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LeapFrog Turbo Twist Brain Quest User's Manual
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1. Sincerely Pilu vered Mike Wood President LeapFrog Enterprises Inc REPEAT BUTTON ON OFF BUTTON HEADPHONE VOLUME ADJUST NUMBER DIAL DIRECTIONAL ARROWS SLAM BUTTON CARTRIDGE SLOT Eep SCREEN f TURES m AA iA Bee a ON OFF BUTTON Turn on turbo Twist Math by pressing the On Off Dutton Press it again to turn the unit off Note If the unit is left unattended for c few minutes it will shut off automatically to conserve battery power GAMES BUTTON Press the Games button to see game choices VOLUME ADJUST Press the Up button for higher volume and press the Down button for lower volume REPEAT BUTTON Didnt hear it the first time Press the Repeat button to hear the question again DIREC TIONAL ARROWS Use these multi purpose controls to move through various menus NUMBER DIAL Twist this dial forward or backward to scroll through numbers 0 9 SLAM BUTTON Press the SLAM button to enter selections HEADPHONE JACK The unit has a jack for neadphone use Headphones are not included Warning Headphone wires can be dangerous to small children Headphones should only be used under adult supervision CARTRIDGE SLOT Expand the learning fun with turbo Iwist Math Cartridges or Mind Station download cartridges Doth sold separately GETTING STARTED Twist and turn while you learn This fast action math product teaches core
2. turbo twist Learn to SPELL like a PRO ee turbo twist HAM TOT t ra k Challenge your KNOWLEDGE Become a WORD WIZARD aouasafes aunin 40 u aspajq uofDUWOJU JUDJJOqUUI SUIDJUOD apins siy WOd so 1jdeay MMM Dear Parent We at LeapFrog know that you are your child s most important teacher Our goal is to help you build an environment for your child that is rich in experiences one that encourages discovery and fosters learning success We have developed learning toys that are designed to teach fundamental skills such as math language arts science and social studies to grade school students Our products feature a hands on multisensory approach to learning Children can see hear touch and interact with our learning toys The products are designed to adapt to individual skill levels and provide positive feedback that encourages children to explore and learn at their own pace LeapFrog learning toys are designed to grow alongside your child through each stage of development All are made with the same playful spirit that promotes a lifelong love of learning For additional information on how to make learning fun and effective visit our Web site www leapfrog com where you ll find tips from parents and educators We hope you ll join us there
3. 4 2 x 9 4 2 9 4 x 4 2 2 3 1 2 3 3 1 2 3 DECIMALS SAMPLE 8 1 1 8 1 5 6 5 5 2 5 6 5 5 5 1 8 4 4 5 6 4 5 7 6 5 5 2 5 03 04 93 04 4 5 1 6 03 08 05 01 41 36 83 08 95 01 86 09 86 59 10 10 Lx 19 5 x 20 5 x5l 25 5 10x4 1 49 10 1 x 39 25x24 5x 4 94 100 3 x 8 1 5 x 2 8 2 x 9 A5 x 2 2 2 6 x 1 2 36 4 7 5 2 5 1 8 1 2 1 95 1 5 5 28 2 4 356 4 135 27 284 71 GRADE LEVEL SKILLS Add tenths like 2 and 6 No carrying is required Add tenths like 3 and 9 4 No carrying is required Add tenths like 5 and 6 Carrying is required Subtract tenths like 8 and 2 No borrowing is required Add tenths like 8 and 9 4 Carrying is required Subtract tenths like 3 8 and 2 No borrowing is required Add tenths like 8 2 and 1 5 Carrying is not required Subtract tenths like 7 8 and 9 Borrowing is required Add tenths like 4 5 and 7 6 Carrying is required Subtract tenths like 3 8 and 1 2 No borrowing is required Add hundredths like 02 and 06 No carrying is required Add hundredths like 35 and 02 No carrying is required Subtract tenths like 7 8 and 2 3 Borrowing is required Add hundredths like 03 and 08 Carrying is required Subtract hundredths like 09 and 08 No borrowing is required Add hundredths like 39
