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BSI MACE and MetaVR VRSG Interoperability Appendix to MACE
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1. ae 40 0 VRSG Visual Ownship Equipment Offset im A fwd 0 0 Y righ loo 4 down 20 4 Enabled Field of View deg 160 00 a Joystick Zoon Binocular deg 115 00 eS Site lo l App 0 Entity 0 Use Site 0 App 0 Entity 0 for all VRSG channels Attach Mode Mimic Offset XIZ from WRSG Visual Ownship Field of View deg 115 00 Synchronize Pitch with Latched Entity HUD W Enabled Render Distance m 14 5 l Must specify specific Site App Entity for HUD Cannot use WWO VASG Visual Camera W Enabled Cita a z ur Use Site 0 App 0 Entity 0 Site j1 3 Ae Entity 7 H forall VRSG channels Control fl Joystick Sensor Form Slew Rate deq FO V 0 0100 Offset meters X fwd 2 0 Y right 0 0 down 2 0 Path to save VRSG Image Captures include desired extension bmp jpg or ntf Figure 21 Check the Enabled Box under VRSG Visual Camera Step 3 Ensure HOTAS or joystick device is configured to control the Camera Click on the Joystick tab of your MACE System Settings Window This tab is explained more fully in the main MACE User s Manual In particular you will need to assign joystick buttons axis for the items in the lower section of the Joystick configuration screen With the joystick s plugged in press the Program button which will change to a red Stop button and then click on the radio button next to the item you would like to configure Then simply move the axis
2. San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Joly MetaVR VRSGS Es Search VRSI y Organize Include in library Share with Burn a MetaVR Name gt de eect de Animations a VRSG5 n O de Bin di Animations Li Bin Je Effects 5 di ExampleSource Le Help Le Install Media gt Models di Overlays gt de Plugins Je Settings Lo Sounds Li Textures E T A ae de UsersGuide j extures Vi de UsersGuide lu de VIEW A 22 items Figure 5 VRSG Installed Directory Structure typically under C Program Files x86 MetaVR VRSG 5 Le Effects de ExampleSource de Help Install Media Je Models de Overlays de Plugins de Settings de Sounds de Terrain points M For example there are five files in MACE s VRSG Effects folder two ini files and 3 par files as shown below In this case you would copy each of the particle par files into C Program Files x86 MetaVR VRSG 5 Effects If you already have the DetMap ini or FireMap ini files in this folder you may need to merge the MACE version with your current version you can use any text editor If you are using VRSG only with MACE you can copy and replace these files and do not need to merge them If these files do not already exist you can simply copy them into the VRSG 5 Effects folder www bssim com Page of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 7
3. elevation can be denser or sparser within a geocell In many cases it is substantially better than 30m www bssim com Page 11 of 24 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 z Color ENNE He Debug zat ion Ze TT Performance Z 2 Platform Icon Size le Restore S 94 48 Oy antialias el Site Icon Size Colors Settings Debug F gt iini Performance PP Platform Icon Size y 5 E SU C AntiAlias Figure 12 MACE falls back to DTED1 90m outside of 20 000 square miles www bssim com Page 12 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Using the HUD If you haven t already done so copy the vrsg txt file into the VRSG 5 the Overlays folder as discussed above in First Steps To configure MACE to send HUD messages Step 1 Load a MACE mission and Lock displays and Camera to the desired entities On the view toolbar click the lock button to lock displays to a selected entity If you are also using a sensor or camera you can also lock the camera O to a selected entity The displays and camera lock do not have to be locked to the same entity and in many cases they are locked to separate entities Note You can still use the HUD without locking onto a specific entity If you enable the HUD without enabling the Lock your VRSG view will switch to wh
