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        User Guide PDF - Professor Jenna Spevack
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1.      Getting Started    Minimum System Requirements    For Microsoft Windows    450MHz or faster processor  or equivalent   128 MB of RAM  1GB Free Hard Disk Space  CD  drive  Microsoft Windows XP Vista     For the MAC    PowerPC   G3 500MHz or faster processor  or Intel Core    Duo 1 83GHz or faster processor   CD drive  Mac OS X v 10 2 x and later    Installing the Program    For Microsoft Windows  To install the software on Microsoft Windows   1  Insert the Sesame Street   Learn  Play and Grow    CD ROM in your CD drive     e If AutoPlay is enabled on your computer  a dialogue box will appear  Click on the  Install button     e  f AutoPlay is not enabled  click on the Start button on your Windows taskbar  select  Run  and then type d lsetup exe and click on OK  Note  If your CD drive is in a  different location than d  substitute that letter instead     e In Windows Vista  if you have trouble finding the Run command in your Start menu   you can also go to Computer  use the right mouse button to click on the icon for your  CD drive  select Explore from the menu that appears  and then double click on the   Autorun  application     2  Follow the on screen directions to complete the installation     To start the program  double click on the Sesame Street amp  Learn  Play and Grow    icon on your  desktop     For the Mac  To install the software on the Mac     1  Insert the Sesame Street   Learn  Play  amp  Grow    CD into the CD ROM drive   2  Double click the CD icon  amp  la
2.   Jon Stone  amp  Joe Raposo  Jeff Moss   J Milligan    Technical Director  Stuart Naftel    Lead Programmer    Brian Benton    Engine Programmers  Dan Robbins  Leo Cetinski    Additional Programmers  Bill McFadden  Mathew Adams    33    Technical Manager    Aharon Rabinowitz    Director of Software  Development    Leland Woodbury    Research Director  Lisa Medoff    Educational Consultant  Glenda Revelle  PhD    Director Of Marketing  Ellen Gold    Vp Interactive Technologies Group  Rob Madell    Many Thanks to    Wendy Bronfin  Russ Zambito  Vicki Newman  Rich Siegmeister  Sharon Lyew  Janelle Courts   Peter MacKennan  Laurent Linn  Danielle Obinger  Thom Spahn and everyone at Nola  Recording  New York Web Partners  Chelsea Day School  Zachary Jarrrett  Tommy  Bello   Candela  Astor Place Hairstylists  Delmar Fire Department   Starring the Sesame Street   Muppets   Caroll Spinney and Matt Vogel as Big Bird   Kevin Clash as Elmo   David Rudman as Cookie Monster    And Featuring the Voice Talents of  Bob McGrath as Bob  Sonia Manzano as Maria    Special Thanks to    Jim Henson  whose imagination and vision continue to inspire us all  and to Cheryl Henson  for  helping to keep the vision alive     34    ImaginEngine    Studio Director  Randall Sanborn    Senior Software Architect  Brian Weed    Senior Producer    Kris Moser    Senior Programmer    Robert Hoffman    QA Lead    Jen Penkul    Lead Producer    James Kennedy    Technical Producer    Jon Fenner    Project Manager Le
3.  Move the star  pointer over a group to hear more about it  then click on it to view a short animation and move  on to the next group  Click on the left arrow to go back to the previous activity or click on the  right arrow to move on to the next activity        e    24    How Many Are There     Elmo teaches you how to count objects in a group  Click on the items one at a time to count  them  Once all the objects are counted  the total is announced and the next group of objects  appears  Click on the left arrow to go back to the previous activity or click on the right arrow to  move on to the next activity                 25    Interactive Numbers Pinball    The pinball video and    Pinball Number Count    song from the Sesame Street   TV show teach  number recognition and counting  Click on the screen and an introductory video and song will  play  When it ends  click on any of the numbers and a special video will play for that number    Click on the left arrow to go back to the previous activity or click on the right arrow to return to  the first Numbers activity        26    THINGS IN COMMON    Explore vehicles  animals  and musical instruments with Big Bird  Elmo  and Cookie Monster     Hold the star pointer over each picture to see it in color and hear the sound it makes  Click on  each item to hear what it is called  After approximately 30 seconds to a minute  a new set of  items appear for you to explore     If you click on the right arrow to move on  a new group of ite
