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        Results and analysis of initial experiments
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1.        e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090  problems     Maybe add something about the visibility of the users     going out of  Kinect vision or other persons interfering      Sometimes even though the calibration is done and the person has  not moved from that position  the stimuli appear outside this range  and the subject cannot reach them     7  Menu navigation    a  Does the users understand how to navigate in the system  selecting  menu items etc  using the defined gestures     Since instructions are in English  we had to keep explaining instructions to  the users during the test       It is difficult for older people to understand the menu control system   This is also very sensitive so it is complex for them to select the menu  topic they want and then select it with the other hand  They often select a  section different from the desired one     b  Is it sufficiently intuitive       In our opinion it is not intuitive enough  And  as mentioned before  it  is hard to make the correct selection on the desired section       Maybe you could design each section of the menu as if it were a kind  of button you could select with the gesture of  press   Thus perhaps  be more intuitive and does not require the use of both hands     8  The initial prototype provides some basic animations on how to interact  with the menus     a  To what extent is this sufficient for the users       In most cases using anim
2.       AAL Joint Programme  game up Game based mobility training and motivation of ae  senior citizens AAL 2011 4 090    GAMEUP PROJECT DOCUMENT    6  gameup    Results and analysis  of initial  experiments    Category  Deliverable  Public  Reference  D4 1  Version  1 1  Date  30  November 2013  Responsible  O berri  Participants  IBERNEX  USE  KLINIKEN VALENS  NORUT  CYBERLAB  DIAKONI  O BERRI  Related to  WP4  Piloting and Evaluation  T4 1  Initial experiments          AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       DOCUMENT CHANGES REGISTRY    Ver  Rev  Date Author s  Comments    0 01 June Roberto Nu  o  Carolina First initial version  Rodriguez  Peter Oesch     Ellen Brox   1 30 September Roberto Nufio  Carolina Final version  Rodriguez  Peter Oesch   Ellen Brox   1 1 30 November Roberto Nu  o  Carolina Updated version  Some test    Rodriguez  Peter Oesch  performed in November have  Ellen Brox  been included     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 ii of 55       e AAL Joint Programme  gamelp Game based mobility training and motivation of  senior citizens AAL 2011 4 090   TABLE OF CONTENTS  Results and analysis of initial experiments               ccssssceccssssceccssssceccesssseccesssssscecssssesenses i  DOCUMENT CHANGES REGISTRY            cccsssssecccsssseccnssseccenssssccecssssccacssseccacsssssce
3.       cccccsccccsssseeeceesteeeceeseeeeseaaes 24  7 2 4 Notes to be taken by the expert during testing              ccccesssceceeeeessessnaees 27  7 3 TROMS  YUN D  ioen cetee pae aaae e aee AEE E AEREE EEE 29  7 3 1  Test method USCC ccc  icsscece coevccceucvcedstenveustesvstedeceutece EANAN EROSSA ARANE NE AKKA 30  7 3 2 Results from the scientists test of the user interface            cceseeesseceeeeees 31  7 3 3 Results from the user testing exercises          cccececssececsssteeeceeneeeesenaeeeeseaaes 33  Analisys Of the results ccicccccsiccsctcsiccccccvciccsdcaccacsssviccasssntcecscseccccedsnscacssaveccacdantcatss 38  8 1 Participants rece sicccciesacindesentslcasiens techies easar ea re ra Eep N ERRA 38  8 2 THE TOGHiNOlO BY  lt occezsssfecaccacecsessnsea0  atecsiezaancegacdoceagiesastaiebact od caseaincegectadecgesaancese 38  8 3 TRG main MENU ieeccaissSecs snsscesavassdedeaYonstcesiisterseassevtacasseeleaseteavalsieceanssersoaasecees 39  8 4 SWIPE sereia e e eee a los Mice aE e e ea aeea a e E R 39  8 5 JASEFUCTI ONS iaaea A EA E A E EEEE EEEa E R 40  8 6 EXETCI SES iieiea gnen aee deiae e aE iaa aa a aE E ean 40  8 7 USEFS O PIMON tiscscics teeces x iienaa inae Eaa eE ER Ea E aE 41  Conclusions regarding the first prototype             cccccsssssccccsssececcssssceceesssceseessseees 42  The apple picking BaMewieseccisseecicsisesvccdssssvccescesvesssssavecesssavestecsaveseecoavesssscavessecoxs 43  10L THEU SES curea E AE A SA E T AAE R 43  10 2  First test May 2013ean
4.      7 3 2 Results from the scientists test of the user interface  13264 The screen  There is no full screen choice  so the application window is too small  Elements  text  progress bar  the stick man etc   are too small and do  not utilize the full screen space  Ficiek Swipe  You must be able to use either hands for commands  The swipe movement is very difficult  it sometimes gets harder than  the exercises  One has to swipe too often  All the swipes  and the difficulties to make them work  make people  give up the exercise program  7 3 2 3 The main menu  The menu works fine with mouse and keyboard  but not with Kinect      it is too challenging to hold one arm still while swiping with the  other   The arm that is supposed to be kept still will frequently move a bit  during the swipe movement  and a wrong item is chosen  The menu items are too close and there are too many options in this   preliminary  menu   7 3 2 4 Exercises       Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium     GAMEUP  2013    D4 1 1 1 31 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       e There is no red ball one can grab when starting an exercise  so the  second swipe can be replaced by a pose   e There should be an animation or film to show where to stand and  how to perform the exercises   e We miss a name on the exercises     one that the senior users w
5.    Evaluates the exercises as helpful    USER_5  Navigation is unclear  needs everything explained by the Supervisor    Step by  Step     User can t imagine to do these on its own  Mentions    I   m not a  computerfreak    and adds   that after 2 to 3 Months it would maybe work  better     Evaluates the exercises as helpful    USER_7    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 13 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       User has some difficulties to understand the task    doesn   t know something  like that      Navigation unclear   Exhausting because of concentration  more than exercising    7 1 2 4 Transition user       USER_6  Navigation is difficult  needs additional instructions of the supervisor  Not at all interested in computers  Can   t imagine to do something like this at  home   Exhausting to the user  also because of concentration  Cannot read the letters on the screen    USER_12  Doesn   t like computers  Navigation unclear for the user  Cannot imagine to do something like this at home  Hard for the body  but also for concentration    7 1 2 5 Frail user       USER_4  Standing is unsafe  patient is too weak   therefore all exercises  including  strength and range of motion  are performed in sitting but the exercises look  a    little bit different     Navigation is possible from t
6.   C2     Sit to stand   C3     Standing reaching exercise    C4     Standing walking    This release will include a basic menu system for interaction with the system and  selection of exercises  All exercises will include examples of how increased difficulty   motoric level  can be implemented  There will be no games in this release     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 3 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of tees  senior citizens AAL 2011 4 090    3 Elderly users       3 1 Inclusion and exclusion criteria    The following inclusion criteria were established  see also D2 1    Inclusion criteria  e Age  65  years    e One or more of the following     Previous history of falls  or in risk of falling    Recent illness or surgery  e Impaired strength or balance  Exclusion criteria  e Cognitive impairment  defined as a Mini Mental State Examination score  lt 26     e Other disease  illness or limiting condition that would make inclusion and  beneficial use of the system difficult  e g  complete blindness or deafness or  severe disabilities     3 2 Numbers of tests needed    Most major problems can be uncovered in a test with 4 to 6 participants and  additional participants are less and less likely to produce new information  Dumas  amp   Redish  1999  Nielsen  2000      There might be different problems within Spain  Norw
7.  2013 D4 1 1 1 51 of 55    
8.  E a 43  10 3 Second test September 2013 00    cccscccccssscecsesnececsecneeecseqeeecseqeeeesseqaeeeeseeaes 45  10 4 Later trials sccccevssscccuvacescessasncecevsnccecevatscccussviac inaina cevuusie cersiac ccuunliacess  icde 46  The Walking BaMe wscscicssscsciscecesescsstsvvesestesvassccesedaseceuvicesdeveeaescosvesseseueseseceavinsecoxs 47  11 1     ThE USPS i esccccavccsccduvensscdvasnccecavsuncccusavccccuaveccdeussvscecensvaddcusuacecesvbsscdessnccccesshebee 47  11 2 The trial csvssecccavecscccuvsecectuastecectvsnccc cas avec cunsecscdussbiceGessecccasuecce cesvviecduavaccccdassiiee 47  11 2 1   NOPWAY iiss ncssacbsccsvanseces ssdesacevadecucs saduiees vanestes raa aE aai aia iraia 47  11 2 2 Switzerland eecdecsesecsccceasiaecdessadecedensdecodessacedevsaiecdeass cccevatt raa 48  113      RESULTS ve enoni E ANEN AAEE 49  T1232 Tr   oT 1 A A A TA EE T AE EAE EEA T AE N AEN ee 49  1L 2  GWe eo A AA AO EEEE AORA 49  11 4 Discussion and conclusion         ccceceessececeesneeeceenaeeeeseaueceeseueeeeseaeeecsenaeeeeseaaes 50  a a a a RER 0  1 A Aa AEE en ee ee 50  ILA   SWITZED ANG ee e E E O T AA E E OERE 50  Referenc  s ccesssiscessisccssesssiscsssssicesssssiacessssicnsssssiacsesastensssssiacenssseceenssssaesedsssensesses 51    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 iv of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizen
