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1.     The second tab allows to visualize the created video or to record a video following the  movement of the mouse     The  Play  button starts the selected video     a reco rder    z A     ES Movie recorder  Video                  Video    eee      souns compresion   ioni Ss      ox J  cm       Page 11    Visual Control IV Construction mode    IV Construction mode    Build mode    This chapter introduces the second mode of the software   Build mode  The screen is split and  contains the 3D view  the  Objects settings  window  and the 2D views     1  2D views  2D views    Position of views    The Build mode screen is split with the 3D view  the  Objects settings  window and the 2D views     idad Es       Grid options    2D views properties    Background color    Grid properties  Draw grid    Grid color                Horizontal                Vertical                Grid style       Magnetic              Page 12    Visual Control IV Construction mode    2  Stage size and color    Stage size and color    Colour and dimensions of stage  width  height and depth  can be defined within this window   available from the  Stage  menu or from the standard toolbar    Colour  amp  Textures    First you must select the face or select all faces to make your stage unicolored  To change colour   remove  x  from the  default  checkbox  then select the colour from the following window     As for the colour  you must unselect the  Default  option to choose a texture for the walls  Select the  
2.    Visual Control    DT series    USER MANUAL    ROBE Lighting s r o  e Czech republic e www robe cz    Table of contents    lPreface y y 1  Il First steps 3  1  3D stage 2  2  Your first stage 3    lll User mode 7  1  Rendering options 6  2  Resolution 7  3  Cameras 7  4  DMX levels 8  5  Universes patch 9  6  Movie recorder 10  IV Construction mode 13  1  2D views 12  2  Stage size and color 13  3  Inserting objects 14  4  Inserting fixtures 15  5  Simple objects editor 17  6  Objects settings 19  7  Layers 22  V Appendix 25  1  Menus 24  2  Toolbars 28  3  Shortcuts 30    4  Troubleshooting 31    Visual Control I Preface      Preface    Preface    Our visualizer provides a real time 3D rendering of your stage  It allows you to preview light  movement  colors  and every other effect available in robotic intelligent lighting  iris  strobe  dimmer   shutter  etc   Light beams from conventional lighting  PAR  can be visualized as well     It is also possible to insert objects to customize your stage  such as trusses  furniture  etc  from our own  libraries of objects  or to import objects from other CAD software  With a little practice  you will be able  to reconstruct stages and venues in a very realistic way     Note  The most accurate 3D representations come from carefully created profiles libraries of lighting  fixtures     The 3D visualizer includes different    modes     each receiving the DMX signal from a different source   software  console desk  network  etc   The so
3.   DMX levels    DMX levels             Lamera   Front view  Right view  Left view  Top view  Rear view    Ne E Move        Auto rotation         a  Screenshot      Movie recorder    k Delete      Camera 1    lll User mode    This is possible to visualize the DMX levels of the 4 universes by opening the following window    from the  standard  toolbar     Page 8    Visual Control li  User mode    Dibr umra 1  DMs  DED une A irra 4  ma H uii  4 ii ar B   ly 18 Tar ms Hi   oe ees ika es es ee es es A es EVA A es es ss IA IA A   N ds an  LIH pa HA 131 F ig E ma 7 re m  E EE Sd SB    bal ro Ha Lar is bal iy fa      a bpa A pka ha a Pa TA Fha a a A A AA A a iD A A A E AA AA    E NR EL RR A A A AAA e E  MEE E O E E RR RO E EEE AE A O O E    ETE O O O Ai A O ACA AA  Te Tie ike ce tp re TEITE S20 CL 308 2 2 0  2s 220 2280 22280201 280 PL ZST EZ A LN 206 SI 2    ETE EEE EE EE E E EEE EE EEE E EEE EEE EEE EE          i    EFTE ee ee ee ee ee ee ETETETT EEE          ee EEE E EE E E EE       5  Universes patch    Universes patch    If not connected to another sofware  the 3D visualizer can receive up to 4 DMX universes  through different protocols   Art Net  SandNet  Avolites ACDI      User has to patch each universe to the  correct input with the following window  available from the standard toolbar      To patch the universes  select it the from the list and then assign a protocol      Not used    DMX signal coming from the USB Interface    DMX through one of the Ethernet protocols avail
