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Echelon 1K User Manual
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1. Cyber m2 litho 6 Roboscan CMYR Robo 1220 cmyr m 6 Superzoom x SuperScan Zoom The x is for extended protocol Patching Fixtures Now that you ve chosen the fixtures to use you can patch them 12 e ECHELON 1K Version 2 30 In general patching fixtures is a three stage process i Change to the correct type of fixture by pressing Add Fix select the appropriate fixture type e g Desk Channel with the cursor keys Press ENTER 2 Type 1 Thru 24 to select the 24 desk channels 3 Type 1 ENTER to patch the 24 desk channels consecutively from channels 1 through 24 on DMX output 1 4 Repeat for each fixture type A While the Patch window is open the key means patch at address rather than the normal set at intensity Patching multiple times Fixtures can also be patched to multiple locations For example typing 11 200 ENTER will patch desk channel 11 to DMX channel 200 of the current output in addition to its first patch location Or 2 301 302 303 ENTER will patch desk channel 2 to addresses 301 to 303 Patching to a different output Any fixture can be patched anywhere on either of the two outputs Every time you use the key it will patch onto the current output indicated by the highlighted 1 DMX Output or 2 DMX Output To select the other output press the Output gt button and continue patching Patching Split Fixtures like VL5s Let s proceed by patching the VL5 s onto the
2. This isn t a bug Full is interpreted as 100 whether the patch window is open or not When you go into the Control Panel and change the keyboard to US the English option disappears It s still there you just need to use the cursor keys to scroll the list back up Frequently Asked Questions e 77 Disks and Fixture Library Are show disks recorded on an early version of software compatible with later versions of software Yes Are show disks recorded on a later version of software compatible with earlier versions of software Typically no In my library file why does Douser b still allow the channel to be controlled on the fader It is set as htp8bit All HTP parameters are fader controlled How do I change fixtures so that they fade colour wheels Edit the fixture library for relevant fixtures change crossfade 1 under colour parameter to crossfade 0 You can also use the time window to over ride on a cue by cue basis Programming I can t see all the Beam parameters in the Programmer Time window Make sure that Beam has been selected in the Control Panel Keep Parameters Separate section I recorded a cue but nothing appeared in the cue list Make sure the desired cuelist was chosen The clear restore button stays on even when programmer is cleared Make sure you ve patched all your fixtures I have selected Cybers amp VL5 groups When I select a colour the Cybers change but VL5 s don t You pressed a
3. count 29 Dsk_chan lib Scroller lib Scroldim lib v1l5 lib Vl6 lib Vlm lib GscanHPE lib Gscan3x lib Gscan3 lib Gscan2 lib Szoomx lib szoom lib Super2 1lib Super lib Miniscan lib Cyber lib 86 e ECHELON 1K Version 2 30 Cybercx lib Ibeam lib Trakspot lib Robocmyr lib Roboxr lib Robo518 lib Robo812 lib Robo400 lib Nat1200 lib Nat2500 1ib Colfade lib Solar 1415 Summa lib Making a new fixture Edit your new fixture file Using a text editor on a PC create a new fixture file The next section describes the format of these files but to save time you can copy an existing one and edit it Save your fixture file under a shorthand name for the fixture for instance robo400 lib The fixture has new functions which are not already in functions txt If the new functions are of Beam kind they will be added automatically there is no need to edit functions txt Otherwise they will need to be added to the file by adding more function lines FunnyCol c The name must be unique and 10 characters or less Try to maintain similar naming conventions e g lt gt indicating rotation Indicate the function kind using the symbols e is for the primary intensity parameter of the fixture e C B F denote Intensity Colour Beam and Focus e X is for non editable undisplayed parameters Add the fixture file to the disk and to types txt Copy the fixture file into the library direc
4. lt gt This indicates a gobo rotator The gt and lt signs on the parameter settings point in the direction that the gobo will rotate Similar symbols appear when programming colour and gobo wheels for certain fixtures these symbols gt gt and lt lt refer to colour wheels and point in the direction of the wheel s rotation This symbol indicates split colours Linked parameters In contrast to focus and colour only the altered beam parameters were recorded in the cue While it usually doesn t make sense to record pan without tilt or magenta without cyan and yellow beam parameters are best recorded separately Regardless these default setting can be over ridden 1f necessary in the Control Panel allowing a pan chase to be programmed independently of a tilt chase Now try saving your show to disk I Press the setup key 2 Insert a 3 5 1 44MB floppy disk into the drive at the front of the console W Press Save Show A Press Okay to confirm that yov d like to save 5 Press Okay to exit save window Remember to SAVE OFTEN Programming 23 Recording Cues with Time In most cases using the default fade time isn t satisfactory and it s necessary to enter different times This is easily accomplished during the programming process by pressing Time Select fixtures and set levels 2 Press Time 2 04 ENTER to select a fade time of 2 04 seconds 3 Press Record and select button to record the c
5. Summa Xescan Sky Art Rim 1200 Yoke XL MN 400 Wash MN 400 Spot MN 600 Wash MN 600 Spot Controlite pml mk2 Controlite Wash HX Prince Infinity DHA Lc DHA Ple DHA Net Xenotech Colormag Molemag Starlite 2G Star5 ColoRam PSU AutoPlt Control AutoPlt Offset Goboram Omicron laser G300 Smoke Startos Stratos CMY Giant 6ch Giant JEM Hydrosonic 2000 Galileo 4 Galileo 3 Newton Color Lab 250 Galileo 2 HP Victory 250 Victory 2 250 MotorHead mini ult2 Miracle Duke Promo Genesis Advert CC 200 H 150 RT 150 Voyager futr 250 Appendix C Hardware Notes MIDI Ports There are three MIDI ports on the back of the Echelon MIDI In MIDI Thru and MIDI Out The connectors are 180 5 Pin DIN type They are wired as follows Pin Not Used Pin2 Digital Ground Pin3 Not Used Pin4 Data ve Pin5 Data ve Note MIDI cables are wired 1 1 purchase make dedicated cables as audio cables may not work DMX 512 Ports There are two DMX 512 Output ports on the back of the Echelon DMX 512 1 and 2 refer to the Output patch listings 1 and 2 respectively The connectors are 5 Pin XLR female panel sockets and are wired as follows Pin 1 Digital Ground Pin2 Data ve Pin3 Data ve Pin4 Not Used Pin5 Not Used RS 485 Standard USITT DMX 512 Protocol Desklight 2 ports are provided for a desklight A maximum load of 10 Watt 12 volts 2 x 5 Watt lamps can be connected to the console The connectors used is a 3 P
6. coord_x coord_y fader_val wheel val Console events which can be mapped to the MIDI event All button events e g All button events Value events All button events Value events Value events Console Inputs e 73 Controllers 33 to 64 are the LSB parts of controllers 1 to 32 so are unavailable Console button events can only map to MIDI notes polyphonic aftertouch and program change note that faders are also button events as they refer to which fader was used the actual values are sent separately Continuous values like a fader position can only be sent via a controller pitch wheel or channel aftertouch In addition coord_x amp coord_y must be mapped to a 14 bit controller i e controller 1 to 32 or pitchwheel All console numbering starts at 1 rather than 0 e g use fader 1 not fader 0 When several buttons are mapped to one note e g choose note 7 then the velocity data of the note is used to index the actual choose button being pressed Some keys cause events to occur when they are released as well as when they re pressed if a single key is mapped to a note then the console will respond to either a note off or a zero velocity to release the key If a key that needs a release message is mapped to a non releasable MIDI event like program change then a warning will occur when the show disk is loaded MIDI Show Control Messages MSC For a full description of how MIDI Show Control works we reco
7. or any other non focus parameter 34 e ECHELON 1K Version 2 30 This system has two advantages One is that cue storage is extremely efficient since programmed values are not repeated throughout a cuelist The other is flexibility during playback Some shows are programmed with only one parameter type in each cue or sequence allowing them to be combined with each other in different ways to achieve a wide selection of looks This would not be possible if the console always stored values for each parameter However this system can occasionally be confusing and sometimes recorded cues don t appear the same during playback as they did while in the programmer This problem usually has one of two causes 1 Active cues on the playback masters while recording The look on stage is a combination of the programmer and the playback masters but only what s in the programmer is recorded in the cue Later when the cue is played back it will look different if the cues that were active while recording are now turned off 2 Active cues during playback outputting values for parameters not included in the recorded cue If a Cyberlight is programmed with only intensity colour and focus information an iris setting will not be included in the cue If this cue is activated after another cue has put the same fixtures in a tight iris the iris will remain tight even though it was open when recorded This is because no information was programmed for i
8. 2 30 Appendix A Fixture Information Cyberlight The standard library uses mode 1 set Address switches 7 to off and 8 to on It s also possible to create a fixture for mode 2 operation Remember that Cyberlights can only be patched to certain addresses in DMX Make sure you re using EPROM version 6 9 or higher Fixture Address DMX Address 1 8 001 2 1 8 021 3 2 8 041 4 1 2 8 061 5 3 8 081 6 1 3 8 101 7 2 3 8 121 8 1 2 3 8 141 9 4 8 161 10 1 4 8 181 11 2 4 8 201 12 1 2 4 8 221 13 3 4 8 241 14 1 3 4 8 261 15 2 3 4 8 281 16 1 2 3 4 8 301 17 5 8 321 18 1 5 8 341 19 2 5 8 361 20 1 2 5 8 381 21 3 5 8 401 22 1 3 5 8 421 23 2 3 5 8 441 24 1 2 3 5 8 461 25 4 5 8 481 To home or douse a Cyberlight Select fixtures 2 Bring Intensity to Full 3 Control at Arm 100 4 Intensity at 0 5 Within 3 seconds bring Control channel to Home 25 or Douse 50 6 Hold above for additional 3 seconds 7 Clear programmer Golden and Super Scans Operate with personality switches 1 and 2 on If the extended modes are being used personality switch 4 must also be on Appendix A Fixture Information e 83 Intellabeam Runs in 12 channel High resolution mode Set personality switches 5 6 and 8 to on Also select 3 for channels 1 through 256 and 4 for 257 501 Switch 7 toggles between oscillating and half colours Fixture No Address DMX Address 1 22 None 001 257 2 23 3 4 013 269 3 24 4 5 025 281 4 2
9. 25 63 Event Monitor 66 Everything 34 External Display 10 External Keyboard 7 63 81 F Fade 46 Fade Time 3 Fader 53 ICBF 53 56 Fader Masters 9 Fan 26 Fault at 4 Film 69 Fine Wheel Movement 26 Fixture Alignment 14 Codes 90 Files 87 Making 87 Orientation 14 Fixture Selection 12 Flash 53 Flip 26 Focus 3 22 Formating Disks 60 Full 8 Index e 97 G Go 53 Gobo Rotator 23 Gobos 22 Goto 54 Grand Master 54 Groups 29 Selecting 17 H Halt 53 Hard Commands 35 51 Highest Takes Precedence 55 56 Highlight 26 Holdover Page 39 Hourly Triggers 75 HTP 55 Fader 56 I ICBF 3 Fader 53 56 In Time 3 Inhibitive 56 Instalook 27 Intensity 3 8 Invert 26 K Keyboard External 7 63 Keypad 18 Knockout 27 L Latest Takes Precedence 55 56 LCD 10 Learn timing 70 Learn Timing 48 Link 48 Load 33 Locking 65 Loop 48 LTP 55 Fader 56 M Macros 49 Autoexec 64 Maintain state 57 Manual Crossfades 54 Manual Fade 56 Manual Override 54 Mark 48 Mask 30 36 Masters Playback 53 Memory 67 Menus 65 Merge 30 31 33 Merging 98 e ECHELON 1K Version 2 30 Cuelists 36 Groups and Palettes 32 Merging Shows 60 MIDI 71 MIDI Show Control 71 74 Monitor 10 Setting up 11 Moreopts txt 67 Mouse 64 65 Move 34 Groups and Palettes 32 MSC 71 74 N Naming Shows 60 Navigation 10 Next 26 NTSC 6
10. 7 Console Inputs e 71 go note 8 halt note 9 flash note 10 fader note 11 Ph took note Lz lh_tool notes 13 keypad note 14 wheel note 15 touchpanel note 16 OLners motel coord_x contro Ller lt coord_y controller 2 tader val controller 65 wheel val controller 66 Example go note 8 This means that all go keys are transmitted as MIDI note 8 The note velocity is used to indicate which of the gO buttons are being transmitted e g if fader 3 s go button is pressed a note on event for note 8 with a velocity of 3 is transmitted When the key is released a note off event for note 8 velocity 3 is transmitted If you wanted to send a particular go button over a unique note and not use velocity to differentiate buttons then you could add the line go 3 note 50 In this case a note on for note 50 velocity 63 will be sent when the key is pressed and a note off for note 50 velocity O will be sent when it is released All other go keys will use the prior mapping 1 e via note 8 72 ECHELON 1K Version 2 30 MIDI Map File Format The console events that can generate MIDI and their map file name are listed below Whole Hog I Choose buttons Go buttons Halt buttons Flash buttons Faders Tool buttons above right hand Lcd Numeric keypad Parameter wheels Next page button DBO button Release button Step up Step down Main stop M
11. AN a ooo 66 Memory CONTO roll alocada 67 CUSTOM OPUS uti ii idos 67 CONSOEBEINPU Sana ds 69 MID Tre COC C teh ea esr Gta Sane hence ee odo 69 MIDE sas center cu theta eos dada daa and 71 ZA TAO UL COCK A O a a Ses net AcnaitessaGaraaaimias 75 FREQUENTLY ASKED QUESTIONS ccccocccococococonononoconaccnancnancnnnnonnnonnronaronarennnrnnnrnnnrnnaronnrnnnnos 77 Hard Warrior aai TI A fg Disksand Pto LD oli 78 AN ured nes So sa anaes dasa eatin cena S 78 PV Ay AC Ke 5 exe ite aaa ee th tec Sa ded cat A AN Siete Aline E Pb dda Gna aed Ri eed ack dei tana eN iia 79 EXTENDED REY CHART cea iii 81 PPT PUTING UT ONS ss aa ce adc wo Sars erat Bots oe na Saw ns Gee a nn aso tas Gua eer en ieee mena ae taut el daoa alas 81 SIP UNC A A A A AAA A cadeuleaureistcuaeeaants 81 EXE makr DO dd ae 81 O se emren cates cro sen aa ciac ea aan nausea ance ae an auctor emren ante ott tena shana od aemam gaa estan taccen eapaucwen nanan taucnauedenant tales 81 APPENDIX A FIXTURE INFORMATION cesvscscsncasesevecsncetescextceracecc danita 83 APPENDIX B FIXTURE LIBRAR Monica 85 The tiles and Wal tne O e o OO 85 Table of Contents e iii Makina e Wy LUGS a A O vceGu catia E A OE 87 Wins shed lO a a a a 87 APPENDIX C HARDWARE NOTES cocococcconononononcncananononononononenoncncaronorononononenenenraranaranananananon 93 ANTI A E E A EO A A cased EA E 93 DNE PO A RAR RR 93 Desk A A A ceulad edly amis ats ded Wacnantcatiudde dames mete 93 R32 SY TPO CRP ete Pe RR ra
12. Starlite mk5 RamPsu Auto Con Auto Off goboram Omicron G300Smok Stratos Hires StrtsCMY Giant6c Giant 16ch JEM2000 Galileo4 Galileo3 Newton Cllab250 Galileo2 Victory Victory2 MotorHead Mini Ultrascan2 Miracle Duke 1200 Promotion Scan Genesis Advert Scan CC 200 H 150 RT 150 Voyager Future H250 92 e ECHELON 1K Version 2 30 CONNANNANNANNNANNNDD AD AD COW WW Y Y Y Y Y Y WNONONONONNONONNONONNNNNNN NWN WN e e FR FR RRR RRR Re RR RR RR RR rR pd pd eR AO DN WWW WW WWW WN WDD DADA AAA aA DWN Oi WO NA WN RR RB kK OO ONAN NA nAnsd BPwowohNrNB NNN NWN NO KF CO O a na O N NB ONDA O Ou YnvDNrO ou OO COWNFr Cr OWN ONE DOr Or ONFWNrR CT CTOCO ONAN WN e martin lib _lib lib _lib lib martin lib _lib lib _lib lib coemar lib coemar lib _lib lib coemar lib coemar lib coemar lib misc lib _lib lib misc lib misc lib xy lib xy lib xy lib xy lib xy lib xy lib misc lib misc lib sagitter lib sagitter lib dha lib dha lib dha lib misc lib Isd lib Isd lib misc lib _lib lib wybron lib wybron lib wybron lib wybron lib misc lib misc lib _lib lib misc lib misc lib _lib lib misc lib sgm lib sgm lib sgm lib sgm lib sgm lib sgm lib sgm lib misc lib coemar lib future lib future lib future lib future lib future lib future lib future lib future lib future lib future lib Imagesc Mac600 Mac500 Robo518 Nat1200 Nat2500 mm1200dx mm1200 Samurai Nat12dx Pchmi Micro3 Solar System
13. all parameters for a VL5 but only Intensity has been altered in the programmer only the Intensity parameters are wiped out while the other parameters remain in the palette To remove fixtures from multiple palettes simultaneously select the destination palettes numerically on the keypad or hold down Record while pressing the palette buttons In the second method the item to modify is first selected I Press Load 2 Select the palette to modify 3 Select the fixtures and modify their parameter settings as though you were setting them up in the programmer in the first place 4 Use Knockout or Undo to remove unwanted programming 5 Press Update Modifying Palettes while running a Show While running a show you can over ride fixtures using the programmer If you want to store the new settings permanently you can use the auto update feature to identify what programming was over ridden and thus where to store the changes For example Hit Go on several Playback Masters with cuelists 2 Grab some fixtures and modify their settings 3 Hit Update The command line will show Auto Update A window will pop up showing all the cues and palettes that have been over ridden Note the current cue of the selected master will always be selected by default If the window does not pop up then either you have not made any adjustments in the programmer or you already had something loaded 4 Select the items you want to update by using the cursor k
14. an empty page in the page window or press Page and the page number followed by Enter When I change pages all my cues fade out How can I hold a few over Hold choose while changing page for the cuelists to hold over Can I run cuelists from the cuelist directory window No They must sit on a fader When I change pages my cuelists get released even though they re on a template Make sure you haven t re recorded your template cuelists into your normal pages If so the template gets continually over ridden by new pages I can t get Save Activity to work Save Activity only works on current page When I m playing back a long cuelist the page does not scroll automatically when you hit the GO Turn on the Follow option on cuelist display I m unable to scroll through a cuelist It always jumps back to the top of the list Turn off the Follow option I really need a way to jump to any point within my cue list and continue on from there Try Goto 100 ENTER Make sure the master is selected Frequently Asked Questions e 79 I have a chase Master running strobe chases If Q8 then goes on my main Master it seems to dim all the fixtures and change their position focus Why does it do this Q8 does not have any Trackspot data in it at all This is because you have the cuelist option Maintain state on and but not in jumps off When but not in jumps is off the cuelist will reassert its state on cue execution in case parameters have be
15. and hourly triggers for comment macro style commands The 24 hour clock and calender in the Echelon is not affected by the Millenium bug also known as the year 2000 bug It will correctly change from the year 1999 to 2000 and it correctly identifies the year 2000 as a leap year Daily Triggers Daily triggers allows you to leave the console running unattended and at a set time or times each day the console will trigger a comment macro To set a daily trigger I Move the selection box to the Daily Triggers box and press Set 2 Type the hour minute value followed by the trigger command using comment macro syntax See Macros in Cuelist Chapter for more information 3 Hit Enter when finished 4 To enter another daily trigger press the down cursor key and another trigger box will appear Repeat steps 1 to 3 You can enter multiple daily triggers although only 4 triggers will show on screen at any one time By using the cursor keys you can scroll through the list of triggers Hourly Triggers Hourly triggers allows you to leave the console running unattended and at a set time or times each hour the console will trigger a comment macro To set an hourly trigger Console Inputs e 75 Move the selection box to the Hourly Triggers box and press Set 2 Type the minute value followed by the trigger command using comment macro syntax See Macros in Cuelist Chapter for more information wo Hit Enter when finished 4 To
16. button on the master 2 Press Learn from the toolbar 3 Now press the Go button as if you were running your show The console will automatically note the times between your GO button presses and insert them into your cuelist as Wait times 4 When you are finished remember to press Learn again to de select the function and stop the console from inserting wait times Special Cues Insert Mark A mark cue is a setup cue for your cuelist It takes all of the information from the cue following the mark cue and executes it as a follow on cue immediately after the previous cue for the fixtures that are at 0 intensity For example Cue 1 fades up your fixture on the drum riser in white Cue 2 fades the fixture s intensities to 0 Cue 3 fades the fixtures up in the keyboard position and also in red When you run these cues in the your cuelist cue 1 will execute normally cue 2 will fade the fixtures leaving them in the same position But when you run cue 3 you will see the fixtures move and change colour as the intensity fades up To avoid seeing all of the movement and colour changes you should insert a mark cue Select cue 3 by holding down the choose button and pressing the Go or Halt buttons to move the gt gt to point to the cue 2 Press Mark O 3 You will seea point cue appear between cues 2 and 3 4 Run the cues again This time you will notice that when you execute cue 3 the fixtures are already in the correct co
17. can be used to either enter a comment relevent to the cue or to enter Comment Macros that can be used to control other cuelists See Macros later in this chapter Use the set key and type in your comment followed by ENTER key Timing There are three timing elements for every cue one wait time and one or more fade and delay times The wait time is the time between pressing the GO button and when the cue begins to execute The delay time is the time in between the cue starting after its wait has elapsed and the crossfade starting The fade time is the crossfade duration The reason there is a distinction between wait and delay time is that the wait time schedules the execution of a cue inside a cuelist whereas the delay time s schedule the execution of fades on different parameters within a cue If you re feeling confused about waits delays and fades look at the following cuelist and then compare it with the diagram below to see how the cues will react SU Learn Mark Q Link Q Options Unblock Renumbe We ait Cue Fade Delay Path Comment 46 e ECHELON 1K Version 2 30 Cue 1 p I I Cue E I Delay Pade Cue 4 l a r iea I 5 10 15 O Seconds Setting the Wait Time The wait time can only be adjusted using the cuelist window There are five options for a wait time Halt Represented by an empty wait box the cuelist stops executing cues and waits for Go Wait The cuelist waits this time a
18. choose button and then adjust it back again using another choose button even if it s on a different page There is also manual over ride for individual playback masters Hold down the master s choose button and turn the left parameter wheel Rate Override to adjust a single cuelist s timing rate 54 e ECHELON 1K Version 2 30 Master Precedence Because the console can simultaneously run sixteen separate cuelists there is possible conflict over which master actually has control of a parameter In order to decide which master has control the console applies the following rules For focus colour and beam parameters e The console uses Latest Takes Precedence LTP This means the most recently activated masters will override earlier masters Note Only the specific conflicting parameters are over ridden non conflicting parameters on the earlier masters will be left untouched e Releasing overriding masters will return the overridden parameters back to the control of the old masters e Masters which are fully over ridden ie all programmed parameters have been overridden by other masters are released automatically This is called stomping e The Programmer always has priority over the Playback Masters Remember you can press Blind to suspend Programmer output For intensity parameters e By default these are also controlled by LTP but you can set cuelist options to make a master work in a Highest Takes Preceden
19. corrupted by the crash you ll need to load your most recent backup from disk This is why it s important to back up to disk frequently If you have time try to reproduce the problem by repeating your actions If you can send us a description of how to repeat the problem reliably then we are much more likely to be able to solve it rapidly Bugs A bug makes the console behave strangely but does not crash For example you might find that a function button does not work properly in certain circumstances but works fine otherwise This is a bug If you find bugs in the software please let us know the only way we can fix them is if our users tell us about them Reporting Crashes and Bugs The more information you can give us about the problem the faster we can sort it out Please use the following format to report bugs 4 e ECHELON 1K Version 2 30 Reported By Your name Your reference If you report more than one please number them Model ECHELON Software version You can find the number in the Control Panel title bar or on the start up screen Date Is the Bug repeatable Can you reliably reproduce the problem Description The steps from reset needed to reliably reproduce the problem or failing that what you were doing to make the problem happen Please fax the bugs reports to 44 181 579 8469 or preferably e mail them to supportOflyingpig com Software Updates Over time the ECHELON software will be updated w
