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OWNERS AND SERVICE MANUAL

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1. 255 The higher the setting the higher the volume Attract Mode Volume Volume setting for the attract mode Set from Minimum Volume 255 The higher the setting the higher the volume Time Limit Game Time Maximum time 15 seconds Maximum 90 seconds Junk Frequency Frequency of Junk coming out Settings are Common Rare Very Rare None Blow Fish Frequency of the Blow Fish coming out Settings are Common Rare Very Rare None Treasure Chest Frequency of the Treasure Chest coming out Settings are Common Rare Very Rare None Time Bonus Frequency of the Time Bonus coming out Settings are Common Rare Very Rare None Treasure Chest Value Number of points for catching the Treasure Chest 1 5 Coinage Adjustments Select COINAGE ADJUSTMENTS at the MAIN change the price of the game mes SLT AO aa SSAA GRE SS Se a TS Ue RE Me T Mes T FESSES SEA a HA SAAR SLE Le A 10 Time Bonus Amount Amount of additional time given for catching the time bonus icon Hook Type The game play style of how the hook functions Hover When fish button held down hook goes down to the bottom and returns to the top If fish button is released hook returns to the top Hook always goes to Minimum Depth when held down or touched Once hook reaches Minimum Depth hook can be bobbed up and down by the player No Hover When fish button held down hook go
2. OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC OWNERS AND SERVICE MANUAL Fishin Time Innovative Concepts in Entertainment Inc 10123 Main Street Clarence NY 14031 Table of Contents CHAPTER 1 SAFETY AND WARNINGS 2 CHAPTER 2 GAME SETUP AND FEATURES 3 Player CON OIS restes dieser 3 Start Fish BUMOMs ca ccsscsgscancpecicnnssasendovavacaswaseerereacensvens 3 Playing The GAME nie 3 TINS en orne oi men 3 MAC ONS a a a cn 3 Time Limit ice eie 3 Ticket PAS ONE ans nn 3 Credit MONA on date 3 Payout Percentage ne dedans 4 Points Per TICK Cl eus 4 Control Switches sense 4 Volume toe cea a ne 4 Volume DOWN a a us 4 Diagnostics B dOM iss ste 4 Coin ECC US si nn omnesssses octets eee tasesssese 4 CHAPTER 3 DIAGNOSTIC ADJUSTMENT AND AUDIT MENU SYSTEM 5 Menu SY SUC se ist 5 Starting The Menu System sssscsscocsccsesesssoseossosseosee 5 Navigating The Men us 5 1 0 Main ECU js csnssessescsnesacseceatacesatstsovensaseseeaasssnisantesties 5 1 1 System Test MON 6 1 2 View Game Audits seessscssesssesssooseooseoseoosessooo 7 1 3 View Coin Andits si scccccenscicsessiccsenassssouscecccscsecess 9 1 4 Game Adjustments ssssssosoocsccccesesesssessssesoose 9 1 5 Coinage AdjustMent ccccscscssssssssscscces 10 1 6 Ticket AdjustmM nts iisssssseiesse 11 1 7 Clear AWS incins 12 CHAPTER 4 TROUBLESHOOTING 13 CAUTION sacros
3. Payout Percentage Set the maximum payout percentage If actual payout percentage is greater than this setting game will automatically adjust the output of fish blow fish treasure chest and time bonus In effect this will help reduce the payout percentage If set to Zero auto percentage will be turned off Points Per Ticket Set the number of points required to earn one ticket Control Switches The control switches are inside the front coin door Volume Up Press the volume up button to increase the volume in the game and the attract mode Pressing this button when playing the game will increase the game volume Pressing this button when the game is in the attract mode will increase the attract mode volume Volume Down Press the volume down button to decrease the volume in the game and the attract mode Pressing this button when playing the game will decrease the game volume Pressing this button when the game is in the attract mode will decrease the attract mode volume Diagnostics Button Press this button to go into the diagnostics MAIN MENU Coin Meters The game has two mechanical meters The left meter will be incremented by 1 each time a coin is dropped into the coin mechanisms The right meter will be incremented by 1 each time a ticket is dispensed Chapter 3 Diagnostic Adjustment and Audit Menu System Menu System The game s menu system is a series of on screen menus that allow the operator to setup and adjust t
