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PLUSH OWNERS AND SERVICE MANUAL l/26/98

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1. PROBLEM OLUTION THE DECIMALSON THE 4 THIS IS IN FACT NOTA PROBLEM BUT OPEN THE FRONT DOOR AND THE ERROR DISPLAYS ARE LIT UP A WAY OF LETTING THE OPERATOR KNOW CODES ARE SHOWN ON THE DISPLAYS THAT THERE WAS A PROBLEM DURING THE TO ADVANCE THROUGH THE ERROR TEST START UP MODE CODES PRESS THE FIRE BUTTON NO GAME POWER ON OFF SWITC H ON THE GAME IS TURNED OFF TURN POWER ON BLOWN A C POWER FUSE REPLACE WITH PROPER FUSE GAME NOT PLUGGED IN OR CORD DAMAGED CHECK POWER CORD BAD TRANSFORMER CHECK FOR PROPER VOLTAGES TRANSFORMER HARNESS NOT CONNECTED CHECK HARNESS BAD POWER MODULE REPLACE POWER MODULE GAME WILL NOT TAKE MONEY OR BAD COIN SWITCH CHECK W METER AND REPLACE GIVE CREDITS CORRECTLY COIN DISCOUNTING OPTION SET WRONG CHECK PROGRAMMABLE SETTING COINS PER CREDIT SETTING INCORRECT CHECK PROGRAMMABLE SETTING BAD COIN MECHANISM ADJUST OR REPLACE LOOSE OR DAMAGED HARNESSING CHECK W METER REPAIR BAD MAIN P C BOARD REPAIR OR REPLACE MAIN BOARD IHEADLIG HT BLINKING LIG HTS BAD BULB REPLACE BULB IDO NOT LIGHT BAD DRIVE TRANSSIOR ON P C BOARD REPLACE TRANSISTOR BLOWN 12 V FUSE ON MAIN P C BOARD REPLACE WITH PROPER FUSE DISPLAYS DO NOTWORK BAD 12 VOLT FUSE REPLACE WITH PROPER FUSE BAD DISPLAY P C BOARD REPAIR OR REPLACE P C BOARD BAD MAIN P C BOARD REPAIR OR REPLACE P C BOARD LOOSE OR DAMAGED DISPLAY HARNESSING CHECK W METER AND REPAIR CRANE OR WAGON DOES NOT MOVE BAD MOTOR REPLACE MOTOR LOOSE OR DAMAGED HARNESSING CHECK W MET
2. 2 19 98 REVISED 9 4 98 PAGE 1 OF16
3. PLUSH BUS OWNERS AND SERVICE MANUAL 1 26 98 1998 INNOVATIVE CONCEPTS IN ENTERTAINMENT INC 10123 MAIN STREET CLARENCE NEW YORK 14031 PHONE Ud 759 0370 FAX 716 759 0390 PART amp SERVICE 716 759 0360 TABLE OF CONTENTS l INTRODUCTION 2 8 gt SET UP TESTING MAINTENANCE 9 13 PROGRAMMING 14 15 QUIC KTRO UBLESHOO TING 16 18 GAME REPAIR 17 PARTSLISTINGS 20 41 SCHEMATICS 42 e WARRANTY INFORMA TION INTRODUCTION GAME FEATURES The brand new PLUSH BUS all metal crane game by C E was designed with the operator in mind Reliability low maintenance themed cabinetry and all metal construction are the key design features exactly what is needed to ensure a combination of long life and high profit With nearly the entire construction made of metal it was only natural to Powder Epoxy Coat everything inside and out This provides the owner operator with a game that will certainly outlast its wooden counterparts for many years to come The major advantages of all metal construction include Vault like security Long service life Low maintenance and High Durability to mention a few All windows of the PLUSH BUS are 1 4 tempered plate glass to provide an easy to clean maximum safety scratch resistant surface Other features include 40 strand conductor cables to prevent wire fatigue a full range operator adjustable software and a newly designed crane mechanism
4. The first step in ICE s new crane design was to select several leading cranes available on the market today observe and determine what problems can be or are causes of failure and costly down time ICE then surveyed operators nation wide requesting information like What are the leading causes of crane failures in your locations What are some problems in servicing cranes What changes would you make to current cranes to create a better machine ICE s engineers then compiled all critical data addressed and corrected each problem and use this information to created what we now call the PLUSH BUS This method of design ensures that the needs and concerns of the owner operators dictate the final design parameters for who knows a cranes attributes and faults better than a crane Operator GAME PLAY As coins are inserted into the PLUSH BUS all metal crane game the sound of a BUS starting is heard When sufficient coins have been inserted the engine starts the claw clicks closed and re opens which signals the start of the game The crane will then position its self in the middle of the play field and remain there with the engine running until the player is ready When the player has moved the joystick or pressed the buttons to move the crane the timer on the right display will begin to count down The player will then position the crane above the prize they are attempting to win and press the drop but
5. 12 games NOTE The more games you play during the TEST the more accurate you accounting will be When 50 games have been played calculate the payout using the formula below 1 of plush dispensed Cost of 1 of plush Payout of games played Cost of game EXAMPLE 0 50 2 00 Cost of a game Cost of 1 piece of plush of plush dispensed of games played 55 2 00 423 0 50 52 52 payout If the calculated out is very high your desired payout 10 or more it will be necessary to make a macro adjustment or move the claw tips apart slightly by loosening the three screws holding the claw slider to the coil housing and moving the claw slider up slightly See Fig 1 NOTE MOVING THE CLAW SLIDER 1 8TH OF AN INCH COULD CHANGE YOUR PAYOUT BY AS MUCH AS 60 96 BE SURE TOMOVE THE SLIDER IN VERY SMALL INCREMENTS SO AS NOT TO OVERSHOOT YOUR DESIRED PAYOUT A gre e N If the calculated pay out is slightly high your desired payout less than 10 95 then you can make a micro adjustment or software claw strength adjustment at option 8 Conversely if the calculated payout is very low or slightly low you will need to make a macro or micro adjustment accordingly Repeat the 50 game test and calculate the Payout 96 Repeat the mechanical adjustment until you are within approximately 5 10 96 of your desired payout You can now enter the programming mode and adjust option 8 Mec
6. 24 FRONT BACK MOTOR TEST When the joystick is moved left and right the crane assembly will move forward and backwards The right display will change from O I If the back home switch is made Entering the Programming Mode To enter the programming mode open the front door and press the button marked PROG located on the main board housing inside the front door and the crane will move to the front center of the game NOTE The game WILL NOT go into programming mode if the door is closed or the door switch has been pulled to its outer most position Once you are in the programming mode move the joystick forward and backward or use the forward button to move through the modes To change the value of the mode move the joystick left and right or use the right button Once all options have been set press the drop button and the game will return to regular game play with the new settings For a 2 button control panel press the third button located inside the front door Entering the Accounting Mode To enter the accounting mode unlock and open the front door and press the button marked ACCOUNT located on the main board housing inside the front door The left displays will flash between cr Credits then the number of credits l 9999 If the operator presses the drop button the displays will flash pi PLUSH then the number of plush that has passed through the sensor Theses numbers can never be reset and WILL NOT match the numbers on the mechani
