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Addams Family Gold User Manual

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1. 555 e 12 24 8768 A 15114 Extra Ball 4555 13 24 8768 15114 Jackpot 555 2 14 24 6549 A 11754 Grave A 44 15 24 6549 11754 Stars 444 16 24 6549 11754 Super Jackpot 444 17 24 6549 A 11754 Grave V 44 18 24 6549 11271 Upper Swamp Million 844 21 24 8768 A 11199 Upper Left Jet 555 24 8768 A 11199 Upper Right Jet 4555 24 8768 A 11199 Center Left Jet 555 24 8768 A 11199 Center Right Jet 555 24 8768 11199 Lower Jet 555 24 8768 A 15113 Cousin It 4555 2 24 8768 A 15113 2 Bear Kicks 8555 24 8768 A 15113 Thing Flips 4555 24 8768 15112 G R E E D G 8555 24 8768 A 15112 E E D R 4555 24 8768 A 15112 24 8768 A 15112 E D E 2 8555 24 8768 15112 G R E E D D 555 24 8768 15111 5X Graveyard 8555 24 8768 A 15111 Center Swamp Million 4555 24 8768 15111 Lower Swamp Million 4555 Not Used 24 6549 11271 Advance X 444 24 6549 11754 Grave G 44 24 6549 A 11271 Grave 44 24 6549 11271 The Mamushka 44 24 6549 11271 Swamp Lock 844 24 8768 Electric Chair Red 555 24 6549 A 11271 Grave 44 24 8768 A 15110 Thing 4555 24 8768 A 15110 Raise The Dead 9555 24 8768 A 15110 Lite Extra Ball 555 24 8768 A 15110 House 6 Million 555 24 8768 A 15110 Quick Multiball 555 Fester s 24 8768 A 15110 Tunnel Hunt 555 24 8768 A 15110 House Seance 555 24 8768 15110 H Cousin It 4555 24 6549 11271 Left Special 444 24 6549 11271 Li
2. 1 6ELSL V ZOL diL JOISISUBIL YO L POOPNI 5 JOISISEL lH bs ujd z er bs ujd Pul ToqunN Wed 00 56921 2919 00 V5060 0205 00 86680 010S 0 6 221 16 9 0 62 21 1628 00 22860 1958 ING 1010 OVESL V The ADDAMS FAMILY S C E 2 11 ujd 9 90 29801 16 S bs ujd 9 90 9 1 16 6 VOL 613001 20140 LOLdO 00 LSPZL OGPS bg uid 7 et 10 29801 16 S 5 6 VOLT 1015 6 Zu tH 00 06680 010S POOPNI epoig 84 10 00 9060 0 08 POOPNE epoig IQ 00 Y5060 0205 Uopdssed 6 556 pws FUNN ed O e peog epoiq 9 5 9 Aiquiessy 0140 2 0 6 1 2 88281 o o The ADDAMS FAMILY S C E 2 12 bs 4 8 0 10120UU0 err bs ag 9 1 er 55 Mp l UO 1090H G TITT 019189 veu 15400 92 969 2 2 JOISISBH 674 550 UNZ OISISOY ply HE 0730 2 20181394 128 StH Ud Z 10198UU00 10 29921 1648 V0 L POON
3. 2 88 ler n n nn N EN Lamp Circuit COLUMN example ROW example The ADDAMS FAMILY S C E 3 3 SWITCH MATRIX 7 Green Violet Gray 4206 7 208 020 12 uon red Bookcase Ri r End of Upper Open ight Flip pet yrs Bookcase c Cloeed x gi 23 5 tr Black Blue J806 3 Left Filpper End of Stroke H E B fis Be Black Blue 4005 5 Upper Left Flipper Button The ADDAMS FAMILY S C E 3 4 Switch Matrix Circuit COLUMN example iadwe H L Of Open Of Active L H On Closed L L On Dedicated Switch Circuit DEDICATED GROUND example ROW example The ADDAMS FAMILY S C E 3 5 SOLENOID FLASHER TABLE E c Is Type Tmstr Type 01 Chair Kickout High Power Vio Bm Ji30 1 1 082 261200 02 Thing Knocker High Power J132 2 AE 23 800 03 Ramp Diverter High Power Vio Om J130 4 26 1500 04 Bali Release THighPower Vio Yel J1305 076 AE 26 1200 _ 05 Outhole AE 27 1200 06 Thing Magnet High Power Vio Blu A 12158 1 08 Lockup Kickout HighPower Vio Gry J1309 261200 09 Upper LeftJet LowPower_ Brn Bik J127 1 058 AE 26 1200 10 Upper Right Jet LowPower Bm Red 31273 056 AE 26 1200 11
4. 1 ywo 67 ado 00 15751 0679 PEND 21 966 MZ L WOLD 0151884 00 06600 0109 peu 031 Aerisiq Ajquiessy young odo 19991 78591 7 08 IN 107 o 20 0190 01 1006 50 067 or Prioor deo 19 11015854 Roy VOIRIpSSeq oido 194414 01 9721 1625 21 29901 1626 00 75060 0108 00 92180 0108 00 29160 0108 00 16901 0108 00 66660 01 0S 00 8262 L 0LOS 00 F 060 0 08 00 21221 0169 00 61060 1199 00 08680 F0S 00 8622 OOS FROIN nud Og Aiquassy god 0110 6 1 916 1 9 92991 0 The ADDAMS FAMILY S C E 2 13 A 15849 R 6 A 15849 L 6 fem PartNumber Description 1 B 13104 R Flipper Base Assy Right B 13104 L Flipper Base Assy Left SW 1A 194 Switch Assembly 4701 00002 00 4105 01019 10 2 3 Lockwasher 86 Split 4 5 4008 01079 05 6 7 8 9 Sh Metal Screw 85 5 8 P RH A Mach Screw 8 32 5 16 5 Lockwasher 8 Split Switch Mounting Bracket Speednut Tinnerman Cap Screw 10 32 x 3 8 SH 4701 00003 00 01 9375 20 6516 4010 01066 06 10 4701 00004 00 Lockwasher 810 Split 11 A 12390 Flipper Stop Assembly 12 FL 15411 Flipper Coil Orange 03 7066 5 Coil Tubing 13 01 7695 Solenold Bracket 14 4006 01017 04 Mach Screw 6 32 x 1 4 P RH S 15 10 364 Spring 15849 Flipper Assembly Upper Right Parts listed replace same items of A 1
5. o o o s H Swamp Kickout D Mansion Awards Mn OE J Right Flipper Lane The ADDAMS FAMILY S C E E ADDAMS FAMILY N Left Staircase L Vault Shot gt P t UN z f 1 ALF 223 Bookcase 5 Cousin It 8 NA P Swamp ES NN Q Things Mini Filpper M Power of the ADDAMS FAMILY d EM IL Sas Dor pet SS 4 R Left Outer Lane The ADDAMS FAMILY S C E F Section 1 Game Operation 8 Test Information The ADDAMS FAMILY Special Collectors Edition System WPC ROM Summary Pinball Game Assembly Instructions Game Play Menu System Operation Adjustments Audits Test Diagnostic Procedures Utilities System WPC ROM Summary IC TYPE LOCATION BOARD Game ROM 27020 U6 CPU Game ROM 27020 U6 CPU Music Speech ROM 27040 U15 Sound Music Speech ROM 27040 U18 Sound NOTICE PART NUMBER A 5343 50038 1A domestic A 5343 50038 1X foreign A 5343 50038 3 A 5343 50038 4 Order replacement ROMs from your authorized MIDWAY MANUFACTURING CO distributor Specify 1 part number if available 2 ROM label color 3 ROM level number on the label 4 which game the ROM is used in The ADDAMS FAMILY S C E 1 1 PINBALL GAME ASSEMBLY INSTRUCTIONS THE ADDAMS FAMILY SPECIAL COLLECTORS EDITION
6. 01 Column Width The operator chooses the column width to be printed The range of this setting is 22 through 80 02 Lines Per Page The operator chooses the amount of lines per page The range of this setting is 20 through 80 03 Pause Every Page The operator chooses whether the printer pauses at the end of page The choices are YES The printer does pause NO The printer doesn t pause 04 Printer Type The operator selects which kind of printer to use The choices are Parallel Serial or ADP 05 Serial Baud Rate The operator selects which baud rate to use for Serial or ADP communications bit rate The choices are 300 600 1200 2400 4800 or 9600 06 Serial D T R Data Terminal Ready When Serial Printer is used this line may be connected to a printer output line signaling that the printer is busy Normal Normal D T R signal goes low to indicate the printer is not ready Inverted Inverted D T R busy signal goes high to indicate printer is not ready Ignore D T R signal is ignored Press the Escape button to return to the Adjustments Menu Then either press the Up or Down button to return to a previous Adjustment Menu Group or press the Escape button again to return to the Main Menu Once in the Main Menu either press the Up button to advance to the next menu selection the Bookkeeping Menu or press the Down button to to return to a previous Main Menu selection The ADDAMS FAMILY S C E 1 46
7. 04 instali Hard The operator can change the game play difficulty adjustments to combination that is somewhat MORE difficult than Factory Settings The Game Difficulty Setting Table lists the adjustments and settings that comprise the Hard Group 05 instali Extra Hard The operator can change the game play difficulty adjustments to combination that is MUCH MORE difficult than Factory Settings The Game Difficulty Setting Table lists the adjustments and settings that comprise the Extra Hard Group The ADDAMS FAMILY S C E 1 23 Game Difficulty Setting Table for U S Canadian French Games Adj Adjustment Description Extra Easy Medium Hard Extra No Easy Hard _ 21549 0110 9 02 4 9 03 0 0 04 U 9 05 Extra Ball Percent 30 25 20 15 06 08 08 10 A 2 04 Train Wreck Extra Ball 03 03 1 04 04 04 A 2 06 House Extra Ball Memo Yes Yes Yes No No A 2 09 Last Swamp Lok 02 01 Oi O1 OO A 2 10 Last Chair Release 02 RM 59 A 2 12 Million Plus Memo Yes No No No A 2 15 House From Swamp Yes Yes Yes Yes No Free Thing Lamps 04 o3 02 A 2 18 Train Wreck Hits 02 o2 03 Quick Multiball Memo Yes Yes Yes No Game Difficulty Setting Table for German European Games Adj Adjustment Description Extra Easy Medium Hard Extra No Easy Hard U 9 0119 9 02 U 9 03 U 0_04 U 9 05 2 OT
8. 24 Right Magie LowPower Blu Gry J126 8 J125 9 032 20 924712 25 Thing Motor 26 Thing Eject Hole Flasher Blu Red ER o AE 27 1200 27 Bookcase Motor Flasher Blu Org J122 3 14 7969 12V 28 Swamp Release Flasher Blu Yel J122 4 020 AE 30 2000 G Circuits OF Left Sting Brown J120 1 TE 02 Insert House String Orange J120 2 Q10 4555 03 Insert People G I Yelow J1203 014 8655 5 ea sing er d J121 5 Q16 ha 05 Right Playfield String G I Violet J121 6 Q12 44 n ena ERR UpperleftFlpper Tf Gry Yel 4095 FL 11753 Lower Left Flipper n 1095 Lower Right Flipper Blu Yel 4109 7 Magnet fuse is a 5 Amp S B located on the underside of the playfield Midway Manufacturing Company reserves the rights to make modifications and improvements to its products The specifications and parts identified in this manual are subject to change without notice New Game Features In Addams Family Special Collectors Edition The Gold Special Collectors Edition has some added game play features that the original Addams Family did not have Long term Addams Family players will have a great deal of fun discovering the new game play additions The major changes include 1 The addition of gold colored components as follows The cabinet side armor The front hand protector The legs o
9. 3 4 Rubber Ring 1 1 2 Rubber Ring 2 Rubber Ring Fipper Rubber Red Rubber Bumper Rubber Bumper Yellow Small Flipper Rubber Red Rubber Sleeve Black 3 4 Tapered Bumper Yellow Nylon Spacer Rubber Pad Blue Rubber Pad Blue The ADDAMS FAMILY S C E 2 44 PARTNO DESCRIPTION SAA 13 14 15 02 4436 7 8 32 1 1 2 Standoff A 12258 2 8 32 Stud Plate Assy A 15047 Main Ramp Assy A 14265 13 Receptacal amp Skirt Assy 03 8171 9 Mini Dome Red 5647 12693 21 Switch A 14492 Ball Gate Assy A 13627 2 Ball Gate Assy 02 4436 5 8 32 x 2 83 Standoff A 12258 2 8 32 Stud Plate Assy A 15150 Window Ramp Assy 02 4611 1 8 32 x 3 1 2 Standoff A 14973 Shooter Ramp Assy A 14972 1 Crossover Wire Ramp Assy 12 7006 1 Wire Ramp Brass A 14265 13 Receptacal amp Skirt Assy 03 8171 13 Mini Dome Clear 02 4436 15 8 32 x 1 7 8 Standoff 5647 12693 21 Switch A 15070 Chute Ramp Assy 5647 12693 08 Micro Switch Located under playfleld The ADDAMS FAMILY S C E 2 45 The ADDAMS FAMILY S C E 2 46 The ADDAMS FAMILY S C E 2 47 The ADDAMS FAMILY S C E 2 48 Section 3 Wiring Diagrams and Schematics CONNECTOR amp COMPONENT IDENTIFICATION Each plug or jack receives number that identifies the circuit board and position on that board that it connects to J designations refer to the male part of a connector P designations refer to the female part of a connector For example J101
10. GenterLeftJet LowPower Ji274 054 AE 26 1200 12 Center Right Jet LowPower Bm Yel Ji275 052 AE 26 1200 13 Lowerdet 1 LowPower Bm Gm J1276 050 AE 26 1200 AE 27 1200 16 Lett Magnet LowPower Brn Gry 3127 9 044 20 924712V Telephone Upper Right Ramp Flasher Blk Bm J126 1 J125 1 Q42 1906 18 TrainUpper Left Ramp Flasher Bik Red J126 2 J1252 040 4908 119 Lower Ramp Jet Bumpers 2 Flasher Bik Org J126 3 Ji25 3 038 4908 EZ Left Lightning Bol Mini Flipper Flasher Blk Yel J126 4 7125 5 Q36 196 Right Lightning Bol Swamp Flasher euam 111285 5125 67 088 aeos 122 The Power Backbox Clowd 3 Flasher Blu Bik 1266 J125 7 030 4008 23 UpperMagnet Low Power Blu Vio 1267 1258 20 924712Vv 24 Right Magner Low Power Blu Gry J126 8 J125 9 2 20 924712V 25 Thing Motor Flasher Biu Bm 41221 026 14 796612 26 Thing EjectHole Flasher Blu Red J1222 Q24 27 1200 28 SwampRelease Flasher Blu Yel J122 4 020 AE 30 2000 Tal ce 177771 1 TT 1 01 Playfield String GT Brown Ji20 31 018 a O2 Insert House String TG Orange 41202 555 lt LOS Insert People String Gil Yellow Ji20 83 014 555 04 NotUsed Green Ji25 05 RightPlayfield Sting TG Vio
11. 1 50v 420 Diode 1N4148 150MA Diode 1N5817 1 0A Transistor 2N3904 NPN IC ULN 2803A KC 74LS245 Octal Bus Trnev IC 74LS374 8D F F OD 211 M Lt CO om ap WPC CPU Board Assembly 1 ox nonoeo r D 206 0 4212 B J208 209 Part Number Designator Description 5281 09851 00 5281 09867 00 5281 10182 00 5284 12651 00 5340 13062 00 5370 12272 00 5370 12687 00 5520 10438 00 5520 12084 00 5551 09822 00 5671 13732 00 5700 08985 00 5700 12088 00 5700 12424 00 5791 10850 00 5791 10862 07 5791 13830 08 5791 13830 09 5791 13830 12 5791 12516 00 15814 5048 11033 00 5343 50038 1 5410 12426 00 05 U1 U2 07 U11 012 U13 015 021 us U16 U19 u10 2 L1 D19 D21 U4 Ue us 4201 J204 J210 4212 4206 J209 4205 4202 4211 B1 B3 The ADDAMS FAMILY S C E 2 4 IC 74 514 SMT TRG 1C Octal Buffer 741 6244 1C 74LS240 Driver IC 4584 IC RAM 32K x 8 IC LM339 Quad Comp MC 34064 Reset Chip Crystal 8 0MHz Crystal 32 768 KHz ILN 4 7 UH 3A DSPL LED RED Socket IC 40P 6 Socket IC 32P 6 Socket 84 Pin PLCC Connector 26 pin Header Str Sq Connector 7 pin Header Str Sq Connector 8 pin Header Str Sq Connector 9 pin Header Sq pin Connector 12 pin Header
12. 1 4 x 1 7 16 09 02 4499 Double Bumper Post Hex ESI 03 8247 13 Double Star Post Clear ED 03 8319 9 Star Post 48 The ADDAMS FAMILY S C E 2 37 UPPER PLAYFIELD PARTS Item Part Number Description 20 9250 6 Flipper amp Shaft Yellow 3 A 15252 L Flipper Ball Guide Assy 12 6466 5 Guide Wire 1 1 4 12 6466 6 Guide Wire 1 1 2 A 15239 Ball Guide Assembly 20 9264 6 Small Flipper amp Shaft A 15199 Opto Ball Guide Assy B 11696 1 Standup Target Blue A 15197 Opto Ball Guide Assy B 9414 3 Jet Bumper Assembly 03 8254 8 Jet Bumper Cap Amber 11 A 15258 Chair Bracket Assembly 03 8647 Electric Chair 24 8768 555 Bulb 2 03 8063 4 Lamp Sleeve Red 03 8063 6 Lamp Sleeve Yellow 12 B 9414 3 Jet Bumper Assembly 03 8254 16 Bumper Cap Yellow 13 B 9414 3 Jet Bumper Assembly 03 8254 28 Jet Bumper Cap Gold 14 B 11696 4 15 B 12583 4 Standup Target Red 2 Oblong Target Red 2 16 B 9414 3 Jet Bumper Assembly 03 8651 13 Jet Bumper Cap Clear 17 B 9414 3 Jet Bumper Assembly 03 8254 9 Jet Bumper Cap Red 18 A 15039 Diverter Assembly 19 12583 1 Oblong Target Blue 20 A 15246 Ball Guide Assembly 21 A 15241 Ball Guide Assembly 22 A 15244 Ball Guide Assembly 23 B 11696 5 Standup Target White 24 A 15374 Dampening Bracket 25 03 8581 1 Box Base 03 8582 1 Box Cover 01 10654 Box Retaining Brkt 26 15247 Bali Guide Assembly 27 A 15243 Ball Guide Assembly 28 1
13. CAUTION After assembly and installation at the site location this game must be plugged into properly grounded outlet to prevent shock hazard and to assure proper game operation DO NOT use cheater plug to defeat the ground pin on the line cord DO NOT cut off the ground pin POWERING UP With the coin door closed plug the game in and switch it On using the On Off Switch In normal operation Testing will show in the display as the game performs Start Up Tests Once the Start Up Tests have been successfully completed the last score is displayed Afterward the game goes into the Attract Mode playfield and backbox lamps flashing sounds heard etc if the operator does not change the Factory Setting Note After the game has been on location for a period of time the Start Up Tests may contain messages concerning game problems The section entitled Problem Analysis Messages contains more detail concerning messages displayed at each game turn on Open the coin door and press the Begin Test Switch The display shows the game name game number and game software revision The message changes The display shows the sound software revision revision level of the system software and date the game software was revised Example The ADDAMS FAMILY S C E Sound Rev L 1 20017 Rev L 6 Sy 3 12 1 28 94 Press the Enter button to enter the WPC Menu System refer to the section entitled Menu System Operation for more information Perfo
14. Orange Switch Ground J805 6 Black Green Right Flipper Switch J806 1 Black Blue Left Flipper Switch J806 3 Black Violet Upper Right Flipper Switch J806 4 Black Gray Upper Left Flipper Switch J806 5 Orange Switch Ground J806 6 The ADDAMS FAMILY S C E 3 19 General Illumination Circuits Connectors From Power Driver Board Wire Color Function To Playfield Io Cabinet Insert Iriac Brown String 1 J120 1 J121 2 018 Orange String 2 J121 3 Q10 Yellow String 3 Q14 Green String 4 Q16 Violet String 5 J120 6 4 119 3 Q12 Fuses White Brown Return 1 J120 7 F110 White Orange Retur 2 J121 8 F109 White Yellow Return 3 J121 9 F108 White Green Return 4 F107 White Violet Retum 5 J120 11 J119 1 F106 Power Circuits Connectors From Power Driver Board Wire Color Function To To Dot Matrix To To CPU amp Cabinet Controller Playfield Flipper Bd Gray Digital 5 VDC J117 4 4114 3 4 Gray Green Switch 12VDC J114 1 2 Gray Yellow Analog 12VDC 4J116 2 4117 2 J118 2 Black Ground J116 3 4117 3 4118 3 4114 5 7 Power Circuits Connectors From Power Driver Board Wire Color Function Violet Yellow High Power 50V J107 3 Violet Orange Low Power 50V J107 2 Violet Green Continuous Duty J107 1 Red Flasher 20V J107 5 Red White Flasher 20V J107 6 J106 5 White Blue 50VAC Not Used White Blue 50 Not Used Black Ground Not Used Logic Circuits Wire Col
15. Thermistor 6 RM 21 06 18 Vinyl Fgis 18 5016 12978 00 Thermistor 8A 2 5R25 7 03 8928 Tube Plug 1 Sq 19 A 14810 1 Chassis Assembly 8 03 8591 Bushing Strain Relief 20 A 15473 1 IEC Power Input Assembly 9 4008 01017 08 Mach Screw 8 32 x 1 2 P R 21 03 8712 Bushing Strain Relief 10 5017 09044 00 Varistor Metox 10A 22 5640 13250 00 Toggle Switch DPST 11 5017 09063 00 Varistor 275V 15J 23 16969 Switch Mounting Plate Assembly 12 5102 10310 00 Line Filter SVK 24 4406 01128 00 Nut 46 32 KEPS COUNTRY INE CORDSET BELGIUM ENGL FRANCE GERMANY SPAIN UNITED STATES The ADDAMS FAMILY S C E 2 32 Target Assemblies Part Number Description _Quantly Playfield Targets B 11696 1 Standup Target Assembly Blue 2 B 11696 4 Standup Assembly Red 2 B 11696 5 Standup Target Assembly White 1 B 11696 15 Standup Assembly Oran 3 B 12583 1 Standup Target Assembly Blue 1 B 12583 4 Standup T Assembly Red 2 The ADDAMS FAMILY S C E 2 33 Unique Backbox Parts Unique Cabinet Parts Unique Playfield Parts Unique Parts Part Number Description PC Board Asse 12742 50038 WPC CPU Assembly mm 3 8 Side Brass 18230 Cashbox Assemb tiple A 18257 Front Brass B 12445 4 Ball Shooter rass 11 1177 Wood Cabinet 13204 50038 Bottom Arch Assembly 14970 1 Bookcase Assembly 14972 1 X Over Assembi 03 8254 2
16. 4 J134 4 Q88 Red Yeliow Row 4 J133 5 J134 5 Q87 Red Green Row 5 J133 6 J134 6 Q86 Red Blue Row 6 4133 7 4134 7 085 Red Violet Row7 J133 8 J134 8 Q84 Red Gray Row 8 J133 9 J135 9 Q83 The ADDAMS FAMILY S C E 3 17 Solenoid Circuits Connectors From Power Driver Board Wire Color Function Backbox Playfield Transistor Violet Brown Solenoid 1 High Power J130 1 Q82 ViolevRed Solenoid 2 High Power J132 2 Q80 Violet Orange Solenoid 3 High Power J130 4 Q78 Violet Yellow Solenoid 4 High Power J130 5 Q76 Viole Green __ Solenoid 5 High Power J130 6 Q64 Violet Blue Solenoid 6 High Power J130 7 Q66 VioleUBlack Solenoid 7 High Power J130 8 Q68 Violet Gray Solenoid 8 High Power J130 9 Q70 Brown Black Solenoid 9 Low Power J127 1 Q58 Brown Red Solenoid 10 Low Power 9127 3 056 Brown Orange Solenoid 11 Low Power J127 4 Q54 Brown Yellow Solenoid 12 Low Power J127 5 Q52 Brown Green _ Solenoid 13 Low Power J127 6 Q50 Brown Blue Solenoid 14 Low Power J127 7 Q48 Browr Violet Solenoid 15 Low Power J127 8 Q46 Brown Gray Solenoid 16 Low Power J127 9 Q44 Black Brown __ 591 17 Flasher 1 No Diode J125 1 J126 1 Q42 Black Red Sol 18 Flasher 2 No Diode J125 2 4126 2 Q40 Black Orange Sol 19 Flasher 3 No Diode J125 3 J126 3 Q38 Black Yellow Sol 20 Flasher 4 No Diode J125 5 J126 4 Q36 Blue Green Sol 21 Special 1 Drive J125 6 J126 5 Q28 Blue Black Sol 22 Special 2 Drive J125 7 J126 6 Q30 Blue Violet Sol 23 Spe
