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Setup and User`s Manual
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1. Setup and User s M anual Version 1 02 Contents SO Dread a 4 TPES CLIO PPP RR 4 Ornamon LOCA O O ner eer eee T ee ee eee ee ree oer 4 A 4 Figure 1 Electrical CONMECTIONS ennn EnEn 5 HUONEEN IINE TEE raana E E E ON E E E E E E E 5 DECO MOUNT aa 5 Figure 2 FOOUINSTI AtIO Mesna a ET 6 Roure 3 Deco HOUSING tala Osa 1 MEERE E e o O 8 le elon Tres Instalada 8 A rev eccentric eT EA SR nee ea oI 8 AU LOW 9 Figure 6 Shaping Ramose s SUD Branche ooocccccccccnonooononnnnnononononnnnnnnnonocnnononn rr rrnnr rro nonnn rr rr nn rrrrnnnnr nr rr rnrrnrnnnnorrrrnnnss 10 Ole Wiis hart o IP nn 10 EISE ER APE O ee eee ee ern ey 11 ADONIDO P ONT AA O 11 Patteri Sies and Sequen cid mt e 11 Pattern NM ON rca tude tate badd EEA AA 11 O A o E E 11 A 12 PEC AGIUSEN Ch Gasman n ea rROdaSon 12 Cea tro 12 COTON aal ae ee Terre re er rr re rr rr re re re rc ce re rrr ee 13 Tapie L Color 10 ere err re ere gi iik re re 13 Ol tac lasl tl Seem emteere terre errr reere een eer ata 14 O cece cere cere ieee arene te terrane nearer nar nt OSes oe a ee E ne eee tee are cee ere ce ere 14 REMOTE irre see a veto lv toh wo nee vd ey lh 15 Fig re S Wireless REMOTE namas 15 SUELO e PPP cerca ete emcee ea E ate ance eae eter eet eng ee een 16 A OOOO EAE A 16 Sl A e e PS PO RE E O II eee ee 16 Se Altered arameo tea 16 DIS AE a eee ee 16 o er aan rere 17 Restore Facto DE US id re 17 Perform Ornament Display Test cccccccccinnnn
2. groups of ten This means Pattern Style one occupying patterns 1 through 10 will operate identically aside from color targets Similarly Pattern Style two occupying patterns 11 through 20 will also behave identically aside from colors There are many different Styles programmed offering hundreds of different patterns Refer to Appendix B for Style descriptions Pattern Navigation In auto cycle mode version 1 00 of the Light Engine offers just over six hours of Pattern Styles before repeating With the Ornament and Wireless Remote any Pattern can be navigated to quickly The Remote s SKIP and SKIP keys will change the pattern selected by one each time or using the numerical keypad any pattern can be selected by entering its numerical value Pattern Looping Pressing the Remote s LOOP1 key will cause the current pattern to be run repetitively until a different operating mode is selected Pressing the Remote s LOOP10 key will cause the current Style running to be looped through repetitively until a different operating mode is selected For example if LOOP10 is pressed when pattern 136 is running patterns 131 through 140 or Style 14 will be repetitively cycled Loop modes will be exited upon selecting any different Operating M ode 11 Alternate Operating M odes can be entered as follows Entering Standby by pressing the Remote s Power On Off Key Navigating to another pattern will re enter se
3. of colors will be observed When Color Palette is the target color the colors targeted refer to those outlined in the Color Palette Section and therefore are user programmable When the Target Color is not referenced to the Color Palette the colors will be the same regardless of the Color Palette settings as these colors are constants and are not programmable This list will certainly grow over time so as updates become available the current Setup and User s M anual will reflect the latest information 23 Notes 24
4. or a desired creator value SKIP SKIP keys Press to increment or decrement any controlled parameter such as a pattern creator value or menu item by a value of one Speed Up Down keys Press to alter the speed of the current pattern running by a value of 1 OK key Press to make a selection or to exit Creator M ode Menu key Press to enter into or exit from Service M odes Red key When creating or editing colors allows alterations to be made to all Red guns Green key When creating or editing colors allows alterations to be made to all Green guns Blue key When creating or editing colors allows alterations to be made to all Blue guns White key When creating or editing colors allows alterations to be made to all White guns Also press to temporarily disable the Ornament s display when patterns are cycling Create key Press to enter Color Creator M ode Figure 8 Wireless Remote Figure 8 shows the 27 key wireless Remote 15 Service Modes Additional features are available through the system s utility of Service Modes To enter Service M odes press the Remote s MENU key from any normal running operable state The Ornament will display a momentary value of followed by a momentary 1 The 1 refers to the particular Service M ode for selection Pressing the Remote s SKIP or SKIP keys will cycle through the modes available where the current mode Is displayed When th
