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1. 0110 2 VS V set overflow 0111 VC V clear no overflow 1101 LE Z set or N set and V clear or N clear and V set or 1110 AL always 1111 2 NV reserved 1000 HI C set and Z clear aito v S pa m The ARM Instruction Set ARM University Program V1 0 ARMs a 15 Instruction Details 1 B Branch and BL Branch and Link 3l 28 27 25 423 d L Link bit 0 Branch 1 Branch with link Condition field B cond label Branch to label This is used for jumps PC PC sign ext Offset 4 BL cond label Branch to label save PC 4 in link register This is used for subroutine calls PC PC sign_extend Offset 4 LR PC 4 EE 460M Digital Systems Design Using Verilog Lab Manual 2 ADD ADD8 SADD SSUB MOV TEQ RBIT CLZ J8 JI 26 25 24 21 20 19 l 15 r obl PE e ome U Destination register 1st operand register Set condition codes H do not ater condBion codes T pil COA BODER Operation Code 0000 ADD 0007 ADDS 0010 SADD 0011 SSUB 1001 TEG 1010 MON 1011 RBIT 1111 CLZ Immediate Operand Des reg Eer Direction of shift une 0 Left 1 Right shift applied to Rim operand register D EM TTS vit Direction of shift 1 Right Unsigned 8 bit immediate value shift applied to Imm Condition field e zm Another interesting feature in the ARM architecture is the way shifts are handled The ARM has a shifter on one of the input paths t
2. EE 460M Digital Systems Design Using Verilog Lab Manual GOOD DESIGN PRACTISES Q Are there any general good design practices that should follow 1 Writing Verilog feels like writing software But it is a good idea to think hardware while writing code 2 Do not use delay statements in your designs in the lab Testbenches may use these Eg To generate a clock signal in a testbench you can say 10 clk clk 3 Astate machine can be designed using either a single always block like Figure 2 56 in the text or using two always blocks like Figure 2 54 in the text Both ways are correct However it is easier to design it using a single always block Generally the single always block partakes less debugging effort 4 Stay away from variables unless you are absolutely sure 5 Concurrent statements are continuous drivers Do not use them for initializations 6 Itisa good idea to have a reset signal in your design even if not mentioned in the lab description Use this signal to reset all the things you want to 7 While simulating your design it is always a good idea to stagger your inputs with respect to the active clock edge For example if your active clock edge is occurring at 10ns apply your inputs sometime before 10ns say at 8ns This ensures that when your design was clocked the input was successfully read If your active edge occurs at 10ns and your input also changes at 10ns then it becomes hard to
3. else if shift dr 1 bl Shift reg FP tdi 4 shite regio LIT end end lEgde flop always negedge tck negedge trst b begin if trst D idcode tdo lt 1 b0 else idcode tdo lt shift reg 0 end always negedge tck negedge trst b begin if trst b do nOTHING else begin if idcode reg en amp amp update dr do nOTHING end end endmodule EE 460M Digital Systems Design Using Verilog MBIST REGISTER mbist reg 0 gt mbist enable mbist regii gt fbist Start mbist reg 2 gt mbist done mbist reg 3 gt mbist pass module moist reg tck trst b tdi capture dr update dr shift dr moist pass moist done Moisi Start moist enable moist tdos Mist reg es input tck trst b tdi input Capture di pdate dr Shite dr input mbist pass mbist done output reg mbist start mbist enable output reg mbist tdo input mbist reg en wire 3 0 mbist reg reg 3 0 shift reg assign mbist reg mbist pass mbist done mbist start mbist enable shift register always posedge tck negedge trst b begin SEV GSE D shift reg lt 4 b0000 else begin if capture dr 1 bl shift reg lt mbist fed else if shift dr 1 bl shiit peg lt s tdi shiit reg LIT end end tdo flop always negedge tck negedge trst b begin SE crSt b mbist tdo lt 1 b0 else mbist tdo lt shift reg 0 end mbist register always H negedge tck negedge trst
4. statement that checks the input combination of Code and acts on A B and Cin as described in Table 1 e The above circuit is completely combinational The output should change as soon as the code combination or any of the input changes e You can use arithmetic and logical operators to realize your design Simulate this circuit by using the force and run statements in the transcript window to provide inputs and observe outputs on the waveform window Problem 3 Synthesizing and implementing the subtractor on the FPGA Create a new project in Xilinx ISE Use the code for the 4 bit subtractor that you wrote in Problem 1 Synthesize and implement the design on the Spartan3E FPGA on Nexys2 board Use the following pin assignments for creating the UCF file A Switches 7 gt 4 B Switches 3 gt 0 Bin BTNO Diff LED 3 gt 0 Bout LED4 Download the design onto the board and make sure it works as expected Include the design name bit file that you download to the board in your Canvas submission Useful Information 1 For problem 2 you can use the subtractor block from problem 1 for doing the subtraction although just using the arithmetic operators will make your design easier If you use the subtractor from problem 1 remember that we are designing hardware So doing something like the following is incorrect EE 460M Digital Systems Design Using Verilog Lab Manual module xyz always case control D Sour Dit Sub
5. buttons 001 If you want to do a subtraction you have to display the operand by 8 switch and press the subtraction buttons 011 After that the corresponding result 2 hex digits should be displayed on the 7 segment LEDs The following diagram shows the connection between main control module and FP operation modules The input accumulator operands and operation selections should be put into the main control first Main control will pass them into each operator and collect the result Then based on the operation selection it will display the corresponding result on 7 segment LEDs You could directly re use the subtraction module from Problem 1 Addition and Multiplication modules have already been written in the textbook with Verilog code Your do file of this problem should be able to show the correctness of all possible operations EE 460M Digital Systems Design Using Verilog Lab Manual Subtractor LO co co co FP input Instructions Main Control Module Output 8 Multiplier Different from Problem 1 you have to demo your program on both ModelSim and Xilinx FPGA when you do the checkout with TA Submission Details You must submit the Verilog source code do files showing the above test scenario in Canvas If you have implemented the design on the board then we also require you to submit the place and route report as well Checkout Details l Annotated simulation waveform list showing all the pins down in every th
6. input 4 0 SR1 input 2 0 SR2 input 31 0 Reg In output reg 31 0 ReadRegl output reg 31 0 ReadReg2 reg 31 0 REG 0 31 integer i initial begin ReadRegl ReadReg2 I I Cv se se end always posedge CLK begin if RegW bl REG DR lt Reg In 31 0 ReadRegl lt REG SR1 ReadReg2 lt REG SR2 end endmodule EE 460M Digital Systems Design Using Verilog Lab Manual Details of New Instructions JAL Encoding instr index 26 Format JAL Target register 31 and then goes to Target for the next instruction Operation 31 PC 1 New PC PC amp Oxf0000000 Target LUI Encoding 31 26 25 21 20 16 15 LUI 0 rt immediate 001111 00000 16 6 5 5 Format LUI St imm Description The immediate value is shifted left 16 bits and stored in the register The lower 16 bits are zeroes Operation St imm lt lt 16 MULT Encoding 31 26 25 21 20 16 15 G 5 0 SPECIAL rt 0 MULT 000000 00 0000 0000 011000 6 9 5 10 6 Format MULT rs rt Description The 32 bit word value in reg rt is multiplied by the 32 bit value in reg rs treating both operands as signed values to produce a 64 bit result The low order 32 bit word of the result is placed into special register LO and the high order 32 bit word is placed into special register HI Operation prod rs 31 0 rt 31 0 LO prod 31 0 HI prod 63 32 6 10 MFHI rd The content
7. module you will need to add the time count whenever a button is pushed and subtract the time count every second You can design in a way such that you use all BCD operations by having BCD addition and subtraction like the one shown in the following figure However you can also keep your counts in binary and then convert binary numbers to multiple digit BCD numbers before you send them to the output module However please note that you cannot divide by 10 using the Spartan 3E FPGA hardware If you use the division operator in your Verilog it will not synthesize to anything Therefore you CANNOT use any binary to BCD conversion methods that rely on dividing by 10 EE 460M Digital Systems Design Using Verilog Lab Manual Dbnc amp SP Dbnc amp SP sea 7 seg code BCD Adder Decrementer 4 converter Dbnc amp SP gt Ls Multiplexer Dbnc amp SP Controller Useful Information 1 Debouncer and Single Pulser circuitry is explained in section 4 7 of the text BCD Adder is described in section 4 2 of the text If you don t want to use a BCD adder you can use an approach similar to problem 4 13 in the text for binary to bcd conversion 3 BCD to 7 segment decoder is described in section 4 1 of the text However note that the polarities of signals anodes and cathodes are not the same as the ones in the text Please refer to the board s manual for proper polarities Make sure you go through the Nexys board manual to understand
8. 1 RAM address lt data in 0 data out lt RAM address end endmodule EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 7 Guideline This lab can be done with a partner Objective 1 Become familiar with the MIPS ISA 2 Synthesize and implement a basic MIPS processor on the Nexys2 board 3 Learn how to use Verilog Text lO to initialize a memory image for simulation 4 Extend the MIPS ISA by adding ARM like instructions Reading Please read chapter 9 of you textbook Digital Systems Design Using Verilog for background on the MIPS ISA and the basic MIPS implementation Summary of tasks You will use a model of a MIPS processor that handles a subset of the MIPS instructions This model is provided for you in the book In Part A you will write a testbench for this model that uses the Verilog text IO package to initialize the instruction memory Once the processor is verified in simulation using this testbench you will synthesize and implement it on the board and run a simple MIPS program to light up some of the board LEDs Next you will augment the MIPS ISA by adding ARM like instructions in Part B Part A Description Chapter 9 in the book gives you the Verilog MIPS model for you You will be give code for the MIPS memory and register file You are also provided a template testbench This code is appended at the end of the lab description Here are your tasks Simulation 1 Take the complete MIP
9. As soon as a button is pushed the time should be added immediately When less than 180 seconds remain the display should flash with period 2 seconds and duty cycle 5096 on for 1 sec and off for 1 sec so you will see alternate counts on the display eg 185 blank 183 blank 181 When time has expired the display should flash with period 1 sec and duty cycle 5096 on for 0 5 sec and off for 0 5 sec For example when the board starts it should be in the 0 time remaining state and be flashing 0000 at a 0 5 second rate If button 3 is then pushed the display should read 300 seconds and begin counting down When the time counts down to 200 seconds and button 2 is pushed the display should then read 380 seconds 200 180 If switch 0 goes high then the time should change to 15 seconds and flash accordingly Configuration 2 Button Add 50 seconds Button 1 Add 150 seconds Button 2 Add 200 seconds Button 3 Add 500 seconds Switch OU Reset time to 10 seconds Switch 1 Reset time to 205 seconds EE 460M Digital Systems Design Using Verilog Lab Manual As soon as a button is pushed the time should be added immediately When less than 200 seconds remain the display should flash with period 2 seconds and duty cycle 50 on for 1 sec and off for 1 sec so you will see alternate counts on the display like 200 blank 198 blank 196 Make sure you blink such that even values show up and odd values are blanked out When time has expired the dis
10. Design Using Verilog Lab Manual XILINX ISE Q Xilinx ISE is so slow What should I do It is recommended in general to work on files in the local directories C drive for example while working with Xilinx ISE and ModelSim in the lab Your desktop is a networked drive and these tools work really slow when they have to fetch files over the network But since the files in local directories get cleaned up when you log out make sure you make a copy somewhere before you logout Q What is a UCF File Can I hand write it instead of using the PACE window The UCF file is the file which tells Xilinx ISE to map the inputs and outputs of your design to specific pins on the FPGA The file also has other things like clock constraints etc but we are not going to be concerned about them in this lab The PACE tool helps you graphically create the UCF file However you can manually write a UCF file too it is just a text file with a specific format This may sometime be required if the PACE tool does not work Assuming the the PACE tool works in your first lab to view the UCF generated by it click on the UCF filename in the Design Hierarchy panel Now in the processes panel expand User Constraints by clicking on the sign Now double click Edit Constraints This will open the UCF file in the right hand side of the window The syntax is self explanatory So if PACE doesn t work in any lab open the UCF from a previous project copy i
11. ENGINE YOU HAVE TO ADD CODE TO THIS MODULE module bist engine clk start cs we address data in data out pass done input clk start output cs we output 6 0 address input 7 0 data in output 7 0 data out output pass done write the architecture of the bist engine you don t need to have lfsr s as separate modules endmodule EE 460M Digital Systems Design Using Verilog Lab Manual STACK CALCULATOR CONTROLLER YOU MAY USE YOUR LAB6A MODULE HERE OR JUST LEAVE THIS AS IS module stack calc controller clock swtchs btns segs leds any CS we data iny data Out address input clock input 7 0 swtchs input 3 0 btns output 7 0 segs leds output 3 0 an output cs we input 7 0 data in output 7 0 data out output 6 0 address endmodule EE 460M Digital Systems Design Using Verilog Lab Manual MEMORY USE THIS CODE AS IS uncomment always block to force location 0x23 with 0x00 module memory clock cs we address data in data out input clock cs we input 6 0 address input 7 0 data in output 7 0 data out reg 7 0 data out reg 7 0 RAM 0 127 Jx always begin 1 RAM 23 8 b00000000 end i always negedge clock begin if we 1 b1 amp amp cs 1 bl RAM address lt data inf 7 0 data out lt RAM address end endmodule EE 460M Digital Systems Design Using Verilog Lab Manual YOU SHOU
12. Initialize your memory using the machine code 6 Synthesize the design and implement it on the board Useful Information This part of the lab has only an implementation requirement However simulation is recommended to debug your design If you are unable to implement be ready with simulation waveforms do file testbench for partial credit Submission details Submit the following things on Canvas e All Verilog code modified MIPS and testbenches dofiles e MIPS assembly program e Instruction text file containing the machine code of your program e Bit file and UCF file if any Checkout details The following things will be checked during check out e Your modifications to the code and the testbench e Correct functionality of the program on the board e Run the test program that you have loaded into your memory and check that all the switches and buttons give the expected result on the 7 segment display for part B EE 460M Skeleton Testbench module MIPS Testbench reg CLK reg RST wire CS wire WE wire 31 0 Mem Bus wire 31 0 Address initial begin CLK 0 end Digital Systems Design Using Verilog MIPS CPU CLK RST C5 WH Address Mem Bus Memory MEM CS WE CLK Address Mem Bus always begin 10 CLK CLK end always begin RST lt 1 bl reset the processor Notice that the memory is initialize in the in the memory module not here posedge CLK driving reset low here
13. JPOLO f lt a g lt cC 3 15011 f lt b g lt d SPI f lt b g lt d 3 b110 f lt a g lt b default f lt a g lt b endcase end Also in an always block used to model combinational logic if you forget to assign all signals under all conditions you will end up with latches So to synthesize combinational logic using an always block all signals must be assigned under all conditions Example always state a b c d e begin case state 0 if a 0 next state lt 1 IDLE STATE E INITIAL STATE begin if a 1 next state lt 2 else next state lt 3 end E Since next state is not assigned when a is 1 a latch is inferred To avoid unwanted latches a good way is to make sure you assign all signal under all possible conditions EE 460M Digital Systems Design Using Verilog Lab Manual always state a b c d e begin case state Of TDLE STATE begin if a 0 next state lt else next state lt 0 end 1 7INITIAL STATE begin if a 1 next state lt 2 else next state lt 3 end 2 But an easier sometimes depends on functionality way can be to create a default assignment for all the variables in the always block always state a b c d e begin next state lt 0 default assignment case state 0 if a 0 next state lt 1 IDLE STATE l JITINITIAL STATE begin if a 1 next state lt 7 else next stat
14. Manual Creating a testbench Simulate your code with the following test scenario test bench as shown in the table below ote 114 134 EE aaa reg anan d d h sl hl kh m f hd at te Ba uai as Lm V ke E m ien uA DCH gd ed hg Fame Ji 12 13 14 15 16 7 18 19 110 Bonus FirstThrow 10 10 7 9 9 10 7 10 9 10 10 SecondThrow 13 1110 B h 17 Score 127 47 166 85 94 114 134 154 174 201 Create your own additional test benches We will be testing with other test benches also So you need to make sure all corner cases are covered You should synthesize the code and implement it on the Xilinx board Display the score in the 7 segment LED s Also indicate the output control signals AD NF FT and DONE on the LED s You can use switches to input N Submission Details You must submit the Verilog source code testbench and waveforms showing the above test scenario in Canvas If you have implemented the design on the board then we also require you to submit the place and route report as well Checkout Details 1 Annotated simulation waveform showing all the pins down in every throw 2 All source code EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 10 Guideline This lab is to be done with a partner Objective There are two problems in this lab First you have to design a floating point subtractor Assume that the
15. Sync Timing EE 460M Digital Systems Design Using Verilog Lab Manual So the basic operation of the design you implement is as follows e Use 2 counters to store the values of hcount and vcount e Generate a 25MHz pixel clock by dividing the 50MHz clock e Ontherising edge of the pixel clock increment the hcount Increment vcount when hcount has reached the end of the row e Generate the hsync signal based on the value of hcount as illustrated in Fig 3 vsync is generated in a similar fashion as illustrated in Fig 4 e Generate a signal to determine whether the pixel is in the visible region as illustrated in Figure 2 e When in the visible region output the pixel color value IR G B otherwise when in the blanking region output 0 0 0 e Finally put all of the outputs R G B hsync vsync thru flip flops to ensure no combinational logic delays will interfere with the output display The VGA controller that you design in this part of the lab will take as inputs the 25 MHz pixel clock and the pixel color to display each clock cycle The 25Mhz will be generated from the 50Mhz clock and the pixel color will come from which switch is ON The following table shows the color of the screen for each switch The VGA controller will generate as an output the hsync vsync R G and B signals It will also output the current horizontal coordinate 0 799 and vertical coordinate 0 524 The screen will display the color depending on which switc
