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Page 1 Page 2 GAME #1138-E SIX MILLION DOLLAR MAN

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1. 620 9 QU OPERATIVE ANO PROCESS rem TO TL ARTICLE MBEN ON TINS 9 M THE PROPERTY OF GALLT MPG COMP NL THIS FORMATION 18 04040050 1 CONFIDENCE AND TO COMED teg Dr i PART OF 898 ITHOUT Tet Date CONSENT OF Tut OUNEN FOIT 6 LOANED ANO NOT GE OSD ANY GARNER VO THE ergeet OF ANS MUST 68 TUNES Fully MANUFACTURING CORP gt 2546 BELMONT AVENUE CNICAGO ILLINOIS 138 KS 7 n A2J3 9 43 V 1 1 4649 01 6828 33 5 b 4 15 PATCR Mi 8 4048 81 8620 39 1 ETIS 398 AS 2088 FOR PAN Weitz 66 15 80 41 1152 KEY 23 WE 14 MAMM MAN 3 MiJU 2 AuJH 1 mE SOL ADDRESS E 313 16 65 T A3J3 20 5 68 AM 4 10 2 Sus mu 681 aia wen X m 2 D 3 4 1 88 42 nm 19814 18 S d e 1 8 n 02 n m IK 8 do 10K 10K 56 121 2 12 7 R12 z E 10 SUSTAIN 821 M 470 sl 0 5 NOTES pgs 1 ALL RESISTORS 1 4 W 5 UNLESS INDICATED OTHERWISE 1 383884 p 2 ALL CAPACITORS ARE IN MFD S UNLESS INDICATED OTHERWISE 3
2. MINACATES 419 TEST Plur J3 3 AAI3 2 A A4Ja IS 3 16 ADICA 2 32 5 J Y Y NER ERROR TO BACK BOX DIE SIZE FT PER M LBS PER M ASSY WIRING IDES ARE 4 4 587 0 ALL OSNON OPERATIVE ANO PROCESI DATA THE ARTICLE Tuut 16 PROPENTY OF BALLY MPG COM CHICAGO THI INFORMATION 8 DISCLOBED IN CONFIDENCE AND 16 84 COPIED REPRODUCED REVEALED TO APOROPRATED BY OTHERS PART OA IN WHOLE INTHOUT THE EXPRESS CONSENT THE OWNERS THE PRINT 16 LOANED ANO MUST WOT 08 UGRO 24 ANY 5 AL TO THE OF THE Oe AND MUST BE RETURNED ON DEMAND y MANUFACTURING CORP 3640 BELMONT AVENUE CHICAGO ILLINOIS WIRING DIAGRAM ELECTRONIC PART W 1lBe 5 c NSPLAY DIGIT ENABLE DIGIT DRIVERS Qe R40 Qs R 838 5 0 000 5 e lo 10005 ER DISPLAY PANEL SKA el lc eS F d 7 542 240K RIS RIG RIT RI amp RID R O I SK SEGMENT BRIVERS 0 MPS AAC C i as x oe x x lt RES 250 K L arid prn NOTES UNLESS OTHERWISE SPECIFIES ALL RESISTORS ARE 5 I AW 2 PREFIX ALL REFERENCE DESIG WITH ASS
3. 1 Extra Ball at 220 000 1 Extra Ball at 300 000 1 Extra Ball at 400 000 1 Extra Ball at 480 000 USE FOR END OF GAME REPLAY AWARD USE WITH INSERT CARDS 7 M 1508 68B ALL PLAYFIELD POSTS IN MEDIUM POSITION ADDITIONAL CARDS REPLAYS M 1508 77 K 180 000 440 000 EXTRA BALL M 1508 77 L 200 000 460 000 M 1508 77 KK 140 000 320 000 1508 77 220 000 480 000 M 1508 77 LL 220 000 400 000 1508 77 260 000 520 000 M 1508 77 MM 260 000 440 000 1508 77 280 000 540 000 1508 77 4 300 000 480 000 1508 77 300 000 560 000 1508 77 00 320 000 500 000 M 1508 77 Q 340 000 600 000 M 1508 77 PP 360 000 540 000 M 1508 77 R 360 000 620 000 M 1508 77 S 380 000 640 000 INSTRUCTION CARD M 1508 77 T 400 000 660 000 M 1508 77 F M 1508 77 U 420 000 680 000 1508 77 1 1508 77 440 000 700 000 1508 77 M 1508 77 W 460 000 720 000 M 1508 77 J M 1508 77 X 200 000 490 000 640 000 M 1508 77 Y 220 000 510 000 660 000 BLANKS 3 1508 77 2 240 000 530 000 680 000 1508 77 260 000 550 000 700 000 High Game Date Recommended M 1508 77 BB 280 000 570 000 720 000 levels Reset Periodically M 1508 77 CC 300 000 590 000 740 000 M 1508 77 DD 320 000 610 000 760 000 3 BALL 500 000 1508 77 340 000 630 000 780 000 5 BALL 540 000 M 1508 77 FF 360 000 650 000 800 000 M 1508 77 GG 380 000 670 000 820 000 M 1508 77 HH 400 000 690 000 840 000 M 1508 77 1I 420 000 710 000 860 000 M 1508 77 JJ 440 000 730 000 880 000
4. Gest DES GE T on on an wm REMOVE PIN 20 FOR KEY REMOVE PIN a FOR KEY oj ggg TE ug 66966 0 Low cU 4 REMOVE PIN 18 FOR KEY REMOVE PIN amp FOR KEY m vi 9 0007 00 yes d m m y 000 gi 58 LAMP DRIVER A5 2948 301 2 TYPICAL PLACES T 24 PLACES A5 LAMP DRIVER MODULE COMPONENT PARTS LIST REFERENCE BALLY ITEM DESIGNATION PART DESCRIPTION 1 A5 AS 2518 23 Lamp Driver Module Complete 2 R71 R79 E 00105 242 Resistor 20 0 596 1 4 W 3 R1 R60 R70 E 00105 0237 Resistor 2 5 1 4 W 4 R61 R69 E 00105 0256 Resistor 2 2 1 4 W 5 C1 E 00586 0065 Capacitor 01 MFD 500V 6 Q4 Q7 Q11 Q14 Q18 Q21 E 00585 0014 SCR 2N5060 Q25 Q32 036 039 043 046 Q50 Q53 057 060 7 Q1 Q3 08 010 015 017 00585 0029 SCR 106 1 022 024 Q33 Q35 040 042 047 049 Q54 Q56 8 U1 U4 E 00620 0037 1 Decoder 145145 9 J1 J3 E 00715 0004 28 Pin Wafer Connector 10 J4 E 00715 0013 17 Pin Wafer Connector 11 J2 E 00715 0014 23 Pin Wafer Connector 12 1 TP2 05399 Test Clip 2 AS 2518 21 DISPLAY DRIVER MODULE H SACD RECN BE AACE 15 SS Ji 5 A1 DISPLAY DRIVER MODULE COMPONENT PARTS LIST REFERENCE BALLY ITEM QTY DESIGNATION PART DESCRIPTION 1 1 2948 296 645 392
5. USED e 9 N U Ce CIO i Ns 5203 Qe Geo RI LEFT Fu PEERS s 35 c ENABLE J Reo maa 77 m 5 43 QATE gt COIN LD N U REG SOLENOID DRIVE ASSEMBLY 43V SOLENOID GRE TPT TPe Tes f C FI 54 BUS LINE Tova Ee REGULATOR TO Meu J J NOTE Heer es u9 VDC EZ AWG TO MPU UNREGULATED FROM ASJ4 B LAMP DRIVER DISPLAYS TO TRANSFORMER BRIDGE AND GND X e AWG 243 Bs SPLAYS TRANSFORME 3 5 1G VBC REGULATOR C J3 Ra FROM 2 5 5 BRIDGE RECTIFIER MANUFACTURING CORP 2640 BELMONT AVEHUE CHICAGO ILLINOIS VOU ANGER LATOR Sc HE MATIC 5 SIX MILLION DOLLAR 5548 A SERT LUG 4 TO CABINET PLAYFIELD BIONIC RT O NOTES A4ul 22 7 1 2 41 J 10 4303 8 N U 2 NU 3 80 4 20 4 2 5 50 A4JI 3 le 40 A4Ji 4 so a n 5 8 8 56 A4JI 6 70 4 0 aL 1 N U 12 60 AW3 20 13 4 i
6. 85 A4JI 20 15 54 4 28 16 j 38 A4JI 27 117 j 25 18 5 44 28 19 j 45 A3J3 17 20 LAMP DRIVER 5 TO Jl wu N U N u N U PLAYER UP 3 PLAYER UP 4 MATCH N U SE OVER N U PLAYER UP 5 PLAYER UP PLAYER UP KEY PLAYER UP 2 SHOOT AGAIN BALL IN PLAY HIGH SCORE TO DATE CER KK BONUS GE ET Rod inte Jl Jl oe BNVNaAAUNn 2 4 5 6 8 9 10 11 1 12 N o Has 3 4 1 25 1 THESE PINS ARE RESERVED FOR FUTURE USE 2 WIRE COLORS ARE SHOWN FOR ALL CONNECTOR PINS SOME WIRES MAY NOT BE USED IN ALL GAMES INDICATES AID TEST POINT 55 4K BONUS BIONK LT o Al INSERT 4 SAI A4J1 8 DOAOMZZOO JI 2 5 4 5 6 T 8 9 10 4 A4J4 8 DISPLAY 7 1 A 2 2 3 3 4 4 5 5 6 7 7 8 9 9 16 11 2 57 ONG A4JI 24 712 5 2 14 P UP 5 5 2 15 P UPS A5J2 2 N U A542 HA 5 2 21 SHOOT AGAIN 5 2 GAME OVER 5 240 TILT 5 2 16 P A5J2 20 P UP 2 A542 6 P UPS 5 2 7 P UP lt A5J2 23 HIGH SCORE 5 2 8 MATCH A5J2 22 BALL IN PLA
7. Itis now ready to play If game is not correct turn power OFF 1 Replace MPU module A4 See CAUTION NOTE 1C J Repeat A amp B If game is correct it is now ready to play If game is not correct refer to Module Replacement Procedure See Parts List Solenoid s always energized Note if impulse solenoids ball ejects slingshots thumper bumpers etc are energized continuously they are subject to damage Limit troubleshooting to one minute with power ON followed by five minutes with power OFF Repeat as necessary Replace damaged solenoids Do 4AA AB AE AF AG AH and if necessary Al and No Sound A With Power ON open front door press Self Test switch four times B Turn volume control clockwise to Max C If correct sound will be heard If incorrect try seating speaker lead connector J2 and input connector J1 D If correct sound will be heard If incorrect refer to Module Replacement procedure SYMPTOM Feature Drop Targets etc does not score ACTION A With power ON open front door Press button Self Test switch five times B If the game is correct Match Ball in Play display would flash 0 number appears on the Player Score displays see Switch Assembly Iden tification Table Page 17 and Figure V C Carefully lift the playfield Locate the switch assembly identified from the number Visually inspect the switch assembly If the contacts are stuck regap them to 1 16
8. M 1508 77 QQ 90 000 340 000 M 1508 77 RR 100 000 360 000 M 1508 77 SS 120 000 380 000 M 1508 77 TT 140 000 400 000 M 1508 77 UU 160 000 420 000 11 1138 E SIX MILLION DOLLAR MAN RECOMMENDED SETTINGS 3 BALL 5 BALL Special Replay Sw 14 ON ON Sw 15 ON ON Outlane Special Sw 22 ON OFF Initial Value 5000 Hole Sw 23 ON ON 5 0 0 0 0 Lane amp Targets Sw 24 ON OFF 5 0 0 0 0 Special Sw 29 ON ON The following chart gives recommendations for three typical types of operation 3 BALL 5 BALL Replay Instruction Card M 1508 77 E M 1508 77 E Score Card M 1508 77 B w uu 1508 77 w L Sw 14 15 ON Sw 14 15 ON Match Sw 21 ON Sw 21 ON High Score to Date Sw 6 7 ON Sw 6 7 ON X BALL Instruction Card M 1508 77 G M 1508 77 G Score Card M 1508 77 D w LL M 1508 77 C w NN Major Mode Sw 14 OFF Sw 14 OFF Sw 15 Sw 15 ON Match Sw 21 OFF Sw 21 OFF High Score to Date Sw 6 7 OFF Sw 6 7 OFF NOVELTY Instruction Card M 1508 77 1508 77 1 Major Mode Sw 14 15 OFF Sw 14 15 OFF Match Sw 21 OFF Sw 21 OFF Sw 6 7 OFF Sw 6 7 OFF High Score to Date VIII ROUTINE MAINTENANCE ON LOCATION Self Test routines are written into the game design They are particularly useful for routine maintenance The tests are described below The first test is automatic and occurs on power up This test causes the MPU module A4 to examine itself for failures Seven flashes of an LED indicates proper operatio
