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        Page 1 Page 2 GAME #1138-E SIX MILLION DOLLAR MAN
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1.              620                        9             QU              OPERATIVE ANO PROCESS          rem                 TO TL ARTICLE MBEN ON TINS       9       M THE PROPERTY  OF GALLT MPG  COMP               NL  THIS FORMATION 18 04040050 1  CONFIDENCE AND           TO        COMED                             teg  Dr  i PART OF 898         ITHOUT Tet Date CONSENT OF Tut OUNEN       FOIT   6 LOANED ANO      NOT GE OSD      ANY GARNER             VO THE ergeet OF                    ANS MUST 68 TUNES               Fully MANUFACTURING CORP   gt  2546 BELMONT AVENUE  CNICAGO  ILLINOIS 138     KS                                             7    n                 A2J3 9  43 V     1 1                           4649      01  6828 33            5 b 4  15                PATCR  Mi                    8 4048  81  8620 39     1               ETIS 398            AS 2088 FOR PAN    Weitz 66 15   80 41 1152                 KEY   23  WE 14  MAMM  MAN 3  MiJU 2  AuJH 1    mE SOL  ADDRESS E                       313 16        65  T  A3J3 20  5 68  AM 4 10         2 Sus   mu          681   aia    wen X m  2 D          3  4    1     88  42        nm 19814 18    S d                      e 1 8    n  02  n  m   IK 8        do  10K 10K 56   121 2    12      7   R12 z     E     10          SUSTAIN        821 M  470  sl   0       5           NOTES        pgs 1  ALL RESISTORS        1 4 W  5   UNLESS INDICATED OTHERWISE   1  383884  p  2  ALL CAPACITORS ARE IN MFD S  UNLESS INDICATED OTHERWISE        3
2.              MINACATES 419 TEST Plur          J3  3        AAI3 2       A    A4Ja IS             3 16                                ADICA       2  32 5     J           Y Y            NER ERROR TO BACK BOX    DIE SIZE               FT  PER M     LBS  PER M                     ASSY WIRING    IDES ARE    4    4      587 0            ALL OSNON  OPERATIVE ANO PROCESI DATA                         THE ARTICLE               Tuut          16        PROPENTY OF BALLY MPG  COM   CHICAGO        THI INFORMATION  8 DISCLOBED IN CONFIDENCE AND 16             84 COPIED  REPRODUCED  REVEALED TO      APOROPRATED BY  OTHERS       PART OA IN WHOLE  INTHOUT THE EXPRESS CONSENT      THE OWNERS  THE PRINT 16 LOANED ANO MUST WOT 08 UGRO 24 ANY             5               AL TO THE              OF THE Oe  AND MUST BE RETURNED ON DEMAND     y MANUFACTURING CORP  3640 BELMONT AVENUE  CHICAGO  ILLINOIS           WIRING DIAGRAM  ELECTRONIC       PART        W 1lBe  5  c            NSPLAY DIGIT ENABLE      DIGIT DRIVERS        Qe R40 Qs R        838      5                                                            0 000  5 e  lo 10005  ER DISPLAY PANEL         SKA el    lc        eS  F         d                             7      542  240K                RIS RIG RIT RI amp  RID R O  I  SK           SEGMENT BRIVERS  0   MPS AAC   C i    as x oe x    x  lt   RES                250    K  L   arid prn  NOTES     UNLESS OTHERWISE SPECIFIES ALL RESISTORS ARE   5   I AW   2  PREFIX ALL REFERENCE DESIG  WITH ASS
3.        1 Extra Ball at 220 000 1 Extra Ball at 300 000  1 Extra Ball at 400 000 1 Extra Ball at 480 000     USE FOR END OF GAME REPLAY AWARD  USE WITH INSERT CARDS  7   M 1508 68B   ALL PLAYFIELD POSTS IN MEDIUM POSITION        ADDITIONAL CARDS  REPLAYS  M 1508 77 K 180 000 440 000 EXTRA BALL  M 1508 77 L 200 000 460 000 M 1508 77 KK 140 000 320 000     1508 77    220 000 480 000 M 1508 77 LL 220 000 400 000     1508 77    260 000 520 000 M 1508 77 MM 260 000 440 000     1508 77    280 000 540 000    1508 77 4   300 000 480 000     1508 77    300 000 560 000    1508 77 00 320 000 500 000  M 1508 77 Q 340 000 600 000 M 1508 77 PP 360 000 540 000  M 1508 77 R 360 000 620 000  M 1508 77 S 380 000 640 000 INSTRUCTION CARD  M 1508 77 T 400 000 660 000 M 1508 77 F  M 1508 77 U 420 000 680 000    1508 77 1     1508 77    440 000 700 000    1508 77     M 1508 77 W 460 000 720 000 M 1508 77 J  M 1508 77 X 200 000 490 000 640 000  M 1508 77 Y 220 000 510 000 660 000   BLANKS  3      1508 77 2 240 000 530 000 680 000     1508 77      260 000 550 000 700 000 High Game      Date Recommended  M 1508 77 BB 280 000 570 000 720 000 levels   Reset Periodically   M 1508 77 CC 300 000 590 000 740 000  M 1508 77 DD 320 000 610 000 760 000 3 BALL 500 000     1508 77      340 000 630 000 780 000 5 BALL 540 000    M 1508 77 FF 360 000 650 000 800 000  M 1508 77 GG 380 000 670 000 820 000  M 1508 77 HH 400 000 690 000 840 000  M 1508 77 1I 420 000 710 000 860 000  M 1508 77 JJ 440 000 730 000 880 000
4.     Gest DES GE     T on on an                  wm             REMOVE PIN  20 FOR KEY        REMOVE PIN  a FOR KEY                  oj ggg      TE ug    66966      0  Low cU  4               REMOVE PIN  18 FOR KEY        REMOVE PIN   amp  FOR KEY               m     vi 9  0007      00    yes d      m m y 000    gi  58       LAMP DRIVER  A5              2948 301             2  TYPICAL    PLACES  T           24 PLACES    A5 LAMP DRIVER MODULE  COMPONENT PARTS LIST  REFERENCE BALLY    ITEM DESIGNATION PART   DESCRIPTION   1 A5 AS 2518 23 Lamp Driver Module  Complete  2 R71 R79 E 00105 242 Resistor  20  0  596  1   4 W  3 R1 R60  R70 E 00105 0237 Resistor  2      5   1   4 W  4 R61 R69 E 00105 0256 Resistor  2 2      1   4 W  5 C1 E 00586 0065 Capacitor   01 MFD  500V  6 Q4 Q7  Q11 Q14  Q18 Q21  E 00585 0014 SCR  2N5060   Q25 Q32  036 039    043 046  Q50 Q53     057 060  7 Q1 Q3  08 010  015 017     00585 0029 SCR        106 1   022 024  Q33 Q35    040 042  047 049    Q54 Q56  8 U1 U4 E 00620 0037 1      Decoder  145145  9 J1  J3 E 00715 0004 28 Pin Wafer Connector     10 J4 E 00715 0013 17 Pin Wafer Connector   11 J2 E 00715 0014 23 Pin Wafer Connector  12     1  TP2            05399 Test Clip        2       AS 2518 21 DISPLAY DRIVER MODULE                       H SACD RECN BE AACE      15                          SS Ji 5   A1  DISPLAY DRIVER MODULE  COMPONENT PARTS LIST  REFERENCE BALLY  ITEM QTY  DESIGNATION PART   DESCRIPTION     1 1    2948 296                       645 392 
5.     USED              e      9 N U Ce CIO i Ns  5203      Qe           Geo    RI                 LEFT        Fu PEERS       s 35   c ENABLE J  Reo   maa             77  m          5   43              QATE     gt     COIN LD        N U            REG   SOLENOID DRIVE ASSEMBLY        43V SOLENOID GRE      TPT TPe  Tes         f        C       FI          54 BUS LINE               Tova  Ee REGULATOR       TO Meu   J J   NOTE        Heer es  u9 VDC   EZ AWG  TO MPU  UNREGULATED  FROM            ASJ4 B  LAMP DRIVER   DISPLAYS          TO TRANSFORMER    BRIDGE AND GND   X   e  AWG    243                   Bs SPLAYS              TRANSFORME               3 5  1G                 VBC REGULATOR                 C  J3 Ra                        FROM   2  5  5  BRIDGE   RECTIFIER       MANUFACTURING CORP   2640 BELMONT AVEHUE  CHICAGO  ILLINOIS                 VOU ANGER LATOR Sc HE MATIC          5  SIX MILLION DOLLAR                  5548        A                           SERT                          LUG    4                   TO CABINET                   PLAYFIELD                   BIONIC RT   O      NOTES       A4ul 22          7                               1   2           41   J          10    4303 8             N U          2    NU         3      80                   4      20    4  2       5    50   A4JI 3      le  40  A4Ji  4              so  a  n 5     8     8      56    A4JI 6              70    4   0   aL   1 N U                  12       60     AW3 20      13           4  i  
6.   85   A4JI 20    15        54    4   28   16    j 38  A4JI  27     117    j  25          18       5      44 28     19    j 45     A3J3 17     20              LAMP DRIVER   5  TO Jl       wu  N U         N u  N U  PLAYER UP 3  PLAYER UP 4  MATCH  N U          SE OVER       N U  PLAYER UP 5  PLAYER UP     PLAYER UP    KEY  PLAYER UP 2  SHOOT AGAIN  BALL IN PLAY  HIGH SCORE  TO DATE  CER KK BONUS  GE ET  Rod inte                                                  Jl Jl    oe BNVNaAAUNn          2      4  5  6       8  9  10  11 1  12    N                                             o                Has    3      4  1 25    1  THESE PINS ARE RESERVED FOR FUTURE USE   2  WIRE COLORS ARE SHOWN FOR ALL CONNECTOR    PINS  SOME WIRES MAY NOT BE USED IN ALL GAMES   INDICATES AID TEST POINT     55       4K BONUS    BIONK LT   o                                                Al INSERT    4    SAI    A4J1 8                DOAOMZZOO    JI        2  5  4  5  6  T  8  9  10                               4                      A4J4 8             DISPLAY  7   1       A         2 2  3 3  4 4  5 5  6     7 7  8      9 9  16     11         2                                                                     57    ONG                    A4JI 24    712      5  2 14 P UP 5    5  2 15 P UPS  A5J2 2 N U   A542   HA    5  2 21 SHOOT AGAIN    5  2    GAME OVER     5   240 TILT    5  2 16 P         A5J2 20 P UP 2  A542 6 P UPS    5  2 7 P UP  lt   A5J2 23 HIGH SCORE     5   2 8 MATCH  A5J2 22 BALL IN PLA
7.   Itis now ready to play  If game is not  correct  turn power OFF       1  Replace MPU module A4  See CAUTION NOTE  1C    J  Repeat A  amp  B  If game is correct  it is now ready to play     If game is not  correct  refer to Module Replacement Procedure   See Parts List    Solenoid s  always energized   Note  if impulse solenoids  ball ejects   slingshots  thumper bumpers  etc   are energized continuously  they are  subject to damage  Limit troubleshooting to one minute with power ON   followed by five minutes with power OFF  Repeat as necessary  Replace  damaged solenoids    Do 4AA  AB  AE  AF  AG  AH and if necessary  Al and         No Sound    A  With Power ON  open front door  press Self Test switch four times    B  Turn volume control clockwise to Max    C  If correct  sound will be heard  If incorrect  try seating speaker lead  connector  J2  and input connector  J1     D  If correct  sound will be heard  If incorrect  refer to Module Replacement  procedure       SYMPTOM  Feature  Drop Targets  etc   does not score     ACTION     A  With power ON  open front door  Press button  Self Test switch  five  times    B  If the game is correct  Match Ball in Play display would flash  0        number appears on the Player Score displays  see Switch Assembly Iden   tification Table  Page 17 and Figure V    C  Carefully lift the playfield  Locate the switch assembly identified from the  number  Visually inspect the switch assembly  If the contacts are  stuck   regap them to 1 16  
