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THEA FOR SKETCHUP USER MANUAL
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1. Open then the Thea Browser window Select at the left side list a desired folder Then with right click at the right side of the window press the appearing Save mod thea here option see Figure 29 The proxy is now created and can be found from now on inside the selected folder With double click you can insert the model bounding box inside SketchUp scene see Figure 30 a om qe Rendering Display Environment Channels Animation Console Mode Unbiased TRI a Server Supersampling Auto X Figure 27 Render Selection Only Figure 25 Creating and Saving the component Samples px OS D Figure 28 Make the preview Figure 29 Save model to render selected folder of Content Browser Figure 30 Use the model as a Proxy 12 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES jr WA Wai ji ra 4 E Eme EF A corresponding SketchUp model in mod skp format can be written in the same folder as the Thea Model mod thea and in this way this SketchUp file will be used instead of the boundingbox when inserting the external models as a proxy When mod skp is present then its preview will be displayed on top of mod thea preview Thea folders Materials Models Birch Trees I Birch Trees I Free Samples Outdoor_Furniture_Set Primitives XfrogPlants Birch_Tree_01_6m mod thea Birch_Tree
2. Figure 20 Animation Tab This tab contains animation related settings Currently Thea for SketchUp supports simple camera animation walk through style Camera movement will follow exactly same path as it moves in SketchUp Field of view changes during animation won t be applied Frames per second parameter controls how fluid an exported animation will be Animation rendering can be only started by pressing Render Animation button 1 5 2 6 Console TAB Thea For SketchUp uses the console to send you messages informing you about current state of rendering time in which rendering was finished and warnings In general visiting the console is recommended if something doesn t work as expected It can help you finding a source of problem no light in a model or missing texture 10 Copyright Solid Iris Technologies fi Edi HEA Ni k Brick Walls Cloth and Leather Diffuse Displacement Emitters Exterior Pavements Floors and Tiles High Reflective Liquids Matte Metallic Car Paints Metals NS Slabs NS Tiles Ni Rough 2x2_leather_04 mat thea 2x2_leather_05 mat thea Transparent Upholstery_Fabric Wall Finish 1x1_leather_16 mat thea 2x2_leather_02 mat thea 4x4_Leather_01 mat thea 4x4_Leather_07 mat thea C ProgramData Thea Render Materials Leather 2x2_leather_03 mat thea 2x2_leather_06 mat thea 4x4_leather_08 mat thea Figure 21 Thea Browser Add folde
3. or inside SketchUp window as Overlay option see Figure 9 or Figure 7 Render inside Thea inside SketchUp window as Overlay with Blending see window or inside SketchUp as Figure 10 Overlay or as Overlay with Blending 3 Overlay option shows the rendered image on top of the SketchUp scene and user can navigate modify geometry add models etc and see the rendered image changing accordingly inside SketchUp view Blending mode gives a blending result of the rendered image and SketchUp scene style Initially a default style is used that gives better blending results but user is able to change to the desired style while rendering The rendering can be saved as an image both in standard and blending modes Tip while using the Overlay especially with blending the best results can be achieved by using Presto engines with GPU enabled for rendering and leaving CPU at least a thread or two available for SketchUp kA EAA AA A AOA A pth 5 15 I7 Ambient Occlusion Gd sth TEE Drance nar RT Doves timati TE Figure 10 Render in Sketch Up Window Window as Overlay Window as Overlay with Blending Interactive Region Rendering Another available feature with the use of interactive rendering inside SketchUp window as Overlay or Overlay with Blending is the Interactive Region Rendering which provides a fast feedback from your model and materials setup Yo
4. 000 Normals Object Id AO Reflection Irradiance Min Il Lum 0 00 Max Z m 10 000 Depth Material Id GI Refraction E eee 15000 00 z Figure 19 Channels Tab This tab is being used when an additional image is being required other than a standard rendering This is mostly used when a post processing is intended using external image 9 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES manipulation program Available channels are Color standard rendering Normal Depth Alpha Object Id Material Id and channels specific to Adaptive BSD rendering mode Direct Ambient Occlusion Global Illumination Sub Surface Scattering Reflection Refraction Transparency and Irradiance Luminance Analysis describe the luminance and illuminance distribution Thea Render can compute both of them Luminance is computed out of the box for any image that you have already rendered and for any render settings Illuminance can be computed by the Adaptive BSD engine To view the analysis of a rendered image select Photometric from the drop down menu Min Lum and Max Il Lum parameters control a range of illumination the analysis is performed on 1 5 2 5 Animation TAB akadi bad 2 Rendering Display Environment Channels Animation Console Animation Adaptive BSD Settings Walkthrough Settings Frames sec 25 7 Enabi 9 9 nable Render Animation Lighting precision 10026