7. 4 pieces of plush Every 12 12 games NOTE The more games you play during the TEST the more accurate you accounting will be When 50 games have been played calculate the payout 96 using the formula below 1 of plush dispensed Cost of 1 Pc of plush Payout 96 of games played Cost of game EXAMPLE Cost of a game Cost of 1 piece of plush of plush dispensed of games played H H H i 55 2 00 423 0 50 52 52 payout If the calculated pay out is very high your desired payout 10 or more it will be necessary to make a macro adjustment or move the claw tips apart slightly by loosening the three screws holding the claw slider to the coil housing and moving the claw slider up slightly See Fig 1 NOTE MOVING THE CLAW SLIDER 1 8TH OF AN INCH COULD CHANGE YOUR PAYOUT BY AS MUCH AS 60 BESURE TO MOVE THE SLIDER IN VERY SMALL INCREMENTS SO AS NOT TO OVERSHOOTYOUR DESIRED PAYOUT If the calculated pay out is slightly high your desired payout less than 10 then you can make a micro adjustment or software claw strength adjustment at option 8 Conversely if the calculated payout is very low or slightly low you will need to make a macro or micro adjustment accordingly Repeat the 50 game test and calculate the Payout Repeat the mechanical adjustment until you are within approximately 5 10 of your desired payout You can now enter the programming mode and adjust option 9 Auto strength
8. 5 1 4 sec 1 1 4 sec 1 1 4 sec This option is used to correctly center the crane at coin up with different motor speeds and crane sizes An operator can also use this option along with option 19 to adjust the position of the crane head when the game is over 15 FORWARD T ME This option allows the operator to adjust the time the forward drive motor will stay on for centering purposes at game start up Available time settings are O 40 intervals of 1 4 sec EXAMPLE If this option is set at 5 then at coin up the forward drive motor will stay on for 5 1 4sec 11 4 sec 1 1 4 sec This option is used to correctly center the crane at coin up with different motor speeds and crane sizes An operator can also use this option along with option 19 to adjust the position of the crane head when the game is over 16 COST PLUSH The operator will use this option to detail the cost of an average piece of plush used in their crane in terms of the lowest denominator coin used to coin up the game EXAMPLE If the average cost of a piece of plush is 1 50 and the lowest denominator coin used to coin up the game is 0 25 then the number entered for this option will be 6 1 50 0 25 6 The available plush costs for this option are I 20 17 DESIRED PAYOUT The operator will input the desired payout for the auto percentaging mode available percentages for this option are 2096 5096 18 TICKETS TO PLAY This option is only used if you have a t
9. PODIUM CG1013 LOCK CAM CG7013 DECAL CONTROL PANEL JOY cc1014 UPPER LOCK ROD CC701 5 DECAL CONTROL PANEL BUTTONS 1015 LOWER LOCK ROD CG7027 DECAL FRONT MARQUEE CC1018 PODIUM CG1020 FRONT CABINET RAIL cc1031 REAR CABINET RAIL ELEC TRIC AL PARTS CC1 036 MAIN PCB COVER CC 1052 3 SWIVEL CASTER 2027 FAN CG1055x WAGON ASSEMBLY 2132 GE BRIGHT STICK CG1061X CRANE ASSEMBLY 2970 DOOR SWITCH CG1054 WAGON ROLLER SHAFT AR2007 6X9 SPEAKER 1 069 TRACT MOUNT RAIL ASSEMBLY 2388 CAP 1 0 UF 10 100V CC2008 MOTOR GEARBOX CC201 2 F B UP DOWN SENSOR cc301 9x THUMB SCREW CC201 3 L R SENSOR cc3030 WHEEL CG2010 F B UP DOWN ACTUATOR cc4003 O RING DRIVE BAND CC201 1 ACTUATOR CC1 062 CRANE MOTOR HOUSING CAP 2933 MINI 12 PIN PLUG CG1066 CRANE UP SPRING 2935 MINI 15 PIN PLUG CG1070 COIL HOUSING CG3038X SOLENOID ASSEMBLY CG1073 COIL SLIDER CC2002 TRANSFORMER CG1075 COIL PLUNGER CC2006 RED LIGHT CC1 078A CLAW CG2032X DISPLAY PCB CC1 0788 MEDIUM CLAW CG2034X MAIN CG1078D JUMBO CLAW 2080 BRIDGE RECT 10 AMP 400V CC3036 COIL CLAW INTERCONNECT 208004 VOLTAGE REG IC LM338K 3037 CLAW SPIDER 2110 TRANSISTOR TIP 122 cc4004 STRI NC 2124 VOLTAGE REG IC LM 358 CC3006 CLEAR LENS CG2039X PRIZE SENSOR PCB cc201 4 JOYSTICK H D20224 5 V COUNTER CC3008 MICRO TRACK 56 LINK CC2600 DBV MARS SERIES 2000 cc3009 MICRO TRACK 35 LINK CG3013 COIN FUNNEL CG3026 MIRROR CC3027 FRONT GLASS CC3028 SIDE GLASS 4001 WINDOW GASKET 50
10. but will require further testing increase or decrease the mechanical advantage Description Credit Display 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Game Type Game Mode Time Coin Bill Counter Type Attra W Attract Type Manual Strength Auto Strength F B Speed L R Speed Up Speed Down Speed Right Time Forward Time Plush Cost Payout Tickets to play Tickets if loose Factory Default Center On Off Up Down Motor Test Left Right Motor Test Front Back Motor Test PROGRAMMING Min Max Def Timer Display Meaning BASIC PROGRAMMING 0 4 0 0 1 0 10 60 20 0 9 2 0 9 4 0 1 0 1 30 20 1 2 2 40 99 40 ADVANCED 0 99 0 10 20 20 10 20 20 15 20 20 15 20 20 0 40 8 0 40 5 1 20 4 20 50 33 0 99 0 0 99 0 0 1 0 0 1 0 DIAG DIAG DIAG 0 Left Right Forward Backward Nudge 1 Left Right Forward Backward Drop 2 Right Forward Nudge 3 Right Forward Drop 0 Normal Play 1 Play yiu win 1 O 60 Seconds Inc every 5 seconds 0 Free Play 9 Coins required for a single credit o off 9 Number of coins each bill is worth 0 Credit counter 1 Coin counter 30 Minutes between attract modes 1 Motion only 2 Audio and motion 40 99 Claw strength Inc by 1 99 MAX PROGRAMMING 0 Auto off 40 99 Claw strength in auto 99 MAX 10 Low speed 20 High speed 10 Low speed 20 High speed 10
