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1. o E mad oO d c ui e T gt oO 3 oO a e 4 i B oO n n et B oO Q T pri c The machine is now cleaning Wait a moment REMOVE CLEANING CARD Remove the cleaning card TURN CLEANING CARD OVER AND RE INSERT Turn the card over and insert it into the card slot again o 5 et d c 3 et et E E e e o 5 zz Uu et gt Q E tri Q N c c ze e 5 CLEANING NOW PLEASE WAIT The machine is now cleaning Wait a moment REMOVE CLEANING CARD Remove the cleaning card Cleaning has now ended Do not forget to remove cleaning card The machine will return to the menu when the cleaning card has been removed PRINT TEST PRINT TEST NOW PRINTING PLEASE WAIT FIG 4 3f3 PRINT TEST Screen Select this item to check the state of the print head When this item is executed a new card will be drawn in from the dispenser to and the message shown below will be printed Perform a head cleaning if the type is misaligned or broken DERBY OWNERS CLUB WE IK IK DK DK KK OK OK OK OK OK OK OK OK OK OK OK OK OK KOK OX is test print data is saved DK IK IK DK IKK OK OK OK OK OK OK OK OK OK OK OK OK OK KOK OX PRINT SAMPLE NOW PRINTING PLEASE WAIT The machine is now printing Wait a moment REMOVE THE CARD Remove the card i The print test has now ended Do not forge
2. SERVICE Button TOLD ETE RO n EE E ER TEST Button CAI Release BRIE FIG 4 1 Monitor Adjustment Board Refer to the Owner s Manual chapter 11 TEST Button used when entering Test Mode and for selections within Test Mode SERVICE Button used when entering service credits Credits are added but the coin meter does not count them Also used to move the pointer in Test Mode SELECT Button used to select items in Check Mode CHECK Button used when entering Check Mode Used within Check Mode to enter selections SOUND VOLUME used to adjust the sound volume of the two satellite speakers Demagnet i zat ion DEMAG But ton removes color distortions by demagnetizing the cathode ray tube Use this switch before performing monitor color adjustments switch cover is provided for Test Button to prevent improper operation Loosen the fixed screw plastic screw in the switch cover and rotate the switch cover when operating the Test Button Plastic Screw Switch Cover FIG 4 1b 4 2 SYSTEM TEST MODE IMPORTANT BOOKKEEPING data within the Game Test Mode will not be erased even if BACKUP DATA CLEAR in the System Test Mode is employed When Test Mode is entered fractional coin and bonus adder data is erased System Test Mode can be used to check IC Board functioning adjust the monitor and change coin settings Refer to the Naomi Servic
3. the product displays an error screen and the game cannot be played Selecting GAME ASSIGNMENTS causes the present game settings to be displayed allowing you to change game settings Setting changes are not effected until the Test Mode is exited After changing settings be sure to exit Test Mode GAME ASSIGNMENTS NUMBER OF SATELLITES 8P RACE MODE USA 3R LOOP 2 1 3 PAUSE ON AGE LIMIT NO USE EXIT SELECT WITH THE SERVICE BUTTON AND PRESS TEST BUTTON FIG 3 3d1 GAME ASSIGNMENTS Screen NUMBER OF SATELLITES sets the number of satellites Move the pointer to this item and press the TEST Button Settings for four to eight players can be selected from the display to the right of the item Make sure that this setting matches the number of satellites connected to the system Example If there are four satellites connected to the main projection unit gt 4P If there are six satellites connected to the main projection unit gt 6P If there are eight satellites connected to the main projection unit gt 8P Caution settings for all satellites must be the same The game will not start up if the settings differ RACE MODE Select the race configuration to be used in the event from among the following When the TEST button is pressed the system will advance to the next item From 13 13 it returns to 1 13 USA 6R gt Standard setting USA 3R LOOP USA 4R LOOP USA 5R LOOP G1 16R G1 3R
4. 1 G1 3R 2 G1 3R3 G1 3R D G1 4R 1 G1 4R 2 G1 6R 1 G1 6R 2 gt Return to USA 6R FIG 3 3d2 1 13 The USA 6R is a standard race system It features a G1 race every 6 races and a total of 96 races in a loop Data is saved on the horse cards 2 13 4 13 USA 3R USA 4R and USA 5R are 3 to 5 race loops without a G1 race Data is saved on the horse cards 5 13 The G1 16R is a Gl only 16 race loop configuration from the previous version The 6 13 13 13 G1 3R to G1 6R are Gl only 3 to 6 race loop configurations with each race configuration as follows Data is not saved on the horse cards lt Event Race Configuration Table gt 2 USA 3R LOOP 1 3 USA 4R LOOP 2 4 USA 5R LOOP 3 4 5 Handicap Special Distance Course Central Northern Central Northern Central Remarks Dirt 5 G1 16R 6 G1 3R 1 7 G1 3R 2 8 G1 3R 3 9 G1 3RD 10 G1 4R 1 11 G1 4R2 12 G1 6HR 1 13 G1 6R2 DOC 2000 GUINEAS AMERICAN DERBY DERBY OWNERS CLUB GRAND PRIX SPRINTERS STAKES WINTER STAKES STAYERS STAKES WINTER STAKES SUPER DIRT GRAND PRIX JAPAN CUP DIRT DOC 1000 GUINEAS AMERICAN OAKS QUEEN ELIZABETH II CUP WINTER STAKES AMERICAN DERBY JAPAN CUP DIRT JAPAN CUP SPRING CLASSIC AMERICAN DERBY STAYERS STAKES DERBY OWNERS CLUB GRAND PRIX SPRINTERS TROPHY DOC 2000 GUINEAS SPRING CLASSIC SPRINTERS STAKES STAYERS STAKES JAPAN CUP DOC 1000 GUINEAS DOC 2000 GUINEAS
5. Button or insert a card make selections and start the game 3 For Breed a New Horse players decide their horses names choose their silks and race For Starting the Game with a Card players insert their cards and race Players cannot choose whether to race or not Players must carefully consider the best time to insert their cards 4 Training is held before each race Each session is tailored to the type of race to be run 5 The Hold Button and Whip Button should be employed carefully to control the horse during the race Players can bring out the natural talents of the horses by controlling them according to their personalities and abilities 1 6 Total Earnings are awarded according to the order in which the horses arrive at the finish line A horse can run in the G1 Race if the amount of earnings it has obtained reaches one million 1 000 000 CD When the race has ended players return to the racing stables and care for their horses The reliability of the horses increases by handling them according to their personalities The game ends when players have finished caring for their horses after the race Players can run in the next race by inserting a coin and pressing the Start Button 9 If a player does not continue the game before the timer counts down to zero the card is ejected from the card reader writer and the game ends Data for the horse raised is recorded on the card Players can use their cards to play ag
6. CAN T USE THIS CARD C The data may have been rewritten or there may have been an attempt to copy the card THIS IS ACTIVE RACEHORSE CARD A card for a horse that has not been retired has been inserted instead of a sire or dam card THIS IS SIRE CARD A sire card has been inserted outside of sire select mode THIS IS DAM CARD A dam card has been inserted outside of dam select mode THIS CARD IS WRONG VERSION A card for different version has been inserted
