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OWNERS AND SERVICE MANUAL
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1. _ ee JACKPOT v P C B REV 1 A x z E P3 LEE Int CYCLONE P13 4 N7 112 U a u N I D CYCLONE Neon Board od d ld 2 cup cate 77 I SS Transformer Specifications 1000 1 BLK 18GA WHT 18UAC 100U 3 lg BLK 1808 WHT 1808 00 4 28 250 5 9 BLK WHT i 58 WHT BLK ee Op SO Ti eee vod 30 8 8 68 9 4 068940 090 0 TRANSFORMER CABLE Pouer Connector From Transformer RED lt 18 BLU Decent 3 18 BLU pst 18AC RED peri dura a aaa i ai 18AC ORG Pc dr qu E M ir er en RN 1900 ECCE CC C cc gt 6 PIN 0 C6 RIS _ g es 4 9 15 mee 9 0 0 6 e 6 0000000 Lis e e mi er TR e 94 9 90000000
2. 2032 2033 2034 TRANSISTOR 120 7 14 LM358 74HC4066 BILATERAL SWITCH IC 74HC138 IC 74HC374 IC AUDIO AMPLIFIER TDA2003H IC 7 174 IC 74HC237 LATCHING OUTPUT DECODER IC 74HCOO IC 74HC373 IC 74HC165 IC 74HC273 GAME PROGRAM E PROM HEAT SINK FAN IC MC68HC11A1P MICROPROCESSOR IC LM78LO5ACZ 5 V IC 7 164 BRIDGE RECTIFIER 35 AMP WIRE LEADS 6800uf CAPACITOR 25V RADIAL 6800uf CAPACITOR 35V RADIAL 15000uf CAPACITOR 35V RADIAL IC ULN2003A DRIVER IC LM338K VOLTAGE REGULATOR DISPLAY DUR14A2 5 DISPLAY SNGL LED DURA46A 1 8 IC CA3193E HARRIS COUNTER 12 VOLT BATTERY 3 2 VOLT BR2032 IC LM340T 5 7805 VOLTAGE REGULATOR JACKPOT P C BOARD NEON TRANSFORMER P C BOARD TICKETS OWED CONTROL PANEL P C BOARD JACKPOT DISPLAY P C BOARD MAIN P C BOARD HARDWARE amp MISCELLANEOUS 5014 PC60615A FP1004 FP1019 FP2007 CC2027 CC7001 CC7002 CC7004 CC7005 CC7006 CC7007 CC7008 CC7009 CC701 1 CC7012 CC7013 CC7014 CC9001 COIN DOOR LOCK 2 SQUARE DRIVE LEG LEVELER MOUNTING BRACKET LEVELER FEET SPEAKER POWER CORD GRAPHICS CYCLONE CABINET DETAIL BY DECAL CONTROL PANEL OVERLAY STORM STOPPER BUTTON DECAL SCOREBOARD OVERLAY PROGRAMMING DECAL COIN DOOR WINNER DECAL FUSE RATING POWER DISCONNECT WARNING PLAYFIELD ZONE DECAL RIGHT PLAYFIELD ZONE DECAL LEFT PLAYFIELD JACKPOT DECAL A
3. _ x X 926 1 8 8 lt lt 8 PG Roue d 258 1 ola 553 9998 4 e o re 909000009 000000000 o 2 72 e 9 R30 eM i R6 4 ICE INC 00002 00 00000 CYCLONE DISPLAY 909 j 3 R31 522 000 4 6 000 3 000 5 300 0 700 E iw 5 1 4 lo 14 15 STATION CABLE Pi DGND 59 PGND Wi leu il 4 Speaker Small Display 1 5 t Ticket Out 4 lt SENSE E d EE So iier aes MES ca ni REM Push Button Unlock Button Coin Input Ticket Counter 130 gt 2 2 gt DGND 23 2 DATA gt LATCH gt 5 PGND aMP 6 6 PIN RINGNCPU CABLE 13U CLK DGND LATCH PGND PIN JACKPOT CABLE AMP 3 PIN AMP 3 PIN DISPLAYS INTERCONNECT SMALL DISPLAY LARGE DISPLAY DGND DGND 5U W SS SU DATA T nn gt PGND qq wasu PGND de SENSE E Een 129 ck gt
4. E _ 84 s se AO mS 9 Ro e e em 3 Tipee 913 0 44 _ 2 s 9 x e e 2 s a 1 egsies Ss 34 5 8 4 9 DEM Ec s gt 6 2 6 I Een us Ta A eo 2 91 6 e EO s MEET e e Eag T g 5 e ase 80 gy A s e P L N 2 3 TT 2 4 4 s Re 55 m ese ook seta Be 28 4 ge se e re 2 e gt e f e 6 2 2 e 88 10 Eu ka 8 e z je N 2 4 S ES 8 1 a 1 3 4 k A L j TON S E T 5 25 E 2 o e 5 S 3 2 ez amp 3 E d eva T 1 lt 000 EP 3 se 6 e E Mim 8 4 fent m e 2 S0 x 7 e 9 3 11 000 006 S 0065 3 00 190
5. 14 500 AUDIO neo LAMP RING Lep RING STATION 1 STATION 2 26 en 23 LEON Lens LED ee e E ee ae EI es 5 2 r3 2 eo ee ee Se 6 6 DB1 083 DBH DBS 086 087 uni ues va 9 11 250 me EES eee 000 a 3 000 2 6 a hant a rmi ur fone 8 e xx 5 fii 2 19 4 4 E 8 je M a FTT jm pw Fin 9 922 4 E 4 903 22 992 4 ses jme e E 4 22 gt 8137 ma w 2 Es e 84646680 5556 9 ME LO P E 4 H O 5 H s 23223 Oi __ 5 lt of ur ah c gt 29 R 4 2 e 1 ze EE 1 T x x 250 1159 20 98 3 8 E T 5 50 8
6. and that overworked regulator is failing prematurely This would lead to replacing U8 and No Power To One Station Step 1 Check fuse F5 for Blue station F6 for the Pink Station and F7 for the green station Step 2 Check diode bridge DB5 for Blue station DB6 for Pink station and DB7 for the green station for an output voltage of approximately 15 unregulated VDC Step 3 Check voltage regulator VR5 for Blue station VR6 for Pink station and VR7 for Green station for an output of 12 VDC measure this voltage the same way as described in section 2 of the Light Ring Is Dim Or Not Lighting Step 4 Make sure there is no damage to the wiring from the main PCB to the inoperable station On the station connector P2 for the Blue station P3 for the Pink station and P4 for the Green station verify there is 12 VDC across 1 12 VDC and pin 7 ground Step 5 Try swapping station connectors at the main PCB This will help identify if there is an issue with the station or the main pcb Cyclone Advance Technical Information No Ticket Dispense Constant Ticket Dispense On One or More Stations Try swapping ticket mechs or ticket mech boards between a station that works and the station that doesn t This will help verify if you issue is a main PCB or a ticket mech issue Check the station wiring between ticket dispenser and main PCB for damage and or swap station connectors to see if prob lem follows
