Home
Milton Bradley The James Bond "007" Game User's Manual
Contents
1. B O N D facing them Red players are partners Black players are partners 3 Each player takes four LETTERED B O N D tiles of his color and places them in front of him off the board 4 The NUMBERED tiles those with DOTS or 007 on them Both Colors are removed from the adhesive paper and placed FACE DOWN on the table and mixed well The blank extra tile is not used VALUE OF THE TILES Tiles with DOTS have point value equal to the number of dots I to 5 points The 007 tiles are worth 10 points each which makes them valuable to capture 5 The CHIPS are equally divided between players if two or teams if three or four with one player from each team acting as its banker VALUE OF CHIPS White Chips ONE Point Red Chips FIVE Points alue Coins TEN Points PLAYING THE GAME The first player drawing an 007 tile goes first followed by the player tb his left Players take turns taking NUM BERED tiles DOTS and 007 s ONE AT A TIME and placing them FACE UP in the 16 windows in the center of the board Once a tile has been put in a window it cannot be moved until captured A tile MUST be placed by the player who drew it whether or not it is his own color Placing of the tiles in the windows is an important part of the game When a player draws a tile of his opponent s color he puts it where he thinks he can capture it easily When a player draws a tile of his own color he puts it
2. where he thinks it will be protected from being captured After the 16 tiles are placed on the board it does not matter if there are more of one color than the other CAPTURING TILES Note Red tiles are captured by the Black team Black tiles are captured by the Red team THE FIRST ROUND When all 16 windows are filled each player secretly chooses one of his 4 LETTERED B O N D tiles and places it FACE DOWN to the right of his 4 LET TERED DIAMONDS on the game board 1965 By Milton Bradley under Barnie amp Universal Copyright Conventions Made in U S A 2 When ali have made their selection tos tiles are turned over Each player now places his LETTERED tile in its match ing Diamond before him This Dia mond points to the row of the tile filled windows the player uses this round A tile is Captured when it is in the window where a PLAYER S ROW CROSSES AN OPPONENT S ROW An example of capturing a tile is shown in DIAGRAM for 2 players in the cover The row marked by the Red N crosses the row marked by the Black QO thus the Black 007 tile is captured by the Red player One two or four tiles may be captured in a round depending on the number of players and where the LETTERED tiles are placed Diagrams 2 amp 3 inside the cover show examples of capturing tiles when playing with 3 and 4 players The banker for the Black team removes all NUMBERED R
3. ED TILES captured and keeps them in front of him The banker for the Red team collects the captured BLACK TILES New tiles are drawn and placed in the empty windows as in the beginning of the game A player from the team which lost the most points in a round draws first At the end of a round the LETTERED tile each player has JUST USED is turned FACE DOWN in its Diamond After the first round each player must make his secret selection from his remaining three tiles The game contin ues as above with one exception JAMES BOND 007 GARD GAME For 2 To h Players Jawes Bond the internationally famous 007 Agnet is equally skilled with a deck of cards as he is with a gun He endorses this unique card game as it is easy to play and allows the contestant to take a chance and bluff his opp opponents THE OBJECT OF THE GAME 1s to win points by MAKING or BLUFFING a Winning Gombination of 3 cards TO START THE GAME Lle Hach player gets chipa equal to 36 points distributed as followss 2 BLUE chips worth 10 pointe each 2 RED chips worth 5 points each and 6 WHITE chips worth 1 point each Any extra chips aro put adise to be used as a bank for making change 2 Uncover the tray and plece it in the center of the table for a POT Ha Each player places 4 WHITE chips into the POT before starting the game 3 One player the DEALER shuffles the cards and dcala three to each player one at a time They are placed in a row le