4.  and People in Your Neighborhood  Or click the Exit button if you wish  to leave the game        If  at any point during the game  you wish to change activity areas or exit  the game  click on the Main Menu button in the upper left hand corner of  the screen and the blobs will reappear           Activities  COLORS  amp  SHAPES  Identify the Color    Learn to identify colors  with help from Big Bird  A color splotch appears on the screen  Place  the star pointer over the splotch to hear the color s name  Click on the splotch to play a short  animation and then move on to the next color  You can continue to play this activity or click on  the right arrow to start the next activity        10    Find the Color    Three color splotches appear  and Elmo asks you to pick out a particular color  This activity has  two levels of difficulty  In the second level  you choose different colored objects instead of  splotches  Place the star pointer over a splotch to hear the color   s name  Click on the splotch to  see it animate and progress to the next round of colors  Click on the left arrow to go back to the  previous activity or click on the right arrow to move on to the next activity        11    Identify the Shape    Identify shapes with Cookie Monster  A single shape appears onscreen  Place the star pointer  over the shape to hear what it is  Click on the shape to see it animate and progress to the next  shape  Click on the left arrow to go back to the previous activity or click on 
5.  reach a stage  where mouse use comes easily to them  Many parents find that it can take a few weeks or even  a few months for their preschool children to refine their skills to the point that they are able to  use software on their own  without adult help  If your child continues to have difficulty using the  mouse to the point of frustration  you may want to consider starting him her on Sesame Street    First Steps and saving Sesame Street   Play  Learn and Grow    until your child is a little older     Five Easy Steps to Help Your Child Learn about Mouse Use    1  Make Lots of Room for Mouse Movement    Clear a large space in front of the computer monitor  Although adults generally move the mouse  using small finger or hand movements  young children often use whole arm movements  which  require a lot of room  Mouse pads are often not big enough for the large movements children  make  so use either the table or desk surface or a large vinyl place mat as a large mouse  movement area     2  Introduce the Mouse and its Movement    Put your child s hand on the mouse and then put your hand on top of the child   s hand to  demonstrate how to hold and move the mouse  It is often natural for young children to want to   drive  the mouse the way they would drive a toy car  turning the mouse to change the direction  of cursor movement on screen  In addition  the fact that you sometimes need to pick the mouse  up and reposition it is not intuitive to young children  They often just con
6. 123    SESAME STREET        Table of Contents    How to Help Your Child Learn to Use the Computer Mouse    Wo  Stages of LAIN RERO RT T  Five Easy Steps to Help Your Child Learn about Mouse UsSe             i    oooooooW oom  Mouse Settings MNT ERE RR EE E E PN NN DAN TA   Getting SS M aa aa aa ae an Ea  Minimum System Requirements aa ea d UR EN dA e nnna  Installing the Program E EE E OO m  Uminstalling Ie FROG UN  RA e IR M   Product Registration and Support bei Rea AAN mol Ka Ia en Mane Bebas   Muppet OS aa                                         er epi rH                    r               H      Difficulty Levels M TRI T EO TO   Men ea cts E ID RECIPERE    ACUIVITL na Aan An ANA NA ra Et A EA MAA AA 10    COLORS  amp  SHAPES    ote tt este en aa eve al ee kah ak 10  Identity the Golofaa s                                      M 10   Find ine  Golot nan ena be na ia ES             11  Identity fne Snape eo ceci er t LK EN Egg 12   Ix sehigjEcip r d PEE 13  la  innig wenleia cr 14  Make a Colot Shape ves uode endo Ta ce ee ee eae ee aot eau 15  PETTERS AGTIV ES c                       16  identity tne beer RA BEN e ed o Sine Sate atc Grace 16  Fine KEREN SN Ia D 17  Identify the Letter SORE aa ea e ioi Dp 18   Find the Letter that Makes the SOUNG                  ccceeeesseneeeeeeeeeseeeeeeeeeeseaaaeeeeeeeeeeeneaeeeeeeneaes 19  Identify the Thing that Starts with the Letter or Sound           oooo Wo W W W WWW 20   Find the Thing that Starts with the Letter or Sound    Wo W
