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Trap Door - BMI Gaming

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1. M7 2 7 MITO TS D DLJ O X EN ananas asa A E spur gear trap door 14 assy 079ASMO17 ES EN 30 ledmountassychute el 6 decorative Cap washer 10 ae Ea decorative screw cap FIO i PRA Se 34 BLTOIO timing belt 96XL 48 tooth ER 079ASMOS3 chute rear cover assy 36 chutecoverspacer _____________ 2 long 3 7 PROPRIETARY AND CONFIDENTIAL THE INFORMATION CONTAINED IN THE DRAWING E m TION IN PART OR AS A WHOLE WITHOUT THE WPTTEN PERMESION OF BENCHMAPE GAMES E FROMBIED teawr ar S COFSO COMMENTS 3 MERE Benchmark Games TOLERANCES nen cig TE A LOG chute td14 DWG NO REV 079ASMO01 SCALE 1 10 WEIGHT SHEET 1 OF 1 1 29 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 8 ERROR CODES AND TROUBLESHOOTING GUIDE ERROR CODES QUICK SUMMARY Shown on the red 2 Digit Display E1 E2 E3 E4 E5 E6 EZ ES E9 EA Eb EC IO Expander 1 Playfield Top half Communication Error IO Expander 2 Playfield Bottom half Communication Error IO Expander 3 Communication Error Sound Board Communication Error Two Digit Display Communication Error Out of Plush Condition Toy Stuck Error Claw Horizontal Homing Error Claw Vertical Homing Error Trap Door Homing Error Trap Door Load Error Tilted Shaken Cabinet TROUBLESHOOTING GUIDE SYMPTOM E1 Error Code IO Ex
2. Claw Horizontal Homing Error E9 Error Code Claw Vertical Homing Error EA Error Code Trap Door Homing Error eo Eb Error Code Trap Door Loading Ec Error Code Tilted Shaken Game N Trap Door Past upper home position Claw stuck over Trap door can t find center position on back A Claw won t reach vertical home latch ee al LX O One of the Light Strips is dead Claw picks up more than one toy at a time N 00 Won t accept Bills Coins Claw won t latch open at end of vertical Travel Cc Game Jackpots but prize remains in chute Usually the claw will stop short of reloading a prize before play is allowed to continue Check for Sound Board power Vcc LED On Check Sound Board program is running green LED flashes slowly Check Sound Board communication 485 including on board ID switch setting gt Add Plush reboot machine gt The system senses the Door is all the way open but the doors don t unload no toy fall check the door flap Opto sensors and or the counter weight mechanism gt The plush being used is indeed to large for the door Toy sno larger than 17 are recommended gt Check that claw carriage assembly is not stuck and free to move around track all the way to the stop at the front Check Opto on back of Claw travel assembly Remove small top access door to do this Check Home opto lights up when claw carriage assembly flag c
3. Display will flash the firmware version number i e 10 for version 1 0 Claw will start its vertical homing sequence and will arm its latch mechanism then it will go park at the back of the game Simultaneously the Trap Door will start its homing sequence until it is fully closed and parked or it detects that a toy is already present Playfield lights and cabinet lights will glow up and down confirming operation The game will then go into Attraction mode or Play mode if there were any previous credits saved Il Attraction Mode Various light patterns are shown while the background sound plays on Note that since this is a Street piece there is a rest period which is programmable see section before these sequence is re triggered to avoid becoming repetitive Ill Adding Money Coin Mech Bill Acceptor Card swipe system Coin in or bill in sound is heard on speaker When enough money is added to buy credit s the current credits value will be shown on the two digit Display and the game will enter Play Mode IV Play Mode Play mode start sound Lightning Bolt is heard if a prize toy is already loaded on Trap Door The Playfield Lights will start the clockwise spinning pattern fading in behind a quick glow down pattern They will restart every ten seconds to ensure both top and bottom halves are in synch To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 3
4. a coin lock reject solenoid so that this feature is available Normally for an Imonex if it has a coin reject solenoid you hook the solenoid s ground to the enable line so that the game can control it For an electronic coin mech like the MPU you hook up the coin mech s ground to the enable line BILL ACCEPTORS It is possible to use other bill acceptors on this machine like the IT Bellis BV50 or the Pyramid Apex 5000 Series The wiring harness on the Cash Drawer terminates on a 12 Pin Molex female connector providing all the necessary signal lines Pin Wire color Signal 1 Red 5V 2 Yellow 12V 3 Black GND actual DC Ground 4 Gray Green Bill Pulse Signal 5 Blue Green Enable low enable high disable same Enable line as for coin mech above 6 White AC Neutral 7 Black AC Hot 8 12 Reserved This connector is followed by an adaptor harness for the appropriate device We stock adaptor harnesses for the Mars 2451 the IT Bellis BV50 and the Pyramid bill acceptors Please note that we strongly recommend a device that supports a Logic Enable line so that the game can stop money intake in case of any error or fault Please contact customer service if necessary 21 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 7 MECHANICAL Claw Operation The Trap Door claw uses a mouse trap style mechanism for activation There is no sensitivity adjustment
