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CORE 5.6X User Manual

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1. Assign Team IDs Game Box Programmer ASSIGN TEAMS FrndFire On Off Friendly Fire OFF Hits from same team are ignored Unl Ammo Yes No Unlimited Ammo YES Unlimited Mags GAME BOX PROGRAMMER Ammo Box ID Oto 15 Set each box to a unique ID Medic Box ID 0 to 15 Set each box to a unique ID Shld Box ID 0 to 15 Set each box to a unique ID Flag Flag ID 0 to 15 Set each box to a unique ID Respawn Respawn Station All Teams TmResp A Respawn Station Team A Only TmResp B Respawn Station Team B Only TmResp C Respawn Station Team C Only TmResp D Respawn Station Team D Only Hazard O to 15 damage points Variable Damage Auto transmit every 5 seconds FullAmmo Restore Player to full initial ammo loadout Stun 1to 15 seconds Variable Stun Auto transmit every 5 seconds Stasis 1to 15 seconds Variable Stasis Auto transmit every 5 seconds 11 BASIC OPERATIONS Firing Press the TRIGGER button to fire Reloading Press the RELOAD button to simulate removing an empty or partial clip and replacing it with a full clip The Reload Delay parameter simulates the time required to perform a clip change You can initiate a Reload at any time to ensure you have a full Clip You will not be able to fire during the Reload Delay but can still take hits from opponents During reloading the Total Ammo rounds remaining is displayed above the Reload prog
2. Red Zombie 1 Bravo Blue Human 2 Charlie Yellow 3 Delta Green Damage 16 Values each weapon can inflict different damage Zone jo ll Zone A 1 Zone B Control Packet 1 7 8 1 Control ID Data additional bytes Referee Control Signals Respawn Player End Game ew Game Test Sensors etc Game Devices Medic Box Flag Stations Data Transfers Cloning Tagger Settings Weapon Pickup Score Download IR Modulation Infrared LED 940nm LED current 1500mA 100mA Carrier 56KHz PWM variable duty cycle Data Encoding Pulse Length Modulation 600uS time base B00 Space Pulse times in uS 2400 12004 og en hu In In M 1 1 0 Header 0 0 23 SW4 Semi Full BKL Backlight gt m _ Infrared LED TSAL amp 1A0 w IR w MZ TLDRS8AA Muzzle Flash 5Y 7 24 1K65 1 1K65 1 ANG 4K7 IRLD11a LCD _DB4 gt LCD _DB5S gt LCD DB gt LCD DB gt LCD _EN _ LED _RS gt 22pF cs WIL CI 16MHz c 22pF FELL ET Ne en je Lev mwr PWM NA IRLDI 14 St IRLD11a MEN IRLD1 10 RE3 RAG RAL RAZ RA3 RA4 RAS PIC18F2525 YSS OSCL RA OSC2 RA amp RCO RCL RC2 RC3 J 5 54 AUX 70 AN 10K 10K 10K Jl c MO sui 5 Trigger 28 4 SWA 27 3 Reload 26 2 sua 25 L Made 24 Most
3. 17 Flag Score Sound 03 Sound 18 Clone OK Sound 04 Sound 19 SensorFail Sound 05 Sound 20 Sci Shot Sound 06 Sound 21 Sci Action Sound 07 Sound 22 Score OK Sound 08 Sound 23 Repair Sound 09 Sound 24 Silenced Sound 10 Sound 25 Disarm Sound 11 Sound 26 Low Batt Sound 12 Sound 27 Zombie 1 Sound 13 Sound 28 Zombie 2 Sound 14 Sound 29 Stunned Sound 15 Sound 30 TestRS232 Flash LED Erase ISD Record Sounds to ISD x COM Part 10 Delay Test Full Auto Mil Sim TestFul Auto Sci Fi Exit Recorder Mode Sound Programmer Setup CO On Ur ee he Connect PC audio line out or headphone out to the CORE main board Audio Input Connect PC Serial Port to CORE Serial Port using adapter cable Start MilesTag Core Sound Programmer application Boot the CORE system into Sound Editor Mode LCD shows Sound FX Ready Set COM Port as required To test COM Port and serial connection click on Test RS232 button The sensor LEDs should flash briefly to indicate connection OK NOTE All audio from the PC is routed to the CORE s audio amplifier and speaker This way you can test the audio quality of the recording and the source through the same speaker A B comparison 16 Sound Programmer Operation Delay 1 to 100 adjusts for PC timing if sounds are cut off or starting late Play Source Plays the PC sounds source through the CORE
