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USER MANUAL - Deep!sonic
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1. Fourth order All Pass Filter feedback Figure 56 Phaser algorithm increased these peaks become sharper The functioning of the Phaser is very similar to that of the Flanger module The filtering effect is different however since the Phaser module only introduces rejection around two frequencies which in addition are not in an harmonic relationship Light effect mix 0 1 Amp Medium effect mix 0 25 Strong effect mix 0 5 0 dB 250 Hz 2435 Hz Frequency Figure 57 Frequency response of a Phaser module Effect of the mix between wet and dry signal on the frequency response Tuning The location of the first notch in the frequency response of the module is adjusted with the fre quency knob and is displayed in Hertz in the counter next to the knob This frequency can be modulated by using the second input of the module the amount of modulation depending on the adjustment of the depth knob In the left position there is no modulation and the frequency re mains fixed while in the right position with a modulation signal varying between 1 1 Volt the 114 Specifications for modules frequency varies between 0 and twice the value set with the frequency knob The feedback knob is used to fix the amount of wet signal re injected into the delay Finally the mix knob determines the amount of dry and wet signal sent to the output When this knob is adjusted in the left position
2. To create a pattern you must first select its location You can select it with a combination of letters A B C D and numbers 1 to 8 on the front panel giving you a total of 32 patterns The sequencer will loop each time a pattern ends To make the sequencer stop at the end of a pattern the once button must be clicked The patterns can be played following 5 play modes using the mode control Forward FWD plays the pattern incrementally Backward BWD plays the pattern decrementally Pendulum PEND plays the pattern forward then backward Random 1 RDN1 plays the pattern randomly the same random sequence is repeated when looping The reset button is used to generate a new random sequence Random 2 RDN2 plays the pattern randomly changing the random pattern when looping 86 Specifications for modules The tempo display will adjust the speed of the pattern The ext int switch will determine if it is the internal clock int that sets the tempo or an external source ext such as another sequencer or a Sync Lfo The swing knob will introduce a swing feel to the rhythm of the pattern The gate buttons control the gate output The gate output will generate a square pulse of 1 8 of a quarter note for each active gate buttons To hear a step the gate button must be clicked green light on You have two sets of gate buttons one for each pattern The loop buttons are used to set the length of the Patterns from 1 to 16 steps Note tha
3. C3 This input is usually connected to a Constant module If you are not certain of the pitch of the original signal you can use a Constant followed by a Volume module in order to tune this input signal Finally the third and fourth input signals are used to modulate the pitch variation relative to the setting of the coarse fine and range knobs and selectors The gain of these modulation signals are controlled with the mod and mod2 knobs The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to its respective mod knob When the knobs are in the center position green LEDs on the gain equals 1 and the pitch variation is 1 Volt octave This position is used to play an equal temperament scale when connecting the output of a Keyboard Typical Use In the example of Figure 75 a sample from a Player module is pitch shifted with a Shifter the final pitch being controlled by the Keyboard The pitch of the original sample is adjusted with a Constant module ES ENES Figure 75 A sample from the Player is pitch shifted with a Shifter 6 76 Single Gate Sequencer The Single Gate Sequencer module enables you to record sequences of gates This module in itself does not produce sound but is used usually instead of a Keyboard module to trig other modules such as a Player This module is a 16 step sequencer which means that it plays se quences or patterns of 16 notes in loop Sequences can be set to have
4. Single Gate Se quencer Single Gate Sequencer with Songs Dual Gate Sequencer and Dual Gate Sequencer with Songs 6 20 Control Voltage Sequencer with Songs 83 6 20 Control Voltage Sequencer with Songs This module is the same as the Control Voltage Sequencer but with song mode added For more information about the song mode please refer to the Multi Sequencer module documentation 249 a a 065 gt a le c o AAA Note see also Multi Sequencer Control Voltage Sequencer Single Gate Sequencer Single Gate Sequencer with Songs Dual Gate Sequencer and Dual Gate Sequencer with Songs sequencer cy 51 E llo A 6 21 Damper This module is used to receive signal from a MIDI sustain pedal MIDI controller number 64 It has no input and one output the damper signal which is equal to 1 when the sustain pedal is depressed and to O when it is released This module has no front panel control Typical Use The following patch is used to reproduce the behavior of a piano damper pedal with a MIDI sustain pedal This combination of modules is often used with Multimode objects Figure 33 A Damper module used to play Marimba 84 Specifications for modules The default value of the following parameter is set at construction e MIDI channel MIDI channel used by the sustain pedal 6 22 Delay The Delay module is a feedback loop with a variable delay in the feedback Delay_ There is one input and one output The input
5. VLowpass2 X Name my filter i E Row Row 2 y Cancel Sampling Rate 44100 Buffer Size 1024 Cutoff Frequency Hz 20000 Resonance fi Figure 5 Tutorial 1 step 5 Playing When you launch the Player the filter module appears on the second row Note that the cutoff frq knob on the Vlowpass2 front panel is completely turned to the right which means that the filter is fully open Note also that the name appearing at the top of the front panel has been changed to my filter Naming modules can be very helpful when using several modules of the same type in a patch Step 6 Monitoring the output signal Description We will now add two last modules to our patch a Volume and a Level meter These modules do not produce sound but are very useful for monitoring the output from a synth and they appear in practically every instrument made with the Tassman Construction e Select the Level module from the Output folder in the In Out section of the Browser and the Volume module from the Envelopes section and then place them in the construction area e Select and delete the wire going from the output of the Vlowpass2 filter to the Audio Out e First pull a wire from the output of the Vlowpass2 filter to the input of the Volume module and then pull two wires from the output of the Volume module to the inputs of the Level and Audio Out modules 2 2 Tutorial 2 Playing a Synth with a Keyboard 25 Figure 6 Tutorial 1 ste
6. as its name indicates consists of white noise it is good for unpitched percussion Note that when a pulse wave has been chosen its shape can be changed with the PWM Pulse Width knob Before going on to the next step go back to the Builder by choosing Show Builder from the View menu or use the Ctrl T Apple T shortcut Step 2 Adding a LFO Description To add some life to our synthesizer we will use the output of a LFO Low Frequency Oscillator to modulate the input of the VCO A LFO is an oscillator which generates sine triangle square and random waves with a frequency varying between 0 1 Hz and 35 Hz The frequency of a LFO signal is so low that it cannot be heard a LFO therefore is not used to produce sound but rather to generate control signals which modulate other signals In our patch we will use this signal to vary the frequency of the VCO i e to produce a vibrato effect Construction e In the Generators section of the Browser choose the LFO module and connect its output to the first input of the VCO This input is a pitch modulation signal This means that the pitch variation will follow the shape of the input signal Figure 2 Tutorial 1 step 2 Playing Now switch back to the Tassman Player To hear the effect of the LFO turn the mod knob of the VCO to the right and you will start to hear the frequency varying The mod knob is simply a gain knob that adjusts the effect of the input signal by multiplying it by
7. pand this branch of the browser tree in order to reveal the various in strument categories based on the different synthesis techniques used and instrument types Increasingly specific categories can be found w Percussion1 A O Default Hand Perc 1 High Memb Low Resos High Perc O Large Bass Drum O Long Decay Perc v within by expanding each folder Opening an individual instrument folder reveals the instrument file and by expanding the individual instrument you ll find its presets To play an instrument sim ply double click on the instrument icon piano keys or any of the preset icon blue knob in order to launch the Tassman Player 5 2 The Performances folder Performances consist in a synth preset combination associated with a specific setting of the output effect stage and allow user to scroll rapidly between instruments and sounds more on performances in Chapter Playing the different performances is certainly the best way to explore Performances A O bass O organ simple vco super plate the wide sonic possibilities of the Tassman To load a performance simply double click on the green icon 5 3 The Modules folder 61 5 3 The Modules folder The modules green cell icon are the elementary building blocks used to construct synths in the Builder more on modules in Chapter 5 and 6 Expanding the modules folder reveals the following module categories amp
8. the sound produced by the string and three inputs The first input signal is a damping signal which depending on its value lowers or raises dampers on the structure When the input signal is equal to 0 dampers are lowered on the string thus shortening the decay time of the sound produced by the structure When the signal is greater than 0 dampers are raised Note that this damping adds to the natural damping of the string itself If this input is not connected to any other module the default value is set at 0 which implies that the string motion will be damped This input is therefore usually connected to a Constant module to obtain undamped motion or to a Damper module or the gate signal from a Keyboard in order to vary the damping while playing The second input signal is the force signal exciting the string and the third is a pitch signal which is multiplied by the gain corresponding to the adjustment of the mod knob on the module front panel Typical Use In the following example the output from a String is filtered by a Plate module The default values of the following parameters is set at construction e Length the length in meters of the string e Frequency fundamental frequency in Hertz of the string beam when there is no pitch mod ulation signal or when its value is equal to 0 Note that the fundamental frequency is in dependent of the length of the string The software automatically calculates the physical 6 84 Sync
9. you can define patches as new modules of the Tassman library This means that you can reuse patches you have already made in new patches Using sub patches is very useful if you often use the same combination of modules in many patches It will also save you a lot of time when you want to include a complex patch into another Making a Sub Patch An instrument is saved by the Builder in an entry under the Instruments folder When you double click on the instrument icon the Player will be launched with the control panel corresponding to the instrument you have just chosen A sub patch on the other hand is saved under the Sub Patches 3 5 Using Sub Patches 51 folder When you double click on it the Builder will be displayed Sub patches can be included in other patches saving you the trouble of redoing the patch again The only difference between a an instrument and a sub patch is that a sub patch like any other elementary module from the library has inputs or outputs or both so that it can be connected to another patch To create a new sub patch e Choose an Inlet or Outlet module or both in the In Out folder of the Browser and place them in the construction area A sub patch module may have between 0 and 12 inputs and between 0 and 12 outputs but it must always have at least one input or one output e Determine the inputs of your patch which you will be using to connect this patch to another one These inputs will appear on the sub pa
10. 33 LESS knob_ a gt The LESS module performs the comparison between its two inputs The one output of this module is either 1 true or O false depending on the values sent to the two inputs The output is true 1 if the first input is lower than the second and false 0 otherwise 6 34 Level The Level module is a VU Meter used to show the RMS root mean square value of a signal 1 Volt full scale This module has one input and no output The red sector indicates the saturation zone of the signal which also triggers the red LED see saturation curve of the Audio Out module Typical Use level_ gt A Level module is generally used to monitor the audio signal sent to the com puter sound card through the Audio Out module as shown in Figure 5 under Audio Out 6 35 LFO Low Frequency Oscillator 95 6 35 LFO Low Frequency Oscillator The LFO module has no input and one output The output is a periodic signal Ifo 1 with frequency varying between 0 1 and 35 Hertz depending on the setting of the nh frequency knob The oscillation of the two red LEDs on the front panel give an ay indication of the output frequency The wave shape is set by the wavetype switch wavetype Waveforms include triangle square random and sine The amplitude of the output 09 signal is 1 Volt a frequency 1421 bpm Typical Use The LFO is often used to generate tremolo amplitude modulation as shown in Figure 27 or vibrato f
11. Apple D 3 2 Creating an instrument 47 e An Audio Out module must always be included in your patch You can save an unfinished patch without an Audio Out but you will not be able to play the instrument Connecting modules Modules have a certain number of inputs on the left of the module and outputs on the right of the module which are used to exchange signals between modules e To view a description of an input or output position the arrow cursor over it Modules are connected together using wires Wires are drawn using horizontal and vertical segments e To pull a wire click on the output of a module and move the jack cursor to the input of another module and then click to make the connection The Builder will automatically draw the wire e If you want the wire to follow a specific path click as you pull the wire in order to insert breakpoints in it and then move the mouse either horizontally or vertically e To stop pulling a wire after clicking on an output right click PC or double click Mac anywhere in the construction area Hitting the Escape key on your keyboard has the same effect Editing wires Once a wire has been drawn it is possible to change its layout e To select a wire click on it To deselect a wire click anywhere in the construction area e To delete the wire select the wire and press the Del PC Mac or BkSp delete key of the computer keyboard e To move a segment click on it hold
12. Copy selected item Paste Ctrl V Apple V Paste Delete Del Delete selected item Select All Ctri A Apple A Select all items Duplicate Ctrl D Apple D Duplicate selected item Info Ctrl I Apple I Edit information about a selected item browser Module Settings Alt Enter Apple J Edit module settings builder Learn MidiLink Enter MIDI link learn mode player Forget MidiLink Drop a MIDI link player Set MidiLink Minimun Value Set MidiLink Minimun Value Edit Midilinks Edit Program Change Limit the value of a MIDI link to a minimum value Limit the value of a MIDI link to a maximum value Display the Edit MIDI links window to view or edit MIDI links of the current patch Associate performances with MIDI program changes Quick references to commands and shortcuts 161 Edit Preferences Menu Command PC MacOS Description General Audio Settings Midi Settings Latency Settings Display the Edit General Preferences window Display the Audio Settings window Display the MIDI Settings window Display the Latency Settings window Arrange Menu Command PC Mac OS Description Align Left Edges Alt Left Align the left edges of the selected modules builder Center Horizontally Shift F9 Align horizontally the selected modules builder Align Right Edges Alt Right Align the right edges of the selected modules builder Align Top Edges Alt Up Align the top edges of the selected m
13. Marimba Bowed Membrane Bowed Plate and Bowed String 76 Specifications for modules 6 13 Bowed Plate The Bowed Plate module simulates sound produced by bowed rectangular plates of different ma terials and sizes This module first calculates the modal parameters corresponding to plate shaped objects according to the value of the different parameters requested at construction time and next calls the Bowed Multimode module to simulate sound production by the plate The module has one output the sound produced by the membrane and three inputs The first input signal is the bow velocity in the direction of the motion The second input signal is a force signal which is considered to act perpendicularly to the motion of the beam The third input is a pitch modulation signal Typical Use See Bowed Multimode module The default value of the following parameters is set during construction e Length the length in meters of the plate e Width the width in meters of the plate Frequency fundamental frequency in Hertz of the plate when there is no pitch modulation signal or when its value is equal to 0 Note that the fundamental frequency is independent of the size of the plate The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when c
14. Modules A EE Effects Compressor Delay Flanger e Effects delay stereo chorus compressor etc e Envelopes ADSR portamento VCA etc e Filters low pass band pass high pass etc e Generators VCO VCS mallet etc e In Out Audio outs MIDI ins sub patch inlets and outlets etc e Logic AND OR XOR etc e Mixers basic 2 to 5 signal mixers e Resonators string bowed string membrane etc e Routing selectors chicken heads and switches e Sequencers Gate CV and pitch sequencers 5 4 The Sub Patches folder Finally the sub patches folder organizes the various sub patch mini S Utilities A jack icon into similar categories as found in the modules folder This rio sd is an excellent place to start when building a synth Many basic module A an y Octave Swith m gt configurations have been saved as sub patches 5 5 The Import folder The Import and Export commands found in the File drop down menu allow one to easily exchange synths with other Tassman users or decrease the number of synths in your Browser by archiving older or rarely used instruments elsewhere on CD R or a second hard disk for example While one can export sub patches or presets individually exporting an instrument extracts all of the associated files including sub patches and presets and places them in a single txf file in the specified export folder on the computer An instrument containing several
15. On there is an equal amount of dry and wet signal in the output and in the right position only wet signal is sent to the output Typical Use The output from a LFO module can be used to control the filtering of a signal the output of a VCO for example with a Flanger module Different type of effects can be obtained with different settings of the Flanger module e Achorus effect is obtained by using a delay of roughly 60 ms a feedback value of 0 4 a low frequency modulation signal 5 Hz with depth adjusted to 0 3 and mix adjusted to a value of 0 4 A pure flanger effect is obtained with the following settings a short delay length 5 ms much feedback 0 75 a low frequency modulation signal between 0 and 2 Hz with the depth knob in the right position and a half and half mix between wet and dry signal mix knob in center position A Vibrato effect is obtained with 45 ms delay delay knob in center position no feedback feedback knob in left position a low frequency modulation signal 5Hz with the depth knob adjusted to its center position and sending only the wet signal to the output mix knob in right position Figure 40 Flanger module with LFO module 90 Specifications for modules The default value of the following parameters is set during construction e delay time delay in seconds applied to the input signal values between 0 92 ms e feedback coefficient O 1 dete
16. Player or drum sounds This module is a very complete 16 step sequencer which means that it plays sequences or patterns of 16 notes in loop Sequences can be set to have 1 to 16 steps Because each sequence represents a bar containing four quarter notes each step of the sequencer itself represents a sixteenth note The module can memorize 32 different sequences between which you can switch while playing dee dee GaSe dee deve 2 a 999 TIIKI E 999 ide This module has three inputs and five outputs the first input is a sync signal which controls the tempo from an external source the second is a start stop input which will start the sequencer when it goes form 0 to 1 volt and stop it when it goes from 1 to 0 volt The signal can come from another sequencer or a Keyboard The third one is a reset input which will restart the sequence from beginning when it goes from 0 to 1 volt The first three outputs are the same as the inputs sync start stop reset and are used to control other sequencers The fourth and fifth outputs are gate signals which can be used as control sources to trigger other modules This sequencer has 2 sets of 16 gate buttons Each has its own gate output that will generate a square pulse of 1 8 of a quarter note for each active gate buttons The two sets of 16 shift knobs delay the output of their respective gate The loop buttons are used to set the length of the pattern from 1 to 16 steps Creating Patterns
17. Quebec without regard to the United Nations Convention On License Agreement 165 Contracts for the International Sale of Goods and conflict of laws provisions if applicable and the parties hereby irrevocably attorn to the jurisdiction of the courts of that province Les parties sont d accord ce que cette convention soit r dig e en langue anglaise The parties have agreed that this agreement be drafted in the English language 8 SEVERABILITY If any of the above provisions are held to be illegal invalid or unenforce able such provision shall be severed from this Agreement and this Agreement shall not be rendered inoperative but the remaining provisions shall continue in full force and effect 9 ENTIRE AGREEMENT This Agreement is the entire agreement between AAS and the Licensee relating to the Software and i supersedes all prior or contemporaneous oral or written communications proposals and representations with respect to its subject matter and 11 prevails over any conflicting or additional terms of any quote order acknowledgement or similar communication between the parties during the term of this Agreement except as otherwise expressly agreed by the parties No modification to the Agreement will be binding unless in writing and signed by a duly authorized representative of each party 10 NON WAIVER No delay or failure to take any action or exercise any rights under this Agreement shall constitute a waiver or consent
18. Short Delay Time 0 dB 0 dB Frequency Frequency Figure 37 Frequency response of a Flanger module Effect of the length of the delay line Light effect mix 0 1 Amp Medium effect mix 0 25 Strong effect mix 0 5 0dB f 10 2xf0 3xf0 4xf0 6xf0 Frequency Figure 38 Effect of the mix between wet and dry signal on the frequency response of a Flanger module No Feedback Amp Feedback 0 5 Feedback 0 9 0 dB 10 2xf0 3xf0 4xf0 6xf0 Frequency Figure 39 Effect of the amount of feedback on the frequency response of a Flanger module 6 25 Flanger 89 Tuning The delay length is adjusted with the delay knob and is displayed in milliseconds in the counter next to the knob The length of this delay can be modulated by using the second input of the module the amount of modulation depending on the adjustment of the depth knob In the left position there is no modulation and the delay line remains fixed while in the right position with a modulation signal varying between 1 1 Volt the delay line varies between O and twice the value set with the delay knob The feedback knob is a gain knob used to fix the ratio of wet signal re injected into the delay Finally the mix knob determines the amount of dry and wet signal sent to the output When this knob is adjusted in the left position only dry signal is sent to the output in its center position green LED
19. Tassman to simulate mechanical objects such as strings plates beams and membranes that are excited as a result of the interaction with a bow The output of this module is the acoustic signal that would be produced when these objects are bowed and given a certain geometry material listening point and damping The functioning of this module is based on modal analysis This technique is well known in areas of physics and mechanics and is used to describe complex vibrational motion using modes Modes are just elementary oscillation 74 Specifications for modules patterns that can be used to decompose a complex motion By adding together modes having different frequencies amplitudes and damping one can reproduce the behavior of different type of structures The accuracy of the resulting signal depends on the number of modes used in the simulation The Bowed Multimode module is not directly accessible to the user bowed_multimod Rather other modules such as Bowed String Bowed Plate Bowed Beam Bowed Marimba and Bowed Membrane use the Bowed Multimode mod ule as their front These other modules first calculate the different modal parameters corresponding to their respective structure type as requested at construction and next call the Bowed Multimode module in order to im plement the parameters they require Since these different object types are based on the same underlying simulation technique they all have the same number of inputs and o
20. VCO module Note See also Volume Slider Gain Selector 6 54 Or The OR module performs an OR logic operation The one output of this module is either 1 true or O false depending on the values sent to the two inputs To deliver 1 at the output either one or the two inputs must receive a value of 1 otherwise the output will deliver a value of 0 This module has no front panel The following diagram shows the output value depending on the values in the two inputs Input signals are considered False 0 when smaller than 0 1 Volts and True 1 when greater than 0 1 Volts Inputl Input2 Output 1 1 1 1 0 1 0 1 1 0 0 0 Table 4 Or module output as a function of its inputs 110 Specifications for modules 6 55 Organ The Organ module simulates a simple polyphonic street pipe organ Every organ_ note played on the organ excites a pipe of different length thereby changing the pitch This module has three inputs and one output The first input is a gate signal generally that from a Keyboard The second input is the driving pressure signal and is generally connected to the output from an ADSR module or the gate signal from a Keyboard module Finally the third input is a pitch signal generally connected to the pitch output from a Keyboard The output signal is the sound produced by the instrument 4 ei Three parameters can be adjusted while playing The noise knob sets the amount PF of turbulen
21. View Menu or use the Ctrl T Apple T shortcut 3 3 Setting MIDI Links Every control of every module that appears on the module front panel of the Tassman Player can be linked to an external MIDI controller e To link a control to a specific MIDI controller choose the Edit MIDI Links command from the Edit menu A Midi links dialog for the current patch will appear e To add a link click on the New button which will open the Edit MIDI Link window From the Name menu choose the front panel control you want to link e In the Controller and Channel fields indicate the number of the external MIDI controller you want to use and its MIDI channel e To limit the range of a MIDI controller edit the Minimum Value and Maximum Value fields The Minimum Value field determines the position on the Tassman control which cor responds to the minimum value sent by the MIDI controller while the Maximum Value determines the position which corresponds to the maximum value sent by the MIDI con troller A value of 0 corresponds to the Tassman Player controller minimum position left position for a knob and a value of 1 to the Tassman controller maximum position right position for a knob Note that the range of knob can be inverted by setting the value of Maximum Value to a smaller value than that of Minimum Value 50 The Tassman Builder e Click on the OK button of the Edit MIDI Link window and the MIDI link you have just edited will appear in the MID
22. a much shorter decay time when used on a violin than on a mandolin Playing frequency The frequency of the sound produced by an object is dependent on its useful size A large metal plate for example produces a sound with a lower pitch than does a smaller one The pitch of the output of a Multimode object is determined by the signal entering the pitch input appearing on every such object In other words the size of the object is varied in order to obtain the requested pitch The mod knob is a gain knob affecting the amplitude of the pitch input signal When in the center position green LED on the gain equals 1 and the pitch variation is equal to 1 Volt octave This position is used to play an equal temperament scale when connecting the pitch output of a Keyboard to the pitch signal input of a Multimode object 104 Specifications for modules Damping vs Frequency In a mechanical structure the damping or decay time varies for the different frequency compo nents of the oscillating motion The variation of the damping with frequency is another character istic of the material of a structure and is adjusted in a Multimode object with the damp frq knob on the module front panel In the left position the decay time of low frequencies is shorter than that of high frequencies in the right position it is longer As a rule of thumb steel and glass are found in the left position nylon in the center position and wood in the right positi
23. a signal 643 6ds 20 gt 20 aa a 18 9 s This module has two inputs and one output The a care 0106 A first input is the signal to be compressed and the ETE E H Oe a second input is a control signal which triggers the 9mos e 2048 204 03 O 6 stack release compression process when it rises above a given S z s 0 9 6043 ARM sods 4 0 12 Qiyps threshold This control signal is usually the same OITO fn gain in gan at th O 18 as the input signal The gain in slider is used to adjust the level of both the input and control signal The gain out slider is used to adjust the output signal of the unit The attenuation level meter indicates the amount of reduction due to the gain reduction unit It displays the difference between the level of the input signal multiplied by the input gain and the signal level after the compression The level meter shows the level of the signal after the input gain or after the output gain depending on the position of the source button The threshold and ratio knobs are used to control the behavior of the compression unit The threshold button sets the level above which the gain reduction occurs while the ratio knob is used to adjust the ratio of compression to values ranging between 1 1 and 1 30 The attack and decay knobs set the amount of time it takes for the unit to respond to the variation of the control signal The attack time is used when the control signal is abov
24. a very sharp attack a long decay no 2 2 Tutorial 2 Playing a Synth with a Keyboard 29 Figure 9 Tutorial 2 step 3 sustain and no release Try to set the ADSR to those settings Because there is no sustain in this example the sound starts to decay shortly after you press keys Now let s try to produce a violin like envelope This envelope is very different from that of the preceding example since on a string instrument a note is held as long as the string is bowed Since a violin s sound doesn t appear immediately select a long Attack Now choose a short Decay a high Sustain level since the note is held as long as the bow plays the string and a Release that is not too long Now the note will play until you release the key Step 4 Filter Modulation Description There are no new modules in this step but we ll explore other possibilities of modulation with the modules we already have First we ll have the Keyboard modulating the Vlowpass2 which will cause the Vlowpass2 to change the cut off frequency according to the notes played on the Keyboard This enables one to change the harmonic content of a sound with the pitch of the note played which is a behavior found in many acoustic instruments piano for example Second the ADSR will also modulate the Vlowpass2 so that the cut off will move according to the envelope Again this is a very natural acoustic and musical phenomenon Construction e First select and delet
25. a wire from the output of the LFO that we already have in the construction area to the second input of the Vlowpass2 filter Figure 4 Tutorial 1 step 4 Playing The amplitude of the modulation signal is controlled with the mod gain knob on the filter panel As you turn this knob to the right you will start hearing the effects of the cutoff frequency variations This cutoff frequency increases with the amplitude of the modulation signal The filter also has a second modulation input which modulates the cutoff frequency The resulting modulation signal is the sum of the two signals modulated by their respective gain values Step 5 Adjusting default module parameter values Description You have probably noticed that when you switch to the Player the different modules appear with their panel controls adjusted to specific values In this example we will change the default cutoff frequency the name of the Vlowpass2 filter and the location of its control panel on the Player Keep in mind that you can apply the same procedure to all the modules appearing in the construc tion area Construction e In the construction area double click on the Vlowpass2 module A dialog box appears with certain fields that you can edit e Set the value of the cutoff frequency to 20000 e Change the name of the module to my filter e Change the display row to Row2 in the display row combo box e Click OK to exit the edition window Tutorials
26. an intermediate position Finally the mix knob is used to control the amount of dry and wet signal in the output signal In its leftmost position only dry signal is sent to the output while when fully turned to the right only wet signal is heard Typical Use In Figure B1 a Sync Ping Pong Delay module is used to add a space effect to a mono signal Figure 81 Creating a stereo delay effect with mono signal Note A Sync Ping Pong Delay is included in the output stage effect stage as explained in Sec tion 4 8 See also Delay and Sync Delay 142 Specifications for modules 6 87 Toggle The Toggle module is a clock divider This module has two inputs and one output The first input is the clock signal to be divided The second input is used to reset the circuit The output is the input signal with a frequency divided by two To perform this operation properly this module should only be used with clock signals in the first input 6 88 Tone wheel The Tone wheel module is used to build combo organs It is tone_wheel_ mainly based on a Hammond tone wheel but also allows to generate 16 z O e different tone colors ranging from flute like sounds Hammond to a a tan reed like sounds This module has two inputs a gate and a pitch se signal 1 Volt octave and one output the signal produced by the a a a a tone wheel O v U switch 224 E E Tuning The nine buttons on the front panel are used to determine the n
27. and move the mouse e To introduce breakpoints in a wire shift click PC or Option click Mac on the point where you want the new breakpoint and move the mouse horizontally or vertically depending on whether the cursor is positioned on a vertical or horizontal segment Editing modules Once they have been placed on the construction area modules can be moved in a number of ways e To select a module click on it and it will be surrounded by a red square PC or the highlight color chosen by the user Mac To deselect a module click in the construction area 48 The Tassman Builder To select more than one module at once click on the construction area keep the left button down and drag the mouse in order to surround the modules you want to select with the rectangle appearing on the area You can also click on different modules while pressing on the Shift key to achieve the same results To select all the modules at once use the Select All command from the Edit menu or use the Ctrl A Apple A shortcut When many modules are selected you can remove one module from the selection by pressing the Shift key and clicking on the module you want to remove Once modules have been selected you can move them on the construction area by dragging them To delete modules select them and press on the Del Mac PC or BkSp delete key or use the delete Clear command from the Edit menu Modules can be aligned horizontally by selecting them and