8.   M 1508 77 QQ 90 000 340 000  M 1508 77 RR 100 000 360 000  M 1508 77 SS 120 000 380 000  M 1508 77 TT 140 000 400 000  M 1508 77 UU 160 000 420 000    11           1138 E SIX MILLION DOLLAR MAN    RECOMMENDED SETTINGS  3 BALL 5 BALL  Special  Replay Sw  14 ON   ON  Sw  15 ON ON  Outlane Special Sw  22 ON OFF   Initial  Value 5000        Hole Sw  23 ON ON  5 0 0 0 0 Lane  amp  Targets Sw  24 ON OFF  5 0 0 0 0 Special Sw  29 ON ON  The following chart gives recommendations for three typical types of operation   3 BALL 5 BALL  Replay  Instruction Card M 1508 77 E M 1508 77 E  Score Card M 1508 77 B w uu    1508 77    w L                      Sw  14  15 ON Sw  14  15 ON  Match Sw 21 ON Sw 21 ON  High Score to Date Sw 6 7 ON Sw 6 7 ON  X BALL  Instruction Card M 1508 77 G M 1508 77 G  Score Card M 1508 77 D w LL M 1508 77 C w NN  Major Mode Sw 14 OFF Sw  14 OFF  Sw  15      Sw  15 ON  Match Sw  21 OFF Sw  21 OFF  High Score to Date Sw  6  7 OFF Sw  6  7 OFF  NOVELTY  Instruction Card M 1508 77      1508 77 1  Major Mode Sw 14  15 OFF Sw  14  15 OFF  Match Sw  21 OFF Sw  21 OFF  Sw  6  7 OFF Sw  6  7 OFF    High Score to Date          VIII  ROUTINE MAINTENANCE ON LOCATION     Self Test routines are written into the game design  They are particularly useful for routine  maintenance  The tests are described below  The first test is automatic and occurs on  power up  This test causes the MPU module A4 to examine itself for failures  Seven flashes of  an LED indicates proper operatio
9.   UB    620 33  HAS NO        OR Vss CONNECTION   Hi  A        INDICATES     10  TEST POINT   Q 137 voc 105 5  PREFIX  cis E oc d        REFIX ALL REF  DESIGNATIONS WITH        14004  38           gt  4121  585 43  grist 1 3 nc  cis S      5   4 bp    105243    A3 3 23       4                      026 44          548  8 4 TE Ee    LLL      2     1 14  2 13     12 t       4 11 42 vec    8        lt     0 TO   5 V     EE               9      1 3 v                 88          4  T n  1     870 48 MOLEX      158  4 613 08 87 1022    715 262             10K       vm  NOTE 4     4  10     VOLUME  MJ        maer     THE PROPERTY OF GALLY MPG  COMP    ALEO TO OR APPR0PWI LA       D                              1                HED og  AS 2518 32   PART          W 1193c    BP rua    50110 STATE SOUND MODULE   8                COIN     OUT               CON   CON       7 NOS        AAJ344         AG 3 9             KNOCK          xd  20    RR RR sie KR          o        f    4 5           Lal       5 12   lox                    433 3                                                                 GEN  ILL  BUS   9               Meses  10      FET       d FLIPPER  SWITCH RIGHT  FLIPPER          e  SWITCH  iO    IS                       TEST SW RETURN ed  p c                         AT CABINET    AG Us     NOTE     DIODES Ae  AGJ3 13            15            4             NOTE   CAUTION    1  USE BALLY PART      8 71 gt   FOR 15 120           2  USE BALLY PART Ne  amp  15    FOR 220 240 
10.   aus 2    E 21 5 VOC                I 4 43        nis                              Wes      Sei                5                TP 3   RIT ISOK 14  gt   25vDC  a  gt  10    5 v D C  a       5 55 amog    S VDC        5 2 mao POY    4           eno      eno  OTP4      825270 CIS                 3 6                 212           5vDC  4   DH vise  3 3V 0    22    vac  r   up         490 Wh  99 0908                              th             ul v2  READ ONLY MEMORY   NOTE 4   NOTES  1  X INDICATES  AID  TEST POINT  5  6TH PLAYER DISPLAY  2 REMOVE    3   4 BEFORE USING LATCH STROBE    AS AID TEST POINT    3 PREFIX ALL REFERENCE  DESIGNATIONS WITH  A4     4 EXACT CHIP COMPLEMENT USED IN SOCKETS UI THRU 06    TABLES OF MEMORY CHIPS AND CORRESPONDING    JUMPERS FOR DIFFERENT GAMES AVAILABLE FROM  BALLY FIELD SERVICE DEPARTMENT              VARY FOR DIFFERENT GAMES ANO PRODUCTION LOTS                                    L              PETERS i                                               rS GENERATOR  11              11                 E E   Wo    DISPLAY  LATCH STROBE    0     DISPLAY BLANKING    SOUND MQDULE    0        ADDRESS  E   ABJ B  DISPLAY  DIGIT  ENABLE                  29 5 470    Vie 5         44  R9        cna y    MOMENTARY SOLENOID   KC  GREEN LEO  K          ie ORO DATA  Ve  crea     E CONTINUOUS SOLENOID  i 0         TP6         nh    DATA  NOTE 2                 THIS          d  ex              x                       470 SOUND SELECT A  READ   WRITE MEMORY T 1   
11.  1     A8  SOUND MODULE    COMPONENT PARTS LIST  REFERENCE BALLY  DESIGNATION PART      8  see note 1  AS 2888 1    J1   J2   TP1 TP5   R1  R28  R31    R5  R6  R9  R17  R19  R20   R23  R25  R26  R27  R30  R10   R11  R12  R14   R13   R15   R16   818   R8   R21   R22   R24   87   R35   R36    C1  C10   C3  C14  C15  C18  C7   C19  C2  C5  C9  C16  C21  C4  C12   C8  C11   C6   C13   C17   Q1  TIP 29    Q2  Q3  2N 3904   CR1  CR2  1N 4148   CR3  1N 4004    CR4  1N 5243       1               140498   U4  05       14526     U2       14042      U7  555    U9  LM 741    U10  LM 380N    011  86 193    C20         see note 2     When ordering specify name of game     NOTE 2     E 00715 0039  E 00715 0026  P 05399     E 00105 0239  E 00105 0281  E 00105 0282  E 00105 0257  E 00105 0185    E 00105 0248  E 00105 0285  E 00105 0284  E 00105 0279  E 00105 0280  E 00105 0278  E 00105 0287  E 00105 0246    E 00105 0286      E 00105 0223  E 00105 0289  E 00105 0228  E 00104 0096  E 00599 0015  E 00586 0068  E 00586 0065  E 00586 0087  E 00586 0088  E 00586 0089  E 00586 0090  E 00586 0063  E 00586 0091  E 00586 0092  E 00585 0043  E 00585 0031  E 00587 0014  E 00587 0015  E 00598 001 1  E 00620 0033  E 00620 0044  E 00620 0045  E 00620 0004  E 00620 0047  E 00620 0048  E 00620 0046  E 00586 0064  AS 2518 32    DESCRIPTION  PWB Module Complete       15 Pin Connector   2 Pin Connector   Test Clip   Resistor        5  4 7K  Resistor VaW 5  15K   Resistor        5  33K   Resistor      5  3 9K  Re
12.  3 7 R1        R5  R7  89  R11  R34 E 105 226 Resistor  100K Q  4 13 R14  R16  R18  R20  R22  E 105 227 Resistor  300K Q  R24  R26  R35  R36  R37   R38  R39  R40  5 6 R43  R44  R45  R46  R47  E 105 228 Resistor  9 1K Q  R48  6 7 R13  R15  R17  R19  R21  E 105 229 Resistor  1 5K Q  R23  R25  7 7 R27  R28  R29  R30  R31  E 105 230 Resistor  1K Q  R32  R33  8 1 R41 E 105 231 Resistor  39K     9 1 R42 E 105 271 Resistor 240       10  11 2 C1 C2 E 586 65 Capacitor   01 MFD  13 6 Q7  Q8  Q9  Q10  Q11  Q12 E 585 32 Transistor  2N5401   14 13 Q1  Q2  Q3  Q4  Q5  Q6  E 585 33 Transistor  MPS A42   Q13  Q14  Q15  Q16  Q17  i  Q18  Q19 i  16 1 VR1 E 598 7 Zener Diode  110V  17 1 U1 E 620 38 LC Decoder  18  19 2 J1 E 715 34 10 Pin Wafer Pin Connector  21 1 DS1 E 680 Digital Display Panel  22 2 M 1836 Hi Lo Screw  W H   23 1 P 2399 Display Mounting             24 1    2399 1 Display Mounting  Bottom     26 6 R2  84  86  R8  R10  R12 E 105 287 Resistor  2 2K 2    27 6 R49  R50    51  R52  R53     105 242 Resistor  20K Q  R54    28 As Wire                 Req d i  NOTE  INTERCHANGEABLE WITH AS 2518 15 I  24                                                         OC CA CE KA  E W          wW      i        RI   Sia NE      2                                            NOTE  INTERCHANGEABLE WITH AS 2518 16          ITEM    3 14    15    REFERENCE  DESIGNATION    A3  Resistors    RT1   C25  29   C26   C24   C23   C1 C8    11   21  C22  C27  C28  K1   Q1 Q19    322  923     21     20    CR1 CR21 
13.  5  STI             L E     7O               2 5  OUTHOLE                5          A4J2        STO    93      A4J2 2     ST     ST 2        2423    53             2 4    53     51             5     ST 4             0  TOP TARGET       10                        TARGET        2     RT           SHOT          CENTER    TARGET    MIDOLE  BUMPER         RT  BUMPER    TOP LT    HOLE SAUCER BUMPER       2   8 5 9            70 A2Ji 5           ILLUM   40    50    2     RET       2                   60               6          LT  FLIPPER    40    A3JI 8    70         9  95         5  67           3            HOLE KICKER    74             540  78         3   5                     A345 12    BOT TOM LT    BUMPER SLING SHOT           3   5 9  ui  gt    3   5 15       80       A3J5 13          SLING    SHOT  83    A3J5 14  18    A3J5 8  8l    A3J5 7       NQTES        INDICATES NOT USED  2  N U   NOT USED ON PLAYFIELD  3  X INDICATES AID TEST POINT    PLAYFIELD A6       4  ALL DIODES ARE IN4004     587 6     ALL CAPACITORS ARE  05 MFD      586 80                  e               GIW  1192 6         A5JI 18 IK BONUS   A5JI I9      BONUS   A5JI 17      Bonus      5 1 53        SPINNER  A5JI 14     Lan SPINNER     5   1 15  o             M TARGET     5   1 16  5  LEFT TOP LANE  A5J1 28 BIONIC                    5        4 BIONIC  s      5    25 saucer IOK BONUS 5X    5    26 3    3       A5J1 2 7 DROP TARGET SPINNER       5           Bonus   ASJI 9      BONUS     5    8        sonus    A
14.  713 1  VARISTOR  BALLY PART NO  E 713   LOCATED IN CABINET  MUST BE USED LOCATED IN CABINET  MUST BE USED   FOR OPERATION AT 220 V  OR 240 V A C  FOR OPERATION AT 115 OR 120 V A C       FIGURE     TRANSFORMER     PART OF POWER     TRANSFORMER MODULE A2  LOCATED IN BACK BOX         ll  GENERAL GAME OPERATION  Place ball into playfield by outhole     Coin game  Coin should be rejected  Plug in line cord  Move power ON OFF master switch at  bottom right front corner of cabinet to    ON    position  The game will play    power up tune to  announce game readiness  Drop targets are reset  scores are set to zero  alternating with the   High Score to Date   and the game is ready for play  Coin game  The game should accept the  coin and post credits  for coins accepted  adjustable   Pressing the credit button on the door will  cause the outhole kicker to serve the ball to the shooter alley  The 1st player up lite is lit  Player  1  score flashes  A game up tune  is played to announce play readiness  The bonus score is  advanced to 1000 points     One player is posted each additional time the credit button is pressed  one to six can play   The  credits are reduced by one each time the credit button is pressed until the credits are reduced to  zero     Shooting the ball initiates play  Rebound switches score 10 points  Thumper bumpers  when lit   score 100 points     The game awards all points earned by the player  If spinner is turning and scoring when the ball  hits a target  the spi
