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        Nord Modular G2 Patch Mutator
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1.     The Patch Mutator is a floater in the editor  just like the Virtual Keyboard and the  Parameter Pages  It can be opened or closed by selecting Patch Mutator on the Tools  menu  Shortcut  Ctrl 2   With the Patch Mutator floater open  you can still edit the  patch as usual  add or delete modules or turn the knobs     The Patch Mutator float consists of five different regions  From top to bottom     e Various settings and action buttons for the different breeding operations that  generate new children  Mutate  Randomize  Interpolate and Cross  See the  Patch Mutator Reference section below for a detailed explanation    e A row of boxes representing the parent and children sounds  Each box  contains a    chromosome    graph  The shape of this curvy line is derived from  the actual parameter values  The chromosomes show at a glance how different  the variations are  In the screenshot above  the children are clearly quite  similar  while the sounds in the temporary storage look completely different  from each other    e The Temporary Storage  which serves as a scratch pad during the evolutionary  process  You can save sounds you like by dragging them to a box in the  storage  and later you can drag them from the storage to one of the parent  boxes in the row above  to continue breeding  A row from the Temporary  Storage can quickly be transferred to the eight patch variation buffers by  clicking on the    v    button to the right of the row  Click the    x    button to clear  t
2.   This can be the case with  FM synthesis and other synthesis techniques where the internal relationship between   the parameters is crucial  Since it uses only    safe    values  there is a good chance that  the children will be good     Try mating two nice Patch Variations  to produce more nice and well behaved  variations  You can also try to mate a nice sound with a weird random sound to  induce some new life into too well behaved variations     Mating siblings  two sounds from the same set of children  usually doesn   t work well   Usually siblings are already genetically quite similar  so the resulting sounds will not  exhibit much interesting variation     Shortcuts    While holding Ctrl on the computer keyboard  drag and drop one sound on another to  perform a Crossover from those two sounds     You can also perform a Crossover operation without using the mouse  With the Patch  Mutator active  select a variation you want to use as parent  Then copy it to a parent  box with the O key  Mother  or the T key  Father  on the computer keyboard  With  the parents in place  press X to perform the crossover     The Temporary Storage    With the Patch Mutator  it is easy to produce a vast number of sounds  and often one  doesn   t know until later which sounds should be kept  Temporary results and  unexpected sounds can be stored in the Temporary Storage  to be reused later in the  breeding process     To save any sound  parent  child or variation  in the Temporary Storage  dra
3.   and it is important to understand  which parameters are affected  and how you can permanently or temporarily lock or  exclude some parameters or modules from being changed     Exclude from mutation    Many patches contain parts that should not be changed  either because you want to  keep manual control over  say  your reverb settings  or because you have carefully  designed a circuit that only will be messed up by random changes     You can exclude any module or combination of modules permanently from being  affected by the Patch Mutator  Excluded modules are marked with a red frame when  the Patch Mutator is open  This property is saved with the Patch     e Select one or more modules  right click and check Exclude From Mutation     The Exclude From Mutation setting can be used to optimize a patch for sound  breeding  by locking all modules that will cause unwanted changes  and leave the rest  for the Patch Mutator to explore  This is very useful when sharing patches with other  people  They can start evolving immediately  without detailed knowledge about the  patch     Sometimes you want to freeze only one or a few parameters of a specific module  but  leave others for evolutionary changes  In most cases you can achieve this by locking  the module and using an extra Constant module to modulate the parameter  By  adjusting the modulation amount  you can also control the range of the mutations  as  in this example        Constanti  Consta Qe    VAM     tRst 0 64Hz    The LFO
4.  His research interest has primarily been in the application of evolutionary  algorithms as creative tools  aiding the search of novel musical expressions  This has  resulted in a series of tools for evolving electronic sounds and musical scores  and  also in programs that compose music by themselves using evolutionary techniques     Further reading    There are many books and articles published about evolutionary algorithms in  different contexts  Below are references to a few texts relevant for the Patch Mutator   and also some introducing the field in general     Richard Dawkins  The Blind Watchmaker  Longman Scientific and Technical  1986   The book that introduced the concept of interactive evolution     Karl Sims  Artificial Evolution for Computer Graphics  1991  Seminal paper on artistic use of interactive evolution by one of the pioneers  available    online at  http   www genarts com karl papers siggraph9 1  html    Stephen Levy  Artificial Life     A report from the frontier where computers meet  biology  1992  A popular science book introducing the broad field of Artificial Life     Palle Dahlstedt  Sounds Unheard of     Evolutionary algorithms as creative tools for  the contemporary composer  Chalmers University of Technology  2004   A doctoral dissertation about the techniques behind the Patch Mutator  and other  musical applications of evolutionary algorithms  Contains a historical and theoretical  introduction  a series of papers and sound examples  It is avail