20. default PIN number is 54 To change this press Change PIN Once the console is locked there is no way to get back in to your show without knowing the PIN number If you ve locked yourself out try resetting the console and reload the last saved version of your show If you use the locking feature make sure you remember your number There s no way to access your show otherwise Cuelist To change the default settings used for cuelists Press Cuelist 2 Adjust settings as desired using cursor keys and press ENTER 3 Press Okay Note When you change the cuelist defaults only those cuelists created after the change will be affected Menus Because different console operators have different preferences with regard to the panel layout it is possible to arrange the menu palettes in any order you like Customizing the Console e 65 Menu Configuration Okay Defaults Menu Swap 1 Beam Looks Colours Frositions Groups Menu Swap 2 Unused Pages Effects Effects Intensity 205 Pan 405 Tilt 2052 Menus Ew Monitor D693 Info To change the default settings used for menu palettes From the Control Panel Window press Menus on the bottom toolbar to open the Menu Configuration window 2 Use the cursor keys and Set to select the palettes to change 3 Use the cursor keys and Enter to select the desired palette type from the drop down pick box 4 Repeat steps 2 and 3 until menus are
21. enter another hourly trigger press the down cursor key and another trigger box will appear Repeat steps 1 to 3 You can enter multiple hourly triggers although only 4 triggers will show on screen at any one time By using the cursor keys you can scroll through the list of triggers 76 e ECHELON 1K Version 2 30 Frequently Asked Questions If you re having difficulty figuring out how to do something or why the console is behaving the way it is look through the following section to find a problem that matches your own Hardware I have to reload a show from disk every time I turn on the power It s likely that the battery is flat Return to your authorised service agent for a replacement battery to be installed The screens are black and I can t see anything Try pressing Setup and turning the middle or right parameter wheels to adjust the contrast During disking the DMX signal drops causing a flicker in the fixtures Can that be fixed This will eventually be corrected with software modifications Setup The console is sending out erratic DMX Make sure the fixtures and the ECHELON are receiving power from the same source If this is not possible use a DMX opto isolator between the console and the fixtures Try terminating the end of the DMX line with a DMX terminating plug Pve patched my fixtures but they aren t responding as they should or they re not responding at all There are a few things worth chec
22. fader They are from top to bottom Choose Used to select the master during programmer mode and to set the master as selected The selected master is the master that is controlled by the Central Controls It is also the master that is the default destination for programming operations e g Record Copy etc Go Press GO to start a cue fading and start the cuelist executing cues running If the cuelist is already running press it to skip cues or to exit from loops Halt Instantly halts any crossfading cues and stops the cuelist from running Pressing Go will resume fading and execution of cues Once a cuelist has been stopped after an initial Halt button press pressing Halt again fades backwards through the cuelist Fader Fades the cuelist s intensity You can configure the cuelist so that its intensity is controlled in an HTP or LTP fashion You may also assign the fader as an ICBF fader which controls all parameters rather than just the Intensity parameter Flash Bumps the cuelist s intensity to full You can configure the cuelist so that its intensity is controlled in an HTP or LTP fashion Alternate Actions Holding down the choose button while using a Master s controls will give different actions choose Go Step to the next cue without fading and without starting the cuelist running choose Halt Step back to the previous cue without fading and without starting the cuelist running choose Flash Activates the master T
23. is correct Actually it doesn t get copied it gets referenced again It is as though you had moved from the cuelist directory in the first place When I merge in new times to my cue the times don t get changed You need to merge values and times at the same time You cannot currently merge time on its own Also make sure you turn off the time mask when you do the merge When do you see the Update Dialogue box If you over ride lights in the programmer with first pressing Load then hit Update it gives you a window of things to change Playback My timing seems all screwed up and the actual fade time is not what I have entered in the cues Check to make sure that the rate over ride and thruster settings are at 100 I created a chase on my fader but want to adjust the rate on the fly Hold down choose on the chase s Master and dial the parameter wheels I have an Intensity Only cue on a fader but nothing happens when I bring up the fader If it s an LTP fader you must press GO first Otherwise set it to be HTP Also make sure that the Add blank first cue option is off My cues are playing back differently than how I programmed them This is likely a State problem See the Summary of Editing Options section in the Cues Cuelists and Pages chapter I ve recorded a cue to a fader but when I advance to the next cue it stays in the same look Try clearing the programmer I have only one page How do I create more Press
24. next DMX output Press Output gt to activate output 2 VL3s differ from most other fixtures in that they must be patched twice once for intensity and once for the other parameters Press Fixt Part to toggle between the two The command line on the display will display either Patch VL5 m3 Intensity orPatch VL5 m3 Pan To patch the VL5s Press Add Fix and then select VL5 m3 using the cursor keys and ENTER 2 Type 1 thru 6 1 ENTER on the keypad This patches the VL5 intensities to channels 1 through 6 3 Press Fixt Part to select the other parameters for patching 4 Type 1 thru 6 7 ENTER on the keypad to patch the rest of the parameters Different Patch Views The patch window now shows where the VL5s are patched To see the patch in more detail press the View button on the patch tool bar This displays a choice of views allowing some or all of the parameters not just the first one for each fixture Move up and down the patch list by using the up and down arrow buttons and press ENTER to select It s also possible to view the patch display on the external monitor Press setup followed by the bottom toolbar Patch or setup and 5 to do so Move up and down the external display using the cursor keys Now patch the rest of the fixtures on output 2 Patch the Superzoom x s 67 Patch the Cyber m2 litho s 163 Patch the Robo1220 cmyr m s O 283 When you re done the patch list window will look similar to the
25. one shown on the next page Getting Started e 13 Oka Add Fix Fist Part Output view 1 DHX Output start code 00 Hext free address 50 Hext free address 343 1 Dek chan 1 115 hi 1 Intensity DSK chan 2 15 Ai Ez Intensity DSK chan 3 AlS Ai 3 Intensity DSK chan 4 115 Ai 4 Intensity 3 4 5 Y E 3 10 11 1 13 14 15 16 17 15 13 ZO DSK chan HE DSK chan 5 DSK chan r DSK chan 5 DSK chan 3 DSK chan 10 DZK chan 11 DSK chan Hz DSK chan 3 Dk chan 14 Dek chan 15 Dek chan 16 Dek chan 17 Dek chan 45 Dek chan 13 Dek chan 20 AlS Pi 5 Intensity M15 Ai 5 Intensity M15 Pi 1 Par LIS Ai Ez Par LIS Fi 3 Par LS Ai 4 Par LIS Pi Par M15 Fi Par SOOM 1 SZ OOM EZ Sz OOM 3 SZ OOM 4 SzooM 5 SZ OOM 2 Cyber H Cyber Hz Clearing Fixtures from the Patch To eliminate fixtures from the patch Select the fixtures just as if you were going to patch them but do not press the ENTER button 2 Select the output you want to clear them from 3 Press Unpatch On the bottom toolbar This will remove the chosen fixtures from the selected output To clear an entire output select the desired output to clear press Unpatch while no fixtures are selected 1 e after you ve pressed the programmer Clear restore button The console will ask for verification Press Okay to finish Note Unpatched parameters will not be executed by mas
26. or vice versa put in a centre option eg wheel spins that are clockwise then counterclockwise e Use standard range labels If in doubt search existing libraries to see what has been done already In particular gt gt for rotating spinning wheels i e colour and gobo red for split colours congo not uv It blue It green use index and spin for rotating gobos i e not spinning wheels prism even if only one prism don t use 3 facet etc e Check other fixtures to see how they have been done e Align mirror movement to Clay Paky Appendix B Fixture Library e 89 e Multi range intensity have you got the intensity control first e Do not set strobe as an htp8bit intensity channel because that would mean that you could not dim cuelists with programmed strobes without the strobe rate changing If you want strobe on faders hold Select and then fade Fader flash does ICBF cuelist is an option that can be set in the cuelist window under options However some people prefer the Trakspot with shutter set up this way in order to get a faster flash bump Tips on making a Fixture The guiding philosophy should be to make the fixtures as simple as possible So instead of range 206 stop noauto range 210 lt lt slow noauto range 215 lt lt med noauto range 220 lt lt fast noauto range 225 gt gt East Noauto range 230 gt gt med noauto range 235 gt gt slow noauto do range
27. precision Timing values that are entered in the cuelist window are applied to all parameters of the recorded fixtures It is not possible to assign multi part cue timings in this window and it is not possible to edit multi part cue timings in this window If a multi part cue time exists and you enter a new value in the cuelist window your multi part timing structure will be lost To edit a multi part cue timing the cue must be loaded back into the programmer to modify the timing using the Time Window It s also possible to enter split fade or delay times and split paths to give different values to the fixtures whose intensities are coming up or going out in a cue Use the to enter a split time For example entering 2 3 in the fade window gives a 2 second fade to the fixtures going up the in time time and a 3 second fade to those going out the out time Cuelists e 47 Learn Timing You can automatically set up cue wait times by using the Learn function While this function is turned on every time you press the master s Go the console will store the correct wait time for the cues in the currently selected cuelist If Timecode is running it will store the current Timecode frame instead The Learn Timing function only over rides empty ie Halt wait boxes It will not replace a pre existing wait setting To use the Learn Timing function Open the relevant cuelist window by holding Pig and pressing the Select
28. release Restart Stop at nest cue But not in jumps Chase Timing A chase plays back its steps cues using beats per minute BPM to control the rate and crossfade to control the amount of fade between steps There is no upper limit on rate nor crossfade A crossfade of 0 means that the chase will snap change A crossfade of 100 means that the chase will fade smoothly from step to step with no intervening Playback e 57 stationary time A crossfade of 200 means that only half the crossfade will be completed before moving onto the next step To adjust rate and crossfade Hold down the master s choose button The parameter wheel display will change to show Rate and Fade the right wheel becomes the rate thruster a console wide rate control 2 Adjust the left Rate in Beats Per Minute and centre Crossfade in parameter wheels 3 When you are happy just let go of the choose button and the settings that you have made will be stored automatically You need press no other buttons If you wish to re adjust the values at any time just hold the choose button down and adjust the values as before Cues inside a chase do not have to have simple default fade and delay times You can adjust them parameter by parameter as though they were a normal cue Chase settings In the options window you can select the chase direction Up The chase runs from the first to the last step Down Down The chase runs
29. second 3 Press Next to select the next fixture then press Time and do the same as in step 2 but with the new delay time 4 Continue for all fixtures 5 Record this as the second cue Note if you want to leave the timing window open you can do so by holding PIG and pressing Time In this case you need to press Set to insert new times Checking your cue before you Record You don t have to record a cue to check to see how the timing will work out I Press Try Cue to fade out the programmer note this is an alternative to the snap change of Blind 2 Press Try Cue again to fade the cue in with time Changing timing after Recording After recording it s possible to globally adjust a cue s time in the cuelist window with the set button However to set different times on individual parameters and not one time for the entire cue it s necessary to first Load the cue back into the programmer More on these items in the chapters to come 24 e ECHELON 1K Version 2 30 Split timing Split timing means that when the cue executes fixtures whose intensities are going up In fixtures will have different timing to those fixtures whose intensities are going down out So a split time has both an In time and an Out time Use to enter a split fade time one with both an in and out time For example 2 4 would have an in time of 2 seconds and an out time of 4 seconds can also be used to enter a split delay time
30. to combine or remove fixtures from existing cues rather than insert new cues Masking Use As we ve seen it s possible to filter out Intensity Focus Colour Beam or Time settings by pressing the relevant Use button s on the toolbar while recording The default setting of the Use buttons is neither selected or deselected but rather allowing the console to choose what parameters should be recorded For example if all parameters for a fixture are selected in the programmer and Use C is pressed after Record colour information will be included in the cue and Intensity Focus Beam and Time information will be ignored Any combination of the Use buttons can be selected deselected when recording a cue parameters that have not been modified in the programmer will be not be recorded even if the Use button for that parameter has been pushed Cuelists Every cuelist is stored in the cuelist directory window Open the window by pressing PIG and List Cuelist Directory Any cuelist can be accessed at any time from this window Cuelists can be selected copied moved and deleted just like groups palettes and cues Merging cuelists is more complicated Merging Cuelists To merge two cuelists they must both be on Playback Masters Press Copy Select Merge on the toolbar Press A UNN Select the cues to merge from one cue list Use thru and Nn Select the cuelist and all of the cues to merge into with the keypad e g
31. to view cue lists or palette lists Near the bottom of the main LCD is the Command Line This will tell you what fixtures are currently selected for programming and what palettes have been assigned to them thus far To deselect an item that s up on the Command Line simply backspace over it with the backspace arrow on the keypad Along the top and bottom of the main LCD are Toolbars functions relevant to the current application will appear here and are accessed by pressing the buttons directly above or below them There is also the option for one external display a standard PC VGA monitor may be used which connects to a port at the rear of the console and shows more information Menu Banks E 0000 0 0 oR BRRRARRA E OU The ECHELON has four Menu Banks for access to all presets and palettes providing fast and efficient programming Each Menu Bank has sixteen preset buttons that can be programmed with specific Groups Colours Positions and Beams Buttons that have been assigned palettes will indicate this with a red LED Those buttons with the LED off are empty To the left of each bank is a page selection window with and buttons to cycle through all 10 pages a clean set of sixteen more presets is available with each new page To access each preset simply press its button A list of the presets can be called up for naming by pressing PIG and Position Colour Beam or Group as appropriate Navigation Navigation
32. what types of channel to group together into the 4 kinds I C B F In addition it uses the list order to determine the order in which functions turn up on the wheels and on the display screens For example version 1 Intensity Pan f Filt f Pan mode f Tilt mode f Tilt gt gt f Tilt lt lt f Red c Green c Blue c Amber c Magenta c Cyan c Appendix B Fixture Library e 85 Yellow a a Colour N Il Q Colour Colour lt gt c Color c Color 2 Cc Color lt gt c Gobo b Gobo 2 b Prism b Fx prism b Gobo lt gt b Gobo 2 lt gt b Fx prism lt gt b Iris gob lt gt b Iris b Focus b Frost b Zoom b Strobe b Shape la Shape lb Shape 2a Shape 2b Shape 3a Shape 3b Shape 4a Shape 4b Shape lt gt Mode b Mode 2 b Xy rotate b Control b OC Oo CO OU CO OU oO GF Duration b Speed b Arm b Focus Time b Colour Time b Color Time b Beam Time b Once a show has been programmed do not change the order of the functions within function txt otherwise data will get corrupted Fixtures are listed in fixtures txt To control the order in which the ECHELON manages fixtures the fixtures txt file provides a list of all the library files to be read This file will not exist on a show disk since all the library files are amalgamated into the one file _lib lib For example
33. while in a live environment Copying Moving and Deleting Cues Cues are copied moved and deleted with the same commands used elsewhere on the console To copy or move a cue Make sure that the cue s cuelist is selected 2 Press Copy or Move 3 Enter the source cue number 4 Press O means to 5 Enter the destination Cue number If the cue exists the cue will be inserted just before the destination cue To select multiple items press Copy and use the keypad to select a range of cues just like selecting multiple fixtures Copy 1 Thru 4 ENTER to 12 Cues can also be copied to other cuelists For example Copy 2 1 Thru 4 ENTER to 5 12 will copy cues through 4 in Master number 2 s cuelist to cues 12 through 15 in Master number five s cuelist Just like manipulating Palettes you can use Copy in conjunction with the Options toolbar to Merge or Mask while copying cues To delete a cue I Press Delete 2 Enter the cue number to be deleted Fader number Cue number 3 Press ENTER Please note that the Delete command cannot be reversed Unless you have the information on a backup disk it will be completely lost Summary of Recording Options State and Everything Normally when recording a cue only the parameters you adjusted since the last record are included in the new cue For example if only the pan and tilt wheels are touched before recording the cue won t contain information for intensity colour
34. 1 2 Thru 5 To merge into more than one all cues must be selected 6 Press ENTER If the selected destination has more cues than the source the source cues will repeat themselves until the end is reached If the reverse is true then merging will cease once the end of the destination is reached Naming Cuelists Cuelists cannot be named via the master itself You must find the cuelist in the cuelist directory and name it there 36 e ECHELON 1K Version 2 30 Open cuelist window using Pig and List N Use cursor keys and hit set to select the desired cue to name 3 Type in cue name using keyboard built into the menu banks or use an external keyboard Note if the external keyboard is not present but selected in the Control Panel window you will not be able to change the name of the cuelist 4 Press ENTER Deleting Cuelists To delete a cuelist permanently on all pages delete it in the cuelist directory window To only delete it from the Master hold Delete while pressing the Master s choose button Open cuelist window using Pig and List 2 Press Delete 3 Press List and then enter cuelist number 4 Press ENTER 5 Press Okay to close cuelist window Pages Pages are a useful way to organise programming They let cuelists be grouped and loaded quickly onto the Masters with one button press For concert design shows are often organised with one song per page When the set list arrives before each show it s a
35. 207 235 gt gt centre Also don t add new function names unless absolutely necessary so parameter Gobo wash parameter Focus whisper should be parameter Gobo parameter Focus You must provide an Intensity parameter parameter Dimmer Strobe should be parameter Intensity Finally there s no point in giving a range of values when the result is the same across the range range 0 26 white noauto range 244 255 shutter closed noauto should be range 0 open Since a gobo param not colour range 255 closed Label name lengths can only be 8 characters long Current Fixture Codes Here are the fixture codes in use with Fixture Library version 2 1 Please contact FPS if you d like to give a fixture a new code Fixture Manufacturer Product Fixture File Other Desk Channel 0 0 _lib lib Dsk chan Scroller dimmer 0 2 _lib lib Scroldim Scroller 0 4 _lib lib Scroller Non Dimmable 0 5 _lib lib NonDim Strobe dimmer 0 8 _lib lib Strobdim Cmy fader 0 9 _lib lib Cmy Cmy fader dim 0 10 _lib lib Cmy dim Miniscan l 0 cpaky lib Miniscan Goldenscan 2 1 1 _lib lib Gscan2 Superscan 1 2 _lib lib Super Goldenscan 3 1 3 _lib lib Gscan3 Superscan MRG l 4 _lib lib SuperMRG Superzoom 1 5 _lib lib Szoom Goldenscan 3x 1 6 _lib lib Gscan3x Superzoom x l 7 _lib lib Szoomx Tiger 1 8 misc lib Tigerscan Goldenscan hpe 1 9 _lib lib Gscanhpe Combicolor 1 10 _lib lib CombiCol Stage Scan 1 11 _lib lib StgScan Miniscan hpe l 12 _lib l
36. 4 if using a mouse or trackball connect it to the port marked with the mouse icon Power on Plug in the power lead making sure the lead is properly earthed and shares the same earth as the fixtures As with any DMX system the console and the fixtures must share the same ground e be run off the same power otherwise signal corruption can occur If this is not possible then the console should be used with an optically isolated DMX buffer box Now turn the power switch on If there s a show resident in memory the console will be ready for use The start up screen will say Show Loaded Press Okay Press Setup and Shows to load another show from disk If there is no show in memory the start up screen will say No show in memory and there will be a Load Show button Insert a show disk in the floppy drive and press Load Show Since there is no fixture library information stored on the console you must have a library disk to start a new show Getting Started e 11 Setting Contrast and Brightness If the LCD s don t appear as easy to read as they should be try adjusting either the contrast or brightness I Hold down the setup key 2 Rotate the right parameter wheel to adjust the menu and playback contrast and the centre wheel to adjust the main display contrast Fixture Selection and Patching To select and patch the fixtures for a show press the setup button and then Patch on the top toolbar Adding Fixtures to the
37. 5 3 6 037 293 5 26 5 6 049 305 6 27 3 4 5 6 061 317 7 28 4 7 073 329 8 29 3 0 085 341 9 30 6 7 097 353 10 31 3 4 6 7 109 365 11 32 4 5 6 7 121 377 12 33 3 8 133 389 13 34 5 8 145 401 14 35 3 4 5 8 157 413 15 36 4 6 8 169 425 16 37 3 5 6 8 181 437 17 38 7 8 193 449 18 39 3 4 7 8 205 461 19 40 4 5 7 8 217 473 20 41 3 6 7 8 229 485 21 42 5 6 7 8 241 497 RoboScan 518 Uses Mode 3 Don t forget that Martin fixtures require a special adapter lead which reverses the wiring RoboScan 1220 CMYR and XR Uses mode 2 Don t forget that Martin fixtures require a special adapter lead which reverses the wiring Scrollers and Colour Faders Come with dimmers attached Trackspot Personality switches 3 and 5 should be up for channels 1 through 256 Use switches 3 and 4 for channels 257 and above Remember that Trackspots can only be patched to certain addresses in DMX 84 e ECHELON 1K Version 2 30 Appendix B Fixture Library The console uses fixture library files to find out about the different fixtures you might be using The files contain information such as the number of channels whether the channels are 8 bit or 16 bit resolution any important step values for a channel and their associated names etc All this information is stored in a text file on your show disk To change the way fixtures are controlled by the ECHELON use a PC to edit these text