28. and three inputs The first input signal is the bow velocity in the direction of the motion The second input signal is a force signal which is considered to act perpendicularly to the motion of the string The third input is a pitch modulation signal Typical Use See Bowed Multimode module The default value of the following parameters is set during construction e Length the length in meters of the string e Frequency fundamental frequency in Hertz of the string when there is no pitch modulation signal or when its value is equal to 0 Note that the fundamental frequency is independent of the length of the string The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a Bowed String module with a Keyboard module Decay proportional to the decay time of the sound produced by the string Inharmonicity detunes the partial toward higher frequencies with respect to the fundamen tal This parameter varies between 0 and 1 where 0 represents a perfect string Number of Modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x coordinate in meters of bow interaction point from the extrem
29. button is used to adjust the resonance of the filter around the cutoff frequency as shown in Figure 47 a gt The default value of the following parameters is set at construction e Cutoff frequency value of the filter cutoff frequency e Resonance resonance of the filter around its cutoff frequency Note see also Lowpass1 Vlowpass2 and Vlowpass4 6 39 Mallet 97 4 p amp jin E treqitenc cutoff NS y frequency z Figure 47 Frequency response of a Lowpass2 6 39 Mallet The Mallet module is used to simulate the force impact produced by a mallet_ mallet striking a structure It is usually used in combination with acoustic objects such as the Beam Membrane Plate and String modules in order to play them The force of the impact is adjusted with the strength knob while the stiffness of the mallet related to its material is varied with the stiffness knob Figure 30 shows the effect of the adjustment of the stiffness on the output signal As the stiffness is increased the excitation signal becomes nar rower The effect of the strength parameter which determines the amplitude of the impact is also shown in the same figure Gi 19 19 0 i a gt i strength 1 amp amp stifness 5000 strength 0 5 stiffness 500 stiffness 50 strength 0 2 time time Figure 48 Effect of stiffness and strength knob on Mallet output This module has one output the impact signal
30. converted to an analog signal by the sound card and is sent on the left and right channels of the sound card the same signal on both channels Before sending the input signal to the analog converters of the sound card the Audio Out applies a saturation curve to the signal similar to that of an analog amplifier Figure 4 in order to avoid undesirable digital saturation at high amplitudes Inputs between 0 7V and 0 7V will be passed on linearly to the output but higher voltages will be reduced to lie in the range of 1V to 1V Subsequently the voltage is transformed to a 16 bit integer range If you do not want saturation to occur you must ensure that the Audio Out input signal stays within the range where the curve is linear a gt Figure 22 Audio Out module saturation curve 68 Specifications for modules Typical Use To ensure a good signal noise ratio and avoid distortion due to excessive loudness the Audio Out is often used in conjunction with a Volume and a Level Figure 23 Use of an Audio Out Note There must be an Audio Out in your patch if you want to hear you instrument See also Stereo Audio Out 6 7 Bandpass2 The Bandpass2 module is a second order band pass filter 6dB octave Its bandpass2 one input is the signal to be filtered and its one output is the filtered input signal L G 1 Tuning the filter The center freq knob tunes the center frequency of the filter to the desired l
31. filtered signal and three inputs The first input is the signal to be filtered while the second and third e 6 inputs are modulation signals which are used to vary the center frequency of contesting the filter The amplitude of the two modulation signals is adjusted with the two ee gain knobs mod and mod2 respectively 2 resone PS Tuning the Center Frequency a moil mod The center frq knob tunes the center frequency to the desired level The vari ations in center frequency caused by changes in the modulation inputs are relative to this level The resonance knob is used to emphasize the frequencies near the center frequency as is shown in Figure 24 under Bandpass2 150 Specifications for modules Center Frequency Variation The amount of variation of the center frequency obtained with the modulation inputs depends on the adjustment of the mod and mod2 gain knobs The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to its respective mod knob When they are in the center position green LEDs on the gain equals and the pitch variation is 1 Volt octave When the modulation signal is the note output from a Keyboard module this position can be used to make the center frequency follow an equal temperament scale The modulation signal of the second input can be inverted by pressing the inv button This can be useful when generating bass sounds for example where one wants to close
32. in order to obtain the requested pitch The mod knob is a gain knob affecting the amplitude of the pitch input signal When in the center position green LED on the gain equals 1 and the pitch variation is equal to 1 Volt octave This position is used to play an equal temperament scale when connecting the note output of a Keyboard to the pitch signal input of a Bowed Multimode object 6 12 Bowed Multimode 75 Force The force knob is a gain knob acting on the force input of a Bowed Multimode object Velocity The velocity knob is a gain knob acting on the velocity input of a Bowed Multimode object Noise The noise knob is used to set the amount of irregularities in the bow structure Damping vs Frequency In a mechanical structure the damping or decay time varies for the different frequency compo nents of the oscillating motion The variation of the damping with frequency is characteristic of the material of a structure and is adjusted in a Multimode object with the damp frq knob on the module front panel In the left position the decay time of low frequencies is shorter than that of high frequencies in the right position the opposite holds As a rule of thumb steel and glass are found in the left position nylon in the center position and wood in the right position Typical Use A good module to drive a Bowed Multimode module is an ADSR Figure 27 Bowed Multimode driven by an ADSR Note see also Bowed Beam Bowed
33. inputs is multiplied by its respec tive gain knob mod or mod2 The third input controls the pulse width for the pulse wave subject to the setting of the PWM knob i noo n OE 3 0 yr 152 Specifications for modules Tuning the Output Pitch The coarse and fine knobs and the range switch are used to tune the output frequency or pitch to the desired level The variations in output pitch caused by changes in the modulation signals are relative to this level When the two knobs are in their center position green LED on for the coarse knob the range switch is set to 8 and there is no modulation signal the playing frequency has a value of 261 6 Hz which corresponds to the C3 key on a piano middle C The range switch transposes the pitch one or two octaves up or down The reading on the counter gives the frequency of the output signal in Hertz when there is no modulation signal Pitch Variation The amount of variation of the playing frequency obtained with the modulation inputs depends on the adjustment of the mod and mod2 gain knobs The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to its respective mod knob When the knobs are in the center position green LEDs on the gain equals 1 and the pitch variation is 1 Volt octave This position is used to play an equal temperament scale when connecting the output of a Keyboard module to a modulation input of a VCO The
34. is characteristic of the material of an object In wood for example damping is high and the decay time is short in steel on the other hand a lower damping results in a longer decay time But damping also varies for a given material depending on how the object is used or connected to other objects As an example the response of a gong is longer than that of the top plate of a steel guitar In a mechanical structure the damping or decay time also varies for the different frequency components of the oscillating motion The variation of damping with frequency is yet another characteristic of the material of a structure and is adjusted with the damp freq knob on the module front panel In the left position the decay time of low frequencies is shorter than that of high frequencies in the right position it is greater As a rule of thumb steel and glass are found in the left position nylon in the center position and wood in the right position Try different combinations and tweak the knobs while you play so that you can hear the changes gradually Don t forget to try different mallet parameters since this too can change drastically the resulting sound 42 Tutorials Step 3 Add a keyboard Description Triggering the mallet manually is rather limiting so we will now use a keyboard to control the mallet and play the Plate Construction e Select a Vkeyboard module from the MIDI folder in the In Out section of the Browser e
35. is the MIDI controller number corresponding to the modulation wheel If you want to assign a new controller to the knob specify the number here e You can also assign a different MIDI channel to the controller in the Channel textbox By default this value will be set to channel 1 e There are two other parameters one can adjust the Minimum Value and Maximum Value of the controller which are used to limit the range of MIDI controllers The Minimum Value field determines the position on the Tassman controller to which corresponds the minimum value sent by the MIDI controller the Maximum Value determines the position to which corresponds the maximum value sent by the MIDI controller A value of O corresponds to the Tassman Player controller minimum position left position for a knob and a value of 1 to the Tassman controller maximum position right position for a knob Note that the range of knob can be inverted by setting the value of Maximum Value to a smaller value than that of Minimum Value This can be useful for example if you want to control the cutoff and the resonance of a filter with the same knob but you want the resonance to increase as the cutoff decreases e Click OK and the link appears in the list of controllers linked to the control e Click OK again to confirm the change and to leave the MIDI links window e Note that the Minimum Value and Maximum Value of a MIDI link can also be set by right control clicking on the correspond
36. it on the corresponding number To unassign a program change right click Ctrl click on the performance name on the right of the Program Changes window and click on unassign 4 6 Latency Settings The latency is the time delay between the moment you send a control signal to your computer for example when you hit a key on your MIDI keyboard and the moment when you hear the effect Roughly the total latency is due to three factors the time taken by the sound card driver to send MIDI signals to the Tassman the time taken by the Tassman to compute the requested number of sound samples and finally the time taken by the sound card driver to send back the sound samples to the card and play them Within the Player you can control the amount of latency introduced by the Tassman e Choose the Latency Audio Control Pannel command from the Configuration menu e Adjust the buffer size e The total latency is equal to the number of buffers multiplied by the number of samples per buffer divided by the sampling rate You can also choose the sampling rate and the audio format 16 24 32 bits in the Latency window The panel and settings may look different depending on which sound card you are using It is of course desirable to have as little latency as possible The Tassman will however require a certain latency to be able calculate sound samples in a continuous manner This time depends on the power of your computer and the size and nature of the pa
37. of polyphony Note When you create a polyphonic patch the Tassman duplicates the modules appearing between the Polykey and Polymixer as many times as there are voices of polyphony Although only one 2 2 Tutorial 2 Playing a Synth with a Keyboard 33 polyphony line will be mapped on the player since the voices all share the same controls other modules have indeed been created This means that the computing load can quickly become very heavy when using polyphony If you find you are loosing real time try reducing the number of voices You can also try to move some elements out of the polyphonic section For example instead of using a filter at the end of a polyphonic section you can connect the output of the Polymixer to the input of a filter Step 7 Playing with presets Description With a given synthesizer you can achieve very different sounds by choosing different settings But once you have obtained a sound you like you will find it very convenient to save those current settings and reuse them when you play your synthesizer again later To save presets for the whole instrument select the Save Preset or Save Preset As commands from the File menu This will display a dialog where you can write the name for your preset After that the preset will be listed under its instrument in the Browser You can recall it at any time simply by double clicking on it or by dragging it into the Player Note that you can also save presets for individ
38. oral statutory express or implied including but not limited to the implied warranties of merchantable quality or fitness for a particular purpose title and non infringement of rights of any other person AAS does not warrant that THE SOFTWARE will meet the Licensee s requirements or that the operation of the software will be uninterrupted or ERROR FREE LIMITATION OF LIABILITY TO THE MAXIMUM EXTENT PERMITTED BY APPLI CABLE LAW IN NO EVENT WILL AAS BE LIABLE TO THE LICENSEE OR ANY THIRD PARTY FOR ANY INDIRECT SPECIAL CONSEQUENTIAL INCIDENTAL OR EXEMPLARY DAMAGES WHATSOEVER INCLUDING BUT NOT LIMITED TO LOSS OF REVENUE OR PROFIT LOST OR DAMAGED DATA BUSINESS INTER RUPTION OR ANY OTHER PECUNIARY LOSS WHETHER BASED IN CONTRACT TORT OR OTHER CAUSE OF ACTION EVEN IF AAS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES EXCEPT IN RELATION TO GROSS NEGLIGENCE OR WILFUL BREACH OF THIS AGREEMENT BY AAS NO AAS AGENT REPRE SENTATIVE OR DEALER IS AUTHORIZED TO EXTEND MODIFY OR ADD TO THIS WARRANTY ON BEHALF OF AAS THE TOTAL LIABILITY OF AAS FOR DAM AGES WHETHER IN CONTRACT OR TORT UNDER OR RELATED IN ANY WAY TO THIS AGREEMENT SHALL BE LIMITED TO THE LICENSE FEES ACTUALLY PAID BY LICENSEE TO AAS OR IF NO FEES WERE PAID AAS LIST PRICE FOR THE SOFTWARE COVERED BY THIS LICENSE THE EXCLUSION OF IMPLIED WAR RANTIES AND OR THE LIMITATION OF LIABILITY IS NOT PERMITTED IN SOME JURISDICTIONS AND SOME OR ALL OF THESE EXCLUSIONS MAY THERE
39. panel will be mapped in the Player There is a maximum of 16 rows in the Player and if you do not want to see the module on the Player you can choose the invisible option to hide the modules Note that this field is not editable for certain modules which do not have a front panel Note that within a row the modules will be placed depending on their position in the Builder left to right and up down priority 3 3 Setting MIDI Links 49 e Finally depending on the module you are currently editing there might be a certain number of parameters which can be set at construction For more information on the effect of each parameter see the help area or the module description in the user manual Saving an instrument To save an instrument use the Save Ctrl S Apple S or Save As commands from the File menu of the Builder e The instrument will be saved in the Browser under the Instruments folder If the patch con tains an Inlet or Outlet module it will be saved under the Sub Patches folder e You can save an unfinished instrument but remember that if you want to hear it you need an Audio Out or Stereo Audio Out in your patch Playing an instrument Once you have completed your instrument just choose the Show Player command from the View Menu or use the Ctrl T Apple T shortcut to display the corresponding Player view and have fun You can always come back to the Builder from the Player by choosing choose the Show Builder command from the
40. pu depth 144 Specifications for modules 6 90 Tube The Tube module simulates sound propagation in a cylindrical tube of a given OLE length and radius The effect of a tube is to color an input signal by enhancing frequencies located around its resonance frequencies When the tube is very long it ener produces an echo effect The source is assumed to be at an extremity of the tube The 2 output of this module is the signal that would be measured by a microphone placed decay at the other extremity of the tube The geometry of the tube is determined during construction 1 Tuning a tube The resonance frequencies of a tube depend on its length and termination A tube with open extremities has resonances located at harmonic intervals i e located at 1 2 3 times any fundamental frequency as can be see in Figure 83 When an extremity is closed the tube only has resonance for odd harmonics of its fundamental frequency A tube can be tuned by adjusting its length in order to obtain a given fundamental resonance frequency When the tube is open at both of its extremities the fundamental frequency is given by c 2length where c is the speed of sound approximately 344 m s in air depending on the tempera ture and length is the tube length For a tube with one extremity closed the fundamental frequency is given by c 4length ampA dB l l l l l fO 2f0 3f0 4f0 5f0 6f0 fre uency cutoff frequency Figu
41. right ear In the first part of the response the echoes are panned right and left from the position of the source in the stereo space helping to create the sensa tion of space and in the second part of the response the late reverberation the signals from the left and right channel are uncorrelated which is an important property of the diffused field observed in real rooms Typical Use In Figure 68 a panpot is used to position a mono signal in the stereo space before adding a room effect with a Reverberator module Figure 68 Adding a room effect to a mono signal Note A Reverberator is included in the output stage effect stage as explained in Section 4 8 See also Tube Reverb 128 Specifications for modules 6 71 RMS The RMS Root Mean Square module is an envelope follower Its output is the root mean square of the input signal The inverse of the integration time 1 7 is set during construction and determines the response time of the circuit This module has no front panel control A A A amp g amp P A input signal ouput signal output signal T 0 1s T 0 01s y time Figure 69 RMS value of a signal Typical Use This module can be used to extract the envelope of a signal as in the following example Figure 70 RMS Module Used to Extract Volume In the example of Figure 51 Root Mean Square modules are used to make a vocoder The RMS modules are used to extra
42. sequencer or a Sync Lfo The swing knob will introduce a swing feel to the rhythm of the pattern The pitch display controls the pitch output associated with each step of the sequencer The pitch signal varies by 1 Volt per octave which implies a change of 1 12 Volt for a pitch variation of 1 semitone The value of the pitch can be changed by click holding on the display and dragging Arrows on the keyboard can also be used once a display has been selected The pitch signal is calculated with respect to the C3 key middle C which outputs a value of 0 Volt This implies that the C2 key signal is 1 Volt and the C4 key is 1 Volt Holding the Ctrl key Windows or Apple key Mac OS will offset the value of all 16 pitch knobs The fine buttons allows to adjust the value of the pitch output from 63 to 64 cents of the coarse pitch value The velocity knobs control the velocity output The velocity output generates values from 0 to 1 Volt The shift knobs delays the output signal of a gate The slide buttons are used to change the duration of the output signal of a gate When pressed the slide button adjust the length of the corresponding gate signal to 1 4 of a quarter note instead of the usual 1 8 of a quarter note The slide output signal will be equal to 1 Volt for duration of the gate signal If the slide output is connected to a Portamento module the slide knob will create a glide effect between two notes 106 Specifications for modules T
43. signal is sent into the feedback loop L The output is the sum of the input signal and the returning signal from the feedback a loop The duration of the delay can be adjusted with the time knob between 10 ms and 1 5 s The feedback knob sets the gain in the feedback loop values between O and 1 If the on off switch is in the off position the module passes the input on with no effect The following figure shows the effect of the Delay module on a pulse signal with a2 al feedback gain Tair E e gain time a with feedback a2 a1 delay delay de time Figure 34 Effect of Delay Module Typical Use The Delay module is used to produce an echo effect when the delay is long gt 100ms or to color the sound when the delay time is short lt 100 ms The default value of the following parameters is set during construction e delay time time delay in seconds applied to the input signal between 1 ms and 1 5 s e feedback gain applied to the delayed signal values between 0 and 1 Note See also Sync Delay and Sync Ping Pong Delay 6 23 Dual Gate Sequencer 85 6 23 Dual Gate Sequencer sequencer dq 1 S Ow 992 2 H 72919999199 oe ral A A Meteo AAA ATTA SISTERS The Dual Gate Sequencer module enables you to record two sequences of gates at the same time This module in itself does not produce sound but is used usually instead of a Keyboard module to trig other modules such as
44. signal which depending on its value lowers or raises dampers on the structure When the input signal is equal to 0 dampers are lowered on the beam which shortens the decay time of the sound produced by the structure when the signal is greater than 0 dampers are raised Note that this damping adds to the natural damping of the beam itself If this input is not connected to any other module the default value is set at O which implies that the beam motion will be damped This input is therefore usually connected to a Constant module to obtain undamped motion or to a Damper module or the gate signal from a keyboard in order to vary the damping while playing The second input signal is the force signal exciting the beam the output from a Mallet module for example The third input is a pitch modulation signal Typical Use See Multimode module The default value of the following parameters is set during construction e Length the length in meters of the beam e Frequency fundamental frequency in Hertz of the beam when there is no pitch modulation signal or when its value is equal to 0 Note that the fundamental frequency is independent of the length of the beam The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a Beam module
45. simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x coordinate in meters of impact point from the extremity of the beam Listening point x coordinate in meters of listening point from the extremity of the beam Note For more details on this module and especially the front panel controls see the Multimode module 6 41 Master Recorder Trig The Master Recorder Trig is used to trig the Master Recorder in the output stage of the Player Its one input expects a gate signal such as the start stop signal from a Sequencer When the switch of the Master Recorder is in the gate position recording will start whenever a low to high transition occurs in the gate signal it will stop when a high to low transition is received In the trig position the recording will start when a low to high transition occurs in the gate signal and will continue until the stop button of the Master Recorder is pressed When the switch is in the none position the gate signal from the Master Recorder Trig is ignored and the Master Recorder is controlled by using the record and stop buttons Typical Use In Figure 49 a Master Recorder Trig module is used in combination with a Master Sync Input and a Sequencer to cut a perfect loop In this example the Sequencer is triggered by the gate signal from the Master Sync Input when the play button of the Master Sy
46. sound file This module has two inputs which are respectively the left and enpts right channel signals to be recorded soft clip lt p Recording is triggered by pressing on the record button which has a red ot C LED on it Recording is stopped by pressing on the stop button located below the record button One can record to a specific file by pressing on the load button located above the record button which will make a browse window ap pear on the screen The name of the file being written onto is displayed above the select button The file format is determined by the settings in the browse window OC The recorded signal is not compressed so that it can be reloaded again without any loss How ever when the amplitude of the signal is too high it will be clipped according to the Soft Clip selector on the panel When clipping occurs during a recording the red clip LED is switched ON and remains ON until the record button is pressed again Notes e Because the Recorder starts recording at the beginning of the file it will erase what might already have been recorded The Recorder has the same behavior if you press on stop and press on the record button again without changing the destination file e For the saturation characteristics of the soft clip refer to the Audio Out module File format supported e PC mono stereo 8 or 16 bit wave files The sampling rate will match the sampling rate of the audio settings e Ma
47. the Keyboard module from the MIDI folder in the In Out section You will notice that there are four different types of keyboard a Keyboard a Vkeyboard a Polykey and a Polyvkey first select the Keyboard module and place it in the construction area e Pull a wire between the second Keyboard output pitch signal and the first input of the VCO Playing Use your keyboard to play melodies The Keyboard module we have selected behaves like a classic monophonic keyboard which means that it can only play one note at a time The note signal output corresponds to the highest note played when one or more keys are pressed and to the last key played when no key is pressed In order to change the pitch of the VCO remember that the mod gain knob of the first modulation input of the VCO must be turned to the right In its center position green LED on the gain is equal to 1 and the pitch variations will follow the notes you play on the keyboard If you do not want to play an equal tempered scale tweak the mod 2 2 Tutorial 2 Playing a Synth with a Keyboard 27 Figure 7 Tutorial 2 step 1 knob to the left for microtonal variations or to the right for larger variations You can also use the pitch bend wheel of your keyboard to change the pitch Note that the sound is uninterrupted even after you have released a key on the keyboard This is because a monophonic keyboard holds the last note played To remedy this we will use the gate signal of the
48. the Noise Mallet can also be triggered manu me ally by using the trig button on the front panel The second input signal modulates the stiffness of the mallet relative to the value selected with the stiffness knob The amplitude of the modulation is Gi 108 Specifications for modules adjusted with the mod knob The greater the amplitude the greater the stiffness This modulation input is used for example when a variation of the stiffness of the mallet with the note played is desired When the knob is adjusted in its center position and when this input is connected to a pitch signal the stiffness exactly follows the pitch variation so as to ensure that the spectral content or color of the sound produced by a structure is uniform when the pitch is varied The third input modulates the strength of the impact relative to the adjustment of the strength knob This input is generally connected to a velocity signal which allows you to increase the force of the impact The amplitude of this modulation signal is adjusted with the mod2 knob The default value of the following parameters is set at construction e Strength value of the impact force value between 0 and 2 e Stiffness value of mallet stiffness value between 1 and 20 000 Note See also Mallet 6 51 Nor The Nor module performs the inverse of the OR logic operation The one output of this module is either 1 true or 0 false depending on the values sent to the two i
49. the current patch as a sub patch and will save it as so in the Sub Patches folder of the Browser You can then use it just like any other module Typical Use A sub patch is created with an Inlet or Outlet module or both The outputs of the sub patch are determined by connecting them to an Outlet module See example of Figure 42 under Inlet Note See also the Inlets 1 12 modules 6 57 Panpot The Panpot module panoramic potentiometer is used to position a sound source panpot_ in stereo space by adjusting the relative amplitude of signals sent to the left and right gt channels of the sound card This module has two inputs and two outputs The first e input is the signal to be panned and the second is a modulation signal that can affect A the relative amount of right and left distribution of the signal The Panpot distributes an the first input between the two outputs in such a way that the power remains constant ie IN1 OUT1 OUT2 When there is 0 Volts on the second input a or when the mod knob is set to zero the pan knob alone controls the distribution of the input signal over the two outputs When the pan knob is turned to the left all the signal goes to output 1 left turned to the right all the signal goes to output 2 right and in the center position green LED on the signal is equally distributed between the two channels The second input is used to control the Panpot through an external signal The strengt
50. the filter with an upward going envelope such as during the attack of a note Typical Use A Vbandpass2 and an ADSR module can be used to obtain an auto wah wah effect In this example the center frequency of the filter is modulated with the output from the ADSR module Figure 88 Auto wah wah effect obtained with an ADSR and Vbandpass2 module Note See also the Bandpass2 module 6 96 VCA Voltage Controlled Amplifier The VCA module has two input signals a signal to be amplified and a gain The output is the product of the two inputs This module has no front panel control 6 97 VCO Voltage Controlled Oscillator 151 Typical Use A VCA is mainly used to apply an amplitude envelope to a signal An ADSR can be used to supply the appropriate gain signal Figure 89 ADSR as Gain Signal to VCA Figure 90 VCA in Ring A VCA can also be used to obtain a ring modulation effect In this case the gain signal is a sine wave around 50 Hz Note Since a multiplication operation is involved the order of the inputs is not important For the same reason if one of the two input signals is null the output will also be null 6 97 VCO Voltage Controlled Oscillator The VCO module is an oscillator used to generate signals of vco different frequencies and waveforms This module has 3 mod ulation inputs and 1 output essi a The sum of the first two inputs controls the pitch of the out put signal Each of these two
51. the oppor tunity to create a sub patch and to include it in the Tassman module library There are combinations of modules that you will be using often or even some instruments that you will want to use as a basis for constructing other instruments To save you the trouble of connecting everything again the Tassman allows you to save patches and include them in the module library They will appear in the Browser in the Sub Patches section like any other elementary module such as a LFO or a VCO and you can use them in any other assembly you make Note that you can move them in another folder if you want There is really no limit to the number of modules you can add This feature enables you to take full advantage of the modular architecture of the Tassman You can expand your module library as you use the Tassman or exchange modules easily with other users Do not forget to have a look regularly at our web site for new sub patches to download In this tutorial you will learn to e Create a sub patch e Use a sub patch from the Browser e Use a sequencer 2 3 Tutorial 3 Using a Sequencer Step 1 Creating a sub patch Description We will use the synthesizer we constructed in the first tutorial and define it as a sub patch to use in our new patch This operation involves four steps First the modules that will constitute the sub patch must be selected Next the number of inputs and outputs of this sub patch must be determined Finally
52. to the left low notes will be tuned higher and high notes lower inner stretch turned to the right low notes will be tuned lower and high notes will be higher outer stretch In the center position the tuning will be equal The error knob introduces some randomness in the pitch signal Turned to the left no error is outputted and the pitch signal is perfect as the knob is turned to the right errors will start to appear causing small fluctuations in pitch The effect of this knob is to simulate pitch variations found in analog synths 9 e a The default value of the following parameters is set at construction e pitch wheel range determines the range of pitch variations that can be obtained with the pitch wheel The convention is 1 Volt octave maximum value is 2 Volts A semitone is equal to a 0 08333 value e MIDI channel MIDI channel used by the keyboard 94 Specifications for modules Note see also the Vkeyboard and Polykey and Polyvkey modules 6 32 Knob The Knob module is used to adjust the amplitude of a signal It acts in the same way as the Slider module It has one input and one output The output signal is the input signal multiplied by a constant varying between 0 and 2 6dB Typical Use The Knob module is used whenever the level of a signal must be adjusted The default values of the following parameter is set at construction e gain default value of the volume gain value between 0 and 2 6
53. to use and click on the OK button Setting MIDI links Every control that you see in the Player can be manipulated by an external MIDI controller In most cases this is of course much more convenient than using the mouse especially if you want to move many controllers at once For example you can map the motion of a knob from a knob box to that of the modulation wheel from a keyboard or link a switch to a sustain pedal As you use the specified MIDI controllers you will see the controls move on the Player area just as if you had used the mouse MIDI links are set in the Player but can be edited in the Player or the Builder To assign a MIDI link to a controller e In the Player right click Control click on Mac on a control knob button or slider a contextual menu appears Select Learn MIDILink e Move a knob or slider on your MIDI controller this can be a keyboard a knob box or any Device that sends MIDI This will link the control of the Tassman to the MIDI controller you just move e To edit the MIDI link right click Control click again on the control and choose Edit MIDILinks This opens the Edit window for the MIDI links e Click on the MIDI link you wish to modify and then on the Edit or Delete button to modify or delete the MIDI link You can also click on New to create a new MIDI link 4 5 MIDI Settings 55 e The MIDI controller number specified in the Controller textbox is set by default to a value of 1 This
54. tweak only one knob at a time Tassman however allows you to link all the controllers on the front panel of the Player to any hardware MIDI controller such as a modulation wheel sustain pedal breath controller or a knob box In this example we will control the mod2 knob of the VCO controlling the modulation signal from the LFO with the modulation wheel of the keyboard Construction e In the Player right click control click on Mac on the mod2 knob of the VCO a contextual menu appears Choose Learn MIDI link e Move the modulation wheel on your keyboard controller This will link it to the mod2 knob e To edit the MIDI link right click Ctrl click again on the mod2 knob and select Edit MIDI link This opens the Edit window for the MIDI links 2 2 Tutorial 2 Playing a Synth with a Keyboard 31 Click on Edit to modify the MIDI link You can also click on New to create a new MIDI link The MIDI controller number specified in the MIDI Ctrl textbox is set by default to a value of 1 This is the MIDI controller number corresponding to the modulation wheel you do not have to change this In case you want to assign a new controller to the knob specify the number here You can also assign a different MIDI channel to the controller in the MIDI channel textbox By default this value will be set to channel 1 There are two other parameters one can adjust the Minimum Value and Maximum Value of the controller which are used to lim
