Home
Creating a Tour with the Guided Tour System
Contents
1. 7 Move your Avatar to a next travel point and click the HUB again to mark this new travel point You can chat as many messages as appropriate between travel points and they will be delivered to the passengers between those travel points Repeat step 7 until you have marked a final travel point 9 After you have marked the final travel point type save to save all of your travel points 10 Open the chat history window and copy the script onto a new Note Card You have now just produced a working script for the tour An example script is placed in Figure 1 for your reference In this sample script the vehicle will go up to approximately 44 meters high from its original position 11 Note while producing the travel points take care not to allow the vehicle to cross any physical objects such as buildings structures or to land below the ground level or the vehicle may crash or not functioning well SLE QQ 12 Note this simple method will not allow the vehicle to cross Sim boundaries to see how to do this see the next subsection 1 2 6 44 tour maker HUD 4 0 lt 65 100 22 815 23 295 gt lt 45 811 24 783 18 387 gt 6 44 tour maker HUD 4 0 lt 65 100 22 815 44 778 gt lt 45 652 24 799 40 550 gt Figure 1 A script that allows a vehicle to go up to height 44 778 meters 1 2 Advanced Method creating a script manually By creating a script manually the tour can be defined more accu
2. at the end of tl the passengers are prompted with a menu at the end of tourl with the choice of tour t2 and t3 to choose from The tour will continue with tourl1 if the passenger choose to ignore the choice menu Crossing Sim boundaries pulse x Cross the simline east bound pulse x Cross the simline west bound pulse y Cross the simline north bound pulse y Cross the simline south bound simwait 3 0 To allow the vehicle to wait after crossing the Simline before it continues Default is 1 second You may need to add more time in laggy regions In our experiences 3 seconds are a good waiting time Further References 1 GTS Guided Tour System http slurl com secondlife Mocha 185 32 25 2 GTS Guided Tour System User Manual http www hudbook net GTSmanual pdf
3. When the precision value is high corners may be cut engine 2 Switch to engine 2 This is a non physics engine that can go through objects and is very precise but its movement is not smooth engine Switch to engine 1 This is the default engine engine 0 Switch to an external engine An extra engine script must be provided in the vehicle External engines are sold separately by GTS relative Switch to the relative coordinates mode absolute Switch to the absolute Sim coordinates mode default Physics commands phantON Turn vehicle phantom to avoid collisions Note that avatars can still collide Use engine 2 to travel through objects or make conflicting objects phantom phantOFF Turn vehicle solid tempOFF Turn vehicle no longer temporary on rez Cause vehicle to survive when abandoned by its passengers or at the end of a tour If you have chosen this option you may have to manually delete lots of abandon vehicles Interface commands say chan text Say the text using communication channel chan This can be used to trigger external events such as opening a door during a tour For example say 1 open is equivalent to typing lopen In chat shout chan text Shout text using communication channel chan The sound can be heard from within up to 100m regionsay chan te
4. Creating a Tour with the Guided Tour System Skye Gears Dec 17 2007 This document gives you a step by step instruction as how a vehicle based guided tour may be created using a software system called Guided Tour System This system is created and distributed by the Guided Tour Company Interested readers are encouraged to visit their Second Life SL location below for a test ride and more information At the time of purchase late October 2007 a GTS system with a 6 person balloon ride was priced at L 4 600 Guided Tour Company secondlife Mocha 238 74 32 Before we talk about how to create a guided tour one needs to know a few key concepts within the system There are two main concepts the concept of a tour vehicle and the concept of a tour base A tour vehicle gives a tour to its passengers A tour base generates tour vehicles periodically therefore repeating the tour automatically The way it works is that the base will store all of the necessary information to generate a new working tour vehicle Once a tour vehicle is generated it can be used to carry Avatars to visit places and give appropriate commentaries along the way There are a few different types of vehicles and bases that one can have A standard type of vehicle is a Guided Car The current version 4 0 is a half egg shelf design future looking blue guided car This guided car carries two passengers A fancier version that AIAI has purchased is a B
