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Texa - User guide
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1. Texa User Guide Page 34 Example 15 Blend Mode Hard Mix The start image needs to processed to produce a high contrast image Start Image Settings VTexa Plugin d Enable Texa Reload Layers Effects Placement Placement 2 Original Normal Original Original Normal Original Normal Original Texture Normal None Placement and Placement 2 All Defaults Final Image Texa User Guide Page 35 i J d gt l The start image uses the original image plus a texture derived from a previously treated version of the image Start Image Settings Y Texa Plugin Enable Texa Layers Effects Original Normal D80 1 3963_v3 jpg Difference Original Normal Original Normal Original Normal Texture Placement and Placement 2 All Defaults Texa User Guide Page 36 The start image was processed to produce a posterized effect Start Image Settings Y Texa Plugin d Enable Texa Reload Layers Effects Placement Placement 2 Original Normal Cloud L jpg Satu ration Original Luminosity Original Texture ien Original Normal Placement and Placement 2 All Defaults Final Image Texa User Guide Page 37 Example 18 Blend Mode Color The start image was processed to produce a image witha blend from the two images but where the colors were complimentary Start Image Settings
2. Reload Original Normal v Sunrise 1 jpg Color v Original Luminosity MM Original Normal Texture Original Normal Placement and Placement 2 All Defaults Final Image Texa User Guide Page 38 n pa E ma e o VARA emp ena q A i a iar Kr IW fi ARA RAIA A ER Pus Example 19 Blend IV VUC L UMINOSITY The start image was converted to a water color like effect by using this blend mode Depending on the image then the result will change significantly Start Image Settings Original Normal Cloud 1 jpg Luminosity Original Normal Original Normal Texture 5 Texture Placement and Placement 2 All Defaults Final Image Texa User Guide Page 39 Example 20 Blend Mode Add The start image needs a to be lightened and with a little extra contrast on the brighter sections see yellow cloud parts on final image Start Image Settings Y Texa Plugin 7 Enable Texa Reload Layers Effects Original Normal Original Add Original Normal Original Normal Texture Original None Normal Placement and Placement 2 All Defaults Final Image Texa User Guide Page 40 Example 21 Blend Mode Subtract The start image needed to be reduced so that only a dark cloud with red edges was produced Start Image Settings VTexa Plugin d Enable Texa Reload Layers Effects Placement
3. Start Image Settings Y Texa Plugin Enable Texa Effects Original Normal Original Color Dodge Original Normal Original Normal Original Normal Texture Placement and Placement 2 None uses original image in two All Defaults layers Final Image Texa User Guide Page 24 Example 8 Blend Mode Linear Dodge The start image needs the background to be lightened and a little extra light brought into the shadow areas of the subject Differences can be subtle Start Image Settings Y Leeft AL Reload Original Normal Original Linear Dodge Original Normal Original Normal Original Normal Texture no l l _ Placement and Placement 2 None used the original image is used in all set to default Linear Dodge Settings Final Image Texa User Guide Page 25 Example 9 Blend Mode Overlay The start image needs a cloud to be added from a texture Start Image Texture Settings Placement Texa Plugin Texa Plugin Enable Texa Reload Layers Effects Placement Placement 2 Original Normal l Cloud jpg Overlay Original Normal Original Normal Original Normal Enable Texa Layer 1 Rotation Auto Layer 2 Layer 3 Rotation Auto Layer 4 Rotation Auto Layer 5 Rotation Auto Placement Fit Mirror None Placement Fit Mirror None Placement Fit Mirror None Placement Fit Mirror None Placement Fit Mirror None
4. VK RE GEES GONE GESE GENE GESE GERE GESE Placement 2 all set to default Final Image Texa User Guide Page 26 Revised Final image using revised texture The cloud is blended into the image but is not well represented Changing the texture to a brighter cloud image results in an improvement in the final image Revised Cloud Texture Texa User Guide Page 27 Example 10a Blend Mode Soft Light The start image needs a cloud added to the sky Start Image Texture Texa User Guide Page 28 Settings Y Texa Plugin Reload Original Normal Cloud 1L jpg Soft Light Original Normal Original Normal Original Normal Placement and Placement 2 All defaults Final Image Notice that the sky color has also been changed from the original This can be adjusted to match the original color by use of the Hue color slider in the Bibble Color panel Texa User Guide Page 29 Example 10b Blend Mode Soft Light This image was used to show the difference between the various blend modes Soft Hard Linear Light Start Image Texture None Settings Original Normal Original Soft Light Original Normal Original Normal Original Normal Placement and Placement 2 All Defaults Final Image Texa User Guide Page 30 Example 11 Blend Mode Hard Light The start image was taken is overcast and soft light so needs a contrast lift Start I
