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Techno Source Activision 10 in 1 Game System User's Manual

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1. i Enem If you surface with no divers on board you ll lose your sub Patrol If you don t surface in time your sub will blow up and you ll lose one Reserve Subs Score diver Each time you surface with less than six divers you lose one diver eae Killer Sharks and Enemy Subs are deadly If your sub collides with anything except your own divers your sub will explode The longer you re in the ocean the rougher the seas become as the enemy subs and Treasure Divers sharks increase in speed ied arks The Enemy Patrol Sub will appear on the surface when you ve rescued t your second group of six divers Avoid it While you are refilling your Your Seaquest Sub Retrieved Oxygen oxygen tank the Patrol Sub will move in on you Your sub cannot move Divers Tank away until its oxygen tank is full so when you surface do so as far from the Patrol Sub as possible Reinforcement Submarines You start the game with four subs in your fleet Each time you increase your score by 10 000 points an extra sub up to a maximum of 6 in reserve will be delivered to your base Mastering the movement of your sub will be your first and most important duty Be careful not to oversteer Steady as she goes is a good rule for beginners Also practice Silent Running navigating your sub around sharks and enemy subs without firing Remember that your real mission is to rescue divers because they re worth the most points HOW TO BEC
2. Na gt Thank you for purchasing the ACTIVISION 10 in 1 Game System an entertainment handheld controller that plugs right into your television for play This unit includes controller with built in aand A V cable Please read the setup instructions and precautions warnings before attempting to connect the ACTIVISION 10 in 1 Game System to your TV The TV must have Audio Video Input AV Jacks to be able to play the ACTIVISION 10 in 1 Game System If the TV does not have the Input Jacks you may purchase a RF Scart Adapter that has AV inputs built in II you chose to connect the unit through your VCR you may need to select the LINE OUT button on the TV VCR to display the initial menu screen Your may need to consult the instruction guide to the TV or VCR for more information about your specific equipment Installing the Batteries Have an adult install 3 AAA batteries not included Caution When installing the batteries make sure that the positive and negative ends are facing in the correct position Follow the diagram in the battery compartment Note when the batteries begin to lose their charge the power indicator LED will begin to dim and the ACTIVISION 10 in 1 Game System will turn itself off Remember to take out the batteries when the ACTIVISION 10 in 1 Game System is not being used for a long time ACTIVISION 10 in 1 Game System Operations 1 Make sure the power switch on the unit is in th
3. Reserve IGLOO CONSTRUCTION Temperature Frostbites Score Polar Grizzly al I Killer Clams Each time Frostbite Bailey jumps onto a white ice floe a block is added to the igloo and the white ice turns blue Frostbite can still jump on it but it won t add points to your score or blocks to your igloo When all four rows are blue they turn white again The igloo is complete when the door appears Frostbite may then jump into it Fish Work Hazards Avoid contact with Alaskan King Crabs snow geese and killer clams as they will push Frostbite Bailey into the fatal Arctic Sea The Polar Grizzlies come out of hibernation at level 4 and upon Alaskan contact will chase Frostbite off screen King Crab Fresh Fish They swim by regularly and are Frostbite s only food Catch em if you can Ice Blocks Frostbite Bailey Night and Day Frostbite works the day and night shifts He must build four igloos per shift HOW TO BECOME AN ARCTIC ARCHITECT Tips from that intrepid ice engineer Frostbite Bailey Learn to use the action button sparingly The best time to use it is to fake out the bear by drawing him to the middle of the screen and quickly changing direction Don t be greedy with the fish Get them if they come by However going out of your way often uses too much time You can move Frostbite Bailey in mid air and at the higher levels you can really hook him around Check out just how far he ll
4. UNDER PRESSURE Tips from the foremost fryer in fast food Short Order Sam The oven never stops cooking so you never have time to just stand around After dropping a burger into a wrapping chute hurry back to the Assembly Room Don t waste time watching the order fall into the sack The Food Dispenser only throws out one condiment at a time So if there is one that you need move closer to the dispenser and reject the ones that you don t need It ll speed things up and you ll get what you need sooner Garry Kitchen designer of Pressure Cooker Audio Visual concept label and program 1983 ACTIVISION The customer s always right 18 ROBOT TANK Greetings private enemy Robot Tanks are advancing cross country stopping at nothing You must command your own Robot Tanks to stop their chaos Avoid enemy fire or your tanks may be destroyed The rebels are headed towards our base and only you can stop them Good Luck ROBOT TANK BOOT CAMP 1 After entering the Title Screen the START box will be highlighted onscreen Press the START button to begin the game 2 GAME OBJECTIVE Destroy all 12 squadrons of enemy robot tanks while dodging their rocket fire to save the base 3 SCORING A small tank appears at the top of your screen for each enemy Robot Tank you destroy A square with the number 12 appears at the top of your screen each time a squadron of twelve enemy Robot Tanks are destroyed 4 To roll your tank forwar