4. a ae nee tn Ee bhatt ee When a player puts hig selected tile in its matching Diamond he immedi ately removes the face yown wie that was used for the last round Therefore at the end of each round every player has one tile face down on the board and three in front of him for selection on the next round f 9 A game ends when one team or both captures SEVEN tiles The value of the tile points is ounted See above for value of tiles The team with the highest total wins the game The losing team pays the winners the difference in points with chips For example The scores are 45 to 27 the losers pay the winners 18 chips one blue one red and three white chips 10 After one or more games the team with the most POINTS IN CHIPS is the WIN NER FOR TWO PLAYERS Each uses a B O N D of a different color playing from one side only using the above rules FOR THREE PLAYERS Two players as a team sit opposite each other and use the B O N D of one color and the third player uses the other colored B O N D playing one side only No change in the above rules MILTON BRADLEY CO apcingaul aassccusses 4 5618 en mn ee a at lr eels we atti ma tee THE JAMES BOND 007 GAME DIRECTIONS FOR 4 PLAYERS TO SET UP THE GAME The game board is placed in the center of the table l 2 Players are seated on four sides They are known as the Red players or Black players depending on the color of the letters
5. e DISCARDS are shuffled to start a now pile 10 A player who was caught bluffileg may not have enough chips to pay off in waleh case he paya as much as he can sterting to nie left lf whenever a pleyer has lont all of bie chips he Is out of the ame la The game ENDS when there are no more CHLPS in the POT 13 At the nd of the game playere count thelr chips The one with the most POINTS is theWINNER J H gly i
6. ft te right in front of each player the first card number side UP the second number sido DOWN the third number side Ur The remaining ecards are placed in the center number side DOWN for a draw pile he Players may look at thelr DOWN card replacing it DOWN on the table S WINNING COMBINATIONS can be made in two ways either 3 of amp kind 3 gerds of the same number OR a RUN 3 numbers in erder The 007 card is WILU cnat is it can represent ANY NUMBER from 1 to 7 that tho player wisnes Some oxamples of Winning Combinationa would be 5505 5S OOT 5 2 3elpo or 2 3 007 RULES FOR PLAY Llo Turns start nt the dealer s Left going clockwiso 2 In his turn a player may do the following a Immediately amouneo a Winning Combination such as three 5 s In this case he does NOT draw a card e Sots Pas i a o nu lay aan pat KEO z oE BES Do He may draw tha top card from the DRAW pils and roplace either UP vara cr his DOWN card If be repleces the DOWN card be koeps the card DOWN Tos replaced card ia plecs face UP on the discard pile Co After replacing a cord the player may either ANVOUNCE aWinning Combin ation or PASS endlog his turne NOTE A player doas NOT beve to hold a Winning Combination to announce one a es he is allowed to BLUFF Ma Lf a pleyer announees a Winning Combination his opponents have the opportunity to ACCLPT it r CALL HIS BLUFF before tbo dow
7. u cara is revealed 5e If ALL opponents ACOHPT his call the player revelas his DOWN card If he wag BLUFFING the Winning Combination he wins 1 point 1 white chip from the POT If he was BLUFFING by NOT holding a winning combination he wins 3 polnts 3 white chips from the FOT In elther case his Three cards ere discarded and his turn ends 6 Gna or morg opponents way doubt his call and GALL WIS BLUR An epponent doubting the call pleces 1 2 or 3 chips points in front of bim as a bet that the plsyer is bluffing The pleyor then reveals his DOWN card amp If the player holds a Winning Combination he wins the bets from opponents who called his BLUFF epd elso l chip from the opt His three cards are discarded ending hls turn bo If the player does NOT have a Winning Combinetion was BLUFFING he must pey each bull calling opponent chipe equal te whint they bet and also l chip to the pool The player KEAPS his 3 cards onding bis turn His DOWN card must Ds weapt dow l To Whenever a player bos discarded s11 3 cards as in rules 5 ayd 6 a hs must wait until bis following turn to replaces thom At the SIART of his next turn he takes 3 cerda one at a time from the DRAW PILE replacing thom in frost ef him 2 UP ead 1 DOWN amp Turns continue as in rules 2 through 6 each play or baving an opportunity to replace a card nnd announcing a vinning Combination or passing 9 Whenever the DRAW pile is used up th
Download Pdf Manuals
Related Search
Related Contents
Moyens auxiliaires Alto-Control 60 manual(fr) MacroKey Manager Manual TLS2200™ Thermal Labeling System Qualitative Human T-Lymphotropic Virus Type I FA11-M2 取扱説明書 ¡Felicidades! - Franklin Electric Sony WM-GX414 User's Manual Copyright © All rights reserved.
Failed to retrieve file