4. 1 18 Subtract using the numbers l 24 Subtract using two 2 digit numbers All numbers are multiples of 10 No borrowing is required Subtract using two 2 digit numbers Subtrahend is a multiple of 10 No borrowing is required Subtract using two 2 digit numbers Difference is a multiple of 10 No borrowing is required Subtract using two 2 digit numbers No borrowing is required Subtract using 3 digit and digit numbers No borrowing is required Subtract using two 2 digit numbers Borrowing is required for ones place Subtract using 3 digit and digit numbers Borrowing is required for ones place Subtract using 3 digit and 2 digit numbers Difference is a multiple of 100 No borrowing is required Subtract using 3 digit and 2 digit numbers Subtrahend is a multiple of 10 No borrowing is required Subtract using varying 3 digit and 2 digit numbers No borrowing is required Subtract using 3 digit and 3 digit numbers Subtrahend is a multiple of 100 No borrowing is required Subtract using two 3 digit numbers Difference is rounded to hundreds place No borrowing is required Subtract using 3 digit and 2 digit numbers Borrowing is required for the tens place Subtract using harder 3 digit and 2 digit numbers Borrowing is required for the tens place Subtract using challenging 3 digit and 2 digit numbers Borrowing is required for the one place Subtract using challenging 3 digit and 2 digit numbers Borrowing is required twice Subtrac
5. 30 days whichever is longer LEAPFROG and TURBO TWIST are registered trademarks of LeapFrog Enterprises Inc QUANTUM LEAP is a trademark of LeapFrog Enterprises Inc 2001 2002 LeapFrog Enterprises Inc All rights reserved MADE IN CHINA Visit our fun filled Web site at www leapfrog com For grades 6 Part No 600 01620 Art No 810 02459
6. correct answer to the problem 3 Press the SLAM button again to move on to the next math problem PRACTICE TABLES Lets you focus on specific memorization of important math information and keep practicing at your own pace until you ve got it perfect The operation options are Addition Subtraction Multiplication and Division 2 Use the UP and DOWN directional arrows to select a Practice Number to perform Press the SLAM button to enter your choice Example if you want to practice your 4s multiplication table select multiplication and then the number 4 The unit will present all of the multiplication times tables problems involving the number 4 3 To solve each problem fill in the blanks Twist the Number Dial to select numbers and press the SLAM button to enter these numbers into the blanks QUIZ TIME Choose an operation and solve the equation Turbo Twist Math keeps score and increases the value of questions when you answer many correctly in a row Think carefully to earn big points The unit displays a math problem to the musical beat and then shows three possible answers 2 When you see the correct answer press the SLAM button If your answer is incorrect Turbo Twist Math will offer a hint and allow a second chance If your answer is correct the unit offers praise points and possibly a Promotion after a series of correct answers 3 Press the SLAM button to activate the Enter Your N
7. math skills for grades through 6 with fun graphics and sound effects Twist to a game mode and jam to a cool musical beat Hit the SLAM button to enter your answer It s easy to get started Add 4 AA batteries Turn on the product Enter your name Select a game mode wu bh W N Follow the prompts and begin learning ENTERING YOUR NAME The first time you turn on Turbo Twist Math the host character offers the option to enter your name This enables Turbo Twist Math to track your play and retain level and score information for future games How To Enter Your Name l Activate device by pressing the On Off button 2 Unit offers two options Press the SLAM button to enter name or press the UP arrow to play as a Guest see below for details To input numbers while playing a game turn the Number Dial until the appropriate number is shown on the screen and then press the SLAM button to confirm the selected number SELECTING A GAME MODE Press the GAMES button to activate the Game selection menu Press the directional arrows to scroll through the game choices Press the SLAM button to start a game GAME MODES LEARN IT A simple flash card style game that allows players to shout out their guess before revealing the correct answer The unit displays a math problem to the musical beat and then pauses allowing the player to guess the answer aloud 2 Press the SLAM button to reveal the
