Home
        OWNERS AND SERVICE MANUAL
         Contents
1.           006 2           4          d                                                                           I 7     OSZ 11         e     2        ch     e  he P   e E      x      2    2                 9     7 SES OE 5 i                  EHE LH  3 2               A 2           del lee Fe     1 E  TAL 2 ON  Qe         2            4          2                               6 6 mmm                               X9 4 6 Le   HL peret                SE Ee       p                ee 4   000 9      9999999909 ago              heel SUE u  FE venne                      d e          i                 ee   p elle E    5 227 Zi WC ME NI  d dei dest B Bed p       d p ES ped  P iN 5  5    e          RS   lt                            0                               a 9    13 107     6 787                         ho s       e  e i                           _       e     je         y          e      i i     1  85 22    la   wane    v c Raa MV     LY           cs  RI             t              were          aus 1 5    e         d A 1                   3801342                                                         c00000n             e gum e                   ap                              20000 5     9 neess 0000000 505060    eee  2     gt  mi             A er  te      9556009909 89000        Pe     e LUE   fe     ee 2       60 P1                 s sie  1   Z               ICE  INC     00000    9 00000 CYCLONE DISPLAY 09009        9 e  Je PCBREUS                           G22 2       00
2.   HH3001 Dome   CC3002X Control panel assembly   cc3003 Playfield   cc3004 Mirror   CC3005 Mirror back  Melamine    cc3007 Power module enclosure   cc301 0 Cabinet bottom plate  Melamine   cc301 1 Cabinet top plate  Melamine   CC301 2 Plastic cash box   66301 3 Coin funnel   cc301 4 Cabinet vertical member   cc301   Top plate support    ELECTRICAL   ELECTRONIC  PARTS    CC2001 Transformer  Neon   CC2002 Transformer  Game   CC7005X Storm stopper button   CC2006 Jackpot li ht  Housing  amp Amber cover   CC2007  Inductor 4 6uH 1 5 amp neon choke  CC2008 Main P C  Board heat sink   CC201 6 Neon arch socket nut  Plastic    CC201 7 Neon Arch socket   CC2018 Neon Arch  PINK    CC201 9 Neon Arch  GREEN    CC2020 Neon Arch  BLUE    CC2021 Neon Triangle  PINK    CC2022 Neon Triangle  GREEN    CC2023 Neon Triangle  BLUE    CC2335 Ring Board Bulb Socket   2005 tight Ring Bulb  playfield   906  2061 Jackpot light bulb  81    LISTINGS    2110 Transistor        120    2117 iC 74HC14   2124 IC LM358   2237 IC74HC4066 Bilateral Switch  2250 IC 74HC138   2253      74HC374   2254 IC Audio amplifier TDA2002H  2262      74    174   2266 IC 74HC237 Latching Output Decoder  2297 IC 74HCO0   2299 IC 74    373   2301 IC 74    165   2305 IC 74HC273   2320 Game Pm ram E Prom   2364 Heat sink  n   2368 ICMC68HC11A1 P Microprocessor  2411 IC LM78LOSACZ 596V   2417 IC 74HC164   2444 Bridge Rectifier 35Amp  wire leads   2519 6800uf Capacitor 25V radial   2520 6800uf Capacitor 35V radial   2521 22000uf Capa
3.   warranty           5 sole liability shall be  at its    option  to repair or replace  any defective component with a new or remanufactured component o  equal to or greater O E M  specification            will assume no liability whatsoever  for costs associated with laboi  to replace defective parts  or travel time associated therein     en Tt he will be to ship        of charge  replacement parts by UPS  ground  U S  Mail  or other comparable shipping means  Any Express  Mail or Overnight shipping expense is at the cost of the purchaser     Froducts will be covered under the warranty only when     1  The serial number of the game with the defective part is  given     2  The serial number of the defective part  if applicable  is  given     3  Defective parts are returned to I C E   shipping prepaid   in a timely fashion  if requested by I C E     4     copy of the sales receipt is available as proof of  purchase upon request of I C E      C E  distributors are independent  privately owned and operated  In their  udgment  they may sell parts or accessories other than those  nanufactured by LCE We can not be responsible for the quality   suitability  or safety of any        1        part  or any modification  including  abor  which is performed by such distributor     TRANSFORMER CABLE    Pouer Connector  From Transformer    1  1              eee  RED      E  BLU      18      BLU 3                 18AC        a 18AC           lt  18                    6           Cyclone Tran