5. to hold in place 5 Test this setting by gently pushing the door down about Y to see if it will return up reliably a Ifthe door returns up reliably tighten remaining Screws b Ifthe door remains down or does not reliably return up loosen the trap door attaching screw and slide the door back slightly toward the side of the chute and retest Repeat until the door returns up reliably but stays as sensitive as possible 6 Repeatsteps 3 5 on the other door 7 Verify Operation a With the doors in the up position place the lightest prize that will be used in the machine on the doors The prize should easily depress the doors and activate the sensors notifying the computer that there is a prize in the chute b Remove the small light prize and place the largest prize that will be used in the machine This prize should require that the doors open almost completely before dropping c Play the machine without hitting the jackpot until the prize drops When the prize drops the counterweights should cause the doors to immediately return slightly notifying the computer that a prize has dropped The machine should then return the doors to the up position and continue normal operation If the doors do not return at all after dropping the prize and the machine doesn t know the prize has dropped the doors need to be adjusted in the slots away from the center of the chute Adjust them out slightly and repeat steps 5 7 a 24
6. 1 19 e S 250idx375hole HAROS4 pe 10 8 kep D ile TUE UE x05 wire d FL opto bracket fd claw shm UNLESS OTHERWISE SPECIFIED THE MFORMATION CONTAINED N DRAWING E THE SOLE PROPERTY C DIMENSIONS ARE IN INCHES TOLERANCES ODUCTIO T A WITHOUT THE WERTEN PERMESON OF gt r SET PRA TITLE cece GAMES E m claw lift travel assy DWG NO 079 ASMO24 SCALE 1 3 WEIGHT SHEET 2OF3 COMMENTS TEM NO PART NUMBER DESCRIPTION Default GTY RtvGCN I 0O ASMOO 3 fravelmotorasy 1 DESCRPTION LL Sei ped fb etna cant Change moter amp add 2 410 32 nuts change 09 10 10 L i pacer 1032x T pe wes 4 C Add belt chio spacers amp screws 09 14 10 L i SERO ining Belt puley XLI 247 bare 1 D Change shaft collar 09 28 10 7 H seoce 1 e opto 4070 right angle SS MA 0 D S 00 iret E 250idx375hole HAROS4 5 3 claw mai ass i U SMAGOZS SIosrrese roo claw reset hoop E FS A cable pulley ass ag pp pu e H 2m b ri AS EEN 1 0S PROOT Tonto sting Sata ST prep T 22 0 95SHMO08 opto bracket fd claw shm T 24 0795CMOI2 clawposfiontod T 8 7 pp 3 7 L 26 spacer 1032 80x heel PF 27 spacer 632x 1250hex PS OZ RBA 3 1 IO A Dei Rkp 7 ET mea s ECC p tesa 76016 1 UNLESS OTHERWISE SPECIFED THE HFOR
7. 8 Default 1 Note O off no attraction 1to8 5to 40 minutes 11 TRAP DOOR INCREMENT Proportion by which trap door opens on play mode All three x1 x2 x3 playfield hits are proportional to this setting Value Range 1 8 small large Default 5 Example For a setting of 3 a 1x hit will move the door by about 3 12 WIN WINDOW TOLERANCE LJ i B The width of the jackpot window Value Range 1 8 harder easier Default 5 13 CLEAR CREDITS Return the credits to zero Press either the Upper or lower button to clear Then press Enter middle button again to continue 14 EXIT 19 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 6 ALTERNATE COIN BILL AND CARD SWIPE SYSTEM CONFIGURATIONS There are a few alternative configurations regarding Card Swipe systems and Bill Acceptor devices that are possible to setup depending on your location These are described in a general fashion as follows Note that the system expects the following timing ranges for any pulses Low time 40 80mS Uptime 100 150ms CARD SWIPE SYSTEM The Coin Mech and or Bill Acceptor can be replaced to set up a swipe for credits scheme The recommended set up is as follows Remove the Coin Mech and or Bill Acceptor and install your card swipe systems in one of the two spots contact customer service for custom plastic plates for this purpose Have your card swipe system tap in
8. 91 7200 V Player Hits Button Light puck stops immediately and flashes in its current position Credit will be discounted Trap Door will open proportionally by a preset amount operator programmable depending on whether the light stopped in the playfield s x1 x2 or x3 positions Trap Door lights flash and cranking sound is heard If player has more credits the light spinning will restart for a new try otherwise the game will go back into Attract Mode V Game Win normal Toy falls after progressive opening of Trap Door Playfield and Trap Door lights will flash and sound effects will begin lasting about 10 seconds Trap Door will home back to its closed position Simultaneously Claw will automatically look for a new toy to drop on Trap door Note Chosen pickup position is pseudo random optimized to use toy piles more efficiently If player has more credits the machine will continue on play mode otherwise the game will go back into Attract Mode VI Game Win Jackpot Hit Light puck stops immediately and flashes in its current position All other lights turn off for 2 seconds All lights commence flashing and sound effects will begin lasting about 25 seconds Trap Door will open all the way until toy falls down to chute door Trap Door will home back to its closed position Simultaneously Claw will automatically look for a new toy to drop on Trap door Note Chosen pickup posi
9. ARTWORK DESIGNS MUSIC and original SOUND EFFECTS that are incorporated in the game machine No part of this artwork music sound effects images displays software or firmware may be reproduced in any way without the express written permission of Benchmark Games Inc Benchmark Games Inc also retains other various intellectual property rights in the game machine including pending patent rights trade dress rights and trademarks PERSONS WISHING TO MAKE USE OF ANY OF THE INTELLECTUAL PROPERTY DESCRIBED ABOVE SHOULD CONTACT BENCHMARK GAMES INC IN THE FIRST INSTANCE Every effort has been made to ensure that the information contained within this manual is accurate Benchmark Games Inc reserves the right to make alterations without prior notice To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 1 BASIC COMPONENTS Trap Door Flaps Chute Assembly ISO VIEW Automatic Toy Loader Claw Playfield Lights Player Button Trap Door Coin Mech Two Digit Display Speaker Bill Acceptor Toy Retrieval Cash Drawer Input Switch poet LEFT SIDE VIEW FRONT VIEW RIGHT SIDE VIEW Figure 1 Overview of main components To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 2 GAME PLAY SEQUENCE BEHAVIOR I Power up initialization Sequence 10 seconds This is useful to quickly confirm that the machine features are operational The Two Digit
