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Wiley Future-Proof Web Design
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1. Future Proof Survival Techniques Tools for tomorrow s Web 10 FUTURE PROOF WEB DESIGN WEB DESIGN PROJECTS contain four essential components First you must know your environment Then you need to plan ahead learn to adapt and finish the process by resolving compatibility issues as they arise Meeting these objectives is challenging but the work is necessary if you are to successfully future proof your site This chapter describes each of these components and illustrates the importance of being flexible to change your way of thinking about your design methodology now and in the future Understanding the Environment When you design a site understanding the environment where it will exist is critical You need to know what factors increase or decrease the chances of your site being noticed and you need to be familiar with the tools visitors will have at their disposal when interacting with your site Understanding what makes up the Web s current incarnation is important as is learning what is and isn t possible or useful when designing for it Before you can access any of that information however a number of untruths need to be dispelled The truth behind terminology Throughout the Web s history designers have become adept at assigning names to things even if the names aren t required or deserved Names have been assigned to specific tech nologies techniques and events that occurred long ago and abbreviatio
2. FIGURE 1 10 You may be able to improve the flexibility of dynamic sites by structuring them around visitors preferences 28 FUTURE PROOF WEB DESIGN Static sites have little going on under the hood What you see is really what you get The benefits of this traditional form of layout are that once you ve ensured the content scales appropriately little else beyond the visual arrangement can go wrong With dynamic sites you may find that if scripting becomes unavailable or interaction requires additional user involvement trouble can occur However even with such concerns dynamic sites can offer a greater level of individually oriented flexibility than static sites can so the payoff might be worth the effort Consideration 4 Internal versus external This consideration relates to how to handle alternative device requirements Sometimes designers choose a one site rules all approach and account for variables by using scripts or stylistic fallbacks Tools such as browser detection scripts frameworks and media que ries allow the layout s appearance to change based on a user s needs Although this is the best choice requiring little added maintenance the major catch is that it forces you to rethink a site s mechanics based on assumed scenarios of use Figure 1 11 illustrates the concept of a script working as a robot to build a site around you FIGURE 1 11 Scripts act like little robots reporting on what will
3. Validation is a useful tool that can help identify common flaws and mistakes that design ers make when coding Including validation in your workflow is useful but it s just a tool Don t consider validation programs as an alternative to or replacement for testing your work properly and don t assume that all validation programs work equally well Accessibility validators are notoriously bad at uncovering major failings in accessibility manual testing is the only safe option Myth 5 The newer the better the more the merrier Designers often get carried away in their bid to be creative and more importantly they can be overly zealous about how much of a good thing their visitors will enjoy In an effort to stay current some designers revamp their sites regularly when redesigning is clearly CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 15 unnecessary or they add too much information media or imagery to their pages think ing that substance in great quantity encourages more interaction Of course keeping your design and content updated is necessary just be rational about when and how to do so gt Note Incorporating the latest and greatest features can be an improvement if your goal is to improve users experiences If you use these features mainly to compensate for poor qual ity content you could create a real problem for visitors to your site For each new redesign you create just remember that your vi
4. work or feel any worse to your visitors than it does in the state it s in now right If you choose to redesign a site from the ground up all your previous work may be wasted In addition you ll have to go through various iterations to regain the previous layout s level of flexibility before the total revamp which means more testing and perhaps some secret sauce Just realigning can be tricky too because you may encounter various barri ers hiding under the hood waiting for their moment to break the site or its underlying system Consideration 6 App versus online site This final consideration is a quick one and it rounds off the fundamental considerations involved in planning a site First my question Should you provide your site in the form of a native downloadable app or within the wrapper of a well crafted browser based site As with the previous issue no one answer will work for everyone Apps have the advan tage for offline use guaranteed rendering and more but because they require no compil ing per device sites require less work if the variables are accounted for Note In the apps versus online debate I have my own biases and preferences Desktop apps are suited for situations in which access to a device s native hardware is essential Also desk top apps are ideally suited if you want to build a single app for a specific platform such as 30 FUTURE PROOF WEB DESIGN iOS In my opinion ho
5. If your aim is to make a flexible and usable layout all that matters is that users of such devices can take advantage of your site To achieve this goal avoid stereotyping users needs 12 FUTURE PROOF WEB DESIGN and situations and build real world solutions that are flexible and durable enough to accommodate every environment whether its a handheld device with a touch screen attached or a desktop computer with a large display mouse and keyboard Mythology and folklore in design In the following sections I confront a few common myths in web design The information in these sections will help you look beyond the old one size fits all environment and begin to understand the need for layouts that flex to your users demands The critical thing to take away is that no silver bullets or shortcuts can ensure a stable site that ll last into the future Instead future proofing your site includes balancing the needs of users with the tools you can provide Myth 1 Layouts can be made to appear pixel perfect Web designers try to make the sites they design look and feel as consistent as possible in various environments but the idea of being pixel perfect is flawed By making something pixel perfect I mean trying to enforce strict viewing guidelines akin to those in the print industry thereby making everything look the same in every situation Because so many variables play a role in a site s rendering situations will continue to exist where