16. and simulate your code using the following test sequence X 1011 1100 1101 The first input bit is at the far right This is the LSB of the first 4 bit value Therefore you will be adding 3 to 13 then to 12 and then to 11 While simulating keep the period of the CLK to be 10ns Change X 1 4 clock period after the rising edge of the clock b Write a data flow Verilog description using the next state and output equations to describe the state machine You can use Logic Aid to derive the logic equations Assume the following state assignment SO 000 S1 010 S2 001 S3 101 S4 011 S5 100 S6 111 Compile and simulate your code using the same test sequence and timing as a c Write a structural model of the state machine in Verilog that contains the interconnection of gates and D flip flops Compile and simulate your code using the same test sequence and timing as a EE 460M Digital Systems Design Using Verilog Lab Manual Problem 2 BCD Counter Design Implement a 1 digit BCD binary coded decimal counter It should be a synchronous 4 bit up down decade counter with output Q that works as follows All state changes occur on the rising edge of the CLK input except the asynchronous clear CLR When CLR 0 the counter is reset regardless of the values of the other inputs You can keep the time period of the CLK signal to 10ns for simulating your design CO LOAD BCD Counter Q If the LOAD ENABLE 1 the dat
17. as you like in the design by just adding an extra register A simplified diagram of JTAG is given below Refer to section 10 4 of text for details EE 460M Digital Systems Design Using Verilog Lab Manual TDI m TDO TCK TRS And the TAP state machine is also given here The states are annotated with numbers which are used in the lab code g test logic tesesf TMS 1 TMs 0 TMS L C ec DR sca cw TMS 0 TMS 0 JTAG Test Access Port T AP controller state transition diagram EE 460M Digital Systems Design Using Verilog Lab Manual Let us take some time to understand what memory BIST is The purpose of memory BIST is to be able to test an on chip memory just like we have in our stack calculator design in lab 6a by designing a testing engine which resides on the chip itself So during the normal operation of the chip called the functional or system mode the design works normally as if nothing else is present In our case the stack calculator controller accesses the memory normally But when we have to test the memory ie when we are in the test mode or the memory BIST mode to be specific this testing engine grabs the control of the memory interface and tests it The muxing logic used to grab the control of the memory ports is called BIST Collar Testing a memory involves very sophisticated algorithms the most common one being the MARCH algorithm which are beyond the scope of this lab But the simples
18. how to multiplex the 7 segment displays 5 Check for the overflow condition saturation at 9999 in your code and make sure it works If you make the BCD Adder and Decrementer as a single always blocks running on SOMHz clock your design might become easy However it is up to you to make them as two separate always blocks 7 It is recommended that you simulate the design using either a test bench or by using the force amp run commands from the transcript window 8 In case your design does not work on the board submit the testbench Verilog file and or the do file and show the simulation during checkout for partial credit 9 Ensure that there are no latches in your design when you implement it Submission Details All parts of this lab are to be submitted on Canvas No hard copy submission is needed 1 All Verilog code 2 Any testbench code or do files that you use 3 Bit file and UCF file EE 460M Digital Systems Design Using Verilog Lab Manual Checkout Details During checkout you will demonstrate the parking meter working on the board as well as in simulation Also you will be judged on how well you understand your code and other concepts like de bouncing multiplexing 7 segments and BCD addition EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 5 Guideline This lab can be done with a partner Objective To develop a basic SNAKE game by interfacing a PS 2 Keyboard and VGA display with theboard R
19. is provided the assembly language version of the test program is available at the end of this lab s description and also on Canvas The test program uses three switches and two buttons from the board to perform certain operations and show certain results on the 7 segment display The following table summarizes the functions and display modes of the test program SW3 SW2 sw1 Task BTN1 BTNO Value to Display on 7 segment MULT 4 5 o lo lower 16 bits of 2 MFLO 2 Oo 1 upper 16 bits of 2 print 1 o lower 16 bits of 3 1 1 upper 16 bits of 3 o o o ji o mem IS o o o 1 1 1 lower 16 bits of 2 upper 16 bits ofS2 s fo o Inn hp eerie iei o o Teen hj MOD 929493 o 1 ubpri6btsofS2 o o lower16bitsof 2 1 s jo Leena Bare o 1 0 lower t6bitsofS2 1 o EE 460M Digital Systems Design Using Verilog Lab Manual Summary of Test Program Three input switches from the board will be used to load a value into register 1 The assembly program will be running in a loop and will be constantly looking at the value in 1 When the value in 1 changes the program will jump to a subroutine that performs the Task indicated in Table 2 The program will use JAL to jump to subroutines so you should make sure this instructions works perfectly The subroutines use 4 and 5 which will be loaded with some constant values At the end of the subrouti
20. mean that you can have something like this always begin if MODE adder adder inst Bs E else RE EE suDt 1INSt A BDI end Since we are modeling hardware we cannot say that if MODE is 1 Adder is called and when MODE is O subtractor is called This is a wrong way of thinking Instead you should think of this as Adder and Subtractor are always present The output of the design can be driven by either the Adder or the Subtractor depending on MODE So you should have something like this adder adder inst A B Sum SuDtrector Subt InSsttA B Diit always begin if MODE output ALU lt Sum else output ALU lt Diff end EE 460M Digital Systems Design Using Verilog Lab Manual GENERAL Q What tests should the do file that I submit on canvas contain It is always better to submit a do file which has sufficient number of input combinations not just the ones given in the lab description Q I am getting a multiple drivers error What should I do A multiple driver error is because there is more than one thing driving a signal This can happen if you are driving a signal from two sources like one always block and one concurrent statement or two always blocks Realistically it is not possible to do so without having contention which we are staying away from There is nothing you can do to get rid of this other than changing your design Q My design compiles successfully in
21. period 20 ns with 5096 duty cycle as shown below l Lou i Ons 10ns 20ns 30ns 40ns You can change the period and duty cycle as you want by modifying the force statement appropriately Q I used the force command to force a signal Now I want the design to drive it But it is just stuck to that value A force statement forces the specified value onto the specified signal at the specified time and then that value remains on that signal for the entire simulation It can only be changed by another force statement Adding deposit option to the force command puts the specified value on the specified signal at the specified time but lets it change anytime after that if another driver wants to modify override it for example an assignment statement in the design For example let s assume that you have an output that you want to initialize to O at the beginning of the simulation Assuming also that you have not initialized this output to O in your code you may simply type force Z O Ons You will note after running the simulation that Z never changes To overcome this problem change the above statement to force deposit Z 0 0 ns The deposit will simply deposit the value of 0 to Z at Ons instead of freezing it at O The cancel option cancels the force on a signal at a specified time You can look into more options of the force statement by going to Help PDF Documentation Reference Manual in ModelSim EE 460M Digital Systems
22. see whether the input was successfully captured by the clock edge or not Debugging becomes harder if you have your inputs like that 8 Don tlimit your testing to the input sequences mentioned with the problem statement During the checkouts the TAs will apply several input combinations to test your design So make sure to do a thorough testing of your design using sufficient number of inputs 9 Generally we tend to ignore warnings from the tools But make sure you look at all the warnings after the synthesis process is completed Sometimes there are problems in your design like missing connections latches etc Such issues make the tool infer your design differently from what you want or expect it to be These warnings might contain the reason why your design does not work on the board Q My design works in simulation But it does not work on the board What should I do There is no one sentence answer to this question You can try the following things to help you debug your problem 1 Follow the good design principles discussed above 2 Lookfor any warnings in the synthesis report 3 Make sure there are no latches in the synthesized output 4 Follow the synthesis friendly code guidelines discussed in the next question Q My design works in simulation But Xilinx ISE throws an error during synthesis saying Bad Synchronous Description What am I doing wrong The one line answer to this question is that you are not writing synthesiza
23. sessions will be held at appropriate dates listed in the schedule document before the lecture These will be conducted by the TAs It is advisable to read about that lab from the lab manual before coming to the class so that you are better prepared to ask questions and resolve doubts Labs 0 1 and 2 are to be done individually Labs 3 through 7 can be done in groups of two Also working in groups does not mean that you work on separate parts of the lab Both the group members are supposed to know and answer questions about all parts of the lab You can switch partners whenever you want Grading will occur in two parts submission and demo checkout For submission upload all relevant files specified with each lab under the Submission Details section via Canvas One of the members from each group should log into Canvas and go to Assignment section and then upload all the necessary files under the appropriate link Lab due dates submission dates are specified in the course schedule document on Canvas After you submit your files you have to demonstrate your designs to one of the TA s in the ENS 302 lab Once the lab is submitted DO NOT make changes You must demo with the code you submitted In the event you decide to change the code for the demo the day of the demo will be considered the turn in date and the appropriate late penalty will be applied A checkout sign up sheet is available on Canvas After every lab due date the TAs will em
24. the beam retraces back to the left of the screen To get 480 pixels vertically a vertical synchronization frequency of 60 Hz is required This corresponds to approximately 800x 525 clock periods of the pixel clock This can be thought of as generating 480 visible rows followed by 45 blank rows during which the beam retraces back to the top of the screen This is illustrated in Fig 2 Figure 3 shows the timing of the hsync signal It is made low starting on the 659 pixel clock period for the row and made high again on the 755 pixel clock period During the first 640 pixel clock periods visible pixels are generated During the last 160 pixel clock periods nothing is generated on the screen Figure 4 shows the relationship between the vsync signal and the hsync signal The digits represent the line count As stated earlier the first 480 lines are displayed while the last 45 lines correspond to the retrace period for the beam to get back to the top left corner of the screen EE 460M Digital Systems Design Using Verilog Lab Manual Visible Region Horizontal 640 width columns Blanking 480 height rows 160 width columns 480 height rows Figure 2 Display Regions HCount New Row Retrace H Sync 639 640 639 640 799 659 755 Video Blanking Time Figure 3 Horizontal Sync Timing VCount New Screen Retrace fa 479 480 V Sync H 24 0 479 480 524 493 494 Display i Figure 4 Vertical
25. tms lt l b1 takes to exitl ir negedge tck tms lt 1 bl takes to update ir negedge tck tms lt l bl ftakes to select dr scan negedge tck tms lt 1 b0 takes to capture dr negedge tck for i 0 i lt 3 i i l begin this is when the id code is being shifted out bit by bit on tdo tms lt 1 b0 takes to shift dr negedge tck end tms lt 1 bl takes to exit 1 dr negedge tck tms lt 1 bl takes to update dr negedge tck tms lt 1 b0 takes to idle negedge tck add code here for Fed 1 selecting the mbist register Anr RER 2 making the start and enable bits I KRAKK 3 waiting till bist done becomes I oop end endmodule EE 460M Digital Systems Design Using Verilog Lab Manual TOP LEVEL DESIGN YOU HAVE TO ADD CODE TO THIS MODULE module top tdi Dok tis Trst D tdo Stack calc clk switchs btns 35605 beds anys input tdi tck tms trst b output tdo input stack calc clk in bit 0 HOW TO INITIALIZE input 7 0 swtchs input 3 0 btns output 7 0 segs leds output 3 0 an 8 Components Jeg controller memory bist_engine J BLSOkEk Calc controller internal signals bist collar muxes for address we cs j rlstates Tor data bus port maps for the components endmodule EE 460M Digital Systems Design Using Verilog Lab Manual BIST
26. 0 capture ir lt 1 b0 capture dr lt I bl State ret DE L Dj Shift Br lt 1 b0 shift dr lt 1 b0 end CAPTURE IR STATE begin update ir lt 1 b0O update dr lt 1 Db0 capture ir lt I bl capture dr lt 1 b0 Stale ret DE LNL She 1E lt 1 b0 shift dr lt 1 b0 end SHIFT DR STATE begin update ir lt 1 D0 update dr lt 1 b0O capture ir lt 1 b0 capture dr lt 1 b0 state rest Dow L Dl Shift Br lt 1 b0 shift dr lt 1 bl end SHIFT IR STATE begin update ir lt 1 D0 Update dr lt 1 b0 capture ir lt 1 b0 capture dr lt 1 b0 Stale ret Do owe LNL She Bf lt 1 bl shift dr lt 1 b0 end UPDATE DR STATE begin update 1r lt 1 D0 update Of lt bl capture ir lt 1 b0 capture dr lt 1 b0 Stale ret DE IDI Shift 1r lt 1 b0 Shift dr lt 1 b0 end UPDATE IR STATE begin update 1r lt 1 bl update dr lt 1 b0O capture ir lt 1 b0 EE 460M end end Digital Systems Design Using Verilog capture dr lt 1 b0 state rst D lt l Dl SALE Br z1 b0 shife dr lt 1 b0 end RESET STATE begin update ir lt 1 b0 update dr lt 1 b0 capture ir lt capture dr lt State ISL D Shift Br lt 1 b0 1 b0 1 b0 1 b0 shift dr lt 1 b0 end default begin update ir lt 1 b0 update dr lt 1 b0 Capture ir capture dr lt State ret D shift Xr lt 1 b0 1
27. B 50pts 28 Part C 71pts 39 9pts 5 80pts Total 180pts Note 5 of your grade will be based on creativity uniqueness you add to your design in part C EE 460M Digital Systems Design Using Verilog Lab Manual Part A Keyboard interface design 50pts In this part of the lab you will be designing an interface for accepting values from the keyboard In previous labs we have been limited to accepting inputs from the 8 switches or the 4 buttons In this lab we will expand the input functionality by implementing a PS2 keyboard interface The values sent from the keyboard will be displayed on the seven segment display on the Nexys2 board The PS2 protocol is a simple two wire scheme that uses serial transmission to transmit the data to the board While the two wire bus is bi directional in design we will only be using it as an input to the FPGA Typically writing to the keyboard is used to reset turn on the various indicator lights etc Seven Segment Keyboard and LEDs When a key is pressed a sequence of bytes is sent serially over the two wire bus Each key on the keyboard is given a unique scancode see Nexys2 board user manual In order to detect when keys are initially pressed and then released the keyboard will send a sequence of bytes for each key press The first byte sent by the keyboard is typically called the make code and it represents the key that is pressed The final byte sent by the keyboar
28. K This takes the machine to Update DR Step6 Make TMS 0 and pulse TCK This takes the machine to Run Test Idle A similar set of operations has been done in the Verilog testbench given to you You have to modify it to get program the MBIST register and read out the same register after the BIST operation is complete 2 It is a good idea to approach the design in parts Get the MBIST Engine working first Simulate just the BIST Engine with the memory to see if the BIST Engine is working properly Then put in the JTAG controller 3 If we assume that 0 is a data that will never be generated by the Data LFSR forcing 0 on the data at an address in the memory should lead to BIST PASS 0 Also since the LFSR is maximal length each address in the memory is being tested and hence forcing only one of the addresses to O should lead to BIST PASS 0 To force the data at a particular address to 0 just modify the always block that drives any location in memory to O 4 You do not need to create separate entities for LFSRs this complicates the design Just create an LFSR like this fb lt addr 1 addr 5 this is just an example addr lt fb addr 5 0 5 You can make BIST DONE 1 and BIST PASS 0 the moment you see the first failure You do not need to test the complete memory in that case 6 After waiting for an appropriate amount of time in your testbench for the tests to complete you might have to wait for a certain number of negedge t
29. LD NOT NEED TO MODIFY ANY MODULES THAT FOLLOW JTAG CONTROLLER module tag controller tdi TOK tms trst Dy tdo mblst done moist pass Moist start Hist Cnable input tdi tek tms trst b output tdo input mbist done mbist pass output mbist start mbist enable wire instr sel wire update dr update ir wire capture dr capture ir wire shift dr shift ir wire inst tdo mbist tdo idcode tdo wire idcode reg sel mbist reg sel bap cntl x tap tis Dok Trst D 1NSEE SEL update dr Update Lr Shite dry Shirit iry Captures Of PE EES INSTEUCELOM reg 1 stien regiek LAS D tdl CapLure LP shift ary Update Lr inst tdo mbist reg sel 1d00de reg sel ks last port is OPEN ZZ implicitly disconnected morst peg 1 moist Geer Kee Mest Dy tdi Capture dr update dr shite dry moist pass moist done moist Start mbist enable MOISE dd mbist reg sel 1doode reg 1 1dcode regitek trst_b tdi Capture Ur update dr Shirit dr 106008 Cdo 100006 reg sel tdo select 1 tdo Selectc Qnstr sel 100006 teg Sel mbist reg sel inst Edo moist tdo 1dcode tdo tdo j endmodule EE 460M Digital Systems Design Using Verilog Lab Manual TAP CONTROLLER mod le tap cnc tims DOR trst D instr sel update dr update ir Shift dr shift Lf capture Or Capture ir input tus tok trst b output reg instr sel output reg update dr update ir output reg shift dr shift ir output reg capture dr capture
