Home
Squad Battles Main Program Help File
Contents
1. Each Objective is listed together with its current owner location and value Exit Objectives are shown with an X following their value When Fog of War is in effect the value of enemy Exit Objectives is displayed as 17 Squad Battles Main Program Victory Dialog The Victory Dialog is used to view the current victory conditions Each scenario has a First Side determined by the current scenario Victory conditions are always calculated relative to that side resulting in a victory level for that side The victory level for the other side is the opposite result For example if the Allied side is first and gets a Major Victory then the other side suffers a Major Defeat and so forth The total number of Objective Points for the first side is displayed In some scenarios an Asymmetric Side is specified which modifies the victory calculation as described below x First Side American Objective Points D Asummetic Side No Side Amerncan Losses Leader Losses lO Leader Point Loss m Men Losses TCO Men Point Loss fr Ctiak Vehicle Losses a Vehicle Point Loss 0 Gun Losses lO Gun Point Loss M Captures a Capture Points m Enemy Losses Leader Losses g Leader Point Loss a Men Losses og Men Point Logs 0 Wehicle Losses 0 Wehicle PointLoss 0 Gun Losses r OC fun Point Loss a Captures 66 Capture Points Victor Values Major Defeat T Minor Defeat T Minor Wictor j Major Victory T For each si
2. Location Dialog The Location Dialog is used to display a list of all the map locations and to allow going directly to any of these locations Location Dialog Locations Label coordinates b4242 7 85 55 Squad Battles Main Program Each map location is listed with its label description and hex coordinates selecting a location causes the map to scroll to the location s hex coordinate Double clicking on a location also causes the dialog to be closed Organization Dialog The Organization Dialog is used to highlight an organization on the map All organizations in the scenario Order of Eo Battle are displayed in a Windows Tree H E BLT 2 14 Control Selecting an organization a aac hres causes the on board units in that SE 4 270th NVA organization to be Highlighted Clicking OK closes the dialog while keeping the organization highlighted on the map Clicking Cancel closes the dialog and n Cancel Hep cancels the highlighting Jump Dialog The Jump Dialog displays a reduced version of the entire map and allows the user to jump directly to any part of the map Jump Dialog Ea The visible on map units are displayed on the reduced map using blue squares for Allied units and red squares for Axis units Minefields that are currently visible are shown on the map as small gray rectangles The visible portion of 20 Squad Battles Main Program the map is shown using a red rectangle The current Hot S
3. Scheduled Dialog 12 00 2 July 1967 0 004 at 1 73 100 Alied UH 34 Sea Horse 121 st Aviation Company 12 00 2 July 1967 100 at 1 73 99 Alied UH 34 Sea Horse 121 st Aviation Company 12 00 2 July 1967 100 at 173 96 Alied WH 34 Sea Horse 121 st Aviation Company 12 00 2 July 1967 100 at 1s 971 Alied UH 34 Sea Horse 121 st Aviation Company 12 50 2 July 1967 10082 at 1 73 95 Allied WH 34 Sea Horse 121 st Aviation Company 12 50 2 July 1967 100 at 1 73 94 Alied UJH 34 Sea Horse 121 st Aviation Company 12 30 2 July 1967 100 at 13 93 Alied UH 34 Sea Horse 121st Aviation Company 12 50 2 July 1967 100 at 17S 92 Alied WH 34 Sea Horse 121 st Aviation Company 1300 2 July 1967 0 004 at 1 73 103 Aled UH 34 Sea Horse 127 st Aviation Company 13 00 2 July 1967 100 at 173 104 Alied UH 34 Sea Horse 121 st Aviation Company 13 00 2 duly 1967 100 at 13 105 Allied UH 34 Sea Horse 1241 st Aviation Company 1300 2 July 1967 O02 at 1 73 106 Aled UH 34 Sea Horse 121 st Aviation Company Modify Delete Help The Scheduled Dialog displays a list of reinforcements scheduled to arrive in the current scenario Each reinforcement entry has an arrival time an arrival probability and an arrival hex Note if Fog of War is in effect then the reinforcements of the opposing side are not shown Further the arrival probabilities of friendly reinforceme
4. select one of the given play modes such as Normal for play against the computer Finally select one of the displayed files either by double clicking on the filename or selecting the filename and clicking on OK Note when Direct Play Caller is selected no files are displayed since file selection is the responsibility of the Direct Play Host in this case 28 Squad Battles Main Program Select Delete after you have selected to list Old files to delete the selected file When you select an entry in the File Selection Dialog associated with the scenario filename scenario scn the program will look for a corresponding sound file by the name scenario wav If it finds it the program will play this sound file For compatibility with other sound files in the game the scenario sound file should be a stereo 16 bit 22 050 Hz sound file Optional Rules Dialog The Optional Rules Dialog is used to view and select the Optional Rules for a new battle Optional Rules can be set at the beginning of a battle but not changed once the battle has started The Optional Rules selected in the Optional Rules Dialog are saved and become the subsequent default for new battles x Optional Fire Results Helicopter Hovering Optional Assault Results Yehicle Fire Over Variable Ending Quality Loss Modifier Alternate Fire Density Hep Optional Fire Results when this rule is selected each fire result is calculated as the average of two n
5. By default recorded battles are stored in files with the extension btr After you are through recording a battle or portion of a battle you can terminate the recording by reselecting the Record Battle option Once you have recorded a battle you can replay it by using the Replay feature of the File Menu Note that when you replay a battle the perspective of the replay is that of the opposing side That is if you replay a battle that has been played using Automatic A I with Fog Of War you will see the battle from the perspective of the computer player A battle replay can be paused by pressing the Escape key and can be resumed by using the Restart Replay feature described below Squad Battles Main Program Select New Encryption Key if you are the Caller in Network Play and you want to specify a new encryption key to be used for the current battle Select Resync with Remote if you are using Network Play and you suspect that the two computers have become out of sync with respect to the current battle The player that chooses this option will cause their copy of the battle to be copied to the other computer Note since the current implementation of Network Play uses Microsoft s Direct Play technology this feature should rarely be necessary Select Restart Replay to restart a battle replay that has been paused through the use of the Escape key select Communication Dialog to redisplay the Comm Dialog if it has been closed Timer Dialog
6. Select Illuminated Hexes to shade all hexes that are not currently Illuminated through the use of Illumination loads Select Reachable Hexes to shade all hexes that are beyond the movement range of the current selected unit This option can also be invoked using the Reachable Hexes button on the Toolbar Squad Battles Main Program The Highlight Submenu displays a list of unit types and status values that may be selected to Highlight certain units on the map Selecting any of these modes turns off any other highlighting mode that has been set Selecting a mode that has already been set turns that mode off Spotted Units Select Spotted Units to highlight units on the map which Fined Units are current Spotted by enemy units Moved Units Select Fixed Units to Highlight units on the map which are currently Fixed Select Moved Units to highlight units on the map that have Fired Assaulted Moved or taken some other action using Movement Points in the current turn select Target Units to highlight enemy units that can be fired upon by the currently selected units Select Organization to highlight all units of the same organization as the top selected unit in the Hot Spot For example selecting an infantry unit in a Regiment and then choosing this Highlight option will cause all units in the same Regiment to be highlighted Selecting a headquarters and then this option will cause all units under the command of the selected headquarters to
