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Nicholas Hampshire MScCAVE Masters Project User Guide

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1. and Manipulate MMB Home Camera h Reset All r Figure 2 0 0 The General tab which is the initial interface location All hotkeys discussed can be used in either version of the program These general hotkeys are available for general scene operations h Home the camera to the origin r Reset all scene elements to their initial state 2 1 Controlling the L System All of the features explained in this section can be found in the L System tab of the Qt GUI Fig 2 1 0 6 of 16 Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 Nicholas Hampshire Masters Project 2009 General L System Forces Mesh Capture Hotkeys File resources sh001LSystem Isystem geo lI Load Reload w Resist Stretch 04 tiD Resist Bend 6 1 tea Position Place at current mesh selection a Rest Pose Setas current pose y Root Yaw Angle 0 Tal ios Draw details Figure 2 1 0 The L System tab containing L System control features Loading an L System can be done via the command line on start up as previously explained or with the Qt GUI The lsAnimator can currently interpret ASCII Wavefront obj geometry files or SideFX Houdini geo geometry files The L System is required to be constructed of line segments and points To load an L System file enter the file path and name into the File field in the GUI The w hotkey
2. file sequences The two assets work together to create a full rough tree surface See the OTL Help pages in Houdini for more information 16 of 16
3. Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 Nicholas Hampshire MScCAVE Masters Project User Guide Dynamic Animation and Re Modelling of L Systems 1 of 16 Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems Contents Section 0 Introduction 0 0 Program Functionality Section 1 Setup 1 0 Building 1 1 Viewing the Code Section 2 Using the program 2 0 Starting up 2 1 Controlling the L System Dee Controlling Forces 2 3 Controlling Meshes 2 4 Controlling Capturing Section 3 Houdini OTLs 3 0 Usage 2 of 16 2009 Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 Section 0 Introduction 0 0 Program Functionality The IsAnimator program allows for dynamic animation of L Systems Using an interactive approach manipulate L Systems with forces attach them to animated meshes and capture the animation to geometry file sequences 3 of 16 1 0 Building The IsAnimator program can be built with or without the Qt GUI for compatibility purposes It has currently only been developed for Linux To build both versions of the project change to the programming directory in the command line and run the build sh shell script To individually build without the Qt GUI change to the programming directory in the command line and run scons Use 1sAnimatorNoGui to run this version To i
4. as or liquid such as air or water Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 To create a Velocity Field force use the Add button in the GUI or the g hotkey Figure 2 2 3 A Velocity Field manipulator tool The forces can be manipulated by middle mouse clicking and dragging All forces are manipulated in a very similar fashion The spherical part can be selected to move the position of the force source If the force type has an arrow part then the arrow body can be manipulated to alter the force direction and the arrow head can be used to alter the force magnitude Fig 2 2 4 Drag to change force magnitude Drag to change force direction Drag to change force position Figure 2 2 4 The different ways to manipulate forces To delete the currently selected force use the Clear Selected button in the GUI or the delete key It is also possible to delete all forces of a particular type using the small Clear All buttons in the GUI or the c v or b hotkeys to delete all Puller Uniform Vector 11 of 16 Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 or Velocity Field forces respectively To delete all forces altogether use the large Clear All button in the GUI or the n hotkey To change the size of the force manipulation tool use the Smaller or Larger buttons in the GUI or the 1 and 2 hot
5. ately affected and deformed anew To return the L System to its original shape reload the L System file To increase or decrease the root yaw angle of the L System use the Root Yaw Angle slider in the GUI Alternatively the lt and gt hotkeys can be used This will rotate the root bone around the normal vector of the surface that the L System is currently attached or the global up vector if there is no attachment To show or hide additional visualisation features use the Draw Details check box or the z hotkey This feature will render the additional elements Root normal and tangential vectors with light green and blue lines Root normal and tangential stable rotation vectors in dark green and blue lines Current bone stretch and bend force vectors in cyan and red lines Hotkey overview for L System operations w Reload the current L System geometry file Decrease or increase the L System resistance to stretching Decrease or increase the L System resistance to bending a Place the L System at the current mesh selection point y Set the current L System pose as its rest pose Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 lt gt Rotate the L System root bone clockwise or anti clockwise Z Show or hide additional visualisation features 2 2 Controlling Forces All of the features explained in this section can be found in the Forces tab of t
