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Wiley Professional Android 2 Application Development
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1. Full multimedia hardware control including playback and recording with the camera and microphone APIs for using sensor hardware including accelerometers and the compass Libraries for using Bluetooth for peer to peer data transfer IPC message passing Shared data stores Background applications and processes Home screen Widgets Live Folders and Live Wallpaper The ability to integrate application search results into the system search An integrated open source HTMLS WebKit based browser Full support for applications that integrate map controls as part of their user interface YY YYY YV YV YV YV Y Mobile optimized hardware accelerated graphics including a path based 2D graphics library and support for 3D graphics using OpenGL ES 2 0 y Media libraries for playing and recording a variety of audio video or still image formats Localization through a dynamic resource framework An application framework that encourages reuse of application components and the replace ment of native applications Access to Hardware Including Camera GPS and Accelerometer Android includes API libraries to simplify development involving the device hardware These ensure that you don t need to create specific implementations of your software for different devices so you can create Android applications that work as expected on any device that supports the Android software stack The Android SDK includes APIs for location based hardware such as GPS
2. are private unless explicitly shared with other applications via a full permission based security mechanism detailed in Chapter 15 gt All applications are created equal Android doesn t differentiate between native applications and those developed by third parties This gives consumers unprecedented power to change the look and feel of their devices by letting them completely replace every native application with a third party alternative that has access to the same underlying data and hardware gt Home screen Widgets Live Folders Live Wallpaper and the quick search box Using Wid gets Live Folders and Live Wallpaper you can create windows into your application from the phone s home screen The quick search box lets you integrate search results from your application directly into the phone s search functionality Changing the Mobile Development Landscape Existing mobile development platforms have created an aura of exclusivity around mobile development Whether by design or as a side effect of the cost complexity or necessity for approval involved in developing native applications many mobile phones remain almost exactly as they were when first purchased In contrast Android allows even encourages radical change As consumer devices Android handsets ship with a core set of the standard applications that consumers demand on a new phone but the real power lies in users ability to completely change how their devices look fe
3. layer like UIQ or S60 While Android does include an application layer Android also describes the entire software stack encompassing the underlying oper ating system the API libraries and the applications themselves gt A mobile phone handset Android includes a reference design for mobile handset manufac turers but there is no single Android phone Instead Android has been designed to support many alternative hardware devices gt Google s answer to the iPhone The iPhone is a fully proprietary hardware and software platform released by a single company Apple while Android is an open source software 4 CHAPTER1 HELLO ANDROID stack produced and supported by the Open Handset Alliance and designed to operate on any handset that meets the requirements Google has now released its first direct to consumer handset the Nexus 1 but this device remains simply one hardware implementation running on the Android platform ANDROID AN OPEN PLATFORM FOR MOBILE DEVELOPMENT Google s Andy Rubin describes Android as The first truly open and comprehensive platform for mobile devices all of the software to run a mobile phone but without the proprietary obstacles that have hindered mobile innovation http googleblog blogspot com 2007 11 wheres my gphone htm1 Put simply Android is a combination of three components gt gt gt A free open source operating system for mobile devices An open sou
4. or offer useful and timely information directly on the home screen If you offer a way for users to interact with your application directly from the home screen they get instant access to interesting information without needing to open an application and you get a dynamic shortcut into your application You ll learn how to create application components for the home screen in Chapter 10 Extensive Media Support and 2D 3D Graphics Bigger screens and brighter higher resolution displays have helped make mobiles multimedia devices To help you make the most of the hardware available Android provides graphics libraries for 2D canvas drawing and 3D graphics with OpenGL Android also offers comprehensive libraries for handling still images video and audio files including the MPEG4 H 264 MP3 AAC AMR JPG PNG and GIF formats 2D and 3D graphics are covered in depth in Chapter 15 while Android media management libraries are covered in Chapter 11 Optimized Memory and Process Management Android s process and memory management is a little unusual Like Java and NET Android uses its own run time and virtual machine to manage application memory Unlike with either of these other frameworks the Android run time also manages the process lifetimes Android ensures application responsiveness by stopping and killing processes as necessary to free resources for higher priority applications In this context the highest priority is given to
