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試験問題 - 日本バーチャルリアリティ学会

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Contents

1. modality Gealtime video camera
2. headphone a b c c c d
3. ZUPT E 5 telexistence 1 bilatera1 tele operation a master slave
4. 17 4 VR hardware software r
5. 2 4 context 1 GPS Global Positioning System RFID Wi Fi ubiquitous sensor infrastructure LPS Loca1 Positioning System AR
6. PDR Pedestrian Dead Reckoning GPS LPS PDR map matching Nd A 2 LPS 1 RFID Wi Fi LPS TD ID GPS 30 LPS
7. 2 IRT 2005 2025 65 2025 2 2
8. pl 3 13 3 1 spectrum
9. E EE 2 integral holography 3
10. platform E 11
11. 15 5 5 http www vrsj org 5 113 0033 2 28 3 301 TEL 03 5840 8777 1 VWR Virtual Reality MR Mixed Reality
12. b feedback c 2 1950 manipulator 1960 comput Qr d e
13. e f ar 13 2 VR stress a b VR c 3 peak R R Ginterv
14. 65 25 64 3 IRT DD D OD Oo 10 E
15. 3 range sensor 1 1 a a si1houette b pattern light laser c c b d e stereo method active 6assive time of f1ight method 1ight sectioning method 2 ICP Iterative Closest Point
16. HH 1 1 computer simulation 2 a a Cb a a b vector scalar 2 c d Ge c d e
17. LPS Wi Fi GPS IMES ID 30 R RO IMES TD 3 PDR 1 PDR
18. 3 fF 11 f LIC volume rendering 12 a random b c d
19. c d a b projector c d optical see through video see through progressive Gnterlace 2 HMD Head Mounted Display 012
20. 1 Creation a a qattraction media art Contro1 b b 3 Communication ce 3D c
21. 3 2 1 3 1 3 E 2 a 3 F c d B e b
22. ZUPT maintenance PDR Kalman filter gyro drift
23. outer skeleton 5 6 3 d 4 er E 3 G 1970 planning exoskeleton hybrid contro1 1 3 3 RE 3
24. 3 c 3 d c d tele immersion agent ayatar 8 VR 1 lt 1 VR a b 2 c Cd 1 VR application 1 1 a
25. obot contents 1 4 1 robotics CG S
26. digital archive simulator RPG 1 b MR AR 7 digita museum RPG 3 1 c MR AR 3D metaverse 1 d RPG 3D virtual product 9 VR
27. e d e 3 3 fF tracking g f g 2 3 4 5 6 2 AR Augmented Reality ul 1 a b
28. public art tailor made variety
29. a c 2 d 7 communication 1 a NTT b a b eye contact gaze awareness situation awareness ClearFace ClearBoard 2 2
30. 4 Elucidation d VR VR d 5 Education e e RI 6 Entertainment Ff f 10
31. 2012 4 b 24 THE VIRTUAL REALITY SOCIETY OF JAPAN 1 6 7 8 9 10 20
32. registration 1 VR 3 a a b c VR 3 2 b c outside in viewing modeling 3 c d camera parameters calibration b
33. 14
34. VR 1 1 VR cross moda1 barrier free gerontechnology IRT ICT
35. a1 0 3Hz HE High Frequency a d 0 15Hz LF Low Frequency d e LF HF LF HE e VR HE relax LF HF 12 a c d e MM le lt HR lt I 14

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