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OWNERS AND SERVICE MANUAL

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1. row The only place on the transformer where there are5 tapsinarow The bottom Up ts the volt Pp One side of the A line should always be eft attached to this terminai OPTIONAL ACCESSORIES OVERVIEW IF YOU 00 NOTFIND ANSWERS TO YOUR QUESTIONS IN THIS SECTION REFER TO THE ACCOMPANYING MANUAL FOR YOUR PARTICULAR PRODUCT FOR CALL OUR SERVICE DEPARTMENT AT 1 716 833 0441 TICKET DISPENSER Refer to thesuppliedservice manual for all intormaton than software settings The ticket dispenser comes pre set from the factory to dispense 1 ticket for every 5 points scored addition to this if the game player did not score enough pomtsto get ticker the game i preset to give the player ticket just for playing These settingscan be adjusted by changing the ticketoptionsin the GAME OPTIONS mode If you cnange the memory battery or ma P C Board you may Rave to reset the values for these options Youcan dispense a different amount of tickets for each game by adjusting the CAME XX POINTS PER AWARD setting For instance sinceitis easier to scere playing HOT SHOT than itis playing QUICK SHOT you may wish to give out less tickets oer point on HOT SHOT than on QUICK SHOT 1 ticket pet 5 paints on QUICK SHOT and ticket per Bpoints HOT SHOT You canaiso set the game up so that the winner of MULTIPLE player games ONLY wins tickets or that a certain
2. USE EXTREME CAUTION WHEN USING VOLT METERS TO 00 CIRCUIT CHECKS IF TH CAME Po WER HAS BEEN LEFT ON ALWAYS REMOVE THE BATTERY BACK UP POWER WHEN WORKING ON THE CAME THIS IS NECESSARY AS SOME CIRCUITS ARE CONSTANTLY UNDER POWER FROM THE BATTERY WHEN USING A VOLT METER BE SURE IT IS SET TO THE CORRECT VOLTAGE OR RESISTANCE RANCE BEFORE USING THIS CAN PREVENT POSSIBLE DAMAGE TO THE P C BOARD ORMISDIAGNOSIS ALWAYS REMOVE POWER TO THE CAME WHEN PLUCCING OR UNPLUCCING P C BOARDS IT IS NECESSARY TO USE REPLACEMENT PARIS TO CONTINUE WARRANTY COVERAGE USE OF APPROVED PARTS WILL NOT ONLY VOID YOUR WARRANTY BUT COULO CAUSE SERIOUS HARM TO THE CAME OR CAUSE SERIOUS BODILY INJURY IF YOU HAVE ANY QUESTIONS REGARDING REPAIR AFTER READINC THIS SECTION CALL OUR SERVICE DEPARTMENT AT 1 800 342 3433 BEFORE PROCEEDING FUSES Fuses are the first thing that should be checked when game 9 ther appears not to work or to workancorrectly There are 5 fusesin the game 2 of tnemare located in the enclosure where the electronics are located where the power cord enters the game To check or servicethe fuses FIRST REMOVE THE POWER CORO FAILURE TO REMOVE THE POWER CORD COULD RESULT IN SERIOUS INJURY OR DEATH Then using a small fat blade screwdriver pry the fuse fram he fuse holder Pull the fuse from the fuse block and test the fuses sure to replace the fuseswiththesametype an
3. scored the points per award winner settings are set tp 0 MODE 11 WINNER AWARDS This setting is used by itself if you want the WINNER ONLY to get awards amultipie player game The number of awards dispensedisdetermined by the number selected A seting ot 0 will turn of this option The winner awardsarein addition to any other awards being dispensed MODE 12 AWARD THRESHOLD This mode is used to ret the minimum 4 of paints needed to get any awards whatsoever Set the number to match the score you wish to achieve before awards aredispensed Settingthis number to 0 tums the aption off MODE 13 AUDIBLE ALARM MODE ON OFF This feature is a great deterrent to tampering The alarm will sound under the following conditions If the bail gateis forced open when game IS nor in progress or wedged open by bottles cuesticks etc 2 f the game 1 over or tumed off and 4 or more balls are thrown through thehoop the game wiil Consider this a tamper condition This prevents players from continuina to olay even if they cuttne game mesh and removetheballsin an attempt to Play for free CUSTOMIZING YOUR GAME 3 If the game ts powered down during a game Someone t ngta keep the ball gate open The ball gate wi also automatically dose at this me 4 If the bail gate is open when the game is powered up A setting of 17 enables the alam setting of Q tums the alarm mode off MO
4. Rat washers and 2 nylock nuts NOTE WHEN INSTALLING FOR A 9 FT CAME USE THE BOTTOM SET OF HOLES ON THE FRONT OF THE MESH FRAME THE MIDDLE SET HOLES FOR A 81 2 FT CAME ANO THE UPPER SET OF HOLES FOR AN 8 FT CAME WHEN SETTINC UP AN B FT GAME YOU MAY WISH TO OMIT THE REBOUND GUARD 9 Install the Mesh Frame to the game It can be adjusted to three heights 9 3 5 and BFT Please install to the highest possible height tnstaliby sliding the frameinside the game to one ofthe 3 sea of mounting holes and secure with 4 1 4 20 x 11 2 silver allen head bolts and 4 Rat washers 10 Install the backboard post and backboard to the turntable atthistime a Feed the gray cable located in the turntable through the backboard post b Install 2 1 4 20x2 1 2 bolts 4 flat washers and 2 nylock nutsto secure the tube to the turntable The boitsare installed in acrisscross fashion c Install the backboard to the backboard tube feeding the gray cable through the backboard pipe CUSTOMIZING YOUR GAME ASSEMBLY d When installing the backboard install a 1 4 bolt temporary through the backboard pipe to the back board tube to hold it inplace e Connect the gray cable to the blue cable makingsure fhe connectorsare snapped intight Push any excess wring back into the backboard pipe NOTE FOR THE 9 FT HEIGHT LEAVE A 9 INCH SPACEBETWEEN THE TOP OF THE BACKBOARD ANO THE MESH FOR THE 81 2 HEIG