6. devices would be standardized and clients would jump for joy at the thought of accessibility Unfortunately you don t live in an ideal world and it ll be many years before widespread compatibility and ubiquity will exist if it comes to exist because meeting expectations can be fraught with hurdles Changing dogmas or perceptions takes time Setting goals while dodging holes As the Web has evolved designers have found themselves playing a superhero like role which you ll understand if you re a fan of fantasy and shows such as Buffy the Vampire Slayer Buffy worked her way through demons taking on increasingly dangerous and deadly foes you can relate to this if you ve coded for Internet Explorer 6 and ended up in 20 FUTURE PROOF WEB DESIGN a final showdown with the big bad In the show overcoming each challenge on the path to winning the war wasn t a matter of luck or charging in blindly it involved careful plan ning and research Because each user and situation is different depending on the type of site being built you must carefully consider any implementation that enhances or degrades a user s experi ence You need to establish primary goals to ensure that decisions are made for the right reasons Perhaps your site will require visitors to enter some log in details but remember that input mechanisms can vary among web devices Maybe a visitor will browse while on the move These kinds of situations can trigger a
7. methods to help your visitors will appear Home Services Portfolio About Stage 1 Underlined Links Home Services Portfolio About Stage 2 Grouped Links Stage 3 Navigation Menu Fata Stage 4 Drop Down Menu FIGURE 1 1 Iteration allows designers to continually improve their work The idea behind a completed site is that nothing can be done to make it better which doesn t add up Improvements can always be made and new features can always be added Also be sure to maintain and update the content on your site to encourage visitors to return If you own the site that you re building you can set it up so that iteration can occur naturally When you re building for clients suggest that they establish maintenance schedules and frequently improve the content of their site Myth 3 A design can be totally bulletproof or future proof Although this book s goal is to help you maintain stability in a layout and make your site as future proof as possible ultimately no design is immune from all that the Web can throw at it When a site is said to be bulletproof it means that the site won t fall apart under any circumstance That a site can be bulletproof is an idealistic and unattainable notion When a site is said to be future proof the implication is that the site will work 14 FUTURE PROOF WEB DESIGN successfully forever across new devices and emerging platforms all while maintaining compatibility with previous brows
8. or won t work If the work of designing for the lowest common denominator isn t your cup of tea a quick and dirty solution is to provide an external site that does the job similar to what you may have seen in mobile specific sites In these optimized layouts however you ll often find that content is either dumbed down to reduce the pressure of the layout or condensed to make things more lightweight These layouts however beg the question If it s not needed on a mobile site why would you want it on the desktop CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 29 Consideration 5 Redesign versus realign If you choose to accommodate various browsing environments such as the use of specific devices or products by creating separate layouts you must determine whether to build a new layout entirely from scratch or to realign an existing site s design if one exists to consider the more diverse uses being asked of it Ultimately situations will exist when a new and separate layout may be beneficial perhaps for a mobile only service that s not available for desktops but in the vast majority of cases keeping sites together requires less work Calculating whether to redesign or realign may be easy depending on the state of the site in question For example if the layout is falling apart cannot match the needs of the con tent or is simply unattractive redesign it After all revitalizing the layout can t make it look
9. present Taking advantage of new technologies Although you don t want to use every new technology just for the sake of keeping up appearances you also don t want to let your concern over compatibility get the better of you In an effort to appease the old ones for example Internet Explorer 6 many web designers have failed to take advantage of CSS3 for example purely because it creates inconsistencies with a browser s older counterpart Although I m all for compatibility as I said earlier in this chapter trying to be pixel perfect is neither worth the effort nor possible Compatibility should always be possible because of the following gt If everything is disabled content is the one thing that remains visible gt Many technologies when unsupported can have an appropriate alternative gt Targeting specific variables allows you to offer independent fallbacks Going beyond the bare necessities with your code is of course entirely possible If you want to provide a particular piece of functionality make sure you have a fallback alterna tive for users who are less fortunate Such functionality can work against making a site ubiquitous but that will occur only if you fail to update the site as new and better solu tions arise Ideally rather than restrict yourself to a limited layout train code around issues as they appear see Figure 1 7 As a web designer you have a responsibility to your clients and cus