15.  ASSEMBLY Ac                Pe  TIV             CRI         M  er                                                                                      SC       mm ON 19              PART       W lI8S  lc                            Ji  PLAY FIELD not  s     WIRE  Arc  POWER AND TERMINALS PER                ILL  RET  TABLE 1     SW  ILL  BUS   GEN          BUS     SOLENOID BOS   KEY  SPARE    GENERAL ILL  BUS  GEN  ILL  RET            VOLTAGES SHOWN ARE FOR GAME IN  POWER  UP CONDITION     3  PREFIX ALL REFERENCE DESIGNATIONS  WITH                      CABINET          SOLENOID BUS  EN  ILL  BUS        GEN  ILL  RET   FUP SW  RET                3   SPARE  SEARE  8               TAREE      RELAX POWER        CONNIC ONS    LINE VOLTAGE       2      NP  A4J4 i5  C   SOLENO co SUS   TO RES  90  INPUT    VRMS AC           MOP Y PER    TERMINAS                   BOS  SW  LL BOS                                                         TO REG CD  PUT         1        ET              LAMP RET   QW         PEV   SW  LAMP RET   TO REG RET   To REG 27 AGT         REGS TILT                EIU            SOC           SET BUS   SOLENOID RET  BUS   id  alee EDS  EES    DIE SIZE     FT  PER M                ALL DESIGN  OPERATIVE        PROCESS DATA PERTAINING TO THE ARTICLE SHOWN ON THI SHEET 18 THE PROPERTY OF BALLY MFG  CONP    CHICAGO  ILL  THIS INFORMATION I  DIBCLOBED IN CONFIDENCE AND If NOT TO        COPIED  REPRODUCED  REVEALED TO ON                          87  OTHERS  IM PART OR IN WH
16.  LEFT  30  11 COIN I   MIDDLE  31  12 32 SAUCER  13 33  14 RIGHT OUTLANE 34  15 LEFT OUTLANE 35  L amp RFLIP FEED LANE  16 SLAM  2  36 RIGHT SLINGSHOT  17 TOP RIGHT LANE 37 LEFT SLINGSHOT  18 TOP LEFT LANE 38              THUMPER BUMPER  19 39 RIGHT THUMPER BUMPER    20 SPINNER RIGHT 40 LEFT THUMPER BUMPER        1138       SIX MILLION DOLLAR MAN            INDICATES SWITCH ASSEMBLY    IDENTIFICATION NUMBERS   NOTE  CABINET  07  16     DOOR  06  09  10     11  16         INDICATES SOLENOID  IDENTIFICATION NUMBERS   NOTE  DOOR  13   BACKBOX  14  CABINET  03    E E Ip        TA        wa  LA    e       FIGURE V          ASSEMBLY ADJUSTMENTS     GENERAL     All switch assemblies consist of leaf springs  contacts  separators  plastic tubing and screws  to hold them to the mounting surface  Before attempting to adjust a switch assembly  make  sure that these screws are tight  If not  tighten screw closest to the contact end of the leaf  spring first  This will prevent the assembly from being secured in such a manner that the leaf  springs tend to fan out  In general  all leaf springs are adjusted for a 1 16  gap in the open  position and  010  overtravel or wipe in the closed position  All contacts should be in good  condition  Unless otherwise instructed  they should be dry or non lubricated  All contacts  should be free of dust and dirt  Contacts  with the exception of the flipper button switch  assemblies  are plated to resist corrosion  Filing or burnishing breaks the finish a
17.  ON 1          C  Front Door Game Adjustments     High Score Feature Adjustments   The game is designed to award an extra ball  option  or a free game at each of three score  levels  The recommended levels are on the score card in the game  S  Any level from 10 000 to 990 000 can be set  as desired  Itis also possible to reset or turn off  00            or all of the levels  if desired     1  Push and release Self Test button  see Figure Il  at one second intervals approximately  five times or until number 01 appears on the Match Ball in Play display   2  The number on the Player Score Displays is the score level  It can be increased  if  desired  by holding the credit button in  To decrease the score level  reset to  00  and then  hold the credit button in  Release the credit button when the desired number appears  Note  that the level changes 10 000 points at a time  If the number  00  is left on the displays  the  high score feature is eliminated for that level   3  Repeat steps 1 and 2 for the second and third score levels  The number  02  and  O3  on  the Match Ball in Play display are for the second and third levels  respectively     High Score to Date Feature   The game is designed to award free games when  High Score to Date  is beat     It is recommended that the level  which will build with game play  be periodically reset to the  factory recommended level to encourage game play  The adjustment procedure is the same  as for the High Score Feature Adjustment  Steps 1
18.  See section under ADJUSTMENTS  Repeat A  amp  B  If  the game is correct  it is now ready to play  If game is not correct  turn the  power OFF    D  Replace MPU module A4  See CAUTION NOTE 1  C    E  Repeat A 8 B  If the game is correct  itis now ready to play     If the game is  not correct  refer to Module Replacement Procedure   See Parts List      SYMPTOM  Game blows fuse s  repeatedly     ACTION     See Module Replacement Procedure  F O  560     Turn power On Off switch OFF and then ON     16                                                            lc       GAME  1138    SIX MILLION DOLLAR MAN  FIGURE V     SOLENOID IDENTIFICATION TABLE    SELF  SELF   TEST 4 SOLENOID IDENTIFICATION TEST 4 SOLENOID IDENTIFICATION  01  POSTUP op LEFT SLINGSHOT  02     OUTHOLE KICKER   09 RIGHT SLINGSHOT  03 KNOCKER 10 DROP TARGET  04 SAUCER 11 POST DOWN  05 LEFT THUMPER BUMPER 12 GATE  06 RIGHT THUMPER BUMPER 13        LOCKOUT DOOR  07 BOTTOM THUMPER BUMPER 14      RELAY  FLIPPER ENABLE     SWITCH ASSEMBLY SELF TEST DISPLAY NUMBERS    SELF  SELF   TEST 4 SWITCH DESCRIPTIONS TEST   SWITCH DESCRIPTION  01 DROP TARGET E  BOTTOM  21 SPINNERLEFT  02 DROP TARGET D 22 LEFT BOTTOM TARGET  03 DROP TARGET    23 LEFT MIDDLE TARGET  04 DROP TARGET B 24 LEFT TOP TARGET  05 DROP TARGET A  TOP  25 DOWN POST        BUTTON  2   06 CREDIT BUTTON 26 DROP         REB   amp  TOP        BUT   07  TILT 3  27 TOP RIGHT TARGET       OUTHOLE   28   TOPLEFT TARGET  09 COIN III  RT  29 CENTER TARGET  10          
19.  TOP HOLE KICKER           4   4 5 14          4   4  2 56       N U RIGHT BUMPER         56   12                  A2J3 8       LEFT BUMPER    12   13      3   3 25 UP POST    64113   14   A4J4 16 RT  SLINGSHOT    96114     15   A4J4 17 LT  SLINGSHOT    54115   16     5 4 3    84116   17  5215      A1J41 20    45117          4   4  8    94 18     A4J4 19    81119          1   I 13    80120  sajan    243 15          A2J 3 1 6    82122         243 19    13 23       A2J3 20    57124        3   3  3    25            i                                           E       MENS US               Lom Es                       Ai  DESIGM OPERATIVE        PROCESE DATA PERTAINING TO THE ARTICLE SHOWN ON  ot SHEET 18 THE PROPERTY OF BALLY MPG  COM   CHICAGO Wi  THIS INFORMATION 25 DIBCLOBED IN CONFIDENCE AND 1         TO M COPED  REPRODUCED REVEALED TO OR APPROPRIATED BY  n                     REMOVE ALL BURRS    552      Bully MANUFACTURING CORP    DATE 2640 BELMONT AVENUE  CHICAGO  ILLINOIS 1138                    LU          connectors TT    1 muon          aan       87 6                                                      Inc POS                                                    TOLERANCES       DUEB ONT URLETSE  CTHERWMSE SPECIFIED  FRACTIONS 144  DECIMALS  995  acti                                         DO BOT SCALE                  IO    I     14    15    IR    57    A4J2 10         58      4324               60      4 2 12  DROP            Se T            63         A4J2 13  4    
20.  VR1   U1     3  U4  02 i    F1    BALLY  PART        AS 2518 22    E 00599 0014  E 00586 0014  E 00586 0059  E 00586 0063  E 00586 0062  E 00586 0064  E 00586 0065  E 00146 0795  E 00585 0034  E 00585 0041  E 00585 0042  E 00710    E 00587 0015  E 00598 0010  E 00681   E 00620 0039       00592 0002      1839      00682     00682 0001  E 00682 0002  E 00715 0039  E 00715 0016  E 00715 0020  E 00715 0033  M 1837  E 00148 0021     00133 0030     USED WITH          24  E 00146 0791  PLUG IN RELAY ONLY    A3  SOLENOID DRIVER VOLTAGE REGULATOR MODULE  COMPONENT PARTS LIST    DESCRIPTION    Solenoid Driver  Voltage  Regulator Module  Complete  Resistor  See Schematic for  value    Pot   Linear  25K  Capacitor 1 MFD  20V  Capacitor  160 MFD  350V  Capacitor  2 MFD   25V  Capacitor  11700 MFD  20V  Capacitor   002 MFD  1kv  Capacitor   01 MFD  500V  Relay  Printed Circuit  Transistor  SE9302  Transistor  2N3440  Transistor  2N3584    5V Regulator  LAS1405 or  78    5     or LM323K   Diode  IN4004    Diode  Zener 140V  IN5275A  LC Transistor Array  CA3081  LC Binary to 1 16 Decoder   74L154   Relay Socket   Relay Holder   Heat Sink  TO5   Heat Sink  TO66   Heat Sink  TO3 Case   15 Pin Wafer Connector   12 Pin Wafer Connector   25 Pin Wafer Connector   9 Pin Wafer Connector  Shield Plexiglass   Fuse Clips   Fuse 8 AG 1 4 Amp             REENERT          A2  POWER TRANSFORMER MODULE    COMPONENT PARTS LIST  REFERENCE BALLY  ITEM DESIGNATION PART   DESCRIPTION   0 A2 AS 2877 1 Power Tran
21.  and 2  Continue pushing the Self Test  button until the number  04  appears on the Match Ball in Play display and then do Step 2          level from  00  to 990 000 can be set as described  It is to be noted that    00    does not turn off  the feature  as it does on High Score feature  The feature is turned off by positioning switches  56 and 57 to the    OFF    position  and    ON    by positioning switches as discussed under    Back    Box Game Adjustments        Can be quickly set to  00 by pressing S33 on the MPU assembly in the back box  See Figure lll     xl   D   E               1138       CONS     CONSERVATIVE  MED      MEDIUM  LIB     LIBERAL    INDICATES MOVEABLE POSTS  FOR SCORING ADJUSTMENTS       FIGURE II    SIX MILLION DOLLAR MAN  RUBBER PARTS    A  R 521 3 2  Dia   B  R 521 2 1     Dia   C  R 521 1 1  Dia   D  R 521 5 3  Dia   E  R 521 4 2     Dia      R 406 3 Flipper  G  R 243 5 16  Dia      PANEL TOP PARTS    1  Arch Rail M 1774  2  Rail Post  2  C 907  3  Rail Post Cap  2  C 908  4  Bottom Arch P 5871 56  5  Shooter Gauge P 6359 22  6  Ball Gate  L     1475 10  7  Ball Gate         1475 9  8  Screened Plastics  Set  M 1330 151  9  Thumper Cap    3713 43  10  Plate  4     5899 8  11  Ball Gate ASE 2250 18  12  Ball Guide  2  M 121 62  13  Target Assy  RED   3  ASE 2911 3  14  Minipost  amp  Rubber  6  ASE 2836 1  15  Spinner Gate Assy   L  ASE 2250 35  16  Spinner Gate Assy   R  ASE 2250 34  17     0  Wire  amp  Bracket  6   gt  ASE 2806  19  Large Target 