9. UB 620 33 HAS NO OR Vss CONNECTION Hi A INDICATES 10 TEST POINT Q 137 voc 105 5 PREFIX cis E oc d REFIX ALL REF DESIGNATIONS WITH 14004 38 gt 4121 585 43 grist 1 3 nc cis S 5 4 bp 105243 A3 3 23 4 026 44 548 8 4 TE Ee LLL 2 1 14 2 13 12 t 4 11 42 vec 8 lt 0 TO 5 V EE 9 1 3 v 88 4 T n 1 870 48 MOLEX 158 4 613 08 87 1022 715 262 10K vm NOTE 4 4 10 VOLUME MJ maer THE PROPERTY OF GALLY MPG COMP ALEO TO OR APPR0PWI LA D 1 HED og AS 2518 32 PART W 1193c BP rua 50110 STATE SOUND MODULE 8 COIN OUT CON CON 7 NOS AAJ344 AG 3 9 KNOCK xd 20 RR RR sie KR o f 4 5 Lal 5 12 lox 433 3 GEN ILL BUS 9 Meses 10 FET d FLIPPER SWITCH RIGHT FLIPPER e SWITCH iO IS TEST SW RETURN ed p c AT CABINET AG Us NOTE DIODES Ae AGJ3 13 15 4 NOTE CAUTION 1 USE BALLY PART 8 71 gt FOR 15 120 2 USE BALLY PART Ne amp 15 FOR 220 240
10. aus 2 E 21 5 VOC I 4 43 nis Wes Sei 5 TP 3 RIT ISOK 14 gt 25vDC a gt 10 5 v D C a 5 55 amog S VDC 5 2 mao POY 4 eno eno OTP4 825270 CIS 3 6 212 5vDC 4 DH vise 3 3V 0 22 vac r up 490 Wh 99 0908 th ul v2 READ ONLY MEMORY NOTE 4 NOTES 1 X INDICATES AID TEST POINT 5 6TH PLAYER DISPLAY 2 REMOVE 3 4 BEFORE USING LATCH STROBE AS AID TEST POINT 3 PREFIX ALL REFERENCE DESIGNATIONS WITH A4 4 EXACT CHIP COMPLEMENT USED IN SOCKETS UI THRU 06 TABLES OF MEMORY CHIPS AND CORRESPONDING JUMPERS FOR DIFFERENT GAMES AVAILABLE FROM BALLY FIELD SERVICE DEPARTMENT VARY FOR DIFFERENT GAMES ANO PRODUCTION LOTS L PETERS i rS GENERATOR 11 11 E E Wo DISPLAY LATCH STROBE 0 DISPLAY BLANKING SOUND MQDULE 0 ADDRESS E ABJ B DISPLAY DIGIT ENABLE 29 5 470 Vie 5 44 R9 cna y MOMENTARY SOLENOID KC GREEN LEO K ie ORO DATA Ve crea E CONTINUOUS SOLENOID i 0 TP6 nh DATA NOTE 2 THIS d ex x 470 SOUND SELECT A READ WRITE MEMORY T 1
11. 1 A8 SOUND MODULE COMPONENT PARTS LIST REFERENCE BALLY DESIGNATION PART 8 see note 1 AS 2888 1 J1 J2 TP1 TP5 R1 R28 R31 R5 R6 R9 R17 R19 R20 R23 R25 R26 R27 R30 R10 R11 R12 R14 R13 R15 R16 818 R8 R21 R22 R24 87 R35 R36 C1 C10 C3 C14 C15 C18 C7 C19 C2 C5 C9 C16 C21 C4 C12 C8 C11 C6 C13 C17 Q1 TIP 29 Q2 Q3 2N 3904 CR1 CR2 1N 4148 CR3 1N 4004 CR4 1N 5243 1 140498 U4 05 14526 U2 14042 U7 555 U9 LM 741 U10 LM 380N 011 86 193 C20 see note 2 When ordering specify name of game NOTE 2 E 00715 0039 E 00715 0026 P 05399 E 00105 0239 E 00105 0281 E 00105 0282 E 00105 0257 E 00105 0185 E 00105 0248 E 00105 0285 E 00105 0284 E 00105 0279 E 00105 0280 E 00105 0278 E 00105 0287 E 00105 0246 E 00105 0286 E 00105 0223 E 00105 0289 E 00105 0228 E 00104 0096 E 00599 0015 E 00586 0068 E 00586 0065 E 00586 0087 E 00586 0088 E 00586 0089 E 00586 0090 E 00586 0063 E 00586 0091 E 00586 0092 E 00585 0043 E 00585 0031 E 00587 0014 E 00587 0015 E 00598 001 1 E 00620 0033 E 00620 0044 E 00620 0045 E 00620 0004 E 00620 0047 E 00620 0048 E 00620 0046 E 00586 0064 AS 2518 32 DESCRIPTION PWB Module Complete 15 Pin Connector 2 Pin Connector Test Clip Resistor 5 4 7K Resistor VaW 5 15K Resistor 5 33K Resistor 5 3 9K Re
12. 3 7 R1 R5 R7 89 R11 R34 E 105 226 Resistor 100K Q 4 13 R14 R16 R18 R20 R22 E 105 227 Resistor 300K Q R24 R26 R35 R36 R37 R38 R39 R40 5 6 R43 R44 R45 R46 R47 E 105 228 Resistor 9 1K Q R48 6 7 R13 R15 R17 R19 R21 E 105 229 Resistor 1 5K Q R23 R25 7 7 R27 R28 R29 R30 R31 E 105 230 Resistor 1K Q R32 R33 8 1 R41 E 105 231 Resistor 39K 9 1 R42 E 105 271 Resistor 240 10 11 2 C1 C2 E 586 65 Capacitor 01 MFD 13 6 Q7 Q8 Q9 Q10 Q11 Q12 E 585 32 Transistor 2N5401 14 13 Q1 Q2 Q3 Q4 Q5 Q6 E 585 33 Transistor MPS A42 Q13 Q14 Q15 Q16 Q17 i Q18 Q19 i 16 1 VR1 E 598 7 Zener Diode 110V 17 1 U1 E 620 38 LC Decoder 18 19 2 J1 E 715 34 10 Pin Wafer Pin Connector 21 1 DS1 E 680 Digital Display Panel 22 2 M 1836 Hi Lo Screw W H 23 1 P 2399 Display Mounting 24 1 2399 1 Display Mounting Bottom 26 6 R2 84 86 R8 R10 R12 E 105 287 Resistor 2 2K 2 27 6 R49 R50 51 R52 R53 105 242 Resistor 20K Q R54 28 As Wire Req d i NOTE INTERCHANGEABLE WITH AS 2518 15 I 24 OC CA CE KA E W wW i RI Sia NE 2 NOTE INTERCHANGEABLE WITH AS 2518 16 ITEM 3 14 15 REFERENCE DESIGNATION A3 Resistors RT1 C25 29 C26 C24 C23 C1 C8 11 21 C22 C27 C28 K1 Q1 Q19 322 923 21 20 CR1 CR21
13. 5 STI L E 7O 2 5 OUTHOLE 5 A4J2 STO 93 A4J2 2 ST ST 2 2423 53 2 4 53 51 5 ST 4 0 TOP TARGET 10 TARGET 2 RT SHOT CENTER TARGET MIDOLE BUMPER RT BUMPER TOP LT HOLE SAUCER BUMPER 2 8 5 9 70 A2Ji 5 ILLUM 40 50 2 RET 2 60 6 LT FLIPPER 40 A3JI 8 70 9 95 5 67 3 HOLE KICKER 74 540 78 3 5 A345 12 BOT TOM LT BUMPER SLING SHOT 3 5 9 ui gt 3 5 15 80 A3J5 13 SLING SHOT 83 A3J5 14 18 A3J5 8 8l A3J5 7 NQTES INDICATES NOT USED 2 N U NOT USED ON PLAYFIELD 3 X INDICATES AID TEST POINT PLAYFIELD A6 4 ALL DIODES ARE IN4004 587 6 ALL CAPACITORS ARE 05 MFD 586 80 e GIW 1192 6 A5JI 18 IK BONUS A5JI I9 BONUS A5JI 17 Bonus 5 1 53 SPINNER A5JI 14 Lan SPINNER 5 1 15 o M TARGET 5 1 16 5 LEFT TOP LANE A5J1 28 BIONIC 5 4 BIONIC s 5 25 saucer IOK BONUS 5X 5 26 3 3 A5J1 2 7 DROP TARGET SPINNER 5 Bonus ASJI 9 BONUS 5 8 sonus A
14. 713 1 VARISTOR BALLY PART NO E 713 LOCATED IN CABINET MUST BE USED LOCATED IN CABINET MUST BE USED FOR OPERATION AT 220 V OR 240 V A C FOR OPERATION AT 115 OR 120 V A C FIGURE TRANSFORMER PART OF POWER TRANSFORMER MODULE A2 LOCATED IN BACK BOX ll GENERAL GAME OPERATION Place ball into playfield by outhole Coin game Coin should be rejected Plug in line cord Move power ON OFF master switch at bottom right front corner of cabinet to ON position The game will play power up tune to announce game readiness Drop targets are reset scores are set to zero alternating with the High Score to Date and the game is ready for play Coin game The game should accept the coin and post credits for coins accepted adjustable Pressing the credit button on the door will cause the outhole kicker to serve the ball to the shooter alley The 1st player up lite is lit Player 1 score flashes A game up tune is played to announce play readiness The bonus score is advanced to 1000 points One player is posted each additional time the credit button is pressed one to six can play The credits are reduced by one each time the credit button is pressed until the credits are reduced to zero Shooting the ball initiates play Rebound switches score 10 points Thumper bumpers when lit score 100 points The game awards all points earned by the player If spinner is turning and scoring when the ball hits a target the spi
15. ASSEMBLY Ac Pe TIV CRI M er SC mm ON 19 PART W lI8S lc Ji PLAY FIELD not s WIRE Arc POWER AND TERMINALS PER ILL RET TABLE 1 SW ILL BUS GEN BUS SOLENOID BOS KEY SPARE GENERAL ILL BUS GEN ILL RET VOLTAGES SHOWN ARE FOR GAME IN POWER UP CONDITION 3 PREFIX ALL REFERENCE DESIGNATIONS WITH CABINET SOLENOID BUS EN ILL BUS GEN ILL RET FUP SW RET 3 SPARE SEARE 8 TAREE RELAX POWER CONNIC ONS LINE VOLTAGE 2 NP A4J4 i5 C SOLENO co SUS TO RES 90 INPUT VRMS AC MOP Y PER TERMINAS BOS SW LL BOS TO REG CD PUT 1 ET LAMP RET QW PEV SW LAMP RET TO REG RET To REG 27 AGT REGS TILT EIU SOC SET BUS SOLENOID RET BUS id alee EDS EES DIE SIZE FT PER M ALL DESIGN OPERATIVE PROCESS DATA PERTAINING TO THE ARTICLE SHOWN ON THI SHEET 18 THE PROPERTY OF BALLY MFG CONP CHICAGO ILL THIS INFORMATION I DIBCLOBED IN CONFIDENCE AND If NOT TO COPIED REPRODUCED REVEALED TO ON 87 OTHERS IM PART OR IN WH
16. LEFT 30 11 COIN I MIDDLE 31 12 32 SAUCER 13 33 14 RIGHT OUTLANE 34 15 LEFT OUTLANE 35 L amp RFLIP FEED LANE 16 SLAM 2 36 RIGHT SLINGSHOT 17 TOP RIGHT LANE 37 LEFT SLINGSHOT 18 TOP LEFT LANE 38 THUMPER BUMPER 19 39 RIGHT THUMPER BUMPER 20 SPINNER RIGHT 40 LEFT THUMPER BUMPER 1138 SIX MILLION DOLLAR MAN INDICATES SWITCH ASSEMBLY IDENTIFICATION NUMBERS NOTE CABINET 07 16 DOOR 06 09 10 11 16 INDICATES SOLENOID IDENTIFICATION NUMBERS NOTE DOOR 13 BACKBOX 14 CABINET 03 E E Ip TA wa LA e FIGURE V ASSEMBLY ADJUSTMENTS GENERAL All switch assemblies consist of leaf springs contacts separators plastic tubing and screws to hold them to the mounting surface Before attempting to adjust a switch assembly make sure that these screws are tight If not tighten screw closest to the contact end of the leaf spring first This will prevent the assembly from being secured in such a manner that the leaf springs tend to fan out In general all leaf springs are adjusted for a 1 16 gap in the open position and 010 overtravel or wipe in the closed position All contacts should be in good condition Unless otherwise instructed they should be dry or non lubricated All contacts should be free of dust and dirt Contacts with the exception of the flipper button switch assemblies are plated to resist corrosion Filing or burnishing breaks the finish a
