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1. THIS SECTION HOLDS ANSWERS TO THE MOST COMMON PROBLEMS THAT MIGHT BE FOUND WHEN INSTALLING AND USING FRYRENDER SWAP Q I have installed SWAP successfully but the user interface is disabled when I run the ap plication A Make sure you have licensed the application and you have placed the license ini file next to the swap exe file Q I m trying to load a scene into SWAP but I m getting an error message A In order to load a scene in SWAP you need to proceed through the Generation and offline render stages before Possible causes for a load failure are O You are not loading the same fry file used in the Generation stage and thus your file is not tagged with the information that SWAP needs to locate the input layers You can check this by opening the fry file in a regular text editor and check for the exis tence of the swapDef block near the end Not all the layers have been generated or they can not be located at the swap folder under your scene folder Q How do export my scene to be used in SWAP A fryrender SWAP reads normal fryrender fry scenes so you don t need to do anything spe cial other than exporting your scene from your host 3D application using any of the available plugins Q I m not getting the expected results when I modify my materials A Please note that SWAP s real time compositing technique will produce a close approximation to the unbiased render you would get by using fry
2. AP PEARANCE OF A GIVEN MATERIAL IN THE SCENE AS WELL AS ITS EFFECT IN THE GLOBAL ILLUMINATION THIS TECHNIQUE IS SUITABLE FOR MOST MATERIALS PRES ENT IN ARCHITECTURAL AND PRODUCT VISUALIZATION SCENES HOWEVER THE USER MUST KEEP IN MIND THAT THIS PROCESS CAN T MATCH ALL THE FEATURES IN A CONVENTIONAL RENDER MADE WITH FRYRENDER AND HENCE NOT EVERY POS SIBLE PHENOMENON CAN BE REPRODUCED DYNAMICALLY BY SWAP The table displayed below summarizes which FRYRENDER features are supported and which can t be simulated in real time by SWAP The user must consider this information when creating scenes or materi als that will be loaded in fryrender SWAP CHANGES IN SUPPORTED Ref 0 Ref 90 V Roughness Roughness Map Multiple Layers Layer Weight Weight Map Bump nd Fresnel Opacity Transmittance SSS S5 Displacement Mapping ox EO x E lt Ba lt Be lt Anisotropy if Practical examples THE IMAGES DISPLAYED IN THIS PAGE ARE EXAMPLES OF REAL SCENES EDITED US ING FRYRENDER SWAP Fig 5 Example of an interior scene which floor object was tagged as swappable Note how the changes not only affect the appearance of the very floor but also all the other objects through Global Illumination Fig 6 The images above depict different versions of the same object obtained by changing its main material Note the changes in the roughness bump and textures of the materials used Troubleshooting
3. RENDER TECHNOLOGY SHARING A BASE CONCEPT SIMILAR TO FRYRENDER S LAYER BLENDING RENDER ONCE AND GET AS MANY IMAGES AS YOU NEED SWAP ENABLES YOU TO CHANGE MATERIALS IN YOUR SCENE WHILE KEEPING THE ORIGINAL PHOTOREALISTIC QUALITY OF YOUR IMAGE IN REAL TIME SWAP is aimed at those visualizers who need to discuss review or simply produce a high number of variations of a given scene or object and don t have have the time to render all the images A typical case of use can be found in product or architectural visualization where once the geom etry is modelled the artist creates the materials that will determine the final appearance of the elements in the scene It is often very beneficial to be able to discuss variations on those materials with the client or even show how different materi als can affect the mood of the image as part of a decision making process To do so traditionally you would need to render all the possible variations one by one This process is not only tedious and inconvenient but may even be unfeasible due to hardware budget or deadline constraints With fryrender SWAP you only have to process your scene once to get endless material changes for a given object Moreover the results are displayed in real time while you tweak the materials leading to a creativity explosion in your workflow and better more results given the same time effort So How does fryrender SWAP work Putin short SWAP first bu
4. and rendering stages need take place only once while you can swap materials as many times as you want by opening SWAP and pressing LOAD Once you click LOAD SWAP will ask you to pick the source fry scene This scene file must be the same one which was used in the Generate stage The reason for this is that besides producing the white black and mirror versions of your scene the Gener ate stage also tagged the original scene file with amp fryrender SWAP c 2008 RandomControl SLU q License P About Global modifiers Interactive tonemapping settings Vignetting T Sync o Reset nRoeovuuvin VTV A TWU gt i nt o dh 4b dh dh 4b Folder c yandomcontrol fryrender materic Current c yandomcontrol fryrender materials diffu ARES os use blue difuse di DONA ES ESES iffuse_gray diffuse gr diffuse red Reflectance Refoo Bj Ref90 8 Fresnel Roughness Roughness 80 0 Anisotropy 0 0 Rotation 0 0 Bump 50 0 2 Material diffuse red 2008 RandomControl SLU Camera FRY Camera 01 All Rights Reserved fryrender SWAP v1 0 64 bit Fig 4 fryrender SWAP graphic user interface 7 8 FRYRENDER SWAP USER MANUAL the file paths of the 5 resulting channels so that SWAP is able to find them 3 2 Swapping materials After a scene is properly loaded into SWAP the application displays its main graphic user interface Figure 4 O On the central part you w