5. t Many of the features listed previously such as 3D graphics and native database support are also available in other mobile SDKs Here are some of the unique features that set Android apart gt Google Map applications Google Maps for Mobile has been hugely popular and Android offers a Google Map as an atomic reusable control for use in your applications The Map View lets you display manipulate and annotate a Google Map within your Activities to build map based applications using the familiar Google Maps interface gt Background services and applications Background services let you create an application that uses an event driven model working silently while other applications are being used or while your mobile sits ignored until it rings flashes or vibrates to get your attention Maybe it s a streaming music player an application that tracks the stock market alerting you to sig nificant changes in your portfolio or a service that changes your ringtone or volume depend ing on your current location the time of day and the identity of the caller gt Shared data and interprocess communication Using Intents and Content Providers Android lets your applications exchange messages perform processing and share data You can also use these mechanisms to leverage the data and functionality provided by the native Android applications To mitigate the risks of such an open strategy each application s process data storage and files
6. Hello Android WHAT S IN THIS CHAPTER A background to mobile application development What Android is and what it isn t An introduction to the Android SDK features What devices Android runs on Why develop for mobile and Android YY YV YV Y An introduction to the SDK and the Android development framework Whether you re an experienced mobile engineer a desktop or web developer or a complete programming novice Android represents an exciting new opportunity to write innovative appli cations for mobile devices Despite the name Android will not help you create an unstoppable army of emotionless robot warriors on a relentless quest to cleanse the earth of the scourge of humanity Instead Android is an open source software stack that includes the operating system middleware and key mobile applications along with a set of API libraries for writing mobile applications that can shape the look feel and function of mobile handsets Small stylish and versatile modern mobile devices have become powerful tools that incorpo rate cameras media players GPS systems and touchscreens As technology has evolved mobile phones have become about more than simply making calls but their software and development platforms have struggled to keep pace Until recently mobile phones were largely closed environments built on highly fragmented pro prietary operating systems that required proprietary development tools The phones themselve
7. ans and Wi Fi has created a growth market for advanced mobile applications The ubiquity of mobile phones and our attachment to them makes them a fundamentally different platform for development from PCs With a microphone a camera a touchscreen location detection and environmental sensors a phone can effectively become an extension of your own perceptions With the average Android user installing and using around 40 apps mobile applications have changed the way people use their phones This gives you the application developer a unique opportunity to create dynamic compelling new applications that become a vital part of people s lives WHY DEVELOP FOR ANDROID If you have a background in mobile application development you don t need me to tell you that gt A lot of what you can do with Android is already possible gt But doing it is painful Android represents a clean break a mobile framework based on the reality of modern mobile devices designed by developers for developers With a simple and powerful SDK no licensing fees excellent documentation and a thriving developer community Android represents an excellent opportunity to create software that changes how and why people use their mobile phones From a commercial perspective Android gt Requires no certification for becoming an Android developer gt Provides the Android Market for distribution and monetization of your applications gt Has no approval proces
8. ble in the core Java libraries as well as the Android specific libraries gt Dalvik virtual machine Dalvik is a register based virtual machine that s been opti mized to ensure that a device can run multiple instances efficiently It relies on the Linux kernel for threading and low level memory management 14 CHAPTER1 HELLO ANDROID Application Layer Native Apps Third Party Apps Developer Apps Contacts Maps Browser etc Application Framework Window Manager Content Location Based Activity Package Providers Services Manager Manager Resource Telephony P2P XMPP Notifications Views Manager P Libraries Android Run Time ha Graphics idli A OpenGL SGL FreeType Media SSL amp Webkit Android Libraries m Surface Dalvik libc SQLite Manager Virtual Machine Linux Kernel Memory Management Hardware Drivers Power Process USB Display Bluetooth etc Management Management rN FIGURE 1 1 gt Application framework The application framework provides the classes used to create Android applications It also provides a generic abstraction for hardware access and manages the user interface and application resources gt Application layer All applications both native and third party are built on the application layer by means of the same API libraries The applicatio