38. 9 O Odd 25 63 Offset 42 One Shot Effects 41 Out Time 3 Output Display 22 Override Priority System 55 P Page 2 Page Holdover 39 63 Page Reload 67 Pages 9 37 Clearing 38 Creating 38 Crossfading 39 Deleting 39 Holdover 39 Modifying 38 Naming 38 Template 39 Palette 3 Palettes 29 Palettes Embedded 30 Modifying 31 Parameter 3 Parameter Wheels 9 Parameters Separate 63 Patching 12 Path 3 25 Pause 53 Pig 3 Playback Masters 9 53 Ports Connection 11 Position 9 22 Power 7 11 Preset Focus 29 Priority 56 Programmer 17 System 55 Problem Solving 4 Programmer 9 Programmer Contents 19 Programming 8 17 Programming Functions 9 R Rate Override 54 Rate Thruster 54 Recording Cues 8 20 Recording Options 34 Remove 29 31 33 Renumber 51 Reset Timecode 70 Restart 56 Rock Mode Toolbar 63 S Safety Information 4 Saving 15 59 Screen Setup 12 Simulating Timecode 70 SMPTE 69 Software Updates 5 Split Fade Times 47 Split Timing 25 State 34 Stomped 55 Support 5 Symbols 3 T Temperature 4 Template Pages 39 Terminology 2 Timecode 69 Learn Timing 48 Programming 70 Reset 70 Simulating 70 Timing 3 24 46 Timing Learn 48 Toolbar 10 Track Forward 35 Trackball 65 Trackball Pan Tilt 63 Triggers Daily 75 Hourly 75 Try Cue 24 U Unblock 35 Undo 27 Update 33 Updating Software 66 Use 36 W
39. D sj 9 A A aR NERO etry ORT CSTR PTO rere i emuerP a ETD Cre POT eUn RU E CrT en RP RE 9 Playback Mas ste si accsd atiaecas caked ET E E T divas acniacesaeesaakdeee a 9 DA Pee E A AE I OLINE AA AE 10 Ment Banks SS A ania aces 10 NE eacteis te ach tanaede en Ade ecourennanaeaenk 10 GETTING STARTED oc iri 11 Conn enone Cables OO mre 11 DOS E RR 11 Endture Se lechonand Patches paddle oids 12 A o o o o o E aauntiasanandes 15 PROGRAMMING caia iaa 17 Programmer Oven Ie Wa a ad 17 SPEC ENS FIXOS NEC OR PERE o a oa taeae A aug eeseetanae 17 adjust Parametros a a a a 19 A Bniet Play OAC A A A N 21 Procrammmine with Rocus Colour and By CATING oss saccades ican Galatea A ic 22 Recordins Coes Willi sica 24 PP AU OEE ETI O S ae saat AE A E OE S sua eid A S A E E EN E T O E E 25 Morcon Selecta PUES iii 25 Mor on Adjustine Level aria id nd ao ad 26 Removins Prostatitis 2l GROURS AND PALETTES oir cie tecetseccete sevens aa aa aiaa aas e aAa aaa A aa aai Aaaa E EEan 29 Creating and Modi yine GFOUDS pda A ad 29 Creatine and Mody ime Palettes an tad 29 Mampulatins Groups and Paleo A a 31 CGUES CUELISTS AND PAGES cicccesasiccoss aer iee aaaea oiae 33 Manipal COUN 6 a 2 ies A A EE E E A A EE R 33 Summa Or Recordine Opus ii 34 MS IN he sah al sire T A AT 36 PAS C6 AS AA E AAA RS A A ET 37 ii e ECHELON 1K Version 2 30 MINI EFFECTS ENGINE waiiiicneinnnicninnnnnnnnnninnninnnnnaninnninnnnnnnn 41 As late ade aetaeg Gl Acti oanec Gas deanna sidan G
40. Desk Channels in your patch list and also have VL5 s currently selected and have 9 of them start with the programmer clear and you will finish up with Desk Channels 1 2 4 5 and VL5 9 selected Selecting different types at the same time You can select different fixture types simultaneously For example I Press Set Type Select Desk channel type ENTER 1 ENTER 2 Press Set Type Select Cyberlight type ENTER 1 ENTER This selects Desk Channel 1 and Cyberlight 1 together You can also press the All Desk Channels and All Cyberlights group buttons Once again the button can be used to select different types Later we will see that you can record different types into one group and select them with just one button push Deselecting fixtures Use the back arrow key to backspace over unwanted groups or fixtures Or you can deselect Groups by Press PIG and hold it down 2 Press the group button to deselect Finally you can also press clear restore but this will also erase any other information currently in the programmer The Keypad functions The keypad selects fixtures groups palettes and times On the keypad you 1l find the following keys in addition to the numbers Selects more than one item Group 8 Group 12 Selects a series of items Intellabeams 6 thru 15 Backspaces through the previous item on the command line which shows the most recent selection you have made in the programmer Selections become deleted as
41. Focus also referred to as position Indicates the placement of the beam on stage as opposed to sharp or soft optical focus Palette A stored parameter setting such as a colour for one or more fixtures Fixtures of different types can share a palette Changing a palette changes all the cues using that palette A palette is also known as a preset Timing The timing elements used by the ECHELON are Fade Time The time in seconds or minutes for a cue to execute a crossfade In Time The fade time for fixtures which are fading intensity up Out Time The fade time for fixtures which are fading intensity down In time out time unless otherwise specified Delay The time that the console waits before starting a cue s crossfade Wait The time a cue will wait to execute after GO is pressed Path The type of crossfade used by a cue or fixture Path is sometimes known as a dimmer curve or a profile Toolbar The 10 buttons 5 above and 5 below the main LCD The function of these buttons changes with the display and their function at any time is displayed at the top or bottom of the main LCD panel Symbols and Text conventions used in this Handbook Different fonts are used in this handbook to indicate different actions This text for buttons to press on the console This text for buttons or text appearing on the LCD Particularly important information will be shown on a black background with a Stop sign in the margin Useful ECHEL
42. JANDS ECHELON Wholehog IZ Operating System Handbook Version 2 30 Featuring the Qs aye EMC COMPLIANCE CE This product is approved for use in Europe and Australia New Zealand and conforms to the following standards Australian New Zealand Standards EN 55103 1 AS NZS 4251 1 EN 55103 2 AS NZS 4252 1 EN 60950 AS NZS 3260 To ensure continued compliance with EMC Directive 89 336 and the Australian Radiocommunications Act 1992 use only high quality data cables with continuous shield and connectors with conductive backshells Examples of such cables are DMX MIDI Keyboard cables Belden 8102 100 Aluminium foil screen 65 Copper braid V deo Printer Amtron FR2651 Flat round cable woven shield SANDS Copyright 1997 by Jands Electronics Pty Ltd and Flying Pig Systems Ltd All Rights Reserved FLYING PIQSY STEMS Copyright No part of this Handbook may be reproduced or transmitted in any form or by any means electronic or mechanical including photocopying and recording for any purpose except for the training purposes described below without the express written permission of Jands Electronics Pty Ltd For ECHELON training purposes copies can be made and freely distributed provided that 1 The Handbook is not altered in any way and is copied in its entirety 2 All copies are distributed free of charge 3 All copies are used for no purpose other than to educate user
43. OG ll Users The ECHELON is a quick jump from the WHOLEHOG II with almost all of the syntax and programming the same as on the HOG II There are a few hardware design differences but in a short time the ECHELON should feel natural The ECHELON and the WHOLEHOG II are so similar in fact that shows programmed on the WHOLEHOG II are fully transferable to the ECHELON and vice versa For Theatre Console Users The ECHELON has been designed to be similar to a traditional theatrical memory console In particular cues are programmed in much the same way as on a theatre console The keypad gives access to dimmer levels fade times and cue numbers Plus the editing keys and programming operations are similar The playback uses cuelists and multiple part cues and timing can be split into in and out times However in some respects the ECHELON is different e An individual fixture is viewed as a fixture and not as a collection of separate parameters e Fixtures have meaningful parameter names and level settings for instance blue instead of 53 e Parameters automatically respond appropriately to programming for instance the console will automatically snap change a colour wheel while crossfading a dimmer there is no need to set up two fade times Welcome to the ECHELON e 1 e There are three parameter Palettes for creating looks quickly e Most parameters use Latest Takes Precedence LTP but Intensity channels can playback in both Highe
44. ON tips will be boxed with a pointing finger in the margin Several of the buttons on the ECHELON have symbols rather than words The Flying Pig is a shift key used in conjunction with other buttons we ll refer to it as PIG It s used like the apple symbol on a Macintosh it must be held down while pressing another button The key means at and is used for patching and setting levels on the keypad Welcome to the ECHELON e 3 Safety Information Please keep in mind the following safety instructions e Do not use the ECHELON if the power cord is damaged or not properly connected to an Earthed socket e Protect the system from extremes in temperature and wet weather Operating temperature range for the console is 0 to 40 Celsius 32 to 104 F e Keep drinks away from the console More than one console has been destroyed by having a drink knocked into it e Always handle the system with care and use a flight case when moving Certain components are sensitive to shock and a drop could break them e Only people with electrical expertise should open the front panel There are exposed power items inside which can shock e Repairs should only be undertaken by an authorised service representative The warranty is void otherwise As long as these instructions are followed and the system is treated with care the ECHELON should last for many years Problem Solving If you re having trouble with the ECHELON there ar
45. Schedule Once you ve opened the Patch window first tell the console how many fixtures of each type you ll be using Press Add Fix to see a list of the fixture types available This opens the Change Schedule window 2 Select a fixture type using the cursor keys to move around the window Change Schedule Cancel i Desk channel O Mon dinmable Oo Scroller O Scroller dimmer E Crop fader O Era fader dim E Strobe dimmer O VIE Ai 4 1 o WlBarc hi 4 1 o VIB hi 4 1 mo L J m 1 a 3 Press set to change the number of fixtures to be used from 0 Use the keypad to type in the new quantity in the edit box which appears over the current quantity of that fixture 4 Press ENTER 5 Repeat steps 2 to 4 for each fixture type to be used Press Okay to return to the Patch window The fixtures listed in the schedule are all contained in the Fixture Library which has personalities for most major multi parameter fixtures If you aren t able to find the fixture type look in the uncommon directory to see if the fixture you are looking for is no longer considered current otherwise you will need to either contact your dealer to receive a personality or see Appendix B to set 1t up yourself The examples in this Handbook use the following fixture schedule You may want to set up your own console this way and follow along 24 Desk Channels for conventional fixtures 6 Vari Lite VLS5 VIS m3 6 Cyberlight
46. Select the fixtures several types of fixtures can be selected as you would normally and then open the Effects Directory Window and press NoFx Select the type of effect in the drop down menu using the cursor keys and ENTER i Open the Effects directory window Hold PIG and press Effect 2 Press NoFX on the toolbar to open drop down menu 3 Select the type of effect setting using the cursor keys One Shot settings or X fixtures of Y fixtures per group 4 Press ENTER to close the drop down menu Recording Effects To record this look as a cue just press Record as you normally would A single cue will be created To modify an effect after it s recorded load it back into the programmer Adjusting Rate Size and the Center Point The rate and size for an effect can be adjust quickly with the left and center parameter wheels Certain effects like circles use a parameter setting as the center point or base value The center point will be the programmer s setting for that parameter when the effect is recorded To change the center point either change the parameters that comprise the base value or to see the centre point on its own reduce the size of the effect to 0 You may need to reselect the effect from the palettes once you have changed the centre point to get the effect working properly again If a palette is used as the center point then the effect will change to reflect changes in the palette Effects En
47. Specifying minutes Insert a time in the Wait box 2 Hold the PIG key and press to get minutes Or I Hold PIG and press Choose 2 Insert a time value 3 Press Set and hit Minutes Time values can have up to 2 decimal places of precision e g 5 11 seconds Changing the default cue times You can change the default times for fade and delay in the Control Panel window Setup Panel The console will automatically use these for your cues unless you make a change while programming See Customising the Console Path Path is the type of crossfade a cue a fixture or a parameter executes it defines how a cue will change over time Some console users will recognise path by a different name such as a dimmer curve or channel profile For example a PAR can may fade from zero to full in five seconds nine ways Defaults The default path setting for the fixture as defined in the fixture library Linear Smooth proportionate fade over time Start Snap change at the beginning of the cue End Snap change at the end of the cue Damped Slower crossfading at the beginning and end of a cue Brake Slower crossfading at the end of a cue SpeedUp Slower crossfading at the beginning of a cue Under The fade first goes in the opposite direction of its destination Over The fade overshoots its destination and then returns to it Shake Chaotic sawtooth fade over the course of the cue Path settings can be changed in the Cuelist or Programmer Times wi
48. Wait 3 46 Index e 99
49. _ 1 lib vari_4 1 lib vari_4 1 lib vari_4 2 lib vari_4 2 lib vari_4 2 lib _lib lib vari_4 2 lib vari_4 2 lib vari_4 2 lib vari_4 2 lib _lib lib vari_4 2 lib vari_4 2 lib vari_4 2 lib vari_4 2 lib _lib lib vari_4 2 lib vari_4 2 lib vari_4 2 lib vari_4 2 lib _lib lib vari_4 2 lib misc lib misc lib _lib lib _lib lib _lib lib _lib lib _lib lib _lib lib _lib lib martin lib _lib lib _lib lib _lib lib martin lib Ibeam12 Cyber ml Cybercx Emu DMX IbeamLo Ibeam13 Dataflas Studio Cyber m2 Cyber m2 Cyber ml Cybcx m3 Traksp m technop Cybcx 3 technopro technoray V15 V16 V1 mirror Vi5a VI5 Hi Vl5a Hires V16 Hires AR500 AR 5 Hi V15 Hi 4 1 VISArc Hi 4 1 VI6 Hi 4 1 VI mirror 4 1 V15 ml VI5 m2 VI5 m3 V15 m4 VI5 m4 VI5 Arc ml VI5 Arc m2 VI5 Arc m3 V15 Arc m4 SPC36 VI5 Arc m4 SPC36 V16 ml V16 m2 VI6 m3 V16 m4 SPC36 V16 m4 SPC36 Vim ml Vim m2 Vim m3 Vim m4 Vim m4 Color fader Pana Beam Robo218 Robocmyr Robo xr Robo518 Robo8s 12 Robo400 Pal1200 Pal1200A Mac1200 fxpal1200 Robo rpr 1220RoGo Appendix B Fixture Library e 91 Imagescan Mode 2 Mac 600 m2 Mac 500 m2 Roboscan 518 ml Nat 1200 Nat 2500 MM1200DX MM 1200 zoom Samural Nat1200DX Pchmi Microscan 3 Solar Summahti Xescan Sky Art Rim1200 Yoke XL MN400wsh Mn400spt MN600wsh MN600spt Controlite ConwshHX Prince Infinity DHA Light Curtain DHA P light curtain DHA Network Xenotech Colormag Molemag Star 2G
50. ace cita 93 A Ue Obst asec yaaa eat eae eseecc cette a A E 94 O AN 94 KE VO aE OMG A a in ato cilo 95 INDE A RT 97 iv e ECHELON 1K Version 2 30 Welcome to the ECHELON mun cs DON Introduction The ECHELON has emerged through a collaborative effort between Jands Electronics and Flying Pig Systems resulting in a console that combines the strengths of both companies flexibility power and ease of use without overwhelming your budget The ECHELON 1K consoles offer a range of powerful features This console features the unique operating syntax of the WHOLEHOG Il logical quick programming and playback without confusing function names Just like the WHOLEHOG II and the Jandshog the ECHELON handles any combination of fixtures moving or static with moving lights as simple to program as conventional fixtures The configuration of the desk makes programming a snap with preset groups and focuses at your fingertips in a series of menu banks Liquid Crystal Displays provide continuous feedback on programming and playback status The flexibility and functional range of the ECHELON make it ideal for handling the entire spectrum of lighting design from complex theatrical shows to unstructured television or touring events Operational Overview For WHOLEH
51. again Maintain state The cuelist automatically outputs the cumulative effect of all its cues the state even though only changes are recorded in cues If this option is not selected then only the information specifically programmed in each cue will be output when that cue is active but not in jumps If Goto or a link cue is used to jump to a new cue the state will not be recalculated to reflect the programming in the jumped cues All these options are stored in the cuelist If you change to a different cuelist by changing page for example the options may change and the Master will behave accordingly Chases Chases are nothing more than cuelists with the timing overridden Each step of the chase is a cue in the cuelist To create a chase Record a series of steps just like you would to create a cue list 2 Open the cue list Options window on the cuelist toolbar Hold Pig and press choose button then press Options on the toolbar 3 Press Chase Your cuelist has now been turned into a chase Okay Chase Current F der 9 QL 9 Flash Button Actio Chase Direction AA ori wap Go r EY Dou Ran ew Fader Action Chase Options anual Fade UlseHTP Shop on last igh Priority i Esker Release on last ersist on override Go when off 0 Shop on first elease on ment Go Crossfade FCE Release on stop Go Acton if Running qwanced Options Start nest skip loop dd Blank First Cue Start nest exit loop a Reset when
52. ain go Tool buttons left hand lcd above Touchpanels pressed All other buttons The possible MIDI messages that you can map to are Map file name Index note note number e g note 34 polLyatouch note number polyatouch 34 controller controller number i e 14 bit amp 65 gt 128 7 bit progchange program number pitchwheel none chanatouch none Echelon Choose buttons Go buttons Halt buttons Flash buttons Faders Tool buttons Numeric keypad Parameter wheels Fourth Menu Palette Third Menu Palette Second Menu Palette First Menu Palette T gt 32 JandsHog Select Buttons Go buttons Halt buttons Flash buttons Faders Tool buttons Numeric keypad Parameter wheels Group menu buttons Position buttons menu Colour menu buttons Beam menu buttons Macro menu buttons Page menu buttons All other buttons Map file name choose go halt flash fader preceded by value sent by fader_val rh_tool keypad wheel preceded by value sent by wheel_val next_page dbo release skip_up skip_down main_stop main_go LA tool touchpanel by X sent by preceded and Y coords coord x coord y group_menu for all index 21 amp 22 are the menus scrollup down keys position_menu colour_menu beam_menu macro_menu page_menu others The following are used to encode continuous values and precede other messages as listed above
53. anueeuaseru lana de uses gel oumneduanneassesdeem 41 Makine Custom EHC S pies iaa 42 CUELISTS A aoe alone ces ecaeese 45 ANI o AAA ohgasess ce a a Seanad aes id ec ee aaah tee bc pes lobed esa lamtiaden einai aees 45 A N E E a 46 BP LOU AA a a E a TO 48 MAIOS seers te Sales ct sae Bate Shane te E E SP Useac E Vout ansendetua A 49 Clie ist Contents W Madow ceisia a a a a used leita atl oan Sa ei te aaa Ose hha aetna edcaae an tale 49 Other Cuelisl WianidOws PUNCH OMS A A A ated cadet edad E 50 PLAYBACK ion a 53 MA li ae 53 Other Playback Controla A ds nal Gaal A A ada 54 Maston Pre Ce CCI rac tease incon cs onc oas arsonnmnssacatsas anata A E copmontatans seep iGo A se antand E E 55 Custonnsine Playback With Cuels OPONSE A A A Doss A DD ON 57 SAVING AND MERGING SHOWS oncccoccconoccnccconcconoconacconcconoconancnnnnonnronancnnnronnronanennnrnnnrnnanenanens 59 SANNE SNOWY a a E E E Da E E A 59 Chance Show WU OW did 59 INGE SOW Sexe teste curr cote tude tous andan dado 60 CUSTOMISING THE CONSOLE cccccccccceeeeeeeceeeeeneecnseeesesenseesscenseeneeoasecenssonssonsssenesonsess 63 Prosranmins and Playback Defatlts and Setas ollo 63 Hardware Controlar oa aa daa o 64 070 fe Boe cha E 0 ROCES E E A A A A ree mete ert eer eee 65 A E a taeda 1 Oto ee a A actned tidak 65 MIST A a a oases ta cnw ls atten cde Se enambah aden ata rah enusaa setae eeu ate ancaean ates 65 Event Montoro E A A A A aa 66 Dardo e O EEE a Pe o PES abbesmaleadthe 66 ODIOS
54. asn t been used If you use O they will never turn off To specify minutes and an m using Pig and Menu Lvl Sets the backlight level for the menu palette LCDs Levels range from O off to 3 full Main Lvl Sets the backlight level for the main LCD Levels range from 0 off to 3 full Hardware Control Setting the LCD Contrast To set the contrast on the LCD screens hold down setup and move the centre parameter wheel to adjust the main display and the right wheel to adjust the menu and playback displays Controlling the LCD Backlighting To set the brightness of the LCD screens go to the Control Panel window press setup then panel and move the cursor to Menu Lvl to adjust the menu palette LCD brightness or Mani Lvl to adjust the main LCD brightness Enter the brightness level 0 to 3 or rotate the left parameter wheel to change the value Unfortunately the backlighting on the LCDs will not last forever and will die out after a certain amount of use If the LCD screen is dark and setting the contrast makes no difference the backlighting has expired and needs to be replaced Contact your local dealer To make the backlighting last as long as possible you can set them to turn off when the console is on but hasn t been used for sometime This is done by setting the Stay on time Think of this like a screen saver on a PC Stay on Set the time after which the backlighting turns off if the console hasn t been use
55. ay and they are displayed in different colours Black Programmed in the displayed cue but unchanged from previous cues Red Parameters changed from the previous cue Intensity levels going up Green Intensity levels going down from the previous cue White The level was programmed in a previous cue and is not changed in this cue In addition the programmer contents overlay themselves over this window to aid programming White fixture number The fixture is selected in the programmer Blue background The level is set in the programmer Selecting the Hide Prog button with the mouse trackball pointer or by pressing Pig and 8 on the keypad will hide the values in the programmer that have a blue background and display the contents of the cue in the text colour to suit the conditions of that value Fixtures in the programmer will still have the white background behind the fixture number Other Cuelist Window Functions Cuelist Options The button opens the Cuelist Options window which is described in the Playback chapter of this manual Follow On the cue list menu bar you ll find Follow which toggles in and out of screen lock mode like on a PC With Follow selected the cuelist window holds the current cue in the middle of the screen as you go 50 e ECHELON 1K Version 2 30 through the cue list With Follow de selected you are free to page up and page down through the cuelist window as you wish Unblock Use Unblock to eliminate
56. back masters Selecting Fixtures The first step in programming is always to select fixtures For example to select all Desk Channels I Find the Group palette button labelled All desk chan and press it The LED will light to indicate that it s selected You can see what each button contains by pressing Pig and Group This group was created when the Auto Menus function was used during set up All desk channels are now selected Alternatively I Type Group 1 ENTER on the keypad Or you can select fixtures individually Programming 17 Type in the numbers you want e g 1 thru 24 or 1 thru 5 9 3 or Group 1 13 You ll notice that after you selected the All Desk Channels group that some of the palette button labels in the Focus Colour and Beam windows changed to a dotted line This ars E JOE Baile indicates that those palettes have no effect on your current selection To program VL5 s select them in the Set Type window using the cursor keys and ENTER You can avoid opening the Set Type window by specifying the fixture type number determined by the order of the fixtures in Set Type window followed by a slash and the fixture number For example 1 5 would select Desk Channel 5 fixture type 1 fixture number 5 You can use thru and with this as well e g 1 1 thru 5 1 3 9 Note This will only work if you have 9 fixtures patched of the currently selected fixture 1 e if you have a bank of
57. berlight Continue this cycle until all of the Cyberlights have been focused Colour Re select all the Cyberlights by pressing A11 Cyber Press Colour to make the parameter wheels swap to controlling colour If at any point you want to go back to adjusting focus parameters simply press Position to return the focus parameters to the wheels The parameter wheels are now ready to mix a colour for all the Cyberlights By using the three parameter wheels red can be generated It s also possible to access the red Colour Wheel settings with the parameter wheels Since there are more than three colour parameters on the Cyberlight you will have to press Colour again to scroll the wheels to show the Colour Wheel parameter To return to the colour mixing wheels press Colour one more time Alternatively select the Red palette from the colour menu bank to put the colour wheel in its red setting Alternatively type Colour 3 ENTER To deselect palettes hold PIG and then press the palette button As you can see there are several ways to set parameter levels e Wheels e Keypad e Palettes Beam Beam parameters include such things as iris gobos gobo rotators and edges To access them on the wheels press Beam Fixtures such as Cyberlights have a number of beam parameters so it s necessary to press Beam several times to scroll through all of them Beam parameters are adjusted the same way colour parameters are 1 e using either the wheels