5. amount of paints must be scored BEFORE ANY tickets will be dispensed This is the threshold option BILL VALIDATOR Refer to the suppliedmanualfor all information other than software settings The validator normally requires no adjustments other than checking to see that the proper voltage is present This validatorruns on 12 volt power withaminimum of 11 5 volts The validator will not work correctly with voltagesbelow that specified The validator may work strangely or not atallifitis grounded improperly The should be cleaned periodically to ensure proper operation Blow out as much dirtaspossib e the use acotton swab a up to get into the front opening to remove any remanning dirt or debris Clean the stacker beits with arubberrejuverrator Clean any other dirt from the unit withisopropy alcohol The pame comes from the factory pre setat 2 credits per bill You change this by entering the CAME OPTIONS screen see CAME OPTIONS setungssection for more information PACE 23 ABOUT LINKING With LINKING it will be possible for your custorners to enjoy exciting Head to Heati competition when twoormoreFULL COURT FEVER gamer are connected together in tact you can linkas many as fourteen FULL COURT Fever gamer together Came linkingisaccomplished through the Link button located the upper left hand corner of the control panel When enough money is insertedinto the game tacreste one or
6. can be checked easily Putthe game into the options mode as described earlierin this manual and enter the Bum In Seif Test mode You willnatice 2 sets of numbers on the digitaireadouts These numbers shayld change when the basket changes position You willnoticea correlation between the number and whichaxisis moving rotary or linear If either set of numbers do not move when the Dasketmovesthis wil prove there isa problem withone of the sensors This should however Ge obvious as to whichsensoris bad however because thatparticulat axis should mat be working correctly Example If the numbers are not moving for the linear drive the linear drive itself should also be a not moving correctly or not movingatall If not moving at ail see If tne numbers change if you move the chassis or turntabie by hand you could navea bad gear motor MAINTENANCE amp TROUBLE SHOOTING ELECTRONIC AND ELECTRICAL REPAIR The following section willdescriberepair procedures and trouble shooting hints forthe game electronics Please read the section Operational Background i the beginning of Maintenance and Trouble Shootingto get a good understanding of the games basic operating parameters WARNING EXERCISE CAUTION WHENEVER WORKING WITH ELECTRONICS THEY CAN BE VERY SUSCEPTIBLE TO OAMACE FROM SHORT CIRCUITING OR PHYSICAL ABUSE ALWAYS UNPLUG THE CAME WHEN WORKING ON HIGH VOLTAGE AREAS OF THE CAME SUCH AS THE TRANSFORMER OR MONITOR
7. do not hearthe sound checkthe transmitter sensor with an I R Detector card Radio Shack pan no 276 099 The transmitter is the unit with the lit le d imit If you do not see any reflected I R light do voltage check to be sure the sensorsare receiving power If the sensors are not receiving power fix the power problem and proceed If you see reflected 1 2 light perform a continuity check to make sure the signal from the I R receiver is getting back to the main P C Board If you have no reflected light when it has been established that there is power you have adefective TRANSMITTER lf you have reflected light and have established that the winng between the receiver and Main P C rdis good there Isahigh probability that the feceiveris bad There is one final check you can make tg be suze the problem is not in the Main P C Board use jumper cr paper clip and jumpbetweenpins 128 14 the PS connector of the Main P C Board If you do this when agameisin progress a Swish should behaard each time you OMENTARILY jump those terminals If the round is eard and the wiring to the sensorisgaod and the transmitter works correctly then the receiver is definitely bad Mf you need to replace either of the sensors referto the Hoop Sensor Replacement section in the tnechanical repair area for directions how to replace the sensors ROTARY LINEAR SENSORS The Rotary Linear sensors
8. more credits the Link button willbeginto Rash ifa player On another game pushes their tink button the gamer are nowlinked together Once the gamer are linked together they become 1 player only games When any at the players on any of the linked gamer push the game select button the gameselectL E D will change onall of the gamer When any of tne players push the Star button the game begins Wher the game 15 over the top tour players are ranked on the display The game spotlight willflash for the winner TICKET SETTINGS Ticket settings will work in the same fashion as a regular FULL COURT FRENZY game Be sure all of the gamer linked together areset EXACTLY ther same Using different settings could yield unexpected results NOTE WHEN LINKINC 1 OR MORE GAMES TOGETHER IT IS ADVISABLE TO TURN THE ATTRACT MODE OFF ON ALL BUT 1 GAME THIS WILL ELIMINATE STRANGE SOUNDS FROM MORE THAN 1 ATTRACT MODE PLAYING BUT NOT AT THE SAME TIME PARTS MECHANICAL PARTS 881001 Drive rail w rack gear 881001 Chassis slide rail coated 8F1002 Turntable with poie 8 1003 Backboard mounting bracket with pole BF1004 Turntabte chassis 8 1005 door panei frame 8F 007 Accessory door BF OO8 Cash box door 881009 Cash box enclosure gaivanized 8F 025 Extension pole BB1034 Clutch 881036 Turntabie stoo bracket 1039 14 8F1042 Backboard clamp oracket 881043 Chairs wheel bracke
9. n shoot or hot shot This option should only be used for special purposes as there i no way to graphically eliminatethe other game optionsfrom thecontrol panei uniessaspecial pane is purchased from 1 C E This mode could beyseful however if running tournaments where the same gamemustbe played Seta 1 to play quick shot only Seta 2 to play run n shoot only Seta 3 to play hot shot only Setting a 3 turnsthisoption off The default for this mode is 0 BURN IN SELF TEST MODE This allows you to enter the BURN IN SELF TEST MODE which can be very handy in problem diagnostics To enter this mode press and hold the CAME SELECT and START burton at the sametime WHEN IN MCOE 1 Perform the following tests when inthis mode a Push the face pane push buttons ta check for their proper operation An audible sound will be heard if working properly b The face panel push buttons should light if they are workingcorrectly the coin mech micro switch wires An audible sound will be heard ii they arewarking correctly d Shoot a ball into the basket If the sensor is working correctly an audible sound wiil be heard e Notice that there are 2 sets of numbers mat appear on the monitor If the encoder sensors are working properly a set of numoers will scrollupor down when the basket mover To exit the selftest mod pressthe Counter programming buttoninside the coin door NOTE WHEN