4. App bl Exercise 13 Y pO Mission must be reopened if Site or App is changed DIS Options Set Broadcasted Site Azimuth to Target Direction Required for some simulators emissions packets DIS Version 5 1278 1 1995 DR Algorithm 4 RVW Rotating Velocity World DIS Filter if Use Defaults for Unknown Incoming Entities Enable Geographic Filter V Auto Enable DIS for All Platforms 200 nm from ownship Send lf Start Stop i Platforms I Weapons w Sites Y Expendables if Emissions Iv Radio If Designator W VRSG Receive if Start Stop I Platforms W Weapons Ww Sites i Expendables if Emissions Iv Radio if Designator W VRSG Figure 2 DISNet Tab on MACE System Settings Window for more information please see the MACE User s Manual e Ensure your DIS Broadcast IP is set correctly so that MACE s DIS packets will reach any VRSG channels you wish to reach e Next open your VRSG Dashboard and click the Advanced button on the Startup Parameters tab Then ensure your Destination Address shows a specific or broadcast IP that can communicate with your MACE computer e The DIS Port on your MACE DISNet tab must also match the UDP Port on your VRSG Dashboard e Click the Use High Order DRA box DRA Dead Reckoning Algorithm e Set your Entity Timeout Period to 10 seconds www bssim com Page 4 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 34
5. Loop VRS Visual Weather cer i App 2 4 Entity 5 4 Use Site 0 App 0 Entity 0 i Auto Update l a z K I for all VRSG channels Attachment Site jo App jo Entity fo W Enabled Attach Mode Mimic Use Site 0 App 0 Entity 0 for all VRSG channels Offset Distance 140 0 mas 40 0 VRSG Visual Ownship Equipment Offset m X fwd 5 0 Y riomt 00 Z down 1 0 3 7 Enabled Field of View deg 145 00 Joystick Zoonv Binocular deg 115 00 Site 0 App lo Entity o Use Site 0 App 0 Entity 0 for all VRSG channels Attach Mode Mimic Offset XWZ from VRSG Visual Ownship Field of View deg 115 00 HUD W Enabled Render Distance m 6 0 Must specify specific Site App Entity for HUD Cannot use WWO WRSG Visual Ca Synchronize Pitch with Latched Entity W Enabled Tita a yes z ram Use Site 0 App 0 Entity 0 Site ji ae Entity 7 ioral VSG channels Control Joystick Sensor Form slew Rate deg FOW 0 0100 gt Offset meters X fwd 20 Y righ 30 Z down 30 Path to save VRSG Image Captures include desired extension bmp jpg or ntf CAWrgCameralmageCapture jpg Figure 14 Visual Tab on Settings Window Step 3 Ensure your Site App Entity Settings are Correct Ensure the Site App Entity matches the Site App Entity of your VRSG Visual out the window instance If you selected the Enabled box in the VRSG Visual ownship section your VRSG window you should now
6. MACE xml DIS VRSG on 32 bit OSes Within the VRSG folder you will find five sub folders e Animations e Effects e Models e Overlays e Sounds www bssim com Page 5 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 CU joi xmi gt DIS VRSG gt Organize Open Include in library Share with a Je Battlespace Simulations Tl Name Date modified gt BSI Air to Air Radar a MACE gt J DTEDO _ Animations 5 10 2011 10 39 PM Effects 5 10 2011 10 39 PM n Models 5 10 2011 10 39 PM gt Ub img i Overlays 5 10 2011 10 39 PM J be IB Sounds 5 10 2011 10 39 PM di scripts gt di sounds gt de templates 4 di xml a DIS a Li VRSG Je Animations de Effects Models de Overlays Sounds yr 4 Animations Date modified 5 10 2011 10 39 PM File folder Figure 4 VRSG Folders contain MACE specific VRSG enhancements Se Each of these folders corresponds to a folder name under your VRSG installation directory Within each MACE VRSG folder there will be one or more files that you will need to either copy or merge into the equivalent VRSG folder If you are already using VRSG with other simulations you will probably need to merge some files If you are using VRSG only with MACE you can copy these files and overwrite the existing ones i e no need to merge www bssim com Page 6 of 24 B S 111 W