55. unless expressly waived or consented to in writing by a duly authorized representative of AAS A waiver of any event does not apply to any other event even if in relation to the same subject matter Index acoustic objects 39 adar 64 adsr 28 65 90 93 151 after touch 66 analog synth 18 and 66 audio configuration 12 audio device 54 audio in audio out bandpass2 beam bowed beam bowed marimba bowed membrane bowed multimode bowed Plate bowed plate bowed String 77 bowed string 74 breath controller browser customizing filters buffer size builder chorus comb commands 159 compressor constant construction control voltage sequencer 81 control voltage sequencer with songs 83 dac damper 83 98 TOT TOA T 38 default preset delay 57 BA 2A 12 static 135 sync 139 sync ping pong distortion 116 dual gate sequencer 85 dual gate sequencer with songs 86 echo effect envelope equalizer export filter bandpass comb delay highpass low frequency lowpass1 lowpass2 modulation sbandpass2 vbandpass vhighpass2 vlowpass2 vlowpass4 flanger flanging flute FM synthesis gain gainl gain2 gain3 gain4 generator 151 getting started 11 INDEX 167 help highpass1 hold import inlet installation 9 instruments creating playing saving invert
56. 1 to 16 steps Because each 6 76 Single Gate Sequencer 133 sequence represents a bar containing four quarter notes each step of the sequencer itself represents a sixteenth note The module can memorize 32 different sequences between which you can switch while playing This module has three inputs and four out sequencer sa s en 1 2 3 4 A did 2 5 6 7 3 2 0000 a O a second is a start stop input which will start the eS sequencer when it goes form O to 1 volt and 97S 0 1 12 stop it when it goes from 1 to 0 volt The sig anne O o o O nal can come from another sequencer or a Key a p obb OOOO board The third one is a reset input which will E restart the sequence from beginning when it goes from 0 to 1 volt The first three outputs are the same as the inputs sync start stop reset and are used to control other sequencers The fourth output is the gate signal which can be used as control source for other modules This sequencer has 16 gate buttons The gate output will generate a square pulse of 1 8 of a quarter note for each active gate button Creating Patterns To create a pattern you must first select its location You can select it with a combination of letters A B C D and numbers 1 to 8 on the front panel giving you a total of 32 patterns The sequencer will loop each time a pattern ends To make the sequencer stop at the end of a pattern the once button must be clicked The patterns can be
57. 15 16 17 18 18 25 34 39 45 45 46 49 50 50 CONTENTS 60 5 1 The Instruments folder 2 2 2 0 0 0 ee ee 60 5 2 The Performances folder 2 2 0 202002 e 60 5 3 The Modules folder lt s s sar iii o ee 61 5 4 The Sub Patches folder 2 2 aaa a 61 E E E ob E a E EEE 61 pa Berka are dower kbd a oe ak ee eer ed 62 57 Browser Filters ee 63 6 Specifications for modules 64 61 ADAR p i acosa e a a aa da ad A A A bo 64 A a e ae ia ee e a idas 65 633 After TOUCO erai i aa a a ES as te 66 AO A ECR bd EER ae ha eA ee A 66 PAIR See Ae bes hae ee eS eR eR Ae es 67 6 6 Audio Qt u se dl We he ta teh ek et Se a er ee a gl A eo et 67 671 Bandpass2 ic i a tod al Te ee be la le we a a we 68 Li ache Sh EE A eh Se Goce wi eee Ee SL aS we le ee 70 Leas Ee hee ae ea le ote ale ee ae o he ati 71 6 10 Bowed Marimba 2 2 0 ee 71 Landas Bean Bally Sw aa ete A gua weed nico der 72 6 12 Bowed Multimode 0 2002 ee ee 73 Mua ea ka Gao Bark besa bark oe ak ale we E 76 6 14 Bowed String 2 ee 77 6 15 Breath Controller eee T 6 16 CoOmbl ii a a di a A we E N 78 Desa a es da As a et G Gea Seah a ae tae ed 80 6 18 Constant oie a a AM A ee OS Ode ee ee a aoe ha Mee ee 80 hs ices Sy ms et ease ahs ante a By 81 Sid Gia baad oe a ee eh 83 coe ED OS SG A eee a we he Gee aoe a eo es 83 6 22 DELAY acia a do eg ek ee ea ea ee ek Rk ee 84 CONTENTS t
58. FORE NOT APPLY TERMINATION This License also shall extend to the Software and any updates or new releases thereof obtained by the Licensee if any subject to any changes to this License made by AAS from time to time and provided to the Licensee provided AAS is under a separate obligation to provide to Licensee such updates or upgrades and Licensee continues to have a valid license which is in effect at the time of receipt of each such update or new release This License shall remain in effect until terminated The Licensee may terminate this Agreement at any time upon notification to AAS This Agreement will terminate immediately without notice from AAS if the Licensee fails to comply with any provision of this License Any such termination by AAS shall be in addition to and without prejudice to such rights and remedies as may be available including injunction and other equitable remedies Upon receipt of notice of termination from AAS the Licensee must a immediately cease to use the Software b destroy all copies of the Software as well as copies of all documentation specifications and magnetic media relating thereto in Licensee s possession or control and c return all original versions of the Software and associated documentation The provisions of Sections 1 3 and 5 shall survive the termination of this Agreement GOVERNING LAW This Agreement shall be governed by and construed in accordance with the laws of the Province of
59. I Links window If you wish to activate this MIDI link click on the OK button of the MIDI Links window e If you want to change a MIDI link select it by clicking on it in the MIDI links window and press the Edit button or simply double click on it e To delete a MIDI link select it by left clicking on it in the MIDI links and press the Delete button 3 4 Making Polyphonic Instruments A polyphonic instrument is created by including modules between a polyphonic keyboard module Polykey or Polyvkey module and a Polymixer module e Link the input modules of your patch to the output of a Polykey or Polyvkey module e Link the output of your patch to the input of a Polymixer module e Link the output of the Polymixer module to other modules or to an Audio Out module e Double click on the Polykey module and set the number of voices you want e You can use more than one Polymixer in an instrument You can choose any number of voices for your instrument but keep in mind that the computa tional load of a patch increases with the number of voices you choose Basically adding a voice is roughly equivalent to adding another copy of the polyphonic modules in your patch The number of voices you will be able to run depends on the complexity of the patch you are currently using and the power of your computer 3 5 Using Sub Patches indexsub patch A very powerful feature of the modular or building block architecture of the Tassman is that
60. IDI keyboard It has one output the after touch signal It outputs a value ranging between 0 and 1 volt This module has no front panel Typical Use The After Touch module can be used to control modulation inputs on a VCO or a VCF 6 4 And The And module performs an AND logic operation The one output of this module is either 1 true or O false depending on the values sent to the two inputs To deliver 1 at the output the two inputs must receive a value of 1 otherwise the output will deliver a value of 0 This module has no front panel The following table shows the output value depending on the values in the two inputs Input signals are considered False 0 when smaller than 0 1 Volts and True 1 when greater than 0 1 Volts 6 5 Audio In 67 Inputl Input2 Output 1 1 1 1 0 0 0 1 0 0 0 0 Table 1 And module output as a function of its inputs 6 5 Audio In The Audio In module is used to process external audio in Tassman The output of this module is a monophonic signal from a track or a bus of a host sequencer where the Tassman has been inserted as an effect This signal can be then be processed on the fly by Tassman modules and then sent back to the track or the bus trough the use of an Audio Out or Stereo Audio Out module Note See also Stereo Audio In 6 6 Audio Out The Audio Out module represents a digital to analog converter This module has audio out one input and no output The input is
61. Keyboard module to stop the note at the right time Step 2 Add a VCA Description A VCA is a Voltage Controlled Amplifier More simply said it is a module that multiplies two signals In order to obtain sound only when a key is pressed we will connect the gate signal from the Keyboard to the first input of the VCA The gate signal is simply a signal that indicates whether a note is pressed or not its value is 1 when a key is pressed and O when the key is released In this way if we connect a second signal to the VCA the output of the VCA will produce no sound when no key is pressed and will be equal to the second input signal when a key is pressed Construction e Select a VCA module in the Envelopes section of the module library section in the Browser e Pull a wire between the first Keyboard output the gate signal and the first input of the VCA e Select the wire between the Vlowpass2 output and the Volume input and delete it e Now connect the output of the VCO to the second input of the VCA and the output of the VCA to the first input of the Volume Playing Make sure the mod knob of the VCO is in its center position You should now be able to play melodies on your keyboard with the sound going on or off as keys are pressed and released 28 Tutorials Figure 8 Tutorial 2 step 2 Step 3 Add an ADSR Description Now that we are able to trigger the sound with the keyboard we would like to be able to shape the sound w
62. Pull a wire from the first output of the Vkeyboard module gate signal and connect it to the first input of the Noise Mallet module e Pull a wire from the second output of the Vkeyboard module pitch signal and connect it to the third input of the Plate module e Pull a wire between the third output of the Vkeyboard velocity signal and the second and third inputs of the Noise Mallet e Switch to the Tassman Player Figure 16 Tutorial 4 step 3 Playing You can now trigger the mallet from the keyboard Since the Vkeyboard sends a note signal to the Plate module the pitch of the sound 1t produces can also vary The pitch variations are controlled by the modulation signal entering the third input of the module the higher the amplitude of the signal the higher the pitch In other words the size of the object is varied in order to obtain the requested pitch The mod knob is a gain knob affecting the amplitude of the pitch modulation signal In its center position green LED on the pitch variation will follow an equal temperament scale In this patch the velocity signal from the Vkeyboard is connected to the strength modulation input of the Noise Mallet and to the stiffness modulation input Try pressing the keyboard keys at 2 4 Tutorial 4 Playing with Acoustic Objects 43 different velocities and note how the sound of the plate changes as the excitation signal varies In this configuration the higher the velocity the higher t
63. Specifications for modules be sent to any other module for processing The input signal is a gate signal typically the gate signal from a Keyboard or a Sequencer which triggers the Player according to the gate trig none selector When the selector is at the gate position the Player starts whenever a low to high transition occurs and stops whenever a high to low transition occurs When the selector is at the trig position the Player starts whenever a low to high transition occurs When the selector is at the none position the gate signal is ignored Every time the Player module is triggered it starts to play again the file from the beginning even if it has not yet reached the end of the file The Playermodule can also be started by pressing on the play button If player 1 the Player was already playing a file pressing on the play button makes the module start playing again from the beginning The Player module can be stopped by pressing on the stop button The Player can also be put in a loop mode by pressing on the loop button In this mode the Player will start to play again the file from the beginning when it reaches the end of the recording and will keep on doing this until the stop button is pressed ye E000s zeii The Player first starts to play an empty sound file One can select a given file by pressing on the select button located above the play button which will make a browse window appear on the screen Sound files can al
64. TASSMAN USER MANUAL Information in this manual is subject to change without notice and does not represent a commitment on the part of Applied Acoustics Systems DVM Inc The software described in this manual is furnished under a license agreement The software may be used only in accordance of the terms of this license agreement It is against the law to copy this software on any medium except as specifically allowed in the license agreement No part of this manual may be copied photocopied reproduced translated distributed or converted to any electronic or machine readable form in whole or in part without prior written approval of Applied Acoustics Systems DVM Inc Copyright 2004 Applied Acoustics Systems DVM Inc All rights reserved Printed in Canada Program Copyright 2000 2004 Applied Acoustics Systems Inc All right reserved Tassman is a Trademark of Applied Acoustics Systems DVM Inc Windows 98 2000 NT ME XP and DirectX are either trademarks or registered trademarks of Microsoft Corporation Macintosh Mac OS QuickTime and Audio Units are registered trademarks of Apple Corporation VST Instruments ASIO Cubase and Cubasis are trademarks of Steinberg Soft Und Hardware GmbH Sonar is a trademark of Twelve Tone Systems Inc ProTools and DirectConnect are registered trademarks of Digidesign Digital Performer and MAS are registered trademarks of Mark of the Unicorn Logic is a trademark of Emagic Soft un Hard ware GmbH Adobe a
65. The third one is a reset input which will restart the sequence from beginning when it goes from 0 to 1 volt The first three outputs are the same as the inputs sync start stop reset and are used to control other sequencers The fourth output is a gate signal which can be used to trigger events the fifth is the pitch signal the sixth is the velocity signal and the last is a slide signal used to trig a Portamento module to create a sliding effect between two notes Creating Patterns To create a pattern you must first select its location You can select it with a combination of letters A B C D and numbers 1 to 8 on the front panel giving you a total of 32 patterns The patterns can be played following 5 play modes using the mode control Forward FWD plays the pattern incrementally Backward BWD plays the pattern decrementally Pendulum PEND plays the pattern forward then backward Random 1 RDN1 plays the pattern randomly the same random sequence is repeated when looping The reset button is used to generate a new random sequence Random 2 RDN2 plays the pattern randomly changing the random pattern when looping The sequencer will loop each time a pattern ends To make the sequencer stop at the end of a pattern the once button must be clicked The tempo display will adjust the speed of the pattern The ext int switch will determine if it is the internal clock int that sets the tempo or an external source ext such as another
66. a Figure 59 Symmetry and distance settings in a Pickup module Typical Use Figure 60 A Pickup is used to create an electric piano 116 Specifications for modules The Pickup module is used in Figure 60 to construct an electric piano In Figure 61 a Pickup module is used as a distortion The effect is applied to the signal coming out from a Polyphonic Mixer Figure 61 A Pickup used as a distortion The default value of the following parameters is set at construction e symmetry vertical position of the pickup relative to the oscillating object This parameter varies between 2 and 2 0 is exactly in front of the object e distance proportional to the horizontal distance between the oscillating object and the pickup Varies between 0 1 and 2 e ampin gain of amplifiers placed at the input of the pickup module e ampout gain of amplifiers placed at the output of the pickup module 6 60 Pitch Wheel The Pitch wheel module reads the signal from the pitch wheel of a keyboard The output signal lies between 1 and 1 its value depending on the position of the pitch wheel The output signal is equal to 0 when the pitch wheel is not moving This module has no input and no front panel control The default value of the following parameter is set at construction e MIDI channel MIDI channel used by the pitch wheel 6 61 Plate The Plate module simulates sound production by rectangular plates of different material
67. a gain When the knob is fully 2 1 Tutorial 1 A Simple Analog Synth 21 turned to the left the gain is zero which means that the input has no effect As you turn the knob to the right the amplitude of the modulation signal affecting the VCO increases so that you hear a deeper vibrato The frequency variations of the vibrato are relative to the settings of the coarse and fine knobs on the VCO panel The speed of the vibrato can be adjusted with the frequency knob on the LFO panel the oscillation of the red LEDs on the panel giving you an indication of the speed of the vibrato As with the VCO the shape of the output waveform of a LFO can be varied with the wavetype selector Try the different waveforms and you will hear how the frequency variations of the VCO follow the modulation signal Note The mod2 knob is a gain knob for the second pitch modulation input of the VCO This input works exactly like the first one which means that you can use two signals to modulate the pitch variations of the VCO The resulting modulation signal is the sum of the two inputs The third input signal modulates the pulse width of the pulse wave relative to the setting of the PW knob Try connecting the output of a LFO to this input and then vary the frequency of the LFO to hear the change in the waveform Step 3 Adding a Filter Description Filters are important elements of synthesizers They are used to color the sound by altering its harmonic content No
68. al signal produced by the VCO and sends it to the computer sound card so that it can be heard It is in fact necessary to have one Audio Out in any instrument you make if you want to hear it 2 1 Tutorial 1 A Simple Analog Synth 19 Construction e In the Generators section click hold on the VCO and then drag it in the construction area A VCO module then appears in the construction area You can select it by dragging the icon and placing it anywhere you want in the construction area Note that the module has three inputs and one output You can have some information on the use of these inputs and outputs by positioning the mouse over them on the icon You can also find basic information on the currently selected module in the help area located above the construction area e Select an Audio Out module in the Outputs folder of the In Out section and drag it in the construction area Note that this module has one input and no output e Now we need to connect the two modules together so that the VCO output signal can be sent to the Audio Out module Click on the VCO output and move the mouse toward the Audio Out module and you will see a wire appear in the construction area Now click on the Audio Out input and the two modules will be connected as shown in the following figure yE Figure 1 Tutorial 1 step 1 Playing To play and hear the instrument you need to display the Tassman Player view In the View menu choose the Show Player com
69. an ADSR module Note See also Delay Sync Delay and Sync Ping Pong Delay 6 80 Stereo Audio In The Stereo Audio In module is used to process external audio in Tassman The outputs of this module is the left and right signals received from a track or a bus of a host sequencer where the Tassman has been inserted as an effect This signal can be then be processed on the fly by Tassman modules and then sent back to the track or the bus trough the use of an Audio Out or Stereo Audio Out module 136 Specifications for modules Note See also Audio In 6 81 Stereo Audio Out The Stereo Audio Out module is used to output stereo signals It has two inputs the Stersoau first sent to the left audio channel of the sound card the second to the right channel For the saturation characteristics of this module refer to the Audio Out module ae Typical Use 1 A stereo signal can be produced from a mono signal using a Panpot module Here sound sources one and two are transformed to stereo using the Panpot modules Figure 77 Use of Panpot module and a Stereo Audio Out to obtain a stereo output Note See also Audio Out 6 82 Stereo Chorus The Stereo Chorus module implements a wide range of stereo stereo_chorus_ effects such as flanging chorusing and vibrato This module has three inputs and two outputs The first and second inputs are re spectively the left and right audio signals to be filtered while the third input is a modula
70. and four inputs The first input triggers the mallet every time a low to high transition is encountered in the input signal This input is usually connected to the gate signal from a Keyboard module Note that the mallet can also be trig gered manually by using the trig button on the front panel The second input signal modulates the stiffness of the mallet relative to the value selected with the stiffness knob The amplitude of the modulation is adjusted with the mod knob The greater the amplitude the greater the stiffness This modulation input is used for example when a variation of the stiffness of the mallet with the note played is desired When the knob is adjusted in its center position and when this input 98 Specifications for modules is connected to a pitch signal the stiffness exactly follows the pitch variation so as to ensure that the spectral content or color of the sound produced by a structure is uniform when the pitch is varied The third input also modulates the stiffness but in the reverse manner as for the second input so that the stiffness of the mallet decreases when the input signal increases This input is usually connected to the velocity output from a keyboard module which implies that the mallet will soften as the impact velocity increases This is a behavior one observes for example on piano hammer heads due to the non linearity of the felt The amplitude of this input is adjusted with the mod2 gain knob The last
71. and select Stereo gt VST gt Tassman Opening Tassman in Emagic s Logic Audio an Audio Units plug in e Start Logic e Create or open a project e In the main window of Logic select an audioinst track by double clicking on it This will bring up the mixer e Choose the track you want to appear on hold click on the I O button and select Stereo gt Audio Units gt Applied Acoustics Systems gt Tassman Opening Tassman in Steinberg s Cubase SX as a VST plug in e Select VST Instruments from the Devices menu e Select Tassman from the drop down menu e Create a MIDI Track e Assign the output of the MIDI track to Tassman 1 6 Getting help Applied Acoustics Systems technical support representatives are on hand from Monday to Friday 9am to 6pm EST Whether you ve got a question regarding a new synth you are building or need a hand getting the Tassman up and running as a plug in in your favorite sequencer we re here to help Contact us by phone fax or email at 1 7 About this book 17 e North America Toll Free 1 888 441 8277 e Worldwide 1 514 871 8100 Fax 1 514 845 1875 e Email support applied acoustics com Our online support pages contain downloads of the most recent product updates and answers to frequently asked questions on all AAS products The support pages are located at www applied acoustics com faq htm The AAS community site also contains the Tassman user forum an excellent place to meet ne
72. ara a a RL a ae ws 110 A cv gare be eee ee ee ee a ea 111 6 58 Phase oia ws a ele a GA a a a R 112 AA 114 6 607 Pitch Wheel sa i S ora a a ea a a a 116 6 6 L Plate sos cr e Ge a Gwe we a E a OA e 116 O de hk peck we eee By WE cele ee Ae es 117 fae hh de tok Se ARS OR Eh i a ee A OS 119 6 64 POlVKey ac tod eh eS aed a a a ad Ae eS 120 ht let one Sn Bo ato wt wae ey eh ee ee op ewe ty eg Te a 121 6 66 PolyVKey nce ek a ae a a A ee ee ew N 122 GH A A OO DS eee OR 122 6 68 RECOTGEN coca ec a Ho ed ee ge ala di hee Sem te aes 124 6 69 RECOPder2 hoe as ee ae ee ee ew ee ted Go in oe a ae ee 125 6 70 Reverberator o s uamea a ee aa a a a e oe E a e e a a a a e 126 GE RMS oe ache a a al a we ee Soke Se ce eke ace E le R 128 6 72 Sample amp Hold 2 lt lt o e 2 129 0713 Sbandpass2 vena ne ia Poe ee Be ee eA ee aoe 130 6 74 Selector2 Selector3 and Selector Al 131 MER AAA AA 131 A NN 132 A AN 134 EASTER a ae ces Ge ig Bee The a igh eect ea ee se Ae 135 6 79 Static Delay eta Aa Bo ee OS See eee ee Ee A eee 135 Ate te rye ae eae Wego ee fee a ee ee te eae 135 6 81 Stereo Audio Out 2 i aa ae a E E a iea o o i e a E N a 136 6 82 Stereo Chorus 136 EA EAN 138 6 84 Syne delayj aos cc a e de a Ge Ee ee da 139 A 139 6 86 Sync Ping Pong Delay o o e 140 CONTENTS Sig eyed thse ode Bout Ni aa ash E ek hee we wee La Ge He aol en id 142 6 88 T
73. ariation is 1 Volt octave This position is used to play an equal temperament scale when connecting the output of a Keyboard module to this modulation input The FM modulation input is used to apply frequency modulation to the signal generated by the VCS module The amount of frequency modulation applied by the modulation signal is controlled with the FM knob Typical Use The FM synthesis technique can be reproduced by using VCS modules connected in cascade as in the following example Figure 93 FM synthesis with VCS modules 6 99 Vhighpass2 The Vhighpass2 module is a voltage controlled second order high pass fil vhighpass2 1 ter 12dB octave This module has three inputs and one output The first input Ses is the signal to be filtered while the second and third inputs are modulation sig nals which are used to vary the cutoff frequency of the filter The amplitude of the two modulation signals is adjusted with the two gain knobs mod and mod2 respectively The output is the filtered signal i J 70 LA Tuning the Cutoff Frequency The cutoff frq knob tunes the cutoff frequency to the desired level The varia tions in the cutoff frequency caused by changes in the modulation inputs are 6 100 Vkeyboard 155 relative to this level The resonance knob is used to emphasize the frequencies near the cutoff frequency as shown in the following figure Cutoff Frequency Variation The amount of variation of the
74. assPlayer on a stand alone basis or packaged with other software or hardware through any and all distribution channels without the express written consent of AAS The Software is licensed to you as a single product Its component parts may not be separated for use on more than one computer Patches resulting from the TassBuilder and presets for the Tassplayer may be used on other computers 3 OWNERSHIP AAS retains title to the Software including but not limited to any titles computer code themes objects dialog concepts artwork animations sounds audio effects methods of operation moral rights any related documentation and applets incorporated into the Software AAS retains ownership of and title to all intellectual property rights in the Software underlying technology related written materials logos names and other support materials furnished either with the Software or as a result of this Agreement including but not limited to trade secrets patents trademarks and copyrights therein Licensee shall not remove or alter any copyright or other proprietary rights notices contained on or within the Software and shall reproduce such notices on all copies thereof permitted under this Agree ment or associated documentation 164 License Agreement 4 LIMITED WARRANTY Except for the foregoing THE SOFTWARE IS provided AS IS without warranty or condition of any kind AAS disclaims all warranties or conditions writ ten or
75. b patches May appear in the sub patches directory in separate folders with the sub patch directory or within an instrument file e Presets May appear within an instrument sub patch or module file While this all may seem a little convoluted on paper the Tassman s browser performs in very much the same way as various other programs you use everyday The most important thing to consider when organizing your synths sub patches and presets within the Browser is how you feel comfortable working If you find yourself struggling to find the synths you re looking for it might well be time to give the Browser a spring cleaning As was mentioned in the Getting Started guide creating an archive folder for synths you find you re rarely using can help to eliminate unnecessary clutter This becomes of particular importance if you re exchanging synths regularly with other Tassman users Lost If you find yourself struggling to find the modules or presets you re looking for the browser s Locate function allows you to quickly jump to the instrument module or preset you currently have selected Simply click on the module or sub patch you wish to find in the Builder or anywhere on the Player interface hit Ctrl L Apple L and the browser will jump to the appropriate position 5 7 Browser Filters 63 5 7 Browser Filters There are so many different entries in the browser that navigating can rapidly become confusing once a few f
76. bent in the very low and in the high frequencies the reverberation time is shorter for these frequencies This can be adjusted in the Reverberator module with the low and high decay knobs Another parameter which affects the response of a room is its geometry the more complex the geometry of a room the more reflexion are observed per unit of time This quantity is known as the time density and can be set trough the diffusion knob In a concert all the time density is supposed to be quite high in order not to hear separate echoes which are characteristic of poor sounding rooms The last parameter which affects our listening experience in a room is the distance between the sound source and the listener While the room response is quite constant regardless of the position of the source and the listener the direct sound the sound which comes directly from the source depends strongly on the position of the listener The farther we are from the sound source the quieter is the direct sound relatively to the room response The ratio between the direct sound and the room response is adjusted with the mix knob which in other words is used to adjust the perceived distance between the source and the listener In its leftmost position only the direct sound is heard while when fully turned to the right one only hears the room response One important feature taken into account by the Reverberator module is the difference be tween the signal reaching the left and
77. ble delay line The output of this delay is then re injected in this delay line with a gain factor gain depth 0 99 depth 0 5 nese depth 0 frequency Figure 28 Frequency response of a Comb filter Tuning The coarse and fine knobs and the range switch are used to tune the resonance frequency of the filter The variations in resonance frequency caused by changes in the modulation signals are relative to this level The length of the filter delay line is calculated as the inverse of the resonance frequency a period When the two knobs are in their center position green LEDs on for the coarse knob the range switch is set to 8 and there is no modulation signal the filter resonance frequency has a value of 261 6 Hz which corresponds to the C3 key on a piano middle C The range switch transposes the resonance frequency one or two octaves up or down The reading on the counter indicates the resonance frequency in Hertz of the filter The length of the delay line 6 16 Comb 79 can be modulated by using the modulation inputs of the module The amount of variation of the resonance frequency obtained with the modulation inputs depends on the adjustment of the mod and mod2 gain knobs The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to its respective mod knob When the knobs are in the center position green LEDs on the gain equals 1 and the resonance frequency variatio
78. c any AIFC or AIFF The specific settings supported are determined by QuickTime 6 69 Recorder2 125 See also the Player and Recorder2 modules 6 69 Recorder2 The Recorder2 module is used to record the output of an instrument toa Fecorderz2 1 sound file This module has 3 inputs which are respectively the gate signal and ents the left and right channel signals to be recorded o OF Recording is triggered from the module front panel or from the gate signal A E according to the gate trig none selector When the selector is at the gate posi gate tion the Recorder2 module starts recording whenever a low to high transition A Ca occurs and stops recording whenever a high to low transition occurs When the selector is at the trig position the Recorder2 module starts recording when 8 mmgQ ever a low to high transition occurs When the selector is at the none position the gate signal is ignored Recording can also be stopped by pressing on the stop button located below the record button One can record to a specific file by pressing on the load button located above the record button which will make a browse window appear on the screen The name of the file being written onto is displayed above the select button The file format is determined by the settings in the browse window The recorded signal is not compressed so that it can be reloaded again without any loss How ever when the signal s amplitude is too high it will be cl
79. c associated with the absorption of the wall of a room Turning these knobs to the right decreases the decay time of the low high frequencies Finally the mix knob is used to set the relative amount of dry and wet signal which is related to the proximity of the sound source 4 9 Performances 59 The Output module This is where the adjustments of the overall level is made The best dynamic range is obtained when the level meters are around 0 dB for loud sounds Master Recorder This section is used to record the output of the Tassman to a wave or aiff file The eject button is used to choose the name and location of the destination file and it should always be used before starting a recording The record and stop buttons are used to start or stop the recording By using the Master Recorder Trig in a Tassman patch and setting the selector on the gate or trig position you can also automate the start and stop of the recording in order to create loops precisely For more detailed information on cutting loops please refer to Section 6 41 4 9 Performances A Performance consists in a specific Synth Preset combination a given setting of the different effects of the output stage and a MIDI map Performances enable the grouping of presets from different synths in the same folder and therefore to rapidly and efficiently switch between different sounds e To save a performance choose the Save Performance or Save Performance As comman
80. c button is pressed the sync signal from the Syne module of the output stage is used to determine the length of the delay line which is adjusted to fit the number of steps appearing in the display four steps representing a quarter note The feedback knob is used to adjust the amount of signal re injected from the output of a line into the other one while the cutoff knob controls the cutoff frequency of the low pass filter applied to the signal in each line The pan knob is used to adjust the panning of the echoes between the left and right position Finally the mix knob controls the relative amount of dry and wet signal in the output signal For more details on the algorithm implemented in this module please refer to the Sync Ping Pong Delay module description in Section The Reverb module This Reverberator module is the same as that included in the module library and described in more details in Section 6 70 The size button is used to choose the size of the room from small 1 to large hall 4 The decay knob controls the reverberation time of the room note that the range of this knob depends on the setting of the size of the room The diffusion knob is used to adjust the time density of the echoes which is related to the geometrical complexity of the room from simple left to very complex right The low damp and high damp knobs control the relative decay time of the room in the low and high frequencies respectively a characteristi
81. ce noise in the sound The tone knob controls the jet behavior which affects the tone color of the organ sound The labium knob sets the position of the edge of the labium of each organ pipe relative to the jet In its center position the jet blows exactly in front of the pipe labium Typical Use This module is generally played with a Polykey module as shown in Figure 53 Figure 53 An Organ module controlled with a Polykey Note This module is designed to be played with a Polykey or Polyvkey module Although it works with one voice you will hear clicks with note changes as the output switches abruptly from one pipe to the other For monophonic flute like sounds use the Flute module 6 56 Outlet 1 12 These modules are used to define the outputs of a sub patch so that it can be connected in another patch These modules have no output but between 1 and 12 inputs which are connected to the outputs of the sub patch which you want to connect to inputs in another construction These inputs will correspond to the outputs of the sub patch icon which will appear in the construction window when later you include this sub patch in another construction These modules have no front panel Sub patches may have between 0 and 12 inputs and O and 12 outputs but they must always have at least one input or output As soon as an Inlet or Outlet module is included in a patch the 6 57 Panpot 111 Tassman Builder will consider that you want to define
