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SERVICE MANUAL - International Arcade Museum
Contents
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2. SERVICE MANUAL Before using this product read this OWNER S MANUAL carefully to understand the contents herein stated After reading this manual be sure to keep it available nearby the product or elsewhere convenient for referring to it anytime when necessary J SEGA ENTERPRISES LTD MANUAL NO 420 6310 01 IMPORTANT BEFORE USING THE PRODUCT sure THe FoLLowine To maintain the safety To ensure the safe usage of the product be sure to read the following before using the product The following instructions are intended for the users operators and the personnel in charge of the opera tion of the product After carefully reading and sufficiently understanding the warning displays and cautions handle the product appropriately Be sure to keep this manual nearby the product or elsewhere convenient for referring to it when necessary Herein explanations which require special attention are enclosed with dual lines Depending on the potentially hazardous degrees the terms of DANGER WARNING CAUTION etc are used Be sure to understand the contents of the displays before reading the text Indicates that mishandling the Indicates that mishandling the product by disregarding this picto product by disregarding this cau graph will cause severe injury or tion will cause a slight hazardous death situation which can result in per DANGER CAUTION sonal injury and or material
3. Be sure to ground the Earth Terminal this however is not required in the case where power cord with earth is used This product is equipped with the Earth Terminal When installing the product Connect the Earth Terminal to the accurately grounded indoor earth terminal by using an earth wire Unless the product is grounded appropriately the user can be subject to electric shock After performing repair etc for the Control equipment ensure that the Earth Wire is firmly con nected to the Control equipment O Ensure that the Power Supply used is equipped with an Earth Leakage Breaker This product does not incorporate the Earth Leakage Breaker Using a power supply which is not equipped with the Earth Leakage Breaker can cause a fire when earth leakage occurs O Be sure to use fuses which meet the specified rating only for the machines which use fuses Using fuses exceeding the specified rating can cause a fire and electric shock O Specification changes removal of equipment conversion and addition not designated by SEGA are not allowed The parts of the product include warning labels for safety covers for personal protection etc Itis very hazardous to operate the product by removing parts and or modifying the circuits Should doors lids and protective parts be damaged or lost refrain from operating the product and contact where the product was purchased from or the office herein stated O Ensure that the product me
4. VS SETTING E TIME SET 2 00 V GOAL SYSTEM OFF PK SYSTEM OFF EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON ee ee eee FIG 3 8 GAME ASSIGNMENTS A ADVERTISE SOUND Set this to ON to have sound produced during Advertising mode and to OFF for not producing sound As a standard ADVERTISE SOUND is set to ON B COUNTRY Set the game specifications to any one of JAPAN EXPORT or U S A as applicable C DIFFICULTY Sets the game difficulty level in 4 categories i e EASY NORMAL HARD and HARDEST The standard setting is NORMAL D VIRTUAL TIME Sets how long it takes for a day to pass in the game Time elapses according to this setting and the graphics gradually change from day to evening and then to night in the game The stan dard setting is REAL When REAL is chosen time in the game elapses according to the actual time E BILLBOARD Sets whether an institutional ad is on or not Setting can be done by selecting ON or OFF and setting to OFF displays only SEGA and imaginary signboards in the game The standard setting is ON ONE MATCH MODE Sets whether the end of play results in Game Over or not Setting can be done by selecting ON or gt OFF and setting to ON results in Game Over after the end of 1 play Usually be sure to set to OFF Setting to ON is for some sorts of events such as a game competition etc Only when the mode
