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1. coded data paths for different bit depths Concatenation Expression links and animated nodes You can even save Favorite Views that allow you to jump quickly to specific areas of a node tree Tracking on rotoshape points Previously animating rotoshapes was a slow manual process Shake 4 makes it possible to automate rotoscoping tasks by attaching track ing points to control vertices Create moving mattes by attaching trackers to points on a rotoshape You can also use tracked shapes for creating masks or for moving warps and morphs 32 bit Keylight and Primatte Shake 4 offers improved keying quality through the precision of full 32 bit floating point processing You can now use OpenEXR Cineon and DPX files for keying without clipping white values Maintain 32 bit float film quality throughout the entire composite or optimize performance by choosing 8 16 or 32 bit processing Truelight monitor calibration Shake 4 makes it easy to ensure the look of the final film throughout your compositing process With Truelight monitor calibration you can previsualize film images on a computer screen This allows you both to reduce workflow time and to save the cost of film outs A Truelight node can be placed anywhere in the composite or as a viewer script select from various film profiles or save facilitywide custom lookup tables Product Overview 5 Shake 4 New Image Processing Technology Shake 4 uses the power and elegance of optical f
2. creating custom effects to automating repetitive tasks Scripting Shake 4 projects are called scripts because they are essentially text files saved out in ASCII format Scripts are extremely flexible and easy to modify even without launching Shake 4 For example if a user has a very large script that looks at image A but the 3D artist has just made a new version for that image calling it image B the user can sim ply open the script in a text editor and change the reference from image A to image B The script goes beyond just image pointers to providing a text based command for every operation that exists in Shake 4 Most Shake 4 functions can be accessed directly in the Mac OS X Terminal application by typing in commands A simple command in the Terminal can quickly take a series of TIFF images apply a mask and place it over a background image for 35 frames The result could launch into a RAM player or the user could write the file out to disk This scripting capability means that simple repetitive tasks can be done quickly without having to open up the application import the images create a tree and then render Expressions Any parameter in Shake 4 can be a mathematical expression that drives the modifica tion or animation of other nodes Expressions allow you to modify multiple parts of a composite simultaneously or create sophisticated animations that would otherwise be unrealistic to create by hand for example a random flicker
3. for retiming shot stabilization tracking and more Intuitive spline based controls offer an unusual combination of flexibility and precision for warping and morphing Optical Flow Based Retiming Timing controls are important to speed up slow down or sync a clip in time Shake 4 uses an advanced optical flow based system for retiming shots Optical flow is a sophisticated method of motion estimation that automatically tracks an image pixel by pixel in order to create new frames The results are stunningly smooth slow motion effects at amazingly low frame rates Each clip in Shake 4 can be nonlinearly retimed allowing the user to go backward and forward along a clip For flexibility this functionality is designed so that devel opers using third party products like RE Vision Effects and The Foundry s Furnace can use their own retiming routines for high quality results Smoothcam and Tracking Shake 4 includes different ways to stabilize a shot and match one element s move ment to another Stabilization is used to smooth out bumpy camera moves or eliminate camera movement altogether Smoothcam is a new stabilization method in Shake 4 that uses optical flow technology to automatically remove camera jitter from static shots without setting tracking points Artists can revive unusable shots by correcting uneven pans across a scene with minimal user intervention Shake 4 also includes powerful tracking technology that works by follo
4. you can mask a layer or an effect to control which areas of an image are modified like a bright color correction on a portion of the image For sophisticated animations each mask in Shake 4 can be keyframed or each point on the rotoshape can be tracked and a photorealistic motion blur can be applied Multiple shapes can be created within one rotoshape node while soft edge falloff controls can be modified independently on each control point Paint The Shake 4 QuickPaint node is a touchup tool that can fix problematic shots such as holes in mattes or scratches and dirt on your images It is a procedural paint system that allows you to change strokes after they have been placed With QuickPaint you can apply the effect and easily ignore it remove it or reorder it after you have applied your paint strokes Because QuickPaint is a vector based procedural paint system you can modify the cur rent stroke or any previous paint stroke You can also modify the paint characteristics color size brush type opacity softness or the position or shape of the stroke 32 Bit Keylight and Primatte Keying usually involves the extraction of a mask from a figure shot in front of a blue or green screen This image can then be composited on top of a different background by removing the blue or green Shake 4 includes two industry standard keyers Primatte and Keylight that operate with full 32 bit float precision to ensure the continuation of high
