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Radica Games PINBALL 73021 User's Manual
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1. TRADICA MODEL 73021 1 player Ages 8 and up INSTRUCTION MANUAL P N 82375510 Rev A To exit demo mode press the Reset button on the front of the game Now you can bring that the loved Pinball anywhere With three different game plays in one Pinball has never been the same Forget the quarters and get ready for full tilt ahead Slide and store interchangeable decks Reset Flippers On New Game Pause Enter Sound BUTTONS AND FEATURES ON NEW GAME PAUSE ENTER Press this button to turn on the game pause the game or enter a selection Start a new game press 2 seconds LEFT FLIPPER This button operates the flipper on the left RIGHT FLIPPER This button operates the flipper on the right PLUNGER Pull back the plungerand release to launch the ball into play The longer you hold back the plunger the more power will be given to the launch of the ball SOUND This button turns the sound on or off RESET Using a small object such as a paper clip press this button to reset the game Just remember this will start a new game and delete your previous high scores DECKS Insert one of the three decks into the game to play one of the three pinball games Decks also can be stored in the back of the game GAME ELEMENTS SCORE This indicates how many points you ve earned FLIPPERS By pressing the LEFT and RIGHT FLIPPER BUTTONS the flippers knock the ball into targets and help
2. alls are charged at 25p per minute and will show up on your standard telephone bill Helpline hours are 8am 11pm 7 days a week Distributed by RADICA U K Ltd The Old Stables Munns Farm Cole Green Hertfordshire SG14 2NL England www RadicaUK com RADICA ULTIMATE PINBALL IS A TRADEMARK OF RADICA GAMES LTD 2002 RADICA GAMES LTD PRODUCT SHAPE ALL RIGHTS RESERVED
3. ard through the opening in the top of the game Once an individual deck is placed into the game press the LEFT FLIPPER or the RIGHT FLIPPER to choose a GAME MODE Press the ON NEW GAME PAUSE ENTER button to enter your selection GAME MODES FULL TILT MODE This mode allows you to create a HIGH SCORE You may only Nudge the game a limited number of times before TILTING the game HALF TILT MODE In this mode you may Nudge the game as many times as you want But you won t be able to score the Nudge Function highest potential score Nudging the Game To Nudge the game lightly tap the side of the game with one hand This will move the pinball in the desired direction which helps if the ball is headed straight forthe drain But be careful In Full Tilt Mode nudging too often can cause the game to tilt and the current game will automatically be over i g Once you ve chosen the Game Mode your first pinball will appear above the Plunger Pull back the Plunger and release it when the desired amount of power has built up in the springs Remember the longer you hold back the Plunger the harder your ball will be shot onto the playing field GAME PLAY Using the three different decks there are three exciting games to choose from SPACE CARNIVAL and CASINO And as with most other pinball games a certain number of points and or the combination of targets hit will give you special bonuses throughout th
4. e game Some of these bonuses are EXTRA BALL During game play extra balls can be awarded If this happens you will be asked to shoot again after one of your original balls goes down the drain MULTI BALLS Through a combination of points and or targets hit sometimes Multi Balls are awarded When this happens several balls enter the playing field at once Now it s up to you to rack up the points by using the flippers to keep as many of these balls in play as possible MATCH At the end of the game two numbers will be picked randomly and then compared to the last two numbers of your score If there is a match you get a bonus ball Pull back the Plunger and shoot again MINI GAMES Through a combination of points targets hit and or words spelled a Mini Game may be awarded Each Deck has different mini games to play HUMAN CANNONBALL In the Carnival game this game lets you see how far you can shoot a human cannonball the farther you shoot him the more bonus points you receive After the Big Top at the top of the game has been activated getting a ball inside the Big Top will activate the Human Cannonball mini game You will then have five seconds to tap the Right and Left Flippers as fast as you can in order to raise the cannon s Power Meter The higher the meter the farther the human cannonball will fly and the more points you will receive SAUCER SHOOTOUT If you shoot your ball into the Saucer top le
