Home

Contents 1. Overview

image

Contents

1. Control drag playhead with mouse Fine tune playhead position The last item in this list control dragging with mouse allows you to do fine tune adjustments to the time position When holding control dragging the playhead will always drag in the finest detail time increments independent of the zoom level of the timeline 6 Selecting and Dragging Effects Obviously you can select effects by clicking on them Shift clicking adds effects to the selection set so you can select multiple effects If you click and drag on the background of the timeline you can select effects by dragging a selection box 9 over them Click on effect Select the effect Shift click on effect Add effect to selection set or remove it Click on background Unselect all and move playhead Click and drag on background Create a selection box 9 Control A Select all Drag effect Move selected effects in time Control drag effect Fine tune position adjustment with duration details 18 Control roll over effect Show duration details The duration details 18 show the total duration of the selected effects as discussed in further detail in the next section When dragging an effect on the timeline if the effect time aligns with other effects the number of simultaneous effects is shown as N to the left of the vertical line 80 You can use control drag and watch the simultaneous effect count to align effects exactly with other effects in the show Saf
2. cue such that the earliest effect time is coincident with the time cue Finale provides options to select the time cue mode in Shows gt Options Ignition times may be different see Example Unaligned prefires on cue markers okay for computer fire A above 11 Effect times may be different see Example B Align prefires on cue markers for manual fire above 10 Hidden Effects You can hide effects by filtering them in the Firing View or by hiding them explicitly with the Edit gt Hide selected menu item Hidden effects appear on the timeline as yellow or white pins at the bottom 26 White pins represent selected hidden effects yellow pins represent unselected hidden effects Although hidden effects can be in the selected state they cannot become selected while they are hidden The selection operations including Edit gt Select all do not apply to hidden effects However hidden effects that are selected can become unselected while they are hidden as they will be if you click on the background of the timeline or Sky View The reason hidden effects don t automatically become unselected when they are hidden is that you may want to filter in the Firing View without affecting the selection set MIE eet MT T Since it is sometimes easy to lose track of effects the number that are hidden and or selected is shown in the upper left of the timeline 8 Hiding effects with Edit gt Hide selected is a usefu
3. FINALE FIREWORKS User Manual for Timeline Version 6 December 2012 1 Overview 2 Legend 3 Timeline Modes 1 Intensity Bar Mode 2 Effect Bar Mode 3 Intensity Blip Mode 4 Timeline Height 5 Navigating in Time 6 Selecting and Dragging Effects 7 Looping Region 8 Highlighted Effect Bar and Duration Details 9 Time Cues 1 Example A Aligned Effect Times for Pyromusicals 2 Example B Aligned Ignition Times for Manual Fired Shows 10 Hidden Effects 1 Overview The timeline is a graphical visualization of the effects and sound track over the entirety of the show providing easy ways to select effects by clicking on them shift clicking or dragging a selection box over them With items selected on the timeline you can cut and paste or drag to move them around in time The timeline is the most powerful tool in the application for visualizing the entire show in one picture and for making adjustments A typical view of the timeline looks like this When reviewing or editing the show you may choose to enlarge the height of the timeline and switch to effect bar mode to see the names of all the effects li i fi fi li 2 Legend The timeline has a variety of modes and special features for advanced users Since choreographers spend hours and hours making adjustments to shows these advanced features can save you a lot of time This section descri
4. bes all the features of the timeline from basic to advanced The components of the timeline in its three modes are shown in the following diagram Intensity bar mode o O Effect bar mode lt i D Wi g Effects DP 27 D KO o E A Intensity blip mode 20 124 m T SeN m4 This table identifies the components which are referred to by number in the later sections Effect time mark on 2 Scrollbar 15 Remove time cue 28 effect bar Effect time blip on 3 Stretchy ends 16 Resize timeline height 29 intensity bar Simultaneous effect 4 Play pause button 17 Change timeline mode 30 count oo Looping region duration Rewind and other controls 18 Duration details Te Show duration Effect times of chain components on intensity bar Duration after prefire 7 Ignition time Selection box a Full dissipation time Playhead time Selected and hidden effect counts Highlighted effect bar Looping region Effect times of chain components on highlighted Selected effect 24 effect bar Effect bar ES Position and angle ES Hidden effect pin 3 Timeline Modes Product ID caliber and name The timeline has three visual presentation modes Intensity bar mode effect bar mode and intensity blip mode The three modes look different but they all work the same way In all three modes the effects are color coded by caliber You can cycle through the modes by clicking the Cha