4. 3 10 Points Level 4 15 Factory Settings This will reset the game using all of the default settings above and clear credits game audits coin audits ticket counter and reset high scores It will NOT reset the Lifetime Coin Counter Chapter 4 Troubleshooting CAUTION This game uses complex electronic components that are very sensitive to static electricity Observe precautions below before handling these electronics Failure to do so may void the warranty and damage electronic assemblies Before servicing electronics turn off AC power to the game Wait for capacitors to discharge DO NOT remove any of the components on the main board e g compact flash and eproms while the game is powered on This may cause permanent damage to the parts and the main board Before touching or handling electronic assemblies discharge static electricity on your body To discharge this static begin by connecting the line cord to a grounded outlet Don t turn on the game Next touch the safety ground stud of the power supply chassis Store electronic assemblies in an anti static area Use anti static bags to store or transport the game circuit boards Don t remove or connect electronic assemblies when cabinet power is on Otherwise you ll damage electronic assemblies and void the games warranty After you complete maintenance or service replace ground wires shields safety covers and install and tighten ground and mounting scre
5. H M 5 0 21 21 Avg Time Per Play H M 5 0 00 32 NEXT PAGE EXIT AUDITS Page 2 Fishin Time 1 00 00 Serial 00001 GAME AUDITS Player Starts Player 1 Starts Player 2 Starts Game Overs Player 1 Game Overs Player 2 Game Overs NEXT PAGE PREVIOUS PAGE EXIT AUDITS Page 3 Fishin Time 1 00 01 Serial 00001 GAME AUDITS High Score High Ticket Average Score Tickets Dispensed 1 Tickets Dispensed 2 Average Tickets Dispensed Per Play Total Ticket Payout in dol lars Average Ticket Payout Per Play in cents Payout Percentage in percent NEXT PAGE PREVIOUS PAGE EXIT AUDITS Up Time H M S Total up time Reported in Hours Minutes and Seconds Total Game Time H M S Total time game Reported in Hours Minutes and Seconds Avg Time Per Play H M S Average amount of game time per game played Reported in Hours Minutes and Seconds Player Starts Number of games started Game Overs Number of games ended High Score Highest Score achieved High Ticket Highest Tickets awarded Average Score Average score per game played Use this setting to help determine ticket settings from the TICKET UTILITIES menu D1 Total Tickets Dispensed Total tickets dispensed from dispenser 1 D2 Total Tickets Dispensed Total tickets dispensed from dispenser 2 Average Tickets Dispensed Per Play Average tickets dispensed per game Total Ticket Payout Total tickets dispense
6. a 13 Game Is Non Functional ss 13 Monitor Is Non Functional ss 14 Sound Is Non Functional sssssssssssses 14 Game Controls Are Non Functional 14 CHAPTER 5 PARTS sers 15 Mechani al Parts jssscssssscesscssovscnsscessssssossoassssssonsassesvoens 15 Electrical Parts issiscsaisaasacevscinsecnissessneascaceiseesesteansionteots 15 Graphics and D tails sn 15 Chapter 1 Safety and Wamings BEFORE YOU BEGIN WARNING WHEN INSTALLING THIS GAME A GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION OR DAMAGE TO THE ELECTRONICS DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY HAVE A QUALIFIED ELECTRICIAN CHECK YOU RE A C RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY INSTALLATION The game comes ready to play with just a few simple things to keep in mind 1 Plug the game into the A C outlet and turn on power to the game The switch for the game is located on a power module on the outside rear of the game THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME IF THE A C GROUND DOES NOT WORK THE GAME COULD DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY WHICH COULD CAUSE DAMAGE 2 Make sure the game is lev
7. TMENTS at the MAIN MENU Modify these ticket adjustments to change the number of tickets dispensed by the game TICKET ADJUSTMENTS MENU Use Pad 1 to move Use Pad 2 to select POINTS PER TICKET MINIMUM TICKET OUT MAXIMUM TICKET OUT DISPENSE WHILE PLAYING TICKET THRESHHOLD POINTS LEVEL 1 POINTS LEVEL 2 POINTS LEVEL 3 POINTS LEVEL 4 MAIN MENU 11 Points Per Ticket This setting determines the number of points required to earn one ticket Set from 0 100 000 If the game does not have a ticket dispenser set to 0 Minimum Tickets Out This setting determines the minimum number of tickets to be dispensed for each game played Set from 0 10 If the game does not have a ticket dispenser set to 0 Maximum Tickets Out This setting determines the maximum number of tickets to be dispensed for each game played Set from 0 50 If the game does not have a ticket dispenser set to 0 Dispense While Playing Set to No to dispense tickets at the end of each game Set to Yes to dispense tickets as they are earned during game play Ticket Threshold This setting determines the number of points required before the first ticket will be earned Set from 0 300 000 Points Level 1 Number of points awarded for each fish caught on level 1 Set from 0 75 Points Level 2 Number of points awarded for each fish caught on level 2 Set from 0 75 Points Level 3 Number of poi