5. ft of the game after spelling out S A U C E R by hitting rollovers you will begin the Saucer Shootout mini game All you have to do is use the Left and Right Flipper Buttons to shoot lasers at the attacking aliens Wait until they pass behind your Cross hairs and fire J ust be careful you only have 15 shots The more aliens you shoot the more points you will receive BLACK ACK When the ball enters the tube Surrounding the Roulette Wheel you get to play a game of Blackjack On the LCD Screen you are dealt two cards Use the Left Flipper Button to hit or be dealt another card Use the Right Flipper Button to stay or just play the cards you ve been dealt If your cards add to OVER 21 you bust and no points are awarded However in this game the closer you get to 21 the more points you earn ROULETTE When you hit a ball into the Roulette wheel a quick game of roulette is played Depending on which flipper you used to knock the ball in the Right Flipper for Black and the Left Flipper for Red you will get bonus points if a number is chosen that rests on the same color background SLOT MACHINE When the pinball is hit into the Outer Tube you ve just hit the slots J ust like a real slot machine the number of bonus points you receive will depend on what combination of symbols comes up on the slot machine HIGH SCORES Once you ve beaten the current high score use the Left and Right Flipper Buttons to scroll throug
6. h the letters of the alphabet Then press the ON NEW GAME PAUSE ENTER Button to enter your selection BATTERY INSTALLATION This game is powered by two 2 AAA LR03 batteries e Using a screwdriver loosen the screw until the battery compartment door can be removed The battery door is located behind the storage door that holds the 3 decks e Insert two 2 AAA LRO3 batteries we recommend alkaline as indicated inside the battery compartment e Replace the battery compartment door and tighten the screw with a screwdriver Do not over tighten ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING BATTERIES CAUTION e As with all small batteries the batteries used with this game should be kept away from small children who might still put things in their mouths If a battery is swallowed consult a physician immediately e Be sure you insert the battery correctly and always follow the game and battery manufacturer s instructions e Do not dispose of batteries in fire e Batteries might leak if improperly installed or exploded if recharged disassembled or heated MAINTENANCE e Handle this game carefully e Store this game away from dusty or dirty areas e Keep this game away from moisture or extreme temperature e Do not disassemble this game If a problem occurs press the Reset button or remove and replace the batteries to reset the game or try new batteries If problems persist consult your warran
7. keep the ball from rolling into the drain DRAIN When the ball enters the drain the ball is lost and the next ball will appear over the plunger DROP TARGETS These groups of targets will disappear or drop one by one as they are struck by a pinball A special bonus is awarded when all targets in a group are dropped SLINGSHOTS When these targets are struck they will slingshot the ball back into the game GATES A ball can only enter a gate one way After entering the gate is closed and the ball will simply bounce or roll off it BUMPERS Points are awarded every time the ball bounces off a bumper SINKHOLES A ball is not lost if it lands in a Sinkhole Instead points are awarded and the ball returns from a Kickback KICKBACKS A ball emerges from a Kickback after falling into a sinkhole ROLLOVERS Points are awarded when the ball passes over a Rollover RAMPS A powerful hit from a flipper will sometimes knock a ball up a ramp This will take the ball to a different part of the playing field or Start a Mini Game RAILS When a ball enters a tube it rolls through the tube and OVER the game deck This will take the ball to a different part of the playing field or start a Mini Game Let s Play Turn on the game by pressing the ON NEW GAME PAUSE ENTER button If no DECK is inserted into the game you ll be asked to insert one now INSERTING A DECK Insert a deck by sliding the c
8. ty information located at the end of this instruction manual e Only batteries of the same or equivalent type as recommended are to be used e Do not mix old and new batteries e Do not mix alkaline standard carbon zinc or rechargeable nickel cadmium batteries e Do not use rechargeable batteries e Do not attempt to recharge non rechargeable batteries e Remove any exhausted batteries from the game e The supply terminals are not to be short circuited e Insert batteries with the correct polarity Please retain this for future reference PRODUCT WARRANTY This product warranty is valid in the United Kingdom only All products in the RADICAe range are fully guaranteed for a period of 3 months from the original purchase date under normal use against defective workmanship and materials batteries excluded This warranty does not cover damage resulting from accident unreasonable use negligence improper service or other causes not arising out of defects in material or workmanship In the unlikely event that you do experience a problem within the first 3 months please telephone the UK Technical Support team Tel 0906 213 0001 call cost 25p a minute IMPORTANT Always test the product with fresh alkaline batteries Even new batteries may be defective or weak and low battery power is a frequent cause of unsatisfactory operation YOUR STATUTORY RIGHTS ARE NOT EFFECTED RADICA HELPLINE 0906 213 0001 C
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