5.  focus on one of the Children   8 Set focus on Father   Arrow keys Move focus around in four directions   O Copy focused variation to Mother   T Copy focused variation to Father   E Copy focused variation to Mother and create new    Children by Mutation       Create new Children by Mutation from current Mother       Create new Children by Randomize       ZI C    Create new Children by Interpolation between  current Mother and Father       Create new Children by Crossover from current  Mother and Father             MO  X    Save focused variation to first empty box in the             Temporary Storage    Mouse Shortcuts  Click on a box Set focus   Double click on a box   Copy focused variation to Mother and create new  Children by Mutation                      Drag drop a box to Save a variation in the Temporary Storage  Previous   Temporary Storage contents of that position are overwritten    Drag drop a box toa   Copy a sound to one of the eight Patch Variations    Patch Variation Previous contents of the variation are overwritten    Shift drag drop Copy the source and destination sounds to Mother  and Father and create new Children by Interpolation    Ctrl drag drop Copy the source and destination sounds to Mother             and Father and create new Children by Crossover        Historical background    The Patch Mutator is based on evolutionary algorithms  a subdiscipline of the  research field of Artificial Life  In this field  natural processes are studied and  simulate
6.  is excluded from mutations  but the rate will still be evolved within a  specific range  controlled with the Rate modulation amount     The Quick Lock buttons    You may not always want to evolve all kinds of parameters at the same time  Halfway  through  maybe the sequencers behave very nicely  but you want to continue to evolve  the other parts of the patch  Or you may want to temporarily exclude all effects from  random changes without  Or the opposite     for a while you want to evolve only the  sequencer values and sequencer events     Quick Locks during One Parent operations   OscFreq    Delays     Effects     Solo   Solo     The Quick Lock buttons  In this case oscillator frequencies  delays and other  effects are locked     Using the Quick Lock buttons in the Patch Mutator  this kind of temporary parameter  exclusions are easily achieved  There are seven categories  covering some of the basic  parameter types  When a button is lit  parameters of that category are not affected by  random mutations     Below each button is a Solo button  Click this if you want to evolve only the  parameters of a specific category  It is possible to activate more than one Solo button  at the same time  Note that the solo buttons temporarily locks all other parameters     also those that are not covered by the other Quick Lock buttons  If you click the  SeqValue Solo button  only the levels from the various step sequencer modules in the  patch will be evolved  Nothing else           Quic
7.  modules  or  parameters locked with the Quick Lock buttons  will be copied from the parent sound  without changes     Usage hints    The primary use of the Mutate operation is to create variations on existing sounds   Start with rather high probability and range settings to explore the possibilities  When    you find a sound you like  you can use smaller and or fewer mutations to explore the  nearest vicinity of the sound     If you find it difficult to evolve all parameters at the same time  lock some categories  with the Quick Locks and evolve a subset of the parameters     Shortcuts   Mutate from any sound in the Patch Mutator by double clicking on it  or select it and  press the E key on the computer keyboard  The sound is copied to the Mother position  and six new Children are produced     To produce six new Children from the current Mother  press the U key on the  computer keyboard     Randomize   Six new children will be created by generating completely random values for all  parameters that are not excluded by the right click menu option or by the Quick Lock  buttons  The values of the excluded or locked parameters will not be randomized  but  instead copied from the sound that has the focus when the Randomize operation is  performed     Children                    ERAS    Random Children bear no resemblance to each other     Randomize often produce wild and crazy sounds  but with careful use of the Quick  Lock buttons and module exclude  you can control which parame