82. comes so low that all the components are filtered out from the sound When the knob is fully turned to the right the full spectrum of sound is heard The resonance knob is used to enhance the frequency components near the cutoff frequency If you turn this knob to the right and then slowly tweak the frequency knob you will hear the different frequency components of the sound come out as the cutoff frequency is equal to these frequencies Try changing waveforms and playing with the frequency knob to hear the differences in harmonic content between all waveforms If when working with a sine wave you adjust the cutoff frequency close to the signal frequency and then increase the filter resonance the filter will act more like an amplifier than a filter Interesting effects are achieved as the resonance rises and the filter starts to self oscillate and the sound to saturate Filters can be effectively used with the noise waveform because of all the harmonics they contain try it with a lot of resonance Note Modules can be deleted in the construction area the same way as the wires can be Click on a module to select it and then use the Del or BkSp delete key on Mac key on your computer keyboard Step 4 Modulating the filter Description As was the case with the VCO the Vlowpass2 filter has a modulation input that can be used to modulate the cutoff frequency of the filter 2 1 Tutorial 1 A Simple Analog Synth 23 Construction e Pull
83. ct the envelope of different frequency bands of an audio signal from a Player typically a voice recording which is then used to modulate the amplitude of correspond ing frequency bands in the signal from a VCO The default value of the following parameter is set at construction e Cutoff frequency Inverse of the integration time in Hertz values between 0 2 and 100 Sets the response time of the circuit 6 72 Sample amp Hold 129 Figure 71 Use of RMS in Vocoder 6 72 Sample amp Hold The Sample amp Hold module performs a sample amp hold function It has two hold_ inputs the first a triggering signal and the second the signal to be sampled The module has one output which holds the last sampled value of the second input The second input is sampled every time a low to high transition is detected in the signal of the first input The level of a signal is considered to be high for amplitudes Ce above 0 75 Volts while it is considered to be low for values below 0 25 Volts The hold signal of the first input must drop again below 0 25V before it can trigger another sample This prevents minor variations less than 0 5V in the gate signal due to noise from triggering a new sample The hold button on the front panel is used to manually sample the input signal independently of the value of the gate signal 4 gt Typical Use The Sample amp Hold can be used with two LFOs for generating pseudo random signals a
84. cutoff frequency obtained with the modulation inputs depends on the adjustment of the mod and mod2 gain knobs The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to its respective mod knob When the mod knobs are in the center position green LEDs on the gain equals 1 and the pitch variation is 1 Volt octave When the modulation signal is the pitch output from a Keyboard module this position can be used to make the cutoff frequency follow an equal temperament scale The modulation signal of the second input can be inverted by pressing the inv button Typical Use A Vhighpass2 can be used as a filter to reduce the low frequencies in a signal as shown in the following example Figure 94 Use of Vhighpass2 to reduce low frequencies 6 100 Vkeyboard Similar to the monophonic Keyboard module except that there is an additional vkeyboard 1 output proportional to the velocity with which a key is depressed The error knob introduces some randomness in the pitch signal Turned to the left the pitch signal ry is correct as the knob is turned to the right small fluctuations start to appear in stretch pitch The effect of this knob is to simulate pitch variations found in analog synths a The velocity knob adjusts the velocity curve of the Polyvkey In the center posi tion the curve is linear Turned to the left the velocity increases more quickly conversely turning the knob to the right r
85. d The output signal is held to 1 Volt until the gate signal falls to O and the release is then triggered Finally the lin exp switch is used to determine the shape of the different segments of the envelope which can be either linear of exponential Note that in Figure 19 the segments are exponential key pressed key released l gate signal fo 1 1 1 i i 1 o l l l l l 1 l l 1 I 1 1 1 1 AR mode i o 1 l 1 1 1 1 1 1 1 1 l l 1 i AD mode l i l i T T t T 1 I 1 i 1 i t 1 1 e gt lt gt time attack decay release time time time Figure 19 ADAR response curve Typical Use The ADAR is Typically used for generating amplitude envelopes through a VCA or spectral en velopes by modulating the frequency of a filter module Note See also the ADSR VADSR and VADAR modules 6 2 ADSR 65 6 2 ADSR The ADSR is an envelope generator It uses a gate signal for input and generates an output envelope signal An envelope is a time varying signal having a value between 0 and 1 Volt It is divided into four the Attack Decay Sustain and Release which can be adjusted as shown in Figure 2 The attack is triggered by an input signal exceeding a threshold value of 0 1 Volt During this phase the output signal goes from O to 1 Volt during the time set by the Attack knob When the output reaches 1 Volt the decay phase begins and the output signal decreases from 1 Volt to the s
86. d from the File menu e The current synth preset combination the settings of the output stage and the current MIDI maps will be saved under the Performances folder of the browser e To load a performance simply double click on the corresponding performance icon in the browser use the Load Performance command from the File menu or use program changes as explained in Section 4 5 Note that you can select a default performance that will be loaded when you first start the Tassman e To set a performance as default right click Control click on the performance icon in the browser and select the Set Performance As Default command 60 The Browser 5 The Browser The Tassman s Browser is similar to those found in most email pro grams Using a hierarchical tree structure all the objects and files used in the building and playing of synths are available using a visually intuitive drag and drop approach These different elements have been organized under five root folders e Imports e Instruments e Modules e Sub Patches Performances 5 1 The Instruments folder Show All v B Imports Instruments B Modules H Effects E Envelopes H Filters H Generators E In Out B Logic 4 E Mixers H Resonators H Routing H Sequencers 4 Performances H Sub Patches To explore the different synths and presets in Tassman click on the icon to the left of the Instruments folder in other words ex
87. d forth between these views from the View menu Clicking on the disclosure symbol to the left of any instrument reveals its presets You can switch between presets by double clicking on the preset of your choice If you fall upon an instrument you re having trouble understanding or would simply like to have more information about how it works choose Get Instrument Info from the Edit menu For detailed information on the functionalities of the Builder Browser and Player please refer to the dedicated chapters on each later in manual As was mentioned earlier the Tassman has been designed to meet the needs of a wide range of users Similarly the included synths and presets have been created to cover an equally wide range of tastes Once you ve had a chance to explore the included synths in some detail you may find 14 Introduction that some of them produce sounds you feel you will use very rarely in your work or simply aren t quite your style The Browser makes it easy to organize your synths and presets in whatever manor you choose Click in the browser and choose New Folder from the File menu Name this folder Archive You can now place all those specialty synths in the archive freeing up space in your instruments folder and making it quicker and easier to find the sounds you need while you work Building your Own Instruments One of the Tassman s greatest strengths is its modularity As you explore the various facto
88. d in the spectrum of the first input signal The R output is the phased signal gt 9 e The algorithm implemented in this module is shown in Figure 56 The AUS input signal is sent into a variable fourth order all pass filter This wet signal is then mixed down with the original dry signal A feedback line allows the resulting signal to be re injected into the filter The effect of the Phaser module is to introduce rejection in the spectrum of the input signal depending on the tuning of the filter The all pass filter modifies a signal by delaying its frequency components with a delay which increases with the frequency This phase variations will introduce a certain amount of cancellation when this wet signal is mixed down with the original dry signal as shown in Figure 57 The rejection is maximum when the phase delay is equal to 180 degrees and a given component is out of phase with that of the original signal The amount of effect is determined by the ratio of wet and dry signal mixed together as shown in Figure 57 As the amount of wet signal sent to the output is reduced the amount of rejection increases The shape of the frequency of the Phaser module is also influenced by the amount of wet signal re injected into the feedback loop Increasing the feedback enhances frequency components least affected by the all pass filter As the feedback is 6 58 Phaser 113 T Input Signal
89. d one output It is used to invert the phase of the input signal In other words the output is the input signal multiplied by 1 Typical Use Figure 43 Modulation of the cutoff frequency of a filter using an Inverter 6 31 Keyboard 93 This module is to invert the control voltage generated by an ADSR so that the cutoff frequency of a VCF module first goes down when triggering a new note as shown in Figure The inverter can also be used to obtain a stereo tremolo effect amplitude modulation as illustrated in Figure 44 Figure 44 Stereo tremolo effect 6 31 Keyboard The Keyboard module simulates the outputs of a classic monophonic analog keyboard 1 high note priority keyboard It has no input and two outputs The first output is the gate signal It is equal to 0 Volt when no key is played and 1 Volt when one or more keys are played The second output signal is the pitch signal Its value corresponds to the highest key played when one or more keys are depressed and to the last key played when no key is depressed The pitch signal varies by 1 Volt per octave which implies a change of 1 12 Volt for a pitch variation of 1 semitone The pitch signal is calculated with respect to the C3 key middle C which outputs a value of 0 Volt This means that for example the C2 key signal is 1 Volt and that of the C4 key is 1 Volt The stretch knob on the interface is used to simulate stretched tuning used on instruments such as pianos Turned
90. damental frequency is indepen dent of the size of the plate The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a Plate module with a Keyboard module e Decay proportional to the decay time of the sound produced by the plate Number of Modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x x coordinate in meters of impact point from the lower left corner of the plate Excitation point y y coordinate in meters of impact point from the lower left corner of the plate Listening point x x coordinate in meters of listening point from the lower left corner of the plate Listening point y y coordinate in meters of listening point from the lower left corner of the plate Note For more details on this module and especially the front panel controls see the Multimode module 6 62 Player The Player module is used to read sound files from a disk This module has one input and two outputs the latter being the left and right channel from the signal read from the sound file When the sound file is mono both output pins carry the same signal The outputs from the Player can 118
91. dampers are lowered on the bar thus shortening the decay time of the sound produced by the structure When the signal is greater than 0 dampers are raised Note that this damping adds to the natural damping of the marimba bar itself If this input is not connected to any other module the default value is set at 0 which implies that the marimba bar motion will be damped This input is therefore usually connected to a Constant module to obtain undamped motion or to a Damper module or the gate signal from a keyboard in order to vary the damping while playing The second input signal is the force signal exciting the marimba bar while the third is a pitch modulation signal 6 41 Master Recorder Trig 99 The default value of the following parameters is set at construction e Length the length in meters of the beam e Frequency fundamental frequency in Hertz of the beam when there is no pitch modulation signal or when its value is equal to 0 Note that the fundamental frequency is independent of the length of the beam The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a Marimba module with a Keyboard module e Decay proportional to the decay time of the sound produced by the beam Number of Modes number of modes used to
92. delay 139 Figure 79 A String exciting a Plate parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a String module with a Keyboard module Decay proportional to the decay time of the sound produced by the string Inharmonicity detunes the partial toward higher frequencies with respect to the fundamental This parameter has a value between 0 and 1 where 0 represents a perfect string Number of Modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x coordinate in meters of impact point from the extremity of the string Listening point x coordinate in meters of listening point from the extremity of the string Note For more details on this module and especially the front panel controls see the Multimode module 6 84 Sync delay This modules is a simple delay line Its main feature is that the delay time is sync delay adjusted in steps relatively to a sync input The first input of the module is used ye O to plug the sync input coming from a sequencer or from a Sync LFO The second input if the signal to be delayed The output of the module is the same as the input ra steps signal delayed by the amount of steps disp
93. dress serial number and challenge key and click next The next page asks you to provide information about yourself including your mailing address and phone number While this part of the registration process is optional we recommend this information be provided to ensure our support team is able to contact you to resolve any future issues and notify you of product updates promptly This information is kept completely confidential You will then receive your response code on screen Copy this information into the registration window and the process is complete Your response code will also be sent to you by email for your records If you wish to register by fax or over the phone Should you not have access to the internet AAS support representatives are available to assist you in the registration process Monday to Friday 9am to 6pm EST You may contact us by phone at e North America Toll free number 1 888 441 8277 e Outside North America 1 514 871 8100 e Fax Number 1 514 845 1875 e Email support applied acoustics com 1 4 Getting started There s no mistaking it Getting a new piece of gear is an occasion for excitement At a time when music technology is getting faster and more powerful by the day however the task of going through the process of figuring out how your new toy actually works can be a little daunting to say the least Enter the realm of software and virtual instruments and you could be looking at learning the
94. dulation signal for the cutoff frequency of a Vlowpass2 filter 6 75 Shifter The Shifter module is used to change the pitch of an audio sig shifter_1 nal It functions similarly to analog hardware where a magnetic tape is scrolled in front of a two head system In this way the pitch of the signal is changed without affecting the duration of the signal unlike the effect obtained by simply slowing down or accelerating a tape This module has one output the pitch shifted signal and four inputs The first input signal is the audio signal to be shifted The 4 pitch shift is adjusted with the coarse and fine knobs and the range m mel switch When the two knobs are in their center position green LEDs on for the coarse knob the range switch is set to 8 and there is no modulation signal the playing frequency has a value of 132 Specifications for modules 261 6 Hz which corresponds to the C3 key on a piano middle C The range switch transposes the pitch one or two octaves up or down The reading on the counter gives the frequency of the output signal in Hertz when there is no modulation signal The second input is used to give the module an estimate of the pitch of the original signal in order to minimize the artifacts it introduces The convention followed here is 1 Volt octave where a value of 0 Volt is C3 middle C on the piano For example A3 is equivalent to a value of 9 12 Volts since this note is located 9 semitones above the
95. dule has one output the sound produced by the membrane and three inputs The first input signal is a damping signal which depending on its value lowers or raises dampers on the structure When the input signal is equal to 0 dampers are lowered on the membrane thus shortening the decay time of the sound produced by the structure When the signal is greater than 0 dampers are raised Note that this damping is in addition to the natural damping of the membrane itself If this input is not connected to any other module the default value is set at O which implies that the membrane motion will be damped This input is therefore usually connected to a Constant module to obtain undamped motion or to a Damper module or the gate signal from a keyboard in order to vary the damping while playing The second input signal is the force signal exciting the membrane while the third is a pitch modulation signal The default value of the following parameters is set at construction e Length the length in meters of the membrane e Width the width in meters of the membrane e Frequency fundamental frequency in Hertz of the membrane when there is no pitch mod ulation signal or when its value is equal to 0 Note that the fundamental frequency is in dependent of the size of the membrane The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz w
96. e Modules section of the Browser and then con nects them together in order to create a patch Modules are units that either produce or transform sound in a particular manner They each have a certain number of inputs and outputs which are used to transmit signals from one module to another and which can be interconnected by using wires The Player view is then displayed to play instruments that have been made with the Builder The different modules of the library are just like building blocks that can be connected to other blocks any way you desire The only limit is your imagination Of course creating instruments implies a certain amount of experimentation but that is part of the fun You can start with simple instruments trying them right away with the Player and then come back to the Builder to modify the patch Very rapidly you will be able to construct the instruments you have always dreamed of And that s not all The architecture of the Tassman is entirely modular which makes it a powerful evolutionary creation tool As you create patches you can save them as sub patches and then reuse them in another patch just like any other elementary module Very rapidly your library will expand and contain many different types of instruments and synthesizers When you save an instrument the Builder creates an entry in the Browser under the Instruments folder describing the patch you have just made This information contained in this file is used by t
97. e a stereo reverb The Reverb modules produce early reflections in a room while the Tube4 module produces the late reflections The default values of the following parameters are set at construction e length length in meters of the 4 tubes between 0 01 and 1000m e radius radius in meters of the 4 tubes between 0 001 and 1 m 6 92 Tube Reverb 147 e termination specifies whether the final tube is open or closed at its extremity A value of 0 indicates that the tube is closed and a value of 1 that it is open Note For more details on the filtering effect of tubes see the Tube module 6 92 Tube Reverb The reverb effect obtained with this module is obtained with an assemblage of reverb_ three tubes The tubes are assumed to be connected at one of their extremities and the sound source to be located at this connection point Each tube of the array filters the source according to its resonance frequencies but since the three are connected together the output of each tube is also distributed to the other tubes which results in interesting reverb effects This module has one input the source signal and its one output is the signal that would be measured by a microphone located at the tube connection point lo o a gt mic position source position Figure 86 A reverb made out with three tubes Tuning the reverb The reverberation effect obtained with the module can be tuned by adjusting the len
98. e considered False 0 when smaller Inputl Input2 Output 1 1 0 1 0 1 0 1 1 0 0 0 Table 5 Xor module output as a function of its inputs than 0 1 Volts and True 1 when greater than 0 1 Volts Quick references to commands and shortcuts 159 7 Quick references to commands and shortcuts File Menu Command PC Mac OS Description New Ctrl N Apple N New patch New Folder Apple Shift N New Folder in the Browser Open Instrument Ctr1 O Apple 0 Open the selected patch Close Apple W Close the window and exit the application Close Current Patch Ctrl W Apple Shift W Close the current patch Save Instrument Ctrl S Apple S Save the current patch Save Instrument As Save the current patch under a new name Save Preset Apple Option S Save the current preset Save Preset As Ctrl Shift S Save the current preset Save Midi Links Save Midi Links As Save Performance Save Performance As Import Export Exit Quit on Mac under a new name Save the current MIDI links Save the current MIDI links under a new name Save the current performance Save the current performance under a new name Import a txf file Export a txf file Quit the application 160 Quick references to commands and shortcuts Edit Menu Command PC Mac OS Description Undo Ctrl Z Apple Z Undo last command Redo Ctrl Y Apple Shift Z Redo last command Cut Ctrl X Apple X Cut selected item Copy Ctrl C Apple C
99. e the threshold while the decay time is used when the control signal is below the threshold Finally the bypass control is used to bring the compressor in or out of the audio chain Note that this control has no effect on the output gain control which is always active 6 18 Constant The Constant module has 1 output a constant value DC which is set during construction This module has no input and no front panel control To change the value of the constant in the Tassman Player use the Constant module in combination with a Volume module Its value can be positive or negative Typical Use In the following example the pitch of a Plate module is fixed to a constant value The value of the constant is adjusted with the Volume slider The default value of the following parameters is set during construction e Output value value of the constant 6 19 Control Voltage Sequencer 81 Figure 31 The pitch of a Plate module adjusted with a Constant module 6 19 Control Voltage Sequencer sequencer cy 1 alele 0c0000000000000000 The Control Voltage Sequencer module enables you to record sequences of voltage This module in itself does not produce sound but is used usually instead of a Keyboard module to control other modules such as VCO VCA or filters This module is a very complete 16 step sequencer which means that it plays sequences or patterns of 16 notes in loop Sequences can be set to have 1 to 16 steps B
100. e the wire linking the LFO and the Vlowpass2 modules e Pull a wire between output 1 of the LFO and input 2 of the VCO module e Pull a wire from output 2 pitch signal of the Keyboard and connect it to input 3 of the Vlowpass2 filter Note that you can pull as many wires as you want out of an output but you can only connect one wire to an input e Pull a wire from output 1 of the ADSR and connect it to input 2 of the Vlowpass2 e Save this instrument so that we can use it in Tutorial 3 30 Tutorials Figure 10 Tutorial 2 step 4 Playing Try changing the parameters of the ADSR and hear the changes in the filter response You can control the amount of modulation of both the ADSR and the Keyboard with the two knobs mod1 and mod2 on the filter module Set a very slow attack and a long release on the ADSR to hear the filter open and close at the same speed as the ADSR you have to turn the mod knob to the right to hear the effect You can hear the keyboard modulation effect by turning the mod2 knob all the way to the right and playing low notes followed by high notes The higher ones will have a richer harmonic content than the lower ones You will hear the effect better if the resonance knob is turned halfway up Step 5 Add a MIDI controller Description Knobs on the Player interface can be tweaked with the mouse although this is not the most natural way to play a synth This method has the further limitation of allowing you to
101. ecause each sequence represents a bar containing four quarter notes each step of the sequencer itself represents a sixteenth note The module can memorize 32 different sequences between which you can switch while playing This module has three inputs and four outputs The first input is a sync signal which controls the tempo from an external source the second is a start stop input which will start the sequencer when it goes form 0 to 1 volt and stop it when it goes from 1 to 0 volt The signal can come from another sequencer or a Keyboard The third one is a reset input which will restart the sequence from beginning when it goes from 0 to 1 volt The first three outputs are the same as the inputs sync start stop reset and are used to control other sequencers The fourth output is the control voltage signal This sequencer has 16 vertical bar sliders each controlling the output signal corresponding to a given step The output value ranging between 1 and 1 Volt can be adjusted by click holing and dragging or using the keyboard arrows once a bar is selected Creating Patterns To create a pattern you must first select its location You can select it with a combination of letters A B C D and numbers 1 to 8 on the front panel giving you a total of 32 patterns 82 Specifications for modules The sequencer will loop each time a pattern ends To make the sequencer stop at the end of a pattern the once button must be clicked The pattern
102. eed to connect the output of your polyphonic patch to a Polymixer module Finally you have to set the number of voices The number of voices is set at construction time and the number of voices you will be able to run on your computer without loosing real time depends on both the power of your computer and the complexity of the instrument you are playing 32 Tutorials Construction Select and delete the Keyboard module in the construction area Select the Polykey module in the MIDI folder of the In Out section and place it in the construction area Pull a wire between the first output of the Polykey module the gate signal and the input of the ADSR Pull a wire between the second output of the Polykey module the pitch signal and the first input of the VCO and another one between the same keyboard output and the third input of the Vlowpass2 filter Select and delete the wire connecting the output of the VCA filter to the input of the Volume module Select the Polymixer module in the Mixer section and place it in the construction area between the VCA and the Volume module Pull a wire between the VCA output and the Polymixer input Pull a wire between the output of the Polymixer module and the Volume input Double click on the Polykey module and set the number of voices to 4 in the Number of Voices textfield Figure 11 Tutorial 2 step 6 Playing You can now start playing with the synth again it now has four voices
103. enu The outputs of the different voices of the polyphonic patch are mixed error by the Polymixer module The resulting signal coming out from the Polymixer module can then be sent to any other module The front panel of the different mod ules included in a polyphonic section of a patch are only mapped once on the Player This means that every voice of the patch is similarly affected by the settings of the front panel con trols Keep in mind that the computational load inevitably increases with the number of voices This means that the number of voices that can be played really depends on the complexity of the patch one is playing and on the computer processing power a The Polykey module has no input and two outputs which are similar for every voice to that of a Keyboard module The first output is the gate signal It is equal to O Volt when no key is played and 1 Volt when a key is played The second output signal is the pitch signal The pitch signal varies by 1 Volt per octave which implies a change of 1 12 Volt for a pitch variation of 1 semitone The pitch signal is calculated with respect to the C3 key middle C which outputs a value of 0 Volt This means that for example the C2 key signal is 1 Volt and that of the C4 key is 1 Volt The stretch knob on the interface is used to simulate stretched tuning used on instruments such as pianos Turned to the left low notes will be tuned higher and high notes lower inner stretch turned t
104. er keyboard monophonic polyphonic knob knobs tweaking latency less level PA 68 D7 T53 Ifo 20 79 89 95 112 114 129 library lin gain 96 logic gates and 66 less nand 107 nor 108 not 108 or 109 xor 158 lowpass1 lowpass2 mallet marimba master recorder trig master sync input 100 membrane MIDI device settings 54 MIDI configuration 12 MIDI controller MIDI links MIDI links range MIDI map 55 MIDI program change mix 102 modulation modulation wheel 102 modules connecting default value default values 23 deleting editing inputs outputs selecting monitoring multi sequencer 104 multimode 70 83 98 LOT T03 113 1138 multiply 150 nand noise 107 noise mallet nor 108 not on off 109 or 109 organ outlet 110 output stage panpot performance performances phaser physical modeling 8 pickup pitch wheel 116 168 INDEX plat FO BO 7 TOS Player launching layout player launching plectrum 119 plug in Audio Units DXi RTAS VST polykey polykeyboard polymixer polyphony polyvkey 122 portamento 122 preset default loading saving sub patches random signal recorder recorder2 registration reverb reverberator 126 ring rms 128 sample and hold 95 saturation sbandpass2 selector 131 seq
105. es whether the tube is open or closed at its extremity A value of 0 indicates that the tube is closed and a value of 1 that it is open Note See also Tube4 and Tube Reverb 146 Specifications for modules 6 91 Tube4 The Tube4 module simulates sound propagation in a resonator made from 4 tubes tubeg4_ of variable lengths and radii connected in series as shown in Figure 85 The input signal or source is assumed to be localized at the extremity of the first tube while i the output or listening point is placed at the extremity of the fourth tube Ey decay The discontinuities in the resonator scatter acoustic energy at these points and thereby create different standing wave patterns in the different sections of the res onator This results in a complex filtering effect that varies according to the relative lengths and radii of the different tubes The decay knob controls the decay time of sound wave traveling inside the resonator source position mic position 1 i i i TEOSE i if i i 13 gt 1 1 Figure 85 Tube4 module geometry Typical Use Tube4 modules can be used to obtain reverb effects When the total length of the tube is long the module will introduce delay in the patch The discontinuities in the resonator filter the input signal depending on their relative lengths and radii In the example of Figure 6 under reverb a Tube4 module is used in combination with two Reverb modules in order to mak
106. esults in a slower velocity curve 0 156 Specifications for modules The default values of the following parameters is set at construction e pitch wheel range determines the range of pitch variations that can be obtained with the pitch wheel The convention is 1 Volt octave maximum value is 2 Volts A semitone is equal to a 0 08333 value e MIDI channel MIDI channel used by the keyboard 6 101 Vlowpass2 The Vlowpass2 module is a voltage controlled second order low pass fil ter 12dB octave This module has three inputs and one output The first input is the signal to be filtered while the second and third inputs are mod ulation signals which are used to vary the cutoff frequency of the filter The amplitude of the two modulation signals is adjusted with the two gain knobs modl and mod2 respectively The output is the filtered signal Tuning the Cutoff Frequency The cutoff frq knob tunes the cutoff frequency to the desired level The varia tions in the cutoff frequency caused by changes in the modulation inputs are relative to this level The resonance knob is used to emphasize the frequencies near the cutoff frequency as shown in the following figure 4 D app in cutoff frequency Figure 95 Frequency Response of Vlowpass2 Cutoff Frequency Variation vlowpass2_ i g o 70 9 a i i The amount of variation of the cutoff frequency obtained with the modulation inputs depends on
107. evel The resonance button is used to adjust the resonance of the filter around the center frequency as shown in Figure 6 Note that as the resonance is increased the am plitude of the filter response increases while the bandwidth of the filter decreases Typical Use Bandpass2 filters can be used to make a parametric equalizer as in the patch of Figure 26 The response of the resulting filter is shown in Figure 25 The default value of the following parameters is set during construction e Center Frequency middle frequency of the passing band e Resonance resonance around the center frequency 6 7 Bandpass2 69 Amp dB Q 0 01 7 Frequency Hz Center Frequency Figure 24 Frequency response of a Bandpass2 Filter 2 eS Amp dB Resulting Filter Frequency Hz Figure 25 Response of the parametric equalizer shown in Figure 26 Figure 26 Parametric equalizer made with a Bandpass2 Note See also Vbandpass2 70 Specifications for modules 6 8 Beam The Beam module simulates sound produced by beams of different materials and sizes This module first calculates the modal parameters corresponding to beam shaped objects according to the value of the different parameters requested at construction time and next calls the Multimode module to simulate sound production by the beam The module has one output the sound produced by the beam and three inputs The first input signal is a damping
108. evitably the calculation load Excitation point x coordinate in meters of bow from the extremity of the beam Listening point x coordinate in meters of listening point from the extremity of the beam To obtain proper functioning the excitation and listening points should be the same Note For more details on this module and especially the front panel controls see the Bowed Multimode module 6 11 Bowed Membrane The Bowed Membrane module simulates sound produced by bowed rectangular membranes of different materials and sizes This module first calculates the modal parameters corresponding to membrane shaped objects according to the value of the different parameters requested at con struction time and next calls the Bowed Multimode module to simulate sound production by the membrane The module has one output the sound produced by the membrane and three inputs The first input signal is the bow velocity in the direction of the motion The second input signal is a force signal which is considered to act perpendicularly to the motion of the membrane The third input is a pitch modulation 6 12 Bowed Multimode 73 Typical Use See Bowed Multimode module The default value of the following parameters is set during construction Note length the length in meters of the membrane Width the width in meters of the membrane Frequency fundamental frequency in Hertz of the membrane when there is no pitch mod ulation
109. factor and the presence of the low pass filter Tuning the delay The time knob sets the length of the delay line and therefore the time between echoes When the sync button is pressed the sync signal from the first input of the module is used to determine the 6 86 Sync Ping Pong Delay 141 Left Input Left Ouput Left Delay Line a Feedback l l i i Mix 1 l l J I Right Ouput _ e Pan eedba Right Delay Line Right Input Figure 80 Ping Pong Delay algorithm length of the delay line which is adjusted to fit the number of steps appearing in the display four steps representing a quarter note The feedback knob is used to adjust the amount of signal re injected from the end of one line into the input of the other one The cutoff knob controls the cutoff frequency of the low pass filter applied to the signal in the feedback loop and is used to reduce the brightness of each echo The pan knob is used to balance the input signals between the left and right channels In its leftmost position signal will only be fed into the left delay line and one will hear clearly defined echo first from the left channel and then from the right channel and so on In its rightmost position the behavior will be similar but with the first echo coming from the right channel These two extreme position correspond to the standard ping pong effect but a a less extreme behavior can be obtained by choosing