11. power from the game Unlock and open the front door Remove crane assembly as detailed above Loosen black thumbscrew securing the micro track bracket in place The thumb screw is located on the upper right face of the wagon assembly Slide the micro track bracket to the right and up to disconnect it from the wagon assembly Carefully lift the entire wagon assembly off the rails and rotate clockwise until the left front wheel clears the front rail Lower the front of the wagon assembly and remove the assembly from between the two rails The wagon assembly can now be removed from the cabinet so necessary maintenance repairs can be made Reassemble in reverse order PRIZE SENSOR REPLACEMENT Remove all A C power from the game Unlock and open front door Remove the connector from the prize sensor board Remove the 3 plastic hexagonal nuts securing the sensor board to the bracket Carefully remove the sensor board from I its mounting studs 17 GAME REPAIR 6 Re assemble in reverse order using a new prize sensor board STRING REPLACEMENT 1 Remove all A C power from the game 2 Unlock and open front door 3 Remove crane assembly as detailed above 4 Disconnect the claw assembiy from the crane assembly by remove the two bolts securing the aluminum coil cap to the coil housing 5 Take replacement string and tie a knot at one end 6 Using a lighter
12. the lock cam or the lock rod guides Next check that all friction points have been lubricated with molly grease Finally if need be file the lock rod guides such that the door closes ant locks smoothly but be careful not to file out to much for this may cause the door not to pull in tightly to the cabinet as it was intended to do NOTE If the decimals light up on the displays after a self test an error has been logged When the door is in the open position the error codes will be shown on the left display To advance through the error codes press the drop button NOTE If at the beginning of the self test mode the claw does not drop one or more of the following may apply The prize sensor is not working or blocked The string or string lever is mechanically binding The up or down switch is sticking or misalleged from its actuator NOTE If claw stays closed it is likely that the diode has blown and the transistor controlling the claw has alsc blown Shut off game immediately and have a new diode in coil assembly and transistor on main board installed If the capacitors at C 16 and C54 are not removed from the main board remove them for added protection to the solenoid transistor 2 Q10 NOTE If claw is jerky while being lowered it is likely that the up spring is missing or not properly elongate Another possibility is that the string has mechanically bound on the spool To fix the string binding enter programming mode a
13. will be performed each time the front door is closed or the game is powered up NOTE The game will not count credits or plush out on either the mechanical or software counters while the front door is open NOTE If the Wagon does not move smoothly through a full travel from left to right check to see that the wheel spacing is correct If the spacing is correct then check the 2 cabinet rails for burrs that may cause the wheels to bind NOTE If the Crane does not move smoothly through a full travel from front to back check to see that the wheel spacing is correct If the spacing is correct then check the 2 separator rails for burrs that may cause the wheels to bind NOTE If the Micro track for the left right movement is binding during its travel check to see if the top mirror brackets edge also the shelf the micro track rides on has been de burred NOTE If the front door is having trouble closing fully check to see that the front light harness is tie wrapped above the highest point of the prize chamber wall Next check to see that the prize chamber wall is far enough to the right to allow the right edge of the prize door frame to swing pass Finally check to see that the hinge lea length is not to great such that the hinge leaf binds in the cabinet door frame NOTE If the door will not lock properly or locks with difficulty check to see that the lock rotates smoothly Next check lock rods are not binding on
14. 1 4 LOCK T HANDLE 501 5 LOCK BARREL CG9001 SERVICE MANUAL cc901 0 FAN SHROUD CC5001 WINDOW INSTALLATION TOOL 19 CG2008 MOTOR GEAR BOX 6223 5 16 18 THREADED ROD CG1071 12 PIN HARNESS BRACKET FRONT BACK MOTOR blue wire to red dot Nel UP DOWN MOTOR brown wire to red dot CG3030 WHEEL CG4003 O RING DRIVE BELT CG1061 CRANE MOTOR HOUSING 5011 SPRING CG2010 ACTUATOR CG2012 DOWN SENSOR wires omitted for clarity CG1063 RANE STRING LEVE CG3019X THUMB SCREW Tu CRANE STRING LEVER CG1064 COIL STOP BLOCK COVER CG4004 STRING CRANE ASSEMBLY DIAGRAM FRONT amp SIDE VIEWS 9 CG3019X THUMB SCREW CG2013 LEFT RIGHT SENSOR 2935 MINI 15 PIN PLUG CG3030 WHEEL 7 CG3009 35 LINK MICRO TRACK CG1069Y TRACK MOUNT RAIL mne Y 5a 0 097729595 F D CG2008 LEFT RIGHT MOTOF orange wire to red dot CG2012 FRONT BACK SENSOR WAGON ASSEMBLY STRING CG4004 CLAW ASSEMBLY c COIL CAP 63035 c5 COIL CG3038X COIL HOUSING CG1 070 2 8 32 x 3 8 PHILIPS HEAD COIL PLUNGER CG1075 3 SPRING 5011 4 40 X 3 4 PHILIPS HEAD RYNITE WASHER CG30384A COIL CLAW CG3036 cH M NYLOCK ER cl rU CLAW SIZE DESCRIPTIONS IL SLIDER CG1073 RN METAL WASHER SMALL CLAW CG1 078A MEDI
15. DEFEAT OR REMOVETHE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASONS AS GIVEN ABOVE USING AN IMPROPERLY GROUNDED CAME COULD VOID YOUR WARRANTY GAME SET UP BEFORE PLUGGING THE GAME IN OR TURNING IT ON BE SURE THE GAME HAS BEEN SET TO THE PROPER VOLTAGE YOUR GAME SHOULD COME PRE SET FROM THE FACTORY TO THE CORRECT VOLTAGE HOWEVER IT IS A GOOD IDEA TO CHECK THE A C WALL RECEPTACLE VOLTAGE BEFORE PLUGGING THE GAME IN ASSEMBLY INSTRUCTIONS Carefully unbox the game from its packaging 2 Using the supplied keys unlock the front door of cabinet 3 Cut all tie wraps holding the wagon assembly and crane assembly in place 4 Plug the game into a three prong grounded receptacle NOTE The appliance must be positioned such that the plug is accessible during use 5 The game is now ready for start up TESTING After the initial setup it is time to test your game for proper operation 1 Locate the game in it s permanent location and lock casters 2 Be sure the game has been properly plugged into a prong grounded outlet and that the receptacle is in good working order 3 If using an extension cord be sure it is a 3 prong grounded type of at least 16 Ga 4 Verify that the game is set up for the proper voltage and turn power to the game on 5 The game will run through a test mode at every start up See test mode explanation in the programming section for details 6 Insert coin