7. be highlighted Holding the Alt key while making this selection causes the next higher organization to be highlighted select Commanded Units to highlight units that are under your command in Multi Player Network play Organization Target Units Commanded Units A I Menu The A I Menu is used to control the Artificial Intelligence settings of the current battle Atl Each side can be set to one of four possible v French Manual A I settings Select Manual to turn off all A I French Automatic fora side This mode is used if you want to French Automatic with Fog of War perform all of the movement and combat for Viet Minh Manual the side Select Automatic to turn on the A I e aukternetate for a side In this mode the computer will y Viet Minh Automatic with Fog of War perform all movement and combat for that hhh side Select Automatic with Fog Of War to PE earl establish Automatic A I with Fog Of War for Activate OT a side Under this selection enemy units not in your line of sight and other information about the enemy will not be displayed Squad Battles Main Program select Fast A I Processing to toggle a mode where the A I will play its turn at maximum speed with the sound turned off This mode is equivalent to the F8 hot key Select Activate A I to activate A I processing This is used to resume A l processing after a battle that was in the middle of an A I controlled turn has been reopened Note that attempt
8. displayed when the main program Is run Last View Selecting Last View causes the main program to come 2D Normal View up in whatever map display mode it was last in eD lt oom Hut View Selecting 2D Normal View or 2D Zoom Out View causes the main program to come up in that view Help Menu The Help Menu is used to display various help and other information about the main program including this help file and copyright information Squad Battles Main Program Help select General Help to display this help file Se Select Parameter Data to display the Parameter Data je aisha Dialog which shows game values specific to the current Weapon Data F3 ee scenario Users Manual F3 Select Weapon Data to display the Weapon Data Getting Started F 10 Dialog which shows values for the various weapons Changes File loads and vehicles in the game ae Select Campaign Notes to display the notes on the campaign select User Manual to display the User Manual Select Getting Started to display the Getting Started help file Select Changes File to display the file that shows the changes in the latest version of the software Select About to display various information about the Main Program such as version and copyright 12 Squad Battles Main Program The Dialogs Turn Dialog The Turn Dialog appears at the beginning of each turn Clicking anywhere in the Turn Dialog with the left mouse button will close the dialog and
9. list is a display of that side s organizations when Fog Of War is in effect you will not see the other side s organizations At the bottom of the dialog are four buttons used to manipulate the player lists and the assignments Note only the Modem host will have all four buttons enabled The top player on each side is the Commander of that side The Commander is responsible for making org assignments for the other players on their side and for advancing the turn By default the Commander is in control of all units on that side Allied Players Allied Assignments P Available Organizations BLT 24 es C BLT 2 14 Recon fl E24 a F2ri4 mC G24 H O H 2 14 The Commander can assign other players specific organizations by selecting the player from the list selecting the organization from the organization display and clicking the Assign button The player s color will appear next to the selected organization This indicates that the player has control of every unit in that organization and in any sub organization of that organization The Commander can remove an assignment by selecting the organization and clicking the Deassign button The Modem Host can promote a player from either side to be Commander by selecting the player and clicking the Promote button The Modem Host can 2 Squad Battles Main Program also switch the side of any player by selecting the player and clicking the Switch button Only the Comma
10. the current scenario Units Selecting Scheduled displays the Scheduled Dialog which Scheduled shows the reinforcements scheduled for the current battle Anived Selecting Arrived displays the Arrived Dialog so that units that have arrived as reinforcements can be placed on the map Selecting Releases displays the Release Dialog so that Releases of Fixed units can be viewed Selecting Withdrawals displays the Withdrawal Dialog so that any Withdrawals in the current scenario can be viewed Releases withdrawals Squad Battles Main Program Info Menu The Info Menu is used to display summary information about the current scenario such as the strength of on map units and the ownership of map objectives Info Select Command Report to display the last Command Report shown at the beginning of the turn Select Strength to display the Strength Dialog This will show the total strength of all on map units in the current scenario Select Objectives to display the Objectives Dialog to see a complete list of all of the Objectives associated with the current scenario Select Locations to display the Location Dialog This displays a list of all the map locations Selecting Victory displays the Victory Dialog showing the current Victory conditions Command Report Strength Objectives Locations ickory Rolling Barrages In some games Rolling Barrages are supported When this is the case then there is
11. 6 return the speed of A I processing to the default F7 increase the speed of A I processing F8 set A I processing at maximum speed This is equivalent to the Fast A I Processing mode in the A I Menu F9 display the User Manual help file F10 display the Getting Started help file A open Support Dialog B attempt a Banzai Charge using the currently selected Japanese leader C shade Reachable Hexes F toggle Hold Fire for selected units G highlight potential target units H shade hexes outside of range of currently selected weapon I shade hexes that are outside of current Illumination J opens the Jump Dialog L turn selected units counterclockwise M display the Arrived Dialog N advance hot spot to next stack that hasn t moved or when used with Control Ctrl key advance to next stack that can fire O highlight units of same organization as selected units 41 Squad Battles Main Program R turn selected units clockwise S shade hexes not visible from current Hot Spot V display Company Markings on units X remove selected units from map must be done from boundary hex Z toggle fullscreen mode 1 display the map in Zoom Out 2D mode 2 display the map in Normal 2D mode Normally the screen is recentered on the Hot Spot hex when you change zoom modes If you hold down the Alt key when you change zoom modes the screen will reta
12. Squad Battles Main Program Introduction This help file covers the features and functionality of the Main Program of the Squad Battles series of games All menus and dialogs associated with the Main Program are covered in this help file For further information on the game system and editors you should review the following help files e Squad Battles User Manual e Scenario Editor e Order Of Battle Editor This manual last updated July 2 2011 Squad Battles Main Program The Menus File Menu The File Menu is used to start new battles save battles and open existing battle files File Selecting New will display a File Open dialog so that a new New battle can be started from a Scenario file Note that Scenario Open files have the extension scn by default Save selecting Open will display a File Open dialog so that an Save As om a existing battle can be opened Note that Battle files have the extension bt 1 by default om ae Selecting Save will cause the current battle to be saved to a Battle file If the current battle does not already have a filename you will be prompted with the File Save dialog to specify one Note that the use of the Auto Save option from the Settings Menu greatly reduces the need to use this function selecting Save As will display a File Save dialog so that a new filename can be specified for the current battle Use this function if you want to avoid overwriting an existing Baittle fi
