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Troubleshooting Collaborative Ontology Design

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1. a given finished artifact we analyze its acceptance levels and problems found at the final delivery presentation and move back through meetings verifying what went wrong for each problematic element This paper is organized as follows in the next section we discuss ontology construction followed by a description of the methodology used We present our observations in section 4 and finalize with a discussion in section 5 2 Ontology Construction as Design The design activity consists of defining a specification for an artifact that delivers a set of desired functionalities Both for physical artifacts such as a building and abstract artifacts such as a domain ontology there is no unique result Consequently different designers may reach different designs sometimes multiple designs Collaborative design may lead to better results due to the synergy among the participants However conflicts often emerge during design sessions which may produce delays On the other hand conflict can be productive as discussions promote a broader investigation of the design space Project deadlines frequently constrain the viable amount of discussion and exploration of the domain while participants individual levels of acceptance of the group decision expand it The lower the acceptance level the more discussion and exploration will happen In this fashion the design process hangs on a balance of time versus acceptance levels which is us
2. and Group Partitioning We have identified a number of operations that contribute to the outcome but the negative one that appears most frequently is lack of attention However we also noticed that lack of attention can be of two natures productive or unproductive While attention shifts are usually bad both for the meeting and the outcomes productive attention shifts shouldn t necessarily be avoided Sometimes a user would shift his her attention to a different task such as checking documentation and later return to the topic with new information or argumentation to contribute An example is shown in Figure 4 Figure 4 Example of a productive attention shift On the other hand unproductive attention shifts are usually caused by external distractions phone ringing incoming mail or pressing matters external to the meeting or by boredom losing interest Both problems could be overcome by creating more engaging meeting dynamics in order to capture participants attention Sometimes attention shifts could lead to partitioning of the group and parallel discussions would ensue Group partitioning may happen when attention shifts happen Partitioning due to unproductive attention shifts e g side conversations about unrelated topics should be avoided The normal tendency would be to attempt to rejoin the group immediately but productive group divisions are not necessary bad for the group in some situations while part of
3. organization and evaluation of alternatives and making decisions Table 1 shows the goals and associated activities coverage alternatives alternatives decide about elements elements representation Table 1 Ontology design activities and corresponding goals To measure influences on acceptance levels levels of acceptance were qualified as high complete acceptance no complaints medium partial acceptance some complaints and changes requested or low non acceptance for the final design and at each stage of the design Participation was also qualified in three levels and measured for each discussion participative participant fully engaged in discussions passive attentive participant participated occasionally but paid attention to the discussion the rest of the time passive inattentive participant did not participate seemed uninterested 5 Discussion The goal of our research is to map conditions that should be avoided in meetings and to provide guidelines for the meeting coordinator Our measurement is the level of acceptance of the final design Our initial observations lead us to believe that attentive behavior group splits with rejoin on the same topic the level of discussion and distribution of participation have an impact on final design acceptance individual satisfaction and rework At this time we are exploring factors that lead to increased acceptance of the final deliverable 5 1 Attention
4. the group focused on the main topic a sub group discussed related issues exploring part of the design space separately and coming back to the group with new information that could help the group in its task An example of group partitioning is shown in Figure 5 al JE FA a T ane i ba Figure 5 An example of group partitioning The tricky issue in both situations is determining when the subgroup or individual has strayed too far off topic and should be steered back While a certain level of digression is helpful going too far from the original subject may not be 5 2 Mental Models What we perceived was that the design process was in fact a process of mental model alignment Individuals came in with their own mental models and perceptions of what the design should be During the process they first presented their beliefs fashioned according to their mental models then discussed these beliefs in order to find a common ground to construct a joint model that represents the perceptions of all participants At each challenge an individual mental model could be altered though reflection and the introduction of new information Throughout the process would align their models wit the group model The process inevitably involved initial resistance to change but after extensive discussion ended with some sort of agreement Our observations are that the farther the individual mental model is from the group model at th
5. 1 41 Cristina Visual Observa o 1u 107 00 13 41 Yuri Verbal Fala em defeito do equipamento 2 111 00 23 29 Brick Verbal interrope para explicar a diferen a entre defeito e pane 13 00 23 29 Selma Verbal Concorda com Brick 112 00 23 52 Selma Verbal Reclama que existe modo mecanismo e causa de pane mas n o tem de defeito Percebe se uma intensa discuss o entre Selma e Bricl 00 23 54 00 24 04 Cristina Verbal Fala a 16 Roberto Visual Parece estar com o olhar perdid 17 00 24 14 00 24 33 Rut cio Verbal interrompe e tamb m fala do defeito Gestos 18 00 24 34 00 24 41 Selma Verbal Est dizendo que o defeito n o casa com a forma e que deveriam bolar uma coluna a mais 19 00 24 38 Reiji Verbal Concorda com Selma 20 00 24 46 Cristina Verbal a que pane falha e defeito s o coisas diferentes Gestos 00 24 52 Reiji Verbal 22 00 24 57 00 25 21 Cristina Visual Ve 23 00 25 35 00 25 42 Cristina Verbal 24 00 25 35 Roberto Visual Desenhano seu pape 25 00 25 42 00 25 50 Selma Visual Parece ainda esta 00 25 50 Brick Verbal interrompe e por Cristina Reiji Roberto e Selma est o olhando para el Todos parece stando aten o tentar explicar melhor Quadro Eletr nico Observa se conversas paralelas Fala do que eles tinham acordado como defeito o que um defeito nta esclarecer o que um defeito 00 26 00 Selma Visual P 28 00 26 06 00 27 07 Selma Verbal come 29 00 26 06 00 27 07 Brick Verbal omega a fal 30 00 27 14 00 27 23 Cristina Verba