22.  electronic parts for use in Module repair    Kit  490   Rectifier Board  Part of A2    Kit  503   MPU Board   4  Less Memory U1 U6    Kit  492   Solenoid Driver Voltage Regulator A3   Kit 4493    Display Driver Al   Kit 4494   Lamp Driver A5            20        ER    kr             AS 2518 35   MPU MODULE     3  6   2  63 57 G9  e  Go  M            DA  e         SOOO      DI    SD 49      99900  1                                                               BALLY i      ITEM  1    2  3 32    33  34  35  36  37  38  39  40  41  43  44    47  48    49  50  52  53  54  55  56  57    59  60  61    62    64  65  68  70  71    73  74  75  77  78  79  80  81             1     When ordering  fili in dash number     NOTE 2     Order replacemen    A4  MPU MODULE    COMPONENT PARTS LIST   REFERENCE  DESIGNATION PART    AA  see note 1  AS 2962 2    4  see note 2  AS 2518 35  See Schematic  C14  C15 E 00586 0067  C18 E 00586 0088  C16 E 00586 0081  C4  C5 E 00586 0073  C3  C6 C13  C17  C81 E 00586 0085  C79  C41 C67 E 00586 0083  C19 C31  C78  C33 C40 E 00586 0082  C1  C2    68   77 E 00586 0084  C32 E 00586 0077  Q5 E 00585 0023  Q1  Q2 E 00585 0031  CR44 E 00587 0006  CR1 CR7  CR11 CR43  E 00587 0014  CR45 CR48  CR8 E 00679       E 00598 0008  L1 L2 E 00604 0003  U12 E 00620 0004  U19 E 00620 0005  U9 E 00620 0028  910 011    00620 0029  U7 E 00620 0030  U20 E 00620 0032  U14  U18 E 00620 0033  U15 E 00620 0034  U16 E 00620 0035  U17  E 00620 0041  U8 E 00620 0042  BT1  BT2  BT3 E 00
23. 3O   6  SW AC POWER       E l        KEY 20      swILL  BUSS 20                         r7o               12 10  8  GEN ILL  Buss 8                50     e   rso          3 5        9 FLIP sw  RET         OH            N  ILL  BUSS aol io lPwR LINE               jO EMIL  BUSS           gt 0        rso A4J4 15                 10 3 13 SOL  BUSS                  se 5   4 1          7495 0        O 70      5  5  A3J3 21v       GEN ILL   12      Les 343 22 v            LAMPS                340             A2J3 1 SOLID STATE SOUND     so A3J3 3             WEE SYSTEM MODULE              14373 23 v      2  O   22     757  20 jA3J3 24  4           d     A23           E EE SK Ee     SE dE EE EEN          70 22 TO 41 TO TO 1    14      dserTESTSW                                   io  T        FLIPPER Sw     NU            271   STO SW          Z KEY 2  KEY 2012  LT FLIPPER SW 2   NOTE            2       5                                 3          50   3     2   5 18 3 KEY 61  5  DOWN POST NOTE      4 3  KEY      7  ae 83   4  N U MU 4  N U N U      4         2115 jA4J4 3 50   5     2   3 9 85  5                 95 5                 N U               peste assas Boz  6  4243 5 NOTE 1 6   N U KEY    5    N U     61 7  4434 10 T  NOTE   TEST SW  RET  7  KEY GATE    7              25918  A4J4 7 10   8     1   1    COIN LOCKOUT     4018  LT  FLIPPER DROP TARGET RESET    18          9  A4J4 6 9  NOTE 1 70  9   RT  FLIPPER BOTTOM BUMPER        519120                  N U  810    2  3 17 5 710
24. 628 0003  S33 E 00658 0001  51 88  59 616  517 524     00677  525 532      00712      00712 0001      00712 0003    2 E 00715  J1 E 00715 0004  J3  J5 E 00715 0017    4 5007150015     5 5007150024    For example    5 2962 0  LOST WORLD  A    DESCRIPTION   MPU Module Complete   Six Million Dollar Man   MPU Module less Program  Memory  U1 6 incl   Resistors  See schematic for  value   Capacitor  470 PFD  1kv  Capacitor   05 MFD  16V  Capacitor   1 MFD  100V  Capacitor  4 5 MFD  25V  Capacitor   01 MFD  25V  Capacitor  470 PFD  50V  Capacitor  390 PFD  50V  Capacitor  820 PFD  50V  Capacitor  3000 PF  1kv  Transistor PNP  MPS 3702   Transistor  2N3904     Diode  IN4004   Diode  IN4148     LED  Green    Diode Zener  8 2V      19598   Inductor  22 Micro Hy   Timer  555    Quad 2 Input  4011    MPU         6800    PIA         6820    RAM I C   6810     HEX Buffer         14502B   HEX Inverter  4049B   Quad Memory Driver   MC3459L    Dual Monostable  9602     Quad 2 Inputs  741 00     RAM  C MOS  P5101L 3   Battery   Push Button Switch  DIP Siwtch    24 Pin Socket  40 Pin Socket  22 Pin Socket  15 Pin Wafer Connector  28 Pin Wafer Connector  16 Pin Wafer Connector  19 Pin Wafer Connector  17 Pin Wafer Connector    5 2962 2  SIX MILLION DOLLAR MAN    t memory chips U1 U6  specifying game  socket and part number stamped on chip                  u  a               i  i             AS 2518 23 LAMP DRIVER MODULE        3  TYPICAL GI PLACES       TYPICAL  56 PLACES          mm 11111   000
25. 99999   Total times    High Game to Date    is beat   09    10000 to     999999   Coins Dropped thru Coin Chute  1   10   10000 to   999999   Coins Dropped thru Coin Chute  2     11   10000 to   999999   Coins Dropped thru Coin Chute  3      The game displays the first bookkeeping entry if the Self Test button  See Fig     on the inside of  the front door is pressed nine times  Alternately push and release the Self Test button at one  second intervals  The 05 appears in the  Match Ball in Play  window  Current credits appear on  the player score displays  Each additional press of the button causes the next entry to be  displayed    After the data in each bookkeeping register is recorded  it can be set to zero simply by pressing  switch button S33  located      A4  the MPU module in the back box   See Fig           Any or all  registers can be cleared by alternating between the Self  Test button and the switch button on the  MPU module  The operator is given this option as a possible convenience and can elect to use or  not use it as his needs direct     Pressing the button once more with the eleventh entry displayed causes the game to play the  power up tune and light the Game Over light               10 000 level is pre set at the factory  can be set to zero  initially  if desired     If Coin Chute is not used in game  number displayed  if other than 00  on Player Score displays has no significance      During self test  May be jitter on displays 5  amp  6  Use displays 1 4 
26. AGE 16             ALL SWITCHES  OPEN              PRESS SELF TEST BUTTON 12X  OR TURN POWER OFF AND THEN ON   GAME READY TO PLAY   REPEAT ENTIRE TEST IF REPAIR WAS MADE      6  See pag    14       SOLENOID AND STU  SCORE DISPLAYS AS AN AI    CK SWITCH NUMBER IS FLASHED ON PLAYER  D IN TROUBLESHOOTING   e 17        HOLD FLIPPER BUTTONS IN DURING TEST           1A  SYMPTOM  Game does not play power up tune when power is turned on  General    illumination is present   ACTION      Turn power OFF  Open back box  Locate light emitting diode  LED   on MPU module A4   B  Turn Power ON  LED must flash 7X to indicate that module A4 is  good  Correct flash sequence is flicker flash pause and then six more  flashes and LED goes out     C  If LED does not come       or does not flash  or flashes  but less than  7X  turn off power  Replace MPU module A4   CAUTION  Replacement MPU Module must have same Part Number or incor   rect operation will result  See Parts List for MPU Module Part  Number   Turn power ON   D  If game is correct  itis now ready for play  If game is not correct  refer  to Module Replacement procedure   See Parts List    2A  SYMPTOM  Notallfeature lamps light during game play   ACTION  A  With power ON  open front door  Press button  Self Test switch   once  If the game is correct  all feature lamps flash ON and OFF   B  Carefully raise playfield or open back box to gain access to lamps   C  Replace bulbs that do not flash   D  If game is correct  it is now ready for pl
27. Assy   3  ASE 2911 19  20  Drop Target Assy  ASE 2795 57  21  Rollover Button  3  C 900  22  Ball Guide  2  M 121 47  23  Ball Guide M 121 43  24  Ball Guide M 121 44  25  Buffer Wire M 121 53  26  Channel Gate Wire    1335 1  27  Push Nut Fastener    1314 1  28  Flip   amp  Shaft Assy   2  ASE 2214 24  29               Wire Assy  ASE 2806 21     1    5    1    2    2    2      12              IST PLAYER    A1 DISPLAY 2nd PLAYER  DRIVER   55  5  LED    S33 51 532 BACK BOX                     th PLAYER  VOLTAGE R  GULATOR  SOLENOID DRIVER ASSY   CREDITS  SOUND ASSY        1  BALL  LAMP DRIVER ASSY   N PLAY D  5t PLAYER TRANSFORMER ASSY  98 Va  tl PLAYER      CABINET  3rd PLAYER     SE   TEST  BUTTON   Nu  CR DIT         BUTTON    FRUNT DOOR      LEG LEVELING ADJUSTMENT   TYPICAL  S  M  l   P  SWITCH    PLUMB        TILT     ON POSITION  INCLINED TILT       DETAIL  SI S32  MPU ASSY     FIGURE       ELECTRONIC PIN BALL MACHINE        0          RECOMMENDED     Instruction  Score Cards and High Score feature settings to be used on Six Million Dollar           1138        3 BALL 5 BALL  REPLAYS REPLAYS  Instruction Card M 1508 77 E Instruction Card M 1508 77 E  Score Card M 1508 77 D w uu Score Card M 1508 77 C wIL   Score Card M 1508 77 B w uu  Score Card M 1508 77 A w L  1 Replay at 240 000 1 Replay at 320 000  1 Replay at 500 000 1 Replay at 580 000  EXTRA BALL EXTRA BALL  Instruction Card M 1508 77 G Instruction Card M 1508 77 G  Score Card M 1508 77 LL Score Card      1508 77
28. EMBLY REFERENCE DESIG  AT  3     INDICATES dun TEST POINT     1    RECH           PAY HIGH VOLTAGE   ISOVNC9  rove    ae  DIGIT    DRIVERS    R48              Ft    9oN     EE             19        l  k             gt           eco           DATA       MCIASAS               X              LATCH STROBE                         2        5            KEX               14  NC             1    NC sla                                               DIE SIZE     C C      FT  PER M     LBS  PER M        ALL DESIGN  OPERATIVE AND PROCESS DATA PERTAINING YO THE ARTICLE SHOWN      THIS SHEET 18 THE PROPERTY OF BALLY MEQ  CORP    CHICAGO        THIS INFORMATION 18 DIECLOSEO IN CONFIDENCE AND 18 NOT      BE COPIED  REPRODUCED  REVEALED TO OR APPROPMATEO BY  OTHERS  IN PART OR IN WHOLE  WITHOUT THE EXPRESS CONSENT OF THE OWNERS  THE PRINT 15 LOANED AND MUST             USEO IN ANY MANNER  DETRIMENTAL TO THE INTEREST      THE OWNERS  AND MUST BE METUANED OM DEMAND         9952          MANUFACTURING CORP        DAI   M 2640 BELMONT AVENUE                            CHICAGO  ILLINOIS NOVELTIES          REMOVE ALL BURNS        TOLERANCES ON               DIMENSIONS UNLESS 7 contest 25 1 81  Le  KI  SCALE  OTHERMSE SPECIFIED  2  EN       FRACTIONS     DECMALS            ANGLES      Dn LE wat  I ASSEN  NO  USED OW  DISPLAY BOARD SCHEMATIC        PART NQ                Isane                                Peer   ______                          d av fex         DO NOT SCALE DRAWING       TRANSFORMER