5. and right buttons to move your water bucket Position your buckets underneath the bombs to catch them and earn points 6 When you miss a bomb all the bombs onscreen will explode and you will lose a bucket To resume the game after a miss press the action button on your controller Lose all three buckets and the game is over 13 GETTING THE UPPER HAND ON THE MAD BOMBER There s a method to his madness Don t try to line up your buckets Score i under each bomb Instead try to get the feeling for the bomb patterns Mad Bomber that develop After a while you ll be able to anticipate where bombs will fall That s when you can get the jump on the Mad Bomber Bomb DE Buckets THE MAD BOMBER GETS ONE BY YOU Sooner or later it s going 2 es to happen You ll miss a bomb When you do all the bombs onscreen explode and you lose a bucket Depending on which bomb group you re in when you miss the level of difficulty for the next round of bombs may change There is NO change in difficulty when you miss at Bomb Group 1 If you reached Bomb Group 2 or above you will restart play at the previous bomb group but you ll only need to catch half the number of bombs normally required in that level to advance to the next bomb group REPLACING LOST BUCKETS Every 1 000 points you ll earn an extra bucket However you may never have more than three buckets and no additional buckets are awarded if you reach another 1 000 points with no bucke
6. as many divers as you can while dodging and blasting enemy subs and killer sharks before your oxygen runs out 3 SCORING When the game begins every killer shark and enemy sub is worth 20 points Each time you surface with six divers the value of the enemy subs and killer sharks increases by 10 points up to a maximum of 90 points each Rescued divers start at 50 points each Their point value increases by 50 each time you surface up to a maximum of 1 000 points each Also you ll be further rewarded with bonus points for any oxygen you have remaining the moment you surface The more oxygen you have left the more bonus points you re given 4 The game begins as soon as you submerge your sub To submerge press the down button on the directional pad To ascend push the up button To move your sub left or right press the left or right buttons 5 Press the action button to fire torpedoes or hold it down for continuous fire 6 Rescue divers by cruising into them with your sub As soon as you have retrieved your sixth diver you ll hear a quick tone Surface with your full payload and listen to six gold bricks plunk onto your deck GETTING YOUR BEARINGS AROUND THE SUB Your Oxygen Gauge is at the bottom of the screen Whenever your sub is underwater you ll be using up oxygen at a constant rate When the oxygen tank is almost empty a continuous alarm will sound and the alarm light will flash You have 8 seconds to surface for air 21
7. from eating your catch read these simple instructions Good Luck FISHING DERBY BASICS 1 After entering the Fishing Derby Title Screen the START box will be highlighted onscreen Press the START button again to begin the game 2 GAME OBJECTIVE Catch as many fish as you can to increase your total weight First fisherman to land 99 pounds of those beautiful fish wins 3 SCORING Each time you catch a fish its weight will be added to your total The big ones are down deep There are six rows of fish From the top down they count as follows First two rows 2 pounds each Total Weight Controlled by Second two rows 4 pounds each in Ibs aa Bottom two rows 6 pounds each m by sy 4 You control the fisherman on the left pier Press the left and Shark right buttons on the directional pad to move your pole out and Fish back To lower and raise your line press the up and down buttons on the directional pad 5 To reel in your line quickly press and hold the action button GETTING THE FISH TO BITE Drop the very end of your line that s where the bait is down to the level you want to fish Then move the bait to touch the mouth of the fish you want to catch GOT ONE HOOKED If you don t do anything after hooking a fish it will swim slowly up toward the surface Watch out The shark might gobble it up so if you may want to reel it in fast by pressing the action button Be quick though When both players have hooked a fish
8. only one fisherman can reel it up at a time the first one hooked The other fish will swim up slowly until the first fish has either been caught or eaten by the shark HOW TO BECOME A CHAMPION FISHING DERBY ANGLER amp Only the lunkers are in the shallows GO DEEP 10 Tips from the New England Longshoremen who once caught a fish THIS BIG WATCH OUT FOR THE SHARK If your fish touches the shark anywhere he ll turn and snap it up Try to keep your fish away from him while you re reeling in Once you ve hooked your fish you ll want to play it back and forth until the shark moves out of the way You can reel in more or less slowly by pressing or releasing the action button and you can move your line back and forth with the directional pad Since the big fish are in the fifth and sixth rows go deep As fish are caught they are replaced on the side they started from It s better for you to catch fish that start under your pier because you can usually go right back for another LL one David Crane designer of Fishing Derby Label Design and Program Content 1980 ACTIVISION FROSTBITE BRRR Between the bitter cold and hazardous conditions it s a hard life for an Arctic Architect Frostbite Bailey needs your help building igloos but watch out for deadly predators like killer clams and polar bears And you better hurry because the temperature s dropping and the winds are kicking up FROSTBITE BA