5. after the crossing works well 7 For Sim crossing add delayed time after crossing to ensure a smooth crossing This is enabled by the pulse command where Is x x y y depending on whether you are crossing west east south or north Figure 3 gives an example Sim crossing script that is crossing the Simline to the west a lt 4 0 112 0 60 0 gt lt 2 0 97 0 60 0 gt S pulse x S Ssimwait 3 0 S pause 2 0 Figure 3 A Sample Sim Crossing Script going west You have now created a basic Sim crossing working script To provide more advanced features on tour script writing the reader is encouraged to read Appendix I 2 Install and test your script using a tour vehicle This enables a selected vehicle e g a guided car or balloon to give a tour based on a script To do this follow the 4 steps below l Render your tour base and your vehicle on the ground Adjust your vehicle e g Balloon then type in 198SetPos in the chap window to fix the position of the vehicle Open the content of the vehicle and drag and drop your script into this content You can now sit in the vehicle and test your script You can refine the script and retest it using a new vehicle using step 3 until you are happy with it This method enables the test script to survive only one ride while enabling other people to use the tour vehicle normally To permanently save the script in t
6. alloon Vehicle that accommodates up to 6 Avatars The default tour base is a blue coloured prim but you can alter it to any shape as you like as long as it is not a flexi prim Once rendered in SL you can adjust the position and angle of the balloon and the base but be careful to make sure that they are upright and the base is preferably placed on even grounds Once you have created your own version of the vehicle and base you can choose to alter their names to reflect your own tour s identity The next sections will show in details how this can be done 0 HOW TO Create a Tour using the Guided Tour System GTS This document is written based on GTS 4 0 The software is constantly updated and new versions can be obtained from its company SL site 1 There are 3 main steps to create a guided tour 1 Create a script for the guided tour this gives a generic script that enables you to use any types of vehicle to give a tour 2 Install and test your script using a tour vehicle this enables a selected vehicle e g a guided car or balloon to give a tour based on a script 3 Install your vehicle to the tour base and package it for use this enables a prepared tour ready vehicle permanently saved in the base and can be re generated automatically This step also enables you to package the tour for future use These 3 main steps are now described in details in the following subsections 1 Creating a script for the g
7. he sound file in a loop HHH Stop playing the sound play UUIDsound uuid Play a sound file just once The sound file should be stored in your Inventory and not in the vehicle Right click on it and use menu to copy its UUID into the clipboard then paste in command ctrl v loadUUIDsound uuid Preload a sound in client cache This increases the chances for the sound to be played correctly and at correct time Place this instruction several lines before play SndLevel 0 6 Set sound level for playing sounds minimum is 0 0 maximum is 1 0 Timing Commands pause 12 5 Set a pause of 12 5 seconds speed 10 0 Set the speed of the vehicle tempo 3 0 Set the time in seconds between each text being whispered to the passengers Flight commands tiltON Set vehicle to tilt when going up or down tiltOFF Set vehicle to stay flat when going up or down rotON Allow vehicle to rotate during flight default rotOFF Prevent vehicle to rotate during flight massfact 0 3 Change the mass factor of vehicle for rotation damping lower values give more nervous turning prec 2 0 Set precision of travel line applies to engine 1 only When reaching a travel point e g within 2 meters the vehicle will slow down before travelling to the next travel point When precision value is low e g 2 0 meters the travel line is more accurate
8. he tour vehicle see Subsection 3 3 Install your vehicle to the tour base and package it for use This step enables you to save a working vehicle back to the base and so can be re generated and therefore repeat the tour periodically 1 2 Render your tour base at a desirable starting location of your tour Drag and drop the desirable tour script onto the content of the desirable vehicle On the SL menu select Tools Save object back to object contents to save this script back to vehicle Take and thus package and save the vehicle back to your Inventory Drop the packaged vehicle back to the content of the tour base and remove any other unwanted existing vehicle packages On the SL menu select Tools Save object back to content to save the script back to the base To alter the names of the vehicle and base click Edit on these two objects to alter their names To save a copy of the tour base use take copy option on the tour base to take a copy back to your inventory for safe keeping You have now created a customised tour base that is functional and will repeat the tour periodically Appendix I Advanced Commands These commands allow you to further customise your guided tour Take care not to place any space between commands Sound Commands SL sound files are limited to 10 seconds Sounds are played from the vehicle sound file Start playing the sound in t