5. the Save As dialog opens save the hex file to your system If your browser attempts to rename the file s extension confirm it ends in hex Copy this file to a USB jumpdrive and don t change the file name from what was downloaded Typical version names would be RT 01 01 hex RT 01 02 hex etc Insert the USB jumpdrive into the USB Interface and turn the power on with the Remote or by inserting the power supply into a live outlet If the Light Engine detects a different version of firmware than what is currently programmed the Light Engine will begin a programming cycle which should only last 15 20 seconds A flashing E 00 by the Ornament is normal during this interval as the Light Engine is unavailable for communications Once upgraded the Light Engine will operate normally as if power had just been applied 20 Appendix A Package Contents 27 key wireless remote 25 Interface Cable USB Type A extension cable Although the manufacturers shown my vary this diagram shows the packaged contents included 21 Appendix B Pattern Styles DECADE COMM U1 B WN FP Pattern Numbers 1 10 11 20 21 30 31 40 41 50 51 60 61 70 71 80 81 90 91 100 101 110 111 120 121 130 131 140 141 150 151 160 161 170 171 180 181 190 191 200 201 210 211 220 221 230 231 240 241 250 251 260 261 270 211 280 281 290 291 300 301 310 3
6. the cable to or hanging the cable over a convenient branch location as shown in figure 7 3 If you re locating the Ornament somewhere else in the room locate the Ornament in its desired location uncoil the desired length required and plug the cable s end into the Ornament Route the cable as close to walls as permissible In areas exposed to foot traffic confirm the cable is protected by laying it flat under a rug or underneath temporary carpet tape Failure to do this could result in cable and or Light Engine damage 4 Once the Ornament is in its final location and the cable length has been identified and secured the remaining excess can be tucked underneath the Deco Housing keeping the excess securely out of sight 5 Finally install the AAA batteries into the Wireless Remote noting correct battery polarity Operation Applying Power Whenever the Power Supply is plugged into a live outlet your Tree is operational The first time power is applied the Tree will power up to its auto cycling state and begin by running Pattern number 1 If you re using the Ornament Standby and wakeup modes can be entered by pressing the Remote s Power On Off key and the Power Supply can remain plugged in indefinitely If the Ornament is not being used operation can be halted only by unplugging the Power Supply from the outlet Pattern Styles and Sequencing Pattern Styles and color sequencing during patterns are divided into decades or
7. the top of the Light Engine Confirm the tree rests securely on the top of the Light Engine s frame as shown in figure 4 Figure 4 Tree Installation Figure 4 shows the tree properly inserted with its outer ring sitting securely on the Light Engine s top edge To reduce the shipping carton s size the Tree has been compressed But not to worry the scrawny appearance of the Tree will soon disappear A full beautiful looking tree will take shape during the following steps Shape Tree This is an important step and the more time and care spent in this step the better appearance your Tree will have 1 Starting on the bottom tier of branches gently bend the branches downward Don t go too far What you re after is an angle that resembles that of a real Tree Also avoid excessive upward and downward bending of the branches to prolong their life Repeat this to every branch on this lower tier making them all the same angle as shown in figure 5 8 i a ye eee ed Pa e a E de eey ET E e ld E oe rA r h ae T y ae om yh ap F e pl e soft E SE 5 gee ei 4 we 1r E a Mite ae de zt ge pe kee Mae a i SS iste ene te PAS ae de SE pa Ya ab 3 re Tal is npe be EAS T r i a i eh TU Syan k or e a ee ae ya JE fan a Fi i ed os 7 Figure 5 Lower Tier Figure 5 shows an ideal angle of the lower tier s branches bent downward into place Asthe figure reveals there is approximately 3 between
