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DEVELOPMENTAL Vol.3, No.7

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1. 0 2 ccc cece cence eee ee eee eee ee eee e ee ce eee rreren erene SGT DISK 102795 ScreenEditor 1 07E ReadMe Release Notes Basics 2 0 c ccc cece eee eee eee eee ee ee eee eneeeeeneeeenenees SGT DISK 102795 QuickViewer 3 17US ReadMe Release Notes 2 cc ccc cece eee eee eee eee eee e eee eee ee eeeeeeeeeeeceneeeenenees SGT DISK 102795 Sega2DViewer 1 0US ReadMe scntiavsstsesscesssanscbanebsacaesubacseticataentadualenadeudadeddatederadeebadeddetecenadeetadsdncwedaaa SGT DISK 102795 SegaConverter 4 83E ReadMe Release Notes 2 00 c cece cece eee eee eee eee ee ee eee e ee eceneeceneseeeneeeees SGT DISK 102795 SegaPainter 1 11US ReadMe Animation Menu Palette Color Tool Palette 0 0 cece cece eee SGT DISK 102795 SpriteEditor 1 36US ReadMe Release Notes Basics 0 cece cece eee eee cence eee ne eeneseneeeneeans SGT DISK 102795 Saturn 3S2X Graphics References ver 2 0 2 02 ccscccccssecsteeciencsceviecstened wavessddecsnensdbawescedecsneccdbawesesbecenessdeedes ST 124 R1 091394 SATURN SOUND TOOLS MANUAL Sound Development Manual ver 1 1 nnnmnnnnnnnnnnunnnnnnnmunnmmunnnnnnmnnmmnnmunmmunmmmnmmmunmmmnnnnnnnnnnunnnunnnunnnunn mnn m ST 81 R5 062894 Saturn Sound Simulator Manual RE EN EE eee eee ee ee eee ST 168 R3 011895 Wave Editor User s Murer ST 99 R1 042594 SCSP Waveform Editor Technical Specifications ic ciswiacccvcviese teswdectsvdiiens Sues dedenv
2. When you re doing FM this imperfection is magnified leading to noisy FM By looping somewhere off the edges of the wave you have some tolerance for hardware delays Therefore if and when the looping proce dure is delayed the sound continues with the correct data rather than invalid data that remains in memory preceeding the wave When it finally does jump to loop start you may not match the sample data exactly so you still may get a little noise It s still far cleaner It is also possible that this part of the loop could be cleaned up with a lower sample rate As you can see in the example below there are two full cycles of a sine wave and only one of those cycles is looped This allows the Saturn to continue to pass the loop end point while continuing to play the same type of data as it would in the be ginning of the loop ELED Telt S Lepra Furie 25574 me Sar Pi ei i Frar r dd Le ae I F r k r EE PA Ti E Lorn Lied ori Ci ele mess lar wales F r Teer Q am trying to optimize my C stuff in assembly using the S option on the compiler What are the calling conventions What registers am free to use Also am using the SGL libraries Can explicitly use the second SH 2 if so how A The conventions for calling SH2 subroutines from C are described in the gnu read me file Search for register and you ll find them fairly quickly SGL keeps the slave pretty busy but you can add you
3. AA TM PROMISES DELIVERED DIS WWW ENVIRONMENT IS A REALITY Making good on its promise Sega DTS will unveil the Developer Techni cal Support World Wide Web Environment at E3 in Los Angeles The DTS Web environment will be one of the most comprehensive sites solely devoted to the art of game development Sectioned off from the outside show the page will be available for perusal in the Sega Developer s Room Sega is determined to make this site a constantly evolving interactive tool that no Saturn developer will want to do without Using the Adobe Acrobat technology the site will house more than 5000 pages of Saturn Sega Developer Technical Support Newsletter documentation that will be available to all authorized game developers I A few clicks of the mouse will bring volumes of documentation to a devel g fi 7 opers desktop in a matter of minutes Frequently Asked Questions FAQ s will have an easy to navigate section with indexed buttons for easy access to the answers of the most asked questions and the not so frequently asked SEGA The Art and Audio sections will be home to DEVELOPER TECHNICAL specialized text and tools devoted to their re SUPPORT WORLD WIDE WEB spective topics Adding to the ease of acqui ENVIRONMENT sition the Hardware section will contain an itemized catalog listing of my V 7 V or 1 r ON developer hardwa