4.   image  BMP or JPG  by clicking on the       button  You can also make your texture repeating   horizontally and vertically  by using the  Texture repetition  X and Y   controls     Units    Stage settings       Colors and Textures    F      AAA       No walls     No texture         Units       Page 13    Visual Control IV Construction mode    3  Inserting objects    Insert objects    The software gives opportunity to insert objects from a library  Trusses  furniture and sound  system can be found there  Objects may be removed from stage at any time  To reach this library  you  need to open the following window by clicking on the  Add  button      Objects library ae       Regarder dans   C  Music instrument b    Tt ee  rie   Drums El Synthe x    Guitars El Sunthesizer x    E  Bugle  x El Trumpet  x        El Drums  x    Upright piano  x      Grand piana x  El  ylophone x  El Harp x      Organ x    El Sax x    Mom du fichier   Crum  we  Fichiers de type   2 files    x  e       Drums  x 105 Ko    The library on the left side displays the available objects to be inserted  Once selected  the  object automatically appears in the visualization window  The object selected may be previewed before    Page 14    Visual Control IV Construction mode    it is inserted  Click on  Select  to insert the object in your stage    All the 3D objects available in the software are situated in the objects library  However you can use your  own objects  X format   lt is better to use simple objects
5.  E  Grand piano x     Xvlaphone x  El Harp x   E  organ x   El Sax x    Hom du fichier     Druma       5  files     x     Fichiers de type      Drums     Page 4         Select _     Visual Control ll First steps      The object will be inserted at the center of the stage  You can move this object around the 3D  stage using your mouse  Furthermore  using the object editing tools  green arrow  you can change the  position  orientation  size  color  etc  of any object selected from the list  blue arrow   These tools are  explained in later sections of the manual       Repeat these steps to add more objects     Page 5    Visual Control li  User mode    Ill User mode    User mode  The software has 2 modes   User mode and Buil mode  The first one is for the visualization  all    features to modify the stage are disable  This chapter introduces all features dedicated to the  visualization  even if most of them are available from the other mode as well     1  Rendering options    Rendering options   Several options are available to customize your stage and the rendering  All of then are in   Options  menu   Ambient lighting  lt is possible to modify the intensity of Ambient lighting with the faders located on the  Options toolbar     View  menu   Options toolbar     Fog density  You can adjust the fog density on your stage  To do so  you must go to the  Light beam  menu    Options  menu  and select  UP  or  DOWN   You can also modify the density from the  Options  toolbar  or using t
6.  V Appendix    4  Troubleshooting    Here is a list of first things to be checked in case of problem with the sofware    Please check that Microsoft DirectX 9b or any up to date version is installed on the computer    Make sure that graphic cards drivers are correctly installed      Under Windows XP  please check that the hardware acceleration is at full in the  Troubleshoot  tab of  the graphic card advanced properties window       If DirectX is correctly installed  enter  DXDIAG  in the  Run     section of the  Start  menu  In the   Dispaly  tab  please check that the following features are enabled     DirectDraw acceleration     Direct3D acceleration    Page 31    
7.  because it is a real time application and big  objects can make the program running slowly     If you want to insert objects coming from another library  you will have to choose whether you want to  copy the object in the library     Y ip Ej    4  Inserting fixtures    Insert fixtures    As for the objects  the software makes it possible to insert fixtures from the library by clicking on   Add fixture s   from the  Stage  menu or from the standard toolabr  The following window appears      Patch rra       He Si AE  wy  nit E i   Fa   F  uwm iT i q A bi biri os Bii sh ee tH i U1 G2 lo a   x id       p  mor brad i it di i ie fie te ee H H ee H A bh H    i bab  eS H ee ee i et  E  oar de  El par Le      eri E iat Bi i i et Pe pm mE EH JIE PET pie J i TA    HA A E ls ES Ua Gm 6 FP or Fa ME EU ie R A E E    EA E Hi E Ha EH EH Ha EF i ER H HI HH E HF HE  E H i Hi BS    Hi mJ Hi Hi F p A fh hn Aa in a ma i a i fe A j    Ep e jA ee ee wt ed a H E7   i  312 EF OM HI FEJ 1    A HO A H E A O E kik ai a Sel Ha AH H H A H H      AT HE A AN A  A A A me in 7 Pd A A eS A oh Y    AI A ST H ie ff 2  qe ad a a a di dl tk at  ae    a  al ih ad ds dl A al  ad a dl ai dl dl ada A a dl  A A A j A A A dl E  ins    e a A E  e FA YO ES El y  El del EA E E ES ES Er A oD a A A es A    A DN E dl E A Y A A E O A A O A A A A AA A O A A A       Select a fixture from the list and then patch it using the  Patch  button after having specified the  starting DMX address and the number of devices or by drag amp 