8. 11 320 321 330 331 340 341 350 Type Single Color Dual Hue Single Color varying Hues M ulti Color Two Colors Three Guns Single Color Dual Hue Three Guns Two Guns Two Colors Four Hues Three Colors Single Color Dual Hue Two Colors Three Guns Two Colors Three Colors Single Color Dual Hue Two Guns Three Colors Three Guns Single Color Dual Hue Two Colors Three Colors Two Colors varying Hues Three Guns Three Colors M ulti Color Three Colors Single Color Two Colors Three Colors Single Color amp White Multi Color Blends Two Colors Three Colors Two Color varying Hues 22 Target Color Color Palette Color Palette Color Palette Color Palette Red Green Blue Color Palette Red Green Blue Red Green Blue Color Palette Color Palette Color Palette Color Palette Red Green Blue Color Palette Color Palette Rotating Monochrome Palette Red Green Blue Color Palette Red Green Blue Rotating Monochrome Palette Color Palette Color Palette Color Palette Red Green Blue Color Palette Rotating Monochrome Palette Color Palette Color Palette Color Palette Color Palette Rotating Monochrome Palette Color Palette Color Palette Rotating Monochrome Palette Color Palette Type refers to the pattern classification The Target Color is the destination of the chosen trajectory over speed however throughout slower trajectories blends of millions
9. a directory list of these Script Files If there are no Scripts or USB jumpdrive present Service M odes will be reentered If Script Files are detected the first Script detected and placed in the directory list by the file system will be run and looped on indefinitely Any additional Scripts that are present can be selected and run by pressing the Remote s SKIP and SKIP keys Refer to the Command Interpreter section for detail regarding Script Files When it s desired to exit the Command Interpreter pressing the Remote s MENU key will exit and return to Service M odes Save Altered Parameters When this Service M ode is selected the user is presented with a flashing n as No being the default selection Pressing the Remote s SKIP or SKIP keys will alternate between y and n If the Remote s OK key is entered with the y selection all color and pattern speed selections that have been made are saved permanently If OK is selected when in n mode no save is performed Display Light Engine Version This Service M ode will momentarily display the current revision of the Light Engine It will consist of a M ajor M inor format 16 Display Ornament Version This Service M ode will momentarily display the current revision of the Ornament It will consist of a M ajor M inor format Restore Factory Defaults When this Service M ode is selected the user is presented with a fl
10. allowed between arguments LOADZONE Drives a desired color to an individual zone 1 First argument is zone number Valid values are 0 11 Second argument is Red intensity valid ranges are 0 255 Third argument is Green intensity valid ranges are 0 255 Fourth argument is Blue intensity valid ranges are 0 255 Fifth argument is White intensity valid ranges are 0 255 ola lS 17 6 Sixth argument is the ramp rate in 05S intervals valid values are 0 600 0 implies immediate step Example LOADZONE 0 255 0 0 0 200 Causes Zone 0 to ramp from its current color to a bright Red in a 10 second trajectory LOADZONES Drives the same color to every zone 1 First argument is Red intensity valid ranges are 0 255 Second argument is Green intensity valid ranges are 0 255 Third argument is Blue intensity valid ranges are 0 255 Fourth argument is White intensity valid ranges are 0 255 Fifth argument is the ramp rate in 05S intervals valid values are 0 600 0 implies an immediate step ES Example LOADZONES 32 0 115 0 0 Causes every zone to instantly step from its current color to Medium Violet DELAY Performs idle cycles for the number provided 05S Example DELAY 40 Causes nothing but idle cycles for two seconds By using these simple commands a user can create and run custom spectacular patterns Current limitations are Script command lengths of 200 commands or less When the USB jumpdri