5. disk or other storage device and means the uses permitted in sections 2 and 4 hereinbelow You agree that the Software will not be downloaded shipped transferred or exported by you or anyone at your direction and that you will not utilize and will not authorize anyone to utilize the Software in any other manner in violation of any applicable law In exercising your limited rights hereunder you shall comply at all times with all applicable laws regulations ordinances and statutes RandomControl reserves all rights not granted in this Agreement retaining full ownership and all rights pertaining to the for profit distribution of this Software 2 Software Key File and Number of Licenses One License Key File of FRYRENDER grants the use of FRYRENDER for a registered individual or company on as many computers as designed by RandomControl inside the crypted contents of the Key File with no CPU core restrictions Simultaneous use of FRYRENDER on a renderfarm or network with more simultaneous computers than encoded in the Key File equires the purchase of additional SLAVE licenses The use of FRYRENDER on separate physical LANs also requires the purchase of additional MASTER licenses VPN configurations are forbidden by this Agreement Licenses are encrypted inside the Key File license ini which will be sent to the customer by RandomControl upon activation of the Software IT IS THE RESPONSIBILITY OF THE USER TO TAKE GOOD CARE OF THE K
6. 4 RAIO a sosa Ac CHIICICITINSCIICI CI fryrender SWAP FRYRENDER LIMITED USE SOFTWARE LICENSE AGREEMENT FRYRENDER and its documentation are copyright c 2008 2008 RandomControl SLU This FRYRENDER Limited Use Software License Agreement this Agreement is a legal agreement among you the end user and RandomControl SLU RandomControl BY CONTINUING THE INSTALLATION OF THE PROGRAM ENTITLED FRYRENDER THE SOFTWARE BY LOADING OR RUNNING THE SOFTWARE OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE COMPUTER RAM OR OTHER STORAGE YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS AGREEMENT IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE YOU WILL NOT BE ABLE TO USE FRYRENDER 1 Grant of License Subject to the terms and provisions of this Agree ment and so long as you fully comply at all times with this Agreement RandomControl grants to you the non exclusive and limited right to use the Software only in executable form The term Software includes all elements of the Software includ ing without limitation data files and Printed Materials You are not receiving any ownership or proprietary right title or interest in or to the Software or the copyrights trademarks or other rights related thereto For purposes of the first sentence of this section use means loading the Software into RAM and or onto computer hard drive as well as installation of the Software on a hard
7. EY FILE AND KEEP IT SAFE 3 Prohibitions with Regard to the Software You whether directly or indirectly shall not do any of the follow ing acts e rent sell lease or lend the Software e offer the Software on a pay per render basis e distribute the Software by any means including but not limited to Internet or other electronic distribution direct mail retail mail order or other means e in any other manner and through any medium whatsoever commercially exploit the Software or use the Software for any commercial purpose e disassemble reverse engineer decompile modify or alter the Software e translate the Software e reproduce or copy the Software except as permitted by section 5 hereinbelow e publicly display the Software e prepare or develop derivative works based upon the Software e remove or alter any notices or other markings or legends such as trademark or copyright notices affixed on or within the Software or the Printed Materials e remove alter modify disable or reduce any of the anti piracy measures contained in the Software including with out limitation the accompanying License Key File 4 Prohibition against Crack Programs Any attempt by you either directly or indirectly to circumvent or bypass any element of this Software s protection is a material breach of this Agreement It is a material breach of this Agreement for you whether directly or indirectly to create develop
8. copy reproduce distrib ute or otherwise make any use of any software program or any modification to the Software Cracked Program itself that en ables or allows the user to run the Software without an original FRYRENDER Key File or in more computers than those unlocked by an original FRYRENDER Key File Crack Programs include but are not limited to programs that alter the Software to disable its protection system or modified versions of the Software with its protection already disabled Any circumstance in which you gain access to override our protection system and thus manage to execute our Software in more simultaneous computers than you bought Licenses for is a deliberate act of stealing and thus is a material breach of this Agreement In the event you breach this section or otherwise breach this Agreement your License and this Agreement automatically shall terminate without notice and you shall have no right to make any use of the Software 5 Permitted Copying You may make only the following copies of the Software i you may copy the Software from the CD ROM that you purchase or the FTP that you download the software from onto your computer hard drive ii you may copy the Software from your computer hard drive into your computer RAM in order to run it and iii you may make one 1 back up or archival copy of the Software on one 1 hard disk 6 Intellectual Property Rights Certain printed materials