16. ER REPAIR BAD SWITCH ON BUTTON OR JOYSTICK REPLACE SWITCH BAD HARNESSING TO BUTIONS OR JOYSTICK CHECK W METER REPAIR BLOWN FUSE TO MOTORS ON MAIN PCB REPLACE WITH PROPER FUSE CRANE KEEPS TRYING TO MOVE BAD LIMIT SWITC H S REPLACE SWITCH S IN THE HOME POSTION LIMIT SWITCH NOT ALIGNED WITH ACTUATOR ALIGN SWITCH AND ACTUATOR CLAW WILL NOT CLOSE BLOWN FUSE TO CLAW ON MAIN PCB REPLACE WITH PROPER FUSE BAD COIL REPLACE COIL LOOSE OR DAMAGE HARNESSING CHECK W METER AND REPAIR CLAW HAS MECHANICALLY J AMMED FIND JAM AND REPAIR CLAW STAYS CLOSED BAD DRIVE TRANSSIOR ON MAIN P C REPLACE TRANSISTOR CLAW HAS MECHANICAL LOCKED FIND JAM AND REPAIR AUTO PERCENTAGING 15 PROGRAMMING IS NOT CORRECTLY SET SETOPTIONS 9 AND 16 NOT FUNCTIONING BAD PRIZE SENSOR REPLACE PRIZE SENSOR LOOSE OR DAMAGED SENSOR HARNESS CHECK W METER AND REPAIR CLAW GOES DOWN AND THEN DOWN SWITCH BAD REPLACE DOWN SWITCH y P BUT DOES NOT CLOSE LOOSE OR DAMAGED HARNESS TO DOWN SWITCH CHECK W METER AND REPLACE CLAW COMES UP AND ABOUT UP SWITCH BAD REPLACE UP SWITCH 15 SEC PASSES BEFORE CRANE LOOSE OR DAMAGED HARNESS TO UP SWITCH CHECK W MATER AND REPLACE MOVES TO THE HOME POSITION CRANE OR WAGON WHEELS SUP MISSING OR DAMAGED 0 RING DRIVE BELTS REPLACE O RING BELTS LOOSE SETSC REWS IN WHEELS TIG HTEN SET SC REWS LOOSE SET SCREWS IN DRIVE COUPLER TIG HTEN SET SC REWS RAILS NEED TO BE SCUFFED SCUFF TOP OF RAILS WITH SANDPAPER 14 QUICK TROUBLESHOOTING NOTE self test
17. Low speed 20 High speed 10 Low speed 20 High speed O 40 Number of 1 4sec time intervals right O 40 Number of 1 4sec time intervals forward Coins per piece of plush 20 50 Desired payout percentage O 99 tickets to be paid just to play game O 99 tickets to be plaid if you do not win a pc of plush 0 Normal 1 Restore factory defaults upon next startup 0 Center option off 1 Center option on Right display changes Up switch is made O 2 Down switch is made O 3 Both switches are made Right display changes Left switch is made Right display changes O I Back switch is made PROGRAMMING Mode Explanations 0 GAME TYPE There are 5 game types 0 Left Riaht Forward Backwards Nudae This mode is for a control panel that commonly has a joy stick and allows the player to lower the claw each time the drop button is pressed This allows the player to hone in on the prize they are attempting to win NOTE The crane will position its self according to the operator presets options 14 and 15 at coin v if option 79 is set to 0 off The crane head will position its self according to the presets options 14 and 15 at the end of the game if option 79 is set to 1 on 1 Left Riaht Forward Backwards Drop This mode is for a control panel that commonly has a joy stick and the claw drops fully when the drop button is pressed NOTE The crane will position its self according to the operator pre
18. TION COULD RESULT IN SERIOUS INJ URY TO YOURSELF AND OR OTHERS TROUBLESHOOTING PHILOSOPHY To find problems with the game always check the obvious first See that the game is plugged in and that all of the fuses are good Next check to see that all of the connectors are firmly seated and that no wires have been pulled out When trying to find out if specific components are bad or not try swapping them with components from another PLUSH BUS crane game if available to see if the problem moves with the component or stays where it was This will help you decide if you have a problem with a specific component or maybe a problem with either the wiring or the main p c board Use extreme caution when using probes or volt meters if the game is powered up If checking continuity it is important to disconnect the harnessing at both ends as attached they may yield erroneous results If a p c board is suspected as causing your problems check to see that all of the chips are firmly seated on the board MAIN P C BOARD REPLACEMENT Remove all A C power from the game N Unlock and open front door Remove the 4 mounting screws that secure the main board cover in place Carefully remove all of the connectors from the main p c board Remove the 4 long plastic hexagon nuts that secure the board to the main board housing 6 Gently pull the p c board from the Remov
19. UM CLAW CG1078B JUMBO CLAW CLAW SPIDER CG3037 CG1078D 1 O 24 X 3 4 PHILIPS HEAD D Speakers Speaker FUSE 3 4 RSI 53 ieoa 50 RADIAL P NOTE RS1R52 UR4 Not Stuffed uhen Juaper Installed EEBENEB ER Crane Game Main Board q P Ut 50 P1US2X D US U GP1US2x 1 3 D LM340 5 P1 129 981 m T a HH BEAM Ground E D Crane Gane Sensor DUR25C DUReSC e 20 C1 AUF 10 D U 16 ce AUF a T D CG1061X CRANE CG1078DX CLAW CG2058X LAMPS SWITCH HARNESS CG2053X WAGON TO CRANE CG1055X WAGON CG2062X FAN 2027X HARNESS FAN CG2052X MAIN TO WAGON DOOR INTERLOCK CG2060X OPTO EXT OPTO HARNESS HARNESS CG2039X PRIZE 7 SENSOR PCB CG2002X 110V XFMR CG2006X FLASHING LIGHTS COIN PRIZE CG2063X COUNTER COUNTER COUNTER ASY CG2059X REMOTE HARNESS CG2034X MAIN PCB P10 CG2066X DBV EXT HARNESS BRIGHT STICK INTERNAL yv LIGHTS HARNESS DESCRIPTION ae CG2054X DISPLAY HARNESS CG2032X DISPLAY PCB FORWARD BACK LEFT COIN LAMPS RIGH fal DROP CG2050X 5 DOOR j HARNESS NI Nd COIN 1 ACCOUNTING COIN 1 PROGRAM VOLUME SPEAKER B a CG2058X FILENAME CRANE GA VSC CRANE WIRING DIAGRAM DRAWN BY RMO
20. aged Error code 1 1 will alert the operator that the game has paid out 8 too many or 8 too little pcs of plush when in auto percentaging lf this error is logged the qame will automatically revert to MANUAL settings until one of the following options has been changed COST OF PLUSH AUTO MIN PAYOUT OR GAME COST This is why it is imperative that the manual setting be setup before auto percentaging is used NOTE Changing one of these options will reset error code 10 11 and the game will begin auto percentaging with the new settings p PROGRAMMING NOTE Some items on the list can not be detected by the game and require that the operator watches for theses actions to be performed during the start up test mode Claw close Claw open Error Codes Problem Prize Sensor Up Sensor Down Sensor Left Right Sensor Front Back Sensor Front Back Motor Left Right Motor Counter Disconnect Out Of Range High Out Of Range Low Solution Replace Micro Check Replace Prize Sensor Check Replace Up Sensor Check Replace Down Sensor Check Replace L R Sensor Check Replace F B Sensor Check Replace F B Motor 2 Check Replace Motor Just a warning that the credit coin counters were disconnected at some time Change setting for the Cost of Plush Auto min Payout or Game Cost Change setting for the Cost of Plush Auto min Payout or Game Cost QUICK TROUBLESHOOTING
