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f-35a lightning ii for flight simulator x:acceleration

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1. F 35A LIGHTNING II FOR FLIGHT SIMULATOR X ACCELERATION USER MANUAL User manual version 1 1 Product version 1 1 Build 61 30 1 7 compiled July 28 2010 A copy of this manual is found in the Airplanes F35A docs folder REVISION HISTORY Version 1 05 J ly 209 2010 Initial public release Version 1 1 August 18 2010 Added wing vapor effect the effect shows when G force is in excess of 4 5 g s NOTE In the previous release the vapor effect was included for a mistake In fact it was a provisional file which was a copy of team KBT s F A 18E Super Hornet My apologies to the authors Added whiskers effect the effect shows when the AoA is in excess of 25 degrees as seen on real F 35 pictures Added visual model with two external tanks 2 JDAMsS 2 Sidewinders Fixed minor texturing problem with main gear tires Fixed mock gun rounds internal gun has 180 rounds only Fixed minor graphics glitch am tho FUEL panel Optimized MFD rendering resolution Minor visibility conrdition Oprimnizations Fixed minor texturing problem with ejection gear handle Added different pilot face textures for different aircraft Fixed emergency landing gear system modeling Added alternate aircraft cfg with incorrect landing gear contact DOLMES Dut no MLEro oscillations Updated manual accordingly and fixed miscellaneous typos WELCOME The Joint Strike Fighter JSF Program formerly the Joint Advanced Strike Technology JAS
2. In case of doubt assumptions were made on the basis of engineering judgment based on actual F 16 flight data Also the flight model is fly by wire like that is in practice the flight model requires almost no trimming Koop 8 sae at see F 35A flying nearby Nellis AFB While we cannot guarantee any level of realism as most of the flight data is classified we have tried our best to create a realistic flight model F 35 AA 1 INITIAL PROTOTYPE The first F 35A designated AA 1 was rolled out in Fort Worth Texas on 19 February 2006 The aircraft underwent extensive ground testing at Naval Air Station Joint Reserve Base Fort Worth in late 2006 In September 2006 the first engine run of the F135 afterburner turbofan in an airframe and tests were completed this was the first time that the F 35 was completely functional on its own power systems On 15 December 2006 the F 35A completed its maiden flight A modified Boeing 737 300 the Lockheed CATBird is used as an avionic test bed inside of which are racks holding all of F 35 s avionics as well as a complete F 35 cockpit On 31 January 2008 at Fort Worth Texas Lt Col James Flipper Kromberg of the U S Air Force became the first military service pilot to evaluate the F 35 taking the aircraft through a series of maneuvers on its 26th flight F 35 AA 1 on its 34th test flight began aerial refueling testing in March 2008 Another milestone was reached o
3. to 20 000 feet reached 0 6 Mach and conducted some 360 degree rolls AF 01 is currently deployed at Edwards AFB for flight testing F 35 AF 02 WEAPONS TEST VEHICLE The AF 02 that took its first flight on April 20 2010 is the first F 35 to have the internal GAU 22 A 25 millimeter gun system installed The system features a four barrel Gatling gun which fires at a rate of 3 000 rounds per minute The AF 02 will be used to verify the F 35A s ability to carry both internal and external weapons throughout the required flight envelope AF 01 is currently deployed at Edwards AFB for flight testing p Sar OOSN P Se wy a s oh y T Tar t S p Ay d I Tae T A YY r ntr i TE OE N TARI A NARIS SAA D Ve ia DE y TATE S4 fe l k aS A a mAg 4 F 35A OPERATIONAL MODEL In addition to the models of the actual prototypes this package features also operational F 35 models painted in United States Air Force 33 Fighter Wing 58 Fighter Squadron Mighty Gorillas Eglin AFB The 33 Fighter Wing will be the main training unit for the F 35 and will provide training to pilots and maintainers from all the air forces that will employ the Lightning II The operational model is also available with optional external weapon loads As explained above these are visual models only and have no effect on the flight model However advanced users may want to change the weight and balance of the aircraft in
4. Cattaneo Flight modeling and miscellaneous tweakS cceceeeeeees Roberto Leonardo Custom Virtual Head Up Display ccccecceeeeeeeseeeeeeeeees Jivko Neutrino Rusev Original F A 18 Hornet HUD XML Code cccceeeeeeeeeeeeees scott Printz Beta testing team Keith Creepy847 Dave Giles Sam Van Dielen Phil Thompson Paul Tutty Jason Peters Todd Pettegrew Lars Dolmen Roberto Leonardo John Vos Dave Torkington Tony Cullen Eugene Gam The 3D model of the F 35 is loosely based on 3d data by Camelot Inc acquired through Falling Pixel and used as reference in the modeling This manual includes public domain text and pictures taken from Wikipedia Thanks to Orion Lyau for his corrections to the product manual DISCLAIMER This Flight Simulator add on and its files are commercial product Please do not treat these as freeware These files may not be copied with exception of backup purposes transmitted in any form to third parties or altered in any way without the permission of the copyright holder It is allowed to copy modify and distribute the texture files ONLY to create new liveries for the visual model featured in this package Copyright 2009 2010 by Dino Cattaneo This package contains files and work by Roberto Leonardo Jivko Rusev and Scott Printz used under permission
