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1.                     22  SN MET NIE cece cca tes anaa sac sor cea cs te oe nc Cue cea ie oe ec Gale one ye nec Glee                 23  Sr Tie Wekome P dO seca EPI RPRREIDNEPINRPURREINSMIEEPIMSPIREPIMEMIEpIMSPU EINEN enous pera MESI ee  23  S NS NANI 010  0 og UU c                                 24  Soo S e100 Mod e                          24  SAMT  m                                                        26  Igi                                                           27  UE PS 01  ke ae ee E 28  REE ACL aig se                                            PH 28  3 3  59 82 CaL CEE eea ne ee eee 29  MOIS ators teeta E                                                                     29  wore M MN ee ee 30  3 25 6 Performance BEyaluation Report ide opes apenas Fo pF SFR S oF as FRE o RSS OFS so as UFa Esa S IKE So oS a eae dO SUE 31  S SW The t uda  uc                                            33  3 95  5  Lhe IO UI Syste serrian nin heat PME nen ac ne eee me a nes nee nee vee eee 33  PUGS DEOVOIODIBODDoee en ase as RAM RR MEN grt E E 35  4 1 Tasks Division and Role Assignment                        eeeeeeeeeeeeeeeeeeeee eene 38  2 NUM Tec 61108 M ee                                   40  PEERS o o 00 0 RS  41  LE EE E E m                                42    List of Figures    Figure 1 Smartphone Manufacturer Share by Operating System  2                                           3  Figure 2 Number of Available Applications in March 2011  3                                  e
2.  the complexity of this game      3  Designing other barriers such as    negative points gaining  objects to further increase the    difficulty as level goes up      4  Providing online services  such as enabling the user to register and login with user account  which keeps the past record for each specific user  or connect this game to Facebook  Twitter   Weibo or other social networking pages  to create an online game circle for friends and    families to play and maybe compete together      5  More personalized sound effects can be added  such as different sound for the fish s different    status     normal  hungry  and dead     To conclude  the ideas for designing a game can never be enough  Innovation and  creativity will always be the most important thing in developing an application  Our  team has demonstrated the superior quality in both of the innovation and the  implementation  Every group member has contributed to the whole and with    continuous cooperation and coordination  the final result appears to be satisfactory     41    References     1  http   www gartner com newsroom 1d 2120015     2  http   www engadget com 2012 07 12 nielsen has android near 52 percent of us smart       phone share in q2      3  http   techcrunch com 2011 04 27 there are now more free apps for android than for t       he ios platform distimo      4  http   news cnet com 8301 1035_3 57521252 94 can apples app store maintain its lea       d over google play    5  http   blog flurry com d
3.  was also adopted using database technology  Besides  a store was provided to the  users for purchasing useful tools  adding more fun to this game     Table of Contents    PN NS Ere ecol e                                         M 3  I2  NIaRket ISGSCOECING o eet epo den ates E ona oo oon E os ens oo ORE Mes UE EE E ERE EURE 6  IPM    Target  User Group c     7  1 2 2 Target Platforms and Device Configurations                               eeeeeeeseseeeeeeeeeeee een 9  LAW E EI o P E T T ME 11  2 2 Sereen  and Interac  yity DUOSIB EL eee coseseeeooneperebot Ete eben teF Pot n anes EK REO  cte abt EE a oeS s e a EU EE FRS UE 13  2 5 Functional Requitetnelitsseosenesusoseucennesun E ERES uS TIEFE  vcn E nU EUSMTFREEEENUEHMEE 14  V VILIS NC ERE PR AW IKXE LBS   Pish MOVIE eee tese terii eerta eS ErET tua UE Hee Ea E E vtr b tae te ideas  A WIKXE LBS   B    ndary Dethol sssusa i mtdU esque A IIT PUN IUIS AW IKXE BS   Game Setting           cecceccecceccesccecceccescseccecceccesessccccesceaecseeeeseaesaesreeseeaeeaeens RIFE LBS   Scoring SVSEGITI iieri tree eiue tesa nie uciemliebnececabemeiie terc edet RIFE LBS   2 INon Purnctonal Reguiremeni S nessossusasiosani ian a a 19  ZA A P  rformance TEQuITeiMe MUS  x    eacsvecovasdvaconasdvesetaeddacenssdeasetasddasqncedeesetasddasencsdeesedeeddesenendeese  19  pu MA MIU NN                                                  19  PAESE OH Seu 1 2  BIST PR EE 20  SN IE UII E mme 22  Oh IMO ENT 2 goes ene                                      
