Home
        saga-manual-alt - Museum of Computer Adventure Game History
         Contents
1.   but with the direction leaving the box indicated by the first letter of  that direction        N Mud Oil  GROVE E Tree  W    Fruit  Sign  The above shows that you must go East from the grove to the swamp and  West from the swamp to the grove  If you can only go in one direction  an arrow  is put at the end of the path     Trees    FOREST        Fruit  Sign    This indicates that upon leaving the grove you can go north to the forest   but you cannot return     The best way to use this system is to draw a line representing each possible  exit and its direction when you enter a location  Later  connect the lines to  rooms as you continue your explorations     S Trees Sign Dragon          FOREST    Fruit  Sign    This way  you will not forget to explore an exit once you get past your initial  probe  Another advantage of this system is that you never need to redraw your  map  as you can add extra locations anywhere on your paper        Notice that on the forest the exits N  S  and W are available  but they all  return to the forest  Note also that as additional locations were found off the  swamp  the map was not redrawn  Instead  the locations were simply put where  needed  And since we       CLIMB TREE    instead of going in a particular compass  heading  we wrote that as directions to leave the swamp     This is an easy system to use  Once you start using it  you will spend less  time mapping or wandering around lost than you may have in the past   A  system analyst may recog
2.  map and began the long trip to the  surface  As I dragged myself off to bed  I thought about other possible Adven   tures     But enough for tonight  Tomorrow     another crack at the chasm   by Ken Mazur    Reprinted with permission from  PERSONAL COMPUTING MAGAZINE  FEB  1980     Copyright     1980 PERSONAL COMPUTING MAGAZINE  1050 Commonwealth Ave   Boston  MA 02215    SCOTT ADAMS  GRAPHIC ADVENTURE  SYSTEM REQUIREMENTS    To play Scott Adams  Graphic Adventure  S A G A   you ll need an Apple II  48K computer with Applesoft in ROM  or an Apple II 64K  48K with language  card   One disk drive with 16 sector boot  DOS 3 3  is required     APPLE LOADING INSTRUCTIONS                 Turn the computer on and insert the Adventure International diskette in  drive 1  label side down  You will be presented with three options     1  Run Scott Adams  Graphic Adventure  2  Run Demo  1  3  Run Demo  2    To make your selection  type a number from 1 to 3  Type ll to play S A G A   Options 2 and 3 are short demonstrations of recently introduced new products   When you are finished viewing a demo  press and  IMA  on some  computers      After typing Ell a letter will appear on the video display  Press to  read it  or EJ to skip it  After the letter  a list of single key entries will be  presented  The list is explained in this user s manual under   One Letter Com   mands     You will be asked to flip the disk over and press Lii LI   Do so  After you  do this  you ll be asked if you want 
3. ANDS    To spoed up play  you can type EAMEMBAEAMUEMD  instead of the command    Md  or EXIT  For example  instead of typing  x up type KJ       INVENTORY   You will find that you often must carry several objects with you  It is easy  to forget which objects you dropped someplace  and which you are still carry   ing  Type  f to take an inventory of the items you are carrying        SAVE GAME    An Adventure will often last far longer than the time available in a single  sitting  You may save the game you are playing and return later to take up  where you left off by typing SAVE GAME any time you are asked    WHAT  SHALL I DO    You will be asked to specify the area  A D  in which you wish to  save the game  You might save a game in Area A and a friend s game in area C   Up to four Adventures in various stages of completion may be saved    To end a game  type QUIT  If you intend to continue the game later  be sure  you have saved it before using this command    Before any game is started  you are asked if you wish to recall a saved  game  If you do  type YES  specify the area you saved the game in  and the  Adventure will resume where you left off           PLAYING HINTS       MAPPING  Draw a map     THE FOLLOWING IS A METHOD USEFUL  IN MAPPING ADVENTURES    Each room is represented by a box with the name of the  room in it  and all original items found in it are noted    Trees  alongside     Directions from a location are indicated by a line coming out of anywhere  on the box
