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Sumo SL001 User's Manual

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1. and retain tactical strategies in memory as moves are employed during a game The more moves you use the more skillful the robots become with those moves The robots execute learned tactics during games using their artificial intelligence To select a play mode slide the switch located on the back of the robot to the desired setting R C2 R C1 A l OFF 17 Two Player Two Player Mode 1 To select two player mode ensure each robot is set to a cor responding remote control frequency For example select R C1 to control a robot with the remote set to CHANNEL 1 select R C2 to control a robot with the remote set to CHANNEL 2 2 Place the robots in the shaded area of the Doyho facing each other 3 To begin a match press the START STOP button on each remote control Five LEDs on each robot blink to indicate a countdown sequence 4 During the match a player may use all the remote control commands available to force the opponent from the Dohyo See Commands and Maneuvers section 5 When a match is completed the winning robot emits sounds and displays an LED pattern See Keeping Score section 6 To begin a new match repeat steps 3 and 4 7 To start a new game and clear the previous record press and hold the START STOP button for two seconds Red LEDs on each robot flash 18 Artificial Intelligence vs Artificial Intelligence Demonstration Mode To play a game in demonstration mode slide the swi
2. recommended Due to small parts an adult should install and replace batteries Insert batteries observing proper polarities Do not short circuit the supply terminals Do not recharge nonrechargeable batteries Do not use rechargeable batteries Do not dispose of batteries in fire Batteries may explode or leak Keep the packaging for future reference It contains important information Always remove rechargeable batteries from remote controls and charging station before charging Note Robots rechargeable batteries are not replaceable Remote Control 1 2 Ensure the power switch is in the OFF position To open the battery compartment on the remote control remove the screw using a Phillips screwdriver not included then lift off the cover Install 3 AAA batteries purchase separately into the battery compartment observing proper polarities as indicated Replace the cover then reinstall the screw using a Phillips screwdriver not included Battery Installation Note If remote control battery power is weak the power LED indicator flashes Replace the batteries Say gt Charger 1 To open the battery compartment on the charger remove the screw using a Phillips screwdriver not included then lift off the cover 2 Install 3 AA batteries purchase separately into the battery compartment observing proper polarities as indicated 3 Replace the cover then
3. for user defined stunts Note To perform default action maneuvers such as circling from the outside to attack or sudden forward movements a player may press the ACTION 1 2 or 3 buttons Advanced players may create their own user defined stunt actions using remote control ACTION buttons 1 2 and 3 when set at Level 2 See Stunt Action Upgrade section 12 Commands and Maneuvers START STOP BRAKE Cee CENT RT ACTIONS Single Double ATTACKS fixe Protective Shell Va RU ES T Thunder Shot A y ick Y Click Click 24 te Backward Forward o Left Turn Right Turn Counter Clockwise clockwise 9 lw d e 2 Spin amp Rush Move to Center Laser Beam 13 Keeping Score Five LEDs on the front of each robot indicate matches played and won The first to win 3 out of 5 matches wins the game 1 During the first match the far left LED on both robots blinks green and red This indicates the match is in play 2 When the match is finished the LED blinks green on the winning robot and red on the losing robot 3 Steps one and two are repeated with the next LEDs in the sequence until 3 out of 5 matches are completed 4 The first LED illuminates green to indicate the first match winner likewise the first LED illuminates red to indicate the first match loser This step is repeate
4. T SHA IM Sumo Robots Two Robot Sumo Wrestlers with Artificial Intelligence SLO01 Instructions Read and save these instructions Table of Contents Warning iaieiieith aaea eeg ia isa iaa aiaa 5 Important Battery Information Morita ea 6 Battery Installation re 7 Vel VIGW A AAA AAA 9 A use 9 Remote Control Operation house SS 10 Commands and Maneuvers ua ia ac 11 Keeping SCONE ee ri ede es ee 14 Charger OPEN A eeen ane 15 The DOMO ee Att 16 Game Modes tousen lie 17 Two Player MOTE AAA ar ene 18 Artificial Intelligence vs Artificial Intelligence Demo Mode 19 Remote Control vs Artificial Intelligence One Player Mode 20 Stunt Action Upgrade nee 21 barcode Reader nen vi vogue ia 22 Table of Contents Troubleshooting un ea A eesti esc Saas les 25 Care and Maintenance adn aid 27 Specifications dad 27 Statement of FCC Compliance une 28 FCC Label Compliance Statement en sn nn 29 Warnings Do not expose units to water or moisture Do not expose units to extreme temperatures from any source Do not drop or subject the units to excessive force or shock S Please keep this packaging for future reference This product conforms to safety requirements of ASTM F963 03 Important Battery Information Do not mix old and new batteries Do not mix Alkaline standard Carbon Zinc or rechargeable Nickel Cadmium batteries Use only batteries of the same or equivalent type as