17. Difficulty Table for U S Canadian French and German Europe Preset U S Canadian Games Preset German European Games Preset French Games U 10 Clear Credits U 11 Auto Burn In U 12 New Location Adjustment Menu A 1 Standard Adjustments A 2 Feature Adjustments A 3 Pricing Adjustments Pricing Table A 4 H S T D Adjustments A 5 Printer Adjustments 58253588 NA Dao Go Section 2 Game Parts Information io 1 Backbox 2 2 Cabinet Parts 2 3 WPC CPU Board 2 4 WPC Audio Board 2 5 6 Hand Drive Chair Bracket Assy Loop Lockup Loop Bookcase Assy core 3 0 0 Flipper Controller Assy 2 Dot Matrix Controller 2 7 WPC Power Driver Board eee 2 8 Extra Flipper Supply Board WPC Coin Door Interface Board 2 1 High Power Driver Board Motor EMI Board 2 1 2 Opto Switch Assy 5 Switch amp Diode Assy 2 1 7 Switch Opto Assy Flipper Opto Assy 2 1 Flipper 2 1 Outhole Kicker 2 1 Bail Shooter Lane Feeder Assy 2 1 Jumper Bumper Assy 2 1 Kickers Arm Slingshots 2 1 Kicker 2 Knockoff Assy Eject Assy 2 Knocker
18. Escape button to return to the Bookkeeping Menu Press the Up button to the advance to the next desired Bookkeeping Group or press the Down button to return to previous Bookkeeping Group Press the Enter button to activate that group Press the Up or Down button to cycle through the available audits in that group Game Time 4 5 Mins Game Time 5 6 Mins Game Time 6 8 Mins Game Time 8 10 Mins Game Time 10 15 Mins 00 00 00 00 00 Game Time Over 15 00 Mins The ADDAMS FAMILY S C E 1 13 B 6 Time Stamps The Time Stamps Menu allows you to view dates and times that are important to game software B 6 01 B 6 02 B 6 03 B 6 04 B 6 05 B 6 06 B 6 07 B 6 08 B 6 09 B 6 10 B 6 11 B 6 12 Current Time Clock 151 Set Clock Last Set Audits Cleared Coins Cleared Factory Setting Last Game Start Last Replay Last H S T D Reset Champion Reset Last Printout Last Service Credit Press the Escape button to return to the Bookkeeping Menu Then either press the Up Down button to return to previous Bookkeeping Menu Group or press the Escape button again to return to the Main Menu Once in the Main Menu either press the Up button to advance to the next menu selection the Printouts Menu or press the Down button to return to previous Main Menu selection The ADDAMS FAMILY 1 14 Press the Enter button to activate the Printouts Menu once the menu name is shown under the Main Menu Then use the U
19. Escape button to return to the Test Menu Then either press the Up or Down button to return to a previous Test or press the Escape button again to return to the Main Menu Once in the Main Menu press the Up button to move to the next menu selection the Utilities Menu or press the Down button to return to a previous Main Menu selection The ADDAMS FAMILY S C E 1 20 T 12 Thing Test Select T 12 from the Test Menu and press Enter to enter the Thing Test Using the Up and Down buttons 2 different test can be run T 12 01 T 12 02 Motor Test This allows the operator to start and stop the motor that operates the Thing Hand Pressing Enter will alternately start and stop the motor The status of the opto limit switches is shown on the bottom line of the display Operation Test This allows the operator to do normal operation of the hand mechanism Each time Enter is pressed a cycle will begin which will operate the mechanism as is don during game play If a ball is placed in the eject hole the hand should take the ball and drop it into fts box where it will then be returned to the playfield During the operation of this test the status of the opto limit switches is shown on the bottom line of the display T 13 Bookcase Test This allows you to start and stop the motor that operates the Bookcase Pressing Enter will alternately start and stop the motor The status of the bookcase limit switches is shown on the bottom l
20. IS 3 BALL GAME Weight 290 Lbs Length 55 Approx Width 26 Approx Height 85 Approx 1 Open the shipping container remove all cartons parts and other items and set them aside 2 Place the cabinet on support and attach rear legs using leg bolts Leg levelers and leg bolts are provided among the parts in the cash box 3 Attach the front legs after installing leg levelers using leg bolts See diagram below Nut 4422 01117 00 Pinball Assembly Playfield Pitch Angle and Leg Leveler Details 4 Reach into the cabinet and backbox and ensure that the interconnecting cables are free to move not kinked or pinched Be careful to avoid damaging wires at any stage of the assembly process CAUTION FAILURE TO INSTALL the backbox mounting hardware properly can cause personal injury NEVER TRANSPORT pinball game with the hinged backbox erect Always lower the backbox forward onto the playfield cabinet on layer of protective material to prevent marring or damage and possible personal injury The ADDAMS FAMILY 1 2 5 Raise the hinged backbox upright and latch it into position Unlock the backbox and remove the backglass storing it carefully to avoid scratches Remove the shipping block holding the Insert Board Unlatch and open the Insert Board This allows access to the bolt holes used for securing the backbox upright Install the washer head mounting bolts through the bottom holes of t
21. Matrix Controller Assembly ea 33 Ja paa HH Deaignator R1 R10 R3 R6 R12 R13 R4 85 Re R1 R8 R7 04 7 BYPASS C9 C10 C1 C2 Ct C5 C8 D7 06 08 04 05 BR1 8R2 Q2 010 07 04 05 Qe U16 U25 U27 U91 U33 035 UA U5 017 U18 U20 Resistor 4 7KQ 1 4w 5 Resistor 2700 1 4w 5 Resistor 47KQ 1 2w 5 Resistor 1200 1 2w 5 Resistor 1 8 Sw 5 Resistor 1200 Sw 5 Reaistor 4 7K 5w 5 Resistor 580 1 4w 5 Capacitor 100340 10v 220 Capacitor 150pfd 160v 50 Capacitor 01ifd 50v 80 20 Capacitor 500v 80 20 Capacitor 1 Sov 220 Capacitor 100P 50v 10 Diode 1N4004 1 0A Zener 1N4742A 12v Zener 1N4758A 56v Zener 1N4759A 62v Bridge 400v 1A Transistor 2N3904 NPN Transistor MPSD02 NPN Transistor MJE15030 NPN Transistor MPSD52 PNP Transistor MJE15031 PNP IC 74 5157 IC 741530 IG 7415175 IG 74 74 5311 10947 00 5311 10951 00 5311 10977 00 5311 12817 00 5311 12819 00 5311 12820 00 5311 12822 00 5315 12009 00 5315 12812 00 5281 09308 00 5315 12815 00 5315 12816 00 5315 12821 00 5340 12278 00 5551 09822 00 5671 13732 00 5705 09199 00 5731 12328 00 5733 12060 00 5791 10850 00 5791 10862 05 5791 10862 07 5791 10862 08 5791 12516 00 5791 12827 00 5010 09036 00 4006 01003 06 4406 01128 00 us U10 911 Us 029 021 u23
22. PROBLEM ANALYSIS MESSAGES The WPC game program has the capability to aid the operator and service personnel At Game Turn on or after pressing the Begin Test switch once the game has been operating for an extended period the display may signal with message Press ENTER for Test Report This indicates the game program has detected possible problem with the game To obtain details of the problem open the coin door and press the Begin Test switch Press the Enter button to begin displaying the message s The following messages apply to this game Check Switch This message indicates that at least one switch was stuck On at game turn on or has NOT been actuated during ball play for 90 balls or 30 games by displaying the message Adjust Switch 9 listing each problem switch by number The game program compensates the game play requirements affected by each disabled switch to allow nearly normal play This helps keep the game earning until the service technician can repair the problem bringing the game back to its normal good profits To verify the problem refer to the Test Menu text describing Switch Testing and check each reported switch using applicable switch tests Always check switch operation using a ball to simulate game conditions Switch problems may often be resolved by adjusting the wire switch actuators fixing switch circuitry problems securing loose connectors etc Mechanisms using opto swi
23. Rubber Grommet ltem PartNumber Description 5647 12693 25 4002 01105 07 5070 09054 00 01 8240 A 15376 4008 01003 06 01 8600 The ADDAMS FAMILY S C E 2 26 Mint Micro Switch Mach Screw 2 56 x 7 16P PH S Diode 1N4004 Nut Plate 2 56 Coil Bracket Front Mach Screw 8 32 P PH S Insulator A 17411 Hand Drive Assembly 1 15303 Bracket Assembly 11 4700 00130 00 Flatwashwer 1 x 2x 16 2 14 7966 Motor 140 12 4010 01062 10 Mach Screw 10 32 x 5 8 3 01 10561 Motor Bracket 13 H 15228 Hand Cable Assembly 4 31 1684 Hand Decorated 14 4008 01003 08 Mach Screw 8 32 x 1 2 5 02 4603 Magnet Core 15 A 15285 Opto Switch 2 PCB Assy 6 4006 01003 04 Mach Screw 6 32 x 1 4 16 15310 Interrupter Assembly 7 01 10655 Anti Trap Bracket 17 4010 01082 04 Set Screw 10 32 x 1 4 8 31 1677 Washer Color 18 4010 01006 10 Mach Screw 10 32 x 5 8 9 12158 1 Coll Assembly 19 03 7520 Ty Wrap Nylon 10 4020 01003 08 Mach Screw 1 4 20 x 1 2 The ADDAMS FAMILY S C E 2 27 A 15258 Chair Bracket Assembly Kem PartNumber Description 5 01 10593 5070 09054 00 24 8807 1 15237 23 6710 3 4700 00003 00 07 6688 17N Chair Bracket Diode 1N4004 1 0A Wedge Socket w Brkt 2 Cable Assembly Tubing 10 27 Flatwasher 1 8 x 9 32 x 22ga Rivet 1 8 x 5 32 Associated Parts 24 8768 03 8063 4 03 8063 6 03 8647 Bulb 8555 2 Sleeve Red Sleeve
24. Screw 6 32 x 3 8 5 4700 00030 00 Flatwasher 17 64 x1 2 15ga d 4406 01119 00 Nut 6 32 ESN 6 4700 00103 00 Flatwasher 17 64 x1 2 x 28 8 AE 26 1200 Coil Assembly 7 A 8268 Mounting Bracket Assembly f 03 7066 Coil Tubing 8 A 8050 1 Coil Plunger Assembly 10 10 128 Spring a 02 3407 2 Coil Plunger Assy 2 1 8 b 03 8085 Armature Link 20 8716 5 Roll Pin 1 8 x 7 16 The ADDAMS FAMILY S C E 2 17 Jet Bumper Assembly B 9414 3 A 9415 2 1 1 1 3 I t 1 1 1 I 1 1 1 t 1 1 1 1 1 1 I 1 1 1 1 1 1 t ltem Part Number 1 A amp 4754 Bumper Ring Assembly 1 8 7417 2 03 6009 A5 Bumper Base White 2 01 1747 3 03 6035 4 Bumper Wafer Red 3 01 5492 4 03 7443 5 Bumper Body White 4 01 5493 5 10 7 Spring 5 02 3406 1 6 24 8776 Socket Wedge Base 6 10 326 7 24 8768 Bulb 4555 6 3V 0 25A 7 26 1200 W Assoclated Parts 5 8 03 8254 8 Jet Bumper Cap Amber 03 8254 9 Jet Bumper Cap Red 03 8254 16 Jet Bumper Cap Yeliow 03 8254 28 Jet Bumper Cap Op Gold 03 8651 13 Jet Bumper Cap Tr Clear The ADDAMS FAMILY S C E 2 18 Jet Bumper Coil Assembly Bracket amp Stop Assembly Coll Retaining Bracket Armature Link Steel Armature Link Bakelite Coll Plunger Armature Spring Coll Assembly Mach Screw 6 32 x 1 4 Coil Tubing B 12665 Kicker Arm Slingshot Assembly Associated Parts for Right amp Left Kickers
25. designates jack 1 of board 1 a Power Driver Board Board jack P206 designates plug 6 of board 2 a CPU Board plug Identifying the specific pin number of connector involves hyphen which separates the pin number the plug or jack designation For example J101 3 refers to pin 3 of jack 1 on board 1 Other game components may also have similar numbers to clarify their locations or related circuits For example F501 refers to fuse located on the Sound Board Prefix numbers for the WPC circuit boards are listed below 1 Power Driver Board 2 CPU Board 5 Sound Board 6 Dot Matrix Controller Dot Matrix Display Driver Board 8 Flipper Controller Board 9 Extra Flipper Supply Board The ADDAMS FAMILY S C E 3 1 LAMP MATRIX The ADDAMS FAMILY Lamp Matrix Thing Thing Multiball 1 Extra i Right Ball Special rs Shoot 5 73 B Center House Electric Grave 6 Char Thing Jet Million Yellow Sta Lower Quick House Vault Jet Multiball Red House Super Cousin 5X Swamp ee 9 Not Jackpot it Graveyard Lock Huni Million Used 2 Center L Graveyard i Thina SEN 9 Swamp At 12d Tang Kicks Million Max Upper Lower i House Swamp Swamp i 3 Green Million ps Million it Million 18 28 38 88 78 The ADDAMS FAMILY S C E 3 2 J137 NWA TAN 61 71 RED BLK Row2 s eee mes minime iim mop enam rows 2e oe en el coms
26. on the bottom of the cabinet near the right front leg The Start Button is a pushbutton to the left of the coin door on the cabinet exterior Press the Start button to begin a game or during the diagnostic mode to ask for HELP Coln Door Switches The operator controls all game adjustments obtains bookkeeping information and diagnoses problems using only four pushbutton switches mounted on the inside of the coin door The Coin Door Switches have two modes of operation Normal Function and Test Function The Service Credits switch puts credits on the game that are not included in the game audits The Volume Up switch raises the sound level of the game Press and hold the button until the desired level is reached The switch lowers the sound level of the game Press and hold the button until the desired level is reached See Adjustment A 1 28 to shut sound Off completely The i switch starts the Menu System Operation and changes the Coin Door Switches from Normal Function to Test Function Test Function Escape switch allows you to get out of a menu selection or return to the Attract ode The Up switch allows you to cycle forward through the menu selections or adjustment choices p The Down switch allows you to cycle backward through the menu selections or adjustment choices The Enter switch allows you to get into a menu selection or lock in an adjustment choice The ADDAMS FAMILY S C E 1 5 GAME OPERATION
27. to previous menu selection press the Escape button Press the Start button for HELP at any time Main Menu Bookkeeping Menu B 1 Main Audits s Press Escape L2 Eamings Adis To move out of menu selection B 3 Standard Audis Ete ete Press Enter Feature Aust To get into a menu selection R eg Eto Press Up z Eie aio increases sequence Example A 1 A 2 A 3 A 4 P Printouts Menu P Earnings Dat Press Down Standard Audite Decreases Sequence Example A 4 A 2 A 1 P 4 Feature Audits P 5 Score Histog Game Time Histograms Use Up and Down to cycle through the ET Tirs selections in menu 7 Test Menu Use Escape and Enter to move into and out of the selected menu lagher 71 T 6 General llurminatio T 7 Sound amp Music Test Single Lamp U Utilities Menu 13 10 Clear Credite 11 Auto Burn in Adjustments Menu A 1 Standard Adiusiments A2 Feature Adjustments Pricing Adjustments to etc D Adjustments Printer Adius The ADDAMS FAMILY S C E 1 8 MAIN MENU B Bookkeeping P Printouts optional board required T Tests U Utilities A Adjustments Bookkeeping is the first category available from the Main Menu Press the Enter button to activate the Bookkeeping Menu Press the Up or Down button to cycle through the selections Press the Enter button to activate the desired Bookkeeping group when it appears on the display B BOOKKEEPIN
28. to achieve the percentage specified in A 2 01 To use a fixed level for the 1st extra ball set A 2 01 to tixed and set this level here Range OFF 4 12 03 Bear Kick Extra Ball 2 This determines whether a 2nd extra ball is available at 50 Bear Kicks Range OFF 30 99 04 Train Wreck Extra Ball This is the number of train wrecks that will light the Train Wreck extra ball Setting On Off 05 Bear Extra Ball Memory This determines whether extra balls lit from the Bear Kick feature remain in memory from ball to ball Setting Yes No 06 House Extra Ball Memory This determines whether extra balls lit from the Mansion feature remain in memory from ball to ball Setting Yes No The ADDAMS FAMILY S C E 1 36 2 2 2 2 2 2 2 07 Train Extra Ball Memory This determines whether extra balls lit from the Train Wreck feature remain in memory from ball to ball Setting Yes No 08 Last Thing Lock This determines that last multiball in which Thing is allowed to help lock the bails Range Off 1 5 09 Last Swamp Lock This determines that last multiball in which balls may be locked in the Swamp Range 1 5 10 Last Chair Release This determines that last multiball in which multiball may begin from an Electric Chair shot Range Off 0 5 11 Jackpot Carryover When set to Yes a player s uncollected Jackpot will carry over to subsequent multiball If set to No the Jackpot value will r
29. 0 R177 R179 A161 183 R185 187 R189 19 R25 R29 R33 R37 R41 845 849 R53 R57 61 R65 R69 R73 R77 R81 R85 R89 R93 R97 R101 R103 106 109 112 115 118 121 124 R24 R28 R30 R36 R40 R44 R48 R52 R56 RED R64 R68 R72 R76 REO R84 R88 R82 R96 R100 R102 R105 R108 111 R114 R117 R120 123 8195 R155 R157 R159 R161 A165 R167 R169 R171 R3 R4 R6 Ri42 R149 R197 R198 R194 R196 R251 R253 R257 R252 Al R2 R192 R201 R205 R208 176 R178 R180 R182 R184 R188 R190 R206 8154 156 8158 A160 R164 A168 R470 R162 R198 R199 R200 Reso 8104 R107 110 A113 8116 R119 R122 125 R22 R26 R30 R34 R38 R42 RA6 R50 R64 958 R62 R66 R70 R74 R78 R82 R86 R90 R94 Ree R127 R129 131 R133 R136 137 130 8141 W2 R7 R10 R13 R16 R19 R150 R153 172 175 R224 SRI ce Mach Screw 6 32 x 28 Nut 6 32 KEPS Mach Sorew 4 40 x 3 8 Nut 4 40 SNUT Resistor 10KQ 1 2w 5 Resistor 4 7KQ 14w 5 Resistor 5600 1 4w 5 Resistor 680 1 4w 5 Resistor 27KQ 1 4w 5 Resistor 22KQ 1 4w 5 Resistor 10 1 4w 5 Resistor 1 5KQ 14 5 Resistor 6 8 1 4w 5 Ressistor 2700 1 4w 5 Resistor 12 14 5 Resistor 27 14 5 Resistor 1KQ 1 4w 5 Resistor 2200 1 4w 5 Resistor 4700 1 4w 5 Resistor OG Resis
30. 00 A 14369 L Left Slingshot 27 1200 A 14369 L Right Slingshot s4858z 5220988999288 8 20 9247 tLeft Magnet 12V 24 8802 906 Flasher 1 2 24 8802 4906 Flasher 42 2 24 8802 906 12336 1 Flasher 3 2 24 8802 8906 24 8802 906 12336 1 Flasher 4 b 24 8802 906 21 24 8802 906 A 12336 1 Flasher 5 b 24 8802 906 22a 24 8802 906 A 12336 1 Flasher 6 b 24 8802 906 3 23 20 9247 tUpper Magnet 12V 24 20 9247 tRight Magnet 12V 25 14 7966 14711 Thing Motor 12 26 27 1200 A 15368 Thing Eject Hole 27 14 7969 12 14970 1 Bookcase Motor 28 30 2000 A 15367 Swamp Release General Illumination Circults 01 24 6549 A 11905 Left Playfield String 44 02 24 8768 Insert House String 555 03 24 8768 Insert People String 555 04 Not Used 05 24 6549 A 11905 Right Playfield String 44 FL 11753 A 15849 L 1 Upper Left Flipper Assy FL 11630 A 15849 R Upper Right Flipper Assy FL 15411 A 15849 L 4 Lower Left Flipper Assy FL 15411 A 15849 R 4 Lower Right Flipper Assy Not shown Located on bottom of playfield 4 Located in cabinet Located on top of backbox The ADDAMS FAMILY S C E 2 43 ITEM PARTNO QTY DESCRIPTION 23 6300 23 6301 23 6304 23 6305 23 6519 4 23 6535 23 6552 23 6553 4 23 6556 23 6579 03 7973 23 6629 23 6674 6 6 2 4 EE N RUBBER RINGS 5 16 Rubber Ring
31. 1 4w 5 5010 09358 00 R22 R24 R26 R28 Resistor 1KQ 1 4w 5 R30 R32 R34 R36 R45 R52 5010 09361 00 R1 R4 Resistor 2202 1 2w 5 5010 09416 00 R21 R23 R25 R27 Resistor 4700 1 4w 5 5010 09534 00 5010 10171 00 5011 12956 00 5040 08986 00 R29 R31 R33 R35 W3 W4 R13 R20 R5 R12 ci Resistor 02 Resistor 560 1 4w 5 Resistor 2 7KQ 1w 5 Capacitor 100M 10v The ADDAMS FAMILY S C E 5043 08980 00 5070 09054 00 5162 12635 00 5190 09016 00 5101 12179 00 5315 12009 00 5315 12031 00 5315 12812 00 5315 12951 00 5370 12272 00 5791 10862 04 5791 10862 05 5791 10862 13 5791 12461 06 5791 12516 00 Flipper Controller Assembly 2 6 Description Capacitor 01pF 50v Diode1N4004 Transistor TIP102 NPN Transistor 2N4403 PNP Transistor TIP36C PNP IC 74HCT374 IC 74HCT244 IC 74HCT138 IC 74HCTOO IC LM339 QUAD COMP Connector 4 pin Header Sq Connector 5 pin Headern Sq Connector 13 pin Header Sq Connector Str Sq Pin Header 34 HEN 2x17 STR Part Number 5010 08991 00 5010 09224 00 5010 12832 00 5010 12841 00 5012 12830 00 5012 12842 00 5012 12843 00 5010 10171 00 5040 08986 00 5040 12324 00 5043 08980 00 5043 09072 00 5043 09845 00 5043 09492 00 5070 09054 00 5075 12824 00 5075 12823 00 5075 12826 00 5100 12833 00 5160 10269 00 5164 09056 00 5164 12154 00 5194 09055 00 5194 12155 00 5281 09738 00 5281 10033 00 5281 10043 00 5311 10946 00 14039 Dot