7. CC3002X Control Panel Assembly CC1011 P504RX Top Panel Overlay blue right CC1035 P504 Scoreboard Housing blue CC2020A Neon Arch Assembly blue CC2023A Neon Triangle Assembly blue CC7012 Zone Decal left CC1011 P403LX Top Panel Overlay green left CC3004 Mirror CC1035 P403 Scoreboard Housing green CC2022A Neon Triangle Assembly green CC2019A Neon Arch Assembly green 7005 Storm Stopper Button Assembly 7015 Game Decal CC2019A Neon Arch Assembly green CC1011 P403RX Top Panel Overlay green right 16 17 18 19 20 21 22 25 24 25 20 21 28 29 CC1011 P102LX Top Panel Overlay pink left CC7010 Bonus Increases Decal CC7013 Bonus Decal CC2018A Neon Arch Assembly pink CC2021 A Neon Triangle Assembly pink CC1035 P102 Scoreboard Housing pink CC7003 Ticket Bonus Decal CC701 1 Decal right CC1011 P102RX Top Panel Overlay pink right CC2018A Neon Arch Assembly pink CC2016X Jackpot Beacon Assembly CC3003X Playfield Assembly CC2020A Neon Arch Assembly blue CC1011 P504LX Top Panel Overlay blue left PARTS LISTINGS Neon Controller PCB this board 1s advance qum rr ICE s part numbers in parenthesis 1 VRI MC7805CTG voltage regulator E20435 2 P13 Connection to Main PCB 3 U4 IC 74HC174 E02262 4 U5 IC 74 14 02117 5
8. OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC TABLE OF CONTENTS 2 4 3 GAME FEATURES GAME PLAY SET UP TESTING MAINTENANCE PAGE 4 9 SAFETY PRECAUTIONS GAME SET UP TESTING CLEANING QUICK PAGE 10 PROBLEMS AND SOLUTIONS GAME PAGE 11 17 MECHANICAL REPAIR ELECTRICAL ELECTRONIC REPAIR BASIC ADVANCE TECHNICAL INFORMATION PARTS 5 5 PAGE 18 23 SCHEMATICS WIRING DIAGRAMS PAGE 24 42 REVISION B 4 08 2008 INIRODUCTION GAME FEATURES This game has many outstanding features making it the perfect game for just about any location The game was designed with the location in mind featuring unparalleled flexibility in regards to custom game set up and programming Virtually all game play and ticket dispensing options are operator adjustable practically letting the operator build his own game CYCLONE has many unique features for the Ticket Spitter part of the game Its Centerpiece design sets it apart from all other games in its category Its Game Play which is ALL SKILL having no bounces rolls flips or other chancy situatio
9. BRACKET COIN FUNNEL MOUNTING BRACKET CABINET DOOR FRAME BLUE CABINET DOOR FRAME PINK CABINET DOOR FRAME GREEN CASH DOOR FRAME BLUE CASH DOOR FRAME PINK CASH DOOR FRAME GREEN CABINET COIN DOOR BLUE CABINET COIN DOOR PINK CABINET COIN DOOR GREEN CASH BOX DOOR BLUE CASH BOX DOOR PINK CASH BOX DOOR GREEN SCOREBOARD HOUSING BLUE SCOREBOARD HOUSING PINK SCOREBOARD HOUSING GREEN DOME CONTROL PANEL YELLOW PLAYFIELD MIRROR MIRROR BACK MELAMINE POWER MODULE ENCLOSURE CABINET BOTTOM PLATE MELAMINE CABINET TOP PLATE MELAMINE PLASTIC CASH BOX COIN FUNNEL CABINET VERTICAL MEMBER TOP PLATE SUPPORT ELECTRICAL ELECTRONIC CC2001 CC2002 CC2005 CC2006 CC2007 CC2008 CC2016 CC2017 CC2018 CC2019 CC2020 CC2021 CC2022 CC2023 CC2335 2005 2061 PARTS TRANSFORMER NEON TRANSFORMER GAME BUTTON LARGE ROUND YELLOW JACKPOT LIGHT HOUSING amp AMBER COVER INDUCTOR 3 6 uH 1 5 AMP NEON CHOKE MAIN P C BOARD HEAT SINK NEON ARCH SOCKET NUT PLASTIC NEON ARCH SOCKET NEON ARCH PINK NEON ARCH GREEN NEON ARCH BLUE NEON TRIANGLE PINK NEON TRIANGLE GREEN NEON TRIANGLE BLUE RING BOARD BULB SOCKET LIGHT RING BULB PLAYFIELD 906 JACKPOT LIGHT BULB 81 2110 2117 2124 223 2250 2253 2254 2262 2266 2097 2299 2301 2305 2320 2364 2368 2411 2417 2444 2519 2520 2521 208004 208009 276 2518 2523 20224 20407 20435 2005 2020
10. Remove all A C power to the game 2 Remove the harnesses to the suspected bad P C Board 3 Remove the light bulbs from the bad board 4 Remove the 4 screws that hold the P C board to the bottom of the play field 5 Re assemble in reverse order GAME REPAIR BASIC NEON BULB REPLACEMENT WARNING NEON TRANSFORMERS EMIT HIGH VOLTAGE BE CAREFUL WHEN SERVICING NEON TUBES AS THEY ARE MADE OF GLASS AND ARE THEREFORE VERY FRAGILE 1 Remove all A C power to the game 2 Remove the 2 single pin mate lock connectors that connect the bad bulb to the neon transformer P C board 3a For U shaped bulbs remove the 2 nuts that secure the sockets to the playfield 3b For pie shaped neon tubes unsnap the neon from the standoffs 4 Remove the old neon and pull the wires up through the mounting or access holes 5 When re assembling the shaped neon tubes be sure to use the foam washer NOTE INSTALL THE MOUNTING NUTS LOOSELY THE NEON SHOULD ROCK BACK AND FORTH SLIGHTLY WHEN INSTALLED PROPERLY 6 When re assembling the pie shaped neon tubes snap the neon into the standoffs evenly the 2 closest to the outside first then the 2 closest to the center 7 the wires to the neon transformer P C board and test for proper operation NEON TRANSFORMER P C BOARD REPLACEMENT NOTE BE CAREFUL WHEN SERVICING THE NEON TRANSFORMER P C BOARD AS THE BOARD CONTAINS SMALL DIAMETER WIRES THAT COULD B
11. U2 IC 74HC165 E02301 6 U3 IC 74HC174 E02262 7 UI IC 74 165 E02301 8 Inductor L1 through L12 3 6uH 1 5amp E00050 9 Transformer T1 through T12 Neon Transformer CC2001 10 Transistor Q13 through Q24 TIP122 E02110 11 Capacitor c2 c7 12 c17 c22 c27 c32 c37 c42 c47 c52 c57 Ouf 50 Electrolytic E02325 12 Transistor Q1 through Q12 MJE3055T NPN E02532 of these parts are available in a repair kit CC2020R X One of these repairs kits will repair one neon driver circuit 1 e if the neon connected to connector you would replace L1 QI 013 and C2 PARTS LISTINGS CC2034X Main Board Connectors amp Components part numbers in parentheses and this board 15 advance replaceable 1 Fuses all are slow blow F1 3 Amp 250 Volt E02315 F2 6 Amp 250 Volt E02295 F3 10 Amp 32 Volt E02259 F5 F6 F7 3 Amp 250 Volt E02315 2 Voltage Regulators VR1 VR7 LM338k 20809 3 US LM307N Op Amp 2523 4 P5 Misc Connector 5 Voltage Regulator LM358N 5vdc E02124 6 Audio Amps 017 022 TDA2003H Amp E02254 7 Program Buttons 5 Battery 3 2v Lithium 20407 9 U2 Microprocessor MC68HCIIAIP 2368 10 P6 Light Ring Connector 11 Fuse F8 10 Amp 32 Volt E02259 12 U13 amp U15 74HC273 E02305 13 P2 P3 P4 Station Connectors 14 P7 Neon Connections 15 Fan 12vdc 2364 16 Diode Bridge 35 Amp E02444 17
