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1. US FEO CAL VANUA LIGHT CONTROLLER MASTER 1016 ari SO PROGETTO GRAFICO DTS Show divizion Via Fagnano Selve 12 14 loc La Cella 47843 MISANO ADRIATICO RN ITALY e mail dts dts show com indirizzo internet http www dts show com Le informazioni contenute in questo documento sono state attentamente redatte e controllate Tuttavia non assunta alcuna responsabilit per eventuali inesattezze Tutti i diritti sono riservati e questo documento non pu essere copiato fotocopiato riprodotto per intero o in parte senza previo consenso sritto della DTS DTS si riserva il diritto di apportare senza preavviso senza cambiamenti e modifiche estetiche funzionali o di design a ciascun proprio prodotto DTS non assume alcuna responsabilit sull uso o sull applicazione dei prodotti o dei circuiti descritti The informations contained in this publication has been carefully prepared and checked However no responsability will be taken for any errors All rights are reserved and this document cannot be copied photocopied or reproduced in part or completely without written consent being obtained in advance from DTS DTS reserves the right to make any aesthetic functional or design modification to any of its products without any prior notice DTS assumes no responsability for the use or application of the pro
2. choosing afterwards the destined scene withthe 1 16 keys After press the ENTER key until the relative led is lighted on to complete the procedure thatmemorises the copied scene and contemporarily advances it Atthe conclusion of both procedures the MASTER 816 will always go back to step 2 position After completing the modifying programming of the desired game scenes pressing the GAME key you exit the programming scene and you go back to step 2 of the GAME modality and the new game just created is executed TRIGGER CHANGE AND SPEED AND PAUSE REGULATION Itis possible to select 3 ways of advancing the scenes AUTOMATIC INTERNAL MUSICAL by an incorporated microphone and EXTERNAL MUSICAL with RCA current tap on the posterior The selection is done keeping the TRIGGER key pressed until the trigger is changed itself The led placed on the TRIGGER key shows all the ways of advancing the scenes InAUTO modality the interval between the advancement of one scene and the next can be imposed with the slider PAUSE the values imposed go from a minimum of 150ms 400beats min to a maximum of about 60 seconds 1beat min Instead with the slider SPEED it is possible to regulate the speed of the moving PAN and TILT within the limits imposed by PAUSE RESET FUNCTION OF THE PROJECTORS The controller MASTER 816 can send a reset signal to the DTS projectors connected to it To enable this function press contemporarily the DELETE key and the SCANN
3. programmed indicated by the lighted of led The led SCENE starts flashing indicating the executed selecion Ifa programmed game is selected it will start and the 1 16 leds turned on WASTER 10116 indicate the programmed scenes in that game of which the flashing one represents the working scene If a not programmed scene is selected the relative led is lighted on and all the others are lighted of To create change the scenes of the selected game proceed as explained Press the scene key to enter actually in the programming modality if it was not programmed or modification if an already programmed game was selected in this case the executing of the game gets blocked on the scene in course At this point the the LED GAME 1s lighted of the led SCENE is turned on and the 1 16 leds indicate the position of selected game If a programmed game is selected the lighted on 1 16 leds indicate the programmed scenes the lighted of 1 16 leds indicate the empty scenes not programmed the flashing 1 16 led indicates the active scene now being in execution If a not programmed scene is selected all the 1 16 leds are not lighted on because all the scenes are empty not programmed 2 With the 1 16 keys choose the scene to be changed or programmed The corresponded led starts flashing if the scene is programmed or it will be lighted on if it is not programmed In both cases the remain