17. ON 1 C Front Door Game Adjustments High Score Feature Adjustments The game is designed to award an extra ball option or a free game at each of three score levels The recommended levels are on the score card in the game S Any level from 10 000 to 990 000 can be set as desired Itis also possible to reset or turn off 00 or all of the levels if desired 1 Push and release Self Test button see Figure Il at one second intervals approximately five times or until number 01 appears on the Match Ball in Play display 2 The number on the Player Score Displays is the score level It can be increased if desired by holding the credit button in To decrease the score level reset to 00 and then hold the credit button in Release the credit button when the desired number appears Note that the level changes 10 000 points at a time If the number 00 is left on the displays the high score feature is eliminated for that level 3 Repeat steps 1 and 2 for the second and third score levels The number 02 and O3 on the Match Ball in Play display are for the second and third levels respectively High Score to Date Feature The game is designed to award free games when High Score to Date is beat It is recommended that the level which will build with game play be periodically reset to the factory recommended level to encourage game play The adjustment procedure is the same as for the High Score Feature Adjustment Steps 1
18. See section under ADJUSTMENTS Repeat A amp B If the game is correct it is now ready to play If game is not correct turn the power OFF D Replace MPU module A4 See CAUTION NOTE 1 C E Repeat A 8 B If the game is correct itis now ready to play If the game is not correct refer to Module Replacement Procedure See Parts List SYMPTOM Game blows fuse s repeatedly ACTION See Module Replacement Procedure F O 560 Turn power On Off switch OFF and then ON 16 lc GAME 1138 SIX MILLION DOLLAR MAN FIGURE V SOLENOID IDENTIFICATION TABLE SELF SELF TEST 4 SOLENOID IDENTIFICATION TEST 4 SOLENOID IDENTIFICATION 01 POSTUP op LEFT SLINGSHOT 02 OUTHOLE KICKER 09 RIGHT SLINGSHOT 03 KNOCKER 10 DROP TARGET 04 SAUCER 11 POST DOWN 05 LEFT THUMPER BUMPER 12 GATE 06 RIGHT THUMPER BUMPER 13 LOCKOUT DOOR 07 BOTTOM THUMPER BUMPER 14 RELAY FLIPPER ENABLE SWITCH ASSEMBLY SELF TEST DISPLAY NUMBERS SELF SELF TEST 4 SWITCH DESCRIPTIONS TEST SWITCH DESCRIPTION 01 DROP TARGET E BOTTOM 21 SPINNERLEFT 02 DROP TARGET D 22 LEFT BOTTOM TARGET 03 DROP TARGET 23 LEFT MIDDLE TARGET 04 DROP TARGET B 24 LEFT TOP TARGET 05 DROP TARGET A TOP 25 DOWN POST BUTTON 2 06 CREDIT BUTTON 26 DROP REB amp TOP BUT 07 TILT 3 27 TOP RIGHT TARGET OUTHOLE 28 TOPLEFT TARGET 09 COIN III RT 29 CENTER TARGET 10
19. TOP HOLE KICKER 4 4 5 14 4 4 2 56 N U RIGHT BUMPER 56 12 A2J3 8 LEFT BUMPER 12 13 3 3 25 UP POST 64113 14 A4J4 16 RT SLINGSHOT 96114 15 A4J4 17 LT SLINGSHOT 54115 16 5 4 3 84116 17 5215 A1J41 20 45117 4 4 8 94 18 A4J4 19 81119 1 I 13 80120 sajan 243 15 A2J 3 1 6 82122 243 19 13 23 A2J3 20 57124 3 3 3 25 i E MENS US Lom Es Ai DESIGM OPERATIVE PROCESE DATA PERTAINING TO THE ARTICLE SHOWN ON ot SHEET 18 THE PROPERTY OF BALLY MPG COM CHICAGO Wi THIS INFORMATION 25 DIBCLOBED IN CONFIDENCE AND 1 TO M COPED REPRODUCED REVEALED TO OR APPROPRIATED BY n REMOVE ALL BURRS 552 Bully MANUFACTURING CORP DATE 2640 BELMONT AVENUE CHICAGO ILLINOIS 1138 LU connectors TT 1 muon aan 87 6 Inc POS TOLERANCES DUEB ONT URLETSE CTHERWMSE SPECIFIED FRACTIONS 144 DECIMALS 995 acti DO BOT SCALE IO I 14 15 IR 57 A4J2 10 58 4324 60 4 2 12 DROP Se T 63 A4J2 13 4
20. VR1 U1 3 U4 02 i F1 BALLY PART AS 2518 22 E 00599 0014 E 00586 0014 E 00586 0059 E 00586 0063 E 00586 0062 E 00586 0064 E 00586 0065 E 00146 0795 E 00585 0034 E 00585 0041 E 00585 0042 E 00710 E 00587 0015 E 00598 0010 E 00681 E 00620 0039 00592 0002 1839 00682 00682 0001 E 00682 0002 E 00715 0039 E 00715 0016 E 00715 0020 E 00715 0033 M 1837 E 00148 0021 00133 0030 USED WITH 24 E 00146 0791 PLUG IN RELAY ONLY A3 SOLENOID DRIVER VOLTAGE REGULATOR MODULE COMPONENT PARTS LIST DESCRIPTION Solenoid Driver Voltage Regulator Module Complete Resistor See Schematic for value Pot Linear 25K Capacitor 1 MFD 20V Capacitor 160 MFD 350V Capacitor 2 MFD 25V Capacitor 11700 MFD 20V Capacitor 002 MFD 1kv Capacitor 01 MFD 500V Relay Printed Circuit Transistor SE9302 Transistor 2N3440 Transistor 2N3584 5V Regulator LAS1405 or 78 5 or LM323K Diode IN4004 Diode Zener 140V IN5275A LC Transistor Array CA3081 LC Binary to 1 16 Decoder 74L154 Relay Socket Relay Holder Heat Sink TO5 Heat Sink TO66 Heat Sink TO3 Case 15 Pin Wafer Connector 12 Pin Wafer Connector 25 Pin Wafer Connector 9 Pin Wafer Connector Shield Plexiglass Fuse Clips Fuse 8 AG 1 4 Amp REENERT A2 POWER TRANSFORMER MODULE COMPONENT PARTS LIST REFERENCE BALLY ITEM DESIGNATION PART DESCRIPTION 0 A2 AS 2877 1 Power Tran
21. and 2 Continue pushing the Self Test button until the number 04 appears on the Match Ball in Play display and then do Step 2 level from 00 to 990 000 can be set as described It is to be noted that 00 does not turn off the feature as it does on High Score feature The feature is turned off by positioning switches 56 and 57 to the OFF position and ON by positioning switches as discussed under Back Box Game Adjustments Can be quickly set to 00 by pressing S33 on the MPU assembly in the back box See Figure lll xl D E 1138 CONS CONSERVATIVE MED MEDIUM LIB LIBERAL INDICATES MOVEABLE POSTS FOR SCORING ADJUSTMENTS FIGURE II SIX MILLION DOLLAR MAN RUBBER PARTS A R 521 3 2 Dia B R 521 2 1 Dia C R 521 1 1 Dia D R 521 5 3 Dia E R 521 4 2 Dia R 406 3 Flipper G R 243 5 16 Dia PANEL TOP PARTS 1 Arch Rail M 1774 2 Rail Post 2 C 907 3 Rail Post Cap 2 C 908 4 Bottom Arch P 5871 56 5 Shooter Gauge P 6359 22 6 Ball Gate L 1475 10 7 Ball Gate 1475 9 8 Screened Plastics Set M 1330 151 9 Thumper Cap 3713 43 10 Plate 4 5899 8 11 Ball Gate ASE 2250 18 12 Ball Guide 2 M 121 62 13 Target Assy RED 3 ASE 2911 3 14 Minipost amp Rubber 6 ASE 2836 1 15 Spinner Gate Assy L ASE 2250 35 16 Spinner Gate Assy R ASE 2250 34 17 0 Wire amp Bracket 6 gt ASE 2806 19 Large Target
22. electronic parts for use in Module repair Kit 490 Rectifier Board Part of A2 Kit 503 MPU Board 4 Less Memory U1 U6 Kit 492 Solenoid Driver Voltage Regulator A3 Kit 4493 Display Driver Al Kit 4494 Lamp Driver A5 20 ER kr AS 2518 35 MPU MODULE 3 6 2 63 57 G9 e Go M DA e SOOO DI SD 49 99900 1 BALLY i ITEM 1 2 3 32 33 34 35 36 37 38 39 40 41 43 44 47 48 49 50 52 53 54 55 56 57 59 60 61 62 64 65 68 70 71 73 74 75 77 78 79 80 81 1 When ordering fili in dash number NOTE 2 Order replacemen A4 MPU MODULE COMPONENT PARTS LIST REFERENCE DESIGNATION PART AA see note 1 AS 2962 2 4 see note 2 AS 2518 35 See Schematic C14 C15 E 00586 0067 C18 E 00586 0088 C16 E 00586 0081 C4 C5 E 00586 0073 C3 C6 C13 C17 C81 E 00586 0085 C79 C41 C67 E 00586 0083 C19 C31 C78 C33 C40 E 00586 0082 C1 C2 68 77 E 00586 0084 C32 E 00586 0077 Q5 E 00585 0023 Q1 Q2 E 00585 0031 CR44 E 00587 0006 CR1 CR7 CR11 CR43 E 00587 0014 CR45 CR48 CR8 E 00679 E 00598 0008 L1 L2 E 00604 0003 U12 E 00620 0004 U19 E 00620 0005 U9 E 00620 0028 910 011 00620 0029 U7 E 00620 0030 U20 E 00620 0032 U14 U18 E 00620 0033 U15 E 00620 0034 U16 E 00620 0035 U17 E 00620 0041 U8 E 00620 0042 BT1 BT2 BT3 E 00
23. 3O 6 SW AC POWER E l KEY 20 swILL BUSS 20 r7o 12 10 8 GEN ILL Buss 8 50 e rso 3 5 9 FLIP sw RET OH N ILL BUSS aol io lPwR LINE jO EMIL BUSS gt 0 rso A4J4 15 10 3 13 SOL BUSS se 5 4 1 7495 0 O 70 5 5 A3J3 21v GEN ILL 12 Les 343 22 v LAMPS 340 A2J3 1 SOLID STATE SOUND so A3J3 3 WEE SYSTEM MODULE 14373 23 v 2 O 22 757 20 jA3J3 24 4 d A23 E EE SK Ee SE dE EE EEN 70 22 TO 41 TO TO 1 14 dserTESTSW io T FLIPPER Sw NU 271 STO SW Z KEY 2 KEY 2012 LT FLIPPER SW 2 NOTE 2 5 3 50 3 2 5 18 3 KEY 61 5 DOWN POST NOTE 4 3 KEY 7 ae 83 4 N U MU 4 N U N U 4 2115 jA4J4 3 50 5 2 3 9 85 5 95 5 N U peste assas Boz 6 4243 5 NOTE 1 6 N U KEY 5 N U 61 7 4434 10 T NOTE TEST SW RET 7 KEY GATE 7 25918 A4J4 7 10 8 1 1 COIN LOCKOUT 4018 LT FLIPPER DROP TARGET RESET 18 9 A4J4 6 9 NOTE 1 70 9 RT FLIPPER BOTTOM BUMPER 519120 N U 810 2 3 17 5 710
