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THUN MOUNTAIN - Museum of Computer Adventure Game History

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1. Adventure is that and more Playing any of the Adventure series consists of three elements you the user the games themselves and the author Scott Adams of Orlando Florida For the user playing an Adventure is a dangerous or risky undertaking in that you better be prepared to spend many addictive hours at the keyboard If you like challenges surprises humor and being transported to other worlds these are the games for you If you dislike being forced to use your common sense and imagination or you frustrate easily try them anyway In beginning any Adventure you will find yourself in a specific location a forest on board a small spaceship outside a fun house in the briefing room of a nuclear plant in a desert etc By using two word commands you move from location to location called rooms although some rooms represent outdoor sites such as a swamp manipulate objects that you find in the different rooms pick them up put them down carry them etc and perform actions as if you were really there The object of a game is to amass treasure for points or accomplish some other goal such as preventing the destruction of the automated nuclear plant in MISSION IMPOSSIBLE Successfully completing a game however is far easier to state than to achieve In many cases you will find a treasure but be unable to take it until you are carrying the right combination of objects you find in the various locations How do you kno
2. carrying ONE LETTER COMMANDS The following single key entries are allowed in S A G A Type the letter and press HI 1 8 Turn on off lowercase Apple only 2 Turn on off Votrax voice or printer output on Apple 3 E4 Turn on off Graphic Mode 4 Review text window 5 DBSBDDD Go North South East West Up or Down 6 J Take inventory of items carried 7 J Output to printer Atari only 8 J Atari character set Atari only 9 EJ Script character set Atari only 10 MN Look Atari only GRAPHIC MODE ON OFF The graphic display on the video screen may be turned on or off by typing 4 Turning the graphics display off speeds up play so you may wish to proceed without the graphics while moving through familiar territory Type H again to restore graphics REVIEWING TEXT WINDOW Press to display the text window Valuable clues are often presented here so you ll want to use this command often Press MN again or type any command to return the graphics to the video display DIRECTIONAL COMMANDS To speed up play you can type 8G 29 0 instead of the command CI COG EI 51 Kl I or EL For example instead of typing EGJ simply type iJ INVENTORY You will find that you often must carry several objects with you It is easy to forget which objects you dropped someplace and which you are still carry ing Type MM to take an inventory of the items you are carrying SAVE GAME An Adventure will ofte
3. crack at the chasm by Ken Mazur Reprinted with permission from PERSONAL COMPUTING MAGAZINE FEB 1980 Copyright 1980 PERSONAL COMPUTING MAGAZINE 1050 Commonwealth Ave Boston MA 02215 SCOTT ADAMS GRAPHIC ADVENTURE FOR THE APPLE II To play Scott Adams Graphic Adventure S A G A you ll need an Apple II 48K computer with Applesoft in ROM or an Apple II 64K 48K with language card One disk drive with 16 sector boot DOS 3 3 is required Turn the computer on and insert the Adventure International diskette into Drive 1 label side down You will be presented with three options 1 Run Scott Adams Graphic Adventure 2 Run Demo 1 a Enmad2 u u a To make your selection type a number from 1 to 3 Type 7 to play S A G A Options 2 and 3 are short demonstrations of recently introduced products When you are finished viewing a demo press AN and on some computers After typing MB a message will appear on the video display Press to read it or H to skip it After the message a list of single key entries will be presented The list is explained in this user s manual under One Letter Commands You will be asked to flip the disk over and press HAILE Do so Next you ll be asked if you want to restore a previously saved game If this is the first time you have played type J and press HN For more information refer to the Save Game section of this manual Next you will be ask
4. go north to the forest but you cannot return The best way to use this system is to draw a line representing each possible exit and its direction when you enter a location Later connect the lines to rooms as you continue your explorations y Trees Sign Dragon S Mud Oil j Tree This way you will not forget to explore an exit once you get past your initial probe Another advantage of this system is that you never need to redraw your map as you can add extra locations anywhere on your paper Notice that on the forest the exits N S and W are available but they all return to the forest Note also that as additional locations were found off the swamp the map was not redrawn Instead the locations were simply put where needed And since we CLIMB TREE instead of going in a particular compass heading we wrote that as directions to leave the swamp This is an easy system to use Once you start using it you will spend less time mapping or wandering around lost than you may have in the past A system analyst may recognize this system as a modified HIPO diagram used to indicate program flow and control OTHER HINTS Be sure to examine the items you find throughout your Adventure Also keep in mind that most problems and solutions require no more than common sense to solve Special knowledge and information are rarely required For ex ample if an area is too dark to see in you are going to need a light to avoid d