11. ashing n as No being the default selection Pressing the Remote s SKIP or SKIP keys will alternate between y and n If the Remote s OK key is entered with the y selection Original Factory Defaults will be restored to all colors and pattern speeds If OK is selected when in n mode no restore is performed Perform Ornament Display Test Running this Service M ode will allow a momentary display of every digit on the Ornament s Display Exiting Service M odes can be done by once again pressing the Remote s M ENU key in which case the Light Engine will resume operation prior to entering Service M odes Command Interpreter The Command Interpreter allows the user to create and run custom patterns using a simple text based file format Commands currently supported BEGIN END LOADZONE LOADZONES DELAY BEGIN Marks the script s beginning END Marks the script s ending All scripts must have a BEGIN and an END and the content between is looped between indefinitely until the Remote s SKIP SKIP or MENU key is pressed MENU will exit Command Interpreter M ode and return to Service Modes SKIP or SKIP select the next or previous scripts in the list of available scripts detected when Interpreter M ode is entered LOADZONE LOADZONES and DELAY have parentheses to encapsulate arguments Commas separate all arguments and no spaces are
12. e desired mode is displayed pressing the Remote s OK key will execute the selected Service Mode When the selected Service M ode is performed Service M odes is then reentered with the latest run mode selected The modes avallable are as follows Program Colors Command Interpreter Save Altered Parameters Display Light Engine Version Display Ornament Version Restore Factory Defaults Perform Ornament Display Test O ES Program Colors When the Program Colors Service M ode Is entered the Ornament displays the current color number and the tree will illuminate this color throughout Pressing the Remote s SKIP or SKIP keys will cycle through the color palette entries available When the desired color is displayed pressing the Remote s OK key will then allow its editing Referring the Color Palette section as a guide to the selected color s use with other colors its editing is done exactly as outlined in the guide s Creator section Once the desired color is achieved pressing the Remote s OK key place this color into the palette This palette change is temporary and will remain in effect until power is removed or Restore Factory Defaults is run If it s desired to save it permanently perform the Service M ode s Save Altered Parameters Command Interpreter When this Service M ode Is selected the Light Engine evaluates all Script Files that are present on an attached USB jumpdrive and builds
13. g one end of the interface cable into the Light Engine also shown in figure 1 6 Remove the USB extension cable from the packaged contents and install it as shown in figure 1 This extension cable will provide a readily accessible plug for USB jumpdrives once the Tree is fully setup Figure 1 Electrical Connections Figure 1 shows from left to right the Power Connector Interface Connector and USB Extension Cable Light Engine Feet Install all four feet into the bottom of the legs of the Light Engine s frame as shown in figure 2 These are keyed forcing directions outward Confirm they are pressed all the way down securely Next carefully place the Light Engine assembly in the pre determined location remembering to leave adequate room for the diameter of the model you have Deco Housing Insert Deco Housing as shown in figure 3 If the Ornament is to be used leave the remaining portion of the Interface Cable outside of the housing to be used shortly Also confirm the end of the USB extension cable is accessible from the outside of the housing Figure 2 Foot Installation Figure 2 shows the four feet installed and the three cables exiting from underneath Figure 3 Deco Housing Installation Figure 3 shows the proper location of the Deco Housing over the feet Insert Tree Remove the Tree from the carton and carefully insert the Tree into the Light Engine Insert the base of the tree into the 3 circular opening in
14. ip the installation of the Ornament However users that want to navigate through the feature set adjust speeds identify favorites create their own colors and write their own patterns will require the Ornament to be installed Ornament Location The Ornament or the Tree s Interface provides a display readout showing pattern numbers speeds or parameters being controlled It also contains the receiving sensor to the Wireless Remote If desired it can be hung on the tree or it can be located on a shelf across the room The interface cable provided is 25 long so it can be located a good distance away from the Tree However you ll want its face to be directly visible for readability and direct line of sight is required for the Wireless IR interface It can easily be relocated at any time after setup as well Light Engine Refer to Appendix A for photos of the packaged contents and their descriptions if necessary 1 From the carton remove the dark green deco housing and the Light Engine 2 From the packaged contents remove the Power Supply and uncoil the cord s length 3 Plug the Power Supply connector into the connector located on the Light Engine as shown in figure 1 Don t plug the Power Supply into an outlet at this time 4 Ifthe Ornament is to be used remove the interface cable from the packaged contents and uncoil a short section of the cable s length If the Ornament is not to be used proceed to step 6 5 Plu