8. cals FG7001 FG7005 FG9010 Decal Cabinet Side Decal Button Bezel 15
9. d times TICKET PAYOUT TICKET PAYOUT is set in Page 4 Fishin Time 1 00 01 GAME AUDITS Level 1 Fish Average Per Plar Level 2 Fish Average Per Play Level 3 Fish Average Per Play Level 4 Fish Average Per Plar NEXT PAGE PREVIOUS PAGE EXIT AUDITS Page 5 Fishin Time 1 00 01 GAME AUDITS Blow Fish Average Per Plar Time Bonus Average Per Play Tresure Chest Average Per Play Watchdogs EXIT AUDITS PRE IOUS PAGE Serial 00001 T 0 50 D 0 57 4 0 20 d Serial 00001 0 00 0 00 0 0 00 0 COINAGE ADJUSTMENTS Average Ticket Payout Per Play AVERAGE TICKETS DISPENSED PER PLAY times TICKET PAYOUT Display is in cents Payout Percentage Average Ticket Payout Per Play divided by CREDIT AMOUNT Level 1 Fish Number of fish caught on level 1 Average Per Play Average number of fish caught on level 1 Level 2 Fish Number of fish caught on level 2 Average Per Play Average number of fish caught on level 2 Level 3 Fish Number of fish caught on level 3 Average Per Play Average number of fish caught on level 3 Level 4 Fish Number of fish caught on level 4 Average Per Play Average number of fish caught on level 4 Blow Fish Number of Blow fish caught Average Per Play Average number of Blow fish caught Time Bonus Number of Time Bonus caught Average Per Play Average number of Time Bonus caught Treasure Ches
10. el after installation It is necessary to make sure the game is level for safety concerns 3 Place the game into its final location and use the adjusting feet to level the game 4 Check that the A C voltage rating on the back of the game matches the A C voltage of your location THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION WARNING DO NOT remove any of the components on the main board e g compact flash and eproms while the game is powered on This may cause permanent damage to the parts and the main board Removing any main board component part while powered on will void the warranty NOTE THIS GAME IS INTENDED FOR INDOOR USE ONLY ON THE BACK PANEL OF THE GAME WARNING SHOCK HAZARD DO NOT OPEN REFER SERVICING TO SERVICE PERSONNEL Chapter 2 Game Setup and Features Player Controls Start Fish Button The Start Fish button is used to start a game once the proper number of credits has been inserted Once a game has been started the Start Fish button is used to drop the hook in order to catch fish There are two Start Fish buttons one for the left player and one for the right player Playing The Game The objective of the game is to catch as many fish as possible within the game time in order to accumulate points and tickets Fish come out on 4 different levels with the highest poi
11. es down to the bottom and returns to the top If fish button is released hook returns to the top Hook always goes to Minimum Depth when held down or touched Hook must return to the top before it can be sent down again Minimum Depth For Hover and No Hover hook will go to at least this depth setting before returning to the top MENU Modify these coinage adjustments to Free Play If set to Yes the game is set on free play and no coins or credits will be required to play Credits to Start Set the number of credits required to start a game Set from 1 9 Coin 1 Credits Set the number of credits received when a coin or token is inserted in coin mechanism 1 Set from 1 8 Coin 2 Credits Set the number of credits received when a coin or token is inserted in coin mechanism 2 Set from 1 8 DBV Credits Set the number of credits received when a bill is inserted in the DBV Set from 1 20 Ticket Payout Indicates value per ticket in Dollars Payout Percentage Maximum payout percentage If actual payout percentage is greater than this setting game will automatically adjust the output of ish blow fish treasure chest and time bonus In 1 6 Ticket Adjustments effect this will help reduce the payout percentage If set to zero auto percentaging will be turned off Credit Amount Dollar amount of each credit Used to calculate Payout Percentage audit Select TICKET ADJUS