24. 628 0003 S33 E 00658 0001 51 88 59 616 517 524 00677 525 532 00712 00712 0001 00712 0003 2 E 00715 J1 E 00715 0004 J3 J5 E 00715 0017 4 5007150015 5 5007150024 For example 5 2962 0 LOST WORLD A DESCRIPTION MPU Module Complete Six Million Dollar Man MPU Module less Program Memory U1 6 incl Resistors See schematic for value Capacitor 470 PFD 1kv Capacitor 05 MFD 16V Capacitor 1 MFD 100V Capacitor 4 5 MFD 25V Capacitor 01 MFD 25V Capacitor 470 PFD 50V Capacitor 390 PFD 50V Capacitor 820 PFD 50V Capacitor 3000 PF 1kv Transistor PNP MPS 3702 Transistor 2N3904 Diode IN4004 Diode IN4148 LED Green Diode Zener 8 2V 19598 Inductor 22 Micro Hy Timer 555 Quad 2 Input 4011 MPU 6800 PIA 6820 RAM I C 6810 HEX Buffer 14502B HEX Inverter 4049B Quad Memory Driver MC3459L Dual Monostable 9602 Quad 2 Inputs 741 00 RAM C MOS P5101L 3 Battery Push Button Switch DIP Siwtch 24 Pin Socket 40 Pin Socket 22 Pin Socket 15 Pin Wafer Connector 28 Pin Wafer Connector 16 Pin Wafer Connector 19 Pin Wafer Connector 17 Pin Wafer Connector 5 2962 2 SIX MILLION DOLLAR MAN t memory chips U1 U6 specifying game socket and part number stamped on chip u a i i AS 2518 23 LAMP DRIVER MODULE 3 TYPICAL GI PLACES TYPICAL 56 PLACES mm 11111 000
25. 99999 Total times High Game to Date is beat 09 10000 to 999999 Coins Dropped thru Coin Chute 1 10 10000 to 999999 Coins Dropped thru Coin Chute 2 11 10000 to 999999 Coins Dropped thru Coin Chute 3 The game displays the first bookkeeping entry if the Self Test button See Fig on the inside of the front door is pressed nine times Alternately push and release the Self Test button at one second intervals The 05 appears in the Match Ball in Play window Current credits appear on the player score displays Each additional press of the button causes the next entry to be displayed After the data in each bookkeeping register is recorded it can be set to zero simply by pressing switch button S33 located A4 the MPU module in the back box See Fig Any or all registers can be cleared by alternating between the Self Test button and the switch button on the MPU module The operator is given this option as a possible convenience and can elect to use or not use it as his needs direct Pressing the button once more with the eleventh entry displayed causes the game to play the power up tune and light the Game Over light 10 000 level is pre set at the factory can be set to zero initially if desired If Coin Chute is not used in game number displayed if other than 00 on Player Score displays has no significance During self test May be jitter on displays 5 amp 6 Use displays 1 4
26. AGE 16 ALL SWITCHES OPEN PRESS SELF TEST BUTTON 12X OR TURN POWER OFF AND THEN ON GAME READY TO PLAY REPEAT ENTIRE TEST IF REPAIR WAS MADE 6 See pag 14 SOLENOID AND STU SCORE DISPLAYS AS AN AI CK SWITCH NUMBER IS FLASHED ON PLAYER D IN TROUBLESHOOTING e 17 HOLD FLIPPER BUTTONS IN DURING TEST 1A SYMPTOM Game does not play power up tune when power is turned on General illumination is present ACTION Turn power OFF Open back box Locate light emitting diode LED on MPU module A4 B Turn Power ON LED must flash 7X to indicate that module A4 is good Correct flash sequence is flicker flash pause and then six more flashes and LED goes out C If LED does not come or does not flash or flashes but less than 7X turn off power Replace MPU module A4 CAUTION Replacement MPU Module must have same Part Number or incor rect operation will result See Parts List for MPU Module Part Number Turn power ON D If game is correct itis now ready for play If game is not correct refer to Module Replacement procedure See Parts List 2A SYMPTOM Notallfeature lamps light during game play ACTION A With power ON open front door Press button Self Test switch once If the game is correct all feature lamps flash ON and OFF B Carefully raise playfield or open back box to gain access to lamps C Replace bulbs that do not flash D If game is correct it is now ready for pl
27. Assy 3 ASE 2911 19 20 Drop Target Assy ASE 2795 57 21 Rollover Button 3 C 900 22 Ball Guide 2 M 121 47 23 Ball Guide M 121 43 24 Ball Guide M 121 44 25 Buffer Wire M 121 53 26 Channel Gate Wire 1335 1 27 Push Nut Fastener 1314 1 28 Flip amp Shaft Assy 2 ASE 2214 24 29 Wire Assy ASE 2806 21 1 5 1 2 2 2 12 IST PLAYER A1 DISPLAY 2nd PLAYER DRIVER 55 5 LED S33 51 532 BACK BOX th PLAYER VOLTAGE R GULATOR SOLENOID DRIVER ASSY CREDITS SOUND ASSY 1 BALL LAMP DRIVER ASSY N PLAY D 5t PLAYER TRANSFORMER ASSY 98 Va tl PLAYER CABINET 3rd PLAYER SE TEST BUTTON Nu CR DIT BUTTON FRUNT DOOR LEG LEVELING ADJUSTMENT TYPICAL S M l P SWITCH PLUMB TILT ON POSITION INCLINED TILT DETAIL SI S32 MPU ASSY FIGURE ELECTRONIC PIN BALL MACHINE 0 RECOMMENDED Instruction Score Cards and High Score feature settings to be used on Six Million Dollar 1138 3 BALL 5 BALL REPLAYS REPLAYS Instruction Card M 1508 77 E Instruction Card M 1508 77 E Score Card M 1508 77 D w uu Score Card M 1508 77 C wIL Score Card M 1508 77 B w uu Score Card M 1508 77 A w L 1 Replay at 240 000 1 Replay at 320 000 1 Replay at 500 000 1 Replay at 580 000 EXTRA BALL EXTRA BALL Instruction Card M 1508 77 G Instruction Card M 1508 77 G Score Card M 1508 77 LL Score Card 1508 77
28. EMBLY REFERENCE DESIG AT 3 INDICATES dun TEST POINT 1 RECH PAY HIGH VOLTAGE ISOVNC9 rove ae DIGIT DRIVERS R48 Ft 9oN EE 19 l k gt eco DATA MCIASAS X LATCH STROBE 2 5 KEX 14 NC 1 NC sla DIE SIZE C C FT PER M LBS PER M ALL DESIGN OPERATIVE AND PROCESS DATA PERTAINING YO THE ARTICLE SHOWN THIS SHEET 18 THE PROPERTY OF BALLY MEQ CORP CHICAGO THIS INFORMATION 18 DIECLOSEO IN CONFIDENCE AND 18 NOT BE COPIED REPRODUCED REVEALED TO OR APPROPMATEO BY OTHERS IN PART OR IN WHOLE WITHOUT THE EXPRESS CONSENT OF THE OWNERS THE PRINT 15 LOANED AND MUST USEO IN ANY MANNER DETRIMENTAL TO THE INTEREST THE OWNERS AND MUST BE METUANED OM DEMAND 9952 MANUFACTURING CORP DAI M 2640 BELMONT AVENUE CHICAGO ILLINOIS NOVELTIES REMOVE ALL BURNS TOLERANCES ON DIMENSIONS UNLESS 7 contest 25 1 81 Le KI SCALE OTHERMSE SPECIFIED 2 EN FRACTIONS DECMALS ANGLES Dn LE wat I ASSEN NO USED OW DISPLAY BOARD SCHEMATIC PART NQ Isane Peer ______ d av fex DO NOT SCALE DRAWING TRANSFORMER
29. L XJ 5 LEFT TOPLANE O BIONIC RIGHT O q BIONIC 5 10 SAUCER BONUS 5X 5 5 PER DROP TARGET SPINNER LITE 2K BONUS GK BONUS IOK BONUS LT4 RT SFINNER MIDDLE TARGET VON O RT SPINNER IK W L SAUCER 5X BONUS 3X BICNIC 2ND LT O N U DROP o TARGET X BALL SHOOT AGAN BALL IN PLAY PLAYER UP PLAYER UP 5 MATCH HIGH SCORE DATE PLAYER UP 2 PLAYER UP 6 et GAME OVER PLAYER UP 5 1 BACK BOX lt lt A wom 2 3K SONUS 7K BONUS De 20K BONUS 3 UTERT SPINNER SAUCER 5K O TOP TARGET S 5 SPEC SAUCER 3X BONUS 2 DROP TARGET SPEC 4K BCNUS u SAUT E CON S4 UTERT SP NFER POST UP 2 o P LANE wedge AN Oz TANN goo dw ODA Q RT TO BIONIC SPEC AL W L BICNIC LT LT SPINNER W L SAUCER 2X CREDIT INDICATOR ALL DESIGN OPERATIVE AND PROCESS DATA PERTAINING TO THE ARTICLE SHOWN THIS SHEET JE THE PROPERTY OF BALLY MFQ CORP CHICAGO HLL THIE INFORMATION 8 OIECLOSED IN CONFIDENCE AND 18 NOT COPIED REPRODUCED REVEALED
30. N LOCATION 13 ho SERVICE PARIS Yu ra 2 19 PARTS e Led 20 30 j BLOCK DIAGRAM ELECTRONIC PINBALL GAME A8 SOUND DRIVER MODULE SWITCH MATRIX INPUTS A1 A3 A4 A5 DISPLAY SOLENOID MPU LAMP DRIVER DRIVER MODULE DRIVER MODULE MODULE MODULE A2 POWER Wr TRANSFORMER MODULE I INSTALLATION Assemble the game as follows Bolt legs to cabinet Bolt back box to cabinet Use flat washers under bolt heads Gently feed cable connectors and ground braid through cable port in back box Screw ground braid to braid in back box Carefully and fully insert connectors on printed circuit assemblies On all games there are certain items that should be checked after shipment These are visual inspections which may avoid time consuming service work later Minor troubles caused by abusive handling in shipment are unavoidable Cable connectors may be loosened switches especially tilt switches may go out of adjustment Plumb bob tilt switch should always be adjusted after game is set on location and leg levelers are adjusted Visual inspections before plugging in line cord 1 Check that all cable connectors are completely seated on printed circuit assemblies 2 Check that cables are clear of all moving parts 3 Check for any wires that may have become disconnected 4 Check switches for loose solder or other fo