7. and SRTM as an elevation data source resulting in perfect elevation correlation between MACE and VRSG The following guide will show you how to set up MACE and VRSG to implement each of these capabilities First Steps Verify Edit VRSG Settings Make sure MACE and VRSG are set to communicate over your network via DIS Your MACE DIS settings are configured on the DISNet tab of the MACE System Settings Window Click View Settings as shown below to open then click on the DISNet tab e nd id liz z Fie Mission Builde Mission Contols Entity Controls Avionics Displays Combat Displays Debug a _Site Icon Size S Colors El lil Performance 2 W pl ae Icon A E Restore ad l Le Y O antialias View In Mission View Sizes and Colors Figure 1 Click View Settings to Open MACE System Settings Window www bssim com Page 3 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 View Logging Mission Nav Weather Data Paths Communication DISNet MACENet Window Configs Visual Joystick Equipment DIS Communications DIS Ownship External Aircraft to Autolatch IP Port Settings Disabled DIS IP Address configured on Communications tab Autolaich Site App f Entity DIS Broadcast IP 192 168 1 255 Port 3000 site fi 3 Ap fi 3 Entity 7 gt MACE Identification on DIS Network Autolatch Callsign Site i
8. be attached to your entity Interpreting the HUD For this section we have loaded a MACE mission south of Kabul Afghanistan and locked our view onto an A 10C One of the more powerful features of MACE is the ability to take control over a constructive entity transform it into a virtual entity and then send it back again all using your HOTAS This is described in more detail in the MACE User s Manual The HUD makes man in the loop flight and weapons delivery much more realistic and user friendly MACE s VRSG HUD is loosely based on the A 10C HUD The basic information displayed on the HUD is explained in the Figure below www bssim com Page 14 of 24 Bal BATTLESPACE SIMULATIONS INC fag MetaVR VRSG V5 Airspeed _ KTAS N Pitch Attitude Selected Weapon Headi ne Figure 15 HUD No Assigned Target 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 Fax 866 434 3498 lt Roll Bar MSL Altitude Z Time of Afrival kas E Time to Curre Yale Gun Reticle Now let s assign a ground target to the A 10 and take a look at the HUD again In MACE with the A 10 selected click on the A 10 to make it the selected platform click on the Attack Mode button and then click the MACE cursor on top of a ground target www bssim com Page 15 of 24 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 349
9. memory This is not feasible or advisable unless you have a Suitable dedicated video card 1GB dedicated video memory or more Run Time Integration BSI and MetaVR have worked closely to provide several features that are only available when using MACE and VRSG together These are e Ability to use VRSG MDS tiles as MACE s elevation data source e Anoptional Heads Up Display HUD for use with MACE s Flyable Flight Models e Ability to control VRSG camera remotely using HOTAS use as UAV camera or targeting pod e Date and Time of Day changes as simulation runs sent to VRSG when running MACE mission www bssim com Page 8 of 24 Bal 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 366 434 3498 e Remote control of VRSG weather sky models from MACE Configuring MACE to use VRSG MDS Elevation To configure MACE to use VRSG MDS tiles for elevation 1 Start MACE and open the MACE System Settings window Click View Settings as shown below a Figure 7 Click View Settings to Open MACE System Settings Window 2 Click on the Data Paths tab see Figure below 3 Click on the Elevation Data tab on the left to bring up the Elevation Data Paths i ao VO gt METI a O A S p pf Lita Teran Wond Wide G0 O A Let vA Teran ghanistan MDS 80m AR 30m Figure 8 VRSG Elevation Paths Found and Added to MACE 4 Click the Add button on the r