5. Texture Placement and Placement 2 All set to default Final Image Texa User Guide Page 20 The start image needs the foreground and some parts of the sky darkened Start Image Settings Y Texa Plugin d Enabl e Texa Reload Layers Effects Placement Placement 2 Original Normal Sunrise 0 jpg Color Burn v Original Normal Original Normal Original Normal Texture Placement and Placement 2 all set to default Final Image The start image needs a signature added to protect an image that is provided as a Texa User Guide Page 21 proof Start Image Settings Y Texa Plugin 7 Enable Texa Reload Layers Effects Placement Placement 2 Original Normal v jmk white jpg Lighten X Original Normal Original Normal Original Normal Placement and Placement 2 all set to default Texture SS S Final Image Texa User Guide Page 22 Example 6 Blend Mode Screen The start image needs aa subtle lightening of the background and the shadow areas without blowing out the highlight areas A subtle effect Start Image Settings Norma creen Norma Norma Texture Placement and Placement 2 None uses original image in two all set to default layers Final Image Texa User Guide Page 23 Example 7 Blend Mode Color Dodge The start image needed to have the contrast increased to achieve a posterised effect required
6. Bibble layers Multiple Texa layers can be applied on any Bibble layer apart from Heal Clone The pull down menu on each layer specifies which image from the texa folder is to be used for that layer The checkbox to the left of the image name includes that layer in the final image The sliders provide a 0 to 100 degree of opacity to each layer The R button Random changes the texture to the next one in the texa directory The checkbox to the left of the R button causes the selected layer to be previewed on its own h Y Texa Plugin d Enable Texa Reload Layers Effects Placement Placement 2 Dippue A Original B Normal S Jojo5 d TEXTUREO1 jpg Normal Original Normal Original Normal Ee Original Normal SEPEREN gt TypeWriter Plugin gt Vigne gt Wavelet Sharpen gt zBlur T SUD This shows the original image blended with a texture each at 50 The original image and textures can be blended in the following modes Normal Soft Light Luminosity Darken Hard Light Add Multiply Vivid Light Subtract Color Burn Linear Light Difference Lighten Pin Light Average Screen Hard Mix Negation Color Dodge Hue Exclusion Linear Dodge Saturation Reflect Overlay Color Texa User Guide Page 7 Effects tab This tab is used to set the way in which each layer is used Y Texa Plugin wi Enable Texa Layers Effects Placement Placement 2 None NN None 0 00 None 0 00 None
7. Mode Negation ccsesssssesesssescessessssessssssssssssesessseseesearsnesaeanacessessees 45 Example 25 Blend Mode EXCIUSION cc sssssesssesesessesesessseseeeseanesaeanasesseeesesseesesneneneae 46 Example 26 Blend Mode Reflect ss ememenerererererererererere serena renan re renerereceasa 47 Additional Tips An ErickS sssssesssssspa sons essciedosen daaa aiaa OOKAN dE 48 Texa User Guide Page 3 Texa Plugin User Guide Document Purpose The purpose of this document is to introduce and provide help to users of the Texa plugin within the Bibble5 software interface The Plugin Texa plugin is published by Sadman as a plugin for the Bibble5 software that is used for image processing This plugin aims to provide within Bibble5 several features available to users of Adobe Photoshop and similar applications It is currently at version 0 7 but this will change as and when the author has time for upgrades and bug fixes Bzplug files may be obtained from http bibble sadman net texa or http bibble sadman net files b52 Texa User Guide Page 4 Key Features Texa enables you to blend your image with textures in layers Each texture is an image file JPG or PNG with the exception of 8bit greyscale images The original image and textures defined on the Layers tab of the plugin can be blended in the following modes Normal Soft Light Luminosity Darken Hard Light Add Multiply Vivid Light Subt
