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NAMCO Bandai Games 90500138 User's Manual

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Contents

1. Dongle Memory Card 4 Refit the Dongle cover and pozi head screw M3x10 Page 12 5 FITTING THE CD ROM DISC The CD ROM Disc must be inserted with the power switched on To prevent an electric shock accident or injury do not touch any parts other than those specified below The supplied CD ROM Disc is designed exclusively for this product Never use the CD ROM Disc in any other product Do not insert other CD ROM Discs in the CD ROM drive of this game E The CD ROM tray retracts automatically after 10 seconds 1 Press the eject button of the CD ROM drive to open the tray CD ROM Drive Access Lamp e J Eject Button Page 13 2 Place the CD ROM Disc on to the tray ensuring that the label side printed surface is facing away from the Tray CD ROM DISC Ensure that the CD ROM Disc is securely placed on the tray with the label side facing away from the tray te aay 3 Press the Eject button to retract the Tray in to the unit 4 Switch the power OFF wait approx 10 seconds then switch the game back ON Page 14 6 ADJUSTMENTS AND SETTINGS The Game PC Board Assy is fitted with 4 Option Switches Option Switches The JAMMA B PCB has the Volume Control fitted l A JAMMA B PCB 88 SL Volume Control 6 1 Option Switches Switch 1 is used to change between Test Mode and Game Mode ON Test Mode OFF Game Mode Switch 2 is used to set the output
2. SOUL CALIBUR I Game PCB Kit Connections and Adjustments Issue 1 Page 2 NOTICE MAGICGATE is a term to describe a copyright protection technology created by Sony Group This MAGICGATE mark does not necessarily guarantee compatibily with other products bearing the MagicGate trademark MAGICGATE is a trademark of Sony Corporation MAGICGATE est une terme d crivant une technique de protection de copyright cr e par Sony Group MAGICGATE ne garantit pas n cessairement de compatabilt avec d autres produits portant la marque de commerce MagicGate MAGICGATE est une marque de commerce de Sony Corporation The DVD ROM DISC supplied with the product must not be copied modified distributed or used for purposes other than the operation of the product Copyright laws protect the contents of the DVD ROM DISC Infringement of copyright laws may be subject to criminal penalties Do not use the supplied DVD ROM DISC with other product models or other media formats Doing so may result in equipment failure Page 3 Contents KITRONTENTO ale lle 5 i SPEGIFICATIONS Lidia dd 7 2 CABINET CONNECTIONS Standard Jarmmiha cceriii irene 7 3 CABINET CONNECTIONS JVS Senda diario rio 11 4 FITTING THE DONGLE amp MEMORYCARD oleole 12 5 FITHNG THE CD ROM DISC recen eee nennen aeea aerer 13 6 ADJUSTMENTS AND SETTINGS consi ieri GR 15 6 1 Option SWINGS maiala aaa 15 6 2 TESUMDUE sicari 16 6 2 17 Display Test
3. values are set to 1 a Start cost number of credits to start a game a stats fe fz se e b Continue cost number of credits to continue a game must be equal to or smaller than start cost 2 3 4 5 6 7 8 9 c Coin chute 1 mechanical value number of credits for each coin 2 3 4 5 6 7 8 9 d Coin chute 2 mechanical value number of credits for each coin e Credit Mode credit storage and use EACH ONE Different credit accounts are established Credits from coin 1 are used by player 1 and credits from coin 2 are used by player 2 COMMON Credits are stored as a single account regardles of which coin switch or start switch is operated f Coin counter assignment of coin meters 1 COUNTER 2 COUNTERS Both coin switches share one Each coin switch has its own coin counter coin counter g Free play YES no coins NO coins required required Page 22 6 2 8 Sound Test 1 Select Sound Test from the Main Test Menu The following screen is displayed SOUND TEST POSITION 0ff Displays which speaker is playing SPEAKER stereo Displays monaural stereo setting Check Sound P1 Button 1 How to activate test sound Select SOUND mode P1 Left Right How to change stereo monaural setting EXIT P1 Start How to return to test menu screen 2 Press 1P Button 1 to conduct a stereo check Sound will be produced from the left speaker only then the right speaker only then both