5. C G4 processor e Mac OS X v10 3 9 or later QuickTime 7 or later 512MB of RAM or more 1GB of available disk space for caching and temporary files AGP graphics card with at least 32MB of video memory and OpenGL hardware acceleration e Display with 1280 by 1024 pixel resolution and 24 bit color e Three button mouse Optional AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor Linux 1GHz Pentium Ill Pentium 4 or AMD Athlon processor or faster Red Hat Linux 9 512MB of RAM or more 1GB of disk space for caching and temporary files e Workstation class graphics card such as NVIDIA Quadro2 or Quadro4 Display with 1280 by 1024 pixel resolution and 24 bit color e Three button mouse For More Information For more information about Shake 4 visit www apple com shake Product Overview 23 Shake 4 Support Apple offers the following support options for purchasers of Shake 4 90 days of complimentary telephone support Shake 4 comes with 90 days of com plimentary telephone support for basic troubleshooting installation and launch issues Annual support The purchase of an annual support contract gives you access to email support from Shake experts during business hours Per incident support For more complex integration and troubleshooting issues per incident support can be purchased Highend2d com shake is a dedicated online forum where Shake 4 artists can ask ques
6. Shake 4 Product Overview May 2005 Product Overview Shake 4 Contents Page 3 Page 4 Page 6 Page 11 Page 13 Page 15 Page 17 Page 20 Page 22 Introduction New in Shake 4 Unified 2D 3D Compositing Node View Interface 2D 3D Compositing Rotoscoping and Paint 32 Bit Keylight and Primatte Truelight Monitor Calibration Advanced Image Processing Optical Flow Based Retiming Smoothcam and Tracking Shape Based Morphing and Warping AutoAlign Editing and Effects Pipeline Integration Integration with Final Cut Pro 5 Free Distributed Rendering on Mac OS X Open and Customizable Architecture Scripting Open Architecture Visual Effects Workflows Commercial Post Production Feature Film Production Visual Effects Boutiques Animation Houses Technical Specifications Product Details Product Overview 3 Shake 4 Introduction Used to create the world s most celebrated visual effects for film and television Shake 4 is the only compositing software that delivers a complete and proven toolset for creating visually stunning content Shake 4 is an affordable high quality post production solution for studios of all sizes ranging from individual artists to boutique operations to large visual effects facilities It includes the following powerful features Unified 2D 3D compositing No other visual effects software delivers the complete set of tools required by individual artists and full facilities including f
7. bit depth through out a project Whereas other packages take a one keyer does all approach to keying Shake 4 allows you to combine keys to achieve the best results Shake 4 also includes tools for pulling keys based on luminance brightness and depth calculated by a 3D render Product Overview 10 Shake 4 Truelight Monitor Calibration Truelight is a complete HD to film or film to film color management system from FilmLight integrated directly into Shake 4 for previsualizing the look of projected film images on Apple LCD displays and CRT display devices It allows compositors to use Truelight 3D Cube technology to accurately predict the look of their HD or film imagery when printed to film without unnecessary film outs thereby saving time consuming matching and rework Truelight calibration nodes can be added anywhere within a Shake 4 compositing tree in order to accurately visualize an image at that point The compositor can select which profile to use and can also easily bypass the Truelight operation Truelight calibration can be used for visualization or rendered through into the final output image Compositors can profile the current monitor using the Truelight node or optionally take advantage of the wider range of FilmLight hardware calibration products and services Product Overview 11 Shake 4 Advanced Image Processing Shake 4 uses the power of optical flow image processing to create extraordinary image quality
8. ding workflows for film television and commercial post production The following descriptions detail Shake 4 workflows for the typical production environments including Commercial post production Feature film production Visual effects boutiques Animation houses Commercial Post Production Commercial post houses are the backbone of post production focusing on short format televised content like commercials music videos and infomercials Commercial television projects demand that every part of a project from editorial to animation and visual effects be created with fast turnaround and high quality sparing no expense But while advertisers are paying less these days commercial post production companies are expected to deliver more Post production facilities need solutions that deliver top quality visual effects unique new looks and fast results Shake 4 is an ideal solution for augmenting the huge hardware investments already in place in these facilities It includes production proven tools like Primatte and Keylight for creating high quality keys which can then be finished in Final Cut Pro 5 or a hardware based finishing system Shake 4 offers significantly higher quality than hardware based systems for common compositing tasks like warping resizing retiming and creating multilayered comps The integration with Final Cut Pro 5 makes Shake 4 even more attractive to post houses looking for a flexible high quality editing and