5. AUTO MODE SOUND NO 0 SD_SELECTOR1 SOUND CODE 0XA01000 PRESS SERVICE TEST BUTTON TO EXIT FIG 3 5b SOUND TEST AUTO MODE The BGM is played for 5 seconds in order and then sound effects are emitted in turn After performing all the BGM and sound effects the screen automatically returns to the SOUND TEST menu The 1 side control panel can also be used To return to the SOUND TEST menu even in the middle of test press the TEST button with the SERVICE button pressed down or press the LONG PASS button B BGM MODE BGM MODE 1 SOUND NO 0 SD_SELECTOR 1 SOUND CODE 0 01000 PRESS TEST BUTTON TO SEND SOUND CODE PRESS SERVICE BUTTON TO SELECT SOUND PRESS SERVICE TEST BUTTON TO EXIT FIG 3 5c SOUND TEST BGM MODE This test mode allows the BGM used in the game to be checked Pressing the SERVICE button increases SOUND NO by one and pressing the TEST button causes the sound to be emitted Also side contro panel be used as well Change the SOUND NO with the UP DOWN lever and press the SHOOT button to output the sound To return to the SOUND TEST menu press the TEST button with the SERVICE button pressed down or press the LONG PASS button C SE MODE SE MODE 1 SOUND NO 30 SD_JAPAN SOUND CODE 01100 PRESS TEST BUTTON TO SEND SOUND CODE PRESS SERVICE BUTTON TO SELECT SOUND PRESS SERVICE TEST BUTTON TO EXIT FIG 3 5d SOUND TE
6. 1 CREDIT 6 COINS 1 CREDIT 7 COINS 1 CREDIT 8 COINS 1 CREDIT 9 COINS 1 CREDIT BONUS ADDER BONUS COIN NO BONUS ADDER COIN CHUTE 1 2 MULTIPLIER For each coin chute 1 17 OF SETTING COIN CHUTE FOR EACH SEAT OF SETTING COIN CHUTE FOR EACH SEAT SETTING C0 CRED SETTING 21 5 COINS 1 CREDIT SETTING 2 co 2 CREDITS SETTING 23 2 COINS 1 CREDIT SETTING 3 co 3 CREDITS 4 COINS 2 CREDITS SETTING 4 C0 CREDITS 5 COINS 3 CREDITS SETTING 5 CO 5 CREDITS SETTING 25 1 COIN 1 CREDIT SETTING 11 CO 6 CREDITS 2 COINS 2 CREDITS SETTING 12 2 COINS CRED 3 COINS 3 CREDITS SEITING 15 co 1 CRED 4 COINS 4 CREDITS 2 COINS 3 CREDITS 5 COINS 6 CREDITS SETTING 17 3 COINS 1 CRED SETTING 27 FREE PLAY SETTING 18 4 COINS CRED SETTING 19 CO CRED 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS 0 BOOKKEEPING This test mode allows each of the data such as the number of coins inserted credits time and game frequency to be checked Fe ee BOOKKEEPING 1 3 GLOBAL DATA 1 1 TOTAL COINS COIN CHUTE 1 COIN CHUTE 2 o TOTAL CREDITS COIN CREDITS SERVICE CREDITS FREE PLAY NUMBER OF GAMES TOTAL TIME Od Oh Om Os PLAY TIME Od Oh Om Os PLAY TIME Od Oh Om Os VS PLAY TIME Od Oh Om PLAY TINE RATE o 0 TOW PLAYER RATE 0 0 AVERAGE GAME TIME Oh Om Os LONGEST GAME TIME Oh Om Os SHORTEST GAME
7. TIME Oh Om Os PRESS SERVICE BUTTON TO CONTINUE PRESS TEST BUTTON TO EXIT FIG 3 104 BOOKKEEPING GLOBAL 1 A TOTAL COINS Displays the number of all the coins inserted B COIN CHUTE 1 Displays the number of coins inserted in COIN CHUTE 1 C COIN CHUTE 2 Displays the number of coins inserted in COIN CHUTE 2 D TOTAL CREDITS Displays the total number of credits E COIN CREDITS Displays the number of credits as against coins inserted F SERVICE CREDITS Displays the number of credits from the input by using the SERVICE button G FREE PLAY Displays the frequency of game start in FREE PLAY H NUMBER OF GAMES Displays the total number of games played 18 I TOTAL TIME Displays the total energized time of the machine J PLAY TIME Displays game play time 1P PLAY TIME Displays the play time by 1P against Computer L VS PLAY TIME Displays the vs play time M PLAY TIME RATE Displays the rate the working ratio of play time against the total energized time N TWO PLAYER RATE Displays the rate of VS play time against total play time AVERAGE GAME TIME Displays the average time of game play P LONGEST GAME TIME Displays the longest time of game played Q SHORTEST GAME TIME Displays the shortest time of game played Press the SERVICE button to proceed to the next page 2 3 Press the TEST button to have the MENU mode
8. to the screen BOOKKEEPING 2 3 GLOBAL DATA 2 1 TOTAL GAME COUNT o CONTINUE GAME COUNT o PLAYER 1 GAME COUNT PLAYER 2 GAME COUNT TIME HISTOGRAM E o F 0 at 5 6 0 7 o 8 o 9 o 10 o 11 9 12 o 13 9 14 o 15 o PRESS SERVICE BUTTON TO CONTINUE PRESS TEST BUTTON TO EXIT FIG 3 10b BOOKKEEPING GLOBAL 2 R TOTAL GAME COUNT Displays the total number of games played S CONTINUE GAME COUNT Displays the total number of continued 1P against CPU games played T PLAYER 1 GAME COUNT Displays the total number of games played at Player side U PLAYER 2 GAME COUNT Displays the total number of games played at Player 2 side V TIME HISTOGRAM Displays the histogram of play time Press the SERVICE button to proceed to the next page 3 3 Press the TEST button to have the MENU mode return to the screen 20 BOOKKEEPING 3 3 GAME DATA DRAW COUNT VS WINS MAXIMUM VS WINS HISTOGRAM WINS COUNT 1 2 3 o 5 0 6 0 7 0 8 o 9 10 14 15 19 o 20 24 0 25 29 0 30 39 0 40 49 50 TOURNAMENT REPORT 1ST MATCH o 0 SEMIFINAL 0 FINAL MATCH 0 FINAL WINNER o PRESS SERVICE BUTTON TO CONTINUE PRESS TEST BUTTON TO EXIT FIG 3 102 BOOKKEEPING GLOBAL DATA W DRAW COUNT Displays the total number of draw games X VS WINS MAX
