Home
Microsoft Age of Empires III
Contents
1. 2 Po asil E Find Explorer Resource panel Current Unit Displays stockpiled resources and population Current Population 5 Upper Limit Food Wood Coin Villagers 24 Stats tab Command tab In Game menu Command panel Displays available Units Buildings Commands Improvements PAZ vigaling Ihe Colo OMS y Jereen A If you ve already played a game from the Age of Empires series you ll find the Colony screen familiar In Game Menu To pause the game and open the In Game menu click the Menu button in the upper right of the screen or press Fro You can select from the following menu items Player Options Fine tune various in game settings Resign Leave the current game Player Offer tribute and resources to allies Summary Save Preserve the current game state so you can reload it later Saved Game Start a previously saved game Restart Return to the beginning of the current game Tooltips When you move your mouse pointer over different game units a tooltip displays information about resource or unit statistics such as name hitpoints cost and so on You can use tooltips to quickly find information about practically anything that appears on screen Resource Panel Shows current stockpiled resources number of villagers and population limit This helps you ensure that you re not too low in one resource while spending too much effort gatherin
2. 2 77 77 Y sey The daughter of an English nobleman Elisabet Ramsey fled her home at an early age unwilling to trade her freedom for an arranged marriage The Americas offered her the chance to steer her own course For several years Elisabet sailed the Caribbean alongside famous English and Dutch privateers Eventually she rose to command her own pirate fleet which she captains from the warship Paris Burning G gt Sohn Back John Black grandson of Morgan is a fierce frontiersman and mercenary with a reputation as a cold blooded fighter Renowned for his chilling calm in battle you never want to face John Black s musket and blade in combat Even in the worst of circumstances nothing seems to faze him except a desire for vengeance that can erupt to overtake him and everyone in his path Ranyenke Kanyenke is a proud Iroquois warrior Smart savvy and strong he is a master at using a bow for ranged attacks and delivers a lethal lightning fast swipe with his tomahawk in close combat As John Black s faithful friend and ally Kanyenke has fought fierce battles and eluded dangers alongside Black to share the spoils from many victories E Amelia Black granddaughter of John 15 the last living member of the Black family A successful industrialist and owner of the Falcon Company Amelia is an intense competitor She embodies the forceful fiery spirit of her ancestors A gifted sharpshooter in combat
3. STUDIOS AAAJESCO ENTERTAINMENT www microsoft com hardware Age of Empires The Age of Kings Published by Majesco Entertainment Company 2005 All Rights Reserved 2005 Microsoft Corporation All rights reserved Microsoft the Microsoft Game Studios logo Age of Empires and Ensemble Studios are either registered trademarks or trademarks of Microsoft Corporation in the United States and or other countries All other trademarks 2005 Microsoft Corporation All rights reserved Microsoft is a registered trademark of Microsoft Corporation in the United States logos and copyrights are property of their respective owners and Nintendo DS are trademarks of Nintendo 2004 Nintendo and or other countries
4. Cree Tracker A rifleman with decent hitpoints a good line of sight and long range Incan Bolas Warrior A missile unit who s very effective at immobilizing enemies Incan Huaminca An infantry unit who uses a long flexible spear like a pike They have a strong attack a lot of hitpoints and no range They are particularly effective against buildings Iroquois Mantlet A siege unit who s good against buildings Iroquois Tomahawk A ranged infantry unit who s strong against hand infantry but weak against cavalry and artillery Maya Holcan Spearman A siege and anti cavalry unit who uses a barbed spear They are effective at close range melee combat Nootka Clubman A relatively weak but inexpensive to produce infantry unit Clubmen are effective in melee combat Scout A unit that supports your Explorer in investigating new territory Seminole Sharktooth Bowman A ranged Native infantry unit that 1s effective for short range situations where you need to inflict high damage Lakota Axe Rider A Native cavalry unit armed with an axe They are effective at close range melee combat Lakota Dog Soldier An elite cavalry unit known as a Dog Soldier They are highly esteemed by friends and enemies alike Tupi Blackwood Archer A Native unit that 1s accurate for long range attacks They have good range but limited hitpoints 7 Vlercenaries Mercenaries are elite troo
5. gt T Your goal in Age of Empires 111 1s to build a powerful empire capable of conquering any and all enemy civilizations You build your civilization by gathering natural resources constructing buildings creating an army researching technological improvements and advancing through the five Ages Discovery Age i Colonial Age 3 Fortress Age J Industrial Age 3 Imperial Age With each Age advancement you can build different buildings create more powerful military units and research and acquire more valuable technologies You face many challenges You can see only a small part of a land hidden in darkness You don t know where your opponents wait and how they plan to attack you And you must overcome your greatest challenge learning how to best adapt and grow the units and resources specific to your civilization Choosing a Civilization You can choose from eight different civilizations shown below in order of easiest to hardest to play Spanish British French Portuguese Dutch Russian German i Ottoman Each civilization has its own strengths and weaknesses For example the British have a strong economy and can get Settlers quickly You ll find the best British unit 1s the Musketeer but if you want to leverage other units such as the Longbowman you have that flexibility Although they don t have as many villagers as the British the French form alliances with Nati
6. Zach Jaquays Paul Verbinator Jaquays Gene Kohler Juan monster Martinez Duncan McKissick Thonny Namuonglo Chea T_R_U_C_K O Neill Pete Parisi Jason Sallenbach Duane Santos Adam Schimpf Mark Sinclair Brian Zeus Sousa Nathan Stefan Bart Rice and Eggs Tiongson Chris Van Doren Rob Walden Paul ThE_BirD Warzecha Scott Winsett MUSIC amp EFFECTS Stephen Big Al Rippy Music Composition amp Sound Design Kevin plaistow McMullan Music Composition MANAGEMENT Tony GreedySmurf Goodman Studio Head Ian M Fischer Lance Hoke Patrick Hudson Angelo Laudon Dave Bigdog Pottinger Chris Scapegoater Rippy David Rippy Harter HarterFaster Ryan Bruce C blues_sherry Shelley Greg DeathShrimp Street PRODUCTION David Rippy Lead Producer Wallace H Wachi Jr Brian Lemon Timothy R the InzstaGator Ruessler Matty maimin_matty Scadding INFORMATION TECHNOLOGY Roy Royster Rabey Dwayne Gravitt Jake D_Dawg Dotson ADDITIONAL PLAYTESTING amp HELP Tim Timotron Deen Robert Xemu Fermier Ian M Fischer Marc Taro Holmes Angelo Desperado Laudon Chris Scapegoater Rippy ADMINISTRATION Lizette Atkinson Nique Gardner BALANCE Kevin the Sheriff Holme O Nick TheMoonGoat Currie Brian Vega Dellinger Brock Pimp Sauce Meade WEB amp COM
7. more Settlers Gathering Wood is important as you need Wood to construct buildings such as houses barracks and others To select a unit ye Click the unit you want to select Or 4 Drag a bounding outline around the unit or units you want to select This method also lets you select multiple units You can tell a unit 15 selected by the circle around its base and the Health Bar indicator above its head To deselect a unit 4 Click anywhere else on the map terrain The selection indicators Health Bar and circle will no longer appear with the previously selected units To move a unit Ye Click the unit and then right click any location on the map or on the Mini Map in the lower left of the screen The unit will move to that location Assembling an Army Combat plays a major role in Age of Empires III as multiple civilizations strugele to control the New World You ll need to muster a military capable of defending your territory and taking the offensive as necessary Creating Military Units Every civilization has slightly different military units and weapons each with unique advantages and disadvantages Before you can create an army your civilization must have advanced to the Colonial Age only then can you start constructing military buildings such as the Barracks and Stable Each of these buildings creates trains different types of military units and weaponry As an example to get starte
8. Amelia s gun delivers a deadly sting Even the bravest foe trembles when her piercing gaze places him 1n her crosshairs Pierre Beaumont With his matted hair and unkempt beard Pierre Beaumont looks like he s never left the backcountry Far from it Beaumont once moved among New Orleans sophisticated set World weary he abandoned that life for the rugged existence of a hunter and trapper When weighing whether Beaumont s the guy to get you out of a scrape don t underestimate him He s clever driven and skilled in the use of many weapons with a particular preference for a pair of well worn long knives Marla ing amp avi Campai 30 Veemaries To start the single player Campaign On the Main menu click Single Player and then click Campaign 2 Inthe Campaign window select an available scenario select a Difficulty Level and then click Play Completing a scenario unlocks the next scenario You can also go back and play any previously unlocked scenarios You pause the game to save the current scenario at any point during gameplay after which you can resume the game To save a Campaign scenario 1 Click the Menu button in the upper right of the screen to display the In Game menu and then click Save In the Save File dialog box type a name for the scenario in the Filename box and then click Save To restart a previously saved scenario the In Game menu click Saved G
9. Brian Rowe Dane Egenes Derek Webb B Dustin Darcy Eric Boughton Ninja James Kirst Julie Appleton Kory Riley Kyle Casperson Lenny Lim Zippy Maurice Campbell Michael Tom Rahsaan Green Mr RaHgers Rene Holt 6 Rick James Rispoli Rogelio Andres Fuentes Trent Buys RECON TEST TEAM Craig Marshall Lead Daniel Bach Matthew Giddings 6 Nick Zuclich EmperorX Wesley Jue Sean Roffe Zack Moxley 6 ZeeMox Nathan Gilbert CONFIG LAB Patrick Ascolese Lead Blake Dodson Titus Lowell Michael Osgood Graver MULTIPLAYER LAB TJ Duez Lead Taygee John Thomas 6 Craeft Joseph Ezell paradox Theodore Lankford Ruxzbin SETUP Craig Henry LOC UX IRELAND Brian Fox Ian Walsh Steve Belton John O Sullivan Mick Ivory Declan Mac Hugh Barry Comyn Keywords Test Team Giovanni Manzari X David Skreiner X Damien Lafitte X Tomas Riolobos X Giselle de Castro X Paul Vigneron X LOC UX JAPAN Kazuyuki Kumai Manager Kaoru Ito Localization Project Manager Miyuki Nouguchi UX reviewer Mihoko Yamazawa UX reviewer Yutaka Hasegawa Lead Software Design Engineer Munetaka Fuse Software Design Engineer Sachiko Nagasawa Software Test Engineer Masaki Kokubun Software Test Engineer Mariko Kikuchi Software Test Engineer Takayuki Tsuchiya Program Manager Hirofumi Matsumura Program Man
10. add to them they decrease For instance 1f you gather all the Wood from your forest you can no longer stockpile it and your stockpile values decrease This makes it important to strategically manage your resources throughout the game Gathering Coin You must find a silver or gold mine before gathering Coin When you find a mine select a villager or villagers and right click the mine to gather the Coin Constructing Buildings A Town Center without buildings doesn t do much for your economy That said you can t construct a building without using resources usually Wood Coin or a combination of the two So you must first build your stockpiles of Wood and Coin before you can construct any buildings Along with Houses for your villagers your Town Center can have Mills to stockpile Food Stables to train cavalry Markets to conduct trade and other structures that can help you advance your civilization As you advance your civilization through the Ages and as your Home City increases in level the types and number of buildings available to you also increases construct a building Select a unit to construct the building you want For example select a villager 1f you want to build a House In the Command panel click the building type that you want to construct Place your pointer where you want your building on the map and click Note that 1f the building turns red when you try to place it then it