9. e network of machines that can easily talk to each other and share files and resources such as rendering machines and disk drives Such tasks require products that can handle very large projects while maximizing efficiency Shake 4 responds well to those needs because it was created to work efficiently on very demanding film resolution projects while maintaining an excellent price performance ratio It has the ability to tackle complex composites with unlimited layers and multiple simultaneous resolutions and bit depths with an extremely power ful distributed render engine for fast local or networked image calculations Typical workflow for feature film production facilities Scan film to a logarithmic file format sometimes including HDR data like OpenEXR Create models and animation in 3D with a solution like Alias Maya Composite film footage and CG elements in Shake 4 Send the end result to a film recorder Visual Effects Boutiques Visual effects boutiques like Embassy VFX in Vancouver British Columbia or Furious FX in Burbank California are usually hired by the larger production houses to take over multiple shots within a project They are highly specialized and work with a small team of talented artists and low overhead Their success depends on their ability to keep overhead low and deliver finished shots on time without sacrificing quality They need a solution to handle large projects very efficiently and affordably Shake 4
10. e shown below a simple twirl effect has been applied to an image Scaling it down shows how clipping can occur in compositing applications that do not have an infinite workspace Shake 4 allows the operation to expand outside the frame A twirl effect has been applied to the image Clipping occurs in most applications The Infinite Workspace in Shake 4 does not clip the image Product Overview Shake 4 Domain of Definition Visual effects are becoming more and more complex More layers are being composited and frames are getting larger Shake 4 uses a Domain of Definition DOD to identify the significant pixels in an image in order to optimize the speed of rendering effects and layering calculations Everything outside of the DOD is considered as background black by default and is therefore ignored in most computations The DOD is just one of the many extremely powerful ways that Shake 4 can decrease compositing and render times The DOD can be set automatically by Shake 4 or you can refine the parameters if you wish Layering operations Shake 4 offers 27 different compositing nodes located in the Layer tab to provide the utmost control and flexibility when compositing The category includes primary compositing nodes ranging from Over and KeyMix to Boolean layering operators that add divide multiply or subtract two images together Shake 4 uses individual atomic nodes because they are useful for command line compositing a
11. effects solution Typical workflow for post production facilities 1 Shoot create content 2 Edit with Final Cut Pro 5 3 Generate CG elements and animations in a 3D application like Luxology modo 4 Send Final Cut Pro 5 edits and layers to Shake 4 5 Composite live action and CGI elements in Shake 4 6 Go back to Final Cut Pro 5 for finishing 7 Output to video DVD or the web 1 2 3 4 Product Overview 18 Shake 4 Feature Film Production Large facilities like Weta Digital Tippett Studio and Industrial Light amp Magic invest millions of dollars in hardware and software to achieve the most productive work environment These companies are involved in all aspects of a movie from shooting to 3D animation to compositing to printing out on film The visual effects section of a film production company is typically a medium size to large facility of 20 to 500 people each working on a shot for a few days to a few weeks For efficiency tasks are broken down between 3D artists to create elements to composite compositors to blend rendered or painted elements into a photographed plate roto artists who carefully rotoscope out masks of people and objects matte painters who paint photorealistic backgrounds rather than build them in 3D techni cal support to write scripts and specialized code and I O people to bring shots from a film scanner or send finished shots to a film printer This task distribution requires a larg