10. tempor ron dictum ribh Vivamus rutrum figuic tincidunt elt eleifend condimentum Proin vel ougue dolor oc bibendum erim Ut vehicula lobortis pretium Etion suscipit uma eget risl semper ut vestibulum massa pulvinar Suspendisse potenti Content Style FIGURE 1 13 The average website contains many variables CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 33 In the past bugs in browsers have caused a number of problems for designers However because of the limited array of devices and circumstances in which sites were regularly viewed issues related to a damaged experience had a minimal impact you could fix a problem by throwing hacks at it often resolving early browser bugs So the problems of maintaining a stable and ubiquitous site have always existed it s just that the method of interaction and content absorption has dramatically changed in the visitor s favor Many site issues could be labeled as critical severe moderate and mild but I m not one to place labels on quirks because what may appear as an inconsequential error to one indi vidual may well be a catastrophic game changing bug for another An essential part of designing your sites to be durable on many different devices and within many different situations is that you really focus on identifying flaws and solving them Often designers get so caught up in the debate about best practices and ideals that they may lose sight of the bigger pi
11. this process Note Involving your clients in the design process has never been more important Because their satisfaction is central to achieving popularity and widespread use of the site you ll want to take every opportunity you can to obtain meaningful feedback useful assistance and potentially groundbreaking ideas The key to gaining useful feedback is trust Be ready with open ears and mind and be honest and transparent with your processes It also pays to thank users when they get in touch with you even if it s uncomplimentary CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 35 Don t be afraid to ask a community for help in testing your work or letting you know what things they d like to see in future versions of your site Feedback of a negative nature may seem like a miserable way to spend a day of inbox catching up but it s often the less flat tering stuff that has the biggest impact If everyone says that your work is perfect be suspicious if some send hate mail don t take it personally see it as a chance to improve Users matter in the design process so don t neglect this mighty resource Here are some ways you can initiate communication with your visitors gt Direct methods like e mail instant messaging and chat rooms gt Indirect methods like forums feedback systems or bug trackers gt External solutions like social networks and review websites Of the different ways that you can gauge t
12. using less capable devices those visitors might avoid optimized environments entirely Therefore it s important to give them the option of returning to the full site if for example the optimized version is slimmed down offer ing users less content Remember having choices empowers users When you empower users you give them a sense of control enabling them to feel as though they aren t just at the mercy of a site s demands Perhaps you deem CSS or JS a necessity That would be fine if it couldn t be turned off disabled or unavailable The best approach is to plan for the worst and hope for the best If you make your content available to even the weakest link in the chain and at the same time enhance the experiences in more unique situations you ll ensure the maximum visibility of your content CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 23 Learning to Adapt or Evolve You know what s going on and you have a clever plan to provide a service that will be the envy of your competitors Fantastic Next on the agenda is deciding how to adapt your best laid plans to particular environments If you get dropped into a jungle you don t act like you landed in Siberia Likewise online you ll need a box of tricks to cope with the many different requirements a site may throw at you Every site is different as is its audi ence Your job is to be prepared to find the answers to the difficult questions that environ ments can
13. E FUTURE PROOF SURVIVAL TECHNIQUES 27 s Reference You can choose units of measurement based on compatibility units aren t treated equally online on a design method such as responsive design and even on a hybrid of one or more techniques Making the right decision about the mechanism of layouts can play a critical role in how variables interact with a layout and more importantly how a page will respond when under stress You want to base such needs primarily on the requirements of the content and then on the space required for functionality on the web page Consideration 3 Dynamic versus static Dynamic and static layouts also play a part in the construction of sites Static designs are those with little to no interaction are comprised entirely of text or images and are more focused on a read only approach Dynamic designs on the other hand usually include scripts changeable content features and perhaps some clever code in order to boost the site s core flexibility as shown in Figure 1 10 Both of these design types have advan tages and disadvantages and both affect a layout s core stability Related link based navigation menu Lorem ipsum dolor sit amet consectetur Lorem ipsum dolor sit amet consectetur adipiscing elit Morbi id ipsum vel augue adipiscing elit Morbi id ipsum vel augue faucibus mollis Morbi mollis vitae urna faucibus mollis Morbi mollis vitae urna Widgets that can be edited or removed
14. cture When a problem occurs don t conclude that you must attack it in a nuclear warhead fashion Actually it s rare for a site to be in such a poor state that users online experi ences become totally inaccessible Often the quirks and issues are mild enough to simply cause irritation or confusion On the other hand don t put off implementing a flexible design just because it seems trivial to you even if the fix for that quirk could have a simi lar effect You can debug code in many different ways You have concurrent debugging that effec tively involves checking and retesting your work as you progress through a series of stages There s elimination debugging where you find a problem and begin crippling bits of code in order to eliminate potential causes from the list what Sherlock Homes would do if he were a programmer Finally there s proactive testing in which you uncover quirks or issues plus the effectiveness of fixes by getting users to report faults Figure 1 14 Website Quiz What do you use most H Navigation Menu H Sidebar Navigation H Footer Navigation FIGURE 1 14 Proactive testing can consist of structured usability studies or simple verification tests 34 FUTURE PROOF WEB DESIGN Uncovering problems can involve as much investigation as any detective novel does Throwing a site into all sorts of unique situations can also help you understand what users may be seeing on their screens an