5. Global photons l Caustic photons M Use Sky Ww Use Sun Azimuth deg 319 35 if Soft shadow radius m 12 98 Figure 16 Sun Settings Manual Sun option helps to position the sun in an arbitrary r position regardless of model s geographic location You are able to adjust the sun Polar Angle and Azimuth either by entering the desired values or manually by opening the Environment Preview Figure 17 and clicking preferred location in the preview Environment Preview can be opened by clicking a blue icon in Environment Settings This window shows a preview of environment which is being automatically updated When jika Manual Sun is disabled and IBL lighting used then the Figure 17 Environment environment map can be rotated by dragging the preview Preview image Sky a a gt Rendering Display Environment Channels Animation Console Environment Sky Settings Feb seen sky gt Turbidity 2 500 Turbidity Coefficent 0 046 Ozone 0 350 Wavelength Exponent 1 300 W UseSky v Use Sun Water Vapour 2 000 Figure 18 Sky Settings By selecting the Sky at the Edit Settings list the sky settings appear as seen in Figure 18 1 5 2 4 CHANNELS TAB cd had 2 Rendering Display Environment Channels Animation Console Currently visible Common channels Adaptive BSD channels Luminance Analysis Channel Color gt lv Alpha Direct SSS Transparency Analysis None gt Min Z m 0
6. Lab see Figure 34 create your material or choose one from the available libraries or your own folders and apply it to your SketchUp face You can choose to Accept the changes or Reject them and return back to the material without any changes applied to it 2 Click once on a painted face with the Thea cursor tool and see its details at the Material tab see next paragraph and Figure 35 and then choose one of the existing presets for the material and edit it according to your needs 3 Find Thea materials converted in skm format inside SketchUp Paint Bucket see Figure 36 and apply them directly to your SketchUp surfaces Conversion tool is also available for making your thea materials being converted into SketchUp materials and see them at the Paint Bucket more details can be found at the Tools tab aaa SESE E Thea Tool 3 Materials N e Camera Material Light Tools cherry Color_A02 amp Color su Reflections lo Ta Figure 36 Thea Materials Roughness o E inside SketchUp Bucket Bump 9 gt ee Figure 35 Material Presets Figure 34 Thea Material Lab 15 Copyright Solid Iris Technologies C BEO gt _ rt Wi jim ga Hj jm a Tr Thea Tool x Camera Material Light Tools Color_A02 rin Color SU Reflections Ya Roughness 7 Burnp So Edit in Mat Lab Figure 37 Thea Tool Material Tab SOLIDIRIS TECHNOLOGIES Material Ta
7. under any circumstances grant ownership of the Software to You A single copy of the program can be installed and used by You on one machine You can install the application on up to two more machines provided that the plugin is not used or executed simultaneously on any machines If You wish to install the Software or use the Software concurrently on additional machines You must purchase additional licenses Demo version is provided for evaluation only and its use for commercial purposes is prohibited 25 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES i C E Pu jar 6 p p ATE I m m 1 9 DISCLAIMER Thea for SketchUp is provided as is and without warranty of any kind express implied or otherwise including without limitation any warranty of merchantability or fitness for a particular purpose In no event shall the author of this software be held liable for data loss damages loss of profits or any other kind of loss while using or misusing this software The software must not be modified you may not decompile disassemble Any kind of reverse engineering of the software is prohibited 26 Copyright Solid Iris Technologies
8. S Light properties in multiple units Hot Spot Fall Ott Pointlight amp Spotlight properties Point lights and spot lights share several properties A colour of a light is controlled by a color of material the light component is painted with When a temperature is enabled it will be used instead of the color All lights have flowing parameters Power expressed attenuation and light temperature K pot light options 30 00 45 00 Figure 69 Spotlight Properties SOLIDIRIS TECHNOLOGIES efficacy Im W Te Thea Tool Camera Material Light Tools thea_teslight Ermmitance Temp K 2854 Tk IES light options Multiplier 1 00 IES sample es sample ies Load Figure 70 IES Light Properties 22 By default an IES light have a sample ies file loaded into it It is possible to load a different description of light distribution by selecting it from a dropdown menu and pressing Load button To use an IES file not present in Thea Studio IES files folder select from the list Other file and press Load You will be asked to select a file you want to save into the light component Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES E pm r WO p ea E E ja RF L General Properties A light component can be Enabled which means it will be casting light Shadow controls whether the light will be casting shadows Soft Shadow specifies whether t
9. SOLIDIRIS TECHNOLOGIES fi dk Kh rhei e 4 THEA For SKETCHUP USER MANUAL ols Window Plugins File Edit View Camera Draw To Help r D GB NAMI JASOND 07 22AM _ Noon 05 03PM oh amp Select objects Shift to extend select Drag mouse to select multiple Revision 202 01 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES E pm r WO p ea E E ja RF L 1 1 INTRODUCTION Thea for SketchUp is an integrated version of Thea Render This allows a creation of stunning images right inside SketchUp and an interactive work with cameras materials and lights There is an option of saving a complete Thea scene with all associated files for utilizing advanced tools present in Thea Studio Thea For SketchUp supports SketchUp Versions 6 7 8 2013 and 2014 both Free and Pro on both systems Windows amp OS X For downloads and plugin features please visit www thearender com sketchup 1 2 INSTALLATION MS Wi npows Please use the provided installer It is advised to install Thea Render first Please make sure you have administrator rights while installing the plugin A default SketchUp installation folder is C Program Files x86 Google Google Sketchup gt version number lt Plugins The folder will be automatically found in case of SketchUp versions 6 7 8 2013 and 2014 Mac OSX Please use provided installer The installer will guide you through the needed installation step