5. Gold versions of the F 35 AA 1 prototype Some canopy details based of Will not work correctly or at all with other Flight Simulator F 35 BF 02 versions Custom collimated Virtual HUD and XML code External visual model Flight modeling High detail FSX Acceleration native visual models depicting Custom flight model based on publicly available aircraft and the initial prototype AA 1 the weight optimized prototype engine performance data test pilots reports and interviews AF 1 and production F 35A without external loads with Where estimated had to be made the rationale has been external JDAMs and AIM 9Ls with external CBU and engineering judgment against F 16 performance AIM 9Ls Due to the high polycount the model may not be suitable as Al plane nor for large multiplayer formation Sound flights No custom sound package is provided Sound is aliased from the default Acceleration Hornet Virtual cockpit model sound may be missing if the Acceleration package is not Accurate visual model based on publicly available images installed correctly and information GENERAL DESIGN The F 35 appears to be a smaller slightly more conventional single engine sibling of the sleeker twin engine F 22 Raptor and indeed drew elements from it some of the improvements over current generation fighter aircraft are e Durable low maintenance stealth technology using structural fiber mat instead of the high maintenance metallic paint of legac
6. HSI pointer 1 selection 17 HSI pointer 2 selection 18 Autopilot switch 19 Gear and control surfaces status 20 Control input and trim status note trim reset button inop 21 Control surface advisory lights p E IAS HEADING ALTITUDE VERT SPD 0 00 00000 0000 AP lt gt OloOnw renu E hn an 4 1 A T 2 gt 20 An pod a CNTL ICAWS ICAWS NAV ICAWS FAIL F BATT FAIL 28V ENGINE DEGD ENGINE FIRE ENGINE RPM LOW FCS DEGD FCS FAIL FUEL LOW STAS AR 4 TAS AIMLCO S T CHAFF a g K FLARE 20 OPEN CLOSED RESET SYS OPN V V 5 O CA Milcs m gt gt gt 7 Z vT J e SE t m A v Ole So J gt yj Z gt 5 3 lt Uv ust ene LA V7 FS WV FUEL FSX default control is SHIFT E then 3 5 Weapon selection Cosmetic only NOTE regardless of the external loads in the visual model this page will show receptacle is open This is a cosmetic only animation and isthe internal weapons only mapped to the secondary exit in FSX default control is SHIFT E then 2 3 Fuel dump switch 6 Gun selection Cosmetic only 7 Intergrated Caution And Warning System The in game rendition is a much simplified rendition of the real one This 4 Weapon bays doors control Clicking in this area toggles page has no clickable areas the opening closing of the weapon bays doors This is a HELMET MOUNTED DISPLAY SYSTEM T
7. in this configuration the F 35 carries four 2000Ibs JDAMs two external fuel tanks two AIM 120s and two Sidewinders To replicate this add 2275lbs to stations 2 and 10 and 3825lbs to stations 3 and 9 Also stations 1 and 11 should be loaded with 375lbs loads take in account the pylon and the hardpoints All the other visual models are covered by the default loads Please note that weapons are not operational in the game and unless the changes above are done by the user will not have any impact in the flight characteristics Load stations numbering COCKPIT The F 35 features a full panel width panoramic cockpit display PCD glass cockpit with dimensions of 20 by 8 inches 50 by 20 centimeters A cockpit spoeech recognition system Direct Voice Input provided by Adacel is planned to improve the pilot s ability to operate the aircraft over the current generation interface The F 35 will be the first US operational fixed wing aircraft to use this system although similar systems have been used in AV 8B and trialed in previous US jets particularly the F 16 VISTA In development the system has been integrated by Adacel Systems Inc with the speech recognition module supplied by SRI International The pilot flies the aircraft by means of a right hand side stick and left hand throttle A helmet mounted display system HMDS will be fitted to all models of the F 35 While some fighters have offered HMDS along with a head up display HUD thi
8. the Fuel and Payload menu Also all the operational models are available in a clean i e without roundels or insignias dark grey livery for repainting Note as the textures are photoreal no paintkit is available 1 EY ON Ris X Be EE Oe ae aa Ne 7 ie ee rs k z 4 eS ww ay el ARMAMENT AND LOADS In order to achieve stealthiness it is required that a fighter plane carries its weapons in internal bays The F 35 is no exception to this rule F 35A and C can carry up to two 2 000 los bombs and two air to air missiles while the F 35B has slightly smaller bays to make room for the VSTOL system The F 35A features also an internal includes a GAU 22 A four barrel 25mm cannon with 180 rounds The same cannon can be fitted as an external pod with 220 rounds in the F 35B and F 35C At the expense of being more detectable by radar many more missiles bombs and fuel tanks can be attached on four wing pylons and two near wingtip positions The two wingtip locations can only carry AIM 9X Sidewinder The other pylons can carry the AIM 120 AMRAAM Storm Shadow AGM 158 Joint Air to Surface Stand off Missile JASSM cruise missiles guided bombs 480 gallon and 600 gallon fuel tanks An air to air load of eight AIM 120s and two AIM 9s is conceivable using internal and external weapons stations as well as a configuration of six 2 000 Ib bombs two AIM 120s and two AIM 9s With its payload capability the F 35 can carry