9. FF SHOOT OFF OFF UP OFF DOWN OFF OFF LEFT OFF OFF RIGHT OFF OFF START OFF OFF COIN CHUTE 1 OFF COIN CHUTE 2 OFF SERVICE OFF TEST OFF B SERVICE OFF B TEST OFF PRESS SERVICE TEST BUTTON TO EXIT eee FIG 3 3 INPUT TEST Simultaneously press the SERVICE button and TEST button to have the MENU mode return to the screen 6 OUTPUT TEST 1 2 This a lows the versus play cabinet s Billboard display WINNER LAMP and 7 SEG display for 1 and 2P to be checked Press OUTPUT TEST 1P SIDE CHECK 2P SIDE CHECK CLEAR CHECK gt EXIT PRESS SERVICE BUTTON TO SELECT PRESS TEST BUTTON TO EXIT FIG 3 4 OUTPUT TEST the SERVICE button to bring the allow gt to the desired item Press the TEST button to choose the desired test item When or 2P SIDE CHECK is chosen 7SEG display is shown with WINNER LAMP flash ing Choose CLEAR CHECK to stop the test SOUND TEST This allows sound and background music used in the game to be tested SOUND TEST AUTO BGM SE EXIT PRESS SERVICE BUTTON TO SELECT PRESS TEST BUTTON TO EXIT FIG 3 5 SOUND TEST MENU 1 Press the SERVICE button to bring the allow gt to the desired item 2 Pressthe TEST button to choose the desired test item The above work can also be performed by using the IP side UP DOWN lever and the LONG PASS button A AUTO MODE
10. GNMENTS GAME ASSIGNMENTS setting adjustments Selection of TEST ITEMS 1 After turning the power on press the TEST button to cause the following TEST ITEM MENU to appear TEST MENU MEMORY TEST BOUNDARY SCAN TEST INPUT TEST OUTPUT TEST SOUND TEST C R T TEST TIMER TEST GAME ASSIGNMENTS COIN ASSIGNMENTS BOOKKEEP ING VS TEAM DATA BACKUP DATA CLEAR ALL INITIALIZE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON FIG 3 TEST MENU 2 By pressing the SERVICE button bring the allow mark to the desired item and press the TEST button 3 When the test has been completed bring gt to EXIT and press the TEST button The Game mode returns to the screen D MEMORY TEST Check the operation of CPU MEMORY IC on the IC Board If the IC Board is satisfactory GOOD will be indicated If there exists any malfunctioning BAD will be indicated CPU RAM TEST GOOD SDRAM IC 15 GOOD BACKUP SRAM IC 21 IC 22 GOOD SCROLL SDRAM IC 94 or IC 19 IC 20 GOOD SCROLL SRAM 17 fc 18 PRESS TEST BUTTON TO CONTINUE FIG 3 1a MEMORY TEST CPU RAM TEST When the desired item is selected from the menu screen in the Test Mode the test starts immedi ately During the test the TESTING NOW message is displayed on the screen After finishing the test press the TEST button to proceed to CPU ROM TEST CPU ROM TEST G
11. IMUM Displays the maximum number of wins in the VS mode Y VS WINS HISTOGRAM Displays the histogram of the total number of wins in the VS mode Z TOURNAMENT REPORT Displays by round GAME OVER frequency in the 1 Player Mode 1 Player versus CPU Press the SERVICE button to proceed to the next page 1 3 Press the TEST button to have the MENU mode return to the screen D VS TEAM DATA VS TEAM DATA 1 2 allows the team data in the VS Mode to be checked VS TEAM DATA 1 2 TEAM USED RANK RANK _ USED NUM USED RATE BRAZIL GERMANY FRANCE COLOMBIA PORTUGAL BULGARIA SWEDEN ARGENT I NA JAPAN U S A CROATIA SAUDI ARABIA 19 GREECE o 22 BELGIUM 23 YUGOSLAVIA 24 NIGERIA 25 F C SEGA 1OO0000000000000000000000 PRESS SERVICE BUTTON TO CONTINUE PRESS TEST BUTTON TO EXIT ers c FIG 3 11a VS TEAM DATA TEAM USED RANK TEAM USED RANK displays the ranking data of teams as per team selection frequency A USED NUM Displays team selection frequency B USED RATE Displays the ratio of selection of each team against all teams Press the SERVICE button to proceed to the next page 2 2 Press the TEST button to have the MENU mode return to the screen 22 VS TEAM DATA 2 2 1 BRAZIL 0 0 o o 2 GERMANY 9 0 0 0 0 3 FRA
