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Wave Repair User Manual
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1. 4 8 2 Realtime Declick Preview Wave Repair has a mechanism known as Declick Preview that looks for clicks while playing a section of the wavefile The purpose is to allow the user to adjust the click detection parameters while listening to their effects This makes automatic declicking a much more useable process than by setting parameters running a declick remove pass listening to the results and then starting over again Page 23 of 29 Note This real time mechanism does not actually create amendments to the wavefile in the way that the Declicking Remove All Clicks option does although the algorithms used to detect and repair the clicks is the same rather it monitors the samples and removes them on the fly in the output buffers which are being sent to the soundcard So although what you hear is the result of clicks having been removed no actual updates are made they can be made later in the normal way using the parameter settings selected during Declick Preview To use this function select the range of samples you wish to declick and run Declicking Declick Preview The Declick Preview modeless dialog appears and the selected sample range will play over and over again in loop mode While it is playing you can adjust the parameters in the dialog box You can also re select a different region in the normal manner and starting with the next pass of the playback loop the new Selected region will be played Once you are satisfied w
2. Page 17 of 29 to the results before saving the changes If the results are unsatisfactory you can discard them using the Edit Undo option Warning only save the changes when you are happy with the results Remember that in order to achieve good performance Wave Repair writes the updates directly back over the original WAV file once you save the changes the original is overwritten 4 7 1 Interpolation If you have a simple spike type click that interrupts an otherwise smooth wave shape eg on the up or down slope of a clearly defined wave cycle interpolation will almost certainly do the trick Simply select the region immediately around the spike and execute Edit Interpolate or Edit Bezier Interpolate for the appropriate channel 4 7 1 1 Linear Linear interpolation replaces the selected region with a straight line joining the waveform up on either side Linear interpolation is sometimes good enough eg when removing a spike contained entirely on the up or down slope of a single wave peak but in general better results are achieved using Bezier interpolation Also if the region to be interpolated extends for more than a few dozen samples linear interpolation often results in an audibly better repair 4 7 1 2 Bezier Bezier interpolation attempts to draw a curve of a suitable shape to replace the selected region In many cases the curve is a good approximation to how the original waveform would have looked before the dama
3. 4 5 TOn eE E E 13 4 5 1 Tincinae EE i rr a aE E ERGE 14 4 6 Declicking Locating Damage Manually eeeeeeeeercecneeceseeeseeeenees 14 4 6 1 Listen amp Mark ceninin e a E a EE 14 4 6 2 Manual Visal SCAR eioen tnasa ee ne aeiia ei E 14 4 6 3 Combining Listen Mark With Manual Scanning eee eeeeeeeeeeee 17 4 7 Repairing Damage Manually cicna nna a 17 4 7 1 PN iea nE T Ea E EE REE TEE 18 4 7 2 e a E ing EE I 18 4 73 lisale e aa e t E E E ease 19 4 1 4 B Fo 111 E ot rere eter serene er ee re rere 21 4 7 5 BSET T eae eee E TORE ene Fee Tree emer ee 22 4 7 6 MUDE eniras enaa aia n EEEE E EE RE iah 22 4 8 Automatic Methods for Finding and Repairing Damage e eee 22 4 8 1 Unattended Decheking eoria rris rer pense Rater 23 4 8 2 Realtime Decliek Preview ocsuccsccsrriierisinsni n 23 4 8 3 Analysis of Manually Found Clicks 00 0 eececeseceesseceeeteceeeeeeeesaes 25 49 a ee a E 25 AiO Mirme tod ced aceasta pti iaeiei ai 26 dil RPI sse anaa a aE eaa EEE E Raah 26 di AMPIGA ON ep tans eaveiauess daninepstiwasada venaceaecoasnaadivupaddoncaayearenvsanetueraieanenise 27 d3 CANOSA eiior ee Teea E RRE ER Ea 27 i Avin OL DR soceri a e Ea E Ei E E E EEE eats 28 Page 1 of 29 1 What s in this Manual This user manual is intended to provide an overview of what Wave Repair can do but does not describe every available feature The program s help system is not merely a repetition of this manual and it goes into more depth
4. Filter to actually apply them Rumble requires a high pass filter again with as steep a slope as possible The preset supplied is unlikely to be a perfect setting for all turntables but it provides a reasonable starting point for experimentation 4 3 Decrackling Some records suffer from a constant background of small ticks and crackles In many cases it is only a problem in quiet sections In order to reduce crackle it is necessary to be able to take a fingerprint of the background noise on its own and so this must be done before any dead space is trimmed away from the recording 1 Select a region of the recording which contains just background noise and crackle Do not include any of the music itself or any large clicks and pops 2 Invoke Noise Reduction Get Fingerprint This analyses the region of noise to take a fingerprint of what the background crackle is like 3 The next step is to discover the best settings for the two parameters Wave Repair uses to carry out the decrackling Due to the complex nature of decrackling there is no realtime preview available Therefore it is best to first try decrackling a short section using a variety of different settings a Select a fairly short region 10 seconds or so which contains music with background crackle b Invoke Noise Reduction Decrackle With Undo A dialog will appear which allows you to set two parameters that control the amount of decrackling Briefly you should aim t
5. In general the most worthwhile click shapes to look for are spike and instant Although very big pops probably won t be found except as hill shapes setting that shape will usually find too many musical peaks that aren t clicks or pops Basically it is best to fix big pops manually The step shape sometimes finds the odd discontinuity that is missed by instant but if you do try step don t set the relative amplitude too low or else literally thousands of completely innocuous samples will be singled out for elimination Only try hill or step if you ve exhausted the other adjustments first 4 If your CPU can handle it it s usually best to leave repair with bezier curves switched on the cases when a straight line interpolation gives better results are extremely rare 4 8 3 Analysis of Manually Found Clicks Wave Repair has another facility that can help in setting up suitable declick parameters Having manually found an isolated click you can ask Wave Repair to analyse it using the Declicking Analyse Click option Here you place the start of selection right on the found click and then Wave Repair attempts to find the least aggressive declick parameters which successfully find that click while at the same time finding no other clicks nearby for this reason the click must be on its own with no other clicks nearby 4 9 Equalisation This process adjusts the tonal balance of the music Wave Repair provides a mechanism that operates very m
6. Playback Stereo Vertical Scaling 1 0 1 00 20 813 f a Eh PPL in b aR ane wua msa poser foar fase fewe mars _Joszoces The vertical axis of the display shows the frequency balance at that part of the WAV file with low frequencies at the bottom and high frequencies at the top As in the normal waveform view the left channel is shown at the top and the right channel at the bottom The colours used range from dark blue where there is little energy in the corresponding frequency band through reds and oranges to bright yellow where there is a lot of energy in the frequency band In the selected region of the WAV file the central part of the windows above these colours are inverted so dark blue indicates high energy and pale green indicates low energy This type of display can sometimes make the visual identification of glitches more obvious For example consider the obvious vertical line on the right channel in this screen Page 6 of 29 H 2 C ways 00 frag wayv length 00 40 029 samplerate 44100 H jo x File Edit Play Record Markers Blocks View Position Declicking Noise Reduction Other Effects Cue Points Help SO IK C2 AANA enim EE ad gt pt ml ej i d AE HAAA RY aed U7 A AABA Si ca 7 Display 00 34 461 00 00 455 Select 00 34 555 00 00 155 Playback Stereo Vertical Scaling 2 8 1 00 34 889 00 34 632 00 34 688 00 34 745 00 34 802 00 34 859 This vertical line is characteristic