8.  synthesizer  with vast possibilities waiting to be explored     In an interactive process inspired by natural evolution  the Patch Mutator creates a  number of variations for you  based on one Mother sound  or based on a Mother and a  Father  or more or less random  You listen to these new Children sounds one at a  time  and select which one will be the parent of the next generation of children  This  process can be repeated any number of generations  until you find the sounds you  want  Usually you find lots of interesting sounds in the process     The Patch Mutator is designed for speed and ease of use  with great care put into the   interface design  In a few minutes you can create whole sets of new sounds  or series  of interesting variations on existing sounds  The evolutionary approach makes it very  different from simple patch randomizers available in some synthesizer editors  You    always work with a    family    of related sounds  comparing and selecting the best from  each generation     At any moment  a Child sound can be saved for future use in a Temporary Storage   Also  any sound from the Temporary Storage can be brought back into the breeding  process as a parent  The G2 architecture allows eight variations to be stored with the  patch  and any sounds from the temporary storage can easily be transferred to the  eight variation buffers  and be saved as a patch in flash memory or on disc     The main purpose if the Patch Mutator is encourage and simplify creati
9. The Patch Mutator and the Patch Adjustor    Since the OS version 1 4  the Nord Modular G2 Editor provides two new tools for  patch modification  the Patch Adjustor for quick patch changes on a global level  and  the Patch Mutator for extensive sonic exploration based on interactive evolution     Together these tools greatly simplify the sound design process  and allow you to get  interesting results even without knowledge of the inner workings of a specific patch     The Patch Adjustor  Quick Patch Adjustment x    OAAOO A2OO       Attack Decay Sustain Release Mod  Rate Timbre Resonance Effects        The Patch Adjustor contains a number of knobs for quick adjustment of all parameters  of a certain category  such as all attack times or all resonances  In this way  you can  quickly shape a sound in a more general way  without knowing the specifics of the  patch     For example  turning the Attack knob to the left will decrease all attack times in the  patch  relative to their current position  Turning the Timbre knob will adjust filter  frequencies  FM amounts  shapers and some other parameters that affect the timbre of  the sound  If the result is not what you expected  just turn the knob back to its middle  position  or click the centre marker  As soon as you move the focus to another  variation or add or remove a module  the changes will be permanently applied  and  the knobs will return to their middle positions     When browsing a large number of patches  or when evolving 
10. a    partially random process called crossover  Basically  different segments are copied from each parent and  combined  Use this tool to create new variations based  on random combinations of two existing sounds              Try this step by step example of how to use the Patch Mutator to get a feel for what it  can do  See the Patch Mutator reference section later in this chapter for a detailed  explanation of each operation and further hints on how it can be used     1     Load or create a patch you want to explore  It may be wise to start with a  rather simple patch  maybe a sequencer patch  where you here the changes as  they happen    If the sound came with some Patch Variations  listen to them and select one  that you think is a nice departure point       Drag the selected variation to the Mother box and click Mutate to generate six    new children  shortcut  double click on the variation  or press E on the  computer keyboard     Listen to the children one by one  by clicking once on each box or moving the  focus with the arrow keys  They will be slight variations of the parent sound   If you like one and want to save it  drag it to the Temporary Storage  shortcut   S     Select the best of the children  drag it to the Mother box and click Mutate  or  simply press E   Six new children are created  These are grandchildren to the  sound you started with  If none of the children suits your taste  click Mutate  again  Six new Children are created from the same Mother as be
11. able in the G2 Editor  not in the hardware synth itself     It is important to understand how the Patch Adjustor knobs work  They are not to be  considered as additional parameters in the patch or as additional Morph categories   They rather act as remote  relative editing tools for all parameters of a specific  category  wherever they are located in the patch  Because of their different nature   these knobs cannot be assigned to MIDI Controllers or to physical knobs on the synth     The Patch Mutator    Patch Mutator xj  Probability     Range         v    Probability    Q  Tk  Q  one parent   both parents    O     Mother   Children          Father    a  Temporary Storage                      Pols Fs foe   amp   Fo   Po  lee       E  ERR     Variations    AKELLA    Quick Locks during One Parent operations   OscFreq                             Introduction    The Patch Mutator is a toolbox for creating new patch variations guided by your ear   It will help you explore different knob settings within a certain patch by simply  listening and selecting the sounds you like  Most patches can generate a vast range of  different sounds  but it is tedious and difficult to explore them manually  because of  the sheer number of parameters in a patch  and because of the difficulty to predict the  sonic results  Also  with the extreme flexibility of the Nord Modular G2  it is tempting  to always look for new patches  and neglect the fact that one single patch often  equates a full hardware