15. d in the case of really old technology that view can turn a classic detective novel into a horror franchise Methods of testing vary among develop ers and you probably have your own style Just remember that you ll probably need to spend a good deal of time proactively trialing out use cases Cultivating customer service If you don t have visitors to your site it will of course fail If your site isn t accessible or usable in its current form you will lose visitors The Web is a beacon of ubiquity and uni versal access and as its facilitator and representative your job is to help ensure that this beacon remains a reliable one over time By empowering users with the tools they need to engage with your site you re likely to see an increase in user activity Also if more people can access and use your services effectively they re more likely to pass the link on to their friends All of this discussion centers on the importance of understanding your users and their needs Also it centers on looking beyond how individual pages or page elements appear to you and considering what such features will look like to different users whether they re using popular tools or ones with little recognition Your selection of features to imple ment will depend on necessity so calculating your options may involve working out a cost versus reward ratio prioritizing upgrade release cycles and keeping visitors informed while engaging them in
16. ding the needs of your audience can tell you a lot about their specific require ments or about non issues that may influence decisions to build or postpone the imple mentation see Figure 1 9 It s not a desktop computer so flexibility is required FIGURE 1 9 If a site primarily attracts users of desktop browsers you could postpone the flexible upgrade If you were to produce a site purely for consumers of Apple products you would probably question the need for a stress testing spree to try out the site with as many emulators browsers and devices as possible On the other hand making your site as flexible as pos sible is important but there isn t really much point in spending the next year and three months scaling your site to be in line with every potential variable Let your users and their needs determine the level of flexibility and whether you can afford to cut corners Consideration 2 Rigid versus fluid You can lay out content in different ways In one camp you have the grounded rigid units of measurement that can cause unpleasant horizontal scrolling when the available space doesn t match the demands of the interface think fixed designs using pixel widths In the other camp you have fluid designs that are pleasing until there s too much or too little assigned space causing occasional spillages or overflow from scrolling In both cases entire layouts can break if the equations don t add up CHAPTER ON
17. ers and devices In this book I do my best to help you head toward that goal but as much as Id like to guarantee that goal I can t because the Web is far too unpredictable By considering the variables in this book you can better address the concerns that design ers of today s sites deal with Keep in mind that those variables will play an important role in the Web s future landscape But who knows what s on the horizon In ten years the Web may change so drastically that designers will once again find themselves building sites in new unconventional ways Perhaps a whole new range of variables will exist Ultimately all you can do is use the information you have and make the most of it Myth 4 Validation ensures quality and compatibility Many Web designers make the mistake of taking validation of code as a guarantee of stan dards which is why you see so many of those Valid buttons embedded within so many sites see Figure 1 2 However as you probably already know you can have some of the best formed code and still see quirks and inconsistencies in how a site will render among browsers and devices This isn t to say that validation is useless because for example knowing how to spot bugs that could lead to quirks is important They just aren t a silver bullet for ensuring the stability of websites v HTML v cess FIGURE 1 2 Validation buttons don t guarantee the quality of code or impress average visitors
18. existing variables gives you insight into the habits of users and how they embrace technology and it gives you the opportunity to offer them more user centered designs You will see an increase in the use of small screens and the removal of the barriers of fixed width design Also you ll see how reducing the requirement for inputting text helps users without quick access to a normal keyboard Creating future proof sites is about molding platforms around experiences that can ben efit every user Solutions for a successful layout This section covers techniques for producing first rate scalable layouts Before you can understand design variables in their entirety you must first be conversant with the meth ods designers use to make layouts as flexible and future proof as possible This informa tion includes making decisions about which methods you will use why using a particular technique will benefit your audience and which of the many layout techniques will sus tain the highest levels of ubiquity Consideration 1 Need versus none At first glance it may appear a bit silly to ask Do I really need a flexible site For the purpose of this discussion the aim isn t to question whether having a flexible site is a good thing because clearly it is Also if you design flexible layouts from the outset you will reduce the chances that users will face problems with your site later on However 26 FUTURE PROOF WEB DESIGN understan
19. g open to adaptation you can implement satisfactory outcomes But every now and then you will encounter quirks that trip you up and solu tions that fall short of meeting your layouts requirements Knowing what to do when things go wrong will help you survive and maintain ubiquity Debugging for durable devices Comprehending the complexities of the Web involves knowing how to spot errors deter mining the cause of the problem and finding a nice clean and workable solution Ideally all your sites will look and feel amazing on every medium and in every environment but of course things often don t work out that way By ensuring that your sites work well for your many users you provide a perception of professionalism and competence To the average person the Web may be a bit of a mystery People don t understand its ori gins and complexity Figure 1 13 but they marvel at how it can be experienced and uti lized through many mediums Your responsibility to produce durable bug free experiences for users is much an extension of this Because the Web seems so mysterious part of its appeal is simply that it works However if compatibility on the Web falls apart any illusion is lost the failings of a site are exposed and its elegance and beauty evaporate Links Behavior rec eros ligula Aliquam eget sem oc ante cliquet ullamcorper Vestibulum malesuada loorest lorem a ornare odio accumsan eu Nom nec ranc oc sem viverre