12. each push button QUICK START SW5 When this button is pushed a game will play however NONE OF THE TICKET DISPENSERS OR ANY COUNTERS WILL WORK This allows game testing with out affecting accountability If ticket dispensers must be tested then a normal game must be played GAME SET UP TESTING OPTION MODES Please read the setting information carefully BEFORE making any adjustments Failure to set options properly can yield unexpected results PLEASE NOTE THE VALUES PRE SET AT THE FACTORY HAVE BEEN FOUND TO WORK BEST FOR MOST LOCATIONS MODE 1 COINS PER CREDIT The number set in this option is the number of coins necessary to earn 1 credit and play 1 game Setting a in this mode will set the game in Free Play mode The default for this mode is 1 MODE 2 VOLUME The number set in this mode controls the relative volume of sound 0 equals the minimum 9 equals the maximum As this button is pushed a sound is played to make it easier to determine where the volume should be set The default for this mode is 5 NOTE THE SOUND IN THIS GAME CANNOT BE COMPLETELY TURNED OFF MODE 3 ATTRACT MODE The attract mode in this game consists of the theme song being played whenever called to do so by the game program The numbers in this mode represent minutes between attract modes Setting a 0 in this mode turns the attract mode off The default value in this mode is 3 MODE 4 29
13. gt lt 6 6 Coin Counter Harness No Connector This End P8 121 aAaaAt1 nn M 4axeads 9 21 425429511 x abe 2 5 sasuadsig 18x21 4510 9 eueueg abie 5 6 14 paeog p4eog Neon Harness Cable 2 lt m 1 1 O ms 120 GND GND leu LATCH CLOCK 8 8 gt ro JG lo E D 9 0 9 LIGHT RING Pe gt L gt gu gt lt lt DGND gt qy lt DGND ae PGND enn 6 6 T ki E 2 Lu B P Y33 YQ 5T 3N0 1243 sy 3 8573 8578 ESE 1 7 J LON WYO ULM 096 e2e daa pesn 5115 6 431 ENP HH x f f if 2 Contacts at SEGA SEGA Machine Sales Telephone 44 0 208 391 8090 Fax 44 0 208 391 8099 www sega amusements co uk STS SEGA Spares 5123 Telephone 44 0 208 391 8060 Fax 44 0 208 391 8096 www segatotalsolutions
14. the switch 2 Make sure ticket mech is getting 12 VDC from the main PCB no voltage is present check harnessing to station connector and or see No Power to One Station section above owap chips U13 and U15 on the main PCB These chips con trol various output signals with your ticket run signal coming from U13 After swapping these chips if your ticket mech runs properly then replace the chip that was originally in the U13 Socket TT 171 111 TT 3 7 Scrambled Displays owap display with known working display from another station If problem follows display board then replace display Try disconnecting the main to neon harness connector P7 on main board If your game has any bad neon bulbs neon harnessing or blown components on neon board the neon circuits may be transmitting high frequency noise This noise can interfere with clock data and latch information going to the display boards If you disconnect the harness for the neon at connector P7 on the main board and the displays begin to operate properly you will need to check all harnessing bulbs and the neon board for damaged wiring exposed wiring or damaged components on the neon board You may also want to check the neon ballasts on the neon controller board There are four wires coming of each of the 12 ballasts If these wires are touching they can in some case
15. Between the two neon arches described above is the game JACKPOT This is where a large number of tickets can be won Once the game begins you have one chance to stop the lights for each credit inserted Wherever the light stops is how many tickets the game pays out Each time the jackpot is NOT hit the jackpot value increases by one or more tickets if the incrementing jackpot option is selected When the jackpot is hit a jackpot routine including special lights and sounds is displayed Additional games can be played while tickets are dispensing The game also has a unique Tickets Owed display This display has many uses When tickets are won the amount won are displayed and then counted down as the tickets are dispensed This is a handy feature in the event that the game runs out of tickets while dispensing or if the game is out of tickets the game cannot dispense the tickets it should it will keep adding the number it should dispense to the tickets owed display and thus allow the player to continue playing the game until an attendant can be contacted This feature is also very helpful if the do not dispense tickets on jackpot option is chosen It may be desirable to NOT dispense tickets if the jackpot is set to a very high number of tickets This will be valuable as the number of jackpot tickets won would then be added to the display then the ticket dispenser will lock until an attendant is located and he resets th