21. ate lens housing of bad bulb Remove the three nuts and bolts retaining the lens housing in the top panel Remove housing fold back edge to remove lens Replace old bulb with new bulb Reassemble in reverse order PLUSH RETAINER REPLACEMENT Remove all A C power from the game Unlock and open front door Carefully unbolt the 6 bolts holding the plush retainer to the play field Remove old plush retainer Reassemble in reverse order using new plush retainer REMOVAL OF CRANE MECHANISM Remove all A C power from the game Unlock and open the front door Slide the crane assembly to the front center of the crane Loosen black thumb screw securing the front to back micro track bracket in place The thumb screw is located on the front face of the crane assembly nearest the door Slide the micro track bracket forward and up to disconnect it from the crane assembly Carefully lift the entire crane assembly off the rails approximately 2 inches shift to the left as far as possible drop the right side down past the right crane rail and slide the entire assembly out from between the two separator rails 6 The crane assembly can now be removed from the cabinet so necessary maintenance repairs can be made 7 Reassemble in reverse order N lt Oo N co en REMOVAL OF WAGON MECHANISM Remove all A C
22. aw These are two claw shapes that ICE has proven to work well although there are many other shapes that may work You will need to remove the claws from the claw mechanism by following the steps 1 Remove the claw mechanism from the coil housing by loosening the three screws on the coil slider and removing Be sure not to loose the small spring around the plunger and the black rynite washer below the spring These two parts are critical in the proper operation of the crane mechanism SEE FIG 1 2 Loosen and remove the 6 small philips head machine screws and nylock nuts attaching the three claws to the coil claw interconnect and coil spider SEE FIG 1 3 Reshape the claws according to the CLAW SHAPE Templates A or B 4 Re assemble in reverse order Now that you have reshaped your claws for your plush return to the beginning of Adjustment tips and proceedtnrougheach step FIG 1 RYNITE WASHER CGS0S8A m COL CLAW INTERCONNECT 003036 SLIDER GG1073 rr ia tos DT T METAL WASHER 7 CLAW SPIDER O03037 2 ma CLAW TEMPLATES i Claw shape A Decreased mechanical advantage Claw shape Increased mechanical advantage NOTE These are the two claw shapes that have of the claw for your particular plush Other been thoroughly tested by I C E and are proven claw shapes in between claw shapes A and B to work They slhould be used as a guide to may work
23. backwards the motor will run opposite of its intended direction N Carefully remove bronze bushing supporting the motor shaft of the bad motor NOTE This step is only for the 2 motors in the crane assembly 8 Remove the 4 bolts securing the motor to the housing 9 Carefully remove the bad motor 10 Re assemble in reverse order using new motor NOTE When Motor is completely re installed place one drop of thread lock on each of the 4 bolts that secure the motor in place to prevent the bolts from backing out FUSE REPLACEMENT CAUTION FOR CONTINUED PROTECTION AGAINST RISK OF FIRE REPLACE ONLY WITH THE SAME TYPE OF FUSE HAVING THE SAME ELECTRICAL RATING AREA LOCATION MAIN BOARD F2 6 250 F3 3 250 F4 4 MDQ 250 F5 4 250 POWER MOD 3 MDQ 250 CORD REPLACEMENT IF THE SUPPLY CORD IS DAMAGED IT MUST BE REPLACED BY THE MANUFACTURER OR ITS SERVICE AGENT OR A SIMILARLY QUALIFIED PERSON IN ORDER TO AVOID A HAZARD 18 PARTS LISTING MECHANICAL PARTS DECALS 5011 SPRING CG7001 DECAL PRIZE DOOR CG1 001 LEFT FRONT CORNER CC 7002 DECAL STOP SIGN CG1 002 RIGHT FRONT CORNER CC 7003 DECAL CORNER STREET CG1003 REAR CORNER CC7006 DECAL BUMPER 1 004 TOP FRONT PANEL CC7007 DECAL SIDE MARQUEE CG1005 BOTTOM FRONT PANEL CG 7008 DECAL FRONT STREET CC 1006 CABINET DOOR CG7009 DECAL TIRE STREET CG1 007 PRIZE DOOR CC701 0 DECAL SIDE ICE LOGO CG1008 SIDE PANEL CG7012 DECAL
24. cal counters from the counters It is advisable tha the owner note this difference so that they will be able to track actual software coins credits and plush out vs the mechanical counters for accounting purposes Test Mode Explanation Every time that the game is powered up or the door is closed the game will run through a test mode to check the following items HOME BACK SWITCH FRONT BACK MOTOR PRIZE SENSOR HOME LEFT SWITCH LEFT RIGHT MOTOR OUT OF RANGE UP SWITCH CREDIT COI N DISCONNECT E DOWN SWITCH CLAW CLOSE CLAW OPEN If any of the above items are malfunctioning the game will light up the 4 decimal points on the podium displays This will alert the operator that there has been a problem The operator needs only unlock and open the front door and the error codes will be displayed one at a time on the left epay To move to the next error code the operator needs to press the drop button Repairs should be made to those areas in which errors have been logged When all codes have been seen and the door is closed the game will reset the error codes run through a test mode to check for proper operation and if all is well game play can start i not the 4 decimals will once again light up and the operator will needed to check the error codes again Game play can continue to the best of the machines abilities with problems until the errors are corrected no time should the game be inoperable unless a key component is dam
25. e all A C power from the game mounting studs Reassemble in the reverse order using a new main p c board GLASS REPLACEMENT Open the front door and carefully unzip the rubber molding NOTE The rubber molding can be unzipped with a philips head screwdriver and PLEDGE as a lubricant Carefully remove all broken glass from the rubber molding channel Lubricate the zip channel and molding channel all around the opening Carefully install the new glass starting from the bottom and working your way up both sides simultaneously finishing with the top NOTE The glass is a tight fit and extreme caution should be used when installing If difficulty is anticipated or encountered you local auto glass installer will be familiar with the molding since it is a windshield gasket Their personnel will be able to successfully install the window for you Using the window installation tool zip the molding together in a clockwise LENS REPLACEMENT Remove all A C power from the game Unlock and open front door Locate lens housing of broken lens Remove the three nuts and bolts retaining the lens housing in the top panel Remove the lens housing fold back edges and install new lens Reassemble in reverse order T Wh PO GAME REPAIR BULB REPLACEMENT Remove all A C power from the game Unlock and open front door Loc