5. the disk and insert the second one Now press UTA In a few moments the Color Adjustment screen will appear As you can see the screen is composed of six vertical bars of varying shades From left to right the colors are white brown orange yellow blue and green To get the best possible color adjustment on your set carefully follow the procedure outlined below a Turn down the color intensity control until the picture is black amp white now turn it back until the color first begins to appear b Adjust the tint control or hue on some sets on your set until the orange and yellow color bars are true The white bar will tend to be slightly bluish this is normal c Next adjust the contrast and brightness controls until as much flicker as possible has been eliminated If necessary go back and readjust the tint control slightly d Using the white and blue color bars for reference adjust the color intensity control until you have removed any final flicker e Finally readjust the brightness control to suit your individual preference If you followed the color adjustment procedure correctly the colors should be true You will not get intense vivid colors but you should see clear distinct pastels If you want to sacrifice color intensity for flicker you can increase the color intensity control to brighten the color range S A G A s have been designed to work best on standard color televisions as opposed t
6. Scott Adams Graphic Adventure Series By Scott Adams Apple Graphics Created With Penguin Software Picture Editor By Mark Pelczarski Atari Graphics Created With Scott Adams Graphic Editor SAGE By Adventure International Art Designed by Peppy Copyright 1981 Adventure International ADVENTURES BY SCOTT ADAMS AN OVERVIEW I stood at the bottom of a deep chasm Cool air sliding down the sides of the crevasse hit waves of heat rising from a stream of bubbling lava and formed a mist over the sluggish flow Through the swirling clouds I caught glimpses of two ledges high above me one was bricked the other appeared to lead to the throne room I had been seeking A blast of fresh air cleared the mist near my feet and like a single gravestone a broken sign appeared momentarily A dull gleam of gold showed at the base of the sign before being swallowed up by the fog again From the distance came the angry buzz of the killer bees Could I avoid their lethal stings as I had managed to escape the wrath of the dragon Reading the sign might give me a Clue to the dangers of this pit I approached the sign slowly And so it goes hour after hour as you guide your microcomputer through the Adventures of Scott Adams in an effort to amass treasures within the worlds of his imagination By definition an Adventure is a dangerous or risky undertaking a novel exciting or otherwise remarkable event or experience On your personal com puter
7. ed which slot you are using for voice output Type or hit if you are not using a Votrax Voice Synthesizer or a printer Otherwise type the number of the slot in which the Votrax card or printer is installed For more information see Votrax Type N Talk and Printer Output below After you have typed a number a brief explanation of how to play S A G A will appear Press when you are finished reading it and your Adventure will begin Pressing twice will display the graphics on the video display LOWERCASE Type to produce text on the video screen using both upper and lower case letters To use this function a standard lowercase kit such as those available from Lazar or Dan Paymar must be installed in your Apple Contact your dealer for details Selecting the lowercase option when no kit is installed will result in garbage being printed on the video screen Type d again to return to uppercase only mode VOTRAX TYPE N TALK AND PRINTER OUTPUT Type E to activate the Votrax Type N Talk voice synthesizer Using this device responses to your decisions will be spoken by the Type N Talk as well as printed on the video display The Type N Talk should be connected to the computer through a serial interface card in the usual manner If you use the Apple serial interface or SSM s AIO serial interface no preinitialization is necessary When asked specify the slot in which the Votrax card is installed and the Type N Talk will be func
8. ens monsters and more e Supports the Votrax speech synthesizer Copyright 1981 Adventure International All rights reserved Manufactured in the U S A THUNDER MOUNTAIN PO Box 1167 NORTHBROOK IL 60065 1167
9. hn to 9600 baud and plug into port 2 of your 850 interface 3 The S A G A will be provided on either one or two separate disks If you have a single disk simply insert it and follow the screen prompts and the pertinent instructions below If you have two disks insert either disk and follow the instructions 4 Now turn on your computer The on off switch is located on the right hand side of the system 5 After a few moments the screen may say IF 1 DISK IN PACKAGE THEN FLIP IT OVER AND HIT RETURN OTHERWISE INSERT THE OTHER DISK AND HIT RETURN Remove the disk from the drive and follow the above instructions 6 After pressing MT there will be a brief pause and the margin set instruction screen will be displayed By setting the margins you will be able to adjust the S A G A text to correctly fit your individual screen Here s how To move the margin left press then HIT To move the margin right press then HIT Continue the adjustment with the and J keys until you are satisfied that the margins are correctly set If you wish to begin the margin set procedure again press then BIN Once the margins have been adjusted to your satisfaction type Y and press AILI You may return to the margin adjustment function at any time by pressing AGUNG IMPORTANT Do not use if you are using the Votrax 7 After you have entered f to the prompt above you will be instructed to flip the disk over or remove
10. isaster Try typing JBIZ if you get stuck You may or may not get assistance depen ding on what you are carrying where you are etc Finally be careful about _making assumptions c 64 128 Adventureland SAGA 1 Loading instructions 1 Turn onthe computer and disk drive 2 Insert the disk label side up into the computer 3 Type LOAD 8 and press RETURN 4 Type RUN and press RETURN COPYRIGHT THIS PRODUCT IS COPYRIGHTED and all rights are reserved The distribution and sale of this pro duct are intended for the personal use of the original purchaser only and for use only on the computer system s specified Any unauthorized copying duplicating selling or otherwise distributing this product is hereby expressly for bidden Graphic Adventure Ages 10 and Up Scott Adams Adventureland S A G A 1 You wander through an enchanted world WHAT SHALL 1 DO FIND HONEY trying to recover the fabled Thirteen Lost VOICE BOOMS OUT I DON T KNOW WHERE TO LOOK Treasures On your quest you encounter wild animals magical beings perils and puzzles But can you rescue the monstrous Blue Ox from the quicksand Can you find your way out of the terrible Maze of Pits Set off in search of adventure in this introductory level expedition into Adventureland the classic microcomputer adventure Features e Fantasy adventure and excitement e Exciting high resolution graphics e Treasures perils maid