9. the simulation While this additional panel is more a cosmetic addition than a functional feature still it give a glimpse of the exceptional situational awareness given by the F 35 cockpit 30410 6524 S R 4 PFA S AIMU2Z0 RDY ARM os ag sI I 5 f 3 f In game screenshot of the cockpit showing the Head Mounted Display System 1 Virtual Head Up Display this is an accurate This rendition of the F 35 has no weapons features replica of the real F 35 VHUD as seen in images and Also regardless of the external load only the internal videos The VHUD appears collimated and fixed in weapons are shown and can be selected space as in the real plane 5 HMDS control Unlike the real plane these 2 Superimposed Airspeed Mach G and Angle of controls will only toggle the visibility of items 2 3 4 Attack This is part of the optional pop up 2D panel Ifthe users switches to another view those items will 3 Superimposed Vertical Speed Barometric and disappear and need to be activated again Radar Altitude 6 Avionics master switch Unlike the real plane this 4 Superimposed weapon status cosmetic only knob controls both the MFD and the Virtual HUD FREQUENTLY ASKED QUESTIONS Q Will the F 35B and C be developed as well And if so will they be available as free upgrade or as a separate product A F 35B and C have always been beyond the scope of this project The decision to f
10. G 81 AESA radar Electro Optical Targeting System EOTS AN AAQ 37 distributed aperture system DAS AN ASQ 239 Barracuda Electronic Warfare system Multifunction Advanced Data Link FEATURES AND LIMITATIONS OF THE SIMULATED F 35 LIGHTNING II In order to provide a higher quality product and keep the development time within reasonable limits this package depicts only the F 35A that is the Conventional Take Off and Landing version While we tried our best to provide a realistic F 35 for Flight Simulator this rendition of the F 35 Lightning II suffers from several limitations due to different factors As the real aircraft is still in development and detailed and accurate drawings are not publicly available the virtual rendition may be inaccurate in some details Also since the real aircraft is equipped with a revolutionary avionics suite most of the exotic features are missing from this simulation Last obviously while the flight modeling has been kept as close as possible to the publicly available data and reflect the pireps we cannot guarantee any level of accuracy Any known inaccuracy artistic license or difference from the real aircraft or any major limitation of this package either due to Flight Simulator X restrictions or due to product design will be highlighted in the this manual FEATURES Simulation platform Cockpit layout and textures based on high definition photos Microsoft Flight Simulator X Acceleration or
11. T Program is the Department of Defense s focal point for defining affordable next generation strike aircraft weapon systems for the United States Navy Air Force and Marines and several allied countries At present Great Britain Italy the Netherlands Turkey Canada Australia Denmark and Norway are involved in the program and committed to adopt the F 35 while other countries are likely to join in the future The focus of the program is affordability reducing the development cost production cost and cost of ownership of the JSF family of aircraft The JSF will fulfill stated Service needs as follows U S Navy First day of war survivable strike fighter aircraft to complement F A 18E F U S Air Force Multirole aircraft primary air to ground to replace the F 16 and A 10 and complement the F A 22 U S Marine Corps STOVL aircraft to replace the AV 8B and F A 18 as their only strike fighter United Kingdom Royal Navy amp Royal Air Force STOVL aircraft to replace Sea Harriers amp GR 7s as a supersonic strike fighter Other Countries Potential JSF customers include current operators of F 16 F A 18 and AV 8B This software provides within the Microsoft Flight Simulator X Acceleration environment a simplified simulation of the F 35A the Conventional Take Off and Landing variant MINIMUM HARDWARE REQUIREMENTS Due to the high detail model and textures we suggest to use the F 35 on systems that meet or exceed the following requireme
12. avigation light is missing How could you forget that A We did not include the white light just because we were not able to find its location on the real plane so we preferred to leave it out Q Why the external weapons are not appearing on the SMS page A Visual models with external weapons are a last minute cosmetic only addition The in game MFD was not designed to support them Q The landing gear contact points are not in their correct positions is it a mistake or what A This is a design choice If you set the contact points in their right locations as they were in release 1 05 when the plane was still on the ground in began to shake slightly this probably due to a contact points instability in FSX physics engine The only solution we found was to change the contact points location significantly and they are now quite far off their theoretical positions Due to customers feedback we decided to make this the default configuration An alternate aircraft cfg is provided if you prefer correct contact points and can live with the micro oscillations Q Is there a way to change the TEXTURE_MAX_LOAD 4096 permanently in the FSX cfg A As far as we know there is no way to make that a permanent change without using additional software Every time you change the FSX settings that value will be brought back to 1024 For example Texture Max Load Editor from Frosty Software is a freeware solution to this