58. can choose between None 640 x 480 800 x 600 and 1024 x 768 Keyboard Lets you select the language to match your keyboard layout Mem Left kb Tells you how much free memory 1s left in the console Full Cues Left This will give you an idea of how many full cues can be stored in the remaining free memory Note a full cue is a cue with all channels programmed much larger than a typical cue so the full cue number will always understate the number of cues left AutoExec Macro This is a comment macro style sequence of commands This will be executed after warm starts and show loads Note The autoexec macro should NOT have a gt character at the start Test Allows you to test the AutoExec Macro Default Fade amp Delay times Unless you enter a different time while programming all cues will automatically use these times Wheels This sets the speed of the parameter wheels At 50 the wheel changes parameters at half the normal rate At 200 the wheel changes parameters at twice the normal rate Mouse This sets the speed of the mouse At 50 the mouse changes parameters at half the normal rate At 200 the mouse changes parameters at twice the normal rate Trackball This sets the speed of the external trackball At 50 the changes parameters at half the normal rate At 200 the trackball changes parameters at twice the normal rate Stay on Set the time after which the backlighting turns off if the console h
59. ce HTP fashion In this case the console will output for a particular intensity channel the highest programmed value of all the HTP masters and the highest priority LTP master Cuelist options exist for fully customising the priority scheme for a cuelist See the Cuelist Options section of this chapter for more information What is an Active Master An active Master is a master that has had Go pushed has been manually faded up or has been activated using Choose Flash Masters once activated remain active until they are either fully over ridden and thus stomped automatically released or they are manually released Partially over ridden masters are still active and thus still control the remaining non over ridden parameters Cuelist options exists for customising this Playback Master LEDs The Masters LEDs give feedback as to the active and over ride status of a master LED Solid Flashing Go Executing Crossfade Crossfading but fully over ridden Halt Controlling Colour Beam All CBF over ridden or no CBF or Focus Parameters Flash Controlling Intensity All I over ridden or no I Default Values When no playback masters are active and nothing is selected in the Programmer the console will output the default values for each parameter of every fixture These values may be modified in the fixture library of each individual fixture Customising Playback with Cuelist Options Hold Pig and press a choose button to open the cu
60. ct fixtures to grab 2 Press Pig and Active Instalook Instalook is a random cue generator Select fixtures and press Instalook To limit the pan and tilt to be around a certain range press a position preset first Use it when you re desperate for ideas some call it the 5 AM button While it s not terribly sophisticated in 1ts present form 1t will evolve over time Removing Programming Cancelling your latest modifications If you change your mind about a level adjustment press the backspace key The current selection and any changes you just made will be cancelled Undoing individual parameters Holding Undo while moving a parameter wheel knocks out any programming for that parameter out of the programmer Undoing Parameters of a Certain Type You can knockout parameters of a certain type by holding Undo and pressing the appropriate key from Group for intensity Focus Colour and Beam Knockout This function removes selected fixtures and their programming from the programmer I Select the fixture s 2 Press Knockout Programming 27 This Page intentionally Left Blank 28 e ECHELON 1K Version 2 30 Groups and Palettes In addition to the palettes created by Automenus you can create custom groups and palettes to meet your own specific needs These may be combined with one another or manipulated in any way Creating and Modifying Groups You can make your own groups for quick fixture selection A group can i
61. d If you use O they will never turn off To specify minutes add an m using PIG To restore the backlighting once it has turned off press any button on the console PIG is a good one if you don t want anything else to happen External Keyboard and Trackball Mouse Options The console can use any IBM AT keyboard and microsoft compatible Trackball Mouse External keyboard If you ve plugged in a keyboard use this button to prevent the internal keyboard from popping up 64 e ECHELON 1K Version 2 30 Keyboard Set your keyboard to the correct country configuration as well as to select whether or not you will be using an external or internal keyboard Trackball Pan Tilt Allows a mouse or trackball to set pan and tilt values without having to press position and use the parameter wheels You cannot use the on screen mouse with this option turned on Console Locking There are two locking options Lock Edit which just locks the programming and editing functions and Lock A11 which locks everything To lock the console Press Lock Edit or Lock All 2 A prompt will appear asking you for your PIN personal identification number 3 Press ENTER to lock With Lock Edit the menu button will be dark to indicate that the lock is on To unlock press Lock Edit again and enter your PIN With Lock All a warning window will appear indicating that the console is locked There is an entry box for entering your PIN to unlock The
62. dmx 2nd is Start a new output group Second useage is optional optional parameter pan A new parameter starts default 0 highlight 255 type ltp8bit movement invert optional For pan and tilt only If the head movement is non standard defined as Clay Paky use this command to invert the movement deflection 355 optional This specifies the degrees for a full scale range 0 255 deflection of a yoke or mirror Currently it is used in the calculations for flip Automatic palettes created by AutoMenus The AutoMenus menu option in the patch window uses the library information to compile palettes for the fixtures you select A palette will be generated for every range entry in a library that e is for a parameter of type beam or colour e has a valid label i e not blank or e does not have noauto set The value stored in the palette will be the minimum of the range unless centre is specified Since AutoMenus combines ranges across different fixture types into one palette it is important that you use consistent label names In addition use noauto against non useful ranges Guidelines e Use function names that exist already e Use red green blue or magenta cyan yellow e The Intensity display area is small so don t use any labels in ranges for intensity use str for strobe e Use continuous ranges where possible where it is an increasing then decreasing value
63. e Limit names to 15 Appendix B Fixture Library e 87 yoke yes optional a comment optional output dmx optional parameter intensity default 0 highlight 255 type htp8bit crossfade 0 optional kind optional range O 255 5 optional parameter colour default 0 highlight O crossfade 1 type 1tp8b1t range 0 white range 8 24 split centre range 25 41 red centre range 42 58 congo centre range 959 74 bluehole centre range 75 89 yellhole centre range 90 107 warm centre 88 e ECHELON 1K Version 2 30 characters Indicates that the fixture is a yoke light and that flip will work Comments must be on their own line Specifies the output type and the start of a patch group viz VL 5 s Parameters are listed in the order they appear in dmx or other protocol Indicates the start of a new parameter Use standard names as per functions txt if possible Names will be assumed to be type beam if not found in functions txt Give the value to be output at power on Give the value to be output when highlight pressed The specifies the control method and resolution For fader controlled parameters ie intensity e htp8bit highest takes precedence 8 bit e htpl6bit highest takes precedence 8 bit For pan tilt colour etc e ltp8bit latest takes precedence 8 bit e htpl6bit latest takes precedence 16 bit De
64. e On This will start simulating Timecode To stop the Timecode press TCode On again 00 00 00 00 Okay OOO 304 27 Sim SMPTE 30 Reset 1 Reset 2 Reset 3 To reset the Timecode to one of three preset Reset values Press either Reset 1 Reset 2 or Reset 3 on the Timecode control panel Lower toolbar To change the Timecode start frame use the cursor keys and the keypad to alter the respective Reset value If Timecode was not running start it pressing TCode On Cues will now be triggered by Timecode 70 e ECHELON 1K Version 2 30 MIDI MIDI Receive The console can receive e MIDI note data such as from a MIDI keyboard another ECHELON or a Whole Hog II e MIDI show control MSC messages such as from a show control sequencer or another console with MSC support e MIDI Timecode such as from a Timecode converter box Any or all of these kinds of messages can be received simultaneously To turn on MIDI reception press MIDI In found in the Input Panel window MIDI Transmit The ECHELON can transmit e MIDI note data to send to a slave backup console for instance Press Notes Out to turn on e MIDI show control messages to trigger other show control equipment Press MSC Out to turn on MIDI Notes To trigger the console from a piece of MIDI equipment Select MIDI In from the Input Panel and make sure that the console and the MIDI equipment agree on which channel is being used under Rx chan set
65. e button and replace it with the information in the programmer Merge combines the programmer contents into the destination palette If there s a conflict the information in the programmer has priority Cancel will abort the process Naming Palettes To name an existing palette open the required palette window using PIG Position Colour Group or Beam Select the palette to name with the cursor keys press Set and enter name followed by ENTER Masking When palettes are recorded the programmer automatically filters out parameters that are not appropriate to that palette type For example if intensity is at full when creating a focus palette the intensity will not be included However it s possible to over ride this masking if you want to record intensity into a Focus palette for instance To over ride masking Select fixtures and adjust the parameters to include in the palette 2 Press Record You will see that the programmer toolbar is replaced by the Edit Options toolbar 3 Press the Use I and Use F option in the bottom toolbar This means that Colour and Beam will not be included but that intensity and Focus will be 4 Press the destination palette location Embedded Palettes It s possible to create a palette that is actually comprised of other palettes making it easy to grab a palette giving different fixtures custom settings One particularly useful application for this feature is with focus palettes Often stage l
66. e in the Regenerate for box turns on automatic generation of Timecode should the signal drop out This will continue for the amount of time selected in the Regenerate For box If you enter 0 regeneration will be continuous To turn automatic timecode regeneration off set the value in the Regenerate for box to a blank Console Inputs e 69 Bad Timecode tapes will have drop outs that look like Timecode jumps to the console Increase the value in the Jump after frms entry box to reduce the sensitivity of the console to jumps in Timecode signal The default value is 15 frames Programming Timecode into Cuelists Timecode functionality is built into the normal cue list timing structure wait making it very easy to run programmed cues to Timecode Any cue list active on a master on the console can receive Timecode To setup a cuelist to use Timecode program the cuelist as normal but instead of using normal cue wait times use Timecode frame numbers Select a cue wait box 2 Press set 3 Enter a Timecode number in the form hh mm ss ff e g 1 0 10 02 or 0 0 5 You need to use at least one slash for the console to interpret it as a Timecode value 4 Press ENTER The console automatically turns on the Add Blank First Cue option when you use Timecode to prevent the cuelist from wrapping around at the end You don t have to use Timecode frames for the waits of all the cues You can mix them with normal wait times follows and halt
67. e several places to look for answers If you have a specific question regarding a function or a feature of the ECHELON use the Table of Contents or the Index to find information on it If you re not sure where to look or the console just seems to be acting strangely look through the Frequently Asked Questions section for a problem which matches your own Crashes As with any software product crashes do happen on occasion so while we do everything possible to make sure that they happen rarely we can t guarantee that they won t happen at all Please help us eliminate any problems by reporting them back to us There are two types of crashes fatal errors and program faults e When a fatal error occurs the LCD will say I m sorry I ve croaked Please write down the entire message and what you were doing at the time such as 1 Trying to edit a cue list 2 The cue list was on a template page e If you get a program fault a stream of information will appear on the display screen The top line will start with Fault at and the second line will say Trace with several numbers following Please write down all of the numbers on the Trace line and send them to us along with a description of what you were doing just prior to the crash If you ve had a crash reset the console by turning off the power and turning it back on while holding down the Enter key on the keypad Press 1 to perform a Clean Start Because your show may have been
68. eat for each fixture to be used 5 Press Okay Establish Auto Menus The Auto Menu function sets up standard palettes for the fixtures you ve chosen I Press Auto Menus on the patch toolbar and the ECHELON will generate them automatically 2 Press Okay twice to return to the programming toolbar Palettes have now been created on the menu banks The LCD screen adjacent to the palette button displays the corresponding palette label If a palette button contains palette information that has no effect on currently selected fixtures the LCD will show four dots Empty palette buttons will be indicated by a single Quick Start e 7 dash Palettes that are currently being used in the programmer are indicated by a red led in the palette button Program a Cue Select Fixtures Press a group button from the group menu bank or select individual fixtures by typing them in on the keypad For the purposes of this example using a moving light Set Intensity To get light output from the group you ve selected press Full This brings them up to 100 intensity If you don t want your fixtures at full enter a different percentage on the keypad instead press 65 ENTER to program 65 intensity When choosing a level other than full you must press ENTER after your selection Set Focus Now aim the fixtures 1 Type 1 ENTER to select the first fixture in your group You can also press Next to select the first fixture 2 Adjust focus pos
69. effect created on an Intellabeam can be used on a SuperScan To make your own effect Select your fixtures 2 Select the desired effects from the Effects pallete 3 Adjust the offset size and rate to suit 4 Press Record followed by the pallete button you wish to store the new effect into correctly if they have come from many different sources To resynchronise turn Blind on and off y Sometimes the console may not be able to synchronise all your effects in the programmer Base Values Most of the effects that are provided on the blank show disk are relative This means that they expect to be added to a base value You set the base value just like setting up a normal value using the parameter wheels or by choosing a palette This can be done before or after you have selected an effect Effects Library Multiple fixture effects are stored in the Effects Library You can use the pre prepared effects from the blank show disk or you can record your own combination of existing Effects Effects Libraries can be merged from other shows This way it s possible to build up a personal library of effects which are used from show to show To store a new effect 42 e ECHELON 1K Version 2 30 Create the effect as above ress and mask out any unwanted parameters 2 Press Record and mask out any ted p t e g intensity in a movement effect 3 Choose an Effects button The new effect button will store the effect
70. elist toolbar wo Enter a range of cues to unblock 4 Press ENTER Eliminating unnecessary hard commands Is a good way to reduce show size on disk Grabbing All Parameters To force values into all parameters for the selected fixtures in the programmer press Pig and Active Thus even if a parameter is not adjusted while programming a cue it will contain its current level upon recording If the parameters are not controlled by any cues then this will be the default settings from the fixture library Track Fwd Cue Only Use this after Record Copy or Update by pushing Track Fwd button on toolbar This button toggles between the two options Track Fwd On The cue will track its changes through the subsequent cues until there s a change previously programmed This is the normal programming mode Track Fwd Off This is also known as Cue Only Using the Cue Only option changes the following cue so it reverts to its previous state prior to the operation In other words the changes are undone in the next cue Cues Cuelists and Pages e 35 In addition when you press the Track Fwd button to enable or disable the Edits Track Forward function the change will stay for one edit operation only It will revert to the default setting for the next operation However you can use the control panel window button Edits Track Forward to change the default Merge and Remove Use these options after Record and Copy Merge only
71. elist window for that master Press Options on the cuelist toolbar to customise the response of a Playback Master Chase options are covered separately in the Chase section Playback e 55 Current Fader 1 OL 1 Flash Button Action Chase Direction Priority Swap Go Rele Up Dos Ran Bin 2s Fader Action Chase Options Manual Fade UlseHTP Shop on last High Priority i Esk se Release on last Persist on override Go when off 0 Stop on first Release on next Ga Crossfade FCE Release on stop Go ActioniRunnin Advanced Options Start next skip loop Add Elank First Cue Start nest exit loop a Reset when release Restart Stop at nest cue But not in jumps All these options are stored in the cuelist If you change to a different cuelist by changing page for example the option settings may change and the Master will behave differently Flash Button Action Flash buttons are the buttons found below the row of faders and are useful for bumping Intensity on and off They can also be set up to operate one of the following ways Swap Pressing one Flash button turns the others off Normally Flash button presses are additive Go Pressing the flash button will also press Go Release Pressing the flash button will also release the cuelist Fader Action Faders are used for controlling Intensity levels Intensity from different masters is combined together according to the options set for each cuelist Use HTP Sets
72. en over ridden by other masters The Trackspots may not be in the cue 8 but they are in earlier cues and it is this that causes the problem To prevent this turn but not in jumps ON I want to use MIDI to trigger a 2nd ECHELON as a tracking backup However if you had a crash on the main desk would it trigger a crash on the backup MIDI show control will do tracking fine apart from the fact that Halt back will not fade on the backup it will snap Plus 1t will not track any over rides using the programmer MIDI notes will do full tracking correctly Regarding crashes it depends what the crash was caused by If it was due to a window problem then not having the window open on the backup would mean the backup won t crash either Other software bugs may be reproduced The backup will cover for hardware failures very nicely though A fixture s intensity is at full no matter where fader is Check that the intensity parameter isn t set as htp8bit in the fixture library Hitting Go to exit a loop zaps fade time of other running cues How do I stop this You can fix this problem by turning on the but not in Jumps cuelist option I can t get Learn Timing to work with Simulate in SMPTE Learn timing will only replace wait times that are currently set to Halt blank in the cuelist This is to allow you to build up the timing over several passes and not have your previous work eradicated every time 80 e ECHELON 1K Version 2 30 Extended Ke
73. eters are to be recorded seperately Trackball Pan Tilt Allows a mouse or trackball to set pan and tilt values without having to press position and use the parameter wheels You cannot use the on screen mouse with this option Rock mode toolbar Toggles between the normal mode and the rock mode toolbars replacing 10 and 10 with Odd and Even External keyboard If you ve plugged in a keyboard use this button to prevent the internal keyboard from popping up and allow the external keyboard to be used Page Hold if Active This option lets you hold over active cuelists during a page change to the a new page without having to hold down the choose button Confirm Overwrite This option presents a confirmation dialog box Insert Replace Merge when a cue is about to be overwritten Edits Track Forward This option sets the default for tracking of cues through subsequent cues With Edits Track Forward on a cue will track its changes through the subsequent cues until there is a change programmed This is the normal programming mode With Edits Track Forward off also known as Q only mode all edits to cues will remain until the cue finishes at which point the changes are undone in the next cue Monitor Lets you choose the resolution of the monitor you have plugged in Press Enter and use the cursor keys to set the resolution via the Customizing the Console e 63 drop down pick box Press Enter to accept your selection You
74. eys and Enter key to highlight them 5 Press okay to update selection This method is useful when playing back a cuelist during a show and a preset focus position needs updating You need only select the fixtures to modify and adjust their pan and tilt settings Once Update is pressed the update window shows the fixtures preset focus and lets you select them for immediate updating As you ll see in the next chapter cues can also be modified this way Manipulating Groups and Palettes Groups and palettes are flexible items which can be moved copied or deleted at will Note all of the following edit functions also work for cues cuelists and pages Groups and Palettes e 31 Copying and Moving To copy or move a palette or group to a new location I Press Copy or Move 2 Press the item to copy 3 Press the new location for the item To copy or move multiple items use this syntax I Press Copy or Move and hold it down 2 Select the items to copy these must all be in the same menu bank 1 e all Group buttons or all Colour buttons etc W Let go of Copy or Move 4 Press the new location The items copied moved will fill up the menu buttons starting at the new location and continue filling up the locations to the right until all copied moved locations have been placed If you select a destination that is already in use the item being copied moved will be given an item number with a decimal value and t
75. f the GO button To edit the value of the count box and specify your loop of cues to link around a particular number of times Move the cursor to the count box on the cuelist screen 2 Press Set allowing you to edit the value within the box 3 Type in a number from the keypad and press Enter To decide on the number that you enter in the box 1t should be remembered that the value represents the number of times that the link cue executes so 1f you want your loop to run four times you should enter a value of three in the count box It is also possible to enter a definite amount of time in the count box as opposed to a definite number of loops To do this follow the same procedure as above but when entering a value type in the number of seconds followed by 0 Adding these values allows the console to determine between values in seconds and values for loops Time values within the count box can go up to two decimal points e g 12 86 seconds If you wish to use minutes rather than seconds enter the time as described above and hold Pig and press to indicate that minutes are to be used Pressing GO during a loop will immediately jump to the first cue after the link cue and continue execution from there A link cue has its own wait time When a link is taken the console uses that wait time instead of the wait time of the cue that it s linking to Macros Full macro capabilities have not yet been included in the ECHELON Software howe