16. ECOME BROKEN WITH ROUGH HANDLING BEFORE REMOVING ANY CONNECTORS NOTE EXACTLY WHERE THEY WERE REMOVED FROM SO THE LIGHTS WILL LIGHT IN THE PROPER SEQUENCE WHEN RE INSTALLED 1 Remove all power from the game 2 Remove the Harnessing from the Main P C Board with the mate lock connectors Remove the 3 six pin mate lock connectors Remove the 6 single pin mate lock connectors Remove the 4 corner screws that hold the neon board to the bottom of the playfield NOTE THE 4 SCREWS IN THE CENTER OF EACH SIDE OF THE BOARD DO NOT COME OUT He assemble in reverse order NOTE BE SURE THE BULBS LIGHT IN THE PROPER SEQUENCE AS DESCRIBED BELOW BULB SEQUENCE The neon arches in the center of each Jackpot should alternately flash on and off The neon arches between the 3 player stations should remain lit When the Jackpot is hit the neon bulbs should pulse from the far side of the game to the Jackpot area The pie shaped neon should light only when the ring light is lit in its zone CONTROL PANEL P C BOARD REPLACEMENT Remove all power to the game Remove the two mate lock connectors to the P C board Remove the 4 long hexagon nuts that hold the board to the bottom of the control panel Carefully slide the board from the mounting studs He assemble in reverse order JACKPOT DISPLAY P C BOARD REPLACEMENT Remove all power to the game Remove the Dome Remove the four screws
17. GHT RING POWER SUPPLY FUSE BAD BAD 5 VOLT POWER SUPPLY FUSE BAD 12 VOLT STATION FUSE BAD 5 VOLT POWER SUPPLY FUSE BAD SCORE DISPLAY P C BOARD BAD MAIN P C BOARD BAD SCORE DISPLAY HARNESSING BAD 12 VOLT STATION FUSE BAD 5 VOLT POWER SUPPLY FUSE BAD SCORE DISPLAY P C BOARD BAD MAIN P C BOARD BAD SCORE DISPLAY HARNESSING BAD INDICATOR L E D L E D INSTALLED BACKWARDS STATION HARNESSING BAD TICKET MICRO SWITCH BAD MAIN P C BOARD BAD BAD BUTTON SWITCH BAD HARNESSING BAD MAIN P C BOARD ADJUST OR REPLACE CHECK W METER REPAIR REPAIR OR REPLACE MAIN BOARD CHECK AND REPLACE FUSE CHECK PROGRAMMABLE SETTING PRESS RESET BUTTON CLEAN OPTICAL SENSOR CHECK W METER AND REPAIR REPLACE DISPENSOR REPLACE MAIN P C BOARD CHECK AND REPLACE FUSE TEST BULB AND REPLACE REPLACE NEON P C BOARD REPLACE MAIN P C BOARD CHECK AND REPLACE FUSE CHECK W METER AND REPAIR CHECK AND REPLACE FUSE REPLACE LIGHT BULB REPLACE LIGHT RING P C BOARD CHECK W METER AND REPAIR REPAIR OR REPLACE P C BOARD CHECK AND REPLACE FUSE CHECK AND REPLACE FUSE CHECK AND REPLACE FUSE CHECK AND REPLACE FUSE REPAIR OR REPLACE P C BOARD REPAIR OR REPLACE P C BOARD CHECK W METER AND REPAIR CHECK AND REPLACE FUSE CHECK AND REPLACE FUSE REPAIR OR REPLACE P C BOARD REPAIR OR REPLACE P C BOARD CHECK W METER AND REPAIR REPLACE L E D REVERSE L E D CHECK W METER AND REPAIR REPLACE MICRO SWITCH REPAIR OR REPLACE P C BOARD REP
18. INDOW to win the Jackpot is open A millisecond is 1 1000 of a second A setting of 1 is the hardest and a setting of 20 is the easiest The default value for this mode is 3 MODE 35 JACKPOT WINABILITY This mode adds a valuable feature to those locations that have large variations in age groups Under the normal circumstances the operator sets up MODE 34 for the best payout for his location However this may be difficult for some age groups There are also circumstances where the operator may want the jackpot to be won on an average of XXX amount of games This option will allow for that When this option is selected no matter what window value is chosen in MODE 34 the game will open the window up to 20 milliseconds easiest every XXX games Every XXX games is the number you choose on this setting A setting of 0 turns this option off The default setting for this option is 0 MODE 36 CREDIT DISCOUNTING When this mode is enabled the game will give you 1 free credit for every XXX coins inserted into the game AT ONCE A setting of O turns this mode of Example If 2 is chosen for every 2 coins inserted 1 free game will be given If 4 is chosen for every 4 coins inserted 1 free game will be given The default value for this option is 0 MODE 37 JACKPOT MEMORY This option allows the game to revert to the initial Jackpot value see mode 17 or keep the last value sh
19. LACE SWITCH CHECK W METER AND REPAIR REPAIR OR REPLACE P C BOARD GAME REPAIR WARNING ALWAYS REMOVE POWER TO THE GAME BEFORE ATTEMPTING ANY SERVICE UNLESS NEEDED FOR SPECIFIC TESTING FAILURE TO OBSERVE THIS PRECAUTION COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS OPERATIONAL BACKGROUND The coin operated amusement game has been designed for an absolute minimum of service Special circuitry prolongs the life of the incandescent light bulbs In addition the neon bulbs have a life span measured in years The Main P C board has been designed with 7 separate P C mounted power supplies to segregate different areas of the electronics In other words if 1 station goes down the other 2 stations will continue to work the sound goes down the rest of the game will continue to play etc Additionally the power supplies are all fan forced cooled The Light Ring P C Boards were designed to add reliability to the game by eliminating the massive amount of wiring that would be needed for the 84 light ring bulbs used The light sockets on the board were chosen to allow for the least expensive bulbs possible to be used The boards were designed to change quickly and easily in the unlikely event that something goes wrong with one of them TROUBLESHOOTING PHILOSOPHY To find problems with this game always first check what should be obvious See that the game is plugged in and all of the fuses on the ga