12. able online at   http   www id gu se palle dokt soundsunheardof htm       
13. d  based on the conviction that we can learn from nature  both about how it  works and how to perform other tasks more efficiently inspired by these processes   This has led to a deeper understanding of the complex systems in nature  but also to  new algorithms for many computational tasks  such as optimization and searching     Evolutionary algorithms were first proposed by computer science pioneer John  Holland in the 1970s  in a form he called the    genetic algorithm     Inspired by  Darwinian evolution  it applies random variation and selection as an optimization  technique  However  when working with aesthetic objects like images and sounds  it  is impossible to define any formalized selection criterion  Nobody can define what is  a beautiful sound     In the middle of the 1980s  the British biologist and writer Richard Dawkins proposed  a variation on the genetic algorithm  where a human does the selection based on  whatever his aesthetic preferences are  a kind of interactive evolution  Others further  elaborated upon this technique  for example computer graphics wizard Karl Sims   who designed a system for interactively evolving stunning computer graphics images   Since then  it has been used in numerous graphical applications  but not nearly as  much in music  maybe because it is much easier to browse and judge a bunch of  images than a bunch of sounds or compositions     The G2 Patch Mutator is based on the work of Palle Dahlstedt  Swedish composer and  researcher 
14. fore    If a sound is good  but not quite there yet  you can try the Patch Adjustor  knobs to make swift changes  for example shorten the attack times or adjusting  the timbre  Then go on from the modified sound    If the children differ too much or too little from the parent  try changing the  Mutation Probability  few or many changes  and Mutation Range  small or  large changes      8  Repeat steps 3 to 5 any number of times  and save the sounds you like in the  Temporary Storage    9  Also try mating one sound with another  Drag one nice variation to the Mother  box  and another to the Father box  Then press Cross  Six new children will be  created that are random mixes of the two parent sounds  This works best if the  parents are not too similar    10  When you are finished  copy a row from the Temporary Storage to the eight  variation buffers by clicking the    v    button to the right of the row  and save  the patch     Instead of starting with an existing sound  you can click Randomize to generate six  completely random children  Some of these may be very ugly  or even totally quiet   That is part of the game  If none is good  try clicking Randomize again  For most  patches you will soon find a sound that will work as a good starting point  Remember  that the sound doesn   t need to be perfect  Through the process of repeated breeding  you can modify it to suit your taste     You can manually modify any sound  child  parent or in the storage  at any time   either by tu
15. g it to any  of the 24 storage boxes  If box already contains a sound  it will be overwritten  You  can also move a sound within the storage by dragging it to a new box     Click the    x    button to the right of a row of sounds in the Temporary Storage to clear  the whole row  Right click a box and select Delete to clear it     If you accidentally overwrite or erase a sound  remember that Undo  Ctrl Z  works  with all operations in the Patch Editor     Saving Sounds    The Temporary Storage is not saved with the patch to flash memory or disk  Only the  usual eight Patch Variations are saved with the patch  However  you can easily  transfer your favorite sounds to the eight patch variations and save the patch     To save a set of eight sounds from the Temporary Storage  arrange them in a row in  the storage with the mouse  Then click the    v    button to the right of the row  The  whole row will be copied to the eight patch variations  overwriting the current  variations   Then you can save the patch in the usual way  to flash memory or to disk     NOTE  If none of the eight Patch Variations is selected during Save  the Patch  will open with the first Patch Variation selected  This means that the Patch may  not sound exactly as it did when you saved it     Patch Mutator Shortcuts Overview       Keyboard Shortcuts   Action                               Ctrl 2 Show or hide the Patch Mutator   Ctrl 3 Show or hide the Patch Adjustor   1 Set focus on Mother   2 3  4  5  6  7 Set