5. ared sensor located on the front of the remote units as malfunctions may occur 10 Commands and Maneuvers To perform individual commands and preprogrammed maneuvers with the remote control use the reference chart below ACTION 1 Single click Front of Robot moves towards the other one Double click Back of Robot moves to wards the other one ACTION 2 Level 2 Single click Counterclockwise 180 turn or user defined stunt action 1 Double click Clockwise 180 turn or user defined stunt action 2 ACTION 3 Level 2 Single click Spin and Rush forward or user defined stunt action 3 Double click Front of Robot moves towards the Dohyo center CHANNEL SELECTION Infrared frequency selection corresponds to individual robot LEVEL SELECTION LEVEL 1 Disables special attacks LEVEL 2 Enables special attacks 11 Commands and Maneuvers ON OFF Powers the remote control on and off ATTACK 1 Protective Shell Repels opponent away with the Dohyo barrier No directional limitation ATTACK 2 Thunder Shot Opponent loses control and shakes ATTACK 3 Laser Beam An attack to the challenger behind you Opponent is repelled away from you START STOP Start or stop the game To start a new game and clear all match records press and hold the START STOP button BRAKE Stops the current stunt or special attacks immediately See Stunt Action Upgrade section
6. d on the next LEDs in the sequence until 3 out of 5 matches are decided 14 Charger Operation A full charge yields approximately 5 6 minutes of robot action A low battery is indicated when the robot s second and fourth LED blink rapidly 1 Before charging ensure the robot is switched off 2 Place the robot on the charger The front of the robot aligns with the front of the charger 3 Ensure two power connectors two wheel slots and the bal ance point connections align properly All connections fit together one way do not force 4 A red LED on the charger illuminates for about 2 minutes while the robot is charging When charging is complete the light turns off Wheel Slots Charging Connections LED Power Indicator Wheel Slots Holes for Balance Points ENOM Barrier ran 4 Dohyo Borderline The Dohyo is a bordered circular area where game matches are played A match is won or lost when a robot is pushed out of the Dohyo For best results always keep the Dohyo surface clean and level Any debris on the surface may impair the robot s localization system and cause a malfunction For added stability we recommend taping down the outer border barrier around the Dohyo 16 There are three ways to play the game e Two player two player mode One player vs artificial intelligence one player mode Artificial intelligence vs artificial intelligence demonstration mode Robots learn
7. ges or modifications to this unit not expressly approved by the party responsible for compliance could void the user s authority to operate the equipment This equipment has been tested and found to comply with the limits for a Class B digital device pursuant to Part 15 of the FCC Rules These limits are designed to provide reasonable protec tion against harmful interference in a residential installation This equipment generates uses and can radiate radio frequency en ergy and if not installed and used in accordance with the instruc tions may cause harmful interference to radio communications However there is no guarantee that interference will not occur in a particular installation If this equipment does cause harmful interference to radio or television reception which can be determined by turning the equipment off and on the user is encouraged to try to correct the interference by one or more of the following measures 28 Statement of FCC Compliance Reorient or relocate the receiving antenna Increase the separation between the equipment and receiver Connect the equipment into an outlet on a circuit different from that to which the receiver is connected Consult the dealer or an experienced radio TV technician for assistance FCC Label Compliance Statement This device complies with Part 15 of the FCC Rules Operation is subject to the following two conditions 1 This device may not cause harmful interfere
8. is lost CHANNEL not set to CHANNEL corresponding robot play mode Both remote controls set to the same R C play mode 25 Troubleshooting Robot is slow Robot batteries are Recharge the robot erratic or does exhausted with its charger not move Remote control batter Replace batteries ies are exhausted Remote control Switch power to ON power switch is in position OFF position Debris hair carpet Carefully remove fibers dirt etc is foreign material from trapped between the wheels robot s wheels Robot does not Infrared signal not Place robots inside the engage after accepted Dohyo borderline facing START command each other Robot batteries are Recharge the robot exhausted with its charger Remote control Replace batteries batteries are exhausted 26 Care and Maintenance Clean all parts with a soft dry cloth e If not being used remove the batteries from the remote controls and charging station Power Robot runs on two 1 2V rechargeable batteries included Remote controls run on 3 AAA alkaline batteries each purchase separately Charging station runs on 3 AA alkaline batteries purchase separately Dimensions H x W x D Robots measure approximately 3 x 2 x 3 weighs 2 oz Remotes measure approximately 2 x 5 x 3 weighs 2 7 oz Charging station measures approximately 1 x 4 x 2 weighs 2 oz Statement of FCC Compliance WARNING Chan
9. nce and 2 this device must accept any interference received including interference that may cause undesired operation C This product has been tested to the relevant standards and complies with the requirements of the applicable EU directives 29 What Is Covered This warranty covers any defects in materials or workmanship with the exceptions stated below How Long Coverage Lasts This warranty runs for 90 days from the date of original purchase What Is Not Covered This warranty does not cover damage caused by misuse or use other than as intended and described in the product instruction manual or loss or damage to batteries or removable parts What The Sharper Image Will Do The Sharper Image will repair any defects in materials or workmanship In the event repair is not possible The Sharper Image will either replace this product with one of similar features and price or refund the full purchase price of the product whichever you prefer How to Obtain Service Return the product and receipt along with a brief explanation of the problem to T S I Returns Department 2901 A West 60th Street Little Rock AR 72209 If you have questions please feel free to contact our customer service representatives at 1 800 344 5555 or by email at care web sharperimage com This warranty gives you specific legal rights and you may have other legal rights that vary from state to state 2005 Sharper Image Corporation Sharper Image C