7. The aim is to find a degree of noise reduction which achieves a worthwhile reduction in the background noise without introducing unacceptable degradation of the music There are two basic types of degradation that can occur i excessive removal of parts of the music signal ii the introduction of random tweeting noises which is an inevitable side effect of the way that the noise is subtracted from the signal 4 Once a suitable setting for sensitivity is found select the region to be de noised and invoke Noise Reduction Reduce Noise 4 5 Trimming The next step is to trim away unwanted leading and trailing sections It is a good idea to try and get the music to start very close to the beginning of the WAV file I recommend that you include no more than 1 Sth second before the music starts and bring the level up from zero to full volume using Edit Fade In during this 1 5th second lead in time Page 13 of 29 At the end of the WAV file don t chop the music off suddenly as it ends It is usually better to leave a few seconds of trailing space after the music ends and gradually bring the level down from full volume to zero using Edit Fade Out during those few seconds Once you ve decided which parts of the leading and trailing areas you wish to trim away there are two basic approaches 1 Select that part of the WAV file you wish to keep ie make the selected region start about 1 5th second before the music starts and en
8. about the various options 2 Wave Repair What It Is amp What It Isn t Wave Repair is an editor designed specifically for ultra fine level alteration of the waveform shape in WAV files It is a 32 bit Windows program that runs under Microsoft Windows 95 98 ME NT 2000 and XP It operates only on 16bit stereo WAV format files sampled at 44 1kHz or 48kHz I developed Wave Repair for my own use while restoring music signals retrieved from vinyl records It is specifically targeted at identifying and repairing the clicks pops and ticks that inevitably plague vinyl replay I wrote it because I was unable to find an affordable WAV file editor which performed this task in an acceptable manner Other editors which claim to perform declicking do so by algorithmic means usually by performing some kind of spectral analysis One major barrier to using these tools productively is that they tend to have a number of configuration parameters that can be tried but the actual declicking is a slow process The consequence of this is that the typical procedure is set parameters declick listen to results repeat again and again Wave Repair includes a real time declicking function which allows the user to interactively adjust the click detection parameters while listening to the effects In this way the best settings for a particular section of waveform can be found quickly Despite this facility my own experience is that any kind of automatic approach o
9. fragment at a time if the control key is also held down In normal working Wave Repair doesn t need any keyboard input so all keystrokes are available as shortcuts for various menu items Therefore rather than requiring you to press key combinations or sequences the most commonly used accelerators are single letter keystrokes eg the L key interpolates the left channel This strategy is very convenient if you need to use the mouse and keyboard together use the mouse for waveform editing and your other hand to execute common editing functions without having to constantly move the mouse up to a menu item All the shortcuts are shown on the corresponding menu items In addition to those the following additional shortcuts can be used to move through the WAV file e space bar next fragment or sets a marker during playback e escape previous fragment or pauses resumes during playback e return enter next page e above enter previous page 3 7 Customisation 3 7 1 Macros Wave Repair includes a facility whereby you can set up macros that execute a sequence of operations Up to 24 such macros can be created via the Macros dialog The first 12 macros can be invoked by pressing one of the keyboard s 12 function keys or a corresponding button on the toolbar Macros 13 to 24 can only be invoked by pressing one of the 12 function keys while holding down the Shift key in this case the macro which is invoked is 12 plus the function key nu
10. it is best not to apply any compression although of course the choice is entirely yours You might for example wish to make your CDR transfers of LPs sound as loud as commercial CD releases which in the rock amp pop field tend to be very highly compressed The main situation where compression is useful is in balancing the perceived volume of a variety of tracks from different sources which you are putting together into a compilation This can apply to digital as well as analogue sources Intuitively you might expect to apply compression first and then normalisation but in fact it is easier to do it the other way round Once the WAV file is normalised compression can be applied in one step without the need to worry about whether further normalisation is necessary This is because Wave Repair s compression operates in a manner which maintains the peak volume regardless of the amount of compression Were you to apply compression first you would not know how much more volume would be added by a subsequent normalisation thus complicating the whole process Compression should be used with discretion it is a rather clumsy tool which can make music sound initially impressive while actually robbing it of the genuine dynamics it may have originally possessed Excessive compression will certainly make hiss and vinyl surface noise much more noticeable After compression you may find that tiny clicks and ticks which were previously unimportant or eve
11. likely to be unnoticeable An option in Wave Repair s normalisation allows you to remove any DC offset there may be ie to correct an off centre waveform Normalisation is a straightforward process select the region you wish to normalise usually an entire track or WAV file and invoke Other Effects Normalise Page 26 of 29 4 12 Amplification To adjust the volume of a file to an arbitrary value use the amplification section of the Other Effects Amplify Compress Preview option to establish the desired degree of volume increase or decrease Leave the compression factor set to 1 0 to adjust only the peak volume If you are increasing the volume take care to avoid introducing clipping distortion Wave Repair warns you if this happens Once the desired degree of amplification is found the Other Effects Amplify Compress option can be used to actually apply the update 4 13 Compression Another optional step compression reduces the dynamic range of the louder parts of the music so that the overall volume can be increased The more compressed music becomes the higher its perceived volume even though its peak volume is no greater than before it was compressed Compressed music tends to sound more punchy so it is particularly suitable for rock and pop music Ironically many people perceive compressed music to have greater dynamics when in fact the opposite is the case If you wish to make a faithful restoration of vinyl LPs then
12. of options 1 View Standard Detail Scale sets the number of samples to that defined in Detail Scale Samples Page in the Options dialog If you have not set this the usual state of affairs it defaults to a few samples less than the number of pixels across the main window this means that it shows one sample per pixel which is the best scale for visual identification of clicks and pops 2 View Selected Samples sets the current page to be exactly the current selected region and the number of samples per page is set accordingly 3 View Zoom In and View Zoom Out simply halves or doubles the number of samples per page 4 View Entire File sets the number of samples per page to the number of samples in the file this means that the whole file is displayed 5 Position Mark Region sets the current selected region to a start and end time and also sets the current page to be that region Other options do not alter the number of samples per page but move the display to a different part of the file 1 Position Goto Position sets the current page such that the time specified appears near the start of the page 2 Position Start of File shows the page starting at the first sample in the file 3 Position End of File shows the page ending at the last sample in the file 4 Position Start of Selection shows the page starting at the first sample in the currently selected region 3 4 Redraw Mode You can switch Wave Repair
13. placed all the appropriate cue points they can be used to split the tracks into separate WAV files using Cue Points Split Tracks suitable for use by packages like Easy CD Creator or to write a CDRWin cue sheet using Cue Points Write Cue Sheet Note that Wave Repair automatically assumes that track 1 index 1 begins at the start of the WAV file so you should not place a cue point there Also note that index cue points are only of use if you wish to write a cue sheet when splitting tracks Wave Repair uses only the track cue points Page 28 of 29 Wave Repair also has a facility which searches for possible track split points by looking for places where a minimum period of time is quieter than a certain volume This is invoked by Cue Points Find Tracks You can modify the minimum period and the volume level via the Options dialog It must be stressed that any kind of automatic search of this type is bound to fail in some cases either missing track boundaries because the inter track gap is too short or finding phantom track breaks because there is a section of music that is very quiet Please also bear in mind that the exact position where the track boundaries are found will only be approximate The best way to place the cue points is to do so manually Page 29 of 29