31. NO MUST 86 MTURACO ON DEMAND MANUFACTURING CORP 2640 BELMONT AVENUE REMOVE ALL BURRS tare CHICAGO ILLINOIS 1138 TOLERANCES ON TOTAL DIMEN HONS UNLESS EM rM 255 ue pue OTHERWISE SPECIFIED PRACTIONS 1 44 rr WO USED 08 5 DECIMALS f SWITCH MATRIX 57 eeu SIX MILLION DOLLAR MAN 86 NOT SCALE r 92 6 7 5V BAMARY ONE oF SIXTEEN 2 0K DECOUERS cooo o l RIS 5 SV RTC 5 eK ci 12 ES Lys T ps EL 8 KEY A 9 SPARE Sin UB 10 SPARE x 5 Ne MCIASIacP x C wa E G20 57 NOTES M KEC L SCRs ARE MCR IOG 1 585 29 ALL OTHERS Less 2N50G60 5 585 4 OR EQUIVALENTS 2 ALL RESISTORS ARE 5 lt 2 0 OR Mrs odo m 5 PREFIX ALL REFERENCE DESIGNATIONS WITH TAS uS RO 2 51 R54 3 d RES EET TB INDICATES WD TEST POINT MENT Se 1964 PART NO IW 112 10 scr s NU GIA KEY e BONUS Ee 5 BONUS 5 BONUS x LT RT SPINNER 5LTERT SPINNER PBE 4 BOTTOM TARGET
32. OLE WITHOUT THE EXPRESS CONSENT OF THE THE PRINT 18 LOANED AND MUST NOT BE USED IN ANY DETRIMENTAL TO THE REST OF THE OWNERS MUST BE RETURNED ON DEMAND NIE RING Bally MANUFACTU REMOVE ALL BURRS d BELMONT AVENUE RET FEB 211977 CHICAGO ILLINOIS TOLERANCES OW DEEP E OTHERWISE SPECIFIED CC p FRACTIONS POWER TRANSFORMED Ia wo on w DECIMALS AMGLES a MODULE SCHEMATIC YI MATERIAL PART NO PARE C j Wel 165 00 NOT SCALE DRAWING AS MN Y B en Klees 57 LENOID 9 2 LOW WHEN T SELECTED IC Ue 14454 BINARY 2 SIXTEEN 1 716 LAMBDA LAS 1405 SECOBER NATIONAL 5 23 FAIRCHILD TEHOSKC KKISG S PIN KEY PIN J2 KKISG ISPIN KEY PIN S J3 KK100 2SPIN KEX PIN 2 A KKAOO IEPIN KEY PIN 15 58 KEY PIN ALL REFERENCE DESIGNATIONS WITH AS A3 PINS S ANDIS ARE GROUNDED j TAGES SHOWN ARE FOR A GAME UP CONDITION UB ANS U4 ARE CI3009 INDICATES AID TEST POINT RBI O02 IZOL CRI RT SLING SHOT gt IN4004 WD LEID CORE RIO e ROUTE TO CABINETCONN 3 5 di e N4004 DROP TARGET RESET Ut e ROUTE BLACKBOXCONN ROUTE TO PLAYFIELDCONN AST
33. ON T Use water in large quantities highly caustic cleaners abrasive cleaners or cleaning pads on the playfield Do not allow a wax or polish build up Waxes yellow with age and spoil play appeal 19 PARTS LIST 41138 E SIX MILLION DOLLAR MAN MISCELLANEOUS part number Transformer Domestic or Export a mm ae 122 125 244 2 125 22 ASSEMBLY COILS ee LoOGKOUE uss eegen FO 36 7000 Flipper Left amp Right 2 AQ 25 500 34 4500 AR 26 1200 Outhole KICKeE AN 26 1200 E 27 1300 ThumperBumper 3 2 e ttt AN 26 1200 26 1200 34 4000 Drop Target Reset c ttt NO 24 1400 ocean RN APER E Rue a AN 26 1200 TA A ME GA 31 2000 PLAYFIELD PARTS See Figure MODULES 5 2518 23 Display Driver A1 7 8 aere AS 2518 21 Solenoid Driver Voltage Regulator A3 pp AS 2518 22 A E AS 2962 2 Transformer amp Rectifier A2 ET AS 2877 1 Rectifier Board Part of A2 TT ins AS 2518 18 CMM E AS 2888 1 REPAIRS PROCEDURES AIDS Module amp Component Replacement F O 560 AID Assistance in Diagnostics Kit used with 560 ee RAE KIT 485 1 MODULE COMPONENTS SEE MODULE PARTS LIST MODULE COMPONENT STARTER KIT Each Kit contains an assortment of the most needed
34. OR APPROPRI AMED aY OTHERS iN PART IN WHOLE WITHOUT THE EXPRESS CONSENT OF THE OWNERS THE PRINT 18 LOANED AND MUST USED IN ANY MANNER DETIGIMNTAL THE INTEREST OF THE OWNERS AND MUST GE RETURNED ON DEMAND REMOVE ALL BURRS 5405 Gr MANUFACTURING CORP DATE 2640 BELMONT AVENUE aga CHICAGO ILLINOIS 1158 TOLERANCES 08 gt 1111 LAMP DRIVER SCHEMATIC MATERIAL PART NO DER 00 MOT SCALE 9 t BAC MYLAR WITH FLAT EDGE TOUCHING THE TWO SLINGS POSTS 2 SLIN POST E HESSEN RR n d Wie ja S Ae 2 u Wem E KEE ING AND PLACE HOT
35. SJI 3 LAR SPINNER 5 2 ASJ1 0 MIDDLE TARGET A5J1 7 RT OUTLANE SPEC 5 1 6 BIONIC 3RO o A5J 5 SPINNER IK W L 5 1 SAUCER 5x BONUS 3X 5 1 4 wu A5J1 12 DROP TARGET X BALL 5 1 3 BIONIC ZND LT 5 4 VDC A5J3 26 sk Bonus A5J3 25 Bonus A5J3 19 BoNUS A5J3 17 KLAR SPINNER A5J3 16 SAUCER 5K A5J3 23 TOP TARGET A5J 3 27 LT OUTLANE SPEC A5J3 21 nju 5 3 20 SAUCER 3X BONUS 2X 5 3 22 5 3 24 DROP TARGET SPEC 5 5 4K BONUS A5J 3 12 BONUS 4A5J 3 15 saucer 3K A54 3 11 SPINNER A5J 3 9 post ue 2 A54J 3 13 CREDIT INDICATOR 5 3 4 BIONIC SPEC W L 5 3 2 BIONIC LEFT o ASJ 3 10 Lr SPINNER W L 5 3 18 saucer 2x 5 5 5 o TOPLANE 5 3 14 wu A2J1 7 FEATURE LAMP BUS ALL DESIGN OPERATIVE AND PROCESS DATA PERTAINING TO THE ARTICLE SNOWN THIG BEET ID Tmt PROPERTY OF SALLY w CON CHICAGO LL THIS INFORMATION 18 OFSCLOSED IN CONFIDENCE AND 8 NOT BE COPIED BEPRODUCED REVEALED APPROPB ATED 8 OTHERS PANT OR I WHOLE WITHOUT THE EXPREBS OF THE OWNERS THE PRINT 15 LOANED AND MUBT 84 UMO IN ANY MANNE DETRIMENTAL TO THE INTEREST OF THE OWNERS A
36. The game is designed to play several melodies to announce power up game up etc The tunes are intended to attract attention to the game increase game usage The tunes are controlled by switch settings as shown S8 OFF OFF ON ON S32 OFF ON OFF ON POWER UP TUNE TUNE TUNE TUNE NO CREDIT CHIME CHIME NOISE NOISE COIN WITH CREDIT TUNE CHIME TUNE NOISE PLAYER UP TUNE CHIME TUNE NOISE SCORE 10 100 1 10K CHIME CHIME NOISE NOISE 50 000 CHIME CHIME NOISE NOISE SAUCER NOISE NOISE NOISE NOISE REPLAY CREDITS KNOCKER KNOCKER KNOCKER KNOCKER TILT NOISE NOISE NOISE NOISE OUTHOLE TUNE TUNE TUNE TUNE GAME OVER TUNE TUNE TUNE TUNE GAME FEATURE OPTIONS 5 0 0 0 0 Special adjustment Liberal Sw 29 ON Making 5 0 0 0 0 2 times on 1 Special Conservative Sw 29 OFF Making 5 0 0 0 0 3 times on 1 ball Special Upper and Lower Target adjustment Liberal Sw 24 ON Upper and lower tied together Conservative Sw 24 OFF Upper O and lower O are not tied Saucer Hole 3000 5000 adjustment Liberal Sw 23 ON Saucer starts at 5000 Conservative Sw 23 OFF Saucer starts at 3000 Outlane Special adjustment Liberal Sw 22 ON Both lanes lite for Special Conservative Sw 22 OFF Alternates Special from side to side MAXIMUM CREDITS The maximum credits accepted by the machine limits the number of games that can be accumulated by coining by winning replays or both The
37. Y A5J2 3 N U A5J2 4 NA A5J2 5 NOTE A5J2 9 NOTE 5 2 42 NAY 5 243 N U a PLAYER 3 PLAYER SE Kecavere CREDIT SWITCHED BUS lt S 99559000009 900999092 75111 5 4 15 N C 46112 5 4 17 14 2 45113 5 4 16 N C 13114 524 15 KEY 32 15 A5J4 14 90115 245 12 63116 544 7 96 6 14 65117 5 4 6 54 17 335 15 71118 5 4 5 4118 543 10 74 19 5 4 4 81119 19 2131 15 15 4AlJ1 15 74101 15 1 ALJI 18 Au JI 17 6 A4 4 TO 4 15 T A344 3 5 78 2 3 4 4 6 2 13 4 5 7 23 4 3 4 6 36 5 3 4 1 2716 4 9 25 7 524 6 1 1 15 57 65 5 15 9 G W II87 6 c Ku J3 To Jl pei J2 pad FIELD 54000 2 3 1 GEN ILL RET BACKBOX so 1 GEN ILL RET PLAY 9 T ben BUSS Sol GENILL RET BACKBOX 40 2 GEN ILL RET 40 2 SOL BUSS O 10 Ciesla jasua 2 3 SPARE 3 SPARE OH LAMPS 6 151 A5J4 1 4 key 4 SPARE GRNO OH 52 3 3 6 70 5 cew ILL BUSS 41 5 GEN ILL RET OH AA 5 6 sw iLL Buss 60 6 SoL BUSS PLAYFIELD
38. achine results in loss of the game All feature lights go out the game goes dead and a time delay occurs The purpose of the time delay is to discourage unnecessary abuse of the machine After the delay the Game Over light lites and the power up tune is played The time delay occurs anytime one of the slam switches is made to contact There is one factory installed slam switch on the front door Any number of slam switches could be installed by the operator io meet his individual requirement The switch should be adjusted to have approximately 1 16 between the contacts The weighted blade should be adjusted to attain the desired sensitivity Decreasing the gap between contacts will make the switch more sensitive Opening the gap will reduce sensitivity Some tunes and features can be disabled by operator if so desired See Back Box Adjustments Ill BOOKKEEPING FUNCTIONS The game is designed to help the operator perform certain accounting functions The game can display the number of total plays and replays free games It can display the number of coins dropped down each coin chute The bookkeeping functions are displayed on 1 4 player score displays simultaneously An identification number 05 to 11 appears on the Match Ball in Play window as follows 05 0010 40 Current Credits 06 10000 to 999999 Total Plays Paid amp Free Games 07 10000 to 999999 Total Replays Free Games 08 00t0 9