4. Firmware updates may be released to address bug fixes and feature updates We do not provide information or assistance on PIC programming There are numerous websites manufacturers and support forums dedicated to this Please refer to the manufacturer of your programmer for assistance Pre programmed microcontrollers printed circuit boards and other parts are available from http shop LaserTagParts com OVERVIEW OF SYSTEM FEATURES 0 00 0 OO o DE o 20 29 0 OO JO 30 O00 000000000 0 50 Players 4 Teams Built in editor for all Weapon Game and System settings Body Armor simulation with armor hit sound and pickups Armor minimum damage threshold Short Range Kill feature increases damage at close range Updated Zombie Mode including new Sound Effects Zombie Health and Damage values are adjustable Re designed Weapon Pickups Game Box V4 Quick Save feature for faster editing Fast Score Download via Infrared Link Selectable LiPo NiMH or Alkaline battery chemistry Game Box V4 programmer mode Set boxes via IR command Team Specific Respawns Stun amp Stasis hits with variable Delay Enable Disable sensor flashing for Respawn and Flag Carry Support for Medic Ammo Armor pick ups gt Players can pick up additional Health Clips Armor on the field Automatic Respawn Adjustable Time Delay Automatic Timed Games Game Over after time limit expires Electronic Flags Sensor LEDs flash to indicate ca
5. Humans as the Zombies gain additional players from the ranks of eliminated Humans If the Humans don t keep up with eliminating that relentless horde of un dead opponents they may soon be outnumbered and overwhelmed Important note for Humans One thing that the Humans will have on their side is that dead Zombies STAY dead Dead Zombies do NOT come back to life At least that s the rule for MilesTag Zombies Your movie may have been different but in MilesTag They re out What does a Zombie look like In the movies the Zombies are pretty easy to spot They stagger around make weird noises tend to be fairly unattractive and if you are a Human they are probably chasing you For the purposes of Zombie Laser Tag we will assume that Zombies didn t have time for scary make up or learning the zombie walk so we ll help the Humans a little by making the Zombies head sensors flash and their taggers will emit a zombie sound occasionally This way you can see and hear them coming for you Zombies aren t traditionally good at hiding anyway What do Zombies eat Laser Tag Zombies aren t hungry for brains So they don t have to catch you like the ones in the movies Instead Laser Tag Zombies are surprisingly well armed and harder to kill than your average Human Again to help the Humans out a little since we can t make the Zoms move slower we will settle for making them shoot slower They will have t
6. Off Friendly Fire OFF Hits from same team are ignored Unl Ammo Yes No Unlimited Ammo YES Unlimited Mags HitDelay 0 to 20 Lockout delay after each hit in Seconds Life 1 to 999 Initial Life value BodyArmr On Off Enables the Body Armor function Armr Max 5 10 15 250 Armr Min 1 to 100 Minimum damage value to penetrate armor Zom Mode On Off Enable Zombie Game Mode Zom Life 1 to 999 Initial Life value for Zombie team Zom Damg 1 to 100 16 values Damage value for Zombie team ZomSound On Off Enable Zombie Sound Effects Taggers will periodically emit a Zombie Roar sound A second Zombie sound is played when a Human Player respawns as a Zombie Respawn 0 to 25 Unlimited Number of Respawns available This setting affects Automatic and Manual Respawns Limited to 1 if Zombie Mode is enabled AutoResp Manual 5 10 15 180 Automatic Respawn delay time in seconds If this is set to Manual then players must use a Respawn Station Respawn Game Box to Respawn StartDly 0 5 10 120 Seconds GameTime O to 120 Game Time limit in minutes O No Time Limit BleedOut 0 5 10 120 Bleed Out time in Seconds After being tagged out player can be healed by receiving health from a medic or a Medic Station Game Box before the delay expires SYSTEM SETTINGS HitFlash On Off Sensor LEDs flash once to indicate hit FlgFlash On Off Sensor LEDs f