4.  The option number is  displayed on the large                     display     STEP BUTTON   SW3     Each push of this button will advance you to the  next available    value    for a particular  programmable option  The value for that option  is shown on the smaller    TICKETS OWED    display  located on the control panel     SELF TEST MODE   SW4     When this button is pressed  the game goes into     Self Test    mode  In this mode  the game will  advance the lights slowly  so it is easier to see if  any light bulbs have burned out Also  each push  on any of the control panel push buttons will  instigate a sound  to test each game sound  as  well as each push button     QUICK START   SW5     When this button is pushed  a game will play   however NONE OF THE TICKET DISPENSERS  OR  ANY COUNTERS WILL WORK  This allows game  testing without affecting the games  accountability  If ticket dispensers must be  tested  then a normal game must be played     GAME SET UP   TESTING    OPTION MODES    Please read the setting information carefully  BEFORE making any adjustments  Failure to set  options propery can yield unexpected results     PLEASE NOTE  THE VALUES PRE SET AT THE  FACTORY HAVE BEEN FOUND TO WORK BEST  FOR MOST LOCATIONS     MODE 1   COINS PER C REDIT     The number set in this option  is the number of  coins necessary to earn 1 credit  and play 1  game  Setting a  0  in this mode will set the  game in  Free Play  mode  The default for this  mode is    1        MODE 2   VO
5.  and he resets the dispenser     Station 1       5311 Large  Display Display    Ticket    Dispenser  Neon Board       Spesker         Station 2  PS Large  P3 Display  Main CPU Board       Banana 1       6    Ticket  Dispenser       Station 3    Speaker  Large Ticket    Jackpot 1 Display Dispenser                    Neon Harness Cable       LIGHT RING INTERCONNECT    AMP                   DS 224527 m  TTE ee            CHEESE 1   3    3                                61 c9           Cw      cw                                          GAME SET UP   TESTING    oAFE W  PRECAUTIONS    IMPORTANT  FAILURE TO FOLLOW  THESE DIRECTIONS CLOSELY COULD  CAUSE SERIOUS DAMAGE TO YOU OR  YOUR GAME     WARNING  WHEN INSTALLING THIS  GAME     3 PRONG GROUNDED   REC EPTAC LE MUST BE USED  FAILURE  TO DO SO COULD RESULT IN SERIOUS  INJURY TO YOURSELF OR OTHERS   FAILURE TO USE A GROUNDED  RECEPTACLE COULD ALSO CAUSE  IMPROPER GAME OPERATION  OR  DAMAGE      THE ELECTRONICS     DO NOT DEFEATOR REMOVE THE  GROUNDING PRONG ON THE POWER  CORD FOR THE SAME REASONS AS  GIVEN ABOVE  USING AN IMPROPERLY  GROUNDED GAME COULD VOID YOUR  WARRANTY     PAY SPECIAL ATIENTION TO THE SET UP  SECTION BELOW  REGARDING VOLTAGE  SETTINGS     GAME SET UP    BEFORE PLUGGING THE GAME IN  OR  TURNING ITON  BE SURE THE GAME  HAS BEEN SET TO THE PROPER  VOLTAGE  YOUR GAME SHOULD COME  PRE SET FROM THE FACTORY TO THE  CORRECT VOLTAGE  HOWEVER IT IS A  GOOD IDEA TO CHECK THE A C  WALL  RECEPTACLE VOLTAGE BEFORE  PLUGGING T
6.  is usually better to let the game dispense  tickets  as part of the fun in the game is watching  all those tickets come out when the Jackpot is hit     Setting a    1    dispenses tickets  Setting a    0    does  not allow ticket dispensing when the jackpot is  hit     NOTE  WHEN THE GAME IS SET TO NOT  DISPENSE TICKETS  THE TICKET DISPENSER RESET  BUTTON MUST BE PRESSED AGAIN FOR THE  GAME TO RESUME DISPENSING ANY TICKETS AT  THAT STATION  EACH PLAYER STATION HAS A  RESET BUT TON LOCATED ON THE COIN MECH  HOLDER     MODE 34   JACKPOT DIFFICULTY     To make the game easier or harder to win  this  option should be adjusted     The value displayed is equal to how many  milliseconds the    WINDOW    to win the Jackpot  is open   A millisecond is 1  1000 of a second    A setting of    1    is the hardest  and a setting of     20    is the easiest  The default value for this  mode is    3     1    MODE 35   JACKPOT WINABILITY     This mode adds a valuable feature to those  locations that have large variations in age  groups  Under normal circumstances  the  operator sets up MODE 34 for the best payout  for his location  However this may be to difficult  for some age groups  There are also  circumstances where the operator may want the  jackpot to be won on an average of XXX amount  of games  This option will allow for that  When  this option is selected  no matter what window  value is chosen in MODE 34  the game will open  the window up to 20 milliseconds  easiest  every  XXX ga