13. a Dialog Parameter Data Stacking Limit Road 12 men Masimum 48 mer Miscellaneous Tum Delta amp min Infantry Allowance 24MP Flying Height 30 meters Terrain Elevations Clear meters Water 0 meters Field 1 meters Brush 1 meters Vinevard 1 meters Orchard 3 meters Trees 5 meters Marsh 1 meters Swamp 4 meters Jungle 6 meters Hard 0 meters Broken 1 meters Sand meters Rough 1 meters Village 3 meters Town 4 meters City 5 meters Industrial 6 meters Rice Paddy 0 meters Shallow O meters High Grass 2 meters Impassible 0 meters Movement Cost Infant Clear 6 MP Water O MP Field 8 MP Brush 8 MF Vineyard 12 MP Orchard 6 MP Trees 8 MP Marsh 16 MP Swamp 18 MF Jungle 18 MF Hard 6 MP Broken 6 MP Sand 8 MP Rough 12 MP Village MP Town 8 MP Help The Parameter Data Dialog consists of a text listing of the scenario values The values are read from the PDT file corresponding to the current scenario The Parameter Data values are Stacking Limits Road the maximum number of men or equivalent in men that can move using Road Movement Maximum the maximum number of men or equivalent in men that can stack in a single hex Miscellaneous Turn Length the length of a turn in minutes Infantry Allowance the movement points allocated to an infantry unit Team or Leader in each turn Smoke Height the height in meters of smoke Flying Height the height above ground of a flyi
14. a menu selection that allows those barrages to be displayed View Menu The View Menu is used to establish display settings such as the map display resolution and the display of various scenario on map data such as objectives View Select Units Off to hide the units that are currently on the oe map This is used when you need to see map details that ee are hidden by the units Full Screen Map select Weapons Off to hide discarded weapons that are Map Contours on the map Invoking this option the first time to change Se ee to an outline display for discarded weapons while e invoking it a second time shows weapon picture with no EP counter behind it Special Markers On Top Select Objectives to toggle the display of Objectives on BR the main map and also on the Jump Dialog Select Full Screen Map to toggle the display of the Hex sis pan Info Area When the Hex Info Area is hidden more of the 2D Zoom Out View map is displayed Squad Battles Main Program select Map Contours to toggle the display of contours on the map that show elevation changes This can be used to see elevation changes more clearly especially in 3D graphics mode select Show Organization to display the Organization Dialog in order to display organizations on the map select Find Unit to display the Find Unit Dialog Using this dialog you can find any leader or unit that is currently on the map select Jump Dialog to display the Jump Dialog which enabl
15. additional information including the crew requirements per weapon and in parentheses the total crew requirement for the unit as a whole Crew 2 4 aliniita i Range o Leth T20 Fen 40 When there are more units in the Hot Spot hex than can be displayed in the available Unit Boxes then scroll arrows that appear after the list of units can be used to scroll the Unit Boxes When the left or top arrow is displayed in full color there are units to the left or top of the displayed units and when the right or bottom arrow is displayed in full color there are units to the right or bottom of the displayed units In addition the numbers which appear associated with each scroll arrow indicate the number of hidden units in the corresponding direction If you hold down the mouse button while clicking on one of the scroll arrows then the program will automatically scroll the unit list until you let up 37 Squad Battles Main Program Toolbar The main program has a Toolbar at the top of the main program window just under the Menu Bar Note depending on your screen resolution only some of these buttons may be displayed on your screen You need a screen width of at least 1024 before all of the buttons are displayed unless you have selected the Complete Toolbar Option Note that most all of these buttons implement a menu selection and the command may be issued as a menu selection when the button is not displayed Bode toggles the main p
16. ap is larger than the screen area selecting the Wheel Zoom option causes the map to zoom by using the mouse wheel Selecting the Combat Sounds option causes the main program to play sound effects during combat selecting the Background Sounds option causes the main program to play background sounds during each player s turn Selecting the Hex Outlines option causes outlines to be drawn around the hexes selecting the Auto Save option causes the main program to automatically save the current battle when the turn is advanced except when the turn is under the control of Automatic A I Note that the battle is saved just prior to advancing the turn so it is possible to reopen the battle file and restore the battle to the previous turn when the turn Is inadvertently advanced Selecting the Complete Toolbar option causes the main program to display all available buttons in the toolbar regardless of screen resolution Under lower screen resolutions this will cause the toolbar to wrap thereby reducing the amount of space available to display the map Selecting the Alternative Highlighting option causes Highlighted units to be displayed with a white outline instead of the normal red or yellow outline Selecting the PBEM Encryption option causes the main program to prompt for and verify passwords associated with Play By E Mail games 10 Squad Battles Main Program selecting the Ask Before Advancing option causes the main program to prompt y
17. as not yet been triggered based on the probability When the scenario is played against a FOW opponent the probability value is shown as Double clicking an entry will close the dialog 31 Squad Battles Main Program Other Features Hex Info Area The Hex Info Area displays a list of the units in the Hot Spot hex and information about the terrain in that hex The Hex Info Area is displayed on the bottom of the screen Terrain Information The Terrain Box at the end of the unit list displays information about the current Hot Spot hex The first line of the display describes the type of terrain in this case Rice Paddy On that same line is the height of the terrain in meters If the terrain provides a protection benefit then that is displayed on the next line as a Protection value The next line of the text area shows the Elevation of the current hex in meters The next line of the text area shows the current Visibility in hexes Bice Paddy Um Protection Elevation The hex may be defined as being IMPASSIBLE In this case it has been defined to be out of bounds for movement in the current scenario Certain codes may follow the terrain description that identifies specific features of that terrain e K The Terrain is Cratered e X The terrain is Destroyed e Indirect Fire is not possible from this hex e W The hex may not be entered by Wheeled Vehicles not using road movement e T The hex may not be e
18. d interact with air and artillery support available in the current scenario Support Dialog Existing Support Amerncan M anne 2 F 4 Phantom weS00Ib Min Delay 6 Max Delay 9 Missions 1 Amerncan M anne 2 F 4 Fhantom weS00Ib Min Delay 6 Max Delay 9 Missions 1 Amencan Marnne s2 F 4 Phantorn w 500lb Min Delay 6 Max Delay 9 Missions 1 Amencan M anne 2 F 4 Phantor w 500lb Min Delay 6 Max Delay 9 Missions 1 The Supply Dialog lists all of the available support for the current side Next to each entry is the status of the support e Blank the support is available to Call e CALLED the support has been called and you are waiting for it to become available e AVAILABLE the support is now available and can be targeted When an available support entry has been selected and the Target button clicked the Targeting Dialog will be displayed Withdrawal Dialog The Withdrawal Dialog displays a list of any Withdrawals defined for the current scenario 30 Squad Battles Main Program Withdrawal Dialog x Tum 1 102 Viet Minh Infant Brn 910 Cancel The Withdrawal Dialog lists the Withdrawals associated with the current scenario the turn they first become effective the probability of them occurring and the organization they affect Selecting an entry in the list will Highlight the affected organization on the map A star before an entry means that the withdrawal h