12. evices When a rendering task is distributed using any render queue software disk storage must be shared by all the machines involved This typically must be set up by the system administrator via AFP NFS or other network facility Setting up and administering cluster storage is not trivial Apple Qmaster offers a way to mount the cluster storage device on all of the render nodes assigned to work on the job thereby making it easier to set up and configure the render farm Product Overview 14 Shake 4 Distributed QuickTime rendering Using Apple Qmaster Shake 4 projects can distribute the rendering of a single QuickTime File Out Node Apple Qmaster splits the file up for rendering and stitches it back together automatically just as if the render had been executed on a single machine Job dependencies Some rendering jobs depend on the results of previously rendered jobs being avail able In many cases users have to submit a job wait for its successful completion and then submit the dependent job The ability to serialize jobs in Apple Qmaster allows users to specify which jobs should happen first The Apple Qmaster Job Controller then takes care of proper execution timing Product Overview 15 Shake 4 Open and Customizable Architecture Shake 4 supports the most complex workflows and sophisticated projects Using the power of scripting Shake 4 artists can control every parameter of the program to accomplish anything from
13. ftware based GL like renderer Software Developer Kit for software extensibility Command line scripting access to all commands 100 software based rendering for visually identical results cross platform Generation of anti aliased text using TrueType and Adobe Type 1 fonts Rotoscoping Multiple Bezier style rotoshapes per node Independent animation control Nonuniform edge blurring Apply tracking data to rotoshapes and points Nonuniform velocity based motion blur Shape parenting Transformations Infinite Workspace keeps elements and filters from being cropped when moved out of frame Pan Rotate Scale Shear and Corner Pin Tracker Stabilizer and Matchmove nodes New Smoothcam optical flow based stabilization Tracker preprocessing to reduce inaccuracies New AutoAlign Optical flow based resizing Concatenation of adjacent transformations into a single move for speed and quality Per transformation or global motion blur control Motion blur with shutter and quality control Apply motion blur initial frame setting Ability to control transformation order Inverse transformations In context direct manipulation controls Interface Preview composites on broadcast monitors using third party supported Mac OS X hardware Onscreen manipulators for transformations Multiple resolution or channel viewers Integrated Truelight monitor calibration RAM FlipBook for viewing of compositing tree at any stage FlipBook playback while renderin
14. g RAM FlipBook playback while rendering QuickTime disk based FlipBook in Mac OS X Viewer specific lookup tables In viewer region of interest In viewer image compare buffer Product Overview 21 Shake 4 Apple Qmaster Network render management for Mac OS X Integrated UI for job creation and monitoring Integrated Maya rendering support Offloading processor intensive tasks to other computers Create multiple clusters of Apple G4 and G5 computers for specific jobs artists or applications Fault tolerant architecture ensures successful job completion and accurate results even in the event of resource deallocation Optimized usage of network resources through load balancing algorithms Compatible with third party command line rendering applications running on Mac OS X Product Overview 22 Shake 4 Product Details Price and Availability The U S retail price of Shake 4 is 2999 An upgrade version is available for 999 Contact your authorized Apple representative for education prices Shake 4 is available worldwide in English It can be purchased from the Apple Store online www apple com store Apple Authorized Resellers and Apple retail stores Shake 4 for Mac OS X is available as a single workstation license or a floating network license Shake 4 for Linux is available only as a floating network license Minimum System Requirements Mac OS X Power Mac G5 or Power Mac G4 or PowerBook G4 with 1GHz or faster PowerP
15. ing and effects pipeline even more efficient while maintaining extraordinary image quality Integration with Final Cut Pro 5 Automatically generate a Node View when you send cuts and layers from the Final Cut Pro 5 Timeline to Shake 4 Final Cut Pro editors can use Shake 4 to stabilize resize and retime clips with cinematic quality or composite the most difficult blue green screen shots using the keying paint and rotoscoping features of Shake 4 OpenEXR support Shake 4 allows you to import and export files using the emerging industry standard OpenEXR image file format OpenEXR is a 16 bit floating point format that uses a higher dynamic range than 8 or 10 bit formats for greater quality Take advantage of improved memory efficiency with this lossless compression format Improved Performance Shake 4 has achieved even better levels of performance and efficiency through a new caching feature Cache node Shake 4 allows you to selectively cache portions of a node tree to mem ory Create a memory or disk cache for selected areas in the Node View The cached nodes are exposed and fully editable so you can maintain complete flexibility Further increase performance by calculating only the parts of the composite that change Product Overview 6 Shake 4 Unified 2D 3D Compositing Shake 4 delivers the most efficient compositing operations for handling large images with pristine quality Looking under the hood of Shake 4 provides a vie