76. fader s cuelist Alternatively you can hold down setup and press 3 on the keypad for the current cuelist to be displayed on the external monitor To change between cuelists press choose button for desired cuelist If the desired cuelist is not on the current page you will need to change pages first How to Select Cues During Edit Operations Cues are selected in the same way as Groups or Palettes After pressing the Record Copy Move or Load button Type in the cue number on the keypad Unlike Groups or Palettes there is no prior Cue button to push When you type in a number the console assumes you are referring to cues in a cuelist on the selected playback master the one with the choose LED lit The key can be used to select cues on other masters For example typing 2 3 ENTER would select cue 3 on playback master 2 Modifying Existing Cues The technique is the same as for modifying palettes 1 use Record along with Merge or Remove 2 use Load Update or 3 using Update without Load Auto Update The first method uses the Record button in a similar manner to the way cues are created in the first place Select fixtures and adjust parameters 2 Press Record 3 Press Merge or Remove on the toolbar 4 Type the cue number and press ENTER Merge combines the programmer contents into the destination cue If there s a conflict the information in the programmer has priority It s possible to merge into multiple cues simulta
77. fault crossfade path O is linear 1 is snap change at start 2 is snap change at end If the parameter name is new i e not in function txt you can specify a kind using 1 c b f x The parameter will access any value between 0 and 255 The value will be displayed as a percent This is the default or 0 65535 for 16bit if no range is given A new parameter starts Specifies a specific point and label for the parameter Keep your labels consistent since they are used to generate palettes automatically by AutoMenus The maximum label size is 8 characters Specifies a range of values corresponding to split The range will be offset from the centre rounding down The full available syntax is range min max label nothing centre noauto You can omit the label and noauto prevents the range from being used by AutoMenus range 108 23 cola Values in a set of ranges MUST NOT OVERLAP centre range 128 255 spin bn y z a For split intensity functions eg GoldenScan gt gt gt e specify the intensity range first so that the key works constant 0 optional To insert a non controllable constant in the output stream Currently the range of supported values is 0 125 checksum 0 optional To insert a byte size checksum in the output stream since the start of the current output group The 0 is not used but must be included output
78. files or create new personalities by making new text files and adding them to your show disk This chapter explains how to do this The files and what they do Standard library files are shipped with every ECHELON in the form of a library disk this is essentially a normal show disk without programming and an extra file JNT2 BIN which is a copy of the console Operating software All commonly used fixture library files are amalgamated into one library file _lib lib for faster loading If you were to look at the directory of a library disk on a PC this is what you would see _zcat dat system catalogue file binary library subdirectory containing library files _lib lib library file text file function txt file which lists parameter function types types txt catalogue of all the lib files history txt list of all updates made to the library files uncommon subdirectory containing lib files for less common fixtures for you to include if you wish setup subdirectory containing show setup information binary old subdirectory containing information for loading show into an older console binary Functions are listed in function txt The console reads in a list of functions such as pan tilt or intensity from the file function txt With this list the console can make sure that a pan channel for a cyberlight operates in the same manner as pan for a roboscan and it can tell
79. from the last to the first step Ran Random The chase randomly picks the next step Bwn Bounce The chase runs from the first step to the last then back to the first etc Normally the chase loops continuously To change this Stop on last Executes the chase once and then stops Release on last Runs the chase once and then automatically releases it upon completion Stop on first Runs the chase once and then returns to step one and stops Release on stop Releases the chase when Halt is pressed 58 e ECHELON 1K Version 2 30 Saving and Merging Shows Often you will want to store your show onto floppy disk In addition you may want to merge old programming from earlier shows into your current shows Or if you have been programming a show with a colleague on a separate console you may want to combine the two shows together for playback on one console This chapter explains how to use floppy disks to do these things Saving a Show To save a show Press setup You will see the usual setup toolbar 2 Insert a standard 1 44 MB 3 1 2 floppy disk into the disk drive in the front edge The disk need not be formatted W Press Save Show 4 Press Okay to confirm the save A progress window will open and list the items it s saving as it goes along Save finished okay appears when everything has been copied to the disk If your show is larger than can be stored on one floppy disk you may have to delete unused cues li
80. fter starting the previous cue before starting this one Follow The cue starts immediately after the previous one has ended Timecode This is discussed in the MIDI and Timecode chapter Learn The console monitors the go button for the cuelist and learns the timing based on the button pushes This is discussed later in this chapter To change a wait time select a cue s wait box using the cursor keys and press set To enter a standard wait time use the keypad to type the amount of time to wait and press ENTER If the time is in minutes press Minutes after typing the number or press Pig and Timecode can be entered by typing in a frame number distinguished by using a to indicate 00 00 01 00 hours minutes seconds frames Otherwise pick one of the options from the toolbar at the top of the screen and press ENTER Changing Several Cues at Once You can select several cues to change at once Move the cursor to the start cue then hold PIG and use the cursor keys to move the entry box down several wait boxes The wait boxes will turn dark grey showing your selection Then press set edit as desired and press ENTER The edits will be applied to all the wait boxes you selected Setting the Fade and Delay times Fade and delay times can be adjusted by selecting the appropriate boxes pressing set and typing in a new time Again several cues can be adjusted at once by selecting several boxes together Times can have up to two decimal points of
81. g page which masters must be activated on this page change 1 e which masters have Go pressed automatically 1 Change to the incoming page 2 Press Go on some masters so that the looks you want to change to are now active 3 Open page directory PIG and Page 4 Press Save Active 5 Press okay An A will appear in front of the page name in the page directory to indicate that you have turned Save Active on Now when you change to this page the looks will be put on stage automatically By using this method on multiple pages you can now use the Next Page button not only to change page but also as a Go button for the first cue on the incoming page By using the Save Activity function with multiple pages the need for page holdover can be negated as you will always be able to crossfade smoothly between two completely separate cuelists on two separate pages If you are using the Echelon in a concert environment and you have the console set up so that you have the cuelists for one complete song on each page the Save Activity function 1s especially useful Remembering that the correct cuelist for the first part of that song will always be output correctly you can quickly and confidently access any page on the console even if a band play their set in a different order than normal To turn off activity for any particular page change to the page and press Save Active Again in the page directory screen The A will disappear from t
82. gine e 41 Offset Offset refers to where in an effect cycle a fixture begins the effect A single effect can have many looks by using different offsets Many of the preprogrammed effects in the Effects window have several permutations with different offsets depending on the number of fixtures Fanning Effects A quick way to evenly spread the offsets across a range of fixtures is to fan them hold Set while turning the Offset wheel This can generate some interesting looks Fan also works on rate and size Turning off Effects To turn off an effect completely Select the fixtures 2 Press the Knockout button in the Effects Menu This will completely remove the selected fixtures from the programmer OR Select the fixtures 2 Hold Undo and Press Group Focus Colour Beam or Parameter wheel This will turn one component of an effect off The side effect is that you will lose all programming for that component not just the effects programming Real time effects take up 8 times more memory than a normal static look This means that you will be able to store 8 times fewer cues than normal if all cues were made up of effects Bear this in mind when planning your show Making Custom Effects It s also possible to create effects by combining existing effects and recording the combined effect in a blank palette position Effects are usually transferable from one fixture type to another provided they have similar parameters so an
83. hard commands programmed parameters that are the same in a previous cue from cues I Press Unblock from the cuelist toolbar 2 Select the cues to unblock 3 Press ENTER Renumber Pressing Renumber in the bottom cuelist toolbar renumbers the subsequently selected cues I Press Renumber from the cuelist toolbar 2 Select the cues to renumber 3 Press ENTER Cuelists e 51 This Page intentionally Left Blank 52 e ECHELON 1K Version 2 30 Playback The ECHELON is designed for maximum playback flexibility e Cuelists provide powerful timed playback for theatrical shows They can be fully integrated with Timecode inputs from MIDI triggered via MIDI show control or MIDI notes e Masters running independent cuelists can be operated simultaneously to control unstructured shows e Immediate access to fixtures via the programmer or to looks and chases via masters e An instant and crossfading page changing system simplifies page changing down to one button push and allows set list changes at the last minute Masters The Masters are the bank of faders and buttons located to the left of the programmer Each Master has the power to control a complete cuelist a single chase or a single cue all of them can be run simultaneously or in any combination Each Master includes four buttons and a
84. he existing items will move one or more positions to the right on the menu buttons Alternatively you can use the keypad For example Copy Colour 5 thru 12 ENTER 20 ENTER Merging Groups or Palettes Palettes or Groups can be combined with one another by selecting the Merge option I Press Copy The Options toolbar will have opened on top of the programmer toolbar 2 Select the item to merge 3 Press Merge from the Options toolbar and apply any masking options that might be necessary 4 Press item to merge into Again it is possible to Merge multiple items at a time by holding Copy or using the keypad syntax It is not possible to merge a Group into a Palette Where there is conflict between what s in the programmer and what s in the cue the programmer takes priority Deleting Groups and Palettes To delete a group or palette I Press Delete 2 Press the palette to be deleted 3 Press ENTER OR I Press Delete and keep holding it down 2 Press the palette to be deleted If you select the wrong palette button pushing the palette button a second time will deselect that button 3 Let go of the Delete button 32 e ECHELON 1K Version 2 30 Cues Cuelists and Pages This chapter covers cues cuelists and pages You ll learn how to edit copy and work with all three items Manipulating Cues Viewing Cuelists To see a list of the cues within a cuelist hold down Pig and press choose button for desired
85. he front of the page name Template Pages A template page allows you to specify cuelist s that will appear in every page without you having to Move that cuelist into all the pages Use 1t when you have one master cuelist for playback then change Cues Cuelists and Pages e 39 page to access different special effects Or use it to store useful manual control cuelists items such as smoke machines or lectern lights To setup a template page Make the page as normal 2 Make the page current 3 Open page window PIG and Page 4 Press Template in the Page window 5 Press okay A T will appear in front of the page name in the Page window to indicate that 1t has been loaded as a template page If you now change to a different page you should still see the template page s cuelists appearing If both the normal page and the template page are using the same master the normal page will over ride the template page Because the template page 1s not a show page 1t will never be accessed when you use the Next Page button to access different pages For the template page to operate correctly make sure that the normal pages do not have cuelists set up where the template cuelists should be except where an over ride is specially intended To turn off the template page go into page directory and press No Template at any time Please note that there can only be one template per show 40 e ECHELON 1K Version 2 30 Mini Effects Eng
86. he traditional touring console but you 11 soon find that accessing fixtures on the ECHELON is as quick as reaching for a fader The differences are the same as those for theatrical consoles but also include the following e There are no preset faders for direct access Instead use the keypad to select a fixture and the Palettes or parameter wheels to grab the position beam or colour parameter you want e You set fade times as you program cues Each parameter in a cue can have its own fade time e The Wait time comes before the cue and the Delay time can be different for different parameters comes before a parameter crossfades e Masters control a full cuelist rather than an individual scene or simple chase Using the Handbook Where to Start There are a few different ways to approach this Handbook when learning to use the ECHELON If you re a seasoned board operator or just impatient jump right to the Quick Start section after reading this chapter to create looks right away You can then use the Index to quickly find the information you need There s also a Frequently Asked Questions chapter to assist you with responses to the most common questions problems and an Extended Key Chart which summarises certain function buttons For a thorough overview begin with the Getting Started chapter which shows how to prepare the console for programming Continue with the following chapters which explain the basics of programming and p
87. his is like pressing GO but the cuelist does not start executing cues and stays on the same cue Use it to reassert a master that s been over ridden Playback e 53 choose Fader Manually crossfades all the cuelist s programmed parameters Other Playback Controls Grand Master The Grand Master is the overall intensity control for the entire console Most often it s simply left at full Only intensity parameters are controlled by the Grand Master it has no impact on colour beam or focus parameters DBO This button sits above the Grand Master and stands for Dead Black Out When pressed it immediately brings all intensity levels to 0 where they 1l remain as long as the button is held down Release DBO to immediately restore light to the stage Note that any changes caused by the Grand Master fader or DBO button are NOT reflected in the Stage Output display intentionally If the display changed then you would have no reference as to what would happen when you restore the console to 100 output Turning Off a Fader Releasing Pulling down a fader only forces programmed intensities to 0 all the other parameters of a fixture will remain active To release all parameters of any particular master so that they have no effect on the output select the cuelist master by pressing its choose button and then press Release To release all faders at once press PIG plus Release Goto To jump straight to a cue and star
88. ib Minihpe Trackspot 2 0 _lib lib Trakspot 90 e ECHELON 1K Version 2 30 Intellabeam Cyberlight m1 Cyberlight Cx Emulator DMX Intellabeam Lo Ibeam 13ch Dataflash Studiocolor Cyberlight m2 Cyber m2 Litho Cyber m1 Litho Cyber Cx m3 Trakspot main Technobeam hi CyberCx m3 litho Technopro hi Technoray hi vI5 V16 Vim Vi5a V15 Hi Vi5a Hi V16 Hi Irideon AR500 Irideon ARS Hi8Ch V15 Hi Vi5a Hi V16 Hi Vim VI5 ml VI5 m2 VI5 m3 VI5 m4 VI5 m4 Vl5a ml Vl5a m2 Vi5a m3 Vl5a m4 Vl5a m4 V16 ml V16 m2 VI6 m3 V16 m4 V16 m4 Vim ml Vim m2 Vim m3 Vim m4 Vim m4 Colfader PanaBeam Roboscan 218 Robo1220 cmyr m2 Robo1220 xr m2 Roboscan 518 Roboscan 812 5c Robocolor pro 4 Pal 1200 m2 Pal 1200A Mac 1200 m2 FxPal 1200 m2 Robo1220 rpr m2 Robo1220 RoGo DO DO DDDODOAOQDDQDQOD QQ NN W W DH Y UY WW WW WW WW WD WW WW UY WW WD WW UY 0 UY UY Y UY UY UY UY bd NN DN M DN N NDN DND N N N O nD nN NDN NnD NN WV RDA WN Re oO DUI Bb WN O UY UY Y Y Y Y Y YN DD NN DD NN DD NN DD NDND ODN NDN KK O NM Ma BWwWONrRR OO OANA NA PWWN KK OWN O OMANANINNNW SO N highend lib highend lib highend lib highend lib highend lib _lib lib _lib lib _lib lib highend lib _lib lib highend lib highend lib highend lib _lib lib _lib lib _lib lib _lib lib vari_4_0 lib vari_4_0 lib vari_4_0 lib vari_4_0 lib vari_4 0 lib vari_4_0 lib vari_4 0 lib _lib lib _lib lib vari_4 1 lib vari_4
89. iberately brief for a complete explanation of how the console works start with the next chapter Set Up the Console Connect the keyboard and or monitor to the appropriately marked ports on the back panel DMX leads should be plugged into the ports Plug in the power lead and turn the power switch on Insert a Library Disk into the floppy drive Press Load Show once the startup screen appears Nk Y h If a keyboard 1s being used set 1t up for use by pressing the setup button then Panel on the toolbar and finally highlight External keyboard Press Okay to leave window Select the Fixtures for Use Open the Patch window by pressing the setup button then Patch on the top toolbar 2 Press Add Fix to see the list of available fixture types 3 Select a fixture such as Desk Channels by using the lower RHS cursor keys to move around the window 4 Press set to change the number of fixtures to be used from 0 Use the keypad to type the new quantity such as 24 into the edit box which appears 5 Press ENTER 6 Repeat steps 3 5 for each fixture type to be used 7 Press Okay Patch the Fixtures Press Add Fix in the upper left of the screen 2 Select the fixture type you d like to patch e g Desk Channel by using the cursor keys and pressing ENTER 3 Select a destination for the desk channels typing 1 Thru 24 O 1 ENTER patches the 24 desk channels consecutively from channels 1 through 24 on DMX output 1 4 Rep
90. identally overwriting a different show give your show a name before saving it To name a show use the cursor keys to select the box labelled Name of current show in memory and press Set and type in a name The floppy disks on which the shows are saved are labelled with this name plus a number The number refers to the disk number for Disk 1 2 for Disk 2 etc If you ever need to change a disk s label such as when using a show downloaded from the Internet use a Windows PC File Manager Windows Explorer or DOS label a or a Mac Format To format a disk insert it into the drive and press Format followed by Okay Merging Shows Using the Change Show window you can select items from a different show and merge them into your current show To merge items into your new show Insert the floppy containing the show you are merging from into the disk drive 2 Open the Shows window If you do this before inserting a disk the Change Show window will not show what is in your disk so it will not be possible to pick items for merging 3 Pick items for merging from the merge list below the toolbar by selecting them with ENTER Note the palettes will be selected automatically as soon as you pick something that depends on them 4 Press Merge A progress window will open to show you the progress of the merge If you merge in a cuelist but don t merge in associated palettes you have to make absolutely sure that
91. in XLR female socket and are wired as follows Pin 1 Not Used Pin 2 OV Pin3 ve0 12V RS232 Serial Port The RS232 serial port is used for connecting a mouse or trackball to the Echelon The connector used is a 9 pin male D Sub Connector and is wired as follows Pin 1 Carrier Detect Pin 2 Received Data Pin3 Transmitted Data Pin4 Data Terminal Ready Pin5 Ground Pin6 Data Set Ready Pin7 Request to Send Pin8 Clear to Send Pin9 Not Used Appendix C Hardware Notes e 93 Parallel Port The Parallel port is used for connecting a parallel printer to the Echelon The connector is a 25 Pin female D Sub Connector and is wired as follows Pin 1 Strobe Pin2 DO Pin3 ODI Pin4 D2 Pin5 D3 Pin6 D4 Pin7 D5 Pin8 D6 Pin9 D7 Pin 10 ACK Pin ll BUSY Pin 12 PAPER END Pin 13 SELECT Pin 14 AUTOFEED Pin 15 ERROR Pin 16 INIT Pin 17 SELECT IN Pin 18 Ground Pin 19 Ground Pin 20 Ground Pin 21 Ground Pin 22 Ground Pin 23 Ground Pin 24 Ground Pin 25 Ground VGA Port The VGA port is used to connect a VGA monitor to the console The connector is a 15 Pin High Density female D Sub Connector and is wired as follows Pin 1 Red Pin 2 Green Mono Pin 3 Blue Pin4 Not Used Pin5 Not Used Pin6 Red Ground Pin7 Green Ground Pin8 Blue Ground Pin9 Not Used Pin 10 Ground Pin 11 Not Used 94 e ECHELON 1K Version 2 30 Pin 12 Pin 13 Pin 14 Pin 15 Not Used Horizontal Synchronisation Vertical Synchro
92. ine This chapter covers the Mini Effects Engine both in summary and in detail The Mini Effects Engine is a way of creating dynamic effects very quickly You can use it to make circle effects ballyhoos shutter chases fluctuating rainbows and many more Previously to make a dynamic effect you had to create each static look first turn them into a chase and finally run the cuelist to obtain the effect Now only a few button pushes will create the same effects within the programmer Effects can be recorded into a single cue and can be crossfaded from one to another in successive cues Using the Effects Library The Echelon comes with a library of prerecorded effects to make programming as simple as pressing a button As an example let s create a circle chase I Select the fixtures for the effect and put them in the desired intensity and colour settings 2 Press Effect 3 Press one of the Circle buttons in the Effects menu palette You can also select an effect by opening the Effects Window Press PIG Effect and use the cursor keys and ENTER to select the desired effect A circle chase has now been generated for the fixtures Now press Ballyhoo and some of the other effects to see what it does If you have trouble finding them try paging through the Effects palette Running Effects Across Different Fixtures And One Shot Effects To run effects across multiple fixture types or have an effect that runs once and stops
93. ing the name of a page is done in the page directory window To change an existing page name I Hold Pig and press Page to open page directory 2 Use cursor keys and set to select page to name 3 Enter name of page using keypad top right menu bank Press Menu if you are relying on the keypad and it hasn t appeared or external keyboard 4 Press ENTER 5 Press okay Modifying a Page Change to the page to be modified and either record cues into a brand new cuelist or add an existing cuelist to the page New cuelists are automatically added to the cuelist directory and to the current page To add an existing cuelist to the current page 1 Open the cuelist directory by holding PIG and pressing List 2 Press Move or Copy 3 Press List 4 Select the cuelist by entering its number on the keypad 5 Press the choose button for the desired Master Press Okay After a cuelist is moved onto a Master it s still linked to the original cuelist any changes made to it will also affect all other uses of that cuelist in other pages When a cuelist is copied onto a Master a brand new cuelist is made with no links to any other pages Any changes made to it will not affect other pages unless of course the new cuelist is subsequently moved onto a master in another page To delete a cuelist from the page but retain it in the cuelist directory window for future use I Press Delete 2 Press the choose button for the Master the cuelist is sitting
94. intensities to Highest Takes Precedence Normal operation is Latest Takes Precedence Inhibitive This function not yet implemented Go when off 0 Go is also pressed automatically as soon as the fader is moved from Zero Crossfade IFCB Sets fader to control all parameters ICBF within the cuelist Go Action if Running These options determine what happens when the Go button is pressed while a cuelist is already executing cues Start next skip loop Starts next cue immediately Or if the cuelist is in the middle of a loop it goes immediately to the first step after the loop Start next skip loop at end Starts next cue immediately Or if the cuelist is in the middle of a loop it completes the loop before moving on Restart Restarts the cuelist at the first cue when Go is pressed Stop at next cue Finishes fading the current cue and stops at the next cue In contrast Halt freezes the current cue instantly Manual Fade This is the fade time used by the cuelist for all manual operator activity namely e Releasing e Jumping to different parts of the cuelist using Goto e Using Halt to go backwards This fade time is also used for fading operations where no other appropriate time exists namely fades for jumping inside a cuelist where the parameters are not in the immediate next cue 1 e the fade time used for resetting the state Priority Latest Takes Precedence cuelists can be prioritised manually to prevent certai