10. willworkwiththis game NOTE 00 NOT OVERINFLATE THE SASKETBALLS THIS CAN CAUSE DAMAGE TO THE GAME AND WILL SHORTEN THE LIF OF THE BALLS RAIL ADJ USTMENT Rail adjustment is important to ensure the proper operation ofthe chaws IMPORTANT IF THE RAILS ARE NOT ADJUSTED PROPEALY THE CAME ELEC TRONICS WILL NOT ALLOW THE CHASSIS TO MOVE Se surethatan avenge 3 16 spacing srnainnined between the linear optical encoder P C Board sensors and the guiderail The encoder sensors on beseen on the side of thechassisopposite the gear motor between the rail and thechassis You small ular devices coming through aholeinthe side o4the chassis There are the encode sensors Toadjust disconnectthe games A C and Battery power Push thechassisto the front of the game Loosen the uide raiis as necessary to achieve 3 16 spacing etween the railand the front of the sensor Use the spacer gage provided tis 3116 thick Tighter the raii s AVOID DAMAGING THE LiNEAR ENCODER DECAL LOCATED ON THE INSIDE OF THE GUIDE RAIL Push the chassis to the rear of the game and repeat the procedure Re adjust front and rear again if necessary Re connect and battery power tothe game and test for proper operation MAINTENANCE amp TROUBLE SHOOTING The 5taos FROM THE BOTTOM OF THE TRANSFORMER UP are ag follows 240 V A C 210 VA C 115 V A C 90 V A C 0 VAC These numbers are also in
11. ALL FUSES CHECK w VOLTMETER REPAIR OR REPLACE P C BOARD REPLACE GEAR BOX RE ADJUST TILL CAM TOUCHES MICRO SWITCH CHANCE LICHT BULB REPLACE MICRO SWITCH CHECK W VOLTMETER CHECK ALL FUSES REPLACE MAIN P C BOARO REMOVE ANO CLEAN BUTTON REPLACE TRANSMITTER REPLACE RECEIVER CHECK ALLICNMENT TIGHTEN HARDWARE SNUGLY CLEAN USE NO SOLVENTS CHECK W VOLTMETER REPLACE MAIN BOARD CHECK CHARGING CIRCUIT OR REPLACE BATTERY REPLACE MAIN P C SOARO CHECK W VOLTMETER CHECK W VOLTMETER REPLACE ENCOOER P C BOARD ADIUST ALLIGNMENT REPAIR OR REPLACE DECAL CHECK SPACING 8ETWEENLEDS REPLACE MOTOR CHECK FOR BINDING CHECK FQR BINDING CHECK WHEEL ROTATION REPLACE CHASSIS WHEELS CHECK FOR RUBBING ON FRAME OR CABINET REPLACE MAIN P C BOARD REPLACE MOTOR REPLACE ENCOOEQ P C BOARD REPLACE apse 4 iw m 2 n vH c 1 e 2 lt q 3 MAINTENANCE amp TROUBLE SHOOTING OPERATIONAL BACKGROUND The following will outline the basic operating principals of the FULL COURT FEVER basketball game The positioning system of the FULL COURT FEVER basketball game operated by gear motorsthat control both the linear and rotary action of the game and an opticaltracking system to control the actualpositoning of the basket assembly The linear back and forth motor is a 60 amp motor with heavy duty gea
12. AMES WHICH HAVE BEEN LINKED TOGETHER Eakh linked game mus be connected witha common modular pnone line Use no longer thana 1 2ft cord to link the gamer together Connect the games together by snapping a phone line into on the of the main p c board the first game Connect the cord to theiack on the back of me p c board on the second game Ntfhen more than 2 games re linked connecta second phonecordto the back of the jame game andrunittothe game next to iL and so on Wnenthelinkingoptionis used each game must have its own unique I D Number so the games canprogerly link andtaikto each other Enter mode 19 on ail games then ret anumber that is different foreach game henumoers used may be 0 thru 13 The numbers 4 and 1 are reserved k the jackpot marquis soid as a separate option Observethat game 1 D s ail games are different than exitprogramming mode ail games at the same time MODE 20 CREDIT DISCOUNTING This mode enables the game to give the players an extra game whenmuitipiecoinsare inserted The numbersnownwiil be now many coinsmust be inserted for anextra game Example setting 6 would mean that for every 6 coins inserted an extra game would be given Setunga 0 tums this mode off The defauitvalue ortnis mode 1570 CUSTOMIZING YOUR GAME MODE 21 1 GAME TYPE ONLY This mode allows the operator toret the game to play type of game only Either quick shot tun
13. DE 14 ATTRACT MODE ON OFF TYPE use this setting to control thetype of attract made you would like Settinga 1 gives you attract mode sound only Settinga 2 gives you movement of the basket Settinga 3 gives you sound AND movement of the basket Setting a Q tums the attract mode off MODE 15 ATTRACTI NTERVAL This determines the length of timebetweenattract modes Change his number ta change the amount of imen MINUTES Between attract modes Seturg thismumder to 0 tums thisoption off MODE 7i 6 GAME 1 FREE GAME THRESHOLD Thisoption allows youtoselect a POINT THRESHOLD where afree game wiil be awarded for the game of QUICK SHOT Once this threshold is reached a FREE CAME willbeawardeato the Player playing the game at that time The free game awarded immediately after completion of the paid game where thethreshold had been broke Setting the value of thisoption to O turns the option cff Any other valiye sets that as the thresnaid value We recommend 40 POINTS as a good starting point ortheQUICKSHOT game MODE 17 GAME X2 FREE GAME THRESHOLD This option controls the FREE GAME setting for RUN N SHOOT Refer to cation 16 for details MODE 18 CAME 3 FREE GAME THRESHOLD This option controls the FREE CAME setting for HOT SHOT Refer to option 16 for details MODE 19 LINKING STATION 1 D S NOTE FAILURE TO OBSERVE THE INSTRUCTIONS LISTED BELOW WILL RESULT IN IMPROPER OPERATION OF ANY G