7. does not indicate any abnormality with the communications devices CARD READER WRITER CONNECTION ERROR The following message will be displayed on the advertising screen in the position of that in the figure below if the card reader writer is not properly connected when the machine is turned on or if there is no response due to damage CARD READER WRITER DOESN T RESPOND FIG 7e CARD READER WRITER CONNECTION ERROR Screen Verify that the card reader writer is connected properly UNREMOVED CARD ERROR If a card is left in the card reader writer when the machine powers down the card will be discharged from inside of the card reader writer the next time the machine is powered up If this card is not removed and left as it is the following message will be displayed on the screen Remove the card from the card reader writer REMOVE THE CARD FIG 7f UNREMOVED CARD ERROR Screen 44 CARD DISPENSER ERROR The following error will be displayed if there is no dispenser or there are no cards in the dispenser when the card reader writer is trying to draw in a card from the dispenser CARD DISPENSER IS EMPTY CONTACT ARCADE STAFF PLEASE REFILL CARDS THERE FIG 7g CARD DISPENSER EMPTY Screen The game will be restored when cards are placed in the dispenser or the dispenser is reset in the card reader writer CARD READER JAM The following error will be displayed if a card is jammed when the card re
8. raising a new horse resolve it as outlined below If an error occurs before the players have chosen their silks the registered horses names and other information records will be erased due to the error It will be necessary to have the players re input the names of their horses In addition they will lose their credits when the game starts so be sure to restore their credits with the SERVICE Button If an error occurs after the race has started players will lose their credits and the game will not end properly as described above Explain the circumstances to the players involved in the game and restore their credits with the SERVICE Button When main projection unit or any one of the satellites enters the Test Mode the seats that are not in Test Mode will display this screen This does not indicate a malfunction The message shown below will be displayed if a connection encounters one of the following problems during operation of the game The message will be displayed on screen in red type When the communications cable has been disconnected When the communications cable has been bent or damaged When the communications board has been removed etc NETWORK ERROR FIG 7d NETWORK ERROR Screen In the event of a network error check both the communications cable and the communications board and restart the machine If a satellite or the main projection unit has entered Test Mode this display may appear Note that this
9. the figure to the left Here the number of satellites can be set NUMBER OF SATELLITES 8P gt SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 4 3d GAME ASSIGNMENTS Screen Press the SERVICE Button to move the pointer Move the pointer to this item and press the TEST Button Settings for four to eight players can be selected from the display to the right of the item Make sure that this setting matches the number of satellites connected to the system Example If there are four satellites connected to the main projection unit gt 4P If there are six satellites connected to the main projection unit gt 6P If there are eight satellites connected to the main projection unit gt 8P COMMUNICATION MODE SETTINGS Select COMMUNICATION MODE SETTING and the display will switch to the screen shown in the figure below Here communication status can be set COMMUNICATION MODE SETTING COMMUNICATION MODE SATELLITE gt SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 4 COMMUNICATION MODE SETTING Screen Press the SERVICE Button to move the pointer Move the pointer to COMMUNICATION MODE and press the TEST Button to switch between SATELLITE and NO LINK settings SATELLITE select this to use satellite for ordinary play Q NO LINK select this when you want to check the board The unit can be started up by itself but the game cannot be played Move the pointer
10. the work is to be performed in the power on status the Instruction Manual herein always states to that effect O Be sure to ground the Earth Terminal This is not required in the case where a power cord with earth is used This product is equipped with the Earth Terminal When installing the product connect the Earth Terminal to the accurately grounded indoor earth terminal by using an earth wire Unless the product is grounded appropriately the user can be subject to an electric shock After performing repair etc for the control equipment ensure that the Earth Wire is firmly connected to the control equipment O Ensure that the Power Supply used is equipped with an Earth Leakage Breaker This product does not incorporate the Earth Leakage Breaker Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs O Be sure to use fuses which meet the specified rating Only for the machines which use fuses Using fuses exceeding the specified rating can cause a fire and an electric shock O Specification changes removal of equipment conversion and addition not designated by SEGA are not allowed The parts of the product include warning labels for safety covers for personal protection etc It is very hazardous to operate the product by removing parts and or modifying the circuits Should doors lids and protective parts be damaged or lost refrain from operating the product and co
11. to EXIT and press the TEST Button to return to the Game Test Menu screen CARD READER WRITER TEST IMPORTANT Make sure that there are cards in the card reader writer dispenser when performing head cleaning If there are no cards in the dispenser the part that holds the card down in the dispenser may touch the rotating parts causing noise Select the CARD READER WRITER TEST and the display will switch to the screen below Here cleaning and print tests can be performed Press the SERVICE Button to move the pointer Move the pointer to the item to be selected and press the TEST Button The selected item will then be executed CARD READER WRITER TEST SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 4 3f1 CARD READER WRITER TEST Menu Screen Move the pointer to EXIT and press the TEST Button to return to the Game Test Menu screen CLEANING When even one satellite unit enters forced cleaning mode Chapter 6 it is recommended that this item be selected on the other units as well to perform cleaning on all satellites at once CLEANING INSERT CLEANING CARD FIG 4 3 f2 CARD READER WRITER CLEANING Screen Select this item to clean head of card reader writer Follow the instructions screen e o 3 Ce zi Ce Cc e gt S gt 09 INSERT CLEANING CARD Put cleaning solution on the cleaning card then insert the card in the card slot CLEANING NOW PLEASE WAIT
12. AMERICAN OAKS AMERICAN DERBY QUEEN ELIZABETH II CUP DERBY OWNERS CLUB GRAND PRIX Northern Eastern SEGA Northern Eastern Central Eastern SEGA Eastern Western Eastern Central Eastern Eastern Eastern Eastern Central Eastern Central SEGA Southern Northern Central Northern Central Eastern Western Northern Eastern Eastern Central SEGA Mares Mares Mares PAUSE Set whether game pauses or not before the race starts f it is ON the game stops before each race starts and restarts when the attendant pushes the service button f itis OFF the race continues as is without stopping in the same manner as conventional games NOTE USA 6R the pause function cannot be used For systems other than the USA 6R the standard setting is ON AGE LIMIT Set the conditions of the horses that can take part in the races For NO LIMIT standard setting all horses can participate without conditions There is no G1 prize limit either For UNDER 10 RACES only horses that have competed in 10 or fewer races can participate For UNDER 20 RACES only horses that have competed in 20 or fewer races can participate GAME ASSIGNMENTS NUMBER OF SATELLITES 8P RACE MODE USA G1 16R 5 1 3 PAUSE OFF gt LIMIT UNDER 10 RACES EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 3 3d3 GAME ASSIGNMENTS Screen After changing the settings select EXIT and press the T