4. 60 0 Hz Page 6 2 CABINET CONNECTIONS Standard Jamma Option Switches PCB Rack Assy CD ROM Drive QQ Video Cable di Power Cable K Audio Cable Data Cable Jamma B PCB Volume Control Page 7 The JAMMA B PCB is connected to the game cabinet with a 56way Edge Connector standard JAMMA and 4 and 10way AMP El Connectors JAMMA 56way Connector 10way AMP El AMP El Connector Note Supplied in the Kit is an Amp El connector to 48way extender card adaptor loom for cabinets with an existing 48way connector and an AMP El connector with flying leads loom for cabinets without a 48way connection 4 and 10way AMP El Connector with 48way Extender Card Part No 69200067 4 and 10way AMP El Connector with flying leads Part No 69200066 Page 8 Connections for Standard JAMMA Cabinet SOUL CALIBUR 2 12volt 12volt Polarizing Key Polarizing Key Coin Counter 2 Coin Counter 1 L Speaker AS i 10 L Speaker mne a veon a eene a eo er to con ni m fsa e oe gt Ero DON EII WIN c ND ND GND ND SOUL CALIBUR 2 10way AMP El Connector os A ef e i RN CETTE SOUL CALIBUR 2 ae pap Connector Loom Part no 69200067 with 48way connector and adaptor PCB Connector Loom Part no 69200066 with flying leads P2 Start switch P1 8 direction joystick P1 Button switch 4 540 P1 Start switch P1 Button switches 12 3 TED SE
5. Edit ON OFF NEXT P1 Button1 Select next test pattern EXIT gt P1 Start Return to test menu screen 1 Select display Test from the Test Menu Screen the following screen is displayed 2 Each time the 1P Button 3 is pressed the Colour Edit adjustment box is turned ON or OFF DISPLAY TEST Color bar Color bar white Color bar red Color bar green Color bar blue P1 Button3 Colour Edit ON OFF P1 Button1 Select to next test pattern P1 Start Return test menu screen 3 Press the 1P Button 1 to step to the next test function COLOUR sa CONVERGENCE INTERLACE a Page 17 6 2 2 Colour Edit 1 Ensure that the Colour Edit Adjustment Box is showing Press P1 Button 3 if the Adjustment box is not displayed 2 Use the Joystick UP DOWN to step to the required adjustment Contrast Brightness red Brightness green Brightness blue 3 Use the Joystick LEFT RIGHT to adjust the value 3 When all adjustments have been made press P1 Button 1 to step to the Convergence Test or P1 Start Button to return to the Main Test Menu screen 6 2 3 Convergence Use this screen to adjust the geometry height width etc of the Monitor dl DISPLAY TEST 0 000 1 0 E E mM Convergence fF ft ft Interlace Contrast 150 Bright R 100 Bright G 100 BrigntB _ 100 P1 Button4 P1 Button3 P1 Button1 P1 Start When all adjustments have been made press P1 Button 1 to step to the Interlace Test or P1 Start Bu
6. VS game change of character at the beginning of competition game bought in by opponent ON OFF k Sound in Attract mode OFF I Stage Select lt VS game gt selection of stage at the beginning of competition mode ON OFF m Event mode Forced termination of game play after winner in competion game is determined ON OFF n Hit colour colour of graphic effects of attacks hit o Challenger at Training enables disables setting for buy in in Training mode OFF p Challenger at Conquest enables disables setting for buy in in Conquest mode OFF Challenger at Conquest p is not displayed until the Conquest mode becomes available a certain number of days after the date of installation Page 21 6 2 7 Coin Options 1 Select Coin Options from the Main Test Menu The following screen is displayed COIN OPTIONS Defaults in Green gt Start cost 1 COIN to START Continue cost 1 COIN to CONTINUE Coin chute 1 mechanical value 1coin count as 1 COIN Coin chute 2 mechanical value 1coin count as 1 COIN Credit mode common Coin counter 1 counter Free play NO Modify P1 Left Right Exit P1 Start 2 Use the Joystick UP DOWN to step to the required adjustment 3 Use the Joystick LEFT RIGHT to adjust the value 4 When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen Note When using a CashFlow acceptor ensure that Cost and Coin Chute