19. de the Losses of each side in terms of Leaders Men Vehicles otal Points utcome American Major Defeat n ge ea a j veer and Guns is listed together with the Point Loss corresponding to each type e of loss The Point Loss for each member of a Team is 1 the Point Loss for each Leader is 2 and the Point Loss for each Gun is 3 times the number of crew For vehicles the Point Loss is based on the following e For helicopters and vehicles with an armor value of 48 or more the Point Loss is 4 times the number of crew e For vehicles with an armor value of 24 or more but less than 48 the Point Loss is 3 times the number of crew e For vehicles with an armor value of less than 24 the Point Loss is 2 times the number of crew Certain scenarios can involve the rescue of units or civilians that are capture by the opposing side In the case the Captures field will show the number of men captured by the opposing side and Capture Points will show the points associated with those captures In addition if civilian units are successfully rescued and removed from the map via Exit Objectives they will be scored in the Capture score of the owning side The point range associated with each victory level is displayed in the Victory Values field The total points awarded to the First Side is based on the 18 Squad Battles Main Program Objective Points held by that side minus the Point Losses for that side plus the Point Losses for
20. e reliability of the vehicle in terms of breaking down e Flags various flags that indicate vehicle capabilities e Weapons a list of weapons carried on board the vehicle Weapon Load Dialog The Weapon Load Dialog allows the load currently associated with a weapon to be changed Weapon Load Dialog The Weapon Load Dialog lists Spee eed all of the valid loads for the currently selected weapon Selecting from the list and clicking on OK selects that load for the weapon There are some suffixes that appear based on the type of load e Smoke indicates that the load produces Smoke e Illum indicates that the load produces Illumination lf a load name is preceded by an X then it indicates that the load is not valid in the current scenario because of either the Smoke or Illumination Limit for that side Multi Player Dialog The Multi Player Dialog is used to display the players that are currently participating in a Network Play game and their assignments 26 Squad Battles Main Program Multi Player Dialog Allied Players Allied Assignments P Available Organizations fl BLT 2714 B 1 8 4th Tank En ve P 4rth Aviation Company wo 12 1st Aviation Company Communist Players Communist Assignments ol Available Organizations E C 4 2 70th H A n 71st Artillery Battalion Assign Deassign Promote Switch The dialog shows a list of players on each side of the current battle Next to each
21. es you to quickly go to any location on the map Select Company Markings to toggle the display of color bars on each counter indicating the Company or other higher level organization the unit is associated with select Special Markers On Top to toggle the display of special markers such as fortifications on top of the unit stack instead of underneath Select Shade to display the Shade Submenu described below Select Highlight to display the Highlight Submenu described below select 2D Normal View Hot Key 2 to display the map in normal size 2D graphics mode Select 2D Zoom Out View Hot Key 1 to display the map in reduced size 2D graphics mode Normally the screen is recentered on the Hot Spot hex when you change zoom modes If you hold down the Alt key when you change zoom modes the screen will retain the current view The Shade Submenu allows hexes on the map to be shaded according to certain criteria Selecting a mode that has already been selected turns that mode off Visible Hexes Select Visible Hexes to shade all hexes that are not Hexes In Range visible from the current Hot Spot hex This option can also Command Radius be invoked using the Visible Hexes button on the Illuminated Hexes Toolbar Reachable Heres Select Hexes In Range to shade all hexes that are outside of the range of the top selected weapon Select Command Radius to shade all hexes that are outside the Command Radius of the currently selected Leader
22. f units on the map EXlobjectives toggle the display of Objectives on the map Bvisivie Hexes toggle the display of hexes visible from the current Hot Spot hex reachable Hexes toggle the display of hexes within the movement range of the selected unit BX contours toggle the display of elevation contours on the map 39 Squad Battles Main Program a Full Screen toggle the display of the full screen map display a te Jump Dialog display the Jump Dialog Next Stack advance the Hot Spot hex to the next stack to be considered in the current turn If you hold down the Alt key when invoking this function it will advance the Hot Spot to the next unit that has not been active and select it Dhightignt Fixed highlight Fixed units on the map sightignt Spotted highlight units on the map that are spotted by enemy units g Highlight Used highlight units on the map that have used Movement Points in the current turn kr u ENlhigniight Target highlight enemy units that can be fired upon by the currently selected units Hlhignight Organization highlight all units in the same organization as the top selected unit Holding the Alt key while pressing this button causes the next higher organization to be highlighted Alceneral Help display this help file Status Bar The Status Bar is located at the bottom the main window and displays status information about the current batt
23. he lethality of the weapon e Pen the penetration value of the weapon e The current load being fired by the weapon nalh Bng s Leth 18 Pen r 5 56 WG ae cf A vehicle is shown with a wide box display and shows the number of crewmen the current morale rating of the crew the effectiveness of the crew and vehicle and the remaining movement points The facing of the vehicle within the hex is displayed as a yellow arrow 4 Hen alura z Status 100 hts Patton Any weapons associated with a vehicle are displayed immediately to the right of the vehicle and have the same values and display that normal weapon boxes do TO TU Les Hire g Hre 3 90mm Mtt 50 cal i When a vehicle is capable of carrying men the remaining capacity of the vehicle is displayed 4 Hen Morale B Status 100 Hove 100 WH 1 Huey 36 Squad Battles Main Program By default helicopter vehicles are considering flying When they are in Ground Mode they are considered on the ground and are indicated as such A Mien Mirae 6 Status 100 4 n Ground Hove 100 WH 1 Huey F Some weapons are crew served and are shown using a large display The information displayed includes the number of weapons of that type the effectiveness of the weapons and the number of times they can fire in that turn 2 Se opons Status Ite Hie 3 WtO Bazooka In the case of crew served weapons right clicking on the display shows
24. in the current view Keypad 0 change the ground mode of the selected units Keypad 1 move the selected units down and to the left one hex Keypad 2 move the selected units down one hex Keypad 3 move the selected units down and to the right one hex Keypad 4 turn the selected units counterclockwise Keypad 6 turn the selected units clockwise Keypad 7 move the selected units up and to the left one hex Keypad 8 move the selected units up one hex Keypad 9 move the selected units up and to the right one hex ESC Key terminates processing under the following conditions e When the program is running under A I Control pressing the Esc key halts the processing e When the program is running a PBEM or standard replay pressing the Esc key terminates the replay 42