11. and overwhelming other players The Home City concept requires that players understand their civilization s strengths and weaknesses develop strategies and execute on those strategies good or bad during gameplay Home City Levels Versus Player Level In multiplayer mode you can manage multiple Home Cities just like in a single player Campaign but they are tied to your ESO account Each Home City in multiplayer also has its own Home City level as in single player but note that your Home City level doesn t necessarily reflect your skills as a player Home City Determines the resources and Level improvements available to you during a game Player Level Represents how well you currently play the game A player with a higher level Home City does have some advantages over players with lower level Home Cities Mainly Home Cities with a high level offer more options and greater choices Nevertheless players who do not take advantage of these strengths develop solid strategies and execute on those strategies will quickly lose their edge A player with a higher level Home City can play a more evenly matched game against a player with a lower level Home City simply by playing with a less powerful Deck such as the initial default Deck Even with the addition of Home City levels skill will always play the decisive role in determining who wins especially among the more advanced gamers That said when choosing opponents y
12. are archaic infantry particularly good at defending against cavalry Because they are slow and lack a ranged attack they have difficulty chasing down cavalry Pikemen can be countered by light infantry or artillery Halberdier An infantry unit armed with a halberd Strong against buildings and cavalry Halberdiers act as more powerful Pikemen They move slowly but have a strong attack Rodelero A Spanish sword and buckler man with a strong attack Rodeleros beat cavalry but lose to artillery and light infantry Doppelsoldner A flamboyant infantry unit armed with two handed swords They can defeat cavalry counter Pikemen and are good when attacking buildings J anissary A highly trained though slow marching infantry unit that fulfills the role of the Musketeer from other civilizations Janissaries are strong against cavalry but weak against such artillery and light infantry such as Crossbowmen or Skirmishers Musketeer The standard infantry unit Armed with a smoothbore musket they re relatively inaccurate with a slow rate of fire On the plus side they re inexpensive Strong against cavalry they re weak against artillery and light infantry Minuteman A quick training Musketeer who loses hitpoints quickly over time Use them for temporary battles when you need to react quickly to an immediate crisis Crossbowman A light infantry unit good at defeating infantry such as Musketeers bu
13. it was added to your Inventory To remove it simply click the Card again The first few cards you unlock appear automatically in your Deck you don t have to manually add them Using the Deck Builder The Build a Deck window shows the improvements and resources that you can use in creating Decks for your civilization From this window you can add or delete Cards in your Deck You can also create multiple Decks This allows you to design Decks that support specific styles of play such as economic or military How you choose specific Cards requires planning One improvement might help in your current game session whereas another provide greater strategic advantages in a future game session The Inventory panel shows all the Cards you have available for your Deck Click a Card to place it in the currently active Deck You start your first game with 15 Cards already in your Inventory These Cards are also added automatically to your starting Deck As you spend more time in the game and gain experience points additional improvements that you can use to update an existing Deck or to create a new Deck become available You cannot however update a Deck while it s being used in a game session No civilization can amass all the possible improvements some have better soldiers whereas others have better cavalry ships or economies You must play each civilization differently to overcome its weaknesses and exploit its streng
14. organizations products domain names e mail addresses logos people places and events depicted herein are fictitious and no association with any real company organization product domain name e mail address logo person place or event is intended or should be inferred Complying with all applicable copyright laws 1s the responsibility of the user Without limiting the rights under copyright no part of this document may be reproduced stored in or introduced into a retrieval system or transmitted in any form or by any means electronic mechanical photocopying recording or otherwise or for any purpose without the express written permission of Microsoft Corporation Microsoft may have patents patent applications trademarks copyrights or other intellectual property rights covering subject matter in this document Except as expressly provided in any written license agreement from Microsoft the furnishing of this document does not give you any license to these patents trademarks copyrights or other intellectual property amp 2005 Microsoft Corporation All rights reserved Microsoft Age of Empires The Age of Kings DirectX Ensemble Studios the Microsoft Game Studios logo and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and or other countries 2005 Havok and Havok 3 are registered trademarks of Havok and Telekinesys Research Limited All other products compan
15. you ll return to the Stable to research and upgrade your cavalry units Artillery Foundry Trains and upgrades artillery units for your military such as Falconets and Mortars CX OVENS Every colony in Age of Empires ILI gets established through the support and leadership of its Explorer As the leader of your New World colony your Explorer will scout new territory build Trading Posts battle outlaws and Treasure guardians establish new colonies and recover Treasures Your Explorer has a special Sharpshooter attack that enables him to kill with a single shot You ll find this skill quite useful when gathering Treasure protected by guardians Note that your Explorer can t die If he falls in battle he can be rescued and healed Explorer Dog Acts as your Explorer s loyal companion Explorer Dogs make gathering Treasures easier Powerful in combat the Explorer Dog cannot be killed Just like the Explorer it may fall in battle but can be revived War Dog Obeys your commands and fights Treasure guardians The Spanish start off with this herce mastiff and their Explorer can train additional War Dogs which 1s good since these canines can be killed Infantry are foot soldiers used for hand to hand combat They are relatively cheap and quick to create You can create and upgrade infantry at the Barracks or Blockhouse for the Russians Pikeman A basic foot unit armed with a long pike Pikemen
16. 1 knowing how and when to use hotkeys 1s critical You ll find many useful hotkey combinations on the Quick Reference Card As r oe E T TE Using lhe Ly Game Mem At any time during gameplay you can pause the game and display the In Game menu by clicking the Menu button in the upper right of the screen or pressing Fro Saving The In Game menu offers the following choices Player Options Fine tune in game settings Resign Leave the current game Loading Player Summary Offer tribute and resources to allies Save Preserve the current game state so you can reload it later 0 Quitting Saved Game Start a previously saved game Restart Return to the beginning of the current game Yaving Loading CC Quilting a Game On the In Game menu click Save In the Save File dialog box type a name in the Filename box and then click Save On the In Game menu click Saved Game In the Open File dialog box select the filename of the game you want to play and then click Open To leave a game while playing you must first resign from your current game On the In Game menu click Resign click Yes and then click the Quit button in the upper right of the screen Winning a Game The bottom line You win by commanding more territory and resources than your opponents Age of Empires III offers multiple variations on this theme depending on how you decide to play Single Player Campaign To win you must su
17. City Adding a persistent Home City 1s a significant difference in gameplay between Age of Empires 111 and other games in the Age of Empires franchise Your Home City provides your colony with resources establishes the improvements and units you can leverage and gives you a level of control over your own destiny You grow your Home City over time through the acquisition of experience points which you earn each time your civilization does one of the following Discovers Treasure Defeats enemy units including Treasure guardians or buildings Builds or trains units Achieves certain milestones most Treasures most kills and so on that garner postgame awards Completes objectives in the single player Campaign As your experience points mount your Home City level steadily advances Higher level Home Cities can provide more powerful shipments of units resources or improvements Your time spent in advancing the level of your Home City during the single player Campaign will hone your skills for multiplayer games By sticking with a civilization and learning the intricacies of its capabilities and limits you ll be able to take this knowledge and experience with you online to compete with other Age of Empires players Colony MM e Age Advancement bar A 1 Age Home City icon Experience progress bar Mini Map Displays the entire game map At Chat ema Alert Flare
18. D 1 ld W3 SJ Y ately Warming About Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to certain visual images including flashing lights or patterns that may appear in video games Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these photosensitive epileptic seizures while watching video games These seizures may have a variety of symptoms including lightheadedness altered vision eye or face twitching jerking or shaking of arms or legs disorientation confusion or momentary loss of awareness Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects Immediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about the above symptoms children and teenagers are more likely than adults to experience these seizures The risk of photosensitive epileptic seizures may be reduced by taking the following precautions Play in a well lit room Do not play when you are drowsy or fatigued If you or any of your relatives have a history of seizures or epilepsy consult a doctor before playing Information in this document including URL and other Internet Web site references 1s subject to change without notice Unless otherwise noted the example companies
19. MUNITY SUPPORT Ben The Donger Donges Mike Archangel McCart INTERNAL QA David MilkmanDan Lewis Robert MrAnderson Anderson Mike Yeti Brown SPECIAL THANKS Stephane Duguay Herb Ellwood Gage R Galinger Byron Goodman Brian Jones Sean Wolff MICROSOFT CORPORATION MGS MANAGEMENT Shane Kim Phil Spencer A J Redmer David C Holmes Matt Whiting Dave Luehmann Dennis Wixon Korey Krauskopf Kyle Shannon Joanne Williams MARKETING amp PR Chris Lee Albert Kanan Simon Marks Nancy Ramsey Nate Brooling Raja Subramoni PRINT DESIGN Jeannie Voirin Gerde Print Design Lead Jeremy Parton Thomas Growe USER EXPERIENCE Alan Theurer User Experience Manager Brent Metcalfe Editor Jack Turk Writer Jon Seal Editor Heidi Wartelle Editor Laura Hamilton Editor LOCALIZATION Virginia Spencer USER RESEARCH John Hopson Randy Pagulayan Marcos Nunes Ueno Jun Kim ADMINISTRATION Samantha Dougherty Sindell PSS Greg Frankovic Anthony Walp TNT Scott Miller Matt Gradwohl Chris Lee Marwan Jubran Mike Ruete TEST MANAGEMENT Greg B Jones Psych Jimmy Bischoff Korey Krauskopf SOFTWARE TEST ENGINEERS Fred L Norton II Test Lead Bill Metters David Lau Wibble Doug Jelen Kevin Bowen Bowser Kevin Verboort Verb Mike Cody Boris Ryan Hylland Tony Bradley RESERVES INFANTRY TEST TEAM Joe Djorgee Lead Anthony Ervin
