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1. Celtic Warband Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Equites Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Fanatic Type Armour Mobility Organisation Morale 24 L E G I ON Low Food Checkerboard Line Checkerboard Block Checkerboard Column Paddock Celtic German Spanish Loose Warband Medium Medium Irregular Medium Medium Metal Irregular Block Irregular Column Irregular Angled Line Blacksmith Celtic Cavalry Medium Very High Ordered Medium Low Food Checkerboard Line Checkerboard Block Checkerboard Column Stables Roman Loose Warband None High Irregular High L E GION Disorder Penalty Cost Formations Pre requisites Built By German Warband Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Gladiators Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Hill Tribe Warriors Type Armour Mobility Organisation Morale Medium Food amp Metal Irregular Block Irregular Column Irregular Angled Line Barracks Celtic German Pictish British Spanish Close Warband Low Medium Irregular High HighMedium Metal Irregular Block Irregular Column Irregular Angled Line Blacksmith German Close War
2. Auxillia Reasonably well armored although strong troops are not as fierce as the Legionaries in a stand up fight On the other hand they fight better than the heavily armored Legionaries in rough terrain 20 L E G I O N Loose Spearmen Cavalry Skirmishers Bowmen Close Spearmen Light Cavalry Close Warband Loose Warband The spearmen are excellent rough terrain troops but cannot stand up to heavy infantry Loose spearmen are effective against cavalry but not as effective as tight spearmen They function reasonably well in difficult terrain and are fairly mobile Cavalry work well against lightly armored troops in the open They will also damage heavily armored troops if they are able to turn the troop s flank Avoid using them in rough terrain Do however use them to pursue fleeing enemy troops This maximizes your victory Cavalry usually works best when placed on your army s flank These are lightly armored missile troops that fight in open formations They are best used to weaken the enemy before contact or support your attacks from behind heavier troops These troops perform well in rough terrain but will suffer if used in the open especially against cavalry Bow and arrow equipped men fighting in tighter formations than skirmishers Their tight formation makes them less vulnerable to cavalry but they lose badly to enemy foot Good for supporting your ground assaults Protect your archers don
3. Organisation Ordered Morale Medium Disorder Penalty Medium Cost Metal Formations Line Block Column Angled Line Crescent Wedge Pre requisites Blacksmith Built By Roman Auxiliary Archer Type Bowmen Armour Medium Mobility Medium Organisation Ordered Morale Medium Disorder Penalty Medium Cost Wood Formations Checkerboard Line Checkerboard Block Checkerboard Column Line Block Column Pre requisites Fletcher Built By Roman British Light Cavalry Type Light Cavalry Armour Light Mobility Very High Organisation Irregular 22 L E G I O N Morale Disorder Penalty Cost Formations Pre requisites Built By British Warband Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Celtiberians Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Celtic Nobles Type Armour Mobility Organisation Morale Medium Low Food Checkerboard Line Checkerboard Block Checkerboard Column Paddock British Pictish Loose Warband Medium Medium Irregular Medium Medium Metal Irregular Block Irregular Column Irregular Angled Line Blacksmith British Auxilia Medium Medium Irregular Medium Medium Metal Irregular Block Irregular Column Irregular Angled Line Blacksmith Spanish Cavalry Medium Very High Irregular High 23 Disorder Penalty Cost Formations Pre requisites Built By
4. Ralph H Anderson Richard A Bottens Richard Ruth Rick Kreitlein Rikard Drugge Roberto Narducci Ron Silva Scott Hogan Sefan Dhs Shannon A Ward Simon Kidd Simon Scarrow Sipko G Riemersma Stephen Haikio Steve Lemieux Taylor Williams homas Hautesserres T Thomas Johansson Thomas Maertz Timothy Linden Tobias Bodlund Vincent R Taijeron Yann Denoual L E G I O N CREDITS STRATEGY FIRST INC Marketing Product Manager Prokopios Pro Sotos Director of Marketing Steve Milburn Director of Communications Christina Ginger Packaging and Design Philippe Brindamour Julie Binette Anne Lalonde Web Design Hugo Tr panier Serge Mongeau PR Associates Kelly Ekins Mich le Fortier Marketing Associate Reluca State Marketing Assistant Ryan Bastien Manual Mark H Walker BH IDEO Quality Assurance Quality Assurance Manager Phillip DeRosa Quality Assurance Team Michel Chouinard Yan Favreau Lipp Ethan Petty Ludovic Pinard Sylvain Schmidt Eric Tougas Customer Support Danny Kodais Nabil Yared President Don McFatridge Senior V P Brian Clarke V P Business Development Steve Wall V P Creative Development Richard Therrien V P Product Development Chuck Kroegel V P Systems Dave Hill Director of Product Development Jamie McNeely Uses BINK VIDEO TECHNOLOGY COPYRIGHT C 1997 2002 By RAD GAME Toots Inc Users MILES SOUND SYSTEM COPYRIGHT 1997 2
5. To the right of the Strategic Map Window is the City Screen icon panel Click on the top button and then click on an eligible building in order to sell it Some resources are refunded when you sell The three windows below this button display the training level of squads raised in this city the rate of population growth scouting intelligence level of the city You may increase the training level of the squads raised in the city by building facilities such as the Training Ground You can increase population growth by erecting a bathhouse herbalist or apothecary Clicking OK at the bottom ofthe Icon Panel closes the panel and returns to the Campaign screen COMBAT Much if not all of the land you claim when playing Legion will be contested To win the land you will have to fight for it This fighting is done from the Legion Deployment Screen and Battle screen Although the battles are resolved in real time Legion is not a real time strategy game The decisions that you make in the Deployment Screen often dictate whether you win or lose If you attack a group of peasants with a large force of Legionaries the deployment is much academic On the other hand by using the terrain and a combination of formation orders small and inexperienced force can overcome a much larger battle hardened one Choosing to attack an enemy army or garrisoned city will display the Deployment Screen as shown above It is here that you plan your strategy for the battl
6. 12 L E G I oN Wood The amount of wood produced by the city Building lumber mills enhances wood production Buildings Displays the building currently under construction in the city Recruiting This shows the number of squads being recruited at this city Left clicking highlights a city Subsequently clicking View in the bottom right of the Empire Overview Screen displays the selected city s City Screen Double clicking a city also pops the City Screen We ll cover that later in the user manual Note that clicking on a city moves the window in the strategic map to the location of the selected city Below the City Window is the Resource Window The window displays your total income army upkeep balance and stockpile of resources The total income represents the sum of the individual cities incomes Army upkeep is the maintenance cost of all your armies The balance is the quarterly surplus or deficit and the stockpile is your overall surplus Cities share resources So although a city may not have enough resources to build a specific unit it may still build the unit if there are enough resources available in your empire All units have a pre requisite building consult the unit list provided later in the manual that must be constructed before the unit may be built If a unit cannot be built it is because the building they require has not been built Note however that some cities cannot build farms mines or lumber mills be
