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1.  limits the offsets    starting value to be less or equal to the  corresponding end value  This simply means the patch cannot  flip over  by  defining offsets causing the starting position being kind of behind the end one  If  you explicitly want not to prohibit this case just check  Allow flipping        User Manual BlackStar SPLURF for Cinema 4D    Offset values specify the  distance from the  assigned spline  Each  spline has 2 offset values   the start  default 0  and  the end  default 1      sir gen Without any offset the  Spline Surface reaches  to the intersection    points of the assigned  splines            gt  Allow Flipping       Allow Flipping    For applying offsets   The  Allow Flipping  op    simultaneously to Se tion does not prevent   opposing splines select offset start values to be    Lock L R  or  Lock U D   greater than the end  ones causing shapes  like shown left     Offsets  on io ee  2 E E  r  lo El i  E E    mi cpr g   gt d  0 fo a2  1 El    Lock vA   e Lock U D        Fig  3  Different offset adjustments     Accuracy    As determining the intersection of the splines is very expensive you can specify  the accuracy of the approximation by yourself  Lower values are way faster but  generate less accurate Spline Surfaces  higher values produce better quality but  need more time to calculate  For most cases the default value should fit   changing it depends on your individual needs and your system     The option  Limit intersections  provides an advanced
2.  method for complicated  spline surface shapes and to achieve even more enhanced precision  For each  spline  or instance  there are four handles specifying two colored ranges like this     ool     The colors can be changed with the color pickers in the tab  Offset   Without the  limit option  SPLURF automatically detects intersections between the splines and  generates the corresponding surface  Enabling this option  you can restrict the  intersection ranges to the colored spline parts   just drag the handles to mark  the desired range  Manually limiting the intersection range offers the following  advantages     e Less calculation time is needed since intersections must only be  determined within the specified ranges    e Spline Surfaces normally not being able to create with SPLURF can  become possible  I  e  you can use a spline as well as an instance of  itself for generating a Spline Surface with normally unsupported  multiple intersections as seen in figure 4      User Manual BlackStar SPLURF for Cinema 4D    1  Say you have these 3 Splines S1  S2 and S3 2  You can easily see that in this case no 3   and want them to generate a spline surface  Spline surface can be created  Instead you  This cannot be done with the standard SPLURF would want to create a 4 Spline surface  Object as S3 intersects with both S1 and S2 causing you to make an instance of S3 at  each at two different positions  marked blue   the same position  indicated red     Si Si       S3 S3 and instance 
3.  within the visual editor of Cinema 4D         i SPLURF Connector Object    The Connector Object combines multiple spline surfaces to a single model being  adjustable as a whole  This functionality is comparable with the Connect Object  since Cinema 4D R10  Beyond connecting the assigned objects it offers     e Adjustable tolerance to achieve the  best results in your individual model    e Automatically aligns normal directions    e Offers own extrusion features for the  whole model       User Manual BlackStar SPLURF for Cinema 4D    Usage Instructions    SPLURF Spline Surface Object    This object can create spline patches from either three or four splines and  provides various user defined adjustments described below  Talking generally  about  splines   with SPLURF you can arbitrarily use and combine the different  spline types  like Linear  Bezier  Cubic etc   Cinema 4D supports     Instance Objects    Instead of dealing with any type of splines themselves you can always use  instances of them as well  This also applies to hierarchies of instances like an  instance of an instance of a spline  Like the normal usage of instances in Cinema  4D you can arbitrarily move the spline instances so that they shape a different  Spline Surface than the original splines  The location of the original splines  themselves does instead not affect the instances   just how you are used to it   Changing the shape of a spline itself  this means transforming at least one of the  spline points  
4. I3  3  But this does not quite solve the problem  4  Using  Limit intersections  the intersection  now there are four intersections of S3  with ranges are specifiable with handles  Now  S1 and S2  and as well four intersections of you can define the first region to take only  I3  with S1 and S2   SPLURF cannot guess the intersections of S3 itself into account  which ones to choose so the desired surface  blue  and as well to limit the intersection of  still is undefined  the second range to the instance  red      RS    S3 instance I3       S3 and instance 13        Fig  4  Realizing a Spline Surface with multiple intersection by the use of  Limit  intersection       e The smaller the limited intersection regions are the more accurate  becomes the generated surface  This is a huge profit especially when  using very long splines        Note     Uncolored splines are given different default colors automatically for better  distinguishing their handles     User Manual BlackStar SPLURF for Cinema 4D    SPLURF Selector Tool    Especially if you want to create more than one Spline Surface Object in a short  time  i e  from an existing spline model  the Selector Tool offers a lot of comfort   When selecting it from the SPLURF plugin menu you can specify directly in the  editor where to create a spline patch  A what you see is what you get preview  shows you which surface will be generated     The Selector Tool works by projecting the visible objects in the editor to a 2D  plane  No i