7. 0          3 000     5300         5 000        0 700            STATION CABLE    P1  DGND              SU                             PGND Small Display          e      lt  CLK  Push           P1     Ee       8 SENSE         CR           Ticket Disperser  B sce 20222202      TRUN               gt                 E 129      T QE DEENEN ES                               E E    Push Button Unlock Button Coin Input Ticket Counter    RINGNCPU                    P6   1   130 1  lt   CLK  3    lt   DGND    DATA      LATCH        PGND 3                 AMP 6 PIN AMP 6    LE    13U  CLK  DGND            LATCH  PGND    PIN    JACKPOT Ces  E              DISPLAYS INTERCONNECT    SMALL DISPLAY LARGE DISPLAY    2    1    AMP 6 PIN AMP 6 PIN                   Counter Harness    No Connector This End  P8    CCNT  gt A    F                       INTRODUCTION    GAME FEATURES    This game has many outstanding features  making it the perfect game for just about any  location     The game was designed with the location in  mind  featuring unparalleled flexibility in regards  to custom game set up and programming   Virtually all game play  and ticket dispensing  options are operator adjustable  practically  letting the operator    build his own game        CYCLONE    has many unique features for a     Ticket Spitter  type of game  Its Centerpiece  design sets it apart from all other games in this  category  Its Game Play  which is ALL SKILL   having no bounces  rolls  flips  or other chancy  situ
8. 7  15 12 6  16 13 10  17 14 10  18 15 8  19 16 7  20 17 6  21 19 5  22 20 5  23 4  24 21  25 22      3  25 24 2  28 25 2  29 26 1       Each zone can be set from 0 to 20  If values are  changed from the factory default settings  it will  be necessary to change the numbers indicated  on the game by using the supplied decal overlay  sheets     MODE 30   INITIAL   AC KPOT VALUE     The value shown is the value of the jackpot    zone between the 2 center arches  when the  game is first powered up  or just after a Jackpot is  won  The default value for this mode is    100        GAME SET UP   TESTING    MODE 31   JACKPOT INCREMENT     The number shown here  is the amount of tickets  the Jackpot value will increase by each time the  game is played  and the Jackpot IS NOT WON   Setting a    0    for this mode will turn the  incrementing feature off  The default value for  this mode is    1        MODE 32   JACKPOT CAP     The number shown in this mode is the maximum  amount of tickets the game can dispense when  hitting the Jackpot  Setting a    O    turns the cap  off  The default value for this mode 1     0        MODE 33   JACKPOT LOCK UP     This option allows the operator the choice of  whether or not to dispense tickets when the  jackpot is hit     If the operator normally sets the jackpot to a very  high value  he may not wish to dispense tickets  when the jackpot is hit  If the game has a lower  Jackpot set it is a good idea to let the game  dispense tickets by itself     It
9. CYCLONE    OWNERS AND SERVICE MANUAL       1994  INNOVATIVE CONCEPTS IN ENTERTAINMENT  INC   1501 KENSINGTON AVENUE  BUFFALO  NEW YORK 14215 PHONE 716 833 0481 FAX 716 833 1342    QUICK TROUBLESHOOTING    PROBLEM    NO CAME POWER    CAME WILLNOT TAKE MONEY OR  GIVE CREDITS CORRECTLY     TICKETS DO NOT DISPENSE OR  DISPENSE INCORRECTLY    NEON BULBS DO NOT LIGHT    RING LIGHT BULBS DO NOT LICHT    SCORE DISPLAYS DO NOT WORK    J ACKPOT UG HT DOES NOT LIGHT    LOW   NO TICKET INDICATOR  DOESNOTWORK    SIORM STD PPER BUTTON DOES  NOT STOP LIGHT      PROBABLE CAUSE    ON OFF SWITCH ON GAME TURNED OFF   A C  POWER FUSE BLOWN   CAME NOT PLUGGED IN OR CORD DAMAGED  BAD TRANSFORMER   TRANSFO RMER HARNESS NOT CONNECTED  BAD POWER MODULE    BAD COIN SWITCH   COIN DISCOUNTING OPTION SET WRONG  COINS PER CREDITSETTING INC O RRECT  BAD COIN MECHANISM   LOOSE OR DAMAGED HARNESSING   BAD MAIN P C  BOARD   BAD 5 VOLT POWER SUPPLY FUSE    ZONE VALUES SET UP INCORRECTLY  TICKET RESET BUTTON NOT PUSHED   TIC KET DISPENSER OPTICAL SENSOR DIRTY  TICKET DISPENSER HARNESSING BAD   TIC KET DISPENSER BAD   BAD MAIN P C  BOARD   BAD 5 VOLT POWER SUPPLY FUSE    BAD NEON BULB   BAD NEON P C  BOARD   BAD MAIN P C  BOARD   BAD NEON POWER SUPPLY FUSE  BAD NEON HARNESSING   BAD 5 VOLTPOWER SUPPLY FUSE    BAD LIGHT BULB   BAD UCHTRING P C  BOARD   BAD INTERC ONNECT HARNESSING  BAD MAIN P C  BOARD   LIG HT RING POWER SUPPLY FUSE BAD  BAD 5 VOLT POWER SUPPLY FUSE    BAD 12 VOLT STATION FUSE   BAD 5 VOLTPOWER S