10. G 2 Fuses Within 10A 250V each MAIN POWER ON OFF SWITCH Note There are two AC fuses on the within the power supply 10Amp 250V each They re found inside of the ICE C13 receptacle on the power supply First Time Setup If your Trap Door was not ordered with a dollar bill acceptor we recommend installing one to maximize revenue potential Ensure that all motors sensors work by observing the sequence described on section 2 1 Any major anomaly if present should be seen at this point If a toy is not present within the Trap Door let the automatic claw load one or place one by hand Run through the Programming Mode options and define your desired settings like credits settings sound Volumes etc See Section 5 for Benchmark s defaults Confirm your settings to ensure they are what you wanted To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Recommended Plush Merchandise The type and quality of merchandise run in the Trap Door machine will correlate directly to reliability and revenue Be sure to use the correct size and desirable toys Size Large prizes up to 16 17 should not be a problem in the Trap Door machine on the later models containing secondary acrylic walls on the sides of the chute above the doors Toys with very long limbs or snake like toys may need to be tied to keep them from hanging on the top edge of the chute when the prize is dropped from t
11. MAT KON CONTANED INTHE DRAWING THE SOLE PROPERTY OF x nins BENCHMARK GAMES ANF Lipi N INCHES MIPICOUCTICN N PAR OR AS A WHOL oi aye 41 DEG WTHOU THE Ware LEGS ION OF NOU TITLE BINCHMARK CAMS xxe h POM ED Xxx E XXXX 600 claw lift travel assy mamm S Corso w S Corso COMMENTS i O7PASMO24 La SCALE Ta WEGHT SHEET OFS 28 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 8 7 6 1 O 9MACO __chutesidetdla 7 2 2 0 9ASMOIS chutetrontididassy 5 0o79AsMOl amp chuferearidi4 assy 1 4 99MACOM4 chulelopidia 1 chute corner tdl4 left fron 079MACOOS si EE 6 079MACOOS6 chute comer tdi4left front 1 079MACOO7 chute corner tdl4 ER 079ASMOO2 trap door 14 flap assy right El a 079ASMO003 trap door 14 flap assy left EN 10 BRGOIO bearing ball 250x500 flanged im 079ASMOO4 security door assy 3 7 079MACO10 chute barrier plate 079 ASMOO5 spur gear trap door 14 assy EN 079 ASMOO6 trap door sync pulley assy 16 PCBOO9 opto 4070 right angle 079 ASMOO7 worm drive shaft assy 1 18 GER 18 pulley 15XL037 MOTO 11 stepper PK264M 01A EN 079ASMOOB worm shaft bracket assy 079SHMOO4 prize chute motor bracket 1 079MAC12 chute deflector plate 079MACO13 25 26 spacer 4 x 23000 x SSL Um AA 25 faxos pM L2 26 smsoopes
12. The claw is activated when the weight of the claw rests on the trip sensor plate upon descending onto a prize The claw is set open when it is lifted up into the travel assembly It is normal that the claw will not activate every time due to the nature of bulk prize storage in the prize bin Holes in the top layer of product may not allow enough pressure directly on the trip sensor plate to activate the claw in some instances If this occurs or if the claw just misses a prize the machine will continue to cycle the load sequence until a prize is finally loaded Service and Adjustment Procedures Claw Travel Assembly Removal 1 Power machine off 2 Loosen 2 lower roller mount screws 3 Disconnect harness 4 Lift assembly up and out of trackO Do not force assembly out as you may bend the bracket If necessary loosen the 4 motor mount screws and allow motor to fall to its lowest position to allow more clearance before lifting assembly out To replace reverse above procedure Trap Door Sensor Adjustment Use this procedure if the trap doors are uneven one higher than the other with no prize in the chute 1 Power machine off 2 Remove all toys from machine 3 Remove 2 gear cover plate screws and 4 cover plate side screws 2 on each side 4 Remove gear cover plate Loosen right side shaft collar 6 Remove right side gear and pin plate and allow the right side trap door to raise completel
13. To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Claw Cord Replacement Notes Use Benchmark supplied cord to insure proper operation You may perform cord replacement with the claw travel assembly within the game or removed 1 Cut old cord and remove claw 2 Remove cord from lift reel 3 Feed new cord up through claw position rod claw reset hoop and claw centering plate 4 Feed string through the cord guide spacer a Position the cord guide spacer so that the cross drilled hole is offset to the left of the pivot spacerO b Feed the string through the cord guide spacer and to the left of the pivot spacer as shown very important c Feed the cord through the cable pulley and tie a knot to secure d Trim cord above knot e Take up the slack by turning the large timing belt pulley in the up feed direction at least until claw is suspended by the cord and not sitting on the prize bin floor f Power machine on and verify operation 25 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 E ee l lA A Release to Production 04 23 10 BjAddNoe gt gt gt 09 1810 A A eee D Note Ali screws this assembly have lock patch on threads or use Loctite 220 PART NUMBER DESCRIPTION D79MACO26 claw top bracket3 079MACO27 079SCMO008 AFBMA 12 2 0 2500 0 7500 0 2188 he X 9 osmo cewamink