39. ay E If game is not correct turn power OFF Replace Lamp Driver Module A5 Turn power ON and repeat A If game is correct if is now ready for play G If game is not correct turn power OFF Replace MPU module A4 See CAUTION 1C Turn power ON and repeat A H If game is correct it is now ready for play If game is not correct refer to Module Replacement procedure See Parts List 2B SYMPTOM One or some switched lamps always ON ACTION Repeat 2AA AB AE and AF and if necessary AG amp AH 3A SYMPTOM Display digits improper on one or several but less than all Display Driver module s A1 Improper One or several segments always OFF digits mottled or several segments or digit s always ACTION A With power ON open front door Press button Self Test switch twice If the game is correct each digit on each Display Driver Module A1 5 used game displays the count 1 9 and 0 continuously in all 6 digit positions Note defective Display Driver modules B Turn power OFF CAUTION High Voltage is supplied to the Display Driver Modules A1 from the Solenoid Driver Voltage Regulator Module A3 Wait 30 seconds for High Voltage to Bleed Off C Replace Display Driver module s A1 Turn power ON Repeat D If game is correct itis now ready to play If game is not correct refer to Module Replacement procedure See Parts List 3B SYMPTOM All displays improper all five display Driver modules Improper Digit s alw
40. ays on or off segment s always on or off all displays ACTION A Repeat 3AA and AB B Replace MPU module A4 See CAUTION NOTE 1C Turn power ON Repeat 15 1 3C 4A 48 5 6 7 SYMPTON ACTION SYMPTOM ACTION SYMPTOM ACTION SYMPTOM ACTION C If game is correct it is now ready to play If game is not correct refer to Module Replacement procedure See Parts List One or several displays always off A Do3AA AB AC and AD B Repeat 3BB and BC if necessary Solenoid s do es not pull in during course of game A With power ON open front door Press button Self Test switch three times game was correct each solenoid would be energized A number is flashed on the Player Score displays as each solenoid is pulsed Note any numbers that do not have the sound of a solenoid associated See Solenoid Identification Table Page 17 and Figure C Carefully lift the playfield or open the back box to gain access to the solenoid Turn power OFF Inspect the solenoid D If a lead is broken off repair Repeat A amp B If game is correct it is now ready for play If solenoid wiring was correct turn power OFF E Replace Solenoid Driver Voltage Regulator module A3 See CAUTION NOTE 3AB F Repeat AA amp AB If game is correct itis now ready to play If game is not correct turn power OFF G Replace Sound Module A8 H Repeat AA and AB if game is correct
41. everal simple procedures are given herein that cover the greatest percentage of game failures They are written for an operator on location and require module replacement See Figure Ill Symptoms and the action to be taken are given for each type of problem If the problem is more complicated and is not solved by following this procedure more detailed procedures are available from Bally See the Parts List for ordering information gt 13 SELF FIGURE IV ROUTINE MAINTENANCE CHECK POWER UP TURN OFF POWER TURN ON POWER LED ON MODULE A4 FLASHES 7X PRESS SELF TEST BUTTON ON INSIDE OF FRONT DOOR TO ENTER LAMP DRIVER MODULE TEST 1 ALL FEATURE LAMPS LIGHT FLASH ON AND OFF YES PRESS SELF TEST BUTTON AGAIN 2 To ENTER DISPLAY DRIVER MODULE TEST ALL DISPLAYS COUNT 000000 to 999999 YES PRESS SELF TEST BUTTON AGAIN 3 6 TO ENTER SOLENOID DRIVER MODULE TEST ALL SOLENOIDS PULL IN IN SEQUENCE DIAGNOSTIC TEST REFER TO TROUBLE SHOOTING ON LOCATION CORRECT FAULT SEE SYMPTOM 1 PAGE 15 SEE SYMPTOM 2 PAGE 15 SEE SYMPTOM 3 PAGE 15 SEE SYMPTOM 4 PAGE 16 PRESS SELF TEST BUTTON AGAIN TO ENTER SOUND MODULE TEST PRESS SELF TEST BUTTON AGAIN TO ENTER STUCK SWITCH TEST 5 gt SOUND MODULE PLAYS GAME OVER TUNE NO SEE SYMPTOM 5 PAGE 16 SEE SYMPTOM 6 P
42. hirty one different credit ratios are available for each coin chute The switch settings and resultant credits coin are listed below CREDITS COIN ADJUSTMENTS COIN CHUTE SWITCHES CREDITS COIN 1 HINGE SIDE 5 4 3 2 1 OR 3 13 12 11 10 9 OFF OFF OFF OFF OFF 3 2 COINS OFF OFF OFF OFF 3 2 COINS OFF OFF OFF OFF 1 COIN OFF OFF OFF ON 1 2 COINS OFF OFF ON OFF OFF 2 COIN OFF OFF ON OFF ON 2 2 COINS OFF OFF ON OFF 3 COIN OFF OFF ON ON 3 2 COINS OFF ON OFF OFF OFF 4 COIN OFF ON OFF OFF ON 4 2 COINS OFF ON OFF OFF 5 COIN OFF OFF ON ON 5 2 COINS OFF ON OFF OFF 6 COIN OFF ON OFF 6 2 COINS OFF ON ON OFF 7 COIN OFF ON ON ON ON 7 2 COINS ON OFF OFF OFF OFF 8 COIN ON OFF OFF OFF ON 8 2 COINS ON OFF OFF OFF 9 COIN ON OFF OFF 9 2 COINS ON OFF OFF OFF 10 COIN No Credits until second coin is dropped ON OFF ON OFF ON 10 2 COINS Credit for first coin Two Credits for second ON OFF ON ON OFF 11 COIN Coin provided that no scoring between ON OFF ON ON ON 11 2 COINS 1st and 2nd coin drops 1 scoring occured ON ON OFF OFF OFF 12 COIN Second coin gives one credit ON ON OFF OFF ON 12 2 COINS ON OFF OFF 13 COIN ON OFF ON 13 2 COINS ON OFF OFF 14 COIN ON ON OFF 14 2 COINS ON OFF 15 COIN ON ON ON ON 15 2 COINS 5 SIX MILLION DOLLAR MAN 1138 E SOUND OPTION
43. igure Easier entry will decrease playing time and scoring conservative Harder entry will increase playing time and scoring liberal B Back Box Game Adjustments Each game has thirty two switches located on A4 the MPU module located in the back box that allow play to be customized to the location See Figure Credits per coin maximum credits credit display balls per game match feature high game feature special award and melody are selectable by means of the switches The switches are contained in four sixteen lead packages numbered 51 8 S9 16 517 24 and 525 32 for easy identification The ON toggle position is marked on the assembly Turn off power before making adjustments Credits Coin Adjustments The credits per coin are selectable by means of S25 S28 for coin chute 2 The switch settings and resultant credits coin are as follows 528 527 526 S25 Credits Coin OFF OFF OFF OFF Same as Coin Chute 1 Settings OFF OFF OFF 1 1 0 OFF OFF OFF 2 1Coin OFF OFF ON ON 3 1 0 OFF ON OFF OFF 4 1Coin OFF ON OFF ON 5 1 OFF ON OFF 6 1Coin OFF ON ON ON 7 1Coin ON OFF OFF OFF 8 1Coin ON OFF OFF ON 9g Coin ON OFF ON OFF 10 1 Coin ON OFF ON ON 11 1Coin ON ON OFF OFF 12 1Coin ON ON OFF ON 13 1 Coin ON ON OFF 14 1Coin ON ON ON ON 15 1 0 The credits given per coin are selectable by means of switches 1 5 incl for coin chute 1 and switches 9 13 incl for coin chute 3 T
44. k H 606t js b jeni GAME 1138 E SIX MILLION DOLLAR MAN Installation and General Game Operation Instructions INDEX PAGE 1 Il GENERAL GAME OPERATION 2 Ill BOOKKEEPING FUNCTIONS 3 IV FEATURE OPERATION AND SCORING 4 V ADJUSTMENTS L a 5 PLAYFIELD ADJUSTMENTS 5 BACKBOX ADJUSTMENTS 5 CREDITS COIN u l cet e RE 5 MAXIMUM CREDITS 24 22 6 5 6 MATCH FEATURE OPTION 2 4 4 4 2 6 CREDIT DISPLAY 6 HIGH SCORE FEATURE OPTION 6 HIGH SCORE TO DATE 6 GAME FEATURE OPTIONS 7 SOUND OPTION EE 7 DOOR GAME ADJUSTMENTS HIGH SCORE FEATURE cR 8 HIGH SCORE TO DATE 8 VI RECOMMENDED SCORE 11 Vil RECOMMENDED SETTINGS 12 ROUTINE MAINTENANCE ON LOCATION 22 13 IX TROUBLE SHOOTING O
45. lll X Ball or 20 000 20 000 Threshold Award Replay X Bail or 20 000 20 000 End of Game Award Replay VOID VOID G THUMPER BUMPER FEATURE All three thumper bumpers score 100 points 4A Play More Post Feature The Play More Post between the flippers is activated Upped by a ball entering the top center saucer or hitting the center target The post is deactivated downed by either of two centrally located rollover buttons a ball through either return lane a ball entering the outhole or a tilt l Spinner Feature A ball through either spinner will advance both sets of spinner lites and score 10 points Each spinner scores 1000 points after the drop targets are knocked down for the 1st time for any one particular ball in play Also the bonus score is advanced one step each time the spinner lites complete a sequence of five lites by passing the top lite J Free Ball Gate Feature The Free Ball Gate opens each time the 5 0 0 0 0 Bionic Power Score is awarded A ball entering the right outlane when the gate is open is directed to the shooter tip offering extended play which closes the Free Ball Gate The Free Ball Gate is re opened by complet ing the 5 0 0 0 0 Bionic Power Score again A tilt closes the Free Ball Gate V GAME ADJUSTMENTS A Playfield Panel Post Adjustments Posts that control left and right outlane opening on panel can be moved to make access to outlanes easier or harder for ball to enter See F