8.  view       Rear vien    Move  y    Auto rotation          0    w Screenshot  ie Movie recorder    m  E Delete             Display or not the the lower half of the screen    Display or not the the right half of the screen      Display the standard toolbar    Display the camera toolbar    Display the options toolbar      Display the zoom toolbar    Display de mouse toolbar    Page 26    Always on bop    Hide row    Hide column        Standard toolbar    Camera toolbar  e  Options toolbar    oom toolbar    Mouse toolbar       V Appendix    Visual Control V Appendix      Option to save automatically when exiting the sofware    Enable disable the sound for any video played in the 3D stage     Open the buttons assignment window    Change the screen resolution    Change the rendering mode    Enable Disable shadows         Change the sofware language       Open the  About  window    Start the online help    Page 27    Visual Control V Appendix    Language    am   English  French  Italiano  German    Espa  ol    Leds cote has e E Tanan     sor ie  a 3 ie ll    Finnish  Japanese    Danish    Ml    Greek          korean            e       pI      e   4    Hungarian    A    Russian          Dukch  Svenska    J     a ee ea    Portugu  s    TEA E    Thai       2  Toolbars    Toolbars summary  left to right     Standard toolbar      Create a new stage      Open a stage     Save the stage     Always visible option     Open Construction mode     Open User mode     Add new fixture s       Ope
9. 50  1   MH 240 525  Unerers DM 1  HAC 25041  HA SS os SA9SN00050             Page 20    Visual Control IV Construction mode    Duplicate objects    By resorting to the  Duplicate  function  you can edit in and quickly position one or several objects  For  example  imagine that you have designed a set of truss elements in circle and that you would like to  carry out the same layout at 4 meters away on the left side    The  Duplicate  function enables you to  reinsert the whole set of objects and to move them proportionally in order to get a similar layout  Now   you can select your first group of objects  referred to as  circle 1   and by a simple mouse click  make  the following  Duplicate  menu appear on the screen        fou should specify an offset hor new duplicated objects    positions    x    0 00 oy 000  MA 0 00       Objects list    The list is located in the  Objects  tab of the  Objects settings  window  All objects are listed and folders  can be created to simply classify them  The drag amp  drop is used to move the objects within the list  To  add a new folder  click on the  New folder  button from the toolbar  The up and down arrow allow to  expand or collapse the list     To rename an object  double click on it and then enter the new name  It is also possible to select  another layer for the objects by double clicking on the layer cell and selecting a layer from the list     Note  It is possible to display or not each column of the list by clicking on the title 
10. able    Page 9    Visual Control li  User mode    Univeses patch     OMe univers   gt     DMS univers 2    O Unused  DM Univers 3      OME Univers 4 k  S    Interface                                                                       jara    OMe univers ga     Protocal    L DMX       11                               DMs univers 17   Interface  1   OMA Univers 2    Artnet OMX univerz 1  OMA Univers 3  m Unused   DM Univers 4    Unused                               i     a          6  Movie recorder    Movie recorder    It is possible to record a video  using the  Movie recorder  tool which is available from the   Camera  menu or from the toolbar     The first tab allows to specify a list of different points of view and their fade and a wait time  It is  possible to preview the movie by clicking on the play button  you can select either to loop or not      A destination file and a compression quality have to be selected before to start recording  Once this is  done  press the record button to start recording     Positions are saved in the stage file  it is also possible to reset these positions by clicking on the  New   button  It is also possible to add sound to the video by selecting the sound option  The attached sound  has to be played within the Windows Media Player while the video is being recorded  Make sure that  the Windows recording options are correctly setup     Page 10    Visual Control li  User mode       Movie recorder    BB Movie recorder   Cal Video         