14. To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 PARTS FAX 561 493 2990 SERVICE 561 253 3310 TM PARTS 561 253 3311 INC WORLD S PREMIER GAMES PLEASE READ FIRST BEFORE 79MAN 01 E PLUGGING IN MACHINE ALL RIGHT RESERVED PAT PENDING AMUSE ov Mey Een Y wo Amusement amp Music Operators Association Ny wr MEMBER AMERICAN AMUSEMENT MACHINE ASSOCIATION _ A 10N aom Al Mo 72 AL ASg p x Phy oe To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 TABLE OF CONTENTS gt MANUAL REVISION HISTORY vii nep QUAE Ma domenees E TE AA x SHC COMPONENT sires 2 GAME PLAY SEQUENCE BEHAVIOR cccccccccccccsecccccecessnecenesesenesessseeeseseneessesseeessesseeeesessneessensnesssosseenenes FOAME ETOP hecommetnded Payout Settings siria ia A TECHNICAL OPERATION m 10 mter Board Communica O RN RN 10 Main Electronic Components aiii 11 5 PROGRAMMING OPTIONS ions pene ad tin pet EE 17 6 ALTERNATIVE CONFIGURATIONG ssssccccccesssececceeesececccausseceesssenseceeesseaseceessuansecesessansecesseagaeseeseeees 20 uses 22 e OSS ge MR Te 22 Service and Adjustment Procedures cccccseseccccesscceeeese
15. a 30 spacer 10 32x1500x3 5hex 0 0 0 2 spacer 32x 1250 hex gt L 2 CS uso 1 nuf kep 3 2 po TEM NO PART NUMBER DESCRIPTION TEM NO ir ai ET a oi iz lj TES RN EL DISTRE TON Prototype Release Release to Production A 04 24 10 i nS A gt 4 pini25X 50 TC Cid A o rrr rtl 12 2 2 2 WOFTWTARY AND CONICET th ES OTHER VASE SPER TS THE eO VAT Oh CONTAINED H THE ul iat elo sere o ater Dre v J DAEMON Ae HM MC UE Fecal on 4 wt TONEPMCES MIPSCOUCIK ON H PARI ORALA WHOLE AeA AR En WING PUE WHAI EN PRA COM DA SUL ARS ecl DF TITLE Ic H Gd n s rn 2 IDEON claw main assy3 DWG NO REV 079 ASMO22 SCALE 13 WEIGHT SHEET 1GFT 1 DESCEFTION ES Release to Production 04 26 10 qe dl T MUT Add belt change spacers amp screws 09 14 10 ZONE PROPRIETARY AND CONFDENTAL ni ess OTHERVASE SPECINED THE HEORVATON CONTANED NITHE LUCES YO PERTY A DRAWN wi Af PROPERTY OF DIMENSIONS ARE IN INCHES ener AM OR AS a TOLERANCES NON f AT eias LED ANGULAR x DEG TITLE BENCHMARK CANES E nae ns MONI ED XLE 4 003 claw lift travel assy peawn er S COSO COMMENTS B PEA lt lt SCALE Ta WEGHT SHEET OFS 3 z 1 ZI To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 TEM NO PART NUMBER DESCRIPTION view2 GTY m NN ravel mofor ass Se ee es claw reser noop 5 kep
16. age2 4 10 osem cewbuhhng 4 EA 9 9AsM Wggerieverasy 1 claw main top assy3 DWG NO REV 079 ASMOT1 WEIGHT SHEET OF 8 7 6 5 d 3 2 l Jaw base plale asiy eS c ab p a a DESCRIPTION small orms GIY lez HE 079MACO25 claw base plate3 _ 1 Prototype Release z 6xS00PPSM__ ve 3 pin 094x500 EIC areas Te O79MACO32 ciaw arm small bln 4 grin Collapsed View B UME OI HER VesE IPECP ED c ver OMENSY NG ARE Hn CHES m Ni TW Pru Nat bs M i Ad 5 A claw base plate ossy3 shor blun DWG NO REV 079ASMO35 Scalia WEIGHT SHEET OFT 26 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 collapsed view TEM NO PARTNUMBER DESCRIPTION Defoult GTY tp 0 9A5M009 travelmotorassy___ 4 spacer l0 32x2x313hex 2 6 3 GEROOS timing belt pulley X 4 bore O opto 40 0 right angle T 5000 Ol v LN L romme 6 arcos HARDOS __ 17 clawmamnasys3 J S 18 O 9MACO23 X clawreseihoop 1 21 Detaut 3 nut 6kep 4 gt E 0 9 ASMO cable pulley assy wag 1 24 BRGOOS 1 bearing ball 3131Dx86600 Hanged 72 25 O79SPROO lorsonspring375idx035wre Slidprep YT opto bracket td clawshm T ACO24 Claw centering plate d PEE dd
17. ceceuecccceeecceceusececsugeceseeuceessuecessegeceeseneeeees 22 Claw Travel Assembly Removal sees nennen enne nnne enn nnne snnt nens 22 Trab Door Sensor AOI US ETIBDIE secs ceca eevee oes be to e tr Ebr EPOR dative bed rhe dtdet to asp Lodo ied ubU educ ti ts 24 Claw Cord Replacement sisas 25 Exploded view drawing S enn eee ree m umi vuU arde fuer MUNIRI Ded M MMC ee TUE eU ree 26 8 ERROR CODES AND TROUBLESHOOTING GUIDE esee nennen nnne nennen nennen 30 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 MANUAL REVISION HISTORY 08 16 11 REVE Revised for new firmware version 1 3 Pages 13 14 19 Revised Recommended Plush Merchandise for compatibility with chute revisions Page 8 05 10 11 REV D Revised for new firmware version 1 2 Pages 13 14 19 03 02 11 REV C Revised Trap Door Sensitivity Adjustment section Revised Recommended Plush Merchandise and added prize test section 11 30 10 REV B Added Trap Door Sensitivity Adjustment section Added symptom 20 to troubleshooting guide Updated Claw Lift Travel Assembly drawing sheet 1 Add gear cover plate side screw removal to Trap Door Sensor Adjustment Update Table of Contents 10 04 10 REV A Created Benchmark Games Inc holds exclusive copyright in the Hardware and Software contained within this game machine Benchmark also owns the copyright in the
18. ckwise The jackpot light is the 8 light Note For trap Door version 1 1 and above it is recommended but not required that O expanders have firmware 2 3 IO Expander 2 Part PCB14008 Location Back Panel ID Switch setting 1000 on off off off Handles the 16 LEDs on the bottom half of the playfield Light 1 is the one immediately after 3 o clock they follow clockwise IO Expander 3 Partt PCB14008 Location Back Panel ID Switch setting 0100 off on off off Handles the LED strips found on the cabinet columns the playfield perimeter and in the trap door chute It also handles the two Accounting Hard meters credits count toys count as well as the drive enable line going to the coin mech and Bill Acceptor 14 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Sound Board Part PCB18001 Location Upper Assembly ID Switch setting 0000 off off off off 4 Handles background and event sounds l m Sound files are stored on the plug in SD card memory board ee a y Power rav Opto Sensors Part OPTO4070 Right Angle Connector Locations Claw track and mechanism and behind Trap Door assembly Qty x5 ID Switch setting None it has no 485 communication They detect the following five occurrences Claw Vertical Home Home latch cord slack Claw Horizontal Home Back of game claw track panel Trap Door Home Door closed Tra