10. D    REVERSE LE D    CHECK W METER AND REPAIR  REPLACE MICRO SWITCH  REPAIR OR REPLACE P C  BOARD    REPLACE SWITCH  CHECK W METER AND REPAIR  REPAIR OR REPLACE P C  BOARD                WARNING  ALWAYS REMOVE  POWER TO THE GAME BEFORE  ATTEMPTING ANY SERVICE    UNLESS NEEDED FOR SPECIFIC  TESTING  FAILURE TO OBSERVE  THIS PRECAUTION COULD RESULT  IN SERIOUS INJ URY TO YOURSELF  OR OTHERS     OPERATIONAL  BACKGROUND    The CYCLONE    coin operated amusement game  has been designed for an absolute minimum of  service  Special circuitry prolongs the life of the  incandescent light bulbs  In addition  the neon  bulbs used have a life span measured in years     The Main P C  Board has been designed with 7  separate P C  mounted power supplies  to  segregate different areas of the electronics  In  other words  if 1 station goes down  the other 2  stations will continue to work  If the sound goes  down  the rest of the game will continue to play   etc  Additionally  the power supplies are all fan  forced cooled     The Light Ring P C  Boards were designed to add  reliability to the game  by eliminating the  massive amount of wiring that would be needed  for the 84 light ring bulbs used  The light sockets  on the board were chosen to allow for the least  expensive bulbs possible to be used  The boards  were designed to change quickly and easily in  the unlikely event that something would go  wrong with one of them     TRO UBLESHO OTING  PHILOSOPHY    To find problems with the game  
11. FUL WHEN SERVICING THE  NEON TRANSFORMER P C  BOARD  AS THE  BOARD CONTAINS SMALL DIAMETER WIRES  THAT COULD BECOME BROKEN WITH ROUGH  HANDLING     BEFORE REMOVING ANY CONNECTORS  NOTE  EXACTLY WHERE THEY WERE REMOVED FROM   SO THE LIGHTS WILL LIGHT IN THE PROPER  SEQUENCE WHEN RE INSTALLED     1  Remove all A C  power from the game     2  Remove the Hamessing from the Main P C   Board with the mate lock connectors     REPAIR    3  Remove the 3  six pin mate lock connectors   4  Remove the 6 single pin mate lock connectors   5  Remove the 4 comer screws that hold  the  neon board to the bottom of the playfield    NOTE  THE 4 SCREWS   IN THE CENTER OF EACH  SIDE OF THE BOARD  DO NOT COME OUT     6  Re assemble in reverse order  NOTE  BE SURE  THE BULBS LIGHT IN THE PROPER SEQUENCE     BULB SEQUENCE    1  The neon arches at the center of each jackpot  zone should altemately flash on and off     2  The neon arches between the 3 player stations  should remain lit    3  When the Jackpot is hit  the neons should  pulse from the far side of the game  to the  jackpot area     4  The pie shaped neon should light only when  the ring light is lit in its zone     CONTROL PANEL         BOARD REPLACEMENT    1  Remove all A C  power to the game     2  Remove the 2 mate lock connectors to the         board     3  Remove the 4 long hexagon nuts that hold the  board to the bottom of the control panel     4  Carefully slide the board from the mounting  studs     5  Re assemble in the reverse or
12. HE GAME IN     The game comes with 4 available voltage settings  as described below  These settings Should be  used to provide power in the correct range to  the game without over or under powering it    POWER RANGE VOLTAGE SETTING    90   110 V A C  110  110   130V A C  120  200  220 V A C  220  220  240           240    The game uses a POWER MODULE to handle all  of the power distribution chores on the game  It  incorporates an ON OFF switch  primary A C   game fusing  and power switching capabilities   tor using the game with a wide variety of A C   voltages by re strapping the main transformer     A C  LINE VOLTAGE  ADJUSTMENT    To adjust the game for a different A C  voltage             Unplug the          from the outlet                 Disconnect the power cord from the  power module     3  Using    small flat blade screwdriver   pry the fuse holder from the power  module       Notice a small window on the fuse  holder with an armw that points to  the voltage the game is presently set  at                  Using the small       blade screwdriver   lift the retaining tab that holds the  voltage selector in the fuse holder              Rotate the voltage selector until the  voltage you want is displayed in the  voltage select window             Push the voltage selector back into the  fuse holder until it snaps into place   NOTE  Do not force the selector into  the fuse holder  If it does not go in  easily  it is not being installed  correctly             Snap the fuse h