95. ith new features and enhancements The software will be available from your dealer or over the Internet In addition revised fixture libraries will be released as we generate personalities for new fixtures To ensure that you can take advantage of updates please complete and return to Jands Electronics the registration card that was shipped with your ECHELON If you include your e mail address we ll notify you when new versions are released The URL for Jands is http www jands com au Once you ve reached the Jands home page download new software by choosing the ECHELON page and selecting Download New Software Getting Additional Help If you have questions or need help contact your local dealer They re trained to give you the support you need If for some reason you aren t getting the answers you need or if you have comments or suggestions related to the ECHELON call Jands at 61 2 9582 0909 Someone is always available to field questions from 9 00 AM to 5 00PM local time Monday through Friday Problems can also be e mailed to Jands at jandsinfo jands com au You can also e mail Flying Pig directly at supportOflyingpig com Welcome to the ECHELON e 5 This Page intentionally Left Blank 6 e ECHELON 1K Version 2 30 Quick Start This chapter gives a quick overview of how the ECHELON operates Here you ll find what s minimally required to setup the console program a cue and play it back This chapter is del
96. ition pan and tilt by moving the centre and right parameter wheels 3 To select the second fixture press Next 4 Continue until all fixtures have been aimed Colour Re select the entire group of fixtures so that the colour selection applies to them all Pressing All is a quick way to do this 2 Select a colour palette from the Colour Menu Bank Alternativel p y press Colour and select a colour with the parameter wheel Beam Beam parameters are changed in the same manner as colour parameters Record the Cue Once a look has been created in the programmer it s easy to record it as a cue To record cue on the first Playback Master Press Record 2 Press the choose button above Playback Master number 1 Playback the Cue Press clear restore to empty the programmer Press the GO button above Playback Master 1 The Halt button stops playback To turn off a cue list on fader 1 first press fader 1 s choose button to select it and then press Release 8 e ECHELON 1K Version 2 30 Finding Your Way Around This chapter gives an overview of the console s three main sections the programmer the playback masters and the displays and the external items which connect to the console Programmer See SOLO ee ARS Be ARR eee ARR Rie Sane OO Be SRS Fae See OIL LITU hu U sie The programmer section of the ECHELON selects fixtures and parameters to create looks on stage The programmer contains a nume
97. king e Make sure the grand master is up e Make sure Blind is not on e Make sure the switches and addresses on the fixtures are set correctly Consult Appendix A for further information on this e Make sure the console is properly grounded and that it s on the same power source as the fixtures e Test the cabling Use a DMX tester and work your way down the data line from the console to the fixtures e Make sure the fixtures have the correct EPROM s on board Manufacturers sometimes include new software in fixtures that changes the channel definitions How do I access a fixture that s not shown in the schedule See Appendix B to learn how to set it up yourself or contact your dealer for further assistance The blank show disk I downloaded from the Internet can t be read by the console Make sure you ve labeled the disk library1 This needs to be done in File Manager in Windows or on a Mac Pve lost my PIN How do I get back into my show Clean start the console and reload the show I can move my VLS s but I can t get any Intensity Make sure that you ve also patched the Intensity and that the Grand Master is up How can I have my colour changer display my colour in steps instead of OR How do I get DMX values to appear on the parameter wheels Change its settings in the fixture library Refer to Appendix B If I type desk channel 1 Full while the patch window is open the offending item gets patched to 100
98. layback Terminology The following terms are used on the ECHELON Cue Tells one or more fixtures to change settings for intensity beam colour and or focus using their delay and fade times Theatre designers will recognise this term Jands ESP2 users know this as a scene Event users will know this as a memory while others may refer to this as a look Cuelist Cues grouped in a specific order to run one after another or even simultaneously These may or may not be linked Jands Event users refer to this as a stack A chase is one type of cuelist Page A group of cuelists residing on the faders Pages can be changed allowing the sixteen faders to be used for many cue lists The number of faders can be expanded by using a DMX console plugged into the DMX Input 2 e ECHELON 1K Version 2 30 Parameter An attribute of a fixture A PAR can has one attribute intensity Moving lights also have pan and tilt and usually several others such as colours and gobos ICBF ICBF stands for Intensity Colour Beam Focus and is an easy way to keep track of the parameters for an fixture or a group of fixtures Intensity also known as level or percentage Colour the colour wheel the gel string and colour mixing Beam the pattern and quality of the light this includes such specifics as gobo gobo rotation sharp or soft edge iris and diffusion An open beam is full iris no pattern no diffusion and sharp edges
99. lour and position and so all that cue 3 now executes is the fixtures intensity If the original cue changes the mark changes automatically Pressing Mark Q inserts a mark cue in front of the current cue the one with gt gt in the wait box Mark cues only preset fixtures that are at 0 intensity Insert Link There are two ways in which Link cues can work they can either jump forwards or backwards within a cuelist and are used to create loops or to interrupt the normal flow of a cuelist by jumping to a different point Note that the cuelist loops back to the first cue by default so that there is no need to add a link back to 1 at the end of a cuelist Pressing Link Q inserts a link cue after the current cue the one with gt gt ion the wait box The fade time and delay time columns change to Cue and Count In the cue box enter the cue number that you wish to link to If you are using a Link cue to jump forwards in a cuelist then this is all you need to do No information needs to be entered into the count box 48 e ECHELON 1K Version 2 30 If you are using a Link cue to link backwards in a cuelist and therefore create a loop within your list then you have some extra options using the count box The count column is used to enter the number of times that you wish to perform the link operation Entering zero will leave the field blank which means that the link or loop will run continuously until interrupted by a press o
100. mmend reading the latest MIDI Show Control Recommended Practice from the MIDI Association MSC messages contain a device ID and a format number Make sure that you setup these numbers in the window entry boxes correctly MSC has been implemented on the console to send absolute messages 1 e not depending on current cue positions arrangement of cuelists on masters or keys being held This means that the greatest playback accuracy can be achieved even if manual over riding leads to cuelists being in the wrong place or out of order The following is an implementation chart for seeing how console actions lead to transmitted MSC commands Console Action MSC Command Data Description Console actions which MSC commands can reproduce exactly Activate choose go Open cue list 1B Q list Go Go 01 Q_ number Q_list Go Skip Go 01 00 Q_list Go Resume Resume 03 Q_number Q_list Goto Go 01 Q_number Q_list Halt Stop Stop 02 Q_number Q_list Release Go Off OB Q_number Q_list Step Up Standbye_ 11 Q_list Step Down Standbye_ 12 Q_list Page Change Open Cue Path 1D Q_path Grand Master DBO Set 06 FE 01 value Rate Thruster Set 06 FF 01 value Console actions which MSC commands can not reproduce exactly Move Fader Choose button Set 06 0 7 00 value held ignored Halt Back Standbye_ no MSC 12Q list command for fade backwards Q_list is the cuelist decimal number Q_number is the cue decimal number Q_path is the page decimal n
101. mmer retains all selections made since pressing clear restore only the parameters which have changed since the last record are recorded into cues In most cases this has no effect on running the show during playback the console automatically calculates what a cue should look like based on what comes before it in the cuelist Nevertheless it s possible to play back cues without this function enabled There s also an option to record the entire state not just the changes to allow for a variety of playback styles More on these features in the Cues Cuelists and Pages chapter Clearing the Programmer The programmer retains everything that s loaded into it until clear restore is pressed For example if you select some dimmers and record them into a cue then select some VL5s the programmer will contain both fixture types Once Clear restore is pressed the programmer becomes empty and the LED in the clear restore button turns off To restore the most recent contents back into the programmer press PIG plus clear restore It s a good habit to always press clear restore before starting to program new cues This ensures that lingering items from previous unrelated cues won t be included in your new cues A Brief Playback Overview Let s take a look at the cue we ve made To do so you ll need to clear the programmer since it has priority over the rest of the console press clear restore Or press Blind to stop outputting the prog
102. n masters overrinding others If there is a conflict between two cuelists sharing the same priority level then normal LTP rules apply High Priority For high priority Use this to make sure that something won t get overridden 56 e ECHELON 1K Version 2 30 Release on next Go For low priority The cuelist releases automatically when another fader is activated even if not fully overridden In normal operation the console automatically releases masters that have been fully overridden a process called stomping This is to make it easier for you to see what is actually active However in certain circumstances this is inconvenient so it is possible to prevent this from occurring Persist on override Prevents the cuelist from getting stomped This way you can return to looks on this master when other masters are released Advanced Options Further options designed to get the cuelist to respond the way you would like Add blank 1st cue Inserts an empty cue at the start of the cue list as a safe place for the cuelist to rest before starting or after the last cue in the list has been executed This is useful when you want to start with the first cue but don t want to have to release the master to do so This function is turned on automatically when timecode is used Reset when released Resets the cuelist to the first cue when released Normally the cuelist will remain on the current cue and will restart there if you press go
103. nclude any number of fixtures and any combination of fixture types To create a fixture group I Select the fixtures for the group such as Robo1220 cmyr 1 thru 3 ENTER Superzoom x 1 thru 3 ENTER 2 Press Record 3 Select the destination by pressing an empty space in the Group menu bank Or type in a destination group number Group 13 ENTER Naming a Group To give the group a name I Press set 2 Type in a name like Stage Right on an external keyboard or by using the keyboard built into the right menu banks 3 Press ENTER Changing an existing Group To remove fixtures from a group or combine fixtures into a group I Select the desired fixtures to add or remove 2 Press Record The Programmer toolbar will be replaced by the Options toolbar 3 Choose an option from the Options toolbar Merge to combine fixture into the destination or Remove to eliminate them from the destination 4 Select the group to be changed You can also use Load and Update to modify a group I Press Load followed by the group you want to change 2 Either Knockout existing fixtures or select new ones 3 Press Update Finally existing groups can be combined to make new ones Creating and Modifying Palettes Palettes are a useful programming tool giving quick access to parameter levels There are three types of palettes Focus Colour and Beam Focus palettes are also referred to as preset focuses Why are palettes useful e They re a q
104. ndows Use the cursor and ENTER set keys to set fade in and fade out paths Default paths for fixtures are set in the fixture library Future versions of software will have fully customisable paths More on Selecting Fixtures All Odd Even The A11 Odd and Even buttons act on the selection already in the programmer All is found on the bottom toolbar in both Rock mode and non Rock mode while Odd and Even are only found on the no Rock Mode toolbar A11 re selects all fixtures currently in the programmer Odd and Even select the odds and evens of the most recently selected fixtures in the programmer For example to select the even desk channels in your rig Programming e 25 I Select the A11 Desk group 2 Press Even on the Programmer toolbar To change between the non Rock mode toolbar and the Rock mode toolbar press setup Panel and use the cursor and ENTER keys to toggle the highlight over Rock mode toolbar For further detail see Customising the Console Invert Invert captures the fixtures not chosen in the previous selection For example if all VL5 s are first loaded in the programmer and then number five is selected pressing Invert selects all VL5 s except number five Next ent Pressing Next automatically selects the next fixture in the currently selected group of fixtures cycling within that group of fixtures If you ve just selected a group or groups pressing Next gives the first fixture in that group or grou
105. neously by entering the destination cues on the keypad separated by Remove deletes selected fixtures and parameters from a cue It is parameter specific if the cue has all parameters for a VL5 but only Intensity is altered in the programmer only the Intensity parameters are wiped out while the other parameters remain in the cue The second method uses Load to bring the cue into the programmer where it can be modified directly before updating back to the original cue I Press Load 2 Select the cue to modify via the keypad 3 All fixtures in the cue are automatically selected and ready for instant modification To only modify some fixtures just select them normally and only they will be changed 4 Press Update to record the changes The third method uses Update on its own Load must not be pressed for this to work Cues Cuelists and Pages e 33 Select fixtures and adjust parameters 2 Hit Update The command line will show Auto Update A window will pop up showing all the cues and palettes that have been over ridden Note the current cue of the selected master will always be selected by default If the window does not pop up then either you have not made any adjustments in the programmer or you already had something Loaded 3 Select the items you want updated using the cursor and ENTER keys 4 Press okay to update Update Select Fader G17 74 This method is a convenient way of adjusting programming
106. ng e Pressing Record followed by ENTER appends the cue to the end of the cue list on the selected master e Pressing Record followed by choose appends the cue to the end of the cue list on the chosen master e Pressing Record 1 5 and ENTER inserts a cue numbered 1 5 into the cuelist on the selected master e Finally typing Record 3 1 5 ENTER inserts cue 1 5 on fader 3 Cue Numbers Every cue that s created 1s given a number and assigned to a cuelist Numbers can be up to 5 digits to the left of the decimal and 4 digits to the right of the decimal such as cue 12345 0001 These numbers refer to cues in a specific cuelist not the entire console So there can be a cue 1 for cuelists 1 2 and 3 which are completely different and not linked in any way Nevertheless it s possible to copy or move cue into any other cuelist It s important to remember that cuelists are not attached to a fader forever Sixteen new cuelists can be loaded on the faders by changing page Cuelists can also be copied and moved around just like cues But more on these items later Cue Names Cues can also be given text names by pressing Set immediately after recording the cue Enter a name in the Quick Name box and press ENTER If you wish to name a cue that was previously created press Pig and choose above the master containing the cue cursor to the cue that is to be named press set and enter the required name followed by ENTER Cue Storage Although the progra
107. ng page will be loaded automatically onto the playback masters without being activated To activate any of the cuelists just press the Go button for the master The other option in the control panel is to select Page hold if Active With this mode selected any cuelists that are actually active as you change page will automatically be held over whilst any no active cuelists will be replaced with cuelists from the incoming page A cuelist that is being held over from a previous page will display a in front of the cue name for example the normal name of a cue might be Drum Solo if the page is held over the name will look like Drum Solo To remove the holdover release the fader and the cuelist for the new page will now appear At anytime when changing page and in either of the two modes mentioned above you can manually holdover any particular cuelist or cuelists whether they are active or not To manually holdover a cuelist on a master while changing page hold down the master s Choose button whilst changing page If you hold down multiple Choose buttons all of the relevant cuelists will be held over To remove the holdover release the fader and the cuelist for the new page will now appear A cuelist that is being heldover from a previous page will display a in front of the cue name Crossfading between Pages It is possible to crossfade straight from one page s look to another just by changing page This is done by storing in the incomin
108. nisation Not Used Keyboard Port The Keyboard port allows an IBM AT style computer keyboard to be connected to the Echelon The port is a 180 5 Pin female DIN connector and is wired as follows Pin 1 Pin 2 Pin 3 Pin 4 Pin 5 Keyboard Clock Keyboard Data Not Used Ground ve 5V Appendix C Hardware Notes e 95 This Page intentionally Left Blank 96 e ECHELON 1K Version 2 30 10 63 I 10 63 A Active 26 Active Master 55 Add Swap 9 All 25 All Parameters 35 Arrow Keys 10 Auto Menu 7 14 Auto Update 31 Autoexec Macro 64 B Backlighting 64 Backspace 18 Backup Console 71 Ballyhoos 41 Beam 3 22 Blind 19 Blocking Cue 2 35 BPM 57 Bugs 4 C Cables 11 Change Show 59 Chases 57 Chases Automated 41 Choose 53 Circle Effects 41 Clear 21 Clock 75 Colour 3 22 Command Line 10 Comment Macros 49 Comments 46 Connecting the Cables 11 Contents 49 Contrast 12 64 Control Panel 63 Copy 34 Groups and Palettes 32 Crashes 4 Croak 4 Crossfading 39 Cue 2 Cue Numbers 21 Cue Only 35 Cue Storage 21 Cuelist 2 36 merging 36 Cuelist Defaults 65 Cuelist Options 55 Cues Modifying 33 Cursor Keys 10 D Daily Triggers 75 Data Leads 11 DBO 54 Debug Information 66 Default Values 55 Delay 3 46 Delete 32 34 Deselecting Palettes 22 Displays 10 E EBU 69 Edits Track Forward 36 63 Effects Engine 41 Even
109. ntal or consequential damages whatsoever arising from the use or in connection with the furnishing of this manual or any error contained in this manual It is recommended that all service and repairs on this product be carried out by Jands Electronics Pty Ltd or its authorised service agents ECHELON lighting consoles must only be used for the purpose they were intended by the manufacturer and in conjunction with this operating manual Jands Electronics Pty Ltd cannot accept any liability whatsoever for any loss or damage caused by service maintenance or repair by unauthorised personnel or by use other than that intended by the manufacturer Manufactured in Australia by Jands Electronics Pty Ltd ACN 001 187 837 40 Kent Road Mascot NSW 2020 Australia Telephone 61 2 9582 0909 Fax 61 2 9582 0999 World Wide Web http www jands com au email jandsinfo Ojands com au Table of Contents e Table of Contents TABLE OF CONTENTS ciciiicinincninininanicinica nica mica ninia varinira inician ll WELCOME TO THE ECHELON siria A a 1 Marodi oee on uo O A l Operational OVET VIE Wasan e oca l Usne TS EL ATC BOO nosis E died 2 Saey Mormane A e a dos 4 Proble nr OVINO apor E E E ene tere a ree the tear 4 DOM Wale Updates o O 5 Getine Addiion al o ll Seo 5 QUICK STAR daa anotado bad cotas 7 A A A bedssnencacion terea sweat tans 8 RECAM a e Pe ny EE ag Tororo re 8 Playback the Cua A A A A AA id 8 FINDING YOUR WAY AROUN
110. on 3 Press ENTER This will delete the cuelist from the page but the cuelist will still be located in the cuelist window for future use Clearing a Page Press Clear Page in the Page Window Note This does not delete any cuelists 1t only removes them from the page I Hold PIG and press Page to open page directory 2 Use cursor keys and Enter to select page to delete 3 Press Clear Page in toolbar 4 Press Okay to confirm or cancel to exit 5 Press okay Note Clearing a page will only remove cuelists from the page that are not part of a template page Also it will not clear the name of the page 38 e ECHELON 1K Version 2 30 Deleting a Page Deleting a page will totally remove it from the page directory Note This does not delete any cuelists I Press Delete 2 Press Page 3 Enter page number 4 Press ENTER Note You cannot delete the current page If you wish to delete the currently active page you must first change to another page and then delte the page Page Holdover There is a choice between two standard ways in which the console behaves with cuelists when you change page selectable from the Control Panel The default mode when starting the console is that cuelists do not get held over when you change page When you execute a page change command all active cuelists will release themselves over their programmed release time and will disappear from the playback masters The new set of cuelists from the incomi
111. ooks are built up from many individual focuses Embedded palettes make putting multiple fixtures in their own focus positions as simple as one button press As an example let s say we created a palette from the following arrangement Fixture 1 Drums Fixture 2 Singer Fixture 3 Bass Fixture 4 Keyboard Fixture 5 Guitar Embedded palettes let us recycle existing focuses Drums Singer etc so we don t have to create this new look from scratch This not only saves work while programming but reduces the number of focuses to be updated 30 e ECHELON 1K Version 2 30 Modifying Existing Palettes There are two ways to modify a palette 1 use Record with either the Merge or Remove option or 2 use the Load and Update buttons The first method works just like modifying groups Select the fixtures you want to change and set the new parameters 2 Press Record 3 Choose an option Merge to combine them with the destination or Remove to eliminate them from the destination 4 Select the destination palette Merge combines the programmer contents into the destination palette If there s a conflict the information in the programmer has priority It s possible to merge into multiple palettes simultaneously select the destination palettes numerically on the keypad or hold down Record while pressing the palette buttons Remove deletes selected fixtures and parameters from a palette It is parameter specific if the palette has
112. ously recorded palette or cue Selecting the menu buttons at the top of the window shows more information Values Shows the values programmed for each parameter Fade Shows the fade time programmed for each parameter Delay Shows the delay time programmed for each parameter Path Shows the crossfade path programmed for each parameter Another display useful while programming is the Output display It shows the output of the entire console not just the programmer and is accessed by pressing setup followed by the Output button on the lower toolbar or setup and 1 Recording a Cue Once a look has been created in the programmer you can record it as a cue To record cue 1 on the first Playback Master I Press Record 2 Press the choose button above Master number 1 Cue 1 has now been recorded on fader 1 The time for cue 1 will automatically be the default times specified in the Control Panel Don t worry about setting your own times for now When cue 1 was recorded on the fader a cue list for that cue was automatically created To see this cuelist open the cue list window by pressing Pig and choose above fader 1 Note that this also selects fader 1 as indicated by a lit red LED on the choose button The selected fader becomes the default fader for all cue list actions To see this display on the external monitor press setup followed by Qlist or setup and 3 20 e ECHELON 1K Version 2 30 se Other ways of Recordi