7. LIMITATIONS SET FORTH IN THIS LICENSE  IN WHICH CASE  THEY MAY NOT APPLY TO YOU     15  Miscellaneous  This License is governed by the law of California applicable to contracts entered into and  performed entirely within California irrespective of its conflict of laws principles  Any action arising under   relating to or connected with this License or the use of the Software will be filed only in an appropriate court  located in Los Angeles County  California  and the parties irrevocably consent and submit to the exclusive  personal jurisdiction of such courts for such purposes  The Section titles in this License are for convenience  only and will not be deemed to affect the provisions of the Sections  No waiver  amendment  supplementation  or modification of any provision of this License will be effective  except pursuant to a written instrument signed  by both parties  Any valid waiver made hereunder will only apply to the subject matter expressly set forth in  such waiver  In the event that any portion of this License is held invalid or unenforceable  such portion will be  deemed modified so as to make it valid and enforceable  consistent with the parties    intentions or if it cannot be  so modified  will be deemed stricken  with the remaining portions of this License to remain in full force and  effect  This License constitutes the entire understanding and agreement  and supersedes any and all prior or  contemporaneous representations  understandings and agreements  betw
8. OPMENT   S BREACH OF THIS WARRANTY     11  DISCLAIMER  WITH THE EXCEPTION OF THE FOREGOING EXPRESS WARRANTY  THE  SOFTWARE IS LICENSED TO YOU    AS IS     NOVA DEVELOPMENT DOES NOT REPRESENT OR  WARRANT THAT THE SOFTWARE  ITS USE OR THE WORK PRODUCT PRODUCED USING THE  SOFTWARE   i  WILL BE UNINTERRUPTED OR FREE OF INACCURACIES OR ERRORS   ii  WILL MEET  YOUR REQUIREMENTS   iii  WILL OPERATE IN THE CONFIGURATION OR WITH THE HARDWARE OR  OTHER SOFTWARE YOU MAYSELECT OR  iv  WILL ACCURATELY PORTRAY THE TOPICS THAT THE  SOFTWARE IS INTENDED TO TEACH  NOVA DEVELOPMENT HEREBY DISCLAIMS ANY AND ALL  IMPLIED WARRANTIES  INCLUDING WITHOUT LIMITATION  WARRANTIES OF FITNESS FOR A  PARTICULAR PURPOSE  MERCHANTABILITY AND NON INFRINGEMENT     12  EXCLUSION  NOVA DEVELOPMENT WILL NOT BE LIABLE TO YOU OR ANYONE ELSE FOR  CONSEQUENTIAL  INCIDENTAL  INDIRECT  PUNITIVE OR SPECIAL DAMAGES  INCLUDING DAMAGES  RELATING TO LOST PROFITS  LOST DATA OR LOSS OF GOODWILL  ARISING OUT OF  RELATING TO  OR CONNECTED WITH THE USE OF THE SOFTWARE  REGARDLESS OF THE NATURE OF THE CLAIM   AND EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES     13  LIMITATION  IN NO EVENT WILL NOVA DEVELOPMENT   S TOTAL LIABILITY FOR DAMAGES  ARISING FROM  RELATING TO OR CONNECTED WITH THIS LICENSE OR THE SOFTWARE EVER  EXCEED THE PRICE YOU HAVE PAID FOR THE SOFTWARE  REGARDLESS OF THE NATURE OF THE  CLAIM     14  APPLICABILITY OF EXCLUSIONS AND LIMITATIONS  SOME JURISDICTIONS MAY NOT PERMIT  CERTAIN OF THE EXCLUSIONS AND 
9. a movement  and they get  very frustrated when they want to click on objects but can t get the cursor to stop on them  In  addition  some young children have trouble pressing the mouse button without moving the  mouse in the process  You may need to help your child hold the mouse steady while he or she  presses the button to make a selection  Alternatively  if your child continues to encounter  difficulty and frustration in trying to click without moving the mouse  just ask your child to move  the cursor to the desired object and let go of the mouse  then you can provide the click to select     Mouse Settings    If your child is having a lot of difficulty controlling mouse movement and getting the cursor to  stop on a desired location  you may want to adjust the  Cursor Speed and Acceleration  settings  on your computer until your child becomes more proficient at mouse movement  Here   s how to  do this     Windows  o Double click the  Mouse  icon on the Control Panel  o Click on the  Pointer Options  tab  o Under the Motion area  move the pointer speed slider all the way to  Slow     Macintosh OS X    o Go to  System Preferences     o Double click the  Keyboard and Mouse  icon  o Select the  Mouse  tab    o Set  Tracking Speed  to  Slow   o Set  Double click Speed  to  Slow     For a proficient mouse user  these settings will provide frustratingly slow mouse movement  but  they often help young children who are having difficulty with the motor skills necessary for  mouse use