32. 15KQ 1 4w 5 Resistor 120KQ 1 4w 5 Resistor 4 7KQ 1 4w 5 Resistor S6KQ 1 4w 5 Resistor 10KQ 1 4w 5 Resistor 47KO 1 4w 5 Resistor 1000 t 4w 5 Resistor 150KQ 1 4w 5 Resistor 100KQ 1 4w 5 Resistor 22K 1 4w 5 Resistor 12K0 1 4w 5 Resistor IKR 1 4w 5 Resistor 4700 14 5 Resistor Resistor 560 1 4w 5 Resistor 1M 1 4w 5 Resistor G2K 1 4w 5 Resistor 470K 14w 8 Resistor 12 t 4w 5 Capacitor 100M 10v 220 Capacitor 47yid 25v Axial Capacitor 47jd 16v Rad Capacitor 4700 40 95v Capacitor 109 TANT Capacitor 1048 TANT Capacitor 01M 50 80 20 Capacitor 50 10 Capacitor 50v 10 Capacitor 22pkd 50 Axial Capacitor 100644 50v Capacitor 470pid 506 Capacitor 001ptd 50v 10 Capacitor 0022utd 50v 10 Capacitor 22udd 10v Ceramic Capacitor 1800pid SOV 10 5048 12748 00 5070 08919 00 5070 08045 00 5250 10495 00 6281 09215 00 5281 09246 00 5281 09486 00 5281 09487 00 5281 09500 00 5281 09745 00 5281 09850 00 5281 10577 00 5370 11066 00 5371 11087 00 5400 10320 00 5284 12651 00 5340 12278 00 5370 09691 00 5370 12260 00 5370 12728 00 5370 12730 00 5370 12742 00 5371 12727 00 5432 12726 00 5460 12423 00 5480 12743 00 5520 09020 00 5521 10931 00 5551 09622 00 5700 06965 00 5700 09004 00 5700 09006 00 A 5343 50038 3 4 5343 50038 4 5790 12088 00 5705 12755 00 5731 1035
33. 16 P PH S MS 8 32 x 5 8 P PH Slit Hose Sleeve Actuator Bookcase SMS 8 x 7 8 P TH Type 25 FW 187 x 437 x 053 Nylon Ty Wrap Rivet 3 16 x 1 8 Nickel Bumper Post 8 32 Rubber Bumper Harness Clip 1 4 Nut 8 32 ESN SMS 86 x 5 8 P PH ST 4 infra Red LED Assembly Base Bookcase Frame Bookcase Cover Bookcase Bracket Ty Wrap Cable Assembly Bumper Pad 1 1 8 x 2 5 16 Rivet 5 16 x 1 8 Nickel FW 125 x 281 x 032 Lens Bookcase 4 Opto PCB Assembly SMS 86 x 3 8 P PH Type 11 SMS 8 x 1 2 P PH Type 25 Adjusting Screw Shaft 2 1 2 Gland Flange Bearing Locking Nut MS 8 32 x 5 8 P PH S Ny MS 8 32 x 1 2 P PH S Bookcase Switch Cable FW 187 x 625 x 059 Label Height Adjustment MS 8 32 x 3 8 P PH S Screened Playfield Plastic Screened Playfield Plastic Adhered to underside of Item 1 Mounting Bracket The ADDAMS FAMILY S C E 2 30 OONN N z Bookcase Assembly A 14970 1 The ADDAMS FAMILY S C E 2 31 16970 120 Line Filter Assembly A 16970 230V SN Hem Part Number Decription Hem Part Number Decription 1 13870 Black Jumper Cable 13 5730 09252 00 Fuse 8A 250V 2 H 13871 Orange Jumper Cable 14 5731 09651 00 Fuse SB 5 250V 3 H 14790 A C Cable 15 5733 12869 00 Fuse Holder Panel Mount 4 H 14792 1 A C Cable Black 16 5851 09184 00 SER Outlet Snap in 5 H 14792 2 A C Cable White 17 01 10623 Insulator
34. 17 LeftDrains 00 18 Right Drains 00 19 Average Ball Time 00 B 3 20 Average Game Time 00 B 3 21 Minutes of Play 00 22 Minutes On 00 23 Balls Played 00 24 Tilts 00 B 3 25 Replay 1 Awards 00 B 3 26 Replay 2 Awards 00 B 3 27 Replay 3 Awards 00 28 Replay 4 Awards 00 B 3 29 1Player Games 00 30 2Player Games 00 31 3Player Games 00 B 3 32 4Player Games 00 33 H S T D Reset Count 00 B 3 34 Burn in Cycles 00 35 1 Replay Level 00 Press the Escape button to return to the Bookkeeping Menu Press the Up button to advance to the next desired Bookkeeping Group or press the Down button to return to a previous group Press the Enter button to activate that group Press the Up or Down button to cycle through the available audits in that group The ADDAMS FAMILY S C E 1 11 B 4 Feature Audits B 4 B 4 B 4 B 4 w gt 03 mg mm mo PARAAAAL 10 00 02 00 CU 00 00 00 0000 00 00 00 00 0000 00 00 020 00 PARARADRDRDAARAARARRAR AR AAR Press the Escape button to return to the advance to the next desired Bo return to previous Bookkeeping group Press the Up or Down button to cycle throug group 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 36 37 Games In Which Bookcase Was Opened Multiball 2nd Multtiball 3rd Multiball Rematch Made Train Jackpot Ramp Jackpot Double Jackpots
35. 18 80038 101 SPECIAL COLLECTORS EDITION ommemorating the Best Selling Pinball Machine of all Time Midway Man 3401 North California Avenue Chicago Illinois 60618 Jumper Charts Displa European J130 1 AE 26 1200 gh Power Ramp Diverter High Power Vio Yel J130 5 Q76 High Power Vio Gm J130 6 Q64 AE 27 1200 Thing Magnet High Power Vio Blu Thing Kickout High Power Vio Bik 08 Lockup Kickout High Power Vio G 09 Upper Lett Jet Low Power Brn Bik 3127 1 058 26 1200 11 Center Left Jet Low Power Bm Org J127 4 054 AE 26 1200 12 Center Right Jet Low Power Bm Yel Q52 AE 26 1200 13 Bm Gm J127 6 Q50 AE 26 1200 14 Left Slingshot Brn Blu Q48 AE 27 1200 15 Right Slingshot Low Power Bm Vio J127 8 Q46 AE 27 1200 Train Upper Left Ramp Bik Red J126 2 J125 2 040 17 Telephone Upper Right Ramp Bik Brn J126 1 4125 1 Q42 18 4906 19 Lower Ramp Jet Bumpers 2 Blk Org 3126 3 125 3 038 906 Flasher Blk Yel 20 Left Lightning Bolt Mini Flipper J126 4 Ji25 5 Q36 906 EG Right Lightning Bol Swamp Flasher Blu Grn J126 5 J125 6 028 4906 The Power Backbox Clowd 3 Blu BIk Q30 23 Upper LowPower Blu Vio J126 7 J125 8 034 20 9247 12V
36. 2 7026 Guide Bar Wire 29 A 15240 Ball Guide Assembly 30 01 10454 Deflector Bracket 31 A 15251 Ball Guide Assembly 32 A 14974 Ball Guide Shooter Ramp 33 14970 1 Bookcase Assembly 34 A 15248 Ball Guide Assembly 35 A 15242 Ball Guide Assembly 36 A 15250 Ball Guide Assembly 37 11696 15 Standup Target Orange 3 38 A 14196 Shooter Gate Assembly 39 A 15245 Ball Guide Assembly 40 12 6466 12 Guide Wire 3 41 15252 Flipper Ball Guide Assy 42 01 10621 Strike Plate 03 8633 Level Mounting Bracket 20 9691 Level 43 A 15249 Ball Guide Assembly 44 A 8039 3 Ball Release Assembly Not Shown A 13204 50038 Bottom Arch Assembly 12 6842 1 Wire Fence Brass 31 1008 50038 Bottom Arch Brass A 13769 50038 Screened Playfield A 15369 1 Playfield Plastic Assy A 15369 2 Playfield Plastic Assy A 15369 3 Playfield Plastic Assy A 15369 4 Playfield Plastic Assy A 15369 5 Playfield Plastic Assy A 15369 6 Playfield Plastic Assy A 15375 Cloud Assembly A 8645 Wire Form amp Bracket B 8623 Guide amp Baffle Assy C 8235 Ball Runway Assy 01 3569 1 Ball Return Runway 01 5575 Bottom Arch Mtg Brit 01 8419 Holdown Bracket 2 03 7960 20017 1 Full Playfield Mylar 03 7960 20017 2 Jet Area Mylar 03 7960 20017 3 Drop Area Mylar 20 6500 1 1 16 Steel Ball 31 1664 1 thru 41 Playfield Plastics The ADDAMS FAMILY Special Collectors Edition playfield has a special hardcoat surface and does not require a full mylar However mylars can be purc
37. 255 4 2 8 20Fr 2 3 2 LE DM Lii e iE T 88 E 3 00 500 500l Ea E p 1002 25 01 00 04 00 01 04 01 00 25 01 00 04 00 01 00 01 00 25 01 00 04 00 02 00 01 00 03 00 12 00 04 00 01 06 Zealand Norway j Argeniina i0 _ Mo at Token 2 ARGENTINA 0001 trax OF 38520 HUNGARY Change ter bution 3 Othe Bons al The ADDAMS FAMILY S C E 1 43 Press the Escape button to return to the Adjustment Menu Press the Up button to advance to the next desired Adjustment Group or press the Down button to return to previous Adjustment Group Press the Enter button to activate that group Press the Up or Down button to cycle through the available adjustments in that group A 4 A 4 A 4 A 4 A 4 A 4 H S T D Adjustments 01 Highest Scores The operator specifies whether the game is to maintain a record of the four highest scores achieved to date The choices are OFF No high scores are recorded or displayed ON The four highest scores are stored in memory and displayed in the Attract Mode 02 H S T D Award The operator chooses the award given for achieving the High Score To Date or the Champion H S T D The choices are a Credit or a Ticket 03 Champion H S T D The operator chooses whether the Highest High Score is
38. 3 20 Display amp Sound Circuits Interboard Wiring sees 3 21 Copyright 1991 MIDWAY Manufacturing Company ii The ADDAMS FAMILY THING FLIPS FEATURE RULES amp PLAYFIELD SHOT MAPS The ADDAMS FAMILY S C E A Thing Flips Automatic Calibration The Thing Flips feature is an exclusive Williams Bally pinball innovation Using advanced artificial intelligence systems the game will learn to shoot the ball into the swamp from the upper left flipper The feature is enabled by coming through the far left flipper return lane labeled Lite Thing Flips This will lite the Thing Flips arrow that points up the center ramp If the center ramp is hit while this arrow is flashing the ball will be diverted to the upper left mini flipper and the game Thing will attempt to shoot the ball into the swamp Once the game has learned the specifics of the game slope dirt flipper power etc it will successfully make the shot between 50 60 of the time This is several times better than the best players are able to achieve The game continually monitors the performance and compensates for changes When the game 1st begins gathering data it quickly learns to be in the ballpark then it slowly refines its ability to make the shot When the game is moved from one location to another it will eventually learn the new shot regardless of intervention but it is possible to speed up the process by either 8 A F
39. 4102 LOWER RIGHT 2 Flipper Li m Switch FLIPPER CONTROLLER BOARD BLK VIO FLIPPER CONTROLLER Breakaway BOARD Swich UPPER RIGHT BLOCK DIAGRAM OF FLIPPER CIRCUIT The ADDAMS FAMILY S C E 3 10 A 15416 Extra Flipper Supply Board amp Schematic poke The ADDAMS FAMILY S C E 3 11 Flipper Opto PCB Assembly A 17316 e o o wi The ADDAMS FAMILY S C E 3 12 A 15542 Motor EMI Board amp Schematic A 15018 4 LED Board amp Schematic 2 GND A 15017 x 4 Opto Board amp Schematic 1 2 E4 The ADDAMS FAMILY S C E 3 13 LOIN 9 9 ME G SOONV The ADDAMS FAMILY S C E 3 14 p1eog 6 OJdO Z LL6v1 V oNRWELYIS pyeog GE LSL V ED dza gt 42 The ADDAMS FAMILY 3 15 A 14689 1 Coin Door Interface Board Schemati S usgsuso bl v 194 u40 cb 3187u10 21 3 5 909 quinid 4211 110929 4931 5 1004 19044 Od peou AuA uig 19M TO ETEEN 2 109 000 to ve 3000 4102 WO3 Jomo 4 Le sere eun sozr 81009 040 J_ILOTI E 22J pog 3 16 The ADDAMS FAMILY S C E Switch Circuits Connector From CPU Wire Color Function To Playfield To Cabinet LC s Green Brown Co
40. 445 Bracket Tilt Lower 4 03 8668 Pendulum Tilt Mech 5 12 6231 Wire Plum Bob 6 4006 01113 06 MS 6 32 x 3 8 PL HEX WHD m Associated Parts 7 20 6502 Plum Bob 8 4406 01120 00 Wing Nut 2 The ADDAMS FAMILY S C E 2 23 B 8925 Ball Trough Switch Plate Assembly Hem PartNumber Description A 8924 Mounting Plate Brkt Assembly 4004 01003 10 Mach Screw 4 40 x 5 8 P PH S 12 6546 Ball Switch Wireform 5647 09957 00 Mini Micro Switch 4005 01005 02 Mach Screw 45 40 x 1 8 12 6547 Bail Switch Wireform 23 6710 2 Coil tubing 10 5070 09054 00 Diode 1N4004 5825 09372 00 6 Solder Lug 01 60 A R O Switch Bracket 01 60 Switch Bracket Zoeouonkom The ADDAMS FAMILY S C E 2 24 B 12445 4 BR Ball Shooter Assembly Hem Par Number Description 1 20 9253 7 Rod Assembly 2 10 149 Rod Spring 3 4700 00051 00 Flatwasher 25 64 5 8 x 16ga 4 21 6645 1 BR Ball Shooter Housing Brass 5 03 7357 Shooter Sleeve 6 10 1484 Shooter Spring 7 20 8718 1 Retaining Ring 8 23 6327 Rubber Shooter Tip Associated Parts 9 01 3535 Mounting Plate 10 4010 01006 10 Mach Screw 10 32 x 5 8 The ADDAMS FAMILY S C E 2 25 A 15200 Kickout Assembly Item PartNumber Description 1 A 15201 Kickout Sub Assembly 2 03 7067 Coil Tubing 3 23 800 Coil Assembly 4 01 9423 Coil Bracket Assy 5 4408 01119 00 Nut 8 32 ESN 6 10 135 Solenold Spring 7 A 17767 Beil Armature Assembly 8 23 6420
41. 5849 R 6 Item PartNumber Description 12 FL 17630 Flipper Coil Red Flipper Assembly Lower Right Flipper Assembly Lower Left Hem PartNumber Description 16 A 15848 R Crank Link Assembly Right 4 15848 L Crank Link Assembly Left A 17050 R Flipper Crank Assembly Right A 17050 L Flipper Crank Assembly Left b A 15847 Flipper Link Assembly 02 4676 Link Spacer Bushing 4 4010 01086 14 8 4700 00023 00 f 4701 00004 00 9 4410 01132 00 Screw 10 32 7 8 SH Flatwasher 5 8 x 13 64 16ga Lockwasher 10 Split Nut 10 32 ESN 17 23 6577 Bumper Plug 5 8 18 03 7568 Flipper Bushing 19 4006 01005 06 Mach Screw 6 32 x 3 8 P PH 20 4406 01117 00 Nut 6 32 Hex W Associated Parts for Left amp Right Filppers 21 23 6519 4 Flipper Rubber Ring Red 3 used 22 20 9250 6 Flipper amp Shaft Yellow 3 used A 15849 L 1 Flipper Assembly Upper Left Parts listed replace same items of A 1 5849 L 6 Hem PartNumber Description 12 FL 11753 Filpper Coil Yeilow W Associated Parts 21 23 6553 4 Small Flipper Rubber Ring Red 22 20 9264 6 Small Flipper amp Shaft The ADDAMS FAMILY S C E 2 14 Flipper Assembly A 15849 L 6 Lower Left Flipper Flipper Notes 1 Each Flipper Assembly is mounted beneath the playfield in conjuction with the Plastic Flipper amp Shaft and Flipper Rubber on the upper side of the playfield With the flipper in the non activated position the E O
42. 6 00 5733 12060 01 5791 10662 04 5791 10862 05 5791 10862 07 5791 12462 03 5791 12482 04 5791 12516 00 The ADDAMS FAMILY 2 5 Ute U10 un 1 uet 117 u1 U7 U8 U19 1 OSC1 3 Uto Uit uts Utg Ut F501 F502 4504 1505 3502 4501 3509 3508 4506 Capacitor 220pid SOV Diode 1N4148 Diode MR501 3 0A Reg 7912 1 0 12v IC 741 304 Hex INV IG 744 8139 24 Dec IC 74L8374 8 Dual IC 741574 Dual IC 74LS32 IC 74L8138 DMLTPX IC 74L811 Tripple AND 7415125 Bir IG YM2151 Sound IC YM3012 D A IC MPU 68809 104584 S Ram 2084 IG 55538 CVSD IC 3340 Elec Atten IC Audio Amp 141875 1C Op Amp 1 084 iC Op Amp TLOG2 Dac AD7524 EE Prom Pot 9503 IC LM7812 LM7808 TO 220 Crystal 3 58 MHz Oscillator 8 0 MHz Ind 4 7UH 3 0A Socket IC 40 pin 6 Socket IC 24 pin 6 Socket IC 16 pin IC Audio ROM IC Audio ROM IC 32 pin 018 Heatsink 52998 220 Fuse 8 250v Fuse Holder F501 F502 Connector 4 pin Header Sq Connector 5 pin Header Sq Connector 7 pin Header Sq Connector 3 pin Header Sq Connector 4 pin Header Sq 34 Hen 2 17 STR 156 158 158 100 100 A 15028 Part Number Designator Description 01 10572 01 04 Heatsink 20 9684 Q5 Q12 Fastener Snap 4006 01003 08 01 04 Mach Screw 6 32 4406 01128 00 01 04 Nut 6 32 KEPS 5010 09034 00 R37 R44 853 Resistor 10KQ
43. 8 150MA Diode 184004 1 0 Bridge Rectifier 35A 200v Triac BT138E IC ULN 2803 Transistor TIP 102 Transistor 245401 PNP Transistor TP36C Transistor TIP 107 Reg LM 323 5v IC 74 8374 8 Dual D Fipflop 1C 741874 Dual D IC 741 8240 IC LM339 Quad Comp IC LM 7812 Display LED Red Thermal Pad TO 3 Heatsink 60908 Heatsink 5054 Heatsink 52908 Fuse Holder F101 F116 Connector 3 pin Header STR Sq Connector 4 pin Header STA 4112 J104 106 J123 J124 Connector 5 pin Header STR Sq J128 J129 J131 J132 4107 4101 J109 J114 4102 J122 J125 4127 4330 3137 3138 4120 1121 4115 4126 J11 4133 0135 4113 1 F114 F112 F106 F111 F13 F101 F105 F116 F115 The ADDAMS FAMILY S C E 2 8 Connector 6 pin Header STR Sq Connector 7 pin Header STR Sq Connector 9 pin Header STR Sq Connedior 11 Header STR Sq Connector 12 pin Header STR Sq Connector 13 pin Header STR Sq Connector 5 Header STR Sq Connector 9 pin Header STR Sq 34 HEN 2x17 STR Test Point 1502 1 Capacitor 2 244 TANT Fuse 32v Fuse 8 8 7A 250v Fuse 8 8 SA 250v Fuse 5 8 3A 250v Fuse 8 8 3 4 250v Heatsink 62365 Mach Screw 10 32 5 8 12697 3 WPC Power Driver Assembly 0 Xx 7171 B E ae wat ae eg alee alte 22 The ADDAMS FAMI
44. 8 Jet Bumper Cap Opaque Gold 03 8581 1 Base Box Gold 03 8582 2 Cover Box Gold 21 6704 Collectors Plate The ADDAMS FAMILY S C E 2 34 Backbox Cables Playfield Cables Cabinet Cables Cables Part Number Description H 14582 Secondary Cable H 15233 Logic Power Cabie H 14584 Dot Matrix Display Power Cable H 15226 House Cable H 15263 3 4 Flipper Cable H 14889 Flash Cable H 15221 1 Playtield Lamp Cable H 15222 Playtield Solenoid Cable H 18260 Playtield Switch Cable H 16599 Coin Door Cable H 17019 Dixie Mars Interconnect Cable H 17217 Plum Bob Mech Protect Cable H 18261 Cabinet Cable H 18524 Switch Button Cable The ADDAMS FAMILY S C E 2 35 Metal Plastic Posts Part Number Description f 3 gt 02 3905 Bumper Post 48 WS mn 02 4003 Bumper Post 8 32 MS am 02 4038 1 Bumper Post am m 02 4056 Bumper Post an 02 4057 Bumper Post 2 3 16 mi 02 4177 Bumper Post 8 32 x 15 32 ax 02 4342 1 Bumper Post 4 00 02 4423 1 Double Bumper Post 2 21 32 mm 02 4424 1 Post 6 32 8 32 2 1 32 t r 02 4425 1 Post 8 32 48 32 2 3 8 lt gt 02 4426 1 Post 86 32 8 1 20 32 The ADDAMS FAMILY S C E 2 36 Metal Plastic Posts Continued Part Number Pescription 10 02 4434 Post 8 x 1 02 4435 Post 8 1 9 16 02 4438 5 F F Spacer 1 4 x 2 63 3 02 4438 7 F F Spacer 1 4 x 1 1 2 02 4436 15 F F Spacer
45. Assy Diverter 2 Coil Magnet amp Bracket Assy Coil Magnet amp Bracket Assy 2 2 Ball Trough Switch Plate Assy 2 2 Ball Shooter Assy 2 2 Kickout Assy 2 2 2 2 2 2 3 3 Line Filter Assy Target Unique Parts 2 Cables eae 2 Metal Pla P 2 Upper Playfield Parts 2 Lower Playfield Parts 2 Switch Locations 2 41 Lamp Locations 2 42 Solenoid Flasher Locations 2 43 Rubber Rings 2 44 Ramps 2 45 2 46 Section 3 Wiring Diagrams and Schematics 3 1 Lamp 2 Lamp Matrix Connections amp Circuit Drawing 3 3 Switch Matrix Connections amp Switch Matrix 3 4 Switch Circuit Drawing 5 Solenoid Flasher Tabie 6 Solenoid Flasher Circuit Drawing 7 Solenoid Wiring 13 9 Flipper amp Lane Change Schematic Extra Flipper Supply Schematic Flipper Opto P C B Assembly Motor EMI 4 I R LED and Opto Sche 7 Opto Switch High Power Schematic Coin Door Interface Board Schematic Switch amp Lamp Circuits Interboard Wiring 3 17 Solenoid Circuits Interboard Wiring 3 18 Flipper Circuits Interboard Wiring 3 19 G I Power amp Logic Circuits Interboard Wiring
46. Extra Ball Percent 35 30 25 20 15 A 2 02 Bear Kick Extra Bail 1 06 06 08 08 10 A 2 04 Train Wreck Extra Ball 03 04 Last Swamp Lock 02 01 Last Chair Release 02 The ADDAMS FAMILY S C E 1 24 0 9 U 9 U 9 06 install 5 Ball The operator can change the game to 5 ball play including the changing of certain features to the recommended 5 bail level The Preset Game Adjustments Table for U S Canadian Games lists the adjustments and settings that comprise the Install 5 Ball Group 07 Install 3 Ball The operator can change the game to 3 ball play including the changing of certain features to the recommended 3 ball level The Preset Game Adjustments Table for U S Canadian Games lists the adjustments and settings that comprise the Install 3 Ball Group Preset Game Adjustments Table for U S Canadian Games Adjustment Adjustment Install 5 install 3 Number Description Ball Ball U 9 06 U 9 07 _ Balls Per Game Extra Ball Percent 02 01 2 16 Free Thing Lamps 03 02 A 2 18 Train Wreck Hits 02 03 A 2 23 Quick Multiball Memo 08 install Add A Ball The operator utilizes this option to delete all Free Play awards and replace them with Extra Ball awards Individual adjustments are affected as follows Adi Name New Setting Off 13 Replay Boost 14 Replay Award Extra Bal
47. G MENU Main Audits Earning Audits Standard Audits Feature Audits Histograms Time Stamps 0 0 0 0 0 0 Once you have entered the desired Bookkeeping Group press the Up or Down button to cycle through the available audits in that group Audits cannot be set they can only be cleared by using U1 and U2 from the Utilities Menu One Button Audit System Information from the Bookkeeping Menu is obtainable directly from the Attract Mode Continually pressing the Enter button while in the Attract Mode will cycle through all of the game audits The ADDAMS FAMILY S C E 1 9 B 1 Main Audits B 1 01 Total Earnings 00 These audits which also appear B 1 02 Recent Earnings 00 in other groups are the most B 1 03 Free Play Percent 00 important and are grouped B 1 04 Average Ball Time 00 here for easier access 1 05 Average Game Time 00 B i 06 Total Plays 00 B 1 07 Replay Awards 00 B 1 08 Percent Replays 00 1 09 Extra Balls 00 B 1 10 Percent Extra Ball 00 Press the Escape button to return to the Bookkeeping Menu Press the Up button to advance to the next desired Bookkeeping Group or press the Down button to return to previous group Press the Enter button to activate that group Press the Up or Down button to cycle through the available audits in that group B 2 Earning Audits B2 01 Recent Earnings 00 B2 02 Recent Left Slot 00 B 2 03 Recent Center Slot 00 2 04 Recent Right Slot 00 2 05 Recent 4