26. ed a Micro adjustment or a fine adjustment NOTE These adjustments need only be performed when setting up the crane for the first time or when major changes to plush size and or shape occur Once a configuration is determined for your particular requirements the same configuration in another CRANE GAME may require only minor adjustments Pack plush in same fashion as usual and stay consistent Set option 0 Game mode for game type you desire Set option 3 Game cost for your particular game Make sure that the claw tips when closed are just touching To check if you have the correct claw shape set option 8 to 50 option 9 to 00 and play the game aprox 25 times At this level you should have qreat difficulty picking up plush If you are able to pick up you have the wrong claw shape or size and should go to the end of this section and see CLAW SHAPE If you are unable to pick up plush then set option 8 to 99 and play 25 games You should now be able to pick up plush fairly consistently If this is true continue on to the next step NOTE When the game is first packed it is often difficult to pick up plush until an area is cleared to maneuver in Take this into account while determining if the claw size or shape is correct Make sure Option 8 Manual Strength is set up as detailed above before setting up Auto 96 Make sure option 9 Auto Strength is set to 60 NOTE This is a good setting for jumbo mix and a medi
27. en in programming mode at option 8 the claw will begin the open and close at approximately 5 second intervals The operator can then associate the claw strength number on the right display with an actual physical claw strength at the claw Knowing the cost of a game the average cost of a piece of plush and the desired payout 96 calculate the proper plush dispensing intervals for your setup using the following formula 1 100 Game cost of dollars received for 100 games 2 A Desired payout of dollars worth of plush that should be dispensed in 100 games 3 B Cost of plush of pieces of plush that should be dispensed in 100 games 4 100 Proper plush dispensing intervals UJ SETUP TESTING MAINTENANCE EXAMPLE Game Cost 0 50 Avg cost of 1 plush 2 00 Desired payout 33 1 100 50 50 50 2 50 33 16 5 worth of plush in 1 00 games to give a 33 96 payout 3 16 5 2 00 8 25 pieces of plush per 100 games to give a 33 96 payout 4 100 8 25 12 12 round off to 12 NOTE This means that for approximately every 12th game played 1 piece of plush should be won Armed with the information particular to your game Proper plush dispensing intervals determined above play at least 50 games and see if the correct number of plush have been dispensed For the example above in 50 games you should have dispensed approximately 4 pieces of plush Every 12
28. hanical strength up or down slightly to achieve your desired payout Your game is now set up according to your Desired payout Game cost and Plush cost If at a later date you want to change your game cost desired payout plush cost etc it is NOT necessary to re adjust your game manually Just adjust the value of the option you wish to change in the PROGRAMMING SECTION The game will adjust to your new configuration If after using the Initial adjustment tips above you are still having difficulty in setting up your Crane Game please call the service line 1 716 759 0360 SETUP TESTING MAINTENANCE AUTO SETTINGS Initial adjustment tips Before setting up Auto percentaging it is highly advisable to set up manual percentaging This is a precaution in the unlikely event that the prize sensor fails or error code 10 or 11 is logged If either one of these situations occurs the game will AUTOMATICALLY revert to manual percentaging settings allowing the game to still function until the error is corrected If your manual settings are not set up it may be possible to dispense to much plush resulting in a loss of revenue for that week or dispensing to little plush causing your customers to feel as though they can not win which will eventually result in a loss of play and revenue It is important to know that a mechanical adjustment is considered a Macro adjustment or a large adjustment and that a software adjustment is consider
29. icket dispenser In this option the operator has the ability to set the number of tickets that a player will be awarded just for playing the game The available range is O 99 tickets 19 TICKETS IF LOOSE This option is only used if you have a ticket dispenser In this option the operator has the ability to set the number of tickets a player will be awarded when a piece of plush in no won The available range for this option is 0 99 tickets 20 FACTORY DEFAULTS A setting of O for this option will keep the latest operator settings A setting of 1 for this option will restore all options to factory defaults 21 CENTERI This option allows the operator to position the crane head any where on the play field option 19 is set to 0 Off the crane head will pos its at the beqinninq of the Dac according to the operaton pre sets amp options 14sand 75 s e t t 1 the crane head will position its self at the end of the according to the operator presets in options 14 and 15 1 PROGRAMMING 22 UP DOWN MOTOR TEST When the operator moves the joystick left and right the claw will lower and raise The riaht display will chanae from O I If the up switch is made O 2 If the down switch is made O 3 If both switches are made 23 LEFT RIGHT MOTOR TEST When the joystick is moved left and right the wagon assembly will move tc the left and right The right display will change from O I If the left home switch is made
30. melt the other end of the string and form a point before it completely cools N Feed the pointed string end up through the hole in the coil cap and pull until the knot is firmly seated on the inside of the cap SEE CRANE ASSEMBLY DRAWING 8 Feed the pointed end up through the hole in the bottom of the crane assembly housing cO Feed string over first string guide then under the next string guide 10 Finally feed the string through the hole in the side of the string spool attached to the motor shaft and tie another knot 11 The string is now properly strung 12 Re attach the claw assembly to the crane assembly using the two bolts that were removed in step 4 12 Re install the crane assembly into the game and set it in the home position with the claw assembly hanging in the prize chute 13 Turn on game and the crane will automatically rewind the string properly MOTOR REPLACEMENT 1 Remove all A C power from the game 2 Unlock and open front door 3 Remove crane and or wagon assembly as detailed above NOTE What is removed depends on which motor has gone bad Loosen two thumb screws securing crane housing cap in place and remove NOTE This step is only for the 2 motors in the crane assembly e Remove drive o rings and wheels from bad motor 6 De solder the motor leads from the bad motor NOTE Be sure to note which wire goes to which motor lead for if they are re installed