20. LTERNATE ZONE NUMBER DECAL SHEET SERVICE MANUAL 0 13 KARM 4 5 21111115 UK SENSE 1 1 Bm DK Eg LL le E T po ol Ll Ld U LEET Lu FREE m 1111 Main Board Rev 4 Part A 9 pim 51 3 1 P COSE m 1 h 010 0 H b To U10 j C13 To U4 E RR OM Hera ORI eom 6 341 E 9 S dus giw ves y 1410 ET ENIS Sak 2 1 ee MIS y eR ies KIS 3n ex Eila m 1D 1g 3 16 5 ues Loi ES ui 99 47 le Main Board Rev 4 Part B To Audio Amps TDA2002 85 54 83 cda TE alla 54 58 27 gne 886 gas gau E KE M Asd 8 Na B 3 gus B 814 8 4 Part 2 e ja m ol 2 2 866660 2 Se ICE INC EB LIGHT RING e e eB 0 250 5 000 11 750 12 000 v ww GP 14 750 200
21. O NOT USE ALCOHOL THINNERS OF ANY KIND OR PINBALL PLAYFIELD CLEANERS ON ANY OF THE CABINET SURFACES ESPECIALLY THE DECALS QUICK TROUBLESHOOTING NO GAME POWER ON OFF SWITCH ON THE GAME IS TURNED OFF TURN POWER ON BLOWN A C POWER FUSE REPLACE WITH PROPER FUSE GAME NOT PLUGGED OR CORD DAMAGED CHECK POWER CORD BAD TRANSFORMER CHECK FOR PROPER VOLTAGES TRANSFORMER HARNESS NOT CONNECTED CHECK HARNESS BAD POWER MODULE REPLACE POWER MODULE GAME WILL NOT TAKE MONEY BAD COIN SWITCH OR GIVE CREDITS CORRECTLY COIN DISCOUNTING SET WRONG COINS PER CREDIT SETTING INCORRECT CHECK W METER AND REPLACE CHECK PROGRAMMABLE SETTING CHECK PROGRAMMABLE SETTING TICKETS DO NOT DISPENSE OR DISPENSE INCORRECTLY NEON BULBS DO NOT LIGHT RING LIGHT BULBS DO NOT LIGHT SCORE DISPLAYS DO NOT WORK JACKPOT LIGHT DOES NOT LIGHT LOW NO TICKET INDICATOR DOES NOT WORK STORM STOPPER BUTTON DOES NOT STOP LIGHT BAD COIN MECHANISM LOOSE OR DAMAGED HARNESSING BAD MAIN P C BOARD BAD 5 VOLT POWER SUPPLY FUSE ZONE VALUES SET UP INCORRECTLY TICKET RESET BUTTON NOT PUSHED TICKET DISPENSER OPTICAL DIRTY TICKET DISPENSER HARNESSING BAD TICKET DISPENSER BAD BAD MAIN P C BOARD BAD 5 VOLT POWER SUPPLY FUSE BAD NEON BULB BAD NEON P C BOARD BAD MAIN P C BOARD BAD NEON POWER SUPPLY FUSE BAD NEON HARNESSING BAD 5 VOLT POWER SUPPLY FUSE BAD LIGHT BULB BAD LIGHT RING P C BOARD BAD INTERCONNECT HARNESSING BAD MAIN P C BOARD LI
22. P Power Connector 1 2 3 4 5 6 N PARTS LISTINGS CC7006 Scoreboard Overlay 201 Chrome T molding E01017 LED Holder 5101C Entry Bezel CC7001 Cyclone decal CC1028 P504 Coin Door blue A CC1028 P403 Coin Door green B CC1028 P102 Coin Door pink 5101 D Return Bezel CC7002 By ICE decal CC1025 P504 Cash Door Frame blue A CC1025 P403 Cash Door Frame green B CC1025 P102 Cash Door Frame pink 10 CC1032 P504 Cash Box Door blue A CC1032 P403 Cash Box Door green B CC1032 P102 Cash Box Door pink 11 CC1022 P504 Coin Door Frame blue A CC1022 P403 Coin Door Frame green B CC1022 P102 Coin Door Frame pink 12 5101B Return Bezel Door 13 5014 Lock 14 5101 A Reject Button 15 CC7008 Coin Door Winner decal 16 FP2007 Speaker not shown CC1001 CC1007 CC1008 CC1009 CC101 1 CC1014 CC1017 CC1019 CC1021 CC1022 CC1023 CC1024 CC1025 CC1026 CC1027 CC1028 CC1029 CC1030 CC1032 CC1033 CC1034 CC1035 CC1036 CC1037 CC3001X CC3002 CC3003 CC3004 CC3005 CC3007 CC3010 CC301 1 CC3012 CC3013 CC3014 CC3015 PARTS LISTINGS ELECTRICAL ELECTRONIC PARTS MECHANICAL PARTS CABINET SPEAKER PANEL MAIN P C BOARD MOUNTING BRACKET CASH BOX ENCLOSURE POWER MODULE MOUNTING PLATE TOP PANEL OVERLAY BLUE L R TOP PANEL OVERLAY PINK L R TOP PANEL OVERLAY GREEN L R SCOREBOARD MOUNTING
23. RAMMING BUTTONS SHOWN BELOW MAY BE LOCATED EITHER ON THE MAIN P C BOARD AS ILLUSTRATED OR ON A CONTROLL BRACKET ATTACHED TO THE BLUE ACCESS DOOR SW1 PROGRAMMING L AMMAS BUTTON sW2 SELECT BUTTON SWA SELF TEST BUTTON PROGRAMMING BUTTON SW1 This button is used to enter the Programming mode is located on the Main P C Board in the lower left hand corner or on the blue access door of the game Press this button once to enter the programming mode Once in this mode you can push SW2 or 5 to make adjustments to the game To exit the programming mode and return to game play push this button once again SELECT BUTTON SW2 This button is used to advance through all of the various programming option modes Each push of this button will move you to the next programmable option The option number is displayed on the large JACKPOT display STEP BUTTON SW3 Each push of this button will advance you to the next available value for a particular programmable option The value for that option is shown on the smaller TICKETS OWED display located on the control panel SELF TEST MODE SW4 When this button is pressed the game goes into Self Test mode In this mode the game will advance the lights slowly so it is easier to se if any light bulos have burned out Also each push on any of the control panel push buttons will activate a sound to test each game sound as well as