20. Musketeers in the game while the French have better Skirmishers You also do not want to ignore the Native Americans as potential allies By forming a strategic alliance with a Native American nation such as the Iroquois or the Age of Empires 111 1s set during a time of massive growth Lakota you essentially play as two civilizations exploration and opportunity in the world Fortunes are pursued and forsaken Empires emerge and vanish It 15 a time of sweeping challenge and change when rapid advances in technology overturn many of the long held traditions and tactics of warfare In Age of Empires III you play as a civilization You play as any one of the following civilizations which are listed in order of least to most difficult to play He Spanish i Dutch Te British Te Russian Te French Ie German 3 Portuguese Te Ottoman Civilization Bonus Home City Shipments are Civilization Bonus Extra Manor Houses that earned faster spawn villagers Unique Units Rodelero Lancer War Dog Unique Units Longbowman Rocket Royal Guard Units Pikeman Rodelero Lancer Royal Guard Units Musketeer Hussar Home City Ruler Queen Isabella Home City Ruler Queen Elizabeth The Spanish have a strong military particularly their The speed at which the British spawn villagers gives them hand infantry and cavalry Because of their ability to earn one of the strongest economies the game The British early Shipments and the flexibility of t
21. Online ESO Te Local Area Network LAN ESO lo play using ESO you must first create an ESO account by completing the ESO registration Next type your nickname and associated password at the ESO logon screen to open the ESO Home On your first visit to ESO you re assigned default player level This level adjusts over time based on how well you play the game as your skills improve your level advances You can use your player level to find players with a similar level or to gauge another player s skills Chat with your friends over ESO and create teams for competitions that can span the globe LAN You can also play a multiplayer game over a LAN This connection type 15 generally recommended for advanced players who are comfortable with LAN technologies E Game Sypes In multiplayer you can play two types of games that require quite different skills and strategies to win Supremacy Players begin their game without any resources and must achieve victory by conquest or surrender Deathmatch Players begin their game with a stockpile of resources and move through the game at a high speed She Home CZ 47 V Central to the multiplayer experience in Age of Empires is the new Home City which puts a player s economic and military strategy skills to the test Before the inclusion of the Home City a player with a weaker economy could win simply by building a massive military
22. ager LOC UX KOREA Jae Youn Kim Program Manager Jin Park Software Test Engineer Whi Young Yoon Localization Program Manager LOC UX TAIWAN Cheng Te Tony Lin Program Manager Wen Chin Deng Software Test Engineer Liha Lee Software Test Engineer Kay Wang Localization Program Manager SECURITY TEAM Bill Shihara AGENCY KEY Excel Data Corporation W Volt VMC S amp T Onsite rl Lead O Wise SerTech Keywords X oe A x Eod P Technical Support In the U S visit http support microsoft com games In Canada visit http www microsoft ca support aspx On these Web sites you can Download the latest updates Find Microsoft Knowledge Base articles that target specific issues View Show Me How videos for solving common problems Access other support services Microsoft support services are for technical issues only please do not use them to request game hints codes or cheats Chat amp E mail Support To chat immediately with a Microsoft Support Professional or to submit your issue by e mail e mail responses may be delayed by several hours visit the location appropriate Web site listed above Phone Support To speak with a Microsoft Support Professional long hold times may be experienced in the U S call 800 537 8324 and in Canada call 800 876 8533 TTY Support To use Microsoft text telephone in the U S call 800 892 5234 and in C
23. al time activity at the site When your unit returns the fog lifts and you may find all sorts of changes to the site the building could be more heavily fortified or even destroyed Gathering Treasure While scouting territory your Explorer can gather Treasure to increase your stockpiles of Food Wood and Coin Gathering Treasure 1s tricky because it may be guarded When it s guarded typically by a powerful animal or vicious outlaws your Explorer must defeat the Treasure guardian before collecting the Treasure To gather unguarded Treasure Jw Click your Explorer and then right click fac Your Explorer gathers the Treasure and adds it to your stockpiles To gather guarded Treasure Select an Explorer and soldiers to create an Explorer party How big you make your Explorer party depends on Nos heavily the Treasure 1s guarded Right click the Treasure guardian to begin the battle After your xplorer party defeats the Treasure guardian right click the Treasure Your Explorer gathers the Treasure and adds it to your stockpiles Villagers Villagers are vital to your civilization Their work forms the backbone of your economy Without them you would have no economy and your civilization would collapse Villagers are superior gatherers and stockpilers of Food Wood and Coin The more villagers you have gathering resources the faster your stockpiles grow and in turn the faster your civilizat
24. ame 2 In the Open File dialog box select the scenario you want to play from the list of saved scenarios and then click Open The scenario will restart from the point that It was saved A d n rue me EL Y l n i E i E 7 nm T mr uu p y 4 lii r V 1 3 M im a As J Y p i TT r JF ree nc ME BE A a i i r 4 P T 1 up ms A en ite y lt IE ie mim i d mi z UM 1 LM F 2 m a ia F T 3 il T T F 2 pu l E 1 Ex ap 1 y E in 3 E s d s In multiplayer games you and your friends can connect across a network or the Internet to play against each other or to team up against nonplayer characters NPCs Age of Empires III supports several unique types of multiplayer games through Ensemble Studios Online ESO Ensemble Studios has significantly enhanced its ESO service for Age of Empires III so that you can more easily join the throng of multiplayer enthusiasts With ESO you can hone your game skills by playing fans worldwide Making lhe Comection To join a multiplayer game click Multiplayer on the Main menu and then choose one of the following connections Ie Ensemble Studios
25. anada call 866 857 9850 Conditions Microsoft s support services are subject to then current prices terms and conditions which are subject to change without notice Outside the U S and Canada visit http support microsoft com international NSIST ON NVIDIA BETTER Age of Empires uses some of the most advanced rendering techniques available today for real time cinematic special effects and achieves excellent performance for a great game playing experience The game was largely developed and tested on NVIDIA GeForce 6 and 7 Series graphics cards and the intended experience can be more fully realized on NVIDIA GeForce 7 Series graphics hardware On a GeForce 6800 or better you will be able to turn on all the NVIDIA special effect features at higher resolutions in the game Microsoft ENSEMBLE 10 S T 0 1 Et e tg Y wari pd wl gu COM games Vii e nmarmbliesiudgpos gam Www com THEE Coming January 2006 to your Nintendo DS THE AGE OF KINGS E PRE ORDER NOW m A at www ageofempiresDS com eNOS 3 Visit www esrb org Microsoft QS GAME 1 PRECISION PRECISION BOOSTER Switch between preferred speed and precision mode for targeting GAMING TOGGLE Quickly select and switch weapons or actions in real time RATING PENDING for more ratings information ENSEMBLE
26. arkets you dramatically impede your enemy s ability to advance their civilization Booming Instead of focusing on your military Booming involves turning your EAE into an economic powerhouse To be at Booming you establish multiple Town Centers with a huge population of villagers all gathering resources at a high rate By maximizing your economy in this manner early on you build immense resources that you can later spend on creating a massive military Turtling Turtling 1s a strategy that involves immediately taking strong measures From the start you begin walling off your Town Centers and protecting your economic resources from a potential Rush To use Turtling successfully you build your defensive and economic resources first while your attacks come later in the game ay NV TS While most of the civilizations share several key units such as the Musketeer and the Hussar each civilization comes with its own unique units as well You ll find that the units and their upgrade paths are carefully crafted to achieve an overall balance of powers while offering a range of strategic choices For example when considering between playing as the British or French civilization you must contemplate the following factors Ye The British have the Congreve Rocket while the French have the mighty Cuirassier the heaviest cavalry unit in the game Ye The British have the strongest
27. cannot be built on that terrain and you should try another location Increasing Your Population Each civilization has a population limit that applies to soldiers villagers and other such units Before adding any new units and increasing your population you must build additional Houses to support that increase Protecting Your Villagers from Attack Attacking villagers is a highly effective way to impede the gathering of Food Wood and Coin which can devastate an economy so it s important you protect your villagers when they come under enemy attack One of the best ways to do this 1s by garrisoning them in your Town Center To garrison specific villagers I Select the villager Or villagers you want to garrison 2 Click the Garrison button at the lower right of the screen 3 Click your Town Center The selected villagers will disappear into your Town Center To put garrisoned villagers back to work 1 Click the Town Center 2 Click the Garrison button at the lower right side of the screen The garrisoned villagers emerge from your Town Center and resume gathering Food Wood and Coin To garrison all your villagers at one time click the Town Bell button Click it again to have all your villagers leave the Town Center Ta fograding Nour y y J y Tois You can use upgrades to gather Food faster add hitpoints increase the rate of trade and so forth Each upgrade however has its
28. ccessfully complete all the missions in the Campaign Skirmish In a single player or multiplayer Skirmish whoever conquers first 1s the winner There are two types of game rules for a Skirmish Supremacy and Deathmatch each with different starting conditions In Supremacy you start with no resources in Deathmatch you start with a stockpile of resources and play at high speed While a Deathmatch always ends with either resignation or conquest Supremacy offers a way to win without combat Four of a Kind You get Four of a Kind by building four Trading Posts either along a Trade Route or at Native American settlements Improving Game Per Here some suggestions for improving the quality and performance of Age of Empire III Install the Latest Device Drivers Your computer s graphics adapter also known as a video or display adapter 1s critical to a great Age of Empires III visual experience For the game to run properly you must ensure that your computer has the latest version of the graphics adapter s driver installed You can obtain the latest driver from the manufacturer of your graphics adapter To learn who manufactured your graphics adapter 1 On the Start menu click Run Type dxdiag and then click OK In the DirectX Diagnostic Tool dialog box click the Display tab 4 Record the name of the manufacturer listed under Device and then click Exit Go to the manufacturer s Web site for more infor