110. frequency variation with the modulation signal can be increased or decreased by turning the modulation knobs clockwise or anti clockwise Waveform The wavetype switch switches between the four well known waveforms noise sawtooth pulse and sine When choosing the pulse wave the width of the pulses is adjusted with the PWM knob When the PWM knob is adjusted in the right position the waveform is square and only includes odd harmonics The pulse width can be modulated by an external signal through the pulse width modulation input The PWM knob is used to control the amount of modulation applied by this third input signal When this knob is in the left position there is no modulation applied to the pulse width while when it is in the right position the amplitude of the modulation is almost equal to the width of the pulse Figure 91 shows the result of the modulation of the pulse width by a sine wave 4 amp time ampt 1 time Figure 91 Sine Wave Modulation of Pulse Width 6 98 VCS 153 Typical Use The VCO is used for generating the starting signal of an analog synthesizer Figure 92 shows a standard patch using this module Figure 92 Typical VCO Use 6 98 VCS The VCS module is very similar to the VCO module except that it only generates sine waves This module has 2 modulation inputs and 1 output The first input controls the pitch of the output s
111. g and dropped from the browser which means you don t have to worry about searching through an endless stream of load dialog boxes to find the components 1 1 System requirements you need Before discussing the Tassman in more detail we would like to take the opportunity to thank you for choosing an Applied Acoustics Systems product We hope that you have as much fun playing with the Tassman as we had developing it 1 1 System requirements The following computer configuration is necessary to run the Tassman Mac OSX e Mac OSX 10 2 Jaguar or later e G3 Processor G4 strongly recommended e 256 Mb RAM e 800 x 600 or higher screen resolution MIDI Keyboard recommended Ethernet Port Quicktime 4 0 PC Win98SE 2000 XP PIII 500 or better processor e 128 Mb RAM 800 x 600 or higher screen resolution Direct X or ASIO supported sound card MIDI Keyboard recommended This computer configuration will enable you to play fairly elaborate instruments Keep in mind that the computational power required by the Tassman depends on the complexity of the patch you are playing and the number of voices of polyphony Although it is not absolutely necessary it is strongly recommended to play the Tassman with a MIDI keyboard or controller 1 2 Installation Mac OSX Insert the Tassman program disc into your CD ROM drive Open the CD icon once it appears on your desktop Click on the Tassman Install icon and follow the
112. g arrow on the lower left corner of the module e To load settings for a module click on the upward pointing arrow on the lower left corner of the module this will highlight the module in the Browser Then drag and drop a preset from the Browser on the module You can also drag and drop a preset directly from the Browser without clicking on the arrow on the module When you load presets for a module all the presets saved under the module will appear in the browser This means that settings saved for one module can be loaded by another module of the same type This is very helpful when you have several identical modules in an instrument and you want to set them all exactly the same way filters for example Presets for sub patches are saved and loaded just as for modules by clicking on the upward or downward pointing arrows appearing in the lower left corner of the sub patch To save settings for the entire instrument use the Save Preset or Save Preset As commands from the File menu Note that a default preset can be assigned to a given instruments In this way the controls of the instrument front panel will be adjusted according to this default preset when the instrument is launched To assign a default preset right click control click on the preset you want to use as default select Preset Info from the menu and check the Mark as Default box in the Edit window 4 8 Output Effect Stage The output effect stage is always displayed in t
113. g modules between a Polykey or a Polyvkey and a Polymixer Tassman will automatically reproduce the modules appearing between the Polykey and Polymixer module one time for each voice requested during construction in the Polykey or Polyvkey module edit pop up menu The output of the Polymixer module is the sum of the outputs of the different voices of the polyphonic patch The front panel of the different modules included in a polyphonic section of a patch are only mapped once on the Player This means that all the voices of the patch are similarly affected by the settings of the front panel controls Keep in mind that the computational load inevitably increases with the number of voices This means that the number of voices that can be played really depends on the complexity of the patch one is playing and on the computer processing power You can use multiple Polymixer modules in an instrument Typical Use See the example of Figure 63 under Polykey 122 Specifications for modules 6 66 Polyvkey Similar to the Polykey module except that there is an additional output which polyvkey 1 is proportional to the velocity with which the key was pressed The stretch knob on the interface is used to simulate stretched tuning used on instruments such as a pianos Turned to the left low notes will be tuned higher and high notes lower stretch inner stretch turned to the right low notes will be tuned lower and high notes will e be higher outer stre
114. ger is the attack of decay time Typical Use The ADAR is typically used for generating amplitude envelopes through a VCA or spectral envelopes by modulating the frequency of the filter modules 6 94 VADSR 149 The modulation entries can be connected to the velocity output of a Vkeyboard or a Sequencer module Note See also the ADAR ADSR and VADSR modules 6 94 VADSR The VADSR acts exactly like the ADSR module except that the VADSR vadsr has four additional inputs for controlling each phase of the envelope It also a had four more knobs for adjusting the gain of these four inputs The first a second and fourth modulation signals affect the duration of the attack decay and release phases the higher is the amplitude of the modulation signal the a shorter is the attack decay or release time the lower is the amplitude of the 2 y O aa gt gs modulation signal the longer is the attack decay or release time The third modulation affects the sustain level Typical Use The VADSR is typically used for generating amplitude envelopes through a VCA or spectral envelopes by modulating the frequency of the filter modules The modulation entries can be con nected to the velocity output of a Vkeyboard or a Sequencer Note See also the ADAR ADSR and VADAR modules 6 95 Vbandpass2 The Vbandpass2 module is a voltage controlled second order band pass vbandpass2 _ filter 6dB octave This module has one output the
115. gths and radii of the different tubes The longer the tube the longer the reflection time and the smaller the radii the lower the absorption Small radii will also increase the amount of high frequencies in the sound As a rule of the thumb use tubes having a length similar to the size of the room or space you are imagining 148 Specifications for modules Typical Use In the example of Figure 87 two Tube Reverb modules are used to make a stereo reverb effect The Reverb modules are adjusted with short tubes in order to simulate early reflections in a room The Tube4 module is used to introduced a delay and simulate late reflections Figure 87 A stereo reverb The default value of the following parameters is set at construction e length length in meters of the 3 tubes between 0 01 and 1000m e radius radius in meters of the 3 tubes between 0 001 and 1 m Note For more details on the filtering effect of tubes see the Tube module See also Reverber ator 6 93 VADAR The VADAR acts exactly like the ADAR module except that the VADAR vadar has two additional inputs for controlling the attack time and the decay time It also has two more knobs to adjust the gain of those two inputs The modula aan tion signals affect the duration of the attack and decay stages the higher is the ar Y On amplitude of the modulation signal the shorter is the attack or decay time the lower is the amplitude of the modulation signal the lon
116. h as your favorite effects filter banks and EQs etc This approach makes it possible for you to explore the Tassman at your own pace From scanning through the included instruments and presets to constructing your own synths from the ground up the Tassman grows right along with you Audio and MIDI Configuration Before you start exploring the included instruments and presets take a moment to set up your system configuration under the Edit drop down menu selecting Preferences General Settings This menu allows you to select whether exported folders from the browser contain the contents of any sub folders located in their branch of the browser tree i e when you export a synth its presets and sub patches will be included in the export with it if this option is selected For more details on import and export functions please refer to the browser section of this manual The General page also includes a slider which allows you to choose between smoother graphical response or better audio performance Save preferences and the default sound file directory are also set from this menu Finally this menu lets you resize the window of the different plug in versions of Tassman by adjusting the height and width of the window Note that in order for these adjustments to take effect you need to unload and then reload the plug in Audio Settings This menu allows you to select from the installed audio ports on your com puter by driver type If you ha
117. h of this effect can be adjusted using the mod knob A negative value of the input moves the source toward the left while a positive input moves it to the right The resulting source position depends on the combination of both the pan knob position and the input modulation signal Typical Use The Panpot is often used for positioning a sound in stereo space such as shown in Figure 54 Or it can be used for producing special effects using the modulation input as illustrated in Figure 55 Figure 54 Panpot used for Stereo Output 112 Specifications for modules Figure 55 Panpot modulated by LFO The default value of the following parameters is set at construction e Angle default source position A value of 0 positions the source on the left 0 5 in the middle and 1 on the right e Range determines the maximum possible amount of source excursion from its original po sition varies between 0 and 0 5 90 degrees 6 58 Phaser The Phaser module implements the effect known as phasing which phaser_ colors a signal by removing frequency bands from its spectrum The effect se is obtained by changing the phase of the frequency components of a signal 4 TETOTO az using an all pass filter and adding this new signal to the original one This freq module has two inputs and one output The first input is the audio signal a to be phased and the second input is a modulation signal that varies the 22 phase variations introduce
118. he Tassman to generate the instrument front panel and the computation code necessary to simulate the instrument These instrument files are very light and can be exchanged with other users using the Export Import command via e mail Check the Applied Acoustics Systems website often for new instruments to download 3 1 The Builder area The Builder is divided into two different areas the construction area and the help area The Browser contains the module library The library area The module library included in the Browser contains the different modules of the library The modules are divided into eleven categories Effects Envelopes Filters Generators In Out Logic Mixers Resonators Routing Sequencers and Sub patches The different sections are selected by clicking on the corresponding folder in the Browser to open a section click on the sign at the left of the folder this will display the list of modules contained in the folder The construction area The construction area is where you build your patch After dragging modules from the module section of the Browser you connect them with wires using the mouse 46 The Tassman Builder 000 Tassman f gt A m Ultimate Beam E3 Vibes Stereo Default Value Midi J v a Imports Mallet A v a Instruments Simulates the force impact produced by a mallet striking a structure It is usually used in combination 0 v a Acoustic with acoustics objects such as the Bea
119. he numbered gate buttons control the gate output signal The output will generate a square pulse of 1 8 of a quarter note with an amplitude of 1 Volt for each active gate buttons To hear a step the gate button must be clicked green light on The loop buttons are used to set the length of the Pattern from 1 to 16 steps Song Mode The sequencer can play patterns individually or in a programmed order using a song The song mode is activated by placing the mode selector to song The sequencer can hold 8 songs A song can hold up to 1000 events The sequencer will loop each time a song ends To make the sequencer stop at the end of a song the once button must be clicked Five parameters are associated with each pattern on the square display pattern primary loop point L primary loop times PRI secondary loop times SEC and play mode MODE Each of the parameters on the window is adjusted by clicking holding and dragging The keyboard arrows can also be used once a parameter has been selected The pattern parameter determines the pattern to be played for a given event from Al to D8 The primary loop is a group of events that will be played a number of times equal to the value of the primary loop times PRI parameter In order to program a primary loop of events the beginning and the end of the loop must be selected by the primary loop point parameter This parameter has 3 values none start S and end E Selecting start sets the return
120. he strength of the impact and the stiffer the mallet Step 4 Add a second plate Description In many acoustic instruments certain elements are used as passive resonators to amplify certain components of the sound They are called sympathetic resonators We will now add a second Plate which will be connected to the output of the first one We will keep the geometry of this second plate fixed so that it will have a different behavior depending on the note played on the keyboard Construction Select and delete the wire linking the Plate and the Volume module Select a second Plate from the Browser Select a Mix2 module from the Mixer section Select a second Volume module Pull a wire between the output of the first Plate and the second input of the second Plate and the input of the new Volume module Pull a wire between the second Plate module and the first input of the Mix2 module Pull a wire between the new Volume and the second input of the Mix2 module Pull a wire between the Constant module and the first input of the second Plate Connect together the Mix2 module and the remaining Volume module Figure 17 Tutorial 4 step 4 44 Tutorials Playing Change the parameters on both plates and experiment with different settings on each Because the sympathetic Plate responds differently to different notes being played having a fixed geometry it resonates at specific frequencies many interesting and unexpected sounds are
121. he top row of the Tassman This effect stage is added to each Tassman synth and allows one to add effects to the sound record on the fly export loops as wave or aiff files for further processing and control the tempo and sync sources internal or sync to host of sequencer or effect modules 58 The Tassman Player The Sync module This module is used to control the tempo of the Sequencer Sync LFO and Sync Delay modules when they are connected to the Master Sync Input module The ext int switch is used to determine if the sync signal comes from an external source or from the internal clock of the module When the Tassman is used as a plug in in a host sequencer and the ext source is chosen the clock signal will be that sent by the host sequencer while in standalone mode the clock will be the one received on the MIDI channel selected in the Player toolbar When the int source is chosen the clock is adjusted in the green tempo display in beats per minute To change the tempo click hold on the display and drag up or down or use the up and down arrows of the computer keyboard after clicking on the display The play and stop buttons are used to start or stop Sequencer modules in your patch that have been connected to a Master Sync Input module while the reset button is used to send a reset signal The Delay module This module is a standard ping pong delay and is based on two delay lines The time display sets the length of the lines When the syn
122. hich corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a Membrane module with a Keyboard module e Decay proportional to the decay time of the sound produced by the membrane Number of Modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x x coordinate in meters of impact point from the lower left corner of the membrane 102 Specifications for modules e Excitation point y y coordinate in meters of impact point from the lower left corner of the membrane e Listening point x x coordinate in meters of listening point from the lower left corner of the membrane e Listening point y y coordinate in meters of listening point from the lower left corner of the membrane Note For more details on this module and especially the front panel controls see the Multimode module 6 44 Mix2 Mix3 Mix4 and Mix5 These modules are used to mix signals together with no relative gain coefficient The number of inputs can vary between two and five depending on the module chosen The output is the sum of the inputs This module has no front panel control Typical Use A Mix3 module is used for mixing the output of three filters in the example of Figure 26 under Bandpass2 In Figure 35 under Damper a Mix2 module is used to perform a logical OR functi
123. ialog will appear click OK e The Tassman window will appear Opening Tassman in FL Studio as a DXi or VST plug in e Start Fl Studio e Select More from the Channel menu e Click the refresh button and select Fast Scan Recommended e Double click on Tassman either from the VST plug ins or DXi plug ins categories e The Tassman window will appear Opening Tassman in MOTU s Digital Performer as an Audio Units plug in e Start Digital Performer e Create or open a project e Select Add Track Instrument Track gt Tassman from the Project menu e The Tassman window will appear e Click the output of a MIDI channel select Tassman and the MIDI Channel make sure that the MIDI channels are matching Opening Tassman in Digidesign s ProTools using RTAS e Start Protools e Create or open a project 16 Introduction e Create a Stereo Audio Track e In the mix window on the newly created track click on the first insert button and choose multi channel plugin gt Tassman e Create a MIDI Track e In the mix window on the newly created track assign the MIDI output to Tassman make sure that the MIDI channels are matching Opening Tassman in Emagic s Logic Audio a VST plug in e Start Logic e Create or open a project e In the main window of Logic select an audioinst track by double clicking on it This will bring up the mixer e Choose the track you want to appear on hold click on the inserts button
124. ic instruments but also combine analog and acoustic modules and create very innovative hybrid instruments The Tassman generates sound by simulating the different modules through physical modeling This technology uses the laws of physics to reproduce the behavior of an object In other words the Tassman solves in real time mathematical equations describing how an object functions The Tassman uses no sampling or wavetable it just calculates the sound as you play in accordance to the controls it receives For example if you choose to hit a plate with a mallet the Tassman simulates 1 the impact of the mallet at a particular point 2 the resulting displacement of the plate due to wave motion taking into account the geometry and physical parameters of the plate related to its material and 3 sound radiation at a particular listening point Physical modeling is a very general and powerful approach since the result is obtained by reproducing how an object generates sound rather than trying to reproduce the sound signal itself using for example wavetables additive synthesis or samples This implies that a module can generate very different sounds depending on the driving signals it receives For example different sounds will be produced by a plate of a given geometry and material depending on the strength of the mallet impact and its impact point It will behave differently again if you hit the plate when it is at rest or when it is already vib
125. ified in the Builder return to the Player by clicking on the Show Player button in the toolbar choosing the Show Player command from the View menu or using the keyboard shortcut Ctrl T Apple T 4 2 The Tassman Player The Player area is displayed as a rack into which you mount rows of modules The front panels which appear in the rack correspond to the modules you have used to make your patch in the Builder The name appearing at the top of each module is the one you chose when constructing the instrument in the Builder There is no a priori limit to the number of modules you can use in an instrument this will be determined by the power of your machine e There are sixteen rows accessible in the Player view You can navigate through them hori zontally and vertically with the two scroll bars at the right and bottom of the Player e The row on which a module is displayed is set in the Builder To place a module on a specific row double click on the module in the Builder In the edit window choose the Display row 1 16 Within a row modules are placed according to their position in the Builder view with a left to right and up down priority More modules can be placed in a given row than actually appear in the Tassman Player area The number of modules you will be able to place on one row will be around 100 150 depending on which modules you include 4 3 Tweaking knobs 53 e To move the rows horizontally when they are wider than the Pla
126. ignal The signal of this input is multiplied by a value determined by the adjustment of the mod gain knob The second input signal is used to perform frequency modulation FM modulation Tuning the Output Pitch The coarse fine and range are used to tune the output frequency or pitch to the desired level The variations in output pitch caused by changes in the modulation signals are relative to this level When the two knobs are in their center position green LEDs on for the coarse knob the range knob is in the left position and there is no modulation signal the playing frequency has a value of 261 6 Hz which corresponds to the C3 key on a piano middle C The range knob transposes the pitch by multiplying the frequency appearing in the frequency counter by the number appearing in the range counter This enables to generate the different harmonics of the fundamental frequency appearing in the frequency counter The reading on the counter gives the frequency of the output signal in Hertz when there is no modulation signal 154 Specifications for modules Pitch Variation The amount of variation of the playing frequency obtained with the modulation inputs depends on the adjustment of the mod and FM gain knobs The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to their respective knob When the mod knob is in the center position green LEDs on the gain equals and the pitch v
127. ignal increases This input is usually connected to the velocity output from a keyboard module which implies that the plectrum softens as the impact velocity increases The amplitude of this input is adjusted with the mod2 gain knob The last input modulates the amplitude of the force signal relative to the adjustment of the strength knob This input is also generally connected to a velocity signal in order to increase the amplitude of force supplied by the plectrum with the velocity signal The amplitude of this modulation signal is adjusted with the mod3 gain knob Typical Use A Plectrum can be used to excite a String module as in the following example Figure 62 A Plectrum module exciting a String 120 Specifications for modules The default value of the following parameters is set at construction e Strength value of the impact force value between 0 and 2 e Stiffness value of plectrum stiffness value between 1 and 20000 6 64 Polykey The Polykey module reads signal from a MIDI keyboard and is used to create polykey 1 polyphonic instruments This module must always be used in combination with a Polymixer module A polyphonic patch is created by inserting modules between a i Polykey and a Polymixer module as shown in Figure 63 Tassman will automati K cally duplicate the modules appearing between the Polykey and Polymixer module mia one time for each voice requested during construction in the Polykey module edit e pop up m
128. in one row each step representing a sixteenth note A pattern can be of any length between 1 and 16 steps To set the loop click on the loop button below the step you want the loop point to be You have four banks of sequences A B C and D each containing eight more sequences 1 to 8 for a total of 32 You will now learn to enter your own sequences Let s start with a simple sequence Programming Open the patch you saved in step 2 in the Player Click on the gate button of the first step The gate buttons are the green rounded below each step When clicked the gate button will highlight in green Click Hold on the small green display at the top of the first step you should see C3 in the display Drag the cursor up the notes should start to change in the display Select F3 this will be the note played by the first step You should now hear the Sequencer play an F at the first step of the sequence Note that the Sequencer plays as soon as the synth is open so you do not have to turn it on If you want to stop it press on the stop button on the front panel Repeat the same operation clicking on the gate button and selecting an F3 with steps 5 9 13 You will now hear four Fs playing on quarter notes In the pitch display of step 5 select G3 In the pitch display of step 9 select G 3 In the pitch display of step 13 select C4 You are now hearing a very simple melody played by the Multi Sequencer Add notes to the other
129. ine with a feedback coefficient XU en variable delay line Output Signal feedback Input Signal Figure 36 Flanger algorithm The effect of the Flanger module is to introduce rejection in the spectrum of the input signal at frequencies located at odd harmonic intervals of a fundamental frequency as shown in Figure 37 The location of the fundamental frequency fO and the spacing between the valleys and peaks of the frequency response is determined by the length of the delay line fO 1 2delay the longer the delay the lower is fO and the smaller the spacing between the harmonics while decreasing the delay increases fO and hence the distance between the harmonics The amount of effect is determined by the ratio of wet and dry signal mixed together as shown in Figure As the amount of wet signal sent to the output is increased the amount of rejection increases Finally the shape of the frequency response of the Flanger module is also influenced by the amount of wet signal re injected into the feedback loop as shown in Figure 39 Increasing the feedback enhances frequency components least affected by the delay line and located at even harmonic intervals of the fundamental frequency As the feedback is increased these peaks become sharper resulting in an apparent change in the pitch of the signal 88 Specifications for modules Amp Amp Long Delay Time
130. ing Plate Beam Marimba and Membrane use the Mul sa timode as their front These other modules first calculate the different modal E parameters corresponding to their respective structure type as requested at con amp struction time and next call the Multimode module in order to implement the A parameters they require Since these different object types are based on the same Y underlying simulation technique they all have the same number of inputs and ma outputs and share the same controls which appear on their front panel for ad 0 a justing their physical properties mod damp frq Q amp Q Amplitude The amplitude control is simply a gain which controls the amplitude of the output signal It can be adjusted with the amp knob on the front panel Decay The damping of an object affects the decay time of the sound produced by the object This param eter is adjusted using the decay knob on the front panel When the knob is turned left the damping is high and the decay time short damping is low and decay time is long when the knob is turned right The damping is characteristic of the material of the object Damping in wood for example is high and the decay time is short knob turned to left and in steel damping is lower and therefore decay time is longer knob turned to right But damping also varies for a given material depending on how the object is used or connected to other objects The oscillation of a string for example has
131. ing control and selecting the Set MidiLink Mini mum Value or Set MidiLink Maximum Value command The value corresponding to the control position will then be saved as the minimum or maximum value of the MIDI link e To remove a MIDI link right click Control click again on the control and choose Forget MIDILinks Creating a MIDI map MIDI links for a given instruments can be saved into a MIDI map by using the Saved MIDI Links As from the File menu Different MIDI maps corresponding to different MIDI controllers can be saved for the same instruments A MIDI map can be loaded by double clicking on the MIDI connector icon under an instrument in the browser Furthermore a MIDI map can be loaded by automatically when an instrument is launched e To assign a default MIDI map to an instrument right click Ctrl click on the MIDI map icon and choose the MIDI Link Info command in the Edit Information Window click on Mark As Default Creating the MIDI program change map MIDI program changes can be used to switch between performances while playing more on per formances in a moment To associate a program change to a performance 56 The Tassman Player Choose the EditMidiChanges from the Edit menu The list of performances appears in the left of the Program Changes window while the program change numbers from 1 to 128 appear on the right To associate a performance to a given program change click on the performance icon and drag and drop
132. input modulates the strength of the impact relative to the adjustment of the strength knob This input is also generally connected to a velocity signal so as to increase the force of the impact with the velocity signal The amplitude of this modulation signal is adjusted with the mod3 gain knob Typical Use A Mallet module is generally used to excite Multimode objects such as Beams Membranes Strings and Plates See the example in Figure 5 1 under Multimode The default value of the following parameters is set at construction e Strength default value of the impact force value between 0 and 2 e Stiffness default value of mallet stiffness value between 1 and 20 000 Note see also Noise Mallet 6 40 Marimba The Marimba module simulates sound production by marimba bars of different material and sizes This module reproduces the characteristic tuning of marimba bars overtones obtained with the deep arch cut of the bars This module which constitutes a special case of the Beam module first calculates the modal parameters corresponding to marimba bar shaped objects according to the value of the different parameters requested at construction time and next calls the Multimode module to simulate the sound The module has one output the sound produced by the marimba bar and three inputs The first input signal is a damping signal which depending on its value lowers or raises dampers on the structure When the input signal is equal to 0
133. ins and outs of the equivalent of an entire studio full of gear in a single piece of software As is so often the case the most important thing is to know yourself and the pace at which you feel comfortable working The Tassman has been developed with the needs of a very wide spectrum of individuals in mind Whether you re new to the world of soft synths and computer music production or are a seasoned industry professional the Tassman is sure to be a source of creative inspiration and offer up hours of virtual knob twiddling fun When you launch the Tassman for the first time you ll be greeted with a familiar file browser like interface not unlike those your operating system generates to display the contents of your 12 Introduction hard disk or your email program uses to organize your mail and address book The left side of the screen contains the Tassman s browser a tree view organization of all the relevant components the Tassman uses including e Imports destination folder for imported instruments presets and sub patches e Instruments ready to play pre configured groups of modules of all shapes and sizes in cluding physical modeled acoustic instruments electro mechanical emulations analog FM synths and more e Modules The basic building blocks of the Tassman including Oscillators Filters etc e Sub patches smaller groups of pre patched modules that are saved for use in various in struments suc
134. instructions of the installer For download installations simply click on Install icon and follow the instructions of the in staller 10 Introduction PC Insert the Tassman program disc into your CD ROM drive Click on the CD ROM icon on your desktop Click on Install icon and follow the instructions of the installer For download installations simply click on Install icon and follow the instructions of the in staller 1 3 Registration Upon launching the Tassman for the first time the registration page will appear The Tassman uses a proprietary challenge response copy protection system which requires you to provide some information before using the program You will require e A valid email address e Your product serial number on the back of your CD or in your confirmation email for down loads e The challenge key supplied by the registration page A challenge key is a long string of capital letters and numbers that is generated uniquely for each machine during the registration process In other words for each machine you install this program on you will receive a different challenge key If you are a PC user please note that a new challenge key will be generated should you change your computer s hard drive or upgrade your operating system Once you have registered you will not have to do so again unless e You reformat or upgrade your hard drive on PC e You change or upgrade your operating system on PC e You uni
135. ion signals 2 which are used to vary the cutoff frequency of the filter The amplitude of the E two modulation signals is adjusted with the two gain knobs mod and mod2 re spectively The output is the filtered signal The behavior of this filter module is ronne O exactly the same as that of the Vlowpass2 module except for the attenuation after a a the cutoff frequency which is steeper moii moi 158 Specifications for modules 6 103 Volume The Volume module is used to adjust the amplitude of a signal It has one input volume_ and one output The output signal is the input signal multiplied by a constant varying 6ds between 0 and 2 6dB 0d8 6d8 Typical Use 2048 6048 The Volume module is used whenever the level of a signal must be adjusted A a Volume is usually placed just before an Audio Out module see Figure 22 The default values of the following parameter is set at construction e gain default value of the volume gain value between 0 and 2 6 104 Xor The XOR module performs an XOR logic operation The one output of this module is either 1 true or O false depending on the values sent to the two inputs To deliver 1 at the output To deliver 1 at the output only one of the two inputs must receive a value of 1 otherwise the output will deliver a value of 0 This module has no front panel The following diagram shows the output value depending on the values in the two inputs Input signals ar
136. ipped according to the Soft Clip selector on the panel When clipping occurs during a recording the red clip LED is switched ON and re mains On until another recording is initiated Notes e Because the Recorder starts recording at the beginning of the file it will erase what might already have been recorded The Recorder2 has the same behavior if you press on stop and press on the record button again without changing the destination file or if the recording is initiated from the gate signal e For the saturation characteristics of the soft clip refer to the Audio Out module File format supported e PC mono stereo 8 or 16 bit wave files The sampling rate will match the sampling rate of the audio settings e Mac any AIFC or AIFF The specific settings supported are determined by QuickTime Note See also the Player and Recorder modules 126 Specifications for modules 6 70 Reverberator The Reverberator module is used to recreate the effect of the reflexion of sound on the walls of a room or a hall These reflex ions add spaciousness to the sound and make it warmer deeper and more real This makes sense as we always listen to instru ments in a room and thus with a room effect This module has two inputs the left and right source signals and its two outputs are these signals as they would be heard in a given room Impulse Response of a Room gt The best way to evaluate the response of a room