25. ing to advance the turning an A I controlled turn will also cause the A I to resume This can also be used if you want the computer to perform firing operations automatically for you using all units that are capable of firing in the current turn Mode Menu The Mode Menu is used to select special modes such as Network Play and Play By E Mail PBEM Mode Select Direct Play Host to initiate Network Play as Direct Play Host the Host player Select Direct Play Caller to Direct Play Caller initiate Network Play as the Client player See the Play by E Mail section on Network Play in the User Manual for Two Player Hot Seat more information on this feature Ree Select Play by E Mail to place the main program in New Encryption Key a mode for Play By E Mail PBEM See the Resyne with Remote section on Play By E Mail in the User Manual for Restart Replay more information on this feature Communication Dialog Select Two Player Hot Seat to place the main Set Multi Player Timer program in a mode where two people can play a Multi Player Dialog game on the same computer with each playing Scroll to View Enemy Action under Fog of War In this mode the main program will prompt before changing sides so that the appropriate person can take their place at the computer while the other looks away Select Record Battle to begin recording the turns of the current battle You will be prompted with a File Save dialog to specify the filename of the recording
26. le Selecting Selection will display the File Selection Dialog E mit selecting Shapshot allows you to save a copy of the current battle screen to a Windows BMP graphics file You will be prompted for the name of the file selecting Replay will display a File Open dialog so that a Replay file can be read and replayed Replay files are created using the Record Battle option of the Mode Menu By default Replay files have the extension btr Selecting Exit will close the main program If the current battle is unsaved you will be prompted to save it Turn Menu The Turn Menu is used to advance the current battle to the next turn Tum Selecting Next will advance the current battle to the next Turn If Next the Auto Save option of the Settings Menu is set then the battle will be saved before advancing the turn If no filename has been specified for the current battle this will also cause a File Save dialog to be 2 Squad Battles Main Program displayed so that this filename can be entered Note that since the Auto Save option saves the battle before advancing the turn it is possible to back up to the previous turn by using Open from the File Menu and opening the Battle file after declining to save the current battle lf you have any reinforcements that have arrived but have not been placed then advancing the turn will cause you to be prompted to place these reinforcements When playing Multi Player Network play only the C
27. le i 3 00 15 July 1366 Allied Turn Turn 1 of 36 76 43 The Status Bar typically displays the current turn and date information together with the hex coordinates of the Hot Spot If the current turn is being played using A I then A I Control will appear with the turn and date information If you are playing a two player game then Local Control will be displayed in the 40 Squad Battles Main Program Status Bar when the current turn is under your control and Remote Control will be displayed when the current turn is under the control of your opponent lf you make an error during play the main program will beep depending on the setting in the Settings Menu and the error message will be displayed in the Status Bar Otherwise as you move the mouse cursor over Toolbar buttons and menu items short descriptions of those commands will appear in the Status Bar Hot Keys The following Hot Keys are supported in the main program Note that these Hot Keys are defined as command accelerators of the main program main window and therefore the main window must have the keyboard focus for these to work that is the main window must have a highlighted title bar Shift Key display the on map labels while this key is pressed F1 invoke General Help display this help file F2 display Parameter Data values F3 display Weapon Data Dialog values F4 display Campaign Notes help file F5 reduce the speed of A I processing F
28. lf you are the Modem Host then select Set Multi Player Timer to Enter timeout value in minutes fo display the Timer Dialog This allows you to establish a timeout Cancel value during Network Play to ensure that everyone completes the turn in the specified number of minutes After the specified number of minutes the turn will automatically be advanced To disable this feature set the timeout value to 0 While the timer is running the timeout status will be displayed in the Status Bar When the indicator is green there is still at least a minute left in the current turn When the indicator turns yellow there is less than 1 minute left The indicator will turn red when control passes to the other side When the indicator turns orange there is less than 1 minute left in the opposing side s turn select Multi Player Dialog to display the Multi Player Dialog This is used to see who is participating in the current Network Play game and to see and change their current assignments Select Scroll to View Enemy Action to toggle the setting that causes the window to scroll whenever an enemy unit moves fires or melees This feature is on by default but automatically turned off whenever there is more than one enemy player in Network Play Settings Menu The Settings Menu is used to select certain settings that are saved when the main program is exited and restored the next time the main program is run These options are s
29. nd date specified Selecting an entry in the list of Releases will Highlight the affected units on the map Double clicking an entry or clicking OK will close the dialog and leave the units Highlighted Clicking Cancel will close the dialog and remove the Highlighting Strength Dialog The Strength Dialog is used to display the total strengths of all on map units 16 Squad Battles Main Program Strength Dialog Allied Strength cy BLT 2 14 217 Men 17 Leaders 204 Weapons i c9 E 2 14 54 Men 4 Leaders 51 Weapons of F 2 14 54 Men 4 Leaders 51 Weapons 5 G 2 14 55 Men 4 Leaders 51 Weapons oco H 2 14 54 Men 4 Leaders 51 Weapons Communist Strength Cc d 270th WA 98 Men 11 Leaders 94 Weapons H Ard 270 49 Men 5 Leaders 47 Weapons Co Br4 270 49 Men 5 Leaders 47 weapons Help The strengths of all units of each side are displayed by the various levels Army Division Brigade etc that make up each side The strengths are listed in terms of men guns vehicles airplanes and ships The strength totals include all on map units all units scheduled to arrive as reinforcements and all air support Objectives Dialog The Objectives Dialog is used to display the current ownership and value of Objective Hexes Objectives Dialog x Objectives Owner location value Morth Yietnamese valle 10 Morth Yletnamese value Morth Yletnamese value North Wietnamese value 10
30. nder can advance the turn and place reinforcements When any other player from a side selects Next Turn it causes their name to be displayed in red in the player list indicating they are ready to advance the turn File Selection Dialog The File Selection Dialog is displayed when the main program is run if the Prompt for Scenario Option has been selected see the Settings Menu File Selection Dialog Mode Files Normal aT ar Ap Chinh 4n scn Old by Name C Direct Play Host Bach Ma la scn Bach Ma 1b scn Old by Date C DirectPlay Caller Bach Ma Tc scn Ben Suc 14 scn C Play By E Mail Ben Suc 1b scn Ben Suc 1c scn C Two Player Hot Seat Chau Nhaisen Con Thien scn Title The Battle at Ap Chinh An Designer ohn Tiller Description 25 Jun 1966 In the middle of 1966 the Marines were involved in a number of search and destroy missions designed to find and eliminate the enemy in their home territories Durning Operation Jay one such mission the Marines landed near the South China Sea with that intention Ther NYA opponents had other Intentions in mind Cancel Pelete Help The File Selection Dialog allows you to select the mode of play and associated game file e Select New to show the list of all scenarios e Select Old by Name to show a list of previous battles sorted by filename e Select Old by Date to show a list of previous battles sorted by date with the most recent files listed first