12. NCE 0 0 9 o 0 0 4 COLOMBIA O 0 0 5 SPAIN 0 0 o o 6 RUSSIA 0 0 0 0 7 0 0 0 8 0 o 9 0 0 0 0 9 10 LAND 0 0 0 0 9 9 19 PORTUGAL 0 05 0 0 o o 12 BULGARIA 0 0 0 0 0 13 SWEDEN 0 0 o o 14 ARGENTINA 0 0 0 9 9 15 JAPAN 0 0 0 0 0 16 U S A 0 0 o o 9 17 CROATIA 0 0 0 0 18 SAUDI ARABIA 0 0 0 0 0 0 19 GREECE 0 0 9 0 20 0 0 9 0 21 URUGUAY 0 0 o 22 BELGIUM 0 O 9 9 9 9 23 YUGOSLAVIA 0 0 9 24 NIGERIA 0 0 o o o 25 2 65 E PRESS SERVICE BUTTON TO CONTINUE PRESS TEST BUTTON TO EXIT FIG 3 11b VS TEAM DATA VS WIN RANK VS TEAM DATA 2 2 displays the ranking of each team s victory percentage sequentially in order C WIN RATE Displays each team s percentage in the VS Mode D MATCH Displays each team s total number of games played in the VS Mode E WIN Displays each team s total number of victories in the VS Mode F LOSE Displays each team s total number of losses in the VS Mode G DRAW Displays each team s total number of draws in the VS Mode M WIN Displays each team s maximum number of wins in the VS Mode tournament Press the SERVICE button to proceed to the next page Press the TEST button to have the MENU mode return to the screen BACKUP DATA CLEAR Clears the co
13. OOD CROMO3 MASK 1 1 GOOD CROMO2 MASK 2 GOOD MASK IC 3 GOOD CROMOO MASK IC 4 GOOD CROMI3 MASK 1 5 GOOD CROMI2 MASK IC 6 GOOD CROMI1 MASK 1 7 GOOD CROMIO MASK IC 8 GOOD CROM23 MASK IC 9 GOOD CROM22 MASK IC 10 GOOD CROM21 MASK IC 11 GOOD CROM20 MASK IC 12 GOOD CROM33 MASK IC 13 GOOD CROM32 MASK IC 14 GOOD CROM31 MASK IC 15 GOOD CROM30 MASK IC 16 GOOD CROM3 EPROM IC 17 XXXX GOOD CROM2 EPROM 18 GOOD CROMI EPROM IC 19 XXXX GOOD CROMO EPROM IC 20 PRESS TEST BUTTON TO CONTINUE XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXX FIG 315 MEMORY TEST CPU ROM TEST After proceeding to this test from the CPU RAM TEST the test starts immediately During the test the TESTING NOW message is displayed on the lower part of the screen The check sum of each IC is displayed in the corresponding X X X X portion above After finishing the test press the TEST button to proceed to VIDEO BOARD RAM TEST 4 This allows the operation of VIDEO MEMORY on the IC Board to be checked VIDEO BOARD RAM TEST PRESS TEST BUTTON TO CONTINUE FIG 3 1c MEMORY TEST VIDEO BOARD RAM TEST After proceeding to this test from the CPU ROM TEST the test starts immediately During the test the TESTING NOW message is displayed on the lower part of the screen If the test is satisfactory nothing is d
14. ST SE MODE In the SE MODE sound effects and or voice can be checked Pressing the SERVICE button increases SOUND NO by one and pressing the TEST button causes the sound to be emitted Also IP side control panel can be used as well Change the SOUND NO with the UPIDOWN lever and press the SHOOT button to output the sound To return to the SOUND TEST menu press the TEST button with the SERVICE button pressed down or press the LONG PASS button 9 amp C R T TEST A RGB COLOR ADJUSTMENT SCREEN This allows the monitor color to be checked RED GREEN BRUE WHITE PRESS TEST BUTTON TO NEXT FIG 3 C R T TEST RGB COLOR ADJUSTMENT Each of the R red G green and B blue colors is darkest at the left hand end and becomes brighter in 32 gradations towards the right hand end The monitor brightness is satisfactory if the white color bar is black at the left hand end and white at the right hand end Press the TEST button or the LONG PASS button to proceed to the next screen B MONITOR SIZE ADJUSTMENT SCREEN This allows the monitor size to be checked PRESS TEST BUTTON TO EXIT FIG 3 6b C R T TEST MONITOR SIZE ADJUSTMENT Make adjustments in manner so that the checkered portions for checking do not go beyond the screen Press the TEST but
15. TS SETTING 11 C0 6 CREDITS C0 6 CREDITS SETTING 12 COINS 1 2 COINS CRE SETTING 13 C0 1 CRE 2 COINS CRE SETTING 14 COIN 2 CREDITS 2 COINS CRE SETTING 15 COIN 1 CREI C0 CRED COINS 3 CREDITS 2 COINS 3 CREDITS SETTING COIN 3 CREDITS 1 C0 CRE 2 COINS 3 CREDITS SETTING 17 COINS 1 CRE 3 COINS CRED SETTING 18 COINS 1 CRE 4 COINS CRED SETTING 19 CO 1 1 COIN CRED COINS 2 CREDITS 2 COINS 2 CREDITS COINS 3 CREDITS 3 COINS 3 CREDITS COINS 5 CREDITS 4 COINS 5 CREDITS SETTING 20 5 CREDITS 1 CO CRED 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 5 CREDITS SETTING 21 COINS 1 5 COINS CRED SETTING 22 COIN 2 CREDITS 3 COIN CRED 5 COINS 2 CREDITS SETTING 23 COINS 1 CRE 2 COINS CRE COINS 2 CREDITS 4 COINS 2 CREDITS COINS 3 CREDITS 5 COINS 3 CREDITS SETTING 24 COIN 3 CREDITS 2 COINS CRE 4 COINS 2 CREDITS 5 COINS 3 CREDITS SETTING 25 COIN 1 CRE 1 CO CRED COINS 2 CREDITS 2 COINS 2 CREDITS COINS 3 CREDITS 3 COINS 3 CREDITS COINS 4 CREDITS 4 COINS 4 CREDITS COINS 6 CREDITS 5 COINS 6 CREDITS SETTING 26 COIN 6 CREDITS 1 C0 CRED 2 COINS 2 CREDITS 3 COINS 3 CREDITS 4 COINS 4 CREDITS 5 COINS 6 CREDITS SETTING 27 FREE PLAY FREE PLAY 16 Table 2 COIN CREDIT SETTING COIN CHUTE INDIVIDUAL TYPE TABLE 3 MANUAL SETTING COIN TO CREDIT No of coins required for one credit 5 COINS