13. CK Screen This product displays error messages screen whenever an abnormality is detected The winner lamps on both sides of the satellite that caused the error will simultaneously flash indicating an error However the error lights will not flash in the case of an UNREMOVED CARD ERROR Respond to and resolve each error Flashing error lights Message display FIG 7 b COIN ASSIGNMENTS ERROR In this version the message below will be displayed on the satellite advertising screens and the game will not operate if the coin settings are set as follows If the value for SEQUENCE 2 is set to be higher than the value for SEQUENCE 1 If the value for SEQUENCE 3 is set to be higher than the value for SEQUENCE 2 If the COIN CHUTE is set to INDIVIDUAL in the System Test Mode See 3 2 IT DOESN T WORK WITH THE PRESENT COIN ASSIGNMENTS IN TEST MODE SET FOR COIN PLAY OR FREE PLAY AS FOLLOWS SETTING ERROR FIG 7c COIN ASSIGNMENTS ERROR Screen Reset the coin settings and restart the machine Free play operates as usual NETWORK ERROR IMPORTANT Q f a network error occurs before a race has ended the players will lose their credits and the game will not end properly because the error has occurred during a race Explain the circumstances to the players involved in the game and restore their credits with the SERVICE Button If a network error occurs when
14. CREDIT S 0 FIG 5a CHECK MODE MENU Screen Press the SELECT Button to move the item color Move it to the desired item and press the CHECK Button to execute the item Select BACK TO THE GAME and press the CHECK Button to exit the mode and return to the game screen BUTTON CHECK Select BUTTON CHECK and the display will switch the screen in the figure below The status of each switch can be checked here WELCOME TO BUTTON LAMP AND CARD READER WRITER BUTTON CHECK UP OFF DOWN OFF LEFT OFF RIGHT OFF OK OFF HOLD OFF WHIP OFF START OFF PRESS CHECK BUTTON TO RETURN TO THE MENU WARNING DO NOT PRESS TEST OR SERVICE BUTTONS ALL GAMES WILL END WHEN TEST MODE STARTS CREDIT S 0 FIG 5b1 BUTTON CHECK Screen Press each switch If the display to the right of a switch changes from OFF to ON the switch s wiring connections are functioning properly Press the CHECK Button to return to the CHECK MODE MENU screen RIGHT FIG 5b2 C LAMP CHECK Selecting LAMP CHECK displays the following screen and allows the status of each lamp to be checked WELCOME TO BUTTON LAMP AND CARD READER WRITER LAMP CHECK UP DOWN OFF LEFT RIGHT OFF OK OFF HOLD WHIP OFF WINNER OFF ERROR OFF CHECK THAT LAMP 15 ILLUMINATED PRESS CHECK BUTTON TO RETURN TO THE MENU WARNING DO NOT PRESS TEST OR SERVICE BUTTONS ALL GAMES WILL END WHEN TEST MODE STARTS CREDIT S 0 FIG 5c1 LAMP CHECK Screen Each
15. D GAME START The number of times a new game has been started with an existing card NUMBER OF CONTINUE GAME The overall number of continued games TOTAL TIME The total amount of time that the machine s power has been turned on since the last time BACKUP DATA CLEAR within the Game Test Mode was performed PLAY TIME The total amount of time that the game has been played since the last time BACKUP DATA CLEAR within the Game Test Mode was performed H BACKUP DATA CLEAR Selecting BACKUP DATA CLEAR allows the contents of BOOKKEEPING to be cleared Note that even if a clear is performed at this screen the BOOKKEEPING data within System Test Mode will not be cleared To clear this data select BACKUP DATA CLEAR within System Test Mode BACKUP DATA CLEAR gt YES CLEAR NO CANCEL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 4 3h BACKUP DATA CLEAR Screen To clear data use the SERVICE Button to move the pointer to YES CLEAR and press the TEST Button When the data has been cleared COMPLETED will be displayed Press the TEST Button again to return to the Game Test Menu screen Move the pointer to NO CANCEL and press the TEST Button to return to the Game Test Menu screen without clearing the data 5 CHECK MODE Never touch any areas of the machine other than those specified Touching such areas can cause electric shock and short circuit accidents WARNING Q To enter Chec
16. ER AND RE INSERT Turn the card over and insert it into the card slot again o 3 e c m d i mcs B5 Oo 5 ee o 5 5 a e lt 0 a et 2 Q as tr e A w B CLEANING NOW PLEASE WAIT The machine is now cleaning Wait a moment REMOVE CLEANING CARD ec a o lt oO et gt 5 i ga e lt lt Cleaning has now ended Do forget to remove cleaning card The machine will return to the menu when the cleaning card has been removed CARD PRINT TEST Select CARD PRINTING TEST and the card reader writer will begin to operate CARD PRINTING TEST The monitor will switch to the following screen when the card is drawn in from the dispenser WELCOME TO BUTTON LAMP AND CARD READER WRITER NOW PRINTING PLEASE WAIT When this item 1s executed a new card will be drawn in from the dispenser to WARNING DO NOT PRESS TEST OR SERVICE BUTTONS and the message shown below will be ALL GAMES WILL END WHEN TEST MODE STARTS printed Perform a head cleaning if the CREDIT S 0 type is misaligned or broken FIG 5e CARD PRINTING TEST Screen DERBY OWNERS CLUB DK NK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK OK KK OK OX This is print No horse is saved DK DK OK IK IK OK OK OK OK OK OK OK OK OK OK OK OK OK KOK OK OX PRINT SAMPLE When the print test has ended the following mess
17. EST Button to return to the Game Test Menu screen E BOOKKEEPING When BOOKKEEPING is selected the following 8 screens are displayed and current course records can be checked Pressing the TEST Button will bring up the following screen BOOKKEEPING 1 8 RECORD TIME OF G1 SPRING CLASSIC AMERICAN DERBY HONG KONG OAKS HONG KONG DERBY AMERICAN OAKS SUMMER GRAND PRIX SUMMER DIRT GRAND PRIX 0000000 CO M MO CO CO N PERSS TEST BUTTON TO CONTINUE FIG 3 3e BOOKKEEPING Screen 1 8 1 1 2 8 61 2 3 8 EASTERN CITY 4 8 WESTERN HILL 5 8 NOTHERN PARK 6 8 CENTRAL CITY 7 8 SEGA 8 8 SOUTHERN PARK Press the TEST Button to cycle through each screen from 1 8 to 8 8 Pressing the TEST Button while the 8 8 screen is displayed cycles back to the Game Test Menu screen COURSE RECORD CLEAR When COURSE RECORD CLEAR is selected the following screen is displayed and only the current course record can be cleared COURSE RECORD CLEAR YES CLEAR gt NO CANCEL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 3 3f COURSE RECORD CLEAR Screen To clear data use the SERVICE Button to move the cursor to YES CLEAR and then press the TEST Button When the data has been cleared the message COMPLETED will be displayed Press the TEST Button again to return to the Game Test Menu screen Move the cursor to NO CANCEL and press the TEST Button to return to
18. Rr Rack Ra RC BOR CR RC RR CRT PR ORC 6 FORCED CLEANING MODE 2 cece eee HH HH nn 7 ERROR MESSAGES sess wer ace a meee anid RA RR D RACER CR E2 0512 420 6680 INTRODUCTION OF THE SERVICE MANUAL This manual provides information concerning the software operation of the product DERBY OWNERS CLUB WORLD EDITION hereafter referred to as DOC WE The manual is intended for the use of owners administrators and operators of this product Please read this manual and the Naomi Service Manual No 420 6455 01 thoroughly to fully understand their contents before operating the product This product employs a Naomi Game Board The Naomi Game Board system is designed to allow other games to be operated by exchanging the installed ROM Board Case For this reason the system s test mode is comprised of an automatic self test for devices that employ the same Naomi Game Board standard a system test mode for item such as coin settings and a game test mode to test input and output for each product s particular operation device and to set the level of difficulty This manual explains settings particular to the system test mode of this product For more information about the system test mode please consult the Naomi Service Manual For details concerning mechanical and hardware maintenance please read the DOC WE Owner s Manual No 420 6679 In the unlikely event that the product does not function correctly DO NOT a