48. LY S C E 2 9 110000000x0 T Uonisod 8 YAMS sedwnr bg AG UId G bs as 1epeeH UId E1 bs ns Uid g bs AS Ud G VO L YOOPNL epold 00 82060 0 98 00 75560 0108 81 29801 1623 61 29801 1628 80 29801 1628 81 29801 1629 00 75060 0 06 10805 50 GUN Veg G D s s 000 D Li 00 000000900000000 0 1004 1 68991 or 52 VE 9 5 esny 2064 1063 2064 1064 osn4 soypoey tua 106 coer 206 00 94601 1829 10 09021 66 9 00 06960 0019 10 29901 1629 v0 9801 16 9 90 29601 16 24 pieog Ajddng s9ddi 4 SLPSL V The ADDAMS FAMILY S C E 2 10 O9 SUBIL 0 40 2 9 INN Hd d 8 X 25 9 MAINS UDEN POOPNI epod 90 15022 019159 2 er Ud g 80609 Toys 00 62121 1619 00 82110 90 90 60010 9009 00 6S060 0L0S 00 19860 0109 10 9801 16 8 80 29801 1629 00 66 60 9029 00004000 0
49. MS FAMILY S C E 2 3 J201 0 000000000000000 34 2 28 33 1 28 0 4202 Part Number 5010 09034 00 5010 09085 00 5010 09314 00 5010 09358 00 5010 09416 00 5010 09534 00 5010 10258 00 5010 10989 00 5010 12104 00 5019 09362 00 5040 08986 00 5043 08980 00 5043 09030 00 5043 09065 00 5043 09491 00 5043 09492 00 5043 09845 00 5070 08919 00 5070 09266 00 5160 10269 00 5162 12422 00 5281 09308 00 5281 09486 00 A 12742 50038 Deslanator 14 22 R27 R42 986 R90 R94 R96 R1 R2 R4 R96 R87 R52 R54 R56 R58 R60 R62 R64 R66 R75 R82 R3 R43 R51 R53 R55 R57 R59 R61 R63 R65 R67 R74 R84 5 8 R12 R13 R87 R89 W1 W3 W4 W7 R95 R99 R92 R91 SIP 1 c31 B 27 C26 C2 C29 C30 C34 28 C32 C33 02 018 01 026 ar 920 us 04 EEE CID 4204 Rescription Resistor 10KQ 1 4w 5 Resistor 1 5KQ 1 4w 5 Resistor 1 2KQ 1 4w 5 Resistor 1KQ 1 4w 5 Resistor 4700 1 4w 5 Resistor 0Q Resistor 016140 1 4w 5 Resistor 470KQ 1 4w 5 Resistor 22 1 4w 5 SIP 10 pin 4 7 5 Capacitor 100pfd 10v 420 Capacitor 01 9 50v 80 20 Capacitor 0 047 14 50v 20 Capacitor 470pfd 50v 420 Capacitor 22pfd 1KV 10 Capacitor 100pfd 50v 41094 Capacitor
50. S Switch contacts must have gap of 062 015 inch When flipper is activated switch must close Any adjustment of the E O S Switch must be made at a minimum distance of 0 25 inch from the switch body Longer blade of E O S Switch must be straight Gap adjustment is done by adjusting shorter blade All moving elements of the assembly must operate freely without any evidence of binding Apply Loctite 245 when reataching screws to the Flipper Stop Assembly the Solenoid Bracket and the Flipper Bushing m JE The ADDAMS FAMILY 2 15 A 8039 3 Outhole Kicker Assembly Hem PartNumber Description 1 6378 Mounting Plate Assembly 2 03 7066 Coil Tubing 3 A 6889 Kicker Lever Assembly 4 8038 Coil Stop Assembly 5 27 1200 Coll Assembly 6 03 7176 1 Striker Ring 7 10 101 4 Spring Reset 8 20 8712 25 E Ring 1 4 Shaft 9 4006 01003 03 Mach Screw 6 32 x 3 16 10 A 8335 Coil Plunger Assembly a 02 2364 Coil Plunger b 20 8716 5 Roll Pin 1 8 x 7 16 C 01 4251 Ball Return Link The ADDAMS FAMILY S C E 2 16 C 9638 Ball Shooter Lane Feeder Assembly Associated Parts liem PartNumber Description liem PartNumber Description 1 12 6227 Hairpin Clip 9 B 9362 L 2 Coil amp Bracket Assembly 2 A 8247 Eject Cam Assembly a B 7572 1 Bracket amp Stop Assembly 3 10 362 Ejector Spring Plain 0 01 8 508 5 Coil Retaining Bracket 4 A 6949 L Spring Plate Assembly 4006 01017 06 Mach
51. S B F107 G I 43 Wht Yel 5A S B F108 G I 45 Wht Gm 5A S B F109 G I 4 Wht Om 5A S B F110 G I 1 Wht Brn 5A S B F111 Flasher Secondary 5A S B Extra Flipper Supply Board F901 Upper Left Flipper S B F902 Upper Right Flipper S B F112 Solenoid Secondary 7A S B F113 5V Logic 5A S B F114 418V Lamp Matrix BA N B F115 12V Switch Matrix 3 4A S B F116 12V Secondary 3A S B Line Filter Domestic Game 8A N B Foreign Game 4A S B The ADDAMS FAMILY S C E 1 50 MAINTENANCE INFORMATION Regular maintenance is essential to game s continuing contribution to the operator s earnings LUBRICATION The two main lubrication points of the Ball Shooter Lane Feeder mechanism are the pivots for the arm Note that the mechanism of other playfield devices are somewhat similar to the Ball Shooter Lane Feeder Device and have the same lubrication requirements as the Ball Shooter Lane Feeder Device A switch target grease is satisfactory for these devices Because of the functional design arm actuated via solenoid plunger operation the pivot points of the Left and Right Kickers Slingshots all require lubrication as a regular servicing procedure Lubrication to ensure proper operation also applies to the target blades of the Drop Targets MBI Instrument Grease also known as Drop Target Switch Lubricant with a Williams part number of 20 8886 is a recommended lubricant SWITCH CONTACTS For pr
52. Solenold Spring 4 10 135 Solenold Spring 5 30 2000 Coll Assembly 5 AE 27 1200 Coil Assembly 6 03 7067 5 Coll Tubing 6 03 7067 5 Coil Tubing 7 01 8 508 T Solenold Bracket 7 01 8 508 Solenoid Bracket 8 4008 01017 04 Mach Screw 8 32 x 1 4 8 4008 01017 04 Mach Screw 8 32 x 1 4 The ADDAMS FAMILY S C E 2 21 A 15267 A 15040 Knocker Assembly Diverter Assembly ltem PartNumber Description PertNumber Description 1 15266 Knocker Bracket Assy 1 A 15041 Mounting Bracket 2 23 6420 Rubber Grommet 2 20 8790 Nylined Bearing 3 A 17767 Bell Armature Assembly 3 03 7066 Coil Tubing 4 10 135 Solenoid Spring 4 01 8413 Mounting Bracket 5 4408 01119 00 Nut 8 32 ESN 5 AE 26 1500 Coil Assembly 6 01 9423 Coil Bracket 6 A 10821 Flipper Stop Bracket Assy 7 AE 23 800 Coil Assembly 7 4010 01008 06 Mach Screw 10 32 x 3 8 8 03 7067 Coil Tubing 8 4701 00004 00 Lockwasher 10 Split 9 23 6629 Bumper Pad 9 10 437 Spring Kicker 10 H 11835 Cable 10 A 13278 Plunger Assembly 11 A 14185 Drive Arm Assembly 12 4010 01082 04 Set Screw 10 32 x 1 4 SH CP Associated Part 13 A 15039 Diverter Assembly The ADDAMS FAMILY S C E 2 22 A 15361 Tilt Mechanism Assembly Coil Magnet amp Bracket Assembly Hem PartNumber Description Hem Part Number Description 1 A 15360 Mount Plate Tilt Mech 1 A 15257 Bracket amp Pole Piece Assy 2 01 3444 Bracket Tilt Upper 2 20 9247 Coil Magnet 3 01 3
53. Sq pin 34 Hen 2x17 STR Battery Holder AA Capacitor 0 022yf 10v Game PROM Assembly WPC 89 ASIC IC MPU 68 9 Battery Alkaline 1 5v AA Switch Dip 8 Pos PPart Number 01 2980 4004 01005 06 4104 01012 04 4404 01119 00 5010 08772 00 5010 12085 00 5010 06991 00 5010 10987 00 5010 09034 00 5010 09035 00 5010 09036 00 5010 09134 00 5010 09162 00 5010 08724 00 5010 09269 00 5010 09358 00 5010 09416 00 5010 09534 00 5010 10171 00 5010 10258 00 5010 10650 00 5010 10989 00 5010 12752 00 5040 08986 00 5040 09332 00 5040 11036 00 5040 12729 00 5040 12750 00 5041 09031 00 5041 09243 00 5043 08980 00 5043 08996 00 5048 11027 00 5048 11028 00 5048 11029 00 5048 11030 00 5048 11031 00 5048 11065 00 5048 11072 00 048 12036 00 5048 12745 00 5048 12746 00 12738 50038 WPC Audio Board Assembly ut ut R21 R22 R25 R51 R23 24 R13 R14 R29 R31 R33 R34 R50 R45 R49 R35 R1 R2 R6 R8 R9 R11 R12 Ree R102 AS R17 19 815 R168 R32 R8 R38 R37 R39 R44 R52 R53 R57 W3 WS W7 W10 R38 R56 A18 7 10 R54 R55 A27 R20 015 C18 C34 C36 38 C32 C35 C24 C25 C22 26 29 C37 46 48 C20 Cet 041 044 14 C8 C10 C45 C33 C49 c2 C19 C31 C39 C40 cea C5 C7 Shield Wire Protector Mach Screw 4 40 x 3 8 Sh Mach Screw 4 x 1 4 Nut 4 40 SNUT Resistor
54. Triple Jackpots Quick Multiball Vault Millions Hurry Up Thing Lock Multiball Thing Vault Mansion Awards Mansion Extra Ball Tour The Mansion Ramp Extra Ball Lit Train Wreck Extra Ball Lit Train Target Train Wrecks Swamp 1X Swamp 5X Skill Shots Center Ramp Side Ramp Center Kickout Right Kickout Thing Trips Thing Awards Thing Flips Thing Flips Hits Mansion Spots It Items Found Buy in Extra Balls The ADDAMS FAMILY S C E 1 12 the Bookkeeping Menu Press the Up button to okkeeping Group or press the Down button to Group Press the Enter button to activate that h the available audits in that B 5 Histograms 16 01 0 0 0 5 Million Scores 00 00 02 0 5 0 9 Million Scores 00 00 03 1 0 1 5 Million Scores 00 00 04 1 5 1 9 Million Scores 00 00 05 2 0 2 9 Million Scores 00 00 06 3 0 3 9 Million Scores 00 00 07 4 0 4 9 Million Scores 00 00 08 5 0 5 9 Million Scores 00 00 09 6 0 7 9 Million Scores 00 00 10 8 0 9 9 Million Scores 00 00 11 10 15 Million Scores 00 00 12 15 20 Million Scores 00 00 13 Over 20 Million 00 00 14 Game Time 0 0 1 0 Mins 00 00 15 Game Time 1 0 1 5 Mins 00 00 Game Time 1 5 2 0 Mins 00 00 Game Time 2 0 2 5 Mins 00 00 Game Time 2 5 3 0 Mins 00 00 19 Game Time 3 0 3 5 Mins 00 00 20 Game Time 3 5 4 0 Mins 00 00 w 03 09 00 00 QD 00 00 D 00 00 D 00 D 0 00 D 00 0 D 0 CD CO CO D OH MMM NM OH CO Press the
55. U13 U15 022 U1 U2 U30 028 Us 934 019 u7 U24 Lt D10 Q7 F601 F602 J602 J605 3806 4604 4601 J603 R14 R23 Q7 Q7 The ADDAMS FAMILY S C E 2 7 Description IC 74HC125 IC 74HC 161 IG 74HC04 74HC165 IC 74HC688 IG 74HC27 KC 74HC193 IC 74HCT374 IC 74HCT138 IC 74HCT245 IC 74HCT08 IC 74HCT32 iC 74HCT240 S RAM 2084 150NS IND 4 7uH 3 0A Display LED Red Heatsink 60308 Fuse Y8A SB 250v Fuse Holder F601 F602 Connector 26 pin STR Sq Connector 5 pin Header Si Connector 7 pin Header S Connector 8 Header 5 34 Hen 17 2 STR 14 Hen 7x2 STR Resistor 1000 1 4w 5 Mach Screw 6 32 x 3 8 Nut 6 32 KEPS Part Number 4006 01005 06 4406 01128 00 4004 01005 06 4404 01119 00 5010 08981 00 5010 08991 00 5010 06992 00 5010 08993 00 5010 08997 00 5010 08998 00 5010 09034 00 5010 09085 00 5010 09086 00 5010 08224 00 5010 09314 00 5010 09324 00 5010 09358 00 5010 09381 00 5010 094 16 00 5010 09534 00 5010 11079 00 5010 12427 00 5012 12632 00 5019 10143 00 5040 09421 00 12697 3 Okt Desianator Q1 02 02 010 012 014 016 910 010 012 014 018 018 R260 R9 R12 R15 R18 R21 R23 R27 R31 R35 R39 843 R47 R51 R55 R50 R63 R67 R71 R78 79 R63 R87 R9t ROS R99 R126 R128 R130 R132 A134 136 R138 A140 R227 R8 R11 R14 R17 R2
56. Yellow Plastic Molded Chair A 14962 Loop Assembly fem PartNumber Description 14963 5647 12693 25 5070 09054 00 01 8240 4002 01105 07 01 8600 The ADDAMS FAMILY S C E 2 28 Loop Assembly Mini Micro Switch Diode 1N4004 Nut Plate 42 56 Mach Screw 2 56 x 7 16 P PH S Insulator A 14964 Lockup Loop Assembly Hem PartNumber Description 1 14965 Lockup Loop Assembly 2 5647 12693 25 Mini Micro Switch 3 5070 09054 00 Diode 1N4001 4 01 8240 Nut Plate 42 56 5 4002 01105 07 Mach Screw 2 56 x 7 16 5 6 01 8600 Insulator 7 H 15433 4 Switch Cable The ADDAMS FAMILY S C E 2 29 14970 1 Part Number 01 10398 A 15474 14 7969 03 8619 20 8716 2 01 10399 5647 12693 08 5070 09054 00 01 8240 4002 01105 07 4008 01005 10 RM 27 02 03 8620 4108 01031 14 4700 00016 00 03 7520 2 07 6688 18N 02 4003 23 6535 03 7655 4 4408 01119 00 4106 01004 10 A 15018 03 8623 1 03 8622 1 03 8621 1 01 10725 H 15229 23 6674 07 6688 22N 4700 00003 00 03 8624 A 15017 4106 01004 06 4108 03013 08 02 4419 02 4418 03 8347 20 9610 03 8363 1 4008 01157 10 4008 01017 08 H 15227 4700 00070 00 16 9305 4008 01157 06 31 1664 25 31 1664 37 Bookcase Assembly Description Mounting Bracket Motor amp Crank Assembly Motor Bookcase 1 Crank Bookcase 1 Rollpin 3 32 x 5 8 1 Switch Bracket Mini Micro Switch Diode 1N4004 1 0A Nut Plate 42 56 MS 2 56 7
57. ame play The Preset Game Adjustments Table for German European Games lists the adjustments and settings that comprise the Install German 6 Group For German Jumpered CPU Boards only 02 115 PATIO 3 A405 H A407 H A411 Baci 4 1 A 34 Backup High Score 4 9000000 Preset Game Adjustments Table for German European Games The ADDAMS FAMILY S C E 1 27 0 9 23 Install French 1 The operator uses this adjustment to modify the game pricing and the type of play The Preset Game Adjustments Table for French Games lists the adjustments and setting that comprise the Install French 1 Group U 9 24 Install French 2 The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustments Table for French Games list the adjustments and settings that comprise the Install French 2 Group U 9 25 Install French 3 The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustments Table for French Games list the adjustments and settings that comprise the Install French 3 Group 0 9 26 Install French 4 The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustments Table for French Games lists the adjustments and setting that comprise the Install French 4 Group 0 9 27 install French 5 The operator uses this adjustme
58. ange 1 4 Press the Up button to advance to the next desired Adjustment Group or press the Down button to return to a previous Adjustment Group Press the Enter button to activate that group Press the Up or Down button to cycle through the available adjustments in that group The ADDAMS FAMILY S C E 1 39 A 3 Pricing Adjustments A 3 A 3 A 3 A 3 A 3 A 3 A 3 A 3 01 Game Pricing if set to custom then 02 to 09 are available The operator chooses the cost for game from selection of Standard pricing or by installing Custom pricing 02 Left Coin Units The operator can specify the number of coin units purchased by coin passing through the left coin chute 03 Center Coin Units The operator can specify the number of coin units purchased by coin passing through the center coin chute 04 Right Coin Units The operator can specify the number of coin units purchased by coin passing through the right coin chute 05 4th Slot Units The operator can specify the number of coin units purchased by coin passing through the fourth coin chute 06 Units Credits The operator defines the number of coin units required to obtain 1 credit coin unit counter in the game program totals the number of coin units purchased through all coin chutes prior to each game If the total number of these coin units exceeds or matches the Unit per Credit value by a multiple or more coin units of the specified Units per C
59. art of Mutti ball If the player gets the ball to THING in the time period allowed Thing will take the ball and Multi ball will be restarted TRAIN WRECK Multiple shots to the standup target at E produce TRAIN WRECKS Train wrecks hold the players current GRAVEYARD VALUE from the Jet Bumpers and award incrementing point values GRAVEYARD VALUE Any shot into the Jet Bumpers increases the GRAVEYARD VALUE This value is a one ball value unless it has been carried over because of a TRAIN WRECK The GRAVEYARD VALUE is COLLECTED by any ball that goes into the SWAMP P Five times the GRAVEYARD VALUE can be collected by shooting the ball into the SWAMP with THINGS MINI FLIPPER Q THING FLIPS Any ball thay goes thru the left outer flipper lane R and is then shot around the Center Staircase B will be diverted to THINGS MINI FLIPPER Q The game will AUTOMATICALLY FLIP ITS OWN and attempt to shoot the ball into the SWAMP T H I N G AWARD Every time a ball is shot into THINGS EJECT HOLE A a letter is added to the THING spellout on the speaker display panel When T H I N G has been spelled the next shot to Thing will activate the Hand and 5 Million will be scored f a player can do it again then 10 Million etc will be scored The ADDAMS FAMILY S C E ADDAMS FAMILY E Train Wreck Shot A Things Eject Saucer B Center Staircase C Thing Mini Ramp F Jet Bumper Graveyard I PK an G Electric Chair
60. cessor toggles the output of the 74LS374 When point drops low point is high A high at point causes a low at point When point C is low the coil fieshlamp is grounded through the transistor and the coiVflashlamp tums On When point toggles high the coil flashlamp tums Off The ADDAMS FAMILY S C E 3 7 Flashiamp Circuit The Microprocessor toggles the output of 7415374 When point A is low point B the collector of the 2N5401 transistor is high Once point B is high point the collector of the TIP102 transistor is low When Point is low the flashiamp is grounded through the transistor and the flashlamp tums On When point toggles high the circuit shuts Off General Illumination When point toggles low then points and C are high This tums On the triac and the desired General Illumination string lights The ADDAMS FAMILY S C E 3 8 SOLENOID WIRING 4107 4122 4122 1 2 2 5 6 3 g E a Siingshot Slingshot 4127 Thing Knocker Sol2 Chair Ramp Bal Outhole Thing Thing Lookup 2 Violet Ried Kickout Diverter Release Magnet Klckout Kjokout 501 503 504 505 Sol 6 Sol 7 508 The ADDAMS FAMILY S C E 3 9 LEFT FLIPPER CIRCUIT 1 LOWER LEFT Fi DER BOARD FUPPER CONTROLLER BOARD UPPER LEFT RIGHT FLIPPER CIRCUIT
61. cial 3 Drive J125 8 J126 7 Q34 Blue Gray Sol 24 Special 4 Drive J125 9 J126 8 Q32 Blue Brown __ 91 25 Special 5 Drive 4122 1 Q26 Blue Red Sol 26 Special 6 Drive J122 2 Q24 Blue Orange Sol 27 Special 7 Drive J122 3 Q22 Blue Yeilow Sol 28 Special 8 Drive J122 4 Q20 Gray Yellow Sol 25 amp 27 Tieback Diode J122 5 8 Violet Green Sol 26 amp 28 Tieback Diode J122 6 9 Molevareen 50l 20 A 25 umaasa The ADDAMS FAMILY S C E 3 18 Flipper Circuits Connectors From Power Driver Board Wire Color Function To Playfield Gray Yellow Left Flipper Power 4109 5 Blue Yellow Right Flipper Power J109 7 Connectors From Flipper Controller Board To Ribbon Gable _ vaa ___________ To To Wire Color Function Power Driver CPU Cabinet Playfield Black Ground J801 1 4 Gray 5V 38041 Gray Green 12V J804 2 Black Ground J804 5 6 Ribbon Cable Data J803 Orange Gray Upper Left Flipper Holding J802 1 Black Blue Upper Left Flipper Power J802 3 Orange Violet Upper Right Flipper Holding J802 4 Black Yellow Upper Right Flipper Power J802 6 Orange Blue Lower Left Flipper Holding J802 7 Blue Gra Lower Left Flipper Power J802 9 Orange Green Lower Right Flipper Holding J802 11 Blue Violet Lower Right Flipper Power 4802 13 Blue Violet Right Flipper Button J805 1 Blue Gray Left Flipper Button J805 2 Black Yellow Right Flipper Button J805 3 Black Blue Left Flipper Button J805 5
62. displayed in the Attract Mode This score is not cleared when High Score Reset Every occurs The choices are ON The Highest High Score is retained in memory and displayed OFF The Highest High Score is not retained 04 Champion Credits The operator chooses the number of credits or tickets awarded for a Grand Champion Score The range of this setting is 00 through 10 05 H S T D 1 Credits The operator selects the number of credits or tickets to be awarded whenever a player exceeds the previous Highest Score The range of this setting is 00 to 10 06 H S T D 2 Credits The operator selects the number of credits or tickets to be awarded whenever a player exceeds the second highest score The range of this setting is OO to 10 07 H S T D 3 Credits The operator selects the number of credits or tickets to be awarded whenever a player exceeds the third highest score The range of this setting is OO to 10 The ADDAMS FAMILY S C E 1 44 A 4 A 4 A 4 A 4 A 4 A 4 A 4 08 H S T D 4 Credits The operator selects the number of credits or tickets to be awarded whenever player exceeds the fourth highest score The range of this setting is 00 to 10 09 High Score Reset Every The operator can specify that the game will provide an automatic reset of the displayed Highest scores and the number of games to be played before the reset occurs The values provided upon reset are those selected by the operator in t