10. _02_7m mod theal say 02 7m mod thea Birch_Tree_03_6m mod thea Custom folders My materials proxiesl Birch_Tree_04_8m mod thea Birch_Tree_05 10m mod thea Figure 31 Birch Tree_ 02 has a mod skp preview available seen on top of mod thea preview CREATING PRoxy PREVIEW The basic steps to create correctly a Sketchup model that will correspond to the Thea model can be seen at the next example where a tree from Birch Trees library is used We import at first the mod thea inside Sketchup bounding box in an empty scene We switch to the Parallel projection and we select a view front for example and we set up the Thea camera so that it will fit the bounding box height and width We then enable alpha channel and we render the model by using only the sun and not the sky Once we are satisfied with the rendering we save the image as a png file its alpha channel will be saved automatically at this image We repeat the same procedure for another side of the model its right side for example so that we can have more correct double sided preview In this way he have 2 images for 2 of the gom ms wn mn w models sides which we can then import inside ee ai ada let SketchUp place them one into the other so lia Ts Parallel Projection mera ial Light Tools Resolut that our preview will be created and make rho a ne them a component We
11. aints Metals My materials NS Slabs NS Tiles Rough Transparent Upholstery Fabric lood B in dithea llen_Birch_Tree_Leaves_03 mo Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES D 1 6 1 ADpDITIONAL INFO FOR CREATING AND INSERTING Mope xs Externa Proxies Thea For SketchUp allows an insertion of complex external Thea models in a form of a bounding box which will be replaced by the original detailed model inside Thea rendering window when a rendering starts To insert a model select it firstly from the Thea Content Browser either among the existing libraries or from your own collection or from those created as described below Simply double click on it to select it and then insert the model into SketchUp CREATING A PRoxy You can easily create a Thea model mod thea and use it afterwords as a proxy from within SketchUp by following the next steps Select the component you want to use as a proxy and name it appropriately see Figure 25 Select a small camera resolution for example 150x150 and find a nice view of your model to make a preview rendering see Figure 26 At Thea Render main window enable before rendering the Render Selection option see Figure 27 Render your model preview see Figure 28 You can now press the Save button and save the rendered model in a mod thea format Thea Model Otherwise you can save it by the use of Content Browser see next steps
12. are three buttons responsible for creation of three types of lights On the start of light placing tool user is asked to show in SketchUp model a location of a source of light by right clicking and subsequently a target of the light In case of a point light only the distance from the source to target is being used to calculate a sufficient light power to reach the target It is important to place light sources in a distance to an adjacent geometry higher than a radius of the light Failing to comply with that rule may produce undesired noise in the final image Once light component is created its name and properties will be displayed in the Light tab Figure 67 Create Lights Options Editing Lights Light properties can be invoked by selecting a light component or clicking a component while Thea Tool is active On a top of the Light tab a name of currently edited light component is being displayed 21 Copyright Solid Iris Technologies Ce Thea Tool Camera Material Light Tools thea_pointlight Emittance Emmitance Power 19 90 sr Efficacy rn 20 00 Inverse Square Temp kj 2854 Attenuation Figure 68 Emittance Properties Spotlight properties Spot lights have additional Hot Spot and Fall Off values that control a shape of light cone Hot Spot describes the inner angle where the light is emitted at a full intensity and Fall Off is and angle the light fades completely at IE
13. b With the use of the Material Tab we can either select a preset for one of our materials or see its preview if edited with Thea Mat Lab Material tab as seen in Figure 37 displays a name of a currently edited material and a preview of Thea material if the material has been already edited in Thea To select edit a material one has to open Thea Tool and while the tool is active click double click on an already painted face in SketchUp Thea Tool is active when a cursor changes it s appearance as seen in Figure 38 ter Figure 38 Thea Tool Cursor When you double click the face Thea Mat Lab window will appear allowing you to modify the material properties or apply another material from a library see Figure 34 For more detailed information on Thea Material Lab and its options please refer to Thea Render Manual When user clicks just once the material the Material tab will display the name and a preview of a the material if the material has been already edited in Thea Mat Lab otherwise the panel will show like we see it in Figure 37 where the available presets exist Tip In interactive mode cursor changes to a cross hair and allows selection of a material directly in a rendered image Single click shows material properties and settings while double click maximizes render window General Notes The custom color by default is linked with SketchUp material color By pressing the SU button you are able to use a custom color i
14. bled plugin automatically adjusts focus distance to keep what is visible in a camera in focus when possible Focus distance displays a manual distance at which a camera is focused at To set that value click Set button and select a point in a model The distance will be calculated automatically The value is disregarded when Auto Focus is enabled 14 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES i jam re a i a ja kaa Level Camera This button levels camera without changing its position It is helpful especially when setting up a camera for a panoramic shot Scene Settings This section allows associating Thea Render settings with SketchUp scenes pages It works same way as it is done in SketchUp with scene settings except they are not loaded automatically when a scene is selected but it has to be done manually by clicking Load button To save settings select a scene name from the list mark setting types you want to store and press Save button Available options are Camera Settings Display Settings Sky IBL Settings Render Settings 1 7 2 MATERIAL TAB Introduction Before explaining in detail the Material Tab of the Thea Tools Window we need to give a quick description of the available ways of adding a Thea material inside SketchUp As we will describe below you can now choose between three available ways 1 Double click on a painted face with the Thea tool cursor open Thea Material