9. ilds a data package from your input scene which once processed contains all the information necessary to allow you to change materials in real time This process is really easy to carry out In fact all you have to do is tell SWAP what object you wish to edit The application will take care of the rest Product installation and licensing Two versions of fryrender SWAP are provided 32 bit and 64 bit You must pick the one that matches your system configuration To install the product just execute the installable package by double clicking on it Optionally you can provide a destination folder which is set to c randomcontrol swap by default In order to run unlocked fryrender SWAP needs you to provide a valid license file Launch the application and click the LICENSE button This will open the RandomControl License Manager dialog Figure 1 From that dialog you can access our license activation form by clicking the Request a software activation button Once you have performed a license request you should receive a license ini file shortly by email Place this license ini file right next to the swap exe file located at c randomcontrol swap toolsXX swap exe by default and start the application again Once a valid license file is found the product runs unlocked and can be used normally RandomControl License Manager CTTU U E INUTLI WI Cross Product Licensing System Activation Code Serial Number P
10. ill find the viewport A where the resulting image will be displayed This viewport can be zoomed in and out using the mouse wheel and panned by dragging with the left mouse button The top right part B holds the tonemapping parameters used to control how the image is converted from High Dynamic Range to a RGB image displayable by a computer screen These parameters have the same meaning and ranges than those you will find in fryrender s tonemap ping The left part of the window holds the materials Library Browser C When you pick a material a compact version of fryrender s Material Editor is docked below D You can then modify the material and make the changes effective by clicking on the SYNC button located under the tonemapping controls F An additional set of parameters called Global Modifiers is available on the top of the left column E From there you can adjust the antialiasing quality FSAA of the swappable object and tweak the texture mapping UVs via the Tiling Offset and Rotation parameters OD fryrender SWAP also enables you to save the variations of your scene into regular RGB images by using the SNAPSHOT button in the F toolbar The snapshot images will be stored under the snapshots folder next to the source fry file Snapshots will be named incrementally swap_O01 tga swap 002 tga Supported materials features FRYRENDER SWAP USES A REAL TIME COMPOSITING ENGINE TO MODIFY THE
11. is section shall survive the cancellation or termination of this Agreement YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT YOU UNDERSTAND THIS AGREEMENT AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION OF THE SOFTWARE BY LOADING OR RUNNING THE SOFTWARE OR BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE OR RAM YOU AGREE TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT YOU FURTHER AGREE THAT EXCEPT FOR WRITTEN SEPARATE AGREEMENTS IF ANY AMONG RandomControl AND YOU THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE RIGHTS AND LIABILITIES OF THE PARTIES HERETO RELATING TO THE SUBJECT MATTER HEREOF THIS AGREEMENT SUPERSEDES ALL PRIOR ORAL AGREEMENTS PRO POSALS OR UNDERSTANDINGS AND ANY OTHER COMMUNICA TIONS IF ANY AMONG RandomControl AND YOU RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT This License Agreement is governed by the Laws of Spain Dis putes shall be settled by Madrid City Court Spain Contents Introducing fryrender SWAP Product installation and licensing Using the application Data generation Offline rendering Real time compositing Loading your scene Changing materials Suported materials features Practical example Troubleshooting 11 13 Introducing fryrender SWAP FRYRENDER SWAP IS A HIGHLY INNOVATIVE PRODUCT BASED ON OUR PHYSICALLY BASED
12. render but it also has some limitations It will work perfectly with most materials but there are certain features such as Displace ment Mapping or transparency refractions and subsurface scattering that just cannot be simulated in real time due to their complexity Refer to the Supported materials features sec tion for a detailed description on what features are supported Q Why doesn t the Generate stage start the rendering automatically A The reason for this is that each user might wish to carry out the layer rendering process ina different way while some users might want to render the scenes right in the same machine where they are running SWAP others might want to use network rendering or even a FARM service to make an efficient use of their com putational power Q SWAP says it can t start the DirectX 9 HAL A SWAP is a very modern DirectX based applica tion so you might need to upgrade the version of DirectX installed in your computer to the latest available DirectX9 0c or higher ranaoinConto qnuunmrCorne VI O 2008 RandomControl SLU WWW RANDOMCONTROL COM SWAP