7. DirectX Compatible Sound Card DirectX 8 0 or higher Installation Place your Legion CD in your CD ROM drive This should trigger your computer s Autoplay function which displays the Legion installation screen Follow the prompts to install the game If however you are one of those unlucky people Autoplay may not kick in If such is the case click Start gt Run gt D The CD ROM drive in which you placed Legion gt Setup exe That should do the trick and get you installing in no time Once the game is installed you may play by selecting Programs gt Strategy First gt Legion L E GION GETTING STARTED Legion is a richly detailed strategy game Yet despite this strategic detail the interface is simple and easy to learn You ll play the game from four screens Campaign City Battle and Diplomacy and occasionally interface with a handful of others Follow along as we describe Legion and explain how to play TUTORIAL Legion is a fascinating game but to understand a fascinating game can take a bit of time To minimize the time you spend learning and maximize the time you spend having fun we have included this tutorial It won t make you a Legion expert but it will get you up and playing quickly Please follow along Getting Started From the Main Menu select New Game Doing so displays the Campaign Selection Screen Choose to play the Tutorial and click Start This takes you to the Campaign Screen You enter the sc
8. L E GION 12 14 15 18 18 19 19 20 20 20 29 33 L E G I O N INTRODUCTION Legion is an epic game of conquest battle diplomacy and economics As ruler of your own nation or city state you ll strive to outmaneuver out fight out talk and out produce up to 20 enemies in an intense struggle to rule the boot of Italy Britannia or Gaul Chek on the territory you wish to play Slitherine Paradox Entertainment and Strategy First have gone to great lengths to create a game that faithfully recreates the trials and tribulations of the Roman Empire The battlefield includes Roman Legions archers cavalry hoplites and nobles Authentic cities such as Roma and Hernici dot the bucolic landscape and gamers may build bathhouses vineyards stables and a host of other buildings that allow players to improve and mold their empire as they see fit Yet all of your battles will not be won by the sword alone There are numerous other city states on the map and each one has its own agenda If you wish to tule you must learn when to fight and when to negotiate Make no mistake Legion places a high value on diplomacy The gamer who tries to bull their way through the game fighting all comers will seldom if ever win SYSTEM REQUIREMENTS To play Legion you ll need the following hardware Windows 9x 2000 ME XP Pentium 233 Mhz MMX 64 Mb RAM 250 Mb Free Hard Drive Space 2Mb Video Card DirectX Compatible
9. and increases the population growth in your city E 3 Temple The temple replaces the shrine Again it makes the people happier and raises their i efficiency which in turn leads to higher production Training Camp The training camp increases the training level of your soldiers Additionally it allows you to raise higher caliber squads Its main purpose is to supply heavy infantry for that nation e g Legionaries Hoplites etc sg Warrior s Long Hall Kind of the Tribal nations equivalent to the Roman s training camp it increases the training level of your soldiers Additionally it allows you to raise higher caliber squads Blacksmith Once the blacksmith or its equivalent is built your tribe s medium infantry become available 4 Paddock or Stables The paddock provides the horse for your cavalry You must erect the paddock in order to raise cavalry in a city P Fletcher The fletcher provides bows and arrows for your troops You must build a fletcher in order to raise archer squads in your city Fort Small Medium and Large The forts provide extra squads to fight in your city s defense A small fort adds one squad a medium fort two and a large fort three The fort allows you to recruit medium sized squads Barracks The barracks trains large numbers of men This in turn allows you to create large squads Quartermaster The quartermaster manages the army s supplies Building this structure allows even larger squads t
10. are not all you can manipulate from the Campaign Screen This is also your window into the City Screen Left clicking on a city brings up the City Screen and we ll cover that in greater detail later in the user manual Passing your cursor over a city displays the city s name its population the potential food ore and wood production and the city s garrison The resource potential is an efficiency rating In other words a rating of 100 equals 10096 of a building s potential production A rating of zero means that the resources cannot be produced and any buildings that collect that type of resource cannot be built To the right of the main window in the Campaign Screen is an information panel Let s take a look at it amp Strategic Map j On the top of the panel is the strategic map This is a map of the entire playing area B Each city state s holdings are color coded Cites are designated by a white circle rimmed in black Armies are shown as a white circle without rim Left clicking on the strategic map moves the main window to the area clicked Below the strategic window is the current date Legion turns are three months long and there are four winter spring summer and fall in a year Below the strategic map are a set of buttons that allow you to manipulate the game These buttons are perhaps the most important set of general controls in the game Hence we will look at each in turn Empire Overview Below the Strategic Map a
11. battlefield strategy by dictating when and how far troop formations will move There are two rows of icons We will look at each in turn The top left icon orders troops to hold for a few seconds and then advance The next icon to the right orders troops to hold a bit longer and then advance The third icon from the left in the top row orders troops to hold for a relatively long period of time and then advance The top right icon orders troops to advance normally this is the default order The bottom left icon orders troops to advance rapidly This is great for throwing your cavalry at lightly armed troops such as Javelinmen or archers The second icon from the left on the bottom row orders troops to advance for a short distance and then hold The third icon from the left on the bottom row orders troops to advance a medium distance and then hold The right hand bottom icon orders troops to advance the furthest and then hold 19 L E G I ON The Battlefield Once you position your troops and click OK you are whisked away to the Battle Screen It is here that your orders will come to fruition There is not much that you can do to influence the outcome once the battle begins That s an accurate depiction of ancient warfare There was no expedient way to communicate the commander s wishes to his troops The information panel across the bottom of the screen supplies information on your squads and you can keep tabs o
12. choose to start a new game load a saved game or quit Selecting Load Game displays a list of your saved games Select one choose Okay and your game will begin Selecting New Game brings up the Campaign Selection screen This screen allows you to choose from several campaigns and whether you wish to play with a historical or alternative setting The choice is yours Unification of Italy This campaign takes place in Italy The Romans begin in control of the central region that includes Roma Conquest of Britain Now you are fighting for England and Wales The Romans begin in the south central portion of the map T he Gallic Wars France is the battlefield du jour The Romans start in the east central section of the map Pacifying the North The battle for control of the northern section of the British Isles Romans begin in the south center Tutorial A small tutorial that teaches basic play Playing with the Romans is by no means mandatory You may play with any of the tribes on the map 8 L E G I O N Once you have selected your campaign or even before you have selected it you may choose whether you wish to play with historical or alternative settings Historical settings more closely mimick the world as it existed during the time of the Roman Empire Alternative settings allow the player to play under conditions which are more configurable but less historically accurate In an alternative history set up the player cho