8. d 0 00 gt TypeWriter Plugin gt Vigne gt Wavelet Sharpen gt zBlur lho Reload piepiejs 0 00 0 00 0 63 0 00 0 00 0 00 0 00 IEF dk dk ak ak Ak Ak Ak Ak Ak Ah 0 00 PEPE ISL td ili T SUD Showing Layer 2 blurred at 0 63 radius The Effects that can be applied are None Blur Sharpen Hue Sat Red Channel BW Tint Green Channel BW Invert Blue Channel BW For each layer there are three Sliders that change the action of the effect on the texture Slider 1 to the right of the effect name Sliders 2 amp 3 below All with parameters 0 1 00 they have different meanings for each effect None Blur Hue Sat Sharpen Invert Red Green Blue Tint Texa User Guide Sliders not used S1 radius S1 modifies hue 0 00 is original color S2 saturation S1 radius S2 strength S3 limit Sliders not used Effect uses this channel when S1 gt 0 50 S1 sets hue S2 saturation S3 is brightness range to which applied Page 8 Placement tab This tab is used to modify rotation and mirroring of a texture layer and its overall placement It does not apply to the original image h Texa Plugin Reload cn de Et d Pak Rr Pret Place DIEDUEIS ient Fit None ient Fit y ent Fit Mirror None nent Fit dirror None tent Fit Ela ation Auto None PEPE ISA TypeWriter Plugin Vigne Wavelet Sharpen zBlur T SUD Here Layer 2 has been rotat
9. Color Dodge meme rerererererererereras 24 Example 8 Blend Mode Linear Dodge rerererererereerereens 25 Example 9 Blend Mode Overlay Jsinnarinininina aa 26 Example 10a Blend Mode Soft Light sseeseeesesseseseseseesssesssessesseseaeananenanenanes 28 Example 10b Blend Mode Soft Light 30 Example 12 Blend Mode Vivid Light eererererererarererererere rare reerereno 32 Example 13 Blend Mode Linear Light ssssssesssesessesssssssesssseseseseanseaeananeneeseeees 33 Example 14 Blend Mode Pin Ligbt aniisi 34 Example 15 Blend Mode Hard Mix scssssscssesssssecssesocessesssssesnsssssseseseseseeatarorecesorones 35 ad E EE EAE A caca da RR aten e 35 Example 16 Blend Mode Hule sscsessssssesssscessesssssessssssesesssesesesraracecseesesessassssesessseneaeans 36 Texa User Guide Page 2 Example 17 Blend Mode Saturation csssssssscesessseesssssssssssesseeessseecacseasseasessseseseess 37 Example 16 Blend Mode Color EE 38 Example 19 Blend Mode Luminosity s sessssssresresnesrrssrssnssnnsnesnenrnnsnnsnnsnesnnonrnnnnnrennnnnnns 39 Example 20 Blend Mod Add anais india AN 40 Example 21 Blend Mode Subtract sssssssssseeseseseessesessessesesssssssesessesseseaeaesnasansnanes 41 Example 22 Blend Mode Difference remessa rare rere arenas 42 Example 23 Blend Mode Average eee ererer errar nrerermrererersese serena 43 Example 24 Blend
10. Placement Y Texa Plugin Y Texa Plugin Reload Enable Texa Reload Original Normal hd jmk black png Placement Fit Normal d Placement Bottom right Mirror None Placement Fit Original Normal 46464 4 4 41 4 44 4 4 Original Normal Original Normal Placement 2 All default values Texa User Guide Page 16 Final Image ll pe D z te DN Jm D d L Gm leng ae DH L ir d o D o A au d ms ar q d 2 i DR vk A ST 7 KT gi ZK a ie p 2 A D See the signature in the bottom right corner If required this could be turned in any direction using the Placement Rotation feature Texa User Guide Page 17 Example 2 Blend Mode Darken The start image needs adjustment to produce a surrealistic effect The luminosity blend is also used to provide lightening to the lower part of the image Start Image Settings Notice that the main slider opacity is also altered to reduce the effect VTexa Plugin Enable Texa Enable Texa Texture Without that the final image looks like this Placement and Placement 2 All default values Texa User Guide Page 18 Final Image Texa User Guide Page 19 The start image needs a more interesting sky effect Start Image Settings VTexa Plugin Enable Texa La Enable Texa Original Normal v Sunset jpg Darken Original Normal Original Normal Original Normal
11. Placement 2 Original Normal Original Original Norma Texture Original Normal None Original Normal Placement and Placement 2 All Defaults Final Image Texa User Guide Page 41 E Rat Hl DICHO IV 00 c D IEIEIILE The start image was blended to produce an image that looked like a cross processed effect Start Image Settings V TexaP Original Normal Cloud 1 jpg Difference Original Luminosity Original Texture Normal Original Normal Placement and Placement 2 All Defaults Final Image Texa User Guide Page 42 Example 23 Blend Mode Average The start image is blended to produce an unnatural effect Start Image Settings Y Texa Plugin Reload Texture Original Normal Sunset jpg Average Original Normal Original Normal Original Normal Placement and Placement 2 All Defaults Final Image Texa User Guide Page 43 Texa User Guide Page 44 Example 24 Blend Mode Negation The start image was treated to produce a unusual effect The effect produced is more contrasty than the following result using Exclusion Start Image Settings VTexa Plugin Enable Texa Reload Layers Effects Original Normal Original Negation Original Normal Original Normal Texture Original None Normal Placement and Placement 2 All Defaults Final Image T