10. about  what to do next     e You can click on the Muppet host at any time to hear the instructions again     e The star pointer works the same way in all the activities     Forward Back Icons    Two green arrows appear at the bottom of the activity window  one facing right and one facing  left  To move to the next activity or return to the previous activity  click on one of these arrows     da Click on this arrow to return to the previous activity   Click on this arrow to move to the next activity    gt     Difficulty Levels  amp  Hints    Some of the activities have progressive levels of difficulty  The program tracks correct and  incorrect answers  and if you are able to answer a series of questions correctly  without using  any hints  the game progresses to the next level     If you answer a question incorrectly  the Muppet host offers hints to guide you to the correct  answer  If you have repeated difficulty answering the questions  the game automatically moves  back to the easier level     The Muppet hosts offer encouragement and congratulations throughout the game     Note  Automatic tracking of difficulty level is for the current game session only  When you quit  Sesame Street   Learn  Play and Grow     this tracking information is discarded     Main Menu    After the animated introduction ends  Big Bird introduces the    activity blobs    and asks you to  choose one  Select from six different activity areas  Colors and Shapes  Letters  Numbers   Things in Common  Art 
11. ad  Abhishek Tarafder    Project Manager Assistant  Pallab Banerjee   Flash Developer Lead  Kallol Sarkar   Pallab Banerjee   Flash Developer Assistant   Arup Bhattachraya    Flash Animators Lead  Abhijit Saha  Madhusudan Mondal    35    Flash Animators Assistant  Samik Majumdar   Pintu Sasmal   Rashbehari Dutta    Quality Assurance  Subhasis Basu  Pritam Chakraborty    Quality Supervisor    Vivek Jain    36    LICENSE AGREEMENT  PLEASE READ CAREFULLY     1  Grant of License  Nova Development     Nova Development     hereby grants you  either an individual  person or a single legal entity  a non exclusive license to use the Sesame Street   Learn  Play  amp  Grow     software and related documentation  collectively  the    Software     solely in accordance with the terms and  conditions of this license agreement     License      This License sets forth your rights and responsibilities and  other terms and conditions that relate to your use of the Software  Before you use the Software  please read  this License as carefully as you would read any other legal document  If you do not agree with all of the terms  and conditions of this License  do not use the Software and return it within 30 days of purchase in accordance  with the procedure set forth in the Money Back Guarantee section below for a full refund  Your installation or  use of the Software means that you have read and agree to all of the terms and conditions of this License     2  Reservation of Rights  Nova Developmen
12. al people and their occupations  Click on a TV and sing along  with Bob from Sesame Street  as you learn about the    People in Your Neighborhood        ie Il Ike     UR       hf  Wu       eee                   f        30                         a    CREDITS    Sesame Workshop     Conversion Team    Interactive Designer    Geoffrey Stewart Fowler    Director of Research  Makeda Mays Green    Manager of Research    Traci Lawson    AVP Business Development  Jeffrey Fleishman    Production Manager  Elizabeth Ferris    Digital Media Analyst  Christine Capota    Special Thanks to   Chris Carey   Johanna Egger   Alison Folino    31    Sesame Workshop     Production Team    Producer    Sara Farber    Lead Production Associate  Glace Chou    Production Associates  Diana Kaplan  Sofia Echegaray    Executive Producer    Daniel Projansky    Creative Director  amp  Writer  J Milligan    Creative Production Assistant    Livia A  Beasley    Art Director    Peter Lester    Lead Artist    Jenna Spevack    Initial Lead Artist  Michael Arnold    Animators  Jim Pettersen  Al Nickerson  Jackie Ross  Diego Turcios    Music  amp  Sound Director  Miles Ludwig    Music  amp  Sound Effects  Michele Darling    32    Suzy Goldish  Peter Durwood  Sue Shufro  Nancy Rosenberg  Ray Sweeten    Sound Editing  amp   Synchronization    Michael Hampton  Meghann Artes  Paul Rolfsmeier  Kent Lambert  Heather Shaw  Rebekah Rutkoff  Miguel Lopez  John Freyer  Rebecca Mason    Songs by   Rault Kramer  amp  Ed Bogas