7. Return to test menu screen Interlace mode is set OFF 3 When the adjustment has been made press P1 Button 1 to step back to the Colour Edit Test or P1 Start Button to return to the Main Test Menu screen Page 19 6 2 5 Input Test switch test Select Input Test from the Main Test Menu The following screen is displayed P2 Start switch P1 Start switch INPUT TEST 2P Start Service switch on i Service the cabinet Up if fitted Down Left P1 8 direction joystick i Right P2 8 direction joystick Button1 Button2 Button3 Button1 Button2 Button3 P1 Button switches DIPsw 1 OFF 2 OFF 3 OFF 4 0FF Fa Button switches COIN1 000 COIN2 000 DIP switches EXIT P1 Button1 amp 2 Coin signal count Default 0 To return to test menu screen Each time a switch is operated the corresponding item on the display will change colour to red When testing is completed press P1 Buttons 1 and 2 together to return to the Main Test Menu screen Page 20 6 2 6 Game Options 1 Select Game Options from the Main Test Menu The following screen is displayed GAME OPTIONS lt Defaults in Green gt a gt DIFFICULTY LEVEL Normal b FIGHT COUNT lt ARCADE gt 2 c FIGHT COUNT lt VS GAME gt 2 d LIFE BAR lt ARCADE gt 100 e LIFE BAR lt VS GAME gt 100 f ROUND TIME lt ARCADE gt 50sec 9 ROUND TIME lt TRAINING gt 5min h NEUTRAL GUARD On i CHARACTER CHANGE AT CONTINUE Of
8. T 34 P2 Button switch 4 P2 8 direction joystick P2 Button switches 2 3 Page 9 Adaptor for Earlier Tekken Series Cabinets with 48way Edge Connector Part No 69200067 PREVIOUS CABINETS 48way Extension Connector Solder Side Terminal N Companent Sid 4w AMP El pin 4 R Speaker A24 R Speaker Gn AMP El pin Polarizing Key 10w AMP El pin 4 P2 Button switch 10w AMP El pin 1 ND FE EC ES o FE TEC o Er o aje po sefeo oo e E a FE E Go towametpn i qs eo OE I Go 10 AMP Elpino P4 Butonswich es po prefe po prefe po prefe oo asl Page 10 3 CABINET CONNECTIONS JVS Standard HHFH FER HHOO JVS Power Supply Adaptor Video Connector Audio Connectors Data I O Connector Page 11 4 FITTING THE DONGLE amp MEMORY CARD The dongle and memory card included in this kit is limited to this game only DO NOT insert this Dongle in other games Inserting the Dongle in other games may cause damage Ensure that the power is switched OFF before inserting the Dongle Dongle cover Pozi head screw M3x10 1 Remove 1off pozi head screw M3x10 and remove the Dongle Cover 2 Fit the Dongle to the left hand connector 3 Fit the Memory Card to the right hand connector Lereconnedctor Right connector TL ign DO
9. est mode The Conquest mode becomes available after a certain number of days from date of installation Page 24 Page 25 Copies of Namco Game Manuals can be downloaded from our website www namco co uk They are located under Components Distribution For all Parts or Technical Support contact Brent Electronic Namco House Units 5 8 Acton Park Estate The Vale London W3 7QE www brentelectronic co uk For Technical Support Warranty and Advance Replacement Parts J 44 0 20 8324 6120 For Consumable Parts J 44 0 20 8324 6102 Fax for both H 44 0 20 8324 6126