31. nd go to mode 22 By moving the joystick to the left and right you are able to raise and lower the claw mechanism Move the crane over the prize chute and lower the caw mechanism all the way unti it starts to wind up backwards Reverse the motor direction to raise the claw mechanism and properly rewind the string on the spool Exit the programming mode and the string should be free of mechanical binding NOTE If the claw stays open first check for bad fuses on the main board next check that there are no wires dislodged from the connectors in the harness between the wagon and crane the harness between the wagon and the main board the crane assembly and the wagon assembly If the problem still exists and no fuses are blown or wires dislodged it is likely that the transistor controlling voltage to the claw has blown on the main board Replace main board and have the other main board repaired by electronics NOTE If the crane wagon in the home position stills tries to move left or back check to see that the actuator are both present Next check to see that the sensors are present Next check to see that the sensors and actuators are aligned Then check to see that the sensor wires are not dislodged from the connectors y replace the sensor itis likely to be bad 5 4 GAME REPAIR WARNING ALWAYS REMOVE POWER FROM THE GAME BEFORE ATTEMPTING ANY SERVICE UNLESS NEEDED FOR SPECIAC TESTING FAILURE TO OBSERVE THIS PRECAU
32. ngth NOTE When in the auto percentaging mode the claw will at bottoming close with 100 96 strength and will then be backed off to the number set in this mode i e With this mode set to 75 the claw Will at bottoming close with 100 96 strength then back off to 75 NOTE The claw will open and close allowing the operator to feel each strength setting to determine which best suits their needs When the correct strength setting is determined the operator can just move to the next option and the auto strength option is set 10 SPEED This option allows the operator to adjust the forward backward speed of the crane available speeds are 1 O 20 with 10 being slow and 20 being fast 11 L R SPEED This option allows the operator to adjust the left right speed of the wagon The available speeds are 10 20 with 10 being slow and 20 being fast 12 UP SPEED This option allows the operator to adjust the up speed of the crane The available speeds are 15 20 with 15 being slow and 20 being fast 13 DOWN SPEED This option allows the operator to adjustthe down speed of the crane The available speeds are 15 20 with 15 being slow and 20 being fast 14 RIGHT T ME This option allows the operator to adjust the time the right drive motor will stay on for centering purposes at game start up Available time settings are O 40 intervals of 1 4 sec EXAMPLE If this option is set at 5 then at coin up the right drive motor will stay on for
33. only minor adjustments Pack plush in same fashion as usual and stay consistent Set option 0 Game mode for game type you desire Set option 3 Game cost for your particular game For the following tests make sure that option 9 Auto strength is set to 00 Any setting other than 00 and auto percentaging is enabled and incorrect results may occur Make sure that the claw tips when closed are just touching DO NOT allow them to overlap for the claw could mechanically bind causing down time CHECK IF YOU HAVE THE CORRECT CLAW SHAPE set option 8 to 50 9 to 00 and play the game aprox 25 times At this level you should have great difficulty picking up plush If you are able to pick up plush rather easy you have the wrong claw shape or size and should go to the end of this section and see CLAW SHAPE If you are unable to pick up plush then set option 8 to 99 and play 25 games You should now be able to pick up plush fairly consistently If this is true continue on to the next step NOTE When the game is first packed it is often difficult to pick up plush until an area is cleared to maneuver in Take this into account while determining if the claw size or shape is correct Initially set option 8 Manual strength based on your size plush such that the claw is barely able to hold the plush when closed If you are unsure a good starting point fori option 8 is 60 for average size plush and our standard medium claw NOTE Wh
34. s bills at least ten times into the coin mech bill acceptor to assure proper operation 7 Check the credit and prize counters for proper operation 8 Check that the door disconnect switch works properly 9 Check game volume during busy time at location to set it at the proper level CLEANING Regular cleaning of the game will keep it looking new and greatly enhance its appeal Clean the windows of your PLUSH BUS with a standard window cleaner such as Windex amp Clean the cabinet sides with a good cleaner such as Fantastic or 409 and a soft rag A mild soapy solution can also be used NOTE DO NOT USE ALCOHOL THINNERS OF ANY KIND OR PINBALL PLAY FIELD CLEANERS ON ANY OF THE CABINET SURFACES ESPECIALLY THE DECALS IF YOU HAVE ANY QUESTIONS OR COMMENTS REGARDING INSTALLATION OR PROPER FUNCTION OF YOUR CAME PLEASE CALL OUR SERVICE DEPARTMENT 71 6 759 0360 SETUP TESTING MAINTENANCE MANUALSETTING Initial adjustment tips It is important to know that a mechanical adjustment is considered a Macro adjustment or a large adjustment and that a software adjustment is considered a Micro adjustment or a fine adjustment NOTE These adjustments need only be performed whensetting up the crane for the first time or when major changes to plush size and or shape occur Once a configuration is determined for your particular requirements the same configuration in another CRANE GAME may require