29. continent you can always test your skills against an area or map in the New World You can set the following characteristics of your skirmish Your civilization The number of computer opponents and their civilizations How the civilizations divide into teams The map on which you play The game rules Supremacy or Deathmatch The starting Age The difficulty level The game speed Te Te Te Te Te Te Te Te Te Your player color Once you set up the Skirmish click the Play button to start the battle Multiplayer Skirmish You can also play against human and AI opponents over a local area network LAN or on Ensemble Studios Online ESO When playing online you get access to the same online features you ve come to love taunt flares and chat while still engaging in a wide ranging winner take all battle across two continents You can choose from a couple different formats for multiplayer each of which offers different starting and winning conditions 3 Supremacy where every player starts with nothing and continues until final conquest or surrender Ie Deathmatch fast paced game where all players begin with a stockpile of resources 32 Exploring Lhe New World The first thing you should do 1s search for sources of Food Wood and Coin You can explore the map by moving your Settlers and Explorers into the black area Ye Gathering Food is important as you need Food to train create
30. d learn the strengths and weaknesses of every unit in your civilization pay attention to which units your opponent builds and build your army to counter their strengths Above all try different unit strategies to see what works Understanding the Postgame Screens After you finish your game session you can view a series of postgame screens that compare your performance with that of your competition in the following areas Awards Factors the many different aspects of how you play units lost resources gathered total experience points and so on Resources Shows how well you did in acquiring different kinds of resources Economy Details how you spent your resources during gameplay Military Shows how well you managed your military both offensively and defensively Experience Details how you earned your experience points e g by fighting or building Timeline Provides a graphical overview of your performance ina variety of areas across the entire timeline of the game session Use this information to pinpoint specific areas you can improve By examining your performance against the competition you can learn to adjust your strategy for gathering resources advancing through the Ages or handling your military To quit a game and view the postgame screens I Click Resign on the In Game menu and then click Yes Click the View Postgame button in the upper right of the screen The addition of the H
31. d let s first construct a Barracks To build a Barracks Te Click a Settler click the Barracks button and then click a location on the map After the Barracks 1s built you can create infantry units there The specific infantry units you can create depend on your civilization To create an infantry unit Te Click the Barracks and then click the button for the infantry unit you want to create After a few seconds your infantry unit will appear next to your Barracks As you advance through the Ages you gain access to additional and upgraded infantry units with more capabilities Use the same process to create cavalry and other military units and improvements Balancing Strengths and Weaknesses One key to success in Age of Empires 111 is learning the different strengths and weaknesses for each civilization and then choosing the appropriate strategies and countermeasures during gameplay All military units relate to one another using a built in hierarchy based on hitpoints range and speed In general long range units are better than short range units with high hitpoints are better than those with lower hitpoints and fast units are better than slow units Also slow units are generally beaten by long range units which in turn are generally beaten by fast units And fast units are generally beaten by units with high hitpoints unless the fast units run away Deciding which units to build 1s crucial You shoul
32. e to your colony is determined by your choice of civilization and by the Cards you chose for your Deck Resources Mercenary units require the expenditure Required of Coin all other Shipments are free e enough experience To select a military unit for Shipment points On the Colony screen click the Home City icon Experience Before you can select any units or to display the Home City screen Points resources you must build up enough Place your pointer over an available military unit experience points Click the military units you want to add to your Shipping Economic Units and Resources Shipment You can choose from a wide variety of economic units Your Shipment of military units arrives at your resources and improvements including Settlers Food colony shortly Crates and animals Each unit delivers a unique economic asset to your colony For example if you ship a Furrier Increasing the Level of Your Home City your hunting rates will improve once that Shipment arrives Over time you ll learn how to strategically choose and build up your units and resources More improvements that you can add to your Inventory are unlocked as your Home City advances in level Your Home City level increases with experience points that To select an economic unit or resource you earn by 1 On the Colony screen click the Home City icon to je Discovering Treasure display the Home City screen 4 Defeating enemy units or build
33. e your odds of success Ordering an Attack After building up your forces and deciding on a strategy 175 time to make a move Your opponent stands before you Charge Your military units warships and towers automatically attack enemy units within their line of sight unless you order them to attack a different unit To order an attack 1 Select the unit or units you want to use in your attack 2 Right click all the enemy units to attack And thus the battle begins Attack Notification Whenever your military units attack or come under attack a battle horn sounds Whenever your civilian units or buildings are attacked the Town Center bell rings These alerts allow you to quickly react to a range of threats and are especially useful when your Explorer 1s away scouting hidden areas of your map Choosing a Age of Empires III gives you total flexibility in choosing how to balance economic development versus military advancement The game continually provides you with meaningful choices that can both define and undermine your style of play Over the years several core strategies have emerged as useful tools for experienced gamers Rushing Booming and T urtling Rushing This strategy focuses on building up your military quickly for early attacks The goal of Rushing 1s to catch your enemies unprepared By taking out your opponent s core economic resources such as villagers Houses and M
34. enter House Supports up to villagers or military units Construct Houses as necessary when you need to expand your colony to the maximum allowed by your population limit Church Provides unique improvements for your civilization Churches train healers and offer economic defensive and military benefits Capitol Provides powerful Imperial Age economic and military upgrades that help you make the final push to victory Market Provides economic improvements for hunting gathering and mining Building lets you exchange Food and Wood for Coin and vice versa Setting up a Market gives you more options in managing your economy For example if a technology upgra ade costs more Coin than you have stockpiled you can sell some Food or Wood at the Market to raise enough Coin for the upgrade Mill Doesn t increase your Food stockpile as fast as herding or hunting but does provide a steady unending source of Food Factory Can be built once you ve reached the Industrial Age They produce either Food Wood Coin or Cannon and you ll want to leverage their high output capabilities to build your economy Plantation Generates Coin and can be built anywhere in your colony You may find Plantations very useful later 1n a game once your mines are depleted Arsenal Provides military improvements that can change the speed range hitpoints and damage of infantry cavalry and artillery Ba
35. f the group you want the units added to Moving a Unit Using Waypoints You can move a unit such as a Musketeer or Falconet along a precise course using Waypoints To move a unit using Waypoints Click the unit or units you want to move Hold down the SHIFT key and then right click the terrain to set a Waypoint Repeat this step until all your Waypoints are set mapping the course you want your unit to take At the last Waypoint release the SHIFT key and then right click Your unit now moves along the Waypoints Transporting Units Across Water When you need to cross deep bodies of water you can transport your units by loading them onto a ship such as a Caravel You can load any unit onto a ship If you re in a multiplayer game allies can transport each other s units Each ship carries a limited number of units To load a ship 4 Select the unit or units and then right click the ship Your units board that ship To unload a ship 1 Click the ship you previously loaded The units the ship contains appear as icons in the lower right of the screen Click the unit icons one at a time to unload your units onto shore in a specific order or simply click the Eject button to unload them all at once Even though you can get satisfaction from building Mills gathering chopping Wood there s nothing like proving your mettle in combat After all why metic muskets and cannon 1 you d
36. g another Unless you are stockpiling for a specific reason such as advancing your Age keeping your resources in relative balance 1s a good strategy Command Panel Displays the available tasks units buildings commands and improvements for the currently selected object For example 1f you select a Settler the Command panel will display buttons for buildings and improvements that your civilization s Settlers can generate Stats Tab Displays statistical information about the currently selected unit or building For example 1f you select an Explorer the Stats tab will show such information as name hitpoints total and remaining and unit classification Age Advancement Bar Displays the current Age and your civilization s flag Production Queue Shows the units you have selected to train and their progress towards completion Because units train over time you ll find the queue particularly useful when your units are engaged in multiple activities that require quick action once they become ready Home City Icon Toggles between the Colony screen and the Home City screen You ll need to go back and forth between your colony and your Hu City to manage improvements and to identify and transport resources Settlement Mini Map Provides a high level view of the territory surrounding your settlement and lets you quickly locate the following items Town Center Treasures Explorer Native American settlements Tradi
37. he era of the Greek phalanx Privateer A mercenary warship for combat and transport They are manned by pirates who work for a particular government and are authorized to pirate the fleets of enemy nations A YA Vu S n ENSEMBLE STUDIOS PROGRAMMING Dave Bigdog Pottinger Lead Programmer John Evanson Asst Lead Shawn Strobe Lohstroh Asst Lead Jeff DrJest Ruediger Asst Lead Michael Bean Tom Bean David Hiro Bettner Paul Bettner Michael Capps Mike Jimmay Coker Graeme Devine Andrew Voltron Foster Rich Geldreich Richard LoserBoy Gyger Marc Hanson Chris DarthCoder Hockenberry Bill Jackson Billy Ethan Khan Mike Captn Kidd Doug Slug Marien Dusty Dlangar Monk Marcin Laeus Szymanski Sergio Tacconi Celeste Celestipoo Torrales DESIGN Greg DeathShrimp Street Lead Designer Jerome Jones Bugso Asst Lead Jeff Quasta Brown Joseph D Joeyjojo Gillum Vance Hampton David Learguy Leary Karen Scout McMullan Sandy Honcho Petersen Justin Bear Rouse Bruce C blues_sherry Shelley Karen Swanson Kevin White ART Lance Hoke Art Producer Brad Crow Art Animation Lead Dave Kubalak Character Lead Paul sPanky Slusser Environments Lead Brett Sparky Briley David A Icarus Cherry Andy Cotnam Don Gagen Bryan Hehmann Dion Hopkins