4. CD will be e New Scene Interchange File Format SIFF Specifications previously called SGA3 IFF Specs e Latest preliminary version of SGL 2 1 SGL 2 0A will still be included with final translated readme files e Sega of Japan has released the English ver sion of the ADPCM encoder It compresses AIFF files 4 1 and is used on a Mac OS sys tem e Standardized Sound Tools that are the most functional and solid set of tools enabling you to deliver clean files to your programmers The files included with the Sound Simulator will contain the most stable sound driver to date SDDRVS TSK version 1 31 e New Saturn Documentation and Updates Receiving the DTS CD is a great way to have the development software you need right at your fingertips We especially encourage man agers directors of art sound or programming groups to add themselves to the DTS CD dis tribution list become fully informed about what Sega has to offer and share this information with the artists sound de signers or programmers in your group To make sure you re on the list for receiving the DTS CD or to add yourself to it e mail us at dts sega com or call the DTS Hotline 415 802 1719 In the process of creating FM sounds for our library we noticed that it was extremely difficult to create clean sounding FM instru ments Essentially the looping hardware in the Saturn is subject to very small delays which affect the cleanliness of the loop
5. addition of the new features Windows 95 Graphic Tools The SS SDK also features a suite of integrated Win 95 based graphic tools These tools feature inter application data sharing capabilities that enable the efficient preview simulation of SGL based graphics on the development target The ease of use of these tools will give artists the freedom to refine and perfect artwork by viewing changes quickly and effortlessly in real time Support for SGI worksta tions as well as new technological advances such as those in the field of motion capture data processing will also be available The SS SDK tools suite will pro vide an extensible pathway into the future Sample Code The SS SDK provides the user with three levels of sample programs that illustrate the use of the library Level 1 Demonstrates basic uses of SGL on the Saturn Level 2 Shows practical applications of SGL as well as Saturn hardware features Level 3 Provides sample games in various genres that showcase SGL s features See the work in progress version of the SS SDK at E3 Animetix Announces Saturn Dev Tools for 3D Studio MAX Animetix Technologies has announced that its GAMUT SG development tool for the Sega Saturn will be available for Autodesk s 3D Studio MAX Currently the development tool is available for 3D Studio Release 4 running on the DOS platform The GAMUT SGm suite of tools permits games developers to convert models in a 3D Studio MAX
6. eb access espe cially now that we are debuting our DTS web site at E3 The site will let you explore an extensive FAQ section download docu mentation and tools get order ing information and peruse a whole host of other infromation that will be just a mouse click away Stay tuned as we keep you posted as Sega DTS takes technical support to the next level with on line access DevelopMental J ay 1996 Sega Saturn Software Development Kit SS SDK Sega Debuts New Integrated Develooment Environment The Sega Saturn Software Development Kit SS SDK is a Windows 95 based development environment that will increase productivity as well as increase the quality of game applications The SS SDK is comprised of a high speed high quality software library and a suite of integrated user friendly content development tools New Sega Saturn 3D Game Library SGL Based on the proven Sega Saturn 3D Game Library SGL technology the new version of SGL will incorporate new functionality while maintaining backwards com patibility with previous versions of SGL New library functions such as near clip ping real time Gouraud shading colored light sources and depth cueing will greatly improve the image quality of game applications Moreover the new SGL will have improvements in dual CPU utilization that will offset the processing overhead added by the new functions In short SGL s high speed performance will remain despite with the