113. ow Nk amp h Press Okay to lose current show in memory and load new show When load process 1s finished press Okay twice Battery Backed RAM The RAM in the console is battery backed so that if you lose power accidentally your programming will normally be preserved However it is recommended that you always save your show to disk Getting Started e 15 This Page intentionally Left Blank 16 e ECHELON 1K Version 2 30 Programming This chapter covers the basics of programming Once you ve read it you should be able to create and record cues This chapter assumes that you have patched the console as covered in the previous chapter Programmer Overview mH See eee eee ARS Se ARR eee ELO AS CUE A EN OQO HS ma The Programmer is where cues are created and manipulated Here fixtures are selected levels are set and commands are executed Programming is a three step process L Select the fixtures or group s to program 2 Adjust the parameter settings in one of 3 ways o Wheels e Keypad o Palettes 3 Record the cue using Record or Update It s important to note that the programmer has priority over everything else on the board with the exception of the Grand Master and the Dead Black Out button This makes it easy to see what s happening as cues are created plus it makes it possible to quickly grab a fixture during a show and over ride the play
114. ow saved as part of the show Edit it to change the more esoteric console options Current options supported are version 28 the format version of this file don t change this MIDI_step_back 0 set to 1 to enable MIDI output from cue comments on stepping back default 0 ignore_same_page 0 set to 1 to prevent a page reload if you change to the page that you are already on default 0 release_needs_choose 0 Set to 1 only allows Release to work in combination with Choose or Pig Set to 0 allows Release to work as normal on its own or in conjunction with Choose or Pig default 0 delay_before_repeat 20 Value in hundredth of a second If you hold down the cursor and scroll keys the keys will now repeat after the amount of time specified here default 20 repeat_interval 5 Value in hundredth of a second The repeat interval between automatic key repeats when holding down a cursor or scroll key default 5 Customizing the Console e 67 This Page intentionally Left Blank 68 e ECHELON 1K Version 2 30 Console Inputs This chapter covers the use of MIDI and Timecode inputs These features are accessed through the Inputs Control Panel window To open the Inputs Control Panel window press setup and Inputs Inputs Control Panel Okay TC Cntrls 24 Hr Clock Midi In MSC Out TimeCode Control Midi Control Source Show Control Format EEU 25 Device ld T Fornatld 1 2 3 4 Jump af
115. p it first Loading these upgrades is simple 66 e ECHELON 1K Version 2 30 Insert the new disk into the disk drive Hold down the ENTER key on the keypad Turn on the console power KR amp bw When the menu appears on the screen press 2 Reload SW Be careful when loading new software in the middle of a show s run In general if you have a show that works and don t need any of the new software s features then leave things as they are Even though we go to great lengths to test new software a bug might get accidentally introduced Memory Control Before performing an operation the console checks to see if it has enough memory If memory is running low it will give an alert saying Not enough memory In some instances you may not have enough memory to save your show in this situation you will have to delete items until you have enough memory In low memory situations playback may also get disabled User alerts will tell you when this has happened Again to restore playback delete unessential programming To help prevent low memory situations a memory counter in the control panel shows the total memory left Also shown is the corresponding number of full cues you can program Note a full cue is a cue with all channels programmed much larger than a typical cue so the full cue number will always understate the number of cues left Custom Options An options text file called setup moreopts txt is n
116. palette that only contained information for the Cybers My I beams or Cybers will not respond to colour or gobo timing even through I m using the M speed Make sure the fixtures are set to the correct personality setting I m trying to create a palette with ICBF in it but I only get colour or focus or beam Adjust the Masking settings while recording If I program colour mix channels the colour wheel gets programmed as well even though I didn t touch it All the colour parameters are linked recording one records the others You can unlink them by using the control panel Keep params separate option If you do unlink them watch out People usually become confused by forgetting to touch all the wheels when recording looks My colour changer will not crossfade to the new colour even though I have I ve put timing on the cue The colour parameter may be set to snap change in the fixture library Either change it there or set the path to 0 If I change a cuelist on one page will it change on the other pages Xes If I change the cuelist option settings does this apply to all cuelists or just this one Just the one being changed The options are specific to each cuelist To change all use the control panel Cuelist defaults function How can I copy a palette created for x amount of lights to another light if I decide to add it to the patch afterwards When making the palette make sure that you specify for one fixture only All fixtures
117. palettes or keypad After selecting some beam settings the VDU will look similar to the picture on the following page 22 e ECHELON 1K Version 2 30 lt Be Output Dsk en YI5 m3 9Z00 MX cyber m2 Robocmy cyber Pan Tilt Magenta Eran Tello Colour Gobo Gobo z Fea prism Gobo 2 lris Full 213 brs Red cone open open FOR Bax 5 Full 56 pa age Aed cone oper open FOR Bas 3 Full TZ res Aed cone open open FOR ED ad Full 20 res Red cone open open FOR ED 5 Full 17 ar Red cone open open FOR Bass E Full 4 Za Red cone open open FOS Bax HRobocmyr Fan Tilt Magenta Cyvan Yellow Colour Colour Gobo Gobo Farprism Gobo 2 1 Os FO FOR az Oe Os white white open open open FOR Fa OS SO FOR Oe Oe Os white white open open open FOR 3 OF FOR FOR OF 0 az white white open open open FOR 4 OF 505 FOR OF BEA iz white white open open open FOR 5 OF 505 5052 az a Oe white white open open open 50 E Os FO FOR az Oe Om white white open open open FOR The white background in the output window shows what s active in the programmer If you can t see a certain fixture press Pig plus a keypad number to bring the chosen fixture type to the top In the above example press Pig plus 2 to bring the VL5 information to the top of the screen Once you re happy with the cue record it press Record and then ENTER You may notice that with some fixture types like Cyberlights there s more than one wheel for Gobo and that one of these is followed by this symbol
118. ps cycling around only the fixtures in the groupor groups Pressing PIG plus Next moves backwards Highlight Highlight temporarily brings the currently selected fixture s to 100 intensity and an open beam without this information being stored in the cue It s useful for updating preset focuses or for focusing a specific fixture in the middle of a cue Highlight will not affect the settings within the programmer even though the Stage Output screen will show different values Aint bight Highlight remains active until turned off by pressing Highlight again Custom highlight settings can be created by modifying the fixture library More on Adjusting Levels Fan Fan automatically programs several fixtures at once to create symmetrical looks When used with pan and tilt fixtures placed in a line will be aimed so they form a fan or a knot To use Fan I Select the fixtures to program 2 Press and hold set 3 Use the parameter wheel That controls the parameter you wish to fan E g use the Pan and Tilt parameter wheels to fan the position of moving fixtures Although mainly intended for pan and tilt Fan can be used on other parameters as well For example a nice rainbow effect can be created across colour mixing fixtures by choosing Colour and holding down set while adjusting the parameter wheels Fine Wheel Movement Some fixtures for instance Cyberlights have 16 bit resolution for pan and tilt channels In order to acce
119. r on in this chapter Blind If you don t want the programmer to output its contents press Blind The Blind LED illuminates until the button is pressed again when the programmer returns to normal Programmer Contents Display The easiest way to keep track of what s actually in the programmer is to use the Programmer Contents window Open it by pressing setup followed by Progrm or setup and 2 Programming e 19 Programmer Values Fade Delay Path Dsk chan Osk chan Dsk chan Osk chan Dsk chan 1 Full E Full E Full Full i Full 2 Full r Full jie Full Full ara Full 3 Full E Full jie Full Full ja Full 4 Full Full gE Full Full je Full 5 Full 1 0 Full 1 Full Full The Default setting is to show output values To see fade times delay times or crossfade paths press Pig and either 2 3 or 4 on the keypad Alternatively if you have a mouse or trackball connected you can point to the setting you wish to view and click on the left mouse trackball button to select it Pressing the monitor button or clicking on the right mouse trackball button will toggle between the console and the external screen The fixtures and parameters are shown in different colours to indicate their status Blue background Parameters currently selected in the programmer White background Parameters of selected fixtures that have not been programmed Black text Parameters still active in the programmer but part of a previ
120. rammer contents First bring up the fader on cue to full The fader acts as a submaster for intensity only It has no impact on colour beam or focus Now press the GO button above Fader 1 The cue fades in with the programmed time If you didn t see anything happen make sure that the Grand Master is at full To freeze the fade at any point press Halt Pressing it again will fade back to the previous cue Press Release to deactivate i e turn off or remove from stage the selected cue list namely the one with the choose button LED lit To see the cues in a cuelist press PIG and choose If you used Blind while inspecting the cue don t forget to turn it off before continuing Programming 21 Programming with Focus Colour and Beam Let s create a new cuelist that controls the Intensity Focus Colour and Beam of Cyberlights First press Clear restore to empty the programmer to make sure that the desk channels don t get included in the new cue Then press the choose button above fader number 2 to select it as our programming destination Start by selecting the A11 Cyber group and set them Full Position Typing 1 ENTER selects the first Cyberlight You can also select the first fixture by pressing Next Its focus position pan and tilt can now be adjusted with the centre and right parameter wheels To select Cyberlight number 2 press Next Adjust its focus settings and then press Next again to select the next Cy
121. ric keypad and a standard set of buttons including thru full etc which are useful for programming fixtures and cues Grouped nearby are the most frequently used programming functions such as Copy Delete Undo etc In addition the programmer contains four buttons not found on other consoles Group Position Colour and Beam These buttons allow presets to be chosen quickly from the keypad and are an easy way to create a cue Below the display screen are three Parameter Wheels which offer another choice when programming All parameters can alternatively be set using the wheels to roll through until you find a colour position etc that you like Playback Masters ES RRR 6 RRR 6 RRR BE SRR 6 3 12 13 14 There are sixteen playback masters on the ECHELON each of which can independently play back its own cue list All masters can run simultaneously with various custom settings Actions such as add swap and button response can be individually set on each fader The Playback Masters can be recycled through the use of Pages with each new page bringing up a clean group of sixteen faders to accept new cues and cue lists Finding Your Way Around e 9 Displays The ECHELON has a central Liquid Crystal Display located to the left of the keypad which displays programming activity menus for functions not found directly on the console and windows
122. ris since it was not touched State and Everything let you avoid these problems and control how much is included when recording a cue Pressing State on the toolbar after Record will record everything that s been entered into the programmer since the last time Clear restore was pressed Pressing Everything records the entire output from the console as though a snapshot were being taken This ensures that the look on stage during playback is exactly the way it looked during programming Recording with Everything selected is the equivalent of creating a blocking cue on a conventional console In contrast State only creates a blocking cue for the fixtures used in the specific cuelist When copying cues pressing State copies the entire state of the cuelist up to the point of the selected cue not just the cue This corresponds to the sum of all the cues up to and including the selected cue When loading cues pressing State loads the cuelist state into the programmer Unblock Whenever State or Everything are used parameters will often repeat settings programmed in earlier cues These are known as hard commands Hard commands are also created during the normal course of programming Sometimes these hard commands are deliberately included but sometimes they are the by product of cue manipulation To eliminate unwanted hard commands use Unblock Press Pig and the Choose button for the cuelist to unblock N Press Unblock on the cu
123. rn off Match by name only if you are trying to merge palettes that come from different shows If you merge in a cuelist but don t merge in associated palettes you have to make absolutely sure that the cuelist has been programmed using the palettes that are already programmed in the machine If the console cannot find a palette when it merges in a cuelist it will ignore all programming associated with that palette How to Combine a Show That Has Been Programmed on Two Consoles There are two approaches e Split the programming into fixtures e g one console does dimmers while the other does cyberlights To merge save the cyberlights component to disk add the cyberlights to the dimmer console s schedule then merge all the Cyberlight palettes cuelists and pages into the dimmer console e Split the programming between cuelists For this to work each console must start with the same setup and pallettes This is best done by setting up and making palettes on one console then saving to disk and loading onto the other console From then on parallel programming of cues and cuelists can occur When you come to merge back into one console just select cuelists to merge Do not merge the palettes back since you will end up duplicating existing palettes with some cuelists using one set and the merged cuelists using the other Saving and Merging Shows e 61 This Page intentionally Left Blank 62 e ECHELON 1K Version 2 30 Cu
124. s This is useful to avoid having to synchronize every cue to frame times Instead the first cue can be synchronized and then subsequent cues set with normal wait times relative to the first Loops can be triggered with Timecode but do NOT put Timecode inside a loop Instead of entering numbers by hand it s possible to use the Learn Timing function found in the current cuelist window to enter them automatically editing manually later for fine tuning Simply turn on the function and press the Go button to signal when cues are meant to execute Only cues set to Halt Wait is blank will receive values Playing back with Timecode To playback cuelists under Timecode control I Select Timecode Source as Midi 2 PressTC Cntrls 3 Press Tcode On on the Timecode control panel Bottom toolbar 4 Start the tape running 5 Press GO on the playback master This is needed since the operator still has overall manual control Cues will now be triggered by Timecode Rewinding There is no need to do anything to the master when rewinding the tape When you start playing Timecode again all active masters will reposition their cuelists to the correct position in the cuelist Simulating Timecode If you don t have a Timecode source available you can simulate Timecode in order to test run your show From within the Input Panel Window select the Timecode Source as Simulate Open the Timecode Control panel by pressing TC Cntrls and press TCod
125. s in ECHELON operation JANDS ELECTRONICS Pty Ltd reserves the right to determine what constitutes a legitimate training purpose and to revoke the right for anyone to duplicate this Handbook at any time Trademarks The Flying Pig Systems logo the WHOLEHOG and the WHOLEHOG II are registered trademarks of Flying Pig Systems Ltd Flying Pig Systems Autofocus WYSIWYG and the Hog are trademarks of Flying Pig Systems Ltd Effects Engine is a trademark of Flying Pig Systems Ltd Macintosh is a registered trademark of Apple Computer Inc Vari Lite is a registered trademark and VL5 and VL6 are trademarks of Vari Lite Inc Cyberlight is a registered trademark of High End Systems Inc SuperScan is a trademark of Clay Paky SPA RoboScan is a trademark of Martin Professional a s Microsoft is a registered trademark and Windows is a trademark of Microsoft Corporation Software License Notice Your license agreement with Flying Pig Systems Ltd which was shipped with the ECHELON specifies the permitted and prohibited uses of the desk and its accompanying software Any unauthorised duplication or use of the ECHELON software in whole or in part in print or in any other storage or retrieval system is forbidden Disclaimer Information contained in this manual is subject to change without notice and does not represent a commitment on the part of the vendor Flying Pig Systems Ltd and Jands Electronics Pty Ltd shall not be liable for any loss or incide
126. s the wait time for cues and also indicates the current playback state of cues As we ll see in the next section this column is used to change Wait times On the external monitor as cues execute the cues in this column turn white to indicate they are active In addition e gt gt symbol denotes the current cue e R denotes an actively crossfading cue along with a number showing the percentage of the fade completed e H denotes a halted cue e Pending cues have a countdown to when the cue will execute this is the wait time The Cue column the second column from the left shows the cue number and any name associated with the cue This column of buttons are also the buttons used for selecting cues during edit operations To change a cue number Cuelists e 45 1 Open current cuelist window by holding Pig and pressing choose button of cuelist to view 2 Select cue by moving the cursor box over it s name number 3 Press set 4 Type in the new number from the keypad followed by ENTER Cue numbers can have up to 4 digits to the right of the decimal e g 1 0001 To change a cue name type in a name instead of a number In further order from the left hand side of the screen the Fade Delay Path and Comment columns show timing characteristics for the cues in your cuelist Timing can be edited directly using these columns Special cues such as Link cues or Mark cues use these columns for other purposes The Comment column
127. s you set up An IFCB indicator in the will show what has been stored Effects in the effects menu are not like palettes They do not auto update Effects Engine e 43 This Page intentionally Left Blank 44 e ECHELON 1K Version 2 30 Cuelists As well as being completely spread out it s possible to have an entire show s programming can be placed inside one cuelist under the control of one Master To achieve this flexibility cuelists are designed so that e Each cue can have many different times e They can run many cues simultaneously e Cues can be triggered manually after a delay or by Timecode Timing can be over ridden on the fly e Cuelists can contain loops and links e They can be run as chases e All the manual controls can be customised to tailor playback operation to your exact needs This chapter covers the timing control of cuelists and the cuelist window functions Cuelist options are covered in the Playback chapter Cuelist Window The cuelist window is the key window to see what s going on in a cuelist Here timing is modified options are selected and cue contents are examined To open a cuelist s window hold down the PIG and press Choose for the desired Master Or press setup and 3 to view the window on the external monitor Current Fader 1 OL 1 Oka Fallos Learn hark Cl Link CI CUE Window Layout The wait column which is the left hand column of the cuelist window show
128. set up as desired 5 Press Okay when finished To reset the palette menus back to normal press Default in the Menu Configuration Window Event Monitor The Event Monitor is used to trouble shoot the console It is accessed from the Control Panel Window by pressing Ev Monitor on the bottom toolbar Pressing a button on the console or external keyboard moving a fader parameter wheel or the mouse trackball To exit you hold down the Pig key and press Enter to exit the event monitor If you suspect that a fader or button is not working on the console you can use the event monitor to accurately determine what works and what doesn t by looking at the information shown on the main LCD Debug Information This function is for Software Development purposes and will not generally be used It is accessed by pressing Dbg Info in the Control Panel Window The only time when you may need to use it are if instructed to do so by a technician when trying to find and solve console problems over the phone Updating Software Although future software versions will be loaded in the Control Panel for the time being it must be done differently The quickest way to upgrade your ECHELON is through the Internet to access the Jands page on the World Wide Web use http www jands com au Select the ECHELON page then choose Download New Software Transfer the new files to an IBM formatted floppy diskette If you choose the zipped versions you ll need to unzi
129. simple matter of moving the pages around so they reflect the running order To see the available pages press PIG and Page What Is a Page Cuelists are not stored on masters The masters merely reference cuelists in the cuelist directory the referencing details are stored in a page When you change page the masters receive new reference information and hence all the cuelists on all masters change instantly The same cuelist can be used several times within a page or on several pages The number in the top right corner of each cuelist box in the cuelist directory window shows the number of times the cuelist is used in pages Changing Page There are three ways to change pages e Press Next Page To move backwards through the pages hold the PIG and press Next Page e Type Page number ENTER e Go to the desired page in the page directory window using the cursor keys and press ENTER PIG Page will open the page directory window e Press the desired page button in the Page palette Cues Cuelists and Pages 37 The page is now the current page Any changes you make as to which cuelists are on which masters will now affect this page Creating a New Page To create a page just press an empty page button or press Page and an unused page number As elsewhere you can name pages using set whilst in the page directory window To get the keyboard on the menu banks you will need to push the Menu button Naming a Page Chang
130. ss the fine level of resolution hold Pig while turning the parameter wheels The levels will be adjusted at the finest setting possible Note that although the parameter wheels generally work at 8 bit resolution all crossfades in the ECHELON are performed at full 16 bit resolution Flip Flip rotates a moving head fixture so that it hits the same point on stage but from the other end of its movement range To achieve this select the fixtures you want to flip and press Flip Active Active combines the output of several faders to create a new look When you press Active followed by ENTER the console takes a snapshot of the console s current output For example if four cues are active with their faders at various levels Active will combine the states of all the cues into the programmer This can then be recorded as a cue anywhere on the console ACA To use Active 26 e ECHELON 1K Version 2 30 UDUT I Setthe look you want with the Masters 2 Press Active 3 Press ENTER In addition you can use Active to load a subset of the console s output For example to pull into the programmer all fixtures which are currently red press Active the red palette button and then ENTER This syntax can be used with fixtures groups and palettes Grabbing all parameters of a fixture Sometimes it is handy to grab all the parameters of an active fixture to make sure that they will be recorded in a cue You can do this by I Sele
131. st Takes Precedence HTP and LTP on different Masters at the same time e Multiple cuelists can be executed simultaneously This means that there can be more than one Cue 1 for instance e Two types of blocking cues The first uses the State function and only blocks fixtures found in that cuelist The second uses the Everything function and blocks all fixtures on the console e The console always operates in what is often referred to as Live mode on a theatre console For Television Users The ECHELON s versatility makes it ideal for television applications where flexibility in unstructured situations is paramount Up to sixteen independent cue lists can be run simultaneously on their own Masters each one with its own active cues and timings For example when working on sets this allows each set to have its own cue list Cue lists can be quickly copied from memory onto a fader or sixteen can be replaced with crossfading in one button press by changing the page This makes it easy to access and reorder programming to cope with running order changes Powerful programming functions allow programming changes to be executed quickly fixtures can be automatically updated in their cues and presets and snapshots can be taken to combine the output of several cue lists Additionally cues and cue lists can be imported from old shows and incorporated into the current show For Touring Dimmer Console Users The ECHELON is a step up from t