19. SEGA 4TH PRINTING SEGA CORPORATION Nissay Aroma Building 14 Floor 5 37 1 Kamata Ohta ku Tokyo 144 8721 Japan Phone 81 3 5480 6582 Facsimile 81 3 5480 6584 Original Game Sega Corporation Sega Corporation Hitmaker Co Ltd 2001 MANUAL NO 420 6680 IMPORTANT Before using this product read this MANUAL carefully to understand the contents herein stated After reading this manual be sure to keep it available nearby the product or elsewhere convenient for referring to it anytime when necessary SEGA CORPORATION BEFORE USING THE PRODUCT te sure to THe FoLLownne To maintain safety To ensure the safe operation of this product be sure to read the following before usage The following instructions are intended for the users operators and the personnel in charge of the operation of the product After carefully reading and sufficiently understanding the warning displays and cautions handle the product appropriately Be sure to keep this manual close to the product or in a convenient place for future reference Herein explanations which require special attention are enclosed with dual lines Depending on the potentially hazardous degrees the terms of DANGER WARNING CAUTION etc are used Be sure to understand the contents of the displays before reading the text Indicates that mishandling the Indicates that mishandling the product by disregarding this product by disregarding thi
20. UT TEST OFF OFF OFF OFF OFF OFF OFF OFF COIN CHUTE1 OFF COIN CHUTE2 OFF CHECK OFF SELECT OFF SERVICE OFF TEST OFF PRESS TEST AND SERVICE BUTTONS TO EXIT FIG 4 3b1 INPUT TEST Screen Simultaneously pressing the SERVICE Button and the TEST Button returns the display to the Game Test Menu screen RIGHT UP START CHECK par ga DOWN FIG 4 3 b 2 C OUTPUT TEST Selecting OUTPUT TEST displays the following screen and allows the status of each lamp to be checked Press the SERVICE Button to move the pointer to the lamp item to be checked Pressing the TEST Button causes ON to be displayed and the corresponding lamp to light up Pressing the TEST Button again causes OFF to be displayed and the corresponding lamp to turn off OUTPUT TEST UP amp DOWN LAMP LEFT amp RIGHT LAMP OK LAMP HOLD amp WHIP LAMP ERROR LAMP WINNER LAMP gt EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 4 3c 1 OUTPUT TEST Screen Move the pointer to EXIT and press the TEST Button to return to the Game Test Menu screen WINNER ERROR LEFT amp RIGHT FIG 4 3c2 D GAME ASSIGNMENTS Be sure to set NUMBER OF SATELLITES to the same setting on all of the satellites If the settings differ the product displays an error screen and the game cannot be played IMPORTANT Select GAME ASSIGNMENTS and the GAME ASSIGNMENTS monitor will switch to the screen shown in
21. YOUR CARD WITH YOU 2 TEST MODE PRECAUTIONS Never touch any areas of the machine other than those specified when using the Test Check Mode of the satellite Touching such areas can WARNING cause electric shock and short circuit accidents Since the service door of the satellite closes due to its own weight be careful CAUTION not to pinch injure hands or fingers When any one of the communicating satellites enters Test Mode game play is locked out at all of the other satellites When the main IMPORTANT projection unit enters Test Mode game play is locked out at all of the satellites Game play in progress is discontinued and fractional coin and bonus adder data is erased For this reason do not enter Test Mode when other seats are being used for play This product is equipped with a Check Mode for cases where input output tests and card reader writer checks must be performed while other seats are being used for play Chapter 5 After using Test Mode turn the power off and on again for the main projection unit and all satellites After the network check is complete and before the advertising screen displays do not operate any buttons or switches or insert coins These actions may lead to malfunctions When settings have been changed in Test Mode select EXIT from the menu screen to exit Test Mode Setting changes will not take effect unless Test Mode has been exited properly The left and right
22. a name will be assigned automatically It is your horse so be sure to choose a name carefully Choose your silks Select pattern You SELECT A SILK COLOR DERBY_OWNERS CLUB p SELECT A SILK COLOR DERBY OWNERS CLUB selected these silks SELECT A SILK COLOR At this point players are ready to enter a race DERBY_OWNERS CLUB 3 Select Your Silks Jockey s Uniform Select the pattern and the color of your silk using D Press the OK Button to confirm the silk design Silks are the clothes that the jockeys wear when the players horses run a race Silks are a visual cue used to recognize one s own horse during a race After this the game procedure is the same as when starting the game with a card STARTING THE GAME WITH CARD When a player has started from BREEDING FARM and developed a horse Next race is DERBY OWNERS CLUB MALE BAY Pee O RACES 0H MR fota earnings gt ae Mask Relationship The more hearts the better the relationship Choose your favorite mask Jewel Affects the number of Hearts YOUR HORSE HAS BEEN REGISTERED FOR NEXT RACE PLEASE WAIT NEXT RACE 1R CENTRAL 18 CITY TURF 1400M FARM Players can enjoy these screens when there is time before a race starts Use 40 gt to play with your horse v Different kinds of masks are spread across the field W
23. ader writer is trying to draw in a card when it is trying to read or write or when some other kind of card problem has occurred CARD ERROR CONTACT ARCADE STAFF PRESS CHECK BUTTON WHEN IT S READY FIG 7h CARD READER JAM Screen Press the CHECK Button after resolving the problem and the game will be restored The following message will be displayed if some kind of abnormality has occurred with the card reader writer If this error is displayed power down the machine and then restart it CARD READER WRITER TROUBLE RESTART IT FIG 71 If restarting the machine does not resolve the problem replace the card reader writer THERE IS A CARD ON THE SHUTTER The following message will be displayed if the shutter is trying to close but it cannot because a card or some other object remains on the shutter Remove the object from the shutter and the game will be restored THERE IS A CARD OR THE LIKE ON THE SHUTTER REMOVE IT FIG 7 j CARD DRAW IN ERROR MESSAGE If the card being drawn in is unusable for DOC WE the following displays will appear on the screen depending on the type of card The game will be restored after the card is discharged without further action YOU CAN T USE THIS CARD D FIG 7k CARD DRAW IN ERROR MESSAGE Screen YOU CAN T USE THIS CARD D A card other than a DOC WE card has been inserted If the card is a valid DOC WE card then the data contained on the card may be corrupted YOU