13. but built in to remain stealthy The A variant is primarily intended to replace the USAF s F 16 Fighting Falcon beginning in 2013 and the A 10 Thunderbolt Il starting in 2028 F 35B Similar in size to the A variant the B sacrifices some fuel volume to make room for the vertical flight system Takeoffs and landing with vertical flight systems are by far the riskiest and in the end a decisive factor in design Like the AV 8B Harrier Il the B s guns will be carried in a ventral pod Whereas F 35A is stressed to 9 g the F 35B is stressed to 7 g Unlike the other variants the F 35B has no landing hook the STOVL HOOK button in the cockpit initiates conversion instead of dropping the hook The British Royal Air Force and Royal Navy plan to use this variant to replace their Harrier GR7 GRQYs The United States Marine Corps intends to purchase 340 F 35Bs to replace all current inventories of the F A 18 Hornet A B C and D models and AV 8B Harrier II in the fighter and attack roles One of the British requirements was that the F 35B design should have a Ship borne Rolling and Vertical Landing SRVL mode so that wing lift could be added to powered lift to increase the maximum landing weight of carried weapons The U S Marines are investigating the use of the SRVL method to operate F 35Bs from CVNs without disrupting carrier operations as the landing method uses the same pattern of approach as wire arrested landings However the aircraft is able
14. ght this arrow makes the page disappear and the relevant 8 Communication control area area is occupied by the radar sensor integration page KKK 9 Autopilot control area If the page has minipages it makes the minipages 10 Menu reverts to basic MDF configuration disappear 11 Left half of the MFD in radar navigation mode 16 Up arrow makes minipages appear Not functional in this FSX rendition In the real MFD this is just a Summary page Communication control is done via a pop up page similar to the F A 18E F numeric keypad In the real MFD this area hosts miscellaneous information Autopilot control is done via a pop up page similar to the F A 18E F numeric keypad _ In the real MFD this area activates a pop up selection grid for quick access to all the MFD pages HEADING ALTITUDE VERT SPD a he COURSE IAS MAGH A 0 000 00000 0000 OE Ea frwd C4 128250 117200 0 OOO O O O O ont a AS ago FCS EMER 1 0 EA NAV MODE 13 2 MRM 10 29 92 0 SRM 20 AP 01 U On CAUTION 13 28 2 BOMB C l REPLY gt lt gt CNTL gt o TAS O 356 0 1 HAW i Qn 3 vor REP P TSDL VIEW NAV HSD RESET HDG 3 L INLET L E FCS 5 APT FADEC A S o FUEL ICAWS ENG sus 4 pi h i A A SHOOT LIST l 8 NE A NDB i PA LOSE E LAYOUT EXAMPLE 1 In this case the left half of the MFD is in the rada
15. he F 35 will be the first tactical fighter in fifty years to be operated without an Head Up Display HUD using and Helmet Mounted Display System HMDS instead The F 35 Helmet Mounted Display System HMDS displays biocular video and symbology information on the helmet visor providing pilots with all information necessary to execute both day and night missions under a single integrated configuration The flight data are presented as to the pilot in a Virtual Head Up Display that is they appear in front of the pilot like if they were on an exceptionally wide frameless Head Up display Also the system enables pilots to accurately cue onboard weapons and sensors using the helmet display Finally the system also provides Enhanced Reality features like night vision and the possibility to look through the aircraft thanks to the Digital Aperture System DAS In this Flight Simulator X rendition an accurate and collimated Virtual Head Up display is provided The VHUD is activated automatically via the Avionics Master switch Most of the other HMDS functions are missing although basic flight data and cosmetic only weapon status can be superimposed onto the display so that they follow the headsight This is done via an additional superimposed 2D panel which can be switched on by pressing SHIFT 2 or by using the HMDS control in the virtual cockpit Due to FSX limitation you will need to re activate this panel if you change views during