9.  any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 7 of 55    AAL Joint Programme    game up Game based mobility training and motivation of          senior citizens AAL 2011 4 090       6 Questions during initial testing of prototype 1       Specific questions to be addressed during this first initial test period     6 1 Technical issues    e Any specific issues or problems during installation of the exergame  sw   This could be related to download  operations during installation   specific issues related to local PC etc    e Any specific problems related to the location and conditions where the  system is used  This could e g  be lighting conditions  interference   type colour of clothes worn by the users  etc     e Any specific problems related to the location  height above the floor   of the Kinect sensor  Some exercises are probably better recognized  when the Kinect sensor is not located too high  e g  for exercise B3 Hip  extension   We expect that in most cases  the sensor should be located  just below the TV monitor    e Any specific problems related to the distance from the Kinect sensor  to the user     e Any specific problems related to the performance that could e g  be  due to limitation of the computer  CPU  graphics card  etc      6 2 Operation of the system   user interaction    e The user must be located within a specific area in front of the Kinect in  order to operate the system  To what extent does this cause a
10.  detect and the user should preferably sit straight  towards the camera     e To what extend does this cause problems for the users   e Suggested ways of avoiding potential problems     e The first prototype has implemented various motoric level  difficulty  levels  for the individual exercises     e How would you consider each of the levels for each individual  exercise  Too easy hard  Too fast slow progress     e Were there any interventions of the supervisor to prevent a fall  required  If so  describe when it happened     6 4 Notes to be taken by the expert during testing    In order to get as much valuable feedback as possible  the expert   supervisor takes  note of the following during the testing     An overview picture of the test location indicating location of monitor Kinect and  user     Location of the Kinect  Approx height above the floor of the Kinect sensor   Distance from Kinect to the user  Specification of PC running the system    Type of chair   support used for the strength exercise B3   Hip extensions and B4    standing leg abduction  preferably also include a picture of the chair   support      Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 10 of 55          e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090  7 RESULTS  7 1 VALENS    One physiotherapist tested initially all exercises twice with a spec
11.  explaining how it worked and how we planned  to perform the experiment  They were also shown the applications for showing  results  and we discussed common goals for our group     We only had three Fitbits  and even if many users have a PC at home  we would  have to visit all at home to install the program to enable them to read results daily   Reading results also requires to be connected to internet since the server currently  is in Spain  It was decided that three and three users would take a Fitbit and a  charger home  and then the results from the whole periode would be read after    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 47 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       two weeks  Each participant received an individual oral information and  demonstration of the Fitbit and charger as well as an instructive user manual in  Norwegian particularly designed for the users     A total of ten persons tried the Fitbit  but one is too young to have the results  included  The first three had the step counter from 22 03 05 04 2013  the next  three from 04 04 19 04  and then three from 19 04 03 05  The last person had it  from 03 05 and for four weeks  since the Friday after two weeks was the Norwegian  national day     After two weeks  at the next meeting  the three who had had the step counters  wer
12.  need to move the chair backwards to get  the last apple    Strength Leg Abduction   LEVEL 1 Avatar is not exactly mirroring the user  Difficult to reach the apple  with left leg  Easier with right leg  Avatar is not exactly mirroring the  user  Difficult to reach the apple with left leg  Easier with right leg    LEVEL 2 Ditto    LEVEL 3 Ditto    LEVEL 4 Ditto    C1 Sitting Reaching    LEVEL 1 OK  LEVEL 2 OK  LEVEL 3 OK  LEVEL 4 OK    C2 Sitting Standing    LEVEL 1 More a strength than a balance exercise  Unclear what the task is     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 18 of 55    AAL Joint Programme    game up Game based mobility training and motivation of ati   senior citizens AAL 2011 4 090       red square on the screen appears without previous explanation     LEVEL 2 Ditto    LEVEL 3 Ditto    LEVEL 4 Ditto    C3 Standing Reaching    LEVEL 1 Too easy    LEVEL 2 User cannot feel a difference compared to Level 1    LEVEL 3  Too  many apples on the ground   much more difficult compared to  L1 and L2  Difficulties to get the apples from the ground but possible     LEVEL 4 Pick red and green apple after each other  difficult to face the  camera and pick the apples     C4 Standing Walking   LEVEL 1 Introduction in relation to the target area unclear Exercises with a  chair  unclear where to put the chair  Unclear if   need to put two  feet on the Platform    LEVEL 2 Somet
13.  see when one stands sideways to the camera  The figures get strange   Difficult to perform the exercises           Technical problems    Ending up in menu  otherwise not       Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 36 of 55             e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090          Proposal to improvements    Have to find something to replace the swipe  that is what they spent most time  doing     Must be able to choose which arm to use in all commands    Need text in Norwegian  written and spoken     Difficult to see the figures when standing sideways     possible to do something  about it     Would be nice with info about where to stand on the floor  Some of the  commercial games have this  There is plenty of room in the room  so it is easy to  end up too far away or to the side    It should be marked where people have to stand   The exercises should not be too accurate     it gets too difficult and frustrating   The application is too sensitive on distance     we had to move the audience quite a  bit further back compared to the commercial games  about 1 5 meters further  back     Unnecessary with two swipes   The users say that they wish to be able to   walk   too     stand on the legs and use    them  They like games from the Kinect adventure because they can use the entire  body     hands out  u
14.  what extend does this cause problems for the users       This exercise has generated difficulties very often  Many times  although the person lifts the leg  the object is not selected  other  times however  it is  We have not been able to find a way to solve the  problem  therefore  some users have been able to do the exercise   and in other cases  we had to skip it     b  Suggested ways of avoiding potential problems       Maybe you could design the exercise in order to be performed while  the person is in a lateral position  that is to say  not facing the camera  but turned to the side     16  The first prototype has implemented various motoric levels  difficulty  levels  for the individual exercises     a  How would you consider each of the levels for each individual  exercise  Too easy hard  Too fast slow progress     The different ways to adjust the exercises to each person are  sufficient  allowing adaptation to individual needs     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 26 of 55    AAL Joint Programme AL  gt      L 8 cae     game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    17  Were any interventions of the supervisor to prevent a fall required  If so   describe when it happened       No    7 2 4 Notes to be taken by the expert during testing    In order to get as much valuable feedback as possible  the expert   supervisor ta
15. 11 4 2 Switzerland    The majority of the patients referred for rehabilitation to the clinic Valens perceived  at least some benefit and no relevant barriers by using a step counter  The additions  of a step counter to the conventional rehabilitation regime may lead to increased  daily walking distances  Further research is needed to assess effectiveness of a step  counter in decreased long term mobility disability     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 50 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens       AAL 2011 4 090    12 References       Berg  K  O   Wood Dauphinee  S  L   Williams  J  l    amp  Maki  B   1992   Measuring  balance in the elderly  validation of an instrument  Can J Public Health   83 Suppl 2      S7 11    Dumas  JS   amp  Redish  JC   1999   A Practical Guide to Usability Testing  Exeter   Intellect Books    Nielsen  J   2000   Why You Only Need to Test with 5 Users Retrieved 20 12   2012     from http   www useit com alertbox 20000319 html    Tinetti  M  E   Inouye  S  K   Gill  T  M    amp  Doucette  J  T   1995   Shared risk factors  for falls  incontinence  and functional dependence  Unifying the approach to  geriatric syndromes  JAMA  273 17   1348 1353     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP 