20. hing gt Note Terms like Web 2 0 have come to mean different things to different people and often just stereotype sites as meeting a list of criteria that keeps them current The trouble is that not all users will demand the same things and not all devices or browsers will be capable of reliably implementing the proposed features which as such terms imply are critical to the evolution of the Web In essence not all sites require AJAX or collaboration features and including them could damage a user s experience on your site I ve established that AJAX can be problem for certain users and that Web 2 0 doesn t offer a firm solution to help create or maintain a stable and usable site so the next step is to investigate what s been dubbed the Mobile Web This term appeared when the use of hand held non desktop web enabled devices increased which put pressure on designers to make their sites mobile friendly Unlike Web 2 0 this term makes some practical sense but the trouble begins when you try to define what actually constitutes a mobile device and trying to define mobile variables just creates more questions including these gt If mobile just equates to a small screen aren t laptops mobile gt If mobile is about not being desktop are 100 inch TVs mobile gt If mobile is focused on the new wave of technology what about PDAs gt Perhaps mobile equates to data speed so what about dialup users
21. his feedback your two primary sources of useful data will come from quantitative numbers and statistics and qualitative descriptive and opinionated research Measuring this data is a challenge but the benefits that they bring include faster identification of flaws and ideas to help you make your site more flexible If users want 3D video for example you can implement it Ultimately as with any type of community involvement there will be disputes and not everyone will agree on every action Just know that as you test to ensure compatibility and durability you ll encounter a few bumps along the way Finding a happy medium is something many designers do in their daily jobs with clients users and each other Because going for broke and leaving users to their own devices aren t acceptable options compromising that is going for adequate rather than optimal solutions is a satisfactory alternative The Web Survival of the fittest The modern Web presents many challenges With competitors breathing down your neck a layout that fails to work on a range of devices and hardware such as the simple ones of the laptop shown in Figure 1 15 represents a missed opportunity Sites are like children needing lots of care and attention Nurturing unique devices will encourage return visits and providing enough education to ensure users can react appropriately in current situa tions helps too In this ever demanding environment you want to th
22. ink in terms of tak ing small steps toward achieving long term goals 36 FUTURE PROOF WEB DESIGN Display Output Keyboard Input Trackpad Input FIGURE 1 15 Devices contain input and output hardware and your layout must work with both Design based on the experiences of users is an expanding area of interest particularly with the new ideas that are pushing us toward a more sociable and useful Web Survival isn t just a matter of ensuring that your site looks great via Internet Explorer Firefox Chrome Safari and Opera Being future proof depends on the devices hardware software stan dards and consumer variables explored in greater detail throughout this book So what ever you do be sure to stay up with the times with updated and feature rich layouts
23. ks than others Determining project requirements When developing for the Web you must be able to determine the requirements and needs of a project Often for service providers the demands of a project include the additional features functionality and layout choices that users may find helpful For situations in which you produce work for clients the ability to look beyond just the scope of a site and into the future needs of their businesses will help ensure that the design works for the specific audiences the clients are targeting Because every site will be different catering to niches is important The initial requirements that influence your tactics are those laid down by the users of the site Happy visitors often result in customer loyalty so whenever you can put users first Ensuring that your users have access to sites and services regardless of the platform or device they use which equals ubiquity means that you can more easily get them to choose you over a competitor and choice is a powerful motivator Here are some features that make for happy users gt Consistency in a site s design gt Accessible and easy to use layouts gt Aesthetically pleasing designs gt Goal oriented useful layouts Remember the benefits of a ubiquitous interface extend beyond what the user sees and the devices the user uses to access your site The number of social networks search engines and third party tools connecting to your
24. lding a successful site more feasible When envisioning your site plan for code and a design that are well formed and as uncomplicated as possible Set clear objectives and be willing to compromise for the sake of your users While planning identify where you can make implementations more accessible to and useful for your site s users as well as related variables they will interact with Remember to set realistic goals otherwise your site may fail users in some way 22 FUTURE PROOF WEB DESIGN gt Note Ideally the process of determining site specific goals begins with competitor analysis and user testing Next you use wireframes prototypes mockups concept sketches and other tools to discover the specific needs of the project If you think users may want something don t shy away from considering it Planning can become second nature once you get into the swing of things Moreover if you determine the needs of clients or of visitors to a site you can implement suitable outcomes right from the start At its heart web design involves inspiration iteration formulation and publication see Figure 1 6 Inspiration lt HTML gt lt HEAD gt Formulation Iteration lt BODY gt FIGURE 1 6 Inspiration iteration formulation and publication are critical elements of web design Consider the issue of whether to offer a secondary mobile oriented site If you provide a separate site for visitors who are