11. any more  The layer must be  ungrouped to do add or remove an object     Listing      4 i a ik                                     B   i Instrus    E Synthesizer     o Drums     1 Fixtures       Page 23    Visual Control V Appendix  V Appendix    This chapter introduces all the menus  toolbars and shortcuts of the software  The last section  shows what to check do in case of problem with the software     1  Menus  Menus    Menus summary      Create a new 3D stage      Open a 3D stage     Save the 3D stage     Save the 3D stage with another name    Import a 3D stage     Export a 3D stage     Print     Print preview     Print properties     Open the Construction mode     Open the User mode     Open the  Stage settings  window    Open the  Simple objects editor      Add fixtures     Exit the sofware    Page 24    Visual Control    T Open       Save  Save AS       y Import  3  Export  Print       Print preview      Print setup       Build mode        User mode    3 Stage settings       E Simple objects editor    Add fixture  s   Quit    Front view    Right view    Left view    Top view    Rear view      Move the camera     Auto rotation     Create a screenshot     Open the  Movie recorder  window     Save the current position of the camera    Delete the selected camera     Custom camera 1     Custom camera 2     Custom camera 3     Custom camera 4       V Appendix    Page 25    Visual Control      Always visible option             Lamera   Front view  Right view  Lert view    Top
12. bar with the right  button of the mouse     Page 21    Visual Control IV Construction mode    Listing        330  19      S  Name      Scene       g Truss      9 Drapes        Tubes  E Drums       7  Layers    Layers   Like picture editing sofware  the 3D visualizer works with layers  All fixtures and objects are  included in one or several layers  By default  all inserted objects are placed in the  Objects  layer and  the fixtures in the  Fixtures  layer  However  the user can create its own layers and move objects and  fixtures from layer to layers by drag amp drop     Here are the layers properties        Color  A color can be defined for each layer  all objects of this layer will be displayed with this color in  the 2D views      Visible or not  A layer can be visible or not  this makes the object fixtures visible or not in the views   2D and 3D       Lock or not  A layer can be lock and therefore all included objects and fixtures can not be moved  The  objects of a locked layers are shown in green when they are selected       Group  This option can be very useful when several objects have to be moved together  This feature  allows to move all the layer like a single object     Page 22    Visual Control IV Construction mode    For instance  Place several fixtures and the truss in the same layer and group it  Now  when a fuxture is  selected  the entire layer can be moved or rotate like a single object     Note  Once a layer is grouped  adding a new object is not possible 
13. drop  Make sure you select the correct  universe first by selecting the right tab     It is also possible from the toolbar or by clicking with the right button of the mouse on a fixture to        copy paste fixture s     duplicate fixture  s  with a wizard    Page 15    Visual Control IV Construction mode      rename a fixture    delete fixture  s     All actions can be canceled with the UNDO button     To select a fixture  click on it or click and draw a selection rectangle  Then  moving the selected fixture   S  becomes possible by holding the left button of the mouse  To move a fixture to another universe   just drag it to the corresponding tab and this will open the new universe     When controlled by another sofware  the 3D visualizer can receive the patch informations directly  2  modes are available       The  Automatic  mode will insert all fixtures from the controller patch and remove the current devices  of the 3D visualizer that are not in the controller       The  Manual  mode  allows to patch any fixture coming from the controller or not  Several fixtures can  be patched to the same DMX address     p Warning     g Controller patch changed  Click here to update       It is better to use this window only in  Automatic  mode to not lose all changes made before   The list on the left side shows the fixtures informations received from the controller  The  orange   fixtures are those available in the controller and already patched in the 3D visualizer  the  blue  are  
14. ftware is capable of visualizing up to 4 DMX universes  simultaneously     The patching for the fixtures within the 3D visualizer can be done automatically if it is linked to a  software controller  If this is not the case  fixture patching must be done manually  Entire DMX  universes follow the same rule  Moreover  you can separate DMX universes within the visualizer  i e   Universe 1 linked to a USB DMX IN interface  while Universe 2 linked to Art Net protocol     3 Zenith ews Bele       Page 1    Visual Control ll First steps    ll First steps    First steps    This chapter introduce the basics to simply use the 3D visualizer  It includes a description of the files  used to save the projects and the first steps to create a 3D stage     1  3D stage    3D stage    3D stages are saved with the  evs  format and can be open saved indefinitely  Stage  dimensions  inserted objects and fixtures are also saved in these files     Options       Auto save when quit    It is also possible to import or export 3D stages to or from zipped files with the  Import   Export   buttons of the  Stage  menu  Saving a 3D stage including all required files  X files  BMP or JPG files for  the textures     and the re open it on another computer which does not contain the same objects        Page 2    Visual Control ll First steps    2  Your first stage    Your first stage    The following section describes how to create your first stage  introducing you to the basics of  our 3D visualizer  It will al