13. een the parties with respect to the  subject matter of this License  Nothing contained in this License will be deemed to create a joint venture or  partnership between you and Nova Development  or to create any third party rights  This License is binding on  and made for the benefit of the parties and their successors and permitted assigns  The prevailing party in any  action or proceeding arising under  relating to or connected with this License shall be entitled to recover from  the other party the reasonable attorneys fees and costs incurred in such action or proceeding     COPYRIGHT       2007 Sesame Workshop  Sesame Workshop    Sesame Street   and associated characters  trademarks   and design elements are owned and licensed by Sesame Workshop  All Rights Reserved      2007 Nova Development  All Rights Reserved     38    
14. er party if that party takes the Software subject to  all of the terms and conditions of this License  If you assign the Software  you may not use the Software or  retain any copies of it in any format whatsoever and all of your rights under this License will immediately  terminate     8  Term  The term of this License with you will continue until you assign the Software in accordance with  Section 7 or you breach any term of this License     9  Money Back Guarantee  Without limiting any of the provisions of Sections 10 through 13  if for any reason  you are not satisfied with the Software you may return it in its original condition within 30 days of purchase for a  full refund  If the store where you purchased the Software does not support this money back guarantee  you  may return the Software directly to Nova Development  Call Nova Development at the phone number listed on    37    the back cover of your User Manual to obtain a return authorization number  Then send the Software  along  with the original store receipt  to the address you are given when you call Nova Development  Nova  Development cannot accept returns without prior authorization     10  LIMITED WARRANTY  NOVA DEVELOPMENT ONLY WARRANTS THAT THE SOFTWARE WILL BE  FREE FROM MATERIAL DEFECTS FOR A PERIOD OF 90 DAYS FOLLOWING ITS PURCHASE  IF A  MATERIAL DEFECT OCCURS WITHIN 90 DAYS  YOU MAY RETURN THE SOFTWARE TO NOVA  DEVELOPMENT FOR A FREE REPLACEMENT  THE FOREGOING REMEDY IS YOUR SOLE REMEDY  FOR NOVA DEVEL
15. is called  Click on the letter or picture to advance to the next set  Click on  the left arrow to go back to the previous activity or click on the right arrow to move on to the  next activity        20    Find the Thing that Starts with the  Letter or Sound    A letter appears on screen  and Big Bird asks you to find the picture of the thing that begins with  that letter  If you choose the right item  an animation plays and the next group of items appears   Click on the left arrow to go back to the previous activity or click on the right arrow return to the    first Letters activity     D ee             ap  Ka       21    NUMBERS ACTIVITIES  Identify the Numeral    Learn to identify numerals with Big Bird  Move the star pointer over the numeral to learn more  about it  Click on it to view an animation and move on to the next numeral  Click on the right  arrow to move on to the next activity           22    Find the Numeral    Find a numeral with Cookie Monster s help  This activity has two levels of difficulty  In level one   three numbers between 1 and 5 appear  in level two  4 numbers between 1 10 appear  Cookie   Monster asks you to find one of them  Click on the correct numeral to see a short animation and  then progress to the next set  Click on the left arrow to go back to the previous activity or click    on the right arrow to move on to the next activity           23    Identify the Group    Big Bird helps you learn about quantities of objects in groups of one to ten 