4. 29       Figure 26 Turtle for Extra money    Seahorse       Figure 27 Seahorse    Seahorse represents extra rope  If a seahorse is killed by drawing a rope through it     certain amount of rope will be awarded to the user as the following figure shows     30    220 604  k 0 32       Figure 28 Seahorse    Effects    3 3 6 Performance Evaluation Report    The performance evaluation report will be shown under TWO situations   One is for successfully compete the current stage  As mentioned  although the game is    designed endless  still certain stages are involved     SHE J           LV 1    trap FST  40096 han      z pi circle  94  2    gee remaining rope  52     Setar 6Cot RPG       Figure 29 Performance Evaluation Report    Stage Completion    31    Detailed user performance will be listed out including the percentage of fish has been  caught in current stage  the size of the circle  the remaining rope and thus the total  score  The report will be only shown for certain time interval and the game will    continues of the report is disappeared     The performance evaluation report can also be shown when the game is over  1 e  one    of the two resources     time and rope is used up     T   LV 1 Vs     trap fish   096  Size of circle   096    remaining rope   096    Stage score   0    Total score   0  Money    0    pr Jazz   i a ae l y  JH omes    c Aem   gt   fie   Eit    JI adin  Es   i    RE    E       Figure 30 Performance Evaluation Report    Game Over    The two reports a
5. A ENAA i NEENA EANA aia 27  Figure 21 Fish Food   Ecc m                       27  Dieure A TS a te E R E muU m 28  FD E E A E PPE E EE E EE E ee 28  Picur 2A Freezer   EN CE aan ee ee 29  Pe E OE E A A AE A AAE AAE A A 29  Figure 20 Turtle TOt Bx Grane aon EEEE EEE EE 30  FE USD 7 O E EE E E A A E A A E A A A T esso ES eR CERE SS UE SOS 30  Figure 28 Seahors      EMC CS sesser esinin a a Eaa EAE Ea AE RE Eaa Eai 31  Figure 29 Performance Evaluation Report    Stage Completion                          eese 31  Figure 30 Performance Evaluation Report    Game Over                       eeeeeeeeeeeeeeeeeeeeee 32  Poe M Rei diu iu e P                          33  Figure 32 The Shopping SY Steril uu ssseves esse ren SeE seo eru eu ren Subs cru reu up udas dinidiin aridis 34  Figure  33 Level Selection Pape e eetopei ui Rex EUER na DH Dan C EE AU RESO n UTER ANI SEO PM S Td rr 35  Figure 34 Adventure Mode INStructiOn           cccccssssscccccssseccceceeesecceseueseccceseeeeceesseaeceesauanseeeees 36  Figure 35 Future INSU UCTION osiesusia cies a SOR ae ePUS TI Pa RS NUPR IUE TVEUIS OR e Rab a PO NOS Sd EPAT RU TUERI S RS MEP   ST S DES 37    1 1 Background    The evolution of mobile phones indicates the improvements of material living  standards  People cannot live without mobile phones  which are not only just phones   but also as powerful as small computers  According to Gartner s report  over 153  million mobile devices have been sold in Quarter 2  2012  1   As smartphones are  be
6. Figure 32 The Shopping System    34    3 4 Future Development    In the future  we will keep working on this app  We will add classical mode and  adventure mode to provide users with totally different user experience  In classical  mode  we will design a background story and users can enjoy the game in different  scene  The  star system  will be involved  In each level user will be awarded at most    three stars according to the performance         f  the Currey logined    player  On 3 Ipusts   AN Available   In orden to w Loek   Kerxet leunet  purer   2 Should be      om    Cw h     AS   A AN N C T icted Lt      um U Js    Sanctactory gult                   Figure 33 Level Selection Page    In adventure mode  the actual character is presented in the figure of a diver  who is  about to swim and hunt around in the deep sea to catch fish and collect treasures  both  of which need good manipulation on the character s movement  Also avoidance of  fatal objects such as poisonous plants and sharks is also brought into the design  All of    these scenarios are achieved by the gravity controlling sensor     Velauo  zutne     Y          fn  Aare the Oriento        gt   tion censor  0  y   Control yourself       to Vouchin    the   press  MENU  to  Target Ls  e back to the       Mode Sebecton    fage          gt  press  Go  t    Start the 1 Avan       e   U T7  Tune   Moot    Figure 34 Adventure Mode Instruction    Besides new game mode  we want to offer more clear and vivid instructio
7. RCH 2011   UNITED STATES   CG EE 75755  212   SS ERT        3 408   53       MB 2 20    B 20 355   3     a  206 163  16    ovi BI 29 920  10    65 B 6 363  9      APP LETAL    Q Bh 117311 38         ee  0 50000 100000 150000 200000 250000 300000 350000 400000  Bl Free Applications E Paid Applications    Figure 2 Number of Available Applications in March 2011 3     a Google play APP INSTALLS       2 BILLION    APP DOWNLOADS       2008 2009 2010 2011 2012    Figure 3 Google Play App Installs by September 2012  4     4    For the first two months of 2012  Flurry Analytics measured that more than half of all  end user sessions were spent in games  Figure 4   Another Nielsen s Research done in  Quarter 2  2011 showed that 93  of app downloaders were willing to pay for games   Figure 5   As a result  our attempt to develop a game app will be a wise choice    proved by historical statistics        Worldwide Sessions per Category    Other            Utilities 1196    496         Ty       f r  ios      Entertainment f6     News    Games  Social  Networking      FLURRY Source  Flurry Analytics  Jan   Feb 2012  n   64 billion sessions       Figure 4 Worldwide Sessions per Category  January     February 2012  5     App downloaders are most willing to pay for games    Percentage of App Downloaders who would pay for an App by Category  Past 30 Day Pald App Downloaders       Games Entertainment Productivity     Maps Mavigation  Food News  Search    horce Nielsen niel sen    neem ee eee    F