16. h a higher Cross Probability setting  the copying will switch more often between  the two parents during the copying process  In different words     a small cross  probability will result in large sections of the patch being intact from one parent  for  example a whole sequencer module  or a few neighbor modules  This will result in  children more obviously similar to the parents  An example     ia ca  SS  Lenthe tO Park m pam     Length t Park m  Link ink      t 12345 67 8 9 10 11 12 13 1415 16  e    t 12345 67 8 9 10 11 12 13 1415 16       BiP             BE       Mother and Father     _ SeqLevi   gt   Length  t   Park m _ SeqLevi   gt   Length bP   t   Park m    Cik i i  Ot 123456783 nnzeaisi6 H    AEE EEE Ee EE ee           Clk   e    t 1234567 8 9 10 111213141516  CEE       Their Children  produced with low  left  and high  right  Cross Probability     During the crossover process  no random changes are made to the parameter values   All parameters of the children will have the value from either the mother or the father     Usage hints   Cross works very well when the parents are rather different  The Children will differ  in the same way as brothers and sisters do     the nose from Father  the eyes from  Mother  The rhythms  timbre or other qualities of the sound will be clearly  identifiable as coming from either parent     Since Cross doesn   t introduce any random changes  it can be used with tricky patches  that are not so well suited for mutations and randomization
17. he row  Right click and select Delete to clear a box    e A row of eight boxes representing the eight variation buffers of the G2   Clicking on one of these boxes is the same as pushing a variation button on the  G2  The variations can be dragged to the parent boxes or copied to the  Temporary Storage    e A row of Quick Lock buttons that are used to select which parameter  categories are temporarily excluded from the random changes caused by the  Mutate and Randomize operations  In many cases you want to vary certain  parameters  while leaving others unchanged  For example  you may not want  to affect the pitch of the oscillators in the patch  Then you uncheck this button   and they will be left unchanged by these operations  By clicking the solo  button below a category  only one category is affected by the random changes     Using the Patch Mutator    The Patch Mutator can be used with all patches  also with any patch from previous OS  versions  It works well with most patches straight out of the box  while others may  need some slight modifications and tweaking  Experiment with the Quick Lock  buttons  and you will probably find a way to evolve interesting sounds with most  patches  After a while  you will understand how to create patches that are tailor made  for evolutionary exploration     You may want to exclude certain modules permanently from random changes  for  example a part of a patch that has been carefully worked out and should stay as it is     e To exclude o
18. k Lock  Button Description  OscFreq The main frequency parameter of various kinds of    oscillators  often called Semi  Freq  Fact or Partial   Also DrumSynth MasterOsc and SlaveOsc  frequencies  This category should often be locked  when you evolve keyboard patches  to avoid unwanted  transpositions    OscFine The oscillator fine tune parameter  often called Cent   Envelope All Envelope times and levels    SeqValue All value faders of the step sequencers  including the  Note Sequencer and the Control Sequencer   SeqEvent All gate and trigger event buttons in the various                            sequencers   Delays Parameters of the various Delay modules   Effects Parameters of the modules in the FX group        Please note that the Quick Locks only makes sense with the Mutate and Randomize  operations  Interpolate will have to interpolate also locked parameters to provide a  smooth transition between the Mother and the Father  On the other hand  the Cross  operation takes all the parameter values for the Children from either of the parents   and hence does not perform any random changes of parameters  It only combines  existing parameter values randomly from two sources     Probability distributions    All parameters are assigned a probability distribution to maximize the chance of good  musical results  For example  an attack time of 45 seconds is seldom wanted  Hence   the attack parameter will tend towards lower parameter values  Likewise  extreme  Oscillator Frequency 
19. ne or more modules from the Patch Mutator operations  select the  module s   right click and check Exclude From Mutations     When the Patch Mutator is visible  excluded modules are indicated by a thin red  frame  The Exclude From Mutations settings are saved with the patch     To simplify the use of the Patch Mutator  some modules are excluded by default   Most of these are modules that you probably wouldn   t want to change in a random  way  such as output modules  compressors  MIDI out modules or pitch trackers  If  you want  you can include them by simply right clicking and unchecking the Exclude  From Mutations option     Quick Start   The Patch Mutator contains a range of very powerful tools for creating Patch  variations  and it can be used in many different ways  Below is a short description of  the tools available        Tool Description  Mutate Mutations are small random changes in a sound     similar to the slight reading errors occurring in DNA  replication in nature  The changes may be good or bad   You decide  Use this tool to create new variations  based on one existing sound        Randomize   Use this tool to create completely random patch    variations  All parameters will get a new random value   Use this tool to find interesting starting points for further  exploration        Interpolate   Use this tool to create a set of variations that gradually    progress from one existing sound to another           Cross In nature  DNA from two parents is combined in 