7. are lost All remaining rounds in the partial mag are added to the Total Rounds remaining After a reload the number of Mags remaining is calculated by Mags Total_Rounds Rounds_per_Mag 1 Notice that one Mag is subtracted from the total This is the currently loaded Mag WEAPON PICKUPS Game Box V4 When a player picks up an alternate weapon the top line of their Main Display will show the name of the new weapon SNIPER SHOTGUN MINIGUN AK47 BLASTER etc This alternate weapon will remain active until the end of the current game or until another weapon is picked up Alternate Weapon Name Alternate Weapon is Active The alternate weapon is dropped when a New Game command is received The alternate weapon is dropped during automatic or manual Respawn unless System Weap RoR OFF See the Game Box V4 documentation for more information on Weapon Pickups SET PLAYER AND TEAM Hold the BLACK button LONG PRESS while powering tagger ON PlayerlD 0 to 49 Each tagger must be set to a unique ID Call Sign TeamlD Red Blue Yellow Green You can also use the Referee Mode Assign Teams to set the Team ID remotely Battery NiMH LiPo 6xAA The battery chemistry voltage affects the operation of the Battery Meter and Low Battery warning This setting allows for 6xAA 9V NiMH 7 2V or LiPo 7 4V battery packs These settings are not affected by cloning EDITOR MODE H
8. discharging current When charging place battery in a fire proof container Do NOT leave battery pack and charger unattended during charging Avoid charging on wood carpet or other flammable surfaces Keep Li Ion amp Polymer battery packs away from children If you build your own battery pack by our battery module please make sure to charge each module separately using a smart charger recommended by the manufacturer The purpose is to keep each battery pack balanced during charging The PCB inside will protect this module only e Observe connection polarity carefully when charging and discharging battery packs Always double check the polarity of the battery s connector to make sure red wire to red wire and black wire to black wire e Lithium batteries have a cycle life Please replace old battery packs with a new one when it reaches its service life or when it is two year old whichever comes first DISCLAIMER OF WARRANTIES amp LIMITATION OF LIABILITY Combat TAG LLC makes no warranty either express or implied with respect to any product or service and specifically disclaims all other warranties including without limitation warranties for merchantability non infringement and fitness for any particular purpose Combat TAG LLC s sole obligation and liability for product defects shall be at Combat TAG LLC s option to replace such defective product or refund to buyer the amount paid by the buyer therefore In no event shall Combat T
9. required to determine the actual range of each signal and it will also depend on the conditions lighting sun etc For every shot there are TWO infrared packets transmitted The first packet is sent at indoor IR level using the SRK Range value and SRK Damage setting higher damage The second packet is sent at outdoor IR level using the normal Damage setting lower damage There is some possibility of targets in the transition area the range limit of the lower power SRK signal receiving a near miss from the first packet and therefore missing the second packet entirely SCORING SYSTEM To download scores the Score Pod must be updated to V10 firmware or higher SOUND EFFECTS You can replace any of the sound effects on the CORE mainboard by downloading the free Sound Editor software application Just be aware that this can be a tricky process You will also need to build or purchase special cables to provide audio and serial data connections between your PC and the CORE mainboard Schematics for these cables are included below The CORE mainboard uses a Nuvoton ISD17XX MLS chip for sound effects storage and playback Rather than storing the sound files on a memory card they are recorded directly into the chip s EEPROM memory So the process of changing sounds actually consists of erasing the existing sounds and re recording each of the new sounds into preset memory locations Be forewarned sometimes it re