16. ing on a function that con trols brightness Although not the most user friendly part of any program the ability to use expressions can save hours of time when modifying complex composites Macros Creating custom effects doesn t have to require programming experience Macros can be created inside the interface and modified by hand Macros are created by combining Shake 4 nodes so they act as a single node that is compiled on the fly which makes using them fast and flexible The Shake 4 user community posts hun dreds of macros at www highend2d com shake that can be downloaded for free Product Overview 16 Shake 4 Open Architecture For customers wanting to move beyond the rich toolset of Shake 4 an infinite level of customization is available through an open architecture This customization often is a way for facilities to differentiate their capabilities and develop new visual effect techniques within a stable high performance environment Software developer kit SDK For software developers or technical directors with some knowledge of C the extensive software developer kit SDK for Shake 4 can be used to create specific tools and effects With access to almost every function in Shake 4 visual effects companies can integrate a broad range of workflow specific features new visual effects filters or even entirely new modules Product Overview 17 Shake 4 Visual Effects Workflows Shake 4 meets the needs of the most deman
17. is the perfect solution for these boutiques It is fast and high quality and it has the flexibility to work well in a shop that needs to develop custom solutions Shake 4 also has qualities that make it a great tool for filmmaking for example the ability to tackle complex composites with unlimited layers and multiple simultaneous resolutions and bit depths It accepts numerous file formats for seamless integration with other products used on a project and includes an extensive array of tools to accomplish most types of effects Typical workflow for visual effects boutiques Import film footage and CG elements Composite in Shake 4 Work interactively on the project Render through any available machine on the network Send shots to studios or to an outsourced vendor for film print output material to SD or HD using Final Cut Pro 5 Product Overview 19 Shake 4 Animation Houses Animation houses like Blue Sky or Luminetik invest considerable amounts of effort in developing an efficient 3D workflow More and more they are implementing efficient 2D compositing workflows that provide greater flexibility and speed These companies are involved in all segments of the film and television industry including feature films television programming and commercial work Shake 4 is ideal for such projects because entire workflows can be relatively automated using the Shake 4 scripting language Also Shake 4 was created to work efficiently on ver
18. ities for every operator Audio scratch track support in Mac OS X Support for third party plug ins including The Foundry GenArts and RE Vision Effects Filters Film grain simulation Extremely fast high quality Gaussian blurs User definable Convolves Grain Median Sharpening Embossing Edge Detection Radial Blur and Z Depth based Blur Optical Defocus Dilation Erosion mage driven Blurring Sharpening or Dilation Keying 32 bit Photron Primatte chroma keyer included 32 bit CFC Keylight chroma keyer included Chroma Luma Difference or Z Depth keying Spill suppression Color correction and channel manipulation Pixel Analyzer gathers image analysis data over multiple frames for use on color correction Curve based color correction Color correction super node Color correction lookup table Product Overview 20 Shake 4 Technical Specifications Extensive set of RGB matte Z depth and HSV based color correction tools Logarithmic Linear color space conversion with per channel roll off controls Support for multiple color spaces including RGB HSV HLS CMY and YUV Video legal color correction Concatenation of adjacent color corrections into one lookup table Warps Shape based warper and morpher nodes New Lens warp node Randomization and turbulence Twirl and Pincushion mage and expression based warping Paint Procedural pressure sensitive vector based paint nsert Paint nodes any
19. low image processing to create stun ning quality for retiming and resizing shot stabilization and panorama compositing Optical flow based retiming Shake 4 makes it possible to create impressive smooth slow motion through advanced optical flow technology You can create extreme slow motion or speed up clips with incredibly smooth results because the adaptive algorithm of optical flow technology creates in between frames as needed Select preset standards conversion settings or arbitrarily ramp the speed of a clip Smoothcam The new Smoothcam feature in Shake 4 allows you to automatically stabilize a shot or smooth out a bumpy pan Advanced optical flow technology analyzes the image with minimal user intervention Remove camera jitter from static shots without setting tracking points revive unusable shots by correcting uneven pans across a scene with no need for tedious experimentation AutoAlign The AutoAlign feature in Shake 4 lets you automatically merge multiple images to create a single panorama AutoAlign uses luminance matching as well as warping to stitch the images together into a seamless whole Quickly and easily create large images for pan and scan use frames from an image sequence to create a large clean plate Expanded Film and Video Integration Visual effects are a key part of the workflow for commercial post as well as feature film and television production New levels of workflow integration in Shake 4 have made the edit