46. ly lit it flashes 5 times awards 5 bonus advances awards 50 000 points opens the Free Ball Gate see below and lites the Bionic Power Score Special Lite If the Bionic Power Score is completed when this lite is lit see Switch 29 a Special is awarded This lite goes out when the ball enters the outhole Switch 29 In the liberal position ON a Special is awarded for the 2nd completion of 5 0 0 0 0 for any one particular ball in play In the conservative position OFF a Special is awarded for the 3rd completion of 5 0 0 0 0 Switch 24 Ties together the upper amp lower left target lites two O s in the liberal position ON In the conservative position OFF all target lites are separate E Drop Target Feature Each drop target scores 30 points When the bank of five targets is knocked down 3000 points are scored and the feature corresponding to the lit Drop Target Lite is awarded as follows 1st time all targets down Lites both spinners to score 1000 points each 2nd time all targets down X Ball See Note 1 3rd amp each Add time all targets down Special Note 1 X Ball 20 000 if Same Player Shoots Again is lit F Major Mode Feature Switch 14 and 15 give the operator flexibility to award a Replay Extra Ball or score Novelty when a Special is scored REPLAY X BALL NOVELTY SW 14 ON SW 14 OFF SW 14 ON SW 15 ON SW 15 ON SW 15 OFF Special Award Replay X Ball or 20 000 20 000 X Ball Award X Ba
47. maximum number of credits is selectable by means of switches 17 18 and 19 Eight credits limits are available Switch settings are listed below MAXIMUM SWITCHES CREDITS 19 18 17 5 OFF OFF OFF 10 OFF OFF 15 OFF OFF 20 OFF 25 ON OFF OFF 30 ON OFF 35 ON OFF 40 ON BALLS PER GAME BALLS GAME SWITCH 16 5 ON 3 OFF MATCH FEATURE When the Match Feature is ON a random number appears in the Match Ball in Play window and the word MATCH is illuminated If the number matches the tens digit in a player s score a free game is awarded The Match feature creates an incentive to play MATCH SWITCH 21 ON ON OFF OFF CREDIT DISPLAY CREDITS DISPLAYED SWITCH 20 YES ON NO OFF Display shows aa if credits are due player HIGH SCORE FEATURE The game is designed to award an Extra Ball or Free Game at each of the three score levels See Front Door Game Adjustments AWARD SWITCH 15 SWITCH 14 REPLAY ON ON EXTRA BALL ON OFF NO AWARD OFF OFF HIGH SCORE TO DATE FEATURE The game is designed to award free games as an ption if high game to date is beat Each time this happens the winning score becomes the new high game score to beat This score is displayed on all 4 player score displays at the end of each game as an incentive to play Recommended setting is underlined HIGH SCORE TO DATE FEATURE SWITCH7 SWITCH 6 No Award OFF OFF One Credit OFF ON Two Credits ON OFF Three Credits ON
48. n The second series of self diagnostic tests causes the MPU to exercise each of the other modules in such a way as to make their faults if any obvious See Figure Ill and Page ii It is recommended that these tests be used several times a week to check out the games before play If faults are discovered they may be corrected on location if the operator has a stock of replacement modules See Trouble Shooting on Location MPU Module Self Test At power on the LED on the MPU module flashes once Flicker Flash After a pause it flashes six more times and goes out A power up tune is played to announce game readiness This indicates proper MPU operating condition and successful completion of the power up test Game Self Diagnostic Tests 1 Pressing the Self Test button inside the door initiates the Self Test routine See Figures III and IV All switched lamps flash off and on continuously plus 5 and 6 player displays 2 Pressing the Self Test button again causes each digit on each display to cycle from 0 thru 9 and repeat continuously 3 Pressing the Self Test button again causes each solenoid to be energized one at a time in a continuous sequence Hold both flipper buttons in during this test The number appearing on the Player Score displays is the same as the number assigned to the solenoid The sound of a solenoid pulling in as a number appears indicates proper operation The absence of sound is improper If sound is ab
49. nd encour ages corrosion Clean by closing the contacts over a clean piece of paper e g a business card and wiping gently until the contacts are clean For the flipper button switch assemblies ONLY Tarnish can be removed with a contact file followed by a burnishing tool Severely pitted contacts must be replaced as an assembly In general contacts need be cleaned or replaced and adjusted only when they are found to be a source of game malfunction X SERVICE PARTS A parts catalogue is available upon request The catalogue is illustrated and lists all replace ment parts for each game manufactured by Bally Requests should be addressed to BALLY MANUFACTURING CORPORATION 2640 WEST BELMONT AVENUE CHICAGO ILLINOIS 60618 ATTN PARTS DEPARTMENT SERVICE HINTS The Bally playfield has an improved tuff coat finish with excellent wearing properties Its life expectance as well as play appeal can be extended by periodic cleaning of the playfield DO Bally recommends you clean your playfield with Wildcat 125 Wildcat Chemical Co 1333 W Seminary Drive Ft Worth Texas 76115 Wildcat 125 is a combination cleaner and polish Bally has tried and tested this product and found it to be very effective If Wildcat 125 is not available Bally suggests you ask your Distributor to order it Inspect and hand polish the ball in a clean cloth A chipped ball must be replaced It can ruin the finish on the playfield in a short period of time D
50. nner and the target scores are awarded When the ball enters the outhole the bonus score is added to the total score The player up and or ball in play on the back box is advanced one position The bonus score is advanced to 1000 points The outhole kicker serves the ball to the shooter alley and play is resumed This continues until each player has played the allowable number of balls per game adjustable At this time the Game Over light is lit A random Match number appears and the Match light is lit If the number is the same as the last two digits in a player s score a free game is awarded Extra balls won during the course of the game are played immediately after the player s regular ball enters the outhole The player up and or ball in play on the back box are not advanced for extra ball play Bonus score is added to the player s score and the bonus is set to 1000 points before the game serves the extra ball for play At the end of the game a High Score to Date is alternately flashed with all 6 player scores If the High Score to Date is beat this feature awards free games Tilting the game results in loss of a ball The flippers thumper bumpers etc go dead Bonus points are not scored The purpose of the tilt penalty is to discourage the player from jostling the machine in an attempt to prolong play Game action becomes normal after the ball kicker assembly serves the ball to the shooter alley Slamming the m
51. only for reference 1138 SIX MILLION DOLLAR MAN FEATURE OPERATION AND SCORING A Bonus Score Feature A bonus of 1 000 to 20 000 may be scored on a 5 ball game A bonus of 1 000 to 29 000 may be scored on a 3 ball game The game starts with a bonus of 1 000 The bonus score advances one step at a time each time the ball goes through either top lane 5 and 0 hits any left side target three 0 s or goes through either spinner completing the 5 lite sequence The bonus score advances one step on a 5 ball game or three steps on a 3 ball game each time the ball goes into the top center Bonus Multiplier Saucer see B below The bonus score also advances five steps when the 5 0 0 0 0 sequence is completed see Bionic Power Score below A tilt nullifies the bonus score B Bonus Multiplier Saucer Feature Each time the ball enters the top center Bonus Multiplier Saucer the Play More Post is activated and the player s bonus score is advanced also the lit value is awarded At the start of a new ball in play either the 3000 lite or the 5000 lite may be lit see switch 23 liberal conservative setting below If the ball enters the saucer when the 2X lite is lit 30 points are scored and the 2X Bonus Multiplier lite the outhole Bonus Lites is awarded if the ball enters the outhole at this point twice the lit bonus score is added to the player s score If the ball enters the saucer when the 3X lite is lit 30 point