8. 0 Multiply using 15 20 and 25 Product is less than 100 Multiply using larger multiples of 5 Product is less than 100 Multiply a 3 digit and a digit number No carrying is required Multiply three small numbers One element may be 2 digit Multiply three small numbers One element may be 2 digit Multiply a 2 digit and a digit number No carrying is required Multiply 2 by 10 50 Multiply a 3 digit and a digit number No carrying is required Multiply a 3 digit and a digit number No carrying is required Multiply a 2 digit and a digit number Carrying required in the tens place Multiply 1 9 by a multiple of 100 Carrying required in the hundreds place Multiply a digit and a 3 or 4 digit number Carrying required in the hundreds place Multiply a 3 digit and a digit number Includes multiplying by zero Carrying in the hundreds place Multiply a 2 digit and a digit number Carrying in the ones and tens places Multiply a digit and a 3 digit number Carrying in the tens and hundreds places Multiply a digit and a 3 digit number Carrying in the ones and tens places Multiply three small numbers One element is 2 digit and a multiple of 5 Multiply two 2 digit numbers One element is a multiple of 10 Multiply three numbers One element is sometimes zero Multiply a 2 digit and a 3 digit number Carrying required in tens place Multiply three numbers One element can be 2 digit Includes multiplying by zero Multiply a 3 digit a
9. 02 200244 Telephone 800 701 LEAP 5327 Hours Monday through Friday 5 00am to 7 00em and Saturday 7 00am to 4 00rm Pacific time IMPORTANT Please notify the LeapFrog Consumer Service department of any difficulties before returning this product for any reason Returns must have a Return Authorization number RA in order to be processed If the service representative is unable to solve the problem you will be given instructions on how to replace the product WARNING Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user s authority to operate the equipment NOTE This device complies with Part 15 of the FCC rules This equipment has been tested and found to comply with the limits for a Class B digital device pur suant to Part I5 of the FCC rules These limits are designed to provide reasonable protection against harmful interference to radio communications Because this toy generates uses and can radiate radio frequency energy there can be no guarantee that interference will not occur If this toy does cause interference to radio or television reception you can check this by turning the toy off and on while listening for the interference one or more of the following measures may be useful e Reorient or relocate the receiving antenna e Increase the separation between the toy and the radio or the TV e Consult the dealer or an experienced TV radio technician for help
10. 8 by hundredths like 56 9 Lehk P PERCENTS GRADE LEVEL SKILLS 10 to 100 of 100 1 to 100 of 100 10 to 100 of 10 10 of 10 100 counting by tens 20 of 10 100 counting by tens 30 of 10 100 counting by tens 40 of 10 100 counting by tens 50 of 10 100 counting by tens 60 of 10 100 counting by tens 70 of 10 100 counting by tens 80 of 10 100 counting by tens 90 of 10 100 counting by tens 10 to 100 of 10 100 counting by tens 50 of even numbers from 2 50 10 to 100 of the number and 10 of the numbers l 10 10 to 100 of 1 10 10 of 100 1000 counting by hundreds 10 of 100 50 of 100 10 to 100 of 1000 1 to 10 of 100 10 to 100 of 1000 1 of 100 to 1000 counting by fives 25 of 4 48 counting by fours 50 of 100 1000 counting by fifties 200 of 10 100 counting by fives 100 to 900 of 10 100 counting by IOs 50 of 100 and 200 of 1 100 10 to 100 of 100 1000 counting by hundreds 25 of 100 1000 counting by hundreds of to 100 and 25 of 40 to 480 counting by forties 75 of 10 100 counting by tens and 75 of 100 900 counting by hundreds 10 to 100 of 50 1000 counting by fifties 10 to 100 of 2 100 counting by twos and 25 of 4 to 100 counting by fours 10 to 100 of 1 100 100 to 900 of 1 1000 1 to 99 of 1 100 SAMPLE 10 x 100 87 x 00 20 x 10 10 x 50 20 x 50 30 x 50 40 x 50 50 x 50 60 x 50 70 x 50 80 x 100 90 x 50 90 x 100 50 x 26 10
