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Spin Master Slinky User's Manual

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1. Controls Mode Switch Select Volume Control To set the volume of Electronic Slinky press and hold the select button when you turn it on When slinky is speaking to you at the volume level you like release the select button Battery Installation To install the batteries use a Philips screwdriver to remove the screw on the battery door the plate underneath the base on the end with the buttons Place the AAA batteries in the slots paying close attention to the and markings Battery installation should be performed by an adult Use only batteries recommended on this package and the instruction sheet Be careful to install batteries with the correct polarity as indicated Do not mix new and old batteries Do not mix alkaline standard rechargeable or different types of batteries Battery installation should be performed by an adult Non rechargeable batteries are not to be recharged Rechargeable batteries are to be removed from the toy before being charged Rechargeable batteries are only to be charged under adult supervision Only batteries of the same or equivalent type as recommended are to be used Batteries are to be inserted with the correct polarity Exhausted batteries are to be removed from the toy The supply terminals are not to be short circuited Caring for Your Electronic Slinky Electronic Slinky is a toy but it is also JF an advanced electronic devic
2. e and should be cared for as such Electronic Slinky should be stored indoors at room temperature Electronic Slinky should never be allowed to get wet If Electronic Slinky does get wet leave overnight indoors to dry out before attempting to use again Do not over stretch the coils on Electronic Slinky Once you start to stretch Electronic Slinky past 4 feet in length you can cause permanent damage or possible breakage Always store Electronic Slinky in the stacked upright position to avoid warping the coils INSTRUCTIONS FOR PLAY amp CARE Play Mode Play Mode When you turn on Electronic Slinky he will prompt you to open up Hold the bases in your hands face down as shown with the buttons on the side of your right hand if right handed left hand for lefties The Hold button should be easy to access with your thumb or index finger 2 Begin to play by tilting Electronic Slinky from side to side A music pattern will play and the lights and sounds will follow your movement 3 To change the direction of the lights and sounds press the select button 4 To stop the light press the start freeze button While this button is pressed the music will pause and the lights will remain still regardless of the orientation 5 Squeeze Slinky as 6 To bounce the shown to speedup light press freeze the lights and change and hold the the music Slinky in a vertical position with the ligh
3. eb www spinmaster com Email toys spinmaster com 2 this device must accept any interference received including interference that may cause undesired operation Do not attempt to repair or modify this equipment Products and colors may vary Item 61500
4. ject of Catch Me is to trap the still light with the moving light under your control How to Play To begin press start 2 rings will light up on slinky 1 will be still the other one is controlled by your movements Tilt Slinky to move the light under your control towards the still light Once the lights meet on one ring press the FREEZE button to catch Slinky If you miss Twice the game is over Follow Me In game mode press select until Electronic Slinky says Follow Me Press Start Electronic Slinky will move his lights side to side stopping and changing direction on certain rings When Electronic Slinky says You do it too You must copy his light pattern by moving his ends up and down to move the lights to match If you copy his light pattern correctly you will advance to the next level If you miss twice the game is over FEN Slinky is a registered trademark of James Industries Inc used under license to Spin Master Ltd 2003 Spin Master Ltd All Rights Reserved This device complies with part 15 of the FCC rules Operation is subject to the following two conditions 1 this device may not cause harmful interference and Spin Master Ltd 450 Front Street West Toronto ON WARNING Changes or modifications to this unit not expressly approved by the party responsible for compliance MSV 1B6 could void the user s authority to operate the equipment Canada Ph 1 800 622 8339 Fax 416 364 8005 W
5. t towards the top Release the hold button and watch the light fall and bounce 7 There is no wrong way to play with Slinky in this mode but fluid movements don t rush or jerk will give you the most magical effects Stairs Mode Note Electronic Slinky will walk down some stairs better than others Carpeted stairs work better than hard steel or concrete stairs which over time will damage Electronic Slinky It takes time to find the best way to walk him but when slinky falls or rolls down the stairs he lets you know what he likes with hilarious reactions N 3 Let Go 2 Pull and tilt the top cap forward and down following the natural motion of the Slinky 1 Start by placing Slinky on the stairs as shown Games Mode In games mode you can choose from 3 games Squeeze Me Catch Me and Follow Me Press the select button until Slinky announces the game you wish to play Press start to play the game you have chosen Squeeze Me The object of Squeeze Me is to keep slinky moving and grooving until he tells you to SQUEEZE ME When Slinky says Squeeze Me you must close him up as fast as you can It is important that while you keep tipping Slinky from side to side to keep his lights moving you remember to let each light go to the end or final lighted ring If the light does not reach the end before changing directions you will lose that round If you lose 2 rounds the game is over Catch Me The ob

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