16. Berg Balance Score    User groups    Balance exercises prototype 1                0 38 Frail C1 Sitting reaching  39 44 Transition C2 Sit to stand  45 55 Active c3 Standing reaching   gt 56 Very active C4 Standing walking                Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium     GAMEUP  2013    D4 1 1 1    6 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    5 Ethical issues       5 1 Informed consent    Before commencement of the testing  all participants will be asked to give informed  consent  The format of the informed consent will depend on local requirements  A  written informed consent is preferred     5 2 Safety    The most obvious risk of GameUp used in elderly persons is that a fall occurs  A fall  is defined as   an event which results in a person coming to rest unintentionally on  the ground or lower level  not as a result of a major intrinsic event  such as a stroke   or overwhelming hazard      Tinetti  Inouye  Gill   amp  Doucette  1995      To minimise the risk of falling balance exercises must be chosen according to the  User group the elderly person belongs to  In addition  supervisors will observe  elderly user during the whole user trial to prevent any falls  Every intervention of  the supervisor within the user trials to prevent a fall will be recorded     Confidential document  It   s forbidden to make
17. and the  testing became boring because more time was spent on trying to  continue  swipe  than to play     e Some seniors feel exhausting because of concentration  more than  exercising     e Users were complained about the small letters     e Some users say that they wish to be able to   walk   too     stand on the  legs and use them  They like games from the Kinect adventure  because they can use the entire body     hands out  use the legs  etc   Kick bubbles  seal holes in an aquarium  etc     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 41 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       9 Conclusions regarding the first prototype       e GameUp idea and Exercises are appreciated    e Considerable navigation and calibration problems    e Instructions on screen are difficult to read and difficult to understand   e Difficult to select menu and to swipe    e Frequent problems with use of chair during standing exercises    e Sitting Standing exercises more strength then balance demands    e Holding times during strength exercises are too long     e Spawn interval is too long     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 42 of 55    AAL Joint Programme    game up Game based mobility training and motivatio
18. ations is not enough and the professional has  to make a demonstration of how to work with the menu     9  The initial prototype provides an initial    calibration    mode for  automatically measuring the height and other critical body measurements  of the users  In the final version  these data will be stored for each  individual user  For the time being  this process must be repeated each  session     a  To what extent is this process intuitive       It is intuitive enough     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium     GAMEUP  2013 D4 1 1 1 23 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       b  To what extent does it seems like this automated procedure provides  the necessary results for the individual tailoring of the exercises     7 2 3 Exercises from a specialist point of view    10  Kinect implementation of exercises    a  Overall  to what extent is the Kinect system suitable for implementing  exergames based on the proposed exercises in area A  B and C       The Kinect seems appropriate to implement the exercises  however   there are some difficulties such as the fact that in some cases  the  movement of the person gets outside the range of the Kinect  making  it impossible to perform the task  e g  standing walking exercise   sometimes apples appear out of range  that is  when the person  moves in order to reach t
19. ay and Switzerland as well as  within the four different user groups  frail  transient  active  and very active elderly    It is therefore planned to have 4   6 tests per user group adding to 16     20 tests  within each country     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 4 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       4 Procedure of the initial experiments       4 1 1 Test flow    The initial experiments with prototype 1 should proceed according to the below  provided flow chart        1000    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 5 of 55    gameup    4 1 2    AAL Joint Programme    senior citizens    Game based mobility training and motivation of    Selection of appropriate exercises       AAL 2011 4 090    Balance exercises  C1     C4  available in prototype 1 should be chosen according to    the user groups  see table 1   The user group is defined by the Berg Balance Test     Berg  et al   1992   Rational is explained in D2 1     The strength and range of movement exercises may be used in all user groups  It is    recommended to begin testing on level 1  If the elderly user is competent on a level     he she may progress to the next level     Table 1  User groups and balance exercises    
20. by green     either a  tree or grass  This leaves little room for users to see the apples while they fall  The  crown of the tree must be moved up and the grass must take less space from the  bottom  Most players found that the apples fell too fast  it was too hard to catch    1 Results from a younger participant has been left out of the results    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 43 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       them  When this is combined with a small area where the apples are visible  the  game gets too hard to play for most of our users  The gameplay took so long that  players exchanged in the middle of a game     The red apple on the sign beside the red apple basket is impossible to see for most   the contrast must be bigger  Also the sign should not be in front of the stem since it  is very hard to see  and some complained about a too massive stem on the tree  The  apples themselves are also very small        Figure 8  The first version of the apple picking game    There were also some clouds that moved across the sky  Some interpreted this as  birds  and asked us to remove the disturbing animals  they just took the attention  away from the task     The baskets where the apples must be dropped were on the ground  It is not  necessary to bend down to get rid of the app
21. calibrate for  sitting positions    couldn   t recognize a difference     7 1 2 2 Very active user       USER_1  Introduction difficult to read  small letters   Difficult to start   user needs additional information of the supervisor  Body measurement  user doesn   t realize  that he can do the movements  directly  User thinks introduction is already the exercise  Swiping doesn   t work at the beginning  Difficult to the user to select items  User thinks GameUp is doable  Size and color of the letters   maybe better black than white     The avatar seems    restless    to the user  Unclear where the chair needs to be placed    USER_2  The user doesn   t understand how to navigate the system without extra  explanations of the supervisor     it doesn   t seem sufficiently intuitive to the  user  The basic animations for the exercises are sufficient for the user  At the  beginning unclear  that he has to swipe two times until the exercise starts  Calibration can only be done with explanations of the supervisor  User believes that    this project could be very helpful for selftraining     The letters on the screen should be bigger  are not readable   Red square which is getting white   unclear to the user what that means  User doesn   t notice the informations in the right corner of the screen  Difficult to exercise and watch the screen    especially with torso rotation and  apple picking on the floor       USER_10  User thinks navigation is clear    good Idea     Hip extension  H
22. cases  the sensor should be located  just below the TV monitor      No problem with this  It was not possible to use the TV monitor  since  this had no input to connect the computer  The tests were performed  with a computer screen     4  Any specific problems related to the distance from the Kinect sensor to  the user       The required distance from the sensor to the user is quite large  When  testing this is not a problem  since the room is large enough to do so   However  it could be a problem when using the program in different  homes or centers     5  Any specific problems related to the performance that could e g  be due to  limitation of the computer  CPU  graphics card  etc      As commented in the Exergame manual for initial experiments  sometimes  there were problems when it came to execute the exercises  the program  would lock down and close  We couldn t identify a specific cause  or  situations in which happen repeatedly     Sometimes the figure that appeared on the screen was shaking  or  appeared without legs  or with crooked arms  etc  We don   t know  whether these are due to a limitation in the system features     7 2 2 Operation of the system   user interaction    6  The user must be located within a specific area in front of the Kinect in  order to operate the system  To what extent does this cause any    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 22 of 55