10. or press the button that you would like to assign for that item as shown below Repeat this for each item you would like to configure When you are finished first press the Stop button and remember to name and save your Joystick configuration using the Save button in the Configurations section as shown below Finally press the OK button to close the Settings window www bssim com Page 21 of 24 Bal 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 Fax 866 434 3498 BATTLESPACE SIMULATIONS INC MACE San ting EP Li View Logging Mission Nav Weather Data Paths Communication DISNet MACENet Window Configs Visual Joystick Equipment Joystick Buttons Aur Ground Platform Control fous for Flight Model Look Axis Axis Thrustmaster Combined Thrustmaster Axis for Thrust Movement Axis Thrustmaster Combined l J x Select Next Weapon 5 Thrustmaster Combined Select Next Target 16 Thrustmaster Combined 4 Take Joystick Control with 3 Axas Movement Release Weapon 2 Thrustmaster Combined shoot Guns 1 Extend Speed Brake Zoom In Retract Speed Brake Zoom Out 32 Thrustmaster Combined E Toggle Landing Gear Not Used 20 Thrustmaster Combined Press Program and select radio button next to item to Dispense ECM Not Used hs Thrustmaster Combined Soe pe ea ae ae Release Joystick Control la Thrustmaster Combined Tri
11. 8 MACE Unclassified kam_test mis i File Mission Builder Mission Controls Avionics Displays speed JiHda de ae So ee kt MPH KPH E e FL 8 Feet Ol AGL ANOT USABLE e LEF AUX MA 1037 MA y E a a E eS o E Pee rey 1 Figure 16 Assign a Ground Target to the A 10 Note you can also do this via another VRSG channel functioning as a targeting pod described in the Using the Camera Targeting Pod section of this document CCRP Mode When a Guided munition is selected for example an AGM 65 Maverick or a GBU in the Paveway series the HUD will automatically switch to Continuously Computed Release Point CCRP mode In CCRP mode you will see a box around your designated target and an Azimuth Steering Line with a Solution Cue As you fly towards your target cue off of the Azimuth Steering Line you may see the CCRP reticle begin to flash If you press the Weapon Release button on your Joystick see the MACE User s Manual for how to configure your HOTAS device when the CCRP reticle is flashing you should hit or come close to your designated target www bssim com Page 16 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Figure 17 Ground Target CCRP Mode CCIP Mode When you have an unguided munition selected MACE automatically switches your HUD into Continuously Computed Impact Poi
12. 8130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 luz VRSG Effects Organize a Open Print Burn Ly BSI Air to Air Radar Name Date modified J MACE Ji DTEDO de img di maps de scripts Je sounds di templates di xml Wi Dis Lo VRSG Je Animations Effects Je Models de Overlays de Sounds ail ir FireMlap ini Date modified 4 10 2011 1 53 PM Configuration settings Size 1 83 KB E DetMap ini 4 10 2011 1 53 PM i FireMap ini 4 10 2011 1 53 PM smoke RP par 4 10 2011 1 53 PM Ej smoke WP par 4 10 2011 1 53 PM Ej tracerContrail par 4 10 2011 1 53 PM Figure 6 MACE s VRSG Effects Folder Repeat this process for each file in each directory taking care to merge the ini files where necessary Pay particular attention to your ModelMap ini which includes all the DIS entity tyoe enumerations VRSG needs to load the models for your entities MACE includes two ModelMap files one which includes model mappings for all the platforms and sites in MACE and a second file ModelMap with Cultural ini that includes model mappings for all known VRSG models including cultural features buildings plants trees etc as of VRSG 5 7 To use the ModelMap with Cultural ini file simply rename it to ModelMap ini take care to back up the version that excludes cultural entities NOTE Loading all the models in the ModelMap with Cultural ini file is generally not needed as it will load every model in the VRSG library into