6. Troubleshooting Collaborative Ontology Design Angela Gomes Adriana S Vivacqua Ana Cristina B Garcia ADDLabs UFF Fluminense Federal University Rio de Janeiro Brazil Computing Institute UFF Fluminense Federal University Rio de Janeiro Brazil avivacqua addlabs uff br bicharra ic uff br angela addlabs uff br Abstract This paper presents observations from engineering ontology design sessions We followed the entire design process of a group of engineers building an ontology for root cause analysis to be applied to petroleum pump failure diagnosis The group was composed of experts with same background who work in different locations of the same company Even though they apparently share similar analysis methods during meetings discrepancies emerged Although they officially agreed to each element they didn t accept the final representation whenever the concept was not fully discussed Given the problems identified in the final design we look back at the meetings and attempt to identify what led to these problems This enables us to draw a Set of guidelines for dealing with design meeting problems Our observations point towards a relationship between an actor s behavior and future artifact acceptance a set of actions that interrupts or brings back group attention and a possible metric for evaluating group design meetings We believe our findings may guide software developers to tools for supporting group
7. design Keywords CSCW Extreme collaboration Ontologies design meetings Collaborative design Internet 1 Introduction Nowadays organizations must deal with complex problems which demand discussion and decision making by a group of people These individuals usually come together to discuss problems and explore possible solutions focusing on the best ones This also holds true in collaborative design meetings where a group of experts comes together to create a solution to a design problem Large projects such as oil platform design or urban planning frequently require a team working together extensive discussions around possible solutions and their evaluation enumeration of pros and cons and selection of the most appropriate alternatives Because design is an open ended activity 1 e there is no right answer but there are incorrect alternatives this process becomes even more important Extreme collaboration 2 is a design technique that emphasizes work in an electronic and social environment to maximize communication and information flow Design teams work in war rooms where all designers are collocated and may interact as needed In extreme collaboration participants have access to networked computers and all the necessary information and a coordinator leads the group in its exploration of the design space We have been successfully applying this technique for ontology design for over a year now In our design mee
8. e end the more difficult it will be to gain acceptance at the deployment stage While we do not have an infallible way to change an individuals mental model it is possible to elicit individual mental models by requesting private or anonymous opinions If the models are too far apart more discussion is necessary to reach an acceptable compromise position 5 3 Change of Heart One interesting case was that of participant R This participant had medium levels of participation throughout attentive at least participative in many occasions and agreed with decisions during the meetings However at the final presentation he she had several complaints about the final design causing not only acceptance problems but also discomfort with other participants who couldn t understand why the sudden change of heart In our study it becomes clear that participant R did not change his her mental model throughout the process His her behavior was indicative of giving up after a short time arguing he she lost interest and agreed with the group in order to dismiss the discussion At the end of the process he she stated his real opinion and disagreed with the end result This type of situation could be avoided by encouraging further discussion especially from the particular participant Formally requesting an opinion or feedback especially in between meetings or anonymously might yield the true individual opinions that didn t surface d
9. edgements This project is financially supported by Petrobras We also thank the engineers for their participation in the design meetings References 1 Kuutti K Activity Theory as a potential framework for human computer interaction research In B Nardi ed Context and Consciousness Activity Theory and Human Computer Interaction Cambridge MIT Press 1995 pp 17 44 2 Mark G Extreme Collaboration In Communications of the ACM 45 6 ACM Press 2002 89 93 3 Westley F Waters J A 1988 Group Facilitation skills for managers Management Education and Development vol 19 pp 134 143 4 Pemantle R A survey of random processes with reinforcement Probability Surveys Vol 4 2007 1 79
10. l iz o que fic ado 31 00 27 14 00 27 23 Selma Visual Abriu seu bombom mas n o tira o olho da convi 32 00 27 25 00 27 47 Cristina Visual Conversa com Roberto Figure 2 Meeting data Os dois grupos tratam dos assuntos isoladamente Enquanto os outros discutem outro assunto 4 Meeting Observations The initial step in the project was to frame the ontology design activity in terms of the activity theory framework The activity structure of ontology design can be seen in Figure 3 The activity in this analysis is ontology design and the ontology is the desired outcome The design process transforms raw knowledge into a structured representation The subjects are the experts involved in the meetings and discussions including the knowledge engineer The object is the experts knowledge including documents and tacit knowledge they have at their disposal These they work on and transform into the ontology The tools are flipcharts shared displays computers and pens and paper Flipcharts paper pens s ks EN ai E 5 Participant Domain Ontological information model Ny AX n Meeting dl Managers Experts vs rules social se users Facilitators protocols Figure 3 Structure of the ontology design activity Activities are driven by goals The main goals identified involve iteratively expanding and reducing the search space To that end the group cycles through actions involving the generation