14. E D 5 00 NOT WORK PROPERLY CAME WILL NOT RETAIN CUSTOM PROGRAM SETTINGS LINKED GAMES TO NOT SCORING OR WORKING CORRECTLY BAO MAIN P C BOARD BAQ MICRO SWITCH OR O B V BAD WIRING TO SWITCH OR O B V CAME PROGRAMMING SET WRCNC BAD TICKET DISPENSER BAO WIRING TO DISPENSER OUT OF TICKETS TICKET SENSOR IS DIRTY DISPENSER JAMMED CAME PROGRAMMING SET WRONG BAO MAIN P C BOARO VOLUME TURNED DOWN DEFECTIVE VOLUME POT BAO SPEAKER BAD WIRING TO MAIN P C BOARD BAD MAIN P C 8OARD CAME HAS EITHER TOO MAN OR FEW BALLS BALLGATE CANNOT CLOSE REPLACE MAIN P C BOARD REPLACE SWITCH OR O B V CHECK W VOLTMETER RE SET CAME PROGRAMMING REPLACE TICKET DISPENSER CHECK W VOLTMETER ADO TICKETS CLEAN SENSOR ON DISPENSER REMOVE TICKET JAM d RE SET PROGRAMMING REPLACE MAIN P C 3OARD TURN UP VOLUME REPLACE POT REPLACE SPEAKER CHECK W VOLTMETER REPLACE MAIN P C BOARD CAME IS DESIGNED TO WORK WITH 7 BALLS SEE BALL GATE BALL SENSOR WORKING INCORRECTLY SEE BALL SENSORS BAO MAIN P C BOARD BALLS JAMMED IN GATE BAD MAIN C BOARD FUSE ON MAINP C BCARD BAO MAIN P C BOARD BAO OR WEAK MEMORY SATTERY CAME1 D S SETTHE SAME REPLACE MAIN P C BOARD TOO MANY BALLS IN CAME REPLACE P C BOARD CHECK ALL FUSES REPLACE P C BOARD REPLACE BATTERY ON MAIN P C BOARC CHANCE ALL GAMES TO DIFFERENT 1 0 NUMBERS MAINTENANCE amp TROUBLE SHOOTING QUICK TROUBLE SHOOTING PROB
15. FULL COURT FEVER OWNERS AND SERVICE MANUAL FIRST REVISION COPYRIGHT 1995 INNOVATIVE CONCEPTS IN ENTERTAINMENT INC LICENSED FROM G L TECHNOLOGY INTRODUCTION GAME FEATURES FULL COURT FEVER isarevolutionary concept in Coin Operatedbasketball games You will see that this game includesmanyfeatureswhich make it the obvious choice for your locagon FULL COURT FEVER PLAY FEVER incorporatesa basket that rotatesfromsidetoside and moves back and forth Depending on which game has been Chosen the basket will move to various DIFFERENT positionsasthegame progresses This movement adds many shooting angles to challenge the piayer The mechanism that operatesthis unique capability is very reliable and simplein design Cut steel gears make he drive mechanism almost immune to wear and abuiltin high tech muiti piate clutch absorbs any stresses thatcan be generated by even the most deliberate abuse chassisalso incorporates high strength roller wheels eliminating any maintenance on the drive surfaces of the game Otherthan routine cleaning this makes the game totaily maintenance free CONTROL PANEL Attractivel 0 displays are used to displayall scoring andvitalinfermaton such as time credits and highscore The control panel is laid out in aconvenientuser friendly fashion making it easy far players to operate TAMPER PROTECTION FEVER has exceptional tamper circuitry Integrated to the main P C Board If the game iso
16. HT LEAVE A 3 INCH SPACE AND FOR THE 8FT HEIGHT LEAVE NO SPACE 11 Adjust the backboard height AS NOTED ABOVE This will allow the proper arc for the ball when it is shot Secure the backboard with 2 1 4 20x2 1 2 boits 4 Aat washers and 2 nylocknuts 12 Put the basketballs into thearne BE SURE THEY ARENOT over INFLAED THIS COULD CAUSE THE BALL GATE TO OSCILLATE EXCESSIVELY 13 Plug the game in and follow the game set up procedures listed in this manual 14 Open the control panel on the game by removing the 3 ailen head bolts and washers that secure the panel to the frame Tilt the panel forwards and connect the battery harness to the Main Board The battery connector will be the only one loose in the cabinet Re tasten the control panel 15 Test the game completely after set up and cail our service department if you have any problems questions or comments LINKING For linking hook upinstructions see option 19 under Customizing THANK YOU FOR YOUR PURCHASE OF THE FULL COURT FEVER BASKE T BALL GAME CUSTOMIZING YOUR GAME This section will discuss areas such assetting up credits time per ame awards etc The section below will show 4ow to enter into the game programming mode and how to adjust many of the game s operaung parameters ENTERING SE UP MODE You must enter setup mode to adjust all of the me features This can be accomplished in the following manner 1 Open the game s coi
17. LEM NO SPOTLIGHT PROBABLE CAUSE BAO FUSE ATPOWER MODULE CAME UNPLUGGED TRIPPED CIRCUIT BREAKER DAMAGED POWER CORD BURNED O UTBUL8 GAME WIRING BAD SO LUTION INSPECTMAIN FUSES CHECK POWER CORO CHECK BREAKER BOX REPLACE CORO REPLACE BULB CHECK W VOLTMETER BALL GATE WILL OPEN OR CLOSE PUSH BUTTONS 00 NOT LICHT OR WORK PROPERLY BALLS 00 NOTSCORE CORRECTLY BASKET DOES NOT MOVE FOQWAQO OR BACKWARD CORRECTLY BASKET OOES MOVE FROM SiO TO SIDE CORRECTLY BADOR LOOSE MICRO SWITCH BAD FUSE ON MAIN P C BOARD BAO WIRING TO SWITCH OR MOTOR BAD MAIN P C BOARO BAD GEAR BOX BALL GATE STOP SET IMPROPERLY BAO BULB IN BUTTON BAD M CRO SWITCH IN BUTTON MO WIRING TO MAIN P C BOARO BLOWN FUSE ON MAIN P C BOARO BAD MAIN BOARD BUTTON STUCK SHUT TRANSMITTER RECEIVER TRANS amp REC NOT LINED UP TRANS OR REC HARDWARE LOOSE TRANS OR REC DIRTY BAO HARNESSING OR WIRING BAD MAIN P C BOARD BAO BATTERY BAD MAIN P C BOARD BAO WIRINCTO MOTOR BAD WIRING TO ENCOOEQ 8OARD BAO ENCODER P C BOAQC BAO ENCOOER ALLIGNMENT TORAIL RAU DECAL SCRATCHED OR BAO ENCODER SPACING INCORRECT BAO LINEAR MOTOR WIRINGBINDINC ON FRAMEWORK CHASSIS BINDING ON MESH OR ROPE CHASSIS WHEELS 8INDINC CHASSIS WHEELS HAVE FLAT SPOT GAME ASSEMBLED IMPROPERLY BAD MAIN P C BOARD BAO ROTARY MOTOR BAD ROTARY ENCOOER P C BOARD BAO CLUTCH CHECK OR RE TIGHTEN CHECK
18. SETTING UP MULTIPLE GAMES IN THE SAME LOCATION ITS A GOOD IDEA TO TURN THE ATTRACT MODE OFF ON ALL BUT 1 CAME GAME TESTI NG It is easy and advisable to test your game after installation Aker the game is ret up and alioptions have been set up correctly perform the following tests 1 Test for proper acceptance of money 2 Test for proper dispensing of tickets if you hare set that option 3 Test fer proper game play including proper sconng 4 Tes for proper retention of game memory when the game power if shut off and turned back on 5 sure to check your alactronic game counter andwrite down any info you may wishto record 6 When testinglinked gamer be sureall Of the game scoresshowup properly MAINTENANCE amp TROUBLE SHOOTING QUICK TROUBLE SHOOTING PROBLEM BASKET DOES NOT MOVE FROM SIDE TO SIDE CORRECTLY CONTINUED PROBABLE CAUSE BAO WIRING TO MOTOR BAD WIRING TO ENCODER CHASSIS BEARING SURFACE DIRTY TURNTABLE BALL BEARINGS DIRTY SOLUTION CHECK W VOLTMETER CHECK W VOLTMETER CLEAN CHASSIS CLEAN BALL BEARINGS TURNTABLE GETTING STUCK ON MESH TIGHTEN MESH SCRATCHED OR BAD ENCODE9 DECAL TURNTABLE STOP BRACKET MISSING REPAIR OR REPLACE DECAL REPLACE STOP BRACKET CAME DOES NOT TAKE OR ADO MONEY CORRECTLY CAME DOES NOT DISPENSE TICKETS CORRECTLY NO OR LOW CAME SOUNO BALLS 2C NOT DISPENSE QUICKLY ENOUGH OR JAM IN THE CAME ALARM GOES OFF FREQUENTLY DISPLAY L