20. new patch variations  with the Patch Mutator  see the following section   this kind of quick changes can be  very useful  A patch may be promising  but not exactly what you want  Then you can  apply that last touch with the Patch Adjustor knobs  You do not need to track down  where the specific parameters are situated in a complex patch        Patch Adjustor knob   Description   Attack All envelope Attack parameters  as well as  compressor  noise gate and envelope  follower Attack parameters    Decay All envelope Decay parameters  as well as  some Time parameters in the multi stage  envelopes    Sustain All envelope Sustain parameters  and some  Level parameters of the multi stage  envelopes    Release All envelope Release parameters  as well  as compressor  noise gate and envelope  follower Release parameters    Mod  Rate All LFO and Random rates  and the rates of                                  all effect modules incorporating an internal  LFO  such as Chorus  Phaser and Flanger   Timbre Filter cutoff frequencies  FM modulation  amounts  various waveshape parameters in  oscillators and shapers  as well as various  FX parameters affecting the timbre of the                      sound    Resonance All filter resonances  and Phaser and  Flanger feedback    Effects Dry wet effect parameters        The Patch Adjustor lives as a floater on top of the editor window  like the Patch  Browser  the Parameter Pages and the other tools of the G2 Editor  The Patch  Adjustor is only avail
21. o create a more interesting result     NOTE  Interpolate can change the values of all parameters in the patch   regardless of the lock buttons and module excludes  However  parameters that  have the same value in the father and the mother will not change     Usage hints    This tool is useful to create smooth progressions between two different sounds  If you  think the steps are too large between the Children  you can further interpolate between  them     Shortcuts    While holding Shift on the computer keyboard  drag and drop one sound on another to  perform an Interpolation between them     You can also perform an Interpolation without using the mouse  With the Patch  Mutator active  select a variation you want to use as parent  Then copy it to a parent  box with the O key  Mother  or the T key  Father  on the computer keyboard  When  both parents are in place  press I to perform the Interpolation     Cross    Six children will be created by copying each parameter value from either the Mother  or the Father sound  This is similar to the merging of DNA from two parents in  natural reproduction  It works like this     The parameter values are copied from one of the parents  At random points in the  process the copying process starts reading from the other parent instead  In this way   the copying jumps back and forth between copying from the mother and copying from  the father  The result is a sound where the parameters come from both parents  in a  random combination     Wit
22. rning knobs in the usual way  or by using the Patch Adjustor  If you breed  from this changed sound  these changes will inherited by the children     NOTE  All operations in the Patch Mutator works with multi step UNDO in the  usual way     NOTE  The Temporary Storage is not saved with the patch  When the patch is  closed  the contents are lost and cannot be recreated  Only the eight Patch  Variations in the bottom row are saved with the patch  Make sure that you save  your favorite sounds as Patch Variations  see below      Patch Mutator reference    In this section you will find a detailed description of the different operations in the  Patch Mutator  and some hints about how to use them in sound design     There is only one Patch Mutator window  but under the surface there are one instance  of the Patch Mutator per open patch  This means that each open patch has its own  Temporary Storage  probability settings and Quick Locks  However  these settings are  not saved with the Patch     Normally the G2 has eight edit buffers  the Patch Variations  and one of them is  always active  With the Patch Mutator  this is no longer the case  If a parent  child or a  sound from the Temporary Storage has focus  no Patch Variation is selected  Instead   the Patch Mutator uses a ninth  internal variation  This means that you can evolve and  experiment without touching any of the eight Patch Variations     Which parameters will be affected     The Patch Mutator turns a lot of knobs for you