13. icon displays the cost of purchasing the squad The information window displays details of the unit s abilities Be aware that you must have the resources to build and maintain the squads and the workers to man them As we have said before all squads are not created alike More on this later but suffice to say that you get what you pay for Peasants are cheap but they won t stand up in a fight with cavalry Legionaries are expensive but fight well Yet cost is not the only measure of troop s worth Even the best legionaries can flounder in the forest terrain where loosely organized troops such as Javelinmen prevail So choose your troops well Resource Production Window Directly below the available worker icons is the Resource Production Window This window shows what you are producing what you are using and your stock pile of resources From top to bottom the three resources shown are food ore and wood Displayed over the resources is the resource potential of the city 16 L E G I O N The first column shows the basic amount of each produced in a quarter in this city You may raise this number by increasing the number of workers assigned to resource production buildings such as lumber mills or by erecting additional resource production buildings The second column titled Bon displays the bonus production based on the buildings in the city Shrines temples vineyards and guilds all supply production bonuses based on a
14. t make them pull their swords Whenever possible advance them onto a hill They do their best work from there Close spearman are heavy infantry They are heavily armored and equipped with a long thrusting spear They can hold their own against most other infantry and their spear makes them very resistant to cavalry charges Use them in the open to thwart cavalry charges and wreck havoc against enemy infantry Try to avoid employing them in rough terrain Don t use these troops against Hoplites Neither should they be employed in rough terrain Used properly against light infantry disordered troops or against the enemy s flank cavalry can be a devastating force Keep in mind that light cavalry cannot trample infantry like their heavier brethren Heavy infantry that can fight in tighter formations than the loose warband but are much less organized than Legionaries They do well in the open but suffer in rough terrain Be aware however they are slow These men are similar to the close warbands They fight as individuals and work well in rough terrain But don t expect them to last long in the open they are irregulars and won t take a lot of punishment before they break 21 L E G I ON Units The above are types of units What follows are the specific units in Legion Each does fit into one of the categories but you ll find more information than just the category below Auxilia Type Auxilia Armour Medium Mobility Medium
15. 002 By RAD GAME Toots Inc DISTRIBUTION INFOGRAMES INC Senior V P Wim Stocks V P Third Party Value Affiliates Ezra Chen Senior Buyer Gardnor Wong Product Line Liaison Brian McCreary SLITHERINE SOFTWARE Technical Director David Parsons Creative Director Fad Lead Designer Iain McNeil Business Manager JD McNeil IND Music All game music and SFX David Reeks amp Jain Stevens Special Thanks to Nicolas Fincher Philip Veale Colin Malcolm amp Paul Robinson 33 L E G I ON LICENSE AGREEMENT AND LIMITED WARRANTY PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE THIS DOCUMENT IS AN AGREEMENT BETWEEN YOU AND STRATEGYFIRST INC THE iCOMPANYi THE COMPANY IS WILLING TO LICENSE THE ENCLOSED SOFTWARE TO YOU ONLY ON THE CONDITION THAT YOU ACCEPTALLTHE TERMS CONTAINED IN THIS AGREEMENT BYUSING THE SOFTWARE YOU ARE AGREEING TO BE BOUND BYTHE TERMS OF THIS LICENSE 1 Ownership and License This is a license agreement and NOTan agreement for sale The software contained in this package the iSoftwarei is the property of the Company and or its Licensors You own the disk CD on which the Software is recorded but the Company and or its Licensors retain title to the Software and related documentation Your rights to use the Software are specified in this Agreement and the Company and or its Licensors retain all rights not expressly granted to you in this Agreement 2 Permitted Uses You are grant
16. Click the hourglass located in the center of the right hand icon panel four times Each click moves time forward to the next season This will advance the game to spring Once again open Roma s City Screen You ll notice Roma has a brand new Fletcher and that you may now recruit auxiliary archers as demonstrated by their appearance among the Unit Buy Icons Left click twice on the archers to recruit a pair of squads Note that this will use two workers from your available pool of workers Archers take a lot of wood so let s increase our lumber production We could build another lumber mill but that would use a valuable construction slot Construction slots are the undeveloped squares surrounding your city and there are only so many On the other hand we could upgrade the lumber mill to a large lumber mill The large lumber mill will replace the existing mill and increase lumber production just what we need Advance the building buy icons to the large lumber mill and left click on it Return to the Campaign Screen and advance the game four turns Fighting Your Enemies Notice that the auxiliary archer squads appear as a separate army at Roma Select them by left clicking on them and move your cursor over Roma You ll see the merge army cursor appear Left click and the archers will merge with Roma s garrison We ll cover merging armies in greater detail later in the manual End the turn and once again select the armies when the new turn dawns T
17. L E G I O N NOTES L E G I ON TECHNICAL SUPPORT Should you experience a technical problem concerning the operation of this product please contact our technical support staff Before you call please read the README TXT file on the LEGION CD to see any last minute recommendations pertinent to your problem Also check out the Support page on our web site listed below When you call please be at your computer and have the following information available Computer make and model Windows version Total system RAM Total Hard Drive space Video card make and model Phone 514 844 2433 Mon Fri 9am 6pm Fax 514 844 4337 Attn Support Internet e mail For prompt technical support via email please fill out our online form at http www strategyfirst com Support ContactForm asp For any other technical support questions or concerns contact us at support strategyfirst com Strategy First web site http www strategyfirst com Legion official web site http www slitherine co uk CONTENTS Introduction System Requirements Installation Getting Started Tutorial Getting Started Managing Your Cities Fighting Your Enemies Sweet Victory Main Menu Campaign Screen Strategic Map Resource Indicators Terrain Indicator Window Empire Overview Screen Diplomacy Screen City Screen Combat Ordered Formations Irregular Formations Order Icons The Battlefield Winning The Combatants Units Buildings Credits