11. Warranty Information This LeapFrog product is warranted only to the original purchaser for a period of three months from the original purchase date under normal use and service against defective workmanship and material This warranty is void if the product has been damaged by accident or unreasonable use immersion in water neglect abuse battery leakage or improper installation improper service or other causes not arising out of defects in workmanship or materials Repair or replacement as provided under this warranty is the exclusive remedy of the purchaser LeapFrog shall not be liable for any incidental or consequential damages for breach of any express warranty on this product Any implied warranty of merchantability or fitness for a particular purpose on this product is limited to the duration of this warranty Some states do not allow the exclusion or limitation of incidental or consequential damages or limitation on how long an implied warranty lasts so the above limitations or exclusions may not apply to you This warranty gives you specific legal rights and you may also have other rights which vary from state to state During the warranty period your product will either be repaired or replaced at LeapFrog s option when returned shipping prepaid and with proof of purchase date as instructed by a LeapFrog service representative In the event that your product is replaced the replacement will be covered under the original warranty or for
12. adults Follow the polarity diagram in the battery compartment Promptly remove dead batteries from the toy Dispose of used batteries properly Only batteries of the same or equivalent type as recommended are to be used DO NOT incinerate used batteries DO NOT dispose of batteries in fire as batteries may explode or leak DO NOT mix old and new batteries or types of batteries i e alkaline standard DO NOT use rechargeable batteries DO NOT recharge non rechargeable batteries DO NOT short circuit the supply terminals Troubleshooting Try This Toy does not turn on or does not respond e Remove batteries and put them back in e Make sure battery cover is correctly secured e Clean battery contacts with rubbing alcohol e Install new batteries Toy makes strange sounds e Install new batteries or behaves erratically Toy makes improper responses e Check batteries e Install new batteries Battery Installation Requires 4 AA called LR6 in some countries alkaline batteries 2 Open the battery door with a screwdriver 3 Install new batteries as shown in the polarity diagram inside the battery compartment 4 Replace battery door securely Consumer Service contact Please visit our Consumer Support Web site at http www leapfrog com support 24 hours a day You can search for frequently asked questions or submit a question to our support staff via email UK Office Phone 0800 169 5435 EIRE 00 44 17
13. ame mode A series of blank underscore symbols will appear on the screen 4 Press the UP or DOWN directional arrows to make letters appear in a blank Press the SLAM button to enter the active letter Continue this process to enter all of the letters in your name up to II characters 5 The LEFT and RIGHT directional arrows can be used to move from one letter to another allowing you to revise letters if desired 6 When you are finished entering the Player Name press the GAMES button 7 To confirm and begin using the Player Name press the SLAM button Or press the DOWN arrow to erase this Player Name and start the Enter Your Name process over again You can also press the UP arrow to skip the Enter Your Name process and start playing immediately as a Guest How To Play As A Guest You also have the choice of interacting with the unit as a Guest To avoid changing the main Player Name and level information have other player s use the Guest mode The Guest mode will erase all guest score and level information once the unit is shut off HOW TO PLAY BEAT THE CLOCK You have 90 seconds to solve as many equations as possible To solve each problem the player fills in the blanks Twist the Number Dial to select numbers and press the SLAM button to enter these numbers into the blanks 2 When the 90 second countdown is complete Turbo Twist Math totals the correct answers the player entered and awards a score For some h