13. LUME     The number set in this mode controls the relative  volume of the sound     0    equals minimum     9     equals maximum  As this button is pushed  a  sound is played to make it easier to determine  where the volume should be set  The default  value for this mode is    5        NOTE  THE SOUND IN THIS GAME CANNOT BE  COMPLETELY TURNED OFF     MODE 3   ATTRACT MODE     The attract mode in this game consists of the  theme song being played whenever called to do  50 by the game program  The numbers in this  mode represent minutes between attract modes   Setting a  0  in this mode turns the attract mode  off  The default value in this mode is 3     MODE 4 29   ZONE VALUES     The play field is broken up into 3    sections     1 for  each player station  Within each section  lies the  center    Jackpot    zone  with a series of 26 lights     13 to either side of it  Each light has a point value  associated with it  Each light can be  independently set for a point value different from  that set at the factory  Each of these lights is a  separate  zone      Below is a table that indicates the 26 zones for  each player station  and the associated    mode     number for each  Zone 1 is the furthest zone  from the Jackpot to the left  while zone 26 is the  furthest from the Jackpot to the right  Also in this  table  are the default values for each zone        LIGHT RING ZONE VALUES    MODE ZONE DEFAULT  1  5 2 2  7 3 2  8 4         9 6 4  10 7 4  11 8 5  12 9 5  13 10 6  14 11 
14. REPLAC EMENT    NOTE  BE EXTREMELY CAREFUL NOT ro            NEON BULB SOCKET FROM THE BOTTOM  AS  THEY ARE RELATIVELY FRAGILE    1  Remove all A C power to the game     2  Remove the harnesses to the suspected bad  P C  Board     3  Remove the light bulbs from the bad board     4  Remove the 4 screws that hold the P C  board  to the bottom of the playfield     5  Re assemble in reverse order                 NEON BULB  REPLACEMENT    WARNING  NEON TRANSFORMERS EMIT HIGH  VOLTAGE     BE CAREFUL WHEN SERVICING NEON TUBES AS  THEY ARE MADE OF GLASS AND ARE THEREFORE  VERY FRAGILE       1  Remove all A C  power to the game     2  Remove the 2 single pin mate lock connectors  that connect the bad bulb to the neon  transformer P C  board     3a  For    U    shaped bulbs  remove the 2 nuts that  secure the sockets to the playfield     3b  For pie shaped neons  unsnap the neon from  the standoffs     4  Remove the old neon and pull the wires up  through the mounting or access holes     5  When re assembling the U  shaped neon  tubes  be sure to use the foam washer  1  INSTALL THE MOUNTING NUTS LOOSELY  THE  NEON SHOULD ROCK BACK AND FORTH  SLIGHTLY WHEN INSTALLED PROPERLY     6  When re assembling the pie shaped neons   snap the neon into the standoffs evenly  the 2  closest to the outside first  then the 2 closest to  the center     7  Reconnect the wires to the neon transformer  P C  board and test for proper operation     NEON TRANSFORMER         BOARD REPLACEMENT    NOTE  BE CARE
15. UPPLY FUSE  BAD SCORE DISPLAY P C  BOARD   BAD MAIN P C  BOARD   BAD SCORE DISPLAY HARNESSING    BAD 12 VOLT STATION FUSE   BAD 5 VOLT POWER SUPPLY FUSE  BAD SCORE DISPLAY P C  BOARD  BAD MAIN P C  BOARD   BAD SCORE DISPLAY HARNESSING    BAD INDICATOR LE D    LE D  INSTALLED BACKWARDS  SIATION HARNESSING BAD  TICKET MICRO SWITCH BAD  MAIN P C  BOARD BAD       BAD BUTION SWITCH  BAD HARNESSING  BAD MAIN P C  BOARD    SOLUTION    TURN POWER ON   REPLACE WITH PROPER FUSE  CHECK POWER CORD   CHECK FOR PROPER VOLTAGES  CHECK HARNESS   REPLACE POWER MODULE    CHECK W METER OR REPLACE  CHECK PROGRAMMABLE SETTING  CHECK PROGRAMMABLE SETTING  ADJUST OR REPLACE  CHECK W  METER   REPAIR  REPAIR OR REPLACE MAIN BOARD  CHECK AND REPLACE FUSE    CHECK PROGRAMMABLE SETTING  PRESS RESETBUTTON   CLEAN OPTICAL SENSOR   CHECK W METER AND REPAIR  REPLACE DISPENSER   REPLACE MAIN P C  BOARD  CHECK AND REPLACE FUSE    TEST BULB AND REPLACE  REPLACE NEON P C  BOARD  REPLACE MAIN P C  BOARD  CHECK AND REPLACE FUSE  CHECK W METER AND REPAIR  CHECK AND REPLACE FUSE    REPLACE LIGHT BULB   REPLACE LIGHT RING P C  BOARD  CHECK W METER AND REPAIR  REPAIR OR REPLACE P C  BOARD  CHECK AND REPLACE FUSE  CHECK AND REPLACE FUSE    CHECK AND REPLACE FUSE  CHECK AND REPLACE FUSE  REPAIR OR REPLACE P C  BOARD  REPAIR OR REPLACE P C  BOARD  CHECK W METER AND REPAIR    CHECK AND REPLACE FUSE  CHECK AND REPLACE FUSE  REPAIR OR REPLACE P C  BOARD  REPAIR OR REPLACE P C  BOARD  CHECK W METER AND REPAIR    REPLACE LE 
16. always first  check what should be obvious  See that the  game is plugged in  and that all of the fuses on  the game are good  This includes the fuse that is  located INSIDE the power module     Nexf check to see that all of the connectors are  firmly seated  and that none of the wires have  pulled out of them     REPAIR    When trying to find out if specific components  are bad or not  try swapping them with  components from another player station to see if  the problem moves with the component or stays  where it was  This will help you to know if you  have a problem with a specific component  or  maybe a problem with either the wiring or the  Main P C  Board     Use extreme caution when using probes or volt  meters if the