23. cond user  trial     e The spawn interval     even if this is set to O on all exercises it takes too  long to wait for the next exercise     e Red square which is getting white   unclear to the user what that  means     e It is not easy to understand when to change from left to right arm and  that a new swipe is required to continue     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 40 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       e Frequent problems with use of chair during standing ROM  amp  strength  exercises     e Difficult to exercise and watch the screen  especially with torso  rotation and apple picking on the floor     e Weare not warned when we are too close or too far away     e Some exercise movement lead out to the main menu     8 7 Users opinion    e Most participants enjoyed doing the exercises and think that this  program can be beneficial for them     e Some users likes the idea of this game  could imagine to practice  something like this at home  but others think it   s too difficult to do at  home by himself     e The seniors liked the exercises that they managed to perform  but not  those that they did not manage     e They liked the red    apple     it is very visible and easy to understand  that they shall reach for it     e The swipe movement to start exercises was very difficult 
24. csssseeeees ii  TABLE OF CONTENTS iecessccccssssccdesssecsasestaccecsasecesudassvsceasshesnusssaccowastsssouassd S ESIN S Aesi iii  1 IMTFOGUCTION wisccsccicerecccsssendens ceseccbssexnccoad  secc onde IETA I AOO E 1  1 1 Aim initial experiments prototype 1         cccccccccccssssssseceeececessssssseeeeeessessesssaeens 1  1 2 The apple picking game     trials in a user centric game deSIgN              c0cee 1  1 3 The Walkie  Sainte sinisiin aeaee canes sete aae a aeaea E 2  2 Content Of prototype 1    c65  cccsessscccsesteccswessaccouesseccctedseccdvessasssceasaccouessassoveseecsouas 3  3 Elderly USCIS siscciisssccccesscsccccessacsccsssscccsessncicesssscccesssscccasssscccasssscccasssscccasesscdeassssccss 4  3 1 InclUSION ANd EXCIUSION Criteria          cccccccesssssssecececeeessesseaeceeeceseesesteaeeeeeeeseeses 4  3 2 Numbers  of tests NEG  arseenin esenee leibouseeeie adelesveeszes castes sass oGeeeets 4  4 Procedure of the initial experiments              cccccssscccecssssececcssseceecesseeessesseeeseesseeees 5  ArI TESTOW Sie  scchbeceeet ssc EE E EE eaves  5  4 1 2 Selection of appropriate CxerciSes scissioni ierse nainn 6  5 Ethical iSSUCS citcssscsticessssicccesscactcetscscccsssscecessssaccccessaszsesssasecssssassessssascesessacacessesdees 7  5 1 informed CONSENT issezccsseckacdessaestasccececteasaertasteatachesvadatastcstecteastancadeestechessaentese  7  5 2 Safety eea eE e a e e a e a E S 7  6 Questions during initial testing of prototype 1         ssssessssssssesse
25. d there is a  sound for apples falling in the basked to notify the players that they have managed  to get rid of an apple  There is also a positive feedback when the game is over  The  start menu is changed so now there are four big buttons  The final colour scheme  will be decided after we have finalised the colours tests     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 46 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    11 The walking game       11 1 The users    11 1 1 Norway    Ten Norwegian users participated in first trials of the walking game application   using the fitbit step counter  without having seen this during the development  phase     11 1 2 Switzerland    A primary rehabilitation goal in older people with mobility problems is to expand  their walking distance  Previous studies have shown that the motivation to walk can  be increased through the use of a step counter  Compared to Japan and the United  States the pedometer is in Switzerland an underused motivational device  A pilot  study was performed with the objective to investigate whether elderly patients with  mobility problems perceive a personal benefit in the use of a step counter     11 2 The trial    11 2 1 Norway    The users were introduced to the walking app in March 2013  They first got a  common introduction to the system 
26. e taken aside  First the results were imported  and then users could use the  walking game application  early version running on computer  to look at the results   and also remember what they had done on certain days  particularly those days  with either much or little activity   and then they were interviewed about the usage  of the step counter  At last they filled in a System Usability questionnaire about the  application  Three new users were given instructions and took over the step  counters     When all participants were gathered in front of the screen to play exergames  the  common achievements towards the goal where shown to all     also those who had  not had a step counter  The common goals in Norway were to walk to a village 70  km away as well as climbing a 1238 m high mountain just behind the church  The  total achievements where increased for every person  It was not possible to see the  individual achievements in the common results  but everybody knew that they  contributed with whatever they had managed of steps and stairs     11 2 2 Switzerland    Persons older than 65 years with mobility problems due to various causes  referred  between July and September 2013 for rehabilitation to the clinic Valens  with a  minim mental status  gt  24 were equipped for three full days with a fitbit step  counter  Daily steps were counted and a questionnaire based on the technology  acceptance model  TAM 3a  was used inferring patients opinion about the  perceived benefit a
27. en using the program in different  homes or centers     e Sometimes the figure that appeared on the screen was shaking  or  appeared without legs  or with crooked arms  etc  This happened  frequently when lightning conditions changed  i e  sun came up  or  other people came into view of Kinect     e Very often the program locked down  and closed  So the person had to  start it again     e Interferences during the exercises when someone stands behind     8 3 The main menu    e Letters on the screen are hardly readable    e In some cases the professional has to make a demonstration of how to  work with the menu     e The menu works fine with mouse and keyboard  but not with Kinect      it is too challenging to hold one arm still while swiping with the other     e The arm that is supposed to be kept still will frequently move a bit  during the swipe movement  and a wrong item is chosen    e The menu items are too close and there are too many options in this   preliminary  menu     8 4 Swipe    e You must be able to use either hands for commands  Several of the  users can only use one arm  and one who cannot use the left could not  swipe at all     e The swipe movement is very difficult  it sometimes gets harder than  the exercises     e One has to swipe too often     e All the swipes  and the difficulties to make them work  make people  give up the exercise program     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP co
28. essoosssssssessoosssssssese 8  6 1 Technical ISSUES  ernis nares anake aain ee aeee aidaa ENa Ee aiea R eiS 8  6 2 Operation of the system   user interaction         cccccecsecsecstecsseceecseceeeseeees 8  6 3 Exercises from a specialist point of view            cccccccessssssceceeeceseesenseaeeeeeessessees 9  6 4 Notes to be taken by the expert during testing           c c ccccccsssssssseceseeeseesees 10  7 RESULTS sis ssscsscccsssseciissssscccsssevedcassevsccedesv  cdsesssscceesives ca ssavceassssdessasssscccsassves sassends 11  7 1 VALEN Ser a EAAS EAA REA EAA AET EANA 11  7 11 Technical iSSUESee senenn reee E eae e aeea Eeee EN ERENER EA 11  7 1 2 Operation of the system   user interaction           cccscccsseceseeesteeeesseeesseeees 11  7 1 3 Exercises from a supervisior point Of ViOW           c cccccccssssssssceeeessessessaeees 15  7 1 4 Notes to be taken by the expert during testing               c csesssceceeeeesssssaeees 20    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium     GAMEUP  2013 D4 1 1 1    iii of 55    10    11    12       e AAL Joint Programme  gamelp Game based mobility training and motivation of  senior citizens AAL 2011 4 090  7 2 OFBERR I carior desta cavecst EE E A 21  laal Technical ISSUES russii sii ressa EARRA EEA RANES 21  7 2 2 Operation of the system   user interaction            cccscsecsseceseeesseeeessecesseeees 22  7 2 3 Exercises from a specialist point Of ViCW     