38. hose Shipments can focus early on gathering Wood for Manor Houses that they can attack early or build a strong economy later in create villagers at a fast rate he game E anne The British military 1s formidable particularly later in the Their Explorer s ability to train War Dogs gives the game due to two mainline units the Musketeer and the Spanish added flexibility especially early in the game Hussar that can be upgraded to Royal Guard level The Spanish have many unique Home City improvements The British Home City is flexible emphasizing both that benefit their soldiers buildings and navy technology and its navy French Porbiguese Civilization Bonus Coureurs gather faster and Civilization Bonus Extra Covered Wagon fight better whenever you advance an Age Unique Units Coureur Cuirassier Cassador Organ Gun Royal Guard Units Curassier Skirmisher Musketeer Dragoon Home City Ruler Prince Henry the Navigator The French economy builds slowly but steadily improves The Portuguese gain an extra Covered Wagon whenever over time thanks to the power of the Coureur And they advance an Age enabling them to establish a new because the Coureurs fight better than standard Settlers Town Center hi kes the French difficul early in the EL the game The Portuguese Explorer has a unique Spyglass that lets The French Cuirassier 15 easily the strongest cavalry him quickly explore the map or spy on ene
39. ing Post site Select a unit that can build a Trading Post for example your Explorer In the Command panel click the Trading Post button Move your pointer to drag the Trading Post building to your site 5 Click that location to place the Trading Post The unit you selected builds the Trading Post at the chosen location Creating Native American Warriors for Battle Trading Posts built next to a Native American settlement are able to train Native American warriors for battle Your population limit does not apply to Native American warriors The Native American warriors available to you depends on a variety of factors including the map and the Age that you re in Each warrior you train will cost a certain amount of resources typically Food Wood or a combination of the two To create a Native American warrior Jw Click your Trading Post and then click the appropriate Warrior button on the Command panel aki pes Executing on military strategy and leveraging your civilization s inherent strengths in combat is critical to your success This chapter discusses how to build your military to achieve its maximum effectiveness Creating Mitdary lols KA Ta There are three basic types of military units in Age of Empires 111 4 Infantry Ye Cavalry Artillery Although some military units can only come from your Home City most are created from buildings that are located in your c
40. ings Place your pointer over an available unit or resource Ye Building or training units A tooltip appears describing the unit s or resource s E ee War name cost and benefits and whether it s available Click the units and resources you want to add to i Completing objectives in the single player Campaign your Shipment The more experience points you acquire the faster your Home City level increases Your Shipment of units and resources arrives at your colony shortly after you complete these steps Multiplayer and Your Home City As your Home City level advances it becomes a resource that you can use in muluplayer g cames The 1 Improvements units and even the customizations that you ve unlocked carry over to multiplayer mode Multiplayer mode allows you to have multiple Decks and Home Cities tied to your ESO account providing the opportunity to test your skills at playing with a range of civilizations and upgrade strategies There isn t a direct relation between your multiplayer rating and your Home City level A Home City with a higher level simply offers more improvement options Skill and strategy are much more critical in determining who wins especially in game sessions between seasoned players Multiplayer hosts can choose to restrict game sessions to certain Home City levels You can also choose to play with a less powerful Deck This 1s a useful opt
41. inter to the location where you want the units to gather and then click that location to set the Gather Point Flag Units generated from that building will now gather at the location you specified Setting a new Gather Point moves the Gather Point from its original location to a new location Reconnaissance It s important that you continue to explore your map during gameplay Until you send your Explorer Or other units into the hidden areas large parts of your map will remain unexplored Enemy buildings walls and units will remain hidden until you explore your map and discover the areas where they re located Only by uncovering your enemy s locations and military unit choices can you devise an effective counter strategy After you ve explored an area its buildings and units will remain visible Ongoing changes to those buildings and units however will not be visible to you unless they are within sight of a unit or building from your civilization Moving Units When you select two or more units and order them to move or attack they automatically maneuver into positions to create a formation Fast units like cavalry are at the front of the formation Ranged units are placed behind them And weaker units get placed at the rear typically behind the ranged units The entire formation moves at the speed of the slowest unit When you order a group to attack it falls into a line formation The units then brea
42. ion 1f you want to play with a friend who has a lower Home City level and you both want a more competitive game Home Citys Us Wraligic Value 1 The new Home City in Age of Empires III offers you many more ways to adjust your strategies for managing an economy and military Now more than ever you must master the basic fundamentals of gameplay learn the strengths and weaknesses of your civilization and make strategic decisions across all your game sessions The single player Campaign weaves an imaginative tale of action and adventure set in early America You ll follow the story of three generations of the Black family fictional adventurers with a passion for the New World and all its opportunity You ll join them as they take part in wars revolutions and conquests Through their adventures you ll uncover secret storles of revenge treachery and a malignant conspiracy that spans the Americas Bla Morgan Black Morgan Black 15 a Scotsman and a mid level commander in the Knights of St John The son of a village smith he was driven at an early age by a burning religious fervor and joined the Knights of St John Morgan quickly gained favor as a brutal warrior who carried out his duties swiftly and silently Unmarried and with no family ties to bind him he dreams of restoring the Knights of St John to their former glory Although the Order s time has passed Morgan remains a devoted knight
43. ion and success Each Settler can construct buildings and gather resources Coureur The French have Coureurs instead of Settlers Coureurs are more expensive than Settlers because they gather resources faster and can double as infantry which 1s unique to the French Settler Wagon A unit that gathers resources more quickly than a Settler can Covered Wagon A unit that provides the resources necessary to start a new colony To convert your Covered Wagon into a Town Center move your Covered Wagon to an unobstructed area Envoy A Dutch reconnaissance unit with a good line of sight but no attack Use him with your Explorer to investigate new territory 123 Priest A religious leader who can heal damaged units Missionary A mounted Spanish religious leader who can move quickly and heal injured units Imam An Ottoman religious leader who can heal damaged units Surgeon A battlefield medic who can heal injured units quicker than Priests and can build Field Hospitals Hot Air Balloon A unit that can be produced from the Home City and sent aloft to roam and provide a huge line of sight Balloons are vulnerable to attack by ranged units d Use ships to fish transport units and engage in combat You build and upgrade ships at the Dock Fishing Boat A boat used for gathering fish as Food resources Place your Fishing Boats to gather fish and add to your Food stockpile Cara
44. ion grows 1n wealth and power Creating Villagers Creating villagers requires an investment that differs for each civilization For instance some civilizations create one villager at a time requiring a time investment whereas others create multiple villagers at once but for a cost requiring a resource investment To create a villager J Click your Town Center and then click the Create Villager button in the Command panel Your newly created villager or villagers will appear near your Town Center You should immediately put them to work gathering resources Keeping Your Villagers Busy Villagers add to your experience points and enhance your economy only when they re working egathering Food chopping Wood mining Coin constructing buildings and so on When idle villagers contribute nothing to your civilization It s best to keep them adding to your stockpiles by checking 1n on them often Gathering Food and Wood Villagers can gather Food and Wood at any time To find out if an animal Food or tree Wood is a resource that can be gathered simply place your pointer on It and if It Is a resource a tooltip appears identifying it You can gather the Food or Wood by selecting a villager and then right clicking the animal or tree The villager gathers the resource and adds it to your stockpile As you add resources to your stockpiles they increase in value Conversely as you use your stockpiles or are unable to
45. itish French Portuguese Dutch Russian German Ottoman Buildings amp Units Buildings Explorers Infantry Cavalry Artillery Civilian Units Ships Native Americans Mercenaries Credits Once again the Age of Emfires game series sets a new standard for innovative technology and gameplay in real time strategy RTS gaming Picking up where Age of Empires II The Age of Kings leaves off the latest installment Age of Empires III gives you command of a European power determined to explore colonize and conquer the New World Spectacular combat awaits you in a world with units like rifled infantry heavy cavalry and tall ships bristling with cannon You ll be captivated by breathtaking scenes of discovery and power towering European cathedrals courageous Native Americans and massive armies bent on destruction What s New Age of Empires III includes several new gameplay features such as The Home City Specific to each civilization your Home City gives you more control over how your civilization s technology advances Single Player An intricate storyline transports Campaign you back in time to an age of conquest and intrigue Graphical A new display engine renders scenery Environment and action with lifelike detail Real World The new physics engine adds an Physics exciting level of realism to the game ships can shoot holes in each others sails cannon balls careen and bow over i
46. k formation to attack For example if you order a group of Pikemen Musketeers and Falconets to attack the Musketeers and Falconets will start the attack from a distance as the Pikemen close in on the target To move a unit 3 Click the unit or select a group of units and then right click the location How quickly your units move depends on their speed and the types of units that make up the formation Grouping Military Units Grouping units lets you command several military units at the same time To select multiple units Ye Drag your pointer around the military units you want to eroup Te Hold down the CTRL key and then click the individual units you want to group To group all visible units of the same type 4 Double click a unit For example double click Musketeer to select all visible Musketeers To create a group of units 1 Select all the units you want to group 2 Hold down the CTRL key and press the number you want to assign to the group For example to assign the number 2 to the group press CTRL 2 A Group Banner will appear at the top of the screen for each group you create Once you ve assigned a number to a group you can just click the Banner or press that number key to select the group For example to select group 2 press the 2 key To add units to a group 1 Select the unit or units you want to add to the group Hold down the SHIFT key and then press the number key o