18. Ordered Morale Low Disorder Penalty Low Cost Wood Formations Checkerboard Line Checkerboard Block Checkerboard Column Pre requisites Lumber mill Built By Roman BUILDINGS Buildings are another key element of Legion There are numerous buildings that may be constructed and each one serves a distinct purpose Below are the major buildings and a description of how they can help you conquer the world xw Farm The farm is your basic food producing structure Once built a farm produces food units The more workers assigned the more units produced The farm also allows peasants to 7133 be recruited 29 L E G I O N Vineyard The vineyard produces food and gives a small boost to the city s worker productivity Like the large farm the vineyard is an upgrade of the small farm Large Farm The large farm is the largest food production building Once constructed it produces more units per worker assigned than either the farm or vineyard t Fishing Village Similar to a farm but may be built on a lake There are three types of blocking buildings spaces that can start in a city lakes mountains and forest Lakes and mountains can only be upgraded to a fishing village or mine The forest may be cleared just il as if you were selling a building which creates a bumper crop of lumber Mine The mine is the basic ore producing building There are two types of mines those that can be built on flat ground and those that upgrade a pie
19. RISING OUTOF OR IN CONNECTION WITH THE LICENSE GRANTED UNDER THIS AGREEMENTINCLUDING AND WITHOUTLIMITATION LOSS OF USE LOSS OF DATE LOSS OF INCOME OR PROFIT OR OTHER LOSS SUSTAINED AS A RESULT OF INJURY TO ANY PERSON OR LOSS OF OR DAMAGE TO PROPERTY OR CLAIMS OF THIRD PARTIES EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANYHAS BEEN ADVISED OF THE POSSIBILITYOF SUCH DAMAGES IN NO EVENTSHALLLIABILITYOF THE COMPANYFOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLYPAID BYYOU IF ANY FOR THE SOFTWARE SOME JURISDICTIONS DO NOTALLOWTHE LIMITATION OR EXCLUSION OF LIABILITYFOR INCIDENTALOR CONSEQUENTIALDAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOTAPPLYTO YOU ACKNOWLEDGEMENT YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS YOU ALSO AGREE THAT THIS AGREEMENTIS THE COMPLETE AND EXCLUSIVE STATEMENTOF THE AGREEMENTBETWEEN YOU AND THE COMPANY AND SUPERCEDES ALL PROPOSALS OR PRIOR ENDORSEMENTS ORAL OR WRITTEN AND ANY OTHER COMMUNICATIONS BETWEEN YOU AND THE COMPANYOR ANYREPRESENT ATIVE OF THE COMPANYRELATING TO THE SUBJECTMATTER OF THIS AGREEMENT 34
20. band High Medium Irregular High LowMedium Metal Irregular Block Irregular Column Irregular Angled Line Gladiator School Roman Auxilia Medium Medium Ordered High 25 Disorder Penalty Cost Formations Pre requisites Built By Hoplite Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Italiot Greek Cavalry Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Legion Type Armour Mobility Organisation 26 L E G I ON Medium Metal Line Block Column Angled Line Crescent Blacksmith Tribal Close Spearmen High Low Ordered Medium High Food amp Metal Line Block Column Angled Line Crescent Barracks Greek Cavalry Medium Very High Ordered High Low Food Checkerboard Line Checkerboard Block Checkerboard Column Stables Paddock Greek Tribal Legionaries High Low Ordered L E GION Morale Disorder Penalty Cost Formations Pre requisites Built By Peltasts Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Peasants Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Pictish Warband Type Armour Mobility Organisation High Medium Food amp Metal Line Block Column Angled Line Crescent Wedge Barracks Roman A
21. bec If any provision or any portion of this Agreement is found to be unlawful void or for any reason unenforceable it shall be severed from and shall in no way affect the validity or enforceability of the remaining provisions of the Agreement 7 Limited Warranty and Disclaimer of Warranty For a period of 90 days from the date on which you purchased the Software the Company warrants that the media on which the Software is supplied will be free from defects in materials and workmanship under normal use If the Software fails to conform to this warranty you may as your sole and exclusive remedy obtain a replacement free of charge if you return the Software to us with a dated proof of purchase The Company does not warrant that the Software or its operations or functions will meet your requirements nor that the use thereof will be without interruption or error EXCEPTFOR THE EXPRESS WARRANTYSETFORTH ABOVE THE COMPANYDISCLAIMS ALL WARRANTIES EXPRESS OR IMPLIED INCLUDING AND WITHOUTLIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITYAND FITNESS FOR APARTICULAR PURPOSE EXCEPTFOR THE EXPRESS WARRANTY SET FORTH ABOVE THE COMPANY DOES NOT WARRANT GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS ACCURACY RELIABILITY CURRENTNESS OR OTHERWISE IN NO EVENT SHALL THE COMPANYOR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL INDIRECT SPECIAL OR CONSEQUENTIALDAMAGES A
22. cause the resource potential for that resource is zero Note that a city that cannot produce lumber will not be given the option to build buildings that require the Lumber Mill i e the Fletcher s In the bottom right of the Empire Overview Screen is a small strategic map As mentioned earlier when a city is selected in the City Window the strategic map displays its location 13 L E G I ON DIPLOMACY SCREEN The diplomacy screen is where you will enter into negotiations with other nations amp city states It is from here that your foreign relations policy is set The top of the screen lists the nation that you are playing Along the left side of the Diplomacy Screen is a list of the nations in the game Clicking on the name of a nation indents the territory that they occupy on the map These nations may also have icons beside them that indicate special conditions Crossed swords indicate that you are at war with the nation A scroll means that you have a message from them Click View Offer on the bottom right of the screen to see what they have to say A dove means you are allied to the nation and the skull means that nation has been eliminated By the same token you may click territories on the map in the center of the screen Clicking the territory will highlight in the left hand panel the nation that owns the territory The right hand panel contains several diplomacy options The top of the panel displays the curr
23. ce of mountain in the city area This is a normal Roman Greek mine This is the mountain that starts in some cities It can be upgraded to a mine but only mine Large Mine The large mine is the largest ore producing building It does not take a construction slot but rather upgrades and replaces an existing mine mj Lodge The lodge is the only multiple production unit in the game Once built it produces a small amount of every resource The amount produced depends on the resource potential of the city Lumber mill The lumber mill is the basic wood producing building It allows javelinmen velites to be recruited Large Lumber mill The large lumber mill produces more wood units per worker than the lumber mill This is the best wood producer that your money can buy Village Town City Hall The village town city hall series of buildings are key to growing your city Construction of the next larger town hall provides additional construction room for buildings and increases the size of squads raised in that city Each nation type has its own unique graphical set of village town city halls Village Hall 30 L E GION Town Hall City Hall Shrine The shrine makes your people happy When people are happy they work harder and hard working peasants produce more goods for themselves and your army You ll see a rise in your city s efficiency once the shrine is erected am Bathhouse The bathhouse reduces disease
24. e The blue boxed units on the left side of the screen comprise your army The opposing general s army is on the right side of the battlefield Hills buildings ruins and forests are shown on the Deployment Screen as contours on the terrain and grey blocks This is important information Each type of squad has unique attributes The smart general will use the terrain to enhance those attributes You may position your units by clicking on and dragging them You must however position them on your third of the battlefield as defined by the thin black line In addition to positioning your units you may also set their formation and give them basic movement orders Let s look at the formations first Note you cannot start the battle if you have two formations overlying each other The game will not allow you to proceed until this has been resolved Ordered Formations Every unit has a list of formations that it can use For example only the formations specifically listed for Legionaries may be used by Legionaries These are highly effective formations that give the squads the most bang for the buck Column The column packs quite a punch but is susceptible to being outflanked Block The block is a powerful formation This puts a lot of troops in a small space Line This formation covers the most frontage but it s thin and fractures easily Use it when you want to prevent your troops from being flanked 18 L E GION Wedge As