30. ModelSim When I simulate I get weird errors error loading design etc and can t simulate The compilation process looks at individual modules in your design and checks for syntactical and semantic correctness Simulation lets you apply inputs and observe outputs Between compilation and simulation is a step called elaboration which is usually hidden from you and happens when you start simulation in ModelSim During this step the design hierarchy is generated Connections between various modules and search for entities referenced as components in a design etc are done at this stage If there is a problem at this stage for example there is a component declaration in your top module but the module for that component is missing they are reported just before simulation So now you know where to look for when you get errors just when you start simulation Q Will setup and hold time be met in my simulation Or If add some logic between two stages in my design will the delay affect the output Or should force my input sometime before the clock edge to satisfy setup and hold time constraints Remember that the simulations that you are doing in the lab are all RTL simulations They are zero delay simulations assuming you are not modeling delays using statements Therefore there is no concept of delays of gates or setup hold time of flip flops If we were doing post synthesis simulations then we would have concerned timing issues
31. S model presented in Figure 9 9 and compile it in Modelsim You will need to include the MIPS processor memory and register file as supporting modules either as separate entities in the same file or as separate entities in separate files 2 Write a testbench to test your MIPS processor You will use the skeleton testbench provided in this document Utilize your knowledge of delay and display statements to test the functionality of every instruction in your design The idea here is to get you familiar with using the Verilog text IO Your testbench will use text IO to initialize the memory with a set of instructions that you will provide in a text file called the instruction text file hereafter After initializing the memory with your instructions the testbench will run the processor for as many cycles as you need to see your program working You will need to hard code test instruction to your instruction text file in hex or binary EE 460M Digital Systems Design Using Verilog Lab Manual Synthesis 3 Modify the above model by adding code to interface it to the input switches and LEDs on the Nexys2 board Your interface must be able to halt operation of the MIPS processor and display the lower 8 bits of register S1 on eight LEDs Your interface must also divide the prototyping board s internal clock to provide the model with a slow clock a You should add a new Halt port to the MIPS top level When Halt is high your processor should com
32. Sud InStornl lin2 Drin O0Utpur First of all itis important to realize that instantiating a module is not like calling a function in C Once instantiated the module is always evaluating its inputs Therefore it cannot be conditional It is always present So you should do something like this module xyz pour Dit Sub sub EES E EE EE sub Out always case control H output lt sub out Adder add out Inputs A B Cin output amp gt amp gt 2 Make sure that your designs work by testing them sufficiently thoroughly You should not just use the test inputs in the lab description Also it is always better to submit a do file which has sufficient number of input combinations not just the ones given in the lab description 3 Donot use statements in your design for providing delays 15 X lt AorB In fact you should never use the delay statement in the lab during the semester Submission Details All parts of this lab will be submitted on Canvas only You will not need to submit anything as a hard copy Please zip all relevant files into a single folder with the following naming scheme Lastname LabfZ zip EE 460M Digital Systems Design Using Verilog Lab Manual Submission Requirements 1 e Verilog file s e Do file e Do file e UCF File Checkout Details You will be expected to describe briefly the codes for problems 1 and 2 simulate and show waveforms in Modelsim and answer ver
33. T Rd Op2 Note that Operand 1 is not used here Description Reverse the bits in a word Operation for i 0 i lt 32 i Rd i Op2 31 i EE 460M Digital Systems Design Using Verilog Lab Manual az gt CLZ Rd Op2 Note that Operand 1 is not used here Count the leading zeros in a word Rd number of leading zeros in Op2 3 LDRand STR 28 27 26 25 24 23 22 21 20 19 16 15 12 11 0 o IM Le p Source Destination register Base register Load Store bit 0 Store to memory 1 Load from memory Write back bit 0 no write back 1 write address into base Byte Word bit 0 transfer word quantity 1 transfer byte quantity Up Down bit 0 down subtract offset from base 1 up add offset to base Pre Post indexing bit 0 post add offset after transfer 1 pre add offset before transfer Immediate offset Hu 0 offset is an immediate value Unsigned 12 bit immediate offset 1 offset is a register 1 shift applied to Rm Condition field Offset register Format LDR cond Rd Rn Load value from memory into Rd The memory address is contained in a register Operation Rd mem Rn STR STR cond Rd Rn Store value in Rd into memory The memory address is contained in a register mem Rn Rd EE 460M Digital Systems Design Using Verilog Lab Manual You don t have to implement shift in the Load and Store instructions Als
34. TAG controller TAP IR branch b User shifts out the MBIST register TAP DR branch Important Information This lab is a simulation only lab We have given you most of the files you will need for this lab You need to fill in the areas marked with You will need to design the other parts Your tasks 1 Design the Memory BIST controller Our memory BIST controller will be simple random testing logic You will have to write two LFSRs one of data and one for address Refer to section 10 5 in the text for details on designing LFSRs The address LFSR should be maximal length so that all addresses are tested The data LFSR will be 8 bits long while the address LFSR will be 7 bits long The controller will essentially be a small state machine It will write to a random address generated by the address LFSR in the memory a random data generated by the data LFSR Then it will read the data from the memory and compare it with what was written Then it will move on to the next random address and so on Finally it will end when 128 addresses have been generated Keep in mind that the LFSR cannot generate an all zero number Thus the 0 address will remain untested You can add testing the 0 address for a bonus of 10 points You don t need to have separate entities for the LFSRs They can just be incorporated in one state of the BIST engine 2 Integrate and develop the TOP module The JTAG controller is being given to you as an IP Integrate th
35. The University of Texas at Austin EE460M Lab Manual Dept of Electrical and Computer Eng EE 460M Digital Systems Design Using Verilog Lab Manual Table of Contents TABLE OF CONTENTS 2 ABOUT THE MANUAL 3 LABS AT A GLANCE 4 LAB POLICIES 5 FREQUENTLY ASKED QUESTIONS 6 LAB ASSIGNMENT 0 16 LAB ASSIGNMENT 1 18 LAB ASSIGNMENT 2 22 LAB ASSIGNMENT 3 27 LAB ASSIGNMENT 4 4 LAB ASSIGNMENT 5 4 LAB ASSIGNMENT 6 13 LAB ASSIGNMENT 7 18 LAB ASSIGNMENT 8A 2 LAB ASSIGNMENT 8B 22 LAB ASSIGNMENT 9 25 LAB ASSIGNMENT 10 28 APPENDIX 31 LAB ASSIGNMENT ARM PROCESSOR 32 EE 460M Digital Systems Design Using Verilog Lab Manual About the manual This document was created by consolidation of the various lab documents being used for EE460M Digital Design using Verilog It is intended to serve as a lab manual for students enrolled in EE460M at the University of Texas at Austin The creation process started towards the end of Spring 2011 and was accomplished by Aman Arora TA EE460M under the guidance of Prof Lizy John In its present form this document includes several changes additions deletions and modifications incorporated over three semesters Spring 2011 Fall 2011 Spring 2012 During the Spring Fall 2013 semesters all the labs were translated from VHDL to Verilog by Daniel Arulraj Several important modifications include 1 Re organization of Lab 1 and Lab 2 to remove several unimportant and quaint problems Consol
36. a input D is loaded into the counter If LOAD 0 and ENABLE UP 1 the counter is incremented If LOAD 0 ENABLE 1 and UP 0 the counter is decremented If ENABLE 1 and UP 1 the carry output CO 1 when the counter s value is 9 If ENABLE 1 and UP 0 the carry output CO 1 when the counter s value is 0 a Write a Verilog description of the counter You may implement your design in any style you wish It will be easier to use a behavioral description which can be either written in the algorithmic way eg Count lt Count 1 Figure 2 46 in the text or a state machine way eg State lt Next State Figure 2 54 2 56 in the text You may also use dataflow or structural descriptions although that will be more work Use the following simulation for your waveforms Load counter with 6 Increment counter four times You should get 9 and then O Decrement counter once You should get 9 Clear the counter pecca m b Write a Verilog description of a decimal counter that uses two of the above counters to form a two decade decimal up down counter that counts up from 00 to 99 or down from 99 to 00 In other words instantiate two single digit counters in a top module the two digit counter You may need some extra logic in the top module too other than these instantiations The top module will have these inputs and outputs CLR CLK ENABLE LOAD UP D1 D2 Q1 D2 CO Use the following simulation for your wavefor
37. ail the class to sign up for a checkout slot Put your name in that sign up sheet and reserve a time slot for your check out Please reach the lab at least 5 minutes before your slot In case of group labs lab 3 and above only one member of the group should submit the files but both members of a group must checkout together So the entries in the checkout slot registration sheet should contain two names In case you miss your check out slot you can check out for that lab during office hours anytime before the next lab s due date In other words the TA s will not entertain requests for checking out labs older than the previous lab The possible points for each lab are mentioned in the Labs at a glance section of this manual Late submissions not late checkouts will lead to penalty according to the following rules a One day late submission less 10 of your normal score b Two day late submission less 20 of your normal score c Three day late submission less 30 of your normal score Submissions late by more than 3 days will not be accepted and you will be marked zero unless you have taken permission from the professor Sundays are not counted for late submissions So if a lab is due on Saturday and you submit it on Monday it will be considered 1 day late submission EE 460M Digital Systems Design Using Verilog Lab Manual Frequently Asked Questions MODELSIM Q In ModelSim 6 when I click the message saying x errors i
38. ancode parity stop you can look at the scancode and decide what to do e If the scancode is a key up i e FO you know that the next data sequence sent by the keyboard is the final scancode that you need e Capture the final scancode by following the same steps as above and output this value from your keyboard controller Display the lower 2 hex digits of the scancode received by the controller on the lower two seven segment displays Note that some keys scan codes have 2 digits and some have 4 digits see Fig 14 on page 9 of the Board User Manual You should also have a strobe signal to indicate that the keyboard controller is outputting a new keypress A strobe signal is a short pulse on one of the board LEDs Useful Information 1 Some keyboards in the LAB have a problem with the SPACE bar probably the ones from HP So don t panic if your code breaks when you hit the SPACE bar Just change the keyboard and everything will be fine 2 The 7 segment display should show the keycode of a key until a new key is pressed at which time it starts to show the keycode of the new key The strobe signal s duration can be as much as you wish unless it is visible to us with naked eye 4 There is an easy way of implementing the keyboard interface by using a 22 bit shift register in your design Think about it Talk to the TAs about it 5 Some keys on the keyboard like the arrow keys are special in the sense that they send an additional c
39. and save it with a do extension 2 Youcan type the commands on the transcript window and then have ModelSim create the file for you For this type the commands in the transcript window keep the transcript window selected Then go to File gt Save As and then provide the name of the file with a do extension To execute the commands in the do file make sure the transcript window is active Then go to File gt Load and then provide your do file to the tool Q Can view variables on waveforms Viewing variables on the waves is just like viewing signals of course you should be simulating your design to view the waves The Objects window shows you the signals in a design Similarly the Locals window shows the variables in the selected module always block For seeing variables go to the View menu and click on Locals A Locals window will appear When you are simulating you can see that a Sim pane appears near to your Project and Library panes Click on the Sim pane and it will show you the design hierarchy You can click on any module or a line number of an always statement whose variables you want to see Now in the Locals window you can click on variables and then drag to the waveform window EE 460M Digital Systems Design Using Verilog Lab Manual Q Some signals in my design are not visible in the Objects window and so I can t view their waveforms This is beca
40. ation if rs rt O then rd 0 else rd rs rt 20 16 15 11 10 5 EE 460M Start LOOP agde Sos wb 0 andi 585 59 0 lur 94 286712 Luk Soy 32101 Ori Se Se qi beg 965 oly Joep addi 567 Sly 0 SLL 57 Sly 1 add SY 58 ST VE 5 J 160P call vane jal operationO jJ Ze jal operationl J 1666 jal operation T 1666 jal operations 1666 jal operation4 Loop jal operationd 1 160P jal operationo j loop Digital Systems Design Using Verilog Lab Manual Test Program operationO0 malt 459 inflo 92 MERE SS gae de operationl adde 02 04 5 JE S operation2 lui 2 4096 jr 681 operation3 roa 82 25 jr 681 operation rev 2 4 JE 31 operations Sada 2 557 55 JE SL operationo sub 92v 92 55 JE SL EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 8a Guideline This lab can be done with a partner Objective 1 To introduce you to JTAG 2 To introduce you to DFT in particular Memory BIST Description In this lab we will add a memory BIST engine to the memory module we had in Part A The memory BIST engine will test the memory in your design It will be operated by a register which will be programmed by a JTAG interface JTAG is a 4 pin serial protocol It is an IEEE standard The 4 pins have standard names and functions 5th pin TRST is optional The most common use of JTAG in fact the reason why it was developed
41. b begin if trst b begin mbist start lt 1 b0 mbist enable lt 1 b0 end else begin if mbist reg en 1 bl S update dr 1 bl begin Mist Start lt Shire eg E mbist enable lt shift reg 0 end end end endmodule Lab Manual EE 460M Digital Systems Design Using Verilog Lab Manual TDO SELECT module tdo select inst reg sel idcode reg sel mbist reg sel inst coo moist Cdo 100006 Edo UO input inst reg sel adcode reg sel mbist reg sel inst tdo Mist tda 1dcode tdo output reg tdo always inst reg sel idcode reg sel mbist reg sel inst tdo idcode tdo mbist tdo begin if inst reg sel 1 bl tdo lt inst tdo else if idcode reg sel 1 bl tdo lt idcode tdo else if mbist reg sel 1 bl tdo lt mbist tdo end endmodule EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 8b Guideline This lab can be done with a partner Objective 1 Implement and synthesis a 5 stage pipelined MIPS processor from the MIPS model used in Lab 7 2 Become familiar with pipeline design and dependencies Summary of tasks You will implement a 5 stage pipelined MIPS processor in Verilog using the model used in Lab 7 Your processor should support all the instruction in table 1 First simulate your design in Modelsim using the testbench provided by TAs Then synthesis your design and run a simple program on your MIPS processor Description Modern microprocessors employ pi
42. b0 1 bl 1 b0 shift dr lt 1 b0 end endcase always state tms begin case state EXIT2 DR STATE begin if tms iii next Stave lt else next state lt end EXIT1 DR STATE begin if tms 1 bl next state lt else next state lt end SHIFT DR STATE begin if tms bl next state lt else next state lt end PAUSE DR STATE begin if tms 1 bl next state lt else next state lt end SELECT IR SCAN STATE if tms 1 bl next state lt else next state lt end UPDATE DR STATE SHIFT DR STATE UPDATE DR STATE PAUSE DR STATE EXIT1 DR STATE SHIFT DR STATE EXIT2 DR STATE PAUSE DR STATE begin RESET STATE CAPTURE IR STATE Lab Manual EE 460M Digital Systems Design Using Verilog UPDATE DR STATE begin if tms 1 b1 next state lt else next state lt end SELECT DR SCAN STATE IDLE STATE CAPTURE DR STATE begin if tms 1 bl next state lt else next state lt end SELECT DR SCAN STATE if tms bl next state lt else next state lt end EXIT2 IR STATE begin if tms 1 bl next state lt else next state lt end EXIT1 IR STATE begin if tms bl next state lt else next state lt end SHIFT IR STATE begin if tms 1 bl next state lt else next state lt end PAUSE IR STATE begin if tms 1 bl next state lt else next state lt end IDLE STATE begin if tms bl
43. bal questions Also for the last problem you will have to demonstrate that your circuit works on the board EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 2 Guideline This lab is to be done individually Each person does his her own assignment and turns it in Objective To learn designing basic sequential circuits in Verilog and implementing them on an FPGA Problem 1 Excess 3 code converter design In this problem you will be designing an FSM using three different styles of Verilog coding behavioral dataflow and structural The following is the problem for which you will be designing the FSM A sequential circuit has one input X a clock input CLK and two outputs S and V X S and V are all one bit signals X represents a 4 bit binary number N which is input least significant bit first S represents a 4 bit binary number equal to N 3 which is output least significant bit first At the time the fourth input occurs V 1 if N 3 is too large to be represented by 4 bits otherwise V 0 The value of S should be the proper value not a don t care in both cases The circuit always resets after the fourth bit of X is received Assume the sequential circuit is implemented with the following state table The outputs are S V All state changes occur on the falling edge of the clock pulse Lann SA 54 S5 S6 SO S0 a Write a behavioral Verilog description using the state table shown above Compile
44. ble code Here are a few tips 1 posedge negedge should only be used on clocks 2 An always statement used to model sequential logic should only have clock and reset if you need one in the sensitivity list and an always statement to model combinational logic should not have clock in the sensitivity list this is illustrated in detail below 3 A signal cannot change on both negative and positive edges of clock This is specific to the design you do in the lab because the FPGA hardware does not have dual edge triggered flops This is true for EE 460M Digital Systems Design Using Verilog Lab Manual most industrial design also However there may be some very high end designs which use dual edge triggered flops in which case this constraint on your code gets removed 4 Make sure the tool is able to decipher the value of each signal under each condition Synthesis friendly always statements A If you use always statement for a combinational logic make sure the sensitivity list contains all inputs And the clock should not be amongst those inputs If you feel like you need the clock it means you want to write sequential logic Think again B All always blocks other than the ones used for combinational logic will have a structure similar to this always posedge clk negedge rst begin if rst 0 async active low reset begin IIXuitlallsetions end else begin positive edge triggered sequential logic llaetual stuff end en