14. the tracks in separate WAV files and to have two copies of Wave Repair running one with the reference track loaded the other with the track to be compressed so that you can easily switch back and forth to listen to their relative volumes 5 Archiving to CDR Once you re happy with the results of restoration you might very well wish to write a CDR The CD writing packages on the market fall into two main camps 1 The majority require each track of an audio CDR to be in a separate WAV file Roxio s Easy CD Creator is the most widespread example In order to use a package of this type you will need to split the tracks in your long WAV file into separate WAV files 2 Other packages can write multiple tracks from a single WAV file Goldenhawk s CDRWin is a common example In order to use a package of this type you need to write a text file known as a cue sheet which defines where within the WAV file each track begins Wave Repair has a facility to manage track markers within the WAV file These markers are known as cue points To add a one at a suitable place use the Cue Points Add Cue Point option This places a cue point at or close to the start of selection position Since CD tracks are required to start on exact block boundaries a block is 1 75th of a second Wave Repair ensures that cue points are placed on such boundaries this is why a cue point may not be placed exactly where the start of selection is Once you have
15. Do With Wave Repair There are other very good quality shareware editors available and I saw no reason to attempt to compete with them Wave Repair offers only those facilities appropriate to cleaning up vinyl records It therefore lacks some features commonly found in general purpose WAV file editors Have many wave files open at once Arbitrary copy cut paste Effects such as distortion echo reversal pitch shift playback rate change Resampling to different sample rates and or resolutions Mixing of multiple waveforms into one 3 Interface 3 1 The Main Window Working in Wave Repair is largely carried out in its main window I a Wave Repair C Wavys matte way length 03 48 946 samplerate 44100 File Edit Markers Blocks View Position Declicking Decrackling Other Effects Cue Points Help S Ik k lt gt gt Il l a QU a a TA Fe fl Za zi al gt p T H Saad ie la AE Tet best bet RY Ay aH AA AAR 29 x aj F7 Display 01 14 112 gt 01 25 418 Select 01 19 124 gt 01 21 585 Playback Stereo Vertical Scaling 1 6 1 01 25 4 ig 1 UN Hh dN lh j A ly ae loit6 938 on18 352 0119 765 01 21178 on 22592 _ o1 24 005 m1412 o1 15 525 4 The caption gives the name of the WAV file being processed its total length as a time and its sample rate Beneath the menu bar is a toolbar containing buttons to execute common functions each button has a tool
16. Wave Repair User Manual 2006 Clive Backham l Whats AN NS Mannal sorire issoria e ia ai are EEE EEE 2 2 Wave Repair What It Is amp What It UE ossnsceccsnasesgsvercncacensesaganateasvarereaterocaes 2 2 1 Sbould Use M eyna eaa a a 3 22 Things You Can t Do With Wave Bsr isis s2cicedassasssacseaisecestanserdsesaeeteses 4 Be a E e EE E E A E EE EE 4 a The Man eI oeeie ai iaa aaia eonia e a eaaa aii 4 3 2 UU SN acters cect ectec sachet i ee E ae boned td EE EE EE EES EEE EERSTES AEE 5 33 Positioning Within WAV Files ss csssccasscacvaatanervcesannsvannesvstastaconvesavenseanenvsene 8 3 4 Redraw Mod is cesiaasseisundsanpeaduncrtbedasaioidadsseieacsstaeasnadcusietsiiendatiaelenaiaduanaees 8 3 5 eie EE E A T E E A AE PE E E Sameer eee area 9 3 6 Use Of The Mouse amp Keyboard nseneseneseseseseesseessressereseresssesssseesseessresse 9 II AUPE ANNO Eo sasis in a E E E E a EE ES 10 3 7 1 IMM E AEAEE EATE EE N E E E O 10 3 72 Colours and Memm SHOTtCUtS isisisi ii iiinis 11 d The Restoration soc sss ctuscamrancaracaders udeaesstaarcideaastn masons seus 11 4 1 Recording eei vacnaddevesnadadardiabaseasnadeaasueded vashedadesnunadivonsoniavesepondeows 11 4 2 Bum and Rumble Removal isece asd smsends sondld sed nnxnunnminbidennbdadaasadsunnannds 11 4 3 I aere T E E E E E en eee 12 4 4 Broadband Noise Reduction ea savant gveiceuntencausedindussaniieabneatiasoeetsesouaaneuss 13
17. d about 3 seconds after it ends and use File Save Selected Samples to write the part you want to keep to a new WAV file Once the new WAV file has been written you can delete the original file 2 Mark the leading and ending sections as areas to be removed using Edit Mark Selection for Deletion and then use Edit Execute Deletions Insertions to remove them 4 5 1 Inserting Samples As well as trimming unwanted samples out of the WAV file it may be appropriate to add some for example to adjust gaps between tracks Extra silent samples can be added by placing a marker via Edit Add Silence Insertion Mark which will ask for the length of silence to be inserted A subsequent invocation of Edit Execute Deletions Insertions will then physically insert the desired period of silence 4 6 Declicking Locating Damage Manually In this section I will discuss techniques for finding damage by hand Fixing it is addressed in the next section and automatic methods are discussed in the section after that 4 6 1 Listen amp Mark One approach to finding damage is to listen through the WAV file and mark the places where damage is heard As the file plays press the space bar every time you hear something which needs to be repaired This will leave a marker at that place to which you can return later 4 6 2 Manual Visual Scan Another method of finding damage is to manually scan through sections of the WAV file This is best done at a leve
18. ded like on the previous pass and thus be able to judge if the change is an improvement Low level ticks have different characteristics to bigger clicks and pops and it is futile to try and fix them both in one pass Try to get rid of the more obvious clicks first then make another pass to deal with the little ticks If you try to find settings that do them both together it is likely that serious distortion will be introduced This is because big clicks typically need large click width amp relative amplitude settings while small ticks need small width amp amplitude settings to find both in one pass needs large width and small amplitude settings resulting in the removal of lots of low level musical peaks Page 24 of 29 There are of course a fairly large number of parameters you can fiddle with during Declick Preview 1 The fundamental goal is to remove clicks with the minimum collateral damage Once you ve found settings that remove the clicks you should try to find the largest settings for relative amplitude and the smallest settings for click width amp repair width that still get rid of the clicks 2 If you hear clicks during Declick Preview the first adjustment to make is to reduce the relative amplitude setting Keep bringing it down until the clicks start to disappear If when they do they are replaced by a roughness to the sound try increasing the click width setting and bring the relative amplitude back up a bit 3
19. e I can recommend GoldWave and CoolEdit as two excellent examples It is unlikely that Wave Repair could be used for all your WAV file editing requirements but rather might be a useful addition to your toolkit Page 2 of 29 Despite that fact that Wave Repair does have a real time declicking function for good results it remains primarily a manually operated system The user scans through the waveforms listening and looking for damage and fixes any found The main use of the automatic declicking is for cleaning up very quiet sections such as fade outs which can contain thousands of tiny ticks and would be unbearably tedious to fix on an individual tick by tick basis Consequently using Wave Repair is a time consuming business listen to the music home in on a click by scanning through the waveform repair the damage repeat for the next click Performing a thorough clean up of an entire LP can easily take 10 hours or more of work 2 1 Should I Use It Nice though it would be to sell lots of copies of Wave Repair it s not in my long term interest for people to use it in inappropriate circumstances It will be of use to you if you want to be able to redraw music waveforms at a very fine level of precision It also provides a number of other easy to use mechanisms for modifying waveforms in a manner that is appropriate for the typical types of damage exhibited by vinyl records It is much easier to use for these particular tasks than any oth