12. Texa by Sadman A Blending Plugin for Bibble 5 software User Guide Authored by Jonathan M Knights Edited and Reviewed by Gareth Williams Version 0 03 Texa User Guide Page 1 Table of Contents TexaPlusinser QUide sap Da 4 Riet Ten 4 d Wo aoe cg LE og o Earp mentee mere irae RA RIDERS RS RE ROSE RR EAD RS EO E ee re 4 Key FCAT CS Saad 5 Installation OF the EA 6 AOM AUC E 6 LASAR ca PERSON RNP Gas ee DES Eu SEDES SAGAS ae A PROA A ERR dae RENO OE SEER ADD 6 WANG OWS EE 6 AVIV COWS ee een 6 Eh a ia aa ni eer oe oer rece 6 Oe 6 General NOLES ee enee 6 The User Interface aaa cic eege aaa 7 Reuter 7 Layers KC E 7 Enee EE 8 Placement AD sa a 9 PlacementZ tabii reia ka eaaa i SaN iaae Aae eaS aaraa iSi 10 The Blend WO E 11 Worked Examples Using TeXa cccsscssscsesnesseesseeesseeeseeessnessenesseesseeesseeesenesseeeseeessaeseseeseaneaas 15 Example d Blend Mode Normal eisereen ince 16 deene 17 Example 2 Blend Mode Darken essssssssssscsesesssesesssnasecesasocessssassssenssssesesesesrassestaraneses 18 Example 3 Blend Mode Multiply iricurcrnasn aaa casada 20 Example 4 Blend Mode Color Burn cssssssssssesesesasseseasesocessessesessnssssssessssnenennsearenas 21 Example 5 Blend Mode Lighten ssssssssesesessessesssesocessessessesnssssssessssseseseatarorstareeeses 21 Example 6 Blend Mod Screen sdgananiamas admin lola sinapses 23 Example 7 Blend Mode
13. ay mode if the texture is lighter then this results in a blend of the combine images 22 Difference The Difference and Exclusion blend modes work similarly but the Difference mode is the more severe adding more color from the blend layer Both subtract the colors in the layers from each other depending on which is the lightest Using either mode with a white blend layer inverts the image and blending with black leaves the image unchanged Difference looks at the color information in each channel and subtracts either the blend color from the base color or the base color from the blend color depending on which has the greater brightness value Blending with white inverts the base color values and desaturates them blending with black produces no change 23 Average Averages the values from the two combined images by averaging the pixel brightness images 24 Negation Negation is the opposite of difference mode Note that it is not difference mode inverted because black and white return the same result but colors between become brighter instead of darker This mode can be used to invert Texa User Guide Page 14 parts of the base image but not to compare two images Black blend color leaves the image unchanged white blend layer inverts it and desaturates it as described in Exclusion 25 Exclusion The Difference and Exclusion blend modes work similarly but the difference mode is the more severe Both subtract the color
14. e blend color to reflect the lightness or darkness of the original color A mid gray blend color leaves the base color unchanged 10 Soft Light Soft Light darkens or lightens the colors depending on the blend color The effect is similar to shining a diffused spotlight on the image If the blend color light source is lighter than 50 gray the image is lightened as if it were dodged If the blend color is darker than 50 gray the image is darkened as if it were burned in Pure black or white produces a distinctly darker or lighter area but does not result in pure black or white 11 Hard Light Hard Light multiplies or screens the colors depending on the blend color The effect is similar to shining a harsh spotlight on the image If the blend color light source is lighter than 50 gray the image is lightened as if it were screened This is useful for adding highlights to an image If the blend color is darker than 50 gray the image is darkened as if it were multiplied This is useful for adding shadows to an image Pure black or white results in pure black or white Texa User Guide Page 12 Saturated colors in the blend layer overwrite the base image 12 Vivid Light Vivid Light burns or dodges the colors by increasing or decreasing the contrast depending on the blend color If the blend color light source is lighter than 50 gray the image is lightened by decreasing the contrast If the blend color is darker than 50 gra