25. lity connection see Figure 1 5 Goals must always be identified within the context of acceptable methods of interaction CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 21 Phone Potential Data caps and roaming charges Computer Potential Slow or low quality connection FIGURE 1 5 Certain situations may require you to consider how data heavy your sites and pages are Dodging some of the major pitfalls in design can be tricky especially if you ve become comfortable that what you have works Ultimately for any plan involving the longevity of a site you need to observe changes in patterns of use determine methods for improve ment and identify potential causes of concern However keep in mind that because the Web is constantly evolving new standards will make providing flexibility increasingly convenient as is the case with CSS media queries and as a result your solutions can be better implemented Planning for implementation Planning for the implementation of a ubiquitous site can be challenging All too often you ll find yourself asking a variety of questions about your audience that have in turn a variety of answers For example what screen resolutions do they use What browsers do they use Do they visit the site on cellphones Does your site please or somehow irritate them You have many design and development tools available and with tweaks they ll aid your ubiquity goals Planning ahead makes bui
26. llable hours and testing on physical devices could potentially be very costly if you want to guarantee device specific support Because of the overwhelming array of possible combinations of browsers and devices testing on all of them will be impossible so you need to find ways around this issue in order to test as economically and accurately as possible CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES l Also you must consider the increased time it could take to build such a scalable site If a site was originally built with flexibility in mind updating it with newer variables probably will not take as much time as it would to bring an older less flexible site up to modern standards Be sure to account for how long you ll assign to the test phase which types of tests you ll run and if you want to consider only a baseline set of commonplace variables in your package providing less common ones as billable extras your p ge Furthermore part of the process of running a business relates to how well you under stand your client s niche users and community Considering variables that will not affect a site s audience could be deemed wasteful However forgetting about or not adding sup port as it s needed could just as easily be deemed neglectful It s a tightrope that you ll need to walk so know who you ll be coding for a flexible site is more important than ever in accurate designing Finally there is the educatio
27. n Part of adaptation is moving with the times working with your surroundings and recognizing when views of how the Web should operate alter over the years Maintaining a high level of awareness and staying ahead of the curve makes sense rom seve Porta y FIGURE 1 8 Following trends isn t a bad thing especially because they re usually based on established solutions CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 25 Sometimes cutting edge or bleeding edge is used in reference to designers or developers who use tools that aren t yet supported by the mainstream Although both the cutting and bleeding edge may appear as unsuitable candidates for crafting a stable site using one or a mixture of both can be done in such a way that those who have access to the support ing tools benefit and those who don t have access have something just as fitting to use in its place If your competitors are going to provide support for a tool and you look around to find that you could be the last person standing in the traditional techniques circle it may be time to investigate whether moving on can benefit your audience Often new technolo gies provide designers with appealing solutions that otherwise wouldn t be possible for example CSS sprite rollover menus Many designers keep an eye on sites that use cutting edge work looking for inspiration and creative ways to polish their own skills Adapting your site to account for the many
28. nal side of things which could potentially create a few issues As a designer you know that it s good to remain vigilant and keep up with the ever chang ing environment Factoring in the effort it takes to retrain yourself if needed to a par ticular technique and making sure you have the tools required to test against variables is critical Ideally you ll spend as much time learning as you do coding Here are some ways to stay up to date gt Read books magazines and blogs on what interests you gt Attend web design conferences and network with others gt Listen to podcasts and do training via video tutorials gt Examine the design code of others and gain inspiration Running a business has all sorts of practical considerations and it s only natural that you evaluate the need or your ability to consider everything in this book Focusing your atten tion on what matters to your visitors is part of what makes a great designer It takes a good amount of common sense and experimentation to organize your workflow in a way that benefits those who ll be affected by it 32 FUTURE PROOF WEB DESIGN Resolving Issues of Compatibility There is one final essential survival skill that all designers must have if they want to over come the challenges of achieving compatibility By understanding an environment you can identify the core issues you need to address by planning ahead you can reduce the chances for errors and by remainin
29. nd affect the many variables you must consider The following situations affect specific factors or variables gt HD video is affected by bandwidth and connection speeds gt Color is eliminated if a visitor has a monochrome display gt Mouse precision and accuracy are affected by click regions During the brainstorming stage establishing where and how a site might be used is a great idea Sites that compare prices of products are likely to be in heavy demand while visitors are on the move for example traveling on primary business streets and in shopping malls The use of sites like the Internet Movie Database require specific consid eration because they may be used in collaboration with cinemas rental shops and media retailers Creating scenarios or profiles of these actions help you gauge targeted markets although of course users browse in other kinds of situations too The trick is to determine which influences and variables will affect your users what those effects will be how you can ensure that the interface will cater to your specific audience without negatively affecting others and how to implement required changes in the most suitable way Making these determinations requires a fundamental understanding of how human computer interactions work and of the subtleties of users devices For example a smartphone may be subjected to data caps and roaming charges and an old desktop com puter may have a slow or low qua