20. e delay between you hearing something to be marked and pressing the space bar primarily due to simple reaction time Since each user s reaction time may be different the Options dialog allows you to set up an appropriate delay in milliseconds Some experimentation may be necessary to determine your own reaction time but around 300 milliseconds is a good place to start While you are processing the file manually ie not during playback you may notice suspicious looking waveforms that may be damage of some sort but you would rather do something else before returning to them These places can be marked by holding down the control key while clicking on the position with the left mouse button 3 6 Use Of The Mouse amp Keyboard As well as the standard uses of the mouse eg for selecting menu items pressing buttons etc the mouse is used in Wave Repair for these purposes While Wave Repair is in redraw wave mode e Left click and right click don t really do anything although they may result in a minuscule redraw if you happen to drag the mouse accidentally Basically if you can t see that a redraw has occurred it probably won t be audible if you can see an accidental redraw simply undo it e Drag from left to right either button either direction replaces the current waveform with whatever shape you draw with the mouse e Left click while holding down the control key allows you to redraw without needing to hold down the mouse b
21. e so that the waveform is shown in greatest detail these scroll bars can be switched off if desired Beneath the waveforms is a time bar which shows elapsed time into the WAV file for the displayed screen Finally there is a horizontal scroll bar The entire scroll bar represents the complete WAV file the size of the scroll bar s thumb indicates what proportion of the file is currently displayed and the position of the thumb indicates where in the file the currently displayed page is located This scroll bar can be used to navigate through the WAV file Alternatively menu items and or keyboard shortcuts can be used so the scroll bar can be switched off if it is not required which frees up a few more pixels for the waveform display By default Wave Repair shows times in the form min sec millisecs but the user can change this to be min sec frames where a frame is 1 75th sec the standard block size used on CDs 3 2 Spectral View The main window normally displays the loaded WAV file as amplitude versus time An alternative display mode is available known as Spectral View This shows the loaded WAV file as a frequency spectrum versus time Here is an example Page 5 of 29 R 2 C wavs 00 frag wayv length 00 40 029 samplerate 44100 d jo x File Edit Play Record Markers Blocks View Position Declicking Noise Reduction Other Effects Cue Points Help EEIN S a E a Display 00 14 198 00 06 636 Select 00 16 650 00 02134
22. ection further forward playing each time At some point the glitch will disappear on playback which means you ve moved the start of selection too far forward Move it back a touch until you can definitely hear the glitch on playback This method usually gets to within 1 5th or even 1 10th second of the glitch at which point you can switch to manual visual scanning of the waveform at one pixel per sample The glitch is usually found within a few pages of the start of the selected region Other users have reported that they have had success a similar procedure but where they move the end of the selection rather than the beginning towards the audible click to see when it disappears Finally you can place a special audible marker indicated by a vertical red line at any desired position by right clicking with the mouse while holding down the control key During playback a distinct click is output at the position where the audible marker has been placed Listening to the relative positions of the audible marker and the glitch being sought can help to get a feel for where the glitch is The marker can be moved by simply right clicking at a different position 4 7 Repairing Damage Manually Once you ve located the damage there are a number of options for fixing it interpolation redrawing replacement deleting smoothing and muting Having used one or more of these repair options in an attempt to repair the damage you can listen
23. empts to interpolate a suitable area around the damage but in many cases it will of course provide inferior results to manual repair In some cases you may find that Remove Current Click manages a partial repair but the tail end of the click remains In addition to automatic repair of individual clicks using Remove Current Click the option Declicking Remove All Clicks automatically interpolates every click in the Page 22 of 29 current list the effect is identical to manually stepping through the list and invoking Remove Current Click on each one Note If you invoke Edit Undo after performing a Remove All Clicks all the removals are undone the clicks are not reinstated one at a time While Remove All Clicks can be effective in some circumstances it should be viewed as the lazy option manual repair of clicks nearly always yields better results Note that if the detection parameters are set aggressively such that just about every real click is almost certain to be found there will be a great many phantom clicks in the list On the other hand if the parameters are set so as to avoid these phantoms a number of more subtle clicks are bound to be missed It is best to try experimenting with a few settings to find the best compromise I have found through experience that it is all too easy to set aggressive parameters and find that they appear to work well on one section of music Then when applied to some other section they
24. ent Repeated uses of Blocks Find Compatible Block will search further afield for the next block that qualifies The current potential block is displayed in green over the top of the selected region Page 19 of 29 that it might replace if you want to copy it over use Blocks Copy Compatible Block Left or Right accordingly After copying a block over the edges may need to be tidied up 4 7 3 2 3 Overlay Blocks Another way to find and copy over a replacement block is via the Overlay Block mechanism In this scheme rather than having Wave Repair look for what seems a likely replacement section the original damaged waveform is displayed as a blue overlay which can be slid around the WAV file allowing the human operator to use his or her own insight in finding a suitable replacement block To set up the blue overlay for the selected region use the Blocks Setup Overlay Block option The blue overlay can now be moved around with other options under the Blocks menu or by dragging it with the mouse Note that you can alter zoom factors and generally move about however you like within the WAV file without affecting the established overlay block Ultra fine positioning of the blue overlay is best done with the Blocks Back Forward One Sample options Once the overlay has been positioned precisely over the desired replacement segment the Blocks Copy Overlay option overwrites the original samples ie those of which the blue overlay is an i
25. er shareware WAV file editor I know in fact I only wrote it because other editors were difficult to use for this purpose e Do you want to use your PC to clean up recordings of vinyl records Wave Repair is specifically targeted at removing clicks and pops from LPs The primary mechanisms for this are manual manipulation of the waveform It also has an automatic declicking function that sometimes works and sometimes doesn t depending on the characteristics of the source material Like all other automatic declicking software Wave Repair s algorithms cannot always make a perfect job of detecting and repairing the largely unpredictable nature of LP damage Many other packages make bold statements about their capabilities but my own experience is that they often fail to achieve acceptable results I acknowledge that the same is true of Wave Repair s automatic declicking e Do you want to get really good results when removing clicks and pops If you re not too bothered about the quality of the results it is possible to get rid of big clicks in a fairly clumsy way using other tools e Do you have a huge budget If you have tens of thousands of dollars available for your project there are professional hardware units that will do the job much more easily e Are you prepared to expend effort to achieve your goals If you re lazy and want the job done automatically then Wave Repair can t help you Page 3 of 29 2 2 Things You Can t
26. ereo to mono in fact to double mono where both channels are identical e Narrowing or widening the stereo image e Switching the phase to correct a recording that was accidentally made out of phase To set up the channel mixer first invoke Other Effects Channel Mix Preview and listen to the effect as you adjust the settings Once the desired settings have been established invoke Other Effects Channel Mix to actually apply the mixing 4 11 Normalisation This is used to bring the level of the recording up to a specified maximum It is a simple procedure whereby the WAV file is analysed and then an amplification factor is applied so that the loudest peak s are at the level given which as a general rule would be specified as Odb If you have managed to record the WAV file so that the peak record level was close to OdB then normalisation will have little effect it is more relevant if the WAV file was recorded at a low level It may not always be appropriate to normalise a recording For example if the recording is of a quiet instrument such as flute then the listener would not expect it to be particularly loud on playback There are some disadvantages to normalisation Firstly any noise such as hiss or vinyl surface noise is amplified along with the music Secondly there is a very minor reduction in resolution due to rounding errors in the arithmetic although when dealing with recordings of analogue sources this effect is