29. L                  XJ  5  LEFT TOPLANE      O BIONIC RIGHT  O   q BIONIC  5           10  SAUCER       BONUS 5X        5    5     PER  DROP TARGET SPINNER LITE             2K BONUS  GK BONUS  IOK BONUS       LT4 RT SFINNER     MIDDLE TARGET             VON O                                RT  SPINNER IK W L  SAUCER 5X BONUS 3X  BICNIC 2ND LT   O    N U    DROP   o TARGET X BALL                                        SHOOT AGAN           BALL IN PLAY   PLAYER UP     PLAYER UP 5   MATCH           HIGH SCORE      DATE    PLAYER UP 2   PLAYER UP 6 et  GAME OVER   PLAYER UP 5                         1           BACK BOX                      lt  lt              A       wom 2                                                                3K SONUS   7K BONUS De  20K BONUS   3 UTERT SPINNER    SAUCER 5K   O  TOP TARGET  S                   5 SPEC       SAUCER 3X BONUS 2           DROP TARGET SPEC  4K BCNUS u    SAUT   E CON  S4 UTERT SP NFER                 POST UP  2      o P LANE                    wedge       AN  Oz     TANN                                                 goo dw ODA                Q RT TO  BIONIC SPEC AL W L  BICNIC LT        LT  SPINNER    W L  SAUCER 2X   CREDIT INDICATOR                                                         ALL DESIGN  OPERATIVE AND PROCESS DATA PERTAINING TO THE ARTICLE SHOWN      THIS SHEET JE THE PROPERTY OF BALLY MFQ  CORP    CHICAGO  HLL  THIE INFORMATION  8 OIECLOSED IN CONFIDENCE AND 18 NOT             COPIED  REPRODUCED  REVEALED      
30. N LOCATION                  13  ho  SERVICE  PARIS Yu                                         ra 2 19          PARTS           e             Led 20 30      j       BLOCK DIAGRAM   ELECTRONIC PINBALL GAME              A8     SOUND  DRIVER    MODULE SWITCH    MATRIX     INPUTS              A1  A3  A4  A5   DISPLAY SOLENOID MPU LAMP  DRIVER DRIVER MODULE DRIVER  MODULE MODULE MODULE       A2   POWER    Wr    TRANSFORMER  MODULE          I  INSTALLATION  Assemble the game as follows   Bolt legs to cabinet  Bolt back box to cabinet  Use flat washers under bolt heads  Gently feed  cable connectors and ground braid through cable port in back box  Screw ground braid to  braid in back box  Carefully and fully insert connectors on printed circuit assemblies     On all games there are certain items that should be checked after shipment  These are visual  inspections which may avoid time consuming service work later  Minor troubles caused by  abusive handling in shipment are unavoidable  Cable connectors may be loosened  switches   especially tilt switches  may go out of adjustment  Plumb bob tilt switch should always be  adjusted after game is set on location and leg levelers are adjusted   Visual inspections before plugging in line cord    1  Check that all cable connectors are completely seated on printed circuit assemblies    2  Check that cables are clear of all moving parts    3  Check for any wires that may have become disconnected    4  Check switches for loose solder or other fo
31. NO MUST 86 MTURACO ON DEMAND    MANUFACTURING CORP    2640 BELMONT AVENUE          REMOVE ALL BURRS                       tare     CHICAGO  ILLINOIS 1138      TOLERANCES ON         TOTAL   DIMEN HONS UNLESS EM rM 255           ue pue          OTHERWISE SPECIFIED          PRACTIONS   1 44        rr        WO  USED 08 5              DECIMALS                f    SWITCH MATRIX        57  eeu SIX MILLION DOLLAR MAN       86 NOT SCALE               r        92 6                               7    5V BAMARY        ONE           oF SIXTEEN 2 0K   DECOUERS    cooo o l        RIS     5                  SV    RTC        5              eK    ci  12 ES    Lys   T      ps  EL                            8   KEY A   9   SPARE        Sin UB    10 SPARE  x 5 Ne      MCIASIacP  x C  wa E G20 57    NOTES    M KEC      L SCRs ARE MCR IOG 1     585 29  ALL OTHERS Less          2N50G60  5  585   4  OR EQUIVALENTS            2  ALL RESISTORS ARE         5       lt   2  0               OR Mrs       odo                m     5  PREFIX ALL REFERENCE DESIGNATIONS  WITH TAS           uS RO   2        51    R54   3 d    RES       EET TB                      INDICATES WD TEST POINT       MENT Se                                                1964                    PART NO   IW  112 10                                 scr s NU  GIA KEY         e      BONUS  Ee         5    BONUS                       5    BONUS      x    LT    RT SPINNER      5LTERT SPINNER  PBE                         4      BOTTOM TARGET  
32. OLE  WITHOUT THE EXPRESS CONSENT OF THE               THE PRINT 18 LOANED AND MUST NOT BE USED IN ANY               DETRIMENTAL TO THE REST OF THE OWNERS         MUST BE RETURNED ON DEMAND         NIE  RING                  Bally MANUFACTU                 REMOVE ALL BURRS                 d BELMONT AVENUE  RET FEB 211977 CHICAGO  ILLINOIS  TOLERANCES OW         DEEP E  OTHERWISE SPECIFIED CC  p  FRACTIONS                      POWER TRANSFORMED  Ia  wo           on w       DECIMALS    AMGLES  a    MODULE SCHEMATIC YI    MATERIAL PART NO   PARE C j Wel 165               00 NOT SCALE DRAWING             AS  MN Y        B  en Klees                   57     LENOID        9                                  2 LOW WHEN  T SELECTED    IC    Ue  14454  BINARY             2             SIXTEEN  1      716   LAMBDA    LAS 1405 SECOBER    NATIONAL            5 23      FAIRCHILD  TEHOSKC        KKISG S PIN KEY PIN      J2 KKISG ISPIN KEY PIN S  J3 KK100 2SPIN KEX PIN 2   A KKAOO IEPIN KEY PIN                    15    58    KEY PIN              ALL REFERENCE DESIGNATIONS  WITH  AS      A3 PINS S ANDIS ARE GROUNDED     j  TAGES SHOWN ARE FOR A  GAME UP CONDITION       UB  ANS U4  ARE CI3009        INDICATES AID TEST POINT                     RBI O02     IZOL CRI RT SLING SHOT  gt      IN4004  WD    LEID CORE  RIO e                 ROUTE TO CABINETCONN 3 5 di  e  N4004 DROP TARGET RESET       Ut              e ROUTE      BLACKBOXCONN         ROUTE  TO PLAYFIELDCONN                AST          
33. ON T  Use water in large quantities  highly caustic cleaners  abrasive cleaners or cleaning  pads on the playfield  Do not allow a wax or polish build up  Waxes yellow with age and spoil  play appeal     19                        PARTS LIST  41138 E SIX MILLION DOLLAR MAN  MISCELLANEOUS part number  Transformer  Domestic or Export                            a mm ae    122 125      244 2                       125 22  ASSEMBLY COILS  ee LoOGKOUE uss eegen    FO 36 7000  Flipper Left  amp  Right  2               AQ 25 500   34 4500      AR 26 1200  Outhole KICKeE                 AN 26 1200     E           27 1300  ThumperBumper 3  2    e ttt AN 26 1200                   26 1200           34 4000  Drop Target Reset          c ttt NO 24 1400                  ocean    RN APER E Rue a          AN 26 1200  TA A ME GA 31 2000  PLAYFIELD PARTS See Figure     MODULES                         5 2518 23  Display Driver A1  7   8          aere              AS 2518 21  Solenoid Driver Voltage Regulator A3  pp AS 2518 22       A E                     AS 2962 2  Transformer  amp  Rectifier A2 ET AS 2877 1  Rectifier Board  Part of A2                               TT ins AS 2518 18  CMM E AS 2888 1  REPAIRS PROCEDURES AIDS  Module  amp  Component Replacement                         F O 560  AID  Assistance in Diagnostics     Kit  used with       560 ee   RAE KIT  485 1  MODULE COMPONENTS  SEE MODULE PARTS LIST    MODULE COMPONENT STARTER KIT    Each Kit contains an assortment of the most needed
34. OR APPROPRI AMED aY  OTHERS  iN PART      IN WHOLE  WITHOUT THE EXPRESS CONSENT OF THE OWNERS  THE PRINT 18 LOANED AND MUST             USED IN ANY MANNER  DETIGIMNTAL      THE INTEREST OF THE OWNERS  AND MUST GE RETURNED ON DEMAND                               REMOVE ALL BURRS 5405    Gr MANUFACTURING CORP      DATE   2640 BELMONT AVENUE aga  CHICAGO  ILLINOIS   1158       TOLERANCES 08               gt    1111          LAMP DRIVER SCHEMATIC            MATERIAL PART NO     DER        00 MOT SCALE              9        t         BAC       MYLAR WITH FLAT EDGE TOUCHING THE TWO SLINGS    POSTS  2           SLIN    POST E    HESSEN          RR n d                          Wie ja           S Ae        2                                                        u               Wem E       KEE          ING AND PLACE       HOT                   
35. SJI 3   LAR SPINNER    5    2        ASJ1    0      MIDDLE TARGET  A5J1 7 RT  OUTLANE SPEC      5    1 6 BIONIC 3RO       o   A5J  5       SPINNER IK W L     5   1       SAUCER 5x BONUS 3X    5  1 4 wu   A5J1  12 DROP TARGET X BALL     5   1     3 BIONIC ZND LT             5 4 VDC                                                                            A5J3 26 sk Bonus  A5J3 25      Bonus      A5J3 19        BoNUS  A5J3 17 KLAR SPINNER  A5J3 16 SAUCER 5K  A5J3 23      TOP TARGET  A5J 3 27 LT  OUTLANE SPEC   A5J3 21 nju     5    3 20 SAUCER 3X BONUS 2X     5    3 22                5  3 24 DROP TARGET SPEC      5    5    4K BONUS                  A5J 3 12      BONUS            4A5J 3 15 saucer 3K             A54 3 11             SPINNER      A5J 3 9 post ue  2                A54J 3 13 CREDIT INDICATOR         5  3 4 BIONIC SPEC  W L    5   3 2 BIONIC LEFT  o   ASJ 3 10 Lr  SPINNER      W L     5    3 18 saucer 2x     5   5 5  o        TOPLANE         5    3 14 wu       A2J1 7 FEATURE LAMP BUS                                                           ALL DESIGN  OPERATIVE AND PROCESS DATA PERTAINING TO THE ARTICLE SNOWN      THIG BEET ID Tmt PROPERTY OF SALLY w   CON  CHICAGO  LL  THIS INFORMATION 18 OFSCLOSED IN CONFIDENCE AND    8 NOT      BE COPIED  BEPRODUCED REVEALED           APPROPB ATED 8  OTHERS       PANT OR I  WHOLE WITHOUT THE EXPREBS                OF THE OWNERS  THE PRINT 15 LOANED AND MUBT          84 UMO IN ANY MANNE  DETRIMENTAL TO THE INTEREST OF THE OWNERS A
36. The game is designed to play several melodies to announce power up  game up  etc  The tunes are  intended to attract attention to the game increase game usage  The tunes are controlled by switch settings  as shown    S8   OFF OFF ON ON    S32 OFF ON OFF ON  POWER UP TUNE TUNE TUNE TUNE             NO CREDIT  CHIME CHIME NOISE NOISE   COIN  WITH CREDIT  TUNE CHIME TUNE NOISE  PLAYER UP TUNE CHIME TUNE NOISE  SCORE  10  100  1    10K  CHIME CHIME NOISE NOISE  50 000 CHIME CHIME NOISE NOISE  SAUCER   NOISE NOISE NOISE NOISE  REPLAY CREDITS KNOCKER KNOCKER KNOCKER KNOCKER  TILT NOISE NOISE NOISE NOISE  OUTHOLE TUNE TUNE TUNE TUNE  GAME OVER   TUNE TUNE TUNE TUNE  GAME FEATURE OPTIONS     5 0 0 0 0 Special adjustment   Liberal Sw  29 ON Making 5 0 0 0 0 2 times on 1         Special   Conservative Sw  29 OFF Making 5 0 0 0 0 3 times on 1 ball   Special   Upper          and Lower          Target adjustment   Liberal Sw  24 ON Upper          and lower          tied together   Conservative Sw  24 OFF Upper    O    and lower    O    are not tied   Saucer Hole 3000  5000 adjustment     Liberal Sw  23 ON Saucer starts at 5000   Conservative Sw  23 OFF Saucer starts at 3000     Outlane Special adjustment     Liberal Sw  22 ON Both lanes lite for Special   Conservative Sw  22 OFF Alternates Special from side to side              MAXIMUM CREDITS   The maximum credits accepted by the machine limits the number of games that can be accumulated by       coining  by winning replays or both  The 