5. RF for Cinema 4D    SPLURF Connector Object    This object serves the possibility to connect multiple Spline Surfaces to achieve  smooth patch junctions and to manipulate their properties as a whole     Creating a Connector Object    Simply choose  Connector Object  from the SPLURF plugins    menu  Drag the  Spline Surface Objects to be connected under the created Connector in the  object manager        Note   SPLURF Connectors can be arranged hierarchically so you can have a  connector object with other connectors and   or Spline Surfaces as its    Children  This is i e  useful when having a model with a lot of Spline  Surfaces with different parts containing the same subdivision level     Object properties   Tolerance   The tolerance value specifies how far the distance between two edges can be to  be melted together  Increase this value if there are any unwanted gaps in the  connected surface but keeping it as low as possible will most certainly result in  better subdivided polygons     Normals    Similar to the function  Swap Normals  from the Spline Surface Object described  above you can change the normal alignment for all assigned patches as a whole     Extrusion  Also  connected spline surfaces can be extruded at once offering the same    options of a single patch object  The extrusion values of the surfaces themselves  do not have any influence on the actual extrusion of the whole Connector     Updating  To save calculation time  a Connector Object only refreshes cha
6. User Manual BlackStar SPLURF for Cinema 4D       BLACKSTAR SPLURE      create Spline Surfaces and Patches easily     eas   eee or ane 7  ine t  i     E pir  _ rete p    z EEE f iL  eee PEEHI i Beate PSTlte  E a r iliak 5  j j   aoe Hall       il E fered    ea rp   oo SERA    i    ines  Le       P  4       User Manual BlackStar SPLURF for Cinema 4D    General Information  Copyright and Disclaimer    BlackStar Solutions does not offer any warranties arising by the behaviour of the  SPLURF Plugin beyond the legal minimal warranty  This applies to any part of the  product independently even if one part contravenes this disclaimer  In no case  the authors are responsible for any damage or misbehaviour occurring by this  product    Copyright    2006 by BlackStar Solutions  All rights reserved     Licence    A single licence for this product is limited to a unique Cinema 4D licence and a  single computer  The Plugin must not be transferred beyond these restrictions     Installation    Installing BlackStar SPLURF is similar to embedding any other Cinema 4D Plugin   e Extract the Zip File you received to your Cinema 4D  plugins  folder    e On the first start up of Cinema 4D you will be asked to enter your licence  key for SPLURF    To purchase BlackStar SPLURF visit http   www blackstar solutions de    Supported Platforms and Cinema 4D Versions    The BlackStar SPLURF Plugin is currently available for the operating systems  Microsoft Windows   and Mac OS X  Supported Cinema 4D Versio
7. he whole Spline Surface with  Reverse Normals      User Manual BlackStar SPLURF for Cinema 4D    Along these normals  the Spline Surface can easily be extruded with the   Thickness  value  The Extrusion Tool offers three styles  Upwards  Downwards  and in both directions starting from the patch itself  this style is called  Middle     Optionally you can add adequate caps when extruding up  or downwards        Note     Although extruding a Spline Surface is done along the normal direction it  remains independent from changing  Reverse Normals     This is to  guarantee that a change of the normal alignment cannot modify the  topology of your model        Unimportant     Always behave like a duck   keep calm and unruffled on the surface but  paddle like the devil underneath    Jacob Braude    Three splines and  Corner  value    As SPLURF can create Spline Surfaces also with three splines you can specify the  corner where to emerge the subdivision from  Needless to say there are three  opportunities resulting in look alike Spline Surfaces as shown below     S2 52 S2  Si Si Si  S3 S3 S3    Comer i  a  Comer 2  a  Comer 3  a      Fig  2  Different corner alignments when using three splines     Spline Surface Offsets    A powerful feature of the SPLURF Spline Surface Object consists of applying  individual offsets to each assigned spline  With these values you can easily  achieve defined distances or gaps between patches   even if they use the same  Spline     The standard behaviour
8. le not to be  displayed at all     What the heck about spline segments   A  Breaking a spline causes separate spline segments although belonging to    the same spline object  SPLURF always relies on the first segment  potential intersections with other segments will be ignored     11    
9. nformation about the Z value will be regarded to achieve a much  better performance  Thus you have to provide a correct viewing angle to make  Sure the surface can be clearly recognized after the projection  This means that  there must not be any overlaying splines in z direction in the current view when  using the Selector Tool  The following figures give a few examples of how to use  this tool  There is also a video tutorial available at http   www blackstar   solutions de c4d_splurf php sec vid which shows how to quickly build spline    Surface models by using the Selector with a more complex scene        From the cursor position rays Also a red surface will be drawn With the Selector you can  are travelling at different angles to show how the result is going create multiple spline  in the projected viewing plane  to look like  If it matches your surfaces from existing  The splines being hit will be intension you can go on with models very fast   colored green  further selecting   The Selector works with a 2D  With the right viewing angle Again  the red preview  projection and thus relies on the Selector finds the desired surface always shows you  the first contact with a spline in splines  Be sure that no how the generated surface  the plane perpendicular to the  unwanted  spline overlays would look like   current viewpoint  the ones of the intended   surface     AO N    VY _    PWN     Fig  5  Creating Spline Surfaces with the Selector Tool     User Manual BlackStar SPLU