19. elt pulleys or string pulley are not slipping on the shafts gt Check claw vertical home sensor operation If upper limit opto is not working the claw will continue past its latch position and slip down and unlatch gt Check proper assembly and orientation of all parts in the pulley assembly especially if a string replacement was just performed Problem Trap doors are not adjusted sensitive enough The cause of the problem is a prize when of a certain size and weight is dropped on the chute in such a way that as the door opens the weight sensing opto s located in the back of the chute are activated before the prize is dropped The game thinks the prize has dropped and begins to return the trap doors back to the up position when it will almost immediately reset the opto letting the game know there is a prize n the chute Solution Perform Trap Door Sensitivity Adjustment described in this manual E B 11 14 9 11 15 so so HG 4 HG R Ui 31
20. es as follows MARS AE2451 MARS AE2681 On OFF Setting Obtained 1 e 4 way accept 2 4 way accept 3 High Security OFF On Setting Obtained Vending Interface o 1 Pulse per Dollar e Harness Enable O no 2s o High Security 4 way accept MO 4 way accept Enable Disable feature Game controlled 4 1 5 no 2s eO 5 7 1 Pulse per Dollar 8 Harness Enable 8 7 6 5 4 3 2 1 Note that we provide the appropriate adaptor harness connector for this bill acceptor Pin Name all pins refer to P1 Type 115 VAC pin v v y v V sv v V V y V y 200 ohms to 5 VDC 16 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 5 PROGRAMMING OPTIONS Press Upper and Lower COINS PER CREDIT buttons simultaneously to enter Programming Mode PLAYS PER CREDIT ATTRACTION VOLUME o PLAY VOLUME JACKPOT VOLUME TILT SHAKE ALARM VOLUME AAA Xx Es SEDIS Button H TEN DOLLAR INCENTIVE TWENTY DOLLAR INCENTIVE Lower iat 4 ATTRACTION REPEAT PERIOD ai H t TRAP DOOR INCREMENT 2833 Playfield O O WIN WINDOW TOLERANCE ayfield pane Power Distribution Board CLEAR CREDITS emen Set t Figure 7 Programming Mode Scheme Button Assignments Upper Increment Value Enter Save option value and advance to next option Lower Decrement Value To enter Programming mode press U
21. he claw as shown in picture Verifying Size If you have any question about the compatibility of a particular toy you should try it in the machine Allow the claw to lift and deliver the toy to the chute and then play the game until win to verify Example of Inappropriate toy Note Tweaking the payout of the Trap Door to low levels will affect your net revenue negatively Quality merchandise and fair payout 28 35 should maximize net income More door movement more consecutive play more gross revenue The player recognizes an investment in the prize as they have paid for the door to move open and will be more apt to insert more money if the doors show generous movement on the way to an inevitable win Recommended Payout Settings Section 5 of this manual describes the different Settings that can be used to configure the machine From those settings the following are the ones that will most likely affect the payout percentage and the income of the machine Coins per credit Plays per credit Trap Door Increment Jackpot Win Window Tolerance Prize Size and Payout It should be noted that prize size will contribute to payout percentage variation Larger prizes will take more plays for the trap doors to open enough to drop the prize for wins when no instant win is hit Smaller prizes take fewer plays Therefore large inexpensive prizes will yield a lower payout percentage than smaller expensive prizes using the same configuration set
22. level control of the game s motors V This board is the main controller of the game It decides all the game mip actions and commands the other boards to act according to the game scheme Communication to the other boards is performed via a 485 differential wire pair Gray and blue wires The Programming Mode game settings information is saved in on chip Flash Main ROM program Version Updates 1 3 08 15 11 Corrected eeprom silicon errata which affected prorgamming options retention 1 2 05 10 11 Meter Counts coins as opposed to credits Finer resolution accuracy on light stop REQUIRES IO EXPANDER BOARD WITH 2 3 FIRMWARE Trap door increment range adjusted to more practical values other internal performance adjustments 1 0 09 14 10 First release version 13 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 IO Expander 1 Port ta tasa J3 OUTPUTS h 0 Pe Open Collector y CEN T A 4 ES J1 LOGIC INPUTS ne IA T ye cca i e Th a Switch o 485 Communication TF VAR E a kt J2 Power 12V ORTT XL M ernus gt o E E a dE 31 3 Le f LE A Part PCB14008 Location Back Panel ID Switch setting 0000 off off off off rotor Bottom Half Jma Handles the 16 LEDs on the top half of the play field Light 1 is the one immediately after 9 o clock they follow clo
23. nd event volume when Player has credits Value Range 0 8 0 100 Default 30 5 JACKPOT VOLUME Background music and event volume when Player wins toy regardless of it being through Jackpot or not Value Range 0 8 0 100 Default 50 6 TILT SHAKE ALARM VOLUME The volume for the alarm sound set off when someone shakes the machine Value Range 0 8 0 100 Default 50 7 FIVE DOLLAR INCENTIVE How many extra credits are given when the player introduces at least 5 accumulated in coins or bills before pressing the play button Note that these extra credits will then be multiplied by the Plays per Credit option value Value Range 0 6 Default 1 8 TEN DOLLAR INCENTIVE How many extra credits are given when Player introduces at least 10 accumulated in coins or bills before pressing the play button Note that this value already accounts for the Five Dollar Incentive option value Value Range 0 8 Default 2 9 TWENTY DOLLAR INCENTIVE 18 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 How many extra credits are given when Player introduces at least 20 accumulated in coins or bills before pressing the play button Note that this value already accounts for the Ten Dollar Incentive option value Value Range 0 8 Default 3 10 ATTRACTION PERIOD Length of time before the attraction fan fare repeats when there are no credits present on machine Value Range 0
