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How to use the Graphical Learning Modeller 0.4.7 Process

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1. word Palette Version 3 1 PRON How to use the GLM 0 4 7 Page 6 of 22 S LIX Palette gt ie Select Connection F Model oo E Learning Activity E Support Activity TA Points a ui Selection Point dy Syne Point a End Point 3 Basic Templates F Blitzlicht Brainstorming F Feedhark 3 4 Activities 1 There are two types of activities learning activities and support activities Their fundamental distinction is that learning activities have learning objectives while support activities do not have learning objectives In general Support activities are seen as teaching activities 2 After dragging activities from the palette onto the workspace an Edit window automatically opens where you may provide among others a name and description for the activity When you click OK within this dialog your activity appears in the workspace Read text we MX The activity s name is displayed on the top and there are symbols on the bottom of the activity box The activity box has a white background colour as long as the activity does not have a role assigned to it 3 The symbols in the bottom half of each activity box help you identify what status the activity has The currently implemented symbols are in order of appearance from left to right a W The number of activity descriptions assigned to the activity in this example one b The number of add ons assigned to the activity in th
2. 4 To change the role that chooses between the activities drag amp drop a role from the instances tree onto the selection point All connected activities will immediately take on the colour of that role 5 To edit the settings of the selection point double click the selection point 3 10 Synchronisation Point 1 The purpose of the synchronisation point is to continue the learning sequence only when ALL activities before it have ended This may be useful when there are several strands of different activities going on and everybody needs to get back together to commonly start a new set of activities In this regard a synchronisation point allows a common start 2 Drag amp drop the synchronisation point A from the Palette onto the workspace To use the synchronisation connect all activities that need to be synchronised to the synchronisation point The learning sequence continues from the synchronisation point Ne Se a a Moderate amp recordideas Record criteria amp scores Ae i jaxa ha oe eee ee a Si eee a Version 3 1 PRON How to use the GLM 0 4 7 Page 18 of 22 C LIX 3 11 End Point 1 End your learning design sequence by drawing connections from the last activity or activities to the end point Drag amp drop the end point from the Palette onto the workspace eae ra t Record criteria amp scores ETTI a E E E E E 2 The end point may only have arrows going into it No arrow
3. Select Connection vy Model Learner Learning Activity Learner grits pens amp Staff Support Activity ctivities 2 Points J Selection Point Aa Sync Point add ons End Point d 4 t E Basic Templates aad Blitzlicht Tools amp Brainstorming materials Feedback A Fishbowl K k Inquiry based discussion Generate Risin iiit One Minute Paper of Learning amp Reflective discussion i Sandwich Method ii ji amp Scaffolding Ten Plus Two Think Pair Share Overview amp Assign Role to all activities Resources Your main navigation bar is located on the left Next to the main navigation is your currently selected instances tree here Roles To its right is the workspace that holds your learning design Your design palette with the design functions is located on the right 4 You may move all frame divisions and windows in the GLM at your leisure 5 Throughout the software you may use the information buttons to find out more about specific design elements 3 3 Design Palette To start your design use the palette on the right to drag amp drop Models learning activities amp Support activities Points selection point synchronisation point end point and Basic Templates preconfigured learning design templates onto the workspace You may collapse the Palette to create more room for the workspace by clicking the small arrow next to the
4. at this time i e in the GLM or later within the learning management system t For learning designers who have knowledge of IMS Learning Design Add ons employ level B functions of the IMS LD specification They package level B properties and conditions in a way that learning designers may easily understand and use them Version 3 1 PRON How to use the GLM 0 4 7 Page 9 of 22 LIX 3 6 2 How to create new add ons 1 There are two ways to create new add ons either via the instances tree or directly within activities A In the instances tree depicted below right click on one of the four types of add ons and select Create New nteraction To create new add ons right click on 4 type of add on e g text work and select New To assign add ons drag and drop them onto activities in the workspace Double click an add on to edit it F Text work Question amp F Create New File Interaction a Multiple choice test B Within any Edit Activity Dialog i e when you double click an activity in the workspace select the tab Add ons depicted below At the bottom you then see two buttons Click the button New Add on and choose the type of add on you want to include in the activity Edit this Learning Activity This Dialog allows you to edit the parameters For this Learning Activity Learning Activity is visible gt Mame Define problem TF Activity Description E Add ons ey Tools an