29. est    7 3  TROMS  YUND    The tests in Norway are organised in a different manner than in Switzerland and  Spain since the recruitment is very different  The user partner is a congregation that  has regular arrangements for seniors  They have two well established bi weekly  gatherings for seniors  and created a new one for this project called the    exercise  gathering     This group meets every second Friday 11 00     14 00  They normally first  have a light lunch together and then they play commercial Kinect games  or  participate in GameUp trials if there is anything to test  All the participants know  that they are participating in a research project  and have signed an informed  consent  They are eager to try out whatever is developed in the project and give  feedback  The users are now experienced Kinect players  so they can give valuable  feedback on for instance the user interface  They all enjoy the gatherings  because it  both is a social event and it gives an opportunity to exercise  There are no health  care personnel present  and the seniors are considered to be users  visitors and not  patients     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 29 05 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090          Figure 6  At the exercise gathering  the users are making ready to test the  GameUp exercise p
30. ey confused the viewing application with using the step counter at home without  access to the application  and we think it would have been better not to fill out the  two forms in the same session     11 3 2 Switzerland    Fourteen consecutive patients  9m  6f  with a mean age of 72 4 years    6 years   fulfilled the inclusion criteria  One patient was unable to use the step counter  The  median number of steps per day was 15931  min 6106  max 16396   Of the thirteen  remaining patients  9 found at least some benefit and 4 found no benefit walking  more steps per day  2 patients felt very capable  6 capable  4 partly capable and 1  restricted to use the step counter     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 49 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    11 4 Discussion and conclusion    11 4 1 Norway    Most of the users in Norway enjoy walking  but are not able to walk outdoors for  large parts of the year due to snow and ice  Use of a step counter was considered  motivational  and our impression was that it was particularly motivational that  others knew that they were walking  Setting group goals and comparing with other  groups was perceived as fun  How this will work in the long run is another question   since some found it a bit stressful to remember the step counter every morning     
31. fidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 32 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       All exercises were tested several times also using the user manual on how to  perform the exercises  We also tried to make the system crash by performing  mistakes on purpose  The conclusion is that all exercises are playable and that there  are not many bugs  All exercises are in fact fun to do  and with some improvements  they can function as exergames     Details about some of the exercises   Exercise A3     here one can take the ball aslant but get less points then  A  spawn interval of 0 does not work on this exercise  There is not much effect in changing the exercise parameters  We tried to  fine tune A2 and B3  but did not see any effects   A2 and B3 are too difficult on level 1     one has to lift too high     7 3 4 Results from the user testing exercises    The seniors liked the exercises that they managed to perform  but not those that  they did not manage  They liked the red    apple     it is very visible and easy to  understand that they shall reach for it     The swipe movement to start exercises was very difficult and the testing became  boring because more time was spent on trying to continue  swipe  than to play  The  fact that we only had 4 repetitions of each exercise contributed to this  The 
32. give problems  although the employed  chair has an open back  Some users are placed behind the chair and  exercises are not done correctly  so you have to explain them to stand  on the side     b  Suggested ways of avoiding potential problems     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 25 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090         First instructions show the image of a person standing at the front and  on one side  that is why so many users do not know whether they  should be placed in one or another position  There should be more  specific and clear instructions explaining that they should be standing  at one side of the chair and also  as discussed above  there should be a  demo with the stimuli  so that users understand clearly how they  should be placed in order to do the exercise correctly     14  The range of movement exercise A2   Standing leg raises should also be  done while standing beside the chair     a  To what extend does this cause problems for the users     Ditto    b  Suggested ways of avoiding potential problems     Ditto    15  The range of movement exercise A1   knee extension exercise works a  little better if you are sitting slightly rotated compared to the camera  But  this is difficult to detect and the user should preferably sit straight towards  the camera     a  To
33. he very beginning  The letters on the screen are not readable  Calibration can only be done with explanations of the supervisor  Every exercise is possible out of the chair    USER_8  User has no problems to navigate  Most of the exercises are clear with animation of avatar  some additional  instructions of the supervisor are needed    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 14 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of atl   senior citizens AAL 2011 4 090    Believes this is a good thing if it is further developed  especially for younger  people    USER_13  Navigation is quite clear  needs some verbal instructions from the supervisor  Thinks that    the Game    is too sensitive to disturbing factors  somebody  walking into the camera  lightning conditions  moving a chair      User likes the idea of this game  could imagine to practice something like  this at home     USER_14  Difficulties to navigate  needs verbal instructions from the supervisior    Thinks the exercises are good  could imagine to do exercises like these at  home    7 1 3 Exercises from a supervisior point of view    Overall  Kinect seems suitable for performing the recommended exercises   During testing of 14 elderly users the following observations were made     ROM Knee Extension    LEVEL 1 OK  LEVEL2 Difficult to reach the apple with left leg  easier with 
34. hem  the Kinect cannot capture this  movement  and a red coloured stripe appears on the side and top of  the screen  which indicates that the movement is left out      b  Any general operational problems or issues       Very often the program locked down  and closed  So the person had  to start it again       Sometimes the sensor is not sensitive enough to detect the movement  of hands that make the screen change  so they had to repeat it many  times       Interferences during the exercises when someone stands behind   11  The individual exercises    a  For each of the individual exercises  to what extent does the system  make the users perform the exercise in the way intended by the  professionals and described in the specification in D2 1     e A1  Often the exercise cannot be done properly since the  stimuli appear as if they were very close to the person  making  the person bend the knee to do so     e A2  is done correctly    e A3 and A4 were done successfully  although often the program  locked down and the person had to get out of the exercises    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 24 of 55    game up Game based mobility training and motivation of    AAL Joint Programme       senior citizens AAL 2011 4 090    e B1 and B2  is done correctly     e B3 and B4  much difficulty when placed correctly and perform  the exercises with the right movement     e C  balance e
35. ial focus on  technical issues as well as on the exercises from the professional perspective     Following this  usability tests were performed with 14 elderly users  4 Frail  age  median 71   2 Transition  age median 70   4 Active  age median 77   4 Very active   age median 73      7 1 1 Technical issues    The system is very sensitive to lighting conditions  If these change  the Avatar starts  to do fast uncoordinated movements often followed by a crash     Bright clothes are difficult to see in bright conditions     When other people come into view of Kinect  the Avatar starts to do fast  uncoordinated movements sometimes followed by a crash     7 1 2 Operation of the system   user interaction    7 14 2 1 Therapist       Letters on the screen are hardly readable     Menu navigation is easy to understand but requires practice  It happened several  times that   did choose   options   instead of   exercising    the lines are very close      assume that elderly users with shoulder problems or tremor will have difficulties  with navigation     Basic animations are sufficient  It would be nice to have a starting picture saying     hello        Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 11 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090         Calibration did work fine      was not sure whether   do have to re