137. iption The Keyboard module reads and interprets control signals coming from a MIDI keyboard or host sequencer MIDI stands for Musical Instrument Digital Interface and is a communication protocol used by most electronic musical instruments computers and sound cards Using MIDI the key board sends messages such as the notes played the status of the pitch or modulation wheel The keyboard communicates with your computer through a MIDI cable connecting the MIDI output of the keyboard to the MIDI connector of the computer sound card Some keyboards also use USB to communicate with the sound card It is assumed in this tutorial that you have a MIDI keyboard which can be connected to your computer This is of course the best way to take full advantage of the Tassman This is not a limit however since there are lots of things to do with the Tassman even without a keyboard In the next tutorial we will replace the Keyboard module by a Sequencer module But read this one first even if you do not have a keyboard Construction e We will first open the instrument we constructed in the last tutorial Double click on it in the Browser this will open the instrument in the Player view hit Ctrl T Apple T to switch to the Builder view If you did not save the preceding synth open the Tutoriall Step6 in the Tutorial folder of the instrument section e Select the wire linking the LFO to the VCO and delete it e In the module library section select
138. is to clap hands and to listen to the resulting sound Figure 67 shows the amplitude of the impulse response of a room versus time The first part of the response is the clap itself the direct sound while the remaining of the response is the effect of the room which can itself be divided in two parts Following the direct sound one can observe a certain amount of echoes which gradually become closer and closer until they can not be distinguished anymore and can be assimilated to an exponentially decaying signal The first part of the room response is called the early reflexion while the second is called the late reverberation The total duration of the room response is called the reverberation time TR Amp dB Direct Sound Room Response reverberator 1 1234 y cf Ey l UE dre decay diffusion Ss high decay low decay mite Adjusting the room effect Time Early reflexions Late Reverberation Reverberation Time TR Figure 67 Impulse response of a room The size of a room strongly affects the reverberation effect The size button is used to choose this size from small 1 to large hall 4 The duration of the reverberation time TR depends on both the size of the room and the absorption of the walls which can be adjusted with the decay knob In 6 70 Reverberator 127 a real room the reverberation time is not constant over the whole frequency range As the walls are often more absor
139. it the range of MIDI controllers The Minimum Value field determines the position on the Tassman controller to which corresponds the minimum value sent by the MIDI controller the Maximum value determines the position to which corresponds the maximum value sent by the MIDI controller A value of 0 corresponds to the Tassman Player controller minimum position left position for a knob and a value of 1 to the Tassman controller maximum position right position for a knob Set the Maximum value parameter to 0 75 e Click OK and the link appears in the list of controllers linked to this VCO module e Click OK again to confirm the change and to leave the edition window Playing While you are playing move the modulation wheel of the keyboard to control the amount of mod ulation of the LFO on the VCO As you move the wheel observe that the mod2 knob also moves on the screen Remember that any knob of the interface on the Tassman Player can be linked to any controller You can furthermore link as many interface controls as you want and you can move them simultaneously Step 6 Creating a polyphonic instrument Description So far we have been using a monophonic keyboard which means that we can play melodies but not chords The Polykey or Polyvkey modules are used to create polyphonic instruments Creating a polyphonic patch involves three steps First you have to connect the polyphonic keyboard module to the other modules of the synth You then n
140. ith different types of envelopes To achieve this we will use an ADSR module Attack Decay Sustain Release This module shapes the amplitude of a note according to the settings you chose The Attack is the time it takes for the envelope of a sound to go from zero to its maximum value The time it takes for the sound to go from this peak value to the sustain level is referred to as the Decay As to the Sustain level it is held as long as the note is held on the keyboard And finally the Release time is the time the sound takes to vanish once the note has been released Construction e Choose an ADSR module from the Envelopes section and place it in the construction area e Delete the wire that connects output 1 of the Keyboard gate signal to input 1 of the VCA e Pull a wire from output 1 gate signal of the Keyboard and connect it to the input of the ADSR Pull a wire from the output of the ADSR and connect it to input 1 of the VCA input 2 remains connected to the Vlowpass2 The signal to the VCA will now be shaped by the ADSR which is itself triggered by the gate signal of the Keyboard Playing The ADSR can shape the amplitude in many different ways This is one of the most important components in the characterization of a sound For example a piano sound has a completely different envelope than does a violin or a trumpet They are of course very different in timbre too but for now let s concentrate on the envelope A piano has
141. ity of the string Listening point x coordinate in meters of listening point from the extremity of the string The excitation and listening points should be the same in order to obtain a proper functioning Note For more details on this module and especially the front panel controls see the Bowed Multimode module 6 15 Breath Controller This module is used to receive signal from a MIDI breath controller MIDI controller number 2 It has no input Its one output the breath controller signal lies between O and 1 depending on the blowing strength This module has no front panel control 78 Specifications for modules The default value of the following parameters is set during construction e MIDI channel MIDI channel used by the breath controller 6 16 Comb The Comb filter enhances frequency components located at comb_ harmonic intervals The frequency response of the filter is com posed as shown in Figure 29 of resonances around frequency com ponents located at multiples of a fundamental frequency hence its name The effect of the filter is to color the sound with a change of apparent pitch This module has one output the filtered signal and three inputs The first input is the signal to be filtered The sec F ond and third inputs are modulation signals used to vary the tuning resonance frequency of the filter mol mod feedback The algorithm implemented in this module sends the input signal into a varia
142. king on the trig button from its front panel which is how we will use this object for the moment The stiffness of the mallet is adjusted with the stiffness knob on the module front panel while the amplitude of the impact is determined by the strength knob To obtain a soft mallet made out of cotton for example turn the stiffness knob to the left for a harder one which could be made out of wood turn this knob to the right To hear a sound set the stiffness and the strength in the middle and click on the trigger knob What you hear is the impact signal from the mallet and a certain amount of superimposed noise You only hear a faint sound because the mallet is not hitting anything for now Try different settings on the stiffness knob to hear the mallet change For now the two little knobs at the bottom of the module are not connected to anything so they have no effect on the sound Step 2 Add a plate Description We will now add a Plate module and listen to the sound it produces when hit by a Noise Mallet Construction e In the Resonators section of the module library select a Plate module and place it in the construction area e Select and delete the wire connecting the Noise Mallet to the Audio Out e Pull a wire between the output of the Noise Mallet and the second input of the Plate e Select a Constant module from the Generators section of the library area By default the Constant module outputs a value of 1 you can check this b
143. l Wl Gee a dea Gye ee he oe Goth ee a A 85 th A en OR a AR E ees Gk 86 a OR Se EH a nn oe law ae ge al at ed 87 a acre ed WR ec ene pk ae ar 90 6 27 Gain Gain 2 Gain 3 Gan4 ee 91 6 28 Hiehpassllio 0 a ae BO a ae 91 6029 Inlets LTD oc a Se e e 91 6 30 IVETE e ara as a a we cn da 92 6 31 Keyboatd oie e ee a A 93 OS 2UKMOD teca a BSL ed ra o A ed 94 6 33 EESS ocios a a a e aw et RO ee 94 O34 Level io ar a DR ar a a ai a a A 94 oak ete Stee de oes ee We da a A E E 95 be ee Ae gah eo a a O ee ee ed 96 0 31 Lowpass ll ice iio bo fk le Red ee oe Oe Se ee Ee A 96 0 38 LOWPass2 20 Sp ee ee Be gta a Pw Se a Ge Se ee ee wg ae erie eae 96 oe bee ee eae A OS Pee oe oss Pee ARA 97 bby eee ae eae ee he We ee ee ee 98 toh in te ee Be ous oe Gee Bod os oe ee ee 99 O tye O IO 100 RAR E a ora a coa eii So 101 E ease ad aoe ae 102 eee be hres oP eae ee bee oe oe ee ee 102 Pea at i Tats Beate E ie Be Tee ae Se ee age he ph 102 rad ee ee ee 104 648 Nami a ee see ee eto wk dec ay en chp eet ee a te ce Bde hee Ae a ay ee 107 6 49 NOISE aae Boe ao Sky eh ee hee ae le OS Ge ek Bs he ee ae A 107 6 50 Noise malletl ee ee 107 AN eee ee Pa hs Aa EA 108 6S2 NOU odie os or Beto wee Bog oR ewe Bie He adc Se de ak eo Ri a MMe ad de es 108 6 53 On Off On Off2 On Off3 On Off4 2 o oo e e 109 CONTENTS a eet Whee obs Sy al G ahhh Uns a wah do Gye Woh nae Home Ee Gan wee A oe 110 6 30 Outlet CEI r
144. layed in the front panel window four steps representing a quarter note The LED light is illuminated when there is a sync signal and the delay time does not exceed the delay line size 4 gt Note See also Delay Static Delay and Sync Ping Pong Delay 6 85 Sync LFO The Syne LFO is a low frequency oscillator that can be synced to an external clock signal The sync signal can come from a Sequencer or another Syne LFO This module generates signals at 140 Specifications for modules very low frequencies used as control signals rather than audio ones It has two inputs and three outputs The first input is the sync input signal which is used to sync the module to an external source The second input resets the waveform at the beginning of its cycle each time a signal above 0 1 Volt is received The first two outputs are the same as the first two inputs and are used to control other Syne LFO or Sequencers The third output is the waveform signal delivered by the module The module can generate four waveforms sine sawtooth square and ran sync Ifo 1 dom The waveform is selected with the four position switch on the front panel it y A The width of the waveform can be adjusted with the pw knob The polarity corno Ta e knob inverses the phase of the waveform The reset knob enables one to man of E ually resets the waveform at the beginning of its cycle each time it is pressed E The ext int switch selects if the sync signal comes from anothe
145. lor of the recorder sound The abium knob sets the position of the edge of labium of the recorder relative to the jet In its center position the jet blows exactly in front of the recorder labium Finally the sharpness knob controls the sharpness of the edge of the labium this parameter is adjusted by recorder makers since it affects the color of the tone produced by the instrument Typical Use Figure 41 A Flute module controlled with a Keyboard 6 27 Gain Gain 2 Gain 3 Gain 4 91 In the following example a Flute module is controlled with a Keyboard module The ADSR 1s used to shape the driving pressure signal Note For polyphonic flute like sounds use the Organ module 6 27 Gain Gain 2 Gain 3 Gain 4 The Gain Gain 2 Gain 3 and Gain 4 knob modules have respectively one to geint1 four inputs and one to four outputs They are used to adjust the amplitude of a signal j The output signal is the input signal multiplied by a constant varying between 0 and 2 2 6dB 2 2 Typical Use 1 The Gain modules are used whenever the level of a signal must be adjusted Note See also Slider and Volume 6 28 Highpass1 The highpass1 module is a first order high pass filter 6dB octave Its one input is _highpass1_ the signal to be filtered its one output the filtered input signal AK cutott frq Tuning the filter The cutoff frq knob tunes the cutoff frequency of the filter to the desired level The defa
146. m Membrane String and Plate modules in order to play them gt SAA AAA AAA DDD SREESSSSSS2S 5252252522552 The help area The help area is The default value of the impact force is adjusted with the strength and that of the mallet stiffness related to its material is set with the stiffness parameter Balafon Bowed Beams Bowed Metal Bowed Skins Bowed Strings Congas Dulcimer E Pianol Electric Strings Flute Harp Kalimba Percussion1 Plate With Plate String With Pick String With Plate Two Strings With M Ultimate Beam hs Figure 18 The Builder area located above the construction area This is where information about the module currently selected is displayed The information found here is limited to what is needed to create patches in the Builder For more information on the functioning of a module or the controls ap pearing on its front panel please consult the reference section of this manual or its online version which can be opened from the Tassman Help menu 3 2 Creating an instrument Choosing modules The first step in creating an instrument consists in adding the modules it will be made from e To add a module drag it from the Browser to the construction area it will appear at the specified location e If you want to include many identical modules in your instrument you can copy it using the Copy Paste commands from the Edit menu or use the Duplicate command Ctrl D
147. m and keeping the button down move the mouse upwards or downwards You can also select them by clicking on them and using the arrows just like the knobs e To change the position of buttons and switches click on them Remember that the keyboard shortcuts only affect the most recently selected controller The value of the controller currently selected is displayed on the toolbar at the top of the Tassman win dow The number displayed on the counter is a value corresponding to the setting of the controller currently selected For knobs the reading is a value between 0 left and 127 right for switches it is a value that depends on the adjustment for buttons it is O or 1 depending whether it is off or on 54 The Tassman Player 4 4 Audio Device Settings To select the audio device used by the Tassman e Goto the Edit menu choose Preferences and then Audio Settings On Mac OSX the same command is under the Tassman menu A list of the audio devices installed on your computer will appear in the Audio Configuration window e Click on the Audio device you wish to use and click on the OK button 4 5 MIDI Settings Selecting a MIDI device To select the MIDI device used by the Tassman e Goto the Edit menu choose Preferences and then MIDI Settings On Mac OSX the same command is under the Tassman menu A list of the MIDI devices installed on your computer will appear in the MIDI Configuration window e Select the MIDI devices you want
148. mand which will switch to the Tassman Player view You can now see the playing interface of the two modules you have connected in the Builder You can turn off your new synth by clicking on the switch of the Audio Out module You can now play with the VCO To change the frequency of the sound generated by the VCO move the coarse or fine knob There are many different ways to move a knob First select it by clicking on it and keeping button down move the mouse upwards or downwards Once the knob has been selected you can also move it by using the arrow keys To position the cursor in a particular spot Shift click Option click on Mac on the circumference of the knob where you want it to point The frequency can also be varied by one or more octaves by using the range selector The color of the sound produced by the VCO depends on the waveform you choose To change the waveform click on the wavetype selector on the right of the front panel and drag the cursor up 20 Tutorials and down You have a choice between four waveforms sine pulse sawtooth and noise The sine wave consists of a single fundamental harmonic and is a very soft sound The pulse wave is made by combining a fundamental and the whole harmonics series this is very rich in tone and is good for woodwind sounds The sawtooth wave contains all the harmonics but its higher frequencies are softer than in the pulse wave it is good for brass like sounds and strings The noise wave
149. me elements of this new module could be sub patches themselves 35 36 Tutorials viow Figure 12 Tutorial 3 step 1 Step 2 Using a sub patch Description The sub patch you have just created appears in the Sub Patch section of the Browser It can be used just like any other module this will enable you to connect it to other modules in the construction area In this example we will connect this sub patch to a Multi Sequencer module Construction e Choose the New command in the File menu to start another instrument e Drag the sub patch you just created in the construction area e Select a Multi Sequencer module in the Sequencers folder and drag it in the construction area e Pull a wire between the fourth output of the Multi Sequencer module a gate signal and the first input of the Sub patch module e Pull a wire between the fifth output of the Sequencer module a pitch signal and the second input of the Sub patch module e Choose a Level and Audio Out module from the In Out section and a Volume module from the Envelopes section e Pull a wire between the output of the Sub Patch module and the input of the Volume and another one between the output of the Volume and the inputs of the Level and the Audio Out e Save your patch for step 4 2 3 Tutorial 3 Using a Sequencer 37 Figure 13 Tutorial 3 step 2 Playing You have now connected the sequencer to your synth and are ready to play In the next step yo
150. meters corresponding to beam shaped objects according to the value of the different parameters requested at construction time and next calls the Bowed Multimode module to simulate sound production by the bars The module has one output the sound produced by the beam and three inputs The first input signal is the bow velocity in 72 Specifications for modules the direction of the motion The second input signal is a force signal which is considered to act perpendicularly to the motion of the beam Third input is a pitch modulation signal Typical Use See Bowed Multimode module The default value of the following parameters is set during construction Length the length in meters of the beam Frequency fundamental frequency in Hertz of the beam when there is no pitch modulation signal or when its value is equal to 0 Note that the fundamental frequency is independent of the length of the beam The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a Bowed Marimba module with a Keyboard module e Decay proportional to the decay time of the sound produced by the beam Number of Modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also in
151. n is 1 Volt octave This position is used to follow an equal temperament scale when connecting the output of a Keyboard module to a modulation input of a Comb module The frequency variation with the modulation signal can be increased or decreased by turning the modulation knobs clockwise or anti clockwise Finally the feedback knob is used to fix the amount of wet signal re injected into the delay line Typical Use The Comb filter can be used to obtain a vibrato effect on a sound source In the example of Figure 11 the output of the LFO modulates the resonance frequencies of the Comb filter When the feedback knob is adjusted in the left position and the mod knob is opened the frequency of the filtered signal varies with the output from the LFO When the feedback knob is in the right position the filter may start to self oscillate and be used as a sound source as in the patch of Figure In this example the output of the Noise Mallet is filtered and the resonance frequency of the filter is controlled with the pitch output from a keyboard In order to obtain a tempered scale do not forget to adjust the mod knob of the filter in the middle position Figure 29 A vibrato effect obtained with a Comb filter noise mallet Figure 30 Comb and Noise Mallet as a sound source 80 Specifications for modules 6 17 Compressor The Compressor module is used to automati compressor att level 3 cally compress or expand the dynamics of
152. nc module is pressed When it receives the triggering signal the Sequencer sends a start signal to the Master Recorder module followed by a stop signal when the end of the sequence is reached In order to respond to the signal sent by the Sequencer remember to adjust the Master Recorder switch in the trig or gate position depending on if you want the recorder to react to the start signal only or both the start and stop signals Since the Sequencer is using the clock from the Master Sync Input module 100 Specifications for modules adjust its clock source switch to ext Finally use the pat mode of the Sequencer and press on the once button in order to make the Sequencer stop at the end of the sequence Note that the pitch output from the Sequencer connected in this example to a VCO module could be used to control any other modules you would like to record Figure 49 A Master Recorder Trig is used with a Master Sync Input and a Sequencer to cut a perfect loop Note See the documentation of the Recorder of the output effect stage in Section 4 8 6 42 Master Sync Input The Master Sync Input module is used to route the synchronization signals generated by the Sync module of the output stage to other modules such as a Sequencer The first output of the module is the sync signal itself When the source switch of the Syne module of the output stages is set to ext the clock signal will be that from a host sequencer when the Tassman is used a
153. nd Acrobat are trademarks of Adobe Systems incorporated Unauthorized copying renting or lending of the software is strictly prohibited Visit Applied Acoustics Systems DVM Inc on the World Wide Web at www applied acoustics com Contents 1 Introduction O Ae a en Be coal te ky ae PAI sa edo a A ee A a wh A oe A AN 14 Getting started aca a a a eee A Pee a a Cee ee en Se e 1 6 Getting help ose aap gree wed a ct woe a we Go a des 1 7 About thisbook 2 0 2 0 2 00 e 2 Tutorials 2 1 Tutorial 1 A Simple Analog Synth o 2 2 Tutorial 2 Playing a Synth with a Keyboard 2 3 Tutorial 3 Using a Sequencer 000000002 ee eee 2 4 Tutorial 4 Playing with Acoustic Objects o oo o 3_ The Tassman Builder 3 1 The Builderareal 0 00000 00 ee eee ee 3 2 Creating an instrument 3 3 Setting MIDI Links e e 3 4 Making Polyphonic Instruments o o e 3 5 Using Sub Patches s s s se sice o o a a e o 4 The Tassman Player 4 1 Introduction 4 2 The lassman Playeras es a Bs a a A eS 4 3 Tweakingknobsi e 4 4 Audio Device Settings e 4 5 MIDI Settings 4 6 Latency Settingsj ee aE 4 7 Instruments and Presets 2 20 00 0000 e 4 8 Output Effect Stage 2 ee 4 9 Performances 10 11
154. nputs This module has no front panel The following diagram shows the output value depending on the values in the two inputs Input signals are considered False 0 when smaller than 0 1 Volts and True 1 when greater than 0 1 Volts Inputl Input2 Output 1 1 0 1 0 0 0 1 0 0 0 1 Table 3 Nor module output as a function of its inputs 6 52 Not The Not module performs the logical not operation The one output of this module is either 1 true or 0 false depending on the values its one input receives The module outputs false when the input is true and outputs true when the input is false Input signals are considered False 0 when smaller than 0 1 Volts and True 1 when greater than 0 1 Volts 6 53 On Off On Off2 On Off3 On Off4 109 6 53 On Off On Off2 On Off3 On Off4 The On Off On Off 2 On Off 3 and On Off 4 switch modules have respectively on_off _ one to four inputs and one to four outputs Their behavior is very simple when the buttons are in the Off position the output is zero regardless of the input signals and when the buttons are pushed in the On position the output signal is the exact copy of the input signals The transition between the two states On Off is smoothed in order to avoid clicks when turning the switches On or Off Ds a gt Typical Use An On Off switch can be used as a mute button or to create modulation matrices Figure 52 On Off switch used to mute the output of a
155. nstall the program Mac and PC If the machine you have installed on is connected to the internet Enter your email address and serial number and click next The registration system will now automatically launch your internet browser and connect to the AAS unlock page The information you have provided along with your challenge key will be filled into the online form Verify that this information is correct and click next The next page asks you to provide information about yourself including your mailing address and phone number While this part of the registration process is optional we recommend this information be provided to ensure our support team is able to contact you to resolve any future support issues and notify you of product updates promptly This information is kept completely confidential You will then receive your response code on screen Copy and paste this information into the registration window and the process is complete Your response code will also be sent to you by email for your records 1 4 Getting started 11 If you wish to register your software from another computer Enter you email address and serial number into the registration window and click next You will then be provided your challenge key Take note of this information and proceed to your internet connected computer Launch your browser and go to the unlock page of the AAS website at http www applied acoustics com unlock htm Enter your email ad
156. o channels Finally the mix knob determines the amount of dry and wet signal sent to the output When this knob is adjusted in the left position only dry signal is sent to the output in its center position green LED On there is an equal amount of dry and wet signal in the output and in the right position only wet signal is sent to the output 138 Specifications for modules The default value of the following parameters is set at construction e delay time delay in seconds applied to the left and right input signals values between 0 92 ms e feedback coefficient O 1 determining amount of wet signal re injected into the delay lines If feedback 0 there is no wet signal re injected while if feedback 0 99 maximum of wet signal re injected e depth gain coefficient 0 1 multiplying the modulation signal e mix amount of dry and wet signal sent to left and right outputs If mix 0 there is only dry signal while if mix 1 there is only wet signal Note For typical uses see Flanger module 6 83 String The String module simulates sound production by strings of different materials and sizes This module first calculates the modal parameters corresponding to string shaped objects according to the value of the different parameters requested at construction time and next calls the Multimode module to simulate the sound The module has one output
157. o the right low notes will be tuned lower and high notes will be higher outer stretch In the center position the tuning will be equal The error knob introduces some randomness in the pitch signal Turned to the left no error is outputted and the pitch signal is perfect as the knob is turned to the right errors will start to appear causing small fluctuations in pitch The effect of this knob is to simulate pitch variations found in analog synths Typical Use A polyphonic instrument is created by inserting modules between a Polykey and a Polymixer module as shown in Figure 63 The number of voices is determined during construction 6 65 Polymixer 121 Figure 63 Creating a polyphonic synth with a Polykey and Polymixer module The default value of the following parameters is set at construction e pitch wheel range determines the range of pitch variation that can be obtained with the pitch wheel The convention is 1 Volt octave maximum value is 2 Volts A semitone is equal to a 0 08333 value e MIDI channel MIDI channel used by the keyboard e number of voices number of voices requested for the modules enclosed within a Polykey and Polymixer module Note see also the Keyboard Vkeyboard and Polyvkey modules 6 65 Polymixer The Polymixer mixes the outputs of the different voices of a polyphonic patch This module is always used in combination with a Polykey or Polyvkey module A polyphonic patch is created by insertin
158. odule performs the inverse of the logical AND operation The one output of this module is either 1 true or 0 false depending on the values sent to the two inputs This module has no front panel The following diagram shows the output value depending on the values in the two inputs Inputl Input2 Output 1 1 0 1 0 1 0 1 1 0 0 1 Table 2 Nand module output as a function of its inputs Input signals are considered False 0 when smaller than 0 1 Volts and True 1 when greater than 0 1 Volts 6 49 Noise The Noise module outputs white noise It has no input and one output the noise signal This module has no front panel Typical Use The Noise module can be used as a sound source in analog synthesizers It can be used to create percussion sounds or special effects 6 50 Noise mallet The Noise Mallet module can be used as an alternative to the Mallet noisemallet_ module This module outputs the same signal as the Mallet module but in pup addition to the impact noise it also generates white noise The force of the G o impact is adjusted with the strength knob while the stiffness of the mallet trig related to its material is varied with the stiffness knob This module has one output the impact signal and three inputs The first input triggers the mallet every time a low to high transition is encountered in the input signal This input is usually connected to the gate signal froma A Keyboard module Note that
159. odules builder Center Vertically F9 Align vertically the selected modules builder Align Bottom Edges Alt Down Align bottom edges of the selected modules builder Simplify Wire Simplify the selected wire builder 162 Quick references to commands and shortcuts View Menu Command PC Mac OS Description Show Player Builder Ctrl T Apple T Toggle between the builder and player views Show Hide Browser Apple B Show Hide the browser panel Show Hide Help Show Hide the help panel builder Locate Ctrl L Apple Select and make visible in the browser the current instrument or the module currently selected in the builder Previous Patch Ctrl Shift Tab Apple Walk forward in the list of opened instruments Next Patch Ctrl Tab Apple Walk backward in the list of opened instruments Help Menu Command PC MacOS Description Manual Fl Display the user manual About Tassman Display the About Tassman window License Agreement 163 8 License Agreement IMPORTANT CAREFULLY READ ALL THE TERMS AND CONDITIONS OF THIS AGREE MENT BEFORE OPENING THIS PACKAGE OPENING THIS PACKAGE INDICATES YOUR ACCEPTANCE OF THESE TERMS AND CONDITIONS IF YOU DO NOT AGREE WITH THE TERMS AND CONDITIONS OF THIS AGREEMENT PROMPTLY RETURN THE UN OPENED PACKAGE AND ALL COMPONENTS THERETO TO THE PARTY FROM WHOM IT WAS ACQUIRED FOR A FULL REFUND OF ANY CONSIDERATION PAID This software program any printed materials any on line
160. olders have been expending In order to simplify the browser view you can apply different filters from the drop down menu at the top of the browser in order to view only certain categories of objects depending on what you are currently doing with the Tassman The list of filters is as follows e Show All e Show Performances e Show Modules e Show Modules and Sub Patches e Show Instruments e Show Performances and Instruments e Show Imports Show Performances Show Modules Show Modules and Sub Patches Show Instruments Show Performances and Instruments Show Import 64 Specifications for modules 6 Specifications for modules 6 1 ADAR The ADAR is an envelope generator It uses a gate signal for input and adar generates an output envelope signal The ADAR module can generate two types of envelopes attack decay or attack release The envelope type is set using the os ES ad ar selector The behavior of the module is shown in Figure 1 In attack decay ar ft exp a mode the envelope signal rises from 0 Volt to 1 Volt when the gate is triggered a and then immediately decreases form 1 Volt to O The time the output signal lo 4 takes to go from 0 to 1 Volt is called the attack time it is set with the attack knob and the time the signal takes to go from 1 to O Volt is the decay time and gt is adjusted using the decay knob In attack release mode the shape of the output signal is different since a sustain state is adde
161. on Typical Use These modules are often used with a Mallet or Noise Mallet module as shown in Figure The different Multimode modules can be cascaded to simulate coupling between structures as illustrated by the following example _ noise Figure 51 Cascading of Multimode objects Note see also Beam Bowed Multimode Marimba Membrane Plate and String 6 47 Multi sequencer 2 1088 onani enia me H Ai FES 2 obbb EE EJE EE Ex E ES daa The Multi Sequencer module enables you to record sequences of notes This module in itself does not produce sound but is used usually instead of a Keyboard module to control instruments This module is a very complete 16 step sequencer which means that it plays sequences or patterns of 16 notes in loop Sequences can be set to have 1 to 16 steps Because each sequence represents a 6 47 Multi sequencer 105 bar containing four quarter notes each step of the sequencer itself represents a sixteenth note The module can memorize 32 different sequences between which you can switch while playing The sequences can also be chained in any order with the Song mode This module has three inputs and seven outputs the first input is a sync signal which controls the tempo from an external source the second is a start stop input which will start the sequencer when it goes form 0 to 1 volt and stop it when it goes from 1 to 0 volt The signal can come from another sequencer or a Keyboard
162. on of two gate signals output is on when either input is on in order to reproduce the behavior of a piano damper pedal 6 45 Modulation Wheel This module is used to receive signal from a MIDI modulation wheel MIDI controller number 1 It has one output the modulation wheel signal which lies between 0 and 1 depending on the modulation wheel position This module has no input and no front panel control The default value of the following parameter is set at construction e MIDI channel MIDI channel used by the modulation wheel 6 46 Multimode The Multimode module is used to simulate mechanical objects such as strings plates membranes beams The output of this module is the acoustic signal that would be produced by these objects given a certain geometry material type of excitation listening point and damping The function ing of this module is based on modal analysis This technique is well known in areas of physics 6 46 Multimode 103 and mechanics and is used to describe complex vibrational motion using modes elementary os cillation patterns which can be used to decompose a complex motion By adding together modes of different frequencies amplitude and damping one can reproduce the behavior of different type of structures The accuracy of the resulting signal depends on the number of modes used in the simulation The Multimode module is not directly accessible to the user Rather other multimode_ modules such as Str
163. one Wheel ssi a BL ed AE a a RL a a a 142 eR RAR ce wae ee ST RS ne 143 ky RW NE dk OER EA wa Dh oR ey Ra a 144 AT oe ee ek ee ee a Ge he a ee ea ee 146 6 92 Tube REVerDhs aa G at ht Set a Se a St OT 147 Ce ek Ge Ge eR AO Re Ow ne ee oR Oe a oR eS 148 WG ay i ap Gh se A Gy GE Raa sd 149 6 95 Vbandpass2 2 6 eee eee ee ee ee ee ae ee 149 6 96 VCA Voltage Controlled Amplifier o o oo o 150 6 97 VCO Voltage Controlled Oscillator o o 151 6 98 VES iaa da a a a 153 EEN A 154 6 100 V Keyboard saosi ra o a a Aa Be A a 155 6 101 Vlowpass2 a a e a a a E E E e E E e E G 156 6 102 Vilowpass4 ooo oras ra Gee Pa a A oir a we 157 be eae Ee hk Oh kb ee eee ee sk d 158 OTO4AX GH e el Se a Wats Wag Ae el Sd eee ee eee aa Se wn ea dg ee 158 7 Quick references to commands and shortcuts 159 8 License Agreement 163 Introduction 1 Introduction The Tassman is a modular software synthesizer based on physical modeling The modular archi tecture of the software reproduces the very powerful features of vintage analog synthesizers letting you construct instruments a la carte by patching modules together The module library includes many analog type objects but also modules simulating acoustic objects and instruments The Tass man makes no distinction between different object types which means that you can reproduce your favorite vintage analog synthesizer recreate or invent acoust