63. e time in status report or in the Attract Mode The ADDAMS FAMILY S C E 1 33 25 Allow Dim Illumination The operator chooses whether to allow the game program to dim the General Illumination for special effects and during the Attract Mode The choices are YES Dim the General Illumination during the Attract Mode NO Do Not dim the General Illumination 26 Tournament Play The operator chooses whether to equalize Multi ball and Jackpots during multi player games do not carry over to next player The choices are YES Keep Multi ball and Jackpots equal NO Do Not Keep Multi ball and Jackpots equal 27 Euro Scr Format The operator chooses whether to have commas or dots between digits when numbers are displayed The choices are YES Dots instead of commas example 1 000 000 NO Commas instead of dots example 1 000 000 28 Minimum Volume Control The operator chooses whether the volume can be turned Off The choices are YES Volume can be turned Off NO Volume can be turned Down but not Off 29 General Illumination Power Saver This adjustment allows the general illumination and controlled lamps to be dimmed following a time interval after a game is played Power Saver Level A 1 30 determines how dim the lamps will get The use of this feature will substantially increase the life of the lamps Settings Off 2 60 Minutes 30 Power Saver Level When Genera
64. e adjustments to factory settings then press the Up button to display the next utility Factory Reset Press the Enter button to restore the adjustments to their factory setting clear the Audits H S T D Table and Custom Message Game 1 0 Press the Up button to display the next utility Presets Press the Enter button to activate the Presets Group Use the Up or Down buttons to cycle through the available Presets When the desired Preset is displayed press the Enter button to lock in that Preset If you realize you have made a mistake press the Escape button while Saving Adjustment Value is displayed The new value is ignored and the original value is retained 01 Install Extra Easy The operator can change the game play difficulty adjustments to a combination that is MUCH LESS difficult than the Factory Settings The Game Difficulty Setting Table lists the adjustments and the settings that comprise the Extra Easy Group 02 install Easy The operator can change the game play difficulty adjustments to a combination that is somewhat LESS difficult than the Factory Settings The Game Difficulty ae Table lists the adjustments and the settings that comprise the Easy roup 03 Install Medium The operator can change the game play difficulty adjustments to a combination that is about the SAME difficulty as the Factory Settings The Game Difficulty ae Table lists the adjustments and settings that comprise the Medium roup
65. ector and fuse information of any coil when that coil is displayed Repeat This test allows you to stop and pulse a single or flashlamp Once you have entered the Solenoid Test coil 1 shows in the displays and the corresponding solenoid activates Press the Up or Down button to cycle through the solenoids one at a time manually The same solenoid pulses until you press the Up or Down button to move to the next one Either press the Escape button to return to the Test Menu or press the Enter button to move to the next test mode Stop This test allows you to stop the Solenoid Test at any point Press Enter during the Repeat test mode and the Solenoid Test stops There should not be any solenoids activated while the test is stopped Either press the Escape button to return to the Test Menu or the Enter button to move to the next test mode Running This test allows you to cycle through the solenoids automatically Press the Enter button during the Stop test mode The displays show you the name and number of the solenoid currently being pulsed Either press the Enter button to return to the Repeat test mode or press the Escape button to return to the Test Menu Once in the Test Menu press the Up button to display the next test or the Down button to return to a previous test Press the Enter button to activate that test The ADDAMS FAMILY S C E 1 17 T 5 Flasher Test Once the test name is shown under the Test Menu press t
66. end of the game See A 2 30 Buy Extra Ball The ADDAMS FAMILY S C E 1 26 0 9 0 9 17 Install German 1 The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustments Table for German European Games lists the adjustments and settings that comprise the Install German 1 Group 18 Install German 2 The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustment Table for German European Games lists the adjustments and settings that comprise the Install German 2 Group 19 Install German 3 The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustments Table for German European Games lists the adjustments and settings that comprise the Install German 3 Group 20 install German 4 The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustments Table for German European Games lists the adjustments and settings that comprise the Install German 4 Group 21 Instaii German 5e The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustments Table for German European Games lists the adjustments and settings that comprise the Install German 5 Group 22 Install German 6 The operator uses this adjustment to modify the game pricing and the type of g
67. eset to 10 Million at the start of each multiball Anytime the Jackpot is collected it automatically resets to 10 Million Setting Yes No 12 Million Plus Memory This determines whether the side ramp Million Plus feature carries over from ball to ball or is reset to one million at the start of each ball Setting Yes No 13 Million Plus Maximum This sets the maximum value for the side ramp Million Plus feature Subsequent shots will award this maximum value without increasing Range 5 000 000 20 000 000 The ADDAMS FAMILY S C E 1 37 A 2 A 2 A 2 A 2 A 2 A 2 2 2 14 Hurry Up Start This is the starting maximum value for the Thing Hurry Up quick multiball feature The award will start at this value and count down to 3 000 000 Range 10 000 000 20 000 000 15 House From Swamp This allows the Mansion awards to be awarded by balls entering the Swamp kickout Setting Yes No 16 Free Thing Lamps This gives each player this many lamps in the T H I N G spell out at the start of each game Range 0 5 17 Raise Dead Hits This is the number of hits on each bumper required to complete the bumper for the Raise the Dead mode Range 3 9 18 Train Wreck Hits This is the number of hits required for the 151 Train Wreck Each subsequent Train Wreck requires 1 additional hit up to maximum of 6 Range 2 4 19 Special Memory This determines the Special which is lit by the Tour The Mansion feat
68. g This window starts a timed sequence where the player trys to get the ball to THING If succesfull a point value is awarded and the Bookcase opens for a version of Quick Multi ball In Quick Multi ball any shot to the VAULT awards the original point value over and over again Raise the Dead This starts a timed sequence where the player trys to get the into the Jet Bumpers GRAVEYARD Each Jet Bumper has a counter that decrements each time it is hit If the counter reaches 0 then that spirit has been Raised and 5 Million points are awarded Light Extra Ball This window lights THING to award an Extra Ball 7 When all other windows are lit this window will light to award 50 Million points light the Specials and begin re awarding all other Mansion values in a special sequence The ADDAMS FAMILY S C E C SHOT MAPS GAME RULES SKILL SHOT The plunger skill shot is made to THINGS EJECT SAUCER at A It awards 2 Million plus 1 addtional Million for each subsequent Skill Shot EXTRA BALL There are four possible Extra Balls that can be awarded in the ADDAMS FAMILY The first and second are lit by Bear Kick shots around the Center Staircase ramp at B Extra Ball is always collected by shooting the ball to THINGS EJECT SAUCER A A third Extra Ball is lit from the possible MANSION AWARDS at D The fourth Extra Ball is lit after multiple TRAIN WRECKS from the Train Wreck feature shot at E MANSION AWARDS The availab
69. hased through your local Bally Distributor The ADDAMS FAMILY S C E 2 38 PLAYFIELD PARTS LOCATIONS UPPER The ADDAMS FAMILY S C E 2 39 LOWER PLAYFIELD PARTS Item Part Description Number 1 C 13940 5 Switch amp Diode Assy 2 A 14977 7 Opto PCB Switch Assy 3 01 10427 Diverter Support Bracket A 14185 Drive Arm Assembly A 15040 Diverter Assembly A 13278 Plunger Assembly 10 437 Kicker Spring Heavy 4 A 9415 2 Jet Bumper Coil Assy 5 B 12030 2 Switch amp Diode Assy 5 A 12753 2 Lug amp Diode Assembly 5 A 14962 Loop Assembly A 15115 Kicker Assembly A 15849 L 1 Flipper Assembly 01 9510 Post Adj Plate 8 2 A 14369 L amp Bracket Assy B 8284 1 Kicker Count Switch Assy B 12665 Nylon Kicker Assembly 10 128 Spring 10 A 15849 L 4 Flipper Assembly 11 A 15139 Hi Powered PCB Assy 12 B 8925 Micro Switch Plate Assy 13 B 9362 L 2 Coil amp Bracket Assy 10 128 Spring C 9638 Outhole Eject Assy 14 15849 4 Flipper Assembly 15 14369 Coil amp Bracket Assy A 11539 1 Kicker Switch Assy B 12665 Nylon Kicker Assembly 10 128 Spring 16 15367 Knockoff Assembly 17 A 14107 Kicker Assembly 18 A 14964 Lock up Loop Assembly 19 20 9247 3 Coil Magnet 20 15257 3 Brkt amp Pole Piece Assy 21 01 10446 Swamp Bracket 22 A 15849 R Flipper Assembly 23 A 15070 Chute Ramp Assy 24 15200 Kickout Assembly 25 15368 Eject Assembly A 9381 R Switch amp Bracket Assy 26 A 14711 Hand Drive A
70. he Back up High Scores The range of this setting is OFF disabled and 250 to 20 000 10 Backup Champion The operator sets the Back up Grand Champion Score The range of this setting is 00 through 99 900 000 11 Backup H S T D 1 The operator can set the Back up High Score value The game automatically restores this value when the High Score Reset Every value is reached The range of this setting is 00 to 99 900 000 12 Backup H S T D 2 The operator can set the second Back up High Score value The game automatically restores this value when the High Score Reset Every value is reached The range of this setting is 00 to 99 900 000 13 Backup H S T D 3 The operator can set the third Back up High Score value The game automatically restores this value when the High Score Reset Every value is reached The range of this setting is 00 to 99 900 000 14 Backup H S T D 4 The operator can set the fourth Back up High Score value The game automatically restores this value when the High Score Reset Every value is reached The range of this setting is 00 to 99 900 000 Press the Up button to advance to the next desired Adjustment Group or press the Down button to return to a previous Adjustment Group Press the Enter button to activate that group Press the Up or Down button to cycle through the available adjustments in that group The ADDAMS FAMILY S C E 1 45 A 5 A 5 A 5 A 5 Printer Adjustments optional board required
71. he Enter button This test allows you to test the flashlamp part of the solenoid circuit exclusively This test like the Solenoid Test has three test modes Repeat Stop and Running During this test only one flashlamp circuit should turn On at a time If more then one flashlamp circuit turns On or stays On or no flashlamp circuit turns On at all during the Repeat or Running test modes the system has detected a problem Press the Start button to see the wire color driver number connector and fuse information of any flashlamp circuit when that circuit appears in the displays Repeat This test allows you to stop and pulse a single flashlamp Once you have entered the Flasher Test the name and number of the first flashlamp circuit shows in the displays and the corresponding bulb s flashes Press the Up or Down button to cycle through all of the flashlamps circuits one at a time manually The same flashlamp circuit pulses until you press the Up or Down button to move to the next one Either press the Escape button to return to the Test Menu or press the Enter button to advance to the next test mode Stop This test allow you to stop the Flasher Test at any time Press the Enter button during the Repeat test mode The Flasher Test stops There should not be any flashlamp circuit turned On during this test mode Either press the Escape button to return to the Test Menu or press the Enter button to advance to the next test mode Run
72. he Escape button while Saving Adjustment Value is displayed The new value is ignored and the original value is retained A 1 Standard Adjustments 01 Balls Per Game The operator defines a game by specifying the number of balls to be played The range of this setting is 1 through 10 02 Tilt Warnings The operator specifies the number of total actuations of the plumb bob mechanism that can occur before the game is tilted The range of this setting is 1 through 10 A 1 03 Maximum Extra Balls The operator chooses the number of Extra Balls that a player may accumulate The range of this setting is 1 through 10 or No Extra Ball Extra Ball disabled 04 Maximum Extra Balls Ball in Play The operator chooses the number of Extra Balls to be awarded per ball in play The range of this setting is OFF No maximum number of Extra Balls per ball in play 1 10 1 through 10 Extra Balis per ball in play The ADDAMS FAMILY S C E 1 30 A 1 A 1 05 Replay System The operator chooses the replay system to be used The choices are Fixed Replay value is set by the operator and does not change during game play Auto Replay starting value is set by the operator and changes every 50 games to comply with the percentage of replays desired 06 Replay Percent The operator chooses the percentage of replays the players are able to earn when Auto Replay is used T
73. he backbox into the threaded fasteners in the cabinet to secure the backbox Close the Insert Board and latch it in position Reinstall the backglass and lock the backbox 6 Extend each leg leveler slightly below the leg bottom so that all four foot pads extended about the same distance Remove the cabinet from its support and place it on the floor 7 Unlock and open the coin door Locate the Molding Latch Lever and move the lever toward the left side of the game to release the Front Molding Lift the Front Molding off the playfield cover glass return the Latch Lever toward the right and close the coin door Carefully slide the glass downward until it clears the grooves of the Left and Right Side Moldings Lift the glass up and away from the game storing it carefully to avoid breakage 8 Place a level or an inclinometer on the playfield surface Adjust the leg levelers for proper playfield level side to side and playfield pitch angle incline of approximately 6 7 degrees NOTE It is recommended that these measurements be made ON the playfield not the cabinet nor the playfield cover glass Tighten the nut on each leg leveler shaft to maintain this setting as shown in Figure 3 CAUTION Playfield pitch angle adjustments can affect the operation of the plunb bob tilt inside the cabinet The plumb bob weight is among the parts in the cashbox the operator should install the weight and adjust this tilt mechanism for proper opera
74. he range of this setting 13 5 to 50 07 Replay The operator chooses the replay starting value when Auto Replay is used The range of this setting is 1 000 000 to 20 000 000 08 Replay Levels The operator chooses the number of replay levels used by the Auto Replay mode The range of this setting is 1 through 4 When the operator chooses two replay levels the second replay level is automatically adjusted to twice the starting replay level value When three of four replay levels are chosen their valuas are automatically adjusted to three or four times the starting replay level value For Auto Replay 09 Replay Level 1 The operator chooses the value to be used for the first Fixed Replay The range of this setting is 00 to 25 000 000 10 Replay Level 2 The operator chooses the value to be used for the second Fixed Replay The range of this setting is 00 to 25 000 000 11 Replay Level 3 The operator chooses the value to be used for the third Fixed Replay The range of this setting is 00 to 25 000 000 12 Replay Level 4 The operator chooses the value to be used for the fourth Fixed Replay The range of this setting is 00 to 25 000 000 For Fixed Replay The ADDAMS FAMILY S C E 1 31 13 Replay Boost The operator chooses if the replay score can be temporarily boosted by the selected amount EACH time the piayer reaches or exceeds the replay score This temporary boost is canceled when Credi
75. here it will make at least 40 of its shots The more shots you make the more accurate it will become It takes several HUNDRED shots for the machine to fine tune its ability to make the shot The ADDAMS FAMILY S C E B MANSION AWARDS RULES There are 13 possible MANSION AWARDS Each window of the MANSION has a different value or set of rules that can occur when awarded Please see the diagram for the numbering from 1 to 13 1 2 10 11 12 13 This window awards 3 Million points This window sets the Jet Bumpers GRAVEYARD to their maximum value Cousin It This starts a timed sequence where all targets award special point value which can be RAISED by hitting the COUSIN IT target at S The Manushka This starts a timed sequence where all targets score a special point value This window scores 6 Million points Quick Multi ball This lights THING so that he will take the current ball in play and start Quick Multi ball In quick multi ball the Bookcase opens at so that any shot to the Vault L scores MILLION PLUS Festers Tunnel Hunt This starts a timed sequence where shots should be made to the three tunnels G L in any order These score 5 10 and 15 Million points Seance This starts timed sequence where the player trys to shoot any three ramp shots This is the only time a single ball causes the POWER of the ADDAMS FAMILY to appear This window awards 9 Million points Thin
76. icket The ADDAMS FAMILY S C E 1 32 1 1 A 1 A 1 A 1 18 Maximum Ticket Player The cperator can choose the amount of Tickets each player can earn The range of this setting is 00 to 100 19 Match Feature The operator can choose the desired percentage for the Match Feature occurring at the end of the game The range of this setting is OFF Match Feature is not available 1 50 1 is hard 50 is extremely easy During the Match Feature the game selects random two digit number at the end of the game and compares each players score for an identical two digits in the rightmost two positions matching of these two digits results in an award of Credit or Ticket 20 Custom Message The operator chooses if a message is displayed during the Attract Mode The choices are YES A message is displayed NO A message is not displayed 21 Language The operator chooses what language the game uses The choices are English French or German 22 Clock Style The operator chooses what style of clock the game uses The choices are or 24 Hours 23 Date Style The operator chooses what style of date the game uses The choices are Month Date Y ear or Date Month Y ear 24 Show Date and Time The operator chooses whether the date and time show in the Attract Mode The choices are YES Show the date time in status report or in the Attract Mode NO Do Not show dat