14. and 61 Carrying is required Add hundredths like 83 and 08 Carrying is required Subtract hundredths like 19 and 08 No borrowing is required Subtract hundreths like 53 and 08 Borrowing is required Subtract hundreths like 53 and 38 Borrowing is required JIdAVY9 y Lehk P Divide the whole numbers l 19 by 10 S3 p IAVY9D Multiply 1 by the whole numbers l 19 Multiply 5 by the even numbers from 2 to 50 Multiply 5 by odd numbers from l 51 Divide the whole numbers l 25 by 5 or multiply by 2 Multiply the number 10 by numbers like 1 8 or 4 1 Divide the whole numbers 109 by 10 Multiply 1 or 2 by the whole numbers 1 100 Multiply multiples of 4 up to 48 by 25 or divide them by 4 Multiply the whole numbers 1 10 by tenths like 4 or 9 Divide the whole numbers 10 90 by 100 Multiply tenths like 3 and 8 Multiply tenths like 1 5 and 2 Multiply tenths like 8 2 and 9 Multiply hundreths like 25 by tenths like 3 Multiply tenths like 1 5 by tenths like 2 6 Divide hundreths like 36 by tenths like 4 Divide numbers rounded to 5 like 28 5 and 9 5 Divide hundreths like 2 66 by tenths like 1 4 Divide hundreths like 3 24 by tenths like 1 8 Divide hundreths like 5 98 by tenths like 2 3 Divide thousandths like 356 by tenths like 4 Divide thousandths like 217 by hundredths like 31 Divide thousandths like 44
15. arder problems the device only asks the player to fill in the beginning and or final digits in the answer This encourages the player to develop estimation skills WORD PROBLEMS A fun and exciting way to translate words into math equations The operation options for Word Problems are Addition Subtraction Multiplication and Division 2 The unit will announce a word problem and present three possible choices as the answer 3 Press the SLAM button when the correct answer appears 4 If your answer is correct the unit moves to the next mental math problem If the answer is incorrect the unit offers a hint by showing the corresponding equation for the word problem This format enables the player to learn the correlation between the words and equations The player has two chances to answer each word problem MULTI PLAYER 2 4 players take turns solving equations in this fast paced game Turbo Twist Math keeps score and offers rewards l Select the number of players by pressing the UP or DOWN directional arrows You can choose 2 3 or 4 players Press the SLAM button to enter your choice 2 Select a level for the game by pressing the UP or DOWN directional arrows All of the players in the game will play using the same level Press the SLAM button to begin play 3 Players take turns answering questions by twisting to view answer choices and pressing the SLAM button to enter their answers 4 Double or Nothing If a playe
16. bers Carrying sometimes required 4 5 6 Add two 2 digit numbers Second number is a multiple of 10 Carrying sometimes required in tens place 25 40 Add two 2 digit numbers First number is a multiple of 10 Carrying sometimes required in tens place 60 88 Add any two 2 digit numbers Carrying required in tens place 72 55 26 54 8 AE Lehr D Add any two 2 digit numbers Carrying required in ones place Add a 3 digit and digit number No carrying is required 5 104 Add two 2 digit numbers Carrying required twice 49 65 Add a 3 digit and l digit number Carrying required in ones place 9 528 Add a 3 digit and 2 digit number Uses multiples of 100 and 10 Carrying not required 200 20 Add a 3 digit and 2 digit number Carrying not required 630 40 Add a 3 digit and 2 digit number Carrying required in tens place 190 90 IdAVY9 Add a 3 digit and 2 digit number Carrying required in tens place 980 59 Add two 3 digit numbers One number is a multiple of 100 No carrying is required 498 400 Add a 3 digit and 2 digit number Harder combinations No carrying is required 541 22 Add three 2 digit numbers All numbers are multiples of 10 No carrying is required 40 20 30 Add three 2 digit numbers Some numbers are multiples of 10 No carrying is required 65 20 10 b 3 IAVYD Add a 3 digit and 2 digit number Carrying required once or twice 49 555 Add two 3 digit numbers On