45. branch instructions All instructions contain a condition field which determines whether the CPU will execute them The general format of an ARM machine language instruction is lt Condition gt lt Opcode gt lt Operands gt The following figure shows the condition fields used by the ARM instruction set You will only have to implement three conditions EQ NE AL for each instruction So basically when executing each instruction the processor checks for the flags in the PSR against the condition field in the instruction For example if PSR has the ZERO flag set then an instruction with a condition NE will not execute The following image gives the location of the flag bits in the PSR register 31 8 18 BE G Condition Code Flags N Negative result from ALU flag Z Zero result from ALU flag C ALU operation Carried out V ALU operation oVerflowed EE 460M Digital Systems Design Using Verilog Lab Manual The Condition Field 0000 EQ Z set equal 1001 LS C clear or Z set unsigned 0001 NE Z clear not equal DEE Saey 0010 HS CS C set unsigned higher or same 0011 2 LO CC C clear unsigned lower 1010 GE N set and V set or N clear and V clear gt or 1011 LT N set and V clear or N clear and V set gt 1100 2 GT Z clear and either N set and 0100 MI N set negative V set or N clear and V set gt 0101 PL N clear positive or zero
46. c will respond to arrow key pushes in the following way Original Orientation Flip vertical and scroll up Flip vertical and scroll down Horizontal Right arrow Flip horizontal and scroll left Right arrow Flip horizontal and scroll right Vertical The following figures show the change in the graphic due to a few arrow key pushes EE 460M Digital Systems Design Using Verilog Lab Manual Down Arrow Right arrow Up Arrow Left arrow Note that the snake turns from its front head instead of the tail Pressing the button P on the keyboard pauses the game freezes the screen and pressing R resumes the game from its paused state Pressing ESC exits from the game blanks out the screen Other game properties e The width of the snake the color of the snake the background color of the screen and the scrolling speed of the snake that you need to keep are given at the end of this lab description Note that the snake should scroll smoothly The snake should not jump 50 pixels every second e Ona game over make sure that only the required part of the snake is visible For example if the snake is moving towards the right direction very close to the top edge and the user presses an up arrow key the game will end and only a part of the snake should be visible e When the snake touches any edge of the screen the entire screen should freeze and no longer respond to arrow pushes or R P presses But it should still respond t
47. ced digital design Interfacing with 7 segment display and push buttons Interfacing with PS 2 Keyboard and VGA display Using Block RAMs on FPGAs Basic microprocessor design Understanding JTAG and BIST State machines logic design Arithmetic Units logic design Duration 1 week 1 week 1 week 1 5 weeks 2 weeks 2 weeks 1 week 2 weeks 1 week 2 weeks 1 5 weeks Important Please check the schedule sheet on Canvas for the lab due dates The OPTIONAL labs 9 and 10 are an alternate for paper and pencil homeworks Lab Manual Points Possible 50 100 40 40 20 100 40 30 30 120 20 50 50 150 180 50 50 80 100 150 100 HW 6 HW 4 EE 460M Digital Systems Design Using Verilog Lab Manual 10 11 12 13 Lab Policies You will have access to and work in the lab in ENS 302 This is also where TA office hours will be held This document available on Canvas will serve as the lab manual for the entire semester The document contains all the lab information you need to do the labs except for few codes in labs 6 and 7 You can work on your own pace throughout the semester but you have to follow the due dates for submission listed in the schedule document and the check out procedures All communication will be done through Canvas So please keep checking Canvas for notifications and updates Important information will also be emailed 15 minute lab discussion
48. ck signals our solution needed 2 after waiting a long time Be careful with your testbench s timing as this could throw off when you are reading the output of the mbist reg EE 460M Digital Systems Design Using Verilog Lab Manual TESTBENCH YOU HAVE TO ADD CODE TO THIS MODULE module testbench reg tdi tek tms trst by wire tdo moist done moist pass Mbist start mbist enable wire 3 0 idcode inst 4 b0011 wire 3 0 mbist inst 4 b0010 wire 3 0 mbist reg 4 b1111 add additional wires regs here integer i FRYSES add the instantiation Port map of the DUT top initial begin tck 0 end always begin 10 tck tck end always begin tms lt 1l b1 tret o lt ET 200 reset the design trst b lt 1 b1 negedge tck start traversing the tap state machine tms lt 1 bl negedge tck tms lt 1 bl remain in test logic reset negedge tck tms lt 1 bl remain in test logic reset negedge tck tms lt 1 0 takes to run test 7 dle negedge tck tms lt Likes takes to select dr scan negedge tck tms lt l bl ftakes to select ir scan negedge tck tms lt 1 bO takes to capture ir negedge tck shift in the idcode instruction through the tdi for i 0 1 lt 3 i i l begin tms lt 1 bO negedge tck tdi lt idcode inst i end EE 460M Digital Systems Design Using Verilog Lab Manual
49. d C So any always block in your design should fall into either of the following categories always posedge clk negedge rst model posedge triggered sequential logic with Cece begin if rst 0 async active low reset begin initializations end else begin factual sturt end end always posedge clk model positive edge triggered sequential logic begin IISUCUEE end always a b c model combinational logic begin Ts end EE 460M Digital Systems Design Using Verilog Lab Manual Q Xiinx ISE reports there are latches in my design Where am I going wrong Latches are caused when you forget an else block in an if or case statement in a always block intended to make combinational logic Look at your design and find such cases Example The following always statement was intended to make do some selection It was expected that a mux will be generated for both f and g always sel a b c begin case sel 5 BOO f lt a g lt cC 3 BO0DI f lt b g lt d 3 PULY f lt a g lt cC SPOLL f lt b g lt d 3S DIUI f lt b g lt d 3j bllU0 f lt a g lt bg endcase end But notice that the assignment to g was missed in one case And one case 100 was not mentioned Therefore latches were inferred for both g and f Here is the correct way to write this always sel a b c begin case sel 3 p000 f lt a g lt cC SKR f lt b g lt d
50. d is the break code which represents the key that was released For example consider the situation where a user presses the letter a 1 User presses the a key 2 Keyboard sends make code which is 1C for the a key serially The keyboard keeps sending the make code every 100ms until the user releases the key 3 User releases the a key 4 Keyboard sends the key up code FO serially 5 Keyboard sends the break code which is 1C for the a key serially We will only need to look for the break code bytes So we can simply monitor the bits for the key up scan code which indicates that the key has been released When this byte has been sent the break code for the released key will be sent To transmit the sequence of bytes the keyboard first forces the DATA line low to create the start bit Bits are transmitted using the falling edge of CLK for synchronization This is illustrated in Figure 1 The DATA signal changes state when the CLK signal is high and DATA is valid for reading on the falling edge of CLK EE 460M Digital Systems Design Using Verilog Lab Manual DATA START DATAO DATA2 DATA3 DATA4 DATAS DATAG DATA PARITY STOP Figure 1 Device to Host Communication So the basic operation of your design is as follows e On the falling edge of CLK use a shift register to capture each bit of data e When all 11 bits have been sent start sc
51. d to Ox7F the DAR to 0x00 and the DVR to 0x00 don t read from memory this time As data is pushed on to the stack the SPR will decrement In other words the stack will grow towards decreasing addresses EE 460M Digital Systems Design Using Verilog Lab Manual The calculator will use all of the inputs outputs on the Xilinx board The seven segment displays will show the contents of the DVR only two of them will be used because the data size is 8 bits Values will be entered 8 bits at a time using the switches on the board SWO maps to the LSB LED 6 0 show the contents of the DAR bits 6 down to 0 and LED 7 will map to an EMPTY flag If the stack is empty the SPR contains Ox7F the EMPTY flag LED 7 will be set to 1 The buttons will provide the operational inputs to the controller Each button will implement a function as defined in the table below Mode BTN3 BTN2 BTN1 BTNO Push Pop 0 0 Delete Pop Enter Push Add Subtract Clear Top Clear RST Dec Addr Inc Addr e Enter Push Reads the value from switches on the board and pushes it on the top of the stack To do this keep BTN3 and BTN2 at 0 ie unpressed and press BTNO e Delete Pop Pops and discards the 8 bit value on the top of the stack To do this keep BTN3 and BTN2 at 0 ie unpressed and press BTN1 e Add Pops the top two 8 bit values on the stack adds them and pushes the 8 bit result on the top of the stack discarding the carry bit To do this ke
52. e end endmodule Example 2 module complexDivider clk50Mhz slowClk input clk50Mhz fffast clock output slowClk slow clock reg 26 0 counter initial begin counter D end always H posedge clk50Mhz begin if counter 25000000 begin counter lt 1 SlowClk lt slowClk end else begin counter lt counter 1 end end endmodule EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 3 Guideline This lab can be done with a partner In fact partnership is encouraged Objective 1 Understanding the ASIC FPGA design flow 2 More digital design sequential and combinational circuits 3 Learn writing and using testbenches in Verilog 4 Implementing circuits on FPGA Problem 1 ASIC FPGA Design Flow The following figure shows the design flow as described in chapter 2 of the text Annotate each box in this figure with the answers to the following questions a What is the function of each box answer in one line b Which tool do you use in the lab to perform this step If a step is not performed in the lab mark it c What inputs are needed at each stage and what outputs are delivered at each stage Design Specifications Design Entry VHDL Verilog Schematic Capture Logic Synthesis v Post Synthesis Simulation Mapping Placement Routing FPGA Programming Unit Configured FPGAs Design Realizations ASIC Masks EE 460M Digital Systems Design U
53. e condition code flags like negative zero carry and overflow The PC stores the address of the instruction to be executed next The LR stores the address of the instruction to return to after completing a branch to a subroutine Instructions There are several kinds of instructions in the ARM ISA ranging from data movement instructions to logical amp arithmetic instructions to flow control instructions But for this lab you will be implementing only a subset of the instructions of the ARM ISA Objective 1 To design the given subset of an ARM ISA in Verilog and implement it on the lab board You are required to do both simulation and synthesis for this lab 2 Toconvert the given assembly program which uses the given subset of instructions into its machine code initialize the processor memory with the program and execute the program on the processor on the board Background Please briefly read through the ARM architecture manual and or the ARM instruction set manual before proceeding to get an idea of the ARM architecture and instructions One such document is available on Canvas under Labs gt Other documents files EE 460M Digital Systems Design Using Verilog Lab Manual Instructions to be implemented 3 ADD 4 ADD8 5 SADD 6 SSUB 7 TEQ 8 MOV 9 LDR 10 STR 11 SWP 12 RBIT 13 CLZ Conditional Execution The ARM instruction set is unique in that it allows the conditional execution of all the instructions not just
54. e lt 3 end FA EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 0 This lab is a tutorial lab You don t have to design anything in this lab just go through the tutorials and perform them on the lab computers individually In this course in almost all the labs we will be doing the following steps Step 1 Writing Verilog code of the circuit we want to implement Step 2 Simulating the Verilog code using a simulator ModelSim to check if the intended functionality has been achieved Step 3 Synthesizing the Verilog code using a tool form Xilinx called ISE so that it can be programmed onto an FPGA Step 4 Programming the FPGA a Spartan3E series FPGA from Xilinx on the lab board called Nexys2 board using a tool called Adept Step 5 Applying inputs to and observing outputs from our circuit using the peripherals like switches buttons LEDs etc on the Nexys2 board To be able to do all this we need to learn how to use ModelSim and Xilinx ISE tools and we also need to understand the capabilities of the Nexys2 board and how can we program the Xilinx Spartan3E FPGA on it using Adept The following activities will help you go through all the steps so you can learn and use the concepts in the upcoming labs Activity 1 ModelSim tutorial Mentor Graphic s Modelsim tool will be used to perform the functional simulation of our Verilog code for the course This software is available in all of the ENS labs Modelsim
55. e given JTAG controller and the Memory BIST controller you developed in 1 with other parts as shown in the figure above Also write the logic which lets the BIST controller gain access to the memory in the BIST test mode 3 Complete the testbench The testbench given to you contains code for selecting the IDCODE register and shifting it out You need to extend it such that in addition to what it does already it should do the following operations EE 460M Digital Systems Design Using Verilog Lab Manual Program IR to select the mbist register Program mbist register to set these bits mbist enable and mbist start Wait for the number of cycles you expect MBIST to run you can wait for more cycles Program IR to select mbist register pu i ds Shift out mbist register to confirm that mbist done is set Check mbist pass bit It should be 1 4 Nowrun the testbench for appropriate time using ModelSim You should be able to observe MBIST DONE and MBIST PASS Now restart simulation from the transcript window in ModelSim force address 0x23 with 0x00 and re run the testbench This time mbist pass should be O Submission Details Submit all Verilog code through Canvas No hard copy submission is required Checkout Details Demonstrate the MBIST operation both a passing and a failing case to the TA during checkout Useful Information 1 The TAP state machine has two main parts the Instruction Register IR side and the Data Regist
56. e the memory of ARM with the test program 9 Add a 7 segment display block in your design you can reuse this block from the previous labs This block will take BTN1 and BTNO as inputs and then displays the upper or lower bytes of R2 or R3 on the 7 segment display as required 10 Modify the register block in your design to expose certain registers a Map any four switches to the lower 4 bits of R1 b Expose R2 and R3 to the 7 segment display block 11 Simulate the model using ModelSim and observe the outputs on the waveforms 12 Synthesize the design and implement it on the board Submission details Submit the following things on Canvas e Verilog codes e Machine code of the assembly program e Bit file and UCF file if any Checkout details The following things will be checked during check out e Correct functionality of the program on the board e Your Verilog code EE 460M Digital Systems Design Using Verilog Lab Manual Some helpful explanations 1 You may not have the PSR implemented as a part of the register file It can be just a signal variable in the ARM program 2 The registers R13 R14 and R15 are the same as SP LR and PC You can keep these registers outside the register file in which case the register file will only have 13 registers RO through R12 3 The condition bits are different from the PSR flags The condition bits 4 in number are a part of the op code of each instruction Their values will eith
57. e you the code for top block which integrates the controller memory along with the data bus You will need to modify the supplied code to implement the bus interface to memory and the controller This will involve using tri state buffers Through tri state buffers we will be able to ensure that only one driver drives the data bus at a time You will also need to implement a master controller for the calculator This controller contains three registers a stack pointer SPR a display address register DAR and a display value register DVR The SPR will contain the address of the next free address past the top of the stack The DAR will hold the address of the data that should be displayed on the output Whenever the SPR is updated the DAR should be updated to SPR plus 1 The DVR contains the value that should be displayed on the output The content of the DVR is the value stored at the memory location pointed to by the DAR This should be updated every time the DAR changes by reading from the memory location contained in the DAR The memory will be 128 bytes total giving a 7 bit address So the SPR and DAR will both be 7 bits wide and the DVR will be 8 bits wide The master controller will be responsible for taking in the inputs updating its registers accordingly as well as performing the operations of the calculator and displaying the outputs Before use a reset clear operation should be used to initialize the calculator The SPR should be initialize
58. eading Before you start working on this lab please read pages 7 12 of the Nexys2 Board User Manual More info on the PS 2 protocol http pcbheaven com wikipages The PS2 protocol More info on the VGA Standard http www ece msstate edu reese EE4743 lectures displays displays pdf Description In this lab you will be required to create a simple keyboard controller and a VGA controller The keyboard controller will enable communication from the keyboard The VGA controller will be used to display some simple graphic patterns on the computer monitor attached to the board For the entire lab keep in mind How can I test this during early design and simulation stages It is recommended that you simulate the core components of your design to ensure the basic logic works correctly After this you can use the hardware to begin testing your design Debugging through a relatively opaque hardware interface is difficult e g trying to debug a graphics controller if the monitor doesn t display anything Try to make your design very clear simple and modular This allows you to relatively quickly diagnose problems and create potential solutions Submission details Submit the following things on Canvas e Verilog codes design and testbenches dofiles for each part e Waveforms for part b e Bit files and UCF files for each part Checkout details Demonstrate the each part during the checkout to the TA Grading Part A 50pts 28 Part