9. covered in detail in Chapter 7 Shared Data and Interapplication Communication Android includes three techniques for transmitting information from your applications for use else where Notifications Intents and Content Providers 8 CHAPTER1 HELLO ANDROID Notifications are the standard means by which a mobile device traditionally alerts users Using the API you can trigger audible alerts cause vibration and flash the device s LED as well as control status bar notification icons as shown in Chapter 9 Intents provide a mechanism for message passing within and between applications Using Intents you can broadcast a desired action such as dialing the phone or editing a contact system wide for other applications to handle Intents are an important core component of Android and are covered in depth in Chapter 5 Finally you can use Content Providers to give managed access to your application s private databases The data stores for native applications such as the contact manager are exposed as Content Providers so you can create your own applications that read or modify this data Chapter 7 covers Content Providers in detail including the native providers and demonstrates how to create and use providers of your own Using Widgets Live Folders and Live Wallpaper to Enhance the Home Screen Widgets Live Folders and Live Wallpaper let you create dynamic application components that provide a window into your applications
10. eated by third parties restrict communication among applications and native phone data and restrict or control the distribution of third party apps to their platforms Android offers new possibilities for mobile applications by offering an open development environment built on an open source Linux kernel Hardware access is available to all applications through a series of API libraries and application interaction while carefully controlled is fully supported In Android all applications have equal standing Third party and native Android applications are written with the same APIs and are executed on the same run time Users can remove and replace any native application with a third party developer alternative even the dialer and home screens can be replaced WHAT IT ISN T As a disruptive addition to a mature field it s not hard to see why there has been some confusion about what exactly Android is Android is not gt AJava ME implementation Android applications are written in the Java language but they are not run within a Java ME virtual machine and Java compiled classes and executables will not run natively in Android gt Part of the Linux Phone Standards Forum LiPS or the Open Mobile Alliance OMA Android runs on an open source Linux kernel but while their goals are similar Android s complete software stack approach goes further than the focus of these standards defining organizations gt Simply an application
11. ed to run invisibly in the background Modern mobiles are by nature multifunction devices however their limited screen sizes means that generally only one interactive application can be visible at any time Platforms that don t support background execution limit the viability of applications that don t need your constant attention Background services make it possible to create invisible application components that perform automatic processing without direct user action Background execution allows your applications to become event driven and to support regular updates which is perfect for monitoring game scores or market prices generating location based alerts or prioritizing and prescreening incoming calls and SMS messages Learn more about how to get the most out of background services in Chapter 9 SQLite Database for Data Storage and Retrieval Rapid and efficient data storage and retrieval are essential for a device whose storage capacity is limited by its compact nature Android provides a lightweight relational database for each application using SQLite Your appli cations can take advantage of this managed relational database engine to store data securely and efficiently By default each application database is sandboxed its content is available only to the application that created it but Content Providers supply a mechanism for the managed sharing of these application databases Databases and Content Providers are
12. el and function Android gives developers a great opportunity All Android applications are a native part of the phone not just software that s run in a sandbox on top of it Rather than writing small screen versions of 12 CHAPTER1 HELLO ANDROID software that can be run on low power devices you can now write mobile applications that change the way people use their phones While Android will still have to compete with existing and future mobile development platforms as an open source developer framework the strength of the development kit is very much in its favor Cer tainly its free and open approach to mobile application development with total access to the phone s resources is a giant step in the right direction INTRODUCING THE DEVELOPMENT FRAMEWORK With the PR job done it s time to look at how you can start developing applications for Android Android applications are written with Java as a programming language but executed by means of a custom virtual machine called Dalvik rather than a traditional Java VM Later in this chapter you ll be introduced to the framework starting with a technical explanation of the Android software stack a look at what s included in the SDK an introduction to the Android libraries and a look at the Dalvik virtual machine Each Android application runs in a separate process within its own Dalvik instance relinquishing all responsibility for memory and process management to the A