47. k the Find Explorer icon on the Mini Map to locate your Explorer Use your Explorer to reveal the uncharted areas of your map and seek out Te Treasure Ye Enemy or allied player encampments 4 Key territorial locations such as mines Te Sites for new Town Centers By keeping your Explorer and military units together and forming Explorer parties they can back each other up when taking out a Treasure guardian or taking on an enemy scouting party Determining Where to Place Your Town Center Your first Town Center 1s placed automatically at a site that s near resources If you add another Town Center later you choose that site yourself Nomad mode the exception to this requires players to choose all their Town Center sites When placing your Town Center use your Explorer and soldiers also called an party to search out the most strategic location There are several factors to consider when choosing a site for your Town Center 3 Are resources readily accessible Look for access to animals and fishing for Food timber for Wood and mines for Coin Te the site be defended Look for natural defenses including rocky outcroppings or shoreline 3 Can you develop alliances and conduct trade Look for nearby settlements and places for Trading Posts To place a Town Center 1 Click your Covered Wagon which contains all the raw materials needed to set up your Town Center Place you
48. man bronze artillery unit used to counter infantry Organ Gun A gun that can fire multiple projectiles into ee ge area making it particularly good at defeating groups Sa infantry They are not as good against buildings Mortar A long ranged piece of artillery that 1s very good t destroying buildings but less effective against infantry Culverin An artillery unit that 1s particularly good at countering other artillery Because they do not have a large area effect they are not as good at countering infantry as are other artillery They are effective against ships Heavy Cannon An effective weapon against both infantry and buildings You can obtain Heavy Cannon at no cost from your Home City or Factory Great Bombard A slow expensive unique artillery used by the Ottomans These weapons excel at destroying buildings You can obtain Great Bombards for free from your Home City or Factory Rocket A unique British artillery piece that can only be used once They are erratic and explode spectacularly in combat They are good against infantry and buildings Tois Along with your military units you ll have a variety of other units that offer services such as gathering resources creating buildings exploring territory and healing the wounded Settler The primary economic resource of your colony Settlers and other villagers do the work that provides the basis for your colony s expans
49. mation on determining whether you have the latest driver version and how to upgrade should you need to Lu Install the Latest Version of DirectX Installing the latest version of DirectX can prevent performance problems with Age of Empires III and may also enhance the quality and performance of games on your computer To download the latest version of DirectX go to http www microsoft com windows directx downloads default asp Additional Suggestions Shut Down Other Programs Close any other open programs to free up more of your computer s processing power Install More RAM Random access memory RAM is your computer s short term memory Generally the more there 1s the faster your computer can process data Your computer needs to have at least 256 of RAM to run Age of Empires III Upgrade Your System to a Faster Processor To run Age of Empires III your computer needs to have at least a Pentium 4 1 4 GHz processor But the faster the better Upgrade Your Graphics Adapter You can improve your game s video performance by installing a more powerful g aphics adapter The minimum Es hards meh is a 64MB graphics adapter with HW T amp L Hardware Transform end Lightening HW T amp L technology offloads some of the graphics processing from your CPU This enables the CPU to process additional instructions which causes the game to execute faster m tA Ve Eu a
50. me Russian soldiers tend to be weaker but they cost less and can be deployed in greater numbers This 1s particularly true of the Strelet the weakest and least expensive soldier in the game All Russian infantry and villagers are trained in groups While this allows the Russians to train these units faster group training requires more resources Russians train their infantry out of a building called a Blockhouse which defends territory in the same manner as an Outpost German Civilization Bonus Free Uhlans arrive with every Home City Shipment Unigue Units Uhlan Settler Wagon Doppelsoldner War Wagon Royal Guard Units Skirmisher Uhlan Home City Ruler Frederick the Great The Germans have fewer villagers and therefore a slower economy They make up for this by receiving Uhlans at no cost with every Home City Shipment While a German military will always have cavalry their late developing army 1s surprisingly diverse For instance you might have an army made up of strong Skirmishers the pike cleaving Doppelsoldner or the mighty War Wagon Germans have the added ability to send Mercenaries from their Home City well before other civilizations Civilization Bonus Town Centers that spawn villagers at no cost Unique Units Abus Gun Janissary Spahi Galley Great Bombard Royal Guard Uni Home City Ruler Suleiman the Magnificent Like the German economy the Ottoman economy tends to start some
51. mies unit however it takes a robust economy to field a large E 10 army Re NS The Portuguese also havea strong navy strong light infantry and the best Dragoons in the game The French are also the best civilization at forging alliances with Native American nations Dulih Civilization Bonus Villagers cost Coin Banks produce Coin Unique Units Envoy Ruyter Fluyt Royal Guard Units Halberdier Ruyter Home City Ruler Maurice of Orange The Dutch Home City offers powerful defensive and economic upgrades The Dutch tend to begin their games by playing defensively however all that changes after they establish several Banks typically later in the Ages They then explode onto the map Dutch villagers cost Coin which greatly limits their numbers The Dutch economy makes up for this by constructing Banks that generate Coin automatically They have a unique civilian the Envoy who has great scouting capabilities but 1s defenseless While they lack a Musketeer the Dutch make up for it with two strong counter units the Halberdier and the Ruyter Civilization Bonus Villagers and infantry are trained in groups low cost military Strelet Cossack Oprichnik Royal Guard Units Grenadier Cavalry Archer Home City Ruler Ivan the Terrible The Russians begin the game with extra resources but fewer villagers This lets them immediately turn their resources into villagers or create a raiding army earlier in the ga
52. nfantry and damaged buildings crumble to pieces without warning m Lystalling e Game Insert the Age of Empires ITI installation disc into your disc drive and then follow the on screen instructions If Setup doesn t start automatically complete these steps on Microsoft Windows XP 1 On the Start menu click Control Panel 2 In the Category View under Pick a Category click Add or Remove Programs Under Pick a Task click Add a Program In the Add or Remove Programs dialog box click the CD or Floppy button and then follow the on screen instructions to install the game 9 War 77 MY JH New Game Multiplayer Start a multiplayer game with your r E friends using Ensemble Studios Online ESO or a local area network LAN Help and Tools Download game updates get information about specific units and technologies create custom scenarios adjust display and other game options or view a list of those who worked tirelessly to create this amazing game To open the Main menu double click the Age of Empires III icon on your desktop Close the game and return to Windows Gelting Help To get additional information while playing the game go to a Stats tab and then click the Detailed Help butro You can also use tooltips by placing your mouse pointer over an icon or unit to display a brief description of that item and its capabilities For updates and to interact with the Age of Empires III communi
53. ng Post locations Resources Food Wood and Coin 3 Fog of War limits Use the Mini Map regular ly during gameplay to identify the next resource to acquire to jump to a new location and to locate your Explorer The Mini Map also acts as a control panel for both navigation and communications 3 To quickly move your view from the Colony screen to a specific location on the Mini Map click that location on the Mini Map 3 The Mini Map also includes buttons to filter its display as well as buttons for communications Send Flare and Chat The communications buttons allow you to interact with other players during a multiplayer game to share information discuss strategy or just ask for help Navigating lhe Home City Qfereen To view the Home City screen click the Home City icon on the Main menu Home City Mini Map Provides a high level view of your settlement The Mini Map works the same on the Home City screen as it does on the Colony screen simply click anywhere on the Mini Map to go to that location Resource Panel Displays your current stockpile of resources as they update Check your available resources here as you choose from the units available for transfer from your Home City Shipment Panel Displays the contents of your Deck Every Home City provides different improvements and resources also known as Cards from which you can choose You manage these resources by creating a Deck of the Ca
54. olony You cannot build any military units until you ve built the necessary buildings The Barracks creates infantry units The Stable creates cavalry units The Artillery Foundry creates artillery units To create a military unit 1 Click the appropriate building for the type of unit you want to create In the Command panel click the Create Unit button for that unit Repeat Step 2 to queue uf and create additional units or hold down the SHIFT key and left click to queue up to five military units at one time The military unit or units you created will appear near its building You can train different units at the same building at the same time Units are created in the order in which you queued them The appropriate resources are deducted from your stockpiles when you add the unit to the queue Choosing Where New Units Gather All buildings that create units also let you choose where the new units gather As an example if you re creating villagers at your Town Center you can set the silver mine as a Gather Point so that as your villagers are created they automatically gather Coin from the mine Many buildings have economic and military Gather Points allowing you to have different units go to different places set a Gather Point Click the building you want to create units for On the lower right of the screen click the appropriate Set Gather Point icon economy unit or military unit Move the po
55. ome City 1s probably the most significant new feature in Age of Empires III Your Home City 1s a critical element of your overall gameplay and strategy The more you develop your Home City the greater the rewards improved access to resources better equipped units and more advanced improvements Over time every player s Home City evolves into something uniquely their own Players using the same civilization can have entirely different capabilities The choices you make over time define the unique character of your Home City What Ss a Home Cyr Every civilization has its own Home City which acts as a unique symbol for that civilization it looks different from other Home Cities and it offers different improvements As such the Home City doesn t represent an actual real world city In fact you can choose any name you want for your Home City As each game progresses you ll return to your Home City to retrieve a range of resources The way you use your Home City s Inventory and Deck system will guide how your civilization advances Using Cards and Decks Every Home City has a unique assortment of improvements and resources also known as Cards from which you can choose The higher your Home City level the more Cards are available for your use There are five categories of Cards each represented by a building in the Home City Ye Trading Company Economic units and resources 4 Military Academy Soldiers and militar