31. ng helicopter Rest for each side the average recovery of effectiveness an inactive unit can receive per turn Gas Spread the percentage chance that gas in a given hex will spread to an adjacent hex per player turn Terrain Elevations For each terrain type the elevation of that type in meters 22 Squad Battles Main Program Movement Cost by Unit Class For each Unit Class these values given the movement costs in points for each terrain type The movement costs are divided into two groups those for hex terrain and those for hexsides When the movement cost for a particular hex terrain is given as 0 such as for Water then it indicates that the unit cannot move into that terrain The movement cost for a given hexside is the additional cost that hexside adds to the normal movement cost When the movement cost for a particular hexside is given as 1 such as for Cliffs then it indicates that the unit cannot move through that hexside Movement Modifier by Unit Class For each Unit Class these values give the percentage modifier applied to movement by units of the given class under the given ground conditions Movement Costs Elevation Cost the additional movement cost applied when moving from one hex to a hex of higher elevation From Ground Cost the additional movement cost applied when changing from Ground Mode Flying Move Cost the movement cost per hex for a flying helicopter or glider Naval Move Cost the mo
32. ntered by Tracked Vehicles not using road movement e V The hex may not be entered by either Wheeled or Tracked Vehicles not using road movement e QO The terrain is Obstructed and prevents landing by helicopters e C The terrain is Covered and generates a special Immobile test when vehicles assault into it 32 Squad Battles Main Program When the current Hot Spot is an Objective hex then the Objective value of the hex is also shown Unknown Normal Objective hexes will have the word Hidden on this line Exit Objective hexes will have the word Exit on this line if they are known and Escape if they are unknown Capture Objective hexes will have the word Capture on this line if they are known or Cache if they are unknown If the Objective has not yet been captured then the value will appear in square brackets as in value Once the Objective is captured the value will appear normally Collateral Objective hexes will have the word Collateral if they are known or Hiding if they are unknown When the current Hot Spot hex contains Mines or Fortifications then this is also displayed in the Terrain Box The owner of the mines or fortifications is noted just before the entry The various types here are BOOBY TRAP booby traps and other single detonation devices AP MINE anti personnel mines TANK MINE anti tank mines capable of causing damage to vehicles TELLER MINE a specific beach mine that only work
33. nts is not revealed If the arrival probability is not 100 then there is a chance the reinforcement will not arrive at the exact arrival time At the arrival time and on each subsequent turn if necessary the arrival probability will be applied to the reinforcement until it is determined that the reinforcement has arrived Clicking on a reinforcement scrolls the map to the arrival hex 14 Squad Battles Main Program Each reinforcement in general consists of several units Double clicking on a reinforcement entry displays a list of the individual units in that reinforcement Unit List Dialog m UH 34 Sea Horse 121st Aviation Company r M60 LMG 121st Aviation Company r M60 LMG 21st Aviation Company CPT Alexander H 2 14 Cy 2 17H 2 14 1 H 2 14 m H 16 1 H 2 14 M 9 1 H 214 r M 60 LMG 1 H 2714 ars M 2 LAW 1 H 2714 Arrived Dialog The Arrived Dialog is used to display units that have arrived as reinforcements and to place these units on the map Arrived Dialog l x Arved Units Double click to place Japanese Toyota de Truck Convoy Force at 0 21 Protection 0 Japanese Toyota de Truck Convoy Force at 0 27 Protection 0 Japanese Toyota 442 Truck Convoy Force at 1 27 Protection 0 Cancel Help selecting an entry in the list of arrived units and clicking OK will place the units on the map and close the dialog Alternatively double clicking on an entry will
34. oco oF 3 5 HEAT e The Weapon Data Dialog has three areas of display In the Load Data information about various weapon loads is displayed including e Lethality the lethality of the load e Penetration the penetration value of the load e Eff Range the maximum effective range e Min Range the minimum range e Exp Radius the effective explosive radius All units within this distance of the target location will be affected e Exp Length in the case of directional weapons such as Napalm this indicates the number of hexes affected from the target location e Reliability the reliability of the load e Flags indicating capabilities In the Weapon Data information about various weapons is displayed including e Assault the value of the weapon when used in an assault e Reliability the reliability of the weapon e Crew the crew requirements for the weapon e Flags flags indicating weapon abilities e Loads a list of valid loads for this weapon In the Vehicle Data information about various vehicles is displayed including e Armor the armor protection of the vehicle e Crew the number of crew in the vehicle e Speed the movement allowance of the vehicle per turn 20 Squad Battles Main Program e Capacity the number of men that can be carried by the vehicle e Stacking the men equivalent of the vehicle for stacking purposes e Reliability th
35. of these depends on your screen resolution For an individual Team the unit box displays e The strength of the unit in men e Current morale rating e Effectiveness as a percentage e Remaining movement points e Ifthe unit is in Ground Mode it will display On Ground 34 Squad Battles Main Program 10 Hen Mone z Status T00 a Hove 24 A smaller display is used to show leader information In this case the movement points remaining are shown and On Ground if in Ground Mode CPT Larson LA In the case of an individual weapon a small box is shown indicating the effectiveness of the weapon the number of times it can fire and at the bottom the number of weapons of that type represented by this display Alternative Unit Information Clicking on a Unit Box with the right mouse button causes a list to be displayed showing the organizations above the unit up to the top of the command structure in the current order of battle When an organization name is shown in yellow it indicates that the organization has been Highlighted C7 Wi Ken ee Morale ALT 2 14 Status 100s G aid Move 24 136 214 Alternative Weapon Information Clicking on a Weapon Box with the right mouse button causes alternative information about the weapon to be displayed including e Rel the reliability of the weapon from A best to F worst 35 Squad Battles Main Program e Rng the range of the weapon in hexes e Leth t
36. ommander of each side can advance the turn When any other player of that side selects Next it will indicate that the player is ready to finish the turn by displaying the player name in red in the Multi Player Dialog Command Menu The Command Menu is used to perform certain functions on units Command selecting Unload Drop will cause selected units to Unload Drop unload from vehicles and will cause selected weapons Load Pick Up to be dropped by units LSE ease Selecting Load Pick Up will cause selected units to Mar ae Ee alee load into selected vehicles and will cause selected weapons to be picked up by selected units Selecting Turn Clockwise will turn the currently Toggle Hold Fire Togas Making Smee selected units clockwise Toggle Gas Masks Selecting Turn Counterclockwise will turn the Toggle Timer currently selected units counterclockwise oo Selecting Toggle On Ground will change the Ground Mode of the currently selected units selecting Select Weapon Load will display the Weapon Load Dialog so that the load associated with selected weapons can be specified Selecting Toggle Hold Fire will change the Hold Fire state of the currently selected units Selecting Toggle Making Smoke will toggle the state of Making Smoke for selected vehicles with that ability to make smoke while moving selecting Toggle Gas Masks will toggle the state of wearing gas masks for the selected infantry units selecting Toggle Timer will allow you