23. rom one parent by introducing random  changes to the parameter values of the Mother  so called mutations  similar to the  DNA reading errors in the biological reproduction process  The extent of the random  changes can be adjusted from small  almost unnoticeable nuances to wild alterations  approaching total randomization     When you click the Mutate button  six new children will be created based on the  Mother sound  You can adjust the mutation probability  and the maximum range of  the random changes  These are linked by default  so that a small mutation probability  will lead to few but large random parameter changes  A high probability will lead to  many  but very small random changes  You can adjust them individually by  unchecking the Link button between the knobs     pedei  E Leno tO Park m    2345678 g0nrguse HA  CEEE    eteet  E enoe tO Park m    123456789 nna H  OE eee            viir  i  Bala Rika  a ed T   ee      Mother  left   and a Child produced with default Mutation Probability and  Mutation Range     Pia atl   gt   Lenthe t  Park m    ot 123456789 0n24516 HK  BREE EEE ESE Ee     fees     Lengths  t  Park m    at 123456789 mnt HK  BREE EE EEE EE           viir  viir  Ralka Kaka  BEE SESE E 800208028080 BEE BSE E E E E E A E E A    Two Children produced by Mutation  with low Mutation Probability and high  Mutation Range  left   and high Mutation Probability and low Mutation Range   right     Parameters that are excluded from random changes  either in excluded
24. settings are less probable  and Oscillator Cent parameters tend  towards middle values     Permanently locked parameters    Also  there are a few parameters in different modules that are never possible to  evolve  These choices have been made to optimize the Patch Mutator for use with any  patch from your patch library  and to make the tool easier to use by excluding  parameters that are unlikely to be evolved  For example  you wouldn   t normally want  to evolve the signal type  positive  bipolar  inverted positive etc  that can be set on the  output of many modules  or the Mute or Bypass buttons on many oscillators  filters  and effects  If you still want to evolve these parameters  you can mimic the behavior  with other modules  and evolve the parameters on those  For example  bypass  functionality can easily be created with a Switch 2 1 module     Modules excluded by default    A number of module types are excluded from mutations by default when you import  old patches or create new modules  This is done to simplify the use of the Patch    Mutator for newcomers  and to make it easy to evolve new sounds with old patches  without tedious modifications     Examples of modules excluded by default are  Input and Output modules  most MIDI  modules  the Vocoder  the 6ch Stereo Mixer and a few others     If you want to evolve the parameters of any of these modules  simply right click it and  uncheck Exclude from Mutations     Mutate    The Mutate operation produces new Children f
25. ters will be affected     If you want only slight random variations on your sounds  use Mutation instead  see  above      Usage hints   The Randomize operation is wild  and can create really strange sounds  Sometimes  they are completely quiet  or very soft  usually because some mixer level was set very  low by accident  But don   t give up  For most patches you will soon find interesting  and very unexpected sounds  that may serve well as starting point for further breeding  with the Mutate and Cross operations     Also try Crossing a random sound with a nice Patch Variation  In this way you can  create new sounds that are not completely weird  but still new and fresh     Shortcut    Press N on the computer keyboard to create six new random Children  Locked and  excluded parameters will be copied from the currently focused sound     Interpolate    Six new children will be created by interpolating all parameter values linearly  between the Mother sound and the Father sound  The children will show a step wise    progression from left to right  This is clearly visible in the chromosome graphs  which  will morph between the two parents    graphs     Mother oo Children            Father    The result of an Interpolation between two sounds  Note how the graphical  representation of the sound gradually    morphs    between the Mother and the  Father     Parameters with a range of only a few values  e g   sequencer events or radio buttons   will switch at slightly different times  t
26. ve sound  design  but there are many variations on this theme  A few suggestions     e Quickly modify a sound in a studio situation where you want a specific sound    e Explore the potential of your patches beyond the default values and your first  tweaks    e Explore other people   s patches without knowing exactly how they are  constructed    e As a composition tool  Create a number of related but different sounds or  textures that can later be put together    e Evolve complex sequences that control other equipment through MIDI    e Evolve mappings from MIDI controllers to sound engines  to find new and  interesting ways of performing    e Evolve new sounds  loops and textures live  as a way of improvisation     There are probably as many ways to use it as there are users  Consider it a powerful  toolbox at your disposal for sonic exploration guided by your ears     The Patch Mutator has been developed in collaboration with composer and researcher  Palle Dahlstedt  based on his research in computer aided creativity  Read more about  the historical and theoretical background in the end of this chapter     NOTE  The Patch Mutator will turn the knobs and push the buttons for you  but  it will not affect the connections between modules  and it will not add or delete  modules     NOTE  The Patch Mutator only exists in the editor  and is not available in the  synth itself  Therefore  it can only be used when the G2 is connected to the  computer editor     The Patch Mutator Window
    
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