77. inball IMPORTANT NOTICE PLEASE READ This pinball game is equipped with a SAFETY FEATURE to prevent shocks from the solenoid circuit when the coin door is opened new interlock switch assembly part no A 17077 located at the left of the coin opening has been added to this game This assembly is bracket containing the existing memory protect switch on the bottom and a new interlock switch on the top When the coin door is opened this new interlock switch opens breaking the connection to the 50V and 20V winding of the transformer secondary A special tool called the Service Switch Actuator is provided for the serviceman technician that repairs the game This tool is painted yellow and located in a bag stapled inside the cabinet The Service Switch Actuator slips over the interlock switch and holds it closed while the coin door is opened allowing the serviceman to test and repair the solenoid circuit Hold the top interlock switch in then slide the short end of the Service Switch Actuator over the top of the interlock switch bracket and the long end over the center of the switch plunger to hold it in SERVICE SWITCH ACTUATOR 01417910 NEW INTERLOCK SWITCH 5843 00112 00 MEMORY PROTECT SWITCH 5643 09268 00 BRACKET gt 01 11790 INTERLOCK SWITCH ASSEMBLY 17077 The ADDAMS FAMILY SPECIAL COLLECTORS EDITION Midway Manufacturing Company reserves the rights to ma
78. ine of the display The ADDAMS FAMILY S C E 1 21 Press the Enter button to activate the Utilities Menu once the menu name is shown under the Main Menu Then use the Up or Down button to cycle through the Utility Menu selections Press the Enter button to activate the desired Utility or Utility Group when it appears in the displays If you change a utility setting and realize you have made a mistake press the Escape button while Saving Adjustment Value is still in the displays The original setting is retained and the new setting is ignored U 1 U 2 U 3 U 4 U UTILITIES MENU Clear Audits Clear Coins Reset H S T D Set Time amp Date Custom Message Set Game 1 0 Factory Adjustments Factory Resets 9 Presets 10 Clear Credits 11 Auto Burn in WOON OO PWN Clear Audits Press the Enter button to clear the Standard Audits Feature Audits and Histograms Press the Up button to display the next utility Clear Coins Press the Enter button to clear the Earnings Audits Press the Up button to display the next utility Reset H S T D Press the Enter button to clear the High Score to Date Table and the Grand Champion Press the Up button to display the next utility Set Time and Date Press the Enter button to activate the time and date Use the Up or Down button to change the value then press the Enter button to lock in that value If you make a mistake press the Escape button while Sav
79. ing Adjustment Value is displayed Press the Up button to move to the next utility Custom Message Set A 1 20 to YES before writing a Custom Message Press the Enter button to begin entry of the custom message that appears in the displays during the Attract Mode Use the Up or Down button to rotate letters Use the Start button to rotate punctuation marks if desired Press the Enter button to lock in the desired letter and punctuation If you make a mistake use Up and Down to select the back arrow character located before the space character and after the number nine Press Enter while the back arrow shows to erase the previously entered character Once your message is complete press and hold the Enter button until Message Stored is displayed Press the Escape button to cancel the new message The message Press Enter to Reset appears If you press Enter the custom message is cleared and no message is displayed If you press Escape the original message remains intact The ADDAMS FAMILY S C E 1 22 U 9 U 9 U 9 0 9 Set Game 1 0 This utility allows the operator to install a message such as game location that only appears on printouts Press the Enter button to activate Set Game I D Use the Up or Down button to rotate letters Use the Start button to rotate punctuation marks if desired Press the Enter button to lock in the desired letter and punctuation Factory Adjustment Press the Enter button to restore th
80. is missing If you receive a game manufactured after December 1982 that has no FCC sticker call BALLY for advice or write us a note on your Game Registration Card Be sure that the card bears your game s serial number t MIDWAY Manufacturing Company 3401 N Califomia Chicago IL 60618 1991 Midway Manufacturing Company Motion Picture Elements Orion Music Publishing Inc THE ADDAMS FAMILY amp 1991 Paramount Pictures Adm by Next Decade Entertainment THE ADDAMS FAMILY designates a trademark of Paramount Pictures Used by Midway Manufacturing Company under authorization All Rights Reserved CAUTION Transport this game ONLY with hinged backbox DOWN
81. ke modifications and improvements to its products The specifications and parts identified in this manual are subject to change without notice Game Rules amp Playfield Shots Section 1 Game Operation amp Test Information System WPC ROM Summary Pinball Game Assembly Instructions Pinball Assembly Playfield Pitch Angle and Leg Levelers Detail Game Control Locations esses eese nnne tnn nntn nnne ennt e nete tenente ne nnn nnne 1 5 Game Operation 1 6 Menu System Operation Main Menu Bookkeeping Menu B 1 Main Audits B 5 Histograms B 6 Time Stamps Printouts Menu Test Menu T 1 Switch Edges Test T 2 Switch Levels Test T 3 Single Switches Test 5 T 4 Solenoid Test 1 5 Flasher Test m o 2 3 a B a gt 55 lt ad GO T 7 Sound and Music Test T 8 Single Lamp Test 9 All Lamps Test T 10 Lamp and Flasher Test T 11 Display Test T 12 Thing Test T 13 Bookcase Test S Utilities 1 U 1 Clear Audits U 2 Clear Coins U 3 Reset H S T D U 4 Set Time amp Date U 5 Custom Message Oo6w0o0wv00 1 40000 Qo9m oo 0 NNN 40 BNNNNNDNN Ada da U 6 Set Game 1 0 1 23 U 7 Factory Adjustments 4 23 U 8 Factory Reset 1 23 U 9 Presets Game
82. l 15 Special Award Extra A 1 17 Extra Ball Ticket No A 1 19 Match Feature Off A 4 04 Champion Credits 00 A 4 05 High Score 1 Credits 00 A 4 06 High Score 2 Credits 00 A 4 08 High Score 3 Credits 00 A 4 07 High Score 4 Credits 00 The ADDAMS FAMILY S C E 1 25 U 9 09 Install Ticket The operator utilizes this option to delete Credit awards and replace them with Ticket awards Individual adjustments are affected as follows Adj Name New Settings A 1 14 Replay Award Ticket 15 Special Award Ticket A 1 16 Match Award Ticket 17 Extra Ball Ticket Yes A 1 31 Ticket Expansion Board Yes A 4 02 H S T D Award Ticket U 9 10 install Novelty The operator utilizes this option to removes Free Play and Extra Ball awards Individual adjustments are affected as follows Adi Name New Setting A 1 04 Max Extra Ball Off A 1 05 Replay System Fixed A 1 09 Replay Level 1 Off A 1 10 Replay Level 2 Off A 1 11 Replay Level 3 Off 12 Replay Level 4 Off 15 Special Award Points 19 Match Feature Off A 4 01 Highest Score On A 4 04 Champion Credits 00 A 4 05 High Score 1 Credits 00 A 4 06 High Score 2 Credits 00 A 4 07 High Score 3 Credits 00 A 4 08 High Score 4 Credits 00 U 9 11 Install Buy in The operator uses this option to automatically set game pricing to 1 for 50 2 for 1 00 and 1 Coin Buy in A 3 19 to YES Note that this is not the same feature that allows the player to buy an extra ball at the
83. l Illumination Power Saver A 1 29 is set to On this adjustment controls the intensity of the G I and controlled lamps once the game has been idle for a specified period of time Settings 4 7 The ADDAMS FAMILY S C E 1 34 A 1 31 Ticket Expansion Board When a Ticket Expansion Board is connected full control of the ticket dispenser is available This includes a ticket low error lamp resume on ticket jam and manual ticket dispense switch The choices are Yes Ticket Expansion Board is connected No Ticket Expansion Board is NOT installed in the game Press the Escape button to return to the Adjustments Menu Press the Up button to advance to the next desired Adjustments Group or press the Down button to retum to a previous group Press the Enter button to activate Use the Up or Down button to cycle through the available adjustments The ADDAMS FAMILY S C E 1 35 A 2 A 2 A 2 A 2 A 2 A 2 A 2 Feature Adjustments 01 Extra Ball Percent This is used to enter the desired extra ball percentage The House and Train Wreck extra balls always remain fixed and the Bear Kick extra ball threshold will automatically be modified to reach the desired percentage Range 15 40 Set to Fixed to disable the automatic percentaging of the Bear Kick Extra Ball 02 Bear Kick Extra Ball 1 This is the number of Bear Kicks that will light the 1st extra ball The machine will start with this value and modify it as necessary
84. le Mansion Awards are at D on the playfield The currently lit award is changed by the Jet Bumpers F The awards are COLLECTED when the yellow lamp is lit on the ELECTRIC CHAIR G and the ball is shot to either the Electric Chair or the SWAMP KICKOUT H The yellow lamp is re lit when the ball passes thru the right flipper lane J Please see the rules for the individual awards below MULTI BALL Hitting the BOOKCASE spells the word G R E E D When GREED has been spelled the Bookcase will swing open to reveal the shot to the VAULT L Balls may be LOCKED at any one of the flashing LOCK arrows When two balls have been locked the third bail is put into play and MULTI BALL can be started by shooting the ball into the VAULT L or into the ELECTRIC CHAIR G During the attempted release sequence the POWER of the ADDAMS FAMILY can be seen as the ball passes over the central portion of the playfield JACKPOT While in MULTI BALL any shot made to the TRAIN WRECK SHOT E will score single JACKPOT Any shot made to the Left Staircase ramp at scores a multiple of the Jackpot value depending on how many balls were LOCKED into the Vault directly prior to Multi ball Once the Jackpot shot on the ramp is made the BOOKCASE K will open A shot made into the Vault can re light the JACKPOT ARROWS for another Jackpot THINGS REMATCH If two balls are lost during Multi ball before a JACKPOT is scored then THINGS EJECT HOLE A lights for a rest
85. let J1216 012 44 f a 2020 00 01 0524 L UpperLeftFlipper Gr Yel J1095 Lower Left Flipper Gryvelhos mesai 1 Lower Right Flipper 1 8h Yel J109 7 Fl 15411 Magnet fuse is a 5 Amp S B located on the underside of the playfield The ADDAMS FAMILY S C E 3 6 High Power Solenold Circuit DRIVE POWER The microprocessor toggles the outpot of 74LS374 When point drops low point the collector of the 2N5401 transistor is high A high at point causes point the collector of the TIP 102 transistor and point the emitter of the TIP36 transistor to drop low When point D is low the coil is grounded through the transistor and the coil tums On The coil shuts Off when point A toggles high Low Power Solenold Circuit ORIVE POWER The microprocessor toggles the outpot of the 74LS374 When point A is low point B the collector of 2N5401 transistor is driven high A high at point B tums On the TIP102 transistor and causes point to drop low When point is low the coil is grounded through the transistor and tums On The shuts Off when point A toggles high Special General Purpose Solenoid Circuit DRIVE POWER Played Crot When used for driver only elhar 50V 20V 8 used for fnahiemp river playfieid circult below Tiebeck Diode ie not used for Seshlamp The micropro
86. links two times RAM Error U8 Center L E D blinks three times Custom Chip Failure U9 Sound Board Beep Error Codes Upon Game Turn On Sound Board O K U9 Failure RAM U18 Failure ROM 4 Beeps U15 Failure ROM 5 Beeps U14 Failure ROM The ADDAMS FAMILY S C E 1 48 1 Beep 2 Beeps 3 Beeps LED List DLO O CPU Board CPU Board D19 Blanking D20 Diagnostic D21 5vde At Game Turn On D19 amp D21 On D20 Off During Normal Operation D19 Off D20 flashing D21 On Power Driver Board Power Driver Board LED 1 12vde Switch Circuit Normally On LED 2 High Low Line Voltage Sensor Normally On LED 3 High Low Line Voltage Sensor Normally Off LED 4 5 Digital Circuit Normally On LED 5 20vdc Flashiamp Circuit Normally On LED 6 18vdc Lamps Circuit Normally On LED 7 12 Power Circuit Motors Relays Etc Normally On The ADDAMS FAMILY S C E 1 49 Fuse List Audio Board Dot Matrix Controller Board F602 reet Extra Flipper Supply Board F902 AAA EN lo zl 3 a LC l Power Driver Board Audio Board F501 25V Circuit 3A S F502 25V Circuit 3A S Matri F601 80V A C 3 8A S B F602 100V A C 3 8A S B Power Driver Board F101 Lower Left Flipper 3A S B F102 Lower Right Flipper 3A S B F103 Solenoids 25 28 3A S B F104 Solenoids 9 16 S B F105 Solenoids 1 8 3A S B F106 2 Wht Vio 5A
87. lips calibration system that the game has been moved to a new location Select Function U 12 Press Enter The game will confirm that you have re started calibration of the Thing Flips system Press the Escape button to return to the Utilities Menu Then either press the Up or Down button to return to a previous Utilities Menu Group or press the Escape button again to return to the Main Menu Once in the Main Menu either use the Up or Down buttons to return to a previous menu selection or press the Escape button again to retum to the Attract Mode The ADDAMS FAMILY S C E 1 29 Press the Enter button to activate the Adjustments Menu Press the Up or Down button to cycle through the Adjustment Menu selections Press the Enter button to activate the desired Adjustment group when it appears on the display A ADJUSTMENTS MENU A 1 Standard Adjustments A 2 Feature Adjustments A 3 Pricing Adjustments A 4 H S T D Adjustments A 5 Printer Adjustments optional board required Once you have entered the adjustment group desired press the Up or Down button to cycle through the available adjustments in that group When the desired adjustment appears press the Enter button to activate that adjustment When an adjustment is activated the setting value begins to flash Use the Up or Down button to raise or lower the setting value When the desired value is displayed press Enter to lock in the value you realize you have made an error press t
88. ltem PartNumber Description Part Number Description 1 12 6227 Hairpin Clip 6 A 14369 L Coll amp Bracket Assy Left 2 A 12664 Kicker Crank Assembly B 7572 1 Bracket amp Stop Assembly 3 A 5653 Mounting Bracket Assembly b 01 8 508 5 Coil Retaining Bracket 4 4700 00030 00 Flatwasher 17 64 x 1 2 x 15ga 4006 01017 06 Mach Screw 6 32 x 3 8 5 5103 Coil Plunger Assembly d 4406 01119 00 Nut 6 32 ESN a 02 2364 Coil Plunger e AE 27 1200 Coil Assembly b 03 8085 Armature Link f 03 7066 Coll Tubing c 20 8716 5 Roll Pin 1 8 x 7 16 7 10 128 Spring The ADDAMS FAMILY S C E 2 19 A 14107 A 15115 Kicker Assembly Kicker Assembly Part Number Description 1 A 17767 Bell Armature Assembly 1 A 17767 Bell Armature Assembly 2 26 1200 Coil Assembly 2 AE 26 1200 Coll Assembly 3 A 14106 Mtg Bracket Assembly 3 A 15116 Mtg Bracket Assembly 4 01 9423 Bracket 4 01 9423 Coll Bracket 5 03 7067 Coll Tubing 5 03 7067 Coll Tubing 6 10 135 Solenoid Spring 6 10 135 Solenoid Spring 7 23 6420 Rubber Grommet 7 23 6420 Rubber Grommet 8 4408 01119 00 8 32 ESN 8 4408 01119 00 Nut 8 32 ESN The ADDAMS FAMILY S C E 2 20 A 15367 A 15368 Knockoff Assembly Eject Assembly lo o 1 01 10651 Bracket Assembly 1 01 10652 Bracket Assembly 2 23 6420 Rubber Grommet 2 23 6420 Rubber Grommet 3 A 15370 Plunger Assembly 3 15371 Plunger Assembly 4 10 135
89. lumn 1 J206 1 4212 1 020 18 Green Red Column 2 J206 2 J212 2 U20 17 Green Orange Column 3 J206 3 020 16 Green Yellow Column 4 J206 4 U20 15 Green Black Column 5 J206 5 U20 14 Green Blue Column 6 J206 6 U20 13 Green Violet Column 7 4206 7 020 12 Green Gray Column 8 J206 9 U20 11 White Brown Row 1 J208 1 J212 4 U18 11 White Red Row 2 J208 2 J212 6 U18 9 White Orange Row 3 J208 3 J212 7 U18 5 White Yellow Row 4 J208 4 J212 8 U18 7 White Green Row 5 J208 5 U19 11 White Blue Row 6 J208 7 U19 9 White Violet Row 7 J208 8 U19 5 White Gray Row 8 J208 9 U19 7 Orange Brown Direct 1 Left Coin J205 1 U17 5 Orange Red Direct 2 Center Coin J205 2 U17 7 Orange Black Direct 3 Right Coin J205 3 U17 11 Orange Yellow Direct 4 4th Coin J205 4 U17 9 Orange Green Direct 5 Escape Service J205 6 U16 9 Orange Blue Direct 6 Dowr Vol Down J205 7 U16 11 Orange Violet Direct 7 Up Vol J205 8 U16 7 Orange Gray Direct 8 Enter Test J205 9 U16 5 Black Ground J205 10 Orange White Enable J205 12 Lamp Circuits Connectors From Power Driver Board To To Wire Color Function Playfield Cabinet Backbox Transistor Yellow Brown Column 1 J137 1 Q98 Yellow Red Column 2 J137 2 Q97 Yellow Orange Column 3 J137 3 Q96 Yellow Black Column 4 J137 4 Q95 Yellow Green Column 5 5137 5 094 Yelow Blue Column 6 J137 6 Q93 Yellow Violet Column 7 J137 7 Q92 Yellow Gray Column 8 J136 3 J138 9 Q91 Red Brown Row 1 J133 1 J134 1 Q90 Red Black Row2 J133 2 J134 2 Q89 Red Orange Row 3 J133
90. n the coin door inside the cabinet ends the current game and proceeds to the Game Over Mode With the third closure of the plumb bob tilt switch the player loses the remaining play of that ball but can complete the game END OF GAME All earned scores and bonuses are awarded If a player s final score exceeds the specified value the player receives a designated award for achieving the current highest score A random digit set appears in the display Credit may be awarded when the last two digits of any player s score 1 through 4 match the random digits Match high score and game over sounds are made as appropriate GAME OVER MODE GAME OVER will show in the display Afterward the high scores will flash on the display The game proceeds to the Attract Mode Operator adjustable feature The ADDAMS FAMILY S C E 1 7 MENU SYSTEM OPERATION The ADDAMS FAMILY Special Collectors Edition operates on Menu System The Main Menu allows you to choose from several main categories which in turn lead to other menus to choose from To enter the Menu System open the coin door and press the Begin Test button The displays show the Game 1 0 Mode Press the Enter button and the Main Menu appears To cycle through the Main Menu selections press either the Up or Down button Activate any selection by pressing the Enter button when the desired selection appears in the displays To return to the Attract Mode while viewing the Main Menu or to return
91. n the game Things box at the rear of the playfield The bookcase in the center of the playfield The center ramp wire form The bottom arch artwork The cabinet artwork rommoov A numbered and engraved plaque will be affixed to the front of each cabinet Finally a certificate of authenticity will be included with each game 2 The addition of Gomez and Morticia speech that was not included in the original game In going back to our original studio tapes we discovered many phrases we would have liked to have included in the early version By adding sound music memory to the Special Collectors Edition we have been able to include this lost speech 3 The game changes include the addition of the Buy In button This will allow more players to Tour The Mansion than was possible before 4 Game play features include A Cousin Its hideout In the game over sequence the player sees Cousin It hiding many objects These objects are discovered by the player by entering the mansion rooms These objects award everything from points to lighting the specials B Wednesday and Pugsleys secret passage When a player enters the 3 million room in the mansion they will discover the passage and move to a separate random room that will also be awarded C Extra Dot matrix displays We have added game play memory to the original version These and other small changes make the Special Collectors Edition Some Thing Special In P