37. Y  A5J2 3 N U  A5J2 4 NA  A5J2 5 NOTE    A5J2 9 NOTE       5   2 42 NAY    5  243 N U    a  PLAYER 3   PLAYER SE   Kecavere   CREDIT          SWITCHED             BUS         lt            S    99559000009 900999092             75111     5   4 15 N C  46112    5  4 17 14    2               45113     5 4 16 N C  13114    524 15 KEY  32 15  A5J4 14 90115    245 12  63116    544 7 96  6           14  65117     5   4 6 54 17     335 15  71118     5   4 5 4118    543 10  74 19     5   4 4 81119           19    2131 15              15  4AlJ1 15  74101 15      1   ALJI 18  Au JI 17          6                 A4                4 TO   4 15  T  A344 3  5 78  2     3   4 4  6 2 13         4 5  7 23  4     3   4 6  36  5     3   4 1       2716        4 9   25  7    524 6       1     1 15 57      65 5  15   9                G W II87 6 c                                                                                                                                                                          Ku   J3 To Jl pei J2 pad                   FIELD                     54000       2 3            1  GEN ILL RET BACKBOX  so  1  GEN ILL RET PLAY        9  T ben BUSS         Sol   GENILL RET BACKBOX    40  2  GEN ILL RET  40  2  SOL  BUSS           O 10           Ciesla jasua 2     3  SPARE 3  SPARE       OH LAMPS  6     151 A5J4 1    4 key 4  SPARE GRNO        OH     52    3   3 6 70   5  cew ILL BUSS 41   5  GEN ILL  RET        OH AA 5           6  sw iLL  Buss 60   6  SoL BUSS PLAYFIELD  
38. achine results in loss of the game  All feature lights go out  the game goes dead   and a time delay occurs  The purpose of the time delay is to discourage unnecessary abuse of  the machine  After the delay  the Game Over light lites and the power up tune is played  The time  delay occurs anytime one of the slam switches is made to contact  There is one factory installed  slam switch on the front door   Any number of slam switches could be installed by the operator  io  meet his individual requirement   The switch should be adjusted to have approximately 1 16            between the contacts  The weighted blade should be adjusted to attain the desired sensitivity   Decreasing the gap between contacts will make the switch more sensitive  Opening the gap will  reduce sensitivity      Some tunes and features can be disabled by operator if so desired  See Back Box Adjustments           Ill  BOOKKEEPING FUNCTIONS    The game is designed to help the operator perform certain accounting functions  The game can   display the number of total plays and replays  free games   It can display the number of coins  dropped down each coin chute  The bookkeeping functions are displayed on 1 4 player score  displays simultaneously     An identification number  05 to 11 appears on the Match Ball in Play  window as follows     05    0010    40   Current Credits   06    10000 to    999999   Total Plays  Paid  amp  Free Games     07    10000 to    999999   Total Replays  Free Games    08    00t0    9
39. ay   E  If game is not correct  turn power OFF  Replace Lamp Driver Module  A5  Turn power ON and repeat A       If game is correct  if is now ready for play   G  If game is not correct  turn power OFF  Replace MPU module A4   See CAUTION  1C  Turn power ON and repeat A     H  If game is correct  it is now ready for play  If game is not correct  refer    to Module Replacement procedure   See Parts List    2B  SYMPTOM  One or some switched lamps always ON   ACTION  Repeat 2AA  AB  AE  and AF and  if necessary AG  amp  AH   3A  SYMPTOM  Display digits improper on one or several  but less than all Display  Driver module s   A1  Improper  One or several segments always OFF   digits mottled or several segments or digit s  always        ACTION  A  With power ON  open front door  Press button  Self Test switch   twice  If the game is correct  each digit on each Display Driver Module A1   5 used game  displays the count 1 9 and 0 continuously in all 6 digit  positions  Note defective Display Driver modules   B  Turn power OFF   CAUTION  High Voltage is supplied to the Display Driver Modules   A1  from the Solenoid Driver Voltage Regulator Module A3  Wait 30  seconds for High Voltage to Bleed Off   C  Replace Display Driver module s  A1  Turn power ON  Repeat      D  If game is correct  itis now ready to play   If game is not correct  refer  to Module Replacement procedure   See Parts List    3B  SYMPTOM  All displays improper  all five display Driver modules   Improper  Digit s   alw
40. ays on or off segment s  always on or off  all displays   ACTION  A  Repeat 3AA  and AB     B  Replace MPU module A4  See CAUTION NOTE  1C  Turn power  ON  Repeat                15    1     3C     4A     48     5     6     7     SYMPTON   ACTION     SYMPTOM   ACTION     SYMPTOM     ACTION   SYMPTOM   ACTION     C  If game is correct  it is now ready to play If game is not correct  refer to  Module Replacement procedure   See Parts List     One or several displays always off    A  Do3AA  AB  AC  and AD    B  Repeat 3BB and BC  if necessary    Solenoid s  do es  not pull in during course of game    A  With power ON  open front door  Press button  Self Test switch  three  times             game was correct  each solenoid would be energized  A number is  flashed on the Player Score displays as each solenoid is pulsed  Note any  numbers that do not have the sound of a solenoid associated  See Solenoid  Identification Table  Page 17 and Figure          C  Carefully lift the playfield  or open the back box  to gain access to the  solenoid  Turn power OFF  Inspect the solenoid    D  If a lead is broken off  repair  Repeat A  amp  B  If game is correct  it is now  ready for play  If solenoid wiring was correct  turn power OFF    E  Replace Solenoid Driver  Voltage Regulator module A3  See CAUTION  NOTE 3AB    F  Repeat AA  amp  AB  If game is correct  itis now ready to play  If game is not  correct  turn power OFF    G  Replace Sound Module A8    H  Repeat AA and AB if game is correct
41. everal simple procedures are given  herein that cover the greatest percentage of game failures  They are written for an operator on  location and require module replacement   See Figure Ill  Symptoms and the action to be  taken are given for each type of problem     If the problem is more complicated and is not solved by following this procedure  more detailed  procedures are available from Bally  See the Parts List for ordering information      gt  13       SELF    FIGURE IV             ROUTINE  MAINTENANCE CHECK    POWER UP   TURN OFF POWER  TURN ON POWER    LED ON MODULE  A4 FLASHES 7X    PRESS SELF TEST BUTTON  ON INSIDE OF FRONT DOOR  TO ENTER LAMP DRIVER MODULE TEST     1        ALL FEATURE LAMPS LIGHT     FLASH ON AND OFF     YES    PRESS SELF TEST BUTTON  AGAIN      2   To ENTER DISPLAY DRIVER MODULE TEST    ALL DISPLAYS COUNT    000000 to 999999       YES    PRESS SELF TEST BUTTON  AGAIN     3  6  TO ENTER SOLENOID DRIVER MODULE TEST       ALL SOLENOIDS   PULL IN    IN SEQUENCE                 DIAGNOSTIC TEST                  REFER TO     TROUBLE SHOOTING ON LOCATION     CORRECT FAULT           SEE SYMPTOM  1  PAGE 15               SEE SYMPTOM  2  PAGE 15       SEE SYMPTOM  3  PAGE 15       SEE SYMPTOM  4  PAGE 16       PRESS SELF TEST BUTTON  AGAIN     TO ENTER SOUND MODULE TEST       PRESS SELF TEST BUTTON  AGAIN   TO ENTER STUCK SWITCH TEST        5            gt     SOUND MODULE PLAYS   GAME OVER  TUNE               NO SEE SYMPTOM  5  PAGE 16    SEE SYMPTOM  6  P
42. hirty one different credit ratios are available for each  coin chute  The switch settings and resultant credits coin are listed below     CREDITS COIN ADJUSTMENTS    COIN CHUTE SWITCHES CREDITS COIN   1  HINGE SIDE  5 4 3 2 1  OR  3 13 12 11 10 9    OFF OFF OFF OFF OFF 3 2 COINS    OFF OFF OFF OFF      3 2 COINS    OFF OFF OFF      OFF 1 COIN  OFF OFF OFF ON      1 2 COINS   OFF OFF ON OFF OFF 2 COIN  OFF OFF ON OFF ON 2 2 COINS   OFF OFF ON      OFF 3 COIN  OFF OFF  ON ON      3 2 COINS   OFF ON OFF OFF OFF 4 COIN  OFF ON OFF OFF ON 4 2 COINS   OFF ON OFF      OFF 5 COIN    OFF      OFF ON ON 5 2 COINS   OFF ON      OFF OFF 6 COIN  OFF ON      OFF      6 2 COINS   OFF ON ON      OFF 7 COIN  OFF ON ON ON ON 7 2 COINS    ON OFF OFF OFF OFF 8 COIN   ON OFF OFF OFF ON 8 2 COINS    ON OFF OFF      OFF 9 COIN   ON OFF OFF           9 2 COINS    ON OFF      OFF OFF 10 COIN     No Credits until second coin is dropped ON OFF ON OFF ON 10 2 COINS                Credit for first coin  Two Credits for second ON OFF ON ON OFF 11 COIN   Coin provided that no scoring                between ON OFF ON ON ON 11 2 COINS   1st and 2nd coin drops 1  scoring occured ON ON OFF OFF OFF 12 COIN   Second coin gives one credit ON ON OFF OFF ON 12 2 COINS     ON      OFF      OFF 13 COIN  ON      OFF ON      13 2 COINS   ON           OFF OFF 14 COIN  ON ON      OFF      14 2 COINS   ON                OFF  15 COIN  ON      ON ON ON 15 2 COINS     5       SIX MILLION DOLLAR MAN  1138 E    SOUND OPTION   
43. igure          Easier entry will decrease playing time and scoring  conservative    Harder entry will increase playing time and scoring  liberal      B  Back Box Game Adjustments    Each game has thirty two switches located on A4  the MPU module  located in the back box   that allow play to be customized to the location  See Figure       Credits per coin  maximum  credits  credit display  balls per game  match feature  high game feature  special award and  melody are selectable by means of the switches  The switches are contained in four sixteen  lead packages numbered 51 8  S9 16  517 24 and 525 32 for easy identification  The  ON   toggle position is marked on the assembly  Turn off power before making adjustments     Credits  Coin Adjustments   The credits per coin are selectable by means of S25 S28 for coin chute  2  The switch settings    and resultant credits coin are as follows    528 527 526 S25  Credits Coin  OFF OFF OFF OFF Same as Coin Chute  1 Settings  OFF OFF OFF      1 1  0      OFF OFF      OFF 2 1Coin  OFF OFF ON ON 3 1  0      OFF ON OFF OFF 4 1Coin  OFF ON OFF ON 5 1        OFF ON      OFF 6 1Coin  OFF ON ON ON 7 1Coin   ON OFF OFF OFF 8 1Coin   ON OFF OFF ON  9g  Coin   ON OFF ON OFF 10 1 Coin  ON OFF ON ON  11 1Coin  ON ON OFF OFF  12 1Coin   ON ON OFF ON 13 1 Coin   ON ON      OFF  14 1Coin  ON ON ON ON 15 1  0        The credits given per coin are selectable by means of switches 1 5 incl   for coin chute  1 and  switches 9 13 incl   for coin chute  3  T