37. ormal fire results This has the effect of reducing the variation in results Optional Assault Results when this rule is selected each assault result is calculated as the average of two normal assault results This has the effect of reducing the variation in results Variable Ending when this rule is selected it is possible for a scenario to continue past the specified last turn For each 10 turns or fraction of 10 turns of the original scenario the duration can be extended up to one additional turn Alternate Fire Density when this rule is selected an alternate density calculation is done in resolving fire effects so that it is not as hard to kill units with only a few men Helicopter Hovering when this rule is selected helicopters can enter the state of Hovering by performing certain actions In this state they are more vulnerable to enemy fire More information on this rule can be found in the User Manual under Hovering in the section on Movement 29 Squad Battles Main Program Vehicle Fire Over when this rule is selected it is possible for Vehicles to fire over On Ground units of the same side For more information see the section on Firing in the User Manual Quality Loss Modifier when this rule is selected then casualty and effectiveness losses for the target unit are modified as described in the User Manual in the section on Combat Results Support Dialog The Support Dialog is used to view an
38. otection Value given to Infantry units Elevation Protection the increase in protection per 10 meters given to units that are fired upon from lower elevations Cratered Protection the additional protection given to units in Cratered hexes that do not have fortifications or caves Improved Protection the additional protection given to units in Improved Positions Trench Protection the additional protection given to units in Trench Positions Bunker Protection the additional protection given to units in Bunker Positions Pillbox Protection the additional protection given to units in Pillbox Positions Breastwork Protection the additional protection given to units behind Breastworks Terrain Protection Values There are two groups of Terrain Protection Values one for terrain types and the other for hexside values For terrain types the protection value is the additional protection given to a unit in that terrain For hexside values the protection value is the additional protection given to a unit that is behind that hexside The hexside protection value does not apply when the firing unit is flying or at a higher elevation than the target unit Weapon Data Dialog The Weapon Data Dialog displays data associated with weapons vehicles and weapon loads 24 Squad Battles Main Program Weapon Data Dialog in 3 W ais ig Penetrahor Esp Length Elf Range Min Flange E A 0 Ln Soeocoweoenoenenco
39. ou before advancing the current turn Use this option if you find yourself inadvertently advancing the turn by accident Selecting the Ask Before Unloading Dropping option causes the main program to prompt you before unloading units or dropping weapons Use this option if you find yourself accidentally unload or dropping Selecting the Use NATO Symbols option will cause infantry units to be drawn using NATO symbols in place of the soldier faces Selecting the Alt Label Style option will cause map labels to be displayed using an alternative style Selecting the Select Single Use option will cause Single Use Weapons to be selected by default Unselecting this option means you will need to explicitly select Single Use Weapons before firing them Selecting the Leaders On Top option will cause Leaders to be placed before Teams when they are moved into a hex selecting the Alternate Graphics option will cause the program to use alternate graphics files if installed These alternate graphics are installed as Info Alt Units omp Map Alt 2DUnits100 omp Map Alt 2DUnits50 bmp and lt nation gt Alt bmp where lt nation gt is any nation represented in the game Selecting Initial View displays the Initial View Submenu described below selecting Optional Rules causes the Optional Rules Dialog to be displayed so that Optional Rules for the current battle can be reviewed The Initial View Submenu is used to establish the initial map view that is
40. place the units on the map and keep the dialog open if there are more units to place Associated with each reinforcement entry is a Protection Value This value determines if the reinforcement will be allowed to enter when the arrival hex is occupied by enemy units If the value is non zero then the arrival is allowed otherwise the units are blocked from entering If the arrival is allowed then any enemy units in the hex are displaced When the value is greater than one enemy units within a distance of that value minus one will automatically b Broken by the arrival The Arrived Dialog is automatically displayed whenever there are units that have arrived that have not been placed and the turn has been advanced Clicking Cancel will close the dialog and advance the turn 15 Squad Battles Main Program Release Dialog The Release Dialog is used to view Releases defined for Fixed units Release Dialog 13 30 2 May 1366 10072 Alied G 214 Cancel The Release Dialog displays a list of the Fixed unit releases in the current scenario Each release shows a time date probability that the release will occur on that time and date and the organization the release applies to When the probability is followed by the letter T it indicates that the release can also be triggered whenever a unit in the specified organization becomes Spotted When an asterisk precedes the release it indicates that the release did not occur on the time a
41. pot hex is shown as a red outline square e When the Objectives option of the View Menu is set then Objectives are shown as yellow squares Clicking on the reduced map area causes the dialog to be closed and the regular map to scroll to the selected location e When an organization is Highlighted on the map then an oval is drawn on the Jump Dialog showing the approximate extent of that organization Find Unit Dialog The Find Unit Dialog can be used to find any given unit or organization that is on the map Enter the name to be searched for eae in the Enter search field Note the search is case sensitive so you BLT 2 14 Recon must enter your name with the proper capitalization Marine not marine for example If you are confident that your search will produce a single result you can hit return after typing the search Enter search name Otherwise click on the jet 214 Search button This will display a list of results in the Search results i Cancel Help list Select the result you want and click on OK or double click on the result you want to close the dialog and find the result In the case of an organization the organization will be Highlighted on the map In the case of an individual unit the map will be scrolled to the units location on the map Parameter Data Dialog The Parameter Data Dialog displays the Parameter Data associated with the current scenario 21 Squad Battles Main Program Parameter Dat
42. rogram between Move Mode and Fire Mode Bnew start a new baittle Honen opens an existing battle file Ellsave save current battle under existing filename or prompt for filename if none next advance game to next turn BXlerouna toggle Ground Mode of selected units Biluntoad unload units from selected vehicles or drop weapons from selected units Bi oa load units into selected vehicles or pickup weapons using selected units Bh counterclock turn selected vehicles counterclockwise Dilclockwise turn selected vehicles clockwise 38 Squad Battles Main Program MW setect Load display the Weapon Load Dialog so that the load for the selected weapons can be specified Bray attempt to rally Pinned and Demoralized units using the selected Leader HBlsupport display the Support Dialog so that support for the current scenario can be viewed lArrived Units display Arrived Dialog Hla activate A I processing for either the computer controlled player or use it in your turn to have the computer fire all capable units Xb oom in increase map display scale Bb oom out decrease map display scale Normally the screen is recentered on the Hot Spot hex when you change zoom modes If you hold down the Alt key when you change zoom modes the screen will retain the current view Ba company Markings display units with Company Markings OMunits toggle the display o