56. on t use them Age of Empires III was designed to provide you with many different choices in how you develop and use your military The Inventory and Deck system offers multiple paths through the different units and resources available We strongly advise you to try many different configurations until you find those that work best with your particular strategies interests and individual style of play Building Your Military When choosing the specific units that define your military it s important to understand and weigh several factors Your civilization s strengths and weaknesses relative to other civilizations J Your preferred strategy against each civilization For example the British are economically quite strong in the early game not gaining their full military power until later on In contrast even though the Spanish military ramps up quickly they don t achieve their full economic potential until late in the game It s also important to keep tabs on your opponents through scouting and reconnaissance Check to see how their military evolves Choose units that can effectively counter their units For example 1f you discover an enemy army with a superior cavalry counter with a strong Musketeer force Learn and leverage the balance of forces that underlie all military unit relationships in Age of Empires 111 By creating a fighting force that can balance effectively against your opponents you increas
57. ou should always consider another player s Home City level and Player level Only during gameplay however will you discover whether or not you chose a worthy opponent h T ku Se i E Three principal resources Food Wood and Coin form the foundation of your economy J Villagers farm for Food forage for Wood and mine for Coin 3 Explorers gather Treasure that contains Food Wood or Coin Oftentimes Explorers must battle a Treasure guardian before claiming the Treasure 3 amp Re SOUICES YA 77 eie T T T As your villagers and Explorers explore the landscape you ll discover sources of Food such as sheep deer and fish Wood trees and Coin mines Stockpiled resources of Food Wood and Coin help you pay for improvements that make your civilization more powerful Tracking Your Current Resources The Resource panel at the lower left of your screen monitors the real time values and levels of your Food Wood and Coin stockpiles It also tracks your village s real time population against its population limit Using Your Explorer An Explorer is a unique unit with specialized capabilities Sharpshooter Your Explorer can pick off Treasure guardians with a single shot Trading Posts Explorer can construct T rading Posts on Trade Routes to boost your economy Immortal Your Explorer can be hit and wounded but never dies Clic
58. ounted soldier armed with cold steel Lancer A heavy Spanish horseman armed with a lance for killing infantry Lancers are a cavalry unit unique to the Spanish They are stronger and more resistant to infantry than are Hu Oprichnik A heavy cavalry unit that does extra damage to villagers and buildings They are unique to the Russian civilization Spahi A heavy Ottoman cavalry unit that you can only receive from your Home City Spahis are good against light infantry and artillery but lose to infantry and counter cavalry Cavalry Archer A fast moving counter cavalry unit Dragoon Another type of ranged counter cavalry unit They beat other cavalry but lose to infantry such as Musketeers Ruyter A Dutch cavalry unit armed with pistols War Wagon A German unit comprised of a horse drawn wagon outfitted with cannon very good against heavy cavalry Artillery The addition of artillery enabled units to pack a lot more punch at longer distances than previously possible with earlier ranged weapons such as bows and arrows You create and upgrade your artillery units at the Artillery Foundry Grenadier An expensive artillery unit with a lot of hitpoints They are resilient to artillery but vulnerable to light infantry such as Crossbowmen and Skirmishers Falconet A simple artillery unit Mie re better at countering groups of infantry than they are at besieging buildings Abus Gun An Otto
59. price typically Food Wood Coin or a combination of resources The Command panel displays the upgrades available to you at any given time While most units have upgrades the upgrades available to you depend on both your unit and your civilization To upgrade a unit 1 Select the building associated with the unit you want to upgrade The Command panel will display the upgrades currently available to that unit Make sure you have enough Food Wood and Coin resources for the upgrade Click the Upgrade button for that unit in the Command panel ee Advancing Through lhe Ages Advancing to the next Age lets you build different buildings create more powerful military units and research more valuable technologies The five Ages are the 4 Discovery Age 3 Colonial Age Te Fortress Age 3 Industrial Age Imperial Age As you gain experience points and stockpile resources you earn opportunities to advance your civilization through all five of the Ages How well you use these opportunities determines how quickly and successfully you advance your civilization Forming Suances wilt Native Americans You form alliances with Native Americans by building Trading Posts which helps you earn experience points and provides other useful benefits Explorers and villagers can build T rading Posts on Trading Post sites near Native American settlements and along Trade Routes To build a Trading Post 1 Locate a Trad
60. ps who can be sent from the Home City in exchange for Coin Hiring mercenaries costs more than purchasing other military units but they are more powerful Barbary Corsair A pirate mercenary infantry unit from the Barbary Coast of North Africa Black Rider A heavy German cavalry unit armed with pistols Unlike most ranged cavalry these guys pack on the armor Hackapell An expensive but powerful heavy cavalry unit from Finland The name came from their battle cry which roughly translates to hack them down Highlander A powerful ranged infantry unit from Scotland These are essentially super Musketeers Jaeger A fast moving rifleman who sacrifices damage for accuracy Britain used Hessian Jaeger mercenaries in the United States Revolutionary War Landsknecht A proud flamboyant mercenary armed with a halberd They were hired out throughout the Renaissance Mameluke A bold cavalry mercenary who controlled Egypt from the 1200s to 1800s Manchu A fierce mounted archer from China The Manchurians formed the Qing dynasty which replaced the Ming dynasty i in the 1600s Ronin A masterless samurai who has no lord and often wanders or works for the highest bidder Stradiot An aggressive light cavalry unit originally from They favor a spear with a point at both ends Swiss Pikeman An elite mercenary armed with a pike In an age of gunpowder the Swiss Pikemen recalled t
61. r pointer on the site for your Town Center and then right click the location A Covered Wagon will travel to your site build your Town Center unload your villagers and resources and then disappear The villagers will immediately stockpile your Food Wood and Coin resources Exploring a Map When you land a new territory most of the map is hidden Your civilian units villagers soldiers and Explorers must venture into the unknown territory to reveal what s hidden beneath the map s blacked out areas You may find units resources or be surprised by enemy encampments Designed for exploring and Treasure gathering Explorers E x at uncovering resources and discovering enemies By using your Explorer i in this way you can expand your and gain power But beware Explorers are vulnerable to your territory s hidden dangers Bears cougars wolves and enemy soldiers can damage your Explorer To explore hidden areas of the map using your Explorer 4 Select your Explorer an Explorer party and then right click the area to explore on your map Mini Map Fog of War Whenever your Explorer party departs an area a semi transparent fog the Fog of War creeps in obscuring everything in its path The fog remains until your unit returns to that area on your map For example if your party discovers an enemy building the Fog of War descends over the building as you depart to conceal all re
62. rds you want to use during that game The Shipment panel displays the contents of your Deck the economic units military units and resources currently available for shipment back to your colony Click the units and or resources you want to select If you lack sufficient resources or population or you haven t yet reached the right Age the game will indicate why the unit or resource cannot be shipped For more information about the Card and Deck system and how it works see the Home City chapter on Boo 39 Home City Icon Toggles between the Home City screen and the Colony screen Ways 2 Play Age of Empires LLI Age of Empires III gives you several different ways to play Je Single Player Campaign 4 Single Player Skirmish 4 Multiplayer Skirmish Single Player Campaign By accepting the challenge of the single player Campaign you enter into a historical storyline that spans multiple continents and generations Follow the adventures of three generations of the Black family as they explore the New World meet famous figures from history and battle a mysterious international conspiracy With different missions crisscrossing the Americas you ll face a series of challenges woven within a dramatic storyline Varying levels of difficulty and choices in Home City upgrades make the Campaign an adventure you can enjoy time and again Single Player Skirmish When you don t feel the need to explore an entire
63. rracks Trains and upgrades infantry units which are a core component of every civilization s military The Russians have the Blockhouse which 1s a combination Barracks and Outpost Dock Produces boats and ships for fishing combat and transporting units across bodies of water Outpost Can be built anywhere in the wilderness Each has a long line of sight for defense and a decent attack Several units such as villagers Coureurs and Settler Wagons can garrison inside an Outpost Livestock Pen Stores sheep and cows that you find while exploring or obtain as Shipments from your Home City Sheep and cows fatten over time which means the longer they live the more Food they provide Sheep and cows fatten much faster a Livestock Pen Fort Spawns a variety of military units and offers walls towers and gates that provide a strong defense You may have to unlock your civilization s ability to create a Fort Field Hospital Built and used by Surgeons to heal nearby units Trading Post Built along Trade Routes or near Native American settlements by Explorers and villagers When on a Trade Route a Trading Post is a location where goods get delivered When near a Native American settlement 1 establishes an alliance with a Native American nation Stable Trains cavalry and counter cavalry units essential elements to your military As your civilization advances through the Ages 3