16. ms appear on the screen  and Bob  sings the classic Sesame Street   song   One of these Things Is Not Like the Others     What do  the items have in common  How are they different  One of them does not belong     can you  find it  The Muppet host provides hints  and when you click on the correct choice  a new set of  items appears  At any time  you can click on the right arrow to go to the next category  or click  the left arrow to go back and listen to the sounds some more     This activity has three levels of difficulty  mixing categories in increasingly sophisticated ways   Each category has twelve items  grouped by things they have in common  The categories are     VEHICLES    Vehicles that  Drive on the  Ground    Motorcycle  Schoolbus   Fire Engine  Vehicles that    Fly through  the Air    Jet Plane  Hot Air Balloon  Helicopter       Vehicles that Sail through the Water  Cruise Ship   Sailboat   Motorboat    27    ANIMALS  Insects  Bee   Katydid  Cricket    Birds  Owl  Canary  Rooster       Animals that Have Four Legs  Horse   Dog   Tiger    INSTRUMENTS    Instruments  You Shake  or Bang    Drum  Tambourine  Maracas    Instruments  You Play with  your Mouth    Flute  Digeridu       Trumpet    Instruments that Have Strings  Harp  Guitar    Dulcimer    28    ART    Have fun with Big Bird and make colorful pictures  Clicking one of the arrows starts a new  picture with a different set of art tools        29    PEOPLE IN YOUR NEIGHBORHOOD    This activity shows videos of re
17. n directions to complete the uninstall     For the Macintosh  Drag the Sesame Street   Learn  Play  amp  Grow    folder to the Trash  amp  empty the Trash     Product Registration and Support    Registering your Sesame Street   Product    Before you start playing Sesame Street  Learn  Play and Grow     please take a moment to  register your product with us  Once you do  you ll be entitled to     e Free Technical Support  We re committed to making Sesame Street   Learn  Play and  Grow    work for you  If you have any questions  please contact our support staff     e Registered User Discounts  As a registered user  you   re eligible for special prices on  many new products and bonus offers on our other best selling software products     Technical Support  Don   t panic  Our friendly technical support staff is ready to help     e Visit our website at www novadevelopment com support  for frequently asked questions  and troubleshooting tips     e Call us at 818 591 6245  Technicians are available Monday through Friday     Muppet Hosts    Big Bird  Cookie Monster and Elmo are here to guide  you through the activities         Getting Around    Star Pointer    Your mouse pointer is a star  AS you move the star around the screen  some objects  will highlight or sparkle  inviting you to click on them     e Bob  Maria  or the Muppet host identifies some items when you roll the star pointer over  them     e If you pause the star pointer over an item  the Muppet host will give you a hint 
18. n the letter to see the next  letter  Click on the right arrow to move to the next activity        16    Find the Letter    Three letters appear on the screen  and Cookie Monster asks you to find one of them  This  activity has two levels of difficulty  Level one uses uppercase letters  Level two uses lowercase  letters  If you have trouble finding the correct letter  Cookie Monster offers hints to guide you to  it  Click on the left arrow to go back to the previous activity or click on the right arrow to move  on to the next activity        17    Identify the Letter Sound    Uppercase and lowercase letters appear side by side  Elmo tells you their name and the sound  they make  Click on a letter to see something that starts with that letter and move to the next  one  Click on the left arrow to go back to the previous activity or click on the right arrow to move  on to the next activity           18    Find the Letter that Makes the Sound    Big Bird asks you to pick a letter based on the sound it makes  If you pick the right letter  an  animation plays and the next group of items appear  If you answer incorrectly  Big Bird provides  hints to help you find the correct answer  This activity has two levels  In level one  the letters  are uppercase  in level two  they are lowercase     Esk             19    Identify the Thing that Starts with the  Letter or Sound    Elmo helps you learn the sounds and letters that begin words  Hold the star pointer over an  item to hear what it 