10. ned from previous exchanges to force your robot from the Dohyo s borderline When a match is completed the winning robot emits sounds and displays an LED pattern See Keeping Score section 20 Remote Control vs Artificial Intelligence One Player Mode To begin the next match lift up and set down the robots facing each other in the shaded area of the Doyho Repeat step 5 To start a new game and clear the previous record press and hold the START STOP button for two seconds Red LEDs on each robot flash Stunt Action Upgrade You can create your own unique stunt action code to further enhance robot abilities To produce a user defined barcode Robot D N A SumoRobots Stunt Creator software is available at www silverlit com See Website for software instructions T A UU N Once a barcode script is written print it out For best results we recommend using a laser jet printer The barcode may be output as two individual strips Neatly cut the strips out of the surrounding gray area Tape the strips together if necessary Write arrow direction and stunt description on the back of the strip 21 Stunt Action Barcode PAPA m TA TTP 1 en Barcode Reader Barcode Reader Stand 22 Barcode Reader Barcode Upload 1 Feed the barcode strip through the barcode reader stand ensuring the paper lays flat and straight in the reader 2 Slide the strip through until barcode is ente
11. orporation 650 Davis St San Francisco CA 94111 415 445 6000 Shop online WWW Sharperimage com Due to continuing improvements actual product may differ slightly from the product described herein V1 06 05
12. reinstall the screw using a Phillips screwdriver not included Inspired by Sumo wrestling the goal of the game is to push your robot Sumo opponent out of the Dohyo ring Players use the infrared remote controls to execute various offensive or evasive maneuvers against an opponent or a robot s artificial intelli gence Advanced players may test their skill by creating exciting new user defined stunts for the robot Sumo wrestlers Playing the Game One game consists of five matches each match lasts approxi mately one minute The winner is determined when e The opponent is pushed out of the Dohyo borderline The opponent forfeits and leaves the Dohyo e The opponent is lifted up or knocked down in the Dohyo Notes Before a match begins ensure both robots are facing each other in the shaded area of the Dohyo To select a fighting posture rotate the robots arms to the de sired pose Remote Control Operation The remote controls drive two player two player mode and one player vs artificial intelligence one player mode Note During A l artificial intelligence mode all remote control functions are deactivated 1 To use a remote control after battery installation the unit must be calibrated 2 To calibrate a remote control move its joystick in a circular motion around its outermost perimeter 3 The remote controls have an operational range of approxi mately six feet Do not block or cover the infr
13. ring the reader s focal point Focal Point 3 Secure the Barcode Reader Stand on top of the charger 4 Secure the robot on top the Barcode Reader Stand 5 Slide the PLAY MODE switch located on the back of the robot from OFF to R C1 or R C2 23 Barcode Reader 6 Pull the barcode through the stand according to arrow direc tion at a slow steady rate taking no more than five seconds The robot operates silently while scanning the code 7 When the upload is complete the robot sounds If a sound is not heard the upload process was unsuccessful 8 To restart switch the robot off then on Begin the upload process again 9 After successful upload trigger the new stunts using remote control ACTION buttons 1 2 and 3 on level 2 Reset When using the Stunt Action software remote control ACTION buttons 1 2 and 3 are overwritten To restore these three default stunts press the RESET ACTIONS button located on the bottom of the robot 24 Troubleshooting Robot does not Infrared signal weak Move away from light respond or ened by sunlight or source responds poorly other bright light to remote control source Out of operating range Ensure remote is within 4 feet of robot Interference with Recalibrate remote infrared signal control output Move the remote s joystick in a circular motion around its outermost perimeter Remote control Remote control Set remote to different ability
14. tch located on the back of both robots to the A I Artificial Intel ligence setting Place the robots in the shaded area of the Doyho facing each other Infrared communication begins immediately Five green LEDs on each robot blink to indicate a countdown sequence The robots begin the match after the countdown During the match the robots utilize tactical strategies and maneuvers learned from previous exchanges to force the opponent from the Dohyo s borderline When a match is finished the winning robot emits sounds and displays an LED pattern See Keeping Score section To begin the next match lift up and set down the robots facing each other in the shaded area of the Doyho 19 To select one player mode ensure one robot is set to a corre sponding remote control frequency For example select R C1 to control a robot with the remote set to CHANNEL 1 Ensure the second robot is set to A I mode Place the robots in the shaded area of the Doyho facing each other To activate the A I robot lift it up and set it down 5 To begin the countdown sequence press the START STOP button on the remote control The robots begin the match at the end of the countdown sequence During the match a player may use all the remote control commands available to force the opponent from the Dohyo s borderline See Commands and Maneuvers section The A I robot utilizes tactical strategies and maneuvers lear

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