11. l shed more light on the process emphasizing the operations that work against the completion of the activity This in turn should help us design ways to prevent them from happening 3 2 Video Reviews and Coding Every design meeting that happens in our facility is completely videotaped and transcribed These tapes and transcripts can be used as a source for analysis We use dialogue analysis and coding as our instruments Every meeting is being coded according to a number of tags defined from an initial observation of meeting situations Initially tapes were reviewed to generate a set of tags for meeting situations After verification that these would cover most situations we started a review of the videotapes and transcripts coding each contribution to the discussion in turn This allows us to perform calculations on tags occurrence and to look for for correlations between these and events An ontology of the tags used can be seen in Figure 1 indicates Behavior isa Allocates Attribute of sa Indicates Return to concept sa interruption Suggestion Generates Resolved Unresolved Resolved through Figure 1 Tag ontology The ontology describes each participant s behavior as focused or unfocused shift in attention Unfocused behavior can be of two natures unproductive does not contribute to the ongoing activity or productive even though it doesn t activel
12. of problems pointed out by the clients is also part of this study The following steps are being conducted in this research 1 Identify problem concepts concepts are listed tagged as problematic or non problematic and a list of problems noted is written down next to each one 2 Search for discussion of these concepts each problematic concept is searched for in the transcripts we look for where it was first discussed and for every discussion following that event 3 Analyze discussion once found each discussion involving the concept is tagged according to the ontology shown above We seek to identify the conditions that might have caused the decline in acceptance of the final ontology 4 Analyze non problematic concepts once problematic concepts have been analyzed we turn to non problematic concepts noting what was different in their discussions 5 Draw guidelines given the observations we will are designing a framework for the conduction of extreme design meetings and a guide to avoiding the pitfalls identified It should be noted that the analyses are ongoing and that we have thus far analyzed approximately one third of the concepts on the ontology the ones that presented problems Meeting data is shown in Figure 2 N mero n C lulas Edi o 06 11 2007 DVD P gina In cio 5 106 00 11 26 Yuri Verbal Fala em defeito menor Fim Ator Tipo Opera o Transcri o Material Observa es Rol 10 00 1
13. presents persistent or anti persistent behavior which tells us whether the it is proceeding in the right direction how far it has moved from the original topic and its tendencies for divergence or convergence At the initial stage we will apply these methods to the tags assigned to the discussion entries However the method is being designed for application directly to the discussion text 5 5 Design Acceptance Cross referencing participation levels and acceptance models we can draw a few observations about the expected behavior of participants regarding corporate acceptance Participative members who displayed high acceptance of the artifact will function as corporate champions of the technology disseminating the new ontology into organizational culture With these participants there is a high probability that the design will be successfully adopted in the organization These people have their mental models aligned with the group model represented by the ontology We have already identified two such cases in our study Attentive participants with high acceptance also lead to good chance of organizational deployment These individuals have accepted the group model even though there is no evidence of a change in individual mental model Inattentive participants who present high acceptance will not be champions or seek to propagate the technology but they should also not work against the adoption of the ontology Participati
14. struction activity and create engagement with the task This creates a sense of ownership which helps increase acceptance of the ontology at a later date 3 Methodology In this section we briefly present activity theory and the method used for meeting analysis through video reviews 3 1 Activity Theory Activity theory is a framework to help describe how work is done The framework takes an individual subject as the starting point for analysis The subject manipulates an object using tools to reach a desired outcome In the framework work is analyzed in three hierarchical levels at the topmost level an activity is motivated by a goal and executed by a community of people This activity is broken down into actions executed either by an individual or by a group that reach specific goals Each action is accomplished through operations which are deeply ingrained into actors and are executed almost automatically given certain conditions They can be either automated by a machine or executed without thinking by a human Activity theory has been successfully applied in a number of situations 1 However activity theoretic studies usually follow the route of observing the actions and operations contribute to the execution of the activity We take the reverse approach given an evaluation of the outcome of the activity we extract the problematic points and go back to study what went wrong We expect this line of analysis wil