15. ed 180 and mirrored about the Y axis It has been scaled to fit the overall image A texture layer can be placed in the centre or corner of the overall image it can also be scaled to fit It can be mirrored about the X or Y axis and can be rotated in 90 steps Texa User Guide Page 9 Placement 2 tab This tab is used to shift and scale the texture layers It does not affect the original image or layers that have been specified as Fit on the Placement tab Y Texa Plugin Reload Placement2 4 400 00 000 100 00 b 5000 Y 000 50 00 0 00 700 00 0 00 0 00 700 00 Bd bag a H OHR M 4 01 0 00 e 0 00 gt TypeWriter Plugin gt Vigne Wavelet Sharpen gt zBlur Layer 2 has been scaled to 50 and shifted right by 50 of the X axis Texa User Guide Page 10 The Blend Modes The blend modes are essentially the same as those in Adobe Photoshop and similar graphics packages The Blend Modes specified in the Layers tab control how pixels in a Texa layer interacts with the layer beneath It s helpful to think in terms of the following colors when visualizing a blending mode s effect e The base color is the original color in the lower layer e The blend color is the color being applied by the upper layer e The result color is the color resulting from the blend Note that the original image can be used in more than one layer and blended in different ways as shown in
16. exa User Guide Page 45 Example 25 Blend Mode Exclusion The start image was treated to produce a unusual effect The effect produced is duller flatter than the previous result using Negation Start Image Settings VTexa Plugin Effects Original Normal Original Exclusion Original Normal Original Normal Original Texture Normal None Placement and Placement 2 All Defaults Final Image Texa User Guide Page 46 Example 26 Blend Mode Reflect The start image was a little dull and flat but by using the reflect mode the image is made into a bright high contrast image Start Image None Settings Placement and Placement 2 All Defaults Texture None Original image used in two layers Final Image Texa User Guide Page 47 Additional Tips and Tricks Users of the Texa plugin are encouraged to contribute to this section by posting comments and tips and tricks to the Texa thread in the Bibble Support Forum Texa User Guide Page 48
17. lend layer Texa User Guide Page 11 5 Lighten Lighten looks at the color information in each channel and selects the base or blend color whichever is lighter as the result color Pixels darker than the blend color are replaced and pixels lighter than the blend color do not change 6 Screen Screen looks at each channel s color information and multiplies the inverse of the blend and base colors The result color is always a lighter color Screening with black leaves the color unchanged Screening with white produces white The effect is similar to projecting multiple photographic slides on top of each other 7 Color Dodge Color Dodge looks at the color information in each channel and brightens the base color to reflect the blend color by decreasing the contrast Blending with black produces black Fully saturated blend color results in that color Pastels in the blend color lighten the result image white in blend results in white Better used with a fairly transparent blend layer 8 Linear Dodge Linear Dodge Add looks at the color information in each channel and brightens the base color to reflect the blend color by increasing the brightness Blending with black produces no change 9 Overlay Overlay multiplies or screens the colors depending on the base color Patterns or colors overlay the existing pixels while preserving the highlights and shadows of the base color The base color is not replaced but mixed with th
18. mage Settings VTexa P Original Normal Original Hard Light Original Normal Original Normal Original Normal Placement and Placement 2 Texture All Defaults None Final Image Texa User Guide Page 31 The start image needed to be adjusted to produce a more surreal image for the desired use Start Image Settings VTexa Plugin Enable Texa Reload Layers Effects Placement Placement 2 Original Normal Sunset jpg Vivid Light Original Normal Original Normal Original Texture Normal Placement and Placement 2 All Defaults Final Image Texa User Guide Page 32 Example 13 Blend Mode Linear Light The start image needs a further increase in contrast compared to use of the Hard Light blend mode Start Image None Settings YT e SEN exa riui Reload Original Normal Original Linear Light Original Normal Original Normal Original Normal Placement and Placement 2 All Defaults Texture Final Image Texa User Guide Page 33 Example 14 Blend Mode Pin Light The start image when processed with this blend mode produces a less contrasty image than Hard Light Start Image Texture None Settings V Te Original Normal Original Pin Light Original Normal Original Normal Original Normal Placement and Placement 2 All Defaults Final Image