27. ete re write of the WAV file is necessary to effect multiple deletions While a section is marked for deletion it will be omitted during any playback so you can hear the effect of making the deletion before actually carrying it out If you are unhappy with a deletion mark it can be removed by selecting a region which completely includes it and invoking Edit Clear Deletion Mark s Page 21 of 29 4 7 5 Smoothing Where a lengthy section by lengthy we re talking about a few tenths of a second at most has been damaged by an abrasion you can try to smooth it out Select the region to be smoothed and execute Edit Smooth Abrasion The general shape of the waveform is retained but the spikiness is reduced This is somewhat similar to performing low pass filtering on the selected region although filtering is not actually the way it is achieved Repeated applications of Edit Smooth Abrasion will make the waveform smoother and smoother Listen at each stage to determine whether any improvement is achieved If you execute one smoothing too many it is simple to Edit Undo the last smoothing Due to the nature of the smoothing algorithm a step may appear at the start and end of the smoothed region If this happens you can touch it up by interpolating or redrawing the boundary 4 7 6 Muting It is very rare that muting using Edit Silence makes a satisfactory repair However it may be that a particular piece of damage is partic
28. ey fe EELLANE l BR AR File Length 23 35 156 Display 01 02 658 gt 01 02 671 Selection 01 02 664 gt 01 02 665 AtClicO1 35 018 o1 02 663 o1 02664 o1 02666 o1 02668 o1 02669 01 02 or 02 658 01 02 660 01 02 661 Page 15 of 29 it can often be repaired using linear interpolation although a Bezier interpolation will be just as good Some audible clicks and ticks are visually surprisingly small when you finally track them down mi wave Repair F wWAYV_WORKAGSOUT WAY 44100 samp sec _ Oy x File Edit Blocks Yiew Position Declicking Cue Points Help l kkk CLECE ete Be ane gt Ie e EAR ATT SI RRP YAS File Length 23 35 156 Display 01 56 885 gt 01 56 897 Selection 01 56 890 gt 01 56 892 At ClicO1 56 896 6 889 01 56 891 otse ss3 o1 56 e94 o1 56 e96 01 56 01 56 885 o1 5ese6 01 56 888 01 Some damage isn t a distinct click but more a sort of scuff or fleeting buzz This is often seen as a brief section of spikiness superimposed on an otherwise smooth waveform RG Wave Repair F wWAYV_WORK AGSOUT WAY 44100 samp sec File Edit Blocks Yiew Position Declicking Cue Points Help j A hid 23 29 328 23 29335 23 29 341 23 29347 23 29 954 23 29 360 2329 366 23 29 373 23 29 Page 16 of 29 Repairing scuffs like this can be tedious Scanning through the affected reg
29. f 16 384 samples To make this type of replacement invoke Blocks Spectral Replacement 4 7 3 4 From Another File In some cases it may be that you have a suitable replacement for a damaged section in another file This may have been prepared with a different WAV editor or perhaps Page 20 of 29 by a re recording It is possible to replace a section of the current WAV file with part of another provided the sampling rates of the two files are the same To replace a section of the WAV file proceed as follows 1 Position the start of the selected region at the exact sample where the replacement is to commence You can easily check the exact sample number selected via Position Selection Details 2 Invoke Edit Replace From File to choose the file containing the replacement samples It is possible to choose the same file in order to paste a long section but if the sections overlap the results will be wrong I would recommend that another more sophisticated WAV editor should be used to do this kind of update 3 Once the file has been selected you will be asked to specify the exact sample number and length of the section to be copied Note that Wave Repair conventionally denotes the first sample number in a WAV file as 1 not 0 4 7 4 Deleting A very short glitch may be successfully repaired simply by removing it ie deleting the samples Provided the number of samples deleted is sufficiently small the timing inaccuracy int
30. ften fails to produce acceptable results This is probably due to the unpredictable nature of vinyl damage There are of course professional hardware and hardware software systems that perform this task such as CEDAR but they are very expensive I am unable to verify their performance since I do not have the funds to try them for myself but assume that since the professional recording industry is enthusiastic about them then they probably do a very good job Therefore if you are a professional with the funds to use these kinds of tools Wave Repair is probably not worth your consideration I have come to the conclusion that the only reliable way to do high quality declicking on a budget is to actually repair the damage manually on an individual click basis Some editors do allow the re drawing of waveform shapes but are usually somewhat clumsy in this respect often restricting the zoom factors under which redrawing is possible In contrast Wave Repair allows the user to zoom in to any degree in both the time and amplitude domains and to re draw waveforms at any degree of zoom to any degree of precision using the mouse as though it were a pen It also offers a number of other methods for amending waveforms interpolation smoothing muting and replacement from either elsewhere in the same file or from another file Wave Repair is not a general purpose digital audio editor There are other shareware editors available which serve that purpos
31. ge Note that the shorter the selected region that is interpolated the more likely it is that the curve will be a good fit 4 7 1 3 Spectral Replacement Strictly speaking spectral replacement is a form of block replacement see later rather than interpolation but it is worth considering on even quite short sections if Bezier and linear interpolation have failed to produce an acceptable fix To try it out invoke Blocks Spectral Replacement 4 7 2 Redrawing Redrawing the waveform with the mouse is the most flexible mechanism available In theory you can of course draw any waveform you like but in practice it is virtually impossible to predict what a complex drawn waveform will sound like Redrawing tends to be useful when the damage is a little more extensive than a simple spike Having identified the damage to be repaired switch on Edit Redraw Wave Mode and by clicking and dragging the mouse simply draw over the damage with the waveform you regard would have been there had the damage not been present You will see this new waveform in red as you drag the mouse When you release the mouse button the redrawn waveform will replace the damage You may find that zooming in to a finer level of detail in the time domain will make the redrawing easier In this case you ll find yourself switching in and out of redraw wave mode and swapping between zoom at one pixel per sample v higher degrees of zoom This is the reason behind many common
32. ile that looks pretty much the same 4 7 3 2 1 Preceding Block During the 1970 s analogue devices came onto the market that performed some degree of declicking for record players The way they worked was to substitute likely clicks with a copy of the immediately preceding signal on the assumption that it should be pretty much the same Wave Repair has an equivalent of this very inaccurate approach via the Blocks Copy Preceding Block option this simply grabs the same number of samples as are currently selected from the immediately preceding part of the WAV file and copies them over If you can see that the preceding part of the WAV file looks right and are careful about defining the selected region this can work well 4 7 3 2 2 Compatible Blocks Wave Repair also has a more sophisticated version of the Preceding Block mechanism It can scan backwards or forwards through the WAV file looking for a block of samples that start and end with sample values that are close to those that start and end the selected region the hope here is that such a compatible block may be suitable to replace a damaged area Using the Blocks Set Compatible Block Params dialog you can define the extent of the WAV file to be searched for such a replacement block It is unlikely that a suitable replacement block will be found more than 1 10th second away from the damaged area it is also common that searching backwards is more likely to find a suitable replacem