4. I CAN T DO THAT or I DON T UNDERSTAND  When this happens  try  thinking of another way to say it or try making a verb out of the action  Instead  of    GO SWIMMING     try    SWIM     You ll also discover that most objects can  be picked up using the last word of their names  For example  to pick up a blue  ox  type KZJ  Normally you can only do things to objects that are either visi   ble or that you are carrying     ONE LETTER COMMANDS    The following single key entries are allowed in S A G A  Type the letter and          press 434118     1    Turn on off lowercase    2    Turn on off Votrax voice or printer output    3  H   Turn on off Graphic Mode    4    Review text window    5 DAHIL   GO North  South  East  West  ides or Down   6  U  Take saan of items carried     LOWERCASE    Type  4 to produce text on the video screen using both upper and lower  case letters  To use this function  a standard lowercase kit such as those  available from Lazar or Dan Paymar must be installed in your Apple  Contact  your dealer for details  Selecting the lowercase option when no kit is installed  will result in garbage being printed on the video screen  Type  d  again to return  to uppercase only mode        VOTRAX TYPE  N TALK AND PRINTER OUTPUT    Type M to activate a Votrax Type  N Talk voice synthesizer  Using this  device  responses to your decisions will be spoken by the Type  N Talk as well as  printed on the video display  The Type  N Talk should be connected to the com   puter t
5. Scott Adams    Graphic Adventure  INSTRUCTIONS       j       mu    AAA         n  Lun    Ti  x         r       t       d            i       x            Scott Adams   Graphic Adventure Series    By Scott Adams    Graphics Created With Penguin Software  Picture Editor By Mark Pelczarski    Art Designed By Peppy    Published by _   COPYRIGHT 1981 Adventure International    INTERNATIONAL  A DIVISION OF SCOTT ADAMS  INC   BOX 3435  LONGWOOD  FL 32750    305  862 6917    ADVENTURES BY SCOTT ADAMS             AN OVERVIEW    I stood at the bottom of a deep chasm  Cool air sliding down the sides of the  crevasse hit waves of heat rising from a stream of bubbling lava and formed a  mist over the sluggish flow  Through the swirling clouds I caught glimpses of two  ledges high above me  one was bricked  the other appeared to lead to the throne  room I had been seeking     A blast of fresh air cleared the mist near my feet and like a single  gravestone a broken sign appeared momentarily  A dull gleam of gold showed at  the base of the sign before being swallowed up by the fog again  From the  distance came the angry buzz of the killer bees  Could I avoid their lethal stings  as I had managed to escape the wrath of the dragon  Reading the sign might give  me a clue to the dangers of this pit     I approached the sign slowly     And so it goes  hour after hour  as you guide your microcomputer through  the Adventures of Scott Adams in an effort to amass treasures within the  worlds of his i
6. hrough a serial interface card in the usual manner  If you use the Apple  serial interface or SSM s AIO serial interface no preinitialization is necessary   When asked  specify the slot in which the Votrax card is installed  and the Type   N Talk will be functional  See your dealer for more information about the  Votrax  Type  N Talk is a trademark of Votrax    Other serial interface cards may require preinitialization  If this is re   quired  initialize the system from AppleSoft  make sure the Votrax is working   and type LHJ  Then insert the Adventure International disk and follow the in   structions on the video display        You may use ME to send output to a printer instead  When asked for the  voice slot number  specify the slot in which your printer interface card is install   ed  The printer card may have to be preinitialized before use  If so  initialize the  card as needed from Applesoft and type to boot the Adventure Interna   tional diskette     GRAPHIC MODE ON OFF    The graphic display on the video screen may be turned on or off by typing    4  Turning the graphics display off speeds up play  so you may wish to proceed  without the graphics while moving through familiar territory  Type Ed again to  restore graphics        REVIEWING TEXT WINDOW    Press to display the text window  Valuable clues are often  presented here  so you ll want to use this command often  Press again or  type any command to return the graphics to the video display        DIRECTIONAL COMM
7. magination     By definition  an Adventure is a dangerous or risky undertaking  a novel   exciting  or otherwise remarkable event or experience  On your personal com   puter  Adventure is that and more     Playing any of the Adventure series consists of three elements  you  the  user  the games themselves  and the author  Scott Adams of Orlando  Florida     For the user  playing Adventure is a dangerous or risky undertaking in that  you better be prepared to spend many addictive hours at the keyboard  If you  like challenges  surprises  humor and being transported to other worlds  these  are the games for you  If you dislike being forced to use your common sense and  imagination  or you frustrate easily  try them anyway     In beginning any Adventure  you will find yourself in a specific location  a  forest  on board a small spaceship  outside a fun house  in the briefing room of a  nuclear plant  in a desert  etc  By using two word commands you move from  location to location  called       rooms        although some rooms represent outdoor  sites such as a Swamp   manipulate objects that you find in the different rooms   pick them up  put them down  carry them  etc    and perform actions as if you  were really there     The object of a game is to amass treasure for points or accomplish some  other goal such as preventing the destruction of the automated nuclear plant in  MISSION IMPOSSIBLE  Successfully completing a game  however  is far easier  to state than to achieve  In 