19. TS This displays the credits curently in the game You can manually remove or addcreditsto the game by changing the value ofthis number MODE 6 TIME PER CREDIT This adjusts in seconds how long each game will last The game be adjusted from 20 45 seconds The recommended umeforall games is 40 seconds MODE 7 GAME 1 POINTS PER AWARD This how many tickets are given away for the Quick Shot game The number displayed is how many points must be scuredfor ticket or card awarded Setting this number to 0 willturn off the dispenser MODE 8 GAME 2 POINTS PER AWARD This adjusts how many tickets are given away for the Run n Shoot game The number displayed is how many paints must be scored for EACH ticket or card awarded Setting this number to 0 will turn off the dispenser MODE 9 GAME 3 POINTS PER AWARD This adjusts how many tickets are given away for the Hot Shot game The number displayed is how many points must be scored for EACH ticket or card awarded Setting this number willtum off the dispenser MODE 10 JUST FOR PLAYING This feature is valuable in 2 respects 1 This can be ret toany value desired so thatifa player speaally a young child can nor get the minimum points rquied to cam awards through the abovesettings awards can stillbe dispensed 2 This setting can give a predetermined amount of tickets or cards per game REGARDLESS of points
20. ake trouble shootingeasier OPTIONS Octet dispenser and or adollar bill validator can be ordered with your game GAME PLAY FULL COURT FEVER is lec mmechan cal coin operatedamusement game designed to be piayed by one to four players There are three different games that canbe played on the game QUICK SHOT is the last word when it comes to exciting Full Court basketball action In this exciting game the basket and backboard move to diffarentpasiuonsevery three seconds This means the player getsthe fniing of shooting the bail from all over the basketball court But you Setter shoot quick cause that baskec could move any second fact the ability for the basket to move toail there different positions is so unique it s covered by United States Patents RUN N SHOOTisasexcitingas QUICK SHOT with one bigdifference The basket does not move until you make theshot Thiscreatesa totally different feel to the game player HOT SHOT isa game similar to the traditional basketball games already on the market However we have mace this an even more exciting game The net remarns stationary as the player Shoot over and over Twopoints are awarded for each basket scored When 10 secondsrernainintne game the hoop moves back into Three Point Range and awards tne player 3points for ail baskets scored LINKING isa popular optianiniacatians where more than 1 game s to be used The games are linked to add d
21. d software control to protect against over current damage When an over current condition is detected the motors will shutoff automatically The game microprocessor will then decide whetheror not the motor should be turned on it will also determine at that tme which way the motor should run MECHANICAL REPAIR IMPORTANT USE ONLY I C E REPLACEMENT PARTS SERVICING YOUR CAME USINGNON I C E APPROVED PARTS COULOVOIDYOUR WARRANTY ANOCOULO cause serious DAMACE TO THE GAME OR INJURY TO OTHERS IF YOU HAVE ANY QUESTIONS RECARDINCREPAIR AFTER READING THIS SECTION CALL OUR SERVICE DEPARTMENT BEFORE PROCEEDING AT 1 800 342 3433 WARNING OBSERVE ALL SAFETY IPRECAUTIONS WHEN WORKING ON THE COLOR MONITOR DISCHARGE CURRENT FROM THE MONITOR IN ACCORDANCE WITH PROCEDURES WHiCH CAN BE FOUND IN THE MONITOR SERVICE MANUAL WHEN WORKING ON THE MOVING BASKET DEVICE OR BALL GATE MECHANISM IT S EXTREMELY IMPORTANTTO REMOVE BATTERY POWER FROM THE GAME AS WELL AS A C POWER THE BATTERY POWER CAN BE R EMOvED EITHER BY DISCONNECTING 1 LEAD FROM THE BATTERY OR REMOVING THE 2 PIN MATE N LOCK CONNECTOR FROM THE MAIN P C BOARD MAINTENANCE amp TROUBLE SHOOTING BALL GATE SERVICE Remove both batteryand A C power Remove the 4 bolts that hold the ball deflector to the sides of the frame Remove the twobolt that hold the ball gate bearing in place HINT alongextensionona ratchetcan be helpful for this operation P
22. d the frame up and move into its permanent location Itisa goodidea to carry the frame rather than slige it NOTICE IT WOULD IDEA TO GET HELP WHEN LIFTING THE CAME TO THE UPRIGHT POSITION THREE PEOPLE RECOMMENDED THIS WILL HELP KEEP THE CAME FROM SLIDING WHEN LIFTED 5 Move the cabinet to the front of the frame and bolt it to the frame by installing the mounting bolts through the back of the front and into the rear of the cabinet Secure with 2 1 4 20x 31 2 bolts and 2 Rat washers ASSEMBLY 6 Locate the harness that is tie wrapped up atthe front of the frame Cut the tie wrap and feed the harness down through the frame and into the opening in the rear of the cabinet Connect the harness to the connector located inside the cabinet Secure the harness to the bottom of the frame with a tie wrap through down block provided 7 Assemble the mesh framework using the two largeframe sides and the three connecting pipes supplied Assemble using 6 1 4 20 2 full thread boits and 6 Rat washers a Feed the pipes through the tie wraps that are connected to the mesh b Separate the 2 frames until the pipes go between them c Start the bolts by hand then secure witha wrench NOTE DO NOT OVER TIGHTEN THE BOLTS IN THE PIPES on THE INSERTS COULD DAMAGED BE CAREFULNOT ro CROSS THREAD THE BOLTSINTO THE PIPES 8 Install the rebound guard using 2 1 4 20 x13 4 boits 4