19. n of the base color and the hue of the blend color This mode is the one that is good for tinting 17 Saturation Saturation creates a result color with the luminance and hue of the base color and the saturation of the blend color 18 Color Texa User Guide Page 13 Color creates a result color with the luminance of the base color and the hue and saturation of the blend color This preserves the gray levels in the image and is useful for coloring monochrome images and for tinting color images Color in Texa is different uses hue and full saturation from the blend color 19 Luminosity Luminosity creates a result color with the hue and saturation of the base color and the luminance of the blend color This mode creates the inverse effect of Color mode Not so in Texa the image is much lighter than I would expect as if doing Add in luminance 20 Add Adds sums the pixels from the two layers so medium brightness in both layers will result in near white in the result In this case I think it is the description that is wrong and Texa is right In case of values above 255 in the case of RGB white is displayed 21 Subtract Subtracts the pixel values in the source channel from the corresponding pixels in the target channel This blend mode simply subtracts pixel values of one layer with the other In case of negative values black is displayed Simplistically if the texture is darker then the images work in an overl
20. ract Color Burn Linear Light Difference Lighten Pin Light Average Screen Hard Mix Negation Color Dodge Hue Exclusion Linear Dodge Saturation Reflect Overlay Color The other tabs of the plugin provide additional control of each texture The Placement tab controls rotation mirroring and positioning of textures Placement 2 controls offset and scaling The Effects tab provides these effects None Hue Sat Red Channel BW Blur Tint Green Channel BW Sharpen Invert Blue Channel BW The plugin can be applied to any layer except a Heal Clone layer NEVER use Texa on a Heal Clone layer as it may crash Bibble5 Texa User Guide Page 5 Installation of the plugin Automated The easiest way to install the plugin is to double click on the texa bzplug file and Bibble5 will be installed by Bibble5 automatically Alternatively with Bibble5 already running go to the File menu and use the Plugin Install option This will then allow you to use the file manager to locate the texa bzplug which when you select is then installed Create a texa directory in the user Bibble home directory to hold the textures that you wish to use Use About button to learn the exact location Manual Manual installation is also possible using the texa bplugin The plugin and textures need to be installed in the following locations Windows7 Plugin Directory C Users username AppData Local Bibble Labs Bibble Pro Plugins Texture Directory C Users
21. s in the layers from each other depending on which is the lightest Using either mode with a white blend layer inverts the image and blending with black leaves the image unchanged Exclusion creates an effect similar to but lower in contrast than the Difference mode taking more of the blend color Blending with white inverts the base color values and desaturates them Blending with black produces no change 26 Reflect Reflect can be used for adding shiny objects or areas of light In addition it adds a brightness to the image Lightens the image and adds the more saturated colors to the final image Worked Examples Using Texa The following example images are used to demonstrate the features of the Texa plugin The examples are derived from use of an image with simple one or two texture images No other plugins are used unless specifically mentioned In each example set the start image is shown followed by the Texa texture image s used followed by settings used on the various tabs and finally the resultant final image The same small set of sample images has been used deliberately to show the effect of the different blend modes Texa User Guide Page 15 Example 1 Blend Mode Normal This can be used to add a signature to an image The texture signature color must contrast with area in the image where it is to be placed and have a clear or similar color background Start Image Texture Meias hts Settings