12. he settings Each menu item leads to another menu a list of data or provides the ability to modify the adjustment Starting The Menu System Press the Diagnostics control switch inside the coin door to access the on screen menu system Navigating The Menu Use the following buttons to navigate the menu system e Left Start Fish button to move the cursor e Right Start Fish button to select e Once an item has been selected use the Left Start Fish button to change the settings Once an item has been changed press the Right Start Fish button to save the desired setting 1 0 Main Menu All system tests audits and game adjustments are accessible from the MAIN MENU Fishin Time 1 00 00 Serial 00001 MAIN MENU Use Pad 1 to move Use Pad 2 to select STSTEM TESTS MENU VIEW GAME AUDITS VIEW COIN AUDITS GAME ADJUSTMENTS COINAGE ADJUSTMENTS TICKET ADJUSTMENTS CLEAR AUDITS EXIT 1 1 System Test Menu Select SYSTEMS TEST at the MAIN MENU Fishin Time V1 00 00 STSTEM TESTS MENU Use Pad 1 to move Use Pad 2 to select Serial 00001 SWITCH INPUT TEST VIDEO SCREEN TESTS SOUND TEST WATCHDOG TEST MAIN MENU Fishin Time 1 00 00 VIDEO SCREEN TESTS Use Pad 1 to move Use Pad 2 to select COLOR ADJUSTMENT SCREEN SIZE ADJUSTMENT RED SCREEN GREEN SCREEN Serial 00001 BLUE SCREEN WHITE SCREEN EXIT Switch Input Test Select SWITCH INPUT TEST to manually test all of the switch inputs When in t
13. his screen activate the start button select button test button volume up volume down ticket sensor 1 ticket sensor 2 coin 1 coin 2 game control pad 1 and game control pad 2 to determine if the game recognizes input from each Video Screen Tests Select VIDEO SCREEN TESTS to test the following Screen Color Screen Size Red Color Green Color Blue Color and White Color Sound Test Select SOUND TEST to test various game sounds and songs Watchdog Test The watchdog automatically restarts the game in the event it locks up Select WATCHDOG TEST to determine if the watchdog is functioning properly Color Adjustment Displays multiple colors for screen color adjustment Screen Size Adjustment Displays grid for screen size adjustments Red Screen Displays full red for screen color adjustments Green Screen Displays full green for screen color adjustments Blue Screen Displays full blue for screen color adjustments White Screen Displays full white for screen color adjustments 1 2 View Game Audits Select VIEW GAME AUDITS at the MAIN MENU to view import audit data about the game Use the Pads and Start button to navigate through the page navigation items at the bottom of each page NOTE All Game Audits will be reset if you RESET AUDITS or RESTORE FACTORY SETTINGS from the UTILITIES menu Page 1 Fishin Time 1 00 00 Serial 00001 GAME AUDITS Up Time H M 1359 34 36 Total Game Time
14. nts awarded for each fish caught on level 3 Set from 0 75 Points Level 4 Number of points awarded for each fish caught on level 4 Set from 0 75 1 7 Clear Audits Select CLEAR AUDITS at the MAIN MENU Modify these ticket adjustments to change the number of tickets dispensed by the game LR RS PU Teste TOME Se a A Sh SES RUES Se a TS Ue OR Me Ve ns L a FESSES 12 Clear Credits This will clear the credits currently in the game Clear Coin Counters This will clear all of the coin counters in the game Clear Game Audits This will clear all the game audits Reset High Scores This will reset the high score tables Reset Tickets This will reset the ticket counter Default Adjustments This will reset the game using all of the default adjustments Default Adjustments are as follows Game Adjustments Minimum Volume 30 Game Volume 130 Attract Volume 160 Time Limit 30 Junk Frequency None Blow Fish Frequency Very Rare Treasure Chest Freq Very Rare Time Bonus Frequency Very Rare Treasure Chest Value 200 Time Bonus Amount 30 Hook Type Hover Minimum Depth 1 Coin Adjustments Freeplay No Credits to Start 1 Coin 1 1 Coin 2 1 DBV 4 Ticket Payout 01 Payout Percentage 40 Credit Amount 25 Tickets Adjustments Points Per Ticket 15 Minimum Tickets 1 Maximum Tickets 50 Dispense While Playing Yes Ticket Threshold 0 Points Level 1 5 Points Level 2 8 Points Level
15. nts being awarded for the fish on the bottom level There are other bonus items such as treasure chest awards jackpot amount blow fish multiplies fish amounts X 2 for the remainder of the game and time bonus awards more time In addition there are junk items tire boot license plate and can that award no points Initial Game Setup The game is setup at the factory with the recommended factory settings The following outlines the important adjustments an operator may adjust during initial game setup For more detailed instructions on setting these adjustments see Chapter 3 Coins Set the number of credits required to start the game Also set the number of credits for each coin inserted in coin mechanism 1 coin mechanism 2 and the DBV These settings are adjusted in the COINAGE ADJUSTMENTS menu Tickets Setup the points per ticket minimum tickets paid maximum tickets paid and ticket threshold Also setup whether tickets should be dispensed while playing or at the end of the game These settings are adjusted in the TICKET ADJUSTMENTS menu Time Limit Set the amount of game time for each start These settings are adjusted in the GAME ADJUSTMENTS menu Ticket Payout Set the value per ticket in Dollars This will be used to calculate the Total Ticket Payout and Average Ticket Payout Per Play Credit Amount Set the amount that each credit is worth in Dollars This will be used to calculate the payout percentage