24. ng and polarity try flipping 485 connector or its pins gt Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain gt Check 485 communication connector on Main CPU Board This board controls the Playfield backlights the trap door lights the column lights the accounting hard meters and the failure of these can be a symptom to confirm the E3 Error gt Check board has power Vcc LED should be lit gt Check board program is running heartbeat LED should be flashing slowly fast when receiving 485 serial comm Commands gt Check on board ID switch setting should be On off off off gt Check 485 communication connector for proper crimping and polarity try flipping 485 connector or its pins gt Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain gt Check 485 communication connector on Main CPU Board Quad stepper Board gt Check for Sound Board power Vcc LED On gt Check Sound Board program is running green LED flashes slowly gt Check Sound Board communication 485 including on board ID switch setting To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 E5 Error Code Two Digit Display Communication Error E6 Error Code Out of Plush Condition E7 Error Code Toy Stuck on Trap Door Condition E8 Error Code
25. nnector pins to the next usually a four pin connector thus disconnecting such a board s 485 might actually disconnect the rest of the 485 chain Keep this in mind when troubleshooting or replacing parts 485 Communication network chain Main CPU Quad Stepper Board Pad IO expander 3 Two Digit Display Sound Board IO Expander 1 playfield IO Expander 2 playfield 10 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Main Electronic Components f Sound Board Main CPU t Umm Aluminum Case not shown Quad Stepper Board J IO Expander 3 Figure 3 PCB Boards Top Panel IO Expander 1 IO Expander 2 Power Distribution Board LF Aims Programming Buttons jur t ii a Door Closed Home Position Opto Sensor Right Hand Door Flap Opto Door Flap Opto Weight Sensor Weight Sensor Left Hand Figure 4 PCB Boards Back Panel and Trap Door mechanism 11 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Top Access Door Upper Panel Claw Horizontal Home Opto Sensor Tilt Shake Sensor Figure 5 Upper panel Opto sensor Claw vertical Home Latch Opto Sensor Claw Home Latch Slack Flag Disc Figure 6 Claw Vertical Home Latch Opto Sensor 12 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Power Distribution Board
26. nts Per Credit 1 Play Per credit Average Plush Cost 1 75 operator cost Coins per Credit 1 Trap Door increment 2 Jackpot Win Window 2 50 Cents Per Credit 1 Play Per Credit Factory Default Average Plush Cost 2 70 operator cost Coins per Credit 2 Trap Door increment 3 Jackpot Win Window 2 1 Dollar Per Credit 1 Play Per Credit Average Plush Cost 5 40 operator cost Coins per Credit 4 Trap Door increment 3 Jackpot Win Window 2 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 4 TECHNICAL OPERATION Inter Board Communication The Circuit Boards communicate with each other using a 485 differential wire pair network using the SNAP software protocol layer On this machine this wire pair has colors Blue and Gray Y The Main CPU Board acts as the master initiating commands and receiving responses from the slave boards UL Like boards differentiate from each other by means of an ID Switch setting See the following pages to find each board s ID Switch location and setting The following board s is NOT connected to the 485 network The Power distribution board The Opto Sensors Note that the 485 network wire pair chain jumps from board to board gt In some places the chaining is done by double crimps at the connector these are usually 2 pin connectors gt In other places PCB traces on the board itself carry the chain from a pair of co
27. o ed Parti PCB17001 Location Back Panel Y ID Switch setting None board has no computer Ee M creat overload LEDS overload LEDs i m BEF bue Poly Switch Fuses 14 ne 1A Distributes DC power from the power supply to the different devices rni 7 Y JE 21 through a Poly Switch thermal resettable fuse for each voltage circuit Not that for convenience the Programming Options Buttons are also a i t located on this board although they re not power related Power is distributed in the following manner worst case estimations T INO Board Device Estimated consumption Fuse circuit see board Quad Stepper Board main CPU 3 Motors 24V 3A 24A Sound Board on Top Panel 12V 140mA 12B JO Expander 1 Playfield Top Lights 12V 500mA 12C JO Expander 2 Playfield Bottom Lights 12V 500mA 12C JO Expander 3 Coin Bill light strips 12V 4A 12A 12D 3A peak Bill Acceptor x3 Opto sensors Trap Door Assy 5V 60mA 5A X2 Opto sensors Claw Assy Credits Display 5V 160mA 5B Related Note There are 2 AC fuses on the Power supply group 10Amp 250 V They re found inside of the ICE C13 receptacle on the power supply Main CPU Board Quad Stepper Controller Part PCB11006 p e A Location Back Panel r AAA ID Switch setting 00 off off plo a elt The E The stepper motor controller board handles both the game logic and the H EE a jar low