35. sets options 14 and 15 at coin up if option 79 is set to 0 off The crane head will position its self according to the operator presets options 14 and 15 at the end of the qame if option 19 is set to 7 on 2 Riaht Forward Nudae This mode is for a control panel that commonly has 3 buttons one to move right one to move forward and one to drop the claw The player also has the ability to lower the claw each time the drop button is pressed This allows the player to hone in on the prize they are attempting to win NOTE Option 19 is not available with this mode and will remain at O off 3 Right Forward Drop This mode is for a control panel that commonly has 3 buttons to move right one to move forward and to drop the claw The claw drops fully when the drop button is pressed NOTE Option 19 is not available with this mode and will remain at O off 1 GAME MODE There are 2 game modes Normal play This is the standard type of play where a player has inserted enough coins to create 1 credit and then plays the game Weather the player wins a prize or not the game is over Play till win In this mode the player has inserted enough coins to create 1 credit and will be able to play the game until they win a prize 2 TIME This option allows the operator to set the game play length Options are from 10 seconds to 60 seconds in 5 second intervals 3 COIN This option allows the operator to se
36. t the number of coins needed to create 1 credit setting of O will put the game into free play 4 BILL This option allows the operator to set the number of coins each bill is worth A setting of 0 turns this option off 5 COUNTER TYPE Setting this option to 0 will have the game count credits on the mechanical and software counters Setting this option to 1 will have the game count coins 6 ATTRACT This option allows the operator to set the number of minutes between attract modes Available settings are from 1 minute to 30 minutes in 1 minute intervals 7 ATTRACT TYPE This option allows the operator to choose what type of attract mode they want 1 will have an attract mode with movement only 2 will have an attract mode with both audio and movement 8 MANUAL STRENGTH This option allows the operator to set the strength of the claw for manual percentaging Available claw strengths are 50 99 with 99 100 claw strength NOTE When in this mode the claw will open and close with the strength set in this mode The operator will be able to feel each strength setting to determine which best suits their needs When the correct strength setting is determined the operator can just move to the next option and the manual strength option is set PROGRAMMING 9 AUTO STRENGTH This option allows the operator to set the claw strength for the auto percentaging mode Available claw strengths 50 99 with 99 100 claw stre
37. ton to lower the claw If the nudging option is on then the player will have the ability to keep nudging the claw down each time the button is pressed to hone in on the chosen prize If the nudging option is off then the player will have only one chance to drop the claw When the claw has fully dropped it will close and retract to its upper most position The crane will then automatically position its self over the prize chute at the rear of the cabinet The claw will then open releasing the prize into the prize chamber The player can now remove the prize from the chamber through the prize door located in the front lower left corner of the game The game is now in its home position and is ready for the next player in line The crane will remain in the home position if the game type option 1 is set to 2 or 3 In this option the player has only two buttons one fo right travel and one for forward travel The crane will remain in the home position to allow the player access to the entire play field I SETUP TESTING MAINTENANCE SAFETY PRECAUTIONS IMPORTANT FAILURETO FOLLOWTHESE DIRECTIONS CLOSELY COULD CAUSE SERIOUS DAMAGE TO YOU AND OR YOUR GAME WARNING WHEN INSTALLING THIS GAME A 3 PRONG GROUNDED RECEPTACLE MUST BE USED FAILURETO DO SO COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION AND OR DAMACETO THE ELECTRONICS DO NOT
38. um claw It is advisable to keep the claw strength high enough to slightly move the plush around yet low enough to prevent a player from easily picking up a prize Set option 16 Plush cost based on the cost of your plush Set option 17 Desired payout 96 based on your desired payout Knowing the cost of a game cost of a piece of plush and the desired payout calculate the proper dispensing intervals using the following formula 1 100 Game cost A of dollars received for 100 games 2 A Desired payout 96 ft of dollars worth of plush that should be dispensed in 100 games 3 B Cost of plush C of pieces of plush that should be dispensed in 100 games 4 100 C Proper plush dispensing intervals SETUP TESTING MAINTENANCE EXAMPLE Game Cost 0 50 Cost of 1 pc plush 2 00 Desired payout 33 96 1 100 0 50 50 of revenue for 100 games 2 50 33 16 5 worth of plush in 100 games to give 33 payout 3 16 5 6 2 00 5 25 pieces of plush per 100 games to give 33 96 payout 4 100 8 25 12 12 round off to 12 NOTE This means that for approximately every 12th game played 1 piece of plush should be won Armed with the information particular to your game Proper plush dispensing intervals determined above play at least 50 games and see if the correct number of plush have been dispensed For the example above in 50 games you should have dispensed approximately
39. up or down slightly to achieve you desired payout Your game is now set up according to your Desired payout Game cost and Plush cost If at a later date you want to change your game cost desired payout plush cost etc it is NOT necessary to re adjust your game manually just adjust the value of the option you wish to change in the PROGRAMMING SECTION The game will adjust to your new configuration If after using the Initial adjustment tips above you are still having difficulty in setting up your Crane Game please call the C E service line 1 71 6 759 0360 SETUP TESTING MAINTENANCE CLAW SHAPE In an attempt to satisfy all variables associated with proper payout ICE has opted to include directions on how to reshape your medium claw for a lesser and greater mechanical advantage Below are two medium claws shapes which will give very different mechanical advantages and ultimately very different claw strengths When option 8 is set to 50 and you are still picking up plush then you will need to reshape you 3 claws to look more like shape SEE FIG 2 NOTE Be sure to align holes in claw with drawn holes in the template This will assure proper shaping of the claw When option 8 is set to 99 and you are unable to pick up consistently then you will Treed to reshape your 3 claws to look more like shape B SEE FIG 2 NOTE Be sure to align holes in claw with drawn holes in the template This will assure propershaping of the cl

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