64. t weak against cavalry and artillery Longbowman Longbowmen are a unique British light infantry unit They havea long range and a fast rate of fire but are expensive Longbows beat infantry such as Musketeers but lose to cavalry and artillery Strelet A weak Russian light infantry unit They are inexpensive and can only be trained in groups Strelets act like Crossbowmen or Skirmishers they are good against infantry such as Musketeers Bu Mose to cavalry and artillery Skirmisher A more advanced unit who fills the same light infantry role as Crossbowmen They excel at defeating infantry but lose to cavalry and artillery Cassador A Portuguese light infantry unit They work like Skirmishers they are good at defeating infantry but are weak against cavalry and artillery Cavalry Placing a warrior on a horse was the early equivalent of today s tank Fast and mobile cavalry units revolutionized warfare by providing the means to quickly overwhelm less capable foot soldiers You ll use your cavalry for both scouting and combat You create and upgrade cavalry units at the Stable Hussar A fast moving light cavalry They defeat artillery but geen to infantry such as Musketeers and especially Pikemen Cuirassier An expensive French heavy cavalry They do heavy damage by trampling Cossack An inexpensive and fast Russian light cavalry Uhlan A heavy hard hitting but not very durable m
65. ths Learning your civilization and all its available units improvements and upgrades 1 15 essential to mastering Decks in single player and multiplayer games Customizing Your Home City In the Customize window you can create a unique and distinctive Home City For example you can change the appearance of buildings such as the Manufacturing Plant or Trading Company Much like unlocking upgrades every time your Home City gains a level new customizations become available These customizations are purely visual and do not serve a strategic purpose or form part of your Deck Working wilh Nour Home City The Shipment panel located in the lower right of the Home City screen displays the resources and units available to your colony from your Home City The units and resources available for shipment correspond to the Cards in the Deck that you are using in the current game session Whenever you acquire sufficient experience points you can receive military and economic units and resources from your Home City just select the Card you want and it will be shipped from the Home City The choices that you make depend on such factors as Shipping Military Units Current Your colony must have sufficient You can choose from a large number of military units Population population available for the units and including ships cavalry infantry and even foreign Limit resources chosen mercenaries The specific military units availabl
66. ty visit http www ageofempires3 com The Main menu provides the following options Learn to Play Learn basic gameplay principles and experience what s new in Age of Empires III Single Player Play the Campaign or a random map Skirmish load a Custom Scenario or a Saved Game Learning fe Play The easiest way to learn Age of Empires III is by using the tutorials You ll master gameplay basics and learn about some of the new features in the game To learn basic and advanced features on the Main menu click Learn to Play 3 If you re a new player click Master the Basics and then complete the practice scenario to learn the core game features 3 If you re a more experienced player click Try a Game to dive right in and find out what s new Yel ting Oplion Using Hotkey You can configure Age of Empires III in many different ways By using the Options screen you can fine tune such elements as in game graphics audio and multiplayer settings For example to improve the frame rate performance adjust the settings under Graphics Options By selecting Use Low Poly Models and reducing the Texture settings you can improve the game s performance particularly on slower computers Hotkeys allow experienced players to find build and task units quickly and efficiently For example pressing the T key finds your Town Center If you want to achieve proficiency with Age of Empires 11
67. u tremendous flexibility to test new strategies and explore how best to advance your Home City Managing Nour Home City wet s T Use the Home City Options menu to create upgrade and customize your Home City and Card Deck You can create and use many different Home Cities and Decks When starting a new game session you choose which Home City and Deck to use In the single player Campaign you are assigned a specific Home City in each Act To access the Home City Options menu you must first select one of the four styles of play from the game s Main menu Te Skirmish Te Campaign Je LAN je ESO Selecting a Home City When you choose Manage a Home City on the Home City Options menu a dialog box gives you the following options T View an existing Home City Ye Create new Home City Ye Delete a Home City Upgrading Your Home City Inventory The Home City Options menu also lets you add new Cards to your Home City Inventory The Choose New Cards window lists the five Card categories along with the resources and improvements available for each category The number of available upgrade Cards appears in the upper left corner of the Card Tree panel in the Choose New Cards window This number increases or decreases as you use available Cards or unlock new Cards To add Cards to your Inventory click the Cards you want from the various Card categories A green check mark next to the Card indicates that
68. ve Americans more easily The French also have a special villager the Coureur that 1s more resistant to attacks If you play as the Spanish you ll find that you get more resources and support from your Home City Try out the different civilizations to identify those that best suit your style of play and strategy Forming Alliances with Native Americans Your playable civilization can also form alliances with the Native American nations in the New World T Aztec Iroquois Te Carib Lakota Ie Cherokee Maya Ie Comanche Nootka Ie Cree Seminole Te Inca Tupi By forming alliances you gain their help during battle and can acquire extra resources such as Food or Yoon You only battle Native Americans when they re allied with enemy civilizations You form an alliance by building a Trading Post next to a Native American settlement To ally with a Native American nation 1 Have your Settlers gather sufficient resources to build a Trading Post Send your Explorer or Settler to find a Native American settlement Select your Explorer or Settler and then click the Trading Post button on the Command panel You can now leverage military units and other improvements offered by that nation Trading Posts you build on Trade Routes will offer different benefits They generate experience points for your Home City and can create Stagecoaches and other improvements to enhance the flow of commerce across their routes The Home
69. vel An early warship that s good at exploring fishing or transporting units and goods Galleon Fluyt A slow powerful Treasure ship that can train units and 15 resistant to fire Frigate The most powerful warship 1n the game Galley A maneuverable ship powered by oars and sails Monitor A warship that s good at bombarding buildings at long range ume Americans You ll want to form alliances with the different Native American nations that inhabit the New World By creating Trading Posts you ll uncover a wide ranging assortment of different warriors and resources Aztec Eagle Warrior An infantry unit that flings Javelins from an atl all They have a cood attack with a decent range but are not as effective in melee combat Aztec Jaguar Warrior A swordsman armed with an obsidian macana They are especially good at melee combat and in defeating hand infantry Canoe A relatively inexpensive Native boat that can attack fish or transport units The warriors within have a decent short range attack Carib Blowgunner An infantry unit with good hitpoints and a decent ranged attack using poison darts Cherokee Rifleman A ranged infantry unit that 1s accurate to a long range It s good to maintain this range whenever possible Comanche Horse Archer A Native cavalry unit armed with an accurate bow good speed and a good ranged attack They are particularly effective against hand cavalry
70. what slowly They make up for this by being able to create villagers at no cost from the Town Center To keep villager production constant the Ottomans must build a Mosque early 1n the game and continually research improvements for it The Ottomans have more unique units than any other civilization They can build an Artillery Foundry before other civilizations giving them earlier access to artillery You advance the capabilities of your colony economically Buildings and militarily by creating a variety of buildings and p units Cost upgrade capabilities and other building and unit attributes can vary by civilization Buildings form an essential part of your colony and civilization You ll use your buildings to manage resources create and upgrade your military and its arsenal and establish the daily operations and economic vitality of your colony Vgl rans ua Las LE i F Lae Despite minor differences the following buildings are common to all civilizations Town Center Forms the heart and soul of every colony The Town Center provides the primary link to your Home City by default all units and goods sent from the Home City arrive here You can build multiple Town Centers The Town Center supports a population of up to 10 trains villagers Covered Wagons and Minutemen and offers other colony improvements When your colony 1s under attack garrison your villagers inside the Town C
71. y names and logos are trademarks or registered trademarks of their respective owners Uses Bink Video Copyright O 1997 2005 by RAD Game Tools Inc The names of actual companies and products mentioned herein may be the trademarks of their respective owners Sable of Contents Getting Started What s New Installing the Game Starting a New Game Getting Help Learning to Play Setting Options amp Using Hotkeys Using the In Game Menu Saving Loading amp Quitting a Game Winning a Game Improving Game Performance Key Concepts El Choosing a Civilization Navigating the Colony Screen ccs em Hi 5 J Colony Screen ya 4 EK j Eo 7 ur Navigating the Home City Screen Ways to Play Age of Empires III Exploring the New World Assembling an Army Home City What Is a Home City Managing Your Home City Working with Your Home City Your Home City s Strategic Value Single Player Campaign Morgan Black Elisabet Ramsey John Black Kanyenke Amelia Black Pierre Beaumont Starting amp Saving Campaign Scenarios Multiplayer Making the Multiplayer Connection Multiplayer Game Types The Home City amp Multiplayer Economy Finding amp Gathering Resources Villagers Upgrading Your Civilization s Units Advancing Through the Ages Forming Alliances with Native Americans Military Creating Miltary Units engaging in Combat Choosing a Strategy Civilizations Spanish Br
72. y upgrades Cathedral Building improvements Ye Manufacturing Plant Advanced economic upgrades 4 Harbor Naval upgrades and mercenaries Not all Cards are available at the same time and many require that your Home City attain a specific level before they become available to you Still others require that you already have certain Cards available for example you need Card before you can get Card You store available Cards your Inventory Each civilization s Inventory can hold up to 120 Cards many of which you unlock as your Home City level increases but you can only play a maximum of 20 cards per game You can gather a selection of Cards into a Deck both before and after a game but not during a game This Deck then determines which improvements and resources get shipped from the Home City to your Town Center A Deck can contain up to 20 Cards Your Home City comes with a default Deck of 15 Cards You can modify this Deck or create multiple new Decks each configured for a specific style of play For instance you could create a Deck primarily of military upgrade Cards for a combative style or you could create a Deck weighted for an economic style Once a game starts you can choose only one Deck to use and you cannot switch Decks during the game As you play more games and your Home City grows in capabilities your Decks continue to advance and change Creating and managing multiple Decks gives yo
Download Pdf Manuals
Related Search
Related Contents
THE PUG TONEARM 4-speed N1 Instructons Da-Lite Designer Electrol, 175 x 234 cm EVB-B1 User's Manual RTF 2,4 Ghz How to use Code::Blocks IDE for Computer Programming User Manual MK1 Manual Copyright © All rights reserved.
Failed to retrieve file