15. bling Emitter Temperature Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES i E i a n a oo a a Wa kaa Thea Material This type uses full Thea Material u Mat Lab editor from the Studio and allows a full control over material properties such as Clipping that we see in the Figure 65 Mat Lab example preview Any of previous Material options material types can be also edited this way E Remove Thea Material button Figure 66 Mat Lab removes all Thea material settings Material preview associated with SketchUp material 1 7 3 Ligut TAB SketchUp doesn t have its native light sources Thea for SketchUp uses components with a special names to define position and orientation of lights There are thee light types available in the plug In e Point Light a regular omnidirectional spherical light e Spot Light a directional light that allows focusing of a light cone on a chosen area in a model e ES Light a light based on scientifically measured real life values provided by light bulbs and fixture manufacturers in a form of ies files One can also paint a face with a material using emittance and in this way create an area light Front side of the face will be emitting light Creating Lights Light tab allows a creation and editing properties of light components To create a light open Thea Tool A its Widnow and select Light tab At the bottom there Paintlight Spotlight IES Light
16. default type is a pure diffuse SS material Color su Bump 2 z Figure 40 Default Material options Figure 41 Default Material preview 17 Copyright Solid Iris Technologies fw kk Kh HEAD eH Matte Plastic Thin Translucent Lacquer This material type represents a very rough surface It provides control over Reflections and Sigma Roughness which influences how well an object accepts light from all directions It makes the material to appear more flat This type of material behaves as plastic It provides Roughness and Reflections parameters It is a good base for a whole range of plastics from very rough and dull to polished and shiny This type produces a single sided translucent material which is perfect for curtains and other non volumetric objects One can control its transparency percentage This type represents a lacquered surface typically seen as a finish of timber floors It provides Reflections and Roughness parameters With the roughness set to O it resembles polished material and with higher values a satin appearance 18 SOLIDIRIS TECHNOLOGIES Color su Reflections 10 Sigma Roughness 100 sump Co a Figure 42 Matte Material options ee NAN Figure 43 Matte Material preview Color su Reflections 100 Roughness 2 sump ee Figure 44 Plastic Material options _ Figure 45 Plastic Material preview Thin Tra
17. e 01 Exterior Basic 02 Exterior Medium 03 Exterior High 04 Exterior Caustics Basic 05 Exterior Caustics Medium 06 Exterior Caustics High 07 Exterior Interior High Time min 0 Samples px 01 Supersampling Auto 10 Interior Preview 11 Interior Basic 12 Interior Medium 13 Interior High 14 Interior Fine 20 Direct Lighting 21 Photometric Analysic Illuminance 30 Quick Basic Render Passes Figure 13 Adaptive BSD Presets Two Unbiased methods they don t require any settings and deliver renderings of the highest quality These are e Unbiased TR1 engine it is preferred in exterior renders and interiors where direct lighting is the most dominant in the scene e Unbiased TR2 mode it is preferred when difficult indirect lighting is dominant in the render or heavy caustics are present such as a pool sun caustics 1 5 2 2 Dispiay TAB akad had ii Rendering Display Environment Channels Animation Console 150 100 S Gamma 2 2 Sharpness 50 5 Chroma 20 5 Glare 6 Blades Shutter 250 Brightness 100 Burn 10 Contrast 20 Weight 20 f number 5 6 CRF I Advantix 100CD crf Vignetting 20 White Balance K 6500 Radius 3 Figure 14 Display Tab Display Tab is a space where you can manipulate your rendered image and apply any post processing First two sections are related
18. e rendered image Aspect ratio This setting control proportions of a final rendered image When SU Window option is selected the resolution of a rendered image will be adjusted to be same aspect ratio as model view in SketchUp When Thea Window is selected the resolution is adjusted to reflect current proportions of main render view A typical proportions of 4 3 is characteristic for old type of monitors with resolutions of 800x600 1024x768 1600x1200 Wide screen proportions of 16 9 is more common in new monitors with resolution of 1600x900 1920x1080 When creating a panoramic spherical or hemispherical image a correct ratio is 2 1 Lens Thea can project a rendered image on the screen in a standard manner perspective or orthogonal depending on a current view in SketchUp or using Spherical or Cylindrical projection The spherical projection allows creating renderings of virtual panoramas that can be viewed in external programs Correct aspect ratio of such an image is 2 1 Shutter speed controls a motion blur which appears in an animated scene Thea gives you control over a diaphragm of a camera It can be circular or polygonal defined by a number of blades This influences a look of a depth of field effect and a motion blur Depth of Field The depth of field can be controlled in the plugin in two ways Either by f number of camera lenses or by percentage of a blurriness of a rendered image When Auto Focus is ena