13. 98 r Ga VRSG Metadesic V5 7 Dashboard Advanced Startup Parameters DIS Networking DIS Version H4 Destination Address 1192 168 1 255 Cancel Startup Parameters Attach Options Viewpoints Graphics En Output Device NVIDIA GeForce GTS 250 kW Use High Order DRA Entity Timeout Period 110 sec Trust POU Timestamps UDP Port DIS Default is 3000 DIS Presence Ss 0 Exercise ID for all None C Stealth POU 201 Entity State POL Kind Domain Country Cat Sub Spc Extra if Enable Sensor Modes E o E o E p E E W Enable Mission Functions Enable 3D Sibe Host Entity NA For advanced features such as SAF SES Interoperability and EntityStateP DU pr i E E Fellow Generation click the button to the right 6DOF Controller Thrustmaster Combined 118 Ports and Address Joystick Device Detected Visual 5000 MLSE 5000 Address 1192 168 1 255 Tracker None detected Alternate Directories for Terrain Models and Textures L AMetaVAST eran Afghanistan Add LAMeta RA TeranYermont LA Meta RAT eran orld wide we Remove Figure 3 VRSG Dashboard Advanced Parameters Copy Merge VRSG Files When MACE is installed it copies several files into a VRSG subfolder under its installation directory If MACE is installed in the default location the path to the VRSG files will be C Program Files x86 Battlespace Simulations MACE xml DIS VRSG on 64 bit OSes or C Program Files Battlespace Simulations
14. B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Modern Air Combat Environment MACE User s Manual VRSG Interop Appendix f La rs MODERN SADR SGO M BASEN WIR ONMEN Ti tumm AS y q A h A T i gt e i d f gt ho N z y y Y A www bssim com Page 1 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Version Information Date Author Notes 10 May 2011 Gary DeYoung Initial Release 9 Jun 2011 Gary DeYoung Added section for Mimic Mode settings Contents NEURO GUC UO aig secs cic ceastnee vies anillas verse eensuatwonasuassens suasuenaetsesudivssususdesseuuedessususcieas 3 FIS US OS ai 3 Verity Edit VA SG Setting Sisiane ennie nada E aE EAEE 3 Copy Merge VRSG Files ooccococccccccnccoccnccocnnococnncnnnnnnncnonnnnonncnnnnnnnnnnnnnnnnnnonnnnnnnnnnonarinencnnnos 5 o o 8 Configuring MACE to use VRSG MDS Elevation ooocccocccccoccncnncccnncnconcncnnncnnoncncnnncnonnncnnncnnnos 9 USMO INS RAUD sica E E E E E 13 Step 1 Load a MACE mission and Lock displays and Camera to the desired entities 13 Step 2 Bring up the MACE System Settings window View Settings oocccooc 13 Step 3 Ensure your Site App Entity Settings are Correct ccccsecccseeeseeeseeeeeeeesaeeeneees 14 Merienda oia 14 CORP
15. MOTE ra 16 E reis 17 Set Up a VRSG Channel as a Camera or Targeting POd ooccoccccccncccnococnconcnconnnconononnnnons 18 Step 1 Set VRSG to Joystick Slewable using VRSG Dashboaro occcoccccccnioccccocncnno 18 Step 2 Enable VRSG Visual Camera on Visual Tab of MACE System Settings 20 Step 3 Ensure HOTAS or joystick device is configured to control the Camera 21 Step 4 Latch the Camera to an Entity in your MACE Mission cccecceseeeeeeeseeeeseees 22 Camera Targeting Pod Operation occcccccncccccncconnconcnoconnnonnnnnnnnnononnnonnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnss 24 SS IO eerren rote eae eet aceite Rous arenas deeineede icone E E E 24 Weal OCU Track MOS cmestosmiasinlesla cincel acido 24 Ground Track IV OGG srta a 24 www bssim com Page 2 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Modern Air Combat Environment MACE VRSG Interop Appendix to User s Manual Introduction Though you can use MACE with any image generator IG that has a DIS interface or via a hosted DIS to CIGl interface MACE and VRSG have several specific interoperability enhancements that taken together provide a compelling capability In particular MACE includes a HUD overlay remote VRSG camera control via the HOTAS including both UAV camera amp targeting pod capabilities and can use VRSG MDS tiles in addition to DTED