15. tings engineers come together to create an ontology for a given domain and a given purpose Recently one of our designs was poorly accepted despite having gone through the full process and been discussed and agreed upon by the different stakeholders This led us to an investigation of possible causes for the acceptance problem Despite its importance collaborative design is still poorly supported by computational tools Manipulation of shared artifacts generation and evaluation of alternatives and extensive discussion suffer from distance With our investigations into the design process we expect to generate requirements and specifications for design support tools especially where solution generation and evaluation come into play Face to face interactions are very important for collaborative design collocated engineers become immediately aware of specification changes can quickly question or adapt to changing requirements and can easily interact with one another whenever necessary However distance and travel costs make the investigation of alternatives to collocated meetings a necessity We are currently engaged in an effort to design a remote meeting environment to support ontology design To that end we have been conducting activity theory based analyses of meetings to better understand what the actions and operations are and how they combine to reach the desired outcomes Our approach is to analyze the process in reverse for
16. ually managed by the group s coordinator or meeting facilitator An ontology is a description of a domain constructed for a given purpose by a group of stakeholders that will use it The ontology construction process is a knowledge creation activity through which known information is transformed into a final representation It is a group design process involving several people who bring distinct knowledge and viewpoints to the process Given the multiple perspectives this process frequently involves negotiation of scope term definition and usage In this setting the knowledge acquisition activity becomes a design activity and a knowledge engineer becomes a facilitator of a group activity In extreme collaboration environments the meeting coordinator elicits information from experts and submits it to discussion He or she asks questions that lead to the introduction of new concepts and challenges the concepts introduced When the ontology is starting to stabilize the coordinator should steer the group towards decision making Given that experts didn t have much time to spend on collocated meetings we introduced take home activities into the equation Activities that could be isolated were isolated and assigned to participants as activities to be performed at home This would help the process progress in between sessions Therefore the coordinator must plan individual activities to keep the specialists in touch with the ontology con
17. uring the meeting It should be noted that this participant had recently undergone training and had a theoretic background that others lacked Additionally he she was more the type of person who places value on detailed descriptions and wanted to include much more detail in the final ontology than the rest of the group However the design of an ontology involves the determination of the appropriate level of abstraction and detail for the model Thus the final construct might not have been as detailed as participant R would have liked This type of conflict should be elicited and participants should understand what he appropriate level of detail is at the beginning of the activity 5 4 Requirements and Techniques Given our initial observations we draw the following requirements for a support system e Increase participation e Monitor discussion to detect productive or unproductive attention shifts e Check the level of exploration of the design space e Check if the discussion was evenly distributed between participants e Check participation levels per participant Based on our observations and perceived requirements we are designing a method to evaluate decision quality using random walk theory 4 In this technique we view the discussion as a form of random walk where every statement is more or less related to the previous one Using this parallel we can apply complex systems analysis methods to analyze if the discussion
18. ve members with low acceptance levels may become problematic agents at the end of the project Any failure during the test period will lead to the individual abandoning the project and the individual may try to work against organizational adoption but arguments are weakened by the fact that he she participated in the discussions and made compromises at that that point This individual did not align his her mental model during discussions and this shows at this stage We have identified one such individual in this project Passive participants with low acceptance will also avoid usage and may create problems if usage is imposed Inattentive participants who do not accept the technology will avoid adoption but may use it through imposition These individuals may create problems during the adoption phase resisting usage and working against the project we have identified two such cases in this project Even though not yet complete our studies already yield some interesting observations which we believe these studies will help form a basis for future work on design meetings Some new techniques are already being designed based on these findings Despite the existence of other studies that describe factors that lead to production losses in meetings and how to identify them eg 3 these did not pertain to the design meeting context and there was no cross reference with acceptance of the final design which is part of our study Acknowl
19. y contribute to the discussion it is related to the activity and may help at a later stage The indication of unproductive attention shift most frequently noticed was lost gaze or when the participant stopped directing his vision to the main discussion A number of factors causes the shift to an unproductive state Unfocused productive behaviors include working on a separate task making annotations or branching the discussion into a different concept Focused behaviors generate contributions to the discussion which may be explanations of concepts or ideas or statements of agreement or disagreement Interruptions cut the meeting flow and add to the discussion Disagreements stem from a lack of consensus which causes conflicts that may also lead to group partitioning Partitioning is resolved by a regroup with members going back to the theme at hand 3 3 Setup To conduct this research we took video recordings of design meetings for a finished project The recordings have been fully transcribed which makes it easy to search for key phrases and particular discussions We have the final products namely the ontology represented as a set of concepts and relations and the concept definitions These are accompanied by a set of annotated slides which were presented to the client at a final meeting During this meeting clients pointed out a number of problems and did not accept the final design requesting a number of changes A list

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