9. perfect cross cavern transport Just jump up and hang on Float above the ledge where you want to land and wait for a bat to burst the balloon that s the only way to let go You ll gently fall onto the ledge Oh yes balloons only appear up Red Cross 22 and down the length of one specific shaft Pitfall _ k Harry ENTRY 4 Courage and confidence are necessary to leap across fathomless voids Frog When you want to cross a shaft stand at a ledge s edge and jump diagonally down to the ledge across the way Press and hold the button in the direction you re heading right before you jump You ll float to the other side or bounce off of the shaft walls ENTRY 5 Parting words from the most spectacular spelunker of all Pitfall Harry A free fall down an entire shaft can be a shortcut to the river below This particular jump must be timed to avoid colliding with bats on the way down If you re unintentionally falling down a chute of ladders or past many levels hold the left or right button down The underground wind will slowly move you in that direction Time your approach to condors and bats so that you run exactly below their highest elevation Don t get discouraged if a bat gets you whenever you go from a ladder to a gold bar Stay low on the ladder wait until a bat is just over you then climb up quickly and run to the gold bar You ll barely miss the next bat but miss it you will David Crane designer of Pitfall 2 The
10. Lost Caverns 600060056 Audio Visual concept label and program 1984 ACTIVISION Activision and Pitfall are registered trademarks of Activision Inc All rights reserved Godspeed my friend 16 PRESSURE COOKER Business is booming at The Grille but in the back room the Food Dispenser is pouring out condiments everywhere Help Short Order Sam fill each order with the proper combination of condiments and don t forget the bun Alright cooks grab your spatulas COOKING BASICS 1 Select the game difficulty Trainee Fry Guy Sous Chef or Master Chef on the Pressure Cooker Title Screen by pressing the up and down buttons After highlighting the desired difficulty press the START button to begin the game 2 GAME OBJECTIVE Fill the customer orders shown on the Electronic Order Board as quickly and accurately as possible 3 After pressing the START button music will play and burgers will begin to come down the conveyor Press the up down left and right buttons to move Short Order Sam around the Assembly Room 4 Press and hold down the action button to reject unwanted condiments in the Assembly Room pan 5 Press the action button to drop finished hamburgers into the chute in the Belt Wrapping Room Food 6 PERFORMANCE RATING You begin with 50 performance points You can Dispenser add or lose performance points depending on your efficiency as a cook Hamburger Electronic You earn 10 performance points e
11. ME OBJECTIVE Help Pitfall Harry venture through the lost caverns and search for Rhonda and Quickclaw Discover the lost treasures of the Incas such as the Raj Diamond while avoiding the dangers that lurk in these caves 3 SCORING Pitfall Harry will find many treasures and oddities long forgotten during his treacherous journey Besides the Raj Diamond gold bars stolen from the U S Treasury have been hidden throughout these caves Pitfall Harry will also be handsomely rewarded for the safe return of Rhonda and Quickclaw Lastly a team of university scientists are willing to pay top dollar for the capture of a prehistoric rat living somewhere in the lost caverns for millions of years In addition to the advance of 4 000 points Pitfall Harry received before departing for this trip he will receive a bonus for each of the following items 5 000 points for every gold bar 10 000 points each for Rhonda s and Quickclaw s safe return 15 000 points for the primitive cave rat and 20 000 points for the Raj diamond 4 To move Pitfall Harry left or right press the left or right button on the directional pad To climb down a ladder press the down button on the directional pad just before Pitfall Harry reaches the hole To climb up a ladder push the up button 5 To jump press the action button For a running jump press the action button while also holding down the left or right button 6 There is no time limit You and Pitfall Harry can explore the los
12. OME A LEGEND OF THE HIGH SEAS Tips from Captain S O Sullivan the saltiest dog there ever was As soon as you ve picked up your sixth diver start watching out for the Patrol Sub It s important to surface in the right spot especially since the Patrol Sub sails faster as the game progresses Every time you surface you increase the game s level of difficulty So keep your surfacing to a minimum with one exception When you ve got five divers aboard and your oxygen s running low surface to refill your oxygen supply You ll lose one diver but you can easily pick up two or more to resurface and gain a lot of extra bonus points Steve Cartwright designer of Seaquest Display and Label 1983 Activision Steady as she 22 goes bluejacket SPIDER FIGHTER By day your orchard is glowing with a field full of plump ripe fruit But by night creepy crawly spiders are moving in to steal your crops You ve got to stop them and stomp them because if you don t they won t just take over your orchard they ll get YOU SPIDER FIGHTER BASICS 1 After entering the Title Screen the START box will be highlighted onscreen Press the START button to begin the game GAME OBJECTIVE Protect your fruit orchard from insect fruit thieves scoring points by exterminating the attackers SCORING Each time you exterminate an attacking insect you score points If you manage to save all three fruits in a wave and you also have