16. abinet type in which 2 players use a coin chute in common INDIVIDUAL Each of the 2 players use his own coin chute Versus City etc B CREDIT TO 1P START 1 5 CREDITS 1P CONTINUE 1 4 CREDITS Sets the credits required for start continue for 1 play COIN CREDIT SETTING 1 27 Sets the CREDIT increase increment per coin insertion There are 27 settings from 1 to 27 expressed in CREDITS as against COINS inserted Note that 27 refers to FREE PLAY For details refer to Table 1 COMMON and Table 2 INDIVIDUAL D MANUAL SETTING The CREDIT s incremental increase settings as against a coin insertion are shown in further de tails than in C above refer to Table 3 Note that when this MANUAL SETTING is settings as COIN CREDIT SETTING become ineffective 15 Table 1 COIN CREDIT SETTING COIN CHUTE COMMON TYPE INAME OF SETTING COIN CHUTE 1 COIN CHUTE 2 SETTING 1 C0 l CRED CO 1 SETTING 2 COIN 2 CREDITS CO 1 CRE SETTING 3 COIN 3 CREDITS C0 1 SETTING 4 COIN 4 CREDITS COIN 1 CRED SETTING 5 C0 5 CREDITS C0 1 CRE SETTING 6 2 CREDITS co 2 CREDITS SETTING 7 C0 5 CREDITS C0 2 CREDITS SETTING 8 COIN 3 CREDITS COIN 3 CREDITS SETTING 9 COIN 4 CREDITS COIN 4 CREDITS SETTING 10 COIN 5 CREDITS COIN 5 CREDI
17. ctronic parts on the IC Board Before starting work by opening the Shield Case Lid be sure to touch grounded metallic surfaces to discharge physically charged static electricity When replacing the Game Board refer to the Instruction Manual 833 13089 833 13089 01 GAME BD V STRIKER 2 FIG 4 GAME BOARD 837 12874 DESCRIPTION MODEL3 STEP1 5 CPU BOARD 837 12875 MODEL3 5 5 VIDEO BOARD 834 13090 834 13090 01 ROM BD V STRIKER 2 25 w w w wy we wf w uw uw oh 5 4 ISTT 3000UK ASSY FL SPEAKER 25 5 5 2 STT 00008UK TUP ASSY amp 00 6976 03UK T SIT UUEMK Yir xc 18 04 D SEVAP i b 600 6979 010X PBL 00 6780 14K bor p lan 0 578 es TEN AP VE mi 33 Lee vn PONT 6976 2 mmi sos al S E 2 l 5 885 56 eue Sw REGU FOR MODEL 1 S d n amp 00 6876 0SUK N CMG 5250UK ASSY AIR VENT Poy at FAN T 00 6876 1 ISTT 3000UK Asta ASSY FL SPEAKER LL eau
18. dam age Indicates that mishandling the Indicates that mishandling the product by disregarding this warn product by disregarding this dis ing will cause a potentially hazard play can cause the product s intrin Qus situation which can result in sic performance not to be obtained WARNING death or serious injury IMPORTANT resulting in malfunctioning For the safe usage of the product the following pictographs are used Indicates HANDLE WITH CARE In order to protect the human body and equip ment this display is attached to places where the Owner s Manual and or Service Manual should be referred to Indicates a Protective Earth Terminal Before operating the equipment be sure to connect it to the Ground e O Perform work in accordance with the instructions herein stated Instructions for work are explained by paying attention to the aspect of accident prevention Failing to perform work as per the instructions can cause accidents Inthe case where only those who have technical expertise should perform the work to avoid hazardous situation the instructions herein state that the serviceman should perform such work Be sure to turn off power before working on the machine To prevent electric shock be sure to turn off power before starting the work in which the worker touches the interior of the product If the work is to be performed in the power on status the Instruction Manual herein always states to that effect
19. e to use the MODEL 3 together with the ancillary SHIELD CASE The monitor frequency compatible with the MODEL 3 VIRTUA STRIKER 2 is 24 39kHz Therefore the game can not be used in cabinet with a monitor and or projector not compatible with the 24 39kHz frequency When asking for the repair of the MODEL 3 VIRFUA STRIKER 2 make sure that the MODEL 3 is contained together with the Shield Case in the carton box Otherwise the request for repair is not acceptable Descriptions in this manual are subject to changes without prior notice 2 SPECIFICATIONS ON SCREEN DISPLAY Monitor Position Synchronous Frequency HORIZONTAL 24n 39kHz CONTROL PANEL BHAYS BWAYS Or eT lt gt J I 51 EN Swi 9 START Sit 9 PLAYER 1 PLAYER 2 The Offence The Defense While the soccer ball is in the air SW2 RED Shoot Direct Shoot SW1 BLUE Long Pass Long Distance Heading Centering 5173 GREEN Short Pass Sliding Short Distance Heading 3 TEST MODE When changes are made the settings of GAME ASSIGNMENTS COIN ASSIGNMENTS and ALL INITIALIZE be sure to exit from the Test Mode to MPORTANTI return to the Game Mode If the power is turned OFF in the Test Mode the setting changes are not effective This mainly checks if the operation of the game BD is accurate makes monitor color adjustments and allows for COIN ASSI