17. e number is a multiple of 100 Carrying required in hundreds place 354 800 Add two 3 digit numbers Harder variations Carrying required in hundreds place 557 540 Add three 2 digit numbers One number is a multiple of 10 No carrying is required 253243057 Add two 3 digit numbers Tricky variations No carrying is required 176 522 Add three 2 digit numbers Harder variations No carrying is required 41 22 5 Add two 3 digit numbers Harder variations Carrying required in hundreds place 921 563 8 IAVYD Add three 2 digit numbers Harder variations Carrying required in tens place 72 51 45 528 719 Add two 3 digit numbers Carrying required twice Add three 2 digit numbers Harder variations Carrying required in ones place 23 19 39 Add two 3 digit numbers Carrying required three times 567 688 Add three 2 digit numbers Hardest variations Carrying required twice 80 39 57 s 3davYy9 Add any two numbers Widely varying and challenging combinations Sum can be up to 10 000 28 724 GRADE LEVEL JqVvuD 8 7z JAVAD v8 3AavVY49 t 8 JAVAD GRADE LEVEL 8 7z JAVAD b 3 IAVYD S 83 p JAVAD y AqvYd s 3davYy9 SUBTRACTION SKILLS Basic subtraction using the numbers l 10 Basic subtraction using the numbers 1 10 Basic subtraction using the numbers l 10 Basic subtraction using the numbers 1 10 Basic subtraction using the numbers l 12 Subtract using the numbers
18. ge At the start of each game the level bar will display on screen Press the UP directional arrow to activate the level changer then use the UP and DOWN directional arrows to change levels Press the SLAM button to enter the desired new level Auto Leveling At the start of each game the level bar will display on screen Press the SLAM button to start playing immediately The unit will automatically begin tracking your progress and adjusting the skill level to find the ideal level of challenge during Quiz Time Beat The Clock and Word Problems ADDITION GRADE LEVEL SKILLS SAMPLE Add two digit numbers Sum can be up to 5 2 3 Add two small numbers Sum can be up to 10 3 5 Add two small numbers Sum can be up to 10 8 2 Add two small numbers Sum can be up to 12 8 4 Add two small numbers Sum can be up to 24 19 3 Add a 2 digit and digit number No carrying is required 9 70 Add two 2 digit numbers Both numbers are multiples of 10 No carrying is required 20 30 Add two 2 digit numbers Second number is a multiple of 10 No carrying is required 75 20 Add two 2 digit numbers First number is a multiple of 10 No carrying is required 60 27 t Lehk P Add any two 2 digit numbers No carrying is required 11 1 2 Add three digit numbers No carrying is required 3 4 0 Add two 2 digit numbers Both numbers are multiples of 10 Carrying required in tens place 30 80 Add three digit num
19. like denominators Sum can be greater than or less than Add fractions with unlike denominators Sum can be greater than or less than never reduced Add fractions with unlike denominators Sum can be greater than or less than always reduced Add fractions with unlike denominators Sum can be greater than or less than never reduced Multiply fractions with like denominators of 2 or 3 Product not reduced Multiply fractions with like denominators of 2 or 3 Product is reduced Multiply fractions with unlike denominators Product not reduced Multiply fractions with unlike denominators Product is reduced Divide fractions with unlike denominators Product is reduced Divide fractions with unlike denominators Product is reduced Denominator must be calculated oe SAMPLE 5 5 2 2 27 3 36 4 35 5 50 5 54 6 49 7 72 8 63 9 60 10 77 11 96 12 54 9 45 490 10 360 6 96 2 180 30 64 4 55 11 800 100 1600 2 85 5 100 2 450 50 100 2 175 25 2000 4 350 5 5500 50 690 23 3360 48 150 15 900 300 9000 100 900 900 810 27 9801 99 899 1 999 6690 223 1221 111 SAMPLE 1 2 1 2 2 1 3 2 3 5 2 6 2 1 6 5 6 1 8 5 8 5 2 6 2 1 2 0 2 5 2 1 2 9 2 6 2 5 3 1 3 1 2 1 4 2 1 2 1 4 1 2 4 8 1 3 3 9 1 2 1 3 2 1 2 1 3 1 2 3 8 1 3 3 9 2 8 2 5 6 1 3 5 2 x 6 2 5 3 x 4 3