13. SICS 1 Select the game difficulty on the Frostbite Title Screen by pressing the up and down buttons After highlighting the desired difficulty press the START button to begin the game The levels of difficulty are as follows Beginner Frostbite Bailey starts building igloos on Level 1 Expert Frostbite Bailey starts building igloos on Level 5 2 GAME OBJECTIVE Help Frostbite Bailey build igloos by jumping on floating blocks of ice 3 SCORING Each time you add a block of ice to the igloo you score points Finish the igloo as quickly as you can and then run inside for an extra bonus In addition each fish caught is worth 200 points 4 Press the up down left and right buttons on the directional pad to move Frostbite Bailey around onscreen 5 To reverse the direction of the ice floe you are standing on press the action button However each time you reverse an ice floe your igloo will lose a block unless it is completely built 6 You begin the game with one active Frostbite Bailey and three on reserve With each increase of 5 000 points a bonus Frostbite is added to your reserves up to a maximum of nine 7 You will lose a Frostbite Bailey each time he falls into the Arctic Sea gets chased away by a Polar Grizzly gets hit by a snow goose killer clam or Alaskan King Crab or gets caught outside when the temperature drops to zero 8 The game is over when you lose a Frostbite Bailey and there are none left in reserve 11
14. ach time your score increases 10 000 Order Board points The maximum performance rating is 99 points You lose 1 performance point each time any condiment is wasted by smashing against Short Order Sam or the conveyor belt or if you place the same type of condiment on any hamburger more than once You lose 5 performance points each time you drop a hamburger into the wrong wrapping chute or miss the wrapping chute when you drop the hamburger You lose 10 performance points each time a hamburger falls off the end of the conveyor belt 7 SCORING Each time you catch a condiment you score 5 points You score 10 points for placing a condiment on any hamburger for the first time 100 points are awarded each time you drop a completed hamburger into the correct wrapping chute Efficiency Bonus Points and Burger Bonus Points reward performance by boosting your score at the end of each wave 8 When your Performance Rating drops to zero the game is over 17 GETTING AROUND THE KITCHEN The Automated Food Services Silver Kitchen occupies two rooms in the back of The Grille Hamburgers are cooked and orders are filled in the Assembly Room Completed hamburgers are wrapped and sacked in the Wrapping Room ASSEMBLY ROOM Hamburger patties charbroil over the oven and move along the conveyor belt Tomatoes onions lettuce and cheese fly out of the Food Dispenser one at a time but hardly ever in the right order The dispenser throws out the top half of the bun
15. are two stages involved in mastering this game After playing this game a few times you ll begin to learn the course By knowing what is coming up ahead you can keep your But being able to fly through the barns and over the windmills is only the beginning The real secret is in carefully navigating through the flocks of geese With practice it is possible to fly the course at full speed with no collisions Steve Cartwright designer of Barnstorming Audio Visual concept label and program 1982 ACTIVISION CHOPPER COMMAND Your first mission Don t worry everyone gets a little nervous Just make sure you carefully read this manual first because you ll be dealing with some very sophisticated equipment and an extremely tricky enemy Good luck The guys on the ground are counting on ya CHOPPER COMMAND BASIC TRAINING 1 Select the difficulty Cadet Novice or Commander Expert on the Title Screen by pressing the up and down buttons After highlighting the desired difficulty press the START button to begin the game 2 GAME OBJECTIVE Accumulate points by knocking out enemy aircraft while protecting your truck convoys 3 SCORING Each time you shoot down an enemy helicopter you earn 100 points For every enemy jet you shoot down you will be credited with 200 points If you wipe out an entire wave of hostile aircraft you will receive a bonus 4 The game begins with your helicopter on the left side of the screen Start th
16. controls You re about to embark on a daredevil flight through the wild blue yonder But before you take off take a minute to read over these instructions You ll be glad you did BARNSTORMING BASICS 1 Select the game difficulty on the Barnstorming Title Screen by pressing the up and down buttons After highlighting the desired difficulty press the START button to begin the game The levels of difficulty are as follows Hedge Hopper Fly through 10 barns on a fixed course Crop Duster Fly through 15 barns on a fixed course Stunt Pilot Fly through 15 barns on an alternate fixed course Flying Ace Fly through 25 barns on a random course 2 GAME OBJECTIVE Fly through a set number of barns in the shortest possible time The total elapsed time appears at the top of the screen 3 SCORING Each time your biplane flies through a barn your barn count number in the upper left corner of the screen will decrease by one If you miss a barn your barn count will remain the same and you will have to fly further to reach an additional barn When your barn count reaches zero the game will post the total elapsed time it took you to complete the course 4 To take off simply press the action button on your controller and then press the up button to climb 5 Once airborne the action button acts as your throttle Press and hold it down to accelerate or release it to slow down 6 To increase your altitude push the up button To descend push the down butto
17. d press the up button on the directional pad To retreat push the down button To rotate your cannon left or right press the left or right buttons 5 Press the action button to fire your cannon or hold it down for continuous fire 6 Reinforcement Tanks You begin with one active Robot Tank and three in reserve You earn one bonus Robot Tank for every enemy squadron destroyed up to a maximum of 12 Robot Tanks in reserve 7 End of Game You may lose your Robot Tank when it is hit by enemy fire Your video scrambles with static interference when this happens The game ends when all of your Robot Tanks are destroyed or all 12 enemy squadrons are destroyed ROBOT TANK BRIEFING FROM CENTRAL COMMAND Electronic Eye Your Robot Tank s electronic eye lets you view the battlefield from a remote control station Perspectives are real The size of enemy Robot Tanks and their fire increase on your remote screen as they get dangerously close Battle Day amp Night From the first glimmer of sunrise beyond the grey dusk and into darkened night the enemy attacks relentlessly The military clock counts the hours and the days so see how long you can go Weather Alerts Fog rain and snow are reported to you through pre dawn computer updates In the snow your tank will slip and slide Rain significantly impedes your tank s mobility In blanketing fog enemy Robot Tanks are only visible when they are right in front of you Take advantage of the br