8. Service java          ULiteDatabas  e       21    3 1 Configuration    The application should be able to run on a touch screen supported mobile phone with  the platform of Android 2 2 3 or above   To install this application  an apk file called  FishlIt  is needed which only takes up    less than 10MB  At current stage  no internet connection is required     3 2 Known Issues    As known to all  Android does not do quite well in memory management  Therefore  for our application  memory crash is always one of the fetal problems which cause  system error  In order not to overrun with the memory  every effort is made such as  resizing the images  lowering the resolution of images as well as the bit rate of  background music within acceptable range  using stack in the recursion function for    detecting whether the fish is circled  and so forth     22    3 3 User Manual       Figure 15 Fish It     Icon  As the above figure shows  the icon 1s designed with an anxiety looking fish to link    with the fishing theme  After pressing the icon     Fish It  will be launched and the    wonderful fishing time is starting     3 3 1 The Welcome Page       Figure 16 The Welcome Page    There are totally three functional buttons in the welcome page which will be shown    23    once the user launches the App  The  Start  button can simply start the game mode   the    About    button leads to the    About    page including certain information of the  game  and the little shell shaped button contr
9. Sob p XS  City University  of Hong Kong          Department of Electronic Engineering    FE3314 Final Report  Fishit       CAO Jie 51737593  DING Yuhong 51800052  GAO Xiongfei 51797817  HE Meng 51800899  LIU Heyang 51799104    Group 1    Abstract    Android market enjoys an increasing market share in current touchscreen mobile  devices market and gains more and more popularity day by day  Among all of the  applications that Google Play provides     game    would be viewed as the largest  collection  which was finally selected as our application s type     In this project  a relaxing fishing game named    FishIt    1s developed  This is a highly  user interactive game which simulates the ocean environment and the vivid  movement of creatures  providing an amazing playing experience to the target group      young generation     Three different playing modes were designed at the very beginning  However due to  the time limitation  regretfully only one mode was well developed and  function supported at current stage  In this mode  the user can play in a leveling up  scheme until the terminating condition has been met     all of the rope 1s used up  The  difficulty will be increased as the level goes up  since the length of the rope is  accumulated and the user always have to come up with the most efficient way to  consume the rope  To add more variation to the game  different ocean creatures were  introduced such as clownfish  sea turtle and sea horse  Scoring and ranking system 
10. ategy forming game  designed to stimulate really  fishing environment which targets for fishing enthusiasts  The game aims to entertain  user with high quality forged ocean setting  challenging fishing tasks  creative fishing    methods  attractive user interface  and etc     The overall design philosophy is  self challenging  which makes our game endless   Basically  user needs to capture as many fish as possible with limited rope provided  and within the limited time  The amount of time and rope  as two resources to  continue the game  can be gained through satisfactory performance or can be  purchased via the shopping system  With the help of various tools and special  creatures  the turtle and seahorse which will be introduced detailed in the    User  Manual   user should try their utmost to maximize the number of fish caught  thus  gain more coins  The game will never end until one of the two resources  1 e  rope and  time  is used up  This will lead to    game over  and give out the performance  evaluation report to show performance  The game keeps a recording of SIX best  players in terms of their username and final score in the ranking page  Since we are  planning to connect the game to social networks  like Facebook or twitter  allowing    the competition with friends  the ranking system 1s the key     Although the game is endless  it is still divided into certain stage  1 e  levels  to show  users their detailed performance after each stage via the performance evalu