22. several examples later Notes gt gt gt gt gt In many of these modes there is an oddity blue and magenta in the blend layer appear to be more transparent than cyan and green This is when using proPhoto for the image and a true colour png for the blend These effects may be due to the Color Space used and also possibly a difference between the image color space and the texture color space 1 Normal Normal blends the base and blend colors according to the transparency If the blend layer is fully opaque the result is the same as that layer Two layers at 50 transparency result in an average color 2 Darken Darken looks at the color information in each channel and selects the base or blend color whichever is darker as the result color Pixels lighter than the blend color are replaced and pixels darker than the blend color do not change 3 Multiply Multiply looks at the color information in each channel and multiplies the base color by the blend color The result color is always a darker color Multiplying any color with black produces black Multiplying any color with white leaves the color unchanged 4 Color Burn Color Burn looks at the color information in each channel and darkens the base color to reflect the blend color by increasing the contrast With an opaque blend white blend gives white black blend gives black Blend layer colors more or less replace the base color Better used with a transparent b
23. username AppData Local Bibble Labs Bibble Pro texa Windows XP These directories are variable depending on user input at time of installation Typically it may be Plugin Directory C Documents and Settings user name Local Settings Application Data Bibble Labs Plugins Texture Directory C Documents and Settings user name Local Settings Application Data Bibble Labs texa or Plugin Directory C Bibble Bibble Pro Plugins Texture Directory C Bibble Bibble Pro texa Linux Plugin Directory home username bibble5 Plugins Texture Directory home username bibble5 texa Mac Plugin directory Users username Library Application Support Bibble 5 Plugins Texture directory Users username Library Application Support Bibble 5 texa General Notes After installation Bibble5 must be closed and restarted for the plugin to be shown the plugin will appear in the plugins tabs located on the right side of the Bibble5 interface Plugins are by default sorted by plugin name so Texa will appear on one ofthe later tabs Individual plugins can be pinned and then appear at the top ofthe Bibble5 interface on the right side NEVER use Texa on a Heal Clone layer as it may crash Bibble5 Texa User Guide Page 6 The User Interface Heading Texa effects are enabled disabled using Enable Texa checkbox The Reload button provides a refresh function to the whole image Layers Tab Note that this relates to Texa layers not
24. y the image is darkened by increasing the contrast Takes more saturation from the blend than Linear Light Saturated colors and black in the blend overwrite the base image 13 Linear Light Linear Light burns or dodges the colors by decreasing or increasing the brightness depending on the blend color If the blend color light source is lighter than 50 gray the image is lightened by increasing the brightness If the blend color is darker than 50 gray the image is darkened by decreasing the brightness and the hue is blended 14 Pin Light Pin Light replaces the colors depending on the blend color If the blend color light source is lighter than 50 gray the darker colors of the main layer are unchanged lighter colors in the main layer are replaced by the blend and the luminance is an average of the two This is useful for adding special effects to an image 15 Hard Mix Hard Mix adds the red green and blue channel values of the blend color to the RGB values of the base color If the resulting sum for a channel is 255 or greater it receives a value of 255 if less than 255 a value of O Therefore all blended pixels have red green and blue channel values of either 0 or 255 This changes all pixels to primary colors red green blue cyan yellow magenta white or black By increasing the transparency of the blend one can achieve posterised effects 16 Hue Hue creates a result color with the luminance and saturatio
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