20. ets the requirements of appropriate Electrical Specifications Before installing the product check for Electrical Specifications SEGA products have a nameplate on which Electrical Specifications are described Ensure that the product is com patible with the power supply voltage and frequency requirements of the location Using any Electrical Specifications different from the designated Specifications can cause a fire and electric shock O Install and operate the product in places where appropriate lighting is avail able allowing warning labels to be clearly read To ensure safety for the customers labels and printed instructions describing potentially hazardous situation are applied to places where accidents can be caused Ensure that where the product is operated has sufficient lighting allowing the warnings to be read If any label is peeled off apply it again immediately Please place an order with where the product was purchased from or the office herein stated O When the Monitor be very careful Applies only to the product w monitor Some of the monitor TV parts are subject to high tension voltage Even after turning off power some portions are still subject to high tension voltage sometimes Monitor repair and replacement should be performed only by those technical personnel who have knowledge of electricity and technical expertise O When transporting or reselling this product be sure to attach this manual to the prod
21. ing Is the Circuit Protector an energized status CJ Are all accessories available Can all Doors and Lids be opened with the Accessory keys Can Doors and Lids be firmly closed S E TABLE OF CONTENTS PAGE T HANDLEING PREGAU TIONS 1 2 SPECIFICA TINO 2 MON A E is MET MEL Ae eL t 2 CONTRO LAIR LRG cinch ales g 3 TEST MODE MEMORY 4 5 The On Board memory ROM RAM is tested automatically pente terere etapas 6 The board is tested automatically INPUT TEST 6 Switch input test is performed cere eere Pet erre eM 7 The Billboard display test in the versus play Specifications is performed QS DERE C sade ritas cita 8728 Sounds are emitted in this test exc DA SC RE M ORUM E E RET she E EU Nr eti ace 10 Displays the color bar and crosshatches on the screen to allow the monitor s color and size to be adjusted c rte 112212 The incorporated timer and battery are checked and tested GAME ASSIGNMENTS ci onto enc ther eret pneu 13 14 Various settings such as game difficulty etc can be set COINS SIG RIE Nibley can et Ho deserere tenses E 152 17 Credit increases as again
22. inished In case the V GOAL is set when the game is not concluded if neither of the sides gets a point by the preset number of players the PK game ends in a draw and is over Setting to REAL PK causes 5 players from each team to play a PK game until either side wins the game according to the real soccer rules when the game ends in a draw The standard setting is OFF 14 COIN ASSIGNMENTS In this mode the COIN CREDIT setting etc can be changed 1 Press the SERVICE button to move and bring it to the desired setting item 2 Press the TEST button to cause the setting to change 3 When the setting has been completed move gt to EXIT and press the TEST button The above can also be performed by using the 1P side LEVER up down and the LONG PASS button COIN ASSIGNMENTS COIN CHUTE TYPE INDIVIDUAL CREDIT TO START 1 CREDIT S CONTINUE 1 CREDIT S COIN CREDIT SETTING 1 COIN ASSIGNMENTS COIN CHUTE TYPE COMMON CREDIT TO START 1 CREDIT S CONTINUE 1 CREDIT S COIN CREDIT SETTING 1 COIN CHUTE 1 1COIN 1CREDIT COIN CHUTE 1COIN CREDIT COIN CHUTE 2 1COIN 1CREDIT MANUAL SETTING MANUAL SETTING EXIT EXIT SELECT WITH SERVICE BUTTON SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON AND PRESS TEST BUTTON FIG 3 9a COIN ASSIGNMENTS FIG 3 95 COIN ASSIGNMENTS COMMON Setting INDIVIDUAL Setting A COIN CHUTE TYPE Set to either of the following as applicable COMMON The c