18. e 1982 Master Nest A low flying Stinger is your worst enemy 24 Larry Miller designer of Spider Fighter Audio Visual concept label and program 1982 ACTIVISION NOTES 25 This device complies with the part 15 of the FCC rules Operation is subject to the following two conditions 1 This device may not cause harmful interference and 2 this device must accept any interference received including interference that may cause undesired operation Warning Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user s authority to operate the equipment Note This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protection against harmful interference in a residential installation This equipment generates uses and can radiate radio frequency energy and if not installed and used in accordance with the instructions there is no guarantee that interference will not occur in a particular installation If this equipment does cause harmful interference to Questions Comments Visit our website at www technosourceusa com radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more of the following measures e Reorient or relocate t
19. e action by pressing the directional buttons to move your chopper To ascend press the up directional button To descend press the down button To move your chopper left or right press the left or right buttons 5 Press the action button to fire your laser cannons or hold it down for continuous fire GETTING CONTROL OF YOUR WHIRLYBIRD The Long Range Scanner at the bottom of the screen will enable you to detect both approaching truck convoys friendly and enemy aircraft well ahead of time The truck convoys appear as white blips on the very bottom of the scanner while enemy aircraft appear as white blips above the convoy Your helicopter gunship is the black dot Your chopper can hover close to the ground but be careful not to collide with your convoy You ll destroy the helicopter and a truck Reinforcement Helicopters You start the game with three choppers in your fleet For every 10 000 points you score an extra helicopter will be added to your squadron up to a maximum of six reserve choppers MISSION BRIEFING OPERATION DESERT FOX There are increasing levels of intensity Each level will start with a wave Reinforcements Score Enemy of 12 enemy airships and 12 trucks in your convoy Enemy aircaft fire Chopper missiles that split in two which can destroy both your helicopter and the trucks below Since you cannot shoot the missiles down you must dodge them __ Enemy ee Jets Keep your eyes on the larger video scree
20. e direction of your crosshairs Destroying an enemy Robot Tank automatically explodes any of its rockets in flight HOW TO BECOME A HIGHLY DECORATED VETERAN OF ROBOT TANK Tips from Major Payne who once took out an enemy squadron with his bare hands Enemy Robot Tanks continually sneak up on you so you ll frequently end up losing visibility If you can master aiming at the enemy using only the radar scan you ll have better battling success at night or in fog If your tank is damaged and it s night keep track of the time using the military clock If it s close to 0500 hours then you may decide to wait for the weather alert Conditions may improve from the previous day and your next offensive may prove more successful You can neutralize enemy fire by shooting it but it s a risky tactic Your miss could backfire and become a hit Keep up the fight through day and for your attacker night private _ Alan Miller designer of Robot Tank Audio Visual concept label and program 1983 ACTIVISION 20 SEAQUEST Your divers have retrieved the buried treasure and now you must come to their rescue These seas are rough so watch out for killer sharks and enemy subs trying to pirate your hard earned gold Get ready to batten down the hatches and man the torpedoes SEAQUEST BASIC TRAINING 1 After entering the Title Screen the START box will be highlighted onscreen Press the START button to begin the game 2 GAME OBJECTIVE Retrieve
21. e off position 2 Turn your TV on and turn to the channel that accepts the input line 3 Place the power switch on the controller to the on position The indicator light should be lit if not check the batteries 4 The TV screen will display the opening screen shot for approximately 10 seconds The next screen will display the Game Menu 5 Scroll through the games by pushing the Left and Right buttons and then press the Start Button to commence play How to turn off the ACTIVISION 10 in 1 Game System 1 Place power switch in the off position 2 Turn your TV to the desired channel to view regular TV programs When using A V jacks you will need to set the TV Video switch back to the TV position Troubleshooting 1 No picture to the screen Is the ACTIVISION 10 in 1 Game System turned on Is the TV turned on Is the AV output connected properly Is the battery capacity too low Are the batteries installed properly 2 Screen flickers or no color Are the IV 5 color controls set correctly 3 No game sound Is the TV volume set too low or in the off position Has the Audio cable come loose or become disconnected 4 Picture on TV screen is unsteady Adjust the vertical and horizontal controls until corrected 5 Picture is blinking or distorted Press the reset button If there is no improvement power off the unit and try again 6 No power Check whether the batteri