59. eg en idcode reg en bypass reg en reg 3 0 shift reg reg 2 0 instruction reg shift register always H posedge tck negedge trst b begin if trst b 0 shift reg lt 4 b0000 else begin if capture ir 1 bl shift reg lt instruction reg else if shift ir 1 bl shaft reg lt tdi e Shirt regio Lit end end Janstruction register always negedge tck negedge trst b begin if trst b 0 instruction reg lt 4750000 else begin if update ir 1 bl instruction reg lt shift red end end tedo Flop always negedge tck negedge trst b begin if trst b 0 inst tdo lt 1 b0 else inst tdo lt shiit reg end assign mbist reg en instruction reg 4 b0010 amp amp trst b 1 bl 1 b0 assign idcode reg en instruction reg 4 b0011 amp amp trst b I bl 1 b0 assign bypass reg en instruction reg 4 b1111 Se trst b 1 b1 1 bO endmodule EE 460M Digital Systems Design Using Verilog Lab Manual IDCODE REGISTER module idcode reg tck trst_b tdi capture dr update dr shift dr idcode tdo idoode reg en input tck trst b tdi input capture dr update dr shift dr output reg idcode tdo input idcode reg en wire 3 0 idcode reg 3 0 Shift reg assign idcode 4 bO0101 shift register always H posedge tck negedge trst b begin SE Eeer b shift reg lt 4 b0000 else begin if capture dr 1 bl shift reg lt 100006
60. ep BTN3 at 0 unpressed and BTN2 at 1 pressed and press BTNO e Subtract Pops the top two 8 bit values on the stack subtracts them and pushes the 8 bit result on the top of the stack discarding the borrow bit High Addr minus Low Addr To do this keep BTN3 at 0 unpressed and BTN2 at 1 pressed and press BTN1 e Clear RST Resets the SPR to Ox7F the DAR to 0x00 and the DVR to 0x00 The stack should be empty now EMPTY flag should be set to 1 To do this keep BTN3 at 1 pressed and BTN2 at 0 unpressed and press BTN1 e Top Sets the DAR to the top of the stack SPR 1 will cause the DVR to update To do this keep BTN3 at 1 pressed and BTN2 at O unpressed and press BTNO e Dec Addr Decrements the DAR by 1 To do this keep BTN3 1 pressed and BTN2 at 1 pressed and press BTN1 e Inc Addr Increments the DAR by 1 To do this keep BTN3 1 pressed and BTN2 at 1 pressed and press BTNO The following figure shows the block diagram of your design Top Level Design Stack Address Calculator Controller Data Bus EE 460M Digital Systems Design Using Verilog Lab Manual Useful Information l Note that the overflow underflow and pushing both BTNO and BTN1 at the same time are not considered in this lab In general you can assume the calculator will be used as described i e you do not have to worry about the error conditions like POPing without having pushed anything decrementing DAR beyond the lowest address Keep
61. er DR side It is important to note that there is one IR but there can be multiple DRs in the design like IDCODE Register Boundary Scan Register Bypass Register MBIST register etc When using the TAP state machine the first thing is to program the instruction register This step uses the IR side of the TAP state machine Programming the instruction register instructs the TAP to select a particular register as the data register for example we would want to select the MBIST register as the data register in our case Then we can program or read out the contents of the selected data register This step will use the DR side of the TAP state machine To move through the state machine we have to wiggle the pins TMS and TCK of the design To shift data in and out of the registers whether IR or the DRs we have to use the TDI and TDO pins The TRST pin is used as an async reset Let s look at how we can program the instruction register Step1 Keep TMS high and give more than 5 TCK cycles This will bring the TAP machine in reset Step2 Make TMS 0 and pulse TCK This takes the machine to Run Test Idle Step3 Make TMS 1 and pulse TCK This takes the machine to Select DR Scan Step4 Make TMS 1 and pulse TCK This takes the machine to Select IR Scan Step5 Make TMS 0 and pulse TCK This takes the machine to Capture IR Step6 Make TMS 0 and pulse TCK This takes the machine to Shift IR When you are in Shift IR you must remain in Shift IR for N nu
62. er be 0000 for EQ 0001 for NE or 1111 for AL The PSR flags are the most significant 4 bits of the register called PSR They are status flags and are by instructions Also they are checked by the instructions depending on the condition bits in the instruction There are four flags N negative Z zero C carry V overflow 4 The condition flags work like this Let us say that the assembly instruction is ADDEQ R1 R2 R3 The machine code for this instruction will have the condition bits bits 31 thru 28 as 0000 When the processor encounters this instruction it sees the condition bits Since they are 0000 it needs to check for an equality condition So it checks the PSR Z bit If the Z bit is 1 meaning that some instruction prior to this instruction resulted in a ZERO then the processor executes the ADD instruction R1 lt R2 R3 If the Z bit is 0 then the processor does not execute the ADD instruction 5 The S bit works like this Let us say that the assembly instruction is ADDS R1 R2 R3 The machine code for this instruction will have the S bit set Also the condition bits bits 31 thru 28 will be 1111 because the instruction is expected to run unconditionally When the processor encounters this instruction it sees the condition bits Since they are 1111 it decides that it has to execute the instruction without looking at the PSR Then it executed the ADD instruction R1 lt R2 R3 And t
63. erstand memory interfacing e To understand how to model buses in Verilog Description In this lab you will write Verilog code to implement a stack calculator using a memory module block RAM on the FPGA and the board I O A stack calculator stores its operands in a stack structure and performs operations e g addition subtraction etc on the top two values of the stack The operands are popped off the stack and the result is pushed back on the top of the stack so the stack is one element less than it was before the operation The output of the calculator is always the value at the top of the stack The stack may contain more than two operands at any time but operations are only performed on the top two values This is similar to the Reverse Polish Notation RPN used by old TI calculators You will implement a simple stack calculator using Xilinx BlockRAM as the storage for the stack We will provide you with code to implement model a memory using the BlockRAM The memory supplied is byte addressable and 8 bits 1 byte wide Please check the synthesis report to make sure that Xilinx ISE is synthesizing your design using a BlockRAM and not distributed LUT RAM If it is not BlockRAM then you need to change it to BlockRAM under synthesis properties Right click Synthesize XST and click on Properties In the dialog box that appears click HDL Options Select Block RAM from the drop down menu for the RAM Style option We will also provid
64. f counters just like you divided 50MHz clock to generate a 1Hz 1 sec period in Lab 2 Your design steps are listed below 1 Start by designing a state graph for the controller You do not need to derive any equations since you can model the state graph using behavioral Verilog code Note that on designing your state graph you will transition from one state to the other when the appropriate time has elapsed 2 Write behavioral Verilog code that represents your state graph For purposes of checking the functionality of your code reduce the counter time to a small number during simulation otherwise you may have to simulate your code through several simulation pages 3 Once your code simulates properly proceed to synthesizing it and implementing it on the FPGA Read through the FAQs at the beginning of this manual to understand and clarify doubts about how to use always statement to make combinational logic and sequential logic and how to avoid latches The following table gives the IO connections for implementing the traffic light controller Green Light street A LED2 Yellow Light street A LED1 Red Light street A LEDO Green Light street B LED7 Yellow Light street B LED6 Red Light street B LED5 Green Light Ped Xing LED3 Red Light Ped Xing LED4 Rst Maintenance mode SWO There is something else that you need to do as well for this part of the lab You need to generate three reports while implementing your design 1 The syn
65. g Verilog Lab Manual lower 16 bits of R2 D heme o In lowerlebitsofRO oc T upper 16 bits of R2 lower 16 bits of R3 m 0 O lower16bitsofR3 0 11 upper 16 bits of R3 MOV RO 0 o Io lower 16 bits of R2 ADD RO RO 1 SWP R2 R2 RO on upper 16 bits of R2 STR RO R5 o Jo lower 16 bits of R2 LDR R2 R5 0 ft upper 16 bits of R2 Four switches from the board will be used to load a value into register R1 The assembly program will be running in a loop and will be constantly looking at the value in R1 When the value in R1 changes the program will jump to a subroutine that performs the Task indicated in the table above The program will use BLEQ to jump to subroutines so you should make sure this instruction works perfectly At the end of the subroutine the program will continue looping waiting for a change in R1 While the program is looping you should be able to press BTN1 and BTNO in the appropriate combinations to display the value in the result registers R2 or R3 on the 7 segment display The constants that are loaded into R4 and R5 for the computations should be chosen carefully to prove the functionality of the instructions you implement Your tasks for this lab 7 Write a Verilog model for an ARM processor capable of executing the instructions listed in this document 8 Convert the assembly language program into machine language Then add these machine codes to the memory block in your design ie initializ
66. gic Or System Logic In our case because the memory has a special interface the top level would look like this Top Level Design JTAG Controller Bist enable Data Bus Memory BIST Stack Addresk Controller Calculator i Memory Or Controller BIST Engine Y EE 460M Digital Systems Design Using Verilog Lab Manual So just to re iterate the entire flow of the design JTAG controller sends and receives signals from the BIST controller The BIST controller controls the memory in TEST mode while the stack calculator controls the memory in FUNCTIONAL mode The following steps discuss this in a little more detail 1 User programs the MBIST register to being BIST a User selects the MBIST register in the JTAG controller TAP IR branch b User programs the MBIST register TAP DR branch 2 MBIST controller receives the START signal the START bit in the register is SET in step 1b and the MBIST collar receives the ENABLE signal the ENABLE bit in the register is SET in step 1b 3 MBIST controller starts testing the memory writing to and reading from memory locations based on the algorithms which were incorporated while designing the controller 4 When the entire memory is tested the MBIST controller makes the DONE signal HIGH Also the PASS signal reflects whether the test passed or failed These signals are connected to the MBIST register 5 User shifts out the results of the test a User selects the MBIST register in the J
67. h is ON complete screen filled with one color Switch Color on the VGA display 0 Black 1 Blue 2 Green 3 Cyan 4 Red 5 Magenta 6 Yellow 7 White None Black Don t consider the cases when more than one switch is ON Important It is mandatory to simulate this part before synthesizing and downloading to the FPGA You can either use a testbench or the commands like force etc directly Useful Information 1 You must follow the VGA protocol exactly as mentioned in this document Do not change the numbers for generating hsync and vsync 2 Togenerate different colors you can refer to the 8 bit VGA color codes where each R G and B are encoded in 8 bits http cloford com resources colours namedcol htm You can develop color codes total RGB 8 bits which is what you need for this lab using that EE 460M Digital Systems Design Using Verilog Lab Manual Part C Snake game 80pts In this part of the design you will implement the master controller which receives input from the keyboard controller and uses the VGA controller to output the appropriate pixels to the monitor You will implement a simple snake game in this part VGA VGA Keyboard connector connector The screen is blank in the beginning Pressing S on the keyboard starts the snake game a snake graphic at the left edge of the screen that automatically starts scrolling right as shown in the figure below This scrolling graphi
68. hen it sets the PSR accordingly ie if the ADD instruction results in a zero value it sets the z bit in the PSR if the ADD instruction results in an overflow it sets the V bit in the PSR and so on 6 While choosing the values in the test program use the values that actually test the behavior of an instruction For example for SADD don t use smaller numbers whose sum does not overflow Use large numbers Since you can not directly move very large numbers into registers add some instructions in the test code For example you can move 0x01 in a register and apply RBIT instruction on it This will make its magnitude huge 7 For branch instructions you need to consider your arguments to be signed For all other instructions you may use unsigned numbers to operate on Specifically for the SADD and the SSUB instructions the operands should be assumed to be UNSIGNED So there are no negative numbers The bounds are 0 to 2 32 1 8 You may choose not to simulate in this lab If your code works fine on the board you will get full credit But if you want partial credit for something that does not work please be ready with simulation waveforms during checkout Also if you plan to do simulation only then you may get rid of the seven segment display block in your design EE 460M Digital Systems Design Using Verilog Lab Manual 9 This lab is slightly open ended Please make sure you understand what is required and what is not Do not
69. idation of tutorials which were spread over Lab 1 and Lab 2 into Lab 0 Addition of Lab 6B which caters to design for test DFT concepts Changes in values design parameters in various labs Re organization of Lab 5 into three parts Adding the ARM processor lab and the bowling score keeper lab in the appendix Addition of several important details to improve clarity a Mostly answers to students doubts b Several diagrams c Additional explanations 8 Convert the lab manual to Verilog 9 Added Lab 8 9 10 Se SS ha This document is currently maintained by Daniel Arulraj He can be contacted through email at daniel arulraj utexas edu Please write to him in case of any questions or concerns or suggestions Important Do not print this entire document This document will be updated during the semester EE 460M S No 9 OPT 10 OPT Brief Description Tutorials ModelSim and Xilinx ISE and Nexys2 Board Subtractor and ALU Excess 3 code converter and BCD counter Package sorter and Traffic Light Controller Parking Meter A basic SNAKE game Stack Calculator MIPS Processor Memory BIST Bowling Score Keeper Floating Point Unit Digital Systems Design Using Verilog Labs ata glance Objective Introduction to digital design using FPGAs Introduction to simulation and synthesis Simple combinational circuit design Simple sequential circuit design More digital design Introduction to testbenches Advan
70. ide street and a pedestrian crossing Traffic light A consists of three lights Green Ga Yellow Ya and Red Ra Similarly traffic light B consists of three lights Green Gb Yellow Yb and Red Rb Lastly the walk indicator consists of two lights Green Gw and Red Rw The normal sequence of operation is as follows Ga Rb Rw Ya Rb Rw Ra Gb Rw Ra Yb Rw Ra Rb Gw Ra Rb Rw Ga Rb Rw repeat The timings are as follows Spring 2014 Use configuration 2 Configuration 1 Main A Street e Green lasts 4 seconds e Yellow lasts 2 seconds e Red lasts 10 seconds Side B Street e Green lasts 3 seconds e Yellow lasts 1 seconds e Red lasts 12 seconds Pedestrian Crossing e Green lasts 2 second e Red Flashes 4 seconds at 1Hz then solid for 10 seconds Maintenance mode e RST 1 Ra Rb and Rw all flash at 1Hz e RST 0 Traffic lights should resume operation with Ga Rb Rw as initial state Configuration 2 Main A Street e Green lasts 3 seconds e Yellow lasts 2 seconds e Red lasts 8 seconds Side B Street e Green lasts 3 seconds e Yellow lasts 1 seconds e Red lasts 9 seconds Pedestrian Crossing e Green lasts 2 second e Red Flashes 2 seconds at 2Hz then solid for 9 seconds Maintenance mode e RST 1 Ra Rb and Rw all flash at 1Hz e RST 0 Traffic lights should resume operation with Ga Rb Rw as initial state The above mentioned delays can be obtained through the use o
71. implement any unnecessary features Do not get into managing error conditions Keep it simple You can start from the MIPS code from Lab 7a and modify it by adding some extra states You may modify the given test program according to your needs 10 Many ARM features have been modified for the purpose for creating this lab For example it uses different opcodes from an actual ARM processor Please follow the descriptions used in this document You can use other documents to help improve understanding of your concepts 11 You may choose not to increment PC by 4 to move to the next instruction You can increment it by 1 if that is easier But it is important to understand that an actual ARM would always do PC PC 4 12 For the SWP instruction you will swap the contents of a memory location with the contents of a register Since the memory contains your instructions machine level program code and you don t want to corrupt a memory with some arbitrary data from a register you can use a memory address where there are no instructions For example if your instructions are upto address 105 increase the size of the memory to say 106 and in the SWP instruction swap the contents of location 106 with a register s contents
72. inputs to the subtractor are properly normalized and the result should be properly normalized as well The second problem is to create a floating point arithmetic unit which could do add subtract and multiply operations For both part 1 and 2 you have to create do files for demonstrating the correctness on ModelSim In addition you also have to synthesize and run your part 2 on FPGA for Lab Checkout Problem 1 Floating Point Subtractor The Block diagram shown below indicates the design of a floating point subtractor The fractions are 4 bits the exponents are 3 bits and the sign is 1 bit The floating point format is the IEEE 3 biased FP format FRACTION EXPONENT SUBTRACTER COMPARATOR Subtrahend The floating point subtraction is the same as the floating point addition except that we must subtract the fractions instead of adding them The rest of the steps remain the same Your subtractor should be able to handle the special case of 0 It is required to deal with infinity unnormalized and not a number formats Here is an example of floating point subtraction You could use it to test your program F 28 2 0 1 27 0 25 in decimal 00010000 in IEEE 3 biased FP format F 27 2 0 1 2 0 125 in decimal 00000000 in IEEE 3 biased FP format EE 460M Digital Systems Design Using Verilog Lab Manual 0 1 27 0 1 27 0 1 21 0 01 27 0 01 2 00000000 in IEEE 3 biased FP format Two operands are in 8 b
73. ir reg 3 0 state next state reg state rst b parameter EXIT2 DR STATE 4 h0 parameter EXITI DR STATE 4J hl parameter SHIFT DR STATE 4 h2 parameter PAUSE DR STATE 4 h3 parameter SELECT IR SCAN STATE 4 h4 parameter UPDATE DR STATE 4 h5 parameter CAPTURE DR STATE 4 ho parameter SELECT DR SCAN STATE 4 h7 parameter EXIT2 IR STATE 4 h8 parameter EXITl1 IR STATE 4 h9 parameter SHIFT IR STATE 4 hA parameter PAUSE IR STATE 4 hB parameter IDLE STATE 4 hC parameter UPDATE IR STATE 4 hD parameter CAPTURE IR STATE 4 hE parameter RESET STATE 4 hF next state logic always posedge tck negedge trst b begin if trst b State lt RESET STATE else state lt next state end control lines always negedge tck negedge trst b begin if trst b begin update ir lt 1 b0 update dr lt 1 50 capture ir lt 1 b5b0 capture dr lt 1 b0 State rst D lt I M Shift rr lt L BUS Shift dr lt 1 b0 end else begin case state EXIT2 DR STATE EXIT1 DR STATE SELECT IR SCAN STATE SELECT DR SCAN STATE EXIT2 IR STATE EXIT1 IR STATE PAUSE IR STATE IDLE STATE PAUSE DR STATE begin update ir lt 1 b0 update dr lt 1 b0 capture ir lt 1 b0 EE 460M Digital Systems Design Using Verilog Lab Manual capture dr lt 1 b0 state rst b lt l Dl SALE Br lt 1 b0 shift dr lt 1 b0 end CAPTURE DR STATE begin update ir lt 1 Db0 update dr lt 1 b