25. e the quarterly tax costs that are added or subtracted from the amount of food ore and wood produced by the city each quarter Some buildings such as town halls and village halls actually collect taxes while others such as lumber mills cost taxes to keep running You may only construct one building per city at a time Once you have chosen to build a structure the other selections will be grayed out until your selection is built If there are no buildings shown you have no more room for construction You may make additional room by demolishing an existing building Some buildings are upgrades of existing buildings and these do not require building space but instead replace the buildings they are upgrading Perchance the most important building is the town or city hall Erecting this structure provides more open ground for additional buildings Village halls have the least bureaucracy require little upkeep and generate the highest tax profit Conversely the larger the hall the more red tape there is and the less efficient things are so less tax is generated On the other hand large cities have more workers so the production from the additional workers counterbalances the small loss in efficiency inherent in a larger city hall Tr oop Buy Icons Arranged in a semi circle to the left of the City Window are the troop buy icons These icons allow you to purchase troops They work much like the building buy icons Passing your cursor over a troop
26. ed the following right to the Software a Right to Install and Use You may install and use the Software on a single computer If you wish to use the Software on more than one computer please contact the Company for information concerning an upgraded license allowing use of the Software with additional computers b Right to Copy You may make and maintain one copy of the Software for backup and archival purposes provided that the original and each copy of the Software are kept in your possession 3 Prohibited Uses The following uses of the Software are prohibited If you wish to use the Software in a manner prohibited below please contact the Company at the address phone or fax numbers listed above for information regarding a iSpecial Use License iOtherwise you may NOT a Make or distribute copies of the Software or documentation or any portion thereof except as expressly provided in this Agreement b Use any backup or archival copy of the Software or allow someone else to use such copy for any purpose other than to replace the original copy in the event it is destroyed or becomes defective c Alter decompile modify reverse engineer or disassemble the Software create derivative works based upon the Software or make any attempt to bypass unlock or disable any protective or initialization system on the Software d Rent lease sub license time share or transfer the Software or documentation or your rights under this Agreemen
27. ently selected nation Underneath this display are five buttons Declare War Form Alliance Offer Tribute Information and View Offer Their meanings are as follows Declare War This declares war on a rival nation You can enter a neighbor s territory before declaring war but for every turn you spend within the neighbor s territory the relationship with that nation will drop Allies are more tolerant of your armies but still get annoyed if your soldiers are posted within their borders for too long Offer Peace If you are at war with a nation the Declare War button toggles to offer peace Form Alliance This asks the selected tribe to form an alliance with you It s not a bad idea to soften them up with a couple of tributes first Break Alliance If you are allied with a nation the Offer Alliance button toggles to break alliance Offer Tribute Click this button to offer the selected nation a tribute If you have something that they want they will ask you for it Clicking Okay will send it along Info Clicking here provides information on the selected tribe View Offer If someone has sent you a diplomatic overture this allows you to read it Note that you may not only display territories by tribal color in the central map but also by their relationship to your empire Those colored in red have a strong dislike of you Those in green are allies Others are colored in varying shades of orange and yellow It s best to offer all
28. es will normally slaughter 40 peasants with ease To move an army select it by left clicking on it and then left click where you want it to move Right clicking de selects the army When you select an army its range of movement is grayed on the map Note that all armies and the squads which comprise them are not created equally Some types of units are faster than others and each moves at differing rates of speed through the terrain Accordingly a Legion will take quite a while to cross Italy s central mountains but Velites will scale those hills rather quickly By the same token cavalry will zip through the plains but crawl through the forests Note that rivers are impassible to all but skirmishers and light cavalry As you have no doubt noticed armies are often glued together from different types of warriors In such cases the army moves at a rate equal to the slowest squad in the army over that type of terrain This means mixed armies are likely to move more slowly as they are always suffering the worst movement penalty for any terrain they are in To attack an enemy army or town select your army ensure your target army or town is within your troop s movement range and left click on the enemy When your cursor moves over an eligible enemy formation or town it changes to a crossed sword cursor Left clicking takes you to the Deployment Screen We ll discuss that in greater detail later in the manual You may also merge your armies f
29. gs One solution is to have each city specialize For instance one town might produce lumber another food and ore while a third recruits squads Unfortunately if you lose one of these cities your war effort will be crippled It is up to you to decide how to manage your empire Moving a cursor over a city in the campaign screen pops a tool tip window that displays the resource potential of the city It is important to maximize the city s potential For example a city in or near woodlands may have a high wood resource potential Use this potential by building a large wood mill and carpenter s guild in the city Don t forget that cities can be formidable bastions Building a fort within the city adds squads to any army defending the city It s a great way to field an oversize army in defense of your city Note cities without an army are captured without a fight the garrison only assists in city s defense It will not fight unless there is also a friendly army in the city Garrison Army To the left of the Resource Production Window is the Garrison Window If an army currently garrisons the city its picture shows here Clicking Select will select this army and return you to the campaign screen Strategic Map To the right of the Resource Production Window is the Strategic Map Window This window functions just like the other strategic maps When you choose a city its location is shown in the window 17 L E G I ON Icon Panel