16. d then the Advanced Button in the Attach Mode section www bssim com Page 18 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Startup Parameters Attach Options Viewpoints Graphics Environment Preferences Sensor About All Entities Prefered Entities 1 92 1750 Attach 1 92 1930 192 191 0 1 92 199 1 92 207 1 92 15 Ural 375_5 E 1 92 23 Ural 375_6 a 1 92 31 Ural 375_7 1 92 47 Ural 375_9 lt lt Remove 1 92 55 M252_7 1 92 63 U S Soldie y Select Attach Mode UAV View master y Enable mode for game controller Advanced l Save Settings Munition Attachment Behavior Atach to munitions fired from the vehicle I m attached to After munition detonates please leave me unattached Figure 19 VRSG Dashboard Then in the Mimic Mode Offset section ensure that the Joystick Slewable check box is checked It is also advisable to set your z axis offset to about 2 meters this produces better results when attached to a life form or other ground entity in VRSG Note that your camera offsets can also be set from MACE on the Visual tab in the VRSG Visual Camera section www bssim com Page 19 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Attach Offsets Mimic Mode Offset meters h
17. ichever platform you click on in MACE and display that platform s HUD Step 2 Bring up the MACE System Settings window View Settings and select Visual tab E G Hd Viale Unclassified HeloXFILINFIL3 mis Fie Mission Builder Mission Controls Entity Controls Avionics Displays Combat Displays Analysis View Site Icon Size Colors Platform Icon Size Glantialias Sizes and Colors El 000 Performance 7 Restore View In Mission View Figure 13 Click View Settings to Open MACE System Settings Window In the section labeled VRSG Visual Ownship Man In The Loop click the Enabled Checkbox in both the Attachment and HUD option groups When using the HUD you will want your attachment mode set to Mimic Adjust the HUD render distance until the HUD is sized to your preference no right or wrong answer as shown in the figure below www bssim com Page 13 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 MACE System Settings DIS Appearance Effects WRSG Cultural File Import Platform Burn Time min 110 Site Burn Time min 20 W Buildings Ww Other W Military Platform Smoke Time min 130 Site Smoke Time min E lw Characters wv Signs if Unknown Broadcast VRSG IR Signatures Use 1 for infinite time Commercial Iv Trees WRSG Visual Ownship Man In The
18. ight it will ask you to Browse for the folder containing the VRSG MDS files Select the folder and then press OK www bssim com Page 9 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Browse For Folder 4 di Terrain 4 de Afghanistan Lo A 10C Ground Attack AfghanistanCH47 Lo CH 47_landing de IED Convoy de Insurgents JTAC Li Intel UAV J MDs Y Models BE Overview Make New Folder Figure 9 Browsing for MDS Elevation Folders 5 Repeat this process for each path you would like to add Place these folders in the order you want them searched For example if you have lower resolution MDS tiles in a folder called World Wide and higher resolution MDS tiles in a folder called Afghanistan you would use the Move Up and or Move Down buttons until the Afghanistan folder appeared before the World Wide folder in the search paths as shown above in Figure 8 Because MACE supports DTED 1km 90m and 30m and SRTM 90m and 30m in addition to VRSG elevation data we still have to tell MACE which elevation data source to prefer 6 Referring again to the Data Paths tab in the Figure above click on the Elevation Types button and use the Move commands to order the elevation data types VRSG DTED and SRTM until they are listed in the order you want them used Generally if you are reading this you probably want VRSG MDS elevation l
19. isted first meaning that each time it needs an elevation value MACE will check the VRSG elevation data first and only fall over to DTED and then SRTM or SRTM and then DTED if no valid elevation is found which can happen if the location is outside the area where you have MDS coverage For example to use VRSG first then DTED and then SRTM set the Elevation Types as shown below www bssim com Page 10 of 24 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 View Logging Mission Nav Weather Data Paths Communication DISNet MACENet Window Configs Visual Joystick MACE Data Directory Search Configuration Figure 10 Use Elevation Types Tab to Set Search Order That s it When you move your mouse around in the MACE mission area it will tell you which elevation data source is being used The default maximum area for VRSG elevation is 20 000 square miles If you have enough system RAM and think you can safely increase this number and need to 20 000 mi is a fairly large area and may be sufficient you can do so by editing this file CiProgram FilesiBattlespace Simulations MACE xml ElevationConfig TerrainElevationDataLayerDefinitions VRSG xml Note that MACE shows VRSG resolution as 30m but in reality MACE does not know the resolution of the VRSG elevation Unlike DIED and SRTM which have uniform resolution on a per geocell basis VRSG