7. en eee eee ST 079B R3 011895 Disc Format Standard Specifications Ver 1 0 nnnnnnnnnonnnnonnnennnnenennenenunnnnunenennenemuenemunnnmumemnmmenenme e ST 040 R4 051795 Backup System Production Standard KER EE EE EE EE NE ST 203 100494 Sample Game Program User s Manual mmnnnnnnnnnnnnnnnnnannennnunnnnnnnnnnnenenuenemunnemunemnmnenemunenemunnnnunnnnnnenenue e ST 159 R1 092994 Sample Data User s Manual Luassesrensrsrsnakesaskersare eden ST 160 R1 092994 NEW SATURN Demo Demo File Loader Specifications Ver 1 20 0 2 cece cece cece eee cece eee eee eee eeeeeeeeneeees ST 250 R1 031296 SCU DSP Assembler User s Manual aca ec seach ccc ee ee eee ST 240 A 042795 SCU DSP Assembler User s Manual Addendum amnnnnnmnnnnannmnnnnannmnnnnanunnnnnamumnnnnanumnnnnemumnemmenmmmeme ST 240 A SP1 052295 SCU DSP Sim lator USES Manual J2cc2ccewsetec en setecedesstacdtens tecdlessdetetens dessa deedl ens EE E EE EREE OR ER ARESTAR once ST 240 B 042795 SCU DSP Simulator User s Manual Addendum nnnnnnnnnnnnnunnnnnnnunnnnnmnunnnnnmumennnnnmuennnnnmmenemnmmmmnnmnenme ST 240 B SP1 052295 CD Development Tool Description File nnnnnnnnnnnnnnnnnnnnnnnmnnnmnnnmnnnmennnnnnnnnnunnnunnnunnnunnnunnnunnnnnnnnnnnnnnne ST 211 110494 Virtual CD System Users Manual usanne addere karene ST 129 R2 093094 Virtual CD Supplementary Manual nmmnnnnmnnnnnnnannnnnnnnnnnnnnnnnenenuenemunnemmnennmnememmnenemunnnnunnnn
8. es of these tools KEY A SEGA DTS MAY 96 CD VW SEGA DTS BBS amp Contact vendor directly for information about product Details on where to call are listed M Contact SEGA DTS at 415 802 1719 or e mail dts segaoa com OWN BUSINESS PROGRAM AV BGCON 2D Background Converter version 1 61 AA CF EXE amp ROF2BIN EXE Converters AV GNUTOOLS SOA960412 AV HSI TL For development of Cartdev Tools AV DSPASM amp DSPSIM SCU DSP assembler amp simulator version 2 00 amp 2 11 respectively AV VCD Virtual CD tools amp demos AV EXAMPLES from DEVCON96 Demonstration code mM SNASM2 1d Development software by Cross Products assembler linker and debugger PSY Q Development Software by Psy Q Dev Systems Contact Psy Q Sales at 44 0 151 282 3000 or e mail psyq psygnosis co uk mM Hitachi Development Software C Compiler Assembler and Debugger E TrueMotion Video compression tools by The Duck Corporation m Cinepak Video compression tools GRAPHICS A Sega Macintosh Art Tools 3DEditor 1 72US MapEditor 1 81E ScreenEditor 1 07E QuickViewer 3 17US Sega2DViewer 1 0US SegaConverter 4 83E SegaPainter 1 11US SpriteEditor1 36US AV PhotoShop Plug ins 6 plug ins Vendor PC Art Tools GAMUT SG Downloader Converter by Animetix for Autodesk 3D Studio ver 4 0 Contact Adam Walters at 604 730 5627 or e mail adamw axionet com InterChange 3D conversion tool by Syndesis for Windows Contact Tanya Mur
9. hat entire line can be clipped If so it skips to the next line This is called preclipping and it costs about 5 cycles of overhead per line Since pre clipping does not do anything about lines that are only partially outside the clipping window the VDP1 must also examine each pixel of each line that has not been pre clipped to see whether or not the pixel is displayable You can disable pre clipping on a sprite by sprite basis by using the Pclp bit in the third word of the VDP1 com mand table Setting this bit to 1 disables pre clipping Disabling pre clipping is a good idea for sprites that you know arent going to be clipped or for sprites that are small enough that the overhead incurred by pre clipping isn t worth it May 1996 EN DevelopMental ES LISHIN FUTURE EGO NICATIONS WITH SEGA S Developer Technical Support is changing the face of its commu nications and we want to make sure you stay in touch Efficiency is the name of the game as we rapidly transition to an on line service center which will deliver comprehensive information re garding Saturn game develop ment via e mail web site and ftp E mail is now an essential part of our operations making it more critical than ever for you to get your e mail address to us send it to dts sega com You will also need W