22. ection OR plasma TV without first consulting the user manual for your projection OR plasma TV Otherwise it may permanently damage your TV screen Requires 3 x AAA LRO3 1 5V Batteries Not Included BATTERY CAUTIONS Batteries should only be replaced by an adult Non rechargeable batteries are not to be recharged Do not use rechargeable batteries Different types of batteries or new and used batteries are not to be mixed Only batteries of the same or equivalent type as recommended are to be used Batteries are to be inserted with the correct polarity Exhausted batteries are to be removed from the toy The supply terminals are not to be short circuited Do not dispose of batteries in fire Batteries are to be removed from the product when not in use Audio Video Input pud Audio US amp Japan 6 2 The A V jacks can be found in the front back or both of the TV set depending on the TV set RGB Audio Video Input PLUG SCART ADAPTER Europe EUROPEAN TV AV CABLE ACEO 101 9 Game Sytem INSTRUCTION MANUAL ON OFF LED DIRECTIONAL BUTTONS FACIIVISION PITFALL 2 After turning the controller ON the Game Menu will appear image above right Press the Left and Right buttons to scroll through the games and then press START to select the game you would like to play BARNSTORMING Pull on your goggles and check out your
23. een Widows Green Widows fly interference protecting the Master Nest with cover fire They also act as living shields sacrificing themselves by intercepting your poison pellets Even though Green Widows are slower and dumber be careful They still deal a deadly bite Stingers They are the most dangerous and aggressive of the pack Stingers track your blaster with the single minded goal of destroying you WARNING When you kill the Master Nest Pods and Widows instantly transform into Stingers HOW TO BECOME A MASTER BUG BLASTER Tips from the best at killing pests Petey s Pest Control As you can see keeping a fruit orchard isn t exactly easy Those bugs can really become a nuisance You can never get rid of them entirely but you can control them There are various strategies you can experiment with but one of the most effective that have found is to first gun down the lone Spy Pod If you can exterminate that Pod you halt the flow of reinforcements Then you can pick off the rest of the attackers leaving the Master Nest for last Occasionally the Master Nest will release a continuous stream of Spy Pods and each one you hit seems to be replaced If this happens you must immediately destroy the Master Nest and take your chances against a squadron full of angry Stingers Normally it is best to destroy the Putting pests to slower Spy Pods and Green Widows that hover near the bottom of the screen before killing the rest sinc
24. es were installed properly Hardware Precautions Maintenance 1 Do not disassemble or try to repair the ACTIVISION 10 in 1 Game System unit or its components 2 Always place the power switch in the off position before connecting the unit to the TV 3 Do not sore the unit in a humid place or where is could collect dust Lint or other debris 4 Do not drop hit or otherwise abuse the unit or its components 5 Make sure that all connections to the unit are correct refer to Back View Diagram and the plugs are inserted straight into the proper sockets 6 Make sure the unit is in the off position before disconnecting any plugs Carefully remove the cable from the plug itself and not by pulling on the cable 7 Do not expose the unit to high heat or direct sunlight for extended periods of time This will cause the unit not to work 8 Do not spill any liquids on the unit or its components If cleaning the unit use a soft damp cloth and let it dry completely before attempting use 9 Do not rapidly turn the power switch on off This may shorten the life of the batteries Warning Not Suitable for children under 36 months in case of unforeseen use in particular of small parts and long cords giving rise to harm Warnings amp Precautions A very small portion of the population have a condition which may cause them to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of fla
25. four bug blasters in reserve then you will receive 500 bonus points The game begins when the first Master Nest descends from the top of the screen To move your bug blaster left or right press the left or right buttons on the directional pad Press the action button to shoot poison pellets or hold it down for continuous fire You begin each game with four bug blasters in reserve If you manage to save all three fruits from an insect wave you re awarded an additional blaster up to a maximum of four reserve blasters GETTING AROUND THE ORCHARD Your fruit orchard grows oranges grapes strawberries and bananas You must protect each variety of fruit from waves of insects Four waves attack oranges grapes and NO wm WO N strawberries Then unlimited waves of insects attack your stingers bananas Each wave starts out with three fruits and four Master Bug Blaster Nests Reserve Blasters 23 BUG BRIEFING YOUR GUIDE TO THE INSECT INFESTATION Master Nests This is the ringleader and major fruit thief It is protected from poison by a white band until it releases a Spy Pod Its sole aim is to keep you busy with bugs so that it can slip away with your fruit Spy Pods These sneaky critters scout around and instruct the Master Nest to release more insects As long as any Spy Pods remain onscreen the Master Nest continues to release its creepy offspring Destroy the Spy Pods and to slow down the infestation Gr