30. ns have been cre ated that try to encompass entire technologies Although some of these terms for example HTML and CSS do a great job at identifying an important technology an unfor tunate slew of buzzwords has been forged leading to confusion among designers Here are three of the biggest offenders gt AJAX gt Web 1 0 Web 2 0 and Web 3 0 gt the Mobile Web Although forged from the technologies it employs AJAX asynchronous JavaScript and XML didn t need a shorthand name because developers were already employing these techniques in their work The mechanism behind AJAX is a sound one in that you can avoid page refreshes by pulling or pushing data from the server to a user s device in the background but as far as the stability of your site is concerned the mechanism can be fraught with problems such as the unavailability of scripting CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 11 Ubiquitous and future friendly layouts cannot be obtained by jumping onboard with every new technique or technology as it arrives as AJAX shows No matter how popular these buzzwords become the name of the technique is never important what matters is the problem that the technology aims to solve and whether it in fact solves it A great example of this is the Web 1 0 to 3 0 movement The terms themselves have little mean ing except to try to mark the Web s evolutionary progress Yet for all of its public appeal it solves not
31. o be open and adaptable in terms of your audience Promote equality and be flexible with whatever your site needs to function By doing so you ll end up with a stable and usable layout Keeping up with the Joneses Designing for next generation devices poses a real challenge After all how can you be expected to design for something that doesn t exist or if it does exist hasn t gained wide spread adoption Consider how the Web works on cellphones and tablets In a few years the Web may work on all sorts of other unique devices such as televisions When you think about it gadgets like the iPod Nano have the potential for web enablement and it s only the size of a wristwatch so imagine how diverse web experiences may become Hardware is becoming less expensive to produce and infrastructure for web connectivity is gaining adoption worldwide even in hard to reach places like Mount Everest This situation fosters the perfect environment for ubiquity because reduced cost and low bar rier entry encourages more people to go online using devices they have handy be it in their homes offices or on the move As the number and variety of devices used on the Web increases you have two options Patch as new devices appear or be generic yet flex ible regarding usage When a new device gains popularity many designers immediately patch their sites to sup port it target the device for a special independent site that caters to the platform o
32. r just ignore it These don t seem like good options because they require you to choose what you will support and provide constant patches to the ever growing technologies that arrive online In some situations but not all a separate site might be helpful Reference CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 17 A better approach is to examine the symptoms make a diagnosis and find suitable solu tions to treat the condition It isn t the brand or model that makes a device the compo nents make the device The inside of an iPhone and the code it supports such as HTML differ significantly from what you find in a Nokia 6610i which supports only WML as shown in Figure 1 4 The issue boils down to two independently built renderers doing what they can Headings Lorem ipsum dolor sit amet Para grap hs consectetur adipiscing elit dictum augue eget tellus fermentum a vehicula urna ultrices Lorem ipsum m ag es dolor sit amet consectetur adipiscing elit Very little support for modern Integer vel code and barely any style or k purus id lorem behavior allowed Not Ideal FIGURE 1 4 When compared to today s rich and engaging HTML and CSS WML is a real ugly character Ultimately the choice to keep up with the trends or retain support for only a select few of your audience s situations is entirely up to you It may be impractical to produce a site that is so flexible tha
33. site is increasing and it s likely that the more demanding and restrictive methods they use to view and utilize your content will become increasingly important Just think about software like Instapaper or an RSS CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 19 reader and you ll understand how your site can be interpreted by a machine not a human being any errors affecting it will certainly reflect in the output Here are some features that make for happy robots gt Search engines may struggle with proprietary code gt Social networks require meaningful contextual data gt Browsers demand well formed code to render pages If you re working for a client you can t just plan around the needs of your users and the specific devices they use or the automated solutions that exist you must also plan around the business or client Clients may have certain niche requirements if they are making an intranet for example or perhaps they want the added usefulness of platform explicit applications such as those in Android s marketplace or Apple s App Store These days sites encompass many more options than they used to and every site s require ments will be different Note The needs of a site depend on the factors described in this section You ll probably spend as much time researching what is needed on an interface as you do building it In a design er s ideal world people would conform to stereotypes