13. f a particular hardware feature like GPS In more recent years the biggest advance in mobile phone development was the introduction of Java hosted MIDlets MIDlets are executed on a Java virtual machine a process that abstracts the underlying hardware and lets developers create applications that run on the wide variety of devices that supports the Java run time Unfortunately this convenience comes at the price of restricted access to the device hardware What It Isn t 3 In mobile development it was considered normal for third party applications to receive different hardware access and execution rights from those given to native applications written by the phone manufacturers with MIDlets often receiving few of either The introduction of Java MIDlets expanded developers audiences but the lack of low level hardware access and sandboxed execution meant that most mobile applications are regular desktop programs or web sites designed to render on a smaller screen and do not take advantage of the inherent mobility of the handheld platform The Future Android sits alongside a new wave of mobile operating systems designed for increasingly powerful mobile hardware Windows Mobile the Apple iPhone and the Palm Pre now provide a richer sim plified development environment for mobile applications However unlike Android they re built on proprietary operating systems that in some cases prioritize native applications over those cr
14. ils of its use have not been included within this book All Android hardware and system service access is managed using Dalvik as a middle tier By using a VM to host application execution developers have an abstraction layer that ensures they never have to worry about a particular hardware implementation The Dalvik VM executes Dalvik executable files a format optimized to ensure minimal memory foot print You create dex executables by transforming Java language compiled classes using the tools supplied within the SDK You ll learn more about how to create Dalvik executables in the next chapter Android Application Architecture Android s architecture encourages the concept of component reuse enabling you to publish and share Activities Services and data with other applications with access managed by the security restrictions you put in place The same mechanism that lets you produce a replacement contact manager or phone dialer can let you expose your application components to let other developers create new UI front ends and functionality extensions or otherwise build on them The following application services are the architectural cornerstones of all Android applications pro viding the framework you ll be using for your own software gt Activity Manager Controls the life cycle of your Activities including management of the Activity stack described in Chapter 3 gt Views Used to construct the user interfaces for your Ac
15. n layer runs within the Android run time using the classes and services made available from the application framework The Dalvik Virtual Machine One of the key elements of Android is the Dalvik virtual machine Rather than use a traditional Java vir tual machine VM such as Java ME Java Mobile Edition Android uses its own custom VM designed to ensure that multiple instances run efficiently on a single device Introducing the Development Framework 15 The Dalvik VM uses the device s underlying Linux kernel to handle low level functionality including security threading and process and memory management It s also possible to write C C appli cations that run directly on the underlying Linux OS While you can do this in most cases there s no reason you should need to If the speed and efficiency of C C is required for your application Android now provides a Native Development Kit NDK The NDK is designed to enable you to create C libraries using the libc and libm libraries along with native access to OpenGL This book focuses exclusively on writing applications that run within Dalvik using the SDK If your inclinations run toward exploring the Linux kernel and C C underbelly of Android modifying Dalvik or otherwise tinkering with things under the hood check out the Android Internals Google Group at http groups google com group android internals While use of the NDK is encouraged where needed deta
16. ndroid run time which stops and kills processes as necessary to manage resources Dalvik and the Android run time sit on top of a Linux kernel that handles low level hardware inter action including drivers and memory management while a set of APIs provides access to all the underlying services features and hardware What Comes in the Box The Android software development kit SDK includes everything you need to start developing testing and debugging Android applications Included in the SDK download are gt The Android APIs The core of the SDK is the Android API libraries that provide devel oper access to the Android stack These are the same libraries used at Google to create native Android applications gt Development tools So you can turn Android source code into executable Android appli cations the SDK includes several development tools that let you compile and debug your applications You will learn more about the developer tools in Chapter 2 gt The Android Virtual Device Manager and Emulator The Android Emulator is a fully inter active Android device emulator featuring several alternative skins The emulator runs within an Android Virtual Device that simulates the device hardware configuration Using the emu lator you can see how your applications will look and behave on a real Android device All Android applications run within the Dalvik VM so the software emulator is an excellent environment in fact as it is ha
17. new SMS messages The exact makeup of the applications available on new Android phones is likely to vary based on the hardware manufacturer and or the phone carrier or distributor The open source nature of Android means that carriers and OEMs can customize the user interface and the applications bundled with each Android device Several OEMs have done this including HTC with the Sense UI Motorola with MotoBlur and Sony Ericsson s custom UI It s important to note that for compatible devices the underlying platform and SDK remain consis tent across OEM and carrier variations The look and feel of the user interface may vary but your applications will function in the same way across all compatible Android devices 6 CHAPTER1 HELLO ANDROID ANDROID SDK FEATURES The true appeal of Android as a development environment lies in the APIs it provides As an application neutral platform Android gives you the opportunity to create applications that are as much a part of the phone as anything provided out of the box The following list highlights some of the most noteworthy Android features gt No licensing distribution or development fees or release approval processes gt Wi Fi hardware access gt GSM EDGE and 3G networks for telephony or data transfer enabling you to make or receive calls or SMS messages or to send and retrieve data across mobile networks Comprehensive APIs for location based services such as GPS y