19. oman 21  NUMBERS ACTIVITIES Leni etr e RR Yet a ea Sg aa akan 22  Identity the Numeral en aa aa bansos amal 22   Ex enia iiie La aa Lamban an em aan aa 23  Identity the GOPI EN GAN BRA Ie ai Man Na ln HE nan 24   How Many Are There P c nan annual 25  Interactive NumbserssP Mbah sn Mana RA RERE na ea 26  THNGS INGOMMON  secs ansn tenan aan nan banana an naa 27  ABO aa MEL LUE d uM LM LI 29  PEOPLE IN YOUR NEIGHBORHOOD         tenen nnt na aa 30  n iBcee                                                                             31  LIGENSE AGREEMENT ses ea e hiasan Ba saat 37  COPYRIGHT C                                                38    How to Help Your Child Learn to Use the  Computer Mouse    Although most children do not have the motor skills and spatial concepts to be able to use a  computer mouse at age two  many who are interested in using computers develop these skills  and learn to use a mouse some time between ages two and four  After many years of testing  interactive products with very young children and observing their attempts at mouse use   Sesame Workshop researchers have come up with some suggestions that often help children  develop the basic components of mouse use     Stages of Learning    Depending on the child   s age and level of motor development  working through these activities  and stages of learning to use the mouse may take anywhere between a few minutes and a few  months  For some children  it just takes some time for their motor development to
20. t hereby reserves all rights not expressly granted by this  License  Nothing in this License constitutes a sale or grant of any ownership rights in or to the Software     3  Permitted Use  You may install and or use one copy of the Software on a single computer  You may make  a second copy of the Software to install and or use on a portable computer for the exclusive use of the primary  user of the first copy of the Software  You may make one copy of the Software for archival or    back up     purposes  The Software may not be shared or used concurrently on different computers  You should contact  Nova Development to obtain a site license if you need to use the Software simultaneously on multiple  computers or a network     4  Prohibited Use  You may not use the Software except as expressly permitted by this License  For  example  you may not   i  copy or reproduce any part of the Software  except as permitted by law or Section 3  of this License   ii  sublicense  copy  lend  lease  rent  transfer or otherwise make any part of the Software  available to any third party  except in accordance with Section 7 of this License   iii  decompile  reverse   engineer or disassemble the Software or otherwise attempt to obtain the source code of the Software   iv  alter   translate  adapt or modify the Software in any way  or  v  remove or alter the copyright or trademark notices on  the Software     5  U S  Government Restricted Rights  The Software is licensed to the U S  Government wi
21. th  RESTRICTED RIGHTS  Use  duplication or disclosure by the U S  Government is subject to restrictions as set  forth in the Rights in Technical Data and Computer Software clause at DFARS 252 227 7013 and the  Commercial Computer Software clause at 48 CFR 52 227 19  as applicable  Contractor manufacturer is Nova  Development  23801 Calabasas Road  Suite 2005  Calabasas  California 91302     6  Export Restrictions  You are responsible for complying with all foreign and domestic laws and trade  regulations  The Software and its underlying information and technology may be not downloaded or otherwise  exported or re exported   i  into Cuba  Libya  Sudan  North Korea  Iran  Syria  or any other country subject to a  U S  embargo  or to any national or resident of any of these countries or  ii  to any person or entity on the U S   Treasury Department s list of Specially Designated Nationals or the U S  Commerce Department s Denied  Persons List or Entities List  By using the Software you agree to the foregoing and represent and warrant that    i  no U S  federal agency has suspended  revoked or denied your export privileges   ii  you are not located in  any such country or under the control of a national or resident of any such country or on any such list  and  iii   you will not export or re export the Software to any prohibited county or to any prohibited person  entity or end   user as specified by U S  export controls     7  Assignment  You may only assign the Software to anoth