52. player 1 6 has been played After recording these figures these figures are stored in memory to get the game ready for play again the operator has to turn the power OFF leave FIXED DATA SWITCH 30 OFF and reset FIXED DATA SWITCH 31 to OFF Turn power ON The following chart describes the functions of this feature SW 30 SW 31 Normal Game ready for play OFF OFF Display Displays number of times each player has been played cumulative OFF ON Reset Avoid this setting Wipes out data SIX MILLION DOLLAR NOTICE SELF DIAGNOSTIC TEST DISPLAY DIFFERENCES Because of the unique Six player nature of this game the following display differences are normal and occur during the Self Diagnostic Tests indicated 1 LAMP DRIVER MODULE TEST Fifth and sixth player displays light 000000 when feature lamps are ON blank when feature lamps are OFF 2 SOLENOID DRIVER MODULE TEST Fifth and sixth player displays are blank Sixth player display has occasional digit flicker 3 SOUND MODULE TEST Sixth player has occasional digit flicker 4 STUCK SWITCH TEST A No stuck switches Sixth player display has occasional digit flicker B Stuck switch Fifth and sixth player display blank Sixth display has oc casional flicker AS 2518 32 SOUND MODULE Ls al f nter un 9 9 ME 22 3 491 GO V IPSE J4
53. reign material that may have come loose in shipment nd could cause shorting of contacts 5 Check wires on coils for proper soldering Cold solder connections may not show up in factory inspection but vibration in shipment may break contact 6 Check that fuses are firmly seated and making good contact 7 Check the transformer for any foreign material shorting across wiring lugs 8 Check wiring of transformer to correspond to location voltage See figure 1 Check adjustment of the three normally open tilt switches 1 Panel tilt on bottom of playfield panel 2 Plumb bob tilt on left side of cabinet near front door 3 Ball tilt above plumb bob tilt Insert the smaller ball 15 16 dia into the ball till assembly and adjust the bracket so the ball will roll free to contact the switch blade if front of cabinet is raised TRANSFORMER CONNECTION INSTRUCTIONS E 122 125 TRANSFORMER WIRING FOR 220 240 V E 122 125 TRANSFORMER WIRING FOR 115 120 V 50 60 CYCLE INPUT 50 60 CYCLE INPUT FOR 220 240 V INPUT HEAVY RED LEAD FOR 115 120 V INPUT TIE LUGS 1 AND 3 TOGETHER HEAVY RED LEAD TIE LUG 3 AND LUG 5 TOGETHER FOR 120 V TIE LUGS 5 AND 7 FOR 240 V PUT HEAVY _ _ PUT HEAVY YELLOW LEAD ON LUG 7 YELLOW LEAD LUG 5 FOR 220 V PUT HEAVY FOR 115 V TIE LUGS 9 AND 11 TOGETHER YELLOW LEAD ON LUG 12 PUT HEAVY YELLOW LEAD ON LUG 9 VARISTOR BALLY PART NO
54. s are scored and the 3X Bonus Multiplier lite by the outhole Bonus Lites is awarded if the ball enters the outhole at this point three times the lit bonus score is added to the player s score If the ball enters the saucer when the 5X lite is lit 30 points are scored and the 5X Bonus Multiplier lite by the Outhole Bonus Lites is awarded also the Saucer 10 000 lite and the outlane Special lites lite see below for Switch 22 liberal conservative setting if the ball enters the outhole at this point five times the lit bonus score is added to the player s score Switch 23 Switch 22 Top Hole Initial Outlane Specials V Liberal ON ON v Starts at 5 000 Both lite d Conservative OFF OFF Starts at 3 000 Lites alternate on 10 pt score C Shooter Alley Top Right Rollover Button Feature At the start of a new ball in play the player s score will flash ON OFF to indicate the correct player up When the ball exits the shooter alley it goes over the Shooter Alley Rollover Button which stops the flashing of the score and scores 10 points 1 Si NI 5 0 0 0 0 Bionic Power Score Memory Feature At the start of a new all five numbered lites 2 lanes and 3 targets lit Each time a ball goes through a lit lane or hits a lit target it scores 500 points and extinguishes that lite the corresponding lite on the 5 0 0 0 0 Bionic Power Score lites When the 5 0 0 0 0 Bionic Power Score is complete
55. sent see Page 17 for help in Solenoid identification 4 Pressing Self Test button again causes the sound module to play the Game Over tune repeatedly 5 Pressing the Self Test button again causes the MPU to search each switch assembly for stuck contacts If any are found the number of the first set encountered is flashed on the Player Score displays The number remains until the fault is cleared See Page 17 for help in Stuck Switch identification Other numbers may follow if more stuck contacts are present If there are no stuck switches the Match Ball in Play display flashes O 6 Pressing the Self Test button eleven more times causes the MPU to step thru the threshold and bookkeeping functions described previously and finally to repeat the power up test For more rapid exitto power up turn the game off then on The game is now ready to play After successful completion the Self Diagnostic Test procedure set the game up for play Exercise each rollover thumper bumper slingshot etc by hand until each switch assembly on the playfield has been checked for proper operation If actuating a switch assembly results in intermittent or no response clean contacts by gently closing them on a clean business card or piece of paper and wiping until they wipe clean Regap if necessary to 1 16 Do not burnish or file Gold Plated Switch Contacts IX TROUBLESHOOTING ON LOCATION The game is designed to make troubleshooting easy S
56. sformer Module Complete 1 AS 2518 18 Rectifier Board Assembly 4 M 1829 2a Circuit Board Support 4 Req d 8 E 00122 0125c Transformer 120 240V 50 60 Hz 11 P 2692b P C B Cover 12 M 1834 Heat Sink Compound 27 AS 2518 18 RECTIFIER BOARD ASSEMBLY 42 i la o ola pala 7 0 0 RECTIFIER BOARD ASSEMBLY Part of A2 POWER TRANSFORMER MODULE COMPONENT PARTS LIST REFERENCE BALLY ITEM DESIGNATION PART DESCRIPTION 1 2 AS 2518 18 Rectifier Board Assembly 3 1 E 00104 0092 Resistor 1096 600 Ohm 10W 4 R2 E 00104 0091 Resistor 25 Ohm 5W 5 R3 E 00105 0226 Resistor 5 100K Ohm YaW 7 VR 00623 Varistor 9 CR1 CR2 CR3 CR4 E 00587 0006 Diode IN4004 12 BR1 882 883 E 00602 0003 Bridge Rectifier VJ248 VARO 14 F1 E 00133 0010 Fuse 10A 32V 3AG 15 F2 E 00133 0028 Fuse 3 4A 250V 3AG S B 16 F3 E 00133 0004 Fuse 4A 32V 3AG 17 F4 E 00133 0005 Fuse 5A 32V 3AG 18 F5 E 00133 0027 Fuse 20A 32V 3AG 19 F6 E 00133 0024 Fuse 3A 3AG S B 21 E 00684 Test Point 22 J1 J3 E 00715 0032 8 Pin Wafer Connector 23 J2 J3 E 00715 0034 10 Pin Wafer Connector 25 00148 0021 Fuse Clips 26 00148 0022 Fuse Clips 28 ITEM OMAN O O 10 11 12 13 14 15 16 17 18 19 20 21 22 36 37 38 39 40 41 42 43 44 45 46 NOTE
57. sistor VaW 5 10K Resistor 5 150K Resistor VaW 5 1M Resistor VaW 5 470K Resistor V4W 5 360 Resistor VaW 5 470 Resistor 1 4W 5 2 7 Resistor VAW 5 2 2K Resistor 5 110K Resistor 1W 4 7K Resistor 1 4W 5 82K Resistor VAW 5 1 1K Resistor 5 9 1K Resistor 5W 10 750 Resist Var 91B 10K Cap Disc 100PF 1000V Cap Disc 01MFD 500V Cap Disc 02MFD 500V Cap Disc OSMFD 16V Cap Disc 1MFD 25V Cap Elect 1MFD 25V Cap Elect 2MFD 25V Cap Elect 100MFD 25V Cap Elect 100MFD 100V Transistor NPN Transistor NPN Diode Diode Diode Zener Hex Inverter 1 C Programmable 4 Bit Counter Quad Latch Timer Operational Amp Audio Amplifier 4 Bit Binary Cap Disc 002 PWB Module Less Program Memory U3 Order replacement memory chip U3 specifying name of game and part no stamped on chip 29 BULLETIN FOR OPERATIONS RE SIX MILLION DOLLAR MAN BOOKKEEPING FUNCTIONS This game gives the operator the capability of recording the number of times each of the six players were played This record is accumulated game after game and can be displayed and recorded without wiping out the remembered numbers If an operator wishes to see how many times each player was played he has to turn the power OFF and set FIXED DATA SWITCH 30 to OFF and FIXED DATA SWITCH 3110 ON Then turn the game ON The numbers that then appear on the displays will tell him how many times each

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