24. ZONE VALUES The playfield is broken up into 3 sections 1 for each player station Within each section lies the center Jackpot zone with a series of 26 lights 13 to either side of it Each light has a point value associated with it Each light can be independently set for a point value different from that set at the factory Each of these lights is a separate zone Below is a table that indicates the 26 zones for each player station and the associated mode number for each Zone 1 is the furthest zone from the Jackpot to the left while zone 26 is the furthest zone from the jackpot to the right Also in this table are the default values for each zone LIGHT RING ZONE VALUES MODE ZONE DEFAULT 4 1 1 5 2 2 6 3 2 7 4 8 5 9 4 10 7 4 11 8 5 12 9 5 13 10 6 14 11 7 15 12 8 16 13 10 17 14 10 18 15 8 19 16 7 20 17 6 21 18 5 22 19 5 23 20 4 24 21 4 25 22 26 23 3 27 24 2 28 25 2 29 26 1 Each zone can be set from 0 to 20 If values are changed from the factory default settings it will be necessary to change the numbers indicated on the game by using the supplied decal overlay sheets GAME SET UP TESTING MODE 30 INITIAL JACKPOT VALUE The value shown is the value of the Jackpot zone between the 2 center arches when the game is first powered up or just after a Jackpot is won The default value for this mode is 100 MODE 31 JACKPOT INCREMENT The number shown here is the amount
25. com Customer Services Telephone 44 0 208 391 8065 Fax 44 0 208 391 8096 1 call f if f ff if fp ri Aidi Aii
26. d repair replace as necessary Step 6 Check the light ring PCB s To test the light ring boards you ll need to narrow down where the problem could be First you need to identify what board is where Open the blue coin door and look up at the bottom of the playfield You ll see 6 light ring boards with board 1 to the left of the blue coin door and board 6 to the right The boards are in numeric order going counter clockwise from this view Now disconnect the jumper wires between boards 1 and 2 Now only board 1 will light seeing the light rings are only a display of where the main board is calculating the light to be board 1 will light as if it was connected to the other five boards if the board is working properly Cyclone Advance Technical Information Step 6 CONT If board 1 works correctly then replace the jumper between boards 1 and 2 and remove the jumper wires between boards 2 and 3 Boards 1 and 2 should light accordingly Continue this troubleshooting process until either you have verified the light rings are operating properly or you find the board s that is causing your issue If you find a board that doesn t light shuts down the light ring or dims the light ring it is either the board you just connected or the board before it in the chain Step 7 Try replacing 08 on the main pcb this chip balances the regulators VR3 and VR4 If this chip failed it may be forcing one of the regulators to be overworked
27. e dispenser GAME SET UP TESTING PRECAUTIONS IMPORTANT FAILURE TO FOLLOW THESE DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE TO YOUR GAME WARNING WHEN INSTALLING THIS GAME A 3 PRONG GROUNDED RECEPTACLE MUST USED FAILURE TO DO SO COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY PAY SPECIAL ATTENTION TO THE SET UP SECTION BELOW REGARDING THE VOLTAGE SETTINGS GAME SET UP BEFORE PLUGGING THE GAME IN OR TURNING IT ON BE SURE THE GAME HAS BEEN SET TO THE PROPER VOLTAGE YOUR GAME SHOULD COME PRE SET FROM THE FACTORY TO THE CORRECT VOLTAGE HOWEVER IT IS A GOOD IDEA TO CHECK THE A C WALL RECEPTACLE VOLTAGE BEFORE PLUGGING THE GAME IN The Game comes with 4 available voltage settings as described below These settings should be used to provide power in the correct range to the game without over or under powering it POWER RANGE VOLTAGE SETTING 90 110 V A C 110 110 130 V A C 120 200 220 V A C 220 220 240 V A C 240 The game uses a POWER MODULE to handle all of the power distribution chores on the game It incorporates an ON OFF switch primary A C game fusing and power switching capabilities for us
28. ing the game with a wide variety of A C voltages by re strapping the main transformer A C LINE VOLTAGE ADJUSTMENT To adjust the game for a different A C voltage 1 Unplug the game from the outlet 2 Disconnect the power cord from the power module 3 Using a small flat blade screwdriver pry the fuse holder from the power module 4 Notice a small window on the fuse holder with an arrow that points to the voltage the game is presently set alt 5 Using the small flat blade screwdriver lift the retaining tab that holds the voltage selector in the fuse holder Rotate the voltage selector until the voltage you want is displayed in the voltage select window 7 Push the voltage selector back into the fuse holder until it snaps into place NOTE Do not force the selector into the fuse holder If it does not go in easily it is not being installed correctly 8 Snap the fuse holder assembly back into the power module 9 Plug the power cord back into the receptacle in the power module and into the wall outlet NOTE WHEN CHANGING FROM 110 120 TO 220 240 LOWER THE MAIN FUSE VALUE BY WHEN CHANGING FROM 220 240 TO 110 120 DOUBLE THE MAIN FUSE VALUE GAME SET UP TESTING PROGRAMMING YOUR GAME This section will give you a detailed explanation of the functions and operating characteristics of each of the programming buttons Please read this section carefully to avoid problems with your game NOTE THE PROG