20. ms FRACTIONS SKILLS Add fractions with like denominators of 2 4 or 8 Sum can be up to Add fractions with like denominators of 3 5 6 7 9 or 10 Sum can be up to Add fractions with like denominators Sum can be greater than I Add fractions with like denominators of 4 6 8 or 9 Sum is always reduced Add fractions with like denominators Sum is always reduced Add fractions with like denominators Sum is always reduced Denominator must be calculated Subtract fractions with like denominators Difference is always less than I and is not reduced Subtract fractions with like denominators Difference can be greater or less than Subtract fractions with like denominators Difference can be greater or less than reduced when possible Subtract fractions with like denominators Difference can be greater or less than reduced when possible Denominator must be calculated Add fractions with UNLIKE denominators even numbers Sum always less than I Add fractions with UNLIKE denominators even numbers Sum always less than Denominator must be calculated Add fractions with UNLIKE denominators even and odd numbers Sum always less than I Add fractions with UNLIKE denominators Challenging combinations Sum always less than Add fraction with unlike denominators not multiples of each other Denominator must be calculated Add fraction with unlike denominators not multiples of each other Sum always less than Add fractions with un
21. mum dividend is 144 Divide a 2 digit number by 2 or No remainder Divide larger numbers by 10 Divide by I 9 The quotient is a multiple of ten No remainder Divide a 2 digit number by 2 No remainder Divide using multiples of 10 as the divisor or quotient No remainder Divide by 4 No remainder Divide by 1 15 No remainder Divide by 100 No remainder Divide large numbers by 2 Dividend is a multiple of 100 No remainder Divide by 5 or 10 No remainder Divide large numbers by 2 Dividend is a multiple of 50 No remainder Divide by 50 No remainder Divide by 2 Dividend is a multiple of 5 No remainder Divide by 25 No remainder Divide large numbers by 4 Dividend is a multiple of 1000 No remainder Divide by 5 12 or 60 Quotient is a multiple of 10 Divide a large number by multiples of 10 from 10 90 Divide by any 2 digit number No remainder Quotient is a multiple of 10 from 10 40 Divide by any 2 digit number No remainder Quotient is a multiple of 10 from 50 100 Divide by multiples of 5 Quotient is l 10 Divide by 100s Quotient is 1 9 Divide by 100s Quotient is a multiple of 10 Divide by 100s Quotient is 0 99 Divide by a 2 digit or 3 digit number Quotient is a multiple of 10 Divide by any 2 digit number Quotient is a 1 99 Divide by any 3 digit number Quotient is 10 Divide by any 3 digit number Quotient is a multiple of 10 Divide by 2 digit or 3 digit numbers Extra challenging proble
22. nd a 2 digit number Carrying in the ones and tens places Multiply a 3 digit and a 2 digit number Carrying in the ones and tens places SAMPLE 9 7 5 8 7 10 5 8 4 18 1 7 24 16 60 40 99 60 67 47 96 23 105 3 75 36 662 7 460 60 390 30 199 88 980 100 678 578 980 90 583 90 545 1 6 632 36 889 659 676 330 957 846 753 582 823 607 409 267 442 229 346 157 SAMPLE 10x I 4x2 3x0 4x4 2x5 3x4 8x2 3x7 4x9 6x5 7x6 9x7 6x8 9x3 10x10 7x9 1x4 12x1 2x90 5x10 90x9 20x1 35x2 200x4 3xlx12 2x10x3 42x2 33x2 120x4 243x2 61x6 500x5 510x4 506x4 4x38 570x2 165x2 2x25x7 89x l0 7x5x0 280x40 15x0x9 33x264 44x 60 PIMA eo GRADE LEVEL SKILLS 4qvud b 83 IAVYD S 3 p IAVYD 93 S IAVY9 GRADE LEVEL S 8 p IAaVYD 983 S 30VYD 9 3q0VvYed Ol 02 03 04 05 06 07 08 09 Divide by l 12 simplified Divider or quotient is No remainder Divide by 2 No remainder Divide by 3 No remainder Divide by 4 No remainder Divide by 5 No remainder Review Divide by l 5 No remainder Divide by 6 No remainder Divide by 7 No remainder Divide by 8 No remainder Divide by 9 No remainder Divide by 10 No remainder Divide by 1 No remainder Divide by 12 No remainder Review Divide by l 12 No remainder Maxi