24. age will be displayed Remove the card REMOVE THE CARD EMPTY DISPENSER ERROR DISPLAY DURING THE PRINT TEST CARD DISPENSER 15 EMPTY CONTACT ARCADE STAFF PLEASE REFILL CARDS THERE If there are no cards in the card dispenser or there is no card dispenser when CARD PRINTING TEST is selected the following message will be displayed Place cards in the card dispenser The print test will commence when the card dispenser has been reset in the card reader writer 6 FORCED CLEANING MODE IMPORTANT FIG 6 FORCED CLEANING Screen Make sure that there are cards in the card reader writer dispenser when performing head cleaning If there are no cards in the dispenser the part that holds the card down in the dispenser may touch the rotating parts causing noise This product counts the number of times the card reader writer has been operated When the machine is switched on after having operated the card reader writer over one hundred times it enters Forced Cleaning Mode and the game cannot be played The machine will exit this mode when the card reader writer head cleaning is complete Follow the instructions on the screen to perform cleaning Note that performing cleaning in Test Mode or Check Mode clears the operation counter INSERT CLEANING CARD INSERT CLEANING CARD Put cleaning solution on the cleaning card then insert the card in the card slot CLEANING NOW PLEASE WAIT J o c 5 e
25. ain with the horses they have raised Before the G1 race commences players whose horses are not eligible to run in the race will have display betting screens displayed on their monitors Players receive winnings if the horse they bet on wins These winnings are then added to the winnings of the horse in their possession The betting screen is not displayed however if none of the players can participate in the G1 race i Players can retire their horses and use them for breeding after the horses have run twenty times By skillfully matching sires and dams players can raise horses of even high abilities 12 Horses that have run in sixty three races are forced into retirement Such horses can be used as sires or dams after retirement but they may not run in any more races 3 Total earnings rankings the top 50 of all time are displayed for even numbered races Monthly total earnings rankings the top 15 are displayed for odd numbered races Note that monthly total earnings rankings are erased when thirty days have elapsed since their last update GAME FLOW Play the game for the first time Breed a new horse BREEDING FARM Press the Start Button 1 Breed Your Horse Thoroughbred Select a sire Select a dam 2 Name Your Horse 3 Select Your Silks Jockey s Uniform Start the game with a Aet C TRAINING xu 4 RACE X B review CONTINUE SAVE ONTO CARD HI Players can retire th
26. arise from actions other than those described below If a problem arises be sure to make every effort to investigate the cause eliminate it and operate the product under normal conditions Right Select Button Up Select Button Start Button Left Select Button Coin Inlet Card Slot Whip Button OK Button Down Select Button FIG 1 This product is a game where players raise horses and then compete against each other by participating in races with the horses they have raised Each player becomes the owner trainer and jockey of his or her horse in hopes of winning the G1 Grade 1 race Each horse s name abilities personality reliability and prize money obtained are saved on a horse data magnetic card hereafter referred to as card Horses saved on cards can run in a prescribed number of races Horses can also retire after running in twenty races after which they can be used for breeding However the proficiencies inherited by foals gradually decrease each time the horse mates The number of races held varies according to game settings For details refer to GAME ASSIGNMENTS in Chapter 3 MAIN PROJECTION UNIT TEST MODE D Insert coins This product can count up to 24 credits and does not count coins inserted beyond 24 credits Moreover the coins cannot be returned However they are counted on the satellite s coin meter 2 Follow the instructions on the screen display press the Start
27. d in this manual or verify the correct procedure before performing them Failure to observe these precautions may result in a short circuit or electric shock Do not flip the power switch ON and OFF when repowering the machine as it may cause an accident or damage parts IMPORTANT ERROR DISPLAY WHEN MACHINE IS TURNED ON This product will automatically run a network check when it is powered up If the network connections demonstrate any defect or abnormality the main projection unit and all of the satellite screens will repeatedly display the network check screen and NAOMI logo screen without switching to the advertising screen If the display fails to switch to the advertising screen first turn off the main projection unit and then all of the satellites Wait a few seconds and then turn them on again Perform the following inspection if the advertising screen does not appear after powering up again If the following inspection fails to identify the problem and it is not possible to enter Test Mode contact one of the offices listed in this manual or the point of purchase Is the communications cable connected properly Has the communications cable come loose from the connector Is the communications cable curved too much or bent Is the NUMBER OF SATELLITES setting for each seat correct Is the COMMUNICATION MODE setting for each seat correct waitin FIG 7a NETWORK CHE
28. e Manual for details However be sure to employ the settings outlined below for this product Each of the settings is the same for the main projector unit CABINET TYPE 1PLAYER S MONITOR TYPE HORIZONTAL SERVICE TYPE COMMON For the ADVERTISE SOUND item there will be no change whether it is set to ON or OFF There is no sound output for the satellites during the advertising sequence SEQUENCE SETTINGS SEQUENCE 1 3 CREDITS For New Game start SEQUENCE 2 CREDIT For Card Game start SEQUENCE 3 CREDIT To continue SEQUENCE 4 8 CREDIT Not used Adjust the settings so that SEQUENCE 1 2 SEQUENCE 2 2 SEQUENCE 3 4 3 GAME TEST MODE A TEST MENU SCREEN Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen shown below Press the SERVICE Button until the pointer is pointing to the desired item then press the TEST Button to enter the test for the selected item DERBY OWNERS CLUB WE TEST MENU INPUT OUTPUT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 4 3 a TEST MENU Screen After the test is complete move the pointer to EXIT and press the TEST Button to return to the System Menu screen INPUT TEST Selecting INPUT TEST displays the following screen and allows the status of each input device to be checked Make sure that the indicator for each of the input devices can be changed from OFF to ON as you operate the corresponding device INP
29. een After the test is complete move the pointer to EXIT and press the TEST Button to return to the System Menu screen INPUT TEST INPUT TEST PRESS TEST AND SERVICE BUTTON TO EXIT FIG 3 3 b INPUT TEST Screen C OUTPUT TEST OUTPUT TEST LAMP LAMP LAMP LAMP LAMP LAMP OOOOOO SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 3 3c 1 OUTPUT TEST Screen Selecting INPUT TEST displays the following screen and allows the status of each input device to be checked Make sure that the indicator for each of the input devices can be changed from OFF to ON as you operate the corresponding device Simultaneously pressing the SERVICE Button and the TEST Button returns the display to the Game Test Menu screen Selecting OUTPUT TEST displays the following screen and allows the status of each lamp to be checked Press the SERVICE Button to move the pointer to the lamp item to be checked Pressing the TEST Button causes ON to be displayed and the corresponding lamp to light up Pressing the TEST Button again causes OFF to be displayed and the corresponding lamp to turn off Move the pointer to EXIT and press the TEST Button to return to the Game Test Menu screen TETEE E FIG 3 3c 2 D GAME ASSIGNMENTS IMPORTANT Set NUMBER OF SATELLITES to the same setting on all of the satellites If the settings differ