26. go Notice that hazards only get you when both feet are planted Therefore it s possible to jump around hazards since they can t hurt you in mid air Steve Cartwright designer of Frostbite Just Chill 12 Audio Visual Display and Label 1983 Activision KABOOM Prepare for the supreme test of reflexes coordination and agility You re about to face the world s most unpredictable and relentless villain the Mad Bomber He hates losing as much as you love winning To keep him frowning take a minute to read over these instructions KABOOM BASICS 1 Select the game difficulty on the Kaboom Title Screen by pressing the up and down buttons After highlighting the desired difficulty press the START button to begin the game The levels of difficulty are as follows Beginner Buckets set at full size Expert Buckets set at half of full size 2 GAME OBJECTIVE Catch as many bombs dropped by the Mad Bomber as you can before losing all of your water buckets 3 SCORING Each time you catch a bomb in one of your water buckets you score points The point value of each bomb depends upon how fast that bomb is falling Bomb Group 8 is the highest level Once you reach this level all bombs that follow will fall at the same rate of speed and are worth the same amount of points as bombs in Group 8 4 To begin the Mad Bomber s barrage of bombs press the action button 5 Once the bombs begin to drop press the left
27. he receiving antenna e Increase the separation between the equipment and receiver e Connect the equipment into an outlet on a circuit different from that to which the receiver is connected e Consult the dealer or an experienced radio TV technician for help Shielded cables must be used with this unit to ensure compliance with the class B FCC limits gt gt gt epn SOURCE TM Product specifications and colors may vary 2006 Activision Publishing Inc Activision Kaboom and Pitfall are registered trademarks of Activision Publishing Inc 2006 Techno Source All Rights Reserved All Rights Reserved Original games have been modified 30 Canton Road Kowloon Hong Kong for optimal play on this device og MADE IN CHINA IM 10700
28. ight sunshine while it lasts 19 Radar The circular radar scan at the bottom of your screen shows the battlefield Your tank is at the center of the scan and the moving dot describes location distance and directional movement of the enemy Robot Tank Enemy tanks only fire rockets when they are in FRONT of your tank Your tank is safe when the moving dot is below the center of the scan Damage Sensors Video cannons radar and treads can be damaged by an enemy hit Sensors report the damage by flashing on your control panel BE FOREWARNED Damaged tanks can NEVER be repaired V Video Your view on the battlefield blacks out periodically Destroyed Military C Cannons When damaged don t count on them firing all the time 79 Tanks Clock R Radar System down You can only use video to find your enemies T T Treads Mobility is brought to a crawl 2 Eoy GETTING A READING ON RAMPAGING ROBOT TANKS viceo a Dodging enemy fire is a vital defensive move See how close you can get to the annans agar enemy and still have time to avoid oncoming fire The radar scanner is an PA Treads important monitoring device It is the only way to know where the enemy is located at night or in unforgiving fog Practice using the scanner by firing your cannon when an enemy tank is directly above the center It s the only time you can make a hit Your tank s cannon fire is continuously targetable while it s in flight It will follow th
29. n GETTING THE FEEL OF YOUR BIPLANE Barn Count TD co p Weather Biplane Vane Windmill Barn Just as in flying a real biplane you ll need to get the feel of the controls The better you get at adjusting your throttle and handling your altitude the better your chances to become a Flying Ace You needn t worry about stalling out in midair Your throttle is set to maintain a minimum speed even when you release the action button The game is mastered by looking ahead and adjusting the controls to make the best speed fly through every barn and over every windmill and avoid those pesky geese Whenever you push the throttle watch out for geese The best time is achieved by covering the course with the fewest possible corrections to your altitude so precious seconds can be shaved off by flying just above the windmills and just below the openings of the barns If you should misjudge and fly OVER a barn your barn count will remain unchanged and the course will be extended until you can make up the missed barns and fly through the required amount Avoiding crashes with barn roofs barn interiors weather vanes windmills and geese will really save time Better to slow down a little and avoid a crash than to lose time picking up speed from a dead stop HOW TO BECOME AN ACE AT BARNSTORMING Tips from The Red Baron the original Flying Ace biplane at full speed See you in the skies There
30. n and the scanner at the same time Don t forget the long range scanner is for estimating the positions of enemy aircraft and not for lining up shots You cannot hit the enemy _ unless you can see them on the larger screen Your Chopper Long Range Scanner Keep your chopper on the left side of the screen facing right This will give you time to better recognize enemy tactics HOW TO BECOME A CHOPPER COMMANDO Tips from the most fearless flyer in the fleet Lieutenant Ace Armstrong As you ll soon discover Chopper Command takes quick reflexes and keen coordination However there is a strategic side to the game as well For example your truck convoys will always travel from the right to the left And so will the enemy formations Knowing this you can position yourself at the left side of the screen and start firing as soon as the enemy aircraft appear This is important because your helicopter s chances of being hit by a multi warhead missile increase the closer the enemy aircraft get The enemy pilots are real kamikazes too and they ll collide with you if they can t shoot you down Dodge those bogeys then take em down Bob Whitehead designer of Chopper Command Audio Visual concept label and program 1982 ACTIVISION FISHING DERBY Think you can land the big one If you want to find out why some fish bite and some don t how to tell the whoppers from the lunkers and especially how to keep the shark