16. he community will create Q Are you planning to update the package so that weapons will be functional in FSX A No Although it is possible in Flight Simulator X to have a limited weapon functionality this feature is not included in the project no plan to integrate it in future Q Are there additional features planned for future updates A No We will surely listen to the users feedback and needs and will release patches or fixes if necessary and we hope it won t be necessary but apart from those we do not plan to upgrade the product or add features Q So what are your plans for the future A At present we do not have the time and the resources to start new projects What we will do next is a major upgrade to our existing freeware projects the T 45C Goshawk and the F 14D Tomcat Such upgrades will absorb all the development time we can afford for at least another year or so We love flight simulation and we love making addons and design planes However the time required to design a good add on plane is getting bigger and bigger so that at present at several hundred work hours are needed to make even a simple plane We will do our best to continue this activity but as the future of the Flight Simulator franchise is unclear we will consider carefully each new project CREDITS Product design modeling textures initial flight modeling documentation XML coding and graphics Dino
17. inal decision to develop them or not has not been taken yet but do not expect them to be available anytime soon and in case they will be a separate product but we are also considering a freeware release of the external visual models only Q Special effects like afterburner flames are not displayed correctly in DirectX 10 preview mode ls anything wrong A Flight Simulator X Acceleration DirectX 10 preview mode is known to have some glitches and bugs Unfortunately it has been found that some special effects of the F 35 do not show properly on some machines Since this is due to glitches in the graphics engine there is little we can do to fix them Q Afterburner effects are peeking through the nozzle geometry Is anything wrong A Afterburner effects use the FSX special effects SDK and are fully compliant with that However the FSX graphics engine is known to slightly misplace such effects on some videocards system In most cases setting the video card to quality instead of performance will solve the issue Different videocards may have different drivers so we cannot provide exact instructions Q How can you be sure that this product provides a realistic simulation of the F 35 A Well we cannot Very few individuals have flown the F 35 and the plane is being tested and tweaked as we speak We tried our best to provide a realistic behaviour but some guessing had to be done Q White n
18. minor discrepancies and mistakes All the visual models feature high resolution photoreal textures up to 4096x4096 pixel with self shadowing reflections and bump mapping However the visual models are not 100 DirectX 10 preview compatible meaning that while they have been compiled to be fully Flight Simulator X Acceleration compatible some minor glitches may occur in DirectX 10 like missing afterburner flame or excessive bloom halo e g the virtual HUD in the cockpit These glitches are not due to errors or mistakes in the model compilation but are intrinsic in FSX as the Direct X 10 implementation has some glitches and bugs afterall it is named preview Still we hope that these can be considered minor defects that should be acceptable for most DX10 users Please note that all the visual models share the same flight model This flight model is set to replicate the behavior of an F 35A with two 2000Ibs JDAMs and two AIM 120s carried internally Hence weight and balance are based on this configuration some advanced users might want to make changes in the fuel and payload menu for a closer estimation of the flight configurations with external weapons Details of the changes will be provided below For obvious reasons we cannot guarantee any level of realism of the flight model but we did our best by comparing the behavior of the virtual F 35 with all the publicly available data and pilot reports and interview
19. more weapons payload than legacy fighters it is to replace as well as the F 22 Raptor Solid state lasers were being developed as optional weapons for the F 35 as of 2002 It is also expected that the F 35 will have the capability to carry nuclear weapons by 2017 In this Flight Simulator X rendition there is an unique flight model that by default is set to replicate loads and weight of an F 35 loaded with two 2000Ibs JDAMs and two AIM 120s Advanced users may want to change the flight model loads in the Aircraft gt Fuel and payload menu Load stations are numbered in the same way as the real F 35 see figure below In order to replicate the load of the alternate visual models users should add F 35 AA 1 Prototype as explained in the previous chapter the initial prototype was heavier than the design goal by roughly 5000lbs This can be replicated by adding 5000lbs to station no 6 F 35A with JDAMs and Sidewinders in this configuration the F 35 carries six 2000lbs JDAMs two AIM 120s and two Sidewinders To replicate this add 2275lbs to stations 2 3 9 and 10 Also stations 1 and 11 should be loaded with 375lbs loads take in account the pylon and the hardpoints F 35A with CBUs and Sidewinders this is a proposed configuration for Close Air Support roles This configuration can be replicated by adding 1385lbs to stations 2 3 9 and 10 Stations 1 and 11 should be loaded with 375lbs F 35A with external fuel tanks JDAMs and Sidewinders