44. k    H     606t    js                                     b  jeni              GAME  1138 E SIX MILLION DOLLAR MAN    Installation and General Game Operation Instructions    INDEX    PAGE      1    Il GENERAL GAME OPERATION                                         2  Ill    BOOKKEEPING FUNCTIONS                                        3  IV  FEATURE OPERATION AND SCORING                                    4  V           ADJUSTMENTS      L a 5      PLAYFIELD ADJUSTMENTS                                          5      BACKBOX ADJUSTMENTS                                           5  CREDITS COIN u l             cet e RE              5  MAXIMUM CREDITS                            24     22            6         5                                                               6  MATCH FEATURE OPTION     2                      4     4    4  2      6  CREDIT DISPLAY                                                  6  HIGH SCORE FEATURE OPTION                                   6  HIGH SCORE TO DATE                                             6  GAME FEATURE OPTIONS                                          7  SOUND OPTION                              EE 7                 DOOR GAME ADJUSTMENTS   HIGH SCORE FEATURE   cR 8  HIGH SCORE TO DATE                                                  8  VI  RECOMMENDED SCORE                                                 11  Vil  RECOMMENDED SETTINGS                             12        ROUTINE MAINTENANCE ON LOCATION 22    13  IX  TROUBLE SHOOTING O
45. lll X Ball or 20 000 20 000  Threshold Award Replay X Bail or 20 000 20 000    End of Game Award Replay VOID VOID    G  THUMPER BUMPER FEATURE   All three thumper bumpers score 100 points     4A              Play More Post Feature        The Play More Post between the flippers is activated  Upped  by a ball entering the top  center saucer or hitting the center target  The post is deactivated  downed  by either of two  centrally located rollover buttons  a ball through either return lane  a ball entering the outhole  or a tilt     l  Spinner Feature     A ball through either spinner will advance both sets of spinner lites and score 10 points  Each  spinner scores 1000 points after the drop targets are knocked down for the 1st time for any  one particular ball in play  Also  the bonus score is advanced one step each time the spinner  lites complete a sequence of five lites by passing the top lite     J  Free Ball Gate Feature     The Free Ball Gate opens each time the 5 0 0 0 0 Bionic Power Score is awarded  A ball  entering the right outlane when the gate is open is directed to the shooter tip offering  extended play  which closes the Free Ball Gate  The Free Ball Gate is re opened by complet   ing the 5 0 0 0 0 Bionic Power Score again  A tilt closes the Free Ball Gate        V  GAME ADJUSTMENTS    A   Playfield Panel Post Adjustments   Posts that control left and right outlane opening on panel can be moved to make access to  outlanes easier or harder for ball to enter  See F
46. ly lit  it flashes 5 times  awards 5 bonus advances  awards 50 000  points  opens the Free Ball Gate  see below  and lites the Bionic Power Score Special Lite  If  the Bionic Power Score is completed when this lite is lit  see Switch  29  a Special is  awarded  This lite goes out when the ball enters the outhole   Switch  29  In the liberal position  ON   a Special is awarded for the 2nd completion of  5 0 0 0 0 for any one particular ball in play  In the conservative position   OFF   a Special is awarded for the 3rd completion of 5 0 0 0 0     Switch  24  Ties together the upper  amp  lower left target lites  two    O   s     in the liberal position   ON   In the conservative position  OFF  all target lites are separate     E  Drop Target Feature   Each drop target scores 30 points  When the bank of five targets is knocked down  3000  points are scored and the feature corresponding to the lit Drop Target Lite is awarded as  follows     1st time all targets down   Lites both spinners to score 1000 points each  2nd time all targets down   X Ball  See Note 1   3rd  amp  each Add     time all targets down   Special    Note 1  X Ball   20 000 if Same Player Shoots Again is lit     F  Major Mode Feature     Switch  14 and  15 give the operator flexibility to award a Replay  Extra Ball or score   Novelty  when a Special is scored     REPLAY X BALL NOVELTY  SW  14 ON SW  14 OFF SW  14 ON  SW  15 ON SW  15 ON SW  15 OFF  Special Award Replay X Ball or 20 000 20 000  X Ball Award X Ba
47. maximum number of credits is selectable by means of switches   17  18 and 19  Eight credits limits are available  Switch settings are listed below     MAXIMUM SWITCHES  CREDITS 19 18 17  5 OFF OFF OFF  10 OFF OFF       15 OFF      OFF  20 OFF            25 ON OFF OFF  30 ON OFF       35 ON      OFF  40 ON            BALLS PER GAME    BALLS GAME SWITCH 16  5 ON  3 OFF    MATCH FEATURE     When the Match Feature is ON  a random number appears in the  Match Ball in Play    window and the  word MATCH is illuminated  If the number matches the tens digit in a player s score  a free game is  awarded  The Match feature creates an incentive to play     MATCH SWITCH 21  ON ON  OFF OFF  CREDIT DISPLAY  CREDITS DISPLAYED SWITCH 20  YES ON  NO  OFF     Display shows  aa  if credits are due player     HIGH SCORE FEATURE     The game is designed to award an Extra Ball or Free Game at each of the three score levels  See Front  Door Game Adjustments     AWARD SWITCH 15 SWITCH 14   REPLAY ON ON  EXTRA BALL ON OFF  NO AWARD OFF OFF    HIGH SCORE TO DATE FEATURE     The game is designed to award free games as an   ption if high game to date is beat  Each time this  happens  the winning score becomes the new high game score to beat  This score is displayed on all 4  player score displays at the end of each game as an incentive to play  Recommended setting is  underlined     HIGH SCORE TO DATE FEATURE SWITCH7 SWITCH 6    No Award OFF OFF   One Credit OFF ON   Two Credits ON OFF    Three Credits ON
48. n  The second series of self diagnostic tests causes the MPU  to    exercise    each of the other modules in such a way as to make their faults  if any  obvious   See Figure Ill and Page ii    It is recommended that these tests be used several times a week to check out the games  before play  If faults are discovered  they may be corrected on location if the operator has a  stock of replacement modules  See  Trouble Shooting on Location        MPU Module Self Test    At power on  the LED on the MPU module flashes once   Flicker Flash   After a pause  it  flashes six more times and goes out  A power up tune is played to announce game readiness   This indicates proper MPU operating condition and successful completion of the power up  test     Game Self Diagnostic Tests   1  Pressing the Self Test button inside the door initiates the Self Test routine  See Figures III  and IV  All switched lamps flash off and on continuously  plus 5 and 6 player displays     2  Pressing the Self Test button again causes each digit on each display to cycle from 0 thru  9  and repeat continuously     3  Pressing the Self Test button again causes each solenoid to be energized  one at a time   in a continuous sequence  Hold both flipper buttons  in  during this test  The number  appearing on the Player Score displays is the same as the number assigned to the solenoid   The sound of a solenoid pulling in as a number appears indicates proper operation  The  absence of sound is improper  If sound is ab
49. nd encour   ages corrosion  Clean by closing the contacts over a clean piece of paper  e g  a business  card  and wiping gently until the contacts are clean  For the flipper button switch assemblies  ONLY  Tarnish can be removed with a contact file followed by a burnishing tool  Severely  pitted contacts must be replaced as an assembly  In general  contacts need be cleaned or  replaced and adjusted only when they are found to be a source of game malfunction     X  SERVICE PARTS     A parts catalogue is available upon request  The catalogue is illustrated and lists all replace   ment parts for each game manufactured by Bally  Requests should be addressed to     BALLY MANUFACTURING CORPORATION  2640 WEST BELMONT AVENUE  CHICAGO  ILLINOIS 60618   ATTN  PARTS DEPARTMENT    SERVICE HINTS     The Bally playfield has an improved tuff coat finish with excellent wearing properties  Its life  expectance  as well as play appeal  can be extended by periodic cleaning of the playfield     DO  Bally recommends you clean your playfield with Wildcat  125  Wildcat Chemical Co    1333 W  Seminary Drive  Ft  Worth  Texas 76115   Wildcat  125 is a combination cleaner and  polish  Bally has tried and tested this product and found it to be very effective  If Wildcat  125  is not available  Bally suggests you ask your Distributor to order it  Inspect and hand polish the  ball in a clean cloth  A chipped ball must be replaced  It can ruin the finish on the playfield in a  short period of time       D
50. nner and the target scores are awarded     When the ball enters the outhole  the bonus score is added to the total score  The player up  and or ball in play on the back box is advanced one position  The bonus score is advanced to  1000 points  The outhole kicker serves the ball to the shooter alley and play is resumed  This  continues until each player has played the allowable number of balls per game  adjustable   At  this time the    Game Over light is lit  A random Match  number appears and the    Match    light is lit   If the number is the same as the last two digits in a player s score  a free game is awarded     Extra balls won during the course of the game are played immediately after the player s regular  ball enters the outhole  The player up and or ball in play on the back box are not advanced for  extra ball play  Bonus score is added to the player s score and the bonus is set to 1000 points  before the game serves the extra ball for play     At the end of the game  a  High Score to Date  is alternately flashed with all 6 player scores  If the     High Score to Date    is beat  this feature    awards free games     Tilting the game results in loss of a ball  The flippers  thumper bumpers  etc   go    dead  Bonus  points are not scored  The purpose of the tilt penalty is to discourage the player from jostling the  machine in an attempt to prolong play  Game action becomes normal after the ball kicker  assembly serves the ball to the shooter alley     Slamming the m