5. them onto activities in the workspace Double click roles to edit therm Jr a Learner 2 Learner Activities Staff Brainstorm Facilitator A 2 Right click on either one of the roots Learner or Staff and select New Role Then assign a name and colour to the role 3 Drag a role ONTO an activity in the workspace to specify what activity activities the role performs The activity will immediately take on the colour of the assigned role 4 You may edit roles by double clicking them in the instance tree shown above To change the colour of the role right click the role and select Change color 5 For each role you may also create sub roles so called child roles Right click on the role and choose New Child Role Proceed by giving the child role a name and colour Version 3 1 PRON How to use the GLM 0 4 7 Page 8 of 22 S LIX 3 6 Add Ons 3 6 1 What are Add ons 1 Add ons are special design elements to allow active participation of persons within the unit of learning Add ons are used whenever a person actively contributes for example when a person inserts comments uploads a file or assigns grades as part of an activity in the learning design During design time i e while you create the learning design in the GLM the frame for this active contribution is set up e g specifying that a text box and instructions will be displayed while the actual contents comments files grades et
6. 4 7 Page 14 of 22 LIX 2 A Once you created a new tool material you may drag amp drop it from the instances tree ONTO activities in the workspace to assign it B If you created the tool material directly in the Edit Activity Dialog it is already assigned to the activity from it was created There is no need for an additional drag amp drop You may assign the same tool or material to several activities Edit this Support Activity This Dialog allows you to edit the parameters For this Support Activiky Mame Research topic n SS FF Activity Description ja Add ons SP Tools and materials i Seleck Tools and materials E Select Tools and materials associated with this Activity 84 critical review of Kafka E Group 1 Forum H Case Study dep Hew TooliMaberial You recognize the tools materials that are attached to this activity by the in front of each assigned tool material You may check the boxes of other tools materials in order to assign them to this activity 3 8 Connections Building a sequence of activities 1 All activities and points must be part of a sequence between the start point and the end point This means that all activities selection points and synchronisation points MUST have at least one connection going in and one connection leaving Exceptions are the start point and the end point 2 Draw connections between activities and points by selecting Connectio
7. PRO LIX Process oriented Learning and Information eXchange Document type Public document Title How to use the Graphical Learning Modeller 0 4 7 Work Package 4 Editor Susanne Neumann University of Vienna Dissemination Level PU Preparation Date August 5 2009 Version 3 1 Contributors Ea Susanne Neumann 4 Ex 5 This work is licensed under a Creative Commons Attribution Non Commercial ONG No Derivative Works 3 0 Austria License To view the license please go to cc http creativecommons org licenses by nc nd 3 0 at deed en_GB or send a BY NC ND letter to Creative Commons 171 Second Street Suite 300 San Francisco California 94105 USA Legal Notice All information included in this document is subject to change without notice The Members of the PROLIX Consortium make no warranty of any kind with regard to this document including but not limited to the implied warranties of merchantability and fitness for a particular purpose The Members of the PROLIX Consortium shall not be held liable for errors contained herein or direct indirect special incidental or consequential damages in connection with the furnishing performance or use of this material Information Society Technologies PRON How to use the GLM 0 4 7 Page 2 of 22 LIX Table of Contents 1 EXECUTIVE SUMMARY v icesncveustedntearceussseivenewerinaesieemerie E EENE 3 2 QUICK SUMMARY OF INSTRUCTIONS nsssnnnnnnnnnnnnnn
8. c are provided by the person when the unit of learning is executed in the learning management system 2 When you first click on the Add ons tab in the left menu you see the following tree 82 Roles To create new add ons right click on a type of add on e g text work and select New To assign add ons drag and drop them onto activities in the workspace Double click an add on to edit it wa LA Text work E Uploading Files i Question amp Answer Multiple choice test Activities The four types of add ons are described as follows Text work involves the writing of a text A text box will be provided in the learning management system for the participating persons to write their text Uploading files allows the uploading of an external file into the learning management system A field to specify the path from where the file is uploaded is presented in the learning management system Question amp Answer questions are presented and answers to these questions can be typed in a text box below each question You have the choice to either define questions at this time in the GLM or to let a person in a role later define questions within the learning management system when the unit of learning is executed Multiple choice test questions are presented that have predefined answers One answer is chosen to respond to the question in the learning management system Questions and answers may either be defined