4. strictly be done by professional qualified techniques Technical features Current supply 12 24 Vdc Consumption 1 5 W External musical entry 200mVeff 5Veff External musical Exit DMX 512 standard N of pilotable projectors 16 N of DMX channels for every projector min 2 max 8 N of transmitted DMX channels max 128 ATTENTION 1 OPERATE THIS UNITS ONLY WITH PROPER AC VOLTAGE 2 READ INSTRUCTION MANUAL CAREFULLY BEFORE OPERATION RISK OF ELECTRIC SHOCK 3 TO AVOID THE RISK OF ELECTRIC SHOCK AND FIRE DO NOT EXPOSE DO NOT OPEN THIS UNIT TO MOISTURE OR HIGH HUMIDITY 4 NO USER SERVICEABLE PARTS INSIDE WARNING SHOCK HAZARD DO NOT OPEN SERVICE PERSONNEL AVIS RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR 1 SEE SERVICE MANUAL BEFORE OPENING ACHTUNG GEF HRLICHE NETZSPANNUNG IM INNENTEIL NICHT FFNEN f 2 DISCONNECT PLUG BEFORE OPENING 3 ALL PARTS MUST BE REPLACED BY ORIGINAL SPARE PARTS MASTER 1016 CHARACTERS The controller Master 816 controls 16 scanners with a maximum of 8 channels each Each scanner can be controlled automatically by a sequence of programmed scenes GAMES or manually A maximum of 16 GAMES with 16 SCENES can be created These games can be can be concatenated in RECORD a maximum of 4 To be sent in output one after another It is possible to change the configuration of the channels assigning both the number of the channels and the position of the P
5. 4 leds show record position the 1 4 leds lighted on show the programmed records the 1 4 leds lighted of show the empty records not programmed the 1 4 leds flashing show the active record being used With the 1 4 keys choose one of the programmed records lighted on leds or one of the not programmed record to be now programmed The led game starts flashing indicating the executed selection If a programmed record is selected it will be immediately executed and the 1 16 leds lighted on show the memorised games in that record of which the flashing one representing the game being executed If a not programmed led is selected the relative led is lighted on and all the others are lighted of Press the key RECORD again for at least 2 seconds The controller enters programming mode of the selected record visualising the programmed games on led 1 16 The RECORD led starts flashing and the led game is lighted of Select the game to be inserted among those programmed with the 1 16 keys MASTER 1016 the corresponding led will flash Memorise it in the record keeping the ENTER key pressed until the relative led is lighted on Repeat point 4 and 5 for all the games which are desired to be inserted in the record as most as 16 It is possible to insert in the record the same game many times End the programming procedure pressing the RECORD key again The controller MASTER816 will im
6. AN channel and TILT channel It can command the reset of the DTS projectors USING INSTRUCTIONS When turned on the controller always testes the working of the internal memory and of all the led which can be seen on the controller and if everything works properly it is arranged in RECORD e trigger AUTO modality Instead if at the end of the test all the leds flash it means that an error has been found in the internal memory which results incorrectly programmed This is completely normal when just turned on because there is no memory at that moment if instead it happens after turning on it means that the tampon battery is discharged damaged or disconected In both cases the problem can be resolved by pushing the ENTER button The controller assumes the standard configuration of 6 channels channel 5 PAN channel 6 TILT MODIFICATION OF CHANNEL CONFIGURATION It is possible to change the channel configuration that is the position of the PAN and TILT channel and the number of channels of every projector min 2 max 8 to be easily adjusted to different projectors To do this proceed in this way 1 Turn on the controller pressing the TRIGGER button till the end of the beginning test procedure 2 By the 2 8 buttons choose the maximum number of channels for every projector confirm pushing the ENTER button till turning on the relative led 3 By the 1 8 buttons choose the position of the PAN channel confirm by pressing the ENTER
7. ER key until the two relative leds start flashing At this point with the 1 16 keys select the projectors to reset the reset command is activated pressing the ENTER key until the relative led is lighted on The reset function has the most priority therefor it can be activated in any Moment WAS FUNCTION BLACK OUT NI o 6 You can activate the BLACK OUT function by pushing the DELETE key It is possible to selec the MANUAL FUNCTION in black out too by pushing the SCANNER key and by selecting the projectns you want to control
8. button till turning on the relative led 4 By the 1 8 buttons choose the position of the TILT button confirm by pushing the ENTER key till turning on the relative led If the procedure is carried out correctly the new configuration will be accepted WASTER 1016 and the controller will be prepared in RECORD modality and trigger AUTO will be ready Incongruent and incorrect programs will not be accepted and it will not be possible to advance to the next step of the procedure until the correct data is introduced This procedure once bagan must always be completed in all its fazes otherwise the preceding configuration will non be modified MANUAL CONTROL OF SCANNERS To activate the manual control of scanners the controller must be disposed in RECORD or GAME modality by pushing the SCANNER key the relative led will be lighted on The 1 16 leds lighted on show the projectors which were selected in the last activation of the manual control Use the sliders and joystick to move the selected projectors Press the SCANNER key again to exit the manual function The unselected projectors which influence the record or game will continue to work automatically RECORD MODALITY programming and modification The controller allows the creation and memorisation of 4 records Each record can contain a maximum of 16 games Push the RECORD key The relative led will be lighted on and the 1