15. he keyboard shortcuts LEFT and RIGHT   Rendering mode  It is possible to switch between  Normal  and  Powerful  rendering mode  The software starts    automatically in  Powerful  mode if your graphic card is compatible  However you can switch to the   Normal  mode if you think that it runs too slowly     Shadows      Y a Az       Page 6    Visual Control li  User mode    2  Resolution    Resolution    lt is possible to choose from 5 different levels of screen resolution for the 3D views  This option  allows to adapt the software to the performance of your graphic card  If the rendering is too slow  select  a lower level of rendering        Options       Minimum        Rendering mode Low       Shadows     Medium    High       Maximum    3  Cameras    Cameras    Views   It is possible to move the camera with the mouse  see the buttons assignment from the  Options   menu  if the  Move  option is selected from the  Camera  menu  Differents views  front  left     can be  selected from the menu or from the toolbar  They can also be selected with the 1 to 5 keyboard keys   Personal views   Up to 4 different views can be created in addition to the default ones  using the  Save  option from the    menu  The current view  position and orientation  will be then saved  Those view can be called from the  menu or with the 6 to 9 keyboard keys     Auto rotation    Page 7    Visual Control    An auto rotation option is available from the  Camera  menu or the O keboard key     ScreenShot    4
16. n the DMX input window     Open the universes patch     Open the stage settings window    Open the simple objects editor    Page 28    Visual Control V Appendix      Undo    Redo       Options toolbar      Adjust ambient lighting     Adjust the fog intensity     Change the rendering level     Enable disable the  laser  rendering    Enable disable shadows       Camera toolbar      Open the movie maker window    Create a screen shot    Camera menu       Zoom toolbar      Zoom menu  assign a zoom function to the left button of the mouse     Fit     Zoom OUT     Zoom fader     Zoom IN       Page 29    Visual Control V Appendix    3  Shortcuts    Shortcut keys    Automatic rotation  Front view   Right view   Left view   Top view   Rear view   Camera 1  personal  Camera 2  personal  Camera 3  personal  Camera 4  personal  Move camera     OOnNDOOF WN   O    Esc Quit the sofware    Delete Delete selected layers  fixtures or objects  Cirl  N  Create a new 3D stage   Ctrl  O  Open an existing 3D stage   Ctrl  Z  Undo   Ctrl  Y  Redo    Buttons assignment    selection Left button  Objects moving  Z axis  Wheel button  Camera moving Right button  Camera rotation Left button  Zooey Mouse wheel  Light beam LeftyRighkt anos  Rendering mode Fz   Shadows F3   Objects moving  horizontal  Lefty  Right arrows  Objects moving  vertically  Up Down arrows  Objects moving on specified axis A   Objects moving on speced axis Y   Objects moving on specified axis Z   Help       Page 30    Visual Control
17. nsparency                      Color       Default jet    Height      Textures    Defaut m  L Pe   miscl jpg            video      Depth         Fixtures list    The list is located in the  Objects  tab of the  Objects settings  window  All fixtures are listed and folders  can be created to simply classify them  The drag amp  drop is used to move the fixtures within the list  To  add a new folder  click on the  New folder  button from the toolbar  The up and down arrow allow to  expand or collapse the list     To rename a fixture  double click on it and then enter the new name  It is also possible to select another  layer for the fixtures by double clicking on the layer cell and selecting a layer from the list     The list shows information that can not be modified like the name of the profile  or the DMX address  and some options that can be modified like the beam color  the frost effect and gives the possibility to  invert PAN TILT channels     The 4 last columns are      Gel color  can be modified by clicking on the color     The frost effect  a frost effect is available for every fixture          Invert Pan    Invert Tilt  Listing EAT  ds Cano Bento  Biner         Sue el  Type de projecteur of Cake MP Vies P    D Vitesse    A0   04   MAL 250  vi  HH       MAC 2804 41  M4 1     lt 1 13 gt   Univers DAX 1  BAT SS Vi  HA  a oi onne       mac 250  vi  MHA  lt 14 28 gt   Unes DM 1  HAC 25041  HH SS as  A2ND00o0D    ENC  Ma 27 gt  Uer DML  HAC 23081   SS os S2nN000050     mac 2