10. he DTS Newsletter Please continue to give us your feedback so we can work together to make the future issues even better Please take a moment to fill out the information below and mail or fax it to Sega 415 802 1717 or e mail us at dts sega com What did you like dislike about this issue of SEGA DevelopMental How can DTS better support your development efforts What features information would you like to see included in upcoming issues If you need documentation list the title and number below You must have a SEGA non disclosure document on file to receive documentation If you have not signed a non disclosure contact DTS Please provide your e mail address to facilitate communication SEGA Developer Technical Support 150 Shoreline Dr Dept 448 Redwood City CA 94065 GANG y 2 ANiright look we know it s a pain but we changed our e mail stuf Gg6in Forget miohn doe segaoa com 1 NOW it s john doe sega com 90 Ric DTS is now O DTS sega com 7 Much easier dont you think Besides you don t have any say in the matter
11. iewntns dd saul eawdersdnave saudeeseawcaeexaeedis ST 67 121593 Tone Editor Users Manual Lasses ST 68 R1 042594 Tone Editor User s Manual Addendum File Format size sere eel eee elec eae eee es bese eee see ee ee aise eens ST 235 030795 SCSP DSP Effect Module SpecificationS scuscsnnnduneanndatonaratsmnwenntadnkenndcnmwenndccdekaeakawssane eva kr nm de sti area ST 69 121693 DSP Linker User s Manila 2s4reseesesseeTe eee ST 70 R1 031094 NEW dAsms User s Manual ee ST 228 R1 030595 Parameter Editor User s Manual cecleseccpetencessesesbacedar nae bhsesbace dae ean heaeabaee eens Sheegbaee aad enere rnenern enerne reenen ST 227 R1 030595 Saturn Sound Tools Manual Supplement 4 avnciccncannccnrcvsnaunisalnn cond ctehaneddalnacend cue errr errre renr erener errre renren ST 198 R1 121594 SATURN Sound Driver System Interface Version 3 03 unnnnnnnnnnnnnanunnnnnennnnenenuenonunnnmunenemnememuenemumeeen ST 166 R4 012395 Standard MIDI File Converter Specifiications ccn ccciesccccdccesscccawiescedestesccsaececcvaicusddcsaeveteveseesddsssetedsecenvatduceeweoaws ST 66 121593 Sound Programming Debugger User s Manual mannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnenenunnnmunnnmumennmnememuenemunnnnunenenne ST 65 R1 031494 Microcomputing Developing Int Environment for Macintosh mnnmnnmnmmnnnmnnnmnnnnnnnnnnnmnnmnnnmnmmnmmnmmnmmemmmmme ST 80 R2 050994 May 1996 DevelopMental Fax Back Thanks to those who have shared comments and ideas regarding t
12. ifier plug in that provides control over the polygon count of models in the 3D Studio MAX scene The tool is a modifier plug in that operates at the face level on mesh models allowing the user to reduce the number of polygons in a model only in areas where detail is less important Palette Manager is a utility plug in that allows the user to create color palettes for the Saturn based on the RGB colors used by tex tures in the current scene Palette Manager automatically produces an initial palette that can be subsequently modified by the user to add remove or replace individual entries as required The user can merge palettes created by the Palette Manager into a single palette and can lock entries to ensure that they are preserved GAMUT SG for 3D Studio R4 is available now from Animetix Technolo gies and costs US 995 GAMUT SGm will be available in the third quarter of 1996 For more information on either of these products please contact Animetix Technologies at 604 608 1941 by e mail at adamw axionet com or visit the Animetix web page http www animetix com All trademarks are those of their respective holders Animetx A V Technologies for more information regarding Gamut SG contact Adam Walters Animetix Technologies Inc adamw Gaxionet com 1807 Maritime Mews Granville Island 604 730 5627 voice 604 730 5955 fax Suite 200 Vancouver BC CANADA V7H 3W7 http www animetix com May 1996 EE Devel