23. is set to ON a vs game between teams of the same country is possible The standard setting is OFF Regarding SETTING and VS SETTING By selecting 1P mode or VS mode the setting can be varied A wider variation allows PK to be set only in the VS mode for example G TIME SET The time for 1 play can set within a range of 1 15 and 3 00 The standard setting is 2 00 H V GOAL SYSTEM Sets whether to use GOAL SYSTEM or not Setting to ON enables an extended game to the extent of TIME X X X following ON if the game ends in a draw when a usual time of game is finished In this case the game is finished when either side gets a point though the time still remains If neither of the sides gets a point within the extended time period and the PK SYSTEM is not set the game ends in a draw and is over TIME FREE in the setting items does not let the game end until either side gets a point Do not set to ON except for some sorts of special events like a game competition If an item other than Japan is chosen in the COUNTRY setting V GOAL display changes to 6 GOAL display and the sound of the game changes to GOLDEN GOAL as is worldwidely so called The standard setting is OFF PK SYSTEM Sets whether io use PK SYSTEM or not Setting to ON enables a PK game within the extent of MEMBER X following ON if the game ends in a draw when a usual time of game is f
24. isplayed After finishing the test press the TEST button to proceed to the VIDEO BOARD ROM TEST VIDEO BOARD ROM TEST GOOD VROMO1 GOOD VROMOO GOOD VROMO3 GOOD VROMO2 GOOD 05 GOOD VRONO4 6000 GOOD 6 GOOD VROMI1 GOOD VROM10 GOOD VROM13 GOOD VROM12 GOOD VROM15 GOOD VROM14 GOOD VROM17 GOOD VROM16 9090000990o0000000 PRESS TEST BUTTON TO EXIT FIG 3 14 MEMORY TEST VIDEO BOARD ROM TEST This test is started immediately after proceeding from the VIDEO BOARD RAM TEST GOOD is displayed for normal ICs and BAD is displayed for abnormal ICs During the test the TESTING NOW message is displayed on the lower part of the screen After finishing the test press the TEST button to return to the MENU screen BOUNDARY SCAN TEST Any hardware problems are counted as TOTAL ERRORS and displayed as such BOUNDARY SCAN TEST TOTAL ERRORS 0 PRESS TEST BUTTON TO EXIT ee ee FIG 3 2 BOUNDARY SCAN TEST After the test has been completed press the TEST button to have the MENU mode return to the screen When this test is performed be sure to exit from the TEST menu without entering another TEST item INPUT TEST This test displays the state of each switch and button If the switch or button goes ON from OFF when activated it is satisfactory INPUT TEST PLAYER 1 2 SHORT PASS OFF LONG PASS O
25. ntents of BOOKKEEPING BACKUP DATA CLEAR YES CLEAR NO CANCEL PRESS SERVICE BUTTON TO SELECT PRESS TEST BUTTON TO EXEC FIG 3 12 BACKUP DATA CLEAR When clearing bring gt to by using the SERVICE button and press the TEST button To have the MENU MODE return to the screen bring gt to NO and press the TEST button When clearing has been finished COMPLETED will be displayed Pressing the TEST button will have the MENU mode return to the screen The above c n also be performed byusing the side LEVER up down and the LONG PASS button 3 ALL INITIALIZE In this TEST mode the contents of all settings are initialized ALL INITIALIZE YES CLEAR NO CANCEL PRESS SERVICE BUTTON TO SELECT PRESS TEST BUTTON TO EXEC FIG 3 13 ALL INITIALIZE When initializing bring the allow gt to YES by using the SERVICE button and press the TEST button To have the MENU mode return to the screen bring gt to and press the TEST button When initialization has been finished COMPLETE will be displayed Pressing the TEST button will have the MENU return to the screen The above can also be performed by using the 1 side LEVER up down and the LONG PASS button 4 GAME BOARD Do not expose the Game Board so as to avoid causing an accident malfunctioning WARNING Static electricity discharge can damage ele
26. ssing the TEST button in the ITEM SELECTION screen allows for checking automatically If the check is satisfactory is displayed If any error exists BATTERY VOLTAGE IS LESS THAN 2 65V or BATTERY VOLTAGE IS LESS THAN 2 37V is displayed Press the TEST button to have the ITEM SELECTION screen return BATTERY CHECK 0 PRESS TEST BUTTON TO EXIT FIG TIMER TEST BATTERY CHECK C RTC CHECK This allows the incorporated REAL TIME CLOCK to be checked Pressing the TEST button in the ITEM SELECTION screen allows for checking automatically If any error exists RTC IS BROKEN DOWN is displayed Press the TEST button to have the ITEM SELECTION screen return RTC CHECK 0 ls PRESS TEST BUTTON TO EXIT FIG 3 7d TIMER TEST RTC CHECK 12 8 GAME ASSIGNMENTS In this TEST mode the settings of game difficulty level etc can be changed 1 Press the SERVICE button to move gt and bring it to the desired item 2 Press the TEST button to change the setting 3 When the setting is completed move gt to EXIT and press the TEST button The above can also be performed by using the 1P side LEVER up down and the LONG PASS button GAME ASSIGNMENTS ADVERTISE SOUND ON COUNTRY JAPAN DIFFICULTY NORMAL VIRTUAL TIME REAL BILLBOARD ON ONE MODE OFF SETTING 5 TIME SET 2 00 V GOAL SYSTEM OFF PK SYSTEM OFF