20. n and extensible architecture makes Shake 4 completely customizable for large production pipelines by incorporating all of the Shake 4 commands through AppleScript Perl or other scripting tools Shake 4 can be run from the interface or the UNIX Terminal making it an excellent Swiss Army Knife suitable for compositors 3D artists and technical directors Product Overview 4 Shake 4 New in Shake 4 If you re already familiar with Shake you can look forward to breakthrough new features in Shake 4 including Unified 2D 3D Compositing The powerful compositing tools in Shake have been expanded in Shake 4 to make it easy to work with both 2D and 3D elements within the same intuitive user interface Shake 4 also includes additional levels of quality and control for key aspects of compositing including tracking keying and matte operations 3D multiplane compositing Shake 4 offers the ability to composite unlimited layers in 3D space for seamless blending of live action and CGI You can import Maya compatible camera data or add camera animation in Shake View top side front and camera angles simultaneously for easier positioning of layers get real time feedback through the power of GPU acceleration Enhanced Node View The enhanced Node View in Shake 4 makes it possible to navigate composites in the Node View faster and with more extensive customization Drag nodes over noodles for automatic insertion into a tree Display color
21. nd scripting These are also useful for the Node View in that the user can quickly see which type of operation is occurring A Layer node provides a single node with all the other compositing nodes built into it It offers more flexibility because you can easily switch between different layering operations without adding and deleting from the Node View However you have to open up the Layer node view to see which operations are being used to combine the different layers Both methods deliver equally pristine quality so artists can choose the approach that best suits their compositing style 3D multiplane compositing Although a lot of compositing can be handled in 2D space more and more integra tion of CGI elements with live action footage makes 3D multiplane compositing critical The new multiplane compositing in Shake 4 is integrated directly into the Node View making it seamless to jump from 2D paint rotoscoping and image processing into a 3D layered composite Adding a MultiPlane node allows the artist to plug in any number of layers to be composited in 3D space CGI rendered elements can be perfectly matched into live action scenes when you import 3D tracking data from applications like Maya Boujou and The Pixel Farm The layers remain highly interactive while you work because the 3D MultiPlane node uses OpenGL hardware accelerated previews Product Overview 9 Shake 4 Rotoscoping and Paint Rotoscoping In Shake 4
22. ne can automatically create a Shake 4 node tree Shake 4 will automatically launch from the Final Cut Pro 5 Timeline cut ting down the need to re create the edits and layers in Shake 4 from scratch Use the powerful keying retiming rotoscoping and paint tools in Shake 4 or quickly bring in one shot to stabilize it using Smoothcam Once you finish you can render using the distributed rendering feature in Shake 4 while you go back to Final Cut Pro 5 and continue editing Free Distributed Rendering on Mac OS X It is common to have hundreds of frames to render with each frame taking several minutes or even hours of rendering time Rather than tie up the local machine to render a shot the renders can be sent off to a render farm Xserve cluster nodes Distribution to a render farm can easily be done by any queue management software such as Rush but also by Apple Qmaster included with Shake 4 for Mac OS X Quick clustering In small shops that have one or two artists managing the network rendering schedule is less of an issue In fact having to administer and configure a quick cluster of com puters into a render farm is a hassle Apple Qmaster can enable any computer on the network to be used as a render farm node at any time This is perfect for systems that aren t used during the overnight hours Just schedule them to become available at a certain time and you have created an instant render farm Auto mount cluster storage d
23. part because of its powerful intuitive compositing engine Shake 4 extends the speed and flexibility of the compositing engine to include the ability to composite both 2D and 3D elements within the same user interface Resolution independence Most compositing applications can use various frame sizes in a single project and refer to that as resolution independence For Shake 4 resolution independence also means that you can change the resolution and bit depth during the compositing process as many times and wherever you wish For example you may output a film resolution 32 bit plate and an 8 bit video resolution image simultaneously Shake 4 allows you to work in 8 bits 16 bits and 32 bits per channel all within the same project The more bits you have in an image the higher the quality level as you perform operations However the computation requirements are greater for higher bit depths so you are trading off speed and quality Shake 4 offers the ability to change bit depth in the middle of a compositing tree This allows the compositor to optimize the project using 16 and 32 bit operations where needed while performing quick 8 bit operations as well Infinite Workspace Clipped images can cause unpleasant surprises and time consuming troubleshooting in the middle of a compositing workflow Shake 4 offers an Infinite Workspace which means that an image is never clipped even if it goes outside of the frame In the exampl