19. e rendering and makes Thea refresh the main window so it displays the final image 1 5 2 Main Winoow Tass 1 5 2 1 RENDERING TAB kd Eha Updating gt E Rendering Display Environment Channels Animation Console Mode IR Presto AQ E ioia M GPU Threads Max E ee 2 Tracing Depth E MV Ambient Occlusion A Clamp Level 100 M CPU Limits I i x D i 3 rs Supersampling Auto gt ie Diffuse Depth o Distance 10 000 Intensity 20 000 aes x Figure 5 Rendering Tab Interactive Mode cl had gt Rendering Display Environment Channels Animation Console Mode M lt Un o Server parc Time min 0 Supersampling Auto id Samples px 0 Figure 6 Rendering Tab Unbiased Mode 4 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES i a lt _ rt Wi jim ga Hj jm a Rendering Modes The control provides a selection among Thea Render engines There are several options that allow also an interactive type of rendering IR indication For Interactive rendering engines as seen in Figure 5 user can specify several settings for the selected engine as it is analytically described later Window Selection for Rendering Overlay option At the right side of the Rendering Engines list when Interactive Render is enabled a list with 3 bullets see oF Figure 7 lets the user define if the interactive rendering A will be shown inside Thea window see Figure 8
20. endent All other texture paths will be stored as full In a case a path to a texture changes the conversion process has to be repeated License Export Saves model as Thea scene in scn thea or pack thea format Note that when pressing the Save Thea Scene button with ALT pressed at the keyboard the current selection is only been saved By enabling the Export Animation option your created animation path scenes included in animation is also exported and can be then seen inside Thea Studio 1 16 Device selection 1 16 a Freferences Check Updates v E Figure 71 Thea Tools Tab 23 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES 4 C jim rt aS a ae ja ce ipsa License Man Pugin Msc This button opens the License Form window that allows you to add This product is successfully activated and registered with the following 3 your serial name email address and make an activation of the program Full Name E mail Address Serial Number Activation Code Form Device Selection This button opens the Device Selection button that helps you define the Interactive Render device set priorities enable disable engines etc Increase Priority Decrease Priority Interactive Ok Cancel Figure 73 Device Selection eee z DAES Preferences Language Deft a a aa ap aa Language By clicking on Preferences button a ne
21. ftimage Plugin Figure 1 License Input Form Plugins Tab DEMO VERSION LIMITATIONS Please not that while plugin is not licensed rendered image resolution will be limited and watermarks will be added All other features and functionality are fully supported 1 4 GENERAL Layout OF THE PLucin Winpows Once the plugin is installed correctly a new item in the Plugins menu will appear see Figure 2 You can also have access to Thea for SketchUp through tools palette Select Show Thea toolbar from the plugin menu A toolbar as seen in Figure 3 will appear on the screen Tip in case the plugin is not enabled you can go at Preferences of SketchUp gt Extensions and enabled it at the list Pugne Help Thea Render 4 Show Thea Tool Window aaO Thea Browser Show Main Thea Window Fi f Show Thea toolbar To iy io Figure 2 Plugins Menu Figure 3 Thea Render Toolbar User interface of the plugin is divided into two windows Ch Thea Tool Window it allows setting up cameras editing materials placing and editing lights exporting a scene to Thea Studio and defining other preferences a Thea Browser This button opens Thea Browser Window that helps inserting easily inside SketchUp View Thea models materials skies and SketchUp components Ti Thea Main Window The main window displays currently rendered image allows engines and rendering mode selections provides controls over the displayed rendering its channels and envi
22. he shadow will be soft based on a imaginary radius of the light source expressed in meters Min Rays and Max Rays parameters are used only by the Adaptive BSD engine Those are used rarely For a detailed description please refer to Thea Render Manual Container lets you assign a container material in which the light is placed Setting this material is valid only for a situations when a light is submerged in a water or placed inside a material congaing properties of a medium It can be also used to force a light to show a volumetric projection of light 1 7 4 Toots TAB Thea Tol WW n Convert Thea material s to SKM Camera Material Light Tools This button can convert a selected Thea material to a SketchUp pia material in SKM format The created materials can be placed in a model by using regular Paint Bucket It automatically optimizes the texture of the SketchUp material and adds the same preview as Thea material has So apart from the existing Thea material libraries that can be found inside SketchUp Bucket as we have seen in Figure 36 you can have any Thea material converted and applied to faces in the same way as all other materials Convert Thea materialis to SKM Export Export animation Export model as Thea Scene Technical note Paths to textures which are stored within Thea Render Materials folder will be written inside SKM file as relative to that folder This makes SKM libraries system indep
23. nd High when there is persisting noise Additional Settings Threads This is the entry for the render worker threads that will be used during rendering not all application process threads The special value 0 same like Max corresponds to the number of logical cores on your machine Exceeding this value shown explicitly as the last value in the drop down list will have no benefit and actually an impact on performance Limits e Time min This is a parameter used to terminate the unbiased render process it is only used by unbiased render engines It is given in minutes and O is a special value corresponding to no time limit at all e Samples px This allows to terminate an unbiased rendering when each pixel in a rendered image will be sampled given number of times In simple cases when no much caustics is present in a model a value of 300 is sufficient In more complex scenes higher values may be needed Interactive Modes Those modes allow not only render the model as a static image but also let interactively move a camera around a model or adjust Sun position and see the rendering view being updated IR Progressive AO IR Progressive MC IR Adaptive AMC IR Presto AO and IR Presto MC are names of available methods For fast rendering Presto engines can be selected as they use both your GPU CPU see Figure 12 You can define extra parameters for devices used by Presto engines at Devices window Adaptive AMC method works ver