9. ces 0 of 0 Activity Description for Contribute solutions A Edit Open A Size a 78 Bytes ai Last Modified Tue Oct 07 09 40 08 CEST 2008 emove ll Tools amp Materials 0 of 2 i 3 caine s j Learning Objects 2 of 2 Attached to Contribute solutions Learning Activity al Chat Resources 0 of 0 ja ca ie Attached to Define problem Learning Activity Generate criteria score Activity Description Edit Open ba Forum Resources 0 of 0 Sf Size 451 Bytes C Last Modified Tue Oct 07 09 40 08 CEST 2008 m Remove Tools amp as materials i Announcement Resources 0 Attached to J Generate criteria scores Learning Activity p5 Personal Resources 1 of 1 el gi p Activity Description for Set up brainstorm A EditjOpen Generate S i oa eb oe E Remove imide Unit a Last Modified Tue Oct 07 09 40 08 CEST 2008 of Learning Attached to T Moderate record Activity Description A EditjOpen tga J Size 320 Bytes Overview Z Last Modified Tue Oct 07 09 40 08 CEST 2008 m Remove Attached to S Moderate record ideas Support Activity Record criteria scores Activity Description Edit Open A re 12 Fivtes Le You may edit individual resources here upload additional files from your local file system delete resources or change their location to different folders Right click on any of the folders to see options for resource management Version 3 1
10. d materials ey Finishing this activity Learning Objectives Add ons are used to extend activities for participation e g multiple choice test Click New add on to start Click New step for specifying the add on New Add on New Step Text work I Uploading Files E Question Answer Jo Multiple choice best e Version 3 1 PRON How to use the GLM 0 4 7 Page 10 of 22 LIX 2 In either case of creating a new add on you will be presented a dialog that looks like the following A New Add On x Create New File Upload Add On 4 file upload add on is used when participants upload external Files during an activity Name of Add On e g Final report My curriculum vitae How will the File loading take place Individual effort Every person in the assigned role O Group Effort All persons in the assigned role may Uploads their own File Upload or change the same file For optional assessment purposes please specify a range of values to be used For numeric assessment Minimum value 1 Maximum value 5 Here you specify who will upload a new file or write a text etc You choose between individuals and groups When you choose individual effort every person him or herself uploads a personal file or writes a personal text etc For group effort all persons belonging to a certain role the role that performs the activity contribute a common file that represents all other persons in t
11. er your learning design fulfils all needed criteria to build the IMS Learning Design unit of learning You will be informed of the results of this check http www imsglobal org learningdesign Version 3 1 How to use the GLM 0 4 7 Page 20 of 22 5 When the validity check was successful the window that opens looks similar to this Export Learning Design Generate runnable unit of learning Using this Function you are able to generate a unit of learning that is conform to the IMS Learning Design specification From the learning design you graphically built 4 amp unit of learning may be imported in learning management systems Your learning design has been successfully checked for validity You are now ready to save the generated unit of learning Filename Project based communication_UoL Directory EE Learning Designs Tests tA Generate runnable unit of learning You may change the name and saving location for the unit of learning Click on the button Generate runnable unit of learning in order to finalise the export 6 In case your learning design was not successfully checked for validity you will receive a list of checks that the GLM performed and an indication which of these checks were not successful In this case fix the missing elements and try again SS Export Learning Design Generate runnable unit of learning Using this Function you are able to generate a unit of learning that is conform t
12. he role This means that the file is changed overwritten whenever another person of that role uploads a new file For text writing this means that all persons of the same role can commonly contribute to the same text much like a wiki On the bottom of this dialog you specify a range of values that can be used during numeric assessment Specify a range In the picture above the range is 1 to 5 which means that during an optional assessment the uploaded file may be graded with a score of 1 2 3 4 or 5 Click OK when you are finished 3 6 3 Specifying Add ons with Steps 1 Once a new add on has been created e g file upload you are ready to customize the add on to your needs Depending on how you created the add on there are two ways how you specify the add on A When you created the add on via the instances tree you will see your new add on as a sub element in the instances tree Text work m E Uploading Files E My curriculum vitae P Question amp Answer Multiple choice test Drag amp drop the newly created add on e g My curriculum vitae onto an activity in the workspace during which you want to use the add on in this case the activity during which the file will be uploaded You will then see a dialog similar to the one that is shown in the next picture below B When you created the new add on within the Edit Activity Dialog you will be Version 3 1 PRON How to use the GLM 0 4 7 Page 11 of 22 LIX au