23. d value There are fuses located the main PC Board These protect the low voltage sides of the game the 5 voit and 12 volt sides amp Be sure game weris off when checkingorreplacing these fuses eplace the Main PC bard fuses with the original type and vaiue USE SLO 8LOMOQ TYPE fuses only Other types of slo blo fuses maycause strange problems with the game TRANSFORM ER YOU MUST REMOVE ALL A C POWER FROM THE CAME WHEN SERVICING THIS COMPONENT 1715 COOCIDEA TO ACTUALLY REMOVE THE POWER CORD FROM THE WALL OR FLOOR OUTLET WHEN CHANCING THE TRANSFORMER CAREFULLY document where each color wire goes BEFORE removing any wires Remove the 4 screwsthat hold the transformer to the game frame Replace and reconnect the transformer TAKE ANY FAST ONS THAT WERE ON THE OLD TRANSFORMER TO COVER THE UNUSED A C TERMINALS O FF ANO TRANSFER THEM TO THE NEW TRANSFORMER THIS IS NECESSARY AS THE R ON THE TRANSFORMER HAVE POWER ON CHANCING A C VOLTAGES When you receive your game fram the factory it should already be sat to the proper AS voltage If for some reason however it needsto be setto different voltage follow these directions Unplug the game from the A C outlet The A C input taps forthe transformer are located on the frontleft hand side of the transformer as viewed from the opening of the access door The A C tapscan be furtheridentifieg by the fact that there 5 tapsi
24. dicated on the transforme itself The 4 C wire that 1s on one of the above tags isthe orlywireyou should move Please usea blank fast on any open terminals to protect against shock hazards MAIN P C BOARD IMPORTANT BEFORE REMOVING THE MAIN P C BOARD OR CHANGING THE MEMCRY BATTERY CO INTO THE OPTIONS MODE ANO RECORO YOUR COUNTER AND CAME SETTINCS SO THEY CAN SE RE ENTERED AFTER SERVICING HAS SEEN COMPLETED The Main P C Board islocated on the back of the Control Panel Remove the 3 bolts that hold the panel to the game and flip the contro panel out Remove ail AS power before removing the Main P C Board Oiscannect Mate lock connectors fram the P C Board Remove the sixretaining fasteners and remove the PC Board installin thereverse order If installinga new memory battery or new P C Board after installation resetallcustom game programming into system memory BALL SENSORS The ballsensorsarea through beam infra red To test walkinto the game and passaball through the hoon when a game of HOTSHOT isbeing played Choose HOTSHOT because the basket will only move once during the course of the game NOTE 00 NOT USE YOUR HAND TO TEST THE SENSOR AS THE INFRA RED SEAM CAN uSuAuY SEE THROUGH 4 HAND AND WILL NOT CivE YOU AN ACCURATE TEST When you parsthe ball through the hoop you should hear the swish round from the game if you hear the sound the sensorsare good If you
25. ese decal have a series of bar or black and reflectivesilver stripe on them When the gear motor move the basket mechanism back and forth the sensors see the bars go by them A the bar go by they reflect light to thesensors creatingpuises that the microprocessor on the main P C Board counts The game programming counts the pulse and convertstheseintanumoers which are used to position the chassis and turn the motor on or off When the game fint powered up there is no way for the sensorsto know where the chassis orturntablei positioned For this reasonthereare black areas at the limits of travel on both the linear and rotary decal When the game is first powered the gear motor willrununtilthechassis and turntable moveto aposition where the sensor see the black area Thislets the microprocessor get a homing position for both linear and rotary positioning The gamethen know where iti The game incorporate a through beam infra red opticaldetection system for counting balls chat qo through the hoop The system uses pulse technology to reject ANY light that doe notconformto the requirements ret forth by the electronics contained within the sensors This eliminates annoying problem that can sometime affect opticaisensing system The ball gate usesmicro witches to determine positioning of the gate which areactivated by the on the ball gate shaft All of the gear motorsuk a combination of hardware an
26. irect head to head actionbetween the game players This optionis built into each main p c board andisas easy as connecting a pnone line and setunga number intheprogramming mode BEFO RE YOU BEGIN WARNING WHEN INSTALLING THIS CAME A THREE PRONG GROUNDED A C RECEPTACLE MUST BE USED FAILURE TO DO THIS COULD RESULT IN SERIOUS iINjURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER CAME OPERATION OR DAMAGE THE ELECTRONICS DO NOT OEFEAT THE GROUND PRONG ON THE PoWer CORD For THE SAME REASONS aS GIVEN ABOVE USING AN IMPROPERLY GROUNDED OUTLET COULD VOID YOUR WARRANTY TOOLS NEEDED Before you start willwant the following items 7 16 Combination Wrench 7 16 Deep Well Socket Ratchet Side Cutters Adjustable Pliers if yougian on moving rut game often or would like to speed up assembly a cordless Ratchet isa good Idea Your game requiresa MINIMUM CEILING HEIGHT of 96 8 feet Check clearance before proceeding SET UP To begin remove the game from the shipping Containers 2 Locate the ma nframewo kcf the game and layit on itsside 3 Locate two U shaped legs and insert them into the bottom of the frame At the front of the frame use the set of holes closet to the bottom of the iegs At the rear of the frame use the holes further from the bottom of the legs Secure with 4 1 4 20 x 2 1 2 bolts 8 flat washers and 4 nylock nuts 4 Stan
27. n door This is the upper door located in the center of the lower cavinet 2 Locate the Counter Programming button It is located on a bracket that is attached to the cashbox enclosure The Counter Programming button instruction decal s located on the cash box enclosure Thiswillgive youa bnef description of the features outlined below as well as how to se them 3 Press the Counter I Pmgramming button 4 if you wish to only read the Counter look at the player displays to get the latest counter information The display should be mad from the top left player 1 position Once you are done reading the counter press the Counter Programming button once again toreturm to game play CHANCING CAME SETTINGS When you push the Counter pmgnmming button you will notice that along withthe counter numbers shown in the player locations there is a41 shown in the credits time left display This is the counter s mode number Each programmable mode on the game has a number associated with it 1 To advance thmugh to the different modes press the start button Each push of the button will advance yau to the next mode Whenever you are done withany programming changer push the Counter Programming button to return to normal game play 2 The current value for each mode will be shown in the player 4 3 To change the shown valueto a higher number press the top Came Select butt