13. opMental Renee Greenwood Product Manager of Developer Products amp Services With activities like windsurfing rock climbing and a taste for Cajun food peppering her life outside of Sega it s no wonder Renee Greenwood Product Manager at Developer Products amp Services doesn t flinch at her title or job duties Her main job focus is to improve communication with PROFILE developers about all products and services offered by Sega Developer Tech nical Support and to coordinate the rollout of future products Renee works closely with all of the Developer Prod ucts and Services group which handles requests from the DTS line Along with all of her other tasks Renee is personally committed to keeping Sega s developer community informed about new vendor products and tools Before joining Sega in December of 1993 Renee worked with the Synthesis Engineering Education Coalition a National Science Foundation project performing curricular research and development focusing on K 12 math science and technology education She also served as Director of the Women s Engineering Program at Cal Poly San Luis Obispo defining retention and recruitment programs for students In 1991 Renee received her Aero nautical Engineering degree from Cal Poly SLO DevelopMental vay 1996 SATURN TOOLS The following is a list of the current Saturn Development Tools Refer to the key in order to find the latest releas
14. r own functions to the functions that the slave normally performs under SGL By calling slSlaveFunc you can queue up a function to be executed by the slave SH2 Unfortunately there is no guarantee as to how long it will take before SGL gets around to executing it You need to be careful not to call any SGL functions which expect to be able to use the slave them selves such as slPutPolygon Also the SGL documents seem to imply that reading the peripherals from the slave is a bad idea The prototype for sISlaveFunc is given in the file math txt in the doc directory of SGL There is also a function called sIPutPolygonS which is slightly differ ent from siPutPolygon When you call sIPutPolygon the work is performed by either the master or the slave depending on which one is available When you call sIPutPolygonS the work is always done by the slave but not until the start of the next frame The idea is to create a pipeline in which the slave spends the first part of each frame building the command tables for the polygons that were generated on the previous frame The official description of this func tion is found in the file modify txt in the doc directory Q Are there any details available about the hardware clipper Does it just not draw pixels off the screen but look at each pixel or does it do the multiples required to skip a bunch of pixels A By default the VDP1 examines each line before drawing It to see if t
15. ray at 414 764 5200 or e mail syndesis inc net http www webmaster com Vendor SGI Art Tools SOFTIMAGE 3D Design Toolkit Created for version 3 0 of SOFTIMAGE 3D Contact Gary Horstkorta at 510 803 2300 or e mail garyho microsoft com http www softimage com amp Saturn Express Downloader Converter by Nichimen Graphics for NeWorld ver 2 1 Contact Bill Clark at 303 693 8999 or e mail bclark nichimen com http www nichimen com Wire to Sega GL Converter Created by Alias Wavefront for PowerAnimator V7 Contact Alias Wavefront at 800 447 2542 or e mail info aw sgi com http Awww aw sgi com LIBRARY AV SGL version 2 1 amp 2 0a A SBL