24. tions of other Shake 4 artists and exchange custom effects Tutorials Comprehensive tutorial materials ranging from lessons for beginners to in depth proj ects for experienced users are included with Shake 4 The tutorials consist of detailed instruction in a printed manual as well as media assets included with the application Training The Apple Pro Training Program is designed to keep you at the forefront of Apple s digital media technology while giving you a competitive edge Whether you are an editor graphic designer sound designer web developer special effects artist or teacher these training tools are meant to help you expand your skills Take instructor led classes at an Apple Authorized Training Center There are more than 125 Apple Authorized Training Centers worldwide For more information visit www apple com software pro training Use self study courses from the Apple Pro Training Series The official Apple Pro Training Series courseware is published by Peachpit Press For more information visit www peachpit com Become an Apple Certified Pro Upon completion of the course material students can become an Apple Certified Pro by taking the certification exam at an Apple Authorized Training Center For details visit www apple com software pro training 2005 Apple Computer Inc All rights reserved Apple the Apple logo Final Cut Pro Mac Macintosh Mac OS PowerBook Power Mac QuickTime Shake TrueType and Xser
25. u want the original outlines to end up Although many people recognize morphing and warping as fantastic visual effects morphing and warping are fundamental as corrective tools used on a regular basis AutoAlign AutoAlign is a unique transform node that uses optical flow analysis to combine multiple source images into a single panorama Images that overlap either horizontally or vertically are aligned warped and luminance matched to create a single seamless output image all without user intervention Unlike similar photographic tools the AutoAlign node works with both stills and image sequences As shown below you could take three side by side shots or an expanse of action and later transform the shots into a single extremely wide angle background plate r pen Product Overview 13 Shake 4 Editing and Effects Pipeline Integration Visual effects are a key component of film and television production workflows One of the challenges comes from creating a seamless efficient workflow with editing and other post production operations Shake 4 offers new levels of pipeline integration as well as the ability to expedite rendering in order to avoid post production bottlenecks Integration with Final Cut Pro 5 Now the leading film visual effects software can be combined with the world s leading nonlinear editing software for a powerful integrated pipeline for editing and effects Cuts and layers from the Final Cut Pro 5 Timeli
26. ull 32 bit float Keylight and Primatte keyers shape based morphing and warping and vector based paint Composite live action and 3D CGI layers with more realism using the new OpenGL accelerated 3D multiplane compositing node in Shake 4 3D compositing is seamlessly integrated into the Node View to work with the same flexible user interface as every other operation This modeless workflow means that compositing in 3D is as fast and high quality as the 2D operations Create and animate multiple cameras or import Maya compatible camera data for precise matching between 3D animation and live action There is now a whole new dimension to the world s leading film and HD compositing software Advanced image processing Shake 4 leads the way in integrating the latest image processing technology into a single affordable visual effects package The optical flow technology in Shake 4 uses pixel by pixel image analysis to create smooth retiming incredible high quality resizing and automatic stabilization The results are cleaner sharper and more natural looking images Editing and effects pipeline integration Shake 4 can now be directly launched from the Final Cut Pro 5 Timeline making it easy for professional editors to enhance video segments with compositing Open and customizable architecture Extend the out of the box feature set by using the internal C like scripting language and macros in Shake 4 to create custom effects and functions The ope
27. ve are trademarks of Apple Computer Inc registered in the U S and other countries Apple Store is a service mark of Apple Computer Inc registered in the U S and other countries Adobe is a trademark or registered trademark of Adobe Systems Incorporated in the U S and or other countries OpenGL is a registered trademark of Silicon Graphics Inc PowerPC is a trademark of International Business Machines Corporation used under license therefrom Other product and company names mentioned herein may be trademarks of their respective companies May 2005 L309522A