24. nslucent Color su Transparency so Bump oe Figure 46 Thin Translucent Material options ee NANG Figure 47 Thin Translucent Material preview Color su Po Reflections 100 r Roughness 5 a Bump gt Ss E Figure 48 Lacquer Material options ian Figure 49 Lacquer Material preview Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES fi Ek HEA Ni k Ceramic This type describes a ceramic em material with a glossy finish A su Bump 20 E m Figure 50 Ceramic Material options Figure 51 Ceramic Material preview Car Paint The material using this preset will ppw resemble a car paint When aw so Metallic option is enabled the m meai paint will behave as it would contain 5c gt ap uniformly spread metallic flakes Figure 52 Car Paint Material options Figure 53 Car Paint Material preview Colored Metal This type is designed to give a metal Se appearance with pronounced w io reflections ia mE Figure 54 Colored Metal Material options Figure 55 Colored Metal Material preview Mirror The material will behave as a mirror pm surface This type overrides pmo mE E SketchUp material color Figure 56 Mirror Material options Figure 57 Mirror Material preview 19 Copyright Solid Iris Technologies fw Ie gi WA ee A ee 4 Thin Glass Thick Glass Emitter This type describes an a
25. nstead the one already selected in SketchUp and change your material accordingly By pressing the SU button once again you can decide to choose SketchUp material again or an external texture 16 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES i a lt _ rt Wi jim ga Hj jm a Default Color E B Use SketchUp Material Bump 36 20 Use External Texture Figure 39 SU Button The external texture once specified can be imported into SketchUp by right click gt Import texture The imported texture size will be automatically reduced When texture type is EXT ernal with a right click one can import a downsized texture into SketchUp Additionally as seen in Figure 64 for the Emitter SU button has the option of specifying a temperature K for the emitter All material types except Emitter have option of using bump map The map can employ same texture as SketchUp material has or an external texture All material types except Mirror can use as a base SketchUp material an independently defined color or an external texture You can remove also a Thea material by doing a right click on the preview area and press Remove Material button Below we can see a table with all the materials presets that exist at Material Tab along with their available options description and an example preview Material Preset Description Available Options Example Preview Default This
26. r Refresh Exterior Pavements eather C ProgramData Thea Render Materials Exterior Pavements Figure 23 Preview and using a material 2x2_pavement_v7 mat thea 2x2_pebble_black mat thea 2x2_pebble_mixed mat thea 2x2_pebble_salt_pepper mat thea 2x2_v1_brown_tiles mat thea 22_v1_pavement_gray mat thea 2 Da 2 allic Car Paints Metals materials jabs tS Tiles ou Transparent olstery_Fabric Wall Finish icker te KA 00 E Models irch Tre irch Trees ree Samples Outdoor_Furniture Set _ alll 2x2_v2_brown_tiles mat thea 2x2_v3_brown_tiles mat thea 2x2_v3_pavement_gray mat thea 11 SOLIDIRIS TECHNOLOGIES 1 6 THea Browser Winpow 1 6 1 GENERAL Within Thea Browser window you can find the available Thea Models and Materials libraries and Skies By seeing their previews you can select the one you want double click on it and then by going inside SketchUp scene you can either paint a surface with this material or add the model to the desired point Sky is added directly and enabled at the IBL of the Environment tab Thea Browser displays also SketchUp components and lets you insert them Tip by right clicking on the Custom Folder option you can either refresh your contents or choose your own folder with materials or models You can also remove a selected folder by right clicking on it Diffuse Displacement Emitters High Reflective Leather a irch_Tr Metallic Car P
27. rchitectural glass with a control over Metallic reflection it may posses due to applied coatings This material doesn t require a volume of a geometry and is especially suited for non solid thin face objects This type produces a volumetric glass which takes into account the refractions within object volume Roughness of a surface and intensity of Reflections can be controlled This type turns a painted face into a light emitter Its power is specified in several units Temperature can also be specified instead of default color texture There is an option to make emitter not visible in a rendering or to make it passive it will have a luminous appearance but will not cast the light into a scene 20 SOLIDIRIS TECHNOLOGIES Thin Glass Color SU Metallic Reflections fo S Bump we Figure 58 Thin Glass Material sai Figure 59 Thin Glass Material preview Color su Reflections jo E Roughness lo E Bump pp Bi Y Figure 60 Thick Glass Material Figure 61 Thick options Glass Material preview Emitter Color su Power 100 0 Watts Passive A Visible Global Photons BSD Settings MV Caustics Photons Figure 63 Emitter Material preview Figure 62 Emitter Material options Emitter Color IN Power 100 0 Watts x Passive Use Temperature Use SketchUp Material Use External Texture Iv Visible Figure 64 Ena