20. n 13 November 2008 when the AA 1 flew at Supersonic speeds for the first time reaching Mach 1 05 at 30 000 feet 9 144 m making four transitions through the sound barrier for a total of eight minutes of supersonic flight On December 2009 after 3 years of test flights the AA 1 was retired for battle damage assessment tests i e Live fire slaughter Although the AA 1 flight tests went very well the aircraft was found to be significantly heavier by roughly 5000Ilbs than the design goal Because of this an extensive redesign of the aircraft was performed so that the following prototypes are structurally different and meet the design goal Externally the distinctive features of the AA 1 are the single piece nose gear door the APU exhaust location and the unique livery Users that may want to replicate this can add 5000 bs to the weapon station no 6 central pylon F 35 AF 01 WEIGHT OPTIMIZED PROTOTYPE Following the weight reduction initiative the AF 01 prototype is the first prototype that is structurally representative of the final production CTOL design Externally the most noticeable differences with between AA 1 and AF 01 are the design of the nose gear door now split in two the jagged interface between the fuselage and the engine nozzle the location of the APU exhaust and several details like the type of fuselage probes AF 01 took its first flight on November 14 2009 an 89 minutes ride during which it flew
21. nts CPU 2 4GHz dual core processor or better GPU at least 384Mb dedicated memory RAM 3 0Gb Hard Disk 7OOMb required for installation IMPORTANT This add on is designed to work with FLIGHT SIMULATOR X AND ACCELERATION package installed Flight Simulator X AND the ACCELERATION package or Flight Simulator X Gold Edition are REQUIRED INSTALLATION Follow the installer instructions on screen Make sure that the Flight Simulator X folder is detected properly otherwise the files may be installed in a wrong folder If you wish to install the files manually unpack all the files in a folder of your choice then move all the files in the Effects folder in the Flight Simulator X Effects folder and all the files in the SimObject folder in the Flight Simulator X SimObject folder maintaining the exact folder structure and names NOTE FOR ADVANCED USERS The visual models employ high definition textures up to 4096x4096 To enable these textures you should modify the FSX cfg by changing the TEXTURE _MAX_LOAD entry to 4096 TEXTURE_MAX_LOAD 4096 See FAQ section for more information THE REAL F 35 LIGHTNING Il The F 35 Lightning II is a fifth generation single seat single engine stealth multirole fighter that can perform close air support tactical bombing and air defense missions The F 35 has three different models the F 35A is a conventional takeoff and landing variant the F 35B is a short take off and vertical landing varian
22. problem you should be able to find it via Google Q What s the FSX cfg again I can t find that file on my system A The FSX cfg is a file used by Flight Simulator X in order to store some of its settings including some that are not accessible through the in game menu The file resides in a hidden folder whose location varies depending on the operative system and installation language Please use Google to find a procedure that best fits to your case If you are not an advanced user we recommend you not to modify the FSX cfg as it is possible to alter it in such ways that will make Flight Simulator not usable This package as some other add ons employs textures up to 4096x4096 pixel while the maximum Flight Simulator setting is 1024x1024 If you know how to change the FSX cfg you can edit the relevant line as follows TEXTURE_MAX_LOAD 4096 PLEASE NOTE THAT DOING SO THE MEMORY USAGE GROWS CONSIDERABLY AND MAY LEAD TO OUT OF MEMORY ERRORS Also in many cases i e depending on screen resolution point of view and settings there visual improvement is small therefore you may want to leave the default settings Q Is there a repaint kit for the F 35 A No Due to the photoreal texture creation process we used no paintkit was done Still there is a clean texture set that in our hopes will provide a reasonable starting point for the repainters We are looking forward to see the amazing liveries that t
23. r navigation mode which is the top level page for each of the MFD halves The right half is split into the Horizontal Situation Indicator and Flight Control System pages 1 High Airways display toggle 12 HSI mode selection APP VOR MAP 2 Low Airways display toggle 13 HSI mode selection APP VOR MAP 3 VOR display toggle 14 Switches to full radar navigation mode 4 NDB display toggle 15 Zoom level control 5 Airport display toggle 6 Zoom level control 7 Terrain profile display toggle 8 Mock A A shoot list if A A weapon selected 9 Waypoints display toggle in HSI map mode 10 VOR display toggle in HSI map mode 11 Airport display toggle in HSI map mode UTLON 5 FUEL REFUEL NAV SYSTEM GW 52536 INLET 43 i FEED 45 f a 4 F i i THRUST THROTTLE B f n 194 194 FF fj aa a oy my q OM gt HYD B a al Ne RPM OIL V7 HSI VER LINZ FCS aN LAYOUT EXAMPLE 2 In this case the left half of the MFD is split in the ENGine and FUEL pages while the right half is split into the Store Management System and Integrated Caution And Warning System 1 Anti ice systems toggle This is the only clickable item in cosmetic only animation and is mapped to the tertiary exit in the ENGine page 2 Refuel system toggle Clicking in this area opens the refuel receptacle REFUEL PRE CNTCT indicates the TAN NVA 16