11. ation  report  Base on the report  corresponding amount of the rope and coins will be  awarded  And the game will automatically continue after certain delay for users to    view their performance     The  self challenging  design makes the game even more interesting  thus attract    users by arousing their passions to challenge themselves  For    Fish It  there is no    11    restriction on target user s age  gender  educational level  etc   therefore rather than  from different purposes of using this application  the interactions that we have  foreseen are mainly from the perspective of the users  operations and our expected    input from them     12    2 2 Screen and Interactivity Design    There are 5 main pages in the game  They are welcome page  about page  ranking page  shop  page and game page  The 5 pages will be introduced in detail in 3 3 User Manual  All icons and  creatures are designed by our group by using the Photoshop  We aim to create a relaxed  environment with attractive  vivid overall design philosophy           Figure 13 Creature Design    13    2 3 Functional Requirements    2 3 1 Animation    In this game  we designed a draw thread to achieve the animation effect  Instead of  using the available methods offered by android sdk  we used thread to update the  canvas  The reason is that thread offers better stability and solves ANR  Application  Not Responding  problem  We set the fps to 50 in order to provide a fluid experience    for users  The idea of ac
12. coming people s first choice when purchasing mobile phones  manufacturers like  Apple  Samsung  HTC  Motorola  and Nokia are fighting vigorously for market share   Different platforms  such as IOS  Android  BlackBerry and Windows  provide  products with different user experience  Among all the mobile operating systems   Android has a soaring smartphone market share  and would remain the biggest market  in the following years  Figure 1 shows the smartphone manufacturer share by    operating system in Quarter 2  2012     Smartphone manufacturer share by operating system  ar   modile subscnber     rni          eee LN a    Figure 1 Smartphone Manufacturer Share by Operating System  2     Wide price range  touch screen  pleasant appearance  fast Internet access and various  functional applications make these Android smartphones popular among all ages and    incomes  The diversity of Android applications is no doubt the most notable feature    considered by smartphone purchasers  From Figure 2  we can find that Google Play   Android app store  had the second largest number of available applications among all  the application stores in March 2011  What s more  as announced by Google in  September 2012  Figure 3   25 billion apps had been downloaded  which was a figure  Apple reached six months before  It looks like that Google Play still has room to grow   so that it is worthwhile spending our efforts on Android application development   NUMBER OF AVAILABLE APPLICATIONS DISTIMO   MA
13. efault aspx Tag Usage 20Statistics     6 http   blog nielsen com nielsenwire online mobile games most popular mobile app ca    tegory    7  https   play google com store apps details id2com RockingPocketGames iFishing   8  https   play google com store apps details id com gamenauts ninjafishingfull     9  https   play google com store apps details id org cocos2dx FishGame      1O http   www electronista com articles 11 12 15 nielsen q3 look back shows age splits         11  http   thenextweb com google 2011 12 12 nielsen reveals most popular android apps        by age angry birds appeals most to over 35s      12  http   www intomobile com 2011 09 14 top 20 android apps by gender led by faceb       ook google maps and gmail    13  http   www apps4android org  p 4168     14  http   www  javacodegeeks com 2011 07 android game development game loop h    tml     15  http   www xuanyusong com archives category android android_game    42    
14. hieving a stable fps 1s show below     1 50 second           i   time  Lo  LJ         up date drawing sleep  time time time    Figure 14 Achieve Stable FPS    If the sum of update time and drawing time is less than 1 50 second  then the thread  will be sent to sleep for a short period  It is very useful for battery saving  too   Pseudo code   While running    Catch the canvas     Update game state     14    Render game state to the screen  Draw the canvas on the panel  Calculate how long did the cycle take  Calculate the sleep time   j   If sleep time  gt  0    Send the thread to sleep    In order to save the resource  we calculate the fps by finding the total processing time  of 20 frames  We used System nanotime   instead of System currentTimeMillis    when calculating the fps  Because System nanoTime   is more reliable for timing  It  returns a value that is derived from some internal CPU counter clock  The time  measured by this clock cannot be changed by any user or program   System currentTimeMillis   returns 1s obtained from the internal clock of the machine   If a system administrator changes the time  for example if the clock is found to be  running 5 minutes fast and the administrator goes and corrects it     System currentTimeMillis   will be affected     fps   Math  round  100 1000000000  0 span  20   0  01       span is the time interval of 20 frames    2 3 2 Fish Moving    Currently  the fish has four moving modes  They are line  curve  searching food  and  free