43. s when under water and is otherwise visible IMPROVED foxholes spiderholes and other individual protection locations TRENCH extensive below ground protection BUNKER fortifications with overhead protection PILLBOX fortifications made of hardened material such as concrete CAVE fortifications made from naturally occurring caves GRAPPLING grappling hooks that can be used to cross Cliff hexsides SEWER contains an opening to an underground sewer that can be used for Tunnel Movement CRATERED hex has been cratered by fire but does not contain any fortification or cave 33 Squad Battles Main Program Bunkers Pillboxes and Caves may also be assigned a Facing When this is the case then the Facing value is indicated by a code as follows UP Up UR Up Right DR Down Right DN Down DL Down Left UL Up Left Elevation Viaibility Alternative Terrain Information When you right click in the Unit List area the Terrain Box display changes to show you alternative information The number in the center of the displayed hexagon is the total stacking in the current hex in men equivalent When that number is followed by an X it means that the current stacking is in excess of the Road Movement Parameter Data value Around the sides of the hexagon are shown the name of the hexsides that are about the current hex Unit Information The Hex Info area is filled with Unit Box displays The number
44. start the turn Clicking with the right mouse button will close the dialog and also cause the dialog to automatically close thereafter after a short delay Right clicking again will toggle this mode off The Turn Dialog reports the controlling side current turn and the total number of turns in the current battle A I Selection Dialog The A I Selection Dialog is used to select the A I settings for each side ina new battle and other values AFI Selection Dialog Allied 4 Communist l Manual Manual C Automatic C Automatic C Automatic with FO C Automatic with FO The A I settings for the Allied and Axis sides correspond to the A I settings described in the A I Menu Select Rules to display the Optional Rules Dialog so that the Optional Rules for the new battle can be established Click on OK to begin the battle Squad Battles Main Program New Scenario Dialog The New Scenario Dialog is used to establish starting conditions for two player games such as Network Play and PBEM New Scenario Dialog Select either side for the Local Side The other player will be the Local Side i other side in the battle If desired e Allied Communist Fogotwar select the Fog of War option The Rules button will display the Optional Rules Dialog Click on Pues _ Hp OK to begin the battle Scheduled Dialog The Scheduled Dialog can be used to view the reinforcements defined for the current scenario
45. the enemy side This calculation results in the Total Points value This value is compared to the Victory Values to determine the victory level If the Total Points is less than the Major Defeat value then the First Side suffers a Major Defeat If the Total Points is greater than the Major Defeat value but less than the Minor Defeat value then the First Side suffers a Minor Defeat If the Total Points is greater than the Minor Defeat value but less than the Minor Victory level then the battle has resulted in a Draw for both sides If the Total Points is greater than the Minor Victory value but less than the Major Victory level then the First Side has won a Minor Victory Finally if the Total Points is greater than the Major Victory value then the First side has won a Major Victory When an Asymmetric Side is specified in the scenario the victory scoring is modified as follows e Points awarded to the First Side for objectives are awarded cumulative for each turn That is once the first side holds an objective or exits from an objective the points that are associated with that objective will be awarded to the first side cumulatively in each turn thereafter e Points associated with losses suffered by the Asymmetric Side are calculated cumulatively once they are suffered e Points associated with losses suffered by the opposite side to the Asymmetric Side are calculated as being the normal point loss times the number of turns in the scenario
46. to specify a timer value for weapons that use timers or will stop a timer that is running on the selected weapons Toggle On Ground Select Weapon Load Remove From Map Unde Last Movement Squad Battles Main Program selecting Remove From Map will remove the selected units from the map This can only be done from a boundary hex on the map This function is most often used in conjunction with Exit Objectives selecting Undo Last Movement will undo the last move made and return the units that were moved to their starting location Note to avoid information leaks this function is not available when Fog of War is in effect Leader Menu The Leader Menu is used to leader functions such as calling support and rallying units Leader selecting Rally Units will cause the selected leaders Rally Units to attempt to rally Pinned and Demoralized units under Airt rtillery Support their command Attempt Banzai Charge Selecting Air Artillery Support will display the Support Dialog so that air and artillery support for the current scenario can be viewed and interacted with For certain nations in some games the Attempt Banzai Charge option can be used to initiate a Banzai Charge using the currently selected leader Depending on the game this may be called a Banzai Charge Berserk Charge Human Wave Charge or Fanatical Charge Units Menu The Units Menu is used to view and place reinforcements and to view other data associated with
47. tored in the Windows Registry Squad Battles Main Program Settings selecting the Introduction causes the main program a to play the introduction including introduction video ee ee and game cover art w Beep on Error i Blink Hot Spot Selecting the Prompt for Scenario option causes Smooth Scroll the main program to prompt you for a new scenario eS using the File Selection Dialog when the main w Wheel Zoom w Combat Sounds w Background Sounds w End of Battle Song program is run Selecting the Beep on Error option causes the main program to generate a beeping sound whenever you v eee perform an invalid operation w Auto Save Complete Toabar Selecting the Blink Hot Spot option causes the red Alternative Highlighting outline in the Hot Spot hex to blink PEEM Encryption ee Selecting the Smooth Scroll option causes the map Ask Before Advancing Ask Beline Unioating rere to scroll smoothly from one part of the map to _ Use NATO Symbols another whenever the Hot Spot is relocated With Alt Label Style this option turned off the map display will Eee Sas immediately relocate resulting in faster operation Leaders On Top f i Alternate Graphis Selecting the Auto Scroll option puts the map in a Initial View mode where moving the mouse cursor to any edge Optional Rules of the screen will automatically scroll the map in that direction When this option is turned off normal Windows scroll bars are displayed when the m
48. vement cost per hex for a boat moving through the water Cratered Move Cost the additional movement cost for moving into a hex that has been Cratered Tunnel Move Cost the movement cost to move from one tunnel or sewer hex to another per hex of distance between them Move Immobile Factor the probability applied per movement factor cost of a vehicle becoming immobile Combat Values The Fire Low Loss Value and the Fire High Loss Value are used to resolve combat losses due to fire as described in the User Manual The Attack Low Loss Value and the Attack High Loss Value are used to resolve combat losses to the attacker in an assault The Defend Low Loss Value and the Defend High Loss Value are used to determine combat losses to the defender in an assault Infantry Assault Value the default assault value given to assaulting infantry Hard Vehicle Armor Value the default protection value given to a hard vehicle in an assault Vehicle Infantry Value the men equivalent of a vehicle assigned to it in for purposes of loss calculation 23 Squad Battles Main Program Immobile Probability the probability used to determine a vehicle becoming Immobile as a result of combat Vehicle Fire Factor used to scale fire against vehicles as part of the Combat Results calculation Jungle Indirect Fire determines if Indirect Fire is possible from non Destroyed Jungle hexes Basic Protection Values Infantry Protection the default Pr
Download Pdf Manuals
Related Search
Related Contents
Samsung MG28H5125NK User Manual The Heuristics Intermodal Transport Model – User Guide GesySense LogIt User Manual Comment lire les étiquettes Guidance for Use of CSM Recommendation - ERA 3120(X2) Manual DTSNねじ 取扱説明書 RecoveryPump Users Manual - OnyxLight Communications Motorola V2282 Manual Battery Copyright © All rights reserved.
Failed to retrieve file