10. f CHARACTER CHANGE AT VS GAME Off k SOUND IN ATTRACT MODE On STAGE SELECT lt VS GAMES Off m EVENT MODE Off n HIT COLOR Mild 0 CHALLENGER AT TRAINING On p CHALLENGER AT CONQUEST On Modify P1 Left Right Exit P1 Start 2 Use the Joystick UP DOWN to step to the required adjustment 3 Use the Joystick LEFT RIGHT to adjust the value 4 When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen a Difficulty Level lt Arcade gt degree of game difficulty Easy Hard Very Hard Ultra Hard Extremely Hard b Fight Count lt Arcade gt number of rounds required to win in 1 player mode c Fight Count lt VS game gt number of rounds required to win the game in 1 competion mode d Life Bar lt Arcade gt maximum level of energy guage in 1 player mode 80 90 110 120 e Life bar lt VS game gt maximum level of energy guage in competion mode 80 90 110 120 f Round Time lt Arcade gt time limit seconds per round 30sec 35sec 40sec 45sec 55sec 60sec g Round Time lt Training gt time limit minutes in Training mode 3min 4min 5min 6min 7min 8min 9min 10min h Neutral guard guard activated with lever in neutral OFF i Character change at continue change of character for continued game ON OFF j Character change at
11. ii 16 672 2 CODE ila 18 6 2 3 CONIC csrl alii 18 02 44 IMETA E A un O a a o 19 6 2 5 Input Test SVI test uste aii 20 6 2 6 Game Options 21 6 2 7 COM OPUOMS dani ica iii 22 628 SOU Testa aia 23 6 2 9 VS SUS dba 23 6 2 10 A D S Bookkespini o 24 62 11 Dala Citan nia iaia 24 Page 4 KIT CONTENTS Soul Calibur 2 PCB Rack Assy DVD Rom CD Disc Jamma B PCB C rers _ ros viso on a SS Rack Assy to Jamma B PCB connecting cables RCA Phono Audio Loom Data Loom Amp El connectors to 48way Edge Adaptor Loom 69200067 Amp El connectors with Flying Leads Loom 69200066 Button Decals Instruction Card Title Board Soul Calibur 2 Promotional Poster Top Flash 40000736 Universal Cabinet Side Decal LHS RHS 40000735 2 Header Decal 40000734 Connection and Adjustment Manual 90500138 MEM Page 5 SPECIFICATIONS COMPATIBILITY JAMMA STANDARD with JAMMA B PCB JAMMA VIDEO STANDARD JVS PCB INPUT POWER 5v 5 7A Min 12v 5 2A Min OPERATING Temperature 5 C to 45 C ENVIRONMENT Humidity 10 to 85 no condensation MONITOR ORIENTATION Orientation Horizontal Landscape AND SIGNAL Horizontal Frequency 15kHz 31kHz selectable Scanning retrace 15 75 kHz Non interlace Interlace 31 5kHz Non interlace fixed RGB output level At 15 KHZ 0 7V p p 3 0V p p selectable At 31 kHZ 0 7V p p Composite Sync Separate Sync selectable Vertical sync frequency
12. level of the video signal 31kHz ON 0 7V p p OFF 0 7V p p 15kHz ON 0 7V p p OFF 3 0v P P Switch 3 is used to change the monitor Sync Frequency ON 31kHz OFF 15kHz Note When using a 31kHz monitor set the RGB input of the monitor to 0 7v If the monitor does not have a setting adjustment refer to page 17 section 6 2 1 Display Test and change the Contrast and RGB Brightness levels to adjust the brightness Switch 4 is used to set the Video Sync Signal ON Composite Sync OFF Seperate Sync Note The game must be switched OFF and back ON for changes to switches 2 3 and 4 to take effect Page 15 6 2 Test Mode To enter Test Mode set the Test switch in the cabinet if fitted to ON or if no Test switch is fitted to the cabinet set Option switch 1 ON Note The test mode is activated only when the cabinet Test switch or Option switch 1 is moved from OFF to ON If the game is switched on with either switch in the ON position the Test Mode will not be activated The switch must be switched OFF and then ON to enter the test mode When the Test Mode is entered the following screen is displayed DISPLAY TEST Monitor Adjustments INPUT TEST Tests all switches GAME OPTIONS Set Game options COIN OPTIONS Set Price of Play SOUND TEST Sound test JVS STATUS Not used A D S Bookkeeping DATA CLEAR Data clear EXIT 8 SAVE Exit from test mode P1 Button1 Use the Joystick Up or Down to step through the tests The selec