23. r answers a math problem correctly he she may be offered a Double or Nothing challenge If the player wants to KEEP the points already earned for the first problem the safer course of action press the DOWN arrow To go for the Double or Nothing press the UP arrow and the device will offer a second math problem challenge The player will earn double points for answering the second problem correctly If the second problem is answered incorrectly the player earns NO points for either of the two problems When 3 rounds of the game are complete the unit presents Half Time score standings When all 6 rounds of the game are complete the unit presents Final Awards for the top scoring players T obeg Wd 7eo cl CU7EL OL CO6TLO Dd YIENLL 07008 80020_TTMath_PG_071902 10 17 02 12 24 PM Page 2 ay ae SKILL LEVEL GUIDE CARE amp MAINTENANCE Turbo Twist Math problems are arranged into skill levels based on an educator approved curriculum See the Skill Level guides below for detailed information on types of problems presented in each level Turbo Twist Math players can either manually select their learning level or for certain game modes allow the Turbo Twist unit to automatically find the user s skill level To practice a particular skill find the skill on the chart below to identify the corresponding game play level Use the manual change option to enter selected level and start playing Manual Level Chan
24. t using two 3 digit numbers Difference is rounded to tens place No borrowing is required Subtract using two 3 digit numbers No borrowing is required Subtract using two 3 digit numbers Difference is challenging No borrowing is required Subtract using two 3 digit numbers Borrowing is required for the tens place Subtract using two 3 digit numbers Borrowing is required for the ones place Subtract using two 3 digit numbers Borrowing from Zero is required Subtract using two challenging 3 digit numbers Borrowing is required for the ones place Subtract using two challenging 3 digit numbers Borrowing is required twice MULTIPLICATION SKILLS Multiply by Maximum product is 10 Multiply by 2 Maximum product is 10 Multiply by 3 Maximum product is 15 Multiply by 4 Maximum product is 20 Multiply by 5 Maximum product is 25 Review Multiply by 1 5 Maximum product is 25 Multiply by 2 Maximum product is 20 Multiply by 3 Maximum product is 30 Multiply by 4 Maximum product is 40 Multiply by 5 Maximum product is 50 Multiply by 6 Maximum product is 60 Multiply by 7 Maximum product is 70 Multiply by 8 Maximum product is 80 Multiply by 9 Maximum product is 90 Multiply by 10 Maximum product is 100 Review Multiply by 1 10 Maximum product is 100 Multiply by 11 Maximum product is 10 Multiply by 12 Maximum product is 120 Multiply 2 by multiples of 10 Multiply 5 by multiples of 10 Multiply 1 9 by multiples of 1
25. x 5 50 x 4 10 x 600 10 x 36 50 x 30 20 x 1000 5 x 40 20 x 1000 1 X 500 25 x 24 50 x 400 200 x 70 400 x 60 50 x 8 10 x 100 25 x 00 1 x 27 75 x 60 50 x 150 30 x 38 30 x 37 500 x 78 37 x 23 MULTI PLAYER LEVELS GRADE LEVEL OPERATIONS Addition Subtraction Addition Subtraction Multiplication Addition Subtraction Multiplication Division Addition Subtraction Multiplication Division Addition Multiplication Division Percentages Decimals Division Fractions Percentages Decimals Fractions Percentages Decimals Fractions Percentages Decimals RESETTING YOUR TURBO TWIST Resetting Turbo Twist Math restores the device to its original condition erasing Player Name all stored score values and all level settings To Reset your Turbo Twist Math Turn on the unit 2 Choose the reset option during the initial greeting by pressing the DOWN directional arrow 3 Confirm your reset selection by pressing the UP directional arrow 4 Turbo Twist will erase Player Name scores and level settings e Keep product away from foods and beverages e Clean with a slightly damp cloth cold water and mild soap e Never submerge Turbo Twist Math in water e Remove batteries during prolonged storage e Avoid exposing Turbo Twist Math to extreme temperatures Battery Safety Batteries are small objects Replacement of batteries must be done by
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