18. so include a description of the files used to save different projects     Your First Stage    JE 13  Sud oT 4G      From the    Stage    menu  select    Stage settings     A window will open  where you can adjust the  size and color texture for each of the walls on your stage  Notice the options available to select  individual walls  show or hide walls  repeat textures in both the X and Y axis  and change units between  metric and English        Stage settings       Colors and Textures        _  No walls       Ho texture       Texture repetition  s          Dn     br    EJE  Texture repetition  r               From the    Stage    menu  select    Build mode     This will split your 3D visualizer window into 4  sections  3D rendering  2D top view  2D front view  and Object Fixture Settings  You can control the  size and content of these sections  even hide them     Page 3    Visual Control    Parametres          ll First steps    Liste           Objects   Ls Fixtures        e ee    E Mom      g Scene   l  Truss     Drapes     Tubes     Instrus        03  aX    se Calque                             From the    Object Settings    section click on the    Add object    button  gray cube next to the red  arrow in the picture above  to insert an object from our libraries  i e   Music Instrument Drums x     Objects library    Regarder dans         Drums     Guitars    E  Bugle  x     O Music instrument     E  Synthe  x    E  Synthesizer  x   E  Trumpet           E  Upright piano  x  
19. those patched in the 3D visualizer and not in the controller  The user can select the devices he want to  insert or not  Click on  Patch  to insert the selected fixtures     The 3 options allow to select the patch mode and 2 display options  Here they are      to show only the fixtures available in the controller and not patched in the 3D visualizer or the entire  patch       automatic  or  manual  patch      display or not the popup window when the patch has changed    Page 16    Visual Control IV Construction mode    Fitch ene    Leek Wer dimers len Pal eb    Mol ihres   DAET univer 2 DPE uretrit J       ik a    oh ie oe          aaka Fiche 1  Ge a  q at ae a   Ts ta rr Pob ji did al a   aj  ii dy ad de del e ll a H   Hi     Geet a ph i y hon a combrodies     Jm eS EN A AA    Fliks 4 popa endo Pear al hangar E pi ae E o ee ee 04 30 505 00 E          5  Simple objects editor    Simple objects editor    This new tool enables you to create your own objects and reuse them later on     Simple objects editor    Select an object     2  Cube      Sphere      Cylinder      Custom    Size    Textures                               Mo texture                                                                                  Page 17    Visual Control IV Construction mode    3 different types of objects can be created       Cube    Sphere    Cylinder    You can modify dimensions and then save them under the Microsoft X format  The  Flat  option    enables you to add 2 cm in height and to q
20. uickly create a rectangular or circular screen in shape and  reuse it over and over again in your future stages     Textures    You can also add a texture to an object  You must unselect the  No  option to do so  Then  you just  have to select an image by clicking on the       button     Custom objects editor    Show the grid Number of ponta    Depth    040    12 w                      Page 18    Visual Control IV Construction mode    6  Objects settings    Objects settings    Moving objects or fixtures    In this window  objects and fixtures can be shifted individually or in a group using the multi selection  mode  There are six different settings available  three movements on the X  Y  Z axis  width  height and  depth of the stage  and also three rotating movements around these very axes  Thus  objects can be  positioned as they actually are on your stage  You must open the  Location  tab to do so and select  objects and fixtures from the list  see below   The last tab allows to simply setup the positions of the  fixtures in line  circle  rectangle       Param  trez       ba Location        2  Circle    O Square        Rectangle    z  51 00       O Matrix       Changing size and colour of objects    We must go to the  Size  and  Color  tabs to change these settings  It is possible to modify the  transparency of a 3D objects  this can be very useful to create a window       Page 19    Visual Control IV Construction mode    Parametres    Lx a Ep Parametres    E al Eyal    Tra
    
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