28. of the track over the trap doors gt Check claw carraige home opto for operation and that flag on travel assembly interrupts opto when passing through sensor gt Make sure string is wound the in the proper direction gt If the claw is all the way down at the bottom this might be creating slack on the string fooling the detection mechanism Wind the string so that the claw hangs about a foot from the bottom loading the mechanism the opto should be unblocked at this point turn on the machine gt On Power up measure the voltage across the strip remove the tape covering the solder points if necessary You should see 12V sporaidically As the signal goes through the attraction patterns gt Check for 12V on the yellow wire only against DC ground on the power distribution board gt Check continuity between the signal wire Sink and the corresponding lO expander3 board top panel output gt This is somewhat rare but normal behavior depending on the size of the toys being used gt The game does disable the coins bill when there is a E fault code present check for that gt Check the signals on the interface connector on the Cash Drawer 12 pin Molex connector as per section6 page 22 gt make sure those signals go past the interface connector and reach the actual Bill Acceptor connector gt Check continuity between the Enable signal wire sink and the corresponding O expander3 board top panel output gt Check that the lift motor b
29. overs it gt If opto seems ok measure continuitiy on the signal line from opto to quad stepper board inputs Check Opto Flag disc covers vertical Home opto when latching claw or when there is slack on the string Check Claw vertical Home opto lights up when flag disc covers it gt If opto seems ok measure continuitiy on the signal line from opto to quad stepper board inputs Check Trap Door Home Opto lights up when door assembly flag covers it gt If opto seems ok measure continuitiy on the signal line from opto to quad stepper board inputs gt Check if Claw has any trouble latching its mechanism gt Check Trap Door flap Optos for proper operation gt There is a tilt sensor at the back of the game This alarm should last no more than 10 seconds and then go away If the condition persist the sensor may be stuck to the contact rim Check the position alignment of this sensor gt Make sure the sensor line is not getting grounded by any other wire around the cabinet The line should not have OV unless the sensor makes contatct Check Trap Door Home Opto lights up when door assembly flag covers it gt If opto seems ok measure continuitiy on the signal line from opto to quad stepper board inputs gt Check proper assembly and orientation of all parts in the pulley assembly especially if a string replacement was just performed gt Check that the claw carriage assembly is not stuck on the travel limit stop screw at the front
30. p Door Left flap toy weight sense Trap Door Right flap toy weight sense Notes This sensor board has a Green LED that lights up when the IR beam is interrupted All Five sense signals go to the Quad stepper Board Inputs J2 connector Small 2 Digit Display Part PCB2DD 010 D 485 capable Location Front of Game ID Switch settings 0000 off off off off The ID Switch is located on the back of the Display and is labeled as S1 Tilt Shake Sensor Part GENOO074 Location Back side of game behind Claw parking position Detects when someone shakes the cabinet in an attempt to have the toy fall through Trap Door The signal goes straight to Main CPU Quad Stepper Board The Trap Door will close back a few degrees and a ten second audible alarm will be set off Hard meter Pair e olo 008595 40015 I NEU To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Part ASMOO1 2 in 1 Assembly with common connector Or ELMO07 individual Qty x2 meters Location Cash Drawer Non resettable type 1 left Credits Purchased Count 2 Right Toy Vend Count Coin Mech factory default Imonex 0 900 type with Coin Lock Solenoid Part ELM 014 Location Front of Game Bill Acceptor Optional MARS Mei 2451 or 2681 115VAC Models Location Cash Drawer Default Benchmark Games Operational Settings This is done by setting the side configuration Dip Switch
31. pander 1 Playfield top half Communication Error E2 Error Code IO Expander 2 Playfield bottom half Communication Error E3 Error Code IO Expander 3 Auxiliary IO control Communication Error E4 Error Code Sound Board Communication Error SEE RELATED SYMPTOMS POSSIBLE CAUSES ACTIONS o It doesn t work Multiple Plug the game to a wall receptacle and determine more exactly what features don t work Most likely top half of playfield lights will behave erratically or will show nothing at all gt Check board has power Vcc LED should be lit gt Check board program is running heartbeat LED should be flashing slowly fast when receiving 485 serial comm Commands gt Check on board ID switch setting should be Off Off Off Off gt Check 485 communication connector for proper crimping and polarity try flipping 485 connector or its pins gt Check that all boards are connected to the 485 network remember that in some of them a disconnection will break the rest of the 485 chain gt Check 485 communication connector on Main CPU Board Most likely bottom half of playfield lights will behave erratically or will show nothing at all gt Check board has power Vcc LED should be lit gt Check board program is running heartbeat LED should be flashing slowly fast when receiving 485 serial comm Commands gt Check on board ID switch setting should be On off off off gt Check 485 communication connector for proper crimpi
32. pper and Lower buttons on the Power Distribution Board by reaching behind the Playfield Panel on the right as shown in figure 8 The menu is followed in a sequential order by using the center button to advance through the options Once you enter Programming Mode As you go through the menu each option number will appear in the small two digit display the name will be called by a voice and the value set will be displayed by the top left quadrant playfield lights acting as a tach Possible values displayed are O all dim and 1 to 8 highlighted Figure 8 Programming value tach range 1 to 8 PROGRAMMING MENU 17 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 1 COINS PER CREDIT How many Coin Mech pulses are required to add 1 credit Value Range 0 8 Default 2 note 0 is meant as a demo mode when showcasing the game Notes One Bill Acceptor pulse will count as four coins internally i e 12 0 25 x4 Actual coin value is determined by your coin mech swipe card configuration i e the coin could be 0 25 or 1 00 without the game having to be aware of this 2 PLAYS PER CREDIT How many play tries are allowed per each purchased credit This allows to set for example 3 tries for 1 etc Value Range 1 8 Default 1 3 ATTRACTION VOLUME Background music volume when outside of play mode Value Range 0 8 0 100 Default 25 4 PLAY VOLUME Background music a