10. 23 SELK AtSu 22 4 al Data FE TU FOR EEE EEE HAH sl L mess a LuF 17 Sensor rcs He 755 gt IRLD110 15 MISO VW 54 A 4 va TX L RX Atau Backlight 17K Contrast 2K Na Connection Arsv SZ naaa Keen analog and digital power traces separate Refer to 1801790 datasheet far guidance C7 C8 C11 1uF JE _ C8 cil Vv V 1 14 2l 4 5 6 Oo N A w cu te 3 N a A e 12 16 28 Combat TAG LLC MilesTag CORE RevH sten en 4 mar za
11. AG LLC s liability exceed the buyer s purchase price The foregoing remedy shall be subject to the buyer s written notification of defect and return of the defective product within ninety 30 days of purchase date of invoice The foregoing remedy does not apply to products that have been subjected to misuse including without limitation static discharge neglect accident or modification or to products that have been soldered or altered during assembly or are otherwise not capable of being tested or if damage occurs as a result of the failure of buyer to follow specific instructions In no event shall Combat TAG LLC be liable to the buyer or to any third party for any indirect incidental special consequential punitive or exemplary damages including without limitation lost profits lost savings or loss of business opportunity arising out of or relating to any product or service provided or to be provided by Combat TAG LLC or the use or inability to use the same even if Combat TAG LLC has been advised of the possibility of such damages Laser Tag Parts and MilesTag are alternate business names of Combat TAG LLC www lasertagparts com www CombatTAG com NOTICE Microcontroller firmware and sound effects wav files are available for download from www LaserTagParts com mtcore htm If you want to re flash firmware to the microcontroller yourself you will need a PIC programmer that supports the Microchip PIC18F series
12. Miles Tag CORE Operation Manual Firmware Version 5 6X RevH amp RevJ Main Boards DRAFT NOTICE This document and the systems described herein are protected by international copyright laws It may not be reproduced in full or in part for any purpose public or private without the express written consent of the author All features specifications and information detailed in this publication are subject to change without notice Use of the information and the systems described is entirely at your own risk The author assumes no liability for injury to persons or damage to property and equipment resulting from the use and or misuse of the information procedures circuits and systems described The author also assumes no liability for typographical errors or omissions 18 April 2015 e Lithium Polymer and Li ion batteries are volatile Failure to read and follow the instructions below and or improper charging use may result in fire personal injury and damage to property e By installing Lithium Polymer or Li ion batteries the user assumes ALL RISKS associated with lithium batteries If you do not agree with this condition please use NiMh or NiCad batteries e Li Ion and Polymer batteries amp packs may explode and or cause a fire if they are misused or defective We expect all Li ion battery users to be knowledgeable of the related risks and how to mitigate them Follow the manufacturer s instructions to control charging and
13. does not change the Player ID Team ID or Battery Type These must be set individually on each tagger The Team ID can also be set remotely from the Referee Gun using the Assign Teams function ZOMBIE MODE Giant bugs may be ridiculous but Zombies are awesome Since the Zombie craze just won t die we not only kept our Zombie Mode but we improved it Part of that improvement was eliminating a few small bugs and we added a few new features We think we have given rise to a killer version of the Zombie Game Mode In Zombie Mode the team names are automatically changed to Zombie amp Human There are only two teams allowed in Zombie Games You are either a Human or you are a Zombie That s it Zombie players are limited to a single shot weapon and no body armor You can adjust the initial Life and Damage values for Zombies When a Human player is tagged out he will automatically respawn as a Zombie Team player As a freshly reanimated Zombie he will of course receive the full Zombie Life and Zombie Damage values When a Zombie player is tagged out he will NOT respawn Tagged out Zombies are dead dead dead SRK Short Range Kill SRK is a new experimental feature It should be used in OUTDOOR mode ONLY When enabled the SRK settings allow you to set a higher damage value for short range targets and the normal damage setting will still affect longer range targets Some experimentation will be