36. ill  understand   e It is not easy to understand when to change from left to right arm  and that a new swipe is required to continue   e  f you don   t succeed in an exercise it would be nice with a feedback  about how it should be done   e It should be possible to skip exercises   e One should have to go back to the initial pose every time a red ball  has been caught     otherwise one can catch three in one stretch   e Itis possible to perform the sideways exercises facing the camera  so  the instructions should not show it sideways  or at least make it clear  that the user should face the camera   e The spawn interval     even if this is set to O on all exercises it takes  too long to wait for the next exercise    e The strength exercises often get stuck so that it is impossible to get  to the next     this happens if the users make a small error or take too  long  Need feedback to tell what to do   e Some bugs   missing features   e Weare not warned when we are too close or too far away   e Some exercise movement lead out to the main menu    7 3 3 Results from scientists    test of the exercises    We performed several tests on how changes in the configuration file affects the  exergame play     Many of the parameters are hardcoded in the initial version making the test less  successful    It is difficult to perform many of the exercises by just following the instructions  For  many of the exercises it was still difficult to understand what to do and when to do  it     Con
37. imes are the whole arms of Avatar not visible    LEVEL 3 Needs a lot of Space  Radius     LEVEL 4 Not clear  what to do with the green apple     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 19 of 55    AAL Joint Programme AL  gt     game up Game based mobility training and motivation of main  senior citizens AAL 2011 4 090    7 1 4 Notes to be taken by the expert during testing    An overview picture of the test location indicating location of monitor Kinect and    user        Figure1  Location of the Kinect     Height approx 100cm  Distance from Kinect has to be at least 2 5m and the radius  around the user at least 1 5m  The space should be free from objects     Type of chair   support used for the strength exercise B3   Hip extensions and B4    standing leg abduction  preferably also include a picture of the chair   support      Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 20 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090          Figure 2  A user trying an exercise in the exercise program    7 2 O BERRI    The prototype was tested with 17 users  Fragile 5 users  Transition 4 users  Active 4  users  Very active 4 users   Users of Fragile and Transition group are people that are  in a rehabilitation centre af
38. ip abduction and   Squat   too hard     It is a pity that you can   t swipe backwards  User could imagine  to do a program like this at home    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 12 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090  USER_11    Navigation seems clear and practicable to the user  The user notices to many defects  prefers to have a 1 1 instruction with a  supervisor and no computer    7 1 2 3 Active user       USER_9  Navigation is almost clear  Problems with waving  It would be helpful to have a German version and a bigger screen  Letters not readable  Avatar restless    too many moves     Strength exercises too long  Thinks GameUp is a good idea  also to exercise at home     USER_3  The letters on the screen should be bigger  The user has problems with coordination left right  As soon as she takes her  left hand for swiping the right hand starts to move as well   The basic animations are insufficient for the user  She doesn   t understand  what to do  She needs help and verbal instruction from the supervisior   doesn   t know any english   Calibration can only be done with explanations of the supervisior  Requires many repetitions until she is capable to navigate  The user prefers doing something else than playing computer games   Couldn   t imagine to do something like this at home
39. kes  note of the following during the testing     An overview picture of the test location indicating location of monitor Kinect and  user        Figure3  Location of the Kinect     Location of the Kinect  Approx height above the floor of the Kinect sensor     e The Kinect is placed at the same height as the display  approximately  five feet from the ground     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 27 of 55    AAL Joint Programme AALO    game up Game based mobility training and motivation of  senior citizens    AAL 2011 4 090       Figure 4  A user trying an exercise in the exercise program     Distance from Kinect to the user  e 2 3 meters aprox   Specification of PC running the system    e HP ProBook 6560b  Core i5 2450M   2 5 GHz   Windows 7 Professional  64 bit   4 GB RAM   320 GB HDD   DVD SuperMulti DL   15 6  HD 1366  x 768   HD   Intel HD Graphics 3000   3G     Type of chair   support used for the strength exercise B3   Hip extensions and B4    standing leg abduction  preferably also include a picture of the chair   support      Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 28 of 55           LT AAL Joint Programme pa AL  gt   game up Game based mobility training and motivation of Lira  senior citizens AAL 2011 4 090          Figure 5  Type of chair using during the t
40. les  just hold the arm out with the  apple over the basket centre   but everybody who have tried the game tend to bend  down  no matter the age   The baskets should be higher up to avoid our users from  falling     Some apples also fall too far away from the users  they are impossible to reach     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 44 of 55          AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    Also the stick person is without head  The users do not mind the stick person  it is  easy to see  but they would like it to have a head     The users also want the text and voice to be Norwegian and the sound to be so high  that they can hear it     It was considered positive that new apples do not fall while the users strive to get  rid of the last apple picked     10 3 Second test September 2013    In this new version the tree was lifted  and the grass took up much less space  Also  the apples were a bit bigger  and they take a bit longer to fall  The clouds are  removed  and the baskets are put on stools to get higher  The contrast between the  red apple and the sign has also been enhanced with a much lighter sign     Apples caught  0 Time  5 s Apples missed  0       Figure 9  The second version of the apple picking game    The text is now in Norwegian  and most can hear the sound when an apple is  caught  The 
41. les  paused   reason unclear  on the screen  User  swipes to  resume  and keeps on exercising     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium     GAMEUP  2013    D4 1 1 1 16 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens    Strength Standing Heel  amp  Toe Raises    LEVEL 1 User has to remain for too long in a position     the actual position     LEVEL 2 Ditto    LEVEL 3 Ditto    LEVEL 4 Ditto    Strength Semi Squat    LEVEL 1 Chair does not fit with the actual position    LEVEL 2 Ditto    LEVEL 3 Ditto    LEVEL 4 Ditto    Strength Hip Extension       AAL 2011 4 090    Chair does not fit with    LEVEL 1 Avatar is not exactly mirroring the user  Difficult to reach the apple  with left leg  Easier with right leg  Chair does not fit with the actual  position  Avatar is moving a lot  compared to the user  who is quiet     LEVEL 2 Avatar is not exactly mirroring the user  Difficult to reach the apple    with left leg  Easier with right leg     LEVEL 3 Difficult to reach an apple  Direction of the movement seems unclear    to the user     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium     GAMEUP  2013 D4 1 1 1    17 of 55    AAL Joint Programme    game up Game based mobility training and motivation of   lt a  senior citizens AAL 2011 4 090       LEVEL 4 After 9 Apples  paused    
42. mpossible Time is shown in  red line  suddenly  Foot backwards realised  Person 2 Not so easy Too difficult to hit  Foot backwards  Foot sideways Not so easy Difficult Even if the person             reaches the red  ball it does not  work       Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium     GAMEUP  2013    D4 1 1 1    35 of 55                      e AAL Joint Programme  gamelp Game based mobility training and motivation of PIPER  senior citizens    oe  Broom up Yes Easy  went well Even the 95 year  old managed this   they liked this  exercise  Twist the body   No Ended up returning to  with brook the menu  managed  after some twisting  and trials   Knee bend Not sure since   Took too long for a  Wrong or bad  there were too   new   apple   to   instruction   many problems appear  Error  Bt they   Helped when one  took many knee bends   of the researchers  while waiting came into the  camera focus                 Table 2 This table sums up the results from the user testing       How difficult was it to perform the instructions   The swiping was considered as very difficult  almost impossible  Almost nobody  managed this  and then only after a lot of trials and others showing  One of the    researchers normally had to step in and do it     Several of the users can only use one arm  and one who cannot use the left could  not swipe at all     One has to swipe twice  a source of irritation    Difficult to