18. opment toolkit but also the Dalvik VM a custom run time core libraries and a Linux kernel all of which are available as open source You also learned gt How handsets with an expanding range of hardware features have created demand for tools that give developers better access to these features gt About some of the features available to developers using Android including native map sup port hardware access background services interprocess messaging shared databases and 2D and 3D graphics gt That all Android applications are built equal allowing users to completely replace one appli cation even a core native application with another gt That the Android SDK includes developer tools APIs and comprehensive documentation The next chapter will help you get started by downloading and installing the Android SDK and setting up an Android development environment in Eclipse You ll also learn how to use the Android developer tools plug in to streamline development testing and debugging before creating your first Android application After learning about the building blocks of Android applications you ll be introduced to the different types of applications you can create and you ll start to understand some of the design considerations that should go into developing applications for mobile devices
19. r 2008 By the end of 2009 over 20 Android compatible handsets had been launched or announced in more than 26 countries on 32 different carrier networks Rather than being a mobile OS created for a single hardware implementation Android is designed to support a large variety of hardware platforms from WVGA phones with hard keyboards to QVGA devices with resistive touchscreens Beyond that with no licensing fees or proprietary software the cost to handset manufacturers for pro viding Android handsets and potentially other Android powered devices is comparatively low Many people now expect that the advantages of Android as a platform for creating powerful applications will encourage device manufacturers to produce increasingly tailored hardware WHY DEVELOP FOR MOBILE In market terms the emergence of modern mobile smartphones and superphones multifunction devices including a phone but featuring a full featured web browser cameras media players Wi Fi and location based services has fundamentally changed the way people interact with their mobile devices and access the Internet Mobile phone ownership easily surpasses computer ownership in many countries 2009 marked the year that more people accessed the Internet for the first time from a mobile phone rather than a PC 10 CHAPTER 1 HELLO ANDROID The increasing popularity of modern smartphones combined with the increasing availability of flat rate affordable data pl
20. rce development platform for creating mobile applications Devices particularly mobile phones that run the Android operating system and the applica tions created for it More specifically Android is made up of several necessary and dependent parts including the following gt A hardware reference design that describes the capabilities required for a mobile device to support the software stack A Linux operating system kernel that provides low level interface with the hardware memory management and process control all optimized for mobile devices Open source libraries for application development including SQLite WebKit OpenGL and a media manager A run time used to execute and host Android applications including the Dalvik virtual machine and the core libraries that provide Android specific functionality The run time is designed to be small and efficient for use on mobile devices An application framework that agnostically exposes system services to the application layer including the window manager and location manager content providers telephony and sensors A user interface framework used to host and launch applications Preinstalled applications shipped as part of the stack A software development kit used to create applications including tools plug ins and docu mentation What really makes Android compelling is its open philosophy which ensures that you can fix any defi ciencies in user interface or nati
21. rdware neutral it provides a better independent test envi ronment than any single hardware implementation gt Full documentation The SDK includes extensive code level reference information detail ing exactly what s included in each package and class and how to use them In addition to Introducing the Development Framework 13 the code documentation Android s reference documentation explains how to get started and gives detailed explanations of the fundamentals behind Android development Sample code The Android SDK includes a selection of sample applications that demonstrate some of the possibilities available with Android as well as simple programs that highlight how to use individual API features Online support Android has rapidly generated a vibrant developer community The Google Groups at http developer android com resources community groups html are active forums of Android developers with regular input from the Android engineering and developer relations teams at Google StackOverflow at http www stackoverflow com questions tagged android has also become a popular destination for Android questions For those using the popular Eclipse IDE Android has released a special plug in that simplifies project creation and tightly integrates Eclipse with the Android Emulator and debugging tools The features of the ADT plug in are covered in more detail in Chapter 2 Understanding the Android Software Stack The Android