14. elay 25 second Hit Delay 25 second Fire Select Semi Fire Select Respawns 0 Respawns 1 Resp Delay NA Resp Delay 30 seconds BOLD items are fixed values for Zombies Suggested Rules for Zombie Games 1 When a Human is killed they may not move until they are respawned as a Zombie 2 When a Zombie is killed they must leave the field immediately 15 ISD1700 Sound Programmer Windows The sound programmer application allows you to record sound effects into the ISD1790 chip without removing it from the MilesTag CORE main board The main board firmware V5 40 and later includes a programming mode that works with the PC application to install erase test sounds recorded to the ISD1790 chip You can also install custom sound effects by renaming your custom wav files and placing them in the same folder as the programmer application Be sure to observe the maximum length allowed for each sound effect MilesTag CORE RevH Sound Programmer V08 Play Source Miles Tag ISD17XX Sound Programmer Mil Shot Empty Clip Out Mil Action Near Miss Damage Killed PowerUp Beep Buzz Health Ammo Shield GameOver Explosion Play ISD Shield Hit Sound 01 Sound 16 P U Flag Sound 02 Sound
15. lash slowly when carrying a flag RspFlash On Off Sensor LEDs flash rapidly during Auto Respawn ZomFlash On Off Sensor LEDs flash slowly to identify Zombie players Medi Box 0 to 100 Medic Game Box Sets the number of Life points received from any Medic Game Box Ammo Box 0 to 30 Ammo Game Box Sets the number of Mags received from any Ammo Game Box Armr Box O to 100 Armor Game Box Sets the number of Body Armor points received from any Armor Game Box Ammo RoR Yes No Ammo Reset on Respawn Full ammo loadout Weap RoR Yes No Weapon Reset on Respawn GBox RoR Yes No Game Box Reset on Respawn GBoxStay Yes No Game Box Stay Flag End Yes No Yes Game Ends when flags are returned to Home Flag station NearMiss On Off Enables the Near Miss sound effect In some environments such as fluorescent or electronically dimmed lighting it may be necessary to turn near miss OFF to prevent false indications Volume 0to5 0 Loudest Kill LED Off 30 to 240 Timeout for sensor LEDs after killed Off no timeout LEDs stay on until New Game RoR Reset on Respawn CLONING Cloning refers to copying all of the settings from one tagger to another via infrared no cables Just point the barrel of the sending tagger at the sensor on the receiving tagger and pull the trigger All of the Weapon Game and System settings are instantly copied and saved on the receiving tagger Excluded Parameters Cloning
16. lay ISD LED Mil Sim Muzzle Flash Respawn Zombie GLOSSARY Administrator Game Official Referee Copy settings from one tagger to another using infrared link wireless The cyclic or cyclic rate is the rate at which a weapon can fire successive rounds also referred to as Rate of Fire specified in Rounds per Minute Hits received from players on your own team With the MilesTag system you have the option to turn Friendly Fire on or off When Friendly Fire is turned off you will not be able to shoot your teammates After a player is hit this is a delay time during which the player cannot shoot or be hit by opponents the player is effectively locked out during the Hit Delay Infrared Abbreviation for the Nuvoton sound chip used on MilesTag systems e g ISD1790 Light Emitting Diode Military Simulation Visible flash of light emitted from a gun barrel during firing simulated by bright LEDs To bring a player back to life within the same game Allow player to continue game Brain eating reanimated corpse 21 NOTES 22 MilesTag IR Data Transmission Format First Bit Transmitted 0 Shot 1 Control P 1 2 3 4 I5 6 7 8 9 10 11 12 13 14 15 16 Shot Packet _ 7 2 4 1 0 PID TID Damage Zone PID Player ID TID Team ID 4 teams 0 Alpha