30. eir horses and use them as Horses that players have bred are breeding cards when they have run over twenty saved onto these cards Players races In DOC WE the proficiencies inherited by can elect to use the cards to foals change decrease according to the number continue in future games of times the breeding cards have been used PLAYING THE GAME FOR THE FIRST TIME BREEDING A NEW HORSE BREEDING FARM If you don t have a Derby Owners Club Card you will start at the Farm BREEDING FARM This is the farm Let s make a race horse Ability 1 Breed Your Horse Thoroughbred Select a Sire Father and a Dam Mother using 44 Press the OK Button to enter your selection You can use your retired racehorse as a Sire or a Dam Enter the card into the card reader writer when necessary You selected this horse Sire Father Dam Mother Color CHESTNUT BAY SPEED TYPE Type of Horse The is a pretty colt foal foal is full of energy Name your horse 2 Name Your Horse A Name your horse using lt a gt Yv You cannot change the name once it has been entered You can use up to 18 letters to name your horse After entering the horse s name press the Start Button and the cursor will automatically move to the End position If a name is not entered within the time limit
31. h tension voltage sometimes Monitor repair and replacement should be performed only by those technical personnel who have knowledge of electricity and technical expertise O Be sure to adjust the monitor projector properly Applies only to the product with a monitor projector Do not operate the product leaving on screen flickering or blurring as it is Using the product with the monitor projector not properly adjusted may cause dizziness or a headache to an operator a player or the customers O When transporting or reselling this product be sure to attach this manual to the product In the case where commercially available monitors and printers are used in this product only the contents relating to this product are explained herein Some commercially available equipment has functions and reactions not stated in this manual Read this manual together with the specific Instruction Manual of such equipment Descriptions herein contained may be subject to improvement changes without notice The contents described herein are fully prepared with due care However should any question arise or errors be found please contact SEGA INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION Normally at the time of shipment SEGA products are in a status allowing for usage immediately after transporting to the location Nevertheless an irregular situation may occur during transportation Before turning on the power check the follow
32. hen you get a jewel your relationship with your horse will either improve or deteriorate Just before a race the screen shown at left appears and players wait for all of the jockeys to line up You have been registered for the next race Wait until the race starts TRAINING Check your horse s abilities before you choose the training Training effect See how much it changes DERBY OWNERS CLUB 4 175 T SINGLE TRAINING _ COOPERATETRAINING _ rope TURF DIRT WOOD SLOPE TURF DIRT WOOD SLOPE REST Select a training menu RELATIONSHIP lt Press the button at center of gage Your horse will drown if you make 3 mistakes ERST 7 ial STOP BAR ON RED Hold button Or GBD whip button IT S CREDIT S O After race registration comes training There are 10 different types of training Select the training using 44 Press the OK Button to enter your selection Note Make sure to check your horse s weaknesses before you make a decision When a player chooses a training category the word UP next to the ability display in the upper left hand corner flashes and displays the result if that training category were to be chosen When training has ended results are displayed along with gt gt gt gt gt according to the amount Occasionally horses may resist training and run away POOL TRAINING Train your horse by using either the Whip Butt
33. ing points to ensure that the product has been transported in a satisfactory status Are there any dented portions or defects cuts etc on the external surfaces of the cabinet Are Casters and Adjusters damaged Do the power supply voltage and frequency requirements meet with those of the location Are all wiring connectors correctly and securely connected Unless connected in the correct Way connector connections can not be made accurately Do not insert connectors forcibly Do power cords have cuts and dents Do the fuses used meet specified ratings Is the Circuit Protector in an energized status Are all accessories available Can all Doors and Lids be opened with the Accessory Keys Can Doors and Lids be firmly closed HOON OOOO TABLE OF CONTENTS BEFORE USING THE PRODUCT BE SURE TO READ THE FOLLOWING TABLE OF CONTENTS INTRODUCTION OF THE SERVICE MANUAL 1 GAME INFORMATION wit 2 TEST MODE PRECAUTIONS sees Rr rh RR n 3 MAIN PROJECTION UNIT TEST MODE cece cece RH eee eens 3 1 SWITCH UNIT rn nm tani caine RR RE RR RR ec Rn SZ SYSTEM TEST MODE D Ric Re j 3 GAME TEST MODE ioo err t mh ER ERR YR y RT Wa er i 4 SATELLITE TEST MODE eeee IH HH n n nn 4 1 SWITCH UNIT AND COIN METER 0 cece cece cece cece eens 4 2 SYSTEM TEST MODE err hh m yn hk mam eaa nmn 4 3 GAME TEST MODE io sm kh IR RR RR RR Rh RR e ee Bie CHECK MODE Lis sri eh D
34. k Mode press the CHECK Button during the advertising sequence when the ability level explanation screen is not being IMPORTANT Do not press the TEST Button or SERVICE Button while using Check Mode Entering Test Mode will interrupt all games When any one of the communicating satellites enters Test Mode game play is locked out at all of the other satellite seats Check Mode exists so that such a situation can be avoided Unlike Test Mode this mode allows the cartridge reader writer test the input test and the output test to be performed without interrupting any games Use this mode to check the operation of the card reader buttons and lamps during game play However there are some operations that cannot be performed outside of Test Mode To perform operations that cannot be performed in Check Mode enter Test Mode outside of operating hours or remove the problem satellite from the communications link Owner s Manual chapter 14 A CHECK MODE MENU WELCOME TO BUTTON LAMP AND CARD READER WRITER Press the CHECK Button during the advertising sequence when the ability BUTTON CHECK explanation screen is not being displayed LAMP CHECK CLEANING CARD READER WRITER and the display will switch to the screen CARD PRINT TEST shown in the figure to the left BACK TO THE GAME SELECT WITH SELECT BUTTON DECIDE WITH CHECK BUTTON WARNING DO NOT PRESS TEST OR SERVICE BUTTONS ALL GAMES WILL END WHEN TEST MODE STARTS
35. lamp will automatically turn ON in order from the top lamp If a lamp flashes when the display to the right of the lamp s name turns from OFF to ON that lamp and its wiring connections are functioning properly Press the CHECK Button to exit this mode and return to the CHECK MODE MENU screen WINNER ERROR LEFT RIGHT FIG 5c2 D CLEANING CARD READER WRITER Make sure that there are cards in the card reader writer dispenser when performing head cleaning If there are no cards in the dispenser the part that holds the card down in the dispenser may touch the rotating parts IMPORTANT causing noise Select CLEANING CARD READER WRITER and the display will switch to CLEANING CARD READER WRITER the following screen allowing you to clean the head of the card reader writer WELCOME TO BUTTON LAMP AND CARD READER WRITER INSERT CLEANING CARD Follow the instructions on the screen to perform cleaning WARNING DO NOT PRESS TEST OR SERVICE BUTTONS ALL GAMES WILL END WHEN TEST MODE STARTS CREDIT S 0 FIG 5d CLEANING CARD READER WRITER Screen INSERT CLEANING CARD Put cleaning solution on the cleaning card then insert the card in the card slot To interrupt the operation press the CHECK Button CLEANING NOW PLEASE WAIT The machine is now cleaning Wait a moment REMOVE CLEANING CARD a o lt e et g e eo Hg 5 i ga e a TURN CLEANING CARD OV