33. in and out of a special mode called redraw wave mode This allows you to use the mouse to touch up the waveform manually You can easily tell when the mode is on since the mouse cursor changes from the normal one to an up arrow or cross depending on which shape you have chosen and the background colour changes Once in redraw wave mode by clicking and dragging the mouse you may repaint the waveform to any desired shape you wish While dragging the redrawn waveform is shown in red when you release the mouse button the redrawn shape replaces what was previously present Although redrawing can be done at any level of zoom it is normally only sensible to redraw waveforms at very high zoom levels where you can Page 8 of 29 clearly see each individual sample 3 5 Markers While processing a file you may notice places of interest to which you would like to return at some later time Rather than trying to remember where all these places are you can mark them The marks are displayed as green lines which provide a visual clue to the places you wish to revisit There are two situations in which you may wish to add markers During the course of playing the selected region you may hear many instances of potential damage to which you would like to return for further investigation These places can be marked by pressing the space bar as you hear them which causes the current position in the playback to be marked Clearly there will be som
34. ion and redrawing the waveform to remove the spikiness is sometimes the only way but you can experiment with spectral replacement smoothing the waveform or trying to find a replacement from nearby 4 6 3 Combining Listen Mark With Manual Scanning In practice it is often best to combine the two methods described above It is generally not feasible to listen through the entire WAV file at one sitting and it is certainly not feasible to manually scan through an entire LP side at the one pixel per sample zoom factor at an 800 x 600 screen setting there are over 3000 pages per minute at this level of zoom My own technique is to deal with a short section about 30 to 60 seconds at a time Having selected the next section I listen to it and mark damage with the space bar as it plays I then revisit each mark and scan the immediately surrounding area to visually locate the damage 4 6 3 1 Homing In On Damage Once you ve found a glitch of some sort it s usually easy to isolate a section of about a second which obviously contains the glitch by simply listening to that section Homing in further on the damage can be a little tricky You can t simply play shorter and shorter sections since below a certain time span it s difficult to hear anything meaningful My own technique is to leave a reasonable length after the glitch and to try and get the start of the selection as close to the glitch as possible Keep moving the start of sel
35. ith the parameter settings press the Stop button to end Declick Preview Since the last parameter settings you chose will have been retained you are now in a position to run Declicking Find All Clicks and then Declicking Remove All Clicks to actually perform the declicking should you be happy with the results you heard while in Declick Preview As a shortcut the Declick Preview dialog has a button labelled Remove which automatically invokes Find All Clicks followed by Remove All Clicks Note that Declick Preview requires quite a lot of CPU power to run successfully I have verified that a 133MHz Pentium is fast enough in most circumstances and that a 100MHz 486 DX4 is marginal Note however that detection of hill shape clicks requires rather more CPU and depending on the particular combination of parameters may not work on a P133 it certainly doesn t work on a 486 4 8 2 1 Some Notes on Using Declick Preview Declick Preview is most useful when you wish to clean up a section of quiet music eg the fade out of a song that has a great number of low level ticks which would be very tedious to find and repair by hand For removal of odd clicks here and there manual homing in scanning and redrawing remains the best option in many cases Work on fairly short sections a few seconds while you try to find the best settings This allows you to adjust the settings and hear their effect while you still have a good memory of what the music soun
36. l of zoom which shows one sample per horizontal pixel which by default corresponds to the degree of zoom selected by View Standard Detail Scale As you scan through the pages be on the lookout for obvious discontinuities in the waveform shape If you find one you can listen to see if it is an audible glitch by making the selected region just around it and then playing it within its surrounding context using File Play Selection With Context Page 14 of 29 4 6 2 1 Example Screen Shots This section presents a few screen shots of vinyl damage to give you an idea of the kind of things to look for The classic LP click is a very obvious spike like this Di wave Repair F WwAY_WORKAGSOUT WAY 44100 samp sec File Edit Blocks View Position Declicking Cue Points Help KK lt gt ERAGE SN Ee 9 Fas keez fi gt p Le Ee I CI ae File Length 23 35 156 Display 20 50 022 gt 20 50 035 Selection 20 50 028 gt 20 50 029 At Clic20 50 030 v 20 50 20 50 022 20 50 024 20 50025 2050027 20 50 0293 20 50 030 20 50 032 20 50 033 Finding spikes like the above is relatively easy and they can easily be removed using a Bezier interpolation Where a spike appears on the side slope of a waveform such as this Ba Wave Repair F wWAYV_WORK AGSOUT WAY 44100 samp sec Oy x File Edit Blocks Yiew Position Declicking Cue Points Help 2 KIKI lt 1 LERI SS SIA EMR A
37. mage with the samples underneath the overlay In general the overlay block mechanism gives the best chance of success but requires a little more patience to use 4 7 3 2 4 Nudging Blocks After copying a replacement block it is possible to nudge it up or down if it is offset vertically This allows the replacement block to fit in with its surrounding context There are four options in the Blocks menu to perform nudging nudge up or down left or right channel The exact amount by which the block is nudged is that which causes it to move by one pixel on the display unless the vertical scale is so great that one quantisation level covers more than one pixel in which case the nudge amount is a single quantisation level Thus the vertical scale factor affects the amount of nudge but this is appropriate since it means the amount of nudge is a constant proportion relative to the surrounding waveform If you wish to exercise finer control over the nudge amount you can adjust the vertical scaling factor using the scroll bars along the right hand edge of the display 4 7 3 3 Spectral Replacement This replacement method performs a Fourier analysis of the immediately preceding and following blocks computes an average and inserts a reconstructed waveform from that average as the replacement It can sometimes produce an excellent repair of damaged sections that last for several hundred samples It is limited to a maximum block length o
38. mber eg Shift F3 invokes macro number 15 Note that during macro execution if an operation involves the display of a dialog box which has a Cancel button then pressing the Cancel button will abandon the remainder of the macro execution Page 10 of 29 3 7 2 Colours and Menu Shortcuts The colours used for the various items in the main window display and the keyboard shortcuts assigned to menu items can be changed to suit the user s taste via the Options dialog 4 The Restoration Process The process of restoring a vinyl record comprises five steps recording trimming locating damage repairing damage and archiving the results 4 1 Recording The first step is to record the WAV file onto hard disk Wave Repair can do this for you via the Recording dialog or you might prefer to use another recording package Wave Repair is quite able to read in a standard WAV file from hard disk One thing to bear in mind is that Wave Repair only works on 44 1 or 48 kHz 16 bit stereo WAV files so you should be sure to record in that format If your eventual aim is to write the results of the restoration to CDR remember that CDR must be written at 44 1 kHz so you should record at that sampling rate If you already have your analogue sources digitised on some external format eg DAT or Minidisk then it makes sense to transfer to hard disk digitally if you have a soundcard capable of digital I O this avoids the possible degradation involved in a