15. ickoffice m 27   Advanced Task Killer Free IM 26   words With Friends E3 225  Amazon AppStore E 228  Adobe Reader EI IU  The Weather Channel B 16   Yahoo  Mail E 17     Android Market EE ra    Android Market MEE      Facebook Ld Tr  Gmail   7  TI  Google Search MEE   Google Maps   E  YouTube    5105  Angry Birds E 15    Quickoffice EN 20     Advanced Task Killer Free J 2455     amp mazan Appstore     dd 75  Words With Friends  d 71   Yahoo  Mail E 20   Pandora Radia E 20106  Adobe Reader E  20     The Weather Channel Ej 1756    Figure 10 Mobile Application Reach by Age by September 2011  11     Gender  No Limitations or Preferences    According to Nielsen s research  there was little influence of gender on the choices of    game apps such as Angry Birds  Therefore  FishIt will have no limitations or    preferences over gender  and everyone would enjoy this kind of fishing game     8    Top Android Apps by donde e in the US    Nielsen Smartphone Analytics Device Metering  July 2011    o                                  x   x p E    LVL ALL A activ dl   ACLIVE Save MALLI  D ecl taal R na  h  tcI  t  cH cn LO L    E  Bst r  7   G 71  aro E   Fa  rau    4  irs MM 25 9  ts ML 273  sirds M24   dio BE 23 9 i ree B 24 2   Pro Ml23 0   T i 1 L 1 1 i    IM im ore M19  4 E  nds Ms o M ice E67 iter Bite s     TE B E b  JE  ner B3  nnar W137 ndie W148  die 2 4 TT ader BIZ 4         is 7    nielsen    Figure 11 Top Android Apps by July 2011  12     1 2 2 Target Platforms and Device Configu
16. igure 5 Percentage of App Downloaders Who Would Pay for an App by Category in Quarter 2  2011   6     1 2 Market Research    In Google Play  there are currently many kinds of fishing games  which are utilizing  different methods to play games  For example  1 Fishing  Figure 6  simulates real  fishing scene and users can drag the fishing pole to catch fish  Another fishing game is  Ninja Fishing  Figure 7   which is similar to Fruit Ninja  and you can slice your  fingers on the screen to cut the fish into two pieces  There is also a fishing game  called Fishing Joy  Figure 8   When you tap on the screen  a piece of fishing net will  appear  and fish covered by the net will be caught  There are still other fishing games   but these three are the most typical ones with relative more advantages  They all have  user friendly interfaces and good user experience with rating about 4 5 out of 5 0   Each of them has unique fishing technique  and our FishIt also has unique techniques    different from all of the techniques in the market     TEDAS    a  A i  NT ugo  Line out  Total Weight  30   mr 200      TS o xU  iR JE 29      gt   lt f    Line  Tension  na    Slower Faster   Bass Walleye eeem  V    Pike Musky     Figure 6 i Fishing  7           Sh T0001 O7 iG  NE   Figure 8 Fishing Joy  9        1 2 1 Target User Group    Age  No limitations    According to the Nielsen s research  Figure 9   Android attracts not only young  consumers  but also old people above 55  Another research als
17. ilization  Basically  we use this class to databases for ranking database   For ranking database  we created an intermediate adapter class to provide service  specific to ranking  In this class  named rankInfoService  the following methods are  implemented    public boolean insert RankInfo rankinfo     public ArrayList lt RankInfo gt  listFirstSix      public int getRanking int score      These three methods can facilitate update and display the ranking information flexibly   and we make use of a ArrayList for the displayed rankings  which is easy to handle  and inverse the order  1f necessary     We construct a data structure for ranking information  i e  to specify the content  format to be stored into the database  Basically  there are four fields for rank entry   private Integer id   private String player   private int score   private Integer ranking     The direct manipulations are also incorporated in the structure class     2 3 5  Store    We use a global array to store the amount of items currently in the store  By buying  items or using it  the global value will be altered and also be reflected in the store    display     18    2 4 Non Functional Requirements    2 4 1 Performance requirements    Considering the requirements of maintaining our application   s friendly game  environment and providing enjoyable user experience  the resolution of the pictures  must not be lowered to an unacceptable range  as well as the quality of the  background music  Besides  the moti
18. le for developing an  bug free application  at the same time  recording important things for future    maintenance and user instruction   In order to boost efficiency  we try to maximize each team member   s potential by    allocating the person with certain talents to do the right job  Following 1s the detailed    role assignment table     38    E  o    _  B  o    User Interface Design   Implementation on tools  Documentation   Implementation on database  Implementation on environmental setting  Implementation on rope  amp  time bars  Implementation on animation  Implementation on motion detection  Testing   User Interface Design   Implementation on Game Setting  Documentation   Implementation on Boundary Detection  Implementation on Scoring System    Testing       39    4 2 Roadmap    The roadmap for the development of this project can be viewed as follows        40    5 1 Evaluation    Although not all of the three modes were developed in the end  the final product still  came out to be quite satisfactory and can be evaluated as an  entertaining game   The  User Interface is quite attractive and the proposed functionalities and features for the  Survival Mode have been managed to be supported  Other than these  this application    can still be further improved from the following aspects      1  Providing a tutorial video animation to the users to make sure all the functions and scoring    principles have been introduced clearly    2  Designing more useful tools to increase