27. st the number of coins inserted be set OBOOKKEEPING 522585522222 18 21 a Allows for checking data such as the number of coins inserted operation time game time etc VS TEAN ONIN te esseri 22 23 Allows for checking team data the vs game OBACKUB DATA cow 24 Clears the contents of BOOKKEEPING ALL INITIALIZE Resets all the settings to the initialized status 4 GAME BOARD 1 HANDLING PRECAUTIONS avoid electric shock Board malfunctioning be sure to turn off the power for the cabinet when installing and removing the IC Board WARKING Foreign matter including dust on the IC Board can cause short cicuit etc resulting in a fire due to generation of heat Completely perform the connections of the IC Board and connectors Insufficient connector insertion may damage the IC Board etc IMPORTANT Static electricity discharge can damage electronic parts on the IC Board Before starting work by opening the Shield Case be sure to touch grounded metallic surfaces to discharge the physically charged static electricity When soldering buttons etc to the wire harness ensure that the wire harness is removed from the IC Board to avoid generation of heat to the IC Board The MODEL 3 VIRTUA STRIKER 2 when used without the SHIELD CASE may have a radio wave fault Therefore be sur
28. ton to have the MENU mode screen return to the screen TIMER TEST This test mode allows the date year month and day to be set and the incorporated battery as well as the real time clock to be checked 1 Press the SERVICE button to move the allow Bring it to the desired item 2 Press the TEST button to select the item The above can also be performed by using the 1P side LEVER up down and the LONG PASS button TIMER TEST 1997 4 1 00 00 00 ADJUST BATTERY CHECK RTC CHECK EXIT PRESS SERVICE BUTTON TO SELECT PRESS TEST BUTTON TO EXIT FIG 3 7a TIMER TEST MENU A TIMER ADJUST Allows year month day hour minute and second to be set Use the TEST button to choose year month day hour minute second and change numerals with the SERVICE button After the setting has been completed pressing the TEST button at the position second is set will have the ITEM SELECTION SCREEN return Press the TEST button and SERVICE button at the same time to exit from this page The above setting can also be performed by using the 1P side LEVER up down and the LONG PASS button TIMER ADJUST 1997 4 1 00 00 00 1990 1 1 00 00 00 t PRESS SERVICE TEST BUTTON TO CANCEL PRESS SERVICE BUTTON TO SELECT PRESS TEST BUTTON TO EXIT FIG 3 7 TIMER TEST TIMER ADJUST This allows the incorporated BATTERY s voltage to be checked Pre
29. uct In the case where commercially available monitors and printers are used in this product only the contents relating to this product are explained herein Some commercially available equipment has functions and reactions not stated in this manual Read this manual together with the specific Instruction Manual of such equipment Descriptions herein contained may be subject to improvement changes without notice The contents described herein are fully prepared with due care However should any question arise or errors be found please contact SEGA INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION Normally at the time of shipment SEGA products are in a status allowing for usage immediately after transporting to the location Nevertheless an irregular situation may occur during transportation Before turning on power check the following points to ensure that the product has been transported in a satisfactory status O Are there any dented portions or defects cuts etc on the external surfaces of the cabinet O Are Casters and Adjusters damaged Do power supply voltage and frequency requirements meet with those of the loca tion O Are all wiring connectors correctly and securely connected Unless connected in the correct direction connector connections can not be made accurately Do not insert connectors forcibly O Do power cords have cuts and dents CJ Do the fuses used meet specified rat
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