39. n extra D A and A D conversion stage However if you have DAT tapes recorded at 48 kHz and wish to write the results to CDR then you will need to perform a sample rate conversion at some stage Wave Repair does not support sample rate conversion you will need to use another package such as GoldWave or CoolEdit When processing an LP side or lengthy tape do not be tempted at the recording stage to try and split the tracks into separate WAV files since you are likely to lose the timing of the inter track gaps You might be surprised at how unnatural the results sound if the inter track gaps change on an album with which you are familiar Moreover if tracks segue into one another it will be very difficult to arrange for the segues to remain correct if you split the tracks at record time When the time comes to write a CDR you may need to split the tracks into separate WAV files this is simple using Cue Points Split Tracks Don t try to cue up the recording to start and stop precisely Instead allow a little time before and after the music to be included in the WAV file It is easy to remove this later by using Deletion Marks and removal by this method is far more accurate than trying to start and stop a recording at the right moment 4 2 Hum and Rumble Removal If it is necessary to treat hum and or rumble it is best to do so first Hum is generally caused by incorrect grounding earthing of the stereo system and or PC Often it is d
40. n inaudible become quite noticeable so a further declick pass may be necessary As with normalisation rounding errors in the arithmetic will cause a very slight reduction in resolution but this will be swamped by the much grosser effects of the actual compression Before committing any compression to your WAV files you should experiment with Other Effects Amplify Compress Preview to establish what settings are appropriate Leave the amplification gain set to 0 0dB to adjust only the compression Once you have found the required settings invoke Other Effects Amplify Compress to actually perform the compression Page 27 of 29 Choosing the right degree of compression can only be done with experience there is no rule you can follow which will work well at all times since the effects of any particular compression settings depend greatly of the characteristics of the music to start with However if you are trying to balance the perceived volume of a compilation of tracks the following procedure may help 1 Normalise all the tracks independently of one another 2 Choose the loudest track as a reference this track will remain uncompressed 3 For every other track use Amplify Compress Preview to discover the settings which match its perceived volume to the reference track chosen in step 2 and then compress the track with those settings The easiest way to compare the reference track with the one you re experimenting with is to have
41. o set the sensitivity as low as possible and the threshold as high as possible while still achieving a meaningful degree of decrackling Pressing the Help button will provide a more detailed discussion of the use of these parameters c Listen to the results to determine whether the decrackling is acceptable Bear in mind that decrackling does not remove larger clicks and pops so you should expect these to remain d If some crackling remains increase the amount of decrackling by increasing the sensitivity and or decreasing the threshold Which of these should be adjusted depends on the precise nature of the background noise on the individual record and it is difficult to predict how each will respond so it is best to experiment with both Page 12 of 29 e On the other hand if the music sounds obviously distorted it will be necessary to reduce the amount of decrackling by decreasing the sensitivity and or increasing the threshold The aim is to find settings that remove most of the background hash without distorting the music signal Be aware that reed and brass instruments such as saxophone oboe and trumpet are most susceptible to distortion due to excessive decrackling f Invoke Edit Undo then repeat steps b to e with the revised parameter settings until you are happy with the results Note that it is inevitable that some records will have a combination of crackle and music which means that you cannot remove all the crackle witho
42. of a click that needs to be removed It is far easier to spot in spectral view than in this traditional waveform view of the same part of the file WS C wavs 00 frag way length 00 40 029 samplerate 44100 5 x File Edit Play Record Markers Blocks View Position Declicking Noise Reduction Other Effects Cue Points Help stl Kclic lt gt gt if al alist fit ol lle did aee edt p m ol ss Pe a ald SE ed el Je BP Pa Bata a K Display 00 34 461 00 00 455 7 00 34 555 00 00 155 Playback Stereo Vertical Scaling 2 9 1 ee i tI HAMIL WY 00 34 461 00 34 518 00 34 575 00 34 632 00 34 688 00 34 745 00 34 802 a 34 859 ET Page 7 of 29 3 3 Positioning Within WAV Files The slice of the file displayed in the main window is known as a page You can move forward or back by a page using the Position Next Page and Position Previous Page options If you wish to move forward or back by a smaller amount this can be done with the Position Next Fragment and Position Previous Fragment options A fragment in this context is a fraction of a page unless you have re defined it with the Options dialog a fragment is 16 about 1 6th of a page Moving forward or back by a fragment is useful if you see something interesting at the very start or end of the page and would like to see it in its surrounding context The number of samples displayed in a page is controlled by a variety
43. options having single keystrokes as shortcuts you Page 18 of 29 can use the mouse in one hand to define the selected region you re interested in and to redraw waveforms while using the other hand to press W toggle redraw wave mode S show selected region and D show standard detail scale one pixel per sample 4 7 3 Replacement Some damage extends for too long a time to be repaired by interpolation or redrawing Such damage is typically a burst of distortion superimposed over a complex waveform with a lot of high frequency content Even though it isn t a single click visually it often sounds like one although it may sound more like a smeared splat than a well defined click The problem with these kinds of waveforms is that it s virtually impossible to distinguish the damage from the music You can try redrawing bits and pieces but my experience is that you just end up with a different and equally objectionable splat 4 7 3 1 From The Other Channel If the damage is to one channel only and the stereo difference between the channels is small replacement of the damaged section from the other undamaged channel may well produce a good repair To try this highlight the damaged section and use Blocks Copy Left to Right or Blocks Copy Right to Left as appropriate to copy over the other channel 4 7 3 2 From Nearby In The File Another option is to replace the damaged region with a copy of some other portion of the same WAV f
44. result in unpleasant clipping effects For the very best results the automatic declicking mechanism is probably best ignored You are much better off simply listening to the waveform noting the approximate times where clicks are heard then going in and manually scanning through the relevant sections zoomed in to one pixel per sample and with the amplitude scale maximised 4 8 1 Unattended Declicking The optimum declicking parameters will nearly always vary within a long WAV file Therefore for best results you should declick a long WAV file in sections This is of course a time consuming task If you are prepared to accept less than ideal declicking in order to save time the option Declicking Find and Remove All Clicks will process the selected region in one go finding the clicks and removing them according to the currently set parameters The best way to use this option is to establish the best compromise of declicking parameters using the real time declick preview feature Warning Note that in order that this operation can run quickly it directly amends the original WAV file on hard disk and its effects cannot be undone You are strongly advised to make a backup copy of the original WAV file before proceeding in case the results are unacceptable Note that in an unregistered copy of Wave Repair this operation works only on the left channel this allows an evaluation of its effectiveness while preventing it being of any practical use
45. roduced into the music s tempo may be completely inaudible It is sometimes possible to remove several hundred samples without affected the perceived timing To determine whether a deletion will make a suitable repair select the region you think could be deleted and invoke File Play Context Around Selection This will play a little before and after the selected region but miss out the selection itself By comparing this to the sound of File Play Selection With Context you should be able to judge whether deleting the region will work If it sounds right you can then go ahead and delete the selected region Some care is needed in selecting the precise start and end of the region to be deleted to avoid the introduction of a tick where the ends join up You should aim to place the ends of the selection such that the waveform immediately preceding the start looks like it will flow seamlessly into the waveform immediately following the end To delete the selected region mark it using Edit Mark Selection for Deletion At this stage the samples are not deleted since to do so would alter the number of samples in the WAV file which means that the entire file will have to be re written a lengthy process Rather the marked section is noted for future deletion You can continue to mark as many other regions to be deleted as you wish and then finally delete them all in one go using Edit Execute Deletions Insertions this means that only one compl