43. n of  senior citizens AAL 2011 4 090       10 The apple picking game       10 1 The users    The group testing the apple picking game has consisted of approximately 8 10  seniors  The number is approximate since there are people who for different  reasons discontinue the participation and then new ones are recruited  and we have  had several trials of new iterations of the game     During the first year of the project  September 2012 November 2013  a total of 14  persons have signed an informed consent  The average age is 81 5 years old   ranging from 64 to 951  of these there are 10 women and 4 men  Out of these 13  have a mobile phone and 9 have a PC     10 2 First test May 2013    The users were introduced to the first version of the apple picking game on  03 05 2013     All users present tried the first version of the apple picking game  This session was a  part of user centred design  and the methods used was to observe the players as  well as have open discussions about the design  colours  etc  We wanted to know  whether they found the concept of the game fun  and we wanted input on the  layout  colours  etc  The main findings were reported back to the developers  A part  of the session was filmed so that we later could study the results     The users found the game fun  they wanted to play more   and they said that they  found it useful for flexibility and reaction speed  Still the trial uncovered several  issues that had to be changed  Most of the screen is taken up 
44. nd barriers using a fitbit step counter     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 48 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    11 3 Results    11 3 1 Norway    Eight out of nine found it easy to use the step counter     they either had it in a  pocket or they clipped it onto the bra or waistline of the trousers or skirt  The one  who found it difficult has a lame arm  Two strategies were used for charging  Most  charged every  or almost every  night but a couple only charged once during the  period     Most also found it motivational  they liked to have a step counter  One person  who  could not go outside this period due to slippery roads  told that instead of using a  tray to transport things for the kitchen to the living room  she would walk back and  forwards many times  In the same period one person had the most steps on a day  he she was shovelling snow  One found it demanding to remember it  though  and  would not like to have it on a daily bases     The group goals were very well perceived  we could observe that they enjoyed  watching new results     and they managed to walk the distance several times  They  also enjoyed looking at the results from a group in Spain  consisting of researchers      The results from the SUS  system usability scale  are more uncertain  It seems like  th
45. nsortium   GAMEUP  2013 D4 1 1 1 39 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    8 5 Instructions    e Instructions on screen are difficult to read     e It is difficult to perform many of the exercises by just following the  instructions  For many of the exercises it was still difficult to  understand what to do and when to do it     e Instructions are useful  but not enough for most users  nor are the  exercises  Further instructions have to be given to the elderly so that  they can understand the exercises     e Instructions show the image of a person standing at the front and on  one side  and that is why so many users do not know whether they  should be placed in one or another position     8 6 Exercises    e C2 Sitting Standing exercises are more a strength then a balance  exercise  and was therefore decided to remove on the Valens meeting     e Strength exercises B3 hip extension and B4 standing leg abduction  were too difficult for the frail group  and presented always technical  problems because the chair was between the user and the camera    These two exergames are therefore removed from the frail exercise  program in the next version of the games     e Repetition  holding times and distance of the targeted apple needs in  some exercises adaptations     e Holding times during B1 B4 strength exercises are too long  especially  for frail group   this will be investigated further in the se
46. ny  problems    Maybe add something about the visibility of the users     going out of  Kinect vision or other persons interfering    e Menu navigation    e Does the users understand how to navigate in the system  selecting  menu items etc  using the defined gestures     e ls it sufficiently intuitive     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 8 of 55    6 3    game up Game based mobility training and motivation of    AAL Joint Programme       senior citizens AAL 2011 4 090    The initial prototype provides some basic animations on how to  interact with the menus     To what extent is this sufficient for the users     The initial prototype provides an initial    calibration    mode for  automatically measuring the height and other critical body  measurements of the users  In the final version  these data will be  stored for each individual user  For the time being  this process must  be repeated each session     To what extent is this process intuitive     To what extent does it seems like this automated procedure provides  the necessary results for the individual tailoring of the exercises     Exercises from a specialist point of view    Kinect implementation of exercises    Overall  to what extent is the Kinect system suitable for implementing  exergames based on the proposed exercises in area A  B and C     Any general operational problems or issues   The individual exe
47. rcises    For each of the individual exercises  to what extent does the system  make the users perform the exercise in the way intended by the  professionals and described in the specification in D2 1     Suggested modifications to the implementation of the exercises     The initial prototype provides some basic animations on how to  perform the individual exercises     To what extent are these helpful and sufficient for the users   Are the instructions sufficiently detailed     The strength exercise B3   Hip extensions and B4   standing leg  abduction  should be done while standing beside the chair and not  behind  it should however  possible to stand behind the chair if you  have an  open  type back of chair     To what extend does this cause problems for the users     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 9 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    e Suggested ways of avoiding potential problems     e The range of movement exercise A2   Standing leg raises should also  be done while standing beside the chair     e To what extend does this cause problems for the users   e Suggested ways of avoiding potential problems     e The range of movement exercise A1   knee extension exercise works a  little better if you are sitting slightly rotated compared to the camera   But this is difficult to
48. right leg   LEVEL3 Right OK  left long waiting time until an apple appears  After 21    apples no more new apples appear    LEVEL4 Only with trunk movements possible  putting the trunk backwards  and swinging the leg up    apple is too far up  Easier with right then  left leg     ROM Standing Leg Raises    LEVEL 1 Right OK  left bad synchronisation  Avatar is nervous  no more apples    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 15 of 55    game up Game based mobility training and motivation of    LEVEL 2    LEVEL 3    LEVEL 4    AAL Joint Programme       senior citizens AAL 2011 4 090    appear     Chair and Avatar don   t fit exactly  User touches backrest of chair with  hands  but screen shows arm in the air     Ditto    Ditto    ROM Arm Extension    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    OK    Chair and Avatar don   t fit together    Avatar doesn t lift the arms symmetrically while user does     As soon  as the user is lifting his arms it switches to  paused    confusion with waving      ROM Trunk rotation    LEVEL 1    LEVEL 2    LEVEL 3    LEVEL 4    OK  When the animation came  the user tried to simulate the  movement  to the computer it felt like swiping     Torso rotation possible without broom  Right hand is assisting the left  hand     During exercising 3x  paused   reason unclear  on the screen  User  swipes to  resume  and keeps on exercising     After two app
49. rogram    7 3 1 Test method used    Two ICT researchers at Norut first did a technical testing of the user interface and  exercises  Feedback was given to Cyberlab since we experienced many crashes and  problems  We received a new version from Cyberlab with some of the bugs fixed     Next two researchers from Norut and one from USE tried both the user interface  and the exercises  and the feedback is given on this version  One of the researchers  at Norut also tried all the exercises on all levels to see if they were playable and  how it was to go through the entire program     After this we were ready to try the exercises at the    exercise gathering     Ten  seniors were present at this gathering  and 7 of them tried at least one of the  exercises before we were running out of time  One user would start on one exercise  and then another would take over on the same exercise and start on the next     We only tried level one with 4 repetitions of each exercise with the users to be able  to test more in a limited time     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 30 of 55    gameup    AAL Joint Programme       Game based mobility training and motivation of  senior citizens AAL 2011 4 090    We did not calibrate the program for each user since they changed so often  It was    calibrated for one of the female scientist  This might have caused some of the  problems we had         