29. king for 12 VDC Step 3 Check the harness connectors between the neon board and the main board looking for possi ble exposed or broken wires Step 4 Try swapping with a known working neon bulb to see if bulb is bad or the output to that bulb is bad Step 5 Replace neon transformer 2 transistors capacitor and inductor all parts available in neon repair Kit CC2020RX and will repair only one neon circuit on the neon controller board Cyclone Advance Technical Information Game Not Saving Programming Options Step 1 Check battery on main board verify it has 3 2 VDC If not replace it Step 2 Check D2 on main board if this diode is open in both directions or shorted in both directions then replace it Step 3 Replace 1 2 Fan On Main Board Dead Step 1 Check voltage to fan This should be 12 VDC That voltage also powers the neon controller board Step 2 Replace fan Note if game is run without a properly running main board fan the voltage regulators and bridge rectifiers on the main board may fail from thermal breakdown 92 NE OM voltage here PARTS LISTINGS Display Boards wA TID TT CC2032X Tickets Owed Display PCB front CC2033X Jackpot Display PCB front CC2035X Light Ring Board 1 E02005 906 Bulb 2 E02110 Q1 through Q15 TIP 122 Transistor PARTS LISTINGS
30. me are good This includes the fuse that is located INSIDE the power module Next check to see that all of the connectors are firmly seated and that none of the wires have pulled out of them When trying to find out if specific components are bad or not try swapping them with components from another player station to see if the problem moves with the component or stays where it was This will help you to know if you have a problem with a specific component or maybe a problem with either the wiring or the Main P C Board Use extreme caution when using probes or volt meters if the game is powered up If doing continuity checks it is important to disconnect the harnessing at both ends as attached they may yield erroneous results If P C Boards are suspected as causing problems check to see that all chips are firmly seated on the boards If light bulbs are suspected swap them with one that is known to work to narrow the problem down to bulb or P C Board MAIN P C BOARD REPLACEMENT 1 Remove all A C power from the game 2 Carefully remove all of the connectors from the P C Board 3 Remove the 4 long hexagon nuts that secure the board to the mounting bracket 4 pull the P C board from the mounting bracket 5 Re install in the reverse order LIGHT RING P C BOARD REPLACEMENT NOTE BE EXTREMLY CAREFUL NOT TO HIT A NEON BULB SOCKET FROM THE BOTTOM AS THEY ARE RELATIVELY FRAGILE 1
31. n the numbers shown on the playfield 11 Check that all door locks work smoothly 12 Check game volume during busy time at location to set it at the proper level IF YOU HAVE ANY QUESTIONS OR COMMENTS REGARDING INSTALLATION OR PROPER FUNCTION OF THE GAME PLEASE CALL OUR SERVICE DEPARTMENT AT 1 716 759 0360 MAINTENANCE GENERAL MAINTENANCE This game has been designed for an absolute minimum amount of maintenance The light ring light bulbs have been designed into the game in such a fashion as to greatly extent their life However eventually they will reach the end of their life span When this time comes you will notice that 2 or 3 bulbs have burned out within a couple of weeks time from each other At this point it is advisable to change all of the bulbs The bulbs are a very simple push in type very easy to change and very inexpensive Changing all of the bulbs at once will save you work in the long run and keep the game looking good CLEANING Regular cleaning of the game will keep it looking new and greatly enhance its appeal Clean the dome with a spray type furniture polish Pledge is a very good cleaner It will fill in minor scratches and give the plastic surface a deeper clearer look Avoid using glass cleaners as they dry out the plastic and give it a hazy look Clean the cabinetry with a good cleaner such as Fantastik M or 409 and soft rag A mild soapy solution can also be used NOTE D
32. ns also showcases its creative design These and other features give the players something that keeps them playing time and time again Reliability is the key word in the design of this game The electronics in the game have been extensively tested to ensure years of trouble free service The light ring light bulbs are powered using special circuitry and voltages to greatly enhance their life The neon bulbs used should last over the life of the game The cabinet has been designed using only the finest materials available The durable scratch resistant painted surfaces will last for years The dome is made from an almost indestructible material Game set up is a snap Just plug in set a few programmable options and you are ready to go Even the programming options are easy to understand and adjust A Tickets Owed Display is used for each station to show tickets owed to the player More on this feature is given in the game play section GAME PLAY The game begins when the player has inserted enough money to create 1 credit The game has a ring of light bulbs encircling the playfield A lit bulb encircles the field every second and a half The object of the game is to stop the light between two neon arches located in the middle of the play zone Each light bulb zone has a ticket value associated with it As you get closer to the two neon arches in the center of your zone the ticket value increases