92. ning This test allows you to cycle through the flashlamps automatically Press the Enter button during the Stop test mode The displays show you the name and number of the flashlamp currently being pulsed and the corresponding bulb s flashes Either press the Enter button to return to the Repeat test mode or press the Escape button to return to the Test Menu Once in the Test Menu press the Up button to display the next test or the Down button to return to a previous test Press the Enter button to activate that test T 6 General Illumination Once the test name is shown under the Test Menu press the Enter button This test allows you to check all of the General Illumination circuits There are two modes of operation Stop and Run To obtain wire color driver number connector and fuse information press the Start button when the desired General Illumination circuit appears in the displays Stop Press the Up or Down buttons to cycle through the General Illumination Test manually All illumination is tested first followed by an individual circuit test The circuit name and number shows in the displays while the corresponding lamps lights If any other results occur the system has detected an error The ADDAMS FAMILY S C E 1 18 Run Press the Enter button any time during Stop test mode and the General Illumination Test cycles through automatically For each circuit shown in the displays the corresponding bulbs should light a
93. nt to modify the game pricing and the type of game play The Preset Game Adjustments Table for French Games lists the adjustments and settings that comprise the Install French 5 Group U 9 28 install French 6 The operator uses this adjustment to modify the game pricing and the type of game play The Preset Game Adjustments Table for French Games lists the adjustments and settings that comprise the Install French 6 Group For French Jumpered CPU Boards only Preset Game Adjustments Table for French Games Adj Adjustment French 1 French 2 French 3 French 4 French 5 French 6 Description U 9 23 U 9 24 U9 25109 26 U9 27 U9 28 U 9 06 Install 5 Ball N A N A Press the Escape button to return to the Presets menu Then press the Up button to display the next utility or the Down button to retum to previous utility The ADDAMS FAMILY S C E 1 28 0 10 0 11 0 12 Clear Credits Press the Enter button to clear the game Credits Press the Up button to display the next utility Auto Burn in Press the Enter button to activate Auto Burn in This utility allows you to automatically cycle through several tests This helps in finding intermittent problems The tests that Auto Burn in cycles through are the Display Test the Sound and Music Test the All Lamps Test the Solenoid Test the Flashers Test and the General Illumination Test New Location This function is used to alert the Thing F
94. ny other results occurs the system has detected a probiem Either press the Enter button to return to Stop test mode or the Escape button to return to the Test Menu Once in the Test Menu press the Up button to advance to the next test or the Down button to retum to a previous test Press the Enter button to activate that test T 7 Sound and Music Test Once the test name is shown under the Test Menu press the Enter button The Sound and Music Test allows you to check the audio circuits This test has three modes for testing the sound and music circuits Running Repeat and Stop Running This test steps through a sequence of sounds and music Pressing the Up or Down button during this portion of the Sound and Music test allows you to advance to a particular sound or tune without having to wait for the program to play all the sounds available in the test For each name and number that appears in the displays a sound or tune should be heard Any other results indicates the system has detected a problem Repeat Press the Enter button at any time during the Running test mode to cause the program to stop and repeat a particular sound or tune The same sound should repeat continuously until the Up or Down button is pressed Any other results indicates the system has detected a problem Stop Press the Enter button at any time during the Repeat test mode to stop this test altogether Nothing should be heard Any other results indicates the s
95. oin calculations 21 Coin Meter Units It is possible to connect a coin meter to the knocker coil driver which will log all coins through all slots This adjustment activates the use of the knocker driver for this purpose and determines the value of each unit on the meter For example to show the total amount of money collected as total quarters set this adjustment to 0 25 To show the amount of money collected as total dollars set this adjustment to 1 00 Setting this adjustment to anything other than Off establishes the coin unit for a meter attached to the knocker driver and overrides use of the knocker during awards The ADDAMS FAMILY S C E 1 42 Pricing Table 17506 2 512 1 50 351 002 1 2 254 214 254 3 1 00 1 2256 2 1 00 3 1 50 6 200 2 1 225 2 1 00 3 1 50 5 2002 1 3X25e 2 1 50 452 002 1 4254 6 5 00 14256 Og 2 756 ANADA 1 2 1 2x5sch 3 2 10 H 2 5sch 5 108ch 02 00 05 00 01 00 01 00 1581 352 AUSTRALIA 1 181 282 AUSTRALIA 2 10P 18x10P 250 4 1 UKNGDOM I 1AFr 3 2Fr 7 WISS 1 2F r 2 3Fr 3 4Fr SSF 1 4x5Fr 1 20 BEGUM J 1 2DM 2 3DM S 4DM 5 5DM 1 20 1ADM 2 2DM 5 5DM GER 1 1DM 1 1DM 2 2DM 50 12 GER 6 50 HOLLAND 1 5x1Kr 1 5kr 2 10Kr WEDEN 15Kr V3xtFr 2 5Fr S 10Fr 10 20Fr lt ARIF 1 1 2 1 3 5Fr 7 10Fr 14 20F 1 29 SFr SOFT 7 2xtoFr 7 20 1 28
96. ons Press the Enter button to activate the desired test when that test appears in the displays Switch Edges Switch Levels Single Switch Solenoid Test Flasher Test General Sound amp Music Test Single Lamps All Lamps Lamp amp Flasher Tests Display Test Thing Test Bookcase Test Mina O O N OJ gt T 1 Switch Edges For all switches the number on the left indicates the column the number on the right indicates the row Example Switch 23 means 2nd column 3rd row To test the Left and Right Flippers press the Left or Right Flipper buttons during switch test The flipper name and switch number should show in the displays Any other results indicate the system has detected a problem with the flipper circuit To activate the Switch Edges Test from the Test Menu press the Enter button The name and number of each switch that is pressed is shown in the displays If any other switch or no switch at all is indicated the system has detected a problem with the switch circuit Press Escape to return to the Test Menu Press the Up button to display the next test or the Down button to return to a previous test Press the Enter button to activate that test T 2 Switch Levels Once the test name is shown under the Test Menu press the Enter button The name and number of each switch that is activated is shown in the displays This test automatically cycles through all switches
97. oper game operation switch contacts should be free of dust dirt contamination and corrosion Blade switch contacts are plated to resist corrosion Cleaning blade switch contacts requires gentle closing of the contacts on a clean business card or piece of paper and then pulling the paper about 2 inches which should restore the clean contact surface Adjust the switch contacts to a 1 16 inch gap CLEANING Good game action and extended playfield life are the results of regular playfield cleaning During each collection stop the playfield glass should be removed and thoroughly cleaned and the playfield should be wiped off with a clean lint free cloth The game balls should be cleaned and inspected for any chips nicks or pits Replace any damaged balls to prevent playfield damage Regular more extensive playfield cleaning is recommended However avoid excessive use of water and caustic or abrasive cleaners because they tend to damage the playfield surface Playfield wax or any carnauba based wax or polish may be used sparingly to prevent a buildup on the playfield surface Do not use cleaners containing petroleum distillates on any playfield plastics because they may dissolve the plastic material or damage the artwork The ADDAMS FAMILY S C E 1 51 Notes The ADDAMS FAMILY S C E 1 52 Section 2 Game Parts Information Cabinet Assembl Backbox Assembly WPC Audio Board WPC System CPU Board WPC Power Driver Board Do
98. or Function Ribbon Cable Data J201 To From Dot Matrix Controller Ribbon Cable Data J202 To From Sound Board amp Dot Matrix Controller Ribbon Cable Data 4204 Not Used Connectors From Power Driver Board Black Ground J210 1 Black Ground J210 3 Gray 5VDC J210 4 5VDC J210 5 Gray Green 12VDC J210 6 Gray Green 12VDC J210 7 Ribbon Cable Data J211 The ADDAMS FAMILY S C E 3 20 Display Circuits Black Ground Violet TOOVAG OT Black Ground 60 From From Wire Color Function Tei CPU Bd 5 Ribbon Cable Data J601 J202 J506 Ribbon Cable Data J602 201 Ribbon Cable Data J603 To From Dot Matrix Display Driver Board Connector to Dot Matrix Display Driver Orange 125V J604 1 Blue 113V J604 2 Black Ground J604 4 Black Ground J604 5 G 45V 4604 6 Gray Yellow 412V J604 7 Brown 62V J604 8 Connector to Transformer AC White SOVAC J605 1 White 80VAC J605 2 Violet 100VAC J605 3 Violet 100VAC J605 5 Connector From Power Driver Board Black Ground J606 1 Black Ground J606 3 5V J606 4 Gi 5V J606 5 Gray Yelow 12V J606 6 Gray Yellow 12V J606 7 CGrayYellow 12V Wi Sound Circuits Wire Color Function Ribbon Cable Data 4506 To From CPU Board Flipper Board amp Dot Matrix Controller Connector From Transformer Secondary Gray Green 12VDC J501 1 Gray Green 12VDC J501 2 Gi 5VDC J501 4 Gi 5VDC J501 5 Gray White 12VDC 4501 6 Gray Whi
99. p or Down button to cycle through the Printouts Menu selections Press the Enter button to activate the desired Printouts Group when that group appears in the displays PRINTOUTS MENU optional board required Earnings Data Main Audits Standard Audits Feature Audits Score Histograms Time Histograms Time Stamps All Data 27700017 The Printouts Menu is combination of the other menus This menu allows you to access and print information in the available menu selections If no Printer is attached the the message Waiting for Printer appears in the displays Note Set the print specification from the Adjustment Menu A 5 Printer Adjustments Press the Escape button to return to the Printouts Menu Then either press the Up or Down button to return to previous Printouts Menu Group or press the Escape button again to return to the Main Menu Once in the Main Menu press the Up button to advance to the next menu selection the Test Menu or press the Down button to return to previous Main Menu selection The ADDAMS FAMILY S C E 1 15 Use the Service Switch Actuator to hold in the top interlock switch located in the bottom left corner of the coin door opening The actuator must be in place in order to activate the solenoids and flashlamps Press the Enter button to activate the Test Menu once the menu name is shown under the Main Menu Then use the Up or Down button to cycle through the Test Menu selecti
100. redit value the Credits display shows the proper number of credits The coin unit counter retains any remaining coin units until the start of Ball 2 then the coin unit counter is cleared its contents are zeroed 07 Units Bonus The operator can specify that additional credits are to be indicated in the credits display when a certain number of coin units are accumulated 08 Bonus Credits The operator specifies the number of credits that are awarded when the Units Bonus level is achieved The ADDAMS FAMILY S C E 1 40 09 Minimum Units The operator can specify that No credits are to be posted indicated in the credit display until the credits unit counter reaches a particular value by setting this value to 02 or more 10 Coin Door Type if set to custom then 11 to 15 are available This adjustment is used to preset adjustments 11 to 15 based on standard coin doors U S A German Etc 11 Collection Text The operator chooses what coin system is used to display the Earning Audits 12 Left Slot Value The operator can specify the monetary value of the left coin chute 13 Center Slot Value The operator can specify the monetary value of the center coin chute 14 Right Slot Value The operator can specify the monetary value of the right coin chute 15 4th Slot Value The operator can specify the monetary value of the 4th coin chute 16 Maximum C
101. redits The operator can specify the maximum number of credits the game can accumulate either through game play awards or coin purchases The range of this setting is 5 through 10 Reaching the specified setting prevents the award of any credits 17 Free Play The operator can specify whether a player can operate the game without a coin free play or with a coin The choices are NO A coin is necessary for game play YES Game play is free no coin required The ADDAMS FAMILY S C E 1 41 A 3 A 3 A 3 A 3 18 Hide Audits The operator chooses whether or not to show the coin audits The choices are YES The coin audits are not displayed The coin audits are displayed HIDE NAMES The coin audit value is shown but not the audit name 19 1 Buy in If the game pricing is set to 1 for 50 2 for 1 00 the operator chooses whether the player is allowed to buy in a subsequent game for 1 coin The number of games that may be purchased at this cost is determined by the number of players in the previous game that is if the previous game had three players 3 Credits can be purchased at the rate of 1 coin per credit Note that this is not the same feature that allows the player to buy an extra ball at the end of the game See A 2 30 Buy Extra Ball YES The player has 10 seconds to buy in at 1 coin per game NO The buy in feature is disabled 20 Base Coin Size This number is used for the ticket per c
102. rm the entire Test Menu routine to verify the game is operating satisfactorily Successful completion of the tests in the Test Menu routine will show the game is ready to begin earning your investment return ATTRACT MODE After completing the Test Menu routine press the Escape button three times to enter the Attract Mode During the Attract Mode playfield and backbox lamps blink The display exhibits a series of messages informing the player concerning A Recent highest scores A custom message C The score to achieve to obtain a Replay award These or similar displays reappear occasionally accompanied by sounds and music until a player initiates game play by inserting a coin or when credits are available pressing the Start button Operator adjustable feature The ADDAMS FAMILY S C E 1 6 CREDIT POSTING Insert coin s A sound is heard for each coin The display will show the number of credits purchased So long as the number of maximum allowable credits are NOT exceeded by coin purchase or high score credits are posted correctly STARTING A GAME Press the Start button once A startup sound plays The number of credits shown in the display decreases by one The display flashes 00 until the first playfield switch is actuated and shows ball 1 Additional players may enter the game by pressing the Start button once for each player before the end of play on the first ball TILTS Actuating the Slam Tilt switch o
103. slight Glass Channel Top 1 Glass Channel Edge 2 Glass Lift Channel 1 Cabinet Assembly Hem PartNumber Description Hem PartNumber Description 1 A 16773 Lever Guide Assembly 20 01 11408 Spacer 2 Used 2 B 12445 4 BR Ball Shooter Assembly Brass 21 02 4329 Pivot Nut 1 2 2 Used 3 20 9663 1 Start Button Clear 22 02 4352 Pivot Bushing 2 Used 4 A 16883 6 Flipper Button Yellow 2 Used 23 171751 Cable amp Interlock Switch Assy 5 A 18203 1 3 Ball Cashbox Assembly 24 18524 Switch Button amp Cable Assembly 6 gt Line Filter Assembly 20 9663 9 Buy In Button 7 5610 1283500 Transformer 115 230v 25 A 15267 Knocker Assembly 5555 1292900 Speaker 40 6 25w 20 9347 Toggle Latch 10 14689 1 Coin Door Interface M Miscellaneous Parts 11 C 10843 BR Metal Leg Assembly Brass 08 7028 1 Tempered Playfield Glass 12 A 18257 Front Molding Assembly Brass Wide Body 23 75 x 43 13 20 6502 A Plum Bob 01 10797 Playfield Support Bar 18 Long 14 15361 Tilt Mechanism Assembly 01 11791 Service Switch Actuator 15 5 Cordset 01 12352 Clip Bracket 16 17316 Opto Flipper Assembly 2 Used 08 7377 Leg Leveler Adjuster 3 17 01 10714 Line Cord Cover 20 6500 Steel Ball 1 1 16 3 18 12350 3 BR Side Molding Brass 2 Used A 17195 Tilt Switch Assy w Cable 19 11 1177 Wood Cabinet 01 9011 R Backbox Mounting Brkt Left 01 9011 L Backbox Mounting Brkt Right See Application Chart p 2 30 The ADDA
104. ss the Up button to display the next test or the Down button to return to a previous test Press the Enter button to activate that test T 10 Lamp and Flasher Test Once the test name is shown under the Test Menu press the Enter button This test causes all the flashlamps and the controlled lamps to flash at the same time The controlied lamps blink while the flashlamps cycle from highest to lowest Any other results indicates the system has detected problem Press the Escape button to return to the Test Menu Press the Up button to display the next test or the Down button to return to previous test Press the Enter button to activate that test T 11 Display Test Once the test name is shown under the Test Menu press the Enter button This Test automatically turns On and Off every dot in the Dot Matrix Display series of patterns appear in sequence It starts with one line turned On moving across the screen vertically then horizontally The screen inverses and one line turned Off moves across the screen vertically then horizontally The second pattern is series of lines turned On moving across the screen diagonally The screen inverses and there is series of lines turned Off moving across the screen diagonally The third pattern is gridlines turned On then turned Off The last pattern is a box forming an outline of dots around the matrix that are turned On After the box outline the test repeats itself Press the
105. ssembly 27 A 14703 Box Assembly 28 A 14970 1 Bookcase Assembly Shown 14632 3 3 4 Mtg Brkt Clamp Assy A 14632 4 1 Mtg Brkt Clamp Assy A 15542 Motor EMI Board 01 8726 L 1 Playfield Holder Brkt Left 01 8726 R 1 Playfield Holder Brkt Right 5731 0965 1 00 Fuse Underside of Playfield Viewed in Raised Position 5733 10702 01 Fuse Holder The ADDAMS FAMILY S C E 2 40 SWITCH LOCATIONS Item Number Assy Description 11 12 20 9663 9 Buy in 13 20 9663 1 Start Button 14 20 6502 Plumb Bob Tit 15 5647 09957 00 8925 Left Trough 16 5647 09957 00 8025 Center Trough 17 5647 12693 08 11680 Right Trough 18 5647 12133 12 10417 Outhole 21 27 1068 Slam Tilt 22 A 8630 Coin Door Closed 23 Not Used Ticket Opto 24 A 8630 Always Closed 25 5647 12693 19 12688 Right Flipper Lane 26 5647 12693 19 12688 Right Outlane 27 5647 12693 04 11619 Ball Shooter 28 Not Used 31 SW 11A 37 B 12030 2 Upper Left Jet a2 SW 11A 37 B 12030 2 Upper Right Jet SW 11A 37 B 12030 2 Center Left Jet 34 SW 11A 37 B 12030 2 Center Right Jet 35 SW 11A 37 12030 2 Lower Jet 36 SW 1A 114 B 8284 1 Left Slingshot 37 SW 1A 120 11539 1 Right Slingshot 38 5647 12603 19 12688 Upper Left Loop 41 B 11696 1 Grave G 2 11696 1 Grave R 5647 12693 25 14962 Chair Kickout E B 11696 4 Cousin It 2 25 12583 4 2 B 11696 15 Lower Swamp Million Not Used B 11696 15 Cen