17. o reload after every shot bolt action Dead Humans If you are a human and you get tagged out don t worry Just stay where you are and wait for the transformation auto respawn to happen If you are a human and your teammate gets killed worry There s no question that he is coming back as a zombie and you need to get away quickly 14 Standard Issue Zombies In MilesTag the Zombies are limited to certain fixed settings Whether a player starts as azombie or respawns from human to zombie these fixed settings are loaded automatically and cannot be changed Zombies do have their own adjustable Life parameter so you can make them harder or easier to kill than Humans You can also decide how much damage the Zombie s weapon can inflict But Zombies can only fire one shot at a time with a 1 second reload delay to simulate their limited aptitude for weapons Human Settings The settings for Humans are not limited but we do have some suggestions Humans should be set to 100 life points to simulate normal life Team Assignments Be careful when deciding how many players are initially assigned to each team Keep in mind that the Zombie team gains in size as human players are eliminated You should balance the team sizes against how well armed the humans are Zombie Human Health Health 100 Clip Size ET Clip Size Clips 200 Clips Damage Damage Reload Delay 1 second Reload Delay _ Hit D
18. old the BLACK button while powering tagger ON Use the RED and BLACK buttons to navigate the sub menus Press the TRIGGER to enter a sub menu Use the RED and BLACK buttons to adjust parameter values Press the TRIGGER to accept a setting Press and HOLD the TRIGGER to quick save the current settings and jump straight to CLONE TAGGER EDIT WEAPON EDIT GAME EDIT SYSTEM CLONE TAGGER Press TRIGGER to clone copy settings to another tagger WEAPON SETTINGS Sounds Mil Sim Sci Fi Silencer Changes the firing and reload sound effects Mag Size 1 5 10 15 250 UNL Rounds per magazine Mags 2 4 6 8 200 Number of magazines available initial loadout Reload 0 to 30 Reload delay in Seconds Selector SemiAuto FullAuto Burst Burst X 1 2 3 4 5 6 Maximum burst rounds per trigger pull Rnds Min 250 300 350 700 Cyclic Rate Rate of fire in Rounds Per Minute MuzFlash On Off Enables the simulated Muzzle Flash LED IR Power Outdoor Indoor Sets the overall Infrared Emitter IRLED intensity Range MIN 10 20 40 60 80 MAX Adjusts the duty cycle of the IR carrier affecting range Damage 1 to 100 16 values SRK Enable On Off See section on SRK feature SRK Range MIN 10 20 40 60 80 MAX See section on SRK feature SRK Damage 1 to 100 16 values See section on SRK feature GAME SETTINGS FrndFire On
19. quires a little experimentation to get just the right volume settings on your PC and sound effects that sound great on your PC speakers may sound very different not as good playing back from the CORE board It usually takes some effort to find sound effects that work well would also strongly recommend using an audio editing program such as GoldWave to eliminate artifacts and to normalize the volume of each file To put the CORE mainboard into sound recording mode Hold ALL THREE buttons Mode Reload Trigger while turning power ON Then continue holding the TRIGGER until the LCD shows Sound FX Ready If you decide NOT to change the sounds simply turn the power OFF 10 REFEREE FUNCTIONS Hold the RED button while powering tagger ON ANY tagger can be used as a Referee Gun You do not need to purchase a special referee device This is also one of the reasons you should use keylock power switches on your taggers You don t want the players to reboot their taggers into Referee or Editor modes RESPAWN PLAYER NEW GAME END GAME TEST SENSOR Flash sensor LEDs and play beep sound FULL AMMO Player ammo is restored to full initial loadout RESET CLOCK Resets Elapsed Game Time to 0 GUN JAM STASIS 6 SECOND Player can t shoot or receive hits for 6 seconds STUN 6 SECOND Player can t shoot for 6 seconds ADMIN KILL DISARM PLAYER Player ammo loadout is set to 0