33. of tickets the Jackpot value will increase by each time the game is played and the Jackpot 15 NOT WON Setting a 0 for this mode will turn the incrementing feature off Default for this mode is 1 MODE 32 JACKPOT CAP The number shown in this mode is the maximum amount of tickets the game can dispense when hitting the Jackpot Setting a 0 turns the cap off The default value for this mode is 0 MODE 33 JACKPOT LOCK UP This option allows the operator the choice of whether or not to dispense tickets when the jackpot is hit If the operator normally sets the jackpot to a very high value he may not wish to dispense the tickets when the jackpot is hit If the game has a lower Jackpot set it is a good idea to let the game dispense tickets by itself It is usually better to let the game dispense tickets as part of the fun of the game is watching all those tickets come out when the jackpot is hit Setting a 1 dispenses tickets Setting a 0 does not allow ticket dispensing when the Jackpot is hit NOTE WHEN THE GAME IS SET TO NOT DISPENSE TICKETS THE TICKET DISPENSER RESET BUTTON MUST BE PRESSED AGAIN FOR THE GAME TO RESUME DISPENSING ANY TICKETS AT THAT STATION EACH PLAYER STATION HAS A RESET BUTTON LOCATED ON THE COIN MECH HOLDER MODE 34 JACKPOT DIFFICULTY To make the game easier or harder to win this option should be adjusted The value displayed is equal to how may milliseconds the W
34. own on the display when the game is shut off Setting a 0 resets the value setting a 1 retains the value The default value is 1 GAME SET UP TESTING MODE 38 RESET ALL When this mode is selected the game will revert to all factory default settings SET 1 THEN EXIT PROGRAMMING MODE TO RESET ALL VALUES TO FACTORY DEFAULT The default value for this mode is 0 TESTING After the initial programming adjustments have been made it s time to test your game for proper operation 1 Locate the game to its permanent location 2 sure the game has been properly plugged into a 3 prong grounded outlet and that the receptacle is in good working order If using an extension cord be sure it is 3 prong grounded type of at least 16 Ga materials 4 Adjust the leg levers and lock into position 5 Verify that the game is set up for proper voltage and the power to the game is on 6 Insert coins at least ten times into each coin mechanism to assure proper operation An audible sound should be heard each time a coin is dropped 7 Check the coin counter located inside the blue coin door and check for proper operation 8 Run tickets through each ticket dispenser by playing games at each station Check that tickets do not get stuck behind ticket louver 9 Check each ticket counter for proper operation 10 Check to see that the proper amount of tickets are dispensed based o
35. s also cause noise owap chip U23 on the main board with a known working chip This chip splits the clock pulse into 5 separate signals one for each station one for the light ring and one for the neon If this chip is mal functioning it may be distorting one of the outputs causing your display to scramble Try swapping the microprocessor U2 on the main board This chip controls the entire game and could be being to fail 5 2 700 227 7211 h Sa 411 E bd 11171171 4 1 D lt lt TX 21112213 11111111 5 4 aag Cyclone Advance Technical Information Light In Button On Off All The Time Step 1 Check to make sure the bulb is good and that the harnessing connectors are in good condition Step 2 Check drive transistor on the main board Q2 for blue Q3 for pink and Q4 for green Replace if necessary Neon s Are Out Step 1 Check fuse F2 on main board Also verify holder is holding fuse properly Step 2 Check voltage on VR2 you ll be loo
36. that hold the printed filter on the Jackpot display housing Remove the 4 hexagon screws that hold the Board to the housing and remove the board Remove the mate lock connectors Re assemble in reverse order Cyclone Advance Technical Information Light Ring Is Dim Or Not Lighting Step 1 Check fuse F3 and make sure the fuse holder is in good condition Step 2 Check voltage on VR3 and VR4 VR4 is located directly below the fan on the main board for an output of 13vdc You can do this by placing your black lead of your voltmeter on the ground wire black wire for the main board fan then touching the top of the voltage regulator with the red lead of your meter If one or both of your regulators are below 11vdc then BOTH VR3 and VR4 need to be replaced If the voltage is above 11vdc you may be able to get your voltage up to 13vdc by loosening and tightening the bolts holding the voltage regulator to the board and the heat sink Step 3 Check the output of DB3 located below the heat sink for approximately 15 volts of unregulated DC You can this by measuring the voltage on resistors 49 and R50 These are located on either side of Step 4 Check connector P1 for approximately 18 VAC across pins 1 and 5 red and orange colored wires and pins 4 and 6 also red and orange Remember this is AC voltage so set your meter accord ingly Step 5 Check light ring harnessing for possible damage exposed broken or shorted wiring an
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