28. n mate lock connector from the P C Board Standingin the ball return tray unscrew the 4 40 screws that hold the sensor s to the sensornng Cut me tie wrap mat guides the wire atthe top of the backboard tube NOTE NOTICE THE WAY THE O RINGS ARE USED ON THE SENSOR amp BE SURE RE USE THEM WHEN R iNSTALLING THE SENSORS Curthe tie wraps that hold the 2 sensor wire together a Remove and replace the sensors Run the sensor harnessing through the backboard mountingbrackets Make sure there 1 an even amount af slack coming from both sensor wires Tie wrap the wires together immediately behind the sensor ring Make sure there is enough slack intne wire sa the sensor ring and et canswing freely Stuff excess wiringinta the backboard tube and secure cabling to the tube witha heavy duy tre wrap MECHANICAL MAINTENANCE IMPORTANT FOLLOW THE SUGGESTED MAINTENANCE TO ENSURE THE BEST OPERATION POSSIBLE FOR YOUR GAME PLEASE PAY SPECIAL ATTENTION TO THE SECTION REGARDING RAIL ADJUSTMENT THIS WILL HELP EXTEND THE SERVICE LIFE OF THE MOTORS AND ELECTRONIC COMPONENTS GUIDE RAIL CLEANING The bearing design of this game make it unnecessary to regular maintenance the rails however the surface of the guide rail should be clean and free of dirt and dust from tie basketball Clean the railsperiodicaily using alcohol or asimilar cleaner ROLLER WHEEL CLEANING Occasionally
29. on 4 To change the shown vaiue to a lower number press the middie Flayer Select button Below allthe game options are shown along with the Mode number MODE 1 COUNTER The counter is used to keep a running total are played on the machine since it was first built This Counter is not re settabie unless power is removed from the battery back up on the P C Board small round battery NOTE 17 power is removed from the Board ail other custom game settings will have to be re entered MODE 2 COIN MECHANISM 1 This adjusts how many coins are required to receive lcredit on the game ON THE LEFT HANS COIN MECHANISM Set this number to reflect how many coins you wish Example 2 Quarters per credit Enter the number 2 MODE 3 COIN MECHANISM 2 This adjusts the amount of coins needed to receive 1 credit on te ON THE RIGHT HAND COIN MECHANISM This mechanismis set differently so it can be used for fractional credits For normal use set a 1 for this mode If you wish to use this for coins with a different value than that of coin rnech X 1 contact our service department for set up information for your particular application FREE PLAY You can set your game up for free play by adjusting the coins percreditfor coin Tto 0 CUSTOMIZING YOUR GAME MODE 4 CREDITS PER BILL This option controls how credits you will receive for each billinserted MODE 5 CURRENT CREDI
30. oth battery and A C power The tumtable whichsupports the basket must be removed to gain access to the gear motors IMPORTANT USE THE EXACT SAME SPACER ARRANGEMENT WHEN REPLACING THE NCOOER SENSORS FAILURETO MAINTAIN PROPER SPACING COULD RESULT IN THE INABILITY OF THE SENSORS TO READ THE ENCODER DECALS a Remove the round giastic cover Disconnect the harness at the opening in the center of the turntable 3 1 Pin Connector b Carefully remove the 3 alien boits that hold the turntable to the chassis 00 not lose the bolts into the turntable cover C Lit the tumtable carefully hum the chassis being careful not to damage the optical sensor wiring that come through the center of the tumtable When servicing the clutch it is not necessary to remove the motor from the chassis Loosen the 2 allen head ret screws and pull up on the clutch usinga twisting motion to remove the clutch LIGHT BULB REPLACEMENT WARNING TURN OFF CAME POWER BEFORE REPLACING THE LIGHTBULB Replace the bulb by removing the screw that secure thecontroi panel to the game Carefully remove the control panel and set t on the front of the game Replace the light bulb and install the control panel tothe game MAINTENANCE amp TROUBLE SHOOTING REPLACEMENT BULB 150 WATT INDOOR SPOTLIGHT HOOP SENSOR REPLACEMENT Turn off all AS power to the game and unplug the battery back up circuitry disconnect the 2 pi
31. ring incorporated into the gear box itself The motor is a 6 24 voitO C motor operated at 12 volts D C This ear motor is attached to the side of the chassis mec4 anism and it output gear mate with a rack gear attached to one of the side rails When the motor is activated this move the barker mechanism back and forth The rotary side to side gear motor is also a 6 24 voitO C motor operated at 12 voits D C This motor operates at 1 SR P M a this motor is connected straight up through the chassis and into tne turntable assembly Since the gear motor turns slowly and is connected directly this could causea high amount of stress from the constant changing of direction a well a someone rotating the turntable by hand To counter the stress leveis imposed on the rotary gear motor we have incorporated a heavy duty compactfrictionclutch assembly to counter ANY stresses or shocks the gear motor mightincur This clutch 1 rated to last over 20 million revolution Because of itsdesign the clutch actually gets stronger after this me As the average game played willturn the clutch less than trevoiution itis easy to see why the clutch will last a long ume The actual positioning of the turntable and chassis is controlled by 2 identicaloptical encoder P C Boards located and tm the chassis These optical encoder look at decals one of which located on one of the guide rails and the other on the bottom of theturntable Th