28. w of what makes it unique among visual effects compositing applications Node View Interface Node based compositing is more than just a view in Shake 4 it is the logic behind all the compositing operations The Node View displays the network of linked functions that make up the node tree Every effect in Shake 4 is a distinct node that can be inserted into a node tree The Node View is used to select view navigate and organize a composite This allows artists to see the controls for functions in the context of a final composite In context editing has two important benefits modifying images upstream and having intuitive controls downstream The user can easily go back to any operation and turn it on or off or modify it in the context of the final composite The Node View gives a very logical and graphic layout for the composite Because of the Node View you can modify any part of your composite while viewing the entire composite As you quickly view and select the controls for each node you can modify them while looking at the final render A classic example is the ability to paint on a frame that is rotated in 3D space The frame does not have to be viewed in a different window the paint takes into account the rotation and perspective changes to provide a more intuitive view of your effect Groupi roo LumaKey1 ni FAET Product Overview 7 Shake 4 2D 3D Compositing Shake has long been an industry favorite in
29. where in the process tree e Clone reveal and smudge paint modes Apply tracking data to paint strokes View paint strokes in context of transforms e Switch interpolation modes at any time single frame persistent and frame to frame interpolation Animation Animate virtually any slider or toggle Flexible split window animation curve editing Automatic or manual keyframing Copy Paste keyframes View audio waveforms against animation curves Drive parameter animation based on audio Overlapping key controls for moving interpolating and replacing control vertices e Curve controls for maintaining keyframe slopes and values over a range of frames Resample function Linking of any parameter to any other parameter Expressions on any parameter Engine Optical flow based retiming OpenEXR Cineon and DPX support 10 bit and 16 bit QuickTime support Apple Uncompressed 8 and 10 bit 4 2 2 support 15 other formats supported Support for custom file header metadata Hybrid tile based scan line renderer True per node control of bit depth at 8 16 or 32 bits per channel float Domain of Definition processing optimization Disk based or on the fly proxy system Anamorphic image support Macro creation for frequently used operations Automatic persistent node caching C like scripting language can make calls to any locally available shared programming library Built in runtime compiler Built in so
30. wing the movement of pixels over a series of frames to create motion paths that other elements can be attached to Placing a logo on the side of a moving truck is the classic example of how tracking is used But the tracker in Shake 4 allows the user to define various parameters so that tracking even the most difficult of shots is automated Because most movement occurs at the subpixel level the tracker can sample down to subpixel accuracy You can smooth a track apply preprocessing operate in various color modes and even weight the color channels Product Overview 12 Shake 4 Shape Based Morphing and Warping The shape based morphing and warping in Shake 4 can be used for fantastic shape shifting or seamless corrective effects Integrated directly into Shake 4 morphing and warping shapes use standard spline tools These tools make it more intuitive to create and modify an effect than mesh based warping tools Unlike hardware based warping tools Shake 4 uses high quality software based rendering for fine precision Trackers can be applied to shapes to create moving morphs and warps more quickly and the high quality warping engine takes advantage of dual processors Shape based morphing and warping as opposed to mesh based approaches is based on the concept of using common roto tools to outline areas of an image you want to distort Once you outline the interesting areas you then create destination shapes that depict where yo
31. y demanding multilayered projects with 16 and 32 bit float processing which is required by many animation houses It accepts numerous file formats and camera data from the most popular 3D application packages like Maya It also includes an exten sive array of tools to allow the user to accomplish most types of effects Shake 4 ships with Apple Qmaster render management software for Mac OS X which can also manage the rendering from Maya This combination is a perfect solution for animation houses allowing them to maximize their hardware resources Typical workflow for animation houses 1 Create models and animation in 3D with a solution like Alias Maya or Luxology modo 2 Output various render passes shadow pass specular pass and so on for greater control in compositing 3 Import layers and camera data from animation software 4 Send to render farm for calculation 5 View results and tweak if necessary Compositing Process tree based compositing Control over bit depth at a local node level Mix image resolutions within a composition 3D MultiPlane node with camera controls Import Maya compatible camera tracking data Customizable quad split viewer Multi input Layer node with blend modes Boolean and Image Math layer operations Import Photoshop layers with blend modes Fully editable node grouping ungrouping Channel swapping and copying Constraint of any operation to channel field tolerance or region External masking capabil
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