19. ns via  animation  We tried to insert the instructions into our game  however due to the  memory limitation  the performance is poor  In the future we will find another way to  achieve the instructions  After solving the memory problem  we can add more sound    effects and animation effects as well     36       Figure 35 Future Instruction    Finally  we want to form online game circle  Users can compete with friends by  shanng the score on Facebook or other social network platform  An achievement    system may be involved at the same time     37    4 1 Tasks Division and Role Assignment    The whole project has gone through all the following stages     Market Research  gt  Topic Selection  gt  Functional Design  gt  User Interface    Design  gt  Implementation  gt  Documentation  amp  Testing    The project is started by research the current Android market via secondary date and    thus brain storm the topic     After select the theme and topic  certain functionalities should be designed base on the    results of market research and target customer study     User Interface Design is further developed into THREE steps  as analysis of product    and target user  visualize design using storyboard and digitalization via Photoshop     Implementation is the main part of the development process in which the designed  functionalities will be realized via coding by Java and XML  The development    environment is eclipse     Last but not least  documentation and testing is indispensab
20. o showed surprising  statistics  Figure 10   games like Angry Birds  appeal more to those 35 45 when  compared to other age groups  35 percent of them have used the app in the last 30 days   while only 22 percent of those 18 24 and 29 percent of 25 34 year olds launched the  eame  Therefore  we can conclude that games can be ubiquitous among all age groups   and our game FishIt do not have limitations on age  As long as you can use your fingers     you can play this fishing game      cm  50 VE mamme xbimm etm    Smartphone OS penetration by age group         c     p  hu    Quosoo Barer os Qi on nce QU woows moet D wioows 7   omer    18 24  25 34  165 44  45 54  55 64   65     LEADS IN EACH  AGE GROUP       Figure 9 Smartphone OS Penetration by Age Group during August     October 2011  10     Facebook and Google properties dominate Android application usage    across age groups  Mobile Application Reach by Age    Nielsen Smartphone Analytics  Device Metering Data  September 2011       Android Market NENNEN goo    Facebook MEE co   Google Search E  TFA  coma BEBE  ii  Google Maps RE 70   YouTube ed 5495  Pandora Radio  3 i005  Advanced Task Killer Free EN 76   Wards With Friends Ed 2595  Angry Birds    2204  Quickoffice BU 20   The Weather Channel E 1735   Adabe Reader L  1654  Amazon AppStare H 14   Yahoo  Mail E 1396    Source  Nielsen    Facehook EIL B156  Gmail   sd  Google Maps MEE vox  Google Search EE vax  YouTube MEME sox  Angry Birds psi 2904  Pandora Redio MEM za   Qu
21. ols the background music and sound    effects     3 3 2 The About Page       CAO Jie  DING Y           LIU Heyang   I       Figure 17 The About Page    As the above screen capture shows  all the developers  names are listed in the  About  Page   Other detailed information related to the game may be added in the later stage     The star shaped    Back    button can lead user back to the    Welcome Page      3 3 3 Game Mode    As mentioned in the    User Scenarios   user should try their utmost to catch as many    fish as possible with limited amount of time and rope under the help of various tools     24    One of the attractiveness of    Fish It  is its creative fishing method  In order to capture  fish  user should circle the target s  with closed shape using the rope provided from    the ship located in the center of the screen     300 300  T  27 30    cm  ha  wil    927300  28 30       Figure 18 Fishing Method    25    As the above screen captures demonstrate  the rope can only be drawn from the ship  or the already drawn rope  Only the closed shapes can form a compete fishing net for    successfully catching the target s      As shown on the top of the screen  the  rope bar  and the  time bar  indicate the    remaining amount of rope and time respectively     3 3 4 Tools       Fish It  provides user various tools to boost user performance and increase the  attractiveness and interestingness to the game  There are totally 3 kinds of tools  available  1 e  fish food  freeze