22. s often prioritized native applications over those written by third parties This has introduced an artificial barrier for developers hoping to build on increasingly powerful mobile hardware 2 CHAPTER1 HELLO ANDROID In Android native and third party applications are written with the same APIs and executed on the same run time These APIs feature hardware sensor access video recording location based services support for background services map based activities relational databases inter application commu nication and 2D and 3D graphics Using this book you will learn how to use these APIs to create your own Android applications In this chapter you ll learn some mobile development guidelines and be introduced to the features available from the Android development platform Android has powerful APIs excellent documentation a thriving developer community and no devel opment or distribution costs As mobile devices continue to increase in popularity this is an exciting opportunity to create innovative mobile phone applications no matter what your development experience A LITTLE BACKGROUND In the days before Twitter and Facebook when Google was still a twinkle in its founders eyes and dinosaurs roamed the earth mobile phones were just that portable phones small enough to fit inside a briefcase featuring batteries that could last up to several hours They did however offer the freedom to make calls without being physicall
23. s for application distribution gt Gives you total control over your brand and access to the user s home screen What Has and Will Continue to Drive Android Adoption Android is targeted primarily at developers with Google and the OHA betting that the way to deliver better mobile software to consumers is to make it easier for developers to write it themselves As a development platform Android is powerful and intuitive letting developers who have never programmed for mobile devices create useful applications quickly and easily It s easy to see how inno vative Android applications could create demand for the devices necessary to run them particularly if developers write applications for Android because they can t write them for other platforms Open access to the nuts and bolts of the underlying system is what s always driven software develop ment and platform adoption The Internet s inherent openness and neutrality have seen it become the platform for a multibillion dollar industry within 10 years of its inception Before that it was open sys tems like Linux and the powerful APIs provided as part of the Windows operating system that enabled the explosion in personal computers and the movement of computer programming from the arcane to the mainstream Why Develop for Android 411 This openness and power ensure that anyone with the inclination can bring a vision to life at minimal cost What Does It Have That Others Don
24. software stack is composed of the elements shown in Figure 1 1 and described in further detail after it Put simply a Linux kernel and a collection of C C libraries are exposed through an application framework that provides services for and management of the run time and applications gt Linux kernel Core services including hardware drivers process and memory management security network and power management are handled by a Linux 2 6 kernel The kernel also provides an abstraction layer between the hardware and the remainder of the stack Libraries Running on top of the kernel Android includes various C C core libraries such as libc and SSL as well as gt lt A media library for playback of audio and video media gt A surface manager to provide display management gt Graphics libraries that include SGL and OpenGL for 2D and 3D graphics gt SQLite for native database support gt SSL and WebKit for integrated web browser and Internet security Android run time What makes an Android phone an Android phone rather than a mobile Linux implementation is the Android run time Including the core libraries and the Dalvik virtual machine the Android run time is the engine that powers your applications and along with the libraries forms the basis for the application framework gt Core libraries While Android development is done in Java Dalvik is not a Java VM The core Android libraries provide most of the functionality availa
25. the application with which the user is interacting Ensur ing that your applications are prepared for a swift death but are still able to remain responsive and to Why Develop for Mobile 9 update or restart in the background if necessary is an important consideration in an environment that does not allow applications to control their own lifetimes You will learn more about the Android application life cycle in Chapter 3 INTRODUCING THE OPEN HANDSET ALLIANCE The Open Handset Alliance OHA is a collection of more than 50 technology companies including hardware manufacturers mobile carriers and software developers Of particular note are the promi nent mobile technology companies Motorola HTC T Mobile and Qualcomm In their own words the OHA represents the following A commitment to openness a shared vision for the future and concrete plans to make the vision a reality To accelerate innovation in mobile and offer consumers a richer less expensive and better mobile experience http www openhandsetalliance com The OHA hopes to deliver a better mobile software experience for consumers by providing the plat form needed for innovative mobile development at a faster rate and with higher quality than existing platforms without licensing fees for either software developers or handset manufacturers WHAT DOES ANDROID RUN ON The first Android mobile handset the T Mobile G1 was released in the United States in Octobe