46. tip describing its use which pops up if the mouse is held over the button The toolbar can be switched off if the user prefers not to use it Underneath the toolbar is a status bar showing various attributes of the WAV file the part of it currently displayed on the screen the part of it which is currently selected which channels are selected for playback the amount by which the vertical scale is magnified and at the far right hand end the current position of the mouse Page 4 of 29 The two waveforms are the left and right channels left on the top right on the bottom The waveform is normally displayed in black on white but the part of the WAV file which is selected is shown reversed ie white on black This selected region is important since most of the functions within Wave Repair operate on the selected region To set the selected region click the left mouse button to set the start of selection and the right mouse button to set the end of selection alternatively click and drag the mouse through the required selection To the right of the waveforms are a pair of vertical scroll bars which control the zoom factor of the vertical axis ie the amplitude domain The top scroll bar adjusts the zoom factor while the bottom scroll bar adjusts the centre line offset Since in most cases it is convenient to work with View Maximise Amplitude enabled whereby the zoom factor in the vertical axis is automatically adjusted for each displayed pag
47. uch like the graphic equalisers that are found in some home stereo systems with ten frequency bands offering up to 12dB of boost or cut The procedure to follow is to use Other Effects Equalise Preview to listen as you adjust the equalisation settings and once you are happy with them apply the equalisation over the desired region by invoking Other Effects Equalise When restoring vinyl LPs the most likely requirement for equalisation will be to add a bit of extra sparkle at the top end There are two common reasons why vinyl LPs can sound a little dull e A small amount of wear is inevitable every time a record is played This wear tends to remove high frequencies more than others Page 25 of 29 e Some records especially cheap reissues are made using high mileage stampers that are frankly beginning to wear out again it is the high frequencies that wear out first It is often best to perform equalisation before declicking The reasoning behind this is that equalisation may change how audible some clicks are therefore if you equalise after declicking it may be necessary to do another declick pass afterwards 4 10 Mixing Channels This facility can be used to adjust the contents of the two stereo channels Various proportions of the two channels may be mixed together and sent back to the channels Typical uses for this would be e Swapping the channels if they were accidentally recorded the wrong way round e Converting st
48. ue to different ground potentials at the stereo and the PC Ideally you should aim to eliminate hum before recording However if it proves impossible to do this you may be able to reduce or remove the hum in the recorded WAV file using Wave Repair s filtering facility Invoke Other Effects Filter Preview to listen to the Page 11 of 29 WAV file while experimenting with the filter settings Hum is best removed by one or more notch filters using the steepest possible filter characteristic which removes the hum There are some presets that ought to work well for hum for the two common mains frequencies of 50Hz and 60Hz However you may find that some minor adjustments are necessary For example hum is commonly found at both the mains frequency and double that frequency eg 60Hz and 120Hz but I have also seen hum at three times mains frequency so if the presets don t work try adjusting the filter frequency accordingly After finding the appropriate filter settings invoke Other Effects Filter to actually apply the filtering Rumble is a low frequency grumbling caused by a less than perfect turntable bearing Even though it is often almost inaudible due to the extremely low frequencies involved it soaks up amplifier power and can cause speaker cones to flap about sending them into a non linear part of their operating range As with hum use Other Effects Filter Preview to find the correct settings then invoke Other Effects
49. ularly objectionable and can t be otherwise fixed in this case muting the damage may result in a less objectionable sound even though it will still be audible 4 8 Automatic Methods for Finding and Repairing Damage The automatic click detection process in Wave Repair comprises two aspects finding clicks and removing them The mechanism which finds clicks can be helpful in locating damage that requires repair This mechanism is invoked via the Declicking Find All Clicks option which scans the currently selected region for possible clicks It basically works as follows The portion of the file to be declicked is scanned sequentially in chunks typically each chunk is about 100 samples or less Within each chunk an average amplitude change is calculated this gives a sort of base level of activity The aim is then to find amplitude changes within the chunk which exceed the average change by a certain degree Any such excessive change is regarded as a potential click The various parameters are definable via the Click Detection Repair Parameters dialog Find All Clicks gathers the candidate clicks into a list which can be browsed later by hand using the Goto Next Click and or Goto Previous Click options Each such click can then be considered for manual or automatic repair Manual repair involves either redrawing the waveform with the mouse or interpolating the damage out Automatic repair invoked via Declicking Remove Current Click att
50. ut damaging the music unacceptably Once you have determined appropriate settings select the region to have the crackle reduced and invoke Noise Reduction Decrackle 4 4 Broadband Noise Reduction After decrackling it may be appropriate to reduce constant background noise such as tape hiss from historic recording As with decrackling this is achieved by first taking a fingerprint of the background noise It is important to appreciate that the fingerprint that was taken for decrackling is unlikely to be suitable for broadband noise reduction as it will contain crackles that will have been removed Therefore after decrackling a new fingerprint should be taken if noise reduction is to be performed The procedure is very similar to decrackling 1 Select a region of the recording which contains just background noise and crackle Do not include any of the music itself or any large clicks and pops 2 Invoke Noise Reduction Get Fingerprint This analyses the region of noise to take a fingerprint of what the background noise is like 3 Next determine the appropriate level of noise reduction Unfortunately due to the complex nature of noise reduction there is no realtime preview available Select a fairly short region and invoke Noise Reduction Reduce Noise With Undo Try different settings of sensitivity and listen to the results Between each different sensitivity setting experiment use Edit Undo to restore the original music
51. utton at the same time This may make accurate redrawing easier The redraw is completed by left clicking once again While Wave Repair is not in redraw wave mode e Left click without holding down the control key sets the start of selection position e Left click while holding down the control key sets a marker at the position clicked e Right click without holding down the control key sets the end of selection Page 9 of 29 position e Right click while holding down the control key sets a special audible marker at the position clicked On playback a distinct click is emitted at this point which some users may find useful in determining the position of a nearby audible defect e Right click while holding down the Alt key begins playback at the position where the mouse click was made Playback continues for as long as the mouse button is held down When the button is released playback ends and a marker is placed at the position where playback stopped e Drag either button either direction sets the selection to be the dragged region e In the special case where an overlay block has been established see later in the Overlay Blocks section for a discussion of overlay blocks if a mouse drag is initiated within the displayed overlay block then the overlay block is moved with the mouse In either mode the mouse scroll wheel if present and activated navigates through the WAV file by a page at a time normally or a
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