164. only dry signal is sent to the output in its center position green LED On there is an equal amount of dry and wet signal in the output and in the right position only wet signal is sent to the output Typical Use The output from a LFO module can be used to control the filtering of a signal the output of a VCO for example with a Phaser module as shown in Figure 58 m Figure 58 Phaser modulated with an LFO module A wah wah effect is obtained by using much feedback This has the effect of increasing the peak in the frequency response located between the two notches in the curve In these conditions the module acts as bandpass filter The default value of the following parameters is set at construction e frequency frequency in Hertz of the first notch in the frequency response of the filter 50 2000 Hertz e feedback coefficient 0 1 determining amount of wet signal re injected into the filter If feedback 0 there is no wet signal re injected while if feedback 0 99 maximum of wet signal re injected e depth gain coefficient 0 1 multiplying the modulation signal e mix amount of dry and wet signal sent to output If mix 0 there is only dry signal while if mix 1 there is only wet signal 6 59 Pickup The Pickup module simulates the function of magnetic pickup coils which are used for example in electric guitars and electric pianos This type of
165. ontrolling a Bowed Plate module with a Keyboard module Decay proportional to the decay time of the sound produced by the plate Number of Modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x x coordinate in meters of bow from the lower left corner of the plate Excitation point y y coordinate in meters of bow from the lower left corner of the plate Listening point x x coordinate in meters of listening point from the lower left corner of the plate To obtain a proper functioning the excitation and listening points should be the same Listening point y y coordinate in meters of listening point from the lower left corner of the plate To obtain a proper functioning the excitation and listening points should be the same Note For more details on this module and especially the front panel controls see the Bowed Multimode module 6 14 Bowed String 77 6 14 Bowed String The Bowed String module simulates sound production by bowed strings of different materials and sizes This module first calculates the modal parameters corresponding to string shaped objects according to the value of the different parameters requested at construction time and next calls the Bowed Multimode module to simulate sound production by the string The module has one output the sound produced by the string
166. or electronic documentation and any and all copies of such software program and materials the Software are the copyrighted work of Applied Acoustics Systems DVM Inc AAS its subsidiaries licensors and or its suppliers 1 LICENSE TO USE The Licensee is granted a personal non exclusive and non transferable license to install and to use one copy of the Software on a single computer solely for the per sonal use of the Licensee The Software contains a construction interface the TassBuilder that allows Licensee to create from custom patches synthesizers or other materials TassPlayer for Licensee s personal and or commercial use in connection with the Software Use of the TassBuilder and TassPlayer are subject to this Agreement 2 RESTRICTIONS ON USE The Licensee may not nor permit third parties to i make copies of any portion of the Software other than as expressly permitted under this Agreement 11 modify translate disassemble decompile reverse engineer or create derivative and or com petitive products based on any portion of the Software iii provide use of the Software in a network timesharing interactive cable television multiple CPU service bureau or multiple user arrangement to users not individually licensed by AAS other than as expressly permit ted by the terms of this license and iv to use the TassBuilder for commercial purposes in cluding but not limited to distribution of T
167. ote played by the tone wheel The different note possibilities follow har monic relationships and are labeled in feet as a reference to pipe lengths in organs When the 8button is pressed the tone wheel will play the note corresponding to the signal received on the pitch input of the tone wheel usually connected to the pitch output of a Keyboard module convention is 1 Volt octave When the 16button is pressed the output is one octave below The other buttons 5 1 3 4 2 2 3 2 1 3 5 1 1 3 output a note a fifth an octave a twelfth 2 octaves 2 octaves and a major third 2 octaves and a fifth and 3 octaves above the pitch input respectively The pitch of the output can be fine tuned by plus or minus 3 semitones using the fine knob Switch effect In addition to the sound of the tone wheel itself the timbre of original hardware electric organs also contains very typical noise components This noise is due to two separate effects First when a key is depressed on an organ mechanical imperfections result in a slight random triggering delay between tone wheels which has the effect of blurring the attack The second component is a contact noise The Tone Wheel module reproduces this characteristic behavior of organs When the switch selector is in the left position there is no noise and the random delay is minimal In the right position the amount of noise and random delay are maximum 6 89 Tremolo 143 Timbre The timbre of the o
168. ower g de the response of the Portamento When the front panel on off switch is on the gate signal is ignored and the e input signal is always smoothed When the switch is off the input signal is only smoothed if the gate signal is greater than 0 1 Volt otherwise the output is a copy of the input The following figure shows the Portamento behavior a gt 6 67 Portamento 123 amp Ei time 0 25s time Figure 64 Behavior of Portamento as a function of time constant amp 1V 1V gate signal time A amp input signal time amp output signal time Figure 65 Portamento triggered by gate signal Typical Use The Portamento is often used to create a glissando effect between two notes Figure 45 shows a complete example of a Portamento triggered by a gate signal when the on off switch is off The Portamento is frequently inserted between a Keyboard module and a VCO to smooth the note output of the Keyboard as shown in Figure 46 It is then switched on or off manually 124 Specifications for modules mento Figure 66 Portamento used with Keyboard The default value of the following parameter is set at construction e glide time sets the time constant of the integrator values between 0 01s and 10s the higher the time constant the slower the response of the integrator 6 68 Recorder The Recorder module is used to record the output of an instrument toa recorder 1
169. p 6 Playing When sound is produced by the synth you will see the needle of the level meter move with the amplitude of the signal The red section of the meter indicates the saturation zone The Volume slider is used to change the amplitude of the output signal from the synthesizer Step 7 Saving your synth We will conclude this example by saving the instrument you have just made e To save a patch use the Save Instrument or Save Instrument As command from the File menu A dialog box will appear with untitled instrument highlighted write the name you want your instrument to have and click OK A new instrument with the name you wrote will appear under the Instrument section of the Browser You can open an instrument by double clicking on its name in the Browser If you want to work again on your instrument in the Builder hit Ctrl T Apple T 2 2 Tutorial 2 Playing a Synth with a Keyboard The synthesizer we have constructed in the preceding tutorial gives some interesting results but is not very convenient for playing melodies In this second tutorial we will replace the LFO which controlled the VCO with a keyboard so that the pitch of the VCO changes according to the note being played on the keyboard You will learn to e Use a MIDI keyboard in your instrument e Create envelopes e Link MIDI controllers to the Player interface controls Create polyphonic instruments 26 Tutorials Step 1 Connecting a keyboard Descr
170. pitched percussion sounds Set the VCO to the noise waveform and 34 Tutorials you will hear a kind of hi hat sound With the VCO set to the noise waveform you will not hear any change in the pitch while playing the keyboard This is because noise has no pitch patch2_6 3 First note that the mod knob on the VCO is turned so that the keyboard has no effect on the pitch change The pitch change is caused by the keyboard modulation on the filter VCO mod2 knob When the resonance on the filter is very high the cutoff frequency is boosted and the cutoff itself is modulated by the keyboard mod2 knob so that it follows the pitch of the keyboard patch2_6_4 In this sound you can hear the fifth of any note you play This is achieved by adjusting the cutoff on the Vlowpass2 on the third harmonic of the fundamental interval of a twelfth and enhancing it by using a high resonance The cutoff frequency of the filter is adjusted with the Keyboard pitch output so that the effect is transposed throughout the whole range of the keyboard With the noise wave on the VCO you can still hear the isolated harmonic and play melodies 2 3 Tutorial 3 Using a Sequencer In the last tutorial we played the synthesizer we constructed with a keyboard It is possible how ever to use a sequencer instead A Sequencer is a module that records note patterns and then plays them automatically In this tutorial we will use the same synth again as this will give us
171. played following 5 play modes using the mode control Forward FWD plays the pattern incrementally Backward BWD plays the pattern decrementally Pendulum PEND plays the pattern forward then backward Random 1 RDN1 plays the pattern randomly the same random sequence is repeated when looping The reset button is used to generate a new random sequence Random 2 RDN2 plays the pattern randomly changing the random pattern when looping The tempo display will adjust the speed of the pattern The ext int switch will determine if it is the internal clock int that sets the tempo or an external source ext such as another sequencer or a Syne Lfo The swing knob will introduce a swing feel to the rhythm of the pattern The gate buttons control the gate output The gate output will generate a square pulse of 1 8 of a quarter note for each active gate buttons To hear a step the gate button must be clicked green light on The Joop buttons are used to set the length of the Pattern from 1 to 16 steps Typical Use In the following example two Single Gate Sequencers are synced together to control two Player modules 134 Specifications for modules Figure 76 Single Gate Sequencers controlling Player modules Note see also Multi Sequencer Control Voltage Sequencer Control Voltage Sequencer with Songs Single Gate Sequencer with Songs Dual Gate Sequencer and Dual Gate Se quencer with Songs 6 77 Single Gate Sequencer with Songs se
172. point of the loop to a given event and activates the primary loop times parameter which can be set from 1 to 99 Selecting end E in any subsequent event will make the sequencer return to the start event until the number of loops is reached Note that placing a primary loop inside another one will not produce the desired effect The secondary loop times parameter sets the number of times an event will be played before switching to the next It can be set from 1 to 99 The play mode parameter change the play mode of the sequencer The sequencer will stay in the selected play mode for the next events In order to make song programming easier use of the play from position PFP button is useful It allows to start the song from a selected event When clicked the first event in the edit window will be remembered as the first and return event of the song Editing a song The song info window at the top of the event window displays the event currently being played or selected with the wheel located at the right of the event window Events can be removed from a song by clicking on the button on the right of the song info window Pressing on the button inserts a new event after the event currently selected Note see also Control Voltage Sequencer Control Voltage Sequencer with Songs Single Gate Sequencer Single Gate Sequencer with Songs Dual Gate Sequencer and Dual Gate Sequencer with Songs 6 48 Nand 107 6 48 Nand The Nand m
173. possible Try different mallet types and mix the output from the two plates with the Volume module connected on the first plate Step 5 Playing with presets We now conclude this tutorial with some presets that we have made for you To try them load the following presets from the tutorials tutorial4 Step4 folder of your Tassman browser patch4_4_1 In this preset the first Plate has a very short decay time so you only hear it on the initial thump of the sound The second Plate on the contrary has a long decay time so you hear it resonating for a longer time Note the difference in the settings of the damp frq knobs on the two plates patch4 4 2 In this example the damp frq knobs of the two Plates are set in their center position The first Plate has a short decay while the second has a longer one Note the setting of the stiffness on the Noise Mallet which results in a noisy attack patch4 4 3 In this sound the two Plates have long decay times The mod2 knob on the Noise Mallet is a gain knob for the strength modulation signal In this patch the velocity output of the Vkeyboard module is linked to this input which means that you can hit the plate with different levels of force Try playing softer and harder to hear how the sound change The Tassman Builder 45 3 The Tassman Builder The Tassman Builder is used to create instruments Constructing instruments is very easy and straightforward One first drags modules from th
174. quencer sq s1 tS EEE EE OOO 10000 OOOO E El AAA OOOO This module is the same as the Single Gate Sequencer but with song mode added To read more about song mode please refer to the Multi Sequencer module documentation Note see also Multi Sequencer Control Voltage Sequencer Control Voltage Sequencer with Songs Single Gate Sequencer Dual Gate Sequencer and Dual Gate Sequencer with Songs 6 78 Slider 135 6 78 Slider The Slider module is used to adjust the amplitude of a signal It acts in the same slider _ way as the Knob module It has one input and one output The output signal is the 648 input signal multiplied by a constant varying between 0 and 2 6dB 0d8 TR Typical Use 2048 6048 The Slider module is used whenever the level of a signal must be adjusted AA Note See also Gain Selector Volume The default values of the following parameter is set at construction e gain default value of the volume gain value between 0 and 2 6 79 Static Delay The Static Delay is a simple delay line with no feedback Its single input is Ststic delay the signal to be delayed and its one output is the delayed signal The delay time is adjusted with the delay knob on the front panel The delay can have a maximum K A length of 5 seconds To get a longer delay time simply cascade multiple Static Delay 2 modules Typical Use The Static Delay will often be used to delay the gate signal triggering
175. r source ext or n the internal clock of the module int The green tempo display is used to set 2 the tempo of the module to adjust it click hold on it and drag up or down The Sloe step control is used to multiply or divide the sync signal by the number of steps w Pme met indicated in the display When the ext int switch is set to ext the internal tempo controls have no effect Typical Use Two Sync LFO can be linked to create double synced modulation source for other modules 6 86 Sync Ping Pong Delay The Sync Ping Pong Delay is a module which generates echoes sync ping pong delay that can be panned in order to regularly alternate between the left 7 and the right channel This module has three inputs and two out A 4h puts The first input is a sync signal from a Master Sync Input G e Sync LFO or a Sequencer module The second and third inputs cutoff frq pan are source signals sent into the left and right channel while the two A outputs of the module are the left and right channel output signal 2 a respectively feedback mix zE The algorithm implemented in this module is presented in Fig ure 80 It is based on two delay lines each including a low pass filter The signal at the end of each delay line is fed back into the input of the other line with an attenuation coefficient This algorithm results in a signal traveling from one channel to the other each time attenuated and filtered in the high frequencies due to the gain
176. rating Physical modeling takes all these parameters into account naturally since it reproduces the behavior of the real object This results in very natural and realistic sounds and reproduces the control musicians have on real acoustic instruments The Tassman software is comprised of three tightly integrated views in a single window In struments are created in the Builder by patching together modules imported from the Browser Modules are just building block having inputs and outputs which you connect together using wires The fully modular architecture of the Tassman lets you expand the Browser library by letting you define groups of modules as sub patches for later inclusion in your constructions Instruments created with the Tassman can be exported as short text files which means that you can very easily exchange them with other users Once an instrument has been constructed the Player is opened displaying the instrument s controls The Player interprets the files generated in the Builder and automatically generates the playing interface and the computational code corresponding to a particular instrument The panels of the different modules were inspired by vintage hardware making them very easy to use All the controls appearing on the screen can be moved with the mouse and keyboard but can also be linked to external MIDI controllers As with sub patches and modules in the builder view presets for each instrument can be easily dra
177. re 83 Resonance frequencies of a cylinder with both extremities open 6 90 Tube 145 Amplitude of the tube resonances The amplitude of the resonances can be adjusted with the radius of the tube when it is open at the listening point At the extremity of a tube sound energy is radiated toward the exterior the termination in fact acting like a low pass filter Increasing the radius of the tube both increases the amount of energy radiated thereby decreasing the amplitude of the tube resonances and lowers the cutoff frequency of the filtering effect of the termination In other words you can obtain very strong resonances and long decay time by using tubes of small radii Note that changing the radius of a tube has no effect when a closed termination is used The decay time in the tube can also be adjusted with the decay knob on the module front panel Typical Use The Tube module can be used to introduce delay in a patch Tubes can also be used as sympathetic resonators as illustrated in Figure 62 In this example the output of a String module is sent into an array of three tubes each having a different length The tubes enhance certain notes depending on their resonance frequencies Figure 84 Sympathetic tubes The default values of the following parameters is set at construction e length length in meters of the tube between 0 01 and 1000m e radius radius in meters of the tube between 0 001 and 1 m e termination specifi
178. requency modulation as in Figure 28 Two LFO modules with a Sample amp Hold can be used to generate a random signal as illustrated in Figure 53 under Sample amp Hold module Figure 46 LFO used for Vibrato and Pulse Width modulation 96 Specifications for modules 6 36 Lin Gain This module is used to modify the amplitude of a signal It has one input the signal lin gain 1 to be adjusted and one output the adjusted signal The amplitude of the signal is a controlled with the amount slider on the front panel The output signal is the input signal multiplied by a gain having a value between the min and max range set in the dialog of the module in the Builder 3 amount 6 37 Lowpassl The Lowpass1 module is a first order low pass filter 6dB octave Its one input ewpassi 1s the signal to be filtered its one output is the filtered input signal Y Tuning the filter The cutoff frq knob tunes the cutoff frequency of the filter to the desired level a The default value of the following parameter is set at construction e Cutoff frequency value of the filter cutoff frequency Note see also Lowpass2 Vlowpass2 and Vlowpass4 6 38 Lowpass2 The Lowpass2 module is a second order low pass filter 12dB octave Its one lowpass2 input is the signal to be filtered its one output is the filtered input signal y The cutoff frq knob tunes the cutoff frequency of the filter to the desired level capo The resonance
179. resent objects that are completely different from those sim ulated by the more traditional electronic modules the Tassman makes no distinction between the different type of objects You connect together the acoustic modules exactly as we have done so far with the electronic modules Furthermore you can combine electronic and acoustic objects without any restrictions Of course you might need to experiment a little while inventing new instruments but that is part of the fun In this tutorial you will learn to e Use acoustic modules e Play acoustic modules e Create sympathetic instruments Step 1 A mallet and an Audio Out Description Acoustic objects such as plates strings beams and membranes produce sound as a result of an excitation This driving signal can be very short such as the impact of a hammer on a plate or continuous such as when a string is bowed In this example we will consider the excitation of a plate by a mallet Construction e In the Generators section of the browser select a Noise Mallet module and place it in the construction area e Inthe Output folder from the In Out section select an Audio Out module and connect the output of the mallet to the Audio Out input e Launch the Tassman Player 40 Tutorials noise mallet Figure 14 Tutorial 4 step 1 Playing The Noise Mallet module can be triggered by the output signal from another module but it can also be triggered manually by clic
180. rmining amount of wet signal re injected into the delay line If feedback 0 there is no wet signal re injected while if feedback 0 99 maximum of wet signal re injected e depth gain coefficient 0 1 multiplying the modulation signal mix amount of dry and wet signal sent to output If mix 0 there is only dry signal while if mix 1 there is only wet signal 6 26 Flute The Flute module simulates sound production by a flute having the geometry flute_ of a recorder This flute is simulated using models of the air flow in the em K bouchure wave propagation in the body of the instrument and note changes with 2 different combinations of open and closed keyholes Since this module simulates me a real instrument it also has the same range C3 to G5 This module has 3 inputs ma and one output The first input is a gate signal generally that from a Keyboard Y The second input is the driving pressure signal and is generally connected to the output from an ADSR module the output from a Breath Controller module or the gate signal from a Keyboard module Finally the third input is a pitch signal tone him generally connected to the pitch output from a Keyboard The output signal is the sound produced by the instrument Four parameters can be adjusted while playing The noise knob sets the amount of turbulence noise in the sound The tone knob controls the jet behavior which affects the tone co
181. ry instruments and presets ideas for your own creations are sure to come up The tutorials section of the manual provides an excellent basis for getting your ideas off the ground and coming to grips with the basic functionalities of the Tassman s Builder Regardless of your knowledge of synthesis and previous experience with modular environments we recommend that you at least scan the tutorials to learn about the basic conventions of the builder By answering a few key questions before beginning your first constructions you will be able to spend less time pondering the near infinite possibilities the Tassman offers and more time making music Does one of the included instruments contain some of the elements of the idea you have in mind You can easily duplicate groups of modules used in one synth in another using the Copy and Paste menu commands If there is a group of modules you find you re using quite frequently in your constructions copy and paste it to a new instrument add the necessary inlets and outlets from the In Out folder of the browser and save it as a new sub patch Have you checked the sub patch folder for elements you want to include in your synth The Tassman comes with a large collection of sub patches ranging from various oscillator and filter configurations common output setups and effects chains You don t have to reinvent the wheel every time you sit down to build a new instrument Save time use a sub patch Is this s
182. s a plug in or in standalone mode the clock signal received on the MIDI channel selected in the Player toolbar When the int source is chosen the clock is adjusted in beats per minute in the green tempo display of the Syne module The second output is a gate signal equal to 1 volt when the play button of the Sync module is pressed and 0 volt when it is inactive This signal can be used by any module that needs to be triggered such as a Sequencer a Player or a Master Recorder Trig module The third output of the module is a reset signal generated when the reset button of the Syne module is pressed and that can be used to re sync modules that have a reset input Typical Use In Figure 50 a Master Sync Input module is used to control a Sequencer This module can also be used to cut perfect loops when used in conjunction with a Master Recorder Trig as shown in Figure 49 Note See the documentation of the Syne module of the output effect stage in Section 4 8 6 43 Membrane 101 Figure 50 A Master Sync Input is used to synchronize a Multisequencer module 6 43 Membrane The Membrane module simulates sound production by rectangular membranes of different ma terials and sizes This module first calculates the modal parameters corresponding to membrane shaped objects according to the value of the different parameters requested at construction time and next calls the Multimode module to simulate sound production by this object The mo
183. s and sizes This module first calculates the modal parameters corresponding to plate shaped objects according to the value of the different parameters requested at construction time and next calls the Multi mode module to simulate the sound The module has one output the sound produced by the plate and three inputs The first input signal is a damping signal which depending on its value lowers or raises dampers on the structure When the input signal is equal to 0 dampers are lowered on 6 62 Player 117 the plate thus shortening the decay time of the sound produced by the structure When the signal is greater than 0 dampers are raised Note that this damping adds to the natural damping of the plate itself If this input is not connected to any other module the default value is set at 0 which implies that the plate motion will be damped This input is therefore usually connected to a Constant module to obtain undamped motion or to a Damper module or the gate signal from a Keyboard in order to vary the damping while playing The second input signal is the force signal exciting the plate and the third is a pitch modulation The default value of the following parameters is set at construction e Length the length in meters of the plate e Width the width in meters of the plate e Frequency fundamental frequency in Hertz of the plate beam when there is no pitch modu lation signal or when its value is equal to 0 Note that the fun
184. s can be played following 5 play modes using the mode control Forward FWD plays the pattern incrementally Backward BWD plays the pattern decrementally Pendulum PEND plays the pattern forwards then backwards Random 1 RDN1 plays the pattern randomly the same random sequence is repeated when looping The reset button is used to generate a new random sequence Random 2 RDN2 plays the pattern randomly changing the random pattern when looping The tempo display will adjust the speed of the pattern The ext int switch will determine if it is the internal clock int that sets the tempo or an external source ext such as another sequencer or a Sync Lfo The swing knob will introduce a swing feel to the rhythm of the pattern The loop buttons are used to set the length of the Pattern from 1 to 16 steps It is possible to draw across the bars by holding down the Shift key Windows or Option key Mac OS Also by holding the Ctrl key Windows or Apple key Mac OS the value of every bar will be offseted Holding the Shift key Windows or the Option key Mac OS will draw a line across the bars The smooth button enables the control voltage output to be gradually changed to the value of the next step Typical Use In this example the CV Sequencer is used to control the cutoff frequency of a Viowpass4 filter Figure 32 CV Sequencer controlling a Vlowpass4 filter Note see also Multi Sequencer Control Voltage Sequencer with Songs
185. s shown in Figure 73 One LFO acts as the trigger of the Sample amp Hold module while the second generates the signal to be sampled 130 Specifications for modules 0 75V 0 25V a time Figure 73 A Sample amp Hold module is used to generate pseudo random signals 6 73 Sbandpass2 This module is a static second order band pass filter 6dB octave It is the same as the Bandpass2 module but without the playing interface The center frequency and resonance are static and set at the time of construction Typical Use See Vocoder example Figure 71 under RMS module The default value of the following parameters is set at construction e Center frequency frequency of the middle of the passing band 6 74 Selector2 Selector3 and Selector4 131 e resonance resonance around the center frequency 6 74 Selector2 Selector3 and Selector4 The Selector module comes in 3 flavors Selector2 Selector3 and Selector4 selectors_ These modules have 2 3 or 4 inputs respectively and one output The purpose of these modules is to connect the input corresponding to the position of the knob on the front panel to the output Y Typical Use 4 Selector modules can be used when one wants to change the cabling of a synth It can be useful for example to be able to choose between an ADSR or a LFO to modulate the cutoff frequency of a filter Figure 74 A Selector2 switch is used to choose the mo
186. signal or when its value is equal to 0 Note that the fundamental frequency is in dependent of the size of the membrane The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a Bowed Membrane module with a Keyboard module Decay proportional to the decay time of the sound produced by the membrane Number of Modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x x coordinate in meters of bow from the lower left corner of the mem brane Excitation point y y coordinate in meters of bow from the lower left corner of the mem brane Listening point x x coordinate in meters of listening point from the lower left corner of the membrane To obtain proper functioning the excitation and listening points should be the same Listening point y y coordinate in meters of listening point from the lower left corner of the membrane To obtain proper functioning the excitation and listening points should be the same For more details on this module and especially the front panel controls see the Bowed Multimode module 6 12 Bowed Multimode The Bowed Multimode module is used by the
187. so be drag n dropped on the Player module The name of the file currently playing appears on the module front panel while its format is indicated by the red LEDs on the bottom left of the module Another way to have the Player playing a given file is to load a file and then save a preset with the save arrow on the lower left corner of the module panel The Player will play the same file the next time the preset is loaded Typical Use In the example of Figure 75 under Shifter a sample played with the Player module is pitch shifted Notes When small sound files are involved it may be advantageous to preload the file in memory using the preload button In order to facilitate the exchange of patches and presets between them users are encouraged to copy their sound files in the folder which name appears in the General Preferences dialog box File format supported e PC mono stereo 8 or 16 bit wave files The sampling rate of the file must match the sam pling rate of the audio settings e Mac any AIFF AIFC Wave or MP3 file readable by QuickTime See also the Recorder and Recorder2 modules 6 63 Plectrum 119 6 63 Plectrum The Plectrum module is used to simulate the excitation of a string when itis PLESTUn plucked by a finger or a pick The output of this module is the force signal applied by the plectrum on the string Before a string starts to vibrate the plectrum moves the string A force is supplied to the string
188. steps and experiment with different settings Play with all the modules parameters while the sequence is playing You can hear the changes as you make them Each step can be shifted forward in time with the shift knob This can create unusual rhythmic patterns You can also change the playing mode of the sequence with the mode display Five modes are available forward backwards pendulum random 1 this will play the steps randomly but will repeat the random pattern to change the random pattern click on the reset knob at the left of the mode display and random 2 this mode will play the steps randomly without ever repeating a pattern The swing knob will introduce shuffle in the pattern Use the frequency display to set the tempo to 72 To create another sequence click 2 on the pad numbers and start again 2 4 Tutorial 4 Playing with Acoustic Objects 39 2 4 Tutorial 4 Playing with Acoustic Objects We will now build an instrument with modules simulating acoustic objects such as plates strings and mallets The acoustic objects included in the Tassman library react just like their real physical counterparts The Tassman however allows you to do things that would be impossible to achieve in real life and that for sure will stimulate your creativity For example modules can have a time varying behavior a mallet can get stiffer or softer a plate can change material or geometry as you play it Although the acoustic modules rep
189. sub patches and 20 to 30 presets is equivalent in size to short text file making it easy to send constructions to other users via email Importing instruments from the archive or from other users is just as easy Simply click on the Import command from the File drop down menu and select the file to import A new folder will then appear under the Imports directory in the browser containing all of the files contained 62 The Browser within the imported package These can then be dragged and dropped to a new instrument folder or remain in the Imports directory How things are ultimately organized we leave entirely up to you 5 6 Customizing the browser The Browser structure can be customized in various ways New folders can be created from the File drop down menu using the Create New Folder command One can also move files from one place in the Browser to another using the Copy and Paste commands from the Edit drop down menu or by simply dragging a file from one folder and dropping it into the folder of your choice While this open ended format makes it very easy to organize your instruments and presets there are some restrictions on what can go where e Modules green box icon May only appear within the modules folder They cannot be moved e Instruments piano keys icon May appear in the Instruments directory in separate folders within the instruments directory or in import folders more on imports in a moment e Su
190. t the loop point is set for both patterns at the same time The shift knobs delays the output of their respective gate Typical Use In this example one Dual Gate sequencer is used to control two Player modules Figure 35 Dual Gate Sequencer controlling two Player modules Note see also Multi Sequencer Control Voltage Sequencer Control Voltage Sequencer with Songs Single Gate Sequencer Single Gate Sequencer with Songs and Dual Gate Se quencer with Songs 6 24 Dual Gate Sequencer with Songs sequencer das 1 2A jonon oe AAA er B29 Gel tata 6 25 Flanger 87 This module is the same as the Dual Gate Sequencer but with song mode added To read more about song mode please refer to the Multi Sequencer module documentation 6 25 Flanger The Flanger module implements the effect known as flanging which flanger _ colors the sound with a false pitch effect caused by the addition of a signal E of varying delay to the original signal This module has two inputs and one Y OTS m output The first input is the audio signal to be flanged and the second input delay is a modulation signal that varies the delay and affects the apparent pitch The output is the flanged signal feedback The algorithm implemented in this module is shown in Figure 36 The a a input signal is sent into a variable delay line The output of this delay is 2 Sr a then mixed with the dry signal and re injected into the delay l