22. on of the ocean creatures and many add on  features make the demands on memory even larger  After investigating the required  memory of some similar ocean environment fishing games in the current market such  as Fishing Joy 58M   Ninja Fishing 43M   and Fishing Master 13M   our estimated  memory will be less than 20 Megabytes  And the minimum requirement on the    operating system is Android 2 2 3     2 4 2 Security    Since in the future development stage  payment from actual currency on virtual  currency in the game might be realized  the user account information is considered to  be a significant security issue  We aim at achieving keeping all of the users    data    secretly and it cannot be accessed by others unless being authorized     19    2 5 Architectural Design    The whole project is divided into eight parts  main activity  animated effects  database   models  tools  files  resource  and view   Main Structure  activities  animated effects  database  files  models    tools    resource    view    The above figure shows the structure of the main activity    The layout of main activity is specified in main xml  For the animation of the plant   the sequences of frames are specified in the xxx animation xml in the drawable  folder     2 5 1  Activities             Main       activity java       Store java    2 5 2  Views    20    About java    Game java Game_endless java    2 5 1  Activities    SQLiteOpenHelp    er jJaVva               Database Utility java    Ranking  
23. p for locations in the screen     16    In this matrix  different values are set for different meanings  1 means the location has  rope  0 means the location has no rope  and  1 means the location is not accessible   Pseudo code   public Boolean isInCircle x  y  map     set current location as starting location   hasNext   false  a flag for whether next location is found   push starting location into stack   set starting location to  1 in map as not accessible   while  stack 1s not empty     if current location 1s screen border  return false  fish 1s not inside the circle    hasNext   false   while  have not go through 4 directions  amp  amp  hasNext    false     change a direction   for the next location of each direction  check whether it 1s available for  fish to go   if found  then hasNext   true   j  if hasNext    true     push the location into stack   set the location to  1 in map   lelse  pop current location out of stack     j    return true  no way out  fish is inside the circle      2 3 4  Database Implementation    17    SQLiteOpenHelper is a class that facilitates managing database creation and  upgrading  By extending this class and implement its onCreate    onUpgrad   and  adding other table wise methods to provide a complete dimension of database  management functionality  The simplicity 1s achieved by directly implementing SQL  to database of SQLiteDatabase class   As we set the foundation for our database system  we are now ready to extend it to  specific ut
24. r and water spin  which can be wined through previous  performance or purchased via the shopping system  However  the maximum number    for each kind of tools at one time 1s limited to FIVE           Figure 19 Tools    26    The 3 icons of the tools are listed on the lower right corner of the screen  By touching  the icon once followed by touching the place where the food tends to be placed  the    corresponding tool will be placed to the desired place     Fish Food       Figure 20 Fish Food    Fish food can attract creatures together to certain place on the screen  Usually it will  be placed very close to the ship to save rope  Fish food is extremely useful for capture  multiple creatures with single circle using limited amount of the rope     C 377 T  TD   1  O       Figure 21 Fish Food     Effects    27    Water Spin       Figure 22 Water Spin    Water Spin can force all the creatures to the button of the screen which allows easy    capture     Freezer       Figure 23 Freezer    Freezer  used as ice  can freeze all the creatures on the screen and make them    unmoved  This largely eases the capture process     28       Figure 24 Freezer    Effects    3 3 5 Special Creatures    Besides normal fish  there are several special creatures available which will cause    special effects     Turtle       Figure 25 Turtle    Turtle represents extra money  If a turtle is captured  certain amount of money will be    awarded to the user  i e  50 coins  as the following figure shows     
25. rations    The target platform for FishIt is Android 2 3 or above  The following table and chart are  based on the number of Android devices that have accessed Android Market within a  14 day period ending on December 3 2012  The most popular platforms are Android  2 3 3 and 4 0 3  In order to fulfill the most customer requirements  we are going to  make our application compatible with Android 2 3 or above     Version Codename API Distribution    1 5 Cupcake 3 0 10     2 1 Eclair 7 2 70   2 2 Froyo 8 10 30     Gingerbread    2 3 3     2 3 7 50 60   3 1    Honeycomb  1 20     4 0 3     4 0 4 Ice Cream Sandwich 27 50     5 90   Jelly Bean  4 2 0 80        Table 1 Android Platform Version Distribution  13     Android Platform Version Distribution  0 8096 0 1096 0 3096 2 7096    E Android 1 5  B Android 1 6  m Android 2 1  E Android 2 2  E Android 2 3  E Android 2 3 3    Android 3 1    Android 3 2      Android 4 0 3    Android 4 1       Figure 12 Android Platform Version Distributions    The device configurations are listed as follows   e Testing Device  Samsung Galaxy Tab 8 9 LTE  e Android Version  2 3 or above  e Processor  1 5GHz dual core Samsung Exynos processor  e Screen Size  5 3 inches or above    o As Fishlt needs precise operations  we suggest users to play it on large    screens   e Screen Resolution  1 280 x 800 pixel  WXGA  resolution  e Screen Orientation  Portrait    e Touch Screen  Full touch bar    10    2 1 User Scenarios     FishIt  1s a highly interactive str