36. llow anyone other than a technician to touch the internal system Turn off power to the machine making sure to unplug the electrical cord from the outlet and contact the office listed below or the point of purchase for this product Use of this product is unlikely to cause physical injuries or damages to property However where special attention is required this is indicated by a thick line the word IMPORTANT and its sign in this manual Indicates that mishandling the product by disregarding this display can cause the product s intrinsic performance not to be obtained resulting in malfunctioning IMPORTANT SEGA AMUSEMENTS U S A INC 901 Cambridge Drive EIk Grove Village IL 60007 U S A TEL 847 364 9787 TOLL FREE 888 877 2669 FAX 847 439 7968 DEFINITION OF LOCATION S MAINTENANCE MAN AND SERVICEMAN WARNING Non technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location s maintenance man or a serviceman to carry out or work which is not explained in this manual Failing to comply with this instruction can cause a severe accident such as electric shock Ensure that parts replacement servicing amp inspections and troubleshooting are performed by the location s maintenance man or the serviceman It is instructed herein that particularly hazardous work should be performed by the serviceman who has tech
37. m d c 3 e e gt g e e 5 B lt un un e gt Q T tri Q ee o 5 The machine is now cleaning Wait a moment REMOVE CLEANING CARD TURN CLEANING CARD OVER AND RE INSERT a lt oO et y e eo EM 3 5 go e B lt 4 Turn the card over and insert it into the card slot again CLEANING NOW PLEASE WAIT o e m d c 3 e e gt g e e 5 E lt un un et gt Q T tri Q ee E o 2 The machine is now cleaning Wait a moment REMOVE CLEANING CARD lt oO et y M 3 5 e E lt 4 Cleaning has ended Do not forget to remove the cleaning card The machine will return to the game screen when the cleaning card has been removed 7 ERROR MESSAGES Q Inspections of the machine while the power is turned on should always be performed by the Location s Maintenance Man or Serviceman WARNING Never allow the machine to be inspected by someone who does not possess the appropriate technical expertise as it may lead to a short circuit or electric shock Be sure to have the Location s Maintenance Man or Serviceman perform operations such as the replacement of parts that do not appear in this document or the Owner s Manual In the unlikely event that such procedures are necessary be sure to contact one of the offices liste
38. nical expertise and knowledge The location s maintenance man and serviceman are herein defined as follows Location s Maintenance Man Those who have experience in the maintenance of amusement equipment and vending machines etc and also participate in the servicing and control of the equipment through such routine work as equipment assembly and installation servicing and inspections replacement of units and consumables etc within the Amusement Facilities and or locations under the management of the Owner and Owner s Operators of the product Activities of Location s Maintenance Man Assembly amp installation servicing amp inspections and replacement of units amp consumables as regards amusement equipment vending machines etc Serviceman Those who participate in the designing manufacturing inspections and maintenance service of the equipment at an amusement equipment manufacturer Those who have technical expertise equivalent to that of technical high school graduates as re gards electricity electronics and or mechanical engineering and daily take part in the servicing amp control and repair of amusement equipment Serviceman s Activities Assembly amp installation and repair amp adjustments of electrical electronic and mechanical parts of amusement equipment and vending machines 1 GAME INFORMATION The following explanation describes the normal functions of this product Any number of problems may
39. ntact where the product was purchased from or the office herein stated SEGA shall not be held responsible for any accidents compensation for damage to a third party resulting from the specifications not designated by SEGA O Ensure that the product meets the requirements of appropriate Electrical Specifications Before installing the product check for Electrical Specifications SEGA products have a nameplate on which Electrical Specifications are described Ensure that the product is compatible with the power supply voltage and frequency requirements of the location Using any Electrical Specifications different from the designated Specifications can cause a fire and an electric shock O Install and operate the product in places where appropriate lighting is available allowing warning labels to be clearly read To ensure safety for the customers labels and printed instructions describing potentially hazardous situations are applied to places where accidents can be caused Ensure that where the product is operated has sufficient lighting allowing the warnings to be read If any label is peeled off apply it again immediately Please place an order with where the product was purchased from or the office herein stated O When handling the monitor be very careful Applies only to the product with a monitor Some of the monitor TV parts are subject to high tension voltage Even after turning off the power some portions are still subject to hig
40. on Your horse will slow down but picks up energy Radar Display Displays where a player s horse is located in the pack Identify your jockey by hat and silk colors This mark Eb is displayed above a player s horse Use it to identify your jockey by color and number Horse s Name Racetrack Horse s Abilities RELATIONSHIP Horse s condition Keep an eye on the whip s effect If the effect is Low your horse will perform poorly REVIEW amp CONTINUE OWNERS CLUS FEHALE JLAG J acey 9 soil Tjtll 3 4 il Sooth DERBY OWNERS CLUB doesn t trust you RELATIONSHIP Next race is EASTERN CITY DIRT 2100M ENTRY 2 Press Start button for entry RELATIONSHIP When your horse has returned to the farm you must review its race performance Your horse may be strong willed or very lazy Make sure you understand your horse s condition and treat it correspondingly If your horse has raced 20 times or more you may retire it and use it to breed You have just finished one game Training Racing and Reviewing Insert more credit s to continue If you decide to end the game wait until your card comes out Information about the horse you have raised used has been recorded onto this card You can use this card in the future to enjoy continued play with the same horse DON T FORGET TO TAKE