26. the camera audio net work connections Wi Fi Bluetooth accelerometers the touchscreen and power management You can explore the possibilities of some of Android s hardware APIs in more detail in Chapters 11 through 14 Android SDK Features 7 Native Google Maps Geocoding and Location Based Services Native map support lets you create a range of map based applications that leverage the mobility of Android devices Android lets you create activities that include interactive Google Maps as part of your user interface with full access to maps that you can control programmatically and annotate using Android s rich graphics library Android s location based services manage technologies like GPS and Google s GSM cell based location technology to determine the device s current position These services enforce an abstraction from spe cific location detecting technology and let you specify minimum requirements e g accuracy or cost rather than choosing a particular technology They also mean that your location based applications will work no matter what technology the host handset supports To combine maps with locations Android includes an API for forward and reverse geocoding that lets you find map coordinates for an address and the address of a map position You ll learn the details of using maps the Geocoder and location based services in Chapter 8 Background Services Android supports applications and services design
27. tivities as described in Chapter 4 gt Notification Manager Provides a consistent and nonintrusive mechanism for signaling your users as described in Chapter 9 Content Providers Let your applications share data as described in Chapter 7 Resource Manager Supports non code resources like strings and graphics to be external ized as shown in Chapter 3 16 CHAPTER1 HELLO ANDROID Android Libraries Android offers a number of APIs for developing your applications Rather than list them all here I refer you to the documentation at http developer android com reference packages html which gives a complete list of packages included in the Android SDK Android is intended to target a wide range of mobile hardware so be aware that the suitability and implementation of some of the advanced or optional APIs may vary depending on the host device SUMMARY This chapter explained that despite significant advances in the hardware features available on modern mobile phones the software has lagged Hard to use development kits hardware specific APIs and a lack of openness have stifled innovation in mobile software Android offers an opportunity for developers to create innovative software applications for mobile devices without the restrictions generally associated with the existing proprietary mobile development frameworks You were shown the complete Android software stack which includes not only an application layer and devel
28. ve application design by writing an extension or replacement Android Native Android Applications 5 provides you as a developer with the opportunity to create mobile phone interfaces and applications designed to look feel and function exactly as you imagine them NATIVE ANDROID APPLICATIONS Android phones will normally come with a suite of generic preinstalled applications that are part of the Android Open Source Project AOSP including but not necessarily limited to gt An e mail client An SMS management application A full PIM personal information management suite including a calendar and contacts list A WebKit based web browser A music player and picture gallery A camera and video recording application A calculator The home screen Y Y YV YV YV V yV An alarm clock In many cases Android devices will also ship with the following proprietary Google mobile applications gt The Android Market client for downloading third party Android applications gt A fully featured mobile Google Maps application including StreetView driving directions and turn by turn navigation satellite view and traffic conditions The Gmail mail client The Google Talk instant messaging client The YouTube video player The data stored and used by many of these native applications like contact details are also avail able to third party applications Similarly your applications can handle events such as incoming calls or
29. y connected to a landline Increasingly small stylish and powerful mobile phones are now as ubiquitous as they are indispensable Hardware advancements have made mobiles smaller and more efficient while including an increasing number of peripherals After first getting cameras and media players mobiles now include GPS systems accelerometers and touch screens While these hardware innovations should prove fertile ground for software development the applications available for mobile phones have generally lagged behind the hardware The Not So Distant Past Historically developers generally coding in low level C or C have needed to understand the specific hardware they were coding for generally a single device or possibly a range of devices from a single manufacturer As hardware technology and mobile Internet access has advanced this closed approach has become outmoded More recently platforms like Symbian have been created to provide developers with a wider target audience These systems have proven more successful in encouraging mobile developers to provide rich applications that better leverage the hardware available These platforms offer some access to the device hardware but require the developer to write complex C C code and make heavy use of proprietary APIs that are notoriously difficult to work with This difficulty is amplified for applications that must work on different hardware implementations and those that make use o
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