15. onnooonncnnonnnnnnnononoconnnnnnnno no nor nor rn rr nr rrrrr rr rr rro nana rr rr r rr rr rr rr rr rrrr rr rr rr naar rr nano 17 OMAA TE E cewerenercee perce are rT tn errr te er tent ante en een Seer N E cr ere 17 Commands CUI SIVELY SUIS ONES isa 17 A yq eee eee rere 17 A A e geatatetatetatalatal stat sumrialctatotatatatate senor ances 17 CORDONES Te et E eee ere te ee ee 17 LOS BDZONES arto 18 DE St NA A E EN 18 o RON 20 POSING Pe Packade CONTENTS vertida tea emcee cade eae tera een E eae ets 21 Appendix Bs Patern SLYICS sccsasasaseasanannannenterntanntancnasonagasasannnnnnsnsatetnantancnannaadasesesaonnnneeenenannbin caanacadaaaseaenennneentetataiecmanaaaael 22 You re just a few moments away from enjoying your Radical Tree Please take the time to read the entire Setup Section to assure it is installed correctly Setup Before proceeding Radical Aspirations recommends saving the shipping carton for safe storage later If this is done your Radical Tree should offer many years of enjoyment with minimal setup each time Tree Location First decide where you d like your Radical Tree to sit The approximate finished diameters of the four models are as follows 6 5 Awesome Arborvitae 3 6 5 Radical Ramose 3 8 7 5 Awesome Arborvitae 3 6 7 5 Radical Ramose 4 4 Radical Trees will perform splendidly without any user intervention and users that choose not to explore the Wireless operations can sk
16. quential cycling mode Creator by selecting the Remote s CREATOR key Entering Service M odes Favorites If a particular favorite pattern of yours is running pressing the Remote s SAVE key will store this pattern on your list of favorites Up to 20 pattern favorites can be saved Once 20 have been saved multiple presses of SAVE will overwrite the first ones saved thereby resulting in a list of Current Favorites To run these Favorites press the Remote s FAVORITE key When running in Favorites mode the Remote s SKIP and SKIP keys will select the next or previous favorite Favorites will be exited upon selecting any different Operating M ode Speed Adjustment Using the Remote s SPEED 1 or SPEED N keys the speed in every pattern decade can be altered from settings of one to five The speeds chosen will remain in effect until power is completely removed unless permanently saved Refer to the Service M ode section entitled Save Altered Parameters for more information on permanent saves Creator The Creator allows a user to create any desired obtainable color This color will then stay in effect for as long as desired To enter Create M ode press the Remote s CREATE key Immediately upon pressing CREATE the four primary color sections average what is currently displayed and these averages appear in the form of a displayed solid throughout all the Light Engine
17. s zones Pressing any of the Remote s color select keys of RED GREEN BLUE or WHITE will allow that primary to be adjusted with the current value displayed by the Ornament One can spend many hours exploring millions of brilliant colors As an example let s say the user wants to achieve various shades of frosty blue Press the Remote s RED key The Ornament will display the current magnitude of red Press 0 to eliminate all red Next do the same to any residual green that may exist Finally experiment with dim values of blue and white Pressing the Remote s OK key will resume the mode of operation prior to entering Creator M ode After five minutes of inactivity the display on the Ornament will shutoff making it essentially invisible in the dark If additional color adjustments are desired after this time any Creator key will wake the Ornament up so further adjustments can be made 12 Color Palette iS a 12 13 16 17 18 zm Medium Yellow i ne Medium Dark Lime gt Hosea vor Orange Violet Pink Green White Violet 22 23 24 25 26 21 28 29 30 ie Medium Magenta Red Medium Dark Blue Yellow Periwinkle Cyan Orange Violet Blue 31 32 33 34 35 36 37 38 39 Yellow Yellow Lime Medium Dark Blue Red Medium Dark i Orange Orange Violet Violet Pink Table 1 Color Palette Table 1 shows the organization of the Color Palette where the color number and color are listed As sho