51. only for reference         1138    SIX MILLION DOLLAR MAN  FEATURE OPERATION AND SCORING    A  Bonus Score Feature    A bonus of 1 000 to 20 000 may be scored on a 5 ball game  A bonus of 1 000 to 29 000 may  be scored on a 3 ball game  The game starts with a bonus of 1 000  The bonus score  advances one step at a time each time the ball goes through either top lane     5    and  0    hits  any left side target  three  0 s   or goes through either spinner completing the 5 lite sequence   The bonus score advances one step on a 5 ball game or three steps on a 3 ball game each  time the ball goes into the top center Bonus Multiplier Saucer  see  B  below   The bonus  score also advances five steps when the 5 0 0 0 0 sequence is completed  see Bionic Power  Score below   A tilt nullifies the bonus score     B  Bonus Multiplier Saucer Feature     Each time the ball enters the top center Bonus Multiplier Saucer  the Play More Post is   activated and the player s bonus score is advanced  also  the lit value is awarded  At the start  of a new ball in play  either the 3000 lite or the 5000 lite may be lit  see switch  23       liberal conservative setting below      If the ball enters the saucer when the 2X lite is lit  30 points are scored and the 2X Bonus  Multiplier lite        the outhole Bonus Lites is awarded  if the ball enters the outhole at this point   twice the lit bonus score is added to the player s score     If the ball enters the saucer when the 3X lite is lit  30 point
52. player  1 6  has been played  After recording these figures  these figures are stored in  memory   to get the game ready for play again  the operator has to turn the power OFF  leave  FIXED DATA SWITCH  30 OFF and reset FIXED DATA SWITCH  31 to OFF  Turn power ON     The following chart describes the functions of this feature     SW   30 SW   31  Normal  Game ready for play OFF OFF  Display  Displays number of times each  player has been played  cumulative  OFF ON  Reset   Avoid this setting   Wipes out data                   SIX MILLION DOLLAR         NOTICE  SELF DIAGNOSTIC TEST  DISPLAY DIFFERENCES  Because of the unique  Six player nature of this game  the following display differences  are normal and occur during the Self Diagnostic Tests indicated   1 LAMP DRIVER MODULE TEST  Fifth and sixth player displays light    000000    when  feature lamps are ON  blank when feature lamps are OFF   2 SOLENOID DRIVER MODULE TEST  Fifth and sixth player displays are blank  Sixth  player display has occasional digit flicker   3  SOUND MODULE TEST  Sixth player has occasional digit flicker   4   STUCK SWITCH TEST   A  No stuck switches  Sixth player display has occasional digit flicker   B  Stuck switch  Fifth and sixth player display blank  Sixth display has oc   casional flicker           AS 2518 32 SOUND MODULE                                     Ls         al          f    nter  un                       9      9                 ME  22    3    491 GO V   IPSE                J4     
53. reign material that may have come loose in   shipment   nd could cause shorting of contacts    5  Check wires on coils for proper soldering  Cold solder connections may not show up in   factory inspection  but vibration in shipment may break contact    6  Check that fuses are firmly seated and making good contact    7  Check the transformer for any foreign material shorting across wiring lugs    8  Check wiring of transformer to correspond to location voltage  See figure 1   Check adjustment of the three  normally open  tilt switches    1  Panel tilt on bottom of playfield panel    2  Plumb bob tilt on left side of cabinet near front door    3  Ball tilt above plumb bob tilt  Insert the smaller ball  15 16  dia   into the ball till assembly    and adjust the bracket so the ball will roll free to contact the switch blade  if front of cabinet is   raised     TRANSFORMER CONNECTION INSTRUCTIONS    E 122 125 TRANSFORMER WIRING FOR 220 240 V   E 122 125 TRANSFORMER WIRING FOR 115 120 V    50 60 CYCLE INPUT  50 60 CYCLE INPUT         FOR 220 240 V    INPUT  HEAVY  RED LEAD     FOR 115 120 V  INPUT       TIE LUGS 1 AND 3      TOGETHER  HEAVY RED LEAD         TIE LUG 3 AND  LUG 5 TOGETHER       FOR 120 V   TIE LUGS 5 AND 7             FOR 240 V  PUT HEAVY _ _                     PUT HEAVY   YELLOW LEAD ON LUG 7  YELLOW LEAD        LUG 5    FOR 220 V   PUT HEAVY FOR 115 V   TIE LUGS 9 AND 11 TOGETHER   YELLOW LEAD ON LUG 12  PUT HEAVY YELLOW LEAD ON LUG 9   VARISTOR  BALLY PART NO    
54. s are scored and the 3X Bonus  Multiplier lite by the outhole Bonus Lites is awarded  if the ball enters the outhole at this point       three times the lit bonus score is added to the player s score         If the ball enters the saucer when the 5X lite is lit  30 points are scored and the 5X Bonus  Multiplier lite by the Outhole Bonus Lites is awarded  also the Saucer 10 000 lite and the  outlane Special lites lite  see below for Switch  22  liberal conservative setting   if the ball  enters the outhole at this point  five times the lit bonus score is added to the player s score        Switch  23 Switch  22    Top Hole Initial Outlane Specials V  Liberal ON ON v   Starts at 5 000   Both lite  d  Conservative OFF OFF   Starts at 3 000   Lites alternate on 10 pt  score         C  Shooter Alley  Top Right  Rollover Button Feature     At the start of a new ball in play  the player s score will flash ON OFF to indicate the    correct player up  When the ball exits the shooter alley  it goes over the Shooter Alley  Rollover Button which stops the flashing of the score  and scores 10 points        1  Si  NI           5 0 0 0 0 Bionic Power Score Memory Feature     At the start of a new           all five numbered lites  2 lanes and 3 targets         lit  Each time a  ball goes through a lit lane or hits a lit target  it scores 500 points and extinguishes that lite  the  corresponding lite on the 5 0 0 0 0 Bionic Power Score lites  When the 5 0 0 0 0 Bionic  Power Score is complete
55. sent  see Page 17 for help in Solenoid  identification     4  Pressing Self Test button again causes the sound module to play the  Game Over  tune  repeatedly     5  Pressing the Self Test button again causes the MPU to search each switch assembly for  stuck contacts  If any are found  the number of the first set encountered is flashed on the  Player Score displays  The number remains until the fault is cleared  See Page 17 for help in  Stuck Switch identification  Other numbers may follow if more stuck contacts are present  If  there are no stuck switches  the Match Ball in Play display flashes    O        6  Pressing the Self Test button eleven more times causes the MPU to step thru the  threshold and bookkeeping functions described previously and finally to repeat the power   up test  For more rapid exitto power up  turn the game off  then on  The game is now ready to  play      After successful completion    the Self Diagnostic Test procedure  set the game up for play   Exercise each rollover  thumper bumper  slingshot  etc   by hand until each switch assembly  on the playfield has been checked for proper operation  If actuating a switch assembly  results in intermittent or no response  clean contacts by gently closing them on a clean  business card or piece of paper and wiping until they wipe clean  Regap  if necessary  to  1 16   Do not burnish or file Gold Plated Switch Contacts     IX  TROUBLESHOOTING ON LOCATION    The game is designed to make troubleshooting easy  S
56. sformer Module   Complete   1 AS 2518 18 Rectifier Board Assembly   4 M 1829 2a Circuit Board Support  4 Req d     8 E 00122 0125c Transformer 120 240V   50 60 Hz   11 P 2692b P C B Cover   12 M 1834 Heat Sink Compound    27          AS 2518 18 RECTIFIER BOARD ASSEMBLY          42                                               i la o ola pala                      7                                       0  0           RECTIFIER BOARD ASSEMBLY   Part of   A2  POWER TRANSFORMER MODULE  COMPONENT PARTS LIST             REFERENCE BALLY  ITEM DESIGNATION PART   DESCRIPTION  1         2 AS 2518 18 Rectifier Board Assembly                      3    1 E 00104 0092 Resistor  1096  600 Ohm  10W  4 R2 E 00104 0091 Resistor  25 Ohm  5W  5 R3 E 00105 0226 Resistor  5   100K Ohm  YaW  7 VR     00623 Varistor  9 CR1  CR2  CR3  CR4 E 00587 0006 Diode  IN4004   12 BR1  882  883 E 00602 0003 Bridge Rectifier  VJ248 VARO   14 F1 E 00133 0010 Fuse  10A  32V  3AG  15 F2 E 00133 0028 Fuse  3 4A  250V  3AG  S B   16 F3 E 00133 0004 Fuse  4A  32V  3AG  17 F4 E 00133 0005 Fuse  5A  32V  3AG  18 F5 E 00133 0027 Fuse  20A  32V  3AG  19 F6 E 00133 0024 Fuse  3A  3AG  S B   21 E 00684 Test Point  22 J1  J3 E 00715 0032 8 Pin Wafer Connector  23 J2 J3    E 00715 0034 10 Pin Wafer Connector     25    00148 0021 Fuse Clips      26    00148 0022 Fuse Clips      28         ITEM    OMAN O  O                   10  11  12  13  14  15  16  17  18  19  20  21  22    36  37  38  39  40  41  42  43  44  45  46    NOTE
57. sistor VaW 5  10K    Resistor      5  150K  Resistor VaW 5  1M  Resistor VaW 5  470K  Resistor V4W 5  360  Resistor VaW 5  470  Resistor 1   4W 5  2 7  Resistor VAW 5  2 2K  Resistor      5  110K  Resistor 1W 4 7K  Resistor 1   4W 5  82K  Resistor VAW 5  1 1K        Resistor      5  9 1K    Resistor 5W  10  750  Resist  Var  91B  10K  Cap   Disc  100PF 1000V  Cap   Disc   01MFD 500V  Cap   Disc   02MFD 500V  Cap   Disc   OSMFD 16V  Cap   Disc   1MFD 25V  Cap   Elect  1MFD 25V  Cap   Elect  2MFD 25V  Cap   Elect  100MFD 25V  Cap   Elect  100MFD 100V  Transistor NPN   Transistor NPN   Diode   Diode   Diode  Zener   Hex Inverter  1 C    Programmable 4 Bit Counter  Quad  Latch   Timer          Operational Amp    Audio Amplifier   4 Bit Binary   Cap   Disc   002   PWB Module Less Program  Memory U3    Order replacement memory chip U3 specifying name of game and part no  stamped on chip     29             BULLETIN FOR OPERATIONS  RE  SIX MILLION DOLLAR MAN     BOOKKEEPING FUNCTIONS  This game gives the operator the capability of recording the number of times each of the six  players were played  This record is accumulated game after game and can be displayed and  recorded without wiping out the remembered numbers   If an operator wishes to see how many times each player was played  he has to turn the power  OFF and set FIXED DATA SWITCH  30 to OFF and FIXED DATA SWITCH  3110 ON  Then  turn the game ON  The numbers that then appear on the displays will tell him how many times  each 
    
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