30. he area in which the army may move will be shaded Left click on the southern extreme of the shaded area to advance the army to the Latin border Okay now we are all ready to go to war but have no one to fight Let s fix that Click the scroll on the Campaign Screen s icon panel This opens the Diplomacy Screen From here you may pay tribute make and break alliances make peace and start war Select the Latins in the left hand panel and then click the Declare War button on the right hand panel Now you are at war Return to the Campaign Screen and advance the turn Advance your army to the Latins city This may take a couple of turns If you are within range of the city your cursor will change to crossed swords when passed over the city Click and you will be transported to the Deployment Screen The Deployment Screen is where you plan your battles Each of your squads is represented by a blue square and its unit icon Left clicking on a squad shows the squad s armor mobility organization and morale on the right hand panel You may move your squads by dragging them anywhere on your third L E G I O N of the map as delineated by the thin black line You may also change the squads formation and orders Again we cover this in great detail in the battle section of the manual For now it s enough to know that your archers and auxiliaries will work best in the rough terrain as represented by darker ground and gray squares No
31. iances to those in green The red guys just don t want to be bothered 14 L E GION At the bottom of the screen are resource indicators These indicate the total amount of food ore and wood and the per turn deficit or surplus CITY SCREEN Left clicking on a city displays the city screen It is from this screen that you will manage your cities and turn them into prosperous centers of civilization Date In the top left of the screen is the date It s important to track the date All purchases and new recruits arrive in Spring the following year City Name In the top center of the screen is the name of the city that you are currently viewing and its population The fraction 2 3 for instance means that this is the second of three cities that you own This city s location is displayed on the strategic map at the bottom right of the screen The triangles on either side of the selected city will advance your view to the next or previous city City Window This is the large oval window that comprises the majority of the City Screen This window is a graphical depiction of your city The empty brown squares are potential build areas Housing is automatically built by the denizens of the city On the other hand civic buildings are built by your hand Some civic buildings such as farms mines lodges and lumber mills require workers The more workers assigned to the civic building the more goods that building will produce Lef
32. mixture of happiness and training that leads to higher production The third column which is titled Tax details the amount of tax either collected or used by the city s buildings Note that troop upkeep does not affect this column Troops are supported from empire total funds which are represented on the far right of this window The fourth column is your quarterly balance This represents your gain or loss per quarter for THIS city This gain or loss is directly added or subtracted from the total of all your empire s city gains or losses to give the empire totals Finally the Empire Totals show the total amount of on hand resources in your empire stockpiled resources and their quarterly change Obviously you want to keep this per quarter change positive Understanding the interaction of buildings assigned workers squad upkeep and resources is the cornerstone to playing Legion well You must have enough resources to raise a squad and upkeep squads if you hope to conquer the world It s important to manage each city well Destroy old buildings and build universal efficiency enhancements such as shrines early They help all resource production Building space is limited it isn t possible for one city to hold all the available buildings For example if your town is focusing on resource production you ll need shrines guilds and the resource collection buildings These all take space and leave little room for troop recruitment buildin
33. n the overall army morale at the top of the screen Note that when the army morale reaches the breaking point the army disintegrates and flees remember that when establishing your battle plan Use tactics that crush the most enemy squads in the shortest amount of time We all want to know how to win Why play if you can t win Emerging victorious is straightforward When one side controls over 40 of the map and it is at least 25 larger than the next biggest nation it wins the game The Game Results Screen shows the overall standings of each nation casualties etc and how close the nation is to winning the game The longer the power bar the closer they are to winning the game THE COMBATANTS Legion is not difficult to learn but it is a challenge to master Part of that mastering is learning the units Hence we ve included a section on the combatants to speed that learning process The first section describes troop types vice specific units For example Legionaries are a troop type both the Roman Legion and Praetorian are specific Legionaries units that share the common characteristics of Legionaries In the second section we list the specific units Included with those unit statistics are their type Legionaries Heavy battle infantry their tight knit organization and high morale make them an awesome killing machine in open terrain They are somewhat vulnerable if flanked and less devastating in rough terrain such as woods
34. o be built and maintained With the quartermaster building constructed you may create huge squads 31 L E G I ON CREDITS PARADOX ENTERTAINMENT CEO Theodore Bergquist Executive Producer Fredrik Malmberg 3D graphics Dick Sj str m Additional contributions Johan Andersson Stefan Thulin Henrik F hraeus Patric Backlund Joakim Bergqwist Beta testers Aaron Seltzer Alex Taylor Andrew Greenhalgh Arthur Skrinjer Bret C Rediker Brian Knauff Bruce Durham Chris Estes Chris Madson Chris Pick Chris Young Christian Feicht Christian Roy Craig Fisher Cris Hq Cris Rogers Curt Northey Dan Thompson Daryl Hosler Dave Madigan David Felcan Derek Pullem Eddie Savois Frank Thein Fredrik Rexhammar Gary Lanham Gerald Sutton Goffrey Giggs G ran Hennstr m Harri Laatikainen Henrik Hogberg Henry Chang 32 Hugh Thompson Jacob Kjarsg rd Lester Jeff Friedlander Jeff Stokes Jeff Wang Jens Kullenius Jens Nahrgang Johan van Ketwich John Davies John Furlow John R Thomas Joseph Hower Juan Pablo Soca K C Komosky Kent Smallwood Kevin Shope Khurram Wadiwalla Larry M Jones II Laura Powell Loic Brient MAJOR John W Shawkins Margus Laul Markus Herrmann Matt DiMaria Matt Peppin Matthew Carroll Matthew Sanchez Michael Llaneza Michael Ng Michael Olsson Moshe Malyevshevsky Nicolai Thorning Niklas Edwall Oskar Mel n Patrick Hendriks Per Andreasen Petter Carnbro Pierre Bach Pal Gjerde
35. oses which nation type they wish to play Roman Greek Tribal Gallic etc and which nation they wish to control Etruria Aequians etc They also choose which nation types they will play against In other words you could play as the Romans against other Romans or play the Greeks against Romans Tribals and Celts You may also choose to play on either a random or a pre set alternative history 7 different options CAMPAIGN SCREEN Once the game begins you are taken to the Campaign Screen It is from here that you will do most of your campaigning hence the name The screen is divided into several sections and we will cover each in turn The central portion of the screen shows the area surrounding your currently selected army town or piece of terrain Towns are displayed as groups of buildings with the controlling player s flag fluttering overhead Notice that the towns will grow on the map as you develop them Armies are shown as soldiers with the owning player s flag Although the opposing player s armies may not be inspected the taller the banner they are carrying the more powerful the army You ll discover exactly what they have up their sleeve when you engage them in combat A town s name turns red on the campaign screen when the population of the city has maxed out each size of town hall has a different population limit Small flags the same color as the banner over your cities and armies define the limit of your territorial