9. rately However to do this one must understand the internal representation of the GTS HUD language Figure 2 gives an example travel point that has been used in a GTS script lt 65 100 22 815 23 295 gt lt 45 811 24 783 18 387 gt Figure 2 An Example Travel Point This travel point is described using the format below lt X Y Z gt lt P1 P2 P3 gt The values of X Y Z represent the 3D positions of the vehicle in SL The value of P2 P2 and P3 record GTS internal values where the camera of the vehicle should look at Currently the camera function does not work well and the camera of the vehicle will in general look in the direction of travel that is desirable so this information is omitted here Tips on making a good tour 1 Identify the intended points of interest where visibility is good 2 Travel points should be high enough to avoid collision with buildings and structures 3 Maintain constant height 4 Travel in straight lines and along Sim boundaries to get maximum visibility without having to cross the Sims too many times Avoid crossing the Sim too many times to improve the stability of the tour 6 If one has to cross the Sims to another region make sure to allow appropriate distance from the Simline The GTS manual recommended under 2m and 5m from the Simline before crossing and between 20 25m and 20 30m after crossing Our experiments suggest that a combination of 7 23m meters distance for before and
10. uided tour A script is an instruction sheet that tells the vehicle where to go how long to pause and what to say to the passengers on the way etc It gives a list of travel points where the vehicle will follow sequentially by default messages to be displayed to the passengers and actions to be taken by the vehicle There are two ways to generate the script 1 by using the HUB provided by GTS or 2 by written manually If this is the first time for you to generate a tour it is useful to use the HUB just to get a feel of it Otherwise generate the tour manually is proved to be more accurate and efficient 1 1 Creating a script using the HUB From the Inventory find the tour maker HUD 4 0 with camera position HUD vers 2 as a description and follow the instructions below 1 Decide a location preferably a flat ground where you would like to put the tour base where the tour will start 2 Wear the HUB with your avatar A small wooden panel with green colour in prints reads The Guided Tour Company will now be appeared on the top left hand side of your screen Type clear in the chat window to clear out all previous HUB memories Say a welcome message to your passengers now if you like Move to a first travel point where you would like the vehicle to move from its starting base 6 Click the HUB to mark this first travel point that you would like the vehicle to travel to from its initial position
11. xt Say text using communication channel chan and to be heard within the entire Sim Misc Commands give obj Cause the vehicle to give an object obj from its inventory to all passengers Do not put this as the last line of the tour as the vehicle may be deleted before the object is given out unsit lt x y Z gt Unsit all passengers and push them in the lt x y z gt direction Useful command if the vehicle is a boat The lt x y Z gt vector is optional plugin xxxx This allows you to use your own plug in scripts xxxx to perform a specialised function anim name Cause all pose balls containing animation name to switch to it This command will only work if using the special pose ball script provided in the standard vehicle arm Set vehicle to explode on collision by adding special scripts into it This command activates those scripts making explosion possible at the next collision debug Toggle the debug model ON OFF where the vehicle will tell its owner what it is doing GOTO lineX Change the execution logic of the script by going to line number lineX in the note card First line of the note card is line 0 choose _x For tours with forks Imagine you have 3 tour notes in the vehicle tl _At2 and _At3 where t1 is the first tour and _At2 and _At3 are the following forked tours By adding the command choose _A
Download Pdf Manuals
Related Search
Related Contents
Installation Guide fi Brita WFUSF-201 Use and Care Manual theta pre amp pedal Product Specifications CDU-103 Manual do Usuário - Support Copyright © All rights reserved.
Failed to retrieve file