6. can also be used to reload the currently loaded L System file L System files read in the geo format can carry additional point attributes that will affect the simulation in interesting ways If there is a width point attribute present it will be used to stiffen or soften then connected bone s resistance to bending If there is a mass attribute present this will also be used in the simulation directly to weight the points 7 of 16 Example L System geometry files can be found in the programming examples directory To alter the stretch or bend resistance of the L System in the GUI use the field or sliders available in the GUI The and hotkeys can also be used to decrease and increase the stretch resistance respectively as can the and hotkeys be used to decrease or increase the bend resistance respectively To attach the L System to a mesh selection point use the GUI Place at current selection button or the a hotkey To detach the L System from the mesh selection point simply deselect the mesh and reapply the Place at current select operation To set the current L System pose as its new rest pose use the GUI Set as current pose button or the y hotkey This operation will set the shape of the L System allowing it to be animated and re modelled from this new pose All forces in the scene will also be removed to prevent a double transform like behaviour where the new shape would otherwise be immedi
7. he Qt GUI Fig 2 2 0 1 Nicholas Hampshire Masters Project 2009 General L System Forces Mesh Capture Hotkeys Puller Add J Clear All J a c Uniform Vector Add Cleat C ceara O Clear All f del v n aua Selected Velocity Field Add Geral Ss g b Tool Size Smaller Larger 12 Figure 2 2 0 The Forces tab that holds all Force operations There are three types of force available Puller forces Fig 2 2 1 allow a specific position on an L System bone to be pulled in any direction It is possible to create intricate movements with this force that manipulate very specific areas of the L System It is also very useful when re modelling 9 of 16 To create a Puller force a position at which to place it must first be selected on the L System Use the Add button in the GUI or the d hotkey to create the force Figure 2 2 1 A Puller force manipulator tool Uniform Vector forces Fig 2 2 2 apply a vector force equally to all parts of the L System This force type is useful for simulating phenomena such as gravity To create a Uniform Vector force use the Add button in the GUI or the 4 Figure 2 2 2 A Uniform Vector manipulator tool f hotkey Velocity Field forces Fig 2 2 3 apply a regionalised wind like force to the L System This force type is useful for simulating motions that may occur if the L System was submerged in a container of g
8. ith the e hotkey Single example mesh geometry files can be found in the programming examples directory and mesh sequences can be found in the programming examples meshSeq directories To start or stop playing through the mesh sequence use the Start Playback button in the GUI or the down arrow key to toggle The sequence will play from start to finish Should the L System be attached to the mesh it will follow accordingly 13 of 16 Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 To set or step through the mesh frames use the Step Previous or Step Next buttons in the GUI or set the sequence frame directly with the Seq frame field Alternatively use the left and right arrow keys to scrub backward or forward through the sequence The Loop mesh sequence playback check box will cause the playback of the mesh sequence to loop should it reach the end or start of the sequence This can also be enabled or disabled with the m hotkey The Draw details check box will visualise the mesh normal vectors which are used to determine the direction the L System root bone faces should it be attached They can also be shown or hidden by toggling the x hotkey 2 4 Controlling Capturing All of the features explained in this section can be found in the Capture tab of the Qt GUI Fig 2 4 0 14 of 16 Nicholas Hampshire Masters Project MScCAVE Dynamic A