13. ialog Selection Point Edit Selection Point Please specify the role associated with this Selection Point and the number of Activities to perform Please select the Role which performs the Activites in this Selection Learner Participant Staff mentor Please select the minimum amount of Activities which must be fulfilled Number of Activities Here you must select the role that will choose among the activities Also at the bottom of this dialog specify the number of activities that the role will have to finish before proceeding with the learning sequence The number you specify may not be larger than the number of activities connected to the selection point 3 When using the selection point you must connect all activities up for choice to this selection point see picture below Start the connection at the selection point and then click on the activity to be connected i e an activity that is up for choice All activities that are directly connected to the selection point are up for choice Version 3 1 PRON How to use the GLM 0 4 7 Page 17 of 22 LIA ity MH ee f I I I i All activities tied to the selection point must have a connection going out of them to the next reference point or activity that follows the selection e g all activities that are part of the selection connect to the next activity in the sequence which is Moderate amp record ideas in the picture above
14. igher to run the GLM 2 After saving extract unpack the zip file in a folder of your choice Usually you right click on the zip file and choose Extract here or similar 3 Once the zip file is unpacked open the file prolix glm exe inside the folder 3 2 Getting started 1 When first opening the GLM you see a menu bar on the top To open an existing learning design use the Open learning design button in the top menu bar 2 To create a new learning design click on the first tab from the left New Prolix Learning Design The following window opens Mew Learning Design ole New Learning Design This wizard creates a new Learning Design Please enter the name of the new design Name Please specify a directory where the new Learning Design will be stored Directory Browse Cancel Give your learning design a name Then select a place where your learning design will be saved click on Browse to choose the location 3 Once you hit Finish you will see the actual GLM interface and workspace Version 3 1 How to use the GLM 0 4 7 Page 5 of 22 A Prolix Graphical Learning Modeller Version 0 4 7 BAX File Help Anr N test_2008_10_06 3 To create new roles right click on a root e g Staff and select New Role To assign roles drag and drop them onto activities in the workspace Double click roles to edit them lt Palette b gt gt
15. ile e Start designing by choosing from the menu bar New Prolix Learning Design e Using the Palette on the right drag amp drop activities onto the workspace You may also drag amp drop selection points synchronisation points basic templates and one end point onto the workspace e Create new roles add ons and tools amp materials by right clicking in the corresponding instances trees on the left use the navigation on the left to see the trees e Drag amp drop roles add ons and tools amp materials ONTO activities in the workspace to directly assign them e Connect activities to each other using the Connection Function in the Palette also connect all selection and synchronisation points to indicate the learning sequence Start your sequence at the start point End the sequence with the end point O Important Every activity and every point except start and end points MUST have at least one arrow going into and one arrow going out of it e To export your Learning Design in order to create an IMS Learning Design unit of learning click the Generate runnable unit of learning tab in the main navigation Version 3 1 PRON How to use the GLM 0 4 7 Page 4 of 22 LIX 3 Detailed Instructions 3 1 Installation 1 Download the latest version of the GLM from http sourceforge net projects prolix glm You need to have installed a Java Runtime Environment JRE of Java Development Kit JDK of version 1 6 or h
16. iption here Competence in language proficiency mainly English A Interactions en cy Generate Runnable Unit of Learning C Switch to Advanced View C Switch to Advanced View Resources Here you have the chance to provide a title description and a version number for your learning design The title and description of the learning design entered on top will be written in a special section of your unit of learning upon export so that this information can be recognised as LOM metadata by learning management systems repositories and other learning design editors Furthermore you may specify here learning objectives and prerequisites that regard the entire learning design Version 3 1 How to use the GLM 0 4 7 Page 22 of 22 3 14 Resources section All descriptions files learning objects and so forth that are used within the learning design can be managed using the Resources section of the GLM Click on the bottom tab Resources in the main navigation menu You will be presented the following view N Prolix Graphical Learning Modeller Version 0 4 7 BAX File Help A gt H g L A test_2008_10_06 3 R m eg Pre defined GLM Resources 0 of 10 Define problem Activity Description 7 roe bi _ aes Size 382 Bytes Activity Descriptions 8 of 8 A Last Modified Tue Oct 07 09 44 12 CEST 2008 m Remove s D Learning Objectives 0 of 0 y j Prerequisites 0 of 0 Activities J Role Resour