10. nges of the  assigned Spline Surfaces  or the splines themselves  when pressing  Update   To  force continuously refreshing select  Auto Update       Important    Be sure to enable Auto Updating when animating any changes in the shape    of a connector object or its assigned SPLURFs  or their corresponding  splines      10    User Manual BlackStar SPLURF for Cinema 4D    Troubleshooting    What about cyclic or other closed splines     It is generally recommended not to use closed splines as their reading  direction may be undefined  If you want to use them anyhow make sure  that the closing point is not situated between two interaction points at the  spline part of the desired surface  see figure below      Undefined OK    Closing Point    Q  A Spline Surface   Connector does not show anything although  there are child objects assigned to It     A  Concerning the Spline Surface always the first four objects are regarded to  generate a surface  This means  placing any invalid object  something  other than a C4D spline  within the first four objects assigned to a SPLURF  nothing will be displayed  Any object beyond the fourth one will be ignored    also invalid ones so a correct spline surface will not be influenced  This  applies respectively also to three spline surfaces     A Connector Object will only be active when having valid children  These  can be SPLURF Spline Surface Objects or other Connector Objects  Any  invalid object within the Connector hierarchy causes the who
11. ning splines intersect  each other   if they don t SPLURF will use the center of their minimal  distance as virtual intersection point  To ensure the splines intersect  precisely enabling 3D spline snapping is a very useful help             me slid oo pile  Meisneponce 4 sal ea o  maa etween two 2  ALS eines napping   otkey p   it s   splines is being used as    l easy to provide clearly   reference point if the   25D Snapping intersected splines to    splines do not intersect 3D Snapping aoe generate best surfaces   each other  a      o Grid Snapping  a Gridline Snapping    ta Point Snapping  n  a Edge Snapping B  a Polygon Snapping    En Asis Snapping   a Midpoint Snapping    Perpendicular Snapping  on Polygon Center Snapping    EA Spline Snapping    thy Spline Grid Snapping    Een Tangent Snapping     Fig  1  Snapping and the behaviour with intersecting and non intersecting splines     Object Properties    Subdivision    The generated Spline Surface is parametrically subdividable both in x  and y   direction  Changing these values only affect the patch object itself  the splines   accuracy will always be maintained     D Note   The patch object is independent from the order of the assigned splines in  the object manager  If you want to change the subdivision level of multiple  Spline Surfaces simply use  Swap X Y  to provide a unique orientation     Normals and Extrusion    All of the polygons defining a patch object have the same normal alignment  You  can change it for t
12. ns are 9 1 and  above     For detailed information about the availability of SPLURF on your  platform or 64 bit operating systems please contact us  further contact  information see below      Support and Contact    For support and information beyond this manual please contact us via email     blackstar blackstar solutions de       Important    Concerning support requests please be sure always to add information about  your operating system  your Cinema 4D version and your SPLURF version if  available  You can find your SPLURF version in the supplied text file     version_info txt      User Manual BlackStar SPLURF for Cinema 4D    Introduction and overview    BlackStar SPLURF is a tool set for generating parametrical surfaces and patches  from splines or spline models i e  like they are most commonly used for    automobiles  It consists of the following three modules          SPLURF Spline Surface Object    This is the basic object of SPLURF generating a spline surface from C4D splines   The key features are     e Creates spline patches from either three or four  splines or instances of splines  e Individual subdivision  e Parametric extrusion of a patch object      e Optionally generates UV coordinates  gt   j  e Provides the possibility to include offset      SS      values from each direction Ls     e Specifiable accuracy      A SPLURF Selector Tool    With this tool you can easily create spline patches from  existing spline models by placing them with your mouse  directly
13. will of course also be applied to every instance of it and hence  influence every Spline Surface using them     Creating and using a SPLURF Spline Surface Object    Creating a new spline patch object can easily be done in different ways     e The first one consists of selecting  SPLURF   short for  Spline Surface    from the SPLURF plugin menu entry  Now the splines defining the  desired surface can be dragged under the created Spline Surface Object  in the object manager     e Second   if you already have the splines   just select them and insert a  Spline Surface Object like above and the selected splines will be  assigned to it automatically  Using this method  instances of the  selected spline will be created directly as children of the Spline Surface  Object     e SPLURF also provides an own Selector Tool to create Spline Surfaces  from existing models described below     Once a Spline Surface is created it will be automatically calculated each time you  change any of the assigned splines  Thus you can control the shape of your  desired surface any time by making adjustments to the splines themselves  As  described above having instances of splines assigned to a Spline Surface Object  you need to transform the original splines to have an effect on the patch  To  quickly get these just click  Select Splines  from the Spline Surface Object  Property tab     User Manual BlackStar SPLURF for Cinema 4D       Important     Of course the best results can be achieved if the span
    
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