41. on or the Hold Button Press the buttons with the right timing to stop the moving markers at the indicated positions Miss three times and your horse drowns lt lt lt 10 the with th nd company horse a oe amp Hold button Whip button FRFF PLAY DERBY OWNERS CLUB E FEMALE BLACK 8 RACES 0 WON Total earnings 175 000 This is tasty southland banana RELAT IONSHIP SINGLE TRAINING COOPERATE TRAINING Use the Whip Button and the Hold Button to control your horse When race training alone players control the speed of their horses to guide them to the finish line in the specified time In combined training players control the speed of their horses to guide them to the finish line at the same time as the computer s horse REST Select this item and your horse will refresh itself by ambling down a horse trail in the forest FEEDING YOUR HORSE Feed your tired horse after training Select with the Left and Right Buttons and enter your selection with the OK Button Each feed has a different effect on your horse s abilities When your horse has eaten it will be transported to the track in a horse trailer Horses have foods they like and dislike just like people They sometimes will not eat food they do not like Be careful when interacting with your horse Use whip hold buttons to win the race Whip Button Your horse will run fast but uses a lot of energy Hold Butt
42. rame speakers RIGHT SPEAKER VOLUME SOUND VOL R used to adjust the volume of the two right side frame speakers 3 2 SYSTEM TEST MODE IMPORTANT The BOOKKEEPING area of the System Test Mode displays no game related data For product data refer to the BOOKKEEPING area of each satellite System Test Mode can be used to check IC Board functioning adjust the monitor and change coin settings Refer to the Naomi Service Manual for details However be sure to employ the settings outlined below for this product CABINET TYPE 1 PLAYER S MONITOR TYPE HORIZONTAL SERVICE TYPE COMMON COIN CHUTE TYPE COMMON Coin settings are set at the factory in the same way as satellites but the coin settings for the main projection unit have no effect on the game no matter what the setting See 4 2 For the ADVERTISE SOUND item fanfare and other sound will be output whether the item is set to ON or OFF 3 3 GAME TEST MODE A TEST MENU SCREEN Select GAME TEST MODE from the System Menu screen to display the Game Test Menu screen shown below Press the SERVICE Button until the pointer is pointing to the desired item then press the TEST Button to enter the test for the selected item DERBY OWNERS CLUB WE TEST MENU INPUT TEST OUTPUT TEST GAME ASSIGNMENTS BOOK EPING COUR RECORD CLEAR BACK DATA CLEAR EXIT KE SE UP SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 3 3a TEST MENU Scr
43. s pictograph will cause severe caution will cause a slight injury or death hazardous situation which can DANGER CAUTION result in personal injury and or material damage Indicates that mishandling the product by disregarding this warning will cause a potentially hazardous situation which can WARNING result in death or serious injury For the safe usage of the product the following pictographs are used Indicates HANDLE WITH CARE In order to protect the human body and equipment this display is attached to places where the Owner s Manual Serviceman Manual and or Service Manual should be referred to Indicates a Protective Earth Terminal Before operating the equipment be sure to connect it to the Ground The step may be omitted for products in which a power cord with earth is used O Perform work in accordance with the instructions herein stated Instructions for work are explained by paying attention to the aspect of accident prevention Failing to perform work as per the instructions can cause accidents In the case where only those who have technical expertise should perform the work to avoid hazardous situation the instructions herein state that the site maintenance personnel should perform such work Be sure to turn off the power before working on the machine To prevent an electric shock be sure to turn off the power before carrying out any work that requires direct contact with the interior of the product If
44. speakers on the main projection unit will always output sound during the advertising sequence Sound output during the advertising sequence when sound has been turned OFF in Test Mode does not indicate a malfunction Note that satellites do not output sound during the advertising sequence This product cannot be used if coin settings and the number of connected satellite seats has not been properly set To enter Check Mode press the CHECK Button during the advertising sequence any time the ability level explanation screen is not being displayed The machine will not enter Check Mode if the CHECK Button is pressed while the ability level explanation screen is being displayed 3 MAIN PROJECTION UNIT TEST MODE 3 1 SWITCH UNIT Adjust the sound to the optimum volume taking into consideration the environmental requirements of the installation location Unlock and open the main projection unit service door to access the switch unit The functions of each button are listed below LEFT SPEAKER RIGHT SPEAKER SERVICE DOOR TEST BUTTON O 49 SERVICE SW T SERVICE BUTTON LEFT SPEAKER VOLUME RIGHT SPEAKER VOLUME FIG 3 1 TEST BUTTON TEST SW used when entering Test Mode and for selections within Test Mode SERVICE BUTTON SERVICE SW used to move the pointer in Test Mode LEFT SPEAKER VOLUME SOUND VOL L used to adjust the volume of the two left side f
45. t to remove the card The machine will return to the menu when the card has been removed EMPTY DISPENSER ERROR DISPLAY DURING THE PRINT TEST If there are no cards in the card dispenser or there is no card dispenser when CARD PRINTING TEST is selected the following message will be displayed CARD DISPENSER IS EMPTY CONTACT ARCADE STAFF PLEASE REFILL CARDS THERE Place cards in the card dispenser The print test will commence when the card dispenser has been reset in the card reader writer Additionally if this error occurs after the test ends place fresh cards in the card dispenser The machine will return to the menu when the card dispenser has been reset in the card reader writer G BOOKKEEPING Select BOOKKEEPING and the display will switch to the following screen displaying all operation status data up to the present This data is particular to each satellite The BOOKKEEPING area within System Test Mode displays data such as the number of coins inserted Press the TEST Button to return to the Game Test Menu screen BOOKKEEPING PLAY COUNT GAMES NEW GAME START CARD GAME START CONTINUE GAME TOTAL TIME PLAY TIME 0D 00H 00M 0D 00H 00M PRESS TEST BUTTON TO EXIT FIG 4 3 g BOOKKEEPING Screen NUMBER OF GAMES The overall number of games played NUMBER OF NEW GAME START The number of times the game has started with the creation of a new horse The number of cards issued NUMBER OF CAR
46. the Game Test Menu screen without clearing the data BACKUP DATA CLEAR Select BACKUP DATA CLEAR and the display will switch to the screen shown below Here rankings and record data can be reset to the factory settings In addition this returns the races to be held for the game to the beginning BACKUP DATA CLEAR gt Y ES CLEAR NO CANCEL SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 3 3 g BACKUP DATA CLEAR Screen To clear data use the SERVICE Button to move the pointer to YES CLEAR and press the TEST Button When the data has been cleared COMPLETED will be displayed Press the TEST Button again to return to the Game Test Menu screen Move the pointer to NO CANCEL and press the TEST Button to return to the Game Test Menu screen without clearing the data 4 SATELLITE TEST MODE 4 1 SWITCH UNIT AND COIN METER Never touch any areas of the machine other than those specified Touching such areas can cause electric shock and short circuit accidents WARNING Adjust the sound to the optimum volume taking into consideration the environmental requirements of the installation location IMPORTANT Removing the coin meter circuitry renders the game inoperable Release and open the satellite service doors to access the service switch unit located therein Demagnet izat ion DEMAG But ton Sound Volume Q CHECK Button SELECT Button
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