31. shing lights or patterns that are commonly present in our daily environment These persons may experience seizures while watching some kinds of television picture or playing certain video games Players who have not had any previous seizures may nonetheless have an undetected epileptic condition If you or anyone in your family has experienced symptoms linked to an epileptic condition e g a seizure or loss of awareness immediately consult your physician before using any video games We recommend that parents observe their children while they play the games If you or your child experience any of the following symptoms dizziness altered vision eye or muscle twitching involuntary movements loss of awareness disorientation or convulsions DISCONTINUE USE IMMEDIATELY and consult your physician FOLLOW THE PRECAUTIONS WHENEVER USING the ACTIVISION 10 in 1 Game System e When using your controller do not sit or stand too close to the television e Do not play if you are tired or need sleep e Always play in a well lit room Be sure to take a 10 or 15 minute break every hour while playing Repetitive Strain Warning Some people may experience fatigue or discomfort after playing for long periods of time II your hand or arms become tired or uncomfortable while playing stop and rest ie WARNING TO OWNERS OF PROJECTION TELEVISIONS and PLASMA FLAT SCREEN TELEVISIONS Do not connect your the ACTIVISION 10 in 1 Game System to proj
32. t caverns as long as you wish And now the diary of Pitfall Harry THE DIARY OF PITFALL HARRY ENTRY 7 Perhaps I ve gone too far I m in an underground cavern beneath Peru It seems to be a complex maze perhaps eight chambers wide and over three times as deep Niece Rhonda has disappeared along with Quickclaw our cowardly cat am beset by all manner of subterranean creatures in this vast ancient labyrinth And all because of a rock the Raj diamond It was stolen a century ago and hidden here 15 For the record if I want a perfect evaluation 199 000 points must find Rhonda Quickclaw the diamond all 28 gold bars the rat and never fall victim to a single danger Again though my contract only requires the recovery of Rhonda Quickclaw the diamond and the rat Everything else is gravy But oh danger prevails Poisonous frogs bats condors electric eels albino scorpions and leaps over dark voids that dare me to fall to their fathomless depths All of these pitfalls must be avoided ENTRY 2 Red Crosses are as good as gold Whenever succumb to any danger instead of being put out of commission I m magically transported back to the last red cross touched Now hold on I ll continually lose points as I regress back to the last red cross contacted Also 100 points are deducted for every unintentional fall Score ENTRY 3 Today was really out on a ledge Suddenly a balloon floated Gold Bar overhead a
33. ts missing HOW TO BECOME A MASTER AT KABOOM Tips from a team of defusing dynamos The Bucket Brigade Here s one trick we discovered to help build up your score while maintaining some control of the game If you have all 3 buckets and you re just about to cross a 1 000 point level 1 000 2 000 etc miss one of the bombs on purpose You will lose your bottom bucket but you will start over at a lower difficulty level And that ll give you a few bombs to catch at a slower speed After you ve gone over the 1 000 point level you will get your bucket back anyway so you haven t lost a thing Since you will be playing for a while at a slower speed it gives you a breather but keeps you in the game Larry Kaplan designer of Kaboom Bombs away Label Design and Program Content 1981 ACTIVISION Activision and Kaboom are registered trademarks of Activision Inc All rights reserved THE Ac livition XII BROGADE 14 PITFALL 2 LOST CAVERNS We re all pretty worried about Pitfall Harry We sent him his niece Rhonda and Quickclaw the cat on a treacherous journey to an underground cavern Well not a word was heard from him until today We now present you with Pitfall Harry s diary the journal he s been keeping in the caverns PITFALL 2 BASICS 1 After entering the Pitfall 2 Title Screen the START box will be highlighted onscreen Press the START button again to begin the game 2 GA
34. when the proper combination of condiments is placed on a hamburger ELECTRONIC ORDER BOARD A maximum of three orders appear on the Electronic Order Board at any one time Each order is color coded red green or blue A check registers under the condiments needed to fill each order WRAPPING ROOM The Wrapping and Sacking Machine is equipped with three separate color coded automatic wrappers The colors are red green and blue corresponding to those on the Electronic Order Board Completed orders are wrapped and sacked one at a time MAKING BETTER BURGERS Catching ingredients Flying condiments must collide with Sam s rotund stomach head on or to the left or right sides to be caught When they hit him anywhere else SPLAT Rejecting ingredients When you don t want a condiment press and hold down the action button to bounce the condiments off Sam s stomach No burger order ever requires the same condiment more than once Building burgers Condiments are placed one at a time on the burgers Touch the burger with the ingredient to place the ingredient on it When an order is complete the color bar on the Electronic Order Board corresponding to that order flashes Wrapping burgers To complete the order rush Sam to the bottom of the Assembly Room and enter the Wrapping Room Drop the hamburger into the wrapping chute that is the same color as the flashing bar on the Electronic Order Board HOW TO BECOME A MASTER CHEF BY COOKING

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