20. m Character Stance h Thrustmaster Combined Cycle Visual Spectrum M Thrustmaster Combined Axis for Rudder Axis3 Axis for Camera Control Axis C Thrustmaster Combined Camera Zoom In i C Thrustmaster Combined Camera Zoom Out i o Thrustmaster Combined Track Target E o Thrustmaster Combined Slew to Target a o Thrustmaster Combined Lase Target 9 o Thrustmaster Combined Boresight Camera 10 o Thrustmaster Combined Nadir Camera 2 E o Thrustmaster Combined Laser IR Toggle E gt Thrustmaster Combined Prd 3 Me Cycle Camera Spectrum 4 eo O JE D Thrustmaster Combined Thrustmaster Combined Thrustmaster Combined Select or Enter New Name IY Invert Look Axis Press Refresh if you plugged Figure 22 Configure your Joystick Device using the MACE System Settings Window Step 4 Latch the Camera to an Entity in your MACE Mission To latch the camera to a platform in your MACE mission first click on the platform to which you d like to latch the camera Then on the Entity Control Window click the Latch VRSG Camera button www bssim com Page 22 of 24 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Micol AY bro ero A gt Ll acts idg Alt Feet C FL Harm Ho Flex Flex Figure 23 Latch VRSG Camera Button on Entit
21. nd the Thrustmaster HOTAS Warthog as an excellent HOTAS device for MACE You should configure your joystick to e move the camera axis e zoom in e zoom out e designate a target e lase a target e boresight the camera e slew the camera to the latched entity s target Your camera can be in any of three modes e Free Fly e Ground Track e Target Track Free Fly Mode When your camera is in Free Fly mode the default mode it moves across the ground or sky as you fly If move the camera axis using your HOTAS you are changing the camera s elevation and azimuth You can transition out of Free Fly mode into Target Track mode by pressing the Target Designate button or the Slew to Target button but only if your entity already has an assigned target Target Track Mode When you are in Target Track mode your camera is locked onto your assigned target Pressing the Target Designate button triggers this mode and sets the entity s assigned target to the camera location If there are nearby entities you can click the Target Designate button a second time to lock onto and track the nearest entity even if it is a moving entity If you mode the camera other than Zooming in or out you will transition out of Target Track mode into Ground Track mode If you press the Slew to Target button while already in Target Track mode you will return to Free Fly mode Ground Track Mode You enter Ground Track mode when you move the camera axis off of yo
22. nt CCIP mode In CCIP mode you fly towards your target use the Azimuth Steering Line and as you approach your release point the Solution Cue will begin to fall When the Solution Cue falls into the CCIP reticle in the center of the screen the reticle will flash briefly Release your weapon when the reticle flashes Also in CCIP mode you may see a third blue reticle This reticle indicates the location on the ground where your selected munition will impact Generally this is only visible if you are flying at a low altitude www bssim com Page 17 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 MetaVR VRSG V5 Figure 18 MACE Switches to CCIP Mode When Unguided Munitions are Selected Set Up a VRSG Channel as a Camera or Targeting Pod In addition to using VRSG for an out the window OTW view for example for your HUD you can use your VRSG channel or a second VRSG channel to represent a Camera or Targeting Pod view In practice there is no significant difference between using a VRSG channel as a UAV camera or as a Targeting Pod In MACE you can program your HOTAS to control the camera axis zoom in and out boresight the camera slew the camera to the entity s target and for targeting pod applications designate and or lase a target Step 1 Set VRSG to Joystick Slewable using VRSG Dashboard On the VRSG Dashboard click the Attach Options tab an