132. stomising the Console The ECHELON s settings can be customised to fit your requirements This customisation is done using the Control Panel window Control Panel v2 3 30 beta Okay Lock Edit Lock ll Change FIN Cuelist Separate parameters Default cue times JF e EN monto 640x480 Delay os Fade 25 Trackball Pans Tilt keyboard English Sensitivities 2 Rock mode toolbar wheels 100 External keyboard Mer Left kb 1785 Mouse 200 Fage haldi Active Full Cues Left 7111 Trackball 100 Confirm oe rari be AutoE rec Macro E ackliahtina Edits Track Forward Staron Sm Test Meno Lul 3 MainLul 3 Intensity 207 Fan 40 Tilt 20 Menus Ew Monitor Oba Info To open the Control Panel window press setup followed by Panel Programming and Playback Defaults and Settings Separate parameters The ECHELON treats certain parameters as a group for example it normally makes sense to record colour mixing parameters Cyan Magenta and Yellow as a group However many times you don t want a parameter such as Beam recorded as a group If it were you couldn t have a gobo chase operating simultaneously with an iris chase The default is Beam parameters recorded independently and others grouped To change the way in which the parameters are recorded use the cursor keys and Enter key to select deselect the relevant parameters Dark grey background indicates that the param
133. sts in order to save it 5 Press Okay to finish Change Show Window More advanced floppy disk functions are accessed through the Shows window opened from the setup toolbar When you open the window it automatically tries to read the catalogue information off a disk in the disk drive If none is present you will get an error message This can be ignored safely Itis okay to open the window without a disk in the drive Change Show Okan Save Show Load Show herge Format Hame of current showin memo Choose items to merge Parameter functions Fixture library Fisture schedule LIBRARY Output patch Hame of disk in drive Desktop views Merging Options Options Merge matching Palethes Input panel Replace matching Palettes MIDI Mapping Append matching Palettes More options Match by name only PAE Changing to a Different Show If you change to a different show make sure that you have saved your current show since you will lose all of its programming To load a different show from floppy insert the show disk and press Load Show The console will ask you to confirm that 1t is okay to lose the current show Then a progress window will open that lists each item as it is loaded Load Finished Okay appears when everything has been loaded successfully Press Okay to return to the shows window Press Okay to exit shows window Saving and Merging Shows e 59 Naming a Show To avoid mixing up disks and acc
134. t the cuelist running on the currently selected master Gore Press Goto button located on the Right Hand Side of the Main Display 2 Enter the cue number to jump to say 45 3 Press ENTER to execute a fade to the destination The console will use the time of the incoming cue Manual Crossfades between Masters To crossfade between several masters Make sure that the incoming master s fader is at 0 Hold down the choose button of the incoming master 2 Pull down the faders of the outgoing masters At this point NO fades will occur 3 Move up the incoming master s fader This will now perform the crossfade between the outgoing masters and the incoming master Note This will not work if any of the faders are set as ICBF faders Over riding Programmed Timing All programmed timing throughout the console can be manually over ridden using the Rate Thruster This is a console wide rate control accessed by holding down any choose button and turning the right parameter wheel Rate Thruster With the Rate Thruster set at 100 all of the cues within the console will run exactly at their programmed time The rate shown is expressed as a per cent thus 200 means that all times will be twice as long as what their programmed value and 50 means that all times will be half as long although all times will be adjusted proportionately As the Rate Thruster can be accessed from any choose button it is possible to edit the value using one
135. ter Cms 15 Regenerate for gff Motes blank off O perm PEE a a E 1 16 0 is omni Reset 1 oof oor oaar As Chan Reset 2 00 00 0101 OL Reset 3 00 00 001 OL Intensity 205 Pan 40 Tilt 2015 botes Out Serial Out MIDI Timecode The ECHELON can only receive MIDI Timecode It has programmable error correcting features The console can also simulate Timecode to help with programming when the Timecode source is not ready Setting up the console to read Timecode Before using Timecode the console must be configured to accept Timecode Press setup 2 Press Inputs to bring up the options window for Timecode input Connect the MIDI signal to the MIDI Input es 4 Move the selection box to Source and press Enter Now use the cursor keys and Enter to choose either Midi or Simulate from within the drop down pick box 5 Move the selection box to Format and press Enter Now use the cursor keys and Enter to choose the type of input Film 24 EBU 25 NTSC 30 and SMPTE 30 from within the drop down pick box 6 Press TC Cntrls on the top toolbar to open up the timecode control panel at the bottom of the screen This panel will remain open until you close it by pressing the Okay button on the bottom toolbar 7 Press Tcode On to allow the console to simulate or read timecode from the MIDI in port Pressing Tcode On a second time will turn this off again Timecode Error Correction Entering a tim
136. ters including the programmer Thus a cue with entirely unpatched fixtures will have no effect on the state of a master s LEDs i e they will not turn on In addition unpatched parameters will be shown on the Output window at their default values Auto Menus It s a good idea to use the Auto Menu function to set up standard palettes for the fixtures to be used While these palettes may not cover all your needs they ll give you a good base to start with While in the patch screen press the Auto Menus toolbar and the ECHELON will generate them automatically Press Okay when finished to return to the Patch Window It s best to do this only once after you have set up your schedule with all the fixtures you are likely to use Fixture Alignment Occasionally it s necessary to hang a moving light upside down or sideways To have all of the fixtures moving in the same direction regardless of how they re hung use the fixture alignment features on the bottom toolbar To change an alignment Make sure that the fixture type that you wish to modify is set as the current fixture type 2 Select the fixtures to modify by entering the fixture number s e g 1 thru 5 2 4 will select fixtures 1 through 5 inclusive except 2 and 4 3 Select any or all of the toolbar functions Pan Inv Tilt Inv and Swap Axes To remove a function hit the button in the toolbar again Changes can be best seen by changing the patch view to Fix
137. the cuelist has been programmed using the palettes that are already programmed in the machine If the console cannot find a palette when it merges in a cuelist it will ignore all programming associated with that palette There are four options for merging palettes Merge matching palettes Information from the palette on disk and the palette in memory is merged together The palette information from disk takes precedence if they clash Replace matching palettes Information for the palette in memory is completely erased and the information from the palette on disk is put in its place Append matching palettes The palette on disk is appended at the end of the palette directory The existing palette in memory is left untouched Match by name only Normally palettes are matched on the basis of their names So if a palette in the show on disk has the same name as a palette in the show in memory they will be matched together Obviously this won t work if you have different palettes in the same show with the same name e g two palettes called red If this is the case you can try turning off the option Match by name only The console will then match palettes if they have the same name AND they both came from the original show ie a show which was saved onto two disks 60 e ECHELON 1K Version 2 30 then each disk was loaded edited and saved seperately and now the two are being merged back together again Don t tu
138. through the ECHELON s displays is achieved primarily through use of the Cursor Keys located beside the Keypad h e l gt To move through a display window without altering the selection at the same time use the Paging Arrow keys above the cursor keys They will move the display one screen at a time like Page Up and Page Down on a PC The Begin and End buttons will select the first and last parameter respectively SA Ge El Page Left and Right Buttons Page Up and Down Begin and End Page buttons 10 e ECHELON 1K Version 2 30 Getting Started This chapter covers everything you need to know to get the console ready for programming In general it only takes four steps IT Connect together the accessories cables and console 2 Select the fixture types to use 3 Patch them 4 Program them Connecting the Cables First connect the keyboard or monitor to the appropriately marked connectors on the back panel DMX leads should be plugged into the ports Connect the DMX data leads into the ports marked DMX 512 1 and DMX 512 2 on the rear of the desk 2 if using an external monitor connect it into the port marked with the VDU icon on the rear of the desk 3 if using an external keyboard connect it into port marked with the keyboard icon After powering the console it must be set up for use with a keyboard by pressing the setup button then Panel on the toolbar and finally highlighting External keyboard
139. ting the console to channel O puts it in omni mode so that 1t responds to all channels To trigger other MIDI equipment using the console Select Notes Out from the Input Panel and set the MIDI channel to the correct channel for the receiving equipment under Tx chan To setup another console as a tracking backup Slave together two consoles as follows I To make sure both start from the same point reset both consoles and load the identical show onto both machines 2 Open the Input Panel on both and make sure that the two consoles agree on which MIDI channel is being used 3 Select Notes Out from the Input Panel on the master console 4 Select MIDI In on the slave console It will now track the master console fully Changing the Notes messages If your MIDI equipment does not use the same messages as the standard ECHELON set up you can rearrange which notes messages get sent on which button press fader move or wheel move By default all console actions are mimicked using low MIDI note numbers and MIDI controllers The MIDI mapping information is held in the file setup MIDImap txt on the show disk and you can edit this file on a PC Here is the default MIDImap txt file from a ECHELON show disk version 28 NB MIDI Note Controller numbers range from 1 to 128 group_menu note 1 position_menu note 2 colour _menu note 3 beam_menu note 4 macro_menu note 5 page_menu note 6 choose note
140. tory Then edit types txt increase the number on the count line then add the name of the library file on a new line Or cut and paste onto the end of _lib lib Show disks differ from library disks in that they have the library information in a condensed one file form If you are updating a show disk you can edit this file instead of adding a separate lib file Edit _lib lib increase the number on the count line then cut and paste the entire text of your new fixture onto the end of the file Test the changes Try loading the disk into a Hog II to see if you have all of the library commands right The console will pop up a user alert box if it detects an incorrect line Finally test each parameter individually to make sure all values are accessible since these sort of errors won t be spotted at the disk load stage Writing a fixture file Fixture files are saved under a shorthand name for the fixture which is used in some Hog II windows e g vl_5 lib will show vl 5 The following is a dissection of a typical library file version 1 Internal file format id Some optional syntax lines will require version number greater than 1 The notes will indicate whether this is needed manufacturer 2 Unique manufacturer code These are allocated by Flying Pig Systems Contact Flying Pigs if you need a new code product 1 Unique product code As above name intellabeam The name of the fixtur
141. tures press View on the top toolbar and select Fixtures 4 Press Okay when you re done Pan and Tilt Inv ert make the pan and tilt parameters respond in a reverse manner to normal and should be used for fixtures hung in reverse orientation to the others Swap Axes swaps the pan and tilt parameters for sideways hung fixtures 14 e ECHELON 1K Version 2 30 Saving and Loading Shows To avoid any potential loss of programming save your show periodically while programming and at the completion of every programming session Shows should be saved on 3 5 inch 1 4 MB HD floppy disks formatted for IBM just like those used with a PC Disks can be formatted in the Setup Shows window IMPORTANT Always back up your shows to floppy disk Do so frequently while programming and always after completing a programming session Also we recommend having several sets of backup disks and alternately saving to each one Saving shows To save to floppy disk Press setup on the desk 2 Inserta disk into the drive If it hasn t been formatted yet the console will do so automatically 3 Press Save Show 4 Press Okay 5 When save process is finished press Okay Loading Shows When you start up the console the last show in use will be in memory If you d like to work on a different show 1t must be loaded from floppy disk I Insert the floppy disk with the show you wish to load Press setup on the desk Press Shows Press Load Sh
142. ue on the selected Master When Time is pressed a window opens showing all the parameters for the programmed fixtures like this one for the Superzoom X Programmer Times as Fade Stagger X Intensity E O45 T Pra Focus z O45 Os BS Colour z 045 Os Pra Bear 2 045 Os BS Gobo 2 045 Os RES Gobo 2 2 045 Os RES Fx prism 2 045 Os a Ha Gobo 2 gt z O45 Os pra ia prise gt E O45 Es E Pra The A11 line in this window sets times for all parameters Use the Intensity Focus Colour and Beam lines to set times for all parameters of those types Below these lines times can be entered for specific parameters Time values can have up to 2 decimal places of precision e g 5 11 seconds To set different delay times use the cursor keys to change to the Delay column Once you re done adjusting the times press ENTER to close the Time window To keep the Time window permanently open press Pig and Time but you will need to press set before editing times Different times for different fixtures If different fixtures need different timings repeat selecting fixtures setting times for as many different times as you need For example to create a peel off where fixtures move from a point one by one I Create the starting position and record it as a cue 2 Select fixture 1 press Time and use the cursor keys to select the Delay column Type 1 ENTER to give it a delay time of 1
143. uick way to retrieve common positions or colour mixes e They automatically update any change in the original palette will be automatically reflected in all cues that use it Groups and Palettes e 29 e They can be named properly These names appear across all display types e Like groups palettes can be made from any combination of fixture types For example a Red palette could contain red for scrollers VL5 s Cyberlights Super Scans and Roboscan 1220 s assuring that colours match every time To create a palette Select fixtures and adjust the parameters to include in the palette 2 Press Record 3 Press the destination palette location Or type in a destination palette number Focus 21 ENTER 4 To name press Set type in a name and press ENTER to name the palette If you create a palette with one fixture this setting will apply to all of the fixtures of that type If a palette is recorded with more than one fixture of the same type then each fixture of that type will receive its own value If you try to create a palette over the top of an existing palette a message box labelled Choose edit will pop up telling you that this item already exists and ask you to select between Insert Replace Merge and Cancel Insert Will place the new palette in the palette button you have chosen and push all palette buttons from this button onwards one place to the right Replace will delete the current contents of the palett
144. umber Note cues which are triggered automatically via wait times or follow do not cause an MSC command to be sent The following is an implementation chart showing how received MSC Commands map onto console actions MSC Command Data Description Console Action 74 e ECHELON 1K Version 2 30 For a command expecting a Q_ list if none is sent then the cuelist on the selected master is assumed Go 01 Q_ number Q_list Goto cue 01 00 Q_list Press Go Stop 02 Q_number Q list Halt cuelist cue ignored 02 00 Q list Halt cuelist Resume 03 Q_number Q list Resume cuelist cue ignored 03 00 Q_list Resume cuelist cue ignored Set 06 FE 01 value Grand master move 06 FF 01 value Rate thruster move 06 0 7 00 value Fader move Standbye_ 11 Q_list Step Up Standbye_ 12 Q_list Step Down Open Cue List 1B Q_list Activate cuelist Open Cue Path 1D Q_path Change page Reset OA Ignored use Open Cue Path command instead All other MSC commands are ignored 24 Hour Clock The 24 Hour Clock and time related functions are also accessible through the Inputs Panel Okay DelTria Hzd 40 18 Mon 25 Ma 1998 Hourly Triggers Daily T riggers Type minute value followed be Type hour minute value trigger using comment macro followed by trigger uzing s ntar eg 15 gt 91 94 comment macro syntax eg 17 15 91 94 newi ne The 24 Hour Clock panel allows you to set the time and date in the console as well as program daily
145. up and then press Content on the lower toolbar to open the cuelist contents window for the selected cuelist alternatively hold setup and press 4 Cuelists e 49 lt lt current Fader 15 Sod 7 8 Kaboom Hide wiew cue lt lt gt gt lt Fade Delay Path Prog a Fan Tilt Magenta AE y Yellow Frost 1 Full Oownstage O ark Blue z Full Oownstage D ark Blue 3 Full Oownstage D ark Blue 4 Full Oownstage O ark Blue 5 Full Oownstage O ark Blue E Full Oownstage O ark Blue This window shows what is programmed in the current cue of a cuelist If you use GO or Halt to move up or down the cuelist the window will change to show the new current cue You can use the lt lt gt gt screen buttons to over ride this and look at another cue without changing cuelist position Access them and the other screen buttons by pressing Pig and numbers 1 through 8 on the keypad respective to the buttons being numbered from left to right as you look at the screen To view a specific cue make sure the console is in monitor mode The red led in the Monitor button is lit and the header bar on the external monitor is blue and press Set Type in the cue number and press Enter Alternatively if you have a mouse or trackball connected to the console you may use the mouse pointer to click on the buttons on the external monitor The mouse trackball MUST NOT be in PAN TILT mode for this function to work Only programmed values are actually shown in the displ
146. ver some functions are currently available in the meantime for triggering the Go Halt and Release buttons for other masters as well as changing page The macro commands are typed into the comments box of a cue using Set The comment box is the far right hand column for a cue in the cuelist window They execute when the cue starts If you don t have a cue at an appropriate point record a blank cue The available commands are G Go use this by specifying G and the number of the master which you wish to press the Go button for eg G2 to Go the second Master S Halt S is for stop eg S2 to Halt the second Master R Release eg R4 to Release Master 4 P Page Use the page numbers shown in the page window eg P12 1 to change to Page PAR T GoTo cue T followed by a decimal number does a goto cue on the currently selected master E g T3 2 will goto cue 3 2 on the currently selected master C Select master c followed by the master number selects that master to be the current master e g C5 to select master 5 To distinguish the macro from a normal comment it is preceded by gt Multiple macro commands can be separated on the same line by A range can be triggered using gt For example gt G2 G4 gt G7 triggers Go buttons on Playback Masters 2 and 4 through 7 Cuelist Contents Window It is only possible to view this screen if you have an external monitor connected to your Echelon To view this screen press set
147. will then use this value as will all additional fixtures added later of same kind How do I knock out individual parameters from a Q or a pallet Load cue palette select the fixture hold Undo move the relevant parameter wheel Update ENTER How do I remove fixtures from a cue Load the cue select the fixtures press Knockout press Update How do I remove a fixture from a cuelist Select the fixtures to remove press Pig and Active to grab all parameters record with the Remove option select all cues in the destination cuelist Can I give a cuelist a name Yes Go to the cuelist window Select the cuelist Press set Type in the name Press ENTER 78 e ECHELON 1K Version 2 30 Do I have to keep pressing Back space after set to erase what s already there No Just start typing and the old items get wiped out If I accidentally hit Update how do I get rid of it Press Backspace Do I need to press the before Full i e 6 Full You can hit Full straight off provided that that you ve just done a selection Is there a way besides using the open white palette to record values into all parameters Select fixtures PIG Active grabs all parameters of selection Or Record with Everything How I can change the Open White parameters Either edit the palette itself or edit the parameter default values in the library file Move choose syntax does not move a cuelist from one fader to another It gets copied instead This
148. y Chart This chapter gives a quick reference to keystroke commands Pig functions The chart below shows what happens when PIG is pressed in combination with other items Parameter Wheels Fine movement for parameters larger than 8 bit Palettes and Groups Deselects chosen palettes and groups Minutes Active Puts values into all parameters for currently selected fixtures in programmer clear restore Restores programmer to its previous state before clear restore was pressed Next Goes backwards Same as PREVIOUS Next Page Goes backwards Previous page Release Releases all Playback Masters 1 through9 Select buttons left to right located on the external monitor Setup functions setup also has special functions when used with other items Left Parameter Wheel Adjusts desk lamp brightness Centre Parameter Wheel Adjusts main LCD contrast Right Parameter Wheel Adjusts other LCD contrasts External Keyboard When using the keyboard the letter keys obviously let you type names which may be easier than using the menu buttons to name items The following also duplicate console keys Arrows the arrow keys on the keypad Num Lock set Control PIG Esc Cancel Choose choose also has added functionality when used in combination with the following Go Step up Halt Step down Flash Activate without going Fader Fade all parameters Extended Key Chart e 81 This Page intentionally Left Blank 82 e ECHELON 1K Version
149. you backspace through them We call this key Backspace Sets the intensity at 100 It s not necessary to press ENTER after Full it enters automatically 18 e ECHELON 1K Version 2 30 ENTER NECE Sets an intensity level or a patch location VL5 6 40 Used for split fade times and sometimes fixture and cuelist selection Time 5 7 Subtracts one item from a series fixture 1 thru 10 5 Completes an operation The four buttons above the keypad Group Position Colour and Beam are used to select specific groups or palettes like group number 19 Adjusting Parameters Setting Intensity Select Desk Channels as above then e Move the left parameter wheel The labels above the wheels indicate what the wheels control and their current setting OR e Press Full to set to 100 OR e Press 65 ENTER It is possible to skip the last digit for levels ending in zero For example 6 ENTER sets the fixtures to 60 For 6 type 06 ENTER Further selections can then be made and intensities set for other fixtures Intensities can also be set using the bottom toolbar functions 10 10 Out and Rem Dim 10 and 10 are only found on the default toolbar 10 and 10 adjust the intensity up or down by 10 Out brings the intensity of all selected fixtures to 0 and Rem Dim brings the intensity of all fixtures in the programmer that aren t selected to 0 We will see how to change other parameter types late
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