9. ducts or circuits described herein MASTER 1046 COLLEGAMENTO CON _ SEGNALE DMX 512 Per la connessione usare un cavo microfonico bilanciato del tipo RF 60 12 2 x 0 25 mmq O similare di buona qualita onde evitare problemi sulla trasmissione del segnale con conseguente mal funzionamento dell apparecchio CONNECTION WITH DMX 512 SIGNAL For connections use a good quality balanced microphone cable RF 60 12 2x0 25 sq mm Or similar to avoid signal transmission problems and consequent faulty operation of the unit WASTER 10116 Fore safety measurements keep to the following instructions Do not disassemble or modify the device Avoid inflammable liquid water gas or metal objets from penetrating in the device Avoid using the device in these following ways In places with extreme humidity In places with high vibrations and things that can probably knock against it Do not expose it to temperatures higher than 40 C for long periods Do not expose it to temperature lower than 0 C Protect the device from very dry or humid places under 35 and over 80 Attentions In case of bad functional problems immediately switch of the device and contact the nearest dealer ore directly the producer of the device D T S Warnings Avoid opening the device there are no parts reparable by the purchaser eventual fixings have to
10. ing leds are lighted of Also if the selected scene is an already programmed scene it will be contemporarily advanced The led scene will start flashing indicating that the selection is done 3 Press the key SCANNER to select the projectors which want to be involved in this scene The SCANNER is turned on while the 1 16 leds indicate the projectors which were selected in the last programming Use the 1 16 keys to change the projectors to be programmed The lighted on 1 16 leds will indicate the selected projectors 4 Proceed to create the scene with the sliders of channel and the joystick 5 Memorise the new scene keeping the ENTER key pressed until the relative led is lighted on The MASTER816 will go back on it at step 2 of the procedure in which the 1 16 leds indicate the new scene position of the game and waits the next programmed scene to be selected Repeat step 2 and 5 of the procedure to program or change all the scenes of the game max 16 If at step 2 an unwanted scene is selected mistakenly repeat the procedure MASTER 1016 from step 1 to re establish the appearance of scenes on the 1 16 led display which was modified by the mistaken selection operation and select the new scene Ifat step 1 a programmed scene is selected it is possible to cancel it keeping the DELETE key pressed until the relative led is lighted on copy it in another scene pressing the COPY key and
11. mediately send the recently programmed record in execution RECORD MODE execution 1 Press the RECORD key The relative led will be turned on and the 1 4 leds indicate the position of the records the turned on leds indicate the programmed leds 2 With the 1 4 keys choose one of programmed records which will be executed simultaneously Press the RECORD key to go back to step 1 and select another record GAME MODALITY Procedure From the RECORD modality even ifno record had been selected press the GAME key The led GAME 1s turned on and the led RECORD is turned of At this point the led 1 16 indicate the situation of the games Those lighted on represent the programmed games those lighted of indicate the not programmed games and the flashing one indicates the game being executed Select with 1 16 keys one of the programmed games which will be executed simultaneously The led SCENE starts flashing indicating the executed selection The 1 16 leds turned on now indicate the memorised scenes in that game of which the flashing one represents the scene being used Itis possible to copy a game into another by selecting the game to be copied which obviously must be programmed pressing the COPY key and after choosing the destined game Keep the key pressed until the relative led is turned on to complete the procedure PROGRAMMING AND MODIFICATION OF A GAME Choose the GAME to be modified indicated by the lighted on led or to be
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