23. ull relative Lock Position W Joystick Slewable Display Vehicle Gunner View Offset meters gun relative te 0 00 Fou 1 10 00 y 0 00 gt _s Prove 30 00 gt 200 y E Loeck Position e 06 Options HUD Style ND HUD Select HUD Color Remote Stealth Cancel Figure 20 Mimic Mode Settings Master le Slave Step 2 Enable VRSG Visual Camera on Visual Tab of MACE System Settings Also you can specify a particular Site App Entity as well to ensure the commands go to a specific VRSG channel if you leave this set to 0 0 0 it will be received by all VRSG channels and may interfere with your Out the Window view www bssim com Page 20 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 MACE Sytem seso IA A DIS Appearance Effects VRSG Cultural File Import Platform Burn Time min 77 Site Burn Time min 20 W Buildings e Other i Military Platform Smoke Time min 30 ES Site Smoke Time min E W Characters Iv Signs W Unknown M Broadcast VRSG IR Signatures Use 1 for infinite time M Commercial w Trees VASG Visual Ownship Man In The Loop WRSG Visual Weather ian E a E Use Site 0 App O Entity 0 Site 1 lt j App la E Entity 15 H iail VRSG channels Bee Attachment site o App o gt Entity o W Enabled Attach Mode Mimic Use Site 0 App 0 Entity 0 for all VRSG channels Offset Distance 4
24. ur target when you are in Target Track mode In this mode the camera continues to track the ground location as you fly This allows you to move your camera around on the ground while not changing your assigned target Once you find a new location that you would like to designate simply click the Target Designate button to return to Target Track mode Alternately you can press the Slew to Target button to return your camera to your last assigned target and re enter Target Track mode From either the Target Track or Ground Track modes you can also return to Free Fly mode by pressing the Boresight Camera button In any mode you can enable laser designation by pressing the Lase Target button This is a toggle switch so to turn off lasing simply depress the button a second time While you are lasing the MACE entity will send out Designate PDUs laser code 1111 and the entity s assigned target will be the location of the camera www bssim com Page 24 of 24
25. y Control Window Alternately you can also set the camera lock on the View tab in the section titled In Mission View Late h VESG Camera a Selected Platform Figure 24 Camera Can Also be Latched Using Camera Latch Button on View Tab Once latched your VRSG camera will automatically change to the UAV View master Attach Mode in VRSG You can also change the overlay for this mode by Clicking the Advanced button 1 92 325 A 108_1 1 92 1300 OFFLINE 1 92 341 T 55_3 1 92 1356 OFFLINE 1 92 3459 T 55_4 1 92 1573 OFFLINE 1 92 357 T 55_5 1 92 365 T 55_6 1 92 5591 Target 1 92 599 256 1 92 333 F 16CD_ 2 1 92 373 MiG 25_7 1 92 381 Mi 17_8 Attach Mode 1 F y torg i J UAV View master 4 Enable mode for game controller ced Save Settings Munition Attachment Behavior Attach to munitions fired from the vehicle I m attached to Load Settings After munition detonates please leave me unattached Help Figure 25 Latching the VRSG Camera Invokes UAV View Master Attach Mode www bssim com Page 23 of 24 B S 111 W San Antonio Street Suite 210 5 New Braunfels TX 78130 BATTLESPACE SIMULATIONS INC Fax 866 434 3498 Camera Targeting Pod Operation As shown in the Figure above using MACE you can configure your joystick HOTAS device to perform all the functions you will need to control a VRSG channel to simulate a camera and or targeting pod we recomme
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