game is powered up  If doing  continuity checks  it is important to disconnect    the harnessing at both ends  as attached they  may yield erroneous results         P C  Boards are suspected as causing problems   check to see that all of the      chips are firmly  seated on the boards    If light bulbs are suspected  swap them with one    that is known to work to narrow the problem  down to bulb or P C  Board     MAIN P C  BOARD  REPLAC EMENT    1  Remove all A C power from the game     2  Carefully remove all of the connectors from the  P C  Board     3  Remove the 4 long hexagon nuts that secure  the board to the mounting bracket     4  Gently pull the P C  board from the mounting  bracket     5  Re install in the reverse order     LIGHTRING P C  BOARD  
17. ations  also showcases its creative design   These  and other features  give the players  something that keep them playing time and time  again     Reliability   is the key word in the design of this  game  The electronics in the game have been  extensively tested to assure years of trouble free  service  The light ring light bulbs are powered  using special circuitry and voltages togreatly  enhance their life  The neon bulbs used should  last over the life of the game     The cabinet has been designed using only the  finest materials available  The durable scratch  resistant painted surfaces will last for years  The  dome is made from LEXANTM  an almost  indestructible material     Game set up is a snap  Just plug in  set a few  programmable options  and you re ready to go   Even the programming options are easy to  understand and adjust     A  Tickets owed Display  is used for each station  to show tickets owed to the player  More on this  feature is given in the following game play  section     GAME PLAY    The game begins when the player has inserted  enough money to create 1  credit      The game has a ring of light bulbs encircling the  playfield  A lit bulb circles this ring every second  and a half  The object of the game is to stop the  light between two neon arches located in the  middle of your play zone     Each light bulb in your zone has a    ticket  value associated with it  As you get closer  to the 2 neon arches in the center of your zone   the ticket value i
18. citor 35V radial    208004 ICULN2003A Driver  208009    CLM338K Voltage Regulator    276 Display MAN697 0  2518 Display  Dual 7 Segment  2523 IC LM307N OP Amp    PC20224 Counter 12 volt  PC20407 Battery   3 2 volt  BR2032       20435          4340    5  7805  voltage regulator    CC2005X jackpot P C  Board   CC2020X Neon Transformer P C  Board   CC2032X Tickets Owed  control panel  P C  Board  CC203 3X Jackpot Display P C  Board   CC2034X        P C  Board    HARDWARE  amp  MISC     5014 Coin door lock   PC6061 5A 42 Square Drive Bit   FP1004 Leg leveler mounting bracket  FP1019 Leveler Feet   FP2007 Speaker   HH2027 Power Cord    GRAPHICS    cc7001 Cyclone   cabinet decal   CC7002 By L C E    decal   cc7004 Control panel overlay   cc7005 Storm Stopper   button decal  CC7006 Scoreboard overlay   cc7007 Programming decal   CC7008 Fuse rating   power disconnect warning  cc701 1 Playfield zone decal   right  cc7012 Playfield zone decal   left   cc7013 Playfield JACKPOT decal   66701 4 Alternate zone number decal sheet      9001 Service Manual       Warranty    LCE warrants all components in the CYCLONE game  to be free     defects in material and workmanship for a period of ninety days from the  date of purchase     This warranty does not cover items damaged due to normal wear anc  tear  subjected to abuse  improperly assembled  modified  repaired  o  operated in a fashion other that described in the service manual     If your CYCLONE game fails to conform to the above mentionec
19. der     J ACKPOT DISPLAY         BOARD REPLACEMENT    1  Remove all A C  power to the game   2  Remove the Dome     3  Remove the 4 screws that hold the printed  filter on the Jackpot display housing     4  Remove the 4 hexagon screws that hold the  Board to the housing  and remove the board     5  Remove the mate lock connectors     6  Re assemble in reverse order             5    MECHANICAL PARTS    cc1001 Cabinet speaker panel   CC1 007 Main PC  Board mounting bracket  CC1 008 Cash box enclosure   cc1009 Power module mounting plate  cc1010 Top panel overlay  BLUE  LEFT   66101 1        panel overlay  BLUE  RIGHT   cc1012 Top panel overlay  BLUE  CENTER       101 3 Top panel overlay  PINK LEFT       1014 Top panel overlay  PINK  RIGHT       1015 Top panel overlay  PINK  CENTER   CC1016 Top panel overlay  GREEN  LEFT   cc101 7 Top panel overlay  GREEN  RIGHT   CC1018 Top panel overlay  GREEN  CENTER       1 019 Scoreboard mounting bracket  cc1021 Coin funnel mounting bracket  cc1022 Cabinet door frame  BLUE   CC1023 Cabinet door frame  PINK    CC1 024 Cabinet door frame  GREEN    cc1 025 Cash door frame  BLUE    CC1 026 Cash door frame  PINK    CC1027 Cash door frame  GREEN    CC1 028 Cabinet coin door  BLUE    CC1 029 Cabinet coin door  PINK    cc1 030 Cabinet coin door  GREEN    CC1 032 Cash box door  BLUE    cc1033 Cash box door  PINK    cc1 034 Cash box door  GREEN    cc1 035 Scoreboard housing  BLUE    CC1 036 Scoreboard housing  PINK   cc1037 Scoreboard housing  GREEN 