9. keys to decrease or increase the tool size respectively Hotkey overview for Force operations d Adda Puller force Adda Uniform Vector force g Adda Velocity Field force del Delete the currently selected force c Clear all Puller forces v Clear all Uniform Vector forces b Clear all Velocity Field forces n Clear all forces of all types 1 Decrease the force manipulator tool size 2 Increase the force manipulator tool size 2 3 Controlling Meshes All of the features explained in this section can be found in the Mesh tab of the Qt GUI Fig 2 3 0 12 of 16 Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 Nicholas Hampshire Masters Project 2009 General L System Forces Mesh Capture Hotkeys File resources animSource_v001 defsource_v001 0001 geo Load Reload e No Files to load 400 Seq playback Start Playback Down Arrow Seq frame Step Previous 285 lI Step Next L R Arrow Loop mesh sequence playback m Draw details x Figure 2 3 0 The Mesh tab that holds all Mesh operations To load a mesh file enter the file path and name into the File field of the GUI To load a file sequence specify the first file of the sequence in the File field and then enter the number of frames to load in the No Files to load field in the GUI The mesh file sequence can be reloaded w
10. ndividually build with the Qt GUI change to the programming Qt directory in the command line and run make Use 1sAnimator to run this version Both versions of the project are built to the programming directory 1 1 Viewing the Code All source code is best viewed with a tab width of 5 spaces This will ensure the comments and structure of the code bodies are tidier and more easily readable Within the source files written exclusively for this project the following naming conventions are upheld Class Structure names are post fixed with the following tokens 2i or _3i indicating the nature of the object is that of a geometric of volumetric entity in either the 2 or 3 dimensional context respectively _i indicating the object is ostensibly dimensionless or that the geometric or volumetric dimension has no relevance A class member prefixed with a lower case m character denotes that it is a method A class member prefixed with a lower case p character denotes that it is an attribute of pointer type Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 Section 2 Using the Program 2 0 Starting up The program can be launched with a maximum of 3 additional arguments in the command line indicating An L System geometry file to load on initialisation A mesh geometry file to load on initialisation The number of mesh files to load in the sequence An example could be lsAnimato
11. nimation and Re Modelling of L Systems 2009 Nicholas Hampshire Masters Project 2009 General L System Forces Mesh Capture Hotkeys L System capture Start Capturing resources sh001LSystem IsystemOutput 01 17 geo Up Arrow Capture frame 117 Figure 2 4 0 The Capture tab that contains all capturing operations In order to capture an L System must be loaded The capturing operation will write a per frame geometry file of the L System at its current state This is useful for recording the animation being produced interactively and re inserting it into another piece of 3D software The output geometry file will be written in the same format as the input L System file To start or stop capturing use the Start Capturing button in the Qt GUI or toggle using the up arrow key The current output file will be shown on the button label To set the output file number explicitly use the Capture frame field in the GUI 15 of 16 Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 Section 3 Houdini OTLs 3 0 Usage Two simple Houdini 9 5 OTLs are provided which will create a rough polygonal surface over the generated wire frame file sequences 1 nhLSGenTreeSurface will create the trunk and branches on the tree according to the input branch width 2 nhLSGenLeafSurface will copy any geometry onto all of the leaf nodes of the wire frame
12. r examples lsystem001 geo examples meshSeqg001 mesh 0001 geo 100 In order to load the L System file Lsystem001 geo and 100 mesh files in the sequence between mesh 0001 geo and mesh 0100 geo inclusively When using 1sAnimatorNoGui which has no Qt GUI the first argument is mandatory In order to navigate the scene the following controls can be used Alt Left Mouse drag Tumble the camera Alt Middle Mouse drag Track the camera Alt Right Mouse drag Dolly the camera These additional controls apply in the viewport Left Mouse click Make a selection of any object type Middle Mouse click Manipulate the current selection In the case of the selection being the L System itself a Puller force will be automatically created at the click position for manipulation Forces are discussed in more detail in Section 2 3 When the Qt GUI version of the program starts it will begin in the General tab From here it is possible to pause all scene evaluation which will freeze any L System Mesh or capturing behaviour This tab also displays the start up controls detailed above Fig 2 0 0 5 of 16 Nicholas Hampshire Masters Project MScCAVE Dynamic Animation and Re Modelling of L Systems 2009 i Nicholas Hampshire Masters Project 2009 General _L System _Forces Mesh Capture Pause Evaluation General Controls Tumble Camera Alt IMB Track Camera Alt MMB Dolly Camera Alt RMB Select IMB Select

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