11. n last far longer than the time available in a single sitting You may save the game you are playing and return later to take up where you left off by typing DUGE O PUG any time you are asked WHAT SHALL I DO You will be asked to specify the area A D in which you wish to save the game You might save a game in Area A and a friend s game in Area C Up to four Adventures in various stages of completion may be saved To end a game type If you intend to continue the game later be sure you have saved it before using this command Before any game is started you are asked if you wish to recall a saved game If you do type J B specify the area you saved the game in and the Adventure will resume where you left off PLAYING HINTS MAPPING Draw a map THE FOLLOWING IS A METHOD USEFUL IN MAPPING ADVENTURES Each room is represented by a box with the name of the Trees room in it and all original items found in it are noted alongside Directions from a location are indicated by a line coming out of anywhere on the box but with the direction leaving the box indicated by the first letter of that direction N Mud Oil E Tree GROVE W SWAMP Fruit Sign The above shows that you must go east from the grove to the swamp and west from the swamp to the grove If you can only go in one direction an arrow is put at the end of the path Trees FOREST Fruit Sign This indicates that upon leaving the grove you can
12. o the various types of monitors Although a resonably good picture can be obtained on most monitors there may be some flickering in the white and blue areas which could be difficult to eliminate 8 Once the colors have been adjusted to your satisfaction press HIT The game will now begin HOW TO PLAY S A G A Type a two word command when the computer asks What shall I do The first word is always a verb a word you use to do something The second word should indicate a direction or an object Suppose for example you are in a dark room and the computer says IT S DARK IN HERE I CAN T SEE WHAT SHALL I DO If you are carrying a torch you can light it by typing PIE QWHOREH _ and then press IL If you make a typing mistake use the left arrow key and correct the error Some but not all of the words you might find useful are Climb Examine Leave Move Quit Say Drop Go Light Pull Read Take Enter Help Look Push Save Wear If you use a command that the computer can t perform or doesn t unders tand it will say I CAN T DO THAT or I DON T UNDERSTAND When this hap pens try thinking of another way to say it or try making a verb out of the action Instead of GO SWIMMING try SWIM You ll also discover that most ob jects can be picked up using the last word of their names For example to pick up a blue ox type Gij WE Normally you can only do things to objects that are either visible or that you are
13. tional See your dealer for more information about the Votrax Type N Talk is a trademark of Votrax Other serial interface cards may require preinitialization If this is required initialize the system from Applesoft make sure the Votrax is working and type GB j H Then insert the Adventure International disk and follow the instructions on the video display You may use NJ to send output to a printer instead When asked for the voice slot number specify the slot in which your printer interface card is installed The printer card may have to be preinitialized before use If so initialize the card as needed from Applesoft and type D J E QJ to boot the Adventure International diskette SCOTT ADAMS GRAPHIC ADVENTURE FOR THE ATARI SYSTEM REQUIREMENTS To play this Graphic Adventure you will need the following equipment An ATARI 400 or 800 computer with 48K of memory One disk drive Optional equipment includes One ATARI 850 Interface Votrax Type N Talk speech synthesizer Type N Talk is a trademark of Votrax A compatible printer such as the ATARI 825 LOADING INSTRUCTIONS 1 Remove any cartridges from the computer including BASIC 2 If you will be using the speech fuction of the game turn on the ATARI 850 Interface and the Votrax Type N Talk Next turn on the disk drive IMPORTANT Votrax owners should refer to product documentation for information regarding set up and use of the Votrax unit Set your
14. w which objects you need Trial and error logic and im agination Each time you try some action you learn a little more about the game Which brings us to the term game again While called games Adven tures are actually puzzles because you have to discover which way the pieces actions manipulations use of magic words etc fit together in order to gather your treasures or accomplish the mission Like a puzzle there are a number of ways to fit the pieces together players who have found and stored all the treasures there are 13 of Adventure 1 may have done so in different ways In finding how the pieces fit you will be forced to deal with unexpected events apparent dead ends and Scott s humor which is one of the best parts of the puzzles For an example of his cleverness read the advertisement next to the bottomless hole If you run into a barrier like not being able to discover more rooms don t give up Play the game with some friends sometimes they ll think of things you haven t tried While I pondered how to reach the throne room which I was sure con tained the treasures of Croesus the fog grew thicker and the hours passed I realized I would not be able to outwit Adams today but maybe tomorrow I marked my present location on my tattered map and began the long trip to the surface As I dragged myself off to bed I thought about other possible Adven tures But enough for tonight Tomorrow another

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