8. many cases you will find a treasure but be unable to  take it until you are carrying the right combination of objects you find in the  various locations     How do you know which objects you need  Trial and error  logic and im   agination  Each time you try some action  you learn a little more about the game     Which brings us to the term   game  again  While called games  Adven   tures are actually puzzles because you have to discover which way the pieces   actions  manipulations  use of magic words  etc   fit together in order to gather  your treasures or accomplish the mission  Like a puzzle  there are a number of  ways to fit the pieces together  players who have found and stored all the  treasures  there are 13  of Adventure  1 may have done so in different ways     In finding how the pieces fit  you will be forced to deal with unexpected  events  apparent dead ends and Scott   s humor  which is one of the best parts of  the puzzles   For an example of his cleverness  read the advertisement next to  the bottomless hole      If you run into a barrier like not being able to discover more rooms  don   t  give up  Play the game with some friends  sometimes they ll think of things you  haven t tried     While I pondered how to reach the throne room     which I was sure con   tained the treasures of Croesus     the fog grew thicker and the hours passed  I  realized I would not be able to outwit Adams today       but maybe tomorrow  I  marked my present location on my tattered
9. nize this system as a modified HIPO diagram used to  indicate program flow and control      OTHER HINTS    Be sure to examine the items you find throughout your Adventure  Also   keep in mind that most problems and solutions require no more than common  sense to solve  Special knowledge and information is rarely required  For exam   ple  if an area is too dark to see in  you are going to need a light to avoid disaster     Try typing HELP if you get stuck  You may or may not get assistance  depen   ding on what you are carrying  where you are  etc  Finally  be careful about  making assumptions     they can be fatal       If you are seriously stuck  a Hint Book containing hints for all Scott Adams     Adventures is available from Adventure International  Call  305  862 6917 for  ordering information     COPYRIGHT   THIS PRODUCT IS COPYRIGHTED and all rights are reserved  The distribution and sale of this pro   duct are intended for the personal use of the original purchaser only and for use only on the computer system s   specified  Any unauthorized copying  duplicating  selling or otherwise distributing this product  is hereby expressly for   bidden     LIMITED WARRANTY   SCOTT ADAMS  Inc  shall have no liability to any entity with respect to any liability  loss or   damage caused by this product  This product will be exchanged if defective in manufacture  except for such replace     ment  the sale of this program material is without warranty or liability  Magnetic material ma
10. to restore a previously saved game  If this is  the first time you have played  type EJ and press AIMI  For more information   see    Save Game    later on in this manual     Next you will be asked which slot you are using for voice output  Type    or  hit if you are not using a Votrax Voice Synthesizer or a printer  Other   wise  type the number of the slot in which the Votrax card or printer is installed   For more information see   Votrax Type N Talk and Printer Output    below     After you have typed a number  a brief explanation of how to play S A G A   will appear  Press when you are finished reading it  and your Adven              ture will begin  Pressing twice will display the graphics on the video       display           HOW TO PLAY S A G A t      Type a two word command when the computer asks       What shall I do       The first word is always a verb     a word you use to do something  The second  word should indicate a direction or an object  Suppose  for example  you are in  a dark room and the computer says  IT S DARK IN HERE  I CAN T SEE  WHAT  SHALL I DO    If you are carrying a torch  you can light it by typing  press  000   If you make a typing mistake  use the left arrow key and  correct the error     Silos im    Some  but not all   of the words you might find useful are     Climb Examine Leave Move Quit Say  Drop Go Light Pull Read Take  Enter Help Look Push Save Wear    If you use a command that the computer can t do or doesn t understand  it  will say 
11. y not be copyable on   user s system using standard copying procedures  All media are warranted to load for 1 year from date of purchase  If   defective  return original media and proof of purchase for free replacement  After 1 year also include  5 00 handling   charge per item     
    
Download Pdf Manuals
 
 
    
Related Search
    
Related Contents
Sandberg Solar Power Bank 2000 mAh  Materiale da laboratorio  Collecte des données - Centre de Ressources  1 2 3 4 ES IT 1 3 4 2 1 2 3 4 1 2 3 4  Samsung NV8 Brugervejledning  Samsung SGH-E760 Εγχειρίδιο χρήσης    Rheem Classic Series: Package Dual Fuel Specification Sheet        Copyright © All rights reserved. 
   Failed to retrieve file