36. possessions Conquering cities will expand those possessions When an enemy army enters an area that you control the army s icon changes from a gray generic soldier to an icon depicting the principal squad in the army On the other hand friendly armies have the number of squads in the army indicated below the army Clicking on the army provides additional information as shown across the bottom of the Campaign Screen in the Squad Panel Passing your cursor over a squad displayed in the Squad Panel shows the squad s current and potential strength Under strength squads will recover troops when in friendly territory but do so faster when in cities Hence when moving into enemy territory it s best to fight a battle and then rest in the newly captured town Beside each squad are two icons The man s head icon represents the health of the unit The greater the unit s casualties the lower the unit s health As a unit s health drops a skull on a different colored background will replace the man s head icon L E G I ON Medals beside the squad represent the unit s experience The more medals the more experience the unit has The more experience a unit has the better it fights So keep those squads alive if you want to win The amount of experience required to progress to the next level is indicated by the medal icon background filling up with a different color like the health icon Understand that more doesn t mean better Ten Legionnair
37. rea is a small gold globe Clicking on this globe displays the Empire Overview Screen We ll cover this in detail a bit later Next Last Army Two triangles flank the Empire Overview globe Clicking on these will take you to your next army or return to the previously selected army Your army list loops so that continually advancing through your armies will return you to the original army fa Diplomacy The first icon in the next row it looks like a scroll is the diplomacy icon Clicking on this icon displays the Diplomacy Screen Again this will be explained later in the manual When offers from other nations are pending the button is highlighted 11 L E G I ON Next Turn The center hourglass icon in the second row advances the game to the next turn Options Menu The right hand icon in the second row brings up the Options Menu From the Options Menu you may load a saved game save your current game or quit the game Clicking Save brings up the Save Menu Clicking Save on the Save Menu automatically saves your game with a time stamp Clicking Load on the Options Menu presents a list of previously saved games Select the game that you wish to load and then click Load Choosing Quit from the Options Menu quits your current game and returns you to the main menu You may also adjust both the Sound and Video options by clicking on the corresponding buttons Jump to City Clicking the left button on the third row center
38. reen with your Roma army selected Right click anywhere on the map to deselect the army Notice that you may scroll the map by moving the mouse cursor to a map edge x i P Your city Roma is identified with a red flag and your borders which define the area that you currently control are marked with smaller flags of the same color Passing your cursor over a city displays a small tool tip window full of useful E information You may select a friendly city M or army by left clicking on them Left click on Roma now L E G I ON Managing Your Cities The City Screen will fill your monitor It is from your empire s City Screens that you will manage your economy build your infrastructure and recruit your conquering armies On the left side of the screen are the squads that you may recruit to swell your army s ranks These are called the Troop Buy Icons On the right side of the screen are the buildings you may construct to aid your economy These are called the Building Buy Icons Passing the mouse cursor over a squad or a building displays useful information on the icon below your cursor The bottom of the screen is mainly filled with the Resource Production Window which displays economic information We ll cover this in detail later in the manual For now be aware that your economy runs on food ore and lumber These commodities are produced by farms mines and lumber mills and production is enhanced by various other st
39. rom the Campaign screen To do so select a friendly army then click on another friendly army within the first army s movement range If the sum of both armies squads is less than eight 8 the armies will automatically merge If the sum is greater than eight a screen will pop onto your monitor that allows you to choose which squads you wish to allocate to which army To transfer a squad from one army to the other select the squad With the squad selected click on an empty slot in the other army Empty slots are the blank slots without a picture of a soldier You may also display the squad s current and maximum strength by passing the cursor over it Note that the squads shown in the Squad Transfer Screen will use the strength and experience icons previously explained in the Squad Screen The transfer squad pop up box also allows you to rearrange the order of your army Clicking first on one squad and then on a second swaps the two 10 L E G I O N Although the Squad Transfer Screen allows you to designate who populates your army s front and rear echelon it s not critical where you place your troops At least not yet you ll have time to arrange them whenever you go to the Deployment Screen You may also add troops to a town garrison in a similar manner Select an army and select a town within its movement range If the town currently has a garrison the Squad Transfer Screen will display Transfer squads as detailed above Armies
40. ructures such as shrines The number of workers present in a building also improves production Note the lumber mill on the right of the City Window the large oval window centered on the City Screen It has two white worker silhouettes Notice that left clicking on the structure will add a third worker white silhouette This raises your production of lumber as shown in the Resource Production Window but lowers your worker pool as shown by the reduction from three to two of white worker silhouettes in the window directly beneath the City Window Don t worry about this now Your city will continue to grow and the worker will soon be replaced Understand however that this work force not only mans your production facilities but comprises the squads in your army You must have workers available to recruit new squads The construction of other buildings enables you to recruit new troop types Use the advancement arrows below the Building Buy Icons to browse through the available buildings Locate and left click on the Fletcher to build the building Click OK to close the City Screen Once again you ll see the Campaign Screen All potential builds are completed in the spring Let us reiterate that point All potential builds are completed in the spring That means if you begin construction in the summer it will take three turns to erect your building but if you start your project in the winter it will be ready the next turn L E GION