32. t 351100 Turntable wheel bracket SFIOSS Mesh frame side BFI OS Connecting pipe 8F 062 Rebound guard mounting bracket 883001 7 BF2003B Backboard 883003 Tumtable cover 882004 Net sensor ring white 8 30058 Control panei 883006 Rail bearings 883007 Rai bearing plates 883008 Basketball net 8730148 Cabinet bottom panel 8F3015 Turntable support disk 881021 Linear encoder gage 3027 Prastic hole 883022 Chassis wheels 3051 Wheel O Ring 885001 Cash box 014 Coor lock 886002 Chassis wheel axle 886003 Chassis wheel bushing PC6O6GOTA Allen wrench 5 32 60615 2 square drive bit ELECTRICAL AND ELECTRONIC PARTS 8F2001X Fever Main P C Board 872002 Transformer 882005 Micro switch 882008 Ball gate motor 3269 882009 Rotary matar 3270 882010 Linear motor w drive gear 3271 88201 Photoelectric Transmitter 882011 Photoelectric Receiver 882014X Position encoder C board 882016 Battery 12 voit 8T2027X 20k line cora 882023 Long life Hood lamp buib 5000 hr LISTINGS GRAPHICS AND DECALS BF7001 877002 67003 627005 BF7006 7007 7008 8 7009 887006 887007 7031 7032 7033 7035 7037 7039 7041 8 9001 Programming decal Rear cabinet left rear decal Rear cabinet left front decal Front cabinet decai Rear cabinet nght rear decal Rear cabinet right front decal logo decal Fuse rating decal Linear tracking decal Rotar
33. ullthe ball gate from the end by bearing toward you the rear of the game The gear motor can now be pulled away from the retaining bracket Unboit the control panel fram the front of the game to gain access to the Main P C 8 Unplug the mate n lock connector from the MainP C 8 cut any tie wraps and remove the ball gate assembly Remove the 2 ailen head set screws to remove the ball gate fromthegear motor Remove the 4screws and star washer to remove the micro switcn mounting bracket from the gear motor NOTE When removing wire from the micro switches or motor it is VERY important to make syrealt wire are retumed to their proper terminals Failure to do this will resuitinimproper operation of the ball gate damage the game Thewtres are color coded so it wil be easy to document where each wire goes IMPORTANT Markthe position of the mucro Switch mounting bracket so the Switch actuators will line up correctly with tne cam on the ball gate when the unit is re assembled se thread locking compound on the allen head ret screw when re assembling the ball gate to the motor Assemble in reverse order of disassembly Tighten all hardware securely RE test for proper operation Tempararily shut off A Power reconnect attery and turn A C Power back on SERVICING FOR ROTARY amp LINEAR CEAR MOTORS FRICTION CLUTCH ROTARY LINEAR SENSORS ENCODERS Remove b
34. ver and someone attempts to open the ball gate an aiarmwill sound for ten seconds If someone scoresa basket when thegameis not play the basket willturnaround to prevent further attemptsat game play If anyfurther baskets are made due to intentionalvandaiism the game will then sound analarm This feature cannot be defeated by game players as the game is supported byaheavy duty rechargeabie battery with a builtin recharging circuit Even if the game is unplugged the anti tamper circuitry will continue to function As an operator you can of course turn thisoption off py disabling the alarm through programming mode HEAW DUTY CONSTRUCTION tsincarporated throughout the game by using only heavy gage metals and plastics The game can be assembled and disassemoled many times without any harm to the game You willaooreciate this feature if you move your games often HIGH TECH CAME ELECTRONICS Solid state electronics are used throughout the game MATE LOCK Connectors are used throughout the game fortheir rugged reliability as well a makingit virtuailyimpossibleto connect harnessing the wrong way Heavy duty opticalsensors ate used throughout Digital sound effectsare used for optimum dependability Over twenty sound effec sare incorporated into the round effect circurtry game electronicshave been highly integratedinta the Main PC Board assembly making teasv to repair games The game hasafuil feature self test system to m
35. y tracking decal Suitable for indoor use only decai Caution repiace fuse decal Warning disconnect power decal On olf decai amp fuse decal Caution hot surface decal 6 amp warning decal Service manual 6 50 RI 220 E Sita S L u KT R3 220 sr k w 5y SV 4l R2 10K RY 10K 74LS14 Bh 74LS14 1S do 74LS14 9 8 3 2 revi zone itr Pa ga G i P1 ORE 4 5 by I C E Inc BASKETBALL GAME Enecked POSITION ENCODER checked ed SCHEMATIC Sizeicode id ldrauing no A o al i J sheet engineer checked ear EAT B 92 Tl
36. you will need to clean the roller wheels on the tumtable or the tumtasie may not rotate or go back and forth property Remove the tumtableas described inthe section for servicing ROTARY ANO LINEAR CEARMOTORS Remove the tumtablefrom the game and cover the rotary decal withapiece of plastic and some tape Spray WO 40 or asimilar cleaner into the bearing until the lubricant comes out of the bearings totally clean Route the bearings as youspray the lubricant Oil the bearings with 35 weight motor oil Clean the top of the chassis until all built up dirti removed Re assemble and test for proper operation GENERAL CLEANING Cleanthesurfaces of the cabinet and decal witha commercial cleaner such gs 409 or Fantastic 00 NOT use cleaner such as Wildcat pinball cleaner or alcohol it cantake the finish off of the decal Use PLEDGE on all plastic and painted surface This product work especially well on clear plastics Please note that other spray polishes do not work as well BASKETBALLS The basketballs should be checked every week for proper inflation A bicycle ore pump and inflating needle can be purchased at any sporting goods store and most large discount store Keeping the ball property inflated will make itmore difficult to pull them past the bail gate Itwillalso create more realistic basketball action when interacting with the hoop MAINTENANCE amp TROUBLE SHOOTING Any 7 basketball

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