50. s AAL 2011 4 090    1 Introduction       The main part of this document describes the tests and analyses of the intial  prototypes of the exercise program and its user interface  This covers chapters 2 9   Chapter 10 describes the user centric approach of the development of an apple  picking game  performed in Norway   and chapter 11 describes the test of the first  version of the walking app that is utilising a step counter     1 1 Aim initial experiments prototype 1    e The initial testing should address and give advice and preferably  conclusive feedback on the following issues     e Technical issues  installation  operation  lighting conditions  etc     e Operation of the system   User interaction  menu navigation and  selection etc     e The implementation of the exercises from a specialist point of view   movements  motoric levels  etc      e The purpose is to provide as much valuable feedback as possible from  this initial testing  The feedback will be used by the development team  for the further development of the exercises and the games during the  development period of GameUp  and thus increasing the likelihood of  developing successful exergames tailored for the targeted users     1 2 The apple picking game   trials in a user centric game  design    Based on the results from the first user trials of the first prototype  an apple picking  game was developed  The game was developed by deploying a user centric design  method  and in this document we describe not onl
51. same sound is however heard if new apples appear on the tree  and  this was confusing  The stick man has now got a head     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 45 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       10 persons tried the game this time  2 men and 8 women  Two of the persons were  new  they did not participate in the first trial  At first the game was set to catch 10  apples  but this took too long for most so we reduced this to 5 after three players     Many of the players struggle to get rid of the apples  particularly the yellow ones on  the left side  This can be due to light coming in through big windows  One person  does not like that new apples appear if the player has not caught enough  The users  like that the avatar has a head  and they do not think that it needs more meat on  the bones     They find it possible to read the text on top of the screen  but not while they are  playing  Since the play does not go on while they have an apple in the hand  they  were told that this is when they could look at the text     When the game is over the score screen is there immediately  without any fanfare  or feedback     10 4 Later trials    There have been several trials where we have tested small changes in the game  For  instance the sound when new apples appear has been removed  an
52. se the legs  etc  Kick bubbles  seal holes in an aquarium  etc        Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 37 of 55       AAL Joint Programme    game up Game based mobility training and motivation of tees  senior citizens AAL 2011 4 090       8 Analisys of the results       8 1 Participants                                        Frail Transition Active Very active TOTAL   N N N N N    VALENS 4 2 4 4 14   45   O BERRI 5 4 4 4 17   55   TOTAL 9 6 8 8 31    29  19  26  26  100              In Norway 10 people participated in the test  but they were not recruited by levels     The total number of participants in the test of the prototype 1 was 41 elderly  people     8 2 The Technology    e The Kinect seems appropriate to implement the exercises  however   there are some difficulties such as the fact that in some cases  the  movement of the person gets outside the range of the Kinect  making  it impossible to perform the task     e The required distance from the sensor to the user is quite large  When  testing this is not a problem  since the room is large enough to do so     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 38 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    However  it could be a problem wh
53. swipe  also led to most exercise for the left  swipe  arm     There were also several exercises that the seniors had problems performing  One  reason could be the placement on the floor  since the camera expects that the users  are in a specific position  and there was no hint from the program as to where to  stand  That the program was not calibrated for each user can also have caused  problems     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 33 of 55    AAL Joint Programme        bere   AAL 2011 4 090          Figure 7  Two of the users are trying different exercises in the exercise program    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1    gameup    AAL Joint Programme    Game based mobility training and motivation of  senior citizens       AAL 2011 4 090    Table 1 The following table sums up the results from the user testing                               Exercise Ease of   Ease of performance Comments  understanding  Take    apple     Easy Impossible Apple too far away  out to  the left  Get up and get   Suitable Difficult and easy Nice with the read    apple   balls  Stand   walk Difficult to   Difficult Got outside the  understand that scope of the  you are supposed camera  to stand in the red  spot  Tip toe  hit with   Difficult Difficult  the head  Person 1 Not difficult I
54. ter suffering falls or surgery  Users of Active and Very  active groups are in the network of integrated social services     All tests were conducted at the same location  in the rehabilitation center   s living  room  Only 3 of the participants have experience in the use of these kind of  technologies     7 2 1 Technical issues    1  Any specific issues or problems during installation of the exergame sw   This could be related to download  operations during installation  specific  issues related to local PC etc      No    Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 21 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       2  Any specific problems related to the location and conditions where the  system is used  This could e g  be lighting conditions  interference   type colour of clothes worn by the users  etc       If someone else interferes in the sensor field area problems arise     When the sun comes through the window and illuminates the room too  much  the sensor has some problems to detect movements  therefore it is  necessary to close the curtains     3  Any specific problems related to the location  height above the floor  of  the Kinect sensor  Some exercises are probably better recognized when  the Kinect sensor is not located too high  e g  for exercise B3 Hip  extension   We expect that in most 
55. xercises can be performed correctly     b  Suggested modifications to the implementation of the exercises     12  The initial prototype provides some basic animations on how to perform    the individual exercises     a  To what extent are these helpful and sufficient for the users     Instructions are useful  but not enough for most users  nor are the  exercises  Further instructions have to be given to the elderly so that  they can understand the exercises     b  Are the instructions sufficiently detailed     In some exercises with current instructions is enough  but not in most  of them     We think that all exercise instructions should have a complete demo  on how to perform the exercise the position the subject to be placed  should appear  as well as the stimuli and how to catch them  In some  cases like in exercise C1  there is a complete demonstration exercise  this should be similar for all exercises  It would be great if in addition  the instructions were adapted to each level  For example  one demo  when you have to take a stimuli with the hand  and one demo when  you have to take one stimuli with the hand and other with the foot     13  The strength exercise B3   Hip extensions and B4   standing leg abduction     should be done while standing beside the chair and not behind  It should    however  possible to stand behind the chair if you have an  open  type    back of chair     a  To what extend does this cause problems for the users     In general  these exercises 
56. y the first but also the  consecutive couple of trials  These trials are only performed in Norway so far  The  apple picking game is described in D3 2     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 1 of 55    AAL Joint Programme    game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090       1 3 The walking game    A walking app utilising the Fitbit step counter was developed by USE in Spain  and a  first version was tested on the users in Norway  The walking game is described in  D3 3     Confidential document  It   s forbidden to make any kind of use of it without the explicit consent of GAMEUP consortium   GAMEUP  2013 D4 1 1 1 2 of 55       e AAL Joint Programme  game up Game based mobility training and motivation of  senior citizens AAL 2011 4 090    2 Content of prototype 1       The first prototype has focus on the GameUp exercises and how the Kinect system  is able to identify the core movements and poses in these exercises  The following  exercises are included  covering area A  B and C  see also D2 1      A     Range of movement   A1   Knee extension   A2     Standing leg raises   A3     Arm extension with broom  A4     Torso rotation with broom  B     Strength   B1     Standing heel and toe rises  B2     Half squat holding to a chair  B3     Hip extension   B4     Standing leg abduction   C  Balance   C1     Sitting reaching exercises
    
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