74. is also available as a free download with Xilinx s Webpack software so you can install it on your own computer Go through the Modelsim Tutorial posted on Canvas under Files Labs Documentation This tutorial goes through the basic steps in compiling and simulating within the Modelsim environment using a simple D flipflop as an example Activity 2 Xilinx ISE tutorial The XILINX ISE tool is used to synthesize circuits and place amp route them for a particular FPGA Then a BIT file needs to be generated we use the Digilent Adept tool for that which can be programmed onto the FPGA so that the FPGA now contains the circuit you designed Go over the XILINX tutorial that has been posted on Canvas You may also visit www xilinx com and browse the Spartan 3e manuals for help Go through the Xilinx ISE tutorial posted on Canvas under Files Labs Documentation Activity 3 Nexys2 board tutorial Read through the Nexys2 Board User Manual on Canvas under Files Labs Documentation to understand the features and capabilities of the board to be used in all the labs Then go through Nexys2 Board Configuration manual under Files Labs Documentation This document describes how to program the FPGA on the board EE 460M Digital Systems Design Using Verilog Lab Manual Questions You should be able to answer almost all of the following questions after going through these tutorials 1 What is the ModelSim What is the role of the transcript
75. is boundary scan which you would have read in class But JTAG finds its use in several other places E g the programming of the FPGA on the lab board is done using a JTAG interface Another common example of JTAG application is to perform testing The basic concept that makes JTAG so versatile is that it is comprises of a state machine called TAP controller which can be used to program a register or many registers These registers can be used for any purpose in the design For the boundary scan purposes the register that is programmed is called the Boundary Scan Register For memory BIST say you can have a memory BIST register For some other purpose you may have any other register The merit of JTAG is that it lets you achieve a lot by just using 4 5 pins this is the general advantage of any serial protocol Let us take an example of a testing scenario Let s say that for testing a particular aspect of your chip you need to control 10 signals in your design and you need to observe 15 signals in your design If you use the simplest possible approach you can add 25 pins on the top level of the chip and your work is done But it is not justified to add so many pins let us say the chip overall has 50 pins then adding 25 pins is 50 overhead just for the purposes of test If you have JTAG in your design which a state of the art will definitely have for certain other reasons you can use the 4 5 JTAG pins to control and observe as many signals
76. it simple All data on the stack should be considered unsigned Also note that the INC and DEC commands affect the DAR and DVR They don t modify SPR INC and DEC are just to be able to see the contents of various locations on the stack Similarly the POP PUSH ADD SUBTRACT will use the SPR however they will update the DAR and DVR as well Simulation is NOT a requirement to get full credit if your design works perfectly on the board If it does not work on the board please have simulation ready for partial credit The simplest way to approach the design of the controller is to use a large state machine The first state will be state Will waits for inputs from the user You will jump from this state to others depending on the inputs The memory works on 50MHz but has single cycle latency This means that when reading from the memory if you make WE 0 in one clock cycle in other words in one state of the controller you should read data from the data bus in the next clock cycle in other words in the next state of the controller Similarly when writing to the memory you should make WE 1 in one clock cycle and wait for one clock cycle to let the memory write the data The controller can use as many cycles states as it wishes to perform the tasks like POP PUSH ADD etc Since the clock frequency is 50MHz even if the controller takes 10 cycles say to perform an operation the user won t be able to see the lag with the naked eye If you
77. its IEEE 3 biased FP format and your result should be in this format as well In addition if there is an overflow or underflow your program should be able to detect it and turn on the FV or FU bit This problem is only required to be implemented in simulation and demonstrated on ModelSim Hint The floating point adder Verilog module has already been provided in the textbook Please use it as a reference code Problem 2 Floating Point Arithmetic Unit Design a floating point arithmetic unit Each floating point number should have a 4 bit fraction 3 bit exponent and 1 bit sign The unit should be able to accept the following floating point instructions 001 FPL Load floating point accumulator 8 bit 010 FPA Add floating point operand to accumulator 011 FBS Subtract floating point operand from accumulator 100 FPM Multiply accumulator by floating point operand 110 RF Refresh the arithmetic unit to erase the existing accumulator data The result of each operation 4 bit fraction 3 bit exponent 1 bit sign should be in the floating point accumulator All output should be properly normalized The accumulator should always be displayed as hex digits on 7 segment LEDs Use an LED to indicate an overflow or underflow To select one of the six operations you have to use the 3 buttons on our Spartan 3E FPGA To load a new accumulator into the FPGA you should use the 8 switch on Spartan 3E to display the accumulator and press the FPL operation
78. mber of cycles where N is the width of the IR by keeping TMS 0 For these N cycles you should drive TDI at or just before posedge of TCK with the value that you want to program into the IR one bit at a time Step7 Make TMS 1 and pulse TCK This takes the machine to Exit1 IR Step8 Make TMS 1 and pulse TCK This takes the machine to Update IR Step9 Make TMS 0 and pulse TCK This takes the machine to Run Test Idle Now you have successfully programmed the IR Let us say you programmed the IR to select the IDCODE register as the data register Now lets us look at the steps which we need to observe the value of the IDCODE register You should not reset the machine by going to the Test Logic Reset state after having programmed the IR Step1 We are in the Run Test Idle state Make TMS 1 and pulse TCK This takes the machine to Select DR Scan Step2 Make TMS 0 and pulse TCK This takes the machine to Capture DR EE 460M Digital Systems Design Using Verilog Lab Manual Step3 Make TMS 0 and pulse TCK This takes the machine to Shift DR When you are in Shift DR you must remain in Shift DR for N number of cycles where N is the width of the data register which you had selected when you programmed the IR by keeping TMS 0 For these N cycles you should observe TDO at or just after negedge of TCK The bits on TDO are the value of the data register Step4 Make TMS 1 and pulse TCK This takes the machine to Exit1 DR Step5 Make TMS 1 and pulse TC
79. ms 1 Load counter with 97 2 Increment counter five times 3 Do nothing for 2 clock periods 3 Decrement counter four times 4 Clear the counter EE 460M Digital Systems Design Using Verilog Lab Manual Problem 3 Synthesizing and implementing the BCD counter on the FPGA Use the code for the single digit BCD counter that you wrote in Problem 2a Before you synthesize it and implement it on the board you will have to modify your code a little bit This is because the CLK signal available on the board is a high frequency signal 50 MHz If you use this high frequency for your circuit you will not be able to give proper inputs or see proper outputs to your design So you need to add a clock divider to your Verilog description Create two more entities in your design Call one as top and another as divider Make connections as shown in the following figure Look at the codes given in the end of this document understand them and see how they can be used as clock dividers To look for latches in your synthesized design open the synthesis report generated by ISE by clicking View Synthesis Report under the Synthesize XST option In the synthesis report look for Macro Statistics and see if any latches are being shown Alternatively you can look for cell usage in the report and there should not be any cells under Flip Flops Latches having names starting with L Ensure that there are no latches in your design Als
80. n the transcript window the window that pops up does not show me any errors This is because you file name complete path has spaces in it While using ModelSim please make sure that the file name doesn t have any white spaces In other words do not have your programs saved on a path like xyz Documents and Settings user1 lab 1 file v Please make a folder on the Z drive of the computer you work on and keep your project source files there Q When I click on ModelSim it gives me an error saying failed to checkout license In case invoking ModelSim shows a licensing error on the lab computers please run the Licensing Wizard first Start gt Programs gt ModelSim gt Licensing Wizard and then launch ModelSim Q How do create and run a do file The ModelSim tutorial talks about creating a file of commands in the end called a do file but does not explain how to do it clearly Here is how you can do this Basically the commands like force run etc that you provide on the transcript window can be saved in a file and that file is called a do file The benefit of having a do file is to be able to re run all the commands by just a single click rather than typing them again and again For example if you have your do file ready during the checkout you can just execute it instead of typing the individual commands all over again There are two ways of creating a do file 1 You can manually write those commands in a file using a text editor
81. ne the program will continue looping waiting for a change in 1 While the program is looping you should be able to press BTN1 and BTNO in the appropriate combinations to display the value in the result register 2 or 3 on the 7 segment display The constants that are loaded into 4 and 5 for the computations will be changed during checkouts to make sure your implementation works Your tasks 1 Modify your processor model from Part A extend its functionality so that it can execute the instructions summarized in Table 1 and detailed in Table 3 2 n order to run the test program you have to interface three board switches to one of the registers in the register file Modify your processor such that SW2 SW1 and SWO map to the LSB three bits of register 1 You are not restricted to the MIPS interfaces when doing this Register 1 will be used to branch to various sub routines that will test the new instructions 3 n order to view the results from the test program you need to interface two registers to the 7 segment display As shown in Table 2 register 2 is used for output in most cases except for the HI part of the multiply result You should write some code that takes BTN1 and BTNO as inputs and then displays the upper or lower bytes of 2 or 3 on the 7 segment display as required 4 Once you have made the necessary modification to your MIPS modules you will translate the provided assembly language test program to machine code 5
82. need you can modify the ports of the modules given to you But we would want you to not change the memory module at all Submission Details Submit the following files through Canvas No hard copy submission is required e Typed Verilog Code v files e filename bit file e filename ucf file e Synthesis report showing that your final design does not contain any latches and that block RAM has been used in the design Checkout Details Demonstrate the calculator working on the board to the TA during checkout Example Suppose you want to add 0x92 binary form 10010010 and 0x25 binary form 00100101 You should first push these two numbers on the top of the stack the stack at this time can contain other numbers Perform the following sequence to enter 0x92 and then 0x25 into the stack 0 Reset the calculator hold BTN3 and push BTN1 At this point LED 7 0 1 0000000 and 7 seg are 00 Set the switches SW7 downto SWO to 10010010 Push BTNO At this point LED 7 0 areO 1111111 and the 7 segs are 92 Set the switches SW7 downto SWO to 00100101 Push BTNO At this point LED 7 0 areO 1111110 and the 7 segs are 25 Hold BTN2 and push BTNO At this point LED 7 0 areO 1111111 and the 7 segs are B7 After steps 2 or 4 you can pop delete the numbers you have entered by pressing BTN1 SH LN c o on EE 460M Digital Systems Design Using Verilog Starter Code Top Module module top clk btns swtchs leds segs an in
83. next state lt else next state lt end UPDATE IR STATE begin if tms 1 b1 next state lt else next state lt end EXIT1 DR STATE SHIFT DR STATE begin SELECT IR SCAN STATE CAPTURE DR STATE UPDATE IR STATE SHIFT IR STATE UPDATE IR STATE PAUSE IR STATE EXIT1 IR STATE SHIFT IR STATE EXIT2 IR STATE PAUSE IR STATE SELECT DR SCAN STATE IDLE STATE SELECT DR SCAN STATE IDLE STATE CAPTURE IR STATE begin if tms 1 bl next state lt else next state lt EXIT1 IR STATE SHIFT IR STATE Lab Manual EE 460M Digital Systems Design Using Verilog end RESET STATE begin if tms 1 bl next state lt RESET STATE else next state lt IDLE STATE end default begin next state lt RESET STATE end endcase end always state begin if state EXIT2 IR STATE state EXIT1 IR STATE state SHIFT IR STATE state PAUSE IR STATE state UPDATE IR STATE state CAPTURE IR STATE state IDLE STATE state RESET STATE instr sel IL else instr sel lt I 50 end endmodule Lab Manual EE 460M Digital Systems Design Using Verilog Lab Manual INSTRUCTION REGISTER mod le instruction regq tck trst b tdi Capture ir shift 1r update air inst tdo moist reg enm xdoode reg en bypass reg enj input tck trst b tdi input capture ir shift ir update ir output reg inst tdo output mbist r
84. ntGrp 2 0 Outputs the group number for the weight currently being applied to the sorter When a weight of zero is applied it should output a zero This should update as soon as a package weight changes and may not necessarily reflect the last group that a package was assigned to Grp1 Grp6 7 0 Outputs the number of objects that have been weighed in each group since the last reset These outputs should be zero when reset 1 Notice that the functionality of the two outputs is such that the description of currentGrp will be purely combinational since it does not depend on any previous inputs But the description of Grp1 Grp6 will be sequential since it depends not just on the current input but also on the previous inputs EE 460M Digital Systems Design Using Verilog Lab Manual Any sequential output should change on the falling edge of the clock Notice that the c k signal will be significantly faster than the duration of the weight signal As such you must ensure that the count is only updated once for a given input weight Secondly new objects can only be detected and sorted if the weight is allowed to go to zero This is to ensure that any fluctuations in the weight after it has been sampled are not considered new items Only the first weight after 0 updates a group count Test your design by using a Verilog testbench similar to Fig 2 68 in the text The testbench should use arrays to set the inputs to store the expected group counts and cu
85. nthesis report txt or doc file Place and Route Report with number of slices noted txt or doc file Post Place and Route Static Timing Report with critical delay noted txt or doc file filename bit file from compilation UCF file O O O O c Checkout Details During your checkout you will be expected to demonstrate each of the problems both simulation and implementation if required for the problem in the assignment and answer verbal questions about the assignment EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 4 Guideline This lab can be done with a partner Objective Your objective in this lab is to design code simulate and implement a parking meter much like the ones around Austin It should be able to simulate coins being added and show the appropriate time remaining Also it should flash slowly when less than 200 seconds are remaining and flash quickly when time has expired Description You will design a finite state machine that will simulate the operation of a traffic meter The buttons on the board will represent different coin denominations and the seven segment LED display will output the total amount of seconds remaining before the meter expires Spring 2014 Use configuration 2 Configuration 1 Button O Add 30 seconds Button 1 Add 120 seconds Button 2 Add 180 seconds Button 3 Add 300 seconds Switch OU Reset time to 15 seconds Switch 1 Reset time to 185 seconds
86. nual entry and run the Generate Post Place amp Route Static Timing process In the place and route report circle or otherwise note the number of slices used by your design and in the static timing report circle or otherwise note the critical delay of your design Please note that Xilinx Timing Reports are sorted in 3 4 groups l Path from input port to register reported in Setup Hold to clock CLK group ii Path from register to output port reported in Clock CLK to Pad group iii Path from register to register reported in Clock to setup on destination clock CLK group IV Path from input port to output port reported in Pad to Pad group For finding the critical delay in your design you need to look for the longest delay within each of these four groups Useful Information 1 Forthe reports STA PAR and SYNTH just copy the entire reports into text doc files and highlight the parts which contain relevant information like cell count path delays etc 2 Sometimes Xilinx ISE does not show all the paths in the timing report It will show just one or two paths This is okay Probably there is a bug in the tool Just submit whatever you got Submission Details All parts of this lab are to be submitted on Canvas No hard copy submission is needed e Problem 1 o Text file Word document containing the answers e Problem 2 o Typed Verilog Code v file o Typed Testbench Code v file e Problem 3 o Typed Verilog Code v file Sy
87. o ESC and S presses e Pressing R in the unpaused state does nothing Pressing P in the paused state does nothing Pressing ESC anytime exits the game blanks out the screen and pressing S anytime starts the game A block diagram for the complete design is shown in Figure 5 TOP Level Design VGA Controller Inputs pixel in clk Master Controller Outputs Hsync Vsync R G B Takes inputs from keyboard controller XCoord YCoord processes the ketstrokes to decide what to do and generates the pixels for the VGA display Inputs keycode newKeyStrobe Keyboard Controller XCoord YCoord clk Inputs clk data Outputs pixel out Outputs keycode newKeyStrobe Figure 5 Block Diagram for Complete Design EE 460M Digital Systems Design Using Verilog Lab Manual Parameters of the Snake Game Background color of the screen White Color of the snake Blue Length and width of the snake 40 x 10 Speed of the snake 50pixels per second Creativity Factor 5 You will need to make some modification to your snake game You have freedom to modify any parameters as long as the original functionality of your game remains intact Your grade will be based the cool feature s added to your game EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 6 Guideline This lab can be done with a partner Objectives e To implement a stack calculator e Toget more familiar with block RAMs on an FPGA and und