20. r 4000mS 29 Zombie 2 1000mS 15 Explosion 3000mS 30 Stunned 1000mS NOTE Make sure your sound effects fit the maximum length If sounds are longer than the allotted space they will be cut short during recording 18 ISD SOUND PROGRAMMER SERIAL CONNECTIONS When you connect the RevH board to your PC serial port for the ISD Recorder Application do NOT use an RS232 TTL adapter such as the one used for score download on the Ref Gun During ISD record functions the serial port is configured specially to allow constructing a simple adapter cable using one 20K resistor In this way you can permanently fit a serial connector on every gun without the more expensive level conversion adapters RevH Serial Adapter for ISD Recorder GND Connect To TX RevH J3 45V RX Connec t To PC Serial Cable DB9 FEMALE Audio Input Cable Used for ISD Sound Recording For best results the audio cable should use resistors to mix the left and right channels into a mono signal for input to the CORE main board Otherwise the left and right channels may interact and degrade the audio quality R IK r IK s 3 5mm Stereo Jack Molex KK Connector Audio Adapter Cable 19 Alpha Bravo Charlie Delta Echo Foxtrot Golf Hotel India Juliet Kilo Lima Mike November Oscar Papa Quebec Romeo Sierra Tango Uniform Victor Whiskey X ray Yankee Zulu U S MILITARY PHONETIC ALPHABET 20 Admin Clone Cyclic Friendly Fire Hit De
21. ress bar on the LCD You can perform a Reload at any time Reloading a partial clip will not result in any loss of ammo The tagger automatically manages your ammo so any partial clips are recombined into full clips If you are hit during a reload the LCD will revert to the main firing display but you must still wait until the reload cycle is complete before firing Full Auto Switch optional OFF Semi Auto or Burst depending on setting of the Fire Select parameter ON Full Auto Battery Status When the battery monitor reaches it should be recharged immediately to avoid permanent damage to the battery pack The Low Battery sound effect will play also NOTE The battery chemistry is selectable for 7 2V NiCad NiMh or 7 4V LiPo rechargeable battery packs You can also select 6xAA for a 9V battery pack made of 6 AA cells 12 GAME OVER DISPLAYS These screens are only accessible when you are Tagged Out Dead or after receiving an End Game command from Referee Gun Use the RELOAD button to scroll through stats GAME OVER Game Time T mins secs shows how long player survived in the game Hits By Number of times player was hit by each opponent Use the RELOAD button to scroll through Player IDs Only players that landed hits will be displayed Last Hit Player that hit you last Last Kill Player that tagged you out last Tag Outs Number of times you were killed tagged out Usually this i
22. rry drop flags when killed Zombie game mode dead players come back as zombies IR Cloning feature allows you to copy all settings to multiple taggers Intelligent LCD backlight control auto off Anti cheating features Battery monitor w low battery warning Alkaline NiMH or LiPo selectable Built in Referee Gun functions any tagger can be configured as the Ref Gun Built in ISD recorder function for uploading custom sound effects Built in Referee Gun Mode O 0000 New Game Admin Kill Respawn etc Test Sensors Program Game Boxes Game Box V4 modules Program Domination Module 6 Game Types Assign Teams Add on Devices Supported 0 0 0 0 0 0 0 0 0 Flag Station up to 16 unique flags Medic Box up to 16 medic boxes pick ups Ammo Box up to 16 ammo boxes pick ups Armor Box up to 16 shield boxes pick ups Respawn Station Team Respawn Station First Aid Kit Medic Ammo Can Armorer Grenade Instant Kill Variable Damage Claymore Instant Kill or Variable Damage Stun Grenade Variable stun time Stasis Grenade Variable stasis time Bomb Trip Mine Instant Kill Radiation Emitter Area Denial Variable Damage POWER ON Turn the key switch ON The system will power up LEDs will flash You will hear Ready to Engage Hold this button while turning power on To access this menu MODE Edit Weapon Game System Cloning MODE Edi