version 6 0 SOUND AV Sega Sound Tools amp Converters Sound Simulator version 2 06ce Tone Editor version 2 06 amp 1 13 are both current DSP Linker version 2 0 Wave Editor version 1 13 AIFF to RedBook Tools Demonstrations Sample Code mM QSound 3D Sound DSP eLinker mM YSound 3D Sound DSP eLinker A InVision Tone Library AV ADPCM Encoder Version 1 0 OTHER A Demos and Sample Code from assorted DevCon 96 Exhibitors DOCUMENTATION Listed below is the complete set of Saturn documentation as of April 30 1996 If you wish to order a complete set of Saturn documentation contact us by e mail or use the Fax Back section on the last page of the newsletter DTS e mail dts sega com Fax 415 802 1717 Document Name Document SATURN PROGRAMMING MANUAL VOL 1 Sa
16. re Select on a particular product and you will be taken to a page with descriptive color photography and text that will inform you on your possible hardware purchase Software tools will also be able to be retrieved from the site as well as Vendor information as it relates specifically to the Saturn All developers registered with Sega DTS will be issued a username and password via e mail The password and username issued will be valid for 90 days As expiration nears a developer s employment will be con firmed and a new set of security measures will be issued The only other requirements to use this site are a 14 4 bps modem or greater Netscape 2 0 and the appropriate plug ins Netscape and plug in links will be provided at the site for your convenience voLUME 3 NO 7 May 1996 DEVELOPMENTA IE ec me s Contents Sega Software Development Kit BBS Tools Animetix Tools SEGA Profile Renee Greenwood Documentation gt DEVELOPERS ROOM be there DevelopMenial is published monthly by the SEGA Development Technical Support Department 150 Shoreline Dr Dept 448 Redwood City CA 94065 Send all general inguires letters and submissions to the address above or dts sega com JUNE 96 DIS CD HITS THE SHELVES Sega DTS will be previewing at E3 the latest DTS CD dated June 96 There s something for everyone on the CD whether you re an art ist sound designer or programmer Featured on this
17. sateeaadesncuescssdseaededaceascsadexaedsanceaaccacees ST 157 R1 092994 Program Library Users Guide 3 cincusnaisnanonadananokadshaandadonanseedeknaeksdohanekatamacwk aden anak ecitauwlatohennkocikekwietohenekadeks ST 135 R4 092295 DLL Library User s MANTL4uvarssererdsesrste eee a pendent baeatads pendant eeedwentiekinnes yeeitebt encase ST 200 092994 External Specification Doc Saturn Stream System anuunnnnnnnnnnnnnannnnnnnnnnnnnnnnmnenamuenemunnemunennmnememmenemmnnnmmememme ST 98 031194 Saturn Software Library Release 3 01 Supplemental Disk nnnnnnunnnnnnnnnnnnnunnnnnnnnnmnenannnnenuennmunnnnumemenmnemmeee ST 208 110194 Sega Basic Library 6 0 ReadMe File Series nnnnnnnnnnnnnnnnnnnnnnnnnunnnnnnnnnnnnnnnuunnnunnnnunnnnmunnnmunnnmunnnmumennmmnmem e ST 267 011296 SATURN GRAPHIC LIBRARY SGL SGL Developer s Manual TUtOnrall i cixccccuccsiteanecketeucncixeeuneaduebcnnn sx tauren naduwne sx taunendenbunensxdaswes Sesdeese knekke ST 237 R1 051795 SGL Developers Manual Reference siccttsewccsntconccontcansdandcenedantdanddandcanedentdansdandeacecenddenddandcaneeneeenecawadaxden ST 238 R1 051795 NEW SGL 2 0 ReadMe File SerieS uasnessmeskssanenedeokkssekdnnsegekokdkskebkakekenokekekekdednagepeknsedde ST DISK 010 B R1 021396 SATURN GRAPHICS TOOLS MANUAL 3D Editor1 72US ReadMe Release Notes 2 ccc cece ccc eee eee eee eee eee een eee rnr rrenen erener enrere SGT DISK 102795 MapEditor1 81E ReadMe Release Notes Basics