88. o after adding the counter clock divider block to your design simulate the top module in Modelsim before directly synthesizing using ISE to ensure that the counter divider works And while simulating reduce the large values like 5000000 in the counter to small values say 50 so that simulation takes less time and the waveforms are legible Don t forget to switch to the correct large value before synthesizing CLK input Divider connect it to SOMHz BCD clock B8 Outputs Counter Other inputs Synthesize the top module which includes the divider and the 1 digit bcd counter and use the following pin assignments Download the design onto the board and make sure it works as expected LOAD BTNO D SW 3 0 ENABLE SWA UP SW5 CLK B8 COUNT LED 3 0 CO LED4 CLR SW6 EE 460M Digital Systems Design Using Verilog Lab Manual Useful Information 1 Don t limit your testing to the input sequences mentioned with the problem statement During the checkouts the TAs will apply several input combinations to test your design So make sure to do a thorough testing of your design using sufficient number of inputs 2 While simulating your design it is always a good idea to stagger your inputs with respect to the active clock edge For example if your active clock edge is occurring at 10ns apply your inputs sometime before 10ns say at 8ns This ensures that when your design was clocked the input was successfully read If your acti
89. o you don t have to implement the functionality of the Write Back bit Implementing the functionality of the Byte Word bit Post Pre indexing bit and Up Down bit is not mandatory and if you don t the Offset part of the instruction is not used but will earn you 5 bonus Look into the ARM manual on Canvas for details of these EE 460M Digital Systems Design Using Verilog Lab Manual 4 SWP 28 27 23 22 21 20 Tb Jose tee mm L source register destination register base register unsigned byte word ome SWP cond Rd Rm Rn Description Swap contents of memory location pointed to by Rn with value in Rd Operation temp mem Rn mem Rn Rd temp This implements actual SWAP if you make Rd Rm You don t have to implement the functionality of the B bit Test program You will test your Verilog model of the ARM processor using a test program that is provided the assembly language version of the test program is available on Canvas The test program uses three switches and two buttons from the board to perform certain operations and show certain results on the 7 segment display Table 2 summarizes the functions and display modes of the test program o Jo lower 16 bits of R2 ADD R2 R4 R5 O 1 upper 16 bits of R2 ADD R3 R2 R4 LSL 4 a Jo lower 16 bits of R3 upper 16 bits of R3 1 fa meinen in o a meinen Lam o fo wel biso o i meinen EE 460M Digital Systems Design Usin
90. o the ALU There are no dedicated shift instructions Shifting is done by providing a shift in the second operand You will implement logical left shift LSL and logical right shift LSR For example the following ADD operation shifts R1 left by 2 adds it to R2 and stores the result in RO ADD RO R2 R1 LSL 2 The shift can be specified either as an immediate value or in a register Implementing the shift feature is not mandatory but will earn you a bonus of 5 You have to implement the shift only for ADD and MOV instructions EE 460M Digital Systems Design Using Verilog Lab Manual ADD cond S Rd Rn Op2 Add two operands and store results in a register Rd Rn Op2 ADDS 202 00 NN ADD8 cond S Rd Rn Op2 This perform byte wise addition as illustrated below Operation Rd 31 24 Rn 31 24 Op2 31 24 Rd 23 16 Rn 23 16 Op2 23 16 Rd 15 8 Rn 15 8 Op2 15 8 Rd 7 0 Rn 7 0 Op2 7 0 SADD cond S Rd Rn Op2 Description Saturating addition Operation If Rn Op2 gt 27 1 then Rd 27 else Rd Rn Op2 SSUB condXS Rd Rn Op Saturating Subtraction Operation if Rn Op2 lt 0 then Rd 0 else Rd Rn Op2 MOV MOVicond S Rd Op2 Note that Operand 1 is not used here Move data from Op2 to Rd Rd Op2 TQ TEQ cond XS Rd Op2 Note that Operand 1 is not used here Compare Rd and Op2 PSR set based on Rd Op2 RBIT RBI
91. ode EO ahead of the scan code Such keys are called extended keys When an extended key is released and EO FO code is sent followed by the scan code So irrespective of the type of key the last two chunks of data when a key is released will be FO and the scan code 6 The Nexys2 Board Manual shows the keycode for the key z as 1Z This is a typo the actual code is 1A 7 For this design you should use the keyboard clock as an input to your module Disregard what the Nexys2 Board Manual says 8 Although the keyboard data signal is birectional we will only be using it as an input for this lab 9 Incase you are getting an error related to the keyboard clock during the Place amp Route step in Xilinx ISE which says something like Clock IOB clock component is not please add the following line to your UCF file and then re run the Place amp Route step again NET KCLK CLOCK DEDICATED ROUTE FALSE where KCLK is the name of keyboard clock signal in your design To edit your UCF file click on the UCF file name in the Sources part of the window in Xilinx ISE Now expand the User constraints in the Processes part of the window Now double click on Edit Constraints Now the UCF file will be loaded in the right side of the window Edit the file as a normal text file and hit Save as EE 460M Digital Systems Design Using Verilog Lab Manual Part B VGA Interface Design 50pts In this part of
92. ovides a java applet for keeping score http www bowlinggenius com The score keeping system has the form shown above diagram The control network has three inputs APD All Pins Down LF Last Frame and UPD update APD is 1 if the bowler has knocked all ten pins down in either one or two throws LF is 1 if the frame counter is in state 9 frame 10 UPD is a signal to the network that causes it to update the score UPD is 1 for exactly one clock cycle after every throw the bowler makes There are many clock cycles between updates The control network has four outputs AD NF FT and Done N represents the number of pins knocked down on the current throw If AD is 1 N will be added to the score register on the rising edge of the next clock If NF is 1 the frame counter will increment on the rising edge of the next clock FT is 1 when the first throw in a frame is made Done should be set to 1 when all ten frames and bonus throws if applicable are complete Use a 10 bit score register and keep the score in BCD form rather than in binary That is a score of 197 would be represented as 01 1001 0111 When ADD 1 and the register is clocked N should be added to the register N is a 4 bit binary number in the range O through 10 Use a 4 bit BCD counter module for the middle BCD digit Note that in the lower four bits you will add a binary number to a BCD digit to give a BCD digit and a carry EE 460M Digital Systems Design Using Verilog Lab
93. pelining to improve instruction throughput Consider a 5 stage pipeline consisting of fetch decode and read registers execute memory access and register write back stages During the first stage an instruction is fetched from the instruction memory During the second stage the fetched instruction is decoded The operand registers are also read during this stage During the 3 stage the arithmetic or logic operation is performed on the register data read during the 2 stage During the 4 stage in load store instructions data memory is read written into memory Arithmetic instructions do not perform any operation during this stage During the 5 stage arithmetic instructions write the results to the destination register Fetch Decode Execute Memory Write Back Stage Stage Stage Stage Stage JumpPC JumpPC Regln ALU Out a NextPC RegW DR Regin LOGIC ALU Out MEM Out 1 kal Beau DR Regin m SRI E ADDR WE CS C9 D SR1 ct 2 REG Real b IR 10 5 A DMEM S d D KC BUS D ADDR WE CS amp 1R 20 16 FILE oa di eg IMEM e F a S82 DN D D 4 gt RegW L D u BUS SEXT LOGIC Between each stage of the pipeline flip flops called latches store the state of the current instruction being processed In the fetch stage PC NextPC the instruction fetched from the Instruction Memory and a Valid bit are stored in the Decode Stage Latch In the Decode stage all the control signals needed
94. play should flash with period 1 sec and duty cycle 50 on for 0 5 sec and off for 0 5 sec For example when the board starts it should be in the 0 time remaining state and be flashing 0000 at a 0 5 second rate If button 3 is then pushed the display should read 500 seconds and begin counting down When the time counts down to 180 seconds and button 2 is pushed the display should then read 380 seconds 200 180 If switch 0 goes high then the time should change to 10 seconds and flash accordingly The max value of time will be 9999 and any attempt to increment beyond 9999 should result in the counter defaulting to 9999 and counting down from there From a structural perspective your circuit will consist of three parts e The input module which takes the input from the buttons on the board e The output module which displays the output on the 7 segment display and e The controller Although it is not mandatory to follow this structural hierarchy it is recommended that you implement the input and output parts in separate modules and make sure they are working correctly before putting the whole design together You need to implement a de bouncing circuit to make the input module work The best way to this is to read understand and then implement the de bouncing circuitry described in the textbook For the output module you need to read the board manual and understand how to correctly drive the multi digit 7 segment display In the controller
95. plete the current instruction and not proceed to the next instruction When halt goes back to zero you should keep executing the normal flow of instructions starting from the next instruction b Map switches SWO and SW1 to Reset and Halt respectively c Make necessary changes to your register file so that you can use register 1 as a top level output and map it to LEDs 7 0 d The slow clock can be used to execute instructions in a manner that makes your outputs visible when you implement this on the board You may choose the frequency of the slow clock Using a 50 MHz clock will make any program outputs on the LEDs a blur 4 Write a program in MIPS assembly to create a rotating light on the LED outputs The light rotates from one LED to the next This rotation should not stop So if a number denotes a specific LED being lit the result should be like 0 1 2 3 4 5 6 7 0 1 2 3 In other words the LED rotation should happen indefinitely 5 Translate this program to machine code and put it in your instruction text file Run the testbench and analyze the processor outputs using the Modelsim Waveform Viewer Verify that the correct values are being written to register 1 and that they are showing up on your LED outputs Also verify that reset and halt are working 6 Synthesize your modified MIPS model and implement it on the Nexys2 board a You will not need to synthesize the testbench b The memory should be initialized with your instr
96. put clk input 3 0 btns input 0 swtchs output 0 leds output 6 0 segs output 3 0 an might need to change some of these from wires to regs wire cs wire we wire 6 0 addr wire 0 data out mem wire 7 0 data out ctrl wire 7 0 data bus CHANGE THESE TWO LINES assign data bus 1 lst driver of the data bus tri state switches function of we and data out ctrl assign data bus 1 2nd driver of the data bus tri state switches function of we and data out mem controller CULI OLk cs we Addr data bus Gata out ctrl btns swtchs leds segs an memory mem clk cs we addr data bus data out mem add any other functions you need e g debouncing multiplexing clock division etc endmodule Lab Manual EE 460M Digital Systems Design Using Verilog Lab Manual Controller module controller clk cs we address data in data out btns swtchs leds segs an input clk output cs output we output 6 0 address input 0 data in output 0 data out input 3 0 btns input 0 swtchs output 0 leds output 6 0 segs output 3 0 an WRITE THE FUNCTION OF THE CONTROLLER endmodule Memory module memory clock cs we address data in data out input clock input cs input we input 6 0 address input 0 data in output 0 data out reg 7 0 data out reg 7 0 RAM 0 127 always negedge clock begin if we 1 amp amp cs
97. puts processor in normal operating mode RST 1 bO add your testing code here you can add in a Halt signal here as well to test Halt operation you will be verifying your program operation using the waveform viewer and or self checking operations Sdisplay TEST COMPLETE ventus end endmodule Lab Manual EE 460M Digital Systems Design Using Verilog Complete MIPS module Complete MIPS CLK RST A Out D Out Will need to be modified to add functionality oe input CLK input RST output 51 0 A Out output 31 0 D Out wire CS WE wire 31 0 ADDR Mem Bus assign A Out ADDR assign D Out Mem Bus MIPS CPU CLK RST C5 WE ADDR Mem Bus Memory MEM CS WE CLK ADDR Mem Bus endmodule Lab Manual EE 460M Digital Systems Design Using Verilog Memory module Memory CS WE CLK ADDR Mem Bus input CS input WE input CLK input 31 0 ADDR inout 31 0 Mem Bus reg 31 0 data out reg 31 0 RAM 0 127 initial begin pe Write your Verilog Text IO code here E end assign Mem Bus CS 1 50 WE 1 bl 32 bz always negedge CLK begin if CS 1 51 amp amp WE 1 51 RAM ADDR lt Mem Bus 31 0 data out lt RAM ADDR end endmodule data out Lab Manual EE 460M Digital Systems Design Using Verilog Lab Manual Register File module REG CLK RegW DR SRI SR2 Reg In ReadRegl ReadReg2 input CLK input RegW input 2 0 DR
98. r modifications to the code and the testbench e Correct functionality of the program on the board and simulation Lab Manual EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 9 Guideline This lab is to be done with a partner Objective Design a digital system to keep score for a bowling game The score should be displayed on a 10 bit register in BCD form rather than in binary You need to use a testbench to test your design in Modelsim Also you are not required to implement your code on the board Problem Bowling Score Keeper The digital system shown below will be used to keep score for a bowling game The score keeping system will score the game according to the following regular rules of bowling A game of bowling is divided into ten frames During each frame the player gets two tries to knock down all of the bowling pins At the beginning of a frame ten pins are set up If the bowler knocks all ten pins down on his or her first throw then the frame is scored as a strike If some or all of the pins remain standing after the first throw the bowler gets a second try If the bowler knocks down all of the pins on the second try the frame is scored as a spare Otherwise the frame is scored as the total number of pins knocked down during that frame 4 N from APD logic pin machine NF The total score for a game is the sum of the number of pins knocked down plus bonuses for scoring strikes and
99. rilog code for a 1 bit full subtractor using logic equations Difference A B Bin If you use delays make sure to simulate for long enough to see the final result b Write Verilog code for a 4 bit subtractor using the module defined in part a as a component If you use delays make sure to simulate for long enough to see the final result Test it for the following input combinations 1 A 1001 B 0011 Bin 1 2 A 0011 B 0110 Binz 1 1 bit full subtractor truth table A B Bin Diff Bout 0 0 0 0 0 0 0 1 1 1 0 1 0 1 1 0 1 1 0 1 1 0 0 1 0 1 0 1 0 0 1 1 0 0 0 1 1 1 1 1 Verify that your design works correctly by using the force and run commands in the transcript window to provide inputs and observe outputs on the waveform window Problem 2 ALU Design Design an Arithmetic and Logic Unit ALU that implements 8 functions as described in Table 1 Table 1 also illustrates the encoding of the control input The 4 bit ALU has the following inputs e A 4 bit input e B 4 bit input e Cin 1 bit input e Output 4 bit output e Cout 1 bit output e Control 3 bit control input EE 460M Digital Systems Design Using Verilog Lab Manual Table 1 ALU Instructions Control Instruction Operation 000 Add Output lt A B Cin Cout contains the carry 110 Rol Output lt A 2 0 amp AB gt The following points should be taken care of e Use a case statement or a similar combinational
100. row II All source code EE 460M Digital Systems Design Using Verilog Lab Manual APPENDIX This section contains the lab documents which were created but are not currently being used Some time in future these may be needed EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment ARM Processor Guideline This lab is to be done individually Each person does his her own assignment and turns it in Introduction In this lab you will implement a basic ARM processor ARM Advanced RISC Machines microprocessors are very popular in the embedded systems market The ARM is a 32 bit RISC architecture and features the main characteristics of such systems e Large number of registers e Load store model of data processing e Small number of addressing modes e Uniform fixed length instructions In addition ARM provides some additional features e A Shifter on one input to the ALU e Conditional execution of instructions Pipeline The ARM pipeline also consists of basically five stages Fetch Decode Execute MemoryAccess RegisterWrite This is very similar to the MIPS pipeline Registers There are 16 user registers RO through R15 and a status register PSR each 32 bits in size in an ARM machine RO through R12 are general purpose registers while R13 R14 and R15 are special purpose R13 is the stack pointer SP R14 is the link register LR and R15 is the program counter PC The status register PSR contains th
101. rrentGrp values Do not just use the example input It is for illustrating the desired functionality You are responsible for adequately testing your design so make sure you test everything described for this problem Example input sequence For Configuration 1 Reset gt Put 250grams on gt Take off gt Put on 300 grams gt Take off gt Put on 501grams gt Put 512 grams more In your waveforms this input sequence will look like this reset gt 250 gt 0 gt 300 gt 0 gt 501 gt 1013 At the end of this sequence the outputs should be grp1 grp4 grp5 0x00 grp2 0x02 grp3 0x01 currentGrp Ox5 Note that after 501 grams is sampled in grp3 adding 512 grams only updates the current group and not the grp5 count For Configuration 2 Reset gt Put 270grams on gt Take off gt Put on 300 grams gt Take off gt Put on 501grams gt Put 512 grams more In your waveforms this input sequence will look like this reset gt 270 gt 0 gt 300 gt 0 gt 501 gt 1013 At the end of this sequence the outputs should be grp1 grp4 grp5 0x00 grp2 0x02 grp3 0x01 currentGrp 0x04 Note that after 501 grams is sampled in grp3 adding 512 grams only updates the current group and not the grp4 count EE 460M Digital Systems Design Using Verilog Lab Manual Problem 3 Traffic Light Controller implementation on an FPGA Design a traffic light controller for an intersection with a main street a s
102. s of special register HI are stored in the GPR rd rd HI Format Description Operation Encoding 31 26 25 16 15 11 10 6 5 0 SPECIAL 0 0 MFHI 000000 00 0000 0000 00000 010000 9 5 6 EE 460M Digital Systems Design Using Verilog Lab Manual 6 10 5 5 MFLO Encoding 31 26 25 16 15 11 10 6 5 SPECIAL 0 0 000000 00 0000 sooo n 00000 0 MFLO rd Description The contents of special register LO are stored in the GPR rd Operation Rd LO ADD8 Encoding 3 26 25 21 20 16 15 11 10 SPECIAL 000000 Format ADDS rd rs rt This perform byte wise addition as illustrated below Operation rd 31 24 rs 31 24 rt 31 24 rd 23 16 rs 23 16 rt 23 16 rd 15 8 rs 15 8 rt 15 8 rd 7 0 rs 7 0 rt 7 0 RBIT Encoding 26 25 21 20 2 0 SPECIAL 0 RBIT 000000 000000 0000 101111 5 5 6 RBIT rs rt Reverse the bits in a word for i 0 i lt 32 i rs i rt 31 i REV Encoding 21 20 16 15 5 0 SPECIAL rs o ar 000000 00 0000 0000 110000 5 5 6 Operation REV rs rt Reverse the bytes in a word Operation rs 31 24 rt 7 0 rs 23 16 rt 15 8 rs 15 8 rt 23 16 rs 7 0 rt 31 24 EE 460M Digital Systems Design Using Verilog Lab Manual Encoding SPECIAL 000000 S SADD rd rs rt Saturating addition Operation If rs rt gt 2 32 1 then rd 2 32 1 else rd rs rt Encoding AER SSUB rd rs rt Saturating Subtraction Oper