22. the right arrow to  move on to the next activity        12    Find the Shape    Work with Elmo to find a particular shape  Three shapes appear on the screen and you must  find the correct one  This activity has two levels of difficulty  In the second level  four shapes  appear instead of three  Place the star pointer over a shape to hear its name  Click on the  correct shape to view a short animation and then progress to the next shape  Click on the left  arrow to go back to the previous activity or click on the right arrow to move on to the next  activity              13    Identify a Color Shape    Select a color and a shape  Once you ve selected both  Big Bird will tell you what you have  made  You can continue to click colors and shapes to see all the variations  Continue playing   click on the left arrow to go back to the previous activity  or click on the right arrow to move on to    the next activity        14    Make a Color Shape    Elmo is thinking of a color shape combination  Can you make it for him  Once both the color  and shape are correct  a short animation plays and Elmo requests a new shape and color  Click  on the left arrow to go back to the previous activity or click on the right arrow to return to the first  Colors and Shapes activity           15    LETTERS ACTIVITIES    Identify the Letter    Learn to recognize uppercase and lowercase letters with Big Bird  Move the star pointer over  each letter as it appears to hear Bob or Maria say its name  Click o
23. tinue moving the mouse  along one continuous path until it comes to the edge of the desk or runs into the monitor or  some other obstacle  Use your hand on top of the child   s hand to model the kind of mouse  movement  picking it up and re placing it  that is required to effectively control the movement of  the cursor on screen     3  Refining Your Child   s Skills    Work with your child on just controlling the movement of the mouse first  without worrying about  clicking on anything yet  Point out the cursor on screen  and direct your child   s attention to the  way the cursor moves in response to the movement of the mouse  Once your child can move  the mouse effectively without needing your constant assistance  try the activity in step four     4  Mouse Fun    Place your finger on the screen and ask the child to try to move the cursor to your finger  When  the cursor is near your finger  giggle and say  That Tickles   or  You got me   and place your  finger in a new position to try again  Young children often enjoy this game  and it helps them  master mouse movement skills  Start by placing your finger at the very top or bottom of the  screen  or the very left or right edge of the screen  since it is more difficult for children to stop  the cursor in the middle of the screen     5  Clicking Objects on Screen    Clicking objects on screen can often be very challenging for young children  for a variety of  reasons  First  young children often have great difficulty stopping 
24. unch the Sesame Street   Learn  Play  amp  Grow    installer   3  Follow the instructions on your screen to complete the installation     To start the program  navigate to the folder Macintosh HD Applications Sesame Street  Learn  Play and Grow     Or  if you picked a different folder during installation  navigate to that folder  instead   Once there  double click on the Sesame Street   Learn  Play and Grow    icon to  launch the game     For your convenience  you might want to create an alias to launch the game from your desktop   Click once on the Sesame Street  Learn  Play and Grow    icon to select it  then hold down the  Cmd  Apple  key and press the letter    An icon for the new alias will appear  Click and drag the  alias to your desktop   Be careful not to move the actual application by mistake  The Sesame  Street   Learn  Play and Grow    alias icon will be the one with the arrow in its bottom left  corner      Uninstalling the Program    For Microsoft Windows  Windows Vista     1  Click on the Start button  then select Control Panel  or Settings gt Control Panel   Click  Uninstall a program     2  Select Sesame Street   Learn  Play and Grow     and then click Uninstall  Follow the on   screen directions to complete the uninstall     Windows XP   1  Click on the Start button  then select Control Panel  or Settings gt Control Panel    2  Double click Add Remove Programs     3  Select Sesame Street   Learn  Play and Grow     and then click Remove  Follow the on   scree
    
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