18. tiers so confirm every tier s branches are pulled down and even with every level If your model is one of the Radical Ramose versions artistically separate all of the sub branches to resemble those of a Fir You can also refer to figure 6 showing a typical example 2 Working your way upward repeat these steps on all remaining tier levels Bend each level s branches downward until slightly above the previous tier separating shaping and fluffing as you go Decreasing the angle towards the top of the Tree will look more authentic Again the more time spent in shaping the tree will be worth the effort as you will soon see Figure 6 Shaping Ramose s Sub Branches Figure 6 shows an example of a lower tier and sub branches expanded on a Radical Ramose Ornament If you have decided against utilizing the numerous features the Remote Interface offers you can skip this step 1 Removethe Ornament from the packaged contents 2 Ifthe Ornament is to be hung on the Tree uncoil at least six feet of the other end of the Interface Cable Begin routing the cable upward to the desired level while keep the cable towards the inner most part of the Tree When you ve reached the desired level bring the cable outward as to locate the Ornament to an area that offers visibility to users and confirm the IR receiver is not behind a branch 10 At this time plug the connector s end into the Ornament and secure the Ornament in place by fastening
19. ve is being queried for a directory of Scripts the first 100 are contained within an operable list Script file names are limited to eight characters followed by s 18 Script example BEGIN Ramp to Red Comments added don t affect the Interpreter LOADZONES 255 0 0 0 100 Delay for last trajectory DELAY 100 Ramp to Green LOADZONES 0 255 0 0 100 DELAY 100 Ramp to Blue LOADZONES 0 0 255 0 100 DELAY 100 Ramp to Yellow LOADZONES 255 255 0 0 100 DELAY 100 Ramp to Cyan LOADZONES 0 255 255 0 100 DELAY 100 Ramp to Magenta LOADZONES 255 0 255 0 100 DELAY 100 Ramp to White LOADZONES 0 0 0 255 100 DELAY 100 Ramp to Aqua LOADZONES 97 255 255 0 100 DELAY 100 Ramp to Medium Orange LOADZONES 172 137 0 0 100 DELAY 100 Ramp to Medium Violet LOADZONES 32 0 115 0 100 DELAY 100 END This example script when saved as script s and placed on a USB jumpadrive will loop between the color palette s first 10 colors with five second trajectories between colors 19 Upgrading Occasionally new firmware releases will be available for download on Radical Trees website at http www radicaltrees com Select the Downloads button and hover the mouse above the Firmware button Saving the file to your computer locally will vary depending on the web browser used but download the latest binary by hovering over it then right selecting it and selecting save target as or save link as When
20. wn above the color palette consists of 40 colors all of which are user programmable They re referenced while running patterns as follows In single color Styles colors 1 through 10 are used in patterns one through ten of that particular style In two color Styles the first and second rows are used together or colors 1 and 11 of the first pattern 2 and 12 of the second 9 and 19 of the ninth and so on In three color Styles the first third and fourth rows are used together or colors 1 21 and 31 of the first pattern 2 22 and 32 of the second 9 29 and 39 of the ninth and so on 13 Ornament Active Standby Indicator T T a T IE 3 E IR Receiver Numerical Display Figure 7 Ornament Figure 7 shows the Ornament and its features The Numerical Display s decimal points only illuminate when creating or editing colors The far left decimal point refers to Red being altered the middle decimal point refers to Green being altered the far right digit refers to Blue being altered and all three illuminated refers to White being altered 14 Remote LOOP10 key Loop continuously on current pattern decade LOOP1 key Loop continuously on current pattern Power On Off key Press to alternate between power and standby states Pause Resume key Press to alternate between sequencing and pausing patterns Numerical keys 0 9 Numerical values can be entered to navigate to a desired pattern
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