24. s not shown in the picture above this can be activated by pressing SHIFT E then 3 or by the SMS functions of the MFD in the virtual cockpit last exit 4 shown activated by SHIFT E and then 4 makes the remove before flight ribbons engine cover and wheel chocks to appear and the pilot to disappear this is an eye candy only to take screenshots and has no effect on the flight models B e Z In game screensho wn DISTINCTIVE F 35 FEATURES 1 APG 81 Active Electronically Scanned Array radar all 9 Flaperon versions 10 Taileron 2 GAU 22 A internal gun nozzle door in order to maintain 11 Tail rudder stealthiness the gun nozzle is hidden by a sliding door not 12 APU exhaust note exhaust is located on the top animated Only the F 35A has an internal gun F 35B and surfaces in the AA 1 prototype and F 35C variant C have optional ventral gun pods 13 Fuel dump valve 3 Auxiliary air intake 14 Emergency tailhook F 35A only F 35B has no 4 AN AAQ 37 Distributed Aperture System sensors tailhook while the F 35C has a different more robust several sensors scattered around the plane provide 360 __ tailhook for carrier operations spherical situational awareness to the pilot 15 Internal weapon bays The F 35 has room for two 5 Refuel receptacle location F 35A only F 35B and C AIM120 air to air missiles and two 2000Ibs JDAM bombs have retractable refuel probes nearb
25. s will be the first time in several decades that a front line tactical jet fighter has been designed to not carry a HUD The Martin Baker US16E ejection seat is used in all F 35 variants The US16E seat design balances major performance requirements including safe terrain clearance limits pilot load limits and pilot size It uses a twin catapult system that is housed in side rails In game screenshot of the cockpit Cockpit 3d model and textures are based on high definition photos taken during the construction of F 35 AA 1 prototype while the canopy inner structure model is based on pictures of the F 35 BF 02 Therefore the actual F 35 can be different in some details Also artistic license has been taken in few areas for both product design decisions or FSX limitations COCKPIT LAYOUT 1 Light control panel real F 35 has a backup electrical control panel in this area 2 Battery switch 3 Generator switch 4 Engine fuel valve control real F 35 has a communication control panel in this area 5 Engine starter switch see comment on item 5 6 HOTAS throttle 7 Defog control lever 8 Rudder trim control switch 9 Parking brake switch 10 Store jettison control 11 Landing light switch 12 Emergency landing gear switch 13 Landing gear lever 14 Emergency arresting hook switch 15 Panoramic Multifunction Display 16 HMDS controls note in FSX clicking in this area
26. t and the F 35C is a carrier based variant AIRCRAFT DATA General Characteristics Crew 1 Length 51 4 ft 15 67 m Wingspan 35 ft 10 7 m Height 14 2 ft nb 1 4 33 m Wing area 460 ft 42 7 m Empty weight 29 300 Ib 13 300 kg Loaded weight 44 400 Ib 20 100 kg Max takeoff weight 70 000 Ib 31 800 kg Powerplant 1x Pratt amp Whitney F135 afterburning turbofan Dry thrust 28 000 Ibf 125 kN Thrust with afterburner 43 000 Ibf 191 KN Internal fuel 18 480 Ib 8 382 kg Performance Maximum speed Mach 1 67 1 283 mph 2 065 km h Range 1 200 nmi 2 220 km on internal fuel Combat radius 610 nmi 1 110 km on internal fuel Service ceiling 60 000 ft 18 288 m Rate of climb classified not publicly available Wing loading 91 4 lb ft 446 kg m g Limits 9 g Armament Guns 1 x GAU 22 A 25 mm 0 984 in cannon internally with 180 rounds Hardpoints 6x external pylons on wings with a capacity of 15 000 Ib 6 800 kg and 2 x internal bays with 2 pylons each for a total weapons payload of 18 000 Ib 8 100 kg and provisions to carry combinations of Missiles Air to air AIM 120 AMRAAM AIM 132 ASRAAM AIM 9X Sidewinder IRIS T Air to ground AGM 154 JSOW AGM 158 JASSM Bombs Mark 84 Mark 83 and Mark 82 GP bombs Mk 20 Rockeye II cluster bomb Wind Corrected Munitions Dispenser capable Paveway series laser guided bombs Small Diameter Bomb JDAM series B61 nuclear bomb Avionics AN AP
27. to bring back 2 x 1K JDAM 2 x AIM 120 and reserve fuel to a vertical landing The F 35B was unveiled at Lockheed Martin s Fort Worth plant on 18 December 2007 and the first test flight was on 11 June 2008 The B variant is expected to be available beginning in 2012 F 35C The F 35C carrier variant has a larger folding wing and larger control surfaces for improved low speed control and stronger landing gear and hook for the stresses of carrier landings The larger wing area allows for decreased landing speed increased range and payload with twice the range on internal fuel compared with the F A 18C Hornet achieving much the same goal as the heavier F A 18E F Super Hornet The United States Navy will be the sole user for the carrier variant It intends to buy 480 F 35Cs to replace the F A 18A B C and D Hornets The F 35C will also serve as a stealthier complement to the Super Hornet The first production F 35C was rolled out on 29 July 2009 F 35A FLIGHT MODEL AND VISUAL VARIATIONS This package contains five different visual models some of which come with different texture sets for a total of nine different visual model variations The depicted models include the initial F 35 prototype AA 1 the first two development aircraft AF 01 and AF 02 and albeit somewhat still fictional operational F 35A We did our best to provide good and realistic visual models However since detailed drawings are not publicly available there may be