23. s 1 or O unless Respawns were allowed in the game Flags Total number of Flags captured during the game Rounds Fired Total number of Rounds fired during the game 13 ZOMBIE MODE Zombie Mode is designed to provide a very unique fun and creepy game scenario First if you have never seen one of the many zombie movies released over the past 60 years go rent one and watch it with the lights on of course Then come back here to continue reading Okay now that you grasp the basic rules of human zombie interaction we can continue Here s how the game works The players are divided into two teams One team will be the Humans and the other team will be the Zombies The Zombies as their nature dictates try to eliminate the Humans The Humans in the interest of self preservation try to eliminate the Zombies So far this sounds like a standard Team Elimination scenario right Well not so fast movie fans Here comes the creepy twist Whenever a Human player is tagged out after a short delay they will respawn come back to life as a ZOMBIE it s okay to scream On the MilesTag CORE system the transformation from Human to Zombie is taken care of automatically When Zombie Mode is enabled Human players are preset to 1 auto respawn and their team setting is changed automatically from Human to Zombie As you have probably figured out this will create a potentially ever increasing problem for the
24. system speaker Play ISD Plays the recorded sound from the CORE internal sound chip ISD1790 Erase ISD Erase ALL sounds on the CORE internal sound chip Record Sounds to ISD Record ALL sounds to CORE internal sound chip Test Full Auto Plays the firing sound Mil or Sci Fi rapidly for testing purpose If the Full Auto does not sound correct edit the wav file or adjust the DELAY Exit Recorder Mode Press this when you are done recording BEFORE powering the main board OFF If you do not do this some sounds may be corrupted Custom Sounds Remember to back up or rename the original wav files in the Sound Programmer folder before overwriting them with new sounds For best results use an audio editor to convert your wav files to mono and trim any silence from the beginning and end of the file 17 MilesTag CORE Sound Effects ORDER SOUND MAX LENGTH ORDER SOUND MAX LENGTH 1 Shot Mil Sim 1500mS 16 Armor 1000mS 2 Empty Chamber 1000mS 17 Flag 2000mS 3 Son Das Clip 1000mS 18 Flag Score siren 6000mS 4 End Reload Mil Sim 1500mS 19 Clone Okay 2000mS 5 Near Miss 1500mS 20 Sensor Fail 1000mS 6 Hit Damage 2000mS 21 Shot Sci Fi 1000mS 7 Dead 3000mS 22 End Reload Sci Fi 1000mS 8 Power Up 4000mS 23 Scores Okay 1000mS 9 Beep 1000mS 24 Repair 1000mS 10 Buzz 1000mS 25 Shot Silenced 1000mS 11 Medic 1000mS 26 Disarm Player 1000mS 12 Ammo 1000mS 27 Low Battery 1500mS 13 Armor Hit 1500mS 28 Zombie 1 1500mS 14 Game Ove
25. t Player Team Battery Hold 3 seconds RELOAD Referee Functions MODE RELOAD Reset Parameters Display Version MODE RELOAD TRIGGER Full Factory Initialize Factory Reset MODE RELOAD TRIGGER Sound Effects Editor Hold TRIGGER 8 seconds Editing Sound Effects requires serial and audio connections to a PC running the Sound Editor software PLAYER DISPLAYS Use the MODE button to scroll through the displays Team Team Rounds Health Rounds Health Main Display Zombie Mode Team Zombie or Human Press and Hold the MODE button to toggle the LCD Backlight on off The LCD Backlight will turn off automatically while firing The LCD Backlight will turn off automatically after 30 seconds of inactivity Armor Remaining Mags Remaining Armor amp Mags Clips Battery Level Elapsed Time Mins Secs Battery amp Time Respawns Remaining Flags Captured Respawns and Flags Call sign of shooter Ben Hit indication Health While receiving a HIT Call Sign of shooter is displayed for 5 seconds RELOADING Press the Reload Button to initiate a reload During the Reload Delay you can t fire but you can still receive hits You can reload at any time if the current magazine clip is not full Total rounds remaining Progress bar During Reload Ammo Calculations If you initiate a reload with a partial magazine no rounds

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