191. tch Including a Sub Patch Once you have defined a certain number of patches as new modules you can reuse them in other patches e In the Browser open the Sub Patches folder and drag and drop the sub patches you want in the construction area just like any other module e To view the patch inside a sub patch module select it and choose the Open Sub patch command from the File menu of the Builder You can also right click PC or Ctrl click Mac on the module and choose Open sub patch from the contextual menu 52 The Tassman Player 4 The Tassman Player 4 1 Introduction The Player is the view used by the Tassman to play instruments It appears on the screen as an instrument front panel with knobs buttons sliders and switches which you can tweak to play the instrument The Player can viewed in the following manners e Double click on the Tassman icon on your desktop The default performance is then launched e To launch the Player from the Builder view choose the Show Player command from the View menu or use the keyboard shortcut Ctrl T Apple T Note that it is possible to switch back and forth between the Player and the Builder when you want to modify your instruments e To view the patch corresponding to the current synthesizer in the Builder click on the Show Builder button in the toolbar choose the Show Builder command from the View menu or use the keyboard shortcut Ctrl T Apple T e Once the current patch is mod
192. tch In the center position the tuning will be equal The error knob introduces some randomness in the pitch signal Turned to the left no error F is outputed and the pitch signal is perfect as the knob is turned to the right errors gt will start to appear causing small fluctuations in pitch The effect of this knob is to simulate pitch variations found in analog synths The velo knob adjusts the velocity curve of the Polyvkey In the center position the curve is linear Turned to the left the velocity increases more quickly conversely turning the knob to the right results in a slower velocity curve The default value of the following parameters is set at construction e pitch wheel range determines the range of pitch variations that can be obtained with the pitch wheel The convention is 1 Volt octave maximum value is 2 Volts A semitone is equal to a 0 08333 value e MIDI channel MIDI channel used by the keyboard e number of voices number of voices requested for the modules enclosed within a Polykey and Polymixer module Note see also the Keyboard Vkeyboard and Polykey modules 6 67 Portamento The Portamento module is an integrator and is used to smooth a signal The portamen module has two inputs a gate signal which turns it on or off and the signal to be a smoothed The output of the Portamento is the input signal smoothed according 3 to the time constant set by the glide knob The higher the time constant the sl
193. tch icon as the inputs of the Sub patch module Connect the inputs you have chosen in your patch to the outputs of an Inlet module Inlet 1 12 depending on the number of inputs of the new module e Determine the outputs of your patch which you will be using to connect this patch to another one These outputs will appear on the sub patch icon as the outputs of the Sub patch module Connect the outputs you have chosen in your patch to the inputs of an Outlet module Outlet 1 12 depending on the number of outputs of the new module e Use the Save or the Ctrl S Apple S shortcut or Save As command from the File menu Since you have at least one Inlet or Outlet in your patch the Builder will automatically save this patch in the Sub Patches folder in the Browser It might be useful to document a sub patch so that you will have a reminder of its purpose or functioning when you use it in another patch To have text appear in the help area of the Tassman Builder when you select a sub patch e In the browser right click control click on the sub patch icon and select SubPatch Info from the menu Fill the required fields and they will appear in the help area when you click on the module in the Builder e You can also change the names of the inputs or outputs which appear when you position the mouse on the inputs or outputs of the Inlet Outlet or Sub Patch module in the inlet or outlet text field To do so double click on the Inlet or Outlet of the sub pa
194. tch you are playing Note that the content of the dialog depends on the driver selected in the Audio Settings menu 4 7 Instruments and Presets Instruments are created in the Builder and saved in the Browser under the instruments folder A given instrument can be loaded into the player in the following way e Double click on an instrument in the Browser Note that the instrument will load in the current view selected Player or Builder in the Tassman 4 8 Output Effect Stage 57 It is possible to obtain very diverse sounds with a given instrument depending on the settings of the different controls When you obtain a sound that you like it is possible to save the configuration of the different controls as Preset for the instrument so that you can rapidly reproduce the same sound This is one of the advantages of software over hardware you can find again different configurations without having to tweak all the knobs again The modular architecture of the Tassman allows you to save and load presets for all hierarchy level of your instruments It is possible to save and load control settings for a given module for a sub patch or for the whole instrument Presets are saved in the corresponding folder under the instrument sub patch or module name As an example if you create a preset for a Plate module it will be saved in the Module section in the Resonators folder under Plate e To save settings for a module click on the downward pointin
195. the adjustment of the mod and mod2 gain knobs The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to its respective mod knob When the mod knobs are in the center position green LEDs on the gain equals 1 and the pitch variation is 1 Volt octave 6 102 Vlowpass4 157 When the modulation signal is the pitch output from a Keyboard module this position can be used to make the cutoff frequency follow an equal temperament scale The modulation signal of the second input can be inverted by pressing the inv button This can be useful when generating bass sounds for example where one wants to close the filter with an upward going envelop such as during the attack of a note Typical Use A Vlowpass2 can be used as a filter to reduce the high frequencies in a signal as shown in the following example Figure 96 Use of Vlowpass2 to Reduce High Frequencies Or it can be used as a sound source by turning the resonance knob up clockwise This gives the filter a more drawn out response a longer transient and generates a sound at the cutoff frequency as shown in the following example Figure 97 Use of Vlowpass2 to generate Sound 6 102 Vlowpass4 The Vlowpass4 module is a voltage controlled fourth order low pass filter vlowpass4 1 24dB octave This module has three inputs and one output The first input is K the signal to be filtered while the second and third inputs are modulat
196. the sub patch must be named and saved In this example we will create a new module with two inputs and one output Note that a sub patch can have between 0 and 12 inputs and between 0 and 12 outputs but must always have at least one input or one output If it does not it cannot be connected to any other module Construction Note Open the patch you saved in the first tutorial If you did not save this synth open the Tuto rial2Step4 from the Tutorial folder in the Browser Select and delete the Polykey module Select and delete the Polymixer module Select and delete the Volume module Select and delete the Level module Select and delete the Audio Out module In the Inlet folder of the In Out section of the module library area select the Inlet2 and place it in the construction area In the Outlet folder of the In Out section of the module library area select the Outlet1 modules and place it in the construction area Pull a wire between the first output of the Inlet2 module and the input of the ADSR module Pull a wire between the second output of the Inlet2 module and the first input of the VCO module and the third input of the Vlowpass2 module Pull a wire between the output of the Vlowpass2 module and the input of the Outlet1 mod ule Select the Save as command in the File menu Note that the file will be saved in the Sub Patches folder in the Browser In this example we have saved the whole synthesizer as a sub patch So
197. tion signal The outputs are respectively the left and right filtered signals 6 The Stereo Chorus module consists as shown in Figure 58 of two Flanger modules one for the left channel and one for the right channel with cross feedback between the two channels o lo lo 3 3 TE 6 82 Stereo Chorus 137 Input Signal Output Left Signal Output Right Signal Figure 78 Stereo Chorus module Tuning The length of the delay lines associated with the left and right channel are adjusted with the delay left and delay right knob respectively The length of the two lines are displayed in milliseconds in the counter next to these knobs The feedback knobs located on the right of the delay knobs are used to fix the amount of wet signal re injected into the left and right delay lines The length of these delay lines can be modulated by using the third input of the module the amount of modulation depending on the adjustment of the depth knob In the left position there is no modulation and the delay lines remain fixed while in the right position with a modulation signal varying between 1 1 Volt the delay lines varies between O and twice the value set with the delay knobs Note that the modulation on the left and right channels can be set out of phase by pressing the inv button on the right channel The feedback knob located on the right of the depth knob is used to adjust the amount of cross feedback between the tw
198. transducer is sensitive to the motion of metallic 6 59 Pickup 115 objects such as a string or a beam near the pickup As such an object vibrates near a pickup the latter outputs an oscillating signal determined by the varying distance between the object and the pickup The waveform of the output signal can be varied by adjusting the pickup position relative to the object The Pickup module has one input and one output The input can be any oscillating signal that one wants to process through the Pickup The shape of the output signal depends on the settings of the controls on the module front The symmetry and distance knobs are used to adjust the position of the pickup relative to a signal source as shown in Figure 6 59 The pickup can be posi tioned precisely in front of the source by adjusting the symmetry knob in the center position green LED on The position of the pickup determines both the amplitude of the signal transmitted by the pickup and the amount of distortion applied to the input signal Distortion occurs because the distance between the vibrating source and the pickup does not vary in the same way as the original pickup_ Ld 9 Y 4 gt 000 ss ampout vibrating motion The ampin and ampout knobs on the front panel determine the gain of amplifiers placed respectively at the input and output of the pickup module pickup magnet pickup coil vibrating object symmetry distance
199. u will learn to use the Sequencer You can view the internal connection of the new library module by right clicking PC or Ctrl double click Mac on the module in the construction area Step 3 Using the Sequencer Description In this step we will play with pre recorded sequences e From the Tutorials folder in the Browser select Tutorial3 and double click on the Se quencel preset This will launch the patch in the Player Playing Load presets for the Sequencer module by clicking on the upwards pointing arrow in the lower left corner of the Sequencer module this will take you the Multi Sequencer module in the Browser You can now select sequences on the keypad of the Multi Sequencer module You can change them as you want The Sequencer is always in loop mode unless the once button is pressed so the sequence keeps repeating itself When the end of the current loop is reached the new sequence will start playing The speed or tempo of the sequences can be varied with the frequency display the upper green window at left on the panel Change the settings of the controls of the different modules and experiment with the different sequences Step 4 Programming the Sequencer Description The Multi Sequencer module is a very complete 16 step sequencer You must manually enter each note to be played and patterns can be up to 16 note not every step has to play a note some may 38 Tutorials remain silent The 16 steps are displayed
200. ual modules by clicking on the down arrow located in the lower left corner of each module The presets you save for a given module can be loaded by all other modules of the same type Playing We now conclude this tutorial by playing some presets that we have made for you To try them load the following presets from the tutorial folder in the Browser patch2_6_1 Our first preset gives a classic analog sound The ADSR modulates the filter on which the resonance is quite high You can hear the sweep of the harmonics as the ADSR modulates the cutoff frequency in accordance with its parameters a long attack and a long release The amount of modulation is set with the mod2 knob on the VCO here it is set at its maximum Note that the ADSR also modulates the VCA The vibrato in the sound is created by the modulation of the LFO on the mod2 knob of the VCO This mod2 knob is set to a very low value so that the vibrato is not excessive Try changing the setting of the mod2 knob either manually or with the modulation wheel on the keyboard Change the waveform on the VCO to noise and you will hear some sounds that resemble the wind patch2 6 2 Here we have a marimba like sound This is achieved mainly with the ADSR Note that there is no sustain in this patch so the sound starts fading just after the notes have been pressed You can make the decay time longer by turning the decay knob to the right The VCO is set to a sine waveform which is good for
201. uencer control voltage 81 control voltage with songs 83 dual gate 85 dual gate with songs 86 multi 104 programming single gate 132 single gate with songs 134 using 37 shifter 131 shortcuts 159 single gate sequencer 132 single gate sequencer with songs 134 slider static delay 135 stereo audio in 135 stereo chorus 136 stereo out 136 sting 97 103 119 5337 sub patch creating 34 importing 36 presets 57 sympathetic resonator 43 sync 57 sync delay 139 sync Ifo 139 sync ping pong delay 140 System Requirements 9 toggle 142 tone wheel 142 tremolo tube 144 tube4 tuber reverb tutorials vadar vadsr Vbandpass2 vbandpass2 vco vcs 153 velocity 122 vhighpass2 vibrato INDEX 169 vkeyboard vlowpass2 vlowpass4 vocoder 129 volume wah wah wah 150 wire editing xor 158
202. uency in Hertz of the beam when there is no pitch modulation signal or when its value is equal to 0 Note that the fundamental frequency is independent of the length of the beam The software automatically calculates the physical parameters necessary to obtain the required fundamental frequency The default value of this parameter is 261 62 Hz which corresponds to the middle C C3 of a piano keyboard This setting is convenient when controlling a Bowed Beam module with a Keyboard module e Decay proportional to the decay time of the sound produced by the beam Number of Modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x coordinate in meters of bow from the extremity of the beam Listening point x coordinate in meters of listening point from the extremity beam To obtain proper functioning the excitation and listening points should be the same Note For more details on this module and especially the front panel controls see the Bowed Multimode module 6 10 Bowed Marimba The Bowed Marimba module simulates sound produced by bowed marimba bars of different materials and sizes This module reproduces the characteristic tuning of marimba bars overtones obtained with the deep arch cut of the bars This module which constitutes a special case of the Bowed Beam module first calculates the modal para
203. ufacturer s documentation for details on configuring it for optimum performance Most sound card manufacturers also update their drivers regularly It s is strongly recommended that you visit your sound card manufacturer s website regularly to ensure you are using the most up to date drivers and support software 96k hz Sample Rate Support It will literally take twice as much CPU power to process audio at a sampling rate of 96 kHz as it would to process the same data at 48 kHz simply because you have twice the processing to do As a result of this 96 kHz support is only recommended for PIV and G4 processor based systems running at 800Mhz or more Exploring the Factory Instruments and Presets The Tassman comes with 50 factory instruments and around 1000 presets right out of the box which amounts to a huge range of sounds before you ve even turned a single knob As you d expect the best way of coming to grips with the possibilities each synth offers is simply to go through them one at a time Open the Instruments folder by clicking on the disclosure symbol to the left This will expand the browser to reveal the folder s contents Select the type of synth that interests you acoustic analog etc and double click on the first synth in the list The Builder as the name implies shows all of an instrument s included modules and internal connections while the Player displays its editing and performance controls You can switch back an
204. ult value of the following parameter is set at construction e Cutoff frequency value of the filter cutoff frequency 6 29 Inlets 1 12 These modules are used to define the inputs of a sub patch so that it can be connected in another patch These modules have no input but between 1 and 12 outputs which are connected to inputs in the sub patch which you want to connect to outputs in another construction These inputs will correspond to the inputs of the sub patch icon which will appear in the construction window when later you include this sub patch in another construction These modules have no front panel 92 Specifications for modules Sub patches may have between 0 and 12 inputs and O and 12 outputs but they must always have at least one input or output As soon as an Inlet or Outlet module is included in a patch the Tassman Builder will consider that you want to define the current patch as a sub patch and will save it as so in the Sub Patches folder of the Browser You can then use it just like any other module Typical Use A sub patch is created with an Inlet or Outlet module or both The inputs of the sub patch are determined by connecting them to an Inlet module In the example of Figure 24 a stereo reverb sub patch having two inputs and two outputs is created reverb Figure 42 A reverb sub patch Note See also the Outlet 1 12 modules 6 30 Inverter The Inverter module has no front panel control It has one input an
205. using the CenterVertically com mand from the Arrange menu or its F9 shortcut PC only Modules can be aligned vertically by selecting them and using the CenterHorizontally com mand from the Arrange menu or its Shift F9 shortcut PC only To make copies of modules select them and use the Copy command from the Edit menu or its keyboard shortcut Ctrl C Apple C Use the Paste command from the Edit menu or its shortcut Ctrl V Apple V keys to paste the last copied modules You can also use the Duplicate command from the Edit menu or its shortcut Ctrl D Apple D To place a module in a precise manner on the construction area select it and use the arrow keys to move it on the construction area Adjusting module default values Most of the module parameters can be adjusted on their front panel in the Player It is possible however to adjust their default values during construction in the Builder To edit a module in the construction area double click on the module and a dialog will appear You can also select the module and use the command Module Settings in the Edit menu The first editable field is the name of the module By default the name given to a module is made out of the module type followed by an integer You can choose any name you like for the module The name you choose will appear on the module front panel in the Tassman Player The second editable field is the row number This number corresponds to the row on which the module
206. ustain level during the time set by the Decay knob The sustain level set by the Sustain knob is then held until the input signal drops to less than 0 1 Volt The output signal then decreases adsr 0 a ON release to O Volt during the time set by the Release knob The red LED beside each knob indicates the current phase of the output envelope Finally the lin exp switch is used to determine the shape of the different segments of the envelope which can be either linear of exponential Note that in Figure 20 the segments are exponential Iot sustain 1 attack p _ decay 1Volt key pressed key released Figure 20 ADSR response curve The default value of the following parameters is set during construction e Attack duration in seconds of the Attack phase e Decay duration in seconds of the Decay phase e Sustain level in Volts of the sustain phase e Release duration in seconds of the release phase 66 Specifications for modules Typical Use The ADSR is Typically used for generating amplitude envelopes through a VCA or spectral en velopes by modulating the frequency of the filter modules An ADSR can also be used to obtain an auto wah wah effect as shown in Figure 88 under Vbandpass2 Figure 21 Amplitude envelope created with ADSR Note See also ADAR VADSR and VADAR modules 6 3 After Touch The After Touch module is used to send the after touch control from a M
207. utput of the tone wheel can be varied with the flute reed selector In the left position the module outputs a sine like tone As the selector is turned to the right the signal gets distorted and evolves toward a triangle like tone as its harmonic content increases Typical Use Tone wheel modules are usually used in parallel In the example of Figure three modules are connected to a polyphonic Keyboard module Each of the Tone wheel module is tuned to a different note in order to create a complex tone The amplitude of every component of the tone can be adjusted with a Volume slider reproducing drawbars on hardware organs Figure 82 A simple polyphonic organ 6 89 Tremolo This module has one input and two outputs It applies a tremolo effect to the input signal and outputs the resulting signal on the two outputs A tremolo effect consists in modulating the amplitude of a signal with a low frequency wave The speed and depth knobs of the front panel is used to adjust the speed and depth frequency of the modulation wave respectively The waveform selector is used to switch between a triangle and square modu lation signal With the mono stereo switch in stereo position the tremolo will bounce with a 180 degrees phase from left to right When the switch is on mono the left and right output signals are the same The on switch is used to switch the tremolo on or off The red LED indicates the speed of the vibrato tremolo 1 gt E
208. utputs and share the same controls which appear on their front panel for changing their physical properties 10 10 ove a gt Amplitude The amplitude control is simply a gain which controls the amplitude of the output signal It can be adjusted with the amp knob on the front panel Decay The damping of an object affects the decay time of the sound produced by the object This param eter is adjusted using the decay knob on the front panel When the knob is turned left the damping is strong and the decay time short damping is light and decay time is long when the knob is turned right The damping is characteristic of the material of the object For example damping in wood is strong and the decay time is short knob turned to left and in steel damping is weaker and therefore decay time is longer knob turned to right But damping also varies for a given material depending on how the object is used or connected to other objects The oscillation of a string for example has a much shorter decay time when used on a violin than on a mandolin Playing frequency The frequency of the sound produced by an object is dependent on its useful size A large metal plate for example produces a sound with a lower pitch than does a smaller one The pitch of the output of a Bowed Multimode object is determined by the signal entering the pitch input signal appearing on every such object In other words the size of the object is varied
209. ve ASIO drivers available these should be selected for optimum performance Multi channel interfaces will have their outputs listed as stereo pairs MIDI Settings This menu lists all of the available MIDI ports installed on your system Select the port or ports you wish to use and click OK Tassman can receive up to 16 simultaneous channels of MIDI data 1 4 Getting started 13 Latency Settings on PC Audio Control Panel on Mac This panel allows you to select the bit depth 16 24 or 32 bit audio sample rate 22 05 44 1 48 or 96 kHz and buffer size which affects how quickly the Tassman responds to the control information it receives The smaller the buffer size the shorter the latency and vice versa Why would you ever want to introduce more latency you might ask In some situations such as large self generating ambient synths and other stand alone applications you may wish to trade the resources Tassman normal utilizes to maintain low latency response for more raw processing power Note that the content of the dialog depends on the driver selected in the Audio Settings menu ASIO Driver Configuration Some sound cards provide their own ASIO control panel in which case the above information will differ from card to card Some sound cards also require that you close all programs before making changes to the buffer size sampling rate or bit depth If you discover this is the case with your sound card please refer to the man
210. w instead of sending the output of the VCO directly to the Audio Out we will first filter it with a low pass filter This type of filter as the name suggests filters out high frequency components from a sound so that only frequencies below a so called cutoff frequency are able to escape Construction e In the Filters section select a Vlowpass2 filter and drag it into the construction area e You must now disconnect the VCO from the Audio Out To do so click on the correspond ing wire to select it and then delete it by pressing on the Del or BkSp key delete key on Mac of your computer keyboard e Place the filter between the VCO and the Audio Out and then pull one wire between the VCO output and the first Vlowpass2 input and another one from the Vlowpass2 output to the Audio Out input 22 Tutorials Figure 3 Tutorial 1 step 3 Playing Vlowpass2 stands for variable second order low pass filter This means that the cutoff frequency of the filter can be controlled with an external modulation signal It can however also be adjusted with the cutoff frq knob on the filter panel Launch the Player and move the cutoff knob to the right and you will hear the sound become brighter as the cutoff frequency increases to hear the effect you can use any waveform from the VCO except the sine wave which only has one frequency component When this knob is turned completely to the left there is no sound since the cutoff frequency be
211. w users and get answers to your questions as well as the synth download page tutorials and MP3s create with AAS products The community site is located at www applied acoustics com community htm 1 7 About this book This User Manual begins with a tutorial to help you learn quickly how to create and play instru ments with the Tassman Four examples are included in the tutorial and every patch presented in the tutorial has been pre constructed for you You can find the corresponding files in the Tu torial folder of the Tassman browser The Tassman comes with a certain number of pre patched instruments and presets We strongly recommend that you have a look at these instruments as a complement to the tutorial Chapters and 4 of this manual describe the Tassman Browser Builder and Player re spectively Chapter 6 a reference guide contains a description of every module included in the Tassman Builder and Player menus and shortcuts are listed in Chapter 7 18 Tutorials 2 Tutorials The following tutorials will teach you the basics of constructing and playing synthesizers with the Tassman We recommend that you build the different synthesizers from scratch as you go along the different examples If you have any problem you can find the patches described in the different tutorials in the Tutorials folder under the Instruments folder in the Tassman Browser The Tassman comes with many pre constructed instruments and presets We strongl
212. while the plectrum and the string are in contact The shape of the force signal is dependent on the stiffness of the plectrum which can be adjusted with the stiffness knob The harder the pick the sharper the force signal while a soft plectrum results in a smoother signal The amplitude of this force signal is adjusted with the strength knob GE 19 19 0 a gt This module has four inputs The first input triggers the plectrum every time a low to high transition is encountered in the input signal This input is usually connected to the gate signal from a Keyboard module Note that the Plectrum can also be triggered manually by using the trig button on the front panel The second input signal modulates the stiffness of the plectrum relative to the value selected with the stiffness knob The amplitude of the modulation is adjusted with the mod gain knob The greater the amplitude the greater the stiffness This modulation input is used for example when a variation of the stiffness of the plectrum with the note played is desired When the knob is adjusted in its center position and when this input is connected to a pitch signal the stiffness exactly follows the pitch variation so as to ensure that the spectral content or color of the sound produced by a structure is uniform when the pitch is varied The third input also modulates the stiffness but in the reverse manner of the second input which implies that the stiffness decreases when the input s
213. with a Keyboard module Decay proportional to the decay time of the sound produced by the beam Number of modes number of modes used to simulate the object As the number of modes is increased the number of partials in the sound increases but also inevitably the calculation load Excitation point x coordinate in meters of impact point from the extremity of the beam Listening point x coordinate in meters of listening point from the extremity of the beam Note For more details on this module and especially the front panel controls see the Multimode module 6 9 Bowed Beam 71 6 9 Bowed Beam The Bowed Beam module simulates sound produced by bowed beams of different materials and sizes This module first calculates the modal parameters corresponding to beam shaped objects depending on the value of the different parameters requested at construction time and next calls the Bowed Multimode module to simulate sound production by the beam The module has one output the sound produced by the beam and three inputs The first input signal is the bow velocity in the direction of the motion The second input signal is a force signal which is considered to act perpendicularly to the motion of the beam The third input is a pitch modulation signal Typical Use See Bowed Multimode module The default value of the following parameters is set during construction Length the length in meters of the beam Frequency fundamental freq
214. y double clicking on the module We will keep this value e Pull a wire between the output of the Constant module and the first input of the Plate module This input determines if external dampers are lowered on the Plate or not A value of 0 lowers the dampers and a value of 1 keeps them above the Plate e Select a Level module from the output folder in the In Out section of the Browser 2 4 Tutorial 4 Playing with Acoustic Objects 41 e Select a Volume module from the Envelopes section in the Browser e Pull one wire between the output of the Plate module and the input of the Volume module e Pull a wire between the output of the Volume module and the input of the Audio Out and the Level module e Launch the Tassman Player with the Ctrl T Apple T shortcut Figure 15 Tutorial 4 step 2 Playing Now click on the trig button of the Noise Mallet and you will hear the sound of the Plate being hit by the mallet You can change the sound produced by the plate by changing the settings of the different knobs appearing on the control panel These settings control parameters that are directly related to the material of the plate The damping of a plate affects the decay time of the sound produced by the object This parameter is adjusted using the decay knob on the front panel When the knob is turned right the damping is light and the decay time long Turning the knob to the left increases the damping and reduces the decay time Damping
215. y recommend that you have a look at the patches of these instruments for more elaborate examples 2 1 Tutorial 1 A Simple Analog Synth In this first example we will build a simple analog type synthesizer You will learn to e Select modules e Connect modules e Switch to the Player view e Use modulation signals e Delete modules and wires e Monitor the output of an instrument e Save an instrument Open the Tassman by clicking on its icon or from the Start menu The Builder contains three different parts The main section of the Builder is the construction area on which you will make your patch The Browser at the left contains all the folders needed in Tassman You will find the Imports Instrument Modules and Sub patches folders The different modules that you can assemble appear on the left in the Browser and are listed under the different headings of Effects Envelopes Filters Generators etc Just above the con struction area is a help area that will give you basic information on the currently selected module Step 1 VCO and Audio Out Description We will construct what is probably the simplest synthesizer one can build The basis of our first synth is a VCO Voltage Controlled Oscillator This module is a wave generator and constitutes the sound source in our example To hear the output of the VCO we will connect it to an Audio Out module which represents the output of your sound card This module takes the digit
216. yer area use the bottom scroll bar e To move the Player view vertically to access bottom rows use the right scroll bar It is also possible to save screen space if you have used sub patches to construct your instru ment e To open and close modules encapsulated in a sub patch click on the arrow appearing on the upper left corner of the sub patch 4 3 Tweaking knobs Each of the different knobs buttons and switches appearing on the module front panel can be tweaked with the mouse There are different ways to control them depending on the effect you want to achieve e For coarse adjustment of a knob click on it and keeping the left button down move the mouse upwards or downwards to move the knob to the right or to the left e For fine adjustment of a knob click on the knob to select it and move it counter clockwise by using the left or down arrow and clockwise with the right or up arrow You can also move the switches by selecting them and using the arrows The Page Up and Page Down keys give the same result but the knobs then move a little faster e To move a knob or switch directly to a given position place the mouse at this position and Shift click PC or Option click Mac For the knob or switch to reach this position slowly do the same but use the middle button of the mouse PC only e Knobs with a green LED above are moved directly to their center position by clicking on the LED e To adjust switches click on the
217. ynth going to be used as a plug in If you plan to use your synth as plug in a well thought out efficient design will provide better performance when it s running along side several other audio and MIDI tracks Even if you re using a top of the line system with the fastest processor on the market efficient patch design means your instruments will run more smoothly in plug in mode and take less of your system s resources Does your patch really need 16 reverbs For detailed instructions on building your first synths please refer to the Tutorials section of the manual A detailed description of each module s functionalities is also provided in chapter 6 1 5 Using the Tassman as a Plug in 15 1 5 Using the Tassman as a Plug in The Tassman integrates seamlessly into the industry s most popular multi track recording and se quencing applications as an instrument plug in making it easy to use the factory synths as well as your own instruments and presets in your arrangements Below you ll find step by step instructions on how to open the Tassman as plug in in several of these applications Instructions have been pro vided for the most recent versions of each product For further details on using virtual instruments please refer to the documentation of your host sequencer Opening Tassman in Cakewalk s Sonar as a DXi plug in e Start Sonar e Select DXi Synth gt Tassman from the Insert menu e The Insert DXi Synth Options d
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