103. sing Verilog Lab Manual Problem 2 Package Sorter simulation only using a testbench Design a package sorter to classify packages based on their weights and to keep track of packages of different categories The sorter has an active high asynchronous reset and will keep track of packages since the last reset Packages should be classified into 6 groups Spring 2014 Use configuration 2 Configuration 1 i between 1 and 200 grams li between 201 and 500 grams iii between 501 and 800 grams iv between 801 and 1000 grams v between 1000 and 2000 grams vi greater than 2000 Configuration 2 i between 1 and 250 grams li between 251 and 500 grams iii between 501 and 750 grams iv between 751 and 1500 grams v between 1501 and 2000 grams vi greater than 2000 You need to decode weight measurements and classify them into various groups The input to the circuit will be a 12 bit unsigned binary number indicating the weight of the package a clock signal and a reset One of the outputs will be currentGrp a 3 bit unsigned number representing the current group number There will also be six 8 bit unsigned outputs Grp1 Grp6 representing the number of items weighed in each category since the last reset The reset line is provided as input to allow these counts to be cleared clk 01 7 0 Sorter p2 7 0 p3 7 0 weight 11 0 p4 7 0 05 7 0 Grpo U reset urrentGrp 2 0 The output lines have the following functionality curre
104. spares A strike is worth 10 points for knocking down all ten pins plus the number of pins knocked down on the next two throws not frames A spare is worth 10 points for knocking down ten pins plus the number of pins knocked down on the next throw If the bowler gets a spare on the tenth frame then he she gets one more throw The number of pins knocked down from this extra throw are added to the current score to get the final score If the bowler gets a strike on the last frame then he she gets two more throws and the number of pins knocked down are added to the score If the bowler gets a strike in frame 9 and 10 then he she also gets two more throws but the score from the first bonus throw is added into the total twice once for the strike in frame 9 once for the strike in frame 10 and the second bonus throw is added in once The maximum score for a perfect game all strikes is 300 An example of bowling game scoring follows EE 460M Digital Systems Design Using Verilog Lab Manual Frame First Second Result Score Throw Throw 1 3 4 7 7 2 5 5 spare 7 10 17 3 7 1 8 17 7 bonus for spare in 2 8 32 NE 87 9 10 strike 87 4 102 97 10 10 strike 97 10 for this throw 10 bonus for strike in 9 6 3 117 6 bonus for strike in 9 6 bonus for strike in 10 3 bonus for strike in 10 132 For additional resources with respect to keeping the bowling score please visit the following websites which pr
105. t memory tests work like this We write some data to an address and then read it back If we obtain the same data it means the memory is fine Otherwise the memory is bad We will use a similar testing approach for this lab Test Engine Or BIST Controller Memory Controls like Memory Address Actual Design Data WE CS etc BIST Enable Or Test Mode In this lab we will use JTAG to program a memory BIST register By using 5 top level pins TCK TRST TMS TDI TDO we will program a register we will call it MBIST register via the JTAG protocol This register will have four bits sit 3 SB SIE MBIST PASS MBIST DONE MBIST START MBIST ENABLE The first two bits will control the MBIST test engine in the design and the last two bits will observe the results of the test MBIST ENABLE lets the BIST engine take control of the memory ports address data we cs etc MBIST START starts the testing operation writing to an address reading it back writing to the next address and so on MBIST DONE is an observe signal It tells if the testing operation is complete MBIST PASS is also an observe signal which tells whether the test passed or not EE 460M Digital Systems Design Using Verilog Lab Manual So overall the top level design will look like this TCK TDI TDO TMS TRST Memory MBIST ENABL Memory Hain ent nd VIB DON Controller N JTAG Controller Or Test Logic Functional Lo
106. t to the current project and modify it manually for the current project s constraints EE 460M Digital Systems Design Using Verilog Lab Manual VERILOG Q Can I model combinational logic using always statements How Ideally concurrent statements are used to model combinational logic and always statements are used to model sequential logic flip flops and latches However always statements are not restricted to that You can model combinational logic using them But it is important to note that when using an always statement to make combinational logic the sensitivity list of the always statement should contain all the signals which are being read in that always block In other words to synthesize combinational logic using an always block all inputs must appear in the sensitivity list For example if you were to model a mux you would say always a b sel begin if sel z lt a else z lt b end Using a always statement to model combinational logic is handy because statements like if case etc which are very useful and intuitive can only be written inside always statements Q What care should I take when using the always statement to write sequential logic When using an always statement to model sequential logic the only thing in the sensitivity list of the always statement should be the clock or a reset signal if it is an asynchronous reset And there should be a posedge or negedge in
107. the destination register during the first half of a cycle can be read by another instruction during the second half of the same cycle Note that you only need to check for dependencies in the Execute and Memory stages because the register is written back in during the first half of the Write Back stage and read during the second half of the Decode stage Your Tasks 1 You will modify your MIPS processor from Lab 7 to design a pipelined implementation of the MIPS instructions in table 1 Use the Verilog test IO package to initialize instruction and data memory To test your processor you will be given a testbench by the TAs 2 Once you have verified the correct functionality of your design synthesis your pipelined MIPS processor and run the following instructions 127 times Map the bottom 8 bits of register 1 to LEDS 0 7 to verify the correctness of your program Is this faster than your non pipelined implementation in Lab 7 addi 951 Sl 1 addi 2 2 1 add 91 1 92 3 How many cycles does it take to execute N instructions with no dependencies EE 460M Digital Systems Design Using Verilog Table 1 sll Submission details Submit the following things on Canvas e All Verilog code modified MIPS and testbenches dofiles e MIPS assembly program e Instruction text file containing the machine code of your program e Bit file and UCF file if any Checkout details The following things will be checked during check out e You
108. the lab you will design a VGA controller to output graphics to the computer monitor connected to the Nexys2 board In previous labs we were limited to either the seven segment display or the LEDs In this lab we expand on this functionality to allow graphical images to be displayed from the FPGA board VGA VGA display screen Switches connector A VGA monitor operates using an electron beam that scans the screen row by row starting at the upper left corner and ending at the lower right corner This beam moves using two synchronization signals called hsync horizontal synchronization and vsync vertical synchronization The hsync signal tells the beam when to move to the next row The vsync signal tells the beam when to move to back to the top of the screen To display a picture on the screen we simply generate these synchronization signals and provide the pixel color to display on the screen In this lab you are required to create a 640 pixel x 480 pixel screen display A pixel clock operating at 25 MHz will be used To get 640 pixels horizontally a horizontal synchronization frequency of approximately 31 5 KHz is required This corresponds to approximately 800 clock periods of the pixel clock During the first 640 clock periods of the pixel clock for a row visible pixels can be displayed however the last 160 clock periods for the row are called the retrace period or blanking region where nothing is displayed while
109. the sensitivity list before the clk This is because flip flops are edge triggered elements Flip flop without a reset always posedge clk positive edge triggered begin q lt d end Flip flop with an async reset always posedge clk negedge rst positive edge triggered with reset begin if rst 0 async active low reset begin q lt 0 end else begin q lt d end end Flip flop with a sync reset always posedge clk positive edge triggered begin if rst 0 sync active low reset begin q lt 0 end EE 460M Digital Systems Design Using Verilog Lab Manual else begin q lt d end end On the other hand a latch is a level triggered element A resettable latch can be modeled as always en rst d begin if rst 0 begin q lt 0 end else if en 1 begin q lt d end end Q Why can I not instantiate a module inside an if statement or an always block for that matter It is important to realize that a module is not like calling a function in C It is an instantiation of that module Therefore it cannot be conditional If you have to instantiate a block in your design it will be always present there Let us take an example Say you have an adder and a subtractor You design s specifications say that when the input MODE is 1 the design should work as an adder while when the MODE is O the design should work as an subtractor Now this does not
110. thesis report to find out the digital elements used by your design 2 The Place and Route report to find out the number of slices of the FPGA used by your design 3 The Static Timing report to find out the critical path in your design To view these reports go to the Design Summary tab in the Xilinx ISE window The synthesis report can be seen by double clicking Synthesis Report under Detailed Reports You can locate the digital elements like gates flops and latches used by your design in this report Of course to be able to see this report you should have synthesized your design Ensure that there are no latches in your design In the synthesis report look for Macro Statistics and see if any latches are being shown Alternatively you can look for cell usage in the report and there should not be any cells under Flip Flops Latches having names starting with L The Place and Route Report will be located in the Design Summary tab under Detailed Reports gt Place and Route Report The Static Timing Report should be in the same tab under Detailed Reports gt Static Timing Report For you to be able to see these reports you should have run the Implement Design step If the Post PAR Static Timing Report is not generated expand the Implement Design entry under the Processes window Then expand the Place amp Route EE 460M Digital Systems Design Using Verilog Lab Ma
111. to execute the instruction are generated and latched into the Execute state latches The next stages use the generated control signals to perform ALU operations memory accesses and write back Every stage latches a Valid bit to represent a valid instruction in that stage pipeline Stalls are implemented by setting this valid bit to zero A zero propagated to the next stage is called a bubble or NOP Please read the dependencies document found under in the Lab Documentation folder for detailed information about stalls and dependencies You are not required to implement data forwarding EE 460M Digital Systems Design Using Verilog Lab Manual Problem Design a pipelined implementation of the MIPS design in Figure 9 8 Write Verilog code synthesize it for an FPGA target and implement it on an FPGA prototyping board Assume that each stage takes one clock cycle While implementing on the prototyping board use a 50 MHz clock Assume that instruction memory access and data memory access takes only one cycle Instruction and data memories need to be separated or must have 2 ports in order to allow simultaneous access from the 1 stage and 4 stage An instruction can read the operands in 2 stage from the register file as long as there are no dependencies with an incomplete instruction ahead of it in the pipeline If such a dependency exists the current instruction in decode stage must wait until the register data is ready Each instruction sho
112. uctions by using Verilog text lO Simply call your readmemh function in an initial block and Xilinx will correctly instantiate block RAM and initialize them with these values for you C Correctly map the switches and LEDs Useful Information 1 Toreadinstructions from a file you can use the following options Store the instruction file in HEX format readmemh file name mem start addr end addr Store the instruction file in BINARY format readmemb file name mem start addr end addr The text file is in strictly HEX or BINARY format with a value on each line You do not have to put Ox or anything else to denote a HEX value Example hex input file with three entries 01 02 03 EE 460M Digital Systems Design Using Verilog Lab Manual 2 Since the memory size is very large and you will have a small number of instructions you can use a for loop in the initial block to fill the rest of the unused locations to zero Part B Description In this part of the lab you will extend the basic MIPS processor you implemented in Part A so that it can execute new instructions The following table contains a summary of the new instructions you will be required to execute Details of each instruction and their encodings appear towards the end of this document instruction Description gt JAL LUI You will be modifying your processor to execute these instructions and testing your modifications using a test program that
113. uld test for dependencies with previous instructions This can be done by comparing source registers of the current instruction with destination registers of the incomplete instructions ahead of the current instruction When there is a dependency stall in decode the fetch stage must stall as well because it is waiting the previous instruction to be decoded It is important to note that branch and jump instructions also need special logic to insert bubbles and update the PC Both jump and branch can be handled in the Execute stage for simplicity Once the instruction is decoded as a branch or jump instruction the fetch stage inserts a bubble by setting the valid bit to zero This is done because the next instruction being fetched needs to know the new PC determined by the branch jump instruction In the next cycle the branch jump instruction enters the Execute stage where the new PC can be evaluated for a branch instruction based on ALU result The new PC of a jump instruction is determined directly from the instruction encoding This new PC is stored into the PC register in the Fetch stage as seen in the figure above Now the pipeline can continue to fetch and execute from the new PC The register file is written into during stage five and read from during stage two A reasonable assumption to make is that the write is performed during the first half of the cycle and the read is performed during the second half of the cycle Assume that data written into
114. use ModelSim performs a series of optimizations on your design and can get rid of some signals The optimized out signals cannot be seen in the Objects window You can disable optimization in two ways 1 While starting simulation instead of just double clicking on the module name in the Library window right click and say Simulate without Optimization 2 On the transcript window append novopt to the vsim command Q Can I view waveforms of signals inside the design hierarchy modules other than the top module When you are simulating a design you can see that a Sim pane appears near to your Project and Library panes Click on the Sim pane and it will show you the design hierarchy You can click on any module in the design When you click on a module the Objects window shows the signals in that module Now in the Objects window you can click on signals and then drag to the waveform window or you can right click a signal and say Add gt To Wave gt Selected Signals Q How can I change the way signals are shown on the waveforms To change viewing 000101 to 5 Right on the signal in the Waves window got to Radix and select the one you want Q How can I create a clock using the force statements in ModelSim during simulation To create generate a clock you can use the following command force clk O 0 ns 1 10 ns repeat 20 ns This command creates a clock of
115. ve edge occurs at 10ns and your input also changes at 10ns then it becomes hard to see whether the input was successfully captured by the clock edge or not Force inputs here Ons 10ns 20ns 30ns 40ns 3 Astate machine can be designed using either a single always statement like Figure 2 56 in the text or using two always statements like Figure 2 54 in the text Both ways are correct However it is easier to design it using a single always statement Generally the single always statement partakes less debugging effort This is good guideline to observe during the entire semester Submission Details All parts of this lab are to be submitted on Canvas No hard copy submission is needed Please zip all your files into a single folder with the following naming scheme Lastname_Lab zip Submission Requirements 1 e Verilog file s e Do file e Do file e Bit file and UCF File Checkout Details During your checkout you will be expected to demonstrate each of the problems in the assignment and answer verbal questions about the assignment EE 460M Digital Systems Design Using Verilog Lab Manual Example 1 module simpleDivider clk50Mhz slowClk input clk50Mhz Fast Clock output slowClk d Zeie lock reg 26 0 counter assign slowClk counter 26 2 26 50E6 1 34seconds initial begin counter 0 end always posedge clk50Mhz begin counter lt counter 1 increment the counter every 20ns 1 50 Mhz cycl
116. window which appears on the bottom of the main ModelSim window 2 What is a delta cycle in a Verilog simulator like ModelSim 3 How do you create a do file of commands entered in the transcript window in ModelSim 4 Describe the roles and functionality of the following tools in the Xilinx ISE suite Project Navigator RTL schematic viewer and PACE 5 What is the purpose of using the Adept software 6 Isit possible to display two digits using the 7SEG LEDs at the same time on the Nexys2 boards Note there are only 7 pins corresponding to a single 7 segment digit 7 f we want to use the push buttons on the board reliably what should we do first to the incoming signal into the FPGA How do we implement this in Verilog Submission and Checkout details Submit a text doc pdf file containing the answers to the questions given above on Canvas Name the file your last name extension You need to demonstrate that you performed the tutorials during the checkout Also you will be asked questions about various aspects covered in the tutorial Your ability to answer them and your demonstration will decide your score EE 460M Digital Systems Design Using Verilog Lab Manual Lab Assignment 1 Guideline This lab is to be done individually Each person does his her own assignment and turns it in Objective To learn designing basic combinational circuits in Verilog and implementing them on an FPGA Problem 1 Subtractor Design a Write Ve

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