18. scene to the SEGA Saturn SGL and SIFF file formats for direct import into the Saturn game development environment Developers using a CartDev interface on their PC can also inter actively preview their 3D Studio MAX models in full detail on the Saturn console The converter runs as a distributed plug in set for 3D Studio MAX and supports conversion of geometry ma terials textures and texture mapping coordinates Tex ture bitmaps are automatically converted to the Saturn s format with control over output resolution The GAMUT suite contains additional tools to assist game developers Quad Manager is a modifier plug in that allows the de veloper to convert triangle based models from 3D Studio MAX into quadrangle based ones as required by the Sat urn The user has full control over a number of different parameters that can be used to fine tune the resulting ge ometry Attribute Manager is a powerful application that allows the user to optimize the use of Saturn specific attributes and tex ture maps within the converted files The tool is a modifier plug in that allows the user to visualize and control the at tributes and textures that are associated with selected faces ona model Saturn specific attributes are supported along with 3D Studio materials and textures Redundant textures are au tomatically removed and a full set of statistics ensures that the texture memory usage is easily monitored Mesh Manager is a mod
19. t rn INntrod ction Manual css EE ere ieee cen ae cee EN EN EE EN ST 155 062094 Sega of America Introduction to Saturn Game Development 2 00 cece cece cence eee eee eee erener rneer neces eeeenneeenenees 13 Apr 94 Saturn Overview Manual temporary version 1 cee cece ence ee cece eee eee eee renr rrer enren rneer erreren rnern ST 103 R1 040194 Scu User s Manual ces vse vies EAEE vise cleo wise wi cpm ee eee ee ee cet eae eee ee ST 97 R5 072694 SCU Final Specifications PrecautionS sur ssnsesssssee wicnayaradw msarssanqsacaioram wovasarad wimp Menace sr bndridmen r ener erd trer arr da ST 210 110194 SMPC Users MUNN ST 169 R1 072694 SMPC Sample Program Users Manual os 2ccucccue diet ceutclueceus eee Guek Smet Gdabeved Seeteuetamebewes ST 214 111594 Sat rn SESPF Users Manual sscacecs cen tes caecceice care E E E EE E A A R RR ST 77 R2 052594 SEGA Saturn Dual CPU Users GUd xp ecses ct tennceedeaidueboensdsebdeasdeediensdecnsessdacdiessdeencessducdiensdeencessdacdiensanes ST 202 R1 120994 SATURN PROGRAMMING MANUAL VOL 2 EP User SMN ST 013 R3 061694 VDP1 User s Manual Supplement issn mw nem cman mcm nem alc diare rycen acct ST 13 SP1 052794 VWDP2 Users MAA secs cecc ate ee cep esse eee se ode ees sw es ee eet ST 58 R2 060194 SATURN DEVELOPMENT TOOLS MANUAL Sega Saturn Software Development Standards 2 ccc cece cece eee eee eee ee eee eee eneren eeneeeeeenecenneeenenees ST 151 R3 082295 Boo ROM USES Manual 4aaesaseb
20. unnnennenenue e ST 129 R2 SP1 061995 MPEG Stream Build Pr caulons skasssaeissasaranedreamsadeeede eda eksen demdes bk drkdene ST 129 R2 SP2 082495 Virtual CD System Release 3 Limitations oicicdiccccvadencuarucsnenaneacndunbedaieuawecnddiabedenGuaneackdeehedan nnbe aaikdkeld nende ke kaka de ST 182 081294 Write Once CD R System User s Manual sicciaccrsvcediatesteticeciuaialentseiecaccuapalesienscecdnasabesdandiowsdeentcesdeedeesdues ST 201 B 092994 SH2 Dynamic Load Linkage ETON 2cdcdecctacedancdacesaccdadabanddectdansdacedanddecteacedacid anddedddancdadadanthicstebebiacueaeennct ST 19 R1 B 050994 Authoring Environmental Guide a0000000000100100111011r1rrrrnrrnnrnrrnnrnnrnnrnnrnnrnnrnnrnnnrnnrnnranrnnranennr nnr nnr nnnm nnnm ST 91 R1 062794 Saturn Author User s Manual se soccer eet cat eacetaseiee aaoo ia aea re eee eae eae ae eee see eee oe eee eee ST 164 062794 SEGA BASIC LIBRARY SBL Saturn System Library User s Guide ver 1 0 ica sess cen eases see eee eee acetal eee eevee cae see eee erreren enren n reen ST 162 R1 092994 System Library Users Manual dn ST 162 062094 Program Library User s Guide 1 niasicddsionsaccdakoreudomemesndecuk ee dee komad deaeiaaseekamnideaekaeieeknwnidaaeeeieeuskekedaanbeeneekeks ST 136 R2 093094 Branching Playback Library User s Manual 02 02 ccc ee cece eee eee eee eee eee eee eee eee ee eee eeeee ST 136 D R2 082495 Program Library Users Guide 2 onc cc ci scctasccaciseeeeateens danse veeeraternedeanevese

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