106. ssibility Factory Settings Restored Repeated appearance of this message indicates that the CMOS RAM no longer retains any custom Pricing or Game Adjustment settings and has reverted to factory default settings Generally the following CPU checks will isolate the cause of the CMOS RAM memory failure The voltage at pin 28 and pin 26 of U8 should be 5V game turned On and at least 4V game turned Off When the voltage drops below 4 V memory reset occurs Check the batteries and battery holder Be sure that the batteries are good and that there is no contamination on the battery holder terminals Turn the game OFF and use an ohmmeter to check diodes D1 and D2 on the CPU Board D1 should read 0 ohms when forward biased and infinite ohms when reverse biased D2 should read 15 ohms when forward biased and infinite ohms when reverse biased U6 Checksum Error Time CPU The game ROM checksum is invalid If this occurs replace the game ROM and Date Not Set The real time clock is not running If this occurs go to U 4 of the Utilities Menu and set the time and date L E D s The CPU has three L E D s located on the upper left side of the board D19 D20 and D21 On game power up D19 and D21 turn on for a moment then D19 turns off and D20 starts to blink rapidly D21 remains on The system has detected a problem if the following happens CPU Board L E D Error Codes Center L E D blinks one time ROM Error U6 Center L E D b
107. t Matrix Controller Board Flipper Controller Board Major Mechanism Assemblies Upper Playfield Parts Lower Playfield Parts Lamps Switches Solenoids Flashers The ADDAMS FAMILY S C E 2 1 Backbox Assembly Mem Number Description 1 01 6645 Venting Screen 2 A 15416 Extra Flipper Supply Board 3 12497 Upper insert Bd Hinge Assy 4 14092 2 Mounting Plate Assembly 5 A 12498 Lower Insert Bd Hinge Assy 6 12697 3 Power Driver Assembly 7 12738 50038 WPC Sound Board 8 12742 50038 WPC CPU Security Board 9 14376 50038 Backbox Assembly 10 01 9047 Insert Stop Bracket 11 15212 Speaker Display Assy 12 13 14 4 D 12501 e 5901 12784 00 14039 20017 IN A 15028 Speaker 40 15w Tweeter Speaker 40 5 1 4 25w Capacitor 10544 50v 20 7 Lamp Board Dot Matrix Display Dot Matrix Contoller Board Insert Board Flipper Controller Board The ADDAMS FAMILY S C E Hem Part Number 15 03 8643 31 1672 16 A 13379 17 15280 Ribbon Cables 18 5795 12653 03 19 5795 13018 00 20 5795 10938 14 21 5795 12838 30 Miscellaneous Parts A 8552 20017 08 7456 31 1357 20017 03 8228 2 03 8228 3 03 8229 1 2 2 Lal ETT Description Cloud Decal Set Cloud Lock amp Plate Assembly Single Flashlamp 8d 3 Used Ribbon Cable 3 Ribbon Cable 22 Ribbon Cable 14 Ribbon Cable Tempered Backglass Assy Backbox Glass 27 x 18 7 8 Screened Tran
108. tches drop targets etc need to be checked for proper power connections 12V de and ground Pinball Missing The game normally uses three balls however it will operate with one ball This message announces that a ball is missing or stuck somewhere When the ball is located return it to the game via the Outhole Other possibilities for this problem could be malfunctions of the Ball Trough switches or the Ball Shooter switch Sw is Stuck On This message indicates that a switch which is not usually On remains in the On position after the game is switched On The stuck switch is essential for game play for example a coin chute switch the slam tilt switch the plumb bob tilt switch and should be cleared to permit proper game operation The ADDAMS FAMILY S C E 1 47 Ground Short Row N Wht xxx Frequent appearance of this message requires activation of the Switch Levels Test to locate the switch causing the WHT xxx ROW x SHORT message Possible row short causes are 1 Slam Tilt or other coin door switch touching the grounded coin door 2 A leaf type playtield switch touching a grounded part 3 Players poking metallic objects wires coat hangers etc into the game 4 Switch cable insulation pierced or damaged allowing bare wire contact with a grounded part 5 All switches in a row closing at the same time Note This instance is NOT a switch problem however for most games this is a very rare po
109. te 12VDC J501 7 Power From CPU Power Driver Board G 5VDC J502 1 5VDC J502 3 Black Ground J502 4 Black Ground J502 5 Cabinet Speaker Connection Black Yellow Speaker J504 2 Backbox Speaker Connection Black Yellow Speaker J505 3 The ADDAMS FAMILY S C E 3 21 Notes The ADDAMS FAMILY S C E 3 22 TNT iB fiui j 515151 DODDODD Tienen DEBIDO i bt Fa 200000000 00000000 rede en bal The ADDAMS FAMILY Switch Matrix WARNINGS amp NOTICES WARNING FOR SAFETY AND RELIABILITY substitute parts and equipment modifications are not recommended Use of Non BALLY parts or modifications of game circuitry may adversely affect game play or may cause injuries SUBSTITUTE PART OR EQUIPMENT MODIFICATIONS may void FCC Type Acceptance BECAUSE THIS GAME IS PROTECTED by Federal copyright trademark and patent laws unauthorized game conversions may be illegal under Federal law THIS CONVERSION PRINCIPLE ALSO APPLIES to unauthorized facsimiles of BALLY equipment logos designs publications assemblies and games or game feature not deemed to be public domain whether manufactured with BALLY components or not Notice MIDWAY is a registered trademark of Midway Manufacturing Company The Addams Family and BALLY are trademarks used by Midway with permission WILLIAMS Lane change and Multi ball are trademarks of WILLIAMS Electronics Games Inc En
110. te Thing Flips 1 444 24 6549 11271 Lite 2 Bear Kicks 444 24 8768 Electric Chair Yellow 8555 24 6549 A 11271 House 44 24 6549 A 11754 House 9 Million 44 24 8768 A 15110 Graveyard At Max 555 24 8768 A 15110 House 3 Million 555 24 6549 A 11271 Lite Advance 44 24 6549 11271 Right Special 44 24 6549 11754 Shoot Again 44 24 8768 A 12887 B Vault Green 555 24 8768 A 12887 B Vault Red 4555 se Not Used 24 8768 Thing Yellow 4555 24 8768 Thing Green 8555 24 8768 D 12501 Thing 1 4555 24 8768 0 12501 Thing 555 24 8768 D 12501 Thing 555 24 8768 D 12501 Thing I 4555 24 8768 D 12501 Thing 4555 24 8768 D 12501 Thing G 4555 24 8768 D 12501 Thing 2 555 om 20 0663 1 Credit Button BSRISASRLSRLSASSLSHASIR RE BREBYVRRBN Located In Speaker Panel The ADDAMS FAMILY S C E 2 42 SOLENOID FLASHER LOCATIONS Coil Flasher No Description Number o AE 26 1200 A 15115 Chair Kickout AE 23 800 A 15267 Thing Knocker AE 26 1500 15040 Ramp Diverter AE 26 1200 B 9362 L 2 Ball Release AE 27 1200 A 8039 3 A 12158 1 Thing Magnet AE 23 800 A 15200 Thing Kickout AE 26 1200 A 14107 tLockup Kickout AE 26 1200 A 9415 2 Upper Left Jet AE 26 1200 A 9415 2 Right Jet AE 26 1200 A 9415 2 Center Left Jet AE 26 1200 A 9415 2 Center Right Jet AE 26 1200 A 9415 2 Lower Jet AE 27 12
111. ter Swarnp Million B 11696 15 Upper Swamp Million 5647 12693 19 15372 Shooter Lane Not Used 15017 15018 Bookcase Opto 1 15017 15018 Bookcase Opto 2 A 15017 A 15018 Bookcase Opto 3 15017 15018 Bookcase Opto 4 16908 A 16009 Bumper Lane Opto FEIE 2g988 8825585 55 5647 12693 21 14972 Right Ramp Exit 5647 12603 11 14492 Left Ramp Enter 62 B 11696 5 Train Wreck 63 5647 12693 19 12688 Thing Elect Lane 64 5647 12693 11 13627 2 Right Ramp Enter 65 5647 12693 21 15047 Right Ramp Top 66 5647 12693 21 15047 Left Ramp Top 67 5647 12603 19 12688 Upper Right Loop 68 5647 12003 08 15070 Vault 71 5647 12603 25 14964 Swamp Lock Upper 72 5647 12693 25 14964 Swamp Lock Center 73 5647 12093 25 14964 TSwamp Lock Lower 74 5647 12893 25 14964 tLockup Kickout 75 5647 12603 19 12688 Left Outlane 76 5647 12693 19 12688 Left Flipper Lane 2 7 5647 12603 25 15200 Thing Kickout 78 5647 12603 19 12688 Left Flipper Lane 1 81 5647 12693 08 14970 1 Bookcase Open 82 5647 12603 08 14970 1 1 Closed 83 Not Used 84 15285 Thing Down Opto 85 15285 Thing Up Opto 86 12583 1 GRAVE A 87 5647 12133 11 A 9381 R Thing Eject Hole 88 Not Used Not shown Located on underside of playfield The ADDAMS FAMILY S C E 2 41 LAMP LOCATIONS Hem Bulb Lamp No No Description 11 24 8768 A 15114 Thing
112. th Slot 00 2 06 Recent Paid Credits 00 B 2 07 Recent Service Credits 00 2 08 Earnings 00 2 09 Total Left 00 2 10 Total Center Slot 00 B2 11 Total Right Slot 00 2 12 Total 4th Slot 00 2 13 Total Paid Credits 00 2 14 Total Service Credits 00 NOTE These audits are NOT resettable They are record of the earnings since the CLOCK 1ST SET Time Stamp Press the Escape button to return to the Bookkeeping Menu Press the Up button to advance to the next desired Bookkeeping Group or the Down button to return to a previous Bookkeeping Group Press the Enter button to activate that group Press the Up or Down button to cycle through the available audits in that group The ADDAMS FAMILY S C E 1 10 B 3 Standard Audits B 3 01 Games Started 00 new WPC feature the 02 Total Plays 00 Total Plays counter only 03 Free Play 00 counts completed games B 3 04 Free Play Percent 00 game is considered completed 05 Replay Awards 00 when the final ball begins 06 Percent Replays OO Audit information from an B 3 07 Special Awards 00 incomplete game is ignored B 3 08 Percent Special 00 Therefore operation for test B 3 09 Match Awards 00 service do not affect the 10 Percent Match 00 Audits B3 11 H ST D Credits 00 12 Percent H S T D 00 B 3 13 Extra Ball 00 14 Percent Extra Ball 00 15 Tickets Awarded 00 B 3 16 Percent Tickets 00
113. that are detected closed Current switch is indicated by a filled square Press the Escape button to return to the Test Menu Press the Up button to display the next test or the Down button to return to a previous test Press the Enter button to activate that test The ADDAMS FAMILY S C E 1 16 T 3 Single Switches Once the test name is shown under the Test Menu press the Enter button The Single Switch Test isolates particular switch by blocking signals from all other switches Use the Up or Down buttons to select the switch to be tested During the Single Switch Test a flashing cross indicates your location in the matrix a square indicates closed switch and a dot indicates an open switch the Start button to obtain wire color connector and fuse information of any switch when that switch is displayed Press the Escape button to retum to the Test Menu Press the Up button to display the next test or the Down button to return to previous test Press the Enter button to activate that test T 4 Solenoid Test Once the test name is shown under the Test Menu press the Enter button The Solenoid Test has three modes Repeat Stop and Running Only one solenoid should turn On at a time The system has detected a problem if more then one solenoid turns On a solenoid comes On and stays On or no solenoid turns On during the Repeat or Running test modes Press the Start button to see the wire color driver number conn
114. tion after completion of the desired playfield pitch angle setting 9 To attach line cord remove envelope stapled inside cabinet near cashbox Remove the four Phillips head screws that mount the line cord cover plate to the rear cabinet Match the prongs on the plug with the holes in the receptacle and push line cord securely into place Make sure cord aligns with the indentation of plate indentation should point toward bottom of cabinet Remount line cord cover plate If desired tamper resistant screws are provided an envelope marked Security Screws located in cashbox to remount cover plate Part of cabinet shown The ADDAMS FAMILY S C E 1 3 10 Move the game into the desired location recheck the level and pitch angle of the playfield 11 Verify that the require ADDAMS FAMILY Special Coll 12 Install playfield mylars if desired eld has a NOTE The ADDAMS FAMILY Special Collectors Edition playfi special hardcoat surface and does not require a full protective mylar However playfield mylars can be purchased thru your local Bally Distributor Specify part number 03 7960 20017 1 for full playfield mylar 13 Clean and reinstall the playfield cover glass reversing the procedure of step 7 Prepare the game for player operation d number of balls are installed in the game The ectors Edition uses 3 balls The ADDAMS FAMILY S C E 14 GAME CONTROL LOCATIONS Cabinet Switches The On Off switch is located
115. tire contents of this manual 1994 MIDWAY MANUFACTURING COMPANY manufacturers of BALLY Amusement Games All rights reserved WARNING NOTE This equipment has been tested and found to comply with the limits for a Class A digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment This equipment generated uses and can radiate radio frequency energy and if not installed and used in accordance with the instruction manual m y cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense RF Interference Notice CABLE HARNESS PLACEMENTS and ground strap routing on this game have been designed to keep RF radiation and conduction within levels accepted by the FCC Rules TO MAINTAIN THESE LEVELS reposition hamesses and reconnect ground straps to their original placements if they become disconnected during maintenance FCC STICKER Check the back of your game to verify that an FCC certification sticker was attached to your game at the factory All Games that leave the BALLY plant have been tested and found to comply with FCC Rules Because the sticker is proof of this fact legal repercussions to the owner and distributor may result if the Sticker
116. tor 512 1 4w 5 Resistor 220 tw 5 Resistor 201 10 8 10 pin 4700 6 Capacitor 10044 10v 20 Capacitor 100 14 25v 50 10 Capacitor 100344 100v 220 5131 12725 00 5162 12422 00 5162 12635 00 5194 09055 00 5181 12179 00 5192 12428 00 5250 12634 00 5281 09486 00 5281 09487 00 5281 10182 00 5370 12272 00 5460 12423 00 5671 13732 00 5701 09652 00 5705 09199 00 5705 12837 00 5705 12638 00 5733 12060 01 5791 10862 03 5791 10962 04 5791 10062 05 5791 10882 06 5791 10862 07 5791 10862 09 5791 10862 11 5791 10862 12 5791 10662 13 5791 13830 05 791 13830 09 5791 12516 00 5824 09248 00 5041 09163 00 5730 09071 00 5731 09432 00 5731 09651 00 5731 10356 00 730 09797 00 5705 12698 00 4010 01006 00 WPC Power Driver Assembly Deslonator CS C11 C30 B BYPASS 13 20 C31 ct cia 033 D34 01 03 05 012 D17 D32 D38 BR1 BR6 Q10 Q12 014 016 Q18 U19 026 Q28 RRB 31 8 88488888 882588 82888 82888 82888 288 888 064 066 Q68 070 078 Q78 Q80 Q82 991 096 U1 05 U18 910413 us U6 U15 U16 a LED LED7 o Q10 Q12 014 Q16 018 4108 3119 J138 4109 4116 3118 Description Capackor 15 000pfd 25v 20 Capacitor 01519 50v 80 20 Capacitor 50 520 Capacitor 1 000pid 50v 220 Capacitor 33pid 50v 20 Diode 1N414
117. ts 0 when the player inserts another coin or when Begin Test is pressed The choices are ON Score is boosted between 500 000 and 5 000 000 points OFF The replay score is not boosted 14 Replay Award For either Auto Replay or Fixed Replay the operator can choose the form of the award automatically provided when the player exceeds any replay level The choices are Credit Reaching each Replay level awards credit Ticket Reaching each Replay level awards a ticket Reaching each Replay level awards an Extra Ball Audit Reaching each Replay level awards nothing to the player it does increase the entry value of the Audit Item s maintaining tally of these awards 15 Special Award The operator can choose the award automatically provided when the player scores special The choices are Credit Scoring Special awards a Credit Ticket Scoring Special awards a Ticket Ball Scoring a Special awards an Extra Ball Points Scoring a Special awards 1 Million points 16 Match Award The operator can choose the award automatically provided when the players wins a match The choices are Credit Winning Maich awards a Credit Ticket Winning Match awards Ticket 17 Extra Ball Ticket The operator can choose whether Ticket is awarded when the player earns an Extra Ball The choices are YES The player is awarded a Ticket in addition to an Extra Ball NO The player is not awarded T
118. ull Factory Reset Function U 8 b Executing NEW LOCATION Function U 12 Remember when fully calibrated the Thing Flips feature will successfully make the shot between 50 6096 of the time The BEST players make the shot under 20 of the time this is a VERY difficult shot If after awhile your game is not successfully making the shot as often as expected check the operation of the opto switch 57 above the upper left mini flipper the 3 Swamp Targets switches 45 47 and 48 and the upper Swamp Lock switch switch 71 The program relies on these switches to calibrate the system Also check the upper left flipper for proper operation After setting the game up on location it will automatically calibrate itself over time If you would like to speed up this process 1 Setup game ON LOCATION Set the pitch and level Calibrating the game before it is sent to its final location may help but could actually slow down the process 2 Activate function U 12 New Location This will clear out any previously learned data 3 With the glass off manually throw the ball up the SIDE RAMP labeled Super Jackpot Repeat this four times 4 After pressing the left flipper return lane rollover Lite Thing Flips throw the ball up the center ramp It will be diverted and Thing will shoot toward the swamp Repeat this process left flipper lane followed by center ramp at least 30 times After 30 attempts it should be at level w
119. ure stays in memory from ball to ball Setting Yes No 20 Disable THING Set to Yes to stop the operation of the Thing hand Setting Yes No 21 Disable BOOKCASE Set to Yes to stop the operation of the Bookcase Setting Yes No The ADDAMS FAMILY S C E 1 38 A 2 A 2 A 2 A 2 A 2 A 2 A 2 A 2 22 Train Wreck Memory This determines whether the Train Wreck progress is maintained ball to ball yes or reset every ball no 23 Quick Multiball Memory This determines whether the quick multiball lamp earned as Mansion award carries over from ball to ball Setting Yes No 24 Green Lock Lamp Certain prototype games did not have the Green Lock lamp hanging over the Thing shot By setting this adjustment to NO the game will use the yellow Multiball lamp in its place Setting Yes No 25 Tour the Mansion Extra Ball Memory When an extra ball is lit from Tour the Mansion this adjustment determines whether that extra ball is carried over from ball to ball 29 Gameover Kick Out When set to yes any locked balls will be kicked out of the lockup at game over Setting Yes No 30 Buy Extra Ball This determines whether each player may buy extra balls for 1 credit at the end of the game 31 Max Buy in Balls This determines the number of extra balls a player is allowed to buy per game Range 1 99 32 Items in Masion Determines the number of Cousin It s items that will be hidden in the mansion R
120. ystem has detected a problem Use the Enter button to return to the Running test mode or the Escape button to return to the Test Menu Once in the Test Menu press the Up button to display the next test or the Down button to return to a previous test Press the Enter button to activate that test T 8 Single Lamp Test For all lamps the number on the left indicates the column the number on the right indicates the row Example Lamp 23 means 2nd column 3rd row Once the test name is shown under the Test Menu press the Enter button This test allows you to test each lamp circuit individually Press the Up or Down button to cycle through this test For each name and number that is shown in the displays the corresponding lamp should light Any other results indicates the system has detected a problem Press the Start button to obtain wire color connector and fuse information when the desired lamp is lit Press the Escape button to return to the Test Menu Press the Up button to display the next test or the Down button to return to a previous test Press the Enter button to activate that test The ADDAMS FAMILY S C E 1 19 T 9 Lamps Test Once the test name is shown under the Test Menu press the Enter button This test causes all the controlled lamps to flash at the same time Every controlled lamp should flash Any other results indicates the system has detected problem Press the Escape button to return to the Test Menu Pre

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