20. mes  Every XXX games  is the number you  choose on this setting  A setting of  0  turns this  option off  The default setting for this option is     0        MODE 36   CREDIT DISCOUNTING     When this mode is enabled  the game will give  you 1 free credit for every XXX coins inserted into  the game AT ONCE  A setting of    0    turns this  mode off     Example  If    2    is chosen  for every 2 coins  inserted  1 free game will be given  If    4    is  chosen  for every 4 coins inserted  1 free game  will be given     The default value for this option is    0       MODE 37   JACKPOT MEMORY     This option allows the game to revert to the  initial Jackpot value   see mode 17  or keep the  last value shown on the display when the game  is shut off  Setting a    0    resets the value  setting  a    1    retains the value  The default value is    1        GAME SET UP   TESTING    MODE 38   RESET ALL     When this mode is selected  the game will revert  to all factory default settings     SET    1    THEN EXIT PROGRAMMING MODE TO  RESET ALL VALUES TO FACTORY DEFAULT     The default value for this mode is    0        TESTING    After the initial programming adjustments have  been made  it   s time to test your game for proper  operation     1  Locate the game to it   s permanent location   2  Be sure the game has been              plugged  into a 3 prong grounded outlet  and that the  receptacle is in good working order    3  If using an extension cord  be sure it isa 3  prong grou
21. ncreases  Between the two neon  arches described above is the game JACKPOT   This is where a large number of tickets can be  won     Once the      begins you have 1 chance to stop  the light  for each credit inserted   Wherever the  light stops is how many tickets the game pays  out  Each time the Jackpot is NOT hit  the Jackpot  value increases by 1 or more tickets   if the  incrementing Jackpot option is selected   When  the jackpot is hit  a Jackpot routine including  special lights and sounds is displayed     Additional games can be played while tickerts are  dispensing     The game also has a unique    Tickets Owed     display  This display has many uses  When  tickets are won  the amount won are displayed   and then counted down as the tickets are  dispensed  This is a handy feature in the event  that the game runs out of tickets while  dispensing  or if the game is out of tickets  If the  game cannot dispense the tickets it should  it will  keep adding the number it should dispense to  the tickets owed display  and thus allow the  player to continue playing the game until an  attendant can be contacted  This feature is also  very helpful if the    do not dispense tickets on  jackpot    option is chosen  It may be desireable  to NOT dispense tickets if the jackpot is set to a  very high number of tickets  This will be  valuable  as the number of Jackpot tickets won  would then be added to this display  then the  ticket dispenser will lock until an attendant is  located 
22. nded type of at least 16 Ga    materials    4  Adjust the leg levelers and lock into postion     5  Verify that the game is set up for the proper  voltage  and turn power to the game on     6  Insert coins at least ten times into each coin  mech to assure proper operation  An audible  sound should be heard each time a coin is  dropped        7  Check the coin counter  located inside the  blue coin door  and check for proper operation     8  Run tickets through each ticket dispenser by  playing games at each station  Check that tickets  do not get stuck behind ticket louver     9  Check each ticket counter for proper  operation     10  Check to see that the proper amount of  tickets are dispensed based on the numbers  shown on the playfield     11  Check that all door locks work smoothly     12  Check game volume during busy time at  location to set it at the proper level     IF YOU HAVE ANY QUESTIONS OR  COMMENTS REGARDING  INSTALLATION OR PROPER  FUNCTION OF THE GAME  PLEASE  CALL OUR SERVICE DEPARTMENT  ATI 7 16 83 3 044 1    MAINTENANCE    GENERAL  MAINTENANCE    This game has been designed for an absolute  minimum amount of maintenance     The light ring light bulbs have been designed  into the game in such a fashion as to greatly  extend their       However  eventually they will  reach the end of their life span  When this time  comes  you will notice that 2 or 3 bulbs have  burned out within a couple of weeks time from  each other  At this point  it is advisable to  cha