28. ronment settings 3 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES i C y S r Pe n if sl 1 5 Main Winnow 1 5 1 CONTROL BUTTONS 4 4 KAWA Finished in 075 2 ji Rendering Display Environment Channels Animation Console Figure 4 Control Buttons of Main Window At the main window as we see it in Figure 4 we meet from left to right the following buttons indicators Save button it allows to save the current render as an image and also the currently rendered model as pack thea or scn thea file that can be opened then in Thea Studio Refresh button it forces a refresh of a current view of the rendering It is usually being used when one wants to see immediately the progress of the rendering being done The plugin refreshes the view automatically at some intervals Render Phase info at this area we see some details concerning our rendering progress or the time needed to be finished Start Pause button start button makes Thea collect all necessary data from SketchUp and start the rendering process When there is a selection present when one presses the start button while keeping ALT key pressed only the selection will be rendered Pause button appears instead of the Start button when rendering is in progress pauses the rendering Render Selection Check Box by enabling this box before rendering only the selected SketchUp component will be rendered Stop button it stops th
29. s It also gives you the possibility to select the SketchUp version s for the plugin to be installed It is advised to install Thea Render first Materials installation is automatic too For adding additional libraries though a default folder for putting these materials is SU8 gt gt Macintosh HD Library Application Support Google Sketchup 8 Sketchup Materials SU2013 gt gt Macintosh HD Application SketchUp2013 SketchUp right click gt show content Contents Resources Content Materials Note if you are using Lion Snow Lion or higher version of OSX the Library forlder is hidden Please follow this link to learn how to access the folder http mac tutsplus com tutorials productivity how to reveal your library folder in lion or mountain lion 2 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES i i i tL mi a aw Fae S E Er aa 1 3 ACTIVATION For activating the plugin you need to open the License eme Input Form window from within Thea Studio or from ee ara Thea for SketchUp plugin and add your Thea Studio serial along with SketchUp plugin serial see Figure 1 Please enter any additional plugin serial numbers you have purchased You can add these serial numbers at a later time as well 3dsMax Plugin Cinema4d Plugin Tip you can open the License Input Form window from nah inside SketchUp by pressing at Thea Tools window at Pan Tools tab the License button see more details on page 24 So
30. then save this i ee component as a mod skp file inside the same ee a folder with the initial thea model and with the a same name For our example we will end up oo with the following files sz Nawan Birch_Tree_03_6m mod skp and Birch_Tree_03_6m mod thea From now on once we import the Thea model Scene Settings inside SketchUp its preview will be used so eal that we can easily move rotate it in our SE SketchUp scene Figure 32 mans up a camera and render the model 13 Copyright Solid Iris Technologies j E om E eae E E Pa af Camera Material Light Tools Resolution WxH 800 Ki 600 ANAN H Aspect ratio 4 3 v Lens Projection Standard v Shutter speed motion blur 250 Diaphragm Circular v 6 Depth of field A EN 20 f number Pinhole l Auto Focus m Set Level camera Focus Distance 1 000 Scene Settings Load R v Save V Camera MV Sky IBL lv Display lv Render Figure 33 Thea Tool Camera Tab SOLIDIRIS TECHNOLOGIES 1 7 THea Toot Winpow 1 7 1 Camera TAB Resolution The Width and Height settings control resolution of a rendered image Please note that interactive rendering modes use full area of plugin s main window and render exactly at same resolution The Plus amp Minus buttons increase or decrease current resolution two fold H orizontal V ertical toggle button changes orientation of th
31. tiple faces are painted on a back side only whereas the front face has no material By enabling this option Thea for SketchUp plugin will use the back face material for rendering instead of the default white material Auto Save every x minutes enable or disable the Auto Save option With Auto Save enabled Thea is saving automatically the rendered image every 10 minutes this is the default time but you are allowed to change this parameter The AutoSave locations of the rendered images can be located at For Windows the default folder is Program Data Thea Render Temp Session_ temp img thea For MacOSX the default folder is Documents Thea Temp Session_ temp img thea Check Updates This window helps you see the available Thea versions and resources libraries check out their previews and details and download install those needed About With this option you are able to see some information on the plugin and its current version Thea for SketchUp 1 3 06 202 1115 Ena KENEN Aa NG AA ANA ANA BANG NEGARA KANAN www thearender com Copyright C 2008 2014 Solid Iris Technologies Close Figure 77 About window 1 8 License TERMS Solid Iris grants to You a personal non transferable and non exclusive license to download install and use Thea for SketchUp and associated printed and or electronic documentation accompanying the Software in accordance with this agreement This license does not
32. to a render exposure and the following three to a filtering For a detailed description of all options please refer to Thea Render Darkroom tutorial Section 2A 7 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES 1 5 2 3 ENVIRONMENT TAB Rendering Display Environment Cha nnels Animation Console Environment Image Based Lighting Edit settings IBL x Use Sky i Use Sun Illumination Illumination C Users c Desktop hdrill jpg Browse Background D Reflection Intensity 1 00 Rotation 0 0 Wrapping Sph erical C Refraction Figure 15 Environment Tab IBL Environment Use Sky It tells Thea to create a background for a rendered scene in a form of Physical Sky It will look as a clear sky which will be automatically adjusted to a position of the Sun Turning this on makes plugin disable the background image if it is being used Use Sun It tells Thea to create the Sun that will give same shadows as those present in a SketchUp model Edit Settings At the Edit Settings drop down list we can see the options for IBL Sun and Sky to appear which open the corresponding panels for editing IBL Image Based Lighting As seen in Figure 15 by selecting the IBL edit settings the panel with the corresponding panel appears where user can specify the Illumination Background Reflection and Refraction maps Image based lighting is a convenient way to add illumination to yo