41. s the map on one of your cities This is useful if you lose sight of your territory or forget which side you are currently playing Game Results Clicking the left button on the third row displays the Game Results Screen This screen lists every nation amp city state in the game their victories and defeats the number of enemy troops killed casualties suffered cities owned and a bar like power depiction Resource Indicators Below the aforementioned three tiers of icons are the resource indicators These indicators display the total amount of food ore and wood and the per turn deficit or surplus Terrain Indicator Window Located below the Resource Indicators this window displays the terrain under the current cursor position EMPIRE OVERVIEW SCREEN The Empire Overview Screen displays a wealth of useful information The top of the screen names the empire that you are playing Hopefully this knowledge isn t new The top center window in the screen presents information about your cities Listed across the top of the window are City Population Food Ore Wood Building and Men They are defined below City The name of the city Population Current population of the city As the city grows so does its population Some buildings such as bathhouses enhance that growth Food The amount of food produced by the city Building farms enhances food production Ore The amount of ore produced by the city Mines produce more ore
42. t e Remove or obscure any copyright or trademark notice s on the Software or documentation f Upload or transmit the Software or any portion thereof to any electronic bulletin board network or other type of multi use computer system regardless of purpose g Include the Software in any commercial products intended for manufacture distribution or sale or h Include the Software in any product containing immoral scandalous controversial derogatory obscene or offensive works 4 Termination This license is effective upon the first use installation loading or copying of the Software You may terminate this Agreement at any time by destruction and disposal of the Software and all related documentation This license will terminate automatically without notice from the Company if you fail to comply with any provisions of this license Upon termination you shall destroy all copies of the Software and any accompanying documentation All provisions of this Agreement as to warranties limitation of liability remedies or damages shall survive termination 5 Copyright Notice The Company and or our Licensors hold valid copyright of the Software Nothing in this Agreement constitutes a waiver of any right under Canadian Copyright law or any other federal or provincial law This program is protected by Canadian federal and international copyright laws 6 Miscellaneous This Agreement shall be governed by the laws of Canada and the Province of Que
43. t click a civic building to add a worker right click a civic building to remove a worker Available Workers The small window directly below the city window shows the number of available workers in the city These workers are used to man civic buildings and form the cadre of new squads for your army Each city has a total number of available workers which is governed by the size of the city s population The total number of potential workers is represented by the dark worker icons they look like a little man Available workers are shown in white In the above picture the city has seven total potential workers the total of the light AND dark icons and five workers the light icons available Free workers contribute to the population growth of the city The more free workers the faster the population grows 15 L E G I ON Building Buy Icons To the right of the City Window are the building buy icons These represent the buildings that are available for purchase If a building is grayed out you do not have enough resources to buy it or you already have a building under construction Passing your mouse cursor over a building pops a tool tip that displays the cost to buy the building From left to right this cost is the amount of food ore and wood See below for additional details Passing your cursor over a building icon also provides additional information in the information panel at the bottom of the page Included in this information ar
44. te that two units may not overlap Place your squads as you wish and click okay Now you ll see the results of your orders on the Battles Screen as your squads advance and fight in real time To win a battle you must break an opposing army This is accomplished by demoralizing their squads When a squad s morale drops too far the squad breaks and runs When too many squads have broken an army will rout from the field As in ancient times there is very little you can do to alter the battle s outcome once the armies meet so enjoy the show We know that you ll win this one Sweet Victory After your victory return to the campaign screen You ll be notified that you have not only won the battle but the campaign as well Who said you can t conquer a Roman enemy in a day You will be automatically taken to the game results screen before returning to the game menu Notice that the power bar to the right of Roma s line is much longer than its rivals You control over 4096 of the map and your empire is at least 25 bigger than your closest rival Those are Legion s victory conditions and you are the victor Of course this was only a simple tutorial Legion is chock full of detail nuances and challenges that will keep you glued to your screen for hours plotting the conquest of your rivals It won t be easy but it will be fun Good luck Main Menu Once you ve witnessed the game s opening movies you ll be whisked away to the main menu From here you may
45. trong offensive formation used to break through opposing line formations Unfortunately if the wedge doesn t secure a quick victory it may become surrounded Angled Line The angled line is used to either protect a friendly flank or attempt to turn an enemy flank Crescent This formation is used when attempting to suck an enemy formation into the middle and envelop them with the wings of the crescent Effective against cavalry Checkerboard The checkerboard formation is less dispersed than the shallow mob but not as compact as the line formation It s a good formation for archers and cavalry to cover a large area of your line though like the line it is brittle Checkerboard Block A forceful grouping predominantly used by cavalry on the attack Checkerboard Column Similar to the column formation but more dispersed Irregular Formations Irregular Formations are not as compact as ordered formations As with ordered formations the formations you can use are listed with each unit Usually units with lower cohesion and training rely on irregular formations Shallow Mob The shallow mob is similar to the line formation but it doesn t cover as wide an area Deep Mob The deep mob is a strong attack formation that packs a lot of irregular punch into a small area Good for the attack Angled Mob The angled mob is used to either protect a flank or attempt to turn an enemy flank Order Icons The Order Icons allow the player to plan his
46. uxilia Medium Medium Irregular Medium Medium Metal Irregular Block Irregular Column Irregular Angled Line Blacksmith Greek Close Warband None Low Irregular Low None Food Irregular Block Irregular Column Farm All Loose Spearmen Medium Medium Irregular 27 Morale Disorder Penalty Cost Formations Pre requisites Built By Praetorian Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By Tribal Archer Type Armour Mobility Organisation Morale Disorder Penalty Cost Formations Pre requisites Built By 28 L E G I ON Medium Medium Metal Irregular Block Irregular Column Irregular Angled Line Blacksmith Pictish Legionaries High Low Ordered Very High Medium Food amp Metal amp Wood Line Block Column Angled Line Crescent Wedge Imperial Residence Roman Skirmishers None High Irregular Low Low Wood Checkerboard Line Checkerboard Block Checkerboard Column Fletcher Greek Tribal Celtic German Spanish British Pictish L E G I O N Tribal Javelinmen Type Skirmishers Armour Low Mobility High Organisation Irregular Morale Low Disorder Penalty Low Cost Wood Formations Checkerboard Line Checkerboard Block Checkerboard Column Pre requisites Lumber mill Built By Greek Tribal Celtic German Spanish British Pictish Velite Type Skirmishers Armour Low Mobility High Organisation
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