28. ut of the pages are close to their real counterparts As shown in the image below the display layout can be divided in three sections an upper non configurable strip and two lower halves which can be configured to show a variety of information pages In many cases those pages can further be split into minipages Below are a couple of possible configurations that will cover all the available modes HSI ENG SMS FCS FUEL ICAWS Unless otherwise specified only the highlighted items are clickable or functional 29 92 TITE VERT SPD 000 00000 0000 TEEGI PETE 13 28 01 Re se anns z y ar OO OO i TSD1 VIEW REPLY gt RESET CNTL gt 340 wq 2 REFUEL o HDG 356 mac NAV SYSTEM i pi ook k GW 34170 INLET 4 18368 FEED te ic fal R JOKER X X a BINGO z a X X o N en E sb A A A SHOOT LIST ee PG ij2 3 5 LOSE iL L a JP4 E E ICAWS FAIL APT ENGINE FIRE 4 5 S p ABI te C FUEL LOW DME 0 0 i DME 0 0 a STALL FUEL ICAWS 4 end Ssus MULTIFUNCTION DISPLAY LAYOUT 1 Throttle setting vs N1 RPM 12 Right half of the MFD showing HSI page and 2 SMS summary FUEL page minipages 3 Landing gear status 13 FUEL page configured to show FCS and ICAWS 4 Caution and warning lights minipages 5 Baro setting and clock 14 Page selection tabs 6 Autopilot engaged symbol 15 Down arrow if a simple page is shown pressing 7 Swaps display layout left to ri
29. will only switch additional 2D information on the HMD 17 MFD controls note in FSX this knob has the same function of the avionics master switch 18 Backup ADI display controls inop 19 Auto recovery switch 20 Backup battery switch 21 FTA switch 22 HOTAS stick 23 Arm rest 24 Canopy control switch 25 TACAN 26 US16 Ejection seat These items are purely cosmetic and have no function in Flight Simulator PANORAMIC COCKPIT DISPLAY The core of the F 35 pilot interface is a 20 by 8 inches 50 by 20 centimeters multifunction touchscreen display The display layout can be extensively customized by the pilot The vast majority of the airplane functions can be accessed controlled configured and monitored via the multifunction display Due to the lack of documentation Flight Simulator X limitations and project scope the multifunction display provided in this package is a much simplified version of the real one and shows just a fraction of the functions and pages that will be available to the pilots of the F 35 For the same reasons some artistic license has been taken in the placement of some controls and functions The resulting interface is far from being a realistic and complete rendition of the real F 35 interface Still wherever it possible we tried our best to keep the multifunction display visually and functionally close to the real one and most of the graphics and general layo
30. y stealth platforms e Integrated avionics and sensor fusion that combine information from off and on board sensors to increase the pilot s situational awareness and improve target identification and weapon delivery and to relay information quickly to other command and control C2 nodes e High speed data networking including IEEE 1394b and Fibre Channel e The Autonomic Logistics Global Sustainment ALGS Autonomic Logistics Information System ALIS and Computerized Maintenance Management System CMMS help ensure aircraft uptime with minimal maintenance manpower e The majority of the structural composites in the F 35 are made out of bismaleimide BMI and composite epoxy material i 3 lt a FAAN TX 2 3 TPs it jaf gt e T s pm t of the F 35A parked at Edwards AFB with optional parking eye candy sh and refuel receptacle open All the visual models are rendered with high definition textures up to 4096x4096 pixels in resolution and feature animated control surfaces landing gear engine nozzle and canopy Also each model includes some cosmetic only optional animations linked to the Flight Simulator X auxiliary exits controls In detail exit 2 toggles the opening of the refuel receptacle as shown in picture this can be either activated by pressing SHIFT E then 2 or by the FUEL management functions of the MFD in the virtual cockpit exit 3 toggles the opening of the internal weapon bays door
31. y the canopy F 35 has identical weapon bays while the F 35B has 6 Gun vent slightly smaller volume to make room for the Direct Lift 7 Power by wire leading edge flap with integrated RWR VTOL system sensors 16 Electro Optical targeting system 8 Formation lights The F 35 has no physical speed brakes a virtual brake via rudders and flaps is provided instead F 35 VARIANTS The real F 35 is planned to be built in three different versions to suit the needs of its various users The F 35A is the conventional take off and landing CTOL variant the F 35B is the Short Take Off and Vertical Landing STOVL variant and the F 35C is the CATapult Launch But ARrested Landing CATOBAR version for U S Navy carriers In this Flight Simulator X rendition only the F 35A is depicted the text below is given for general information only and does not apply to the simulation F 35A The CTOL variant intended for the US Air Force and other air forces It is the smallest lightest F 35 version and is the only variant equipped with an internal cannon the GAU 22 A The F 35A is expected to match the F 16 in maneuverability instantaneous and sustained high g performance and outperform it in stealth payload range on internal fuel avionics operational effectiveness supportability and survivability It also has an internal laser designator and infrared sensors equivalent to the Sniper XR pod carried by the F 16

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