33. tings Other Considerations The settings you choose to set the payout particularly the Trap Door Increment and the Jackpot Win Window may have a dramatic effect on how much play the machine gets To maintain the game psychology which makes the player feel he can win and that he is getting significantly closer to a win each play the preferred setting is 3 2 minimum on the Trap Door Increment and do not go below 2 on the Jackpot Win Window To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Operators that try to dramatically reduce payout or percentage the machine with too low credit cost combined with too high prize value will be forced to reduce these settings This will affect the players perception of his ability to win and curb his interest in playing The Excel file TrapDoor PAYOUT CALC xls is a payout estimator for this game available on the Downloads section of our website This calculator allows you to plug in different configuration values and get an idea of the expected payout The following varied examples are some recommended settings that can be tried and later adjusted according to your plush merchandise and demographics The below examples will get you close to a 33 payout using standard Jumbo sized crane plush Note that these examples are not necessarily proportional to each other they just illustrate different ways to configure the game 25 Ce
34. tion is pseudo random optimized to use toy piles more efficiently If player has more credits the machine will continue on play mode otherwise the game will go back into Attract Mode JACKPOT High Trap Door advance Medium Trap Door advance Low Trap Door advance To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 3 GAME SETUP Unloading Assembly The game is pre assembled in the factory all you have to do is unpack it and check locate the following The cabinet keys are tie wrapped to the lower chute door handle Remove any shipping foam that might still be holding any parts Remove the hardware and tie wraps foam holding the claw assembly against the back of the game Remove the foam cardboard holding the trap door flaps on the chute assembly Confirm that the claw carriage can travel freely all around the track without finding obstructions or debris It should be able to travel both ways to the stopper found on the front center of the game Also the claw s electrical cables should not bind snag to anything The power cord is stored inside the cash drawer along with this manual and any spare parts included To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Power up Plug in the machine and turn it On from the Switch located on the lower left side of the cabinet POWER SUPPLY AC INPUT IEC C13 PLU
35. to the Coin or Bill signal line Configure your card swipe system for a 1 pulse per swipe response If tapping the coin signal line Gray Red wire 1 pulse swipe will count as 1 coin internally If tapping the bill signal line Gray Green wire 1 pulse swipe will count as 4 coins internally Configure the game to provide the necessary credits for the coin count indicated above and the actual money you will charge per swipe If possible strongly recommended hook up your system to the enable line Blue Green wire so that the game can stop money intake in case of any error or fault Additionally if your scheme supports requires accounting you can tap from the pulse signal White Blue wire going to Hard meter box 82 see page 16 which tracks the number of toys vended 20 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 COIN MECHS It is possible to use other coin mechanisms on this machine The wiring harness terminates on both Spade type connectors and an IDC connector for this purpose the signal lines are Wire Color Signal 1 Yellow 12V 2 Gray Red Coin Signal 3 Blue Green Enable low enable high disable this should be hooked to coin mech ground 4 Black GND actual DC Ground Notes The Device Ground Enable line comes from the IO Expander 3 Board as commanded by the main CPU to enable or disable money intake It is necessary that your coin mech device has
36. y GEAR COVER PLATE ll 27 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 7 Replace the right side gear on the shaft so that the opto flagO is in the up position and within the opto horseshoe when engaged with the worm gear 9 8 Replace the right side pin plate on the shaft turn the pin plate clockwise until it stops on the opto mount spacer while the right side trap door is in the up limit position and tighten the shaft collar 9 Loosen the left side shaft collar and allow left side trap door to raise completely 10 Turn the left side pin plateO9 completely counterclockwise until it stops on the opto mount spacer while the left side trap door is in the up limit position and tighten the shaft collar 11 Replace gear cover plate and screws 23 To Purchase This Item Visit BMI Gaming www bmigaming com 1 800 746 2255 1 561 391 7200 Trap Door Sensitivity Adjustment Use this procedure to adjust the sensitivity of the prize sensing on the doors 1 Power the machine off and then on again with no prize in the chute allowing the boot up sequence to take place 2 Power the machine off trap doors should be horizontal or slightly angled up Loosen trap door attaching screws on one of the doors 4 Adjust the door so that it is at the slot limit toward the center of the chute and tighten one of the trap door attaching screws

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