17. is example three C a The number of tools amp materials assigned to the activity in this example two d e Only used for support activities The number of roles to be supported by this Support activity in this example two Version 3 1 PRON How to use the GLM 0 4 7 Page 7 of 22 C LIX If these symbols are crossed out e g x the activity does not have the corresponding feature i e does not have an activity description does not have add ons does not have tools or materials assigned 4 You may edit the specifics of each activity by double clicking it either in the workspace or in the instances tree 5 Every activity you create in the workspace will also be recorded in a list the instances tree so that you keep the overview of your created activities Click the Activities tab in the left navigation to see the list of all activities as depicted below 8 To edit an activity double click it Hula A Define problem A A Contribute solutions E Generate criteria amp scores ie Support Activities E Set up brainstorm ie Moderate amp record ideas Se Set up brainstorm i 1 i i i i l sl Record criteria amp scores Moder I 7 it we pr Add ons E 3 5 Roles 1 To create a new role you must first select the Roles tab from the main menu on the left To create new roles right click on a rook geg Staff and select New Role To assign roles drag and drop
18. like is shown in the next picture below B If you created and specified a new add on within an Edit Activity Dialog you will be automatically returned to the Edit Activity Dialog where you can see a list of all add ons that have been added to this activity The list looks similar to the one depicted below Version 3 1 PRON How to use the GLM 0 4 7 Page 12 of 22 LIX Edit this Learning Activity This Dialog allows you bo edit the parameters For this Learning Activity Learning Activity is visible gt Name Read text w Activity Description WE Add ons E Tools and materials ie Finishing this activity Learning Objectives 1 4 Add ons are used to extend activities for participation e g multiple choice test Click New add on to start Click New step for specifying the add on Uploading Files My curriculum vitae File upload Text work Summary Text writing Mew Add on New Step The items in the list are described with the type of add on e g Uploading files followed by the name of the add on that you gave it e g My curriculum vitae and last is shown the specific step that is performed during this activity e g File upload Each activity may have several add ons and several steps of the same add on However you may not add the same step of an add on to the same activity twice e g you may not add the step text writing of the add on Summary twice to the same activity but yo
19. n from the Palette Your cursor then changes to a little plug to indicate that you are in the connection modus Version 3 1 PRON How to use the GLM 0 4 7 Page 15 of 22 LIX P Palette i Select gt Connection F Model e a Learning Activity Support Ackivity m Points 7 lt u t Selection Point 2h Syne Point End Point Ei Basic Templates lt f Blitzlicht LO Rrainetneroina Then first click in the middle of the preceding activity or point and then click on the successive activity or point Your connection will be drawn instantly 3 For concurrent activities i e activities that are taking place at about the same time create parallel activity strands as shown in the picture below In the example the activities Reflect your learning experiences and Provide tutoring are running parallel at the same time while the activity Collect facts on experiences starts after the two previous activities are finished Version 3 1 PRON How to use the GLM 0 4 7 Page 16 of 22 LIX 3 9 Selection Point 1 The selection point is used to provide one role the opportunity to choose between several activities You as the learning designer determine what activities are up for choice by connecting those activities to the selection point 2 From the Palette drag amp drop the Selection Point onto the workspace You will then see the following d
20. nnnunnnnnnnnunnnnnnnnnnnnnnnnnnn 3 3 DETAI LED INSTRUCTIONS saassnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn 4 3 1 I NSTALLATI ON 4 3 2 GETTING STARTED 4 3 3 DESIGN PALETTE 5 3 4 ACTIVITIES 6 3 5 ROLES 7 3 6 ADD ONS 8 326 1 What are Add O NS 2 mersrssrabucnnea aiana aa a a E a a aE 8 3 6 2 How to create new add 0nS cc ccccc cece cee ee cece cece ee ee ee ee nese eeeeeeeeeeeeeeneaeeaneeaeeneennennnnnes 9 3 6 3 Specifying Add Ons with SteEPS ccc eee eee e eee sees eee e deeb eee e een e tees 10 3 7 TOOLS amp MATERIALS 13 3 8 CONNECTIONS BUILDING A SEQUENCE OF ACTIVITIES 14 3 9 SELECTION POINT 16 3 10 SYNCHRONISATION POINT 17 3 11 END POINT 18 3 12 CONVERT YOUR LEARNING DESIGN INTO A UNIT OF LEARNING PACKAGE IMS LEARNING DESIGN 19 3 13 LEARNING DESIGN OVERVIEW 21 3 14 RESOURCES SECTION 22 Version 3 1 PRON How to use the GLM 0 4 7 Page 3 of 22 S LIX 1 Executive Summary This document gives an overview as well as detailed instructions on how to use the functionalities of the Graphical Learning Modeller GLM The Graphical Learning Modeller was developed in the PROLIX project http prolixproject org and supports the easy modelling of learning designs and learning design templates within the PROLIX Learning Life Cycle 2 Quick summary of instructions e Download the latest version of the GLM from http sourceforge net projects prolix glm e After unpacking open the prolix glm exe f