26. re basically the same to include the detailed user performance   except the total number of coins owned will be list on the upper right corner of the    screen when game is over   After game over  user can challenge again or back to the    Welcome Page   Besides     the shopping system is now accessible for tool purchase and the ranking page 1s also    available     32    3 3 7   The Rank Page    If the user s performance is really outstanding and can refresh the records listed in the   Rank Page   the user will be asked to input name and thus become one of the SIX    best player listed in the    Rank Page  with detailed usernames and scores         Ranks        2 XF GAQ 4432    Congratulations  You won the place  6name  please type in your name    Demo    OK               A    s A         J  Figure 31 The Rank Page    3 3 8 The Shopping System    For those useful tools as well as the amount rope and time to boost user performance   they can be purchased via store  the shopping system  Different items with required  number of coins will be listed in the store  By pressing the one you like and confirm    once more  the item will be gained if the remaining number of coins is sufficient     33    w ey    Food S00coins Food 500Coins    Spin 500Coln  3 Spin even     Freezer soocoi Af Freezer soocoin     Buy Food    More Rope    Are you sure to spend 500 coins to buy Food  More Rope 2999    Adding Time    a Adding Time 200    CongratulationstYou ve spent 500 coins for a Food       
27. see 4  Figure 3 Google Play App Installs by September 2012  4                                   eee 4  Figure 4 Worldwide Sessions per Category  January     February 2012  5                                  5  Figure 5 Percentage of App Downloaders Who Would Pay for an App by Category in Quarter   PN SNL c                             E 5  Daeurc o qo skill 4 Cet te ht Uic nut ee er 6  Fre eS IN Tin a SPS ossseregeeesuteeseaut ed EEEE EAEE 7  Figure   Fishing Joy dp  c                             7  Figure 9 Smartphone OS Penetration by Age Group during August     October 2011  10          8  Figure 10 Mobile Application Reach by Age by September 2011  11 J                                      8  Figure 11 Top Android Apps by July 2011  12                         eere 9  Figure 12 Android Platform Version Distributions                      esee 10  Figure 13 Creature Design                         eeeeeseeeee eee seen nenne nennen nnn ent heu shss tasa se estes sat es shes e eas 13  Figure 14 Achieve Stable  P S anasispadsicsid ebbe wineticatibevetitecsadalecetimaailivetstad diss thesi Genre timui iaa Rd 14  Lara eam E al F lt   0  LACE ESO E E E E TTL LITT 23  Figure 16 THe  Welcome Page  oseseessseepeo evo den Svp erue een Subaru uuo eia aea aaeain ups 23  Fiure 17 The ADOM POS ae ee ee nee ee eee ee eee eee 24  Preure  15 Fishing IVC LPOG socceroos iiiar EE EEE EEE 25  ee be Ae 000  P E E E E A T E E E E E E E E E E E 26  Figure 20 Fish Food sses encina Enana aa AEEA AA TAA
28. zing  In the future  when new tools are introduced  there will be more modes   In line mode  the position of the fish 1s updated according to the former position and  settled angel    xx    lastX   distance   Math cos angle       yy    lastY   distance   Math sin angle       15    In curve mode  the angle will be changed within a small range   1 8  to 1 8     When  angel is larger than 360 degree   this angle    this angle     Math PI   2    A fish s moving mode is keep changing between line mode and curve mode  Firstly   we generate a short time interval  in this time interval  the fish will move in line mode  or curve mode  After that  the mode will be changed to the other one   Pseudo code   While running    Generate a random time interval T  While T gt 0     Move in line curve mode   Ts   If line mode  Changing to curve mode   Generate a new angel randomly   If curve mode  Changing to line mode   j  In the other two modes  a timer will be conducted   When collision detected  the moving mode will be set to curve mode  and the angel    will be changed within a larger range     2 3 3 Boundary Detection    We designed a boundary detection algorithm to check whether a fish 1s circled or not   We used a recursive function and defined a stack 1n order to make the algorithm more  efficient  since calling function uses system stack    Generally  the algorithm tries to find whether there is a way from the location of fish    to the boundary of screen  It makes use of a matrix of ma
    
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