5. e area to click without accidentally clicking on effects The effect are only drawn in the center section of the timeline and the time cue flags 6 are only drawn in the top section of the timeline so the bottom section of the timeline is always free for clicking and dragging to make a selection box or clicking to unselect all and to position the playhead In the bottom section you never have to worry about accidentally clicking on an effect or time cue flag 7 Looping Region When you drag a selection box 9 over the timeline and release the operation leaves a looping region 10 identified by a horizontal yellow line at the top of the timeline If you play the simulation starting from within the looping region the playhead will loop back and repeat whenever it reaches the right edge of the region The looping region provides a way for you to sit back and watch a section of the show over and over again without any user input required While you are dragging the selection box the looping region shows the looping region duration 31 You can use this operation to measure the time of a section of the show The total show duration is shown in the upper right 7 8 Highlighted Effect Bar and Duration Details When the cursor rolls over an effect in the timeline the effect is shown as a highlighted effect bar 23 including the product ID caliber effect name launch position and angle The product ID caliber and effect name are co
6. l tool for working on a section of the show without the other effects getting in the way One common pattern is selecting the range of effects you want to work on using the selection box then inverting the selection set so that those effects are unselected and all the other effects are selected by choosing the menu item Edit gt Invert selected select the unselected and then doing Edit gt Hide selected If a few extraneous effects escape that procedure then shift select them to select multiple and do Edit gt Hide selected to hide the stragglers After that work on your selected area of the show and then when all done do Edit gt Unhide all Another common pattern is to shift select certain launch positions that you want to work on then do Edit gt Select all at launch position to select all effects at those launch positions and then do Edit gt Invert selected select the unselected to hide everything else Clicking on a launch position automatically selects all the effects that are currently visible in the Sky View but not the effects before or after that time frame so the Edit gt Select all at launch position command is required even though it may appear at first glance to be unnecessary 12
7. mbined and displayed in red 25 the launch position and angle are combined and displayed to the right color coded depending on angle 13 blue for right leaning green for left leaning and yellow for straight up 2 PFHECEE R GqhinRed Peony Front 20 The duration details 18 show the total duration of the selected effects broken down into the prefire time 19 before the first effect time and the remaining duration to the right most full dissipation time 20 The first ignition time 21 and the full dissipation time 22 are also indicated at the ends of the ruler The yellow vertical line represents the effect time of the effect If the effect is a chain the effect times of the components of the chain are also shown 24 9 Time Cues In Finale time cues are markers on the timeline to which effects can be attached and moved together Time cues are not directly related to firing system addresses and are not required to group multiple effects on the same firing system pin Time cues only affect the times of the attached effects Effects attached to a time cue may be ignited together by a single firing system pin or may be ignited by separate pins depending on their ignition times and the firing system s Max e matches per pin setting Thus indirectly time cues do relate to firing system addresses but only insofar as they may align effects to the same ignition times The relationship between time cues and firi
8. ng system pin addresses or voice cues for manual shows is discussed further below For manual fired shows the time cues often do correspond to the pin numbers or voice cues if the effects on each time cue ignite on the same pin and and if the pin addresses count up from one Time cues are displayed on the timeline as flags extending the full height of the timeline 6 You can drag time cues left and right by clicking and dragging on the flag part at the top The number on the flag is the number of the time cue in order starting from 1 When you insert a time cue or drag one on the timeline the time cues re order automatically Choreographers often lay down time cues for the whole show while listening to the sound track and then come back and insert effects on the time cues to flesh out the show You will notice the playhead snaps to the time cues as you pass over them In tight areas you may need to control drag the playhead to position it near but not exactly on a time cue The controls used for adding and moving time cues are Add time cue button 14 Add a time cue Remove time cue button 15 Remove the time cue under the playhead Roll over time cue Show details on effect bars effect bar view only Click on time cue flag Move playhead to time cue Click and drag time cue Move time cue on timeline and all attached effects Control M Add time cue at playhead Control left arrow Move playhead left to previous time cue if any C