34. sitors learning curves will increase because they must readapt to the new interface The same goes for bundling more features and content on a page Simplicity is often better than complexity Keep in mind that adding features and too many choices may be a burden for some visitors Myth 6 You profile the average user or device Design is rarely an objective art form and as much as designers want to base their deci sions on the needs of users designers personal biases and skewed perspectives can influ ence their work For example when designers think of a visitor they often visualize an idealized visitor rather than one based on reality Moreover when designers try to profile the type of environment visitors will be using those profiles may fail to take into account the differences between different users experiences The idea that an average user Figure 1 3 or browsing environment exists is unrealistic FIGURE 1 3 Designers often use personas to group variables together forming a browsing scenario 16 FUTURE PROOF WEB DESIGN The differences among the environments where your site must function can be substan tial for example whether Flash or JavaScript are supported The differences among users are important too Some users may encounter accessibility issues and others may simply be more selective in the features they ve enabled Designing for ubiquity requires looking beyond stereotypes instead you need t
35. t it supports every type of product and situation without issue and if you know what your audience requires there s no need to go over the top covering all possible bases However unless you have a good reason to do otherwise ensuring that your site caters to as many situations as you can eliminates the need to patch your site s code in the future The browser wars proved that creating sites that depended on everything rendering in one way was problematic Designers have since adopted more stringent measures for test ing workflows Currently designers are struggling with the fact that devices and plat forms force you to rethink how you present and organize content In the future perhaps your next tussle will be over dependency on frameworks the continued support for dep recated code or something else entirely I do enjoy a good mystery don t you 18 FUTURE PROOF WEB DESIGN Planning for a Successful Website Understanding the environment you re designing for is critical when building a site and knowing the needs of your audience is critical to a successful design After all recognizing potential situations beforehand allows you to make more informed practical choices With information about a user s environment you can avoid making potentially costly mistakes that could reduce a site s usability and by planning ahead you can direct your attention to specific aspects of a design that may be more open to implementation quir
36. tomers Failings on your site raise the risk of losing visitors even if the failings are just small but annoying quirks Knowing how to write code for a site helps you understand in advance where expe riences can falter provided that you take steps to ensure that your work flows and responds appropriately to user interaction and the environment in which it s consumed If you ignore the signs however issues are likely to occur and reoccur 24 FUTURE PROOF WEB DESIGN tincidunt Donec sit amet tellus orci Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae Vestibulum elementum elit vulputate turpis molestie CSS3 and jQuery content Compatible CSS 2 1 and on demand navigation traditional flexible layout FIGURE 1 7 There s no shame in providing Internet Explorer 6 users with a very usable and satisfying experience As the use of tablets increased in popularity web designers on the cutting edge began to investigate how this unique input method could affect interactions on sites At first it seemed strange that people might not be using a mouse or keyboard Continued study is the best route to understanding any device or design variable You want to make your site as unique and easy to use as possible and give users a mem orable experience don t go over the top Designers have come to look fondly on trends see Figure 1 8 conventions and patterns for this very reaso
37. users experience some kind of limitation Perhaps they re missing speakers for sound or they navigate using a dodgy browser Not all experiences are created equal p Note The truth is user experiences don t have to be identical for your site to work You may actually want to design so that user experiences differ among platforms and make your site more usable You might offer separate altered experiences based on the capabilities of the different devices Note that a unique WML layout was compelling for older hand held devices As long as your content remains visible and users are willing within reason to adapt their navigation techniques to interact with your site in a way that matches the requirements of their devices you don t need to worry about precision design CHAPTER ONE FUTURE PROOF SURVIVAL TECHNIQUES 13 Myth 2 Designs can be considered complete Tm a big believer in continued improvement and because standards and use of sites will always be changing based in large part on users activities and preferences sticking with one layout and declaring to the world I m finished is well surely said in jest Your goal as a designer is to make sure your site continues to gauge the interests of users and although you don t want to redesign a site every week it makes sense to iterate and improve your services regularly as shown in Figure 1 1 As technologies and best prac tices change new
38. wever beyond those exceptions web apps are the better option You ensure that users have the most recent version you can build for every platform equally and in most cases web apps can be made to perform offline Beyond design An essential business guide Because building sites is a business for many if you re reading this book in an attempt to improve your own quality control this includes you I need to offer some cautionary words about how striving to survive the Web s future may affect the way you craft or maintain interfaces and how you bill for doing so First the all important consideration money Budgeting for the work you will do to bring an older less flexible site into the here and now is a complex calculation At one time you could design sites so that they were cross compatible by writing well formed code which designers often failed to do Justifying it as cost effective wasn t difficult because you could literally see bandwidth bills drop moving on from messy and inaccessible table based layouts Now it s a different story with fewer immediate gains or losses involved see Figure 1 12 U Compatibility Cost Benefit FIGURE 1 12 The extra costs of ensuring flexibility can result in a bigger audience Building a mobile friendly site demands regular testing and not on the same level as in the old days Testing on large numbers of browsers both desktop and handheld can adversely affect bi
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