13. speakers together The display will show which speaker is active 3 Use the Joystick LEFT RIGHT to change between STEREO MONO sound 4 When testing has been completed press P1 Start Button to return to the Main Test Menu screen 6 2 9 JVS Status This test is inactive and not used on JAMMA system cabinets it is only operational on JVS system cabinets Page 23 6 2 10 A D S Bookkeeping This screen is used to display bookkeeping data such as Total Coins Game Ratios and Playing Times etc 1 Select Bookkeeping from the Main Test Menu and press P1 Button 1 to display the information 2 Press P1 Start Button to return to the Main Test Menu screen 6 2 11 Data Clear 1 Select Data Clear from the Main Test Menu and press P1 Button 1 The following screen is displayed DATA CLEAR Exit Bookkeeping data clear Ranking data clear Set defaults all options All clear CLEAR P1 Button1 EXIT P1 Start 2 Use the Joystick UP DOWN to step to the required adjustment 3 Press P1 button 1 to clear the selected data 4 When all adjustments have been made press P1 Start Button to return to the Main Test Menu screen a Returns to the Main Test Menu b Resets all Bookkeeping data to zero c Resets all ranking data such as record of consecutive wins to factory default d Resets all Game and Coin Options to factory default e Executes b c and d all at once plus the data relating to the Conqu
14. ted test will be displayed in red Press the 1 Player Button 1 to enter the selected test After making adjustments select EXIT and press the 1 Player Button 1 to return to the above screen Select another test or select EXIT amp SAVE and press the 1 Player Button 1 to save the changes and return to the Game Mode Note If EXIT amp SAVE is not selected and activated any changes made may not be stored properly Switching the cabinet Test switch or Option 1 switch OFF does not exit the Test Mode Switch the cabinet Test switch or Option 1 switch OFF Page 16 6 2 1 Display Test This test allows the following checks and adjustments to be made E Colour Edit Adjust contrast and brightness of each colour to match video output from the PCB to the Monitor Note This adjustment should only be made if the correct picture quality cannot be achieved by using the normal monitor adjustments E Convergence Check and adjust the size position and distortion of the screen image E Interlace Check Switches between interlaced and non interlaced display Only with 15kHz video signal Contrast OO Overall contrast BrightR OO Brightness red Brigt G OO Brightness green DISPLAY TEST 19 g g BrightB OO Brightness blue Color bar white Color bar Color bar red Color bar green Color bar blue Reset Colour Edit values to factory defaults Previous Color P1 Button4 EXIT color edit P1 Button3 Colour
15. tton to return to the Main Test Menu screen Page 18 6 2 4 Interlace Interlace Mode This mode provides more detailed and smoother graphics than the non interlaced mode This is achieved by shifting the picture display a half line in the vertical direction every other frame scan so doubling the vertical resolution without changing the horizontal vertical frequency Non Interlaced Mode Use this display if the interlace mode results in flicker over the entire screen display In the non interlaced mode there is no shift of the display position and the display remains constant every time 1 Ensure that the Colour Edit Adjustment Box is showing Press P1 Button 3 if the Adjustment box is not displayed 2 Use the Joystick LEFT RIGHT to change Interlace Non Interlace gt Interlace Interlace mode Contrast 150 BrightR 100 DISPLAY TEST Bright G 100 Interlace check BrightB 100 Previous Color P1 Button4 Reset Colour Edit values to factory defaults EXIT color edit P1 Button3 Colour Edit ON OFF NEXT P1 Button1 Select next test pattern EXIT P1 Start Return to test menu screen Interlace mode is set ON gt Non Interlace Interlace mode Contrast 150 Bright R 100 DISPLAY TEST BrightG 100 Interlace check BrightB 100 Previous Color P1 Button4 Reset Colour Edit values to factory defaults EXIT color edit P1 Button3 Colour Edit ON OFF NEXT P1 Button1 Select next test pattern EXIT z P1 Start

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