33. u can mark the desired part of SketchUp view as Interactive Rendering is on by pressing Shift button and the same time with Thea sm eam memo NA cursor draw the desired window You can add Figure 11 Interactive Region Rendering multiple regions too as seen in Figure 11 You can also save the selected region by pressing the save button 5 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES Server Server option is available for the Non Interactive modes Adaptive BSD Unbiased TR1 and TR2 and helps user perform a network rendering with the use of client machines Super sampling This corresponds to the super sampling used for the image output i e internal resolution multiplier for anti aliasing enhancement None corresponds to no super sampling Normal to 2x2 and High to 3x3 Auto corresponds to no super sampling for biased engine and 2x2 for unbiased engines Setting super sampling to a higher level will generally improve anti aliasing of the output but will increase memory demands for storing the image 4 times in Normal level and 9 times in High level The time needed to render the scene will also be increased for biased engine But for the unbiased engines the extra time needed to render the higher resolution image is usually amortized by the reduced noise visible in the visualized down sampled image It is usually suggested for unbiased rendering to change super sampling to None for high resolution output a
34. ur scene coming from captured photos of the surrounding environment Since a photo of a real scene can be used the lighting is highly convincing and enhances the realism of your renders In most cases the images used for this kind of lighting need to be of high dynamic range in order to provide enough lighting for a scene One can use an image for illuminating the scene nevertheless he can also set up different images for background reflections and refractions This makes possible to use different source for lighting and for reflections background which in most cases need more details in the image This is actually a usual render optimization where the illumination source is relatively low detailed texture in order for the image to quickly converge while background and reflections use a detailed map for visually enhanced results To add one of image types select proper type and press Browse button to select a desired image When proper bitmap selected its path will be displayed in the adjacent horizontal input box One can control intensity rotation and a way the image is wrapped around a model 8 Copyright Solid Iris Technologies SOLIDIRIS 4 C H JG ar A Wi ji KI 4 ee TECHNOLOGIES Sun Rendering Display Environment Channels Animation Console Environment Manual Sun Sun Settings Adaptrre BSD Edit settings sun gt W Enable Power W nm sr 1 000 Polar Angle deg 61 77 Emittance Default
35. w window sania i ona appears as seen in Figure 74 From here you can change the Language of the plugin In order to do so you need to follow the next steps There is a TheaForSketchUp po_ file in the folder Figure 74 Plugin Preferences Thead4Su_file languages Window This file needs to be translated using Poedit program The program a will generate a TheaForSketchUp mo file that has to be copied to the corresponding folder of the selected translation language Language oes sit If the language is already set in the system then it will be i NAN automatically used when SketchUp starts If it has not been set F7 Auto Sawawa 10 minutes automatically user can open Thea Tool Tools Preferences and select the language manually The language modification will be active after SketchUp will restart If for example you have placed the TheaForSketchUp mo file at the folder with name es Spanish at the drop down list of the Language window you will see the Spanish language too Typical Country Codes are de German es Spanish fr French it Italian ja Japanese pt Portuguese pt_BR Brazilian Portuguese ru Russian zh_CN Chinese Simplified zh_TW Chinese Traditional Figure 75 Selecting another Language 24 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES i i oe oe Weni fo Pee se ja kaa Use Back face material when Front absent This option helps dealing with models where mul
36. y well with multiple lights and complex lighting conditions Most important parameter for those engines is the Tracing Depth which defines how many times light bounced in a model Values starting from 4 give good results in simple conditions while higher number is needed when there are many highly reflective surfaces in a model For detailed description of parameters of rendering methods please refer to Thea Render manual 6 Copyright Solid Iris Technologies SOLIDIRIS TECHNOLOGIES CO THEA RENDER Shall Updating gt cr Rendering Display Environment Channels Animation Console Mode IR Presto AO Presto AQ Settings Threads Max Interactive Server Jeng Depth 5 z M Ambient Occlusion V Clamp Level 1 00 Limits e Distance 10 000 Intensity 10 000 pa Time min 05 Supersamplin Auto v Diffuse Depth Ka z Ea Samples px 0m Figure 12 GPU CPU mode selection Non Interactive Modes There are three non Interactive high quality modes available e Adaptive BSD in many cases the fastest method based on presets but it requires some experience when a certain set up is advantageous kd Sk Rendering Display Environment Channels Animation Console Mode Adaptive BSD daptive BSD m Adaptive BSD Settings Thread Mar E gik NA Preset W foo Exterior Preview Limits 00 Exterior Preview T Clay R
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