16. properly by replacing with know good unit Verify that brightness and contrast are set above their minimum levels 6 Verify that the game is using a low res monitor Sound Is Non Functional 1 Verify the cabinet wiring is correct Ensure that the speakers are properly connected to the audio wires from the JAMMA connector 2 Verify that the power is providing 5V 4 9V 5 1V 12V 11 5V 12 5V 5V 4 75V 5 25V Verify that the above listed voltages are present at the correct JAMMA connector pins Verify that the game volume has been turned up Game Controls Are Non Functional 1 Verify that the each individual switch is working by doing the SWITCH INPUT TEST under the SYSTEM TESTS MENU Verify that the each individual signal wire for each switch is connected 14 Chapter 5 Parts Mechanical Parts 211 1024 5001 5008 FG3004 FG3005 FG3014 FG3027 FG7012 FG7027 FP1004 MZ2005 Low Ticket Switch Ticket Bin Coin Door Ticket Door Button Base Left Starfish Button Base Right Starfish Acrylic Ring Light Holder Monitor Glass Control Panel Marquee Leveler Foot Button Large Round White Electrical Parts 2033X 2133 8716 FG2007 FG2052X MON29CF RN2034FGX WA2010 Rope Light Controller PC Board Rope Light Blue Chasing Flash Card Compact Speaker 6 X 9 Main Harness Monitor 29 Flat Screen PCB Main Power Supply Graphics and De
17. t Number of Treasure Chests caught Average Per Play Average number of Treasure Chests caught Watchdogs Number of game resets 1 3 View Coin Audits Select VIEW COIN AUDITS at the MAIN MENU to view coin data about the game Fishin Time 1 00 00 Serial 00001 Coin Audits Coin 1 Coin 2 DE Y Paid Credits Lifetime Coin Count EXIT AUDITS 14 Game Adjustments Coin 1 Number of coins inserted in coin mechanism 1 Coin 2 Number of coins inserted in coin mechanism 2 DBV Number of bills inserted in DBV mechanism Paid Credits Number of coins inserted in all coin devices Lifetime Coin Count Number of coins inserted in all coin devices since the game has been installed This WILL NOT be reset by CLEAR COIN COUNTERS or RESTORE FACTORY SETTINGS from the UTILITIES menu Select GAME ADJUSTMENTS at the MAIN MENU Modify these game adjustments to change the way the game functions Fishin Time 1 00 01 Serial 00001 GAME ADJUSTMENTS MENU Use PADS to move Use START to select MINIMUM VOLUME GAME VOLUME ATTRACT MODE YO LUME TIME LIMIT JUNK BLOW FISH TREASURE CHEST Very Rare TIME BONUS Rare TREASURE CHEST AMOUNT 200 TIME BONUS AMOUNT 20 HOOK TYPE Hover MINIMUM DEPTH 1 Minimum Volume Minimum volume setting for the game Set from 0 255 The higher the setting the higher the volume Game Volume Volume setting for the game Set from Minimum Volume
18. w Video game monitors generate and store potentially high voltages Avoid touching any part of the monitor until power has been off for some time A picture tube can maintain a hazardous charge for up to several days Only qualified technicians should service monitors Game Is Non Functional Verify that the game power switch is turned on 2 Verify that the line cord connector is firmly and correctly seated into the power entry module of AC power chassis Verify that correct AC line voltage is present at the outlet Verify that the JAMMA wire harness connector is firmly and properly seated to the mating JAMMA PCB edge connector DO NOT remove or install JAMMA connector when power is turned on Doing so will damage the CPU assembly and void the warranty Verify that the DC power supply voltages at the game CPU assembly are set as follows The following voltages should be set when the game CPU assembly is connected and the game is powered on 5V 4 9V 5 1V 12V 11 5V 12 5V 5V 4 75V 5 25V 13 Verify that the game DIP switches are set properly voltage These indications prove presence of some DC from power supply Still voltages or signals may not be present n Inspect CPU board under low light conditions LED s glow if processor circuits receive Monitor Is Non Functional connector on monitor mating video signal input connector of the monitor monitor chassis Verify monitor is operating

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