13. roduct licensed to Network License Monitor License acquired from Local license file license ini License server Single node license Ho License server running Fig 1 RandomControl License Manager Using the application FRYRENDER SWAP NEEDS AN EXISTING FRYRENDER SCENE IN ORDER TO OPERATE THE SCENE MUST BE PROVIDED IN THE NATIVE FRYRENDER FORMAT CONSISTING OF A FRY FILE ONE OR SEVERAL BIN FILES UNDER THE FRAMES SUBFOLDER AND THE TEXTURE MAPS USED PLACED UNDER THE MAPS SUBFOLDER SUCH STRUC TURE WILL BE OBTAINED BY USING ANY OF OUR FRYRENDER PLUGINS AND EXPORT 7 ING YOUR SCENE LIKE YOU WOULD NORMALLY IN FRYRENDER Em The process that enables a fryrender scene to be used in SWAP is divided in three well differenced stages that must be followed in strict order e 1 Data generation The Generation stage produces 3 variations of your source scene that will output all the channels need ed to perform the material swapping in real time This stage is invoked from the GENERATE button you will find in the SWAP main toolbar The first step is to specify which object you want to do material swapping on Figure 2 That object will be the one you will be allowed to modify in real time later You will also need to select which Pa camera you want to use to render the views NM he Due to the nature of the composit se ing process used by SWAP accurate results will be achieved onl
14. the Printed Materials accompany the Software The Software the Printed Materials and all copyrights trademarks and all other conceivable intellectual property rights related to the Software and the Printed Materials are owned by RandomControl and are protected by internation al copyright laws You must treat the Software and the Printed Materials like any other copyrighted material You agree to use your best efforts to see that any user of the Software licensed hereunder or the Printed Materials complies with this Agree ment You agree that you are receiving a copy of the Software and the Printed Materials by limited license only and not by sale This section shall survive the cancellation or termination of this Agreement 7 NO WARRANTIES RandomControl DISCLAIMS ALL WARRANTIES WHETHER EX PRESS OR IMPLIED INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTIC ULAR PURPOSE AND ANY WARRANTY OF NON INFRINGEMENT WITH RESPECT TO THE SOFTWARE THE PRINTED MATERIALS THE RENDERS PRODUCED WITH THE SOFTWARE AND OTH ERWISE THE SOFTWARE IS PROVIDED AS IS AND WITHOUT WARRANTY RandomControl DOES NOT WARRANT THAT THE SOFTWARE OR THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR FREE OR THAT THE SOFTWARE WILL MEET YOUR SPECIFIC OR SPECIAL REQUIREMENTS ADDITIONAL STATEMENTS WHETHER ORAL OR WRITTEN DO NOT CONSTI TUTE WARRANTIES BY RandomControl AND SHOULD NOT BE RELIED UPON Th
15. y if the swappable object is completely in focus in the rendered view Then SWAP will generate three new fry files called white fry black fry and mirror fry next to your Fig 2 Picking an object and a camera to be used in the Generate stage 6 FRYRENDER SWAP USER MANUAL scene s source fry file These new scenes contain certain variations of the original one and some ad ditional render settings They all share the geomet ric data stored in the bin files of the original scene Do not modify these scenes manually Just render them as they are 2 Offline rendering Once the 3 scenes have been generated you must render them The scenes are configured to output the layers needed in the next stage Render these scenes just like you would render any other fryrender scene You can use network render ing and even a FARM service if you want Note that SWAP will achieve better results if you allow the scenes to render until they are completely clean The images resulting from those scenes are the layers that fryrender SWAP will use to perform the real time compositing Keep in mind that each scene can output one or several files channels and the output paths for these are already config ured to be saved into a folder called swap inside your scene folder A detailed description of the output channels follows 1 The scene white fry is a version of your source scene where the swappable object looks com pletel
16. y white This scene will output a channel called swap white 001 color hdr 2 black fry is a version where the swappable ob ject looks black The channel output is called swap black_001_color hdr 3 The last scene called mirror fry generates a channel where the modified object looks like a mirror called swap mirror_001_color hdr This scene will also produce an ambient occlusion channel called swap mirror 001 ao tga anda mask called swap mirror 001 mask tga You should let each scene cook until they show little or no noise The mirror version of the scene may take a little longer to clean than the other two Note that this offline render stage needs to be performed just once to generate the input layers for the next stage 3 Real time compositing 3 1 Loading your scene When you are done with the offline render stage the swap folder located under the scene folder must contain 5 files called white 001 color Fig 3 Example of the five layers generated for an interior scene hdr black 001 color hdr mirror 001 color hdr mirror 001 ao tga and mirror 001 mask tga The channels will be stored in their proper location only ifthe 3 scenes are rendered in the same machine You will need to copy them to the swap folder manually ifyou use network rendering to produce them USING THE APPLICATION The compositing stage is where you will begin once you have the channels ready Note that the genera tion
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