9. nge timeline mode button 17 3 1 Intensity Bar Mode The default mode Intensity bar mode shows a blip 29 at the effect time of the effect the time that the shell breaks and shows a line extending from the ignition time to the full dissipation time The size of the blip is proportional to the caliber of the effect If the effect is a chain small hash marks on the intensity bar represent the effect times of the chain components 32 When the effect is selected 11 a circle is drawn around the blip Unselected effects do not have circles 3 2 Effect Bar Mode The effect bar mode shows an effect bar 12 for each effect with a little white vertical mark at the effect time 28 Since effect bars often overlap each other in complex sections of shows the effect time marks are always drawn in front so they are always visible The effect time marks and blips have the highest priority for selecting items so you can select an item from behind other items by clicking on its effect time mark 3 3 Intensity Blip Mode The intensity blip mode is the same as the intensity bar mode except without the bars Since the blips themselves are relatively small the intensity blip mode gives you the clearest view of the sound track waveform 27 underneath the effects 4 Timeline Height The Resize timeline height button 16 cycles through different height variations of the timeline Obviously the larger the timeline the les
10. ontrol right arrow Move playhead right to next time cue if any To lay down time cues while listening to the sound track you can play or pause the music with the space bar and then insert time cues by pressing control M or clicking on the add time cue button 14 To remove a time cue position the playhead over the time cue you want to remove and click the remove time cue button 15 9 1 Example A Aligned Effect Times for Pyromusicals 10 Time cues for computer fired pyromusicals are typically used as a design tool to align the effect times of one or more effects to the same point in time If the effects have different prefire times yet the same effect times then their ignition times will different For computer fired shows that s okay Effects with different ignition times will require different firing system addresses but that s the only way to get the desired result This time cue mode is shown above in Example A 9 2 Example B Aligned Ignition Times for Manual Fired Shows Time cues for manual fired shows are typically used to group multiple effects onto a single address of the firing system so that all the grouped effects will be ignited by the same button or switch Since the ignition times are therefore the same if the effects have different prefire times then their effect times will be different This time cue mode is shown above in Example B In this mode Finale automatically aligns the effects attached to a time
11. s screen space is available for the simulation in the Sky View so you can choose the height appropriate for the show Simple shows are usually displayed clearly even on the smallest setting with four slots for simultaneous effects Large shows with multiple positions may be easier to grasp with the taller timeline The illustrations at the top of this section show the timeline in several of its height settings 5 Navigating in Time By stretching the ends 3 of the scrollbar 2 you can zoom out to show the full duration of the show or zoom into to show a small section of the show in fine detail The standard VCR like controls for play 4 rewind 5 etc have their usual meanings for navigating in time The white vertical double lines are the playhead 1 representing the point in time that is displayed in the Sky View When you insert an effect in the show or paste a group of effects they are inserted at the playhead s time Grabbing and dragging the playhead is therefore a very common operation for editing in addition to shuttling back and forth to view the show at different times Because navigation is common Finale includes numerous controls Click on time cue flag Move playhead to time cue Double click on effect Move playhead to effect time of the effect Control left arrow Move playhead left to previous time cue if any Control right arrow Move playhead right to next time cue if any Drag playhead with mouse Move playhead

Download Pdf Manuals

image

Related Search

Related Contents

LOTOS NT User Manual  トラフグ連鎖地図の作製と比較ゲノム解析  LOREN ACQUA POU 5-7-9cdr.cdr  設計図面 - 玉城町  Ficha Técnica PDF  Emerson 627 Series Commercial/Industrial Regulators Instruction Manual  Xilinx ABEL User Guide  MODE D`EMPLOI SERRURE ELECTRONIQUE NL LOCK EC50-40  LG-C360 User Guide- English  

Copyright © All rights reserved.
Failed to retrieve file