23. nge all of the bulbs  The bulbs are a simple  push in type  very easy to change  and very  inexpensive  Changing all of the bulbs at once   will save you work in the long run  and keep the  game looking good     CLEANING    Regular cleaning of the game will keep it looking  new  and greatly enhance its appeal     Clean the dome with a spray type furniture  polish     Behold    is a very good cleaner  It will fill  in minor scratches  and give the plastic surface a  deeper  Tea           Avoid Using pisss cleaners   as they dry out the plastic  and give it a hazy    look     Clean the cabinetry with a good cleaner such as  fantastic or 409  A mold soapy solution can also    be used     NOTE  DO NOT USE ALCOHOL  THINNERS OF  ANY KIND  OR PINBALL PLAYFIELD CLEANERS  ON ANY OF THE CABINET SURFACES   ESPECIALLY THE DECALS     
24. older assembly back  into the power module            Plug the power cord back into the  receptacle in the power module  and  into the wall outlet     NOTE  WHEN CHANCING FROM 11 O   20 TO  220 240  LOWER THE MAIN FUSE VALUE BY1 2     WHEN CHANCING FROM 220 240      110 1 20   DOUBLE THE MAIN FUSE VALUE     SW4  SELF TEST BUTTON E    287     Bi  QUICK  START    GAME SET UP   TESTING    PROGRAMMING  YOUR GAME    This section will give you a detailed explanation  on the functions and operating characteristics of  each of the programming buttons  Please read  this section carefully to avoid problems with your  game     NOTE  THE PROGRAMMING BUTTONS SHOWN  BELOW MAY BE LOCATED EITHER ON THE MAIN  P C  BOARD AS ILLUSTRATED  OR ON A  CONTROL BRACKET ATTACHED TO THE BLUE  ACCESS DOOR          4 3x     lt        ES 23 2    BUTTON            SELECT BUTTON     SW3  STEP BUTTON       BUTTON    PROGRAMMING BUTTON   SW1     This button is used to enter the    Programming     mode  It is located on the Main P C  Board in the  lower left hand corner  or on the blue access  door of the game  Press this button once to  enter the programming mode     Once in this mode you can push SW2 or SW3 to  make adjustments to the game     To exit the programming mode and return to  game play  push this button once again     SELECT BUTTON   SW2     This button is used to advance through all of the  various programming option modes  Each push  of this button  will move you to the next  programmable option 
25. sformer Specifications       10091 x  BLK   18GA   T iu   18UAC  100       18GA       18UAC   QU   26   25                1868 BLK WHT  3 5A    WHT Z BLK    er                              9             9                         9             9                                   9                     6     9     6     9                9                                                                          1 nc              CYCLONE              135                    12251 wo bera    als de i n                    TIP120             tO  EDS O  O  O Ds O 05030                   120            25 18588          lee t               CYCLONE  Light Ring   P C B         3 00     1 00              L1        icc mc        JACKPOT     P C B  REU  1         25 23                               TABLE      CONTENTS      INTRODUCTION     GAME SET UP  TESTING     MAINTENANCE     QUICK TROUBLESHOOTING    GAME REPAIR     PARTS LISTINGS     SCHEMATICS      WARANTY INFORMATION                177  L            1      s ee     e         Dee             s e  E               e   92 9   e sg     9  eee    th        ee      gt   Su  SR                         Di        e      lt        eo          e                   9   Sei    5                   AU   e      A ad             je            1                         14                        1    We                 e 3        eee s                              519                              e s    e          7                me                      
    
Download Pdf Manuals
 
 
    
Related Search
    
Related Contents
connection1 [更新済み]  Siemens TB23330N iron  Wiley Fix Your Own Computer For Seniors For Dummies  CS+ V3.00.00 Integrated Development Environment User`s Manual  Programming on Parallel Machines - matloff    SI-6U9RA - Shimano  Smart SUS44    Copyright © All rights reserved. 
   Failed to retrieve file