21. o the IMS Learning Design specification From the learning design you graphically built 4 unit of learning may be imported in learning management systems You must correct the indicated errors before a runnable unit of learning can be generated a All activities have roles assigned to them Gt least one activity selection point or synchronisation point is missing a connection going into or going out From it T At least one activity is missing an activity description w Overview checks out OK ew Roles checks out OK ew Properties checks out OK w Activities checks out OK ew Environments checks out OK Version 3 1 How to use the GLM 0 4 7 Page 21 of 22 3 13 Learning Design Overview You may enter additional information about your learning design by using the Overview button in the main navigation menu The following window will open KSA You can enter a title and a version number for your Learning Design in the fields below Learning Design Title Project based communication version 0 5 optional Roles This learning design is useful For managing communication in large projects Description Activities You can enter some learning objectives and prerequisites for your Learning Design Learning Objectives Prerequisites E Please provide a textual description for the element Learning Objectiv Please provide a textual description for the element Prerequisites Environments Communication skills Enter your Descr
22. s can be drawn away from it 3 There may only be one end point for the entire learning design Version 3 1 PRON How to use the GLM 0 4 7 Page 19 of 22 C LIX 3 12 Convert your learning design into a unit of learning package IMS Learning Design 1 The GLM provides the possibility to create so called units of learning that are conformant to the IMS Learning Design specification The GLM is capable of interpreting the graphical learning design you built while automatically detecting the needed elements to create the unit of learning package 2 Before exporting you should save your learning design Click on the Save symbol in the top menu bar or press the keys Ctrl S Prolix Reload Learning De File Edit Window Help NY lat tel OS my First learning design 23 3 It is important to quickly check three things before trying to export m All activities and points in the workspace need to have a connection going into them and going out of them The sequence between start and end point must be complete no dead ends m All activities need to have at least one activity description i e there may not be any crossed out activity description symbols in the activity boxes X m All activities need to have a role assigned to it 4 Click on the Generate runnable unit of learning tab in the main navigation menu on the left ada oe Tools amp materials Overview The GLM now automatically checks wheth
23. tomatically taken to a new dialog that asks you to specify the add on The dialog looks like this o My curriculum vitae What step is performed during this activity Specify what the role performing this activity will do You may assign several steps of the same add on to this activity however only one step may be specified at this time o File upload During the activity a Field to upload a File From the local File system is provided File download 4 link to the previously uploaded file is shown O File assessment The previously uploaded File is assessed with comments and or points Viewing assessment results The results of the previously conducted assessment are shown The types of specific steps that are to be performed during this activity are listed here Select one of the steps and click OK Depending on the step you chose you will see a new dialog that usually asks you to enter instructions or customize further 2 A If you dragged amp dropped your add on from the instances tree onto the activity you finish the specifying of the add on by clicking OK You then recognize that the count for the activity s add on symbol has gone up in the example below the symbol for add on now shows 1 To confirm that your specific step for the add on was registered at the activity double click the activity and select the tab Add ons You then see a list of all specific add ons assigned to this activity much
24. u may add the step again to another activity Version 3 1 Page 13 of 22 How to use the GLM 0 4 7 3 7 Tools amp Materials 1 There are two ways to create new tools amp materials A By clicking the Tools amp materials tab in the left navigation You then see the types of tools and materials Right click on a type of tool material and select Create New To create new tools or materials an right click on a type of toal material e g learning object and select Wew To assign tools or materials drag and drop them onto activities in the workspace Double click a A tool makerial to edit it EF Learning Object Activities L Forum Service gt Chat Service La Announcement Service EJ Send Mail Roles ue Add ons ei B Alternatively you can create new tools amp materials directly in the Edit Activity Dialog double click an activity in the workspace to open the dialog Select the tab Tools and materials depicted below and then click on the button New Tool Material Edit this Learning Activity This Dialog allows you bo edit the parameters For this Learning Activity Mame Read kext EE T eee E p Activity Description WE Add ons 2 Tools and materials ECRL l Select Tools and materials